| import {Point, toPoint} from './Point'; | |
| /* | |
| * @class Bounds | |
| * @aka L.Bounds | |
| * | |
| * Represents a rectangular area in pixel coordinates. | |
| * | |
| * @example | |
| * | |
| * ```js | |
| * var p1 = L.point(10, 10), | |
| * p2 = L.point(40, 60), | |
| * bounds = L.bounds(p1, p2); | |
| * ``` | |
| * | |
| * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this: | |
| * | |
| * ```js | |
| * otherBounds.intersects([[10, 10], [40, 60]]); | |
| * ``` | |
| * | |
| * Note that `Bounds` does not inherit from Leaflet's `Class` object, | |
| * which means new classes can't inherit from it, and new methods | |
| * can't be added to it with the `include` function. | |
| */ | |
| export function Bounds(a, b) { | |
| if (!a) { return; } | |
| var points = b ? [a, b] : a; | |
| for (var i = 0, len = points.length; i < len; i++) { | |
| this.extend(points[i]); | |
| } | |
| } | |
| Bounds.prototype = { | |
| // @method extend(point: Point): this | |
| // Extends the bounds to contain the given point. | |
| // @alternative | |
| // @method extend(otherBounds: Bounds): this | |
| // Extend the bounds to contain the given bounds | |
| extend: function (obj) { | |
| var min2, max2; | |
| if (!obj) { return this; } | |
| if (obj instanceof Point || typeof obj[0] === 'number' || 'x' in obj) { | |
| min2 = max2 = toPoint(obj); | |
| } else { | |
| obj = toBounds(obj); | |
| min2 = obj.min; | |
| max2 = obj.max; | |
| if (!min2 || !max2) { return this; } | |
| } | |
| // @property min: Point | |
| // The top left corner of the rectangle. | |
| // @property max: Point | |
| // The bottom right corner of the rectangle. | |
| if (!this.min && !this.max) { | |
| this.min = min2.clone(); | |
| this.max = max2.clone(); | |
| } else { | |
| this.min.x = Math.min(min2.x, this.min.x); | |
| this.max.x = Math.max(max2.x, this.max.x); | |
| this.min.y = Math.min(min2.y, this.min.y); | |
| this.max.y = Math.max(max2.y, this.max.y); | |
| } | |
| return this; | |
| }, | |
| // @method getCenter(round?: Boolean): Point | |
| // Returns the center point of the bounds. | |
| getCenter: function (round) { | |
| return toPoint( | |
| (this.min.x + this.max.x) / 2, | |
| (this.min.y + this.max.y) / 2, round); | |
| }, | |
| // @method getBottomLeft(): Point | |
| // Returns the bottom-left point of the bounds. | |
| getBottomLeft: function () { | |
| return toPoint(this.min.x, this.max.y); | |
| }, | |
| // @method getTopRight(): Point | |
| // Returns the top-right point of the bounds. | |
| getTopRight: function () { // -> Point | |
| return toPoint(this.max.x, this.min.y); | |
| }, | |
| // @method getTopLeft(): Point | |
| // Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)). | |
| getTopLeft: function () { | |
| return this.min; // left, top | |
| }, | |
| // @method getBottomRight(): Point | |
| // Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)). | |
| getBottomRight: function () { | |
| return this.max; // right, bottom | |
| }, | |
| // @method getSize(): Point | |
| // Returns the size of the given bounds | |
| getSize: function () { | |
| return this.max.subtract(this.min); | |
| }, | |
| // @method contains(otherBounds: Bounds): Boolean | |
| // Returns `true` if the rectangle contains the given one. | |
| // @alternative | |
| // @method contains(point: Point): Boolean | |
| // Returns `true` if the rectangle contains the given point. | |
| contains: function (obj) { | |
| var min, max; | |
| if (typeof obj[0] === 'number' || obj instanceof Point) { | |
| obj = toPoint(obj); | |
| } else { | |
| obj = toBounds(obj); | |
| } | |
| if (obj instanceof Bounds) { | |
| min = obj.min; | |
| max = obj.max; | |
| } else { | |
| min = max = obj; | |
| } | |
| return (min.x >= this.min.x) && | |
| (max.x <= this.max.x) && | |
| (min.y >= this.min.y) && | |
| (max.y <= this.max.y); | |
| }, | |
| // @method intersects(otherBounds: Bounds): Boolean | |
| // Returns `true` if the rectangle intersects the given bounds. Two bounds | |
| // intersect if they have at least one point in common. | |
| intersects: function (bounds) { // (Bounds) -> Boolean | |
| bounds = toBounds(bounds); | |
| var min = this.min, | |
| max = this.max, | |
| min2 = bounds.min, | |
| max2 = bounds.max, | |
| xIntersects = (max2.x >= min.x) && (min2.x <= max.x), | |
| yIntersects = (max2.y >= min.y) && (min2.y <= max.y); | |
| return xIntersects && yIntersects; | |
| }, | |
| // @method overlaps(otherBounds: Bounds): Boolean | |
| // Returns `true` if the rectangle overlaps the given bounds. Two bounds | |
| // overlap if their intersection is an area. | |
| overlaps: function (bounds) { // (Bounds) -> Boolean | |
| bounds = toBounds(bounds); | |
| var min = this.min, | |
| max = this.max, | |
| min2 = bounds.min, | |
| max2 = bounds.max, | |
| xOverlaps = (max2.x > min.x) && (min2.x < max.x), | |
| yOverlaps = (max2.y > min.y) && (min2.y < max.y); | |
| return xOverlaps && yOverlaps; | |
| }, | |
| // @method isValid(): Boolean | |
| // Returns `true` if the bounds are properly initialized. | |
| isValid: function () { | |
| return !!(this.min && this.max); | |
| }, | |
| // @method pad(bufferRatio: Number): Bounds | |
| // Returns bounds created by extending or retracting the current bounds by a given ratio in each direction. | |
| // For example, a ratio of 0.5 extends the bounds by 50% in each direction. | |
| // Negative values will retract the bounds. | |
| pad: function (bufferRatio) { | |
| var min = this.min, | |
| max = this.max, | |
| heightBuffer = Math.abs(min.x - max.x) * bufferRatio, | |
| widthBuffer = Math.abs(min.y - max.y) * bufferRatio; | |
| return toBounds( | |
| toPoint(min.x - heightBuffer, min.y - widthBuffer), | |
| toPoint(max.x + heightBuffer, max.y + widthBuffer)); | |
| }, | |
| // @method equals(otherBounds: Bounds): Boolean | |
| // Returns `true` if the rectangle is equivalent to the given bounds. | |
| equals: function (bounds) { | |
| if (!bounds) { return false; } | |
| bounds = toBounds(bounds); | |
| return this.min.equals(bounds.getTopLeft()) && | |
| this.max.equals(bounds.getBottomRight()); | |
| }, | |
| }; | |
| // @factory L.bounds(corner1: Point, corner2: Point) | |
| // Creates a Bounds object from two corners coordinate pairs. | |
| // @alternative | |
| // @factory L.bounds(points: Point[]) | |
| // Creates a Bounds object from the given array of points. | |
| export function toBounds(a, b) { | |
| if (!a || a instanceof Bounds) { | |
| return a; | |
| } | |
| return new Bounds(a, b); | |
| } | |