package dialogs import ( "slices" tea "github.com/charmbracelet/bubbletea/v2" "github.com/charmbracelet/crush/internal/tui/util" "github.com/charmbracelet/lipgloss/v2" ) type DialogID string // DialogModel represents a dialog component that can be displayed. type DialogModel interface { util.Model Position() (int, int) ID() DialogID } // CloseCallback allows dialogs to perform cleanup when closed. type CloseCallback interface { Close() tea.Cmd } // OpenDialogMsg is sent to open a new dialog with specified dimensions. type OpenDialogMsg struct { Model DialogModel } // CloseDialogMsg is sent to close the topmost dialog. type CloseDialogMsg struct{} // DialogCmp manages a stack of dialogs with keyboard navigation. type DialogCmp interface { tea.Model Dialogs() []DialogModel HasDialogs() bool GetLayers() []*lipgloss.Layer ActiveModel() util.Model ActiveDialogID() DialogID } type dialogCmp struct { width, height int dialogs []DialogModel idMap map[DialogID]int keyMap KeyMap } // NewDialogCmp creates a new dialog manager. func NewDialogCmp() DialogCmp { return dialogCmp{ dialogs: []DialogModel{}, keyMap: DefaultKeyMap(), idMap: make(map[DialogID]int), } } func (d dialogCmp) Init() tea.Cmd { return nil } // Update handles dialog lifecycle and forwards messages to the active dialog. func (d dialogCmp) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg := msg.(type) { case tea.WindowSizeMsg: var cmds []tea.Cmd d.width = msg.Width d.height = msg.Height for i := range d.dialogs { u, cmd := d.dialogs[i].Update(msg) d.dialogs[i] = u.(DialogModel) cmds = append(cmds, cmd) } return d, tea.Batch(cmds...) case OpenDialogMsg: return d.handleOpen(msg) case CloseDialogMsg: if len(d.dialogs) == 0 { return d, nil } inx := len(d.dialogs) - 1 dialog := d.dialogs[inx] delete(d.idMap, dialog.ID()) d.dialogs = d.dialogs[:len(d.dialogs)-1] if closeable, ok := dialog.(CloseCallback); ok { return d, closeable.Close() } return d, nil } if d.HasDialogs() { lastIndex := len(d.dialogs) - 1 u, cmd := d.dialogs[lastIndex].Update(msg) d.dialogs[lastIndex] = u.(DialogModel) return d, cmd } return d, nil } func (d dialogCmp) handleOpen(msg OpenDialogMsg) (tea.Model, tea.Cmd) { if d.HasDialogs() { dialog := d.dialogs[len(d.dialogs)-1] if dialog.ID() == msg.Model.ID() { return d, nil // Do not open a dialog if it's already the topmost one } if dialog.ID() == "quit" { return d, nil // Do not open dialogs on top of quit } } // if the dialog is already in the stack make it the last item if _, ok := d.idMap[msg.Model.ID()]; ok { existing := d.dialogs[d.idMap[msg.Model.ID()]] // Reuse the model so we keep the state msg.Model = existing d.dialogs = slices.Delete(d.dialogs, d.idMap[msg.Model.ID()], d.idMap[msg.Model.ID()]+1) } d.idMap[msg.Model.ID()] = len(d.dialogs) d.dialogs = append(d.dialogs, msg.Model) var cmds []tea.Cmd cmd := msg.Model.Init() cmds = append(cmds, cmd) _, cmd = msg.Model.Update(tea.WindowSizeMsg{ Width: d.width, Height: d.height, }) cmds = append(cmds, cmd) return d, tea.Batch(cmds...) } func (d dialogCmp) Dialogs() []DialogModel { return d.dialogs } func (d dialogCmp) ActiveModel() util.Model { if len(d.dialogs) == 0 { return nil } return d.dialogs[len(d.dialogs)-1] } func (d dialogCmp) ActiveDialogID() DialogID { if len(d.dialogs) == 0 { return "" } return d.dialogs[len(d.dialogs)-1].ID() } func (d dialogCmp) GetLayers() []*lipgloss.Layer { layers := []*lipgloss.Layer{} for _, dialog := range d.Dialogs() { dialogView := dialog.View() row, col := dialog.Position() layers = append(layers, lipgloss.NewLayer(dialogView).X(col).Y(row)) } return layers } func (d dialogCmp) HasDialogs() bool { return len(d.dialogs) > 0 }