| import {Map} from '../../map/Map'; | |
| import {canvas} from './Canvas'; | |
| import {svg} from './SVG'; | |
| Map.include({ | |
| // @namespace Map; @method getRenderer(layer: Path): Renderer | |
| // Returns the instance of `Renderer` that should be used to render the given | |
| // `Path`. It will ensure that the `renderer` options of the map and paths | |
| // are respected, and that the renderers do exist on the map. | |
| getRenderer: function (layer) { | |
| // @namespace Path; @option renderer: Renderer | |
| // Use this specific instance of `Renderer` for this path. Takes | |
| // precedence over the map's [default renderer](#map-renderer). | |
| var renderer = layer.options.renderer || this._getPaneRenderer(layer.options.pane) || this.options.renderer || this._renderer; | |
| if (!renderer) { | |
| renderer = this._renderer = this._createRenderer(); | |
| } | |
| if (!this.hasLayer(renderer)) { | |
| this.addLayer(renderer); | |
| } | |
| return renderer; | |
| }, | |
| _getPaneRenderer: function (name) { | |
| if (name === 'overlayPane' || name === undefined) { | |
| return false; | |
| } | |
| var renderer = this._paneRenderers[name]; | |
| if (renderer === undefined) { | |
| renderer = this._createRenderer({pane: name}); | |
| this._paneRenderers[name] = renderer; | |
| } | |
| return renderer; | |
| }, | |
| _createRenderer: function (options) { | |
| // @namespace Map; @option preferCanvas: Boolean = false | |
| // Whether `Path`s should be rendered on a `Canvas` renderer. | |
| // By default, all `Path`s are rendered in a `SVG` renderer. | |
| return (this.options.preferCanvas && canvas(options)) || svg(options); | |
| } | |
| }); | |