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  1. .gitattributes +5 -0
  2. tool_server/.venv/lib/python3.12/site-packages/ray/air/__pycache__/data_batch_type.cpython-312.pyc +0 -0
  3. tool_server/.venv/lib/python3.12/site-packages/ray/air/__pycache__/result.cpython-312.pyc +0 -0
  4. tool_server/.venv/lib/python3.12/site-packages/ray/air/__pycache__/session.cpython-312.pyc +0 -0
  5. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/__init__.cpython-312.pyc +0 -0
  6. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/config.cpython-312.pyc +0 -0
  7. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/filelock.cpython-312.pyc +0 -0
  8. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/json.cpython-312.pyc +0 -0
  9. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/mlflow.cpython-312.pyc +0 -0
  10. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/tensorflow_utils.cpython-312.pyc +0 -0
  11. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/torch_utils.cpython-312.pyc +0 -0
  12. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/uri_utils.cpython-312.pyc +0 -0
  13. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/usage.cpython-312.pyc +0 -0
  14. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/__pycache__/util.cpython-312.pyc +0 -0
  15. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__init__.py +92 -0
  16. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/__init__.cpython-312.pyc +0 -0
  17. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/cpu.cpython-312.pyc +0 -0
  18. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/hpu.cpython-312.pyc +0 -0
  19. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/npu.cpython-312.pyc +0 -0
  20. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/nvidia_gpu.cpython-312.pyc +0 -0
  21. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/torch_device_manager.cpython-312.pyc +0 -0
  22. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/cpu.py +30 -0
  23. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/hpu.py +50 -0
  24. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/npu.py +104 -0
  25. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/nvidia_gpu.py +79 -0
  26. tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/torch_device_manager.py +40 -0
  27. tool_server/.venv/lib/python3.12/site-packages/ray/air/examples/__pycache__/__init__.cpython-312.pyc +0 -0
  28. tool_server/.venv/lib/python3.12/site-packages/ray/air/examples/__pycache__/custom_trainer.cpython-312.pyc +0 -0
  29. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/__pycache__/__init__.cpython-312.pyc +0 -0
  30. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__init__.py +5 -0
  31. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/__init__.cpython-312.pyc +0 -0
  32. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/actor_manager.cpython-312.pyc +0 -0
  33. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/barrier.cpython-312.pyc +0 -0
  34. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/event_manager.cpython-312.pyc +0 -0
  35. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/tracked_actor.cpython-312.pyc +0 -0
  36. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/tracked_actor_task.cpython-312.pyc +0 -0
  37. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/actor_manager.py +894 -0
  38. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/barrier.py +93 -0
  39. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/event_manager.py +148 -0
  40. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/tracked_actor.py +54 -0
  41. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/tracked_actor_task.py +42 -0
  42. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__init__.py +12 -0
  43. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/__init__.cpython-312.pyc +0 -0
  44. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/fixed.cpython-312.pyc +0 -0
  45. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/placement_group.cpython-312.pyc +0 -0
  46. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/request.cpython-312.pyc +0 -0
  47. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/resource_manager.cpython-312.pyc +0 -0
  48. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/fixed.py +147 -0
  49. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/placement_group.py +214 -0
  50. tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/request.py +255 -0
.gitattributes CHANGED
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4438
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4439
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4441
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+ tool_server/.venv/lib/python3.12/site-packages/ray/core/src/ray/raylet/raylet filter=lfs diff=lfs merge=lfs -text
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tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__init__.py ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import logging
2
+ import threading
3
+ from typing import Optional
4
+
5
+ import ray
6
+ import ray._private.ray_constants as ray_constants
7
+ from ray.air._internal.device_manager.cpu import CPUTorchDeviceManager
8
+ from ray.air._internal.device_manager.hpu import HPUTorchDeviceManager
9
+ from ray.air._internal.device_manager.npu import NPUTorchDeviceManager
10
+ from ray.air._internal.device_manager.nvidia_gpu import CUDATorchDeviceManager
11
+ from ray.air._internal.device_manager.torch_device_manager import TorchDeviceManager
12
+
13
+ logger = logging.getLogger(__name__)
14
+
15
+
16
+ DEFAULT_TORCH_DEVICE_MANAGER_CLS = CPUTorchDeviceManager
17
+
18
+
19
+ SUPPORTED_ACCELERATOR_TORCH_DEVICE_MANAGER = {
20
+ ray_constants.GPU: CUDATorchDeviceManager,
21
+ ray_constants.HPU: HPUTorchDeviceManager,
22
+ ray_constants.NPU: NPUTorchDeviceManager,
23
+ }
24
+
25
+
26
+ def register_custom_torch_dist_backend(backend: Optional[str] = None) -> None:
27
+ if backend == "hccl":
28
+ # The name for the communication backend of Habana and torch-npu is the same.
29
+ HPUTorchDeviceManager.register_custom_torch_dist_backend()
30
+
31
+ NPUTorchDeviceManager.register_custom_torch_dist_backend()
32
+
33
+
34
+ _torch_device_manager = None
35
+ _torch_device_manager_lock = threading.Lock()
36
+
37
+
38
+ def get_torch_device_manager_by_context() -> TorchDeviceManager:
39
+ global _torch_device_manager
40
+
41
+ with _torch_device_manager_lock:
42
+ if not _torch_device_manager:
43
+ existing_device_manager_cls = None
44
+ resources = ray.get_runtime_context().get_accelerator_ids()
45
+
46
+ # select correct accelerator type from resources
47
+ for resource_type, resource_value in resources.items():
48
+ device_manager_cls = SUPPORTED_ACCELERATOR_TORCH_DEVICE_MANAGER.get(
49
+ resource_type, None
50
+ )
51
+ if resource_value and device_manager_cls:
52
+ # An error will raise when multiple accelerators are specified.
53
+ if existing_device_manager_cls:
54
+ raise RuntimeError(
55
+ "Unable to determine the appropriate DeviceManager "
56
+ f"for the specified resources {resources}."
57
+ )
58
+ else:
59
+ existing_device_manager_cls = device_manager_cls
60
+
61
+ device_manager_cls = (
62
+ existing_device_manager_cls or DEFAULT_TORCH_DEVICE_MANAGER_CLS
63
+ )
64
+
65
+ _torch_device_manager = device_manager_cls()
66
+
67
+ return _torch_device_manager
68
+
69
+
70
+ def get_torch_device_manager_by_device_type(device_type: str):
71
+ if device_type.lower() == ray_constants.GPU.lower() or device_type == "cuda":
72
+ return CUDATorchDeviceManager()
73
+ elif device_type.lower() == ray_constants.NPU.lower():
74
+ return NPUTorchDeviceManager()
75
+ elif device_type.lower() == ray_constants.HPU.lower():
76
+ return HPUTorchDeviceManager()
77
+ elif device_type.lower() == "cpu":
78
+ return CPUTorchDeviceManager()
79
+
80
+ raise RuntimeError(f"Device type {device_type} cannot be recognized.")
81
+
82
+
83
+ __all__ = [
84
+ TorchDeviceManager,
85
+ CPUTorchDeviceManager,
86
+ CUDATorchDeviceManager,
87
+ HPUTorchDeviceManager,
88
+ NPUTorchDeviceManager,
89
+ register_custom_torch_dist_backend,
90
+ get_torch_device_manager_by_context,
91
+ get_torch_device_manager_by_device_type,
92
+ ]
tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/__init__.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/npu.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/__pycache__/nvidia_gpu.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/cpu.py ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from contextlib import contextmanager
2
+ from typing import List
3
+
4
+ import torch
5
+
6
+ from ray.air._internal.device_manager.torch_device_manager import TorchDeviceManager
7
+
8
+
9
+ class CPUTorchDeviceManager(TorchDeviceManager):
10
+ """CPU device manager"""
11
+
12
+ def is_available(self) -> bool():
13
+ return True
14
+
15
+ def get_devices(self) -> List[torch.device]:
16
+ """Gets the correct torch device list configured for this process."""
17
+ return [torch.device("cpu")]
18
+
19
+ def supports_stream(self) -> bool:
20
+ """Validate if the device type support create a stream"""
21
+ return False
22
+
23
+ def get_stream_context(self, stream):
24
+ """Return empty context mananger for CPU."""
25
+
26
+ @contextmanager
27
+ def default_context_manager():
28
+ yield
29
+
30
+ return default_context_manager()
tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/hpu.py ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from contextlib import contextmanager
2
+ from typing import List, Union
3
+
4
+ import torch
5
+
6
+ from ray._private.accelerators.hpu import HPU_PACKAGE_AVAILABLE
7
+ from ray.air._internal.device_manager.torch_device_manager import TorchDeviceManager
8
+
9
+ if HPU_PACKAGE_AVAILABLE:
10
+ import habana_frameworks.torch.hpu as torch_hpu
11
+
12
+
13
+ class HPUTorchDeviceManager(TorchDeviceManager):
14
+ """HPU device manager"""
15
+
16
+ @staticmethod
17
+ def register_custom_torch_dist_backend():
18
+ if HPU_PACKAGE_AVAILABLE:
19
+ import habana_frameworks.torch.core # noqa: F401
20
+ import habana_frameworks.torch.distributed.hccl # noqa: F401
21
+
22
+ def is_available(self) -> bool():
23
+ if not HPU_PACKAGE_AVAILABLE:
24
+ return False
25
+
26
+ return torch_hpu.is_available()
27
+
28
+ def get_devices(self) -> List[torch.device]:
29
+ if not self.is_available():
30
+ raise RuntimeError(
31
+ "Using HPUTorchDeviceManager but torch hpu is not available."
32
+ )
33
+
34
+ return [torch.device("hpu")]
35
+
36
+ def set_device(self, device: Union[torch.device, int, str, None]):
37
+ torch_hpu.set_device(device)
38
+
39
+ def supports_stream(self) -> bool:
40
+ """Validate if the device type support create a stream"""
41
+ return False
42
+
43
+ def get_stream_context(self, stream):
44
+ """Get HPU stream context manager, empty so far."""
45
+
46
+ @contextmanager
47
+ def default_context_manager():
48
+ yield
49
+
50
+ return default_context_manager()
tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/npu.py ADDED
@@ -0,0 +1,104 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+ from importlib.util import find_spec
3
+ from typing import List, Union
4
+
5
+ import torch
6
+
7
+ import ray
8
+ import ray._private.ray_constants as ray_constants
9
+ from ray.air._internal.device_manager.torch_device_manager import TorchDeviceManager
10
+ from ray._private.accelerators.npu import ASCEND_RT_VISIBLE_DEVICES_ENV_VAR
11
+
12
+
13
+ def is_package_present(package_name: str) -> bool:
14
+ try:
15
+ return find_spec(package_name) is not None
16
+ except ModuleNotFoundError:
17
+ return False
18
+
19
+
20
+ NPU_TORCH_PACKAGE_AVAILABLE = is_package_present("torch_npu")
21
+
22
+
23
+ if NPU_TORCH_PACKAGE_AVAILABLE:
24
+ import torch_npu # noqa: F401
25
+
26
+
27
+ class NPUTorchDeviceManager(TorchDeviceManager):
28
+ """Ascend NPU device manager"""
29
+
30
+ @staticmethod
31
+ def register_custom_torch_dist_backend():
32
+ if NPU_TORCH_PACKAGE_AVAILABLE:
33
+ import torch_npu # noqa: F401, F811
34
+
35
+ def is_available(self) -> bool:
36
+ if not NPU_TORCH_PACKAGE_AVAILABLE:
37
+ return False
38
+
39
+ return torch.npu.is_available()
40
+
41
+ def get_devices(self) -> List[torch.device]:
42
+ """Gets the correct torch device list configured for this process.
43
+
44
+ Returns a list of torch NPU devices allocated for the current worker.
45
+ If no NPUs are assigned, then it returns a list with a single CPU device.
46
+ """
47
+ if NPU_TORCH_PACKAGE_AVAILABLE and torch.npu.is_available():
48
+ npu_ids = [
49
+ str(id)
50
+ for id in ray.get_runtime_context().get_accelerator_ids()[
51
+ ray_constants.NPU
52
+ ]
53
+ ]
54
+
55
+ device_ids = []
56
+
57
+ if len(npu_ids) > 0:
58
+ npu_visible_str = os.environ.get(ASCEND_RT_VISIBLE_DEVICES_ENV_VAR, "")
59
+ if npu_visible_str and npu_visible_str != "NoDevFiles":
60
+ npu_visible_list = npu_visible_str.split(",")
61
+ else:
62
+ npu_visible_list = []
63
+
64
+ for npu_id in npu_ids:
65
+ try:
66
+ device_ids.append(npu_visible_list.index(npu_id))
67
+ except IndexError:
68
+ raise RuntimeError(
69
+ "ASCEND_RT_VISIBLE_DEVICES set incorrectly. "
70
+ f"Got {npu_visible_str}, expected to include {npu_id}. "
71
+ "Did you override the `ASCEND_RT_VISIBLE_DEVICES` "
72
+ "environment variable?"
73
+ )
74
+ else:
75
+ # If called on the driver or outside of Ray Train, return the
76
+ # 0th device.
77
+ device_ids.append(0)
78
+
79
+ devices = [torch.device(f"npu:{device_id}") for device_id in device_ids]
80
+ else:
81
+ raise RuntimeError(
82
+ "Using NPUTorchDeviceManager but torch npu is not available."
83
+ )
84
+
85
+ return devices
86
+
87
+ def set_device(self, device: Union[torch.device, int]):
88
+ torch.npu.set_device(device)
89
+
90
+ def supports_stream(self) -> bool:
91
+ """Validate if the device type support to create a stream"""
92
+ return True
93
+
94
+ def create_stream(self, device):
95
+ """Create a stream on NPU device"""
96
+ return torch.npu.Stream(device)
97
+
98
+ def get_stream_context(self, stream):
99
+ """Get a torch.stream context on NPU device"""
100
+ return torch.npu.stream(stream)
101
+
102
+ def get_current_stream(self):
103
+ """Get current stream for NPU device"""
104
+ return torch.npu.current_stream()
tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/nvidia_gpu.py ADDED
@@ -0,0 +1,79 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+ from typing import List, Union
3
+
4
+ import torch
5
+
6
+ import ray
7
+ from ray.air._internal.device_manager.torch_device_manager import TorchDeviceManager
8
+
9
+
10
+ class CUDATorchDeviceManager(TorchDeviceManager):
11
+ """CUDA device manager"""
12
+
13
+ def is_available(self) -> bool():
14
+ return torch.cuda.is_available()
15
+
16
+ def get_devices(self) -> List[torch.device]:
17
+ """Gets the correct torch device list configured for this process.
18
+
19
+ Returns a list of torch CUDA devices allocated for the current worker.
20
+ If no GPUs are assigned, then it returns a list with a single CPU device.
21
+
22
+ Assumes that `CUDA_VISIBLE_DEVICES` is set and is a
23
+ superset of the `ray.get_gpu_ids()`.
24
+ """
25
+
26
+ # GPU IDs are assigned by Ray after you specify "use_gpu"
27
+ # GPU `ray.get_gpu_ids()` may return ints or may return strings.
28
+ # We should always convert to strings.
29
+ gpu_ids = [str(id) for id in ray.get_gpu_ids()]
30
+
31
+ device_ids = []
32
+
33
+ if len(gpu_ids) > 0:
34
+ cuda_visible_str = os.environ.get("CUDA_VISIBLE_DEVICES", "")
35
+ if cuda_visible_str and cuda_visible_str != "NoDevFiles":
36
+ cuda_visible_list = cuda_visible_str.split(",")
37
+ else:
38
+ cuda_visible_list = []
39
+
40
+ # By default, there should only be one GPU ID if `use_gpu=True`.
41
+ # If there are multiple GPUs, return a list of devices.
42
+ # If using fractional GPUs, these IDs are not guaranteed
43
+ # to be unique across different processes.
44
+ for gpu_id in gpu_ids:
45
+ try:
46
+ device_ids.append(cuda_visible_list.index(gpu_id))
47
+ except IndexError:
48
+ raise RuntimeError(
49
+ "CUDA_VISIBLE_DEVICES set incorrectly. "
50
+ f"Got {cuda_visible_str}, expected to include {gpu_id}. "
51
+ "Did you override the `CUDA_VISIBLE_DEVICES` environment"
52
+ " variable? If not, please help file an issue on Github."
53
+ )
54
+
55
+ else:
56
+ # If called on the driver or outside of Ray Train, return the
57
+ # 0th device.
58
+ device_ids.append(0)
59
+
60
+ return [torch.device(f"cuda:{device_id}") for device_id in device_ids]
61
+
62
+ def set_device(self, device: Union[torch.device, int, str, None]):
63
+ torch.cuda.set_device(device)
64
+
65
+ def supports_stream(self) -> bool:
66
+ """Validate if the device type support create a stream"""
67
+ return True
68
+
69
+ def create_stream(self, device: torch.device) -> torch.cuda.Stream:
70
+ """Create a stream on cuda device"""
71
+ return torch.cuda.Stream(device)
72
+
73
+ def get_stream_context(self, stream):
74
+ """Get a stream context for cuda device"""
75
+ return torch.cuda.stream(stream)
76
+
77
+ def get_current_stream(self) -> torch.cuda.Stream:
78
+ """Get current stream for cuda device"""
79
+ return torch.cuda.current_stream()
tool_server/.venv/lib/python3.12/site-packages/ray/air/_internal/device_manager/torch_device_manager.py ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from abc import ABC
2
+ from typing import List, Union
3
+
4
+ import torch
5
+
6
+
7
+ class TorchDeviceManager(ABC):
8
+ """This class contains the function needed for supporting
9
+ an acclerator family in Ray AI Library.
10
+ """
11
+
12
+ def is_available(self) -> bool:
13
+ """Validate if device is available."""
14
+ ...
15
+
16
+ def get_devices(self) -> List[torch.device]:
17
+ """Gets the correct torch device configured for this process"""
18
+ ...
19
+
20
+ def set_device(self, device: Union[torch.device, int, str, None]):
21
+ """Set the correct device for this process"""
22
+ ...
23
+
24
+ def supports_stream(self) -> bool:
25
+ """Validate if the device type support create a stream"""
26
+ ...
27
+
28
+ def create_stream(self, device: torch.device):
29
+ """Create a device stream"""
30
+ ...
31
+
32
+ def get_stream_context(self, stream):
33
+ """Get a stream context of device. If device didn't support stream,
34
+ this should return a empty context manager instead of None.
35
+ """
36
+ ...
37
+
38
+ def get_current_stream(self):
39
+ """Get current stream on accelerators like torch.cuda.current_stream"""
40
+ ...
tool_server/.venv/lib/python3.12/site-packages/ray/air/examples/__pycache__/__init__.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/examples/__pycache__/custom_trainer.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/__pycache__/__init__.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__init__.py ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ from ray.air.execution._internal.actor_manager import RayActorManager
2
+ from ray.air.execution._internal.barrier import Barrier
3
+ from ray.air.execution._internal.tracked_actor import TrackedActor
4
+
5
+ __all__ = ["Barrier", "RayActorManager", "TrackedActor"]
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/__init__.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/actor_manager.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/barrier.cpython-312.pyc ADDED
Binary file (4.02 kB). View file
 
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/event_manager.cpython-312.pyc ADDED
Binary file (6.49 kB). View file
 
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/tracked_actor.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/__pycache__/tracked_actor_task.cpython-312.pyc ADDED
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tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/actor_manager.py ADDED
@@ -0,0 +1,894 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import logging
2
+ import random
3
+ import time
4
+ import uuid
5
+ from collections import Counter, defaultdict
6
+ from typing import Any, Callable, Dict, List, Optional, Set, Tuple, Type, Union
7
+
8
+ import ray
9
+ from ray.air.execution._internal.event_manager import RayEventManager
10
+ from ray.air.execution._internal.tracked_actor import TrackedActor
11
+ from ray.air.execution._internal.tracked_actor_task import TrackedActorTask
12
+ from ray.air.execution.resources import (
13
+ AcquiredResources,
14
+ ResourceManager,
15
+ ResourceRequest,
16
+ )
17
+ from ray.exceptions import RayActorError, RayTaskError
18
+
19
+ logger = logging.getLogger(__name__)
20
+
21
+
22
+ class RayActorManager:
23
+ """Management class for Ray actors and actor tasks.
24
+
25
+ This class provides an event-based management interface for actors, and
26
+ actor tasks.
27
+
28
+ The manager can be used to start actors, stop actors, and schedule and
29
+ track task futures on these actors.
30
+ The manager will then invoke callbacks related to the tracked entities.
31
+
32
+ For instance, when an actor is added with
33
+ :meth:`add_actor() <RayActorManager.add_actor>`,
34
+ a :ref:`TrackedActor <ray.air.execution._internal.tracked_actor.TrackedActor`
35
+ object is returned. An ``on_start`` callback can be specified that is invoked
36
+ once the actor successfully started. Similarly, ``on_stop`` and ``on_error``
37
+ can be used to specify callbacks relating to the graceful or ungraceful
38
+ end of an actor's lifetime.
39
+
40
+ When scheduling an actor task using
41
+ :meth:`schedule_actor_task()
42
+ <ray.air.execution._internal.actor_manager.RayActorManager.schedule_actor_task>`,
43
+ an ``on_result`` callback can be specified that is invoked when the task
44
+ successfully resolves, and an ``on_error`` callback will resolve when the
45
+ task fails.
46
+
47
+ The RayActorManager does not implement any true asynchronous processing. Control
48
+ has to be explicitly yielded to the event manager via :meth:`RayActorManager.next`.
49
+ Callbacks will only be invoked when control is with the RayActorManager, and
50
+ callbacks will always be executed sequentially in order of arriving events.
51
+
52
+ Args:
53
+ resource_manager: Resource manager used to request resources for the actors.
54
+
55
+ Example:
56
+
57
+ .. code-block:: python
58
+
59
+ from ray.air.execution import ResourceRequest
60
+ from ray.air.execution._internal import RayActorManager
61
+
62
+ actor_manager = RayActorManager()
63
+
64
+ # Request an actor
65
+ tracked_actor = actor_manager.add_actor(
66
+ ActorClass,
67
+ kwargs={},
68
+ resource_request=ResourceRequest([{"CPU": 1}]),
69
+ on_start=actor_start_callback,
70
+ on_stop=actor_stop_callback,
71
+ on_error=actor_error_callback
72
+ )
73
+
74
+ # Yield control to event manager to start actor
75
+ actor_manager.next()
76
+
77
+ # Start task on the actor (ActorClass.foo.remote())
78
+ tracked_actor_task = actor_manager.schedule_actor_task(
79
+ tracked_actor,
80
+ method_name="foo",
81
+ on_result=task_result_callback,
82
+ on_error=task_error_callback
83
+ )
84
+
85
+ # Again yield control to event manager to process task futures
86
+ actor_manager.wait()
87
+
88
+ """
89
+
90
+ def __init__(self, resource_manager: ResourceManager):
91
+ self._resource_manager: ResourceManager = resource_manager
92
+
93
+ self._actor_state_events = RayEventManager()
94
+ self._actor_task_events = RayEventManager()
95
+
96
+ # ---
97
+ # Tracked actor futures.
98
+
99
+ # This maps TrackedActor objects to their futures. We use this to see if an
100
+ # actor has any futures scheduled and to remove them when we terminate an actor.
101
+
102
+ # Actors to actor task futures
103
+ self._tracked_actors_to_task_futures: Dict[
104
+ TrackedActor, Set[ray.ObjectRef]
105
+ ] = defaultdict(set)
106
+
107
+ # Actors to actor state futures (start/terminate)
108
+ self._tracked_actors_to_state_futures: Dict[
109
+ TrackedActor, Set[ray.ObjectRef]
110
+ ] = defaultdict(set)
111
+
112
+ # ---
113
+ # Pending actors.
114
+ # We use three dicts for actors that are requested but not yet started.
115
+
116
+ # This dict keeps a list of actors associated with each resource request.
117
+ # We use this to start actors in the correct order when their resources
118
+ # become available.
119
+ self._resource_request_to_pending_actors: Dict[
120
+ ResourceRequest, List[TrackedActor]
121
+ ] = defaultdict(list)
122
+
123
+ # This dict stores the actor class, kwargs, and resource request of
124
+ # pending actors. Once the resources are available, we start the remote
125
+ # actor class with its args. We need the resource request to cancel it
126
+ # if needed.
127
+ self._pending_actors_to_attrs: Dict[
128
+ TrackedActor, Tuple[Type, Dict[str, Any], ResourceRequest]
129
+ ] = {}
130
+
131
+ # This dict keeps track of cached actor tasks. We can't schedule actor
132
+ # tasks before the actor is actually scheduled/live. So when the caller
133
+ # tries to schedule a task, we cache it here, and schedule it once the
134
+ # actor is started.
135
+ self._pending_actors_to_enqueued_actor_tasks: Dict[
136
+ TrackedActor, List[Tuple[TrackedActorTask, str, Tuple[Any], Dict[str, Any]]]
137
+ ] = defaultdict(list)
138
+
139
+ # ---
140
+ # Live actors.
141
+ # We keep one dict for actors that are currently running and a set of
142
+ # actors that we should forcefully kill.
143
+
144
+ # This dict associates the TrackedActor object with the Ray actor handle
145
+ # and the resources associated to the actor. We use it to schedule the
146
+ # actual ray tasks, and to return the resources when the actor stopped.
147
+ self._live_actors_to_ray_actors_resources: Dict[
148
+ TrackedActor, Tuple[ray.actor.ActorHandle, AcquiredResources]
149
+ ] = {}
150
+ self._live_resource_cache: Optional[Dict[str, Any]] = None
151
+
152
+ # This dict contains all actors that should be killed (after calling
153
+ # `remove_actor()`). Kill requests will be handled in wait().
154
+ self._live_actors_to_kill: Set[TrackedActor] = set()
155
+
156
+ # Track failed actors
157
+ self._failed_actor_ids: Set[int] = set()
158
+
159
+ def next(self, timeout: Optional[Union[int, float]] = None) -> bool:
160
+ """Yield control to event manager to await the next event and invoke callbacks.
161
+
162
+ Calling this method will wait for up to ``timeout`` seconds for the next
163
+ event to arrive.
164
+
165
+ When events arrive, callbacks relating to the events will be
166
+ invoked. A timeout of ``None`` will block until the next event arrives.
167
+
168
+ Note:
169
+ If an actor task fails with a ``RayActorError``, this is one event,
170
+ but it may trigger _two_ `on_error` callbacks: One for the actor,
171
+ and one for the task.
172
+
173
+ Note:
174
+ The ``timeout`` argument is used for pure waiting time for events. It does
175
+ not include time spent on processing callbacks. Depending on the processing
176
+ time of the callbacks, it can take much longer for this function to
177
+ return than the specified timeout.
178
+
179
+ Args:
180
+ timeout: Timeout in seconds to wait for next event.
181
+
182
+ Returns:
183
+ True if at least one event was processed.
184
+
185
+ """
186
+ # First issue any pending forceful actor kills
187
+ actor_killed = self._try_kill_actor()
188
+
189
+ # We always try to start actors as this won't trigger an event callback
190
+ self._try_start_actors()
191
+
192
+ # If an actor was killed, this was our event, and we return.
193
+ if actor_killed:
194
+ return True
195
+
196
+ # Otherwise, collect all futures and await the next.
197
+ resource_futures = self._resource_manager.get_resource_futures()
198
+ actor_state_futures = self._actor_state_events.get_futures()
199
+ actor_task_futures = self._actor_task_events.get_futures()
200
+
201
+ # Shuffle state futures
202
+ shuffled_state_futures = list(actor_state_futures)
203
+ random.shuffle(shuffled_state_futures)
204
+
205
+ # Shuffle task futures
206
+ shuffled_task_futures = list(actor_task_futures)
207
+ random.shuffle(shuffled_task_futures)
208
+
209
+ # Prioritize resource futures over actor state over task futures
210
+ all_futures = resource_futures + shuffled_state_futures + shuffled_task_futures
211
+
212
+ start_wait = time.monotonic()
213
+ ready, _ = ray.wait(all_futures, num_returns=1, timeout=timeout)
214
+
215
+ if not ready:
216
+ return False
217
+
218
+ [future] = ready
219
+
220
+ if future in actor_state_futures:
221
+ self._actor_state_events.resolve_future(future)
222
+ elif future in actor_task_futures:
223
+ self._actor_task_events.resolve_future(future)
224
+ else:
225
+ self._handle_ready_resource_future()
226
+ # Ready resource futures don't count as one event as they don't trigger
227
+ # any callbacks. So we repeat until we hit anything that is not a resource
228
+ # future.
229
+ time_taken = time.monotonic() - start_wait
230
+ return self.next(
231
+ timeout=max(1e-9, timeout - time_taken) if timeout is not None else None
232
+ )
233
+
234
+ self._try_start_actors()
235
+ return True
236
+
237
+ def _actor_start_resolved(self, tracked_actor: TrackedActor, future: ray.ObjectRef):
238
+ """Callback to be invoked when actor started"""
239
+ self._tracked_actors_to_state_futures[tracked_actor].remove(future)
240
+
241
+ if tracked_actor._on_start:
242
+ tracked_actor._on_start(tracked_actor)
243
+
244
+ def _actor_stop_resolved(self, tracked_actor: TrackedActor):
245
+ """Callback to be invoked when actor stopped"""
246
+ self._cleanup_actor(tracked_actor=tracked_actor)
247
+
248
+ if tracked_actor._on_stop:
249
+ tracked_actor._on_stop(tracked_actor)
250
+
251
+ def _actor_start_failed(self, tracked_actor: TrackedActor, exception: Exception):
252
+ """Callback to be invoked when actor start/stop failed"""
253
+ self._failed_actor_ids.add(tracked_actor.actor_id)
254
+
255
+ self._cleanup_actor(tracked_actor=tracked_actor)
256
+
257
+ if tracked_actor._on_error:
258
+ tracked_actor._on_error(tracked_actor, exception)
259
+
260
+ def _actor_task_failed(
261
+ self, tracked_actor_task: TrackedActorTask, exception: Exception
262
+ ):
263
+ """Handle an actor task future that became ready.
264
+
265
+ - On actor error, trigger actor error callback AND error task error callback
266
+ - On task error, trigger actor task error callback
267
+ - On success, trigger actor task result callback
268
+ """
269
+ tracked_actor = tracked_actor_task._tracked_actor
270
+
271
+ if isinstance(exception, RayActorError):
272
+ self._failed_actor_ids.add(tracked_actor.actor_id)
273
+
274
+ # Clean up any references to the actor and its futures
275
+ self._cleanup_actor(tracked_actor=tracked_actor)
276
+
277
+ # Handle actor state callbacks
278
+ if tracked_actor._on_error:
279
+ tracked_actor._on_error(tracked_actor, exception)
280
+
281
+ # Then trigger actor task error callback
282
+ if tracked_actor_task._on_error:
283
+ tracked_actor_task._on_error(tracked_actor, exception)
284
+
285
+ elif isinstance(exception, RayTaskError):
286
+ # Otherwise only the task failed. Invoke callback
287
+ if tracked_actor_task._on_error:
288
+ tracked_actor_task._on_error(tracked_actor, exception)
289
+ else:
290
+ raise RuntimeError(
291
+ f"Caught unexpected exception: {exception}"
292
+ ) from exception
293
+
294
+ def _actor_task_resolved(self, tracked_actor_task: TrackedActorTask, result: Any):
295
+ tracked_actor = tracked_actor_task._tracked_actor
296
+
297
+ # Trigger actor task result callback
298
+ if tracked_actor_task._on_result:
299
+ tracked_actor_task._on_result(tracked_actor, result)
300
+
301
+ def _handle_ready_resource_future(self):
302
+ """Handle a resource future that became ready.
303
+
304
+ - Update state of the resource manager
305
+ - Try to start one actor
306
+ """
307
+ # Force resource manager to update internal state
308
+ self._resource_manager.update_state()
309
+ # We handle resource futures one by one, so only try to start 1 actor at a time
310
+ self._try_start_actors(max_actors=1)
311
+
312
+ def _try_start_actors(self, max_actors: Optional[int] = None) -> int:
313
+ """Try to start up to ``max_actors`` actors.
314
+
315
+ This function will iterate through all resource requests we collected for
316
+ pending actors. As long as a resource request can be fulfilled (resources
317
+ are available), we try to start as many actors as possible.
318
+
319
+ This will schedule a `Actor.__ray_ready__()` future which, once resolved,
320
+ will trigger the `TrackedActor.on_start` callback.
321
+ """
322
+ started_actors = 0
323
+
324
+ # Iterate through all resource requests
325
+ for resource_request in self._resource_request_to_pending_actors:
326
+ if max_actors is not None and started_actors >= max_actors:
327
+ break
328
+
329
+ # While we have resources ready and there are actors left to schedule
330
+ while (
331
+ self._resource_manager.has_resources_ready(resource_request)
332
+ and self._resource_request_to_pending_actors[resource_request]
333
+ ):
334
+ # Acquire resources for actor
335
+ acquired_resources = self._resource_manager.acquire_resources(
336
+ resource_request
337
+ )
338
+ assert acquired_resources
339
+
340
+ # Get tracked actor to start
341
+ candidate_actors = self._resource_request_to_pending_actors[
342
+ resource_request
343
+ ]
344
+ assert candidate_actors
345
+
346
+ tracked_actor = candidate_actors.pop(0)
347
+
348
+ # Get actor class and arguments
349
+ actor_cls, kwargs, _ = self._pending_actors_to_attrs.pop(tracked_actor)
350
+
351
+ if not isinstance(actor_cls, ray.actor.ActorClass):
352
+ actor_cls = ray.remote(actor_cls)
353
+
354
+ # Associate to acquired resources
355
+ [remote_actor_cls] = acquired_resources.annotate_remote_entities(
356
+ [actor_cls]
357
+ )
358
+
359
+ # Start Ray actor
360
+ actor = remote_actor_cls.remote(**kwargs)
361
+
362
+ # Track
363
+ self._live_actors_to_ray_actors_resources[tracked_actor] = (
364
+ actor,
365
+ acquired_resources,
366
+ )
367
+ self._live_resource_cache = None
368
+
369
+ # Schedule ready future
370
+ future = actor.__ray_ready__.remote()
371
+
372
+ self._tracked_actors_to_state_futures[tracked_actor].add(future)
373
+
374
+ # We need to create the callbacks in a function so tracked_actors
375
+ # are captured correctly.
376
+ def create_callbacks(
377
+ tracked_actor: TrackedActor, future: ray.ObjectRef
378
+ ):
379
+ def on_actor_start(result: Any):
380
+ self._actor_start_resolved(
381
+ tracked_actor=tracked_actor, future=future
382
+ )
383
+
384
+ def on_error(exception: Exception):
385
+ self._actor_start_failed(
386
+ tracked_actor=tracked_actor, exception=exception
387
+ )
388
+
389
+ return on_actor_start, on_error
390
+
391
+ on_actor_start, on_error = create_callbacks(
392
+ tracked_actor=tracked_actor, future=future
393
+ )
394
+
395
+ self._actor_state_events.track_future(
396
+ future=future,
397
+ on_result=on_actor_start,
398
+ on_error=on_error,
399
+ )
400
+
401
+ self._enqueue_cached_actor_tasks(tracked_actor=tracked_actor)
402
+
403
+ started_actors += 1
404
+
405
+ return started_actors
406
+
407
+ def _enqueue_cached_actor_tasks(self, tracked_actor: TrackedActor):
408
+ assert tracked_actor in self._live_actors_to_ray_actors_resources
409
+
410
+ # Enqueue cached futures
411
+ cached_tasks = self._pending_actors_to_enqueued_actor_tasks.pop(
412
+ tracked_actor, []
413
+ )
414
+ for tracked_actor_task, method_name, args, kwargs in cached_tasks:
415
+ self._schedule_tracked_actor_task(
416
+ tracked_actor_task=tracked_actor_task,
417
+ method_name=method_name,
418
+ args=args,
419
+ kwargs=kwargs,
420
+ )
421
+
422
+ def _try_kill_actor(self) -> bool:
423
+ """Try to kill actor scheduled for termination."""
424
+ if not self._live_actors_to_kill:
425
+ return False
426
+
427
+ tracked_actor = self._live_actors_to_kill.pop()
428
+
429
+ # Remove from tracked actors
430
+ (
431
+ ray_actor,
432
+ acquired_resources,
433
+ ) = self._live_actors_to_ray_actors_resources[tracked_actor]
434
+
435
+ # Hard kill if requested
436
+ ray.kill(ray_actor)
437
+
438
+ self._cleanup_actor_futures(tracked_actor)
439
+
440
+ self._actor_stop_resolved(tracked_actor)
441
+
442
+ return True
443
+
444
+ def _cleanup_actor(self, tracked_actor: TrackedActor):
445
+ self._cleanup_actor_futures(tracked_actor)
446
+
447
+ # Remove from tracked actors
448
+ (
449
+ ray_actor,
450
+ acquired_resources,
451
+ ) = self._live_actors_to_ray_actors_resources.pop(tracked_actor)
452
+ self._live_resource_cache = None
453
+
454
+ # Return resources
455
+ self._resource_manager.free_resources(acquired_resource=acquired_resources)
456
+
457
+ @property
458
+ def all_actors(self) -> List[TrackedActor]:
459
+ """Return all ``TrackedActor`` objects managed by this manager instance."""
460
+ return self.live_actors + self.pending_actors
461
+
462
+ @property
463
+ def live_actors(self) -> List[TrackedActor]:
464
+ """Return all ``TrackedActor`` objects that are currently alive."""
465
+ return list(self._live_actors_to_ray_actors_resources)
466
+
467
+ @property
468
+ def pending_actors(self) -> List[TrackedActor]:
469
+ """Return all ``TrackedActor`` objects that are currently pending."""
470
+ return list(self._pending_actors_to_attrs)
471
+
472
+ @property
473
+ def num_live_actors(self):
474
+ """Return number of started actors."""
475
+ return len(self.live_actors)
476
+
477
+ @property
478
+ def num_pending_actors(self) -> int:
479
+ """Return number of pending (not yet started) actors."""
480
+ return len(self.pending_actors)
481
+
482
+ @property
483
+ def num_total_actors(self):
484
+ """Return number of total actors."""
485
+ return len(self.all_actors)
486
+
487
+ @property
488
+ def num_actor_tasks(self):
489
+ """Return number of pending tasks"""
490
+ return self._actor_task_events.num_futures
491
+
492
+ def get_live_actors_resources(self):
493
+ if self._live_resource_cache:
494
+ return self._live_resource_cache
495
+
496
+ counter = Counter()
497
+ for _, acq in self._live_actors_to_ray_actors_resources.values():
498
+ for bdl in acq.resource_request.bundles:
499
+ counter.update(bdl)
500
+ self._live_resource_cache = dict(counter)
501
+ return self._live_resource_cache
502
+
503
+ def add_actor(
504
+ self,
505
+ cls: Union[Type, ray.actor.ActorClass],
506
+ kwargs: Dict[str, Any],
507
+ resource_request: ResourceRequest,
508
+ *,
509
+ on_start: Optional[Callable[[TrackedActor], None]] = None,
510
+ on_stop: Optional[Callable[[TrackedActor], None]] = None,
511
+ on_error: Optional[Callable[[TrackedActor, Exception], None]] = None,
512
+ ) -> TrackedActor:
513
+ """Add an actor to be tracked.
514
+
515
+ This method will request resources to start the actor. Once the resources
516
+ are available, the actor will be started and the
517
+ :meth:`TrackedActor.on_start
518
+ <ray.air.execution._internal.tracked_actor.TrackedActor.on_start>` callback
519
+ will be invoked.
520
+
521
+ Args:
522
+ cls: Actor class to schedule.
523
+ kwargs: Keyword arguments to pass to actor class on construction.
524
+ resource_request: Resources required to start the actor.
525
+ on_start: Callback to invoke when the actor started.
526
+ on_stop: Callback to invoke when the actor stopped.
527
+ on_error: Callback to invoke when the actor failed.
528
+
529
+ Returns:
530
+ Tracked actor object to reference actor in subsequent API calls.
531
+
532
+ """
533
+ tracked_actor = TrackedActor(
534
+ uuid.uuid4().int, on_start=on_start, on_stop=on_stop, on_error=on_error
535
+ )
536
+
537
+ self._pending_actors_to_attrs[tracked_actor] = cls, kwargs, resource_request
538
+ self._resource_request_to_pending_actors[resource_request].append(tracked_actor)
539
+
540
+ self._resource_manager.request_resources(resource_request=resource_request)
541
+
542
+ return tracked_actor
543
+
544
+ def remove_actor(
545
+ self,
546
+ tracked_actor: TrackedActor,
547
+ kill: bool = False,
548
+ stop_future: Optional[ray.ObjectRef] = None,
549
+ ) -> bool:
550
+ """Remove a tracked actor.
551
+
552
+ If the actor has already been started, this will stop the actor. This will
553
+ trigger the :meth:`TrackedActor.on_stop
554
+ <ray.air.execution._internal.tracked_actor.TrackedActor.on_stop>`
555
+ callback once the actor stopped.
556
+
557
+ If the actor has only been requested, but not started, yet, this will cancel
558
+ the actor request. This will not trigger any callback.
559
+
560
+ If ``kill=True``, this will use ``ray.kill()`` to forcefully terminate the
561
+ actor. Otherwise, graceful actor deconstruction will be scheduled after
562
+ all currently tracked futures are resolved.
563
+
564
+ This method returns a boolean, indicating if a stop future is tracked and
565
+ the ``on_stop`` callback will be invoked. If the actor has been alive,
566
+ this will be ``True``. If the actor hasn't been scheduled, yet, or failed
567
+ (and triggered the ``on_error`` callback), this will be ``False``.
568
+
569
+ Args:
570
+ tracked_actor: Tracked actor to be removed.
571
+ kill: If set, will forcefully terminate the actor instead of gracefully
572
+ scheduling termination.
573
+ stop_future: If set, use this future to track actor termination.
574
+ Otherwise, schedule a ``__ray_terminate__`` future.
575
+
576
+ Returns:
577
+ Boolean indicating if the actor was previously alive, and thus whether
578
+ a callback will be invoked once it is terminated.
579
+
580
+ """
581
+ if tracked_actor.actor_id in self._failed_actor_ids:
582
+ logger.debug(
583
+ f"Tracked actor already failed, no need to remove: {tracked_actor}"
584
+ )
585
+ return False
586
+ elif tracked_actor in self._live_actors_to_ray_actors_resources:
587
+ # Ray actor is running.
588
+
589
+ if not kill:
590
+ # Schedule __ray_terminate__ future
591
+ ray_actor, _ = self._live_actors_to_ray_actors_resources[tracked_actor]
592
+
593
+ # Clear state futures here to avoid resolving __ray_ready__ futures
594
+ for future in list(
595
+ self._tracked_actors_to_state_futures[tracked_actor]
596
+ ):
597
+ self._actor_state_events.discard_future(future)
598
+ self._tracked_actors_to_state_futures[tracked_actor].remove(future)
599
+
600
+ # If the __ray_ready__ future hasn't resolved yet, but we already
601
+ # scheduled the actor via Actor.remote(), we just want to stop
602
+ # it but not trigger any callbacks. This is in accordance with
603
+ # the contract defined in the docstring.
604
+ tracked_actor._on_start = None
605
+ tracked_actor._on_stop = None
606
+ tracked_actor._on_error = None
607
+
608
+ def on_actor_stop(*args, **kwargs):
609
+ self._actor_stop_resolved(tracked_actor=tracked_actor)
610
+
611
+ if stop_future:
612
+ # If the stop future was schedule via the actor manager,
613
+ # discard (track it as state future instead).
614
+ self._actor_task_events.discard_future(stop_future)
615
+ else:
616
+ stop_future = ray_actor.__ray_terminate__.remote()
617
+
618
+ self._actor_state_events.track_future(
619
+ future=stop_future,
620
+ on_result=on_actor_stop,
621
+ on_error=on_actor_stop,
622
+ )
623
+
624
+ self._tracked_actors_to_state_futures[tracked_actor].add(stop_future)
625
+ else:
626
+ # kill = True
627
+ self._live_actors_to_kill.add(tracked_actor)
628
+
629
+ return True
630
+
631
+ elif tracked_actor in self._pending_actors_to_attrs:
632
+ # Actor is pending, stop
633
+ _, _, resource_request = self._pending_actors_to_attrs.pop(tracked_actor)
634
+ self._resource_request_to_pending_actors[resource_request].remove(
635
+ tracked_actor
636
+ )
637
+ self._resource_manager.cancel_resource_request(
638
+ resource_request=resource_request
639
+ )
640
+ return False
641
+ else:
642
+ raise ValueError(f"Unknown tracked actor: {tracked_actor}")
643
+
644
+ def is_actor_started(self, tracked_actor: TrackedActor) -> bool:
645
+ """Returns True if the actor has been started.
646
+
647
+ Args:
648
+ tracked_actor: Tracked actor object.
649
+ """
650
+ return (
651
+ tracked_actor in self._live_actors_to_ray_actors_resources
652
+ and tracked_actor.actor_id not in self._failed_actor_ids
653
+ )
654
+
655
+ def is_actor_failed(self, tracked_actor: TrackedActor) -> bool:
656
+ return tracked_actor.actor_id in self._failed_actor_ids
657
+
658
+ def get_actor_resources(
659
+ self, tracked_actor: TrackedActor
660
+ ) -> Optional[AcquiredResources]:
661
+ """Returns the acquired resources of an actor that has been started.
662
+
663
+ This will return ``None`` if the actor has not been started, yet.
664
+
665
+ Args:
666
+ tracked_actor: Tracked actor object.
667
+ """
668
+ if not self.is_actor_started(tracked_actor):
669
+ return None
670
+
671
+ return self._live_actors_to_ray_actors_resources[tracked_actor][1]
672
+
673
+ def schedule_actor_task(
674
+ self,
675
+ tracked_actor: TrackedActor,
676
+ method_name: str,
677
+ args: Optional[Tuple] = None,
678
+ kwargs: Optional[Dict] = None,
679
+ on_result: Optional[Callable[[TrackedActor, Any], None]] = None,
680
+ on_error: Optional[Callable[[TrackedActor, Exception], None]] = None,
681
+ _return_future: bool = False,
682
+ ) -> Optional[ray.ObjectRef]:
683
+ """Schedule and track a task on an actor.
684
+
685
+ This method will schedule a remote task ``method_name`` on the
686
+ ``tracked_actor``.
687
+
688
+ This method accepts two optional callbacks that will be invoked when
689
+ their respective events are triggered.
690
+
691
+ The ``on_result`` callback is triggered when a task resolves successfully.
692
+ It should accept two arguments: The actor for which the
693
+ task resolved, and the result received from the remote call.
694
+
695
+ The ``on_error`` callback is triggered when a task fails.
696
+ It should accept two arguments: The actor for which the
697
+ task threw an error, and the exception.
698
+
699
+ Args:
700
+ tracked_actor: Actor to schedule task on.
701
+ method_name: Remote method name to invoke on the actor. If this is
702
+ e.g. ``foo``, then ``actor.foo.remote(*args, **kwargs)`` will be
703
+ scheduled.
704
+ args: Arguments to pass to the task.
705
+ kwargs: Keyword arguments to pass to the task.
706
+ on_result: Callback to invoke when the task resolves.
707
+ on_error: Callback to invoke when the task fails.
708
+
709
+ Raises:
710
+ ValueError: If the ``tracked_actor`` is not managed by this event manager.
711
+
712
+ """
713
+ args = args or tuple()
714
+ kwargs = kwargs or {}
715
+
716
+ if tracked_actor.actor_id in self._failed_actor_ids:
717
+ return
718
+
719
+ tracked_actor_task = TrackedActorTask(
720
+ tracked_actor=tracked_actor, on_result=on_result, on_error=on_error
721
+ )
722
+
723
+ if tracked_actor not in self._live_actors_to_ray_actors_resources:
724
+ # Actor is not started, yet
725
+ if tracked_actor not in self._pending_actors_to_attrs:
726
+ raise ValueError(
727
+ f"Tracked actor is not managed by this event manager: "
728
+ f"{tracked_actor}"
729
+ )
730
+
731
+ # Cache tasks for future execution
732
+ self._pending_actors_to_enqueued_actor_tasks[tracked_actor].append(
733
+ (tracked_actor_task, method_name, args, kwargs)
734
+ )
735
+ else:
736
+ res = self._schedule_tracked_actor_task(
737
+ tracked_actor_task=tracked_actor_task,
738
+ method_name=method_name,
739
+ args=args,
740
+ kwargs=kwargs,
741
+ _return_future=_return_future,
742
+ )
743
+ if _return_future:
744
+ return res[1]
745
+
746
+ def _schedule_tracked_actor_task(
747
+ self,
748
+ tracked_actor_task: TrackedActorTask,
749
+ method_name: str,
750
+ *,
751
+ args: Optional[Tuple] = None,
752
+ kwargs: Optional[Dict] = None,
753
+ _return_future: bool = False,
754
+ ) -> Union[TrackedActorTask, Tuple[TrackedActorTask, ray.ObjectRef]]:
755
+ tracked_actor = tracked_actor_task._tracked_actor
756
+ ray_actor, _ = self._live_actors_to_ray_actors_resources[tracked_actor]
757
+
758
+ try:
759
+ remote_fn = getattr(ray_actor, method_name)
760
+ except AttributeError as e:
761
+ raise AttributeError(
762
+ f"Remote function `{method_name}()` does not exist for this actor."
763
+ ) from e
764
+
765
+ def on_result(result: Any):
766
+ self._actor_task_resolved(
767
+ tracked_actor_task=tracked_actor_task, result=result
768
+ )
769
+
770
+ def on_error(exception: Exception):
771
+ self._actor_task_failed(
772
+ tracked_actor_task=tracked_actor_task, exception=exception
773
+ )
774
+
775
+ future = remote_fn.remote(*args, **kwargs)
776
+
777
+ self._actor_task_events.track_future(
778
+ future=future, on_result=on_result, on_error=on_error
779
+ )
780
+
781
+ self._tracked_actors_to_task_futures[tracked_actor].add(future)
782
+
783
+ if _return_future:
784
+ return tracked_actor_task, future
785
+
786
+ return tracked_actor_task
787
+
788
+ def schedule_actor_tasks(
789
+ self,
790
+ tracked_actors: List[TrackedActor],
791
+ method_name: str,
792
+ *,
793
+ args: Optional[Union[Tuple, List[Tuple]]] = None,
794
+ kwargs: Optional[Union[Dict, List[Dict]]] = None,
795
+ on_result: Optional[Callable[[TrackedActor, Any], None]] = None,
796
+ on_error: Optional[Callable[[TrackedActor, Exception], None]] = None,
797
+ ) -> None:
798
+ """Schedule and track tasks on a list of actors.
799
+
800
+ This method will schedule a remote task ``method_name`` on all
801
+ ``tracked_actors``.
802
+
803
+ ``args`` and ``kwargs`` can be a single tuple/dict, in which case the same
804
+ (keyword) arguments are passed to all actors. If a list is passed instead,
805
+ they are mapped to the respective actors. In that case, the list of
806
+ (keyword) arguments must be the same length as the list of actors.
807
+
808
+ This method accepts two optional callbacks that will be invoked when
809
+ their respective events are triggered.
810
+
811
+ The ``on_result`` callback is triggered when a task resolves successfully.
812
+ It should accept two arguments: The actor for which the
813
+ task resolved, and the result received from the remote call.
814
+
815
+ The ``on_error`` callback is triggered when a task fails.
816
+ It should accept two arguments: The actor for which the
817
+ task threw an error, and the exception.
818
+
819
+ Args:
820
+ tracked_actors: List of actors to schedule tasks on.
821
+ method_name: Remote actor method to invoke on the actors. If this is
822
+ e.g. ``foo``, then ``actor.foo.remote(*args, **kwargs)`` will be
823
+ scheduled on all actors.
824
+ args: Arguments to pass to the task.
825
+ kwargs: Keyword arguments to pass to the task.
826
+ on_result: Callback to invoke when the task resolves.
827
+ on_error: Callback to invoke when the task fails.
828
+
829
+ """
830
+ if not isinstance(args, List):
831
+ args_list = [args] * len(tracked_actors)
832
+ else:
833
+ if len(tracked_actors) != len(args):
834
+ raise ValueError(
835
+ f"Length of args must be the same as tracked_actors "
836
+ f"list. Got `len(kwargs)={len(kwargs)}` and "
837
+ f"`len(tracked_actors)={len(tracked_actors)}"
838
+ )
839
+ args_list = args
840
+
841
+ if not isinstance(kwargs, List):
842
+ kwargs_list = [kwargs] * len(tracked_actors)
843
+ else:
844
+ if len(tracked_actors) != len(kwargs):
845
+ raise ValueError(
846
+ f"Length of kwargs must be the same as tracked_actors "
847
+ f"list. Got `len(args)={len(args)}` and "
848
+ f"`len(tracked_actors)={len(tracked_actors)}"
849
+ )
850
+ kwargs_list = kwargs
851
+
852
+ for tracked_actor, args, kwargs in zip(tracked_actors, args_list, kwargs_list):
853
+ self.schedule_actor_task(
854
+ tracked_actor=tracked_actor,
855
+ method_name=method_name,
856
+ args=args,
857
+ kwargs=kwargs,
858
+ on_result=on_result,
859
+ on_error=on_error,
860
+ )
861
+
862
+ def clear_actor_task_futures(self, tracked_actor: TrackedActor):
863
+ """Discard all actor task futures from a tracked actor."""
864
+ futures = self._tracked_actors_to_task_futures.pop(tracked_actor, [])
865
+ for future in futures:
866
+ self._actor_task_events.discard_future(future)
867
+
868
+ def _cleanup_actor_futures(self, tracked_actor: TrackedActor):
869
+ # Remove all actor task futures
870
+ self.clear_actor_task_futures(tracked_actor=tracked_actor)
871
+
872
+ # Remove all actor state futures
873
+ futures = self._tracked_actors_to_state_futures.pop(tracked_actor, [])
874
+ for future in futures:
875
+ self._actor_state_events.discard_future(future)
876
+
877
+ def cleanup(self):
878
+ for (
879
+ actor,
880
+ acquired_resources,
881
+ ) in self._live_actors_to_ray_actors_resources.values():
882
+ ray.kill(actor)
883
+ self._resource_manager.free_resources(acquired_resources)
884
+
885
+ for (
886
+ resource_request,
887
+ pending_actors,
888
+ ) in self._resource_request_to_pending_actors.items():
889
+ for i in range(len(pending_actors)):
890
+ self._resource_manager.cancel_resource_request(resource_request)
891
+
892
+ self._resource_manager.clear()
893
+
894
+ self.__init__(resource_manager=self._resource_manager)
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/barrier.py ADDED
@@ -0,0 +1,93 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Any, Callable, List, Optional, Tuple
2
+
3
+
4
+ class Barrier:
5
+ """Barrier to collect results and process them in bulk.
6
+
7
+ A barrier can be used to collect multiple results and process them in bulk once
8
+ a certain count or a timeout is reached.
9
+
10
+ For instance, if ``max_results=N``, the ``on_completion`` callback will be
11
+ invoked once :meth:`arrive` has been called ``N`` times.
12
+
13
+ The completion callback will only be invoked once, even if more results
14
+ arrive after completion. The collected results can be resetted
15
+ with :meth:`reset`, after which the callback may be invoked again.
16
+
17
+ The completion callback should expect one argument, which is the barrier
18
+ object that completed.
19
+
20
+ Args:
21
+ max_results: Maximum number of results to collect before a call to
22
+ :meth:`wait` resolves or the :meth:`on_completion` callback is invoked.
23
+ on_completion: Callback to invoke when ``max_results`` results
24
+ arrived at the barrier.
25
+
26
+ """
27
+
28
+ def __init__(
29
+ self,
30
+ max_results: int,
31
+ *,
32
+ on_completion: Optional[Callable[["Barrier"], None]] = None,
33
+ ):
34
+ self._max_results = max_results
35
+
36
+ # on_completion callback
37
+ self._completed = False
38
+ self._on_completion = on_completion
39
+
40
+ # Collect received results
41
+ self._results: List[Tuple[Any]] = []
42
+
43
+ def arrive(self, *data):
44
+ """Notify barrier that a result successfully arrived.
45
+
46
+ This will count against the ``max_results`` limit. The received result
47
+ will be included in a call to :meth:`get_results`.
48
+
49
+ Args:
50
+ *data: Result data to be cached. Can be obtained via :meth:`get_results`.
51
+
52
+ """
53
+ if len(data) == 1:
54
+ data = data[0]
55
+
56
+ self._results.append(data)
57
+ self._check_completion()
58
+
59
+ def _check_completion(self):
60
+ if self._completed:
61
+ # Already fired completion callback
62
+ return
63
+
64
+ if self.num_results >= self._max_results:
65
+ # Barrier is complete
66
+ self._completed = True
67
+
68
+ if self._on_completion:
69
+ self._on_completion(self)
70
+
71
+ @property
72
+ def completed(self) -> bool:
73
+ """Returns True if the barrier is completed."""
74
+ return self._completed
75
+
76
+ @property
77
+ def num_results(self) -> int:
78
+ """Number of received (successful) results."""
79
+ return len(self._results)
80
+
81
+ def get_results(self) -> List[Tuple[Any]]:
82
+ """Return list of received results."""
83
+ return self._results
84
+
85
+ def reset(self) -> None:
86
+ """Reset barrier, removing all received results.
87
+
88
+ Resetting the barrier will reset the completion status. When ``max_results``
89
+ is set and enough new events arrive after resetting, the
90
+ :meth:`on_completion` callback will be invoked again.
91
+ """
92
+ self._completed = False
93
+ self._results = []
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/event_manager.py ADDED
@@ -0,0 +1,148 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import random
2
+ from typing import Any, Callable, Dict, Iterable, Optional, Set, Tuple, Union
3
+
4
+ import ray
5
+
6
+ _ResultCallback = Callable[[Any], None]
7
+ _ErrorCallback = Callable[[Exception], None]
8
+
9
+
10
+ class RayEventManager:
11
+ """Event manager for Ray futures.
12
+
13
+ The event manager can be used to track futures and invoke callbacks when
14
+ they resolve.
15
+
16
+ Futures are tracked with :meth:`track_future`. Future can then be awaited with
17
+ :meth:`wait`. When futures successfully resolve, they trigger an optional
18
+ ``on_result`` callback that can be passed to :meth:`track_future`. If they
19
+ fail, they trigger an optional ``on_error`` callback.
20
+
21
+ Args:
22
+ shuffle_futures: If True, futures will be shuffled before awaited. This
23
+ will avoid implicit prioritization of futures within Ray.
24
+ """
25
+
26
+ def __init__(self, shuffle_futures: bool = True):
27
+ self._shuffle_futures = shuffle_futures
28
+
29
+ # Map of futures to callbacks (result, error)
30
+ self._tracked_futures: Dict[
31
+ ray.ObjectRef, Tuple[Optional[_ResultCallback], Optional[_ErrorCallback]]
32
+ ] = {}
33
+
34
+ def track_future(
35
+ self,
36
+ future: ray.ObjectRef,
37
+ on_result: Optional[_ResultCallback] = None,
38
+ on_error: Optional[_ErrorCallback] = None,
39
+ ):
40
+ """Track a single future and invoke callbacks on resolution.
41
+
42
+ Control has to be yielded to the event manager for the callbacks to
43
+ be invoked, either via :meth:`wait` or via :meth:`resolve_future`.
44
+
45
+ Args:
46
+ future: Ray future to await.
47
+ on_result: Callback to invoke when the future resolves successfully.
48
+ on_error: Callback to invoke when the future fails.
49
+
50
+ """
51
+ self._tracked_futures[future] = (on_result, on_error)
52
+
53
+ def track_futures(
54
+ self,
55
+ futures: Iterable[ray.ObjectRef],
56
+ on_result: Optional[_ResultCallback] = None,
57
+ on_error: Optional[_ErrorCallback] = None,
58
+ ):
59
+ """Track multiple futures and invoke callbacks on resolution.
60
+
61
+ Control has to be yielded to the event manager for the callbacks to
62
+ be invoked, either via :meth:`wait` or via :meth:`resolve_future`.
63
+
64
+ Args:
65
+ futures: Ray futures to await.
66
+ on_result: Callback to invoke when the future resolves successfully.
67
+ on_error: Callback to invoke when the future fails.
68
+
69
+ """
70
+ for future in futures:
71
+ self.track_future(future, on_result=on_result, on_error=on_error)
72
+
73
+ def discard_future(self, future: ray.ObjectRef):
74
+ """Remove future from tracking.
75
+
76
+ The future will not be awaited anymore, and it will not trigger any callbacks.
77
+
78
+ Args:
79
+ future: Ray futures to discard.
80
+ """
81
+ self._tracked_futures.pop(future, None)
82
+
83
+ def get_futures(self) -> Set[ray.ObjectRef]:
84
+ """Get futures tracked by the event manager."""
85
+ return set(self._tracked_futures)
86
+
87
+ @property
88
+ def num_futures(self) -> int:
89
+ return len(self._tracked_futures)
90
+
91
+ def resolve_future(self, future: ray.ObjectRef):
92
+ """Resolve a single future.
93
+
94
+ This method will block until the future is available. It will then
95
+ trigger the callback associated to the future and the event (success
96
+ or error), if specified.
97
+
98
+ Args:
99
+ future: Ray future to resolve.
100
+
101
+ """
102
+ try:
103
+ on_result, on_error = self._tracked_futures.pop(future)
104
+ except KeyError as e:
105
+ raise ValueError(
106
+ f"Future {future} is not tracked by this RayEventManager"
107
+ ) from e
108
+
109
+ try:
110
+ result = ray.get(future)
111
+ except Exception as e:
112
+ if on_error:
113
+ on_error(e)
114
+ else:
115
+ raise e
116
+ else:
117
+ if on_result:
118
+ on_result(result)
119
+
120
+ def wait(
121
+ self,
122
+ timeout: Optional[Union[float, int]] = None,
123
+ num_results: Optional[int] = 1,
124
+ ):
125
+ """Wait up to ``timeout`` seconds for ``num_results`` futures to resolve.
126
+
127
+ If ``timeout=None``, this method will block until all `num_results`` futures
128
+ resolve. If ``num_results=None``, this method will await all tracked futures.
129
+
130
+ For every future that resolves, the respective associated callbacks will be
131
+ invoked.
132
+
133
+ Args:
134
+ timeout: Timeout in second to wait for futures to resolve.
135
+ num_results: Number of futures to await. If ``None``, will wait for
136
+ all tracked futures to resolve.
137
+
138
+ """
139
+ futures = list(self.get_futures())
140
+
141
+ if self._shuffle_futures:
142
+ random.shuffle(futures)
143
+
144
+ num_results = num_results or len(futures)
145
+
146
+ ready, _ = ray.wait(list(futures), timeout=timeout, num_returns=num_results)
147
+ for future in ready:
148
+ self.resolve_future(future)
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/tracked_actor.py ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Callable, Optional
2
+
3
+
4
+ class TrackedActor:
5
+ """Actor tracked by an actor manager.
6
+
7
+ This object is used to reference a Ray actor on an actor manager
8
+
9
+ Existence of this object does not mean that the Ray actor has already been started.
10
+ Actor state can be inquired from the actor manager tracking the Ray actor.
11
+
12
+ Note:
13
+ Objects of this class are returned by the :class:`RayActorManager`.
14
+ This class should not be instantiated manually.
15
+
16
+ Attributes:
17
+ actor_id: ID for identification of the actor within the actor manager. This
18
+ ID is not related to the Ray actor ID.
19
+
20
+ """
21
+
22
+ def __init__(
23
+ self,
24
+ actor_id: int,
25
+ on_start: Optional[Callable[["TrackedActor"], None]] = None,
26
+ on_stop: Optional[Callable[["TrackedActor"], None]] = None,
27
+ on_error: Optional[Callable[["TrackedActor", Exception], None]] = None,
28
+ ):
29
+ self.actor_id = actor_id
30
+ self._on_start = on_start
31
+ self._on_stop = on_stop
32
+ self._on_error = on_error
33
+
34
+ def set_on_start(self, on_start: Optional[Callable[["TrackedActor"], None]]):
35
+ self._on_start = on_start
36
+
37
+ def set_on_stop(self, on_stop: Optional[Callable[["TrackedActor"], None]]):
38
+ self._on_stop = on_stop
39
+
40
+ def set_on_error(
41
+ self, on_error: Optional[Callable[["TrackedActor", Exception], None]]
42
+ ):
43
+ self._on_error = on_error
44
+
45
+ def __repr__(self):
46
+ return f"<TrackedActor {self.actor_id}>"
47
+
48
+ def __eq__(self, other):
49
+ if not isinstance(other, self.__class__):
50
+ return False
51
+ return self.actor_id == other.actor_id
52
+
53
+ def __hash__(self):
54
+ return hash(self.actor_id)
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/_internal/tracked_actor_task.py ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Any, Callable, Optional
2
+
3
+ from ray.air.execution._internal.tracked_actor import TrackedActor
4
+
5
+
6
+ class TrackedActorTask:
7
+ """Actor task tracked by a Ray event manager.
8
+
9
+ This container class is used to define callbacks to be invoked when
10
+ the task resolves, errors, or times out.
11
+
12
+ Note:
13
+ Objects of this class are returned by the :class:`RayActorManager`.
14
+ This class should not be instantiated manually.
15
+
16
+ Args:
17
+ tracked_actor: Tracked actor object this task is scheduled on.
18
+ on_result: Callback to invoke when the task resolves.
19
+ on_error: Callback to invoke when the task fails.
20
+
21
+ Example:
22
+
23
+ .. code-block:: python
24
+
25
+ tracked_futures = actor_manager.schedule_actor_tasks(
26
+ actor_manager.live_actors,
27
+ "foo",
28
+ on_result=lambda actor, result: print(result)
29
+ )
30
+
31
+ """
32
+
33
+ def __init__(
34
+ self,
35
+ tracked_actor: TrackedActor,
36
+ on_result: Optional[Callable[[TrackedActor, Any], None]] = None,
37
+ on_error: Optional[Callable[[TrackedActor, Exception], None]] = None,
38
+ ):
39
+ self._tracked_actor = tracked_actor
40
+
41
+ self._on_result = on_result
42
+ self._on_error = on_error
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__init__.py ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from ray.air.execution.resources.fixed import FixedResourceManager
2
+ from ray.air.execution.resources.placement_group import PlacementGroupResourceManager
3
+ from ray.air.execution.resources.request import AcquiredResources, ResourceRequest
4
+ from ray.air.execution.resources.resource_manager import ResourceManager
5
+
6
+ __all__ = [
7
+ "ResourceRequest",
8
+ "AcquiredResources",
9
+ "ResourceManager",
10
+ "FixedResourceManager",
11
+ "PlacementGroupResourceManager",
12
+ ]
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/__init__.cpython-312.pyc ADDED
Binary file (616 Bytes). View file
 
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/fixed.cpython-312.pyc ADDED
Binary file (7.17 kB). View file
 
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/placement_group.cpython-312.pyc ADDED
Binary file (9.86 kB). View file
 
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/request.cpython-312.pyc ADDED
Binary file (11.6 kB). View file
 
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/__pycache__/resource_manager.cpython-312.pyc ADDED
Binary file (7.45 kB). View file
 
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/fixed.py ADDED
@@ -0,0 +1,147 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from dataclasses import dataclass
2
+ from typing import Dict, List, Optional
3
+
4
+ import ray
5
+ from ray import LOCAL_MODE, SCRIPT_MODE
6
+ from ray.air.execution.resources.request import (
7
+ AcquiredResources,
8
+ RemoteRayEntity,
9
+ ResourceRequest,
10
+ )
11
+ from ray.air.execution.resources.resource_manager import ResourceManager
12
+ from ray.util.annotations import DeveloperAPI
13
+
14
+ # Avoid numerical errors by multiplying and subtracting with this number.
15
+ # Compare: 0.99 - 0.33 = 0.65999... vs (0.99 * 1000 - 0.33 * 1000) / 1000 = 0.66
16
+ _DIGITS = 100000
17
+
18
+
19
+ @DeveloperAPI
20
+ @dataclass
21
+ class FixedAcquiredResources(AcquiredResources):
22
+ bundles: List[Dict[str, float]]
23
+
24
+ def _annotate_remote_entity(
25
+ self, entity: RemoteRayEntity, bundle: Dict[str, float], bundle_index: int
26
+ ) -> RemoteRayEntity:
27
+ bundle = bundle.copy()
28
+ num_cpus = bundle.pop("CPU", 0)
29
+ num_gpus = bundle.pop("GPU", 0)
30
+ memory = bundle.pop("memory", 0.0)
31
+
32
+ return entity.options(
33
+ num_cpus=num_cpus,
34
+ num_gpus=num_gpus,
35
+ memory=memory,
36
+ resources=bundle,
37
+ )
38
+
39
+
40
+ @DeveloperAPI
41
+ class FixedResourceManager(ResourceManager):
42
+ """Fixed budget based resource manager.
43
+
44
+ This resource manager keeps track of a fixed set of resources. When resources
45
+ are acquired, they are subtracted from the budget. When resources are freed,
46
+ they are added back to the budget.
47
+
48
+ The resource manager still requires resources to be requested before they become
49
+ available. However, because the resource requests are virtual, this will not
50
+ trigger autoscaling.
51
+
52
+ Additionally, resources are not reserved on request, only on acquisition. Thus,
53
+ acquiring a resource can change the availability of other requests. Note that
54
+ this behavior may be changed in future implementations.
55
+
56
+ The fixed resource manager does not support placement strategies. Using
57
+ ``STRICT_SPREAD`` will result in an error. ``STRICT_PACK`` will succeed only
58
+ within a placement group bundle. All other placement group arguments will be
59
+ ignored.
60
+
61
+ Args:
62
+ total_resources: Budget of resources to manage. Defaults to all available
63
+ resources in the current task or all cluster resources (if outside a task).
64
+
65
+ """
66
+
67
+ _resource_cls: AcquiredResources = FixedAcquiredResources
68
+
69
+ def __init__(self, total_resources: Optional[Dict[str, float]] = None):
70
+ rtc = ray.get_runtime_context()
71
+
72
+ if not total_resources:
73
+ if rtc.worker.mode in {None, SCRIPT_MODE, LOCAL_MODE}:
74
+ total_resources = ray.cluster_resources()
75
+ else:
76
+ total_resources = rtc.get_assigned_resources()
77
+
78
+ # If we are in a placement group, all of our resources will be in a bundle
79
+ # and thus fulfill requirements of STRICT_PACK - but only if child tasks
80
+ # are captured by the pg.
81
+ self._allow_strict_pack = (
82
+ ray.util.get_current_placement_group() is not None
83
+ and rtc.should_capture_child_tasks_in_placement_group
84
+ )
85
+
86
+ self._total_resources = total_resources
87
+ self._requested_resources = []
88
+ self._used_resources = []
89
+
90
+ @property
91
+ def _available_resources(self) -> Dict[str, float]:
92
+ available_resources = self._total_resources.copy()
93
+
94
+ for used_resources in self._used_resources:
95
+ all_resources = used_resources.required_resources
96
+ for k, v in all_resources.items():
97
+ available_resources[k] = (
98
+ available_resources[k] * _DIGITS - v * _DIGITS
99
+ ) / _DIGITS
100
+ return available_resources
101
+
102
+ def request_resources(self, resource_request: ResourceRequest):
103
+ if resource_request.strategy == "STRICT_SPREAD" or (
104
+ not self._allow_strict_pack and resource_request.strategy == "STRICT_PACK"
105
+ ):
106
+ raise RuntimeError(
107
+ f"Requested a resource with placement strategy "
108
+ f"{resource_request.strategy}, but this cannot be fulfilled by a "
109
+ f"FixedResourceManager. In a nested setting, please set the inner "
110
+ f"placement strategy to be less restrictive (i.e. no STRICT_ strategy)."
111
+ )
112
+
113
+ self._requested_resources.append(resource_request)
114
+
115
+ def cancel_resource_request(self, resource_request: ResourceRequest):
116
+ self._requested_resources.remove(resource_request)
117
+
118
+ def has_resources_ready(self, resource_request: ResourceRequest) -> bool:
119
+ if resource_request not in self._requested_resources:
120
+ return False
121
+
122
+ available_resources = self._available_resources
123
+ all_resources = resource_request.required_resources
124
+ for k, v in all_resources.items():
125
+ if available_resources.get(k, 0.0) < v:
126
+ return False
127
+ return True
128
+
129
+ def acquire_resources(
130
+ self, resource_request: ResourceRequest
131
+ ) -> Optional[AcquiredResources]:
132
+ if not self.has_resources_ready(resource_request):
133
+ return None
134
+
135
+ self._used_resources.append(resource_request)
136
+ return self._resource_cls(
137
+ bundles=resource_request.bundles, resource_request=resource_request
138
+ )
139
+
140
+ def free_resources(self, acquired_resource: AcquiredResources):
141
+ resources = acquired_resource.resource_request
142
+ self._used_resources.remove(resources)
143
+
144
+ def clear(self):
145
+ # Reset internal state
146
+ self._requested_resources = []
147
+ self._used_resources = []
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/placement_group.py ADDED
@@ -0,0 +1,214 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import time
2
+ from collections import defaultdict
3
+ from dataclasses import dataclass
4
+ from typing import Dict, List, Optional, Set
5
+
6
+ import ray
7
+ from ray.air.execution.resources.request import (
8
+ AcquiredResources,
9
+ RemoteRayEntity,
10
+ ResourceRequest,
11
+ )
12
+ from ray.air.execution.resources.resource_manager import ResourceManager
13
+ from ray.util.annotations import DeveloperAPI
14
+ from ray.util.placement_group import PlacementGroup, remove_placement_group
15
+ from ray.util.scheduling_strategies import PlacementGroupSchedulingStrategy
16
+
17
+
18
+ @DeveloperAPI
19
+ @dataclass
20
+ class PlacementGroupAcquiredResources(AcquiredResources):
21
+ placement_group: PlacementGroup
22
+
23
+ def _annotate_remote_entity(
24
+ self, entity: RemoteRayEntity, bundle: Dict[str, float], bundle_index: int
25
+ ) -> RemoteRayEntity:
26
+ bundle = bundle.copy()
27
+ num_cpus = bundle.pop("CPU", 0)
28
+ num_gpus = bundle.pop("GPU", 0)
29
+ memory = bundle.pop("memory", 0.0)
30
+
31
+ return entity.options(
32
+ scheduling_strategy=PlacementGroupSchedulingStrategy(
33
+ placement_group=self.placement_group,
34
+ placement_group_bundle_index=bundle_index,
35
+ placement_group_capture_child_tasks=True,
36
+ ),
37
+ num_cpus=num_cpus,
38
+ num_gpus=num_gpus,
39
+ memory=memory,
40
+ resources=bundle,
41
+ )
42
+
43
+
44
+ @DeveloperAPI
45
+ class PlacementGroupResourceManager(ResourceManager):
46
+ """Resource manager using placement groups as the resource backend.
47
+
48
+ This manager will use placement groups to fulfill resource requests. Requesting
49
+ a resource will schedule the placement group. Acquiring a resource will
50
+ return a ``PlacementGroupAcquiredResources`` that can be used to schedule
51
+ Ray tasks and actors on the placement group. Freeing an acquired resource
52
+ will destroy the associated placement group.
53
+
54
+ Ray core does not emit events when resources are available. Instead, the
55
+ scheduling state has to be periodically updated.
56
+
57
+ Per default, placement group scheduling state is refreshed every time when
58
+ resource state is inquired, but not more often than once every ``update_interval_s``
59
+ seconds. Alternatively, staging futures can be retrieved (and awaited) with
60
+ ``get_resource_futures()`` and state update can be force with ``update_state()``.
61
+
62
+ Args:
63
+ update_interval_s: Minimum interval in seconds between updating scheduling
64
+ state of placement groups.
65
+
66
+ """
67
+
68
+ _resource_cls: AcquiredResources = PlacementGroupAcquiredResources
69
+
70
+ def __init__(self, update_interval_s: float = 0.1):
71
+ # Internally, the placement group lifecycle is like this:
72
+ # - Resources are requested with ``request_resources()``
73
+ # - A placement group is scheduled ("staged")
74
+ # - A ``PlacementGroup.ready()`` future is scheduled ("staging future")
75
+ # - We update the scheduling state when we need to
76
+ # (e.g. when ``has_resources_ready()`` is called)
77
+ # - When staging futures resolve, a placement group is moved from "staging"
78
+ # to "ready"
79
+ # - When a resource request is canceled, we remove a placement group from
80
+ # "staging". If there are not staged placement groups
81
+ # (because they are already "ready"), we remove one from "ready" instead.
82
+ # - When a resource is acquired, the pg is removed from "ready" and moved
83
+ # to "acquired"
84
+ # - When a resource is freed, the pg is removed from "acquired" and destroyed
85
+
86
+ # Mapping of placement group to request
87
+ self._pg_to_request: Dict[PlacementGroup, ResourceRequest] = {}
88
+
89
+ # PGs that are staged but not "ready", yet (i.e. not CREATED)
90
+ self._request_to_staged_pgs: Dict[
91
+ ResourceRequest, Set[PlacementGroup]
92
+ ] = defaultdict(set)
93
+
94
+ # PGs that are CREATED and can be used by tasks and actors
95
+ self._request_to_ready_pgs: Dict[
96
+ ResourceRequest, Set[PlacementGroup]
97
+ ] = defaultdict(set)
98
+
99
+ # Staging futures used to update internal state.
100
+ # We keep a double mapping here for better lookup efficiency.
101
+ self._staging_future_to_pg: Dict[ray.ObjectRef, PlacementGroup] = dict()
102
+ self._pg_to_staging_future: Dict[PlacementGroup, ray.ObjectRef] = dict()
103
+
104
+ # Set of acquired PGs. We keep track of these here to make sure we
105
+ # only free PGs that this manager managed.
106
+ self._acquired_pgs: Set[PlacementGroup] = set()
107
+
108
+ # Minimum time between updates of the internal state
109
+ self.update_interval_s = update_interval_s
110
+ self._last_update = time.monotonic() - self.update_interval_s - 1
111
+
112
+ def get_resource_futures(self) -> List[ray.ObjectRef]:
113
+ return list(self._staging_future_to_pg.keys())
114
+
115
+ def _maybe_update_state(self):
116
+ now = time.monotonic()
117
+ if now > self._last_update + self.update_interval_s:
118
+ self.update_state()
119
+
120
+ def update_state(self):
121
+ ready, not_ready = ray.wait(
122
+ list(self._staging_future_to_pg.keys()),
123
+ num_returns=len(self._staging_future_to_pg),
124
+ timeout=0,
125
+ )
126
+ for future in ready:
127
+ # Remove staging future
128
+ pg = self._staging_future_to_pg.pop(future)
129
+ self._pg_to_staging_future.pop(pg)
130
+ # Fetch resource request
131
+ request = self._pg_to_request[pg]
132
+ # Remove from staging, add to ready
133
+ self._request_to_staged_pgs[request].remove(pg)
134
+ self._request_to_ready_pgs[request].add(pg)
135
+ self._last_update = time.monotonic()
136
+
137
+ def request_resources(self, resource_request: ResourceRequest):
138
+ pg = resource_request.to_placement_group()
139
+ self._pg_to_request[pg] = resource_request
140
+ self._request_to_staged_pgs[resource_request].add(pg)
141
+
142
+ future = pg.ready()
143
+ self._staging_future_to_pg[future] = pg
144
+ self._pg_to_staging_future[pg] = future
145
+
146
+ def cancel_resource_request(self, resource_request: ResourceRequest):
147
+ if self._request_to_staged_pgs[resource_request]:
148
+ pg = self._request_to_staged_pgs[resource_request].pop()
149
+
150
+ # PG was staging
151
+ future = self._pg_to_staging_future.pop(pg)
152
+ self._staging_future_to_pg.pop(future)
153
+
154
+ # Cancel the pg.ready task.
155
+ # Otherwise, it will be pending node assignment forever.
156
+ ray.cancel(future)
157
+ else:
158
+ # PG might be ready
159
+ pg = self._request_to_ready_pgs[resource_request].pop()
160
+ if not pg:
161
+ raise RuntimeError(
162
+ "Cannot cancel resource request: No placement group was "
163
+ f"staged or is ready. Make sure to not cancel more resource "
164
+ f"requests than you've created. Request: {resource_request}"
165
+ )
166
+
167
+ self._pg_to_request.pop(pg)
168
+ ray.util.remove_placement_group(pg)
169
+
170
+ def has_resources_ready(self, resource_request: ResourceRequest) -> bool:
171
+ if not bool(len(self._request_to_ready_pgs[resource_request])):
172
+ # Only update state if needed
173
+ self._maybe_update_state()
174
+
175
+ return bool(len(self._request_to_ready_pgs[resource_request]))
176
+
177
+ def acquire_resources(
178
+ self, resource_request: ResourceRequest
179
+ ) -> Optional[PlacementGroupAcquiredResources]:
180
+ if not self.has_resources_ready(resource_request):
181
+ return None
182
+
183
+ pg = self._request_to_ready_pgs[resource_request].pop()
184
+ self._acquired_pgs.add(pg)
185
+
186
+ return self._resource_cls(placement_group=pg, resource_request=resource_request)
187
+
188
+ def free_resources(self, acquired_resource: PlacementGroupAcquiredResources):
189
+ pg = acquired_resource.placement_group
190
+
191
+ self._acquired_pgs.remove(pg)
192
+ remove_placement_group(pg)
193
+ self._pg_to_request.pop(pg)
194
+
195
+ def clear(self):
196
+ if not ray.is_initialized():
197
+ return
198
+
199
+ for staged_pgs in self._request_to_staged_pgs.values():
200
+ for staged_pg in staged_pgs:
201
+ remove_placement_group(staged_pg)
202
+
203
+ for ready_pgs in self._request_to_ready_pgs.values():
204
+ for ready_pg in ready_pgs:
205
+ remove_placement_group(ready_pg)
206
+
207
+ for acquired_pg in self._acquired_pgs:
208
+ remove_placement_group(acquired_pg)
209
+
210
+ # Reset internal state
211
+ self.__init__(update_interval_s=self.update_interval_s)
212
+
213
+ def __del__(self):
214
+ self.clear()
tool_server/.venv/lib/python3.12/site-packages/ray/air/execution/resources/request.py ADDED
@@ -0,0 +1,255 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import abc
2
+ import json
3
+ from copy import deepcopy
4
+ from dataclasses import dataclass
5
+ from inspect import signature
6
+ from typing import Dict, List, Union
7
+
8
+ import ray
9
+ from ray.util import placement_group
10
+ from ray.util.annotations import DeveloperAPI
11
+
12
+ RemoteRayEntity = Union[ray.remote_function.RemoteFunction, ray.actor.ActorClass]
13
+
14
+
15
+ def _sum_bundles(bundles: List[Dict[str, float]]) -> Dict[str, float]:
16
+ """Sum all resources in a list of resource bundles.
17
+
18
+ Args:
19
+ bundles: List of resource bundles.
20
+
21
+ Returns: Dict containing all resources summed up.
22
+ """
23
+ resources = {}
24
+ for bundle in bundles:
25
+ for k, v in bundle.items():
26
+ resources[k] = resources.get(k, 0) + v
27
+ return resources
28
+
29
+
30
+ @DeveloperAPI
31
+ class ResourceRequest:
32
+ """Request for resources.
33
+
34
+ This class is used to define a resource request. A resource request comprises one
35
+ or more bundles of resources and instructions on the scheduling behavior.
36
+
37
+ The resource request can be submitted to a resource manager, which will
38
+ schedule the resources. Depending on the resource backend, this may instruct
39
+ Ray to scale up (autoscaling).
40
+
41
+ Resource requests are compatible with the most fine-grained low-level resource
42
+ backend, which are Ray placement groups.
43
+
44
+ Args:
45
+ bundles: A list of bundles which represent the resources requirements.
46
+ E.g. ``[{"CPU": 1, "GPU": 1}]``.
47
+ strategy: The scheduling strategy to acquire the bundles.
48
+
49
+ - "PACK": Packs Bundles into as few nodes as possible.
50
+ - "SPREAD": Places Bundles across distinct nodes as even as possible.
51
+ - "STRICT_PACK": Packs Bundles into one node. The group is
52
+ not allowed to span multiple nodes.
53
+ - "STRICT_SPREAD": Packs Bundles across distinct nodes.
54
+ *args: Passed to the call of ``placement_group()``, if applicable.
55
+ **kwargs: Passed to the call of ``placement_group()``, if applicable.
56
+
57
+ """
58
+
59
+ def __init__(
60
+ self,
61
+ bundles: List[Dict[str, Union[int, float]]],
62
+ strategy: str = "PACK",
63
+ *args,
64
+ **kwargs,
65
+ ):
66
+ if not bundles:
67
+ raise ValueError("Cannot initialize a ResourceRequest with zero bundles.")
68
+
69
+ # Remove empty resource keys
70
+ self._bundles = [
71
+ {k: float(v) for k, v in bundle.items() if v != 0} for bundle in bundles
72
+ ]
73
+
74
+ # Check if the head bundle is empty (no resources defined or all resources
75
+ # are 0 (and thus removed in the previous step)
76
+ if not self._bundles[0]:
77
+ # This is when the head bundle doesn't need resources.
78
+ self._head_bundle_is_empty = True
79
+ self._bundles.pop(0)
80
+
81
+ if not self._bundles:
82
+ raise ValueError(
83
+ "Cannot initialize a ResourceRequest with an empty head "
84
+ "and zero worker bundles."
85
+ )
86
+ else:
87
+ self._head_bundle_is_empty = False
88
+
89
+ self._strategy = strategy
90
+ self._args = args
91
+ self._kwargs = kwargs
92
+
93
+ self._hash = None
94
+ self._bound = None
95
+
96
+ self._bind()
97
+
98
+ @property
99
+ def head_bundle_is_empty(self):
100
+ """Returns True if head bundle is empty while child bundles
101
+ need resources.
102
+
103
+ This is considered an internal API within Tune.
104
+ """
105
+ return self._head_bundle_is_empty
106
+
107
+ @property
108
+ @DeveloperAPI
109
+ def head_cpus(self) -> float:
110
+ """Returns the number of cpus in the head bundle."""
111
+ return 0.0 if self._head_bundle_is_empty else self._bundles[0].get("CPU", 0.0)
112
+
113
+ @property
114
+ @DeveloperAPI
115
+ def bundles(self) -> List[Dict[str, float]]:
116
+ """Returns a deep copy of resource bundles"""
117
+ return deepcopy(self._bundles)
118
+
119
+ @property
120
+ def required_resources(self) -> Dict[str, float]:
121
+ """Returns a dict containing the sums of all resources"""
122
+ return _sum_bundles(self._bundles)
123
+
124
+ @property
125
+ @DeveloperAPI
126
+ def strategy(self) -> str:
127
+ """Returns the placement strategy"""
128
+ return self._strategy
129
+
130
+ def _bind(self):
131
+ """Bind the args and kwargs to the `placement_group()` signature.
132
+
133
+ We bind the args and kwargs, so we can compare equality of two resource
134
+ requests. The main reason for this is that the `placement_group()` API
135
+ can evolve independently from the ResourceRequest API (e.g. adding new
136
+ arguments). Then, `ResourceRequest(bundles, strategy, arg=arg)` should
137
+ be the same as `ResourceRequest(bundles, strategy, arg)`.
138
+ """
139
+ sig = signature(placement_group)
140
+ try:
141
+ self._bound = sig.bind(
142
+ self._bundles, self._strategy, *self._args, **self._kwargs
143
+ )
144
+ except Exception as exc:
145
+ raise RuntimeError(
146
+ "Invalid definition for resource request. Please check "
147
+ "that you passed valid arguments to the ResourceRequest "
148
+ "object."
149
+ ) from exc
150
+
151
+ def to_placement_group(self):
152
+ return placement_group(*self._bound.args, **self._bound.kwargs)
153
+
154
+ def __eq__(self, other: "ResourceRequest"):
155
+ return (
156
+ isinstance(other, ResourceRequest)
157
+ and self._bound == other._bound
158
+ and self.head_bundle_is_empty == other.head_bundle_is_empty
159
+ )
160
+
161
+ def __hash__(self):
162
+ if not self._hash:
163
+ # Cache hash
164
+ self._hash = hash(
165
+ json.dumps(
166
+ {"args": self._bound.args, "kwargs": self._bound.kwargs},
167
+ sort_keys=True,
168
+ indent=0,
169
+ ensure_ascii=True,
170
+ )
171
+ )
172
+ return self._hash
173
+
174
+ def __getstate__(self):
175
+ state = self.__dict__.copy()
176
+ state.pop("_hash", None)
177
+ state.pop("_bound", None)
178
+ return state
179
+
180
+ def __setstate__(self, state):
181
+ self.__dict__.update(state)
182
+ self._hash = None
183
+ self._bound = None
184
+ self._bind()
185
+
186
+ def __repr__(self) -> str:
187
+ return (
188
+ f"<ResourceRequest (_bound={self._bound}, "
189
+ f"head_bundle_is_empty={self.head_bundle_is_empty})>"
190
+ )
191
+
192
+
193
+ @DeveloperAPI
194
+ @dataclass
195
+ class AcquiredResources(abc.ABC):
196
+ """Base class for resources that have been acquired.
197
+
198
+ Acquired resources can be associated to Ray objects, which can then be
199
+ scheduled using these resources.
200
+
201
+ Internally this can point e.g. to a placement group, a placement
202
+ group bundle index, or just raw resources.
203
+
204
+ The main API is the `annotate_remote_entities` method. This will associate
205
+ remote Ray objects (tasks and actors) with the acquired resources by setting
206
+ the Ray remote options to use the acquired resources.
207
+ """
208
+
209
+ resource_request: ResourceRequest
210
+
211
+ def annotate_remote_entities(
212
+ self, entities: List[RemoteRayEntity]
213
+ ) -> List[Union[RemoteRayEntity]]:
214
+ """Return remote ray entities (tasks/actors) to use the acquired resources.
215
+
216
+ The first entity will be associated with the first bundle, the second
217
+ entity will be associated with the second bundle, etc.
218
+
219
+ Args:
220
+ entities: Remote Ray entities to annotate with the acquired resources.
221
+ """
222
+ bundles = self.resource_request.bundles
223
+
224
+ # Also count the empty head bundle as a bundle
225
+ num_bundles = len(bundles) + int(self.resource_request.head_bundle_is_empty)
226
+
227
+ if len(entities) > num_bundles:
228
+ raise RuntimeError(
229
+ f"The number of callables to annotate ({len(entities)}) cannot "
230
+ f"exceed the number of available bundles ({num_bundles})."
231
+ )
232
+
233
+ annotated = []
234
+
235
+ if self.resource_request.head_bundle_is_empty:
236
+ # The empty head bundle is place on the first bundle index with empty
237
+ # resources.
238
+ annotated.append(
239
+ self._annotate_remote_entity(entities[0], {}, bundle_index=0)
240
+ )
241
+
242
+ # Shift the remaining entities
243
+ entities = entities[1:]
244
+
245
+ for i, (entity, bundle) in enumerate(zip(entities, bundles)):
246
+ annotated.append(
247
+ self._annotate_remote_entity(entity, bundle, bundle_index=i)
248
+ )
249
+
250
+ return annotated
251
+
252
+ def _annotate_remote_entity(
253
+ self, entity: RemoteRayEntity, bundle: Dict[str, float], bundle_index: int
254
+ ) -> RemoteRayEntity:
255
+ raise NotImplementedError