#!/usr/bin/env python3 """Extract structural metadata from a .glb by parsing only its JSON chunk. GLB layout: 12-byte header ('glTF', version, length) then chunks (uint32 length, uint32 type, data). Chunk 0 is JSON, so we never touch the binary payload — probing 23 GB of assets costs only a few hundred MB of reads. """ import json, os, struct, sys def read_gltf_json(path, max_json=64 << 20): with open(path, "rb") as f: head = f.read(12) if len(head) < 12 or head[:4] != b"glTF": raise ValueError("not a GLB") ver, total = struct.unpack(" max_json: raise ValueError("json chunk too large: %d" % clen) raw = f.read(clen) if len(raw) < clen: raise ValueError("truncated json chunk") return ver, json.loads(raw.decode("utf-8", "replace")) def probe(path): ver, g = read_gltf_json(path) nodes = g.get("nodes", []) or [] skins = g.get("skins", []) or [] anims = g.get("animations", []) or [] accs = g.get("accessors", []) or [] meshes= g.get("meshes", []) or [] # parent map from node children parent = {} for i, n in enumerate(nodes): for c in (n.get("children") or []): parent[c] = i joints = set() per_skin = [] for s in skins: js = s.get("joints") or [] per_skin.append(len(js)) joints.update(js) # kinematic-tree roots among joints: a joint whose parent is not a joint roots = [j for j in joints if parent.get(j) not in joints] # animation stats: max time from each sampler's input accessor max dur = 0.0 channels = 0 keyframes = 0 anim_names = [] for a in anims: anim_names.append(a.get("name") or "") channels += len(a.get("channels") or []) for smp in (a.get("samplers") or []): ai = smp.get("input") if ai is None or ai >= len(accs): continue acc = accs[ai] keyframes = max(keyframes, acc.get("count", 0) or 0) mx = acc.get("max") if isinstance(mx, list) and mx: try: dur = max(dur, float(mx[0])) except (TypeError, ValueError): pass # does any animation actually drive a joint? animated_nodes = set() for a in anims: for c in (a.get("channels") or []): t = (c.get("target") or {}).get("node") if t is not None: animated_nodes.add(t) animated_joints = len(animated_nodes & joints) verts = 0 for m in meshes: for p in (m.get("primitives") or []): ai = (p.get("attributes") or {}).get("POSITION") if ai is not None and ai < len(accs): verts += accs[ai].get("count", 0) or 0 gen = (g.get("asset") or {}).get("generator", "") return { "gltf_version": ver, "generator": gen[:80], "num_nodes": len(nodes), "num_meshes": len(meshes), "num_vertices": verts, "num_skins": len(skins), "num_joints": len(joints), "max_skin_joints": max(per_skin) if per_skin else 0, "num_skeleton_roots": len(roots), "num_animations": len(anims), "num_anim_channels": channels, "animated_joints": animated_joints, "max_keyframes": keyframes, "duration_sec": round(dur, 4), "anim_names": "|".join(n for n in anim_names if n)[:200], } if __name__ == "__main__": for p in sys.argv[1:]: try: print(os.path.basename(p), json.dumps(probe(p))) except Exception as e: print(os.path.basename(p), "ERROR", e)