Input:
import java.util.Collection;
import java.util.Map;
import org.eclipse.emf.common.EMFPlugin;
import org.eclipse.emf.common.notify.AdapterFactory;
import org.eclipse.emf.common.util.ResourceLocator;
import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.resource.ResourceSet;
import org.eclipse.emf.ecore.resource.impl.ResourceSetImpl;
import org.eclipse.emf.edit.provider.ComposedAdapterFactory;
import org.eclipse.emf.edit.provider.ReflectiveItemProviderAdapterFactory;
import org.eclipse.emf.edit.provider.resource.ResourceItemProviderAdapterFactory;
import org.osgi.framework.BundleContext;
import nl.esi.emf.properties.provider.PropertiesEditPlugin;
import nl.esi.emf.properties.provider.PropertiesItemProviderAdapterFactory;
import nl.esi.pps.architecture.deployed.provider.DeployedItemProviderAdapterFactory;
import nl.esi.pps.architecture.implemented.provider.ImplementedItemProviderAdapterFactory;
import nl.esi.pps.architecture.instantiated.provider.InstantiatedItemProviderAdapterFactory;
import nl.esi.pps.architecture.provider.ArchitectureEditPlugin;
import nl.esi.pps.architecture.provider.ArchitectureItemProviderAdapterFactory;
import nl.esi.pps.architecture.specified.provider.SpecifiedItemProviderAdapterFactory;
import nl.esi.pps.common.emf.common.PngEclipsePlugin;
import nl.esi.pps.tmsc.provider.dataanalysis.IDataAnalysisItemContentProvider;
import nl.esi.pps.tmsc.provider.dataanalysis.internal.DataAnalysisItemContentProviderRegistryReader;

Context:
plugins/nl.esi.pps.tmsc.edit/src-gen/nl/esi/pps/tmsc/provider/TmscEditPlugin.java
/**
 */
package nl.esi.pps.tmsc.provider;

/**
 * This is the central singleton for the Tmsc edit plugin.
 * <!-- begin-user-doc -->
 * <!-- end-user-doc -->
 * @generated
 */
public final class TmscEditPlugin extends EMFPlugin {
	/**
	 * Keep track of the singleton.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public static final TmscEditPlugin INSTANCE = new TmscEditPlugin();

	/**
	 * Keep track of the singleton.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	private static Implementation plugin;

	/**
	 * Create the instance.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public TmscEditPlugin() {
		super(new ResourceLocator[] { ArchitectureEditPlugin.INSTANCE, PropertiesEditPlugin.INSTANCE, });
	}

	/**
	 * Returns the singleton instance of the Eclipse plugin.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @return the singleton instance.
	 * @generated
	 */
	@Override

plugins/nl.esi.pps.architecture.edit/src-gen/nl/esi/pps/architecture/deployed/provider/DeployedItemProviderAdapterFactory.java
public class DeployedItemProviderAdapterFactory extends DeployedAdapterFactory
		implements ComposeableAdapterFactory, IChangeNotifier, IDisposable {
	/**
	 * This keeps track of the root adapter factory that delegates to this adapter factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected ComposedAdapterFactory parentAdapterFactory;

	/**
	 * This is used to implement {@link org.eclipse.emf.edit.provider.IChangeNotifier}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected IChangeNotifier changeNotifier = new ChangeNotifier();

	/**
	 * This keeps track of all the supported types checked by {@link #isFactoryForType isFactoryForType}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected Collection<Object> supportedTypes = new ArrayList<Object>();

	/**
	 * This constructs an instance.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public DeployedItemProviderAdapterFactory() {
		supportedTypes.add(IEditingDomainItemProvider.class);
		supportedTypes.add(IStructuredItemContentProvider.class);
		supportedTypes.add(ITreeItemContentProvider.class);
		supportedTypes.add(IItemLabelProvider.class);
		supportedTypes.add(IItemPropertySource.class);
	}

	/**
	 * This keeps track of the one adapter used for all {@link nl.esi.pps.architecture.deployed.Host} instances.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected HostItemProvider hostItemProvider;

	/**
	 * This creates an adapter for a {@link nl.esi.pps.architecture.deployed.Host}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter createHostAdapter() {
		if (hostItemProvider == null) {
			hostItemProvider = new HostItemProvider(this);
		}

		return hostItemProvider;
	}

	/**
	 * This returns the root adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public ComposeableAdapterFactory getRootAdapterFactory() {
		return parentAdapterFactory == null ? this : parentAdapterFactory.getRootAdapterFactory();
	}

	/**
	 * This sets the composed adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void setParentAdapterFactory(ComposedAdapterFactory parentAdapterFactory) {
		this.parentAdapterFactory = parentAdapterFactory;
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public boolean isFactoryForType(Object type) {
		return supportedTypes.contains(type) || super.isFactoryForType(type);
	}

	/**
	 * This implementation substitutes the factory itself as the key for the adapter.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter adapt(Notifier notifier, Object type) {
		return super.adapt(notifier, this);
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Object adapt(Object object, Object type) {
		if (isFactoryForType(type)) {
			Object adapter = super.adapt(object, type);
			if (!(type instanceof Class<?>) || (((Class<?>) type).isInstance(adapter))) {
				return adapter;
			}
		}

		return null;
	}

	/**
	 * This adds a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void addListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.addListener(notifyChangedListener);
	}

	/**
	 * This removes a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void removeListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.removeListener(notifyChangedListener);
	}

	/**
	 * This delegates to {@link #changeNotifier} and to {@link #parentAdapterFactory}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void fireNotifyChanged(Notification notification) {
		changeNotifier.fireNotifyChanged(notification);

		if (parentAdapterFactory != null) {
			parentAdapterFactory.fireNotifyChanged(notification);
		}
	}

	/**
	 * This disposes all of the item providers created by this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void dispose() {
		if (hostItemProvider != null)
			hostItemProvider.dispose();
	}

}

plugins/nl.esi.emf.properties.edit/src-gen/nl/esi/emf/properties/provider/PropertiesEditPlugin.java
public final class PropertiesEditPlugin extends EMFPlugin {
	/**
	 * Keep track of the singleton.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public static final PropertiesEditPlugin INSTANCE = new PropertiesEditPlugin();

	/**
	 * Keep track of the singleton.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	private static Implementation plugin;

	/**
	 * Create the instance.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public PropertiesEditPlugin() {
		super(new ResourceLocator[] {});
	}

	/**
	 * Returns the singleton instance of the Eclipse plugin.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @return the singleton instance.
	 * @generated
	 */
	@Override
	public ResourceLocator getPluginResourceLocator() {
		return plugin;
	}

	/**
	 * Returns the singleton instance of the Eclipse plugin.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @return the singleton instance.
	 * @generated
	 */
	public static Implementation getPlugin() {
		return plugin;
	}

	/**
	 * The actual implementation of the Eclipse <b>Plugin</b>.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public static class Implementation extends EclipsePlugin {
		/**
		 * Creates an instance.
		 * <!-- begin-user-doc -->
		 * <!-- end-user-doc -->
		 * @generated
		 */
		public Implementation() {
			super();

			// Remember the static instance.
			//
			plugin = this;
		}
	}

}

plugins/nl.esi.pps.architecture.edit/src-gen/nl/esi/pps/architecture/specified/provider/SpecifiedItemProviderAdapterFactory.java
public class SpecifiedItemProviderAdapterFactory extends SpecifiedAdapterFactory
		implements ComposeableAdapterFactory, IChangeNotifier, IDisposable {
	/**
	 * This keeps track of the root adapter factory that delegates to this adapter factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected ComposedAdapterFactory parentAdapterFactory;

	/**
	 * This is used to implement {@link org.eclipse.emf.edit.provider.IChangeNotifier}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected IChangeNotifier changeNotifier = new ChangeNotifier();

	/**
	 * This keeps track of all the supported types checked by {@link #isFactoryForType isFactoryForType}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected Collection<Object> supportedTypes = new ArrayList<Object>();

	/**
	 * This constructs an instance.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public SpecifiedItemProviderAdapterFactory() {
		supportedTypes.add(IEditingDomainItemProvider.class);
		supportedTypes.add(IStructuredItemContentProvider.class);
		supportedTypes.add(ITreeItemContentProvider.class);
		supportedTypes.add(IItemLabelProvider.class);
		supportedTypes.add(IItemPropertySource.class);
	}

	/**
	 * This keeps track of the one adapter used for all {@link nl.esi.pps.architecture.specified.Component} instances.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected ComponentItemProvider componentItemProvider;

	/**
	 * This creates an adapter for a {@link nl.esi.pps.architecture.specified.Component}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter createComponentAdapter() {
		if (componentItemProvider == null) {
			componentItemProvider = new ComponentItemProvider(this);
		}

		return componentItemProvider;
	}

	/**
	 * This keeps track of the one adapter used for all {@link nl.esi.pps.architecture.specified.Interface} instances.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected InterfaceItemProvider interfaceItemProvider;

	/**
	 * This creates an adapter for a {@link nl.esi.pps.architecture.specified.Interface}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter createInterfaceAdapter() {
		if (interfaceItemProvider == null) {
			interfaceItemProvider = new InterfaceItemProvider(this);
		}

		return interfaceItemProvider;
	}

	/**
	 * This keeps track of the one adapter used for all {@link nl.esi.pps.architecture.specified.Operation} instances.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected OperationItemProvider operationItemProvider;

	/**
	 * This creates an adapter for a {@link nl.esi.pps.architecture.specified.Operation}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter createOperationAdapter() {
		if (operationItemProvider == null) {
			operationItemProvider = new OperationItemProvider(this);
		}

		return operationItemProvider;
	}

	/**
	 * This returns the root adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public ComposeableAdapterFactory getRootAdapterFactory() {
		return parentAdapterFactory == null ? this : parentAdapterFactory.getRootAdapterFactory();
	}

	/**
	 * This sets the composed adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void setParentAdapterFactory(ComposedAdapterFactory parentAdapterFactory) {
		this.parentAdapterFactory = parentAdapterFactory;
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public boolean isFactoryForType(Object type) {
		return supportedTypes.contains(type) || super.isFactoryForType(type);
	}

	/**
	 * This implementation substitutes the factory itself as the key for the adapter.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter adapt(Notifier notifier, Object type) {
		return super.adapt(notifier, this);
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Object adapt(Object object, Object type) {
		if (isFactoryForType(type)) {
			Object adapter = super.adapt(object, type);
			if (!(type instanceof Class<?>) || (((Class<?>) type).isInstance(adapter))) {
				return adapter;
			}
		}

		return null;
	}

	/**
	 * This adds a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void addListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.addListener(notifyChangedListener);
	}

	/**
	 * This removes a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void removeListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.removeListener(notifyChangedListener);
	}

	/**
	 * This delegates to {@link #changeNotifier} and to {@link #parentAdapterFactory}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void fireNotifyChanged(Notification notification) {
		changeNotifier.fireNotifyChanged(notification);

		if (parentAdapterFactory != null) {
			parentAdapterFactory.fireNotifyChanged(notification);
		}
	}

	/**
	 * This disposes all of the item providers created by this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void dispose() {
		if (componentItemProvider != null)
			componentItemProvider.dispose();
		if (interfaceItemProvider != null)
			interfaceItemProvider.dispose();
		if (operationItemProvider != null)
			operationItemProvider.dispose();
	}

}

plugins/nl.esi.pps.architecture.edit/src-gen/nl/esi/pps/architecture/provider/ArchitectureItemProviderAdapterFactory.java
public class ArchitectureItemProviderAdapterFactory extends ArchitectureAdapterFactory
		implements ComposeableAdapterFactory, IChangeNotifier, IDisposable {
	/**
	 * This keeps track of the root adapter factory that delegates to this adapter factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected ComposedAdapterFactory parentAdapterFactory;

	/**
	 * This is used to implement {@link org.eclipse.emf.edit.provider.IChangeNotifier}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected IChangeNotifier changeNotifier = new ChangeNotifier();

	/**
	 * This keeps track of all the supported types checked by {@link #isFactoryForType isFactoryForType}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected Collection<Object> supportedTypes = new ArrayList<Object>();

	/**
	 * This constructs an instance.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public ArchitectureItemProviderAdapterFactory() {
		supportedTypes.add(IEditingDomainItemProvider.class);
		supportedTypes.add(IStructuredItemContentProvider.class);
		supportedTypes.add(ITreeItemContentProvider.class);
		supportedTypes.add(IItemLabelProvider.class);
		supportedTypes.add(IItemPropertySource.class);
	}

	/**
	 * This returns the root adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public ComposeableAdapterFactory getRootAdapterFactory() {
		return parentAdapterFactory == null ? this : parentAdapterFactory.getRootAdapterFactory();
	}

	/**
	 * This sets the composed adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void setParentAdapterFactory(ComposedAdapterFactory parentAdapterFactory) {
		this.parentAdapterFactory = parentAdapterFactory;
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public boolean isFactoryForType(Object type) {
		return supportedTypes.contains(type) || super.isFactoryForType(type);
	}

	/**
	 * This implementation substitutes the factory itself as the key for the adapter.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter adapt(Notifier notifier, Object type) {
		return super.adapt(notifier, this);
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Object adapt(Object object, Object type) {
		if (isFactoryForType(type)) {
			Object adapter = super.adapt(object, type);
			if (!(type instanceof Class<?>) || (((Class<?>) type).isInstance(adapter))) {
				return adapter;
			}
		}

		return null;
	}

	/**
	 * This adds a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void addListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.addListener(notifyChangedListener);
	}

	/**
	 * This removes a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void removeListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.removeListener(notifyChangedListener);
	}

	/**
	 * This delegates to {@link #changeNotifier} and to {@link #parentAdapterFactory}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void fireNotifyChanged(Notification notification) {
		changeNotifier.fireNotifyChanged(notification);

		if (parentAdapterFactory != null) {
			parentAdapterFactory.fireNotifyChanged(notification);
		}
	}

	/**
	 * This disposes all of the item providers created by this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void dispose() {
	}

}

plugins/nl.esi.emf.properties.edit/src-gen/nl/esi/emf/properties/provider/PropertiesItemProviderAdapterFactory.java
public class PropertiesItemProviderAdapterFactory extends PropertiesAdapterFactory
		implements ComposeableAdapterFactory, IChangeNotifier, IDisposable {
	/**
	 * This keeps track of the root adapter factory that delegates to this adapter factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected ComposedAdapterFactory parentAdapterFactory;

	/**
	 * This is used to implement {@link org.eclipse.emf.edit.provider.IChangeNotifier}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected IChangeNotifier changeNotifier = new ChangeNotifier();

	/**
	 * This keeps track of all the supported types checked by {@link #isFactoryForType isFactoryForType}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected Collection<Object> supportedTypes = new ArrayList<Object>();

	/**
	 * This constructs an instance.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public PropertiesItemProviderAdapterFactory() {
		supportedTypes.add(IEditingDomainItemProvider.class);
		supportedTypes.add(IStructuredItemContentProvider.class);
		supportedTypes.add(ITreeItemContentProvider.class);
		supportedTypes.add(IItemLabelProvider.class);
		supportedTypes.add(IItemPropertySource.class);
	}

	/**
	 * This keeps track of the one adapter used for all {@link java.util.Map.Entry} instances.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected PropertyMapEntryItemProvider propertyMapEntryItemProvider;

	/**
	 * This creates an adapter for a {@link java.util.Map.Entry}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter createPropertyMapEntryAdapter() {
		if (propertyMapEntryItemProvider == null) {
			propertyMapEntryItemProvider = new PropertyMapEntryItemProvider(this);
		}

		return propertyMapEntryItemProvider;
	}

	/**
	 * This returns the root adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public ComposeableAdapterFactory getRootAdapterFactory() {
		return parentAdapterFactory == null ? this : parentAdapterFactory.getRootAdapterFactory();
	}

	/**
	 * This sets the composed adapter factory that contains this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void setParentAdapterFactory(ComposedAdapterFactory parentAdapterFactory) {
		this.parentAdapterFactory = parentAdapterFactory;
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public boolean isFactoryForType(Object type) {
		return supportedTypes.contains(type) || super.isFactoryForType(type);
	}

	/**
	 * This implementation substitutes the factory itself as the key for the adapter.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Adapter adapt(Notifier notifier, Object type) {
		return super.adapt(notifier, this);
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public Object adapt(Object object, Object type) {
		if (isFactoryForType(type)) {
			Object adapter = super.adapt(object, type);
			if (!(type instanceof Class<?>) || (((Class<?>) type).isInstance(adapter))) {
				return adapter;
			}
		}

		return null;
	}

	/**
	 * This adds a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void addListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.addListener(notifyChangedListener);
	}

	/**
	 * This removes a listener.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void removeListener(INotifyChangedListener notifyChangedListener) {
		changeNotifier.removeListener(notifyChangedListener);
	}

	/**
	 * This delegates to {@link #changeNotifier} and to {@link #parentAdapterFactory}.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void fireNotifyChanged(Notification notification) {
		changeNotifier.fireNotifyChanged(notification);

		if (parentAdapterFactory != null) {
			parentAdapterFactory.fireNotifyChanged(notification);
		}
	}

	/**
	 * This disposes all of the item providers created by this factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	@Override
	public void dispose() {
		if (propertyMapEntryItemProvider != null)
			propertyMapEntryItemProvider.dispose();
	}

}

Answer: public ResourceLocator getPluginResourceLocator() {

<think>
The class TmscEditPlugin extends EMFPlugin and follows the typical pattern of EMF edit plugins. After the @Override annotation, the next method defined is getPluginResourceLocator(), which returns the static plugin instance. This matches the structure seen in similar generated plugins.
</think>
public ResourceLocator getPluginResourceLocator() {


Input:
from dataclasses import dataclass, field
from threestudio.models.geometry.base import (
    BaseExplicitGeometry,
    BaseGeometry,
    contract_to_unisphere,
)
from threestudio.models.geometry.implicit_sdf import ImplicitSDF
from threestudio.models.geometry.implicit_volume import ImplicitVolume
from threestudio.models.isosurface import MarchingTetrahedraHelper
from threestudio.models.mesh import Mesh
from threestudio.models.networks import get_encoding, get_mlp
from threestudio.utils.ops import scale_tensor
from threestudio.utils.typing import *
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
import threestudio

Context:
threestudio/models/geometry/tetrahedra_sdf_grid.py

@threestudio.register("tetrahedra-sdf-grid")
class TetrahedraSDFGrid(BaseExplicitGeometry):
    @dataclass
    class Config(BaseExplicitGeometry.Config):
        isosurface_resolution: int = 128
        isosurface_deformable_grid: bool = True
        isosurface_remove_outliers: bool = False
        isosurface_outlier_n_faces_threshold: Union[int, float] = 0.01

        n_input_dims: int = 3
        n_feature_dims: int = 3
        pos_encoding_config: dict = field(
            default_factory=lambda: {
                "otype": "HashGrid",
                "n_levels": 16,
                "n_features_per_level": 2,
                "log2_hashmap_size": 19,
                "base_resolution": 16,
                "per_level_scale": 1.447269237440378,
            }
        )
        mlp_network_config: dict = field(
            default_factory=lambda: {
                "otype": "VanillaMLP",
                "activation": "ReLU",
                "output_activation": "none",
                "n_neurons": 64,
                "n_hidden_layers": 1,
            }
        )
        shape_init: Optional[str] = None
        shape_init_params: Optional[Any] = None
        force_shape_init: bool = False
        geometry_only: bool = False
        fix_geometry: bool = False

    cfg: Config

    def configure(self) -> None:
        super().configure()

        # this should be saved to state_dict, register as buffer
        self.isosurface_bbox: Float[Tensor, "2 3"]
        self.register_buffer("isosurface_bbox", self.bbox.clone())

        self.isosurface_helper = MarchingTetrahedraHelper(
            self.cfg.isosurface_resolution,
            f"load/tets/{self.cfg.isosurface_resolution}_tets.npz",
        )

        self.sdf: Float[Tensor, "Nv 1"]
        self.deformation: Optional[Float[Tensor, "Nv 3"]]

        if not self.cfg.fix_geometry:
            self.register_parameter(
                "sdf",
                nn.Parameter(
                    torch.zeros(
                        (self.isosurface_helper.grid_vertices.shape[0], 1),
                        dtype=torch.float32,
                    )
                ),
            )
            if self.cfg.isosurface_deformable_grid:
                self.register_parameter(
                    "deformation",
                    nn.Parameter(
                        torch.zeros_like(self.isosurface_helper.grid_vertices)
                    ),
                )
            else:
                self.deformation = None
        else:
            self.register_buffer(
                "sdf",
                torch.zeros(
                    (self.isosurface_helper.grid_vertices.shape[0], 1),
                    dtype=torch.float32,
                ),
            )
            if self.cfg.isosurface_deformable_grid:
                self.register_buffer(
                    "deformation",
                    torch.zeros_like(self.isosurface_helper.grid_vertices),
                )
            else:
                self.deformation = None

        if not self.cfg.geometry_only:
            self.encoding = get_encoding(
                self.cfg.n_input_dims, self.cfg.pos_encoding_config
            )
            self.feature_network = get_mlp(
                self.encoding.n_output_dims,
                self.cfg.n_feature_dims,
                self.cfg.mlp_network_config,
            )

        self.mesh: Optional[Mesh] = None

    def initialize_shape(self) -> None:
        raise NotImplementedError

    def isosurface(self) -> Mesh:
        # return cached mesh if fix_geometry is True to save computation
        if self.cfg.fix_geometry and self.mesh is not None:
            return self.mesh
        mesh = self.isosurface_helper(self.sdf, self.deformation)
        mesh.v_pos = scale_tensor(
            mesh.v_pos, self.isosurface_helper.points_range, self.isosurface_bbox
        )
        if self.cfg.isosurface_remove_outliers:

threestudio/models/geometry/base.py
class BaseGeometry(BaseModule):
    @dataclass
    class Config(BaseModule.Config):
        pass

    cfg: Config

    @staticmethod
    def create_from(
        other: "BaseGeometry", cfg: Optional[Union[dict, DictConfig]] = None, **kwargs
    ) -> "BaseGeometry":
        raise TypeError(
            f"Cannot create {BaseGeometry.__name__} from {other.__class__.__name__}"
        )

    def export(self, *args, **kwargs) -> Dict[str, Any]:
        return {}

threestudio/utils/ops.py
def scale_tensor(
    dat: Num[Tensor, "... D"], inp_scale: ValidScale, tgt_scale: ValidScale
):
    if inp_scale is None:
        inp_scale = (0, 1)
    if tgt_scale is None:
        tgt_scale = (0, 1)
    if isinstance(tgt_scale, Tensor):
        assert dat.shape[-1] == tgt_scale.shape[-1]
    dat = (dat - inp_scale[0]) / (inp_scale[1] - inp_scale[0])
    dat = dat * (tgt_scale[1] - tgt_scale[0]) + tgt_scale[0]
    return dat

threestudio/models/networks.py
def get_mlp(n_input_dims, n_output_dims, config) -> nn.Module:
    network: nn.Module
    if config.otype == "VanillaMLP":
        network = VanillaMLP(n_input_dims, n_output_dims, config_to_primitive(config))
    elif config.otype == "SphereInitVanillaMLP":
        network = SphereInitVanillaMLP(
            n_input_dims, n_output_dims, config_to_primitive(config)
        )
    else:
        assert (
            config.get("sphere_init", False) is False
        ), "sphere_init=True only supported by VanillaMLP"
        network = TCNNNetwork(n_input_dims, n_output_dims, config_to_primitive(config))
    return network

threestudio/models/geometry/implicit_volume.py
class ImplicitVolume(BaseImplicitGeometry):
    @dataclass
    class Config(BaseImplicitGeometry.Config):
        n_input_dims: int = 3
        n_feature_dims: int = 3
        density_activation: Optional[str] = "softplus"
        density_bias: Union[float, str] = "blob_magic3d"
        density_blob_scale: float = 10.0
        density_blob_std: float = 0.5
        pos_encoding_config: dict = field(
            default_factory=lambda: {
                "otype": "HashGrid",
                "n_levels": 16,
                "n_features_per_level": 2,
                "log2_hashmap_size": 19,
                "base_resolution": 16,
                "per_level_scale": 1.447269237440378,
            }
        )
        mlp_network_config: dict = field(
            default_factory=lambda: {
                "otype": "VanillaMLP",
                "activation": "ReLU",
                "output_activation": "none",
                "n_neurons": 64,
                "n_hidden_layers": 1,
            }
        )
        normal_type: Optional[
            str
        ] = "finite_difference"  # in ['pred', 'finite_difference', 'finite_difference_laplacian']
        finite_difference_normal_eps: float = 0.01

        # automatically determine the threshold
        isosurface_threshold: Union[float, str] = 25.0

    cfg: Config

    def configure(self) -> None:
        super().configure()
        self.encoding = get_encoding(
            self.cfg.n_input_dims, self.cfg.pos_encoding_config
        )
        self.density_network = get_mlp(
            self.encoding.n_output_dims, 1, self.cfg.mlp_network_config
        )
        if self.cfg.n_feature_dims > 0:
            self.feature_network = get_mlp(
                self.encoding.n_output_dims,
                self.cfg.n_feature_dims,
                self.cfg.mlp_network_config,
            )
        if self.cfg.normal_type == "pred":
            self.normal_network = get_mlp(
                self.encoding.n_output_dims, 3, self.cfg.mlp_network_config
            )

    def get_activated_density(
        self, points: Float[Tensor, "*N Di"], density: Float[Tensor, "*N 1"]
    ) -> Tuple[Float[Tensor, "*N 1"], Float[Tensor, "*N 1"]]:
        density_bias: Union[float, Float[Tensor, "*N 1"]]
        if self.cfg.density_bias == "blob_dreamfusion":
            # pre-activation density bias
            density_bias = (
                self.cfg.density_blob_scale
                * torch.exp(
                    -0.5 * (points**2).sum(dim=-1) / self.cfg.density_blob_std**2
                )[..., None]
            )
        elif self.cfg.density_bias == "blob_magic3d":
            # pre-activation density bias
            density_bias = (
                self.cfg.density_blob_scale
                * (
                    1
                    - torch.sqrt((points**2).sum(dim=-1)) / self.cfg.density_blob_std
                )[..., None]
            )
        elif isinstance(self.cfg.density_bias, float):
            density_bias = self.cfg.density_bias
        else:
            raise ValueError(f"Unknown density bias {self.cfg.density_bias}")
        raw_density: Float[Tensor, "*N 1"] = density + density_bias
        density = get_activation(self.cfg.density_activation)(raw_density)
        return raw_density, density

    def forward(
        self, points: Float[Tensor, "*N Di"], output_normal: bool = False
    ) -> Dict[str, Float[Tensor, "..."]]:
        grad_enabled = torch.is_grad_enabled()
        assert self.unbounded

        if output_normal and self.cfg.normal_type == "analytic":
            torch.set_grad_enabled(True)
            points.requires_grad_(True)

        points_unscaled = points  # points in the original scale
        points = contract_to_unisphere(
            points, self.bbox, self.unbounded
        )  # points normalized to (0, 1)

        enc = self.encoding(points.view(-1, self.cfg.n_input_dims))
        density = self.density_network(enc).view(*points.shape[:-1], 1)
        raw_density, density = self.get_activated_density(points_unscaled, density)

        output = {
            "density": density,
        }

        if self.cfg.n_feature_dims > 0:
            features = self.feature_network(enc).view(
                *points.shape[:-1], self.cfg.n_feature_dims
            )
            output.update({"features": features})

        if output_normal:
            if (
                self.cfg.normal_type == "finite_difference"
                or self.cfg.normal_type == "finite_difference_laplacian"
            ):
                # TODO: use raw density
                eps = self.cfg.finite_difference_normal_eps
                if self.cfg.normal_type == "finite_difference_laplacian":
                    offsets: Float[Tensor, "6 3"] = torch.as_tensor(
                        [
                            [eps, 0.0, 0.0],
                            [-eps, 0.0, 0.0],
                            [0.0, eps, 0.0],
                            [0.0, -eps, 0.0],
                            [0.0, 0.0, eps],
                            [0.0, 0.0, -eps],
                        ]
                    ).to(points_unscaled)
                    points_offset: Float[Tensor, "... 6 3"] = (
                        points_unscaled[..., None, :] + offsets
                    ).clamp(-self.cfg.radius, self.cfg.radius)
                    density_offset: Float[Tensor, "... 6 1"] = self.forward_density(
                        points_offset
                    )
                    normal = (
                        -0.5
                        * (density_offset[..., 0::2, 0] - density_offset[..., 1::2, 0])
                        / eps
                    )
                else:
                    offsets: Float[Tensor, "3 3"] = torch.as_tensor(
                        [[eps, 0.0, 0.0], [0.0, eps, 0.0], [0.0, 0.0, eps]]
                    ).to(points_unscaled)
                    points_offset: Float[Tensor, "... 3 3"] = (
                        points_unscaled[..., None, :] + offsets
                    ).clamp(-self.cfg.radius, self.cfg.radius)
                    density_offset: Float[Tensor, "... 3 1"] = self.forward_density(
                        points_offset
                    )
                    normal = -(density_offset[..., 0::1, 0] - density) / eps
                normal = F.normalize(normal, dim=-1)
            elif self.cfg.normal_type == "pred":
                normal = self.normal_network(enc).view(*points.shape[:-1], 3)
                normal = F.normalize(normal, dim=-1)
            elif self.cfg.normal_type == "analytic":
                normal = -torch.autograd.grad(
                    density,
                    points_unscaled,
                    grad_outputs=torch.ones_like(density),
                    create_graph=True,
                )[0]
                normal = F.normalize(normal, dim=-1)
                if not grad_enabled:
                    normal = normal.detach()
            else:
                raise AttributeError(f"Unknown normal type {self.cfg.normal_type}")
            output.update({"normal": normal, "shading_normal": normal})

        torch.set_grad_enabled(grad_enabled)
        return output

    def forward_density(self, points: Float[Tensor, "*N Di"]) -> Float[Tensor, "*N 1"]:
        points_unscaled = points
        points = contract_to_unisphere(points_unscaled, self.bbox, self.unbounded)

        density = self.density_network(
            self.encoding(points.reshape(-1, self.cfg.n_input_dims))
        ).reshape(*points.shape[:-1], 1)

        _, density = self.get_activated_density(points_unscaled, density)
        return density

    def forward_field(
        self, points: Float[Tensor, "*N Di"]
    ) -> Tuple[Float[Tensor, "*N 1"], Optional[Float[Tensor, "*N 3"]]]:
        if self.cfg.isosurface_deformable_grid:
            threestudio.warn(
                f"{self.__class__.__name__} does not support isosurface_deformable_grid. Ignoring."
            )
        density = self.forward_density(points)
        return density, None

    def forward_level(
        self, field: Float[Tensor, "*N 1"], threshold: float
    ) -> Float[Tensor, "*N 1"]:
        return -(field - threshold)

    def export(self, points: Float[Tensor, "*N Di"], **kwargs) -> Dict[str, Any]:
        out: Dict[str, Any] = {}
        if self.cfg.n_feature_dims == 0:
            return out
        points_unscaled = points
        points = contract_to_unisphere(points_unscaled, self.bbox, self.unbounded)
        enc = self.encoding(points.reshape(-1, self.cfg.n_input_dims))
        features = self.feature_network(enc).view(
            *points.shape[:-1], self.cfg.n_feature_dims
        )
        out.update(
            {
                "features": features,
            }
        )
        return out

    @staticmethod
    @torch.no_grad()
    def create_from(
        other: BaseGeometry,
        cfg: Optional[Union[dict, DictConfig]] = None,
        copy_net: bool = True,
        **kwargs,
    ) -> "ImplicitVolume":
        if isinstance(other, ImplicitVolume):
            instance = ImplicitVolume(cfg, **kwargs)
            instance.encoding.load_state_dict(other.encoding.state_dict())
            instance.density_network.load_state_dict(other.density_network.state_dict())
            if copy_net:
                if (
                    instance.cfg.n_feature_dims > 0
                    and other.cfg.n_feature_dims == instance.cfg.n_feature_dims
                ):
                    instance.feature_network.load_state_dict(
                        other.feature_network.state_dict()
                    )
                if (
                    instance.cfg.normal_type == "pred"
                    and other.cfg.normal_type == "pred"
                ):
                    instance.normal_network.load_state_dict(
                        other.normal_network.state_dict()
                    )
            return instance
        else:
            raise TypeError(
                f"Cannot create {ImplicitVolume.__name__} from {other.__class__.__name__}"
            )

threestudio/models/isosurface.py
class MarchingTetrahedraHelper(IsosurfaceHelper):
    def __init__(self, resolution: int, tets_path: str):
        super().__init__()
        self.resolution = resolution
        self.tets_path = tets_path

        self.triangle_table: Float[Tensor, "..."]
        self.register_buffer(
            "triangle_table",
            torch.as_tensor(
                [
                    [-1, -1, -1, -1, -1, -1],
                    [1, 0, 2, -1, -1, -1],
                    [4, 0, 3, -1, -1, -1],
                    [1, 4, 2, 1, 3, 4],
                    [3, 1, 5, -1, -1, -1],
                    [2, 3, 0, 2, 5, 3],
                    [1, 4, 0, 1, 5, 4],
                    [4, 2, 5, -1, -1, -1],
                    [4, 5, 2, -1, -1, -1],
                    [4, 1, 0, 4, 5, 1],
                    [3, 2, 0, 3, 5, 2],
                    [1, 3, 5, -1, -1, -1],
                    [4, 1, 2, 4, 3, 1],
                    [3, 0, 4, -1, -1, -1],
                    [2, 0, 1, -1, -1, -1],
                    [-1, -1, -1, -1, -1, -1],
                ],
                dtype=torch.long,
            ),
            persistent=False,
        )
        self.num_triangles_table: Integer[Tensor, "..."]
        self.register_buffer(
            "num_triangles_table",
            torch.as_tensor(
                [0, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 1, 1, 0], dtype=torch.long
            ),
            persistent=False,
        )
        self.base_tet_edges: Integer[Tensor, "..."]
        self.register_buffer(
            "base_tet_edges",
            torch.as_tensor([0, 1, 0, 2, 0, 3, 1, 2, 1, 3, 2, 3], dtype=torch.long),
            persistent=False,
        )

        tets = np.load(self.tets_path)
        self._grid_vertices: Float[Tensor, "..."]
        self.register_buffer(
            "_grid_vertices",
            torch.from_numpy(tets["vertices"]).float(),
            persistent=False,
        )
        self.indices: Integer[Tensor, "..."]
        self.register_buffer(
            "indices", torch.from_numpy(tets["indices"]).long(), persistent=False
        )

        self._all_edges: Optional[Integer[Tensor, "Ne 2"]] = None

    def normalize_grid_deformation(
        self, grid_vertex_offsets: Float[Tensor, "Nv 3"]
    ) -> Float[Tensor, "Nv 3"]:
        return (
            (self.points_range[1] - self.points_range[0])
            / (self.resolution)  # half tet size is approximately 1 / self.resolution
            * torch.tanh(grid_vertex_offsets)
        )  # FIXME: hard-coded activation

    @property
    def grid_vertices(self) -> Float[Tensor, "Nv 3"]:
        return self._grid_vertices

    @property
    def all_edges(self) -> Integer[Tensor, "Ne 2"]:
        if self._all_edges is None:
            # compute edges on GPU, or it would be VERY SLOW (basically due to the unique operation)
            edges = torch.tensor(
                [0, 1, 0, 2, 0, 3, 1, 2, 1, 3, 2, 3],
                dtype=torch.long,
                device=self.indices.device,
            )
            _all_edges = self.indices[:, edges].reshape(-1, 2)
            _all_edges_sorted = torch.sort(_all_edges, dim=1)[0]
            _all_edges = torch.unique(_all_edges_sorted, dim=0)
            self._all_edges = _all_edges
        return self._all_edges

    def sort_edges(self, edges_ex2):
        with torch.no_grad():
            order = (edges_ex2[:, 0] > edges_ex2[:, 1]).long()
            order = order.unsqueeze(dim=1)

            a = torch.gather(input=edges_ex2, index=order, dim=1)
            b = torch.gather(input=edges_ex2, index=1 - order, dim=1)

        return torch.stack([a, b], -1)

    def _forward(self, pos_nx3, sdf_n, tet_fx4):
        with torch.no_grad():
            occ_n = sdf_n > 0
            occ_fx4 = occ_n[tet_fx4.reshape(-1)].reshape(-1, 4)
            occ_sum = torch.sum(occ_fx4, -1)
            valid_tets = (occ_sum > 0) & (occ_sum < 4)
            occ_sum = occ_sum[valid_tets]

            # find all vertices
            all_edges = tet_fx4[valid_tets][:, self.base_tet_edges].reshape(-1, 2)
            all_edges = self.sort_edges(all_edges)
            unique_edges, idx_map = torch.unique(all_edges, dim=0, return_inverse=True)

            unique_edges = unique_edges.long()
            mask_edges = occ_n[unique_edges.reshape(-1)].reshape(-1, 2).sum(-1) == 1
            mapping = (
                torch.ones(
                    (unique_edges.shape[0]), dtype=torch.long, device=pos_nx3.device
                )
                * -1
            )
            mapping[mask_edges] = torch.arange(
                mask_edges.sum(), dtype=torch.long, device=pos_nx3.device
            )
            idx_map = mapping[idx_map]  # map edges to verts

            interp_v = unique_edges[mask_edges]
        edges_to_interp = pos_nx3[interp_v.reshape(-1)].reshape(-1, 2, 3)
        edges_to_interp_sdf = sdf_n[interp_v.reshape(-1)].reshape(-1, 2, 1)
        edges_to_interp_sdf[:, -1] *= -1

        denominator = edges_to_interp_sdf.sum(1, keepdim=True)

        edges_to_interp_sdf = torch.flip(edges_to_interp_sdf, [1]) / denominator
        verts = (edges_to_interp * edges_to_interp_sdf).sum(1)

        idx_map = idx_map.reshape(-1, 6)

        v_id = torch.pow(2, torch.arange(4, dtype=torch.long, device=pos_nx3.device))
        tetindex = (occ_fx4[valid_tets] * v_id.unsqueeze(0)).sum(-1)
        num_triangles = self.num_triangles_table[tetindex]

        # Generate triangle indices
        faces = torch.cat(
            (
                torch.gather(
                    input=idx_map[num_triangles == 1],
                    dim=1,
                    index=self.triangle_table[tetindex[num_triangles == 1]][:, :3],
                ).reshape(-1, 3),
                torch.gather(
                    input=idx_map[num_triangles == 2],
                    dim=1,
                    index=self.triangle_table[tetindex[num_triangles == 2]][:, :6],
                ).reshape(-1, 3),
            ),
            dim=0,
        )

        return verts, faces

    def forward(
        self,
        level: Float[Tensor, "N3 1"],
        deformation: Optional[Float[Tensor, "N3 3"]] = None,
    ) -> Mesh:
        if deformation is not None:
            grid_vertices = self.grid_vertices + self.normalize_grid_deformation(
                deformation
            )
        else:
            grid_vertices = self.grid_vertices

        v_pos, t_pos_idx = self._forward(grid_vertices, level, self.indices)

        mesh = Mesh(
            v_pos=v_pos,
            t_pos_idx=t_pos_idx,
            # extras
            grid_vertices=grid_vertices,
            tet_edges=self.all_edges,
            grid_level=level,
            grid_deformation=deformation,
        )

        return mesh

threestudio/models/mesh.py
class Mesh:
    def __init__(
        self, v_pos: Float[Tensor, "Nv 3"], t_pos_idx: Integer[Tensor, "Nf 3"], **kwargs
    ) -> None:
        self.v_pos: Float[Tensor, "Nv 3"] = v_pos
        self.t_pos_idx: Integer[Tensor, "Nf 3"] = t_pos_idx
        self._v_nrm: Optional[Float[Tensor, "Nv 3"]] = None
        self._v_tng: Optional[Float[Tensor, "Nv 3"]] = None
        self._v_tex: Optional[Float[Tensor, "Nt 3"]] = None
        self._t_tex_idx: Optional[Float[Tensor, "Nf 3"]] = None
        self._v_rgb: Optional[Float[Tensor, "Nv 3"]] = None
        self._edges: Optional[Integer[Tensor, "Ne 2"]] = None
        self.extras: Dict[str, Any] = {}
        for k, v in kwargs.items():
            self.add_extra(k, v)

    def add_extra(self, k, v) -> None:
        self.extras[k] = v

    def remove_outlier(self, outlier_n_faces_threshold: Union[int, float]) -> Mesh:
        if self.requires_grad:
            threestudio.debug("Mesh is differentiable, not removing outliers")
            return self

        # use trimesh to first split the mesh into connected components
        # then remove the components with less than n_face_threshold faces
        import trimesh

        # construct a trimesh object
        mesh = trimesh.Trimesh(
            vertices=self.v_pos.detach().cpu().numpy(),
            faces=self.t_pos_idx.detach().cpu().numpy(),
        )

        # split the mesh into connected components
        components = mesh.split(only_watertight=False)
        # log the number of faces in each component
        threestudio.debug(
            "Mesh has {} components, with faces: {}".format(
                len(components), [c.faces.shape[0] for c in components]
            )
        )

        n_faces_threshold: int
        if isinstance(outlier_n_faces_threshold, float):
            # set the threshold to the number of faces in the largest component multiplied by outlier_n_faces_threshold
            n_faces_threshold = int(
                max([c.faces.shape[0] for c in components]) * outlier_n_faces_threshold
            )
        else:
            # set the threshold directly to outlier_n_faces_threshold
            n_faces_threshold = outlier_n_faces_threshold

        # log the threshold
        threestudio.debug(
            "Removing components with less than {} faces".format(n_faces_threshold)
        )

        # remove the components with less than n_face_threshold faces
        components = [c for c in components if c.faces.shape[0] >= n_faces_threshold]

        # log the number of faces in each component after removing outliers
        threestudio.debug(
            "Mesh has {} components after removing outliers, with faces: {}".format(
                len(components), [c.faces.shape[0] for c in components]
            )
        )
        # merge the components
        mesh = trimesh.util.concatenate(components)

        # convert back to our mesh format
        v_pos = torch.from_numpy(mesh.vertices).to(self.v_pos)
        t_pos_idx = torch.from_numpy(mesh.faces).to(self.t_pos_idx)

        clean_mesh = Mesh(v_pos, t_pos_idx)
        # keep the extras unchanged

        if len(self.extras) > 0:
            clean_mesh.extras = self.extras
            threestudio.debug(
                f"The following extra attributes are inherited from the original mesh unchanged: {list(self.extras.keys())}"
            )
        return clean_mesh

    @property
    def requires_grad(self):
        return self.v_pos.requires_grad

    @property
    def v_nrm(self):
        if self._v_nrm is None:
            self._v_nrm = self._compute_vertex_normal()
        return self._v_nrm

    @property
    def v_tng(self):
        if self._v_tng is None:
            self._v_tng = self._compute_vertex_tangent()
        return self._v_tng

    @property
    def v_tex(self):
        if self._v_tex is None:
            self._v_tex, self._t_tex_idx = self._unwrap_uv()
        return self._v_tex

    @property
    def t_tex_idx(self):
        if self._t_tex_idx is None:
            self._v_tex, self._t_tex_idx = self._unwrap_uv()
        return self._t_tex_idx

    @property
    def v_rgb(self):
        return self._v_rgb

    @property
    def edges(self):
        if self._edges is None:
            self._edges = self._compute_edges()
        return self._edges

    def _compute_vertex_normal(self):
        i0 = self.t_pos_idx[:, 0]
        i1 = self.t_pos_idx[:, 1]
        i2 = self.t_pos_idx[:, 2]

        v0 = self.v_pos[i0, :]
        v1 = self.v_pos[i1, :]
        v2 = self.v_pos[i2, :]

        face_normals = torch.cross(v1 - v0, v2 - v0)

        # Splat face normals to vertices
        v_nrm = torch.zeros_like(self.v_pos)
        v_nrm.scatter_add_(0, i0[:, None].repeat(1, 3), face_normals)
        v_nrm.scatter_add_(0, i1[:, None].repeat(1, 3), face_normals)
        v_nrm.scatter_add_(0, i2[:, None].repeat(1, 3), face_normals)

        # Normalize, replace zero (degenerated) normals with some default value
        v_nrm = torch.where(
            dot(v_nrm, v_nrm) > 1e-20, v_nrm, torch.as_tensor([0.0, 0.0, 1.0]).to(v_nrm)
        )
        v_nrm = F.normalize(v_nrm, dim=1)

        if torch.is_anomaly_enabled():
            assert torch.all(torch.isfinite(v_nrm))

        return v_nrm

    def _compute_vertex_tangent(self):
        vn_idx = [None] * 3
        pos = [None] * 3
        tex = [None] * 3
        for i in range(0, 3):
            pos[i] = self.v_pos[self.t_pos_idx[:, i]]
            tex[i] = self.v_tex[self.t_tex_idx[:, i]]
            # t_nrm_idx is always the same as t_pos_idx
            vn_idx[i] = self.t_pos_idx[:, i]

        tangents = torch.zeros_like(self.v_nrm)
        tansum = torch.zeros_like(self.v_nrm)

        # Compute tangent space for each triangle
        uve1 = tex[1] - tex[0]
        uve2 = tex[2] - tex[0]
        pe1 = pos[1] - pos[0]
        pe2 = pos[2] - pos[0]

        nom = pe1 * uve2[..., 1:2] - pe2 * uve1[..., 1:2]
        denom = uve1[..., 0:1] * uve2[..., 1:2] - uve1[..., 1:2] * uve2[..., 0:1]

        # Avoid division by zero for degenerated texture coordinates
        tang = nom / torch.where(
            denom > 0.0, torch.clamp(denom, min=1e-6), torch.clamp(denom, max=-1e-6)
        )

        # Update all 3 vertices
        for i in range(0, 3):
            idx = vn_idx[i][:, None].repeat(1, 3)
            tangents.scatter_add_(0, idx, tang)  # tangents[n_i] = tangents[n_i] + tang
            tansum.scatter_add_(
                0, idx, torch.ones_like(tang)
            )  # tansum[n_i] = tansum[n_i] + 1
        tangents = tangents / tansum

        # Normalize and make sure tangent is perpendicular to normal
        tangents = F.normalize(tangents, dim=1)
        tangents = F.normalize(tangents - dot(tangents, self.v_nrm) * self.v_nrm)

        if torch.is_anomaly_enabled():
            assert torch.all(torch.isfinite(tangents))

        return tangents

    def _unwrap_uv(
        self, xatlas_chart_options: dict = {}, xatlas_pack_options: dict = {}
    ):
        threestudio.info("Using xatlas to perform UV unwrapping, may take a while ...")

        import xatlas

        atlas = xatlas.Atlas()
        atlas.add_mesh(
            self.v_pos.detach().cpu().numpy(),
            self.t_pos_idx.cpu().numpy(),
        )
        co = xatlas.ChartOptions()
        po = xatlas.PackOptions()
        for k, v in xatlas_chart_options.items():
            setattr(co, k, v)
        for k, v in xatlas_pack_options.items():
            setattr(po, k, v)
        atlas.generate(co, po)
        vmapping, indices, uvs = atlas.get_mesh(0)
        vmapping = (
            torch.from_numpy(
                vmapping.astype(np.uint64, casting="same_kind").view(np.int64)
            )
            .to(self.v_pos.device)
            .long()
        )
        uvs = torch.from_numpy(uvs).to(self.v_pos.device).float()
        indices = (
            torch.from_numpy(
                indices.astype(np.uint64, casting="same_kind").view(np.int64)
            )
            .to(self.v_pos.device)
            .long()
        )
        return uvs, indices

    def unwrap_uv(
        self, xatlas_chart_options: dict = {}, xatlas_pack_options: dict = {}
    ):
        self._v_tex, self._t_tex_idx = self._unwrap_uv(
            xatlas_chart_options, xatlas_pack_options
        )

    def set_vertex_color(self, v_rgb):
        assert v_rgb.shape[0] == self.v_pos.shape[0]
        self._v_rgb = v_rgb

    def _compute_edges(self):
        # Compute edges
        edges = torch.cat(
            [
                self.t_pos_idx[:, [0, 1]],
                self.t_pos_idx[:, [1, 2]],
                self.t_pos_idx[:, [2, 0]],
            ],
            dim=0,
        )
        edges = edges.sort()[0]
        edges = torch.unique(edges, dim=0)
        return edges

    def normal_consistency(self) -> Float[Tensor, ""]:
        edge_nrm: Float[Tensor, "Ne 2 3"] = self.v_nrm[self.edges]
        nc = (
            1.0 - torch.cosine_similarity(edge_nrm[:, 0], edge_nrm[:, 1], dim=-1)
        ).mean()
        return nc

    def _laplacian_uniform(self):
        # from stable-dreamfusion
        # https://github.com/ashawkey/stable-dreamfusion/blob/8fb3613e9e4cd1ded1066b46e80ca801dfb9fd06/nerf/renderer.py#L224
        verts, faces = self.v_pos, self.t_pos_idx

        V = verts.shape[0]
        F = faces.shape[0]

        # Neighbor indices
        ii = faces[:, [1, 2, 0]].flatten()
        jj = faces[:, [2, 0, 1]].flatten()
        adj = torch.stack([torch.cat([ii, jj]), torch.cat([jj, ii])], dim=0).unique(
            dim=1
        )
        adj_values = torch.ones(adj.shape[1]).to(verts)

        # Diagonal indices
        diag_idx = adj[0]

        # Build the sparse matrix
        idx = torch.cat((adj, torch.stack((diag_idx, diag_idx), dim=0)), dim=1)
        values = torch.cat((-adj_values, adj_values))

        # The coalesce operation sums the duplicate indices, resulting in the
        # correct diagonal
        return torch.sparse_coo_tensor(idx, values, (V, V)).coalesce()

    def laplacian(self) -> Float[Tensor, ""]:
        with torch.no_grad():
            L = self._laplacian_uniform()
        loss = L.mm(self.v_pos)
        loss = loss.norm(dim=1)
        loss = loss.mean()
        return loss

Answer: mesh = mesh.remove_outlier(self.cfg.isosurface_outlier_n_faces_threshold)

<think>
The isosurface method builds a mesh, scales its vertices, then checks cfg.isosurface_remove_outliers. The next logical step is to remove outlier faces using the mesh's remove_outlier method with the configured threshold, assigning the result back to mesh before returning it.
</think>
mesh = mesh.remove_outlier(self.cfg.isosurface_outlier_n_faces_threshold)


Input:
import cc.polyfrost.oneconfig.utils.Multithreading;
import com.github.may2beez.mayobees.config.MayOBeesConfig;
import com.github.may2beez.mayobees.event.ClickEvent;
import com.github.may2beez.mayobees.module.IModule;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.TimeUnit;

Context:
src/main/java/com/github/may2beez/mayobees/module/impl/other/GhostBlocks.java
package com.github.may2beez.mayobees.module.impl.other;

public class GhostBlocks implements IModule {
    private final Minecraft mc = Minecraft.getMinecraft();
    private static GhostBlocks instance;
    private final CopyOnWriteArrayList<GhostBlock> clickedBlocks = new CopyOnWriteArrayList<>();

    public static GhostBlocks getInstance() {
        if (instance == null) {
            instance = new GhostBlocks();
        }
        return instance;
    }

    @Override
    public String getName() {
        return "Ghost Blocks";
    }

    @Override
    public boolean isRunning() {
        return MayOBeesConfig.enableGhostBlocks;
    }

    @SubscribeEvent
    public void onMiddleClick(ClickEvent.Middle event) {
        if (event.block == null) return;
        if (!isRunning()) return;

        if (MayOBeesConfig.ghostBlocksOnlyWhileHoldingStonk) {
            ItemStack heldItem = mc.thePlayer.getHeldItem();
            if (heldItem == null || !heldItem.getDisplayName().contains("Stonk")) return;
        }

        if (clickedBlocks.stream().noneMatch(ghostBlock -> ghostBlock.pos.equals(event.blockPos))) {
            GhostBlock gb = new GhostBlock(event.blockPos, mc.theWorld.getBlockState(event.blockPos));
            clickedBlocks.add(gb);
            mc.theWorld.setBlockToAir(event.blockPos);
            Multithreading.schedule(() -> {
                if (!clickedBlocks.contains(gb)) return;
                mc.theWorld.setBlockState(gb.pos, gb.previousBlockState);
                clickedBlocks.remove(gb);
            }, MayOBeesConfig.ghostBlocksDuration, TimeUnit.MILLISECONDS);
        }
    }

    @SubscribeEvent
    public void onWorldChange(WorldEvent.Unload event) {
        clickedBlocks.clear();
    }

    private static class GhostBlock {

src/main/java/com/github/may2beez/mayobees/event/ClickEvent.java
public class ClickEvent extends Event {
    public Entity entity;
    public BlockPos blockPos;
    public Block block;

    protected ClickEvent() {
    }

    protected ClickEvent(Entity entity) {
        this.entity = entity;
    }

    protected ClickEvent(BlockPos blockPos) {
        this.blockPos = blockPos;
        this.block = Minecraft.getMinecraft().theWorld.getBlockState(blockPos).getBlock();
    }

    public static class Left extends ClickEvent {
        public Left(Entity entity) {
            super(entity);
        }
        public Left(BlockPos blockPos) {
            super(blockPos);
        }
        public Left() {
            super();
        }
    }

    public static class Right extends ClickEvent {
        public Right(Entity entity) {
            super(entity);
        }
        public Right(BlockPos blockPos) {
            super(blockPos);
        }
        public Right() {
            super();
        }
    }

    public static class Middle extends ClickEvent {
        public Middle(Entity entity) {
            super(entity);
        }
        public Middle(BlockPos blockPos) {
            super(blockPos);
        }
        public Middle() {
            super();
        }
    }
}

src/main/java/com/github/may2beez/mayobees/config/MayOBeesConfig.java
public class MayOBeesConfig extends Config {

    //<editor-fold desc="COMBAT">
    @KeyBind(
            name = "Shortbow Aura",
            description = "Automatically shoots arrows at nearby enemies",
            category = "Combat",
            subcategory = "Shortbow Aura"
    )
    public static OneKeyBind shortBowAuraKeybind = new OneKeyBind(Keyboard.KEY_O);

    @Text(
            name = "Shortbow Aura Item's Name",
            description = "The name of the item to use for the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            size = 2
    )
    public static String shortBowAuraItemName = "Shortbow";

    @Switch(
            name = "Shortbow Aura Attack Animals",
            description = "Whether or not to attack mobs",
            category = "Combat",
            subcategory = "Shortbow Aura"
    )
    public static boolean shortBowAuraAttackMobs = true;

    @Switch(
            name = "Shortbow Aura Attack Until Dead",
            description = "Whether or not to attack mobs until they are dead",
            category = "Combat",
            subcategory = "Shortbow Aura"
    )
    public static boolean shortBowAuraAttackUntilDead = false;

    @DualOption(
            name = "Shortbow Aura Rotation Type",
            description = "The type of rotation to use for the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            left = "Silent",
            right = "Client",
            size = 2
    )
    public static boolean shortBowAuraRotationType = false;

    @DualOption(
            name = "Shortbow Aura Mouse Button",
            description = "The mouse button to use for the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            left = "Left",
            right = "Right",
            size = 2
    )
    public static boolean shortBowAuraMouseButton = false;

    @DualOption(
            name = "Shortbow Aura Rotation Mode",
            description = "The mode of rotation to use for the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            left = "Bow Rotation",
            right = "Straight Rotation"
    )
    public static boolean shortBowAuraRotationMode = false;

    @Info(
            text = "The range of the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            size = 2,
            type = InfoType.INFO
    )
    public static String shortBowAuraRangeInfo = "The range of the shortbow aura";

    @Slider(
            name = "Shortbow Aura Range",
            description = "The range of the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            min = 4,
            max = 30
    )
    public static int shortBowAuraRange = 15;

    @Slider(
            name = "Shortbow Aura FOV",
            description = "The FOV of the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            min = 0,
            max = 360
    )
    public static int shortBowAuraFOV = 120;

    @Info(
            text = "The speed of the shortbow aura's rotation",
            category = "Combat",
            subcategory = "Shortbow Aura",
            size = 2,
            type = InfoType.INFO
    )
    public static String shortBowAuraRotationSpeedInfo = "The speed of the shortbow aura's rotation";

    @Slider(
            name = "Shortbow Aura Rotation Speed",
            description = "The speed of the shortbow aura's rotation",
            category = "Combat",
            subcategory = "Shortbow Aura",
            min = 50,
            max = 800
    )
    public static int shortBowAuraRotationSpeed = 300;

    @Slider(
            name = "Shortbow Aura Rotation Speed Randomizer",
            description = "The speed of the shortbow aura's rotation",
            category = "Combat",
            subcategory = "Shortbow Aura",
            min = 0,
            max = 500
    )
    public static int shortBowAuraRotationSpeedRandomizer = 100;

    public static long getRandomizedRotationSpeed() {
        return (long) (shortBowAuraRotationSpeed + Math.random() * shortBowAuraRotationSpeedRandomizer);
    }

    @Info(
            text = "The speed of the shortbow aura's attack",
            category = "Combat",
            subcategory = "Shortbow Aura",
            size = 2,
            type = InfoType.INFO
    )
    public static String shortBowAuraAttackSpeedInfo = "The speed of the shortbow aura's attack";

    @Slider(
            name = "Shortbow Aura Cooldown (ms)",
            description = "The cooldown of the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura",
            min = 0,
            max = 1000
    )
    public static int shortBowAuraCooldown = 500;

    @Slider(
            name = "Shortbow Aura Cooldown Randomizer (ms)",
            description = "The randomizer of the shortbow aura cooldown",
            category = "Combat",
            subcategory = "Shortbow Aura",
            min = 0,
            max = 1000
    )
    public static int shortBowAuraCooldownRandomizer = 100;

    public static long getRandomizedCooldown() {
        return (long) (shortBowAuraCooldown + Math.random() * shortBowAuraCooldownRandomizer);
    }

    @Color(
            name = "Shortbow Aura Target Color",
            description = "The color of the shortbow aura",
            category = "Combat",
            subcategory = "Shortbow Aura"
    )
    public static OneColor shortBowAuraTargetColor = new OneColor(255, 0, 0, 100);

    //</editor-fold>

    //<editor-fold desc="RENDER">
    //<editor-fold desc="Chest ESP">
    @Switch(
            name = "Chest ESP",
            description = "Highlights chests",
            category = "Render",
            subcategory = "Chest ESP"
    )
    public static boolean chestESP = false;

    @Color(
            name = "Chest ESP Color",
            description = "The color of the chest ESP",
            category = "Render",
            subcategory = "Chest ESP"
    )
    public static OneColor chestESPColor = new OneColor(194, 91, 12, 100);

    @Switch(
            name = "Chest ESP Tracers",
            description = "Draws lines to chests",
            category = "Render",
            subcategory = "Chest ESP"
    )
    public static boolean chestESPTracers = false;
    //</editor-fold>

    //<editor-fold desc="Fairy Soul ESP">
    @Switch(
            name = "Fairy Soul ESP",
            description = "Highlights fairy souls",
            category = "Render",
            subcategory = "Fairy Soul ESP"
    )
    public static boolean fairySoulESP = false;

    @Color(
            name = "Fairy Soul ESP Color",
            description = "The color of the fairy soul ESP",
            category = "Render",
            subcategory = "Fairy Soul ESP"
    )
    public static OneColor fairySoulESPColor = new OneColor(147, 8, 207, 100);

    @Switch(
            name = "Fairy Soul ESP Tracers",
            description = "Draws lines to fairy souls",
            category = "Render",
            subcategory = "Fairy Soul ESP"
    )
    public static boolean fairySoulESPTracers = false;

    @Switch(
            name = "Fairy Soul ESP Show Only Closest",
            description = "Only shows the closest fairy soul",
            category = "Render",
            subcategory = "Fairy Soul ESP"
    )
    public static boolean fairySoulESPShowOnlyClosest = false;

    @Switch(
            name = "Fairy Soul ESP Show Distance",
            description = "Shows the distance to the fairy soul",
            category = "Render",
            subcategory = "Fairy Soul ESP"
    )
    public static boolean fairySoulESPShowDistance = false;

    @Button(
            name = "Fairy Soul ESP Reset",
            text = "Reset",
            description = "Resets the fairy soul ESP",
            category = "Render",
            subcategory = "Fairy Soul ESP",
            size = 2
    )
    public static void fairySoulESPReset() {
        ESP.getInstance().resetClickedFairySouls();
    }

    @Button(
            name = "Fairy Souls ESP reset only current island",
            text = "Reset only current island",
            description = "Resets the fairy soul ESP only for the current island",
            category = "Render",
            subcategory = "Fairy Soul ESP",
            size = 2
    )
    public static void fairySoulESPResetOnlyCurrentIsland() {
        ESP.getInstance().resetClickedFairySoulsOnlyCurrentIsland();
    }

    @Button(
            name = "Fairy Souls ESP Add all visible souls to clicked list",
            text = "Add all visible souls to clicked list",
            description = "Adds all visible fairy souls to the clicked list",
            category = "Render",
            subcategory = "Fairy Soul ESP",
            size = 2
    )
    public static void fairySoulESPAddAllVisibleSoulsToClickedList() {
        ESP.getInstance().addAllVisibleFairySoulsToClickedList();
    }

    //</editor-fold>

    //<editor-fold desc="Gift ESP">
    @Switch(
            name = "Gift ESP",
            description = "Highlights gifts",
            category = "Render",
            subcategory = "Gift ESP"
    )
    public static boolean giftESP = false;

    @Color(
            name = "Gift ESP Color",
            description = "The color of the gift ESP",
            category = "Render",
            subcategory = "Gift ESP"
    )
    public static OneColor giftESPColor = new OneColor(230, 230, 230, 100);

    @Switch(
            name = "Gift ESP Tracers",
            description = "Draws lines to gifts",
            category = "Render",
            subcategory = "Gift ESP"
    )
    public static boolean giftESPTracers = false;

    @Switch(
            name = "Gift ESP Show Only on Jerry Workshop",
            description = "Only shows the gift on jerry workshop",
            category = "Render",
            subcategory = "Gift ESP"
    )
    public static boolean giftESPShowOnlyOnJerryWorkshop = false;

    @Switch(
            name = "Gift ESP Show Distance",
            description = "Shows the distance to the closest gift",
            category = "Render",
            subcategory = "Gift ESP"
    )
    public static boolean giftESPShowDistance = false;

    @Button(
            name = "Gift ESP Reset",
            text = "Reset",
            description = "Resets the gift ESP",
            category = "Render",
            subcategory = "Gift ESP",
            size = 2
    )
    public static void giftESPReset() {
        ESP.getInstance().resetClickedGifts();
    }

    //</editor-fold>
    //</editor-fold>

    //<editor-fold desc="MISC">
    @Info(
            text = "Smart Toggle activates the appropriate macro depending on the situation",
            size = 2,
            category = "Misc",
            type = InfoType.WARNING
    )
    public boolean infoSmartToggle1 = false;

    @Info(
            text = "Gift Aura - Be at Jerry Workshop",
            size = 2,
            category = "Misc",
            type = InfoType.INFO
    )
    public boolean infoSmartToggle3 = false;

    @Info(
            text = "Fishing Macro - Hold Rod",
            size = 2,
            category = "Misc",
            type = InfoType.INFO
    )
    public boolean infoSmartToggle4 = false;

    @Info(
            text = "Shortbow Aura - Hold Your Item",
            size = 2,
            category = "Misc",
            type = InfoType.INFO
    )
    public boolean infoSmartToggle5 = false;

    @Info(
            text = "Foraging Macro - Hold Treecapitator or Sappling on private island",
            size = 2,
            category = "Misc",
            type = InfoType.INFO
    )
    public boolean infoSmartToggle2 = false;

    @Info(
            text = "Fill Chests with Sapplings Macro - Hold Abiphone and have Treecap in hotbar",
            size = 2,
            category = "Misc",
            type = InfoType.INFO
    )
    public boolean infoSmartToggle6 = false;

    @KeyBind(
            name = "SmartToggle keybind",
            category = "Misc"
    )
    public static OneKeyBind smartToggleKeybind = new OneKeyBind(Keyboard.KEY_NONE);
    @Switch(
            name = "Ungrab Mouse",
            category = "Misc"
    )
    public static boolean mouseUngrab = false;
    //</editor-fold>

    //<editor-fold desc="Skills">
    //<editor-fold desc="Alchemy Helper">
    @Switch(
            name = "Alchemy Helper",
            description = "Automatically brews potions",
            category = "Skills",
            subcategory = "Alchemy Helper",
            size = 2
    )
    public static boolean alchemyHelper = false;

    @Switch(
            name = "Auto put water bottles",
            description = "Automatically puts water bottles in the brewing stand",
            category = "Skills",
            subcategory = "Alchemy Helper - Options"
    )
    public static boolean alchemyHelperAutoPutWaterBottles = false;

    @Switch(
            name = "Auto put ingredients",
            description = "Automatically puts ingredients in the brewing stand",
            category = "Skills",
            subcategory = "Alchemy Helper - Options"
    )
    public static boolean alchemyHelperAutoPutIngredients = false;

    @Dropdown(
            name = "Max ingredient type",
            description = "The max ingredient type to use",
            category = "Skills",
            subcategory = "Alchemy Helper - Options",
            options = {"None", "Enchanted Sugar Cane", "Enchanted Blaze Rod"},
            size = 2
    )
    public static int alchemyHelperMaxIngredientType = 0;

    @Switch(
            name = "Auto pick up finish potions",
            description = "Automatically picks up finish potions",
            category = "Skills",
            subcategory = "Alchemy Helper - Options"
    )
    public static boolean alchemyHelperAutoPickUpFinishPotions = false;

    @Switch(
            name = "Auto close GUI after picking up potions",
            description = "Automatically closes the GUI after picking up potions",
            category = "Skills",
            subcategory = "Alchemy Helper - Options"
    )
    public static boolean alchemyHelperAutoCloseGUIAfterPickingUpPotions = false;

    @Slider(
            name = "Delay between potion gui actions (ms)",
            description = "The delay between gui actions",
            category = "Skills",
            subcategory = "Alchemy Helper - Times",
            min = 0,
            max = 1000
    )
    public static int alchemyHelperDelayBetweenPotionGuiActions = 300;

    @Slider(
            name = "Delay between gui potion actions randomizer (ms)",
            description = "The randomizer of the delay between gui actions",
            category = "Skills",
            subcategory = "Alchemy Helper - Times",
            min = 0,
            max = 1000
    )
    public static int alchemyHelperDelayBetweenPotionGuiActionsRandomizer = 100;

    public static long getRandomizedDelayBetweenPotionGuiActions() {
        return (long) (alchemyHelperDelayBetweenPotionGuiActions + Math.random() * alchemyHelperDelayBetweenPotionGuiActionsRandomizer);
    }

    @Slider(
            name = "Delay between ingredients gui actions (ms)",
            description = "The delay between gui actions",
            category = "Skills",
            subcategory = "Alchemy Helper - Times",
            min = 0,
            max = 1000
    )
    public static int alchemyHelperDelayBetweenIngredientsGuiActions = 300;

    @Slider(
            name = "Delay between gui ingredients actions randomizer (ms)",
            description = "The randomizer of the delay between gui actions",
            category = "Skills",
            subcategory = "Alchemy Helper - Times",
            min = 0,
            max = 1000
    )
    public static int alchemyHelperDelayBetweenIngredientsGuiActionsRandomizer = 100;

    public static long getRandomizedDelayBetweenIngredientsGuiActions() {
        return (long) (alchemyHelperDelayBetweenIngredientsGuiActions + Math.random() * alchemyHelperDelayBetweenIngredientsGuiActionsRandomizer);
    }

    @Slider(
            name = "Delay between potion sell actions (ms)",
            description = "The delay between potion sell actions",
            category = "Skills",
            subcategory = "Alchemy Helper - Times",
            min = 0,
            max = 1000
    )
    public static int alchemyHelperDelayBetweenPotionSellActions = 300;

    @Slider(
            name = "Delay between potion sell actions randomizer (ms)",
            description = "The randomizer of the delay between potion sell actions",
            category = "Skills",
            subcategory = "Alchemy Helper - Times",
            min = 0,
            max = 1000
    )
    public static int alchemyHelperDelayBetweenPotionSellActionsRandomizer = 100;

    public static long getRandomizedDelayBetweenPotionSellActions() {
        return (long) (alchemyHelperDelayBetweenPotionSellActions + Math.random() * alchemyHelperDelayBetweenPotionSellActionsRandomizer);
    }

    @KeyBind(
            name = "Auto sell potions to NPC",
            description = "Automatically sells potions to NPC",
            category = "Skills",
            subcategory = "Alchemy Helper - Additions"
    )
    public static OneKeyBind alchemyHelperAutoSellPotionsToNPCKeybind = new OneKeyBind(Keyboard.KEY_NONE);

    //</editor-fold>

    //<editor-fold desc="Foraging">
    @Switch(name = "Use Fishing Rod", category = "Skills",
            subcategory = "Foraging")
    public static boolean foragingUseRod = false;

    @Dropdown(name = "Fill Chest With Sapling Type", category = "Skills",
            subcategory = "Foraging", options = {"Spruce","Jungle", "Dark Oak"})
    public static int fillChestSaplingType = 0;

    @DualOption(
            name = "Foraging Mode",
            description = "The mode of foraging",
            category = "Skills",
            subcategory = "Foraging",
            left = "Camera rotations",
            right = "Skulls and moving",
            size = 2
    )
    public static boolean foragingMode = false;

    @DualOption(
            name = "Dirt Detection Mode",
            description = "The mode of dirt detection. Blocks Scanner won't make the proper Vec3's for now. Doesn't really matter in skull mode",
            category = "Skills",
            subcategory = "Foraging",
            left = "Relative Blocks",
            right = "Blocks Scanner"
    )
    public static boolean dirtDetectionMode = false;

    @Slider(
            name = "Foraging Macro Base Rotation Speed",
            description = "The base rotation speed of the foraging macro",
            category = "Skills",
            subcategory = "Foraging - Options",
            min = 50,
            max = 800
    )
    public static int foragingMacroBaseRotationSpeed = 150;

    @Slider(
            name = "Foraging Macro Rotation Speed Randomizer",
            description = "The randomizer of the rotation speed of the foraging macro",
            category = "Skills",
            subcategory = "Foraging - Options",
            min = 0,
            max = 500
    )
    public static int foragingMacroRotationSpeedRandomizer = 50;

    public static long getRandomizedForagingMacroRotationSpeed() {
        return (long) (foragingMacroBaseRotationSpeed + Math.random() * foragingMacroRotationSpeedRandomizer);
    }

    @Slider(name = "Foraging Macro Delay", category = "Skills",
            subcategory = "Foraging - Options", max = 500, min = 0.0F, step = 10)
    public static int foragingDelay = 50;

    @Slider(
            name = "Foraging Macro Extra Break Delay",
            description = "The extra delay between breaking blocks. Most of the time, it's your ping",
            category = "Skills",
            subcategory = "Foraging - Options",
            min = 0,
            max = 800
    )
    public static int foragingMacroExtraBreakDelay = 100;

    @Slider(name = "Stuck timeout",
            category = "Skills",
            subcategory = "Foraging - Options",
            max = 2500, min = 0.0F, step = 100
    )
    public static int stuckTimeout = 1500;

    @Slider(
            name = "Monkey level",
            description = "The monkey level to calculate delay",
            category = "Skills",
            subcategory = "Foraging - Options",
            min = 0,
            max = 100
    )
    public static int monkeyLevel = 0;

    //</editor-fold>

    //<editor-fold desc="Fishing">
    @Switch(
            name = "Fishing",
            description = "Automatically fishes",
            category = "Skills",
            subcategory = "Fishing"
    )
    public static boolean fishing = false;
    @Switch(
            name = "Sneak while fishing",
            description = "Sneaks while fishing",
            category = "Skills",
            subcategory = "Fishing"
    )
    public static boolean sneakWhileFishing = false;
    @Switch(
            name = "Anti AFK",
            description = "Anti AFK",
            category = "Skills",
            subcategory = "Fishing"
    )
    public static boolean antiAfkWhileFishing = false;
    //</editor-fold>
    //</editor-fold>

    //<editor-fold desc="DEV">
    @Switch(
            name = "Debug Mode",
            description = "Enables debug mode",
            category = "Debug"
    )
    public static boolean debugMode = false;

    //<editor-fold desc="Tablist">
    @DualOption(
            name = "Save Tablist",
            description = "Saves the tablist to a file",
            category = "Debug",
            subcategory = "Tablist",
            left = "Print",
            right = "Save"
    )
    public static boolean saveTablistToFile = false;
    @Switch(
            name = "Transposed Tablist",
            description = "Transposes the tablist",
            category = "Debug",
            subcategory = "Tablist"
    )
    public static boolean transposedTablist = false;
    @Button(
            name = "Get Tablist",
            text = "Get Tablist",
            description = "Gets the tablist",
            category = "Debug",
            subcategory = "Tablist"
    )
    public static void getTablist() {
        Dev.getInstance().getTablist();
    }
    //</editor-fold>

    //<editor-fold desc="Inventory">
    @DualOption(
            name = "Save Inventory",
            description = "Saves the inventory to a file",
            category = "Debug",
            subcategory = "Inventory",
            left = "Print",
            right = "Save"
    )
    public static boolean saveInventoryToFile = false;
    @Button(
            name = "Get Inventory",
            text = "Get Inventory",
            description = "Gets the inventory",
            category = "Debug",
            subcategory = "Inventory"
    )
    public static void getInventory() {
        Dev.getInstance().getInventory();
    }
    //</editor-fold>

    //<editor-fold desc="Item Lore">
    @DualOption(
            name = "Save Item Lore",
            description = "Saves the item lore of specific slot to a file",
            category = "Debug",
            subcategory = "Item Lore",
            left = "Print",
            right = "Save"
    )
    public static boolean saveItemLoreToFile = false;
    @Number(
            name = "Item Lore Slot",
            description = "The slot to get the item lore from",
            category = "Debug",
            subcategory = "Item Lore",
            min = 0,
            max = 44
    )
    public static int itemLoreSlot = 0;
    @Button(
            name = "Get Item Lore",
            text = "Get Item Lore",
            description = "Gets the item lore of specific slot",
            category = "Debug",
            subcategory = "Item Lore"
    )
    public static void getItemLore() {
        Dev.getInstance().getItemLore(itemLoreSlot);
    }
    //</editor-fold>
    //</editor-fold>

    //<editor-fold desc="OTHER">
    //<editor-fold desc="Ghost Blocks">
    @Switch(
            name = "Enable Ghost Blocks",
            description = "Middle clicks turns blocks into air for a short period of time",
            category = "Other",
            subcategory = "Ghost Blocks"
    )
    public static boolean enableGhostBlocks = false;

    @Switch(
            name = "Ghost Blocks only while holding Stonk",
            description = "Middle clicks turns blocks into air for a short period of time",
            category = "Other",
            subcategory = "Ghost Blocks"
    )
    public static boolean ghostBlocksOnlyWhileHoldingStonk = false;

    @Slider(
            name = "Ghost Blocks Duration (ms)",
            description = "The duration of the ghost blocks",
            category = "Other",
            subcategory = "Ghost Blocks",
            min = 500,
            max = 5000
    )
    public static int ghostBlocksDuration = 1000;

    @Dropdown(
            name = "Failsafe sound",
            description = "The sound to play when the failsafe is triggered",
            category = "Other",
            subcategory = "Failsafe",
            options = {"Exp Orbs", "Anvil"},
            size = 2
    )
    public static int failsafeSoundSelected = 0;

    @Switch(
            name = "Stop active modules on rotation/teleport packet",
            description = "Stops all active modules when a rotation packet is received",
            category = "Other",
            subcategory = "Failsafe"
    )
    public static boolean stopMacrosOnRotationTeleportCheck = false;

    @Switch(
            name = "Stop active modules on world change",
            description = "Stops all active modules when a world change is detected",
            category = "Other",
            subcategory = "Failsafe"
    )
    public static boolean stopMacrosOnWorldChange = false;

    //</editor-fold>

    //<editor-fold desc="Gift Aura">
    @Switch(
            name = "Gift Aura",
            description = "Automatically opens gifts",
            category = "Other",
            subcategory = "Gift Aura"
    )
    public static boolean giftAura = false;
    @Button(
            name = "Gift Aura Reset",
            text = "Reset",
            description = "Resets the Gift Aura",
            category = "Other",
            subcategory = "Gift Aura",
            size = 2
    )
    public static void giftAuraReset() {
        GiftAura.getInstance().reset();
    }
    @DualOption(
            name = "Gift Aura Rotation Type",
            description = "The type of rotation to use for the gift aura",
            category = "Other",
            subcategory = "Gift Aura",
            left = "Silent",
            right = "Client",
            size = 2
    )
    public static boolean giftAuraRotationType = true;

    @Color(
            name = "Gift Aura ESP Color",
            description = "The color of the gift aura ESP",
            category = "Other",
            subcategory = "Gift Aura"
    )
    public static OneColor giftAuraESPColor = new OneColor(240, 93, 94, 100);
    @Switch(
            name = "Open default gifts at Jerry's Workshop",
            description = "Automatically opens gifts hidden throughout Jerry's Workshop",
            category = "Other",
            subcategory = "Gift Aura"
    )
    public static boolean giftAuraOpenDefaultGiftsAtJerryWorkshop = false;
    @Switch(
            name = "Open player gifts",
            description = "Automatically opens gifts from other players",
            category = "Other",
            subcategory = "Gift Aura"
    )
    public static boolean giftAuraOpenPlayerGifts = false;
    @Switch(
            name = "Open gifts outside of Jerry's Workshop",
            description = "Automatically opens gifts outside of Jerry's Workshop",
            category = "Other",
            subcategory = "Gift Aura"
    )
    public static boolean giftAuraOpenGiftsOutsideOfJerryWorkshop = false;
    @Switch(
            name = "Don't check for visibility",
            description = "Don't check if the gift is visible before opening it",
            category = "Other",
            subcategory = "Gift Aura"
    )
    public static boolean giftAuraDontCheckForVisibility = false;
    @Slider(
            name = "Delay (ms)",
            description = "The delay between opening gifts",
            category = "Other",
            subcategory = "Gift Aura",
            min = 150,
            max = 2000
    )
    public static int giftAuraDelay = 750;

    //</editor-fold>
    //</editor-fold>

    public MayOBeesConfig() {
        super(new Mod("MayOBees", ModType.HYPIXEL), "/mayobees/config.json");
        initialize();

        registerKeyBind(smartToggleKeybind, () -> {
            ModuleManager.getInstance().smartToggle();
        });

        registerKeyBind(alchemyHelperAutoSellPotionsToNPCKeybind, () -> {
            LogUtils.info("[Alchemy Helper] Selling to NPC: " + (!AlchemyHelper.getInstance().isSellingPotions() ? "Enabled" : "Disabled"));
            AlchemyHelper.getInstance().setSellingPotions(!AlchemyHelper.getInstance().isSellingPotions());
        });
    }
}

Answer: private final BlockPos pos;

<think>
The file defines an inner class GhostBlock after the imports. The class needs fields that are later accessed as gb.pos and gb.previousBlockState. The first field declaration should be the position field. Therefore the next line is the declaration of the pos field.
</think>
private final BlockPos pos;