Datasets:
Add dataset card, copyright notice, indexes and tooling
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scripts/README.md
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# Scripts
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Derives both CSV indexes from the assets. Pure Python 3, no dependencies: GLB metadata is read
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from each file's glTF JSON chunk and the binary payload is never touched, so probing the whole
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23 GB collection takes about ten seconds.
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| script | purpose |
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|---|---|
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| `glb_probe.py` | Library + CLI. Parses one `.glb` and returns rig, animation and geometry stats. |
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| `build_dataset.py` | Walks every asset once and writes `../metadata.csv` and `../animations.csv`. `--link` also hardlinks a source directory into `../glb/`. |
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```bash
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python3 build_dataset.py # rebuild both tables in place
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python3 build_dataset.py --src /path/raw --link # ingest a fresh download
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python3 glb_probe.py ../glb/<file>.glb # inspect a single asset
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```
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## Notes on the probe
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- Kinematic-tree roots are counted as joints whose parent is not itself a joint, so
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`num_skeleton_roots > 1` marks a disconnected or multi-tree skeleton.
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- Clip duration comes from the `max` of each animation sampler's input accessor, which glTF
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stores in the JSON chunk.
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- `animated_joints` intersects a clip's target nodes with the skin's joint set, separating clips
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that drive a rig from clips that only move object-level nodes.
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