// _ _ // __ _____ __ ___ ___ __ _| |_ ___ // \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ // \ V V / __/ (_| |\ V /| | (_| | || __/ // \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| // // Copyright © 2016 - 2025 Weaviate B.V. All rights reserved. // // CONTACT: hello@weaviate.io // package vectorizer import ( "fmt" "math" ) // NormalizedDistance between two arbitrary vectors, errors if dimensions don't // match, will return results between 0 (no distance) and 1 (maximum distance) func NormalizedDistance(a, b []float32) (float32, error) { sim, err := cosineSim(a, b) if err != nil { return 1, fmt.Errorf("normalized distance: %w", err) } return (1 - sim) / 2, nil } func cosineSim(a, b []float32) (float32, error) { if len(a) != len(b) { return 0, fmt.Errorf("vectors have different dimensions") } var ( sumProduct float64 sumASquare float64 sumBSquare float64 ) for i := range a { sumProduct += float64(a[i] * b[i]) sumASquare += float64(a[i] * a[i]) sumBSquare += float64(b[i] * b[i]) } return float32(sumProduct / (math.Sqrt(sumASquare * sumBSquare))), nil }