// _ _ // __ _____ __ ___ ___ __ _| |_ ___ // \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ // \ V V / __/ (_| |\ V /| | (_| | || __/ // \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| // // Copyright © 2016 - 2025 Weaviate B.V. All rights reserved. // // CONTACT: hello@weaviate.io // package clients import ( "context" "fmt" "strings" "time" "github.com/weaviate/weaviate/entities/moduletools" "github.com/weaviate/weaviate/usecases/modulecomponents" "github.com/weaviate/weaviate/usecases/modulecomponents/clients/nvidia" "github.com/sirupsen/logrus" "github.com/weaviate/weaviate/modules/multi2vec-nvidia/ent" ) type vectorizer struct { client *nvidia.Client logger logrus.FieldLogger } func New(apiKey string, timeout time.Duration, logger logrus.FieldLogger) *vectorizer { return &vectorizer{ client: nvidia.New(apiKey, timeout, logger), logger: logger, } } func (v *vectorizer) Vectorize(ctx context.Context, texts, images []string, cfg moduletools.ClassConfig, ) (*modulecomponents.VectorizationCLIPResult[[]float32], error) { return v.vectorize(ctx, texts, images, cfg) } func (v *vectorizer) VectorizeQuery(ctx context.Context, input []string, cfg moduletools.ClassConfig, ) (*modulecomponents.VectorizationCLIPResult[[]float32], error) { return v.vectorize(ctx, input, nil, cfg) } func (v *vectorizer) vectorize(ctx context.Context, texts, images []string, cfg moduletools.ClassConfig, ) (*modulecomponents.VectorizationCLIPResult[[]float32], error) { var textVectors [][]float32 var imageVectors [][]float32 settings := ent.NewClassSettings(cfg) if len(texts) > 0 { textEmbeddings, err := v.client.Vectorize(ctx, texts, nvidia.Settings{ BaseURL: settings.BaseURL(), Model: settings.Model(), }) if err != nil { return nil, err } textVectors = textEmbeddings.Vector } if len(images) > 0 { inputs := make([]string, len(images)) for i := range images { if !strings.HasPrefix(images[i], "data:") { inputs[i] = fmt.Sprintf("data:image/png;base64,%s", images[i]) } else { inputs[i] = images[i] } } imageEmbeddings, err := v.client.Vectorize(ctx, inputs, nvidia.Settings{ Model: settings.Model(), BaseURL: settings.BaseURL(), }) if err != nil { return nil, err } imageVectors = imageEmbeddings.Vector } return &modulecomponents.VectorizationCLIPResult[[]float32]{ TextVectors: textVectors, ImageVectors: imageVectors, }, nil }