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  - 📂 **Scene Folders** (`{scene_uuid}/`): Each folder represents one scene with a unique UUID identifier
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  - 🖼️ **RGB Images** (`*_rgb.png`): Color-rendered images of the scene from different viewpoints (512×512)
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  - 📏 **Depth Maps** (`*_depth.png`): Depth information for each pixel with range 0-20, stored as 16-bit PNG
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- - 🎨 **Segmentation Maps** (`*_seg.png`): Instance segmentation masks where each object is represented by an integer starting from 0, following the order of objects in the corresponding `{scene_uuid}.json` file
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  - 📊 **Metadata** (`metadata.json`): Rendering information for each view, including camera intrinsics and extrinsics for all 20 views
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  - 🗂️ **Geometry Index** (`geometry/geometry.json`): Index file mapping all object UUIDs to their corresponding file paths
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  - ☁️ **Object Point Clouds** (`geometry/sample/*/*.npz`): NPZ files containing object point clouds (20,480 points × 6 dimensions), where the first 3 dimensions are XYZ coordinates and the last 3 dimensions are normal vectors, organized by archive number
 
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  - 📂 **Scene Folders** (`{scene_uuid}/`): Each folder represents one scene with a unique UUID identifier
110
  - 🖼️ **RGB Images** (`*_rgb.png`): Color-rendered images of the scene from different viewpoints (512×512)
111
  - 📏 **Depth Maps** (`*_depth.png`): Depth information for each pixel with range 0-20, stored as 16-bit PNG
112
+ - 🎨 **Segmentation Maps** (`*_seg.png`): Instance segmentation masks where each object is represented by an integer starting from 0, following the order of objects in the corresponding `{scene_uuid}.json` file (1 is plane)
113
  - 📊 **Metadata** (`metadata.json`): Rendering information for each view, including camera intrinsics and extrinsics for all 20 views
114
  - 🗂️ **Geometry Index** (`geometry/geometry.json`): Index file mapping all object UUIDs to their corresponding file paths
115
  - ☁️ **Object Point Clouds** (`geometry/sample/*/*.npz`): NPZ files containing object point clouds (20,480 points × 6 dimensions), where the first 3 dimensions are XYZ coordinates and the last 3 dimensions are normal vectors, organized by archive number