File size: 3,860 Bytes
8ab4ccd
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
package dialogs

import (
	"slices"

	tea "github.com/charmbracelet/bubbletea/v2"
	"github.com/charmbracelet/crush/internal/tui/util"
	"github.com/charmbracelet/lipgloss/v2"
)

type DialogID string

// DialogModel represents a dialog component that can be displayed.
type DialogModel interface {
	util.Model
	Position() (int, int)
	ID() DialogID
}

// CloseCallback allows dialogs to perform cleanup when closed.
type CloseCallback interface {
	Close() tea.Cmd
}

// OpenDialogMsg is sent to open a new dialog with specified dimensions.
type OpenDialogMsg struct {
	Model DialogModel
}

// CloseDialogMsg is sent to close the topmost dialog.
type CloseDialogMsg struct{}

// DialogCmp manages a stack of dialogs with keyboard navigation.
type DialogCmp interface {
	tea.Model

	Dialogs() []DialogModel
	HasDialogs() bool
	GetLayers() []*lipgloss.Layer
	ActiveModel() util.Model
	ActiveDialogID() DialogID
}

type dialogCmp struct {
	width, height int
	dialogs       []DialogModel
	idMap         map[DialogID]int
	keyMap        KeyMap
}

// NewDialogCmp creates a new dialog manager.
func NewDialogCmp() DialogCmp {
	return dialogCmp{
		dialogs: []DialogModel{},
		keyMap:  DefaultKeyMap(),
		idMap:   make(map[DialogID]int),
	}
}

func (d dialogCmp) Init() tea.Cmd {
	return nil
}

// Update handles dialog lifecycle and forwards messages to the active dialog.
func (d dialogCmp) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
	switch msg := msg.(type) {
	case tea.WindowSizeMsg:
		var cmds []tea.Cmd
		d.width = msg.Width
		d.height = msg.Height
		for i := range d.dialogs {
			u, cmd := d.dialogs[i].Update(msg)
			d.dialogs[i] = u.(DialogModel)
			cmds = append(cmds, cmd)
		}
		return d, tea.Batch(cmds...)
	case OpenDialogMsg:
		return d.handleOpen(msg)
	case CloseDialogMsg:
		if len(d.dialogs) == 0 {
			return d, nil
		}
		inx := len(d.dialogs) - 1
		dialog := d.dialogs[inx]
		delete(d.idMap, dialog.ID())
		d.dialogs = d.dialogs[:len(d.dialogs)-1]
		if closeable, ok := dialog.(CloseCallback); ok {
			return d, closeable.Close()
		}
		return d, nil
	}
	if d.HasDialogs() {
		lastIndex := len(d.dialogs) - 1
		u, cmd := d.dialogs[lastIndex].Update(msg)
		d.dialogs[lastIndex] = u.(DialogModel)
		return d, cmd
	}
	return d, nil
}

func (d dialogCmp) handleOpen(msg OpenDialogMsg) (tea.Model, tea.Cmd) {
	if d.HasDialogs() {
		dialog := d.dialogs[len(d.dialogs)-1]
		if dialog.ID() == msg.Model.ID() {
			return d, nil // Do not open a dialog if it's already the topmost one
		}
		if dialog.ID() == "quit" {
			return d, nil // Do not open dialogs on top of quit
		}
	}
	// if the dialog is already in the stack make it the last item
	if _, ok := d.idMap[msg.Model.ID()]; ok {
		existing := d.dialogs[d.idMap[msg.Model.ID()]]
		// Reuse the model so we keep the state
		msg.Model = existing
		d.dialogs = slices.Delete(d.dialogs, d.idMap[msg.Model.ID()], d.idMap[msg.Model.ID()]+1)
	}
	d.idMap[msg.Model.ID()] = len(d.dialogs)
	d.dialogs = append(d.dialogs, msg.Model)
	var cmds []tea.Cmd
	cmd := msg.Model.Init()
	cmds = append(cmds, cmd)
	_, cmd = msg.Model.Update(tea.WindowSizeMsg{
		Width:  d.width,
		Height: d.height,
	})
	cmds = append(cmds, cmd)
	return d, tea.Batch(cmds...)
}

func (d dialogCmp) Dialogs() []DialogModel {
	return d.dialogs
}

func (d dialogCmp) ActiveModel() util.Model {
	if len(d.dialogs) == 0 {
		return nil
	}
	return d.dialogs[len(d.dialogs)-1]
}

func (d dialogCmp) ActiveDialogID() DialogID {
	if len(d.dialogs) == 0 {
		return ""
	}
	return d.dialogs[len(d.dialogs)-1].ID()
}

func (d dialogCmp) GetLayers() []*lipgloss.Layer {
	layers := []*lipgloss.Layer{}
	for _, dialog := range d.Dialogs() {
		dialogView := dialog.View()
		row, col := dialog.Position()
		layers = append(layers, lipgloss.NewLayer(dialogView).X(col).Y(row))
	}
	return layers
}

func (d dialogCmp) HasDialogs() bool {
	return len(d.dialogs) > 0
}