Datasets:
Standalone dataset card; drop constant column; clarify animated_joints
Browse files
README.md
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@@ -32,11 +32,14 @@ Every asset here carries **both a skeleton and at least one animation clip**, se
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[Objaverse / Objaverse-XL](https://objaverse.allenai.org/). Rigs range from 3 to 344 joints and
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span characters as well as articulated rigid objects.
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| `object_id`, `id_family` | Objaverse id and which family it came from |
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| `source_format` | original format before GLB conversion; empty for Sketchfab |
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| `num_vertices`, `num_meshes`, `num_nodes` | geometry size |
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| `
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| `num_skeleton_roots`, `single_tree` | number of kinematic trees; `single_tree` is `false` when the asset needs single-tree pruning |
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| `num_animations`, `total_duration_sec`, `max_keyframes` | animation budget |
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| `animated_joints` | joints driven by
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| `generator` | exporter string (`Sketchfab-*`, `Khronos glTF Blender I/O *`, …) |
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## animations.csv
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## Citation
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```bibtex
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title
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author
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}
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@inproceedings{deitke2023objaversexl,
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[Objaverse / Objaverse-XL](https://objaverse.allenai.org/). Rigs range from 3 to 344 joints and
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span characters as well as articulated rigid objects.
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Objaverse-XL indexes over 10 million objects, but only a small fraction carry a usable rig **and**
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motion on it. This subset isolates that fraction: every file was checked to contain at least one
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skin with joints and at least one animation clip that actually drives them.
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Assets are provided **exactly as downloaded** — no filtering, retargeting, canonicalization or
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joint renaming has been applied — so you can run your own preprocessing on top. The accompanying
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tables expose the structural properties needed to plan that preprocessing, such as which assets
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have a disconnected skeleton or which clips are near-static.
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|---|---|
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| `object_id`, `id_family` | Objaverse id and which family it came from |
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| `source_format` | original format before GLB conversion; empty for Sketchfab |
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| `num_vertices`, `num_meshes`, `num_nodes` | geometry size |
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| `num_joints` | rig size |
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| `num_skeleton_roots`, `single_tree` | number of kinematic trees; `single_tree` is `false` when the asset needs single-tree pruning |
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| `num_animations`, `total_duration_sec`, `max_keyframes` | animation budget |
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| `animated_joints` | joints driven by **any** clip — the union across all of them, so it can exceed the per-clip figure in `animations.csv` |
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| `generator` | exporter string (`Sketchfab-*`, `Khronos glTF Blender I/O *`, …) |
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## animations.csv
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## Citation
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If you use this subset, please cite Objaverse-XL as the source of the assets.
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```bibtex
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@misc{objaverse_xl_rigged_animated,
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title = {Objaverse-XL Rigged and Animated Subset},
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author = {Mou, Linzhan},
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year = {2026},
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url = {https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated},
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note = {Objaverse-XL assets carrying both a skeleton and animation, with derived metadata}
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}
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@inproceedings{deitke2023objaversexl,
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