// _ _ // __ _____ __ ___ ___ __ _| |_ ___ // \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ // \ V V / __/ (_| |\ V /| | (_| | || __/ // \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| // // Copyright © 2016 - 2025 Weaviate B.V. All rights reserved. // // CONTACT: hello@weaviate.io // // Code generated by go-swagger; DO NOT EDIT. package models // This file was generated by the swagger tool. // Editing this file might prove futile when you re-run the swagger generate command import ( "context" "encoding/json" "strconv" "github.com/go-openapi/errors" "github.com/go-openapi/strfmt" "github.com/go-openapi/swag" "github.com/go-openapi/validate" ) // NodeStatus The definition of a backup node status response body // // swagger:model NodeStatus type NodeStatus struct { // Weaviate batch statistics. BatchStats *BatchStats `json:"batchStats,omitempty"` // The gitHash of Weaviate. GitHash string `json:"gitHash,omitempty"` // The name of the node. Name string `json:"name,omitempty"` // The list of the shards with it's statistics. Shards []*NodeShardStatus `json:"shards"` // Weaviate overall statistics. Stats *NodeStats `json:"stats,omitempty"` // Node's status. // Enum: [HEALTHY UNHEALTHY UNAVAILABLE TIMEOUT] Status *string `json:"status,omitempty"` // The version of Weaviate. Version string `json:"version,omitempty"` } // Validate validates this node status func (m *NodeStatus) Validate(formats strfmt.Registry) error { var res []error if err := m.validateBatchStats(formats); err != nil { res = append(res, err) } if err := m.validateShards(formats); err != nil { res = append(res, err) } if err := m.validateStats(formats); err != nil { res = append(res, err) } if err := m.validateStatus(formats); err != nil { res = append(res, err) } if len(res) > 0 { return errors.CompositeValidationError(res...) } return nil } func (m *NodeStatus) validateBatchStats(formats strfmt.Registry) error { if swag.IsZero(m.BatchStats) { // not required return nil } if m.BatchStats != nil { if err := m.BatchStats.Validate(formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("batchStats") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("batchStats") } return err } } return nil } func (m *NodeStatus) validateShards(formats strfmt.Registry) error { if swag.IsZero(m.Shards) { // not required return nil } for i := 0; i < len(m.Shards); i++ { if swag.IsZero(m.Shards[i]) { // not required continue } if m.Shards[i] != nil { if err := m.Shards[i].Validate(formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("shards" + "." + strconv.Itoa(i)) } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("shards" + "." + strconv.Itoa(i)) } return err } } } return nil } func (m *NodeStatus) validateStats(formats strfmt.Registry) error { if swag.IsZero(m.Stats) { // not required return nil } if m.Stats != nil { if err := m.Stats.Validate(formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("stats") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("stats") } return err } } return nil } var nodeStatusTypeStatusPropEnum []interface{} func init() { var res []string if err := json.Unmarshal([]byte(`["HEALTHY","UNHEALTHY","UNAVAILABLE","TIMEOUT"]`), &res); err != nil { panic(err) } for _, v := range res { nodeStatusTypeStatusPropEnum = append(nodeStatusTypeStatusPropEnum, v) } } const ( // NodeStatusStatusHEALTHY captures enum value "HEALTHY" NodeStatusStatusHEALTHY string = "HEALTHY" // NodeStatusStatusUNHEALTHY captures enum value "UNHEALTHY" NodeStatusStatusUNHEALTHY string = "UNHEALTHY" // NodeStatusStatusUNAVAILABLE captures enum value "UNAVAILABLE" NodeStatusStatusUNAVAILABLE string = "UNAVAILABLE" // NodeStatusStatusTIMEOUT captures enum value "TIMEOUT" NodeStatusStatusTIMEOUT string = "TIMEOUT" ) // prop value enum func (m *NodeStatus) validateStatusEnum(path, location string, value string) error { if err := validate.EnumCase(path, location, value, nodeStatusTypeStatusPropEnum, true); err != nil { return err } return nil } func (m *NodeStatus) validateStatus(formats strfmt.Registry) error { if swag.IsZero(m.Status) { // not required return nil } // value enum if err := m.validateStatusEnum("status", "body", *m.Status); err != nil { return err } return nil } // ContextValidate validate this node status based on the context it is used func (m *NodeStatus) ContextValidate(ctx context.Context, formats strfmt.Registry) error { var res []error if err := m.contextValidateBatchStats(ctx, formats); err != nil { res = append(res, err) } if err := m.contextValidateShards(ctx, formats); err != nil { res = append(res, err) } if err := m.contextValidateStats(ctx, formats); err != nil { res = append(res, err) } if len(res) > 0 { return errors.CompositeValidationError(res...) } return nil } func (m *NodeStatus) contextValidateBatchStats(ctx context.Context, formats strfmt.Registry) error { if m.BatchStats != nil { if err := m.BatchStats.ContextValidate(ctx, formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("batchStats") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("batchStats") } return err } } return nil } func (m *NodeStatus) contextValidateShards(ctx context.Context, formats strfmt.Registry) error { for i := 0; i < len(m.Shards); i++ { if m.Shards[i] != nil { if err := m.Shards[i].ContextValidate(ctx, formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("shards" + "." + strconv.Itoa(i)) } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("shards" + "." + strconv.Itoa(i)) } return err } } } return nil } func (m *NodeStatus) contextValidateStats(ctx context.Context, formats strfmt.Registry) error { if m.Stats != nil { if err := m.Stats.ContextValidate(ctx, formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("stats") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("stats") } return err } } return nil } // MarshalBinary interface implementation func (m *NodeStatus) MarshalBinary() ([]byte, error) { if m == nil { return nil, nil } return swag.WriteJSON(m) } // UnmarshalBinary interface implementation func (m *NodeStatus) UnmarshalBinary(b []byte) error { var res NodeStatus if err := swag.ReadJSON(b, &res); err != nil { return err } *m = res return nil }