diff --git a/.gitattributes b/.gitattributes index bed0738c7eeb449bca98b5d2f33c89a1ee56349a..e1f0a2ae40bde2fcfc0ff9df4f5e930372c75f38 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,60 +1,10 @@ -*.7z filter=lfs diff=lfs merge=lfs -text -*.arrow filter=lfs diff=lfs merge=lfs -text -*.avro filter=lfs diff=lfs merge=lfs -text -*.bin filter=lfs diff=lfs merge=lfs -text -*.bz2 filter=lfs diff=lfs merge=lfs -text -*.ckpt filter=lfs diff=lfs merge=lfs -text -*.ftz filter=lfs diff=lfs merge=lfs -text -*.gz filter=lfs diff=lfs merge=lfs -text -*.h5 filter=lfs diff=lfs merge=lfs -text -*.joblib filter=lfs diff=lfs merge=lfs -text -*.lfs.* filter=lfs diff=lfs merge=lfs -text -*.lz4 filter=lfs diff=lfs merge=lfs -text -*.mds filter=lfs diff=lfs merge=lfs -text -*.mlmodel filter=lfs diff=lfs merge=lfs -text -*.model filter=lfs diff=lfs merge=lfs -text -*.msgpack filter=lfs diff=lfs merge=lfs -text -*.npy filter=lfs diff=lfs merge=lfs -text -*.npz filter=lfs diff=lfs merge=lfs -text -*.onnx filter=lfs diff=lfs merge=lfs -text -*.ot filter=lfs diff=lfs merge=lfs -text -*.parquet filter=lfs diff=lfs merge=lfs -text -*.pb filter=lfs diff=lfs merge=lfs -text -*.pickle filter=lfs diff=lfs merge=lfs -text -*.pkl filter=lfs diff=lfs merge=lfs -text -*.pt filter=lfs diff=lfs merge=lfs -text -*.pth filter=lfs diff=lfs merge=lfs -text -*.rar filter=lfs diff=lfs merge=lfs -text -*.safetensors filter=lfs diff=lfs merge=lfs -text -saved_model/**/* filter=lfs diff=lfs merge=lfs -text -*.tar.* filter=lfs diff=lfs merge=lfs -text -*.tar filter=lfs diff=lfs merge=lfs -text -*.tflite filter=lfs diff=lfs merge=lfs -text -*.tgz filter=lfs diff=lfs merge=lfs -text -*.wasm filter=lfs diff=lfs merge=lfs -text -*.xz filter=lfs diff=lfs merge=lfs -text -*.zip filter=lfs diff=lfs merge=lfs -text -*.zst filter=lfs diff=lfs merge=lfs -text -*tfevents* filter=lfs diff=lfs merge=lfs -text -# Audio files - uncompressed -*.pcm filter=lfs diff=lfs merge=lfs -text -*.sam filter=lfs diff=lfs merge=lfs -text -*.raw filter=lfs diff=lfs merge=lfs -text -# Audio files - compressed -*.aac filter=lfs diff=lfs merge=lfs -text -*.flac filter=lfs diff=lfs merge=lfs -text -*.mp3 filter=lfs diff=lfs merge=lfs -text -*.ogg filter=lfs diff=lfs merge=lfs -text -*.wav filter=lfs diff=lfs merge=lfs -text -# Image files - uncompressed -*.bmp filter=lfs diff=lfs merge=lfs -text -*.gif filter=lfs diff=lfs merge=lfs -text -*.png filter=lfs diff=lfs merge=lfs -text -*.tiff filter=lfs diff=lfs merge=lfs -text -# Image files - compressed -*.jpg filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.FBX filter=lfs diff=lfs merge=lfs -text +*.bvh filter=lfs diff=lfs merge=lfs -text +*.BVH filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.JPG filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text -*.webp filter=lfs diff=lfs merge=lfs -text -# Video files - compressed -*.mp4 filter=lfs diff=lfs merge=lfs -text -*.webm filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.TGA filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000000000000000000000000000000000000..60b18adab073c3fdba2ceaa40184bb2b2374d2fc --- /dev/null +++ b/.gitignore @@ -0,0 +1,10 @@ +.cache/ +__pycache__/ +*.pyc +.DS_Store + +# Commercial Truebones ZOO assets — kept locally, never committed or uploaded. +# Purchase from https://truebones.com and rebuild animation/ with scripts/pipeline/. +Truebone_Z-OO/ +animation/ +animation_glb/ diff --git a/README.md b/README.md new file mode 100644 index 0000000000000000000000000000000000000000..de41bc899df72c039b95d8c8ac743e8bcfec3f2a --- /dev/null +++ b/README.md @@ -0,0 +1,242 @@ +--- +license: other +pretty_name: Truebones ZOO Annotations +language: +- en +size_categories: +- 1K, unpack it here, run four scripts, and `animation/` +materialises byte-for-byte (sixteen clips excepted; see below). + +## Structure + +``` +animation.csv one row per clip (1,097) +animation_prompts.json one text prompt per clip (1,097) +animation_frames.json clip -> frame count +animation_bones.json species -> its joint names +species.csv one row per species (74) +species_tpose/.png one rest-pose render grid per species (74) +clips.csv one row per source file (2,447), mapped onto animation/ +excluded.csv source files no importer reads (1) +scripts/pipeline|probes the build pipeline and the format readers + +animation/-.fbx not included — rebuilt from your purchased copy (see below) +animation_glb/ not included — the same clips as GLB, converted locally +Truebone_Z-OO//… not included — the original commercial download +``` + +## Rebuilding `animation/` + +Purchase Truebones ZOO from and unpack it next to +these files as `Truebone_Z-OO/`, one folder per animal group, layout and names as shipped. +Then run the pipeline — pure Python 3, no dependencies: + +```bash +cd scripts +python3 pipeline/build_dataset.py # 1. index the download -> ../clips.csv +python3 pipeline/normalize.py # 2. name every clip -> ../clips.csv +python3 pipeline/build_animation.py # 3. one file per motion -> ../animation/ +python3 pipeline/build_metadata.py # 4. measure animation/ -> ../animation.csv, ../species.csv, sidecars +``` + +The result is one flat folder, one file per motion, named `-.fbx`: + +``` +Cat-Walk.fbx Trex-Big_Roar_Step.fbx SabreToothTiger-Tired_Yawn.fbx +``` + +The species is a single alphanumeric token and the action never contains a hyphen, so +`name.split("-", 1)` always recovers both parts. Actions are underscore-separated capitalised +words with a trailing `_2` / `_3` for variants, matching the Mixamo convention. + +Guarantees, each checked rather than assumed: exactly one animation per file, no clip repeats +another, every source motion is covered (one exception, `Lynx/Idle4`, ships only inside a +combined file), and 30 fps throughout, measured from key times. + +Selecting and renaming only — nothing is ever re-exported. Every clip is a hardlink straight +into `Truebone_Z-OO/`, byte for byte, so no clip carries a rig that a round trip through an +editor has altered. Steps 1 and 4 regenerate `clips.csv`, `animation.csv`, `species.csv` and +the two JSON sidecars; apart from the sixteen repaired clips below they should match the files +shipped here, which is also how to verify a rebuild. Step 5, `build_prompts.py`, re-downloads +the captions from their source; its result already ships here as `animation_prompts.json`. +`scripts/README.md` documents each step. + +**Sixteen of the 1,097 clips received a one-off binary repair** that the pipeline does not +re-apply: the four `Cat` clips had their missing texture embedded +(`probes/fbx_embed_texture.py`), and the twelve `KingCobra` clips had a duplicated co-located +mesh variant removed (`probes/fbx_strip_variant.py`); one of them, `KingCobra-Walk`, whose +source shipped no mesh at all, additionally received a sibling's mesh +(`probes/fbx_graft_mesh.py`) and had its material settings aligned with its siblings' +(`probes/fbx_align_material.py`). These edits touch textures and meshes only, never the +motion. All four probes are included and documented in `scripts/README.md`, each gated on a +byte-identical no-edit round trip and writing through a temporary file so the source keeps its +own bytes. + +The GLB mirror, `animation_glb/`, is a one-to-one conversion of `animation/` — mesh, armature, +and the clip's single animation take, named after the action — for toolchains that read glTF +rather than FBX. Regenerate it from your rebuilt clips with Blender's FBX importer and glTF +exporter. + +## animation.csv + +| column | meaning | +|---|---| +| `file` | `animation/Cat-Walk.fbx` | +| `species`, `action` | the two halves of the filename | +| `take` | the animation stack's own name, as the source spelled it | +| `num_takes`, `num_actions` | animation stacks in the file, and how many carry curves; `num_actions` is 1 everywhere | +| `num_joints` | nodes in the FBX hierarchy (see *Data notes*) | +| `root_joint` | the topmost joint carrying animation | +| `frames`, `fps`, `duration_sec` | timeline, read off the key times | +| `fbx_version`, `bytes` | file version and size | +| `num_source_files` | how many files in `Truebone_Z-OO/` this clip accounts for | + +## species.csv + +Per species: `num_clips`, `num_joints`, `rig_variants`, `root_joint`, `total_frames`, +`total_duration_sec`, `mean_duration_sec`, `num_textures`, `source_fbx`, `source_bvh`, +`has_combined_all`, `has_tpose`. + +`rig_variants` is how many distinct joint-name sets the species' clips use — 1 for 72 of them, +2 for `KingCobra` and 4 for `Monkey`. +Counts run from 70 clips (`Trex`) to 3 (`Chicken`, `Parrot2`), median 12. + +## species_tpose/ + +One 1024×1024 PNG per species: a 2×2 grid of its rest pose — front and back on the top row, +left and right below — rendered (EEVEE) from the species' first clip in `animation/`. A visual +index of the 74 rigs. + +## clips.csv + +One row per file in `Truebone_Z-OO/`, mapping every source path onto the dataset: +`status` says what the file is (`linked` into `animation/`, a BVH `mirror` of a linked clip, a +`duplicate`, a group's `combined` ALL file, a `static` pose, or an orphan), and +`animation_file` points at the clip that carries its motion. Use it to trace any clip back to +the exact source files it came from. + +## animation_frames.json and animation_bones.json + +Two flat sidecars, sorted by key: + +```json +// animation_frames.json — 1,097 keys +"Alligator-Big_Mouth.fbx": 136 + +// animation_bones.json — 74 keys, one per species +"Pigeon": ["Hips", "LeftArm", "LeftForeArm", "LeftLeg", + "RightArm", "RightForeArm", "RightLeg", "Spine", "Tail01"] +``` + +The skeleton is per species, so the bone list is keyed by species: the joint set its clips most +often carry, taken from actual files. For 72 of the 74 every clip matches it exactly; the +exceptions are `KingCobra` and `Monkey`, whose variants `species.csv` records as `rig_variants`. + +## animation_prompts.json + +One text prompt per clip — a flat map from filename to a small record, absent fields left out: + +```json +"Trex-Death.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A running tyrannosaurus rex loses balance and falls to the right.", + "prompt_source": "t2m4lvo" +} +``` + +| field | meaning | +|---|---| +| `prompt` | what the clip shows, in one sentence. Median 12 words | +| `object_name` | the species as the annotator named it — `Tyrannosaurus Rex`, `Great White Shark` | +| `prompt_source` | `t2m4lvo` on 1,088 clips, `inferred` on 9 quiet clips captioned here instead | +| `alt_prompt` | on 20 clips only: the source shipped that motion twice, so it was described twice | + +The captions come from [T2M4LVO](https://huggingface.co/datasets/1Konny/t2m4lvo-truebones-zoo), +the annotation set released with *How to Move Your Dragon* (ICML 2025). **T2M4LVO is +CC-BY-NC-4.0 — non-commercial use only, narrower than the rest of this repository.** Three +captions are shared by two clips each; retrieval metrics should group ground truth by caption +text so those pairs are not scored as misses. + +## Usage + +```python +import csv, collections + +clips = list(csv.DictReader(open("animation.csv"))) +species = list(csv.DictReader(open("species.csv"))) + +# clips of at least a second, grouped by species +by_species = collections.defaultdict(list) +for c in clips: + if float(c["duration_sec"]) >= 1.0: + by_species[c["species"]].append(c) + +# every walk cycle in the library +walks = [c for c in clips if c["action"].startswith("Walk")] +``` + +`scripts/probes/` bundles dependency-free FBX and BVH readers +(`fbx_probe.probe(path)`, `bvh_probe.probe(path)`) that return joints, keyframes, fps, +duration, root and joint names. + +## Data notes + +- **`num_joints` counts every node in the FBX hierarchy**, not only bones — the exporter types + mesh and null containers as `LimbNode` too, so an FBX typically reports two to four more + "joints" than the matching BVH, and for a handful of rigs `root_joint` is a container + (`Null`, `EAL1_2`, `N_ALL`) rather than `Hips`. +- **Five species do not share one skeleton across their clips** — `Elephant`, `Fox`, `Monkey`, + `KingCobra` and `PolarBearB` vary in rest offsets along authoring-batch lines, inherited from + the source. Joint *names* agree everywhere; `KingCobra` additionally ships 19- and 20-joint + variants. A clip's rest pose is its own first frame, so these are also the five species whose + clips carry more than one rest pose. +- **Source spelling is preserved verbatim**, typos included (`Angery_Swat`, `Sqwak`, `Begg`), + so the mapping back to `Truebone_Z-OO/` stays exact. Joint naming is not standardised across + species. +- **Materials are 2014 Phong with no `ReflectionFactor` set**; Blender's importer defaults that + to `Metallic` 1.0, so clips import fully metallic — set `Metallic` to 0 after import for a + dielectric look. +- `excluded.csv` lists the one source file no importer reads + (`Truebone_Z-OO/Crocodile/CrocodileALL.fbx`, not a binary FBX). + +## Source + +Truebones Z-OO by Truebones Motions Animation Studios, obtained from +. `Terms of Use.txt` ships with the original download and +governs what may be done with these assets: they may not be resold or redistributed — which is +why no FBX, GLB or BVH is included here, and why `animation/` is rebuilt from your own +purchased copy. The metadata, sidecars and scripts describe and rebuild the library without +containing it; the rest-pose renders are included as a visual index of the rigs. The captions +carry their own license (CC-BY-NC-4.0; see `animation_prompts.json` above). diff --git a/animation.csv b/animation.csv new file mode 100644 index 0000000000000000000000000000000000000000..c87d7585006db0dd25621e4b56894e26bd6615fe --- /dev/null +++ b/animation.csv @@ -0,0 +1,1098 @@ +file,species,action,take,num_takes,num_actions,num_joints,root_joint,frames,fps,duration_sec,fbx_version,bytes,num_source_files +animation/Alligator-Big_Mouth.fbx,Alligator,Big_Mouth,BigMouth,1,1,29,EAL1_2,136,30.0,4.5,7300,1183808,2 +animation/Alligator-Bite_1.fbx,Alligator,Bite_1,Bite1,1,1,29,EAL1_2,136,30.0,4.5,7300,1183792,2 +animation/Alligator-Bite_2.fbx,Alligator,Bite_2,Bite2,1,1,29,EAL1_2,154,30.0,5.1,7300,1212512,2 +animation/Alligator-Bite_3.fbx,Alligator,Bite_3,Bite3,1,1,29,EAL1_2,97,30.0,3.2,7300,1159424,2 +animation/Alligator-Bite_4.fbx,Alligator,Bite_4,Bite4,1,1,29,EAL1_2,115,30.0,3.8,7300,1195712,2 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+animation/Bear-Lay_Down.fbx,Bear,Lay_Down,LayDown,1,1,76,Hips,72,30.0,2.3667,7300,2041216,2 +animation/Bear-Rise_Roar.fbx,Bear,Rise_Roar,RiseRoar,1,1,76,Hips,115,30.0,3.8,7300,2394160,2 +animation/Bear-Running_Bear.fbx,Bear,Running_Bear,RunningBear,1,1,76,Hips,19,30.0,0.6,7300,1606224,2 +animation/Bear-Slow_Walk.fbx,Bear,Slow_Walk,SlowWalk,1,1,76,Hips,51,30.0,1.6667,7300,1868848,2 +animation/Bear-Stalking.fbx,Bear,Stalking,Stalking,1,1,76,Hips,51,30.0,1.6667,7300,1868848,2 +animation/Bear-Stand.fbx,Bear,Stand,Stand,1,1,76,Hips,89,30.0,2.9333,7300,2180736,2 +animation/Bear-Swat_Left.fbx,Bear,Swat_Left,SwatLeft,1,1,76,Hips,29,30.0,0.9333,7300,1688272,2 +animation/Bear-Swat_Right.fbx,Bear,Swat_Right,SwatRight,1,1,76,Hips,29,30.0,0.9333,7300,1688288,2 +animation/Bear-Tip_Left.fbx,Bear,Tip_Left,TipLeft,1,1,76,Hips,40,30.0,1.3,7300,1778560,2 +animation/Bear-Trot.fbx,Bear,Trot,Trot,1,1,76,Hips,22,30.0,0.7,7300,1630784,2 +animation/Bear-Trotting.fbx,Bear,Trotting,Trotting,1,1,76,Hips,22,30.0,0.7,7300,1630816,2 +animation/Bear-Turn_180.fbx,Bear,Turn_180,Turn180,1,1,76,Hips,65,30.0,2.1333,7300,1983760,2 +animation/Bear-Turn_Left.fbx,Bear,Turn_Left,TurnLeft,1,1,76,Hips,65,30.0,2.1333,7300,1983760,2 +animation/Bear-Wake_Up.fbx,Bear,Wake_Up,WakeUp,1,1,76,Hips,51,30.0,1.6667,7300,1868832,2 +animation/Bear-Walk_Forward.fbx,Bear,Walk_Forward,WalkForward,1,1,76,Hips,51,30.0,1.6667,7300,1868880,2 +animation/Bear-Wet_Shake.fbx,Bear,Wet_Shake,WetShake,1,1,76,Hips,50,30.0,1.6333,7300,1860640,2 +animation/Bird-Attack.fbx,Bird,Attack,Attack,1,1,62,Hips,61,30.0,2.0,7300,1401376,2 +animation/Bird-Attack_2.fbx,Bird,Attack_2,Attack2,1,1,62,Hips,61,30.0,2.0,7300,1193952,2 +animation/Bird-Attack_3.fbx,Bird,Attack_3,Attack3,1,1,62,Hips,87,30.0,2.8667,7300,1310016,2 +animation/Bird-Attack_4.fbx,Bird,Attack_4,Attack4,1,1,62,Hips,91,30.0,3.0,7300,1327872,2 +animation/Bird-Circle_Land.fbx,Bird,Circle_Land,CircleLand,1,1,62,Hips,241,30.0,8.0,7300,1767232,2 +animation/Bird-Fallen.fbx,Bird,Fallen,Fallen,1,1,62,Hips,126,30.0,4.1667,7300,1484112,2 +animation/Bird-Falling.fbx,Bird,Falling,Falling,1,1,62,Hips,106,30.0,3.5,7300,1394832,2 +animation/Bird-Floater.fbx,Bird,Floater,Floater,1,1,62,Hips,121,30.0,4.0,7300,1461792,2 +animation/Bird-Fly_Fast.fbx,Bird,Fly_Fast,FlyFast,1,1,62,Hips,24,30.0,0.7667,7300,1028784,2 +animation/Bird-Fly_Loop.fbx,Bird,Fly_Loop,FlyLoop,1,1,62,Hips,49,30.0,1.6,7300,1140384,2 +animation/Bird-Fly_Slow.fbx,Bird,Fly_Slow,FlySlow,1,1,62,Hips,40,30.0,1.3,7300,1086432,2 +animation/Bird-Flying.fbx,Bird,Flying,Flying,1,1,62,Hips,45,30.0,1.4667,7300,1122528,2 +animation/Bird-Ground_Flap.fbx,Bird,Ground_Flap,GroundFlap,1,1,62,Hips,91,30.0,3.0,7300,1327904,2 +animation/Bird-Idle_Loop.fbx,Bird,Idle_Loop,IdleLoop,1,1,62,Hips,130,30.0,4.3,7300,1387776,2 +animation/Bird-Lander.fbx,Bird,Lander,Lander,1,1,62,Hips,93,30.0,3.0667,7300,1336800,2 +animation/Bird-Look_Right.fbx,Bird,Look_Right,LookRight,1,1,62,Hips,151,30.0,5.0,7300,1462560,2 +animation/Bird-Slow_Look.fbx,Bird,Slow_Look,SlowLook,1,1,62,Hips,79,30.0,2.6,7300,1274320,2 +animation/Bird-Take_Off.fbx,Bird,Take_Off,TakeOff,1,1,62,Hips,61,30.0,2.0,7300,1193952,2 +animation/BrownBear-Attack.fbx,BrownBear,Attack,Attack,1,1,39,Hips,103,30.0,3.4,7300,1233968,2 +animation/BrownBear-Attack_2.fbx,BrownBear,Attack_2,Attack2,1,1,39,Hips,90,30.0,2.9667,7300,1197472,2 +animation/BrownBear-Attack_3.fbx,BrownBear,Attack_3,Attack3,1,1,39,Hips,81,30.0,2.6667,7300,1172192,2 +animation/BrownBear-Charge.fbx,BrownBear,Charge,Charge,1,1,39,Hips,100,30.0,3.3,7300,1225536,2 +animation/BrownBear-Death_Loop.fbx,BrownBear,Death_Loop,DeathLoop,1,1,39,Hips,60,30.0,1.9667,7300,1113248,2 +animation/BrownBear-Eat_Fish.fbx,BrownBear,Eat_Fish,EatFish,1,1,39,Hips,241,30.0,8.0,7300,1476624,2 +animation/BrownBear-Falling.fbx,BrownBear,Falling,Falling,1,1,39,Hips,151,30.0,5.0,7300,1284976,2 +animation/BrownBear-Idle.fbx,BrownBear,Idle,Idle,1,1,39,Hips,139,30.0,4.6,7300,1257344,2 +animation/BrownBear-Limp.fbx,BrownBear,Limp,Limp,1,1,39,Hips,150,30.0,4.9667,7300,1280512,2 +animation/BrownBear-Limping.fbx,BrownBear,Limping,Limping,1,1,39,Hips,43,30.0,1.4,7300,1065488,2 +animation/BrownBear-Ready.fbx,BrownBear,Ready,Ready,1,1,39,Hips,79,30.0,2.6,7300,1166560,2 +animation/BrownBear-Rise.fbx,BrownBear,Rise,Rise,1,1,39,Hips,61,30.0,2.0,7300,1116016,2 +animation/BrownBear-Rise_Attack.fbx,BrownBear,Rise_Attack,RiseAttack,1,1,39,Hips,91,30.0,3.0,7300,1200304,2 +animation/BrownBear-Rise_Swat.fbx,BrownBear,Rise_Swat,RiseSwat,1,1,39,Hips,160,30.0,5.3,7300,1304416,2 +animation/BrownBear-Run_Loop.fbx,BrownBear,Run_Loop,RunLoop,1,1,39,Hips,46,30.0,1.5,7300,1073920,2 +animation/BrownBear-Scratch_Ear.fbx,BrownBear,Scratch_Ear,ScratchEar,1,1,39,Hips,220,30.0,7.3,7300,1431728,2 +animation/BrownBear-Sit_Clean.fbx,BrownBear,Sit_Clean,SitClean,1,1,39,Hips,220,30.0,7.3,7300,1431712,2 +animation/BrownBear-Sleepy.fbx,BrownBear,Sleepy,Sleepy,1,1,39,Hips,130,30.0,4.3,7300,1237936,2 +animation/BrownBear-Slow_Walk.fbx,BrownBear,Slow_Walk,SlowWalk,1,1,39,Hips,109,30.0,3.6,7300,1250832,2 +animation/BrownBear-Twitching.fbx,BrownBear,Twitching,Twitching,1,1,39,Hips,51,30.0,1.6667,7300,1087968,2 +animation/BrownBear-Walk_Loop.fbx,BrownBear,Walk_Loop,WalkLoop,1,1,39,Hips,100,30.0,3.3,7300,1225552,2 +animation/Buffalo-Alert_Idle.fbx,Buffalo,Alert_Idle,AlertIdle,1,1,43,Hips,201,30.0,6.6667,7300,1580352,2 +animation/Buffalo-Angry_Antlers.fbx,Buffalo,Angry_Antlers,AngryAntlers,1,1,43,Hips,121,30.0,4.0,7300,1462976,2 +animation/Buffalo-Attack.fbx,Buffalo,Attack,Attack,1,1,43,Hips,90,30.0,2.9667,7300,1555488,2 +animation/Buffalo-Attack_1.fbx,Buffalo,Attack_1,Attack1,1,1,43,Hips,90,30.0,2.9667,7300,1366960,2 +animation/Buffalo-Charged_Up.fbx,Buffalo,Charged_Up,ChargedUp,1,1,43,Hips,70,30.0,2.3,7300,1305056,2 +animation/Buffalo-Cud.fbx,Buffalo,Cud,Cud,1,1,43,Hips,301,30.0,10.0,7300,1665008,2 +animation/Buffalo-Die.fbx,Buffalo,Die,Die,1,1,43,Hips,171,30.0,5.6667,7300,1510368,2 +animation/Buffalo-Fall.fbx,Buffalo,Fall,Fall,1,1,43,Hips,121,30.0,4.0,7300,1462912,2 +animation/Buffalo-Get_Up.fbx,Buffalo,Get_Up,GetUp,1,1,43,Hips,52,30.0,1.7,7300,1249296,2 +animation/Buffalo-Ground_Loop.fbx,Buffalo,Ground_Loop,GroundLoop,1,1,43,Hips,60,30.0,1.9667,7300,1274112,2 +animation/Buffalo-Hoof_Scrape.fbx,Buffalo,Hoof_Scrape,HoofScrape,1,1,43,Hips,121,30.0,4.0,7300,1462960,2 +animation/Buffalo-Idle.fbx,Buffalo,Idle,Idle,1,1,43,Hips,130,30.0,4.3,7300,1411568,2 +animation/Buffalo-Jump.fbx,Buffalo,Jump,Jump,1,1,43,Hips,120,30.0,3.9667,7300,1459808,2 +animation/Buffalo-Lowered_Head.fbx,Buffalo,Lowered_Head,LoweredHead,1,1,43,Hips,100,30.0,3.3,7300,1397952,2 +animation/Buffalo-Run_Loop.fbx,Buffalo,Run_Loop,RunLoop,1,1,43,Hips,40,30.0,1.3,7300,1212160,2 +animation/Buffalo-Shot.fbx,Buffalo,Shot,Shot,1,1,43,Hips,61,30.0,2.0,7300,1277152,2 +animation/Buffalo-Sleep_Up.fbx,Buffalo,Sleep_Up,SleepUp,1,1,43,Hips,301,30.0,10.0,7300,1679344,2 +animation/Buffalo-Walk_Loop.fbx,Buffalo,Walk_Loop,WalkLoop,1,1,43,Hips,100,30.0,3.3,7300,1397936,2 +animation/Buzzard-Attack_1.fbx,Buzzard,Attack_1,Attack1,1,1,62,Hips,70,30.0,2.3,7300,1660032,2 +animation/Buzzard-Attack_2.fbx,Buzzard,Attack_2,Attack2,1,1,62,Hips,79,30.0,2.6,7300,1471984,2 +animation/Buzzard-Attack_3.fbx,Buzzard,Attack_3,Attack3,1,1,62,Hips,70,30.0,2.3,7300,1431808,2 +animation/Buzzard-Die_1.fbx,Buzzard,Die_1,Die1,1,1,62,Hips,100,30.0,3.3,7300,1565712,2 +animation/Buzzard-Dying.fbx,Buzzard,Dying,Dying,1,1,62,Hips,100,30.0,3.3,7300,1565712,2 +animation/Buzzard-Fly_Loop.fbx,Buzzard,Fly_Loop,FlyLoop,1,1,62,Hips,139,30.0,4.6,7300,1616320,2 +animation/Buzzard-Slow_Fly.fbx,Buzzard,Slow_Fly,SlowFly,1,1,62,Hips,60,30.0,1.9667,7300,1387168,2 +animation/Buzzard-Slow_Loop.fbx,Buzzard,Slow_Loop,SlowLoop,1,1,62,Hips,49,30.0,1.6,7300,1338080,2 +animation/Buzzard-Slowto_Land.fbx,Buzzard,Slowto_Land,SlowtoLand,1,1,62,Hips,70,30.0,2.3,7300,1431840,2 +animation/Buzzard-Soaring.fbx,Buzzard,Soaring,Soaring,1,1,62,Hips,34,30.0,1.1,7300,1271104,2 +animation/Camel-Bite.fbx,Camel,Bite,Bite,1,1,51,Hips,100,30.0,3.3,7300,1603744,2 +animation/Camel-Buck.fbx,Camel,Buck,Buck,1,1,51,Hips,60,30.0,1.9667,7300,1383424,2 +animation/Camel-Down_Loop.fbx,Camel,Down_Loop,DownLoop,1,1,51,Hips,60,30.0,1.9667,7300,1383456,2 +animation/Camel-Fall.fbx,Camel,Fall,Fall,1,1,51,Hips,40,30.0,1.3,7300,1273264,2 +animation/Camel-Idle_Loop.fbx,Camel,Idle_Loop,IdleLoop,1,1,51,Hips,201,30.0,6.6667,7300,1928288,2 +animation/Camel-Lay_Down.fbx,Camel,Lay_Down,LayDown,1,1,51,Hips,145,30.0,4.8,7300,1690976,2 +animation/Camel-Mope.fbx,Camel,Mope,Mope,1,1,51,Hips,120,30.0,3.9667,7300,1713904,2 +animation/Camel-Restless.fbx,Camel,Restless,Restless,1,1,51,Hips,139,30.0,4.6,7300,1666192,2 +animation/Camel-Run.fbx,Camel,Run,Run,1,1,51,Hips,61,30.0,2.0,7300,1388912,2 +animation/Camel-Run_Fast.fbx,Camel,Run_Fast,RunFast,1,1,51,Hips,40,30.0,1.3,7300,1273280,2 +animation/Camel-Scrape_Hoof.fbx,Camel,Scrape_Hoof,ScrapeHoof,1,1,51,Hips,231,30.0,7.6667,7300,2054064,2 +animation/Camel-Slow_Walk.fbx,Camel,Slow_Walk,SlowWalk,1,1,51,Hips,120,30.0,3.9667,7300,1713936,2 +animation/Camel-Specail.fbx,Camel,Specail,Specail,1,1,51,Hips,166,30.0,5.5,7300,1784144,2 +animation/Camel-Stand_Up.fbx,Camel,Stand_Up,StandUp,1,1,51,Hips,60,30.0,1.9667,7300,1383440,2 +animation/Camel-Stop_Walk.fbx,Camel,Stop_Walk,StopWalk,1,1,51,Hips,60,30.0,1.9667,7300,1383456,2 +animation/Camel-Trot.fbx,Camel,Trot,Trot,1,1,51,Hips,60,30.0,1.9667,7300,1383424,2 +animation/Camel-Wild_1.fbx,Camel,Wild_1,Wild1,1,1,51,Hips,100,30.0,3.3,7300,1603744,2 +animation/Camel-Yell.fbx,Camel,Yell,Yell,1,1,51,Hips,90,30.0,2.9667,7300,1548656,2 +animation/Cat-Idle_Purr.fbx,Cat,Idle_Purr,IdlePurr,1,1,44,Hips,501,30.0,16.6667,7300,1644785,2 +animation/Cat-Lick_Clean_Idle.fbx,Cat,Lick_Clean_Idle,LickCleanIdle,1,1,44,Hips,501,30.0,16.6667,7300,1652465,2 +animation/Cat-Stretch_Yawn_Idle.fbx,Cat,Stretch_Yawn_Idle,StretchYawnIdle,1,1,44,Hips,501,30.0,16.6667,7300,1670129,2 +animation/Cat-Walk.fbx,Cat,Walk,Walk,1,1,44,Hips,90,30.0,2.9667,7300,1004081,2 +animation/Centipede-Attack.fbx,Centipede,Attack,Attack,1,1,84,Hips,90,30.0,2.9667,7300,2439584,2 +animation/Centipede-Attack_1.fbx,Centipede,Attack_1,Attack1,1,1,84,Hips,90,30.0,2.9667,7300,2070608,2 +animation/Centipede-Attack_2.fbx,Centipede,Attack_2,Attack2,1,1,84,Hips,121,30.0,4.0,7300,2258096,2 +animation/Centipede-Die.fbx,Centipede,Die,Die,1,1,84,Hips,141,30.0,4.6667,7300,2209680,2 +animation/Centipede-Idle.fbx,Centipede,Idle,Idle,1,1,84,Hips,115,30.0,3.8,7300,2221792,2 +animation/Centipede-Idle_2.fbx,Centipede,Idle_2,Idle2,1,1,84,Hips,150,30.0,4.9667,7300,2249520,2 +animation/Centipede-Idle_3.fbx,Centipede,Idle_3,Idle3,1,1,84,Hips,115,30.0,3.8,7300,2221792,2 +animation/Centipede-Rearing.fbx,Centipede,Rearing,Rearing,1,1,84,Hips,201,30.0,6.6667,7300,2487424,2 +animation/Centipede-Run.fbx,Centipede,Run,Run,1,1,84,Hips,46,30.0,1.5,7300,1798592,2 +animation/Centipede-Walk.fbx,Centipede,Walk,Walk,1,1,84,Hips,90,30.0,2.9667,7300,2070592,1 +animation/Chicken-Egg_Laying.fbx,Chicken,Egg_Laying,EggLaying,1,1,41,Hips,201,30.0,6.6667,7300,1167744,2 +animation/Chicken-Idle_Pecking.fbx,Chicken,Idle_Pecking,IdlePecking,1,1,41,Hips,201,30.0,6.6667,7300,1167760,2 +animation/Chicken-Walk.fbx,Chicken,Walk,Walk,1,1,41,Hips,90,30.0,2.9667,7300,964256,2 +animation/Comodoa-Attack_1.fbx,Comodoa,Attack_1,Attack1,1,1,65,Hips,60,30.0,1.9667,7300,1547280,2 +animation/Comodoa-Attack_2.fbx,Comodoa,Attack_2,Attack2,1,1,65,Hips,60,30.0,1.9667,7300,1547280,2 +animation/Comodoa-Attack_3.fbx,Comodoa,Attack_3,Attack3,1,1,65,Hips,165,30.0,5.4667,7300,1883456,2 +animation/Comodoa-Die.fbx,Comodoa,Die,Die,1,1,65,Hips,106,30.0,3.5,7300,1762512,2 +animation/Comodoa-Idle.fbx,Comodoa,Idle,Idle,1,1,65,Hips,241,30.0,8.0,7300,2152912,2 +animation/Comodoa-Idle_2.fbx,Comodoa,Idle_2,Idle2,1,1,65,Hips,115,30.0,3.8,7300,1804656,2 +animation/Comodoa-Run.fbx,Comodoa,Run,Run,1,1,65,Hips,37,30.0,1.2,7300,1439600,2 +animation/Comodoa-Walk.fbx,Comodoa,Walk,Walk,1,1,65,Hips,199,30.0,6.6,7300,2004320,2 +animation/Comodoa-Yawn.fbx,Comodoa,Yawn,Yawn,1,1,65,Hips,351,30.0,11.6667,7300,2245968,2 +animation/Coyote-Attack_1.fbx,Coyote,Attack_1,Attack1,1,1,41,Hips,72,30.0,2.3667,7300,1102800,2 +animation/Coyote-Attack_2.fbx,Coyote,Attack_2,Attack2,1,1,41,Hips,72,30.0,2.3667,7300,1102800,2 +animation/Coyote-Attack_3.fbx,Coyote,Attack_3,Attack3,1,1,41,Hips,91,30.0,3.0,7300,1158896,2 +animation/Coyote-Die.fbx,Coyote,Die,Die,1,1,41,Hips,96,30.0,3.1667,7300,1173616,2 +animation/Coyote-Howling.fbx,Coyote,Howling,Howling,1,1,41,Hips,220,30.0,7.3,7300,1402176,2 +animation/Coyote-Idle.fbx,Coyote,Idle,Idle,1,1,41,Hips,201,30.0,6.6667,7300,1359360,2 +animation/Coyote-Restless.fbx,Coyote,Restless,Restless,1,1,41,Hips,181,30.0,6.0,7300,1314624,2 +animation/Coyote-Running.fbx,Coyote,Running,Running,1,1,41,Hips,37,30.0,1.2,7300,999488,2 +animation/Coyote-Sniffing.fbx,Coyote,Sniffing,Sniffing,1,1,41,Hips,64,30.0,2.1,7300,1079200,2 +animation/Coyote-Walking.fbx,Coyote,Walking,Walking,1,1,41,Hips,75,30.0,2.4667,7300,1111664,2 +animation/Crab-Attack_1.fbx,Crab,Attack_1,Attack1,1,1,54,Hips,72,30.0,2.3667,7300,1720464,4 +animation/Crab-Attack_3.fbx,Crab,Attack_3,Attack3,1,1,54,Hips,90,30.0,2.9667,7300,1587792,2 +animation/Crab-Attack_4.fbx,Crab,Attack_4,Attack4,1,1,54,Hips,72,30.0,2.3667,7300,1517808,2 +animation/Crab-Defeated.fbx,Crab,Defeated,Defeated,1,1,54,Hips,166,30.0,5.5,7300,1754000,2 +animation/Crab-Die.fbx,Crab,Die,Die,1,1,54,Hips,100,30.0,3.3,7300,1626640,2 +animation/Crab-Eat.fbx,Crab,Eat,Eat,1,1,54,Hips,121,30.0,4.0,7300,1708288,2 +animation/Crab-Hit_Back.fbx,Crab,Hit_Back,HitBack,1,1,54,Hips,106,30.0,3.5,7300,1650000,2 +animation/Crab-Strafe.fbx,Crab,Strafe,Strafe,1,1,54,Hips,100,30.0,3.3,7300,1626656,2 +animation/Crab-Walk.fbx,Crab,Walk,Walk,1,1,54,Hips,30,30.0,0.9667,7300,1354480,2 +animation/Cricket-Attack_1.fbx,Cricket,Attack_1,Attack1,1,1,54,Hips,160,30.0,5.3,7300,1810944,2 +animation/Cricket-Attack_2.fbx,Cricket,Attack_2,Attack2,1,1,54,Hips,100,30.0,3.3,7300,1701760,2 +animation/Cricket-Attack_3.fbx,Cricket,Attack_3,Attack3,1,1,54,Hips,90,30.0,2.9667,7300,1662880,2 +animation/Cricket-Attack_4.fbx,Cricket,Attack_4,Attack4,1,1,54,Hips,151,30.0,5.0,7300,1784048,2 +animation/Cricket-Burrough.fbx,Cricket,Burrough,Burrough,1,1,54,Hips,70,30.0,2.3,7300,1585120,2 +animation/Cricket-Die.fbx,Cricket,Die,Die,1,1,54,Hips,121,30.0,4.0,7300,1783360,2 +animation/Cricket-Idle.fbx,Cricket,Idle,Idle,1,1,54,Hips,100,30.0,3.3,7300,1701728,2 +animation/Cricket-Idle_Pissed.fbx,Cricket,Idle_Pissed,IdlePissed,1,1,54,Hips,91,30.0,3.0,7300,1666784,2 +animation/Cricket-Look_Around.fbx,Cricket,Look_Around,LookAround,1,1,54,Hips,245,30.0,8.1333,7300,2060768,2 +animation/Cricket-Out_Of_Ground.fbx,Cricket,Out_Of_Ground,OutOfGround,1,1,54,Hips,66,30.0,2.1667,7300,1569600,2 +animation/Cricket-Running.fbx,Cricket,Running,Running,1,1,54,Hips,30,30.0,0.9667,7300,1429600,2 +animation/Cricket-Walking.fbx,Cricket,Walking,Walking,1,1,54,Hips,76,30.0,2.5,7300,1608448,2 +animation/Crocodile-Attack.fbx,Crocodile,Attack,Attack,1,1,39,Hips,75,30.0,2.4667,7300,1298064,2 +animation/Crocodile-Bite.fbx,Crocodile,Bite,Bite,1,1,39,Hips,75,30.0,2.4667,7300,1298048,2 +animation/Crocodile-Bounce.fbx,Crocodile,Bounce,Bounce,1,1,39,Hips,31,30.0,1.0,7300,1174512,2 +animation/Crocodile-Die.fbx,Crocodile,Die,Die,1,1,39,Hips,139,30.0,4.6,7300,1400064,2 +animation/Crocodile-Get_Up.fbx,Crocodile,Get_Up,GetUp,1,1,39,Hips,61,30.0,2.0,7300,1258752,2 +animation/Crocodile-Heavy_Breathe.fbx,Crocodile,Heavy_Breathe,HeavyBreathe,1,1,39,Hips,90,30.0,2.9667,7300,1340240,2 +animation/Crocodile-Idle.fbx,Crocodile,Idle,Idle,1,1,39,Hips,220,30.0,7.3,7300,1574400,2 +animation/Crocodile-Normal_Breath.fbx,Crocodile,Normal_Breath,NormalBreath,1,1,39,Hips,120,30.0,3.9667,7300,1424480,2 +animation/Crocodile-Running.fbx,Crocodile,Running,Running,1,1,39,Hips,34,30.0,1.1,7300,1182944,2 +animation/Crocodile-Sleep_Loop.fbx,Crocodile,Sleep_Loop,SleepLoop,1,1,39,Hips,60,30.0,1.9667,7300,1255968,2 +animation/Crocodile-Tail_Whip.fbx,Crocodile,Tail_Whip,TailWhip,1,1,39,Hips,105,30.0,3.4667,7300,1382320,2 +animation/Crocodile-Yawning.fbx,Crocodile,Yawning,Yawning,1,1,39,Hips,220,30.0,7.3,7300,1574432,2 +animation/Crow-Ascend.fbx,Crow,Ascend,Ascend,1,1,29,Null,49,30.0,1.6,7300,488592,2 +animation/Crow-Attack.fbx,Crow,Attack,Attack,1,1,29,Null,85,30.0,2.8,7300,555984,2 +animation/Crow-Attack_2.fbx,Crow,Attack_2,Attack2,1,1,29,Null,42,30.0,1.3667,7300,475488,2 +animation/Crow-Fly_Start.fbx,Crow,Fly_Start,FlyStart,1,1,29,Null,10,30.0,0.3,7300,415600,2 +animation/Crow-Glide.fbx,Crow,Glide,Glide,1,1,29,Null,58,30.0,1.9,7300,505424,2 +animation/Crow-Idle.fbx,Crow,Idle,Idle,1,1,29,Null,245,30.0,8.1333,7300,756896,2 +animation/Crow-Idle_Flap.fbx,Crow,Idle_Flap,IdleFlap,1,1,29,Null,100,30.0,3.3,7300,584080,2 +animation/Crow-Land_Flap.fbx,Crow,Land_Flap,Landflap,1,1,29,Null,111,30.0,3.6667,7300,604672,2 +animation/Crow-Peck_Eat.fbx,Crow,Peck_Eat,PeckEat,1,1,29,Null,250,30.0,8.3,7300,764096,2 +animation/Crow-Take_Off.fbx,Crow,Take_Off,TakeOff,1,1,29,Null,25,30.0,0.8,7300,443664,2 +animation/Deer-Backing.fbx,Deer,Backing,Backing,1,1,60,NPC_Root__Root_,37,30.0,1.2,7300,1276864,2 +animation/Deer-Bleat.fbx,Deer,Bleat,Bleat,1,1,60,NPC_Root__Root_,80,30.0,2.6333,7300,1555488,2 +animation/Deer-Buck_Shy.fbx,Deer,Buck_Shy,BuckShy,1,1,60,NPC_Root__Root_,28,30.0,0.9,7300,1218544,2 +animation/Deer-Charge.fbx,Deer,Charge,Charge,1,1,60,NPC_Root__Root_,35,30.0,1.1333,7300,1263904,2 +animation/Deer-Come_Down.fbx,Deer,Come_Down,ComeDown,1,1,60,NPC_Root__Root_,31,30.0,1.0,7300,1238000,2 +animation/Deer-Gallop.fbx,Deer,Gallop,Gallop,1,1,60,NPC_Root__Root_,19,30.0,0.6,7300,1160224,2 +animation/Deer-Get_Up.fbx,Deer,Get_Up,GetUp,1,1,60,NPC_Root__Root_,80,30.0,2.6333,7300,1555488,2 +animation/Deer-Get_Up_Again.fbx,Deer,Get_Up_Again,GetUpAgain,1,1,60,NPC_Root__Root_,80,30.0,2.6333,7300,1555536,2 +animation/Deer-Grazing.fbx,Deer,Grazing,Grazing,1,1,60,NPC_Root__Root_,301,30.0,10.0,7300,2076832,2 +animation/Deer-Idle.fbx,Deer,Idle,Idle,1,1,60,NPC_Root__Root_,201,30.0,6.6667,7300,2066864,2 +animation/Deer-Idle_Ear_Flik.fbx,Deer,Idle_Ear_Flik,idleEarFlik,1,1,60,NPC_Root__Root_,250,30.0,8.3,7300,2308304,2 +animation/Deer-Rear_Up.fbx,Deer,Rear_Up,RearUp,1,1,60,NPC_Root__Root_,52,30.0,1.7,7300,1374064,2 +animation/Deer-Rutting.fbx,Deer,Rutting,Rutting,1,1,60,NPC_Root__Root_,59,30.0,1.9333,7300,1419424,2 +animation/Deer-Squirly.fbx,Deer,Squirly,Squirly,1,1,60,NPC_Root__Root_,37,30.0,1.2,7300,1276864,2 +animation/Deer-Take_Off.fbx,Deer,Take_Off,TakeOff,1,1,60,NPC_Root__Root_,37,30.0,1.2,7300,1276864,2 +animation/Deer-Trot.fbx,Deer,Trot,Trot,1,1,60,NPC_Root__Root_,21,30.0,0.6667,7300,1173168,2 +animation/Deer-Turn_Left.fbx,Deer,Turn_Left,TurnLeft,1,1,60,NPC_Root__Root_,31,30.0,1.0,7300,1238000,2 +animation/Deer-Walk_Back.fbx,Deer,Walk_Back,WalkBack,1,1,60,NPC_Root__Root_,31,30.0,1.0,7300,1238000,2 +animation/Deer-Walk_Call.fbx,Deer,Walk_Call,WalkCall,1,1,60,NPC_Root__Root_,40,30.0,1.3,7300,1296320,2 +animation/Deer-Walk_Forward.fbx,Deer,Walk_Forward,WalkForward,1,1,60,NPC_Root__Root_,31,30.0,1.0,7300,1238016,2 +animation/Dog-Attack.fbx,Dog,Attack,Attack,1,1,61,Hips,56,30.0,1.8333,7300,1557888,2 +animation/Dog-Back_Away.fbx,Dog,Back_Away,Back Away,1,1,61,Hips,61,30.0,2.0,7300,1565184,2 +animation/Dog-Bark_Jump.fbx,Dog,Bark_Jump,Bark Jump,1,1,61,Hips,37,30.0,1.2,7300,1418880,2 +animation/Dog-Barking.fbx,Dog,Barking,Barking,1,1,61,Hips,100,30.0,3.3,7300,1780144,2 +animation/Dog-Bite_Arm.fbx,Dog,Bite_Arm,Bite Arm,1,1,61,Hips,45,30.0,1.4667,7300,1483280,2 +animation/Dog-Floor_Rise_Left.fbx,Dog,Floor_Rise_Left,Floor Rise Left,1,1,61,Hips,101,30.0,3.3333,7300,1784304,2 +animation/Dog-Floor_Rise_Right.fbx,Dog,Floor_Rise_Right,Floor Rise Right,1,1,61,Hips,101,30.0,3.3333,7300,1780720,2 +animation/Dog-Frightened.fbx,Dog,Frightened,Frightened,1,1,61,Hips,40,30.0,1.3,7300,1449120,2 +animation/Dog-Galloping.fbx,Dog,Galloping,Galloping,1,1,61,Hips,46,30.0,1.5,7300,1486288,2 +animation/Dog-Grab.fbx,Dog,Grab,Grab,1,1,61,Hips,45,30.0,1.4667,7300,1482880,2 +animation/Dog-Hit_Left.fbx,Dog,Hit_Left,Hit Left,1,1,61,Hips,26,30.0,0.8333,7300,1381232,2 +animation/Dog-Hit_Right.fbx,Dog,Hit_Right,Hit Right,1,1,61,Hips,26,30.0,0.8333,7300,1379984,2 +animation/Dog-Investigate_Loop.fbx,Dog,Investigate_Loop,Investigate Loop,1,1,61,Hips,182,30.0,6.0333,7300,2024192,2 +animation/Dog-Leash_Attack.fbx,Dog,Leash_Attack,Leash Attack,1,1,61,Hips,31,30.0,1.0,7300,1407280,2 +animation/Dog-Leash_Hot.fbx,Dog,Leash_Hot,Leash Hot,1,1,61,Hips,32,30.0,1.0333,7300,1405216,2 +animation/Dog-Limp_Loop.fbx,Dog,Limp_Loop,Limp Loop,1,1,61,Hips,81,30.0,2.6667,7300,1680464,2 +animation/Dog-Look_Left.fbx,Dog,Look_Left,Look Left,1,1,61,Hips,70,30.0,2.3,7300,1610256,2 +animation/Dog-Look_Right.fbx,Dog,Look_Right,Look Right,1,1,61,Hips,81,30.0,2.6667,7300,1674976,2 +animation/Dog-PAnting.fbx,Dog,PAnting,PAnting,1,1,61,Hips,40,30.0,1.3,7300,1455984,2 +animation/Dog-Paddle.fbx,Dog,Paddle,Paddle,1,1,61,Hips,61,30.0,2.0,7300,1583088,2 +animation/Dog-Retreat.fbx,Dog,Retreat,retreat,1,1,61,Hips,21,30.0,0.6667,7300,1355296,2 +animation/Dog-Rise.fbx,Dog,Rise,Rise,1,1,61,Hips,21,30.0,0.6667,7300,1352720,2 +animation/Dog-Run_Frisbee.fbx,Dog,Run_Frisbee,Run Frisbee,1,1,61,Hips,42,30.0,1.3667,7300,1489664,2 +animation/Dog-Running.fbx,Dog,Running,Running,1,1,61,Hips,46,30.0,1.5,7300,1484976,2 +animation/Dog-SNiffed.fbx,Dog,SNiffed,SNiffed,1,1,61,Hips,25,30.0,0.8,7300,1377488,2 +animation/Dog-Scratch_Right.fbx,Dog,Scratch_Right,Scratch Right,1,1,61,Hips,81,30.0,2.6667,7300,1678768,2 +animation/Dog-Single_Bark.fbx,Dog,Single_Bark,Single bark,1,1,61,Hips,43,30.0,1.4,7300,1462080,2 +animation/Dog-Sit.fbx,Dog,Sit,Sit,1,1,61,Hips,126,30.0,4.1667,7300,1916000,2 +animation/Dog-Snarling.fbx,Dog,Snarling,Snarling,1,1,61,Hips,61,30.0,2.0,7300,1571584,2 +animation/Dog-Stare.fbx,Dog,Stare,Stare,1,1,61,Hips,64,30.0,2.1,7300,1485936,2 +animation/Dog-Swim.fbx,Dog,Swim,swim,1,1,61,Hips,61,30.0,2.0,7300,1579344,2 +animation/Dog-Swim_Fast.fbx,Dog,Swim_Fast,Swim Fast,1,1,61,Hips,61,30.0,2.0,7300,1591536,2 +animation/Dog-Swim_Left.fbx,Dog,Swim_Left,swim left,1,1,61,Hips,61,30.0,2.0,7300,1601152,2 +animation/Dog-Swim_Right.fbx,Dog,Swim_Right,Swim Right,1,1,61,Hips,61,30.0,2.0,7300,1604320,2 +animation/Dog-Turn_Left.fbx,Dog,Turn_Left,Turn Left,1,1,61,Hips,28,30.0,0.9,7300,1398336,2 +animation/Dog-Turn_Right.fbx,Dog,Turn_Right,Turn Right,1,1,61,Hips,28,30.0,0.9,7300,1398112,2 +animation/Dog-Wag.fbx,Dog,Wag,Wag,1,1,61,Hips,16,30.0,0.5,7300,1322624,2 +animation/Dog-Walk.fbx,Dog,Walk,Walk,1,1,61,Hips,81,30.0,2.6667,7300,1679440,2 +animation/Dog-Walk_Backwards_Loop.fbx,Dog,Walk_Backwards_Loop,Walk Backwards Loop,1,1,61,Hips,81,30.0,2.6667,7300,1678048,2 +animation/Dog-Walk_Loop.fbx,Dog,Walk_Loop,Walk Loop,1,1,61,Hips,81,30.0,2.6667,7300,1678368,2 +animation/Dog-Wine.fbx,Dog,Wine,Wine,1,1,61,Hips,81,30.0,2.6667,7300,1675408,2 +animation/Dog-Woof.fbx,Dog,Woof,Woof,1,1,61,Hips,100,30.0,3.3,7300,1772736,2 +animation/Dog2-Arm_Bite.fbx,Dog2,Arm_Bite,ArmBite,1,1,131,Hips,45,30.0,1.4667,7300,2190832,2 +animation/Dog2-Attack.fbx,Dog2,Attack,Attack,1,1,131,Hips,56,30.0,1.8333,7300,2346448,2 +animation/Dog2-Back_Off.fbx,Dog2,Back_Off,BackOff,1,1,131,Hips,61,30.0,2.0,7300,2417200,2 +animation/Dog2-Bark.fbx,Dog2,Bark,Bark,1,1,131,Hips,100,30.0,3.3,7300,2968944,2 +animation/Dog2-Bark_2.fbx,Dog2,Bark_2,Bark2,1,1,131,Hips,43,30.0,1.4,7300,2162512,2 +animation/Dog2-Bite_Arm_Shake.fbx,Dog2,Bite_Arm_Shake,BiteArmShake,1,1,131,Hips,45,30.0,1.4667,7300,2190864,2 +animation/Dog2-Bite_Jump.fbx,Dog2,Bite_Jump,BiteJump,1,1,131,Hips,32,30.0,1.0333,7300,2006912,2 +animation/Dog2-Get_Up.fbx,Dog2,Get_Up,GetUp,1,1,131,Hips,101,30.0,3.3333,7300,2983104,2 +animation/Dog2-Growl.fbx,Dog2,Growl,Growl,1,1,131,Hips,40,30.0,1.3,7300,2120064,2 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+animation/FireAnt-Annoyed.fbx,FireAnt,Annoyed,Annoyed,1,1,45,Hips,31,30.0,1.0,7300,1018816,2 +animation/FireAnt-Back_Up.fbx,FireAnt,Back_Up,BackUp,1,1,45,Hips,40,30.0,1.3,7300,1062544,2 +animation/FireAnt-Bite.fbx,FireAnt,Bite,Bite,1,1,45,Hips,34,30.0,1.1,7300,1033360,2 +animation/FireAnt-Creep.fbx,FireAnt,Creep,Creep,1,1,45,Hips,34,30.0,1.1,7300,1033376,2 +animation/FireAnt-Feel.fbx,FireAnt,Feel,Feel,1,1,45,Hips,40,30.0,1.3,7300,1062528,2 +animation/FireAnt-Fight_Off.fbx,FireAnt,Fight_Off,FightOff,1,1,45,Hips,40,30.0,1.3,7300,1062560,2 +animation/FireAnt-Forward_March.fbx,FireAnt,Forward_March,ForwardMarch,1,1,45,Hips,61,30.0,2.0,7300,1164656,2 +animation/FireAnt-Gesture.fbx,FireAnt,Gesture,Gesture,1,1,45,Hips,31,30.0,1.0,7300,1018816,2 +animation/FireAnt-Hit.fbx,FireAnt,Hit,Hit,1,1,45,Hips,76,30.0,2.5,7300,1237472,2 +animation/FireAnt-Hungry.fbx,FireAnt,Hungry,Hungry,1,1,45,Hips,40,30.0,1.3,7300,1062544,2 +animation/FireAnt-Idle.fbx,FireAnt,Idle,Idle,1,1,45,Hips,201,30.0,6.6667,7300,1640464,2 +animation/FireAnt-Jump.fbx,FireAnt,Jump,Jump,1,1,45,Hips,34,30.0,1.1,7300,1033360,2 +animation/FireAnt-Left.fbx,FireAnt,Left,Left,1,1,45,Hips,25,30.0,0.8,7300,989632,2 +animation/FireAnt-Right.fbx,FireAnt,Right,Right,1,1,45,Hips,24,30.0,0.7667,7300,984768,2 +animation/FireAnt-Rip.fbx,FireAnt,Rip,Rip,1,1,45,Hips,40,30.0,1.3,7300,1062512,2 +animation/FireAnt-Rip_Flesh.fbx,FireAnt,Rip_Flesh,RipFlesh,1,1,45,Hips,42,30.0,1.3667,7300,1072272,2 +animation/FireAnt-Rip_Flesh_2.fbx,FireAnt,Rip_Flesh_2,RipFlesh2,1,1,45,Hips,40,30.0,1.3,7300,1062560,2 +animation/FireAnt-Roar.fbx,FireAnt,Roar,Roar,1,1,45,Hips,160,30.0,5.3,7300,1490608,2 +animation/FireAnt-Snap.fbx,FireAnt,Snap,Snap,1,1,45,Hips,40,30.0,1.3,7300,1062528,2 +animation/FireAnt-Turn_Left.fbx,FireAnt,Turn_Left,TurnLeft,1,1,45,Hips,60,30.0,1.9667,7300,1159760,2 +animation/FireAnt-Turn_Right.fbx,FireAnt,Turn_Right,TurnRight,1,1,45,Hips,61,30.0,2.0,7300,1164624,2 +animation/FireAnt-Up_From_Down.fbx,FireAnt,Up_From_Down,UpFromDown,1,1,45,Hips,40,30.0,1.3,7300,1062576,2 +animation/FireAnt-Up_From_Down_2.fbx,FireAnt,Up_From_Down_2,UpFromDown2,1,1,45,Hips,40,30.0,1.3,7300,1062576,2 +animation/Flamingo-Bend_Idle.fbx,Flamingo,Bend_Idle,BendIdle,1,1,41,Hips,201,30.0,6.6667,7300,1042544,2 +animation/Flamingo-One_Leg_Bent.fbx,Flamingo,One_Leg_Bent,OneLEgBEnt,1,1,41,Hips,201,30.0,6.6667,7300,1020048,2 +animation/Flamingo-Sleep.fbx,Flamingo,Sleep,Sleep,1,1,41,Hips,201,30.0,6.6667,7300,1042512,2 +animation/Flamingo-Walk.fbx,Flamingo,Walk,Walk,1,1,41,Hips,79,30.0,2.6,7300,806592,2 +animation/Fox-Attack_1.fbx,Fox,Attack_1,Attack1,1,1,42,Hips,60,30.0,1.9667,7300,1250832,2 +animation/Fox-Attack_2.fbx,Fox,Attack_2,Attack2,1,1,42,Hips,60,30.0,1.9667,7300,1250736,2 +animation/Fox-Attack_3.fbx,Fox,Attack_3,Attack3,1,1,42,Hips,90,30.0,2.9667,7300,1386832,2 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+animation/Gazelle-Attack.fbx,Gazelle,Attack,Attack,1,1,42,Hips,60,30.0,1.9667,7300,961424,3 +animation/Gazelle-Attack_1.fbx,Gazelle,Attack_1,Attack1,1,1,42,Hips,120,30.0,3.9667,7300,1142880,3 +animation/Gazelle-Fall.fbx,Gazelle,Fall,Fall,1,1,42,Hips,91,30.0,3.0,7300,1055152,3 +animation/Gazelle-Head_Poke.fbx,Gazelle,Head_Poke,HeadPoke,1,1,42,Hips,60,30.0,1.9667,7300,961440,3 +animation/Gazelle-Idle.fbx,Gazelle,Idle,Idle,1,1,42,Hips,201,30.0,6.6667,7300,1260528,3 +animation/Gazelle-Idle_Ready.fbx,Gazelle,Idle_Ready,IdleReady,1,1,42,Hips,79,30.0,2.6,7300,1018912,3 +animation/Gazelle-Run.fbx,Gazelle,Run,Run,1,1,42,Hips,30,30.0,0.9667,7300,870672,3 +animation/Gazelle-Walk.fbx,Gazelle,Walk,Walk,1,1,42,Hips,79,30.0,2.6,7300,1018864,3 +animation/Giantbee-Attack.fbx,Giantbee,Attack,Attack,1,1,52,Hips,72,30.0,2.3667,7300,1373776,2 +animation/Giantbee-Attack_2.fbx,Giantbee,Attack_2,Attack2,1,1,52,Hips,72,30.0,2.3667,7300,1373792,2 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Sting,1,1,59,Hips,70,30.0,2.3,7300,1391008,2 +animation/Scorpion2-Limp_Alive.fbx,Scorpion2,Limp_Alive,Limp Alive,1,1,59,Hips,55,30.0,1.8,7300,1303024,2 +animation/Scorpion2-Lunge_Forward.fbx,Scorpion2,Lunge_Forward,Lunge Forward,1,1,59,Hips,67,30.0,2.2,7300,1371824,2 +animation/Scorpion2-On_Back_Dying.fbx,Scorpion2,On_Back_Dying,On back Dying,1,1,59,Hips,121,30.0,4.0,7300,1706320,2 +animation/Scorpion2-Pissed_Fangs.fbx,Scorpion2,Pissed_Fangs,Pissed Fangs,1,1,59,Hips,97,30.0,3.2,7300,1557216,2 +animation/Scorpion2-Rising_Walk.fbx,Scorpion2,Rising_Walk,Rising Walk,1,1,59,Hips,55,30.0,1.8,7300,1298064,2 +animation/Scorpion2-Run_Attack.fbx,Scorpion2,Run_Attack,Run Attack,1,1,59,Hips,49,30.0,1.6,7300,1260032,2 +animation/Scorpion2-Run_To_Attrack.fbx,Scorpion2,Run_To_Attrack,Run To Attrack,1,1,59,Hips,46,30.0,1.5,7300,1243664,2 +animation/Scorpion2-Settle_Back.fbx,Scorpion2,Settle_Back,Settle Back,1,1,59,Hips,79,30.0,2.6,7300,1438800,2 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+animation/Spider-Rearing.fbx,Spider,Rearing,Rearing,1,1,71,Hips,50,30.0,1.6333,7300,1660256,2 +animation/Spider-Retreat.fbx,Spider,Retreat,Retreat,1,1,71,Hips,31,30.0,1.0,7300,1514560,2 +animation/Spider-Retreat_Injured.fbx,Spider,Retreat_Injured,RetreatInjured,1,1,71,Hips,31,30.0,1.0,7300,1514608,2 +animation/Spider-Retreat_Slow.fbx,Spider,Retreat_Slow,RetreatSlow,1,1,71,Hips,91,30.0,3.0,7300,1974672,2 +animation/Spider-Riser.fbx,Spider,Riser,Riser,1,1,71,Hips,35,30.0,1.1333,7300,1545216,2 +animation/Spider-Rising.fbx,Spider,Rising,Rising,1,1,71,Hips,31,30.0,1.0,7300,1514544,2 +animation/Spider-Run_Left.fbx,Spider,Run_Left,runleft,1,1,71,Hips,31,30.0,1.0,7300,1514560,2 +animation/Spider-Scary.fbx,Spider,Scary,Scary,1,1,71,Hips,31,30.0,1.0,7300,1514544,2 +animation/Spider-Scramble.fbx,Spider,Scramble,Scramble,1,1,71,Hips,91,30.0,3.0,7300,1974640,2 +animation/Spider-Slow_Idle.fbx,Spider,Slow_Idle,SlowIdle,1,1,71,Hips,151,30.0,5.0,7300,2205968,2 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up,1,1,61,jt_Cog_C,123,30.0,4.0667,7300,2131456,2 +animation/Trex-Death.fbx,Trex,Death,death,1,1,61,jt_Cog_C,40,30.0,1.3,7300,1597616,2 +animation/Trex-Death_Short.fbx,Trex,Death_Short,death short,1,1,61,jt_Cog_C,181,30.0,6.0,7300,2263184,2 +animation/Trex-Head_Butt_Left.fbx,Trex,Head_Butt_Left,head butt left,1,1,61,jt_Cog_C,77,30.0,2.5333,7300,1836528,2 +animation/Trex-Hit_Head_1.fbx,Trex,Hit_Head_1,hit head 1,1,1,61,jt_Cog_C,151,30.0,5.0,7300,2120080,2 +animation/Trex-Hit_Head_2.fbx,Trex,Hit_Head_2,hit head 2,1,1,61,jt_Cog_C,64,30.0,2.1,7300,1714144,2 +animation/Trex-Hit_Head_3.fbx,Trex,Hit_Head_3,hit head 3,1,1,61,jt_Cog_C,64,30.0,2.1,7300,1752608,2 +animation/Trex-Hit_Leg.fbx,Trex,Hit_Leg,hit leg,1,1,61,jt_Cog_C,73,30.0,2.4,7300,1809168,2 +animation/Trex-Hit_Leg_2.fbx,Trex,Hit_Leg_2,hit leg 2,1,1,61,jt_Cog_C,76,30.0,2.5,7300,1829536,2 +animation/Trex-Hit_Torso_Left.fbx,Trex,Hit_Torso_Left,hit torso left,1,1,61,jt_Cog_C,79,30.0,2.6,7300,1850000,2 +animation/Trex-Hit_Torso_Right.fbx,Trex,Hit_Torso_Right,hit torso right,1,1,61,jt_Cog_C,79,30.0,2.6,7300,1850224,2 +animation/Trex-Human_Bite.fbx,Trex,Human_Bite,human bite,1,1,61,jt_Cog_C,123,30.0,4.0667,7300,2135040,2 +animation/Trex-Human_Kill.fbx,Trex,Human_Kill,human kill,1,1,61,jt_Cog_C,75,30.0,2.4667,7300,1824736,2 +animation/Trex-Human_Shake.fbx,Trex,Human_Shake,human shake,1,1,61,jt_Cog_C,153,30.0,5.0667,7300,2130336,2 +animation/Trex-Idle_Attack.fbx,Trex,Idle_Attack,idle attack,1,1,61,jt_Cog_C,79,30.0,2.6,7300,1849216,2 +animation/Trex-Idle_Attack_To_Run_Left.fbx,Trex,Idle_Attack_To_Run_Left,idle attack to run left,1,1,61,jt_Cog_C,57,30.0,1.8667,7300,1708224,2 +animation/Trex-Idle_Attack_To_Run_Right.fbx,Trex,Idle_Attack_To_Run_Right,idle attack to run right,1,1,61,jt_Cog_C,57,30.0,1.8667,7300,1708384,2 +animation/Trex-Idle_Investigae_Out.fbx,Trex,Idle_Investigae_Out,idle investigae out,1,1,61,jt_Cog_C,75,30.0,2.4667,7300,1824224,2 +animation/Trex-Idle_Investigate.fbx,Trex,Idle_Investigate,idle investigate,1,1,61,jt_Cog_C,85,30.0,2.8,7300,1887344,2 +animation/Trex-Idle_Investigate_Loop.fbx,Trex,Idle_Investigate_Loop,idle investigate loop,1,1,61,jt_Cog_C,171,30.0,5.6667,7300,2213856,2 +animation/Trex-Idle_Sneeze.fbx,Trex,Idle_Sneeze,idle sneeze,1,1,61,jt_Cog_C,301,30.0,10.0,7300,2504944,2 +animation/Trex-Idle_To_Run.fbx,Trex,Idle_To_Run,idle to run,1,1,61,jt_Cog_C,57,30.0,1.8667,7300,1707872,2 +animation/Trex-Kill_Long.fbx,Trex,Kill_Long,kill long,1,1,61,jt_Cog_C,316,30.0,10.5,7300,2556784,2 +animation/Trex-Long_Death.fbx,Trex,Long_Death,long death,1,1,61,jt_Cog_C,556,30.0,18.5,7300,3494048,2 +animation/Trex-Look_Forward.fbx,Trex,Look_Forward,look forward,1,1,61,jt_Cog_C,118,30.0,3.9,7300,2098736,2 +animation/Trex-Look_Forward_2.fbx,Trex,Look_Forward_2,look forward 2,1,1,61,jt_Cog_C,118,30.0,3.9,7300,2100192,2 +animation/Trex-Look_Left.fbx,Trex,Look_Left,look left,1,1,61,jt_Cog_C,118,30.0,3.9,7300,2101712,2 +animation/Trex-Look_Right.fbx,Trex,Look_Right,look right,1,1,61,jt_Cog_C,118,30.0,3.9,7300,2102240,2 +animation/Trex-Mama_Cave_Bite.fbx,Trex,Mama_Cave_Bite,mama cave bite,1,1,61,jt_Cog_C,82,30.0,2.7,7300,1870080,2 +animation/Trex-Mama_Cave_Bite_Loop.fbx,Trex,Mama_Cave_Bite_Loop,mama cave bite loop,1,1,61,jt_Cog_C,76,30.0,2.5,7300,1827296,2 +animation/Trex-Mama_Cave_Bite_Out.fbx,Trex,Mama_Cave_Bite_Out,mama cave bite out,1,1,61,jt_Cog_C,123,30.0,4.0667,7300,2129040,2 +animation/Trex-Roar.fbx,Trex,Roar,ROAR,1,1,61,jt_Cog_C,130,30.0,4.3,7300,2015392,2 +animation/Trex-Roar_Left.fbx,Trex,Roar_Left,roar left,1,1,61,jt_Cog_C,130,30.0,4.3,7300,2016448,2 +animation/Trex-Roar_Right.fbx,Trex,Roar_Right,roar right,1,1,61,jt_Cog_C,130,30.0,4.3,7300,2015840,2 +animation/Trex-Run_Head_Butt_Right.fbx,Trex,Run_Head_Butt_Right,run head butt right,1,1,61,jt_Cog_C,65,30.0,2.1333,7300,1760048,2 +animation/Trex-Run_Head_Loop.fbx,Trex,Run_Head_Loop,run head loop,1,1,61,jt_Cog_C,79,30.0,2.6,7300,1850288,2 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+animation/Trex-Turn_180_Right.fbx,Trex,Turn_180_Right,turn 180 right,1,1,61,jt_Cog_C,82,30.0,2.7,7300,1869616,2 +animation/Trex-Turn_180_Turn_Right.fbx,Trex,Turn_180_Turn_Right,turn 180 turn right,1,1,61,jt_Cog_C,82,30.0,2.7,7300,1869680,2 +animation/Trex-Turn_90_Left.fbx,Trex,Turn_90_Left,turn 90 left,1,1,61,jt_Cog_C,52,30.0,1.7,7300,1675920,2 +animation/Trex-Turn_90_Right.fbx,Trex,Turn_90_Right,turn 90 right,1,1,61,jt_Cog_C,52,30.0,1.7,7300,1675840,2 +animation/Trex-Walk_Back.fbx,Trex,Walk_Back,walk back,1,1,61,jt_Cog_C,160,30.0,5.3,7300,2146384,2 +animation/Trex-Walk_Bite.fbx,Trex,Walk_Bite,walk bite,1,1,61,jt_Cog_C,82,30.0,2.7,7300,1869552,2 +animation/Trex-Walk_Head_Low.fbx,Trex,Walk_Head_Low,walk head low,1,1,61,jt_Cog_C,111,30.0,3.6667,7300,2054768,2 +animation/Trex-Walk_Left_Bite.fbx,Trex,Walk_Left_Bite,walk left bite,1,1,61,jt_Cog_C,82,30.0,2.7,7300,1869712,2 +animation/Trex-Walk_Loop.fbx,Trex,Walk_Loop,walk loop,1,1,61,jt_Cog_C,97,30.0,3.2,7300,1964928,2 +animation/Trex-Walk_Right_Bite.fbx,Trex,Walk_Right_Bite,walk right bite,1,1,61,jt_Cog_C,82,30.0,2.7,7300,1869600,2 +animation/Trex-Walk_Slow_Loop.fbx,Trex,Walk_Slow_Loop,walk slow loop,1,1,61,jt_Cog_C,166,30.0,5.5,7300,2193152,2 +animation/Tricera-Attack.fbx,Tricera,Attack,Attack,1,1,32,Hips,85,30.0,2.8,7300,1331984,2 +animation/Tricera-Attack_2.fbx,Tricera,Attack_2,Attack2,1,1,32,Hips,100,30.0,3.3,7300,1366544,2 +animation/Tricera-Attack_3.fbx,Tricera,Attack_3,Attack3,1,1,32,Hips,130,30.0,4.3,7300,1376720,2 +animation/Tricera-Attack_4.fbx,Tricera,Attack_4,Attack4,1,1,32,Hips,121,30.0,4.0,7300,1414928,2 +animation/Tricera-Fall.fbx,Tricera,Fall,Fall,1,1,32,Hips,151,30.0,5.0,7300,1415296,2 +animation/Tricera-Idle.fbx,Tricera,Idle,Idle,1,1,32,Hips,109,30.0,3.6,7300,1387264,2 +animation/Tricera-Nose_Dirt.fbx,Tricera,Nose_Dirt,NoseDirt,1,1,32,Hips,201,30.0,6.6667,7300,1502304,2 +animation/Tricera-Run.fbx,Tricera,Run,Run,1,1,32,Hips,61,30.0,2.0,7300,1276656,2 +animation/Tricera-Walk.fbx,Tricera,Walk,Walk,1,1,32,Hips,130,30.0,4.3,7300,1376704,2 +animation/Tukan-Fly.fbx,Tukan,Fly,Fly,1,1,18,Hips,46,30.0,1.5,7300,393424,2 +animation/Tukan-Fly_Forward.fbx,Tukan,Fly_Forward,FlyForward,1,1,18,Hips,70,30.0,2.3,7300,424576,2 +animation/Tukan-Fly_Loop.fbx,Tukan,Fly_Loop,FlyLoop,1,1,18,Hips,13,30.0,0.4,7300,350688,2 +animation/Tukan-Idle_Look.fbx,Tukan,Idle_Look,IdleLook,1,1,18,Hips,55,30.0,1.8,7300,405120,2 +animation/Tukan-Shake.fbx,Tukan,Shake,Shake,1,1,18,Hips,49,30.0,1.6,7300,397328,2 +animation/Tukan-Slow_Down.fbx,Tukan,Slow_Down,SlowDown,1,1,18,Hips,19,30.0,0.6,7300,358464,2 +animation/Tukan-Sqwak.fbx,Tukan,Sqwak,Sqwak,1,1,18,Hips,81,30.0,2.6667,7300,438800,2 +animation/Tukan-Wing_Scratch.fbx,Tukan,Wing_Scratch,WingScratch,1,1,18,Hips,64,30.0,2.1,7300,416816,2 +animation/Turtle-Attack.fbx,Turtle,Attack,Attack,1,1,50,Hips,91,30.0,3.0,7300,1255696,2 +animation/Turtle-Attack_2.fbx,Turtle,Attack_2,Attack2,1,1,50,Hips,160,30.0,5.3,7300,1389216,2 +animation/Turtle-Attack_3.fbx,Turtle,Attack_3,Attack3,1,1,50,Hips,181,30.0,6.0,7300,1445616,2 +animation/Turtle-Hide.fbx,Turtle,Hide,Hide,1,1,50,Hips,157,30.0,5.2,7300,1381088,2 +animation/Turtle-Idle.fbx,Turtle,Idle,Idle,1,1,50,Hips,100,30.0,3.3,7300,1265808,2 +animation/Turtle-Idle_2.fbx,Turtle,Idle_2,Idle2,1,1,50,Hips,160,30.0,5.3,7300,1389200,2 +animation/Turtle-Onback.fbx,Turtle,Onback,Onback,1,1,50,Hips,148,30.0,4.9,7300,1353200,2 +animation/Turtle-Run.fbx,Turtle,Run,Run,1,1,50,Hips,49,30.0,1.6,7300,1104480,2 +animation/Turtle-Walk.fbx,Turtle,Walk,Walk,1,1,50,Hips,120,30.0,3.9667,7300,1360080,2 +animation/Turtle-Yawn.fbx,Turtle,Yawn,Yawn,1,1,50,Hips,300,30.0,9.9667,7300,1556384,2 +animation/Tyranno-Attack.fbx,Tyranno,Attack,Attack,1,1,69,Hips,81,30.0,2.6667,7300,1693600,2 +animation/Tyranno-Attack_2.fbx,Tyranno,Attack_2,Attack2,1,1,69,Hips,76,30.0,2.5,7300,1668768,2 +animation/Tyranno-Fall.fbx,Tyranno,Fall,Fall,1,1,69,Hips,76,30.0,2.5,7300,1668736,2 +animation/Tyranno-Head_Butt.fbx,Tyranno,Head_Butt,HeadButt,1,1,69,Hips,91,30.0,3.0,7300,1743296,2 +animation/Tyranno-Idle.fbx,Tyranno,Idle,Idle,1,1,69,Hips,91,30.0,3.0,7300,1743264,2 +animation/Tyranno-Idle_2.fbx,Tyranno,Idle_2,Idle2,1,1,69,Hips,91,30.0,3.0,7300,1743280,2 +animation/Tyranno-Roar.fbx,Tyranno,Roar,Roar,1,1,69,Hips,151,30.0,5.0,7300,1893136,2 +animation/Tyranno-Run.fbx,Tyranno,Run,Run,1,1,69,Hips,76,30.0,2.5,7300,1668736,2 +animation/Tyranno-Tail_Whip.fbx,Tyranno,Tail_Whip,TailWhip,1,1,69,Hips,91,30.0,3.0,7300,1743296,2 +animation/Tyranno-Walk.fbx,Tyranno,Walk,Walk,1,1,69,Hips,145,30.0,4.8,7300,1866640,2 diff --git a/animation_bones.json b/animation_bones.json new file mode 100644 index 0000000000000000000000000000000000000000..8b820681dcbc449ddac763519cd1248a41bd56a9 --- /dev/null +++ b/animation_bones.json @@ -0,0 +1,3861 @@ +{ + "Alligator": [ + "EAL1", + "EAL1_2", + "L_ashi", + "L_hiji", + "L_hiza", + "L_kata", + "L_momo", + "L_te", + "N_ALL", + "R_ashi", + "R_hiji", + "R_hiza", + "R_kata", + "R_momo", + "R_te", + "Skin", + "ago", + "atama", + "hara", + "koshi", + "kubi", + "locator2", + "mune", + "sippo01", + "sippo02", + "sippo03", + "sippo04", + "sippo05", + "sippo06" + ], + "Anaconda": [ + "AN_NPC_MOB_Anaconda_A01_SK_IRS", + "BN_Head", + "BN_Jaw", + "BN_Neck", + "BN_Spline_01", + "BN_Spline_02", + "BN_Spline_03", + "BN_Spline_04", + "BN_Spline_05", + "BN_Spline_06", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_Tail_06", + "BN_Tail_07", + "BN_Tail_08", + "BN_Tail_09", + "BN_Tail_10", + "BN_Tail_11", + "BN_Tail_12", + "BN_Tail_13", + "BN_Tone_01", + "BN_Tone_02", + "BN_Tone_03", + "BN_Tone_04", + "Hips", + "Null", + "Skin", + "U3DMesh 1" + ], + "Ant": [ + "BN_Clip_L_01", + "BN_Clip_L_02", + "BN_Clip_R_01", + "BN_Clip_R_02", + "BN_Mouth_L_01", + "BN_Mouth_R_01", + "BN_Tai01", + "BN_Tai02", + "BN_Tai03", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Hips" + ], + "Bat": [ + "BN_L_Clavicle_01", + "BN_L_Ear_01", + "BN_L_Finger_01", + "BN_L_Finger_03", + "BN_L_Finger_05", + "BN_L_Finger_07", + "BN_L_Hand_01", + "BN_L_UpperArm_01", + "BN_L__Forearm_01", + "BN_Mouth_01", + "BN_R_Clavicle_01", + "BN_R_Ear_01", + "BN_R_Finger_01", + "BN_R_Finger_03", + "BN_R_Finger_05", + "BN_R_Finger_07", + "BN_R_Hand_01", + "BN_R_UpperArm_01", + "BN_R__Forearm_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Bear": [ + "Hips", + "NPC_Head", + "NPC_Jaw", + "NPC_LArm1", + "NPC_LArm1_UpperArmTwist1", + "NPC_LArm1_UpperArmTwist2", + "NPC_LArm2", + "NPC_LArm2_ForearmTwist1", + "NPC_LArm2_ForearmTwist2", + "NPC_LArmBall1", + "NPC_LArmCollarbone", + "NPC_LArmJiggle", + "NPC_LArmPalm", + "NPC_LIndex01", + "NPC_LIndex02", + "NPC_LLeg1", + "NPC_LLeg2", + "NPC_LLegAnkle", + "NPC_LLegBall1", + "NPC_LMiddle01", + "NPC_LMiddle02", + "NPC_LPinky01", + "NPC_LPinky02", + "NPC_LRing01", + "NPC_LRing02", + "NPC_LThighJiggle", + "NPC_LThumb01", + "NPC_LThumb02", + "NPC_L_Eyebrow", + "NPC_L_Toe", + "NPC_LowerFrontLip", + "NPC_LowerLeftLip", + "NPC_LowerRightLip", + "NPC_Neck1", + "NPC_Neck2", + "NPC_NeckJiggle", + "NPC_Nose", + "NPC_Pelvis", + "NPC_RArm1", + "NPC_RArm1_UpperArmTwist1", + "NPC_RArm1_UpperArmTwist2", + "NPC_RArm2", + "NPC_RArm2_ForearmTwist1", + "NPC_RArm2_ForearmTwist2", + "NPC_RArmBall1", + "NPC_RArmCollarbone", + "NPC_RArmJiggle", + "NPC_RArmPalm", + "NPC_RIndex01", + "NPC_RIndex02", + "NPC_RLeg1", + "NPC_RLeg2", + "NPC_RLegAnkle", + "NPC_RLegBall1", + "NPC_RMiddle01", + "NPC_RMiddle02", + "NPC_RPinky01", + "NPC_RPinky02", + "NPC_RRing01", + "NPC_RRing02", + "NPC_RThighJiggle", + "NPC_RThumb01", + "NPC_RThumb02", + "NPC_R_Eyebrow", + "NPC_R_Toe", + "NPC_Ribcage", + "NPC_Spine1", + "NPC_Spine1BackJiggle", + "NPC_Spine1Jiggle", + "NPC_Spine2", + "NPC_Spine3", + "NPC_Spine4", + "NPC_Spine4Jiggle", + "NPC_UpperLeftLip", + "NPC_UpperLip", + "NPC_UpperRightLip" + ], + "Bird": [ + "BN_Finger_L_01", + "BN_Finger_L_02", + "BN_Finger_R_01", + "BN_Finger_R_02", + "BN_Forearm_L_01", + "BN_Forearm_R_01", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_UpperArm_L_01", + "BN_UpperArm_R_01", + "BN_hand_L_01", + "BN_hand_R_01", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe02", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe12", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_L_Toe22", + "Bip01_L_Toe2Nub", + "Bip01_L_Toe3", + "Bip01_L_Toe31", + "Bip01_L_Toe32", + "Bip01_L_Toe3Nub", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe02", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe12", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe21", + "Bip01_R_Toe22", + "Bip01_R_Toe2Nub", + "Bip01_R_Toe3", + "Bip01_R_Toe31", + "Bip01_R_Toe32", + "Bip01_R_Toe3Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "BrownBear": [ + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Mouth_01", + "BN_Tongue_01", + "BN_Tongue_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Finger1", + "Bip01_L_Finger1Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Finger1", + "Bip01_R_Finger1Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Buffalo": [ + "BN_Beard_01", + "BN_Beard_02", + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tongue_01", + "BN_Tongue_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Buzzard": [ + "BN_Eye_L", + "BN_Eye_R", + "BN_Jaw", + "BN_Tai_01", + "BN_Tai_L_01", + "BN_Tai_L_02", + "BN_Tai_R_01", + "BN_Tai_R_02", + "BN_Wing_L_01", + "BN_Wing_L_02", + "BN_Wing_L_03", + "BN_Wing_L_04", + "BN_Wing_L_06", + "BN_Wing_L_07", + "BN_Wing_R_01", + "BN_Wing_R_02", + "BN_Wing_R_03", + "BN_Wing_R_04", + "BN_Wing_R_06", + "BN_Wing_R_07", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_L_Toe2Nub", + "Bip01_L_Toe3", + "Bip01_L_Toe31", + "Bip01_L_Toe3Nub", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe21", + "Bip01_R_Toe2Nub", + "Bip01_R_Toe3", + "Bip01_R_Toe31", + "Bip01_R_Toe3Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Camel": [ + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Eyebrow_L", + "BN_Eyebrow_R", + "BN_Fur_01", + "BN_Fur_02", + "BN_Hair_01", + "BN_Mouth_01", + "BN_Mouth_02", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "C_ctrl", + "Handle", + "Hips", + "Saddle" + ], + "Cat": [ + "BN_Beard_L", + "BN_Beard_R", + "BN_Ear_L", + "BN_Ear_R", + "BN_Mouth", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Thouge_01", + "BN_Thouge_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Centipede": [ + "BN_Calf_L_01", + "BN_Calf_L_02", + "BN_Calf_L_03", + "BN_Calf_R_01", + "BN_Calf_R_02", + "BN_Calf_R_03", + "BN_Foot_L01", + "BN_Foot_L_02", + "BN_Foot_L_03", + "BN_Foot_R_01", + "BN_Foot_R_02", + "BN_Foot_R_03", + "BN_Piers_L_01", + "BN_Piers_L_03", + "BN_Piers_L_04", + "BN_Piers_L_05", + "BN_Piers_L_06", + "BN_Piers_R_03", + "BN_Piers_R_04", + "BN_Piers_R_05", + "BN_Piers_R_06", + "BN_Pliers_L_02", + "BN_Pliers_R_01", + "BN_Pliers_R_02", + "BN_Shall_L_01", + "BN_Shall_L_02", + "BN_Shall_L_03", + "BN_Shall_R_01", + "BN_Shall_R_02", + "BN_Shall_R_03", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_L_01", + "BN_Tail_L_02", + "BN_Tail_R_01", + "BN_Tail_R_02", + "BN_Thigh_L_01", + "BN_Thigh_L_02", + "BN_Thigh_L_03", + "BN_Thigh_R_01", + "BN_Thigh_R_02", + "BN_Thigh_R_03", + "BN_Toe01_L_01", + "BN_Toe01_R_01", + "BN_Toe0_L_01", + "BN_Toe0_R_01", + "BN_UpperArm_L_01", + "BN_UpperArm_R_01", + "BN__Forearm_L_01", + "BN__Forearm_R_01", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Chicken": [ + "BN_Finger_L_01", + "BN_Finger_L_02", + "BN_Finger_R_01", + "BN_Finger_R_02", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe2Nub", + "Bip01_L_Toe3", + "Bip01_L_Toe3Nub", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe2Nub", + "Bip01_R_Toe3", + "Bip01_R_Toe3Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Comodoa": [ + "BN_Eyebrow_L", + "BN_Eyebrow_R", + "BN_Jaw", + "BN_Jaw01", + "BN_Tail01", + "BN_Tail02", + "BN_Tail03", + "BN_Tail04", + "BN_dorsal01", + "BN_dorsal02", + "BN_dorsal03", + "BN_ponitail", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Finger1", + "Bip01_L_Finger1Nub", + "Bip01_L_Finger2", + "Bip01_L_Finger2Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe2Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_Ponytail1", + "Bip01_Ponytail1Nub", + "Bip01_Ponytail2", + "Bip01_Ponytail2Nub", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Finger1", + "Bip01_R_Finger1Nub", + "Bip01_R_Finger2", + "Bip01_R_Finger2Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe2Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Coyote": [ + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Crab": [ + "BN_Arm_L_01", + "BN_Arm_L_02", + "BN_Arm_L_03", + "BN_Arm_L_04", + "BN_Arm_R_01", + "BN_Arm_R_02", + "BN_Arm_R_03", + "BN_Arm_R_04", + "BN_Bip01_Pelvis", + "BN_Eye_L_01", + "BN_Eye_L_02", + "BN_Eye_L_03", + "BN_Eye_L_04", + "BN_Eye_R_01", + "BN_Eye_R_02", + "BN_Eye_R_03", + "BN_Eye_R_04", + "BN_Leg_L_05Nub", + "BN_Leg_L_07", + "BN_Leg_L_08", + "BN_Leg_L_09", + "BN_Leg_L_10", + "BN_Leg_L_10Nub", + "BN_Leg_L_11", + "BN_Leg_L_12", + "BN_Leg_L_13", + "BN_Leg_L_14", + "BN_Leg_L_15", + "BN_Leg_L_15Nub", + "BN_Leg_R_05Nub", + "BN_Leg_R_07", + "BN_Leg_R_08", + "BN_Leg_R_09", + "BN_Leg_R_10", + "BN_Leg_R_10Nub", + "BN_Leg_R_11", + "BN_Leg_R_12", + "BN_Leg_R_13", + "BN_Leg_R_14", + "BN_Leg_R_15", + "BN_Leg_R_15Nub", + "BN_leg_L_01", + "BN_leg_L_02", + "BN_leg_L_03", + "BN_leg_L_04", + "BN_leg_L_05", + "BN_leg_L_06", + "BN_leg_R_01", + "BN_leg_R_02", + "BN_leg_R_03", + "BN_leg_R_04", + "BN_leg_R_05", + "BN_leg_R_06", + "Hips" + ], + "Cricket": [ + "BN_Feeler_L_01", + "BN_Feeler_L_02", + "BN_Feeler_L_03", + "BN_Feeler_L_04", + "BN_Feeler_L_05", + "BN_Feeler_L_06", + "BN_Feeler_L_07", + "BN_Feeler_L_08", + "BN_Feeler_R_01", + "BN_Feeler_R_02", + "BN_Feeler_R_03", + "BN_Feeler_R_04", + "BN_Feeler_R_05", + "BN_Feeler_R_06", + "BN_Feeler_R_07", + "BN_Feeler_R_08", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Wings_01", + "BN_Wings_02", + "BN_leg_L_01", + "BN_leg_L_02", + "BN_leg_L_03", + "BN_leg_L_04", + "BN_leg_R_01", + "BN_leg_R_02", + "BN_leg_R_03", + "BN_leg_R_04", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Crocodile": [ + "BN_Jaw", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_lip_L", + "BN_lip_R", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Crow": [ + "ECR1", + "Hips", + "N_ALL", + "Null", + "Skin", + "_00", + "_01", + "_02", + "_03", + "_04", + "_05", + "_06", + "_07", + "_08", + "_09", + "_10", + "_11", + "_12", + "_13", + "_14", + "_15", + "_16", + "_17", + "_18", + "_19", + "_20", + "_21", + "_22", + "_23" + ], + "Deer": [ + "ElkJaw", + "ElkLEar", + "ElkLFemur", + "ElkLFrontHoof", + "ElkLHumerus", + "ElkLLargeCannon", + "ElkLMetacarpus", + "ElkLPhalangesManus", + "ElkLPhalanxPrima", + "ElkLRadius", + "ElkLRearHoof", + "ElkLScapula", + "ElkLTibia", + "ElkL_UpperLip", + "ElkMaleLEye01", + "ElkMaleREye", + "ElkNeck1", + "ElkNeck2", + "ElkNeck3", + "ElkNeck4", + "ElkPelvis", + "ElkREar", + "ElkRFemur", + "ElkRFrontHoof", + "ElkRHumerus", + "ElkRLargeCannon", + "ElkRMetacarpus", + "ElkRPhalangesManus", + "ElkRPhalanxPrima", + "ElkRRadius", + "ElkRRearHoof", + "ElkRScapula", + "ElkRTibia", + "ElkR_UpperLip", + "ElkRibcage", + "ElkScull", + "ElkScullBase", + "ElkSpine1", + "ElkSpine2", + "ElkSpine3", + "ElkTail1", + "ElkTail2", + "Hips", + "NPC_Root__Root_", + "Skin", + "Skin_10", + "Skin_12", + "Skin_13", + "Skin_15", + "Skin_16", + "Skin_18", + "Skin_19", + "Skin_21", + "Skin_212", + "Skin_22", + "Skin_24", + "Skin_25", + "Skin_60", + "Skin_73", + "Skin_9" + ], + "Dog": [ + "Bip01_Head", + "Bip01_Head1_Jaw", + "Bip01_Head2_Eyeleds", + "Bip01_Head_JawNub", + "Bip01_Head_Muzzle", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe02", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_Ponytail1", + "Bip01_Ponytail11", + "Bip01_Ponytail2", + "Bip01_Ponytail21", + "Bip01_Ponytail31", + "Bip01_Ponytail32", + "Bip01_Ponytail3Nub", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe02", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine0", + "Bip01_Spine0_Tail", + "Bip01_Spine0_Tail1", + "Bip01_Spine0_Tail2", + "Bip01_Spine0_Tail3", + "Bip01_Spine0_Tail4", + "Bip01_Spine1", + "Bip01_Spine2", + "Bip01_Spine3", + "Dog", + "EyesBlue", + "EyesBlue_2", + "Hips", + "Mouth", + "Skin", + "Skin_2", + "Skin_3", + "Tunge", + "_Bip01_Head11_TungeControler", + "_Bip01_Ponytail3_tunge" + ], + "Dog2": [ + "Bip01_Head", + "Bip01_Head1_Jaw", + "Bip01_Head2_Eyeleds", + "Bip01_Head_JawNub", + "Bip01_Head_Muzzle", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe02", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_Ponytail1", + "Bip01_Ponytail11", + "Bip01_Ponytail2", + "Bip01_Ponytail21", + "Bip01_Ponytail31", + "Bip01_Ponytail32", + "Bip01_Ponytail3Nub", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe02", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine0", + "Bip01_Spine0_Tail", + "Bip01_Spine0_Tail1", + "Bip01_Spine0_Tail2", + "Bip01_Spine0_Tail3", + "Bip01_Spine0_Tail4", + "Bip01_Spine1", + "Bip01_Spine2", + "Bip01_Spine3", + "Dog", + "EyesBlue", + "EyesBlue_2", + "Hips", + "Skin", + "Skin_1", + "Skin_10", + "Skin_105", + "Skin_11", + "Skin_12", + "Skin_126", + "Skin_13", + "Skin_14", + "Skin_147", + "Skin_15", + "Skin_16", + "Skin_168", + "Skin_17", + "Skin_18", + "Skin_189", + "Skin_19", + "Skin_2", + "Skin_20", + "Skin_2010", + "Skin_21", + "Skin_22", + "Skin_2211", + "Skin_23", + "Skin_24", + "Skin_2412", + "Skin_25", + "Skin_26", + "Skin_2613", + "Skin_27", + "Skin_28", + "Skin_2814", + "Skin_29", + "Skin_3", + "Skin_30", + "Skin_3015", + "Skin_31", + "Skin_32", + "Skin_3216", + "Skin_33", + "Skin_336", + "Skin_34", + "Skin_3417", + "Skin_35", + "Skin_36", + "Skin_3618", + "Skin_38", + "Skin_4", + "Skin_40", + "Skin_401", + "Skin_42", + "Skin_44", + "Skin_46", + "Skin_48", + "Skin_5", + "Skin_50", + "Skin_52", + "Skin_54", + "Skin_56", + "Skin_58", + "Skin_6", + "Skin_60", + "Skin_62", + "Skin_623", + "Skin_64", + "Skin_66", + "Skin_68", + "Skin_7", + "Skin_70", + "Skin_72", + "Skin_74", + "Skin_8", + "Skin_84", + "Skin_9", + "Tunge", + "_Bip01_Head11_TungeControler", + "_Bip01_Ponytail3_tunge" + ], + "Dragon": [ + "BN_FBeard01", + "BN_FBeard02", + "BN_Feelers01", + "BN_Feelers02", + "BN_Feelers03", + "BN_Feelers04", + "BN_Feelers05", + "BN_Feelers06", + "BN_Feelers07", + "BN_Feelers08", + "BN_LBeard01", + "BN_LBeard02", + "BN_LBeard03", + "BN_LEyeball", + "BN_LWing01", + "BN_LWing02", + "BN_LWing03", + "BN_LWing04", + "BN_LWing11", + "BN_LWing12", + "BN_LWing13", + "BN_LWing14", + "BN_LWing21", + "BN_LWing22", + "BN_LWing31", + "BN_LWing32", + "BN_LWing33", + "BN_LWing41", + "BN_LWing42", + "BN_RBeard01", + "BN_RBeard02", + "BN_RBeard03", + "BN_REyeball", + "BN_RWing01", + "BN_RWing02", + "BN_RWing03", + "BN_RWing04", + "BN_RWing11", + "BN_RWing12", + "BN_RWing13", + "BN_RWing14", + "BN_RWing21", + "BN_RWing22", + "BN_RWing31", + "BN_RWing32", + "BN_RWing33", + "BN_RWing41", + "BN_Tail01", + "BN_Tail02", + "BN_Tail03", + "BN_Tail04", + "BN_Tail05", + "BN_Tail06", + "BN_Tongue01", + "BN_Tongue02", + "BN_Tongue03", + "BN__RWing42", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_Jaw", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger02", + "Bip01_L_Finger0Nub", + "Bip01_L_Finger1", + "Bip01_L_Finger11", + "Bip01_L_Finger12", + "Bip01_L_Finger1Nub", + "Bip01_L_Finger2", + "Bip01_L_Finger21", + "Bip01_L_Finger22", + "Bip01_L_Finger2Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_L_Toe2Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Neck3", + "Bip01_Pelvis", + "Bip01_Ponytail1Nub", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger02", + "Bip01_R_Finger0Nub", + "Bip01_R_Finger1", + "Bip01_R_Finger11", + "Bip01_R_Finger12", + "Bip01_R_Finger1Nub", + "Bip01_R_Finger2", + "Bip01_R_Finger21", + "Bip01_R_Finger22", + "Bip01_R_Finger2Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe21", + "Bip01_R_Toe2Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Xtra01Nub", + "Bip01_Xtra02Nub", + "Bip01_Xtra03Nub", + "Bip01_Xtra04Nub", + "Bip01_Xtra04OppNub", + "Bip01_Xtra05Nub", + "Bip01_Xtra05OppNub", + "Bip01_Xtra06Nub", + "Bip01_Xtra06OppNub", + "Bip01_Xtra07Nub", + "Bip01_Xtra07OppNub", + "Bip01_Xtra08Nub", + "Bip01_Xtra08OppNub", + "Bip01_Xtra_Neck01", + "Bip01_Xtra_Neck02", + "Bip01_Xtra_Spine", + "Hips" + ], + "Eagle": [ + "BN_Jaw", + "BN_Tai_01", + "BN_Tai_L_01", + "BN_Tai_L_02", + "BN_Tai_R_01", + "BN_Tai_R_02", + "BN_Toe_L_00", + "BN_Toe_L_01", + "BN_Toe_L_10", + "BN_Toe_L_11", + "BN_Toe_L_20", + "BN_Toe_L_21", + "BN_Toe_L_30", + "BN_Toe_L_31", + "BN_Toe_R_00", + "BN_Toe_R_01", + "BN_Toe_R_10", + "BN_Toe_R_11", + "BN_Toe_R_20", + "BN_Toe_R_21", + "BN_Toe_R_30", + "BN_Toe_R_31", + "BN_Wing_L_01", + "BN_Wing_L_02", + "BN_Wing_L_03", + "BN_Wing_L_04", + "BN_Wing_L_05", + "BN_Wing_L_06", + "BN_Wing_R_01", + "BN_Wing_R_02", + "BN_Wing_R_03", + "BN_Wing_R_04", + "BN_Wing_R_05", + "BN_Wing_R_06", + "Bip01_Head", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Elephant": [ + "AN_NPC_MOB_Elephant_A01_SK_GRN", + "BN_Ear_L_01", + "BN_Ear_L_02", + "BN_Ear_R_01", + "BN_Ear_R_02", + "BN_Eyebrow_L", + "BN_Eyebrow_R", + "BN_Mouth_01", + "BN_Nose_01", + "BN_Nose_02", + "BN_Nose_03", + "BN_Nose_04", + "BN_Nose_05", + "BN_Nose_06", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips", + "Skin" + ], + "FireAnt": [ + "Bip01_Head", + "Bip01_Head_Brain", + "Bip01_L_Arm_Nub", + "Bip01_L_Calf_Mid", + "Bip01_L_Calf_Rear", + "Bip01_L_Foot_Mid", + "Bip01_L_Foot_Rear", + "Bip01_L_ForeArm", + "Bip01_L_Hand", + "Bip01_L_Leg_Mid_Nub", + "Bip01_L_Leg_Rear_Nub", + "Bip01_L_Thigh_Mid", + "Bip01_L_Thigh_Rear", + "Bip01_L_UpperArm", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_Ponytail11L_Antenna", + "Bip01_Ponytail12L_Antenna3", + "Bip01_Ponytail1_L_Antenna", + "Bip01_Ponytail21_R_Antenna2", + "Bip01_Ponytail22R_Antenna3", + "Bip01_Ponytail2_R_Antenna1", + "Bip01_Ponytail3L_Mandible_", + "Bip01_Ponytail4R_Mandible", + "Bip01_R_Arm_Nub", + "Bip01_R_Calf_Mid", + "Bip01_R_Calf_Rear", + "Bip01_R_Foot_Mid", + "Bip01_R_Foot_Rear", + "Bip01_R_ForeArm", + "Bip01_R_Hand", + "Bip01_R_Leg_Mid_Nub", + "Bip01_R_Leg_Rear_Nub", + "Bip01_R_Thigh_Mid", + "Bip01_R_Thigh_Rear", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Tail", + "Bip01_Tail01", + "Bip01_Tail02", + "Bip01_Tail03", + "Bip01_Tail_Nub", + "Dummy01_HeadFire_", + "Hips", + "ProjectileNode_Fire" + ], + "Flamingo": [ + "BN_Forearm_L_01", + "BN_Forearm_L_02", + "BN_Forearm_L_03", + "BN_Forearm_L_04", + "BN_Forearm_R_01", + "BN_Forearm_R_02", + "BN_Forearm_R_03", + "BN_Forearm_R_04", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_L_01", + "BN_Tail_R_01", + "Bip01_Head", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Neck3", + "Bip01_Neck4", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe1", + "Bip01_R_Toe2", + "Bip01_Spine", + "Bip01_Spine1", + "Bone02", + "Bone03", + "Hips" + ], + "Fox": [ + "AN_NPC_MOB_FoxA_A01_SK_LTS", + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips", + "Skin" + ], + "Gazelle": [ + "BN_Ear_L_01", + "BN_Ear_L_02", + "BN_Ear_R_01", + "BN_Ear_R_02", + "BN_Eye_L_01", + "BN_Eye_R_01", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Giantbee": [ + "BN_Calf_L_01", + "BN_Calf_L_02", + "BN_Calf_R_01", + "BN_Calf_R_02", + "BN_Clip_L_01", + "BN_Clip_R_01", + "BN_Foot_L_01", + "BN_Foot_L_02", + "BN_Foot_R_01", + "BN_Foot_R_02", + "BN_Shall_L_01", + "BN_Shall_L_02", + "BN_Shall_L_03", + "BN_Shall_L_04", + "BN_Shall_L_05", + "BN_Shall_L_06", + "BN_Shall_R_01", + "BN_Shall_R_02", + "BN_Shall_R_03", + "BN_Shall_R_04", + "BN_Shall_R_05", + "BN_Shall_R_06", + "BN_Thigh_L_01", + "BN_Thigh_L_02", + "BN_Thigh_R_01", + "BN_Thigh_R_02", + "BN_Wing_L_01", + "BN_Wing_L_02", + "BN_Wing_R_01", + "BN_Wing_R_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_Spine", + "Bip01_Tail", + "Bip01_Tail1", + "Bip01_Tail2", + "Bip01_Tail3", + "Bip01_Tail4", + "Bip01_TailNub", + "Hips" + ], + "Goat": [ + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN__UpperArm_L_01", + "BN__UpperArm_R_01", + "Bip01_Head", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips", + "Null" + ], + "Hamster": [ + "BN_Beard_L", + "BN_Beard_R", + "BN_Ear_L", + "BN_Ear_R", + "BN_Hair_L", + "BN_Hair_R", + "BN_Mascara_L", + "BN_Mascara_R", + "BN_Mouth", + "BN_Tail", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "HermitCrab": [ + "BN_Body_01", + "BN_Body_02", + "BN_Crab_pincers_L_01", + "BN_Crab_pincers_L_02", + "BN_Crab_pincers_L_03", + "BN_Crab_pincers_L_04", + "BN_Crab_pincers_R_01", + "BN_Crab_pincers_R_02", + "BN_Crab_pincers_R_03", + "BN_Crab_pincers_R_04", + "BN_Eye_L_01", + "BN_Eye_R_01", + "BN_Head", + "BN_Leg_L_07", + "BN_Leg_L_08", + "BN_Leg_L_09", + "BN_Leg_L_10", + "BN_Leg_L_11", + "BN_Leg_L_12", + "BN_Leg_L_13", + "BN_Leg_L_14", + "BN_Leg_L_15", + "BN_Leg_R_07", + "BN_Leg_R_08", + "BN_Leg_R_09", + "BN_Leg_R_10", + "BN_Leg_R_11", + "BN_Leg_R_12", + "BN_Leg_R_13", + "BN_Leg_R_14", + "BN_Leg_R_15", + "BN_Piers_L_01", + "BN_Piers_L_02", + "BN_Piers_L_03", + "BN_Piers_R_01", + "BN_Piers_R_02", + "BN_Piers_R_03", + "BN_Shell", + "BN_Tentacles_L_01", + "BN_Tentacles_L_02", + "BN_Tentacles_L_03", + "BN_Tentacles_L_04", + "BN_Tentacles_L_05", + "BN_Tentacles_L_06", + "BN_Tentacles_L_07", + "BN_Tentacles_L_08", + "BN_Tentacles_R_01", + "BN_Tentacles_R_02", + "BN_Tentacles_R_03", + "BN_Tentacles_R_04", + "BN_Tentacles_R_05", + "BN_Tentacles_R_06", + "BN_Tentacles_R_07", + "BN_Tentacles_R_08", + "BN_leg_L_01", + "BN_leg_L_02", + "BN_leg_L_03", + "BN_leg_L_04", + "BN_leg_L_05", + "BN_leg_L_06", + "BN_leg_R_01", + "BN_leg_R_02", + "BN_leg_R_03", + "BN_leg_R_04", + "BN_leg_R_05", + "BN_leg_R_06", + "Hips" + ], + "Hippopotamus": [ + "BN_Downbody", + "BN_Ear_L", + "BN_Ear_R", + "BN_Eye_L", + "BN_Eye_R", + "BN_Jaw", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Horse": [ + "BN_Eyebrow_L", + "BN_Eyebrow_R", + "BN_Halter_L_01", + "BN_Halter_L_02", + "BN_Halter_R_01", + "BN_Halter_R_02", + "BN_Reins_01", + "BN_Reins_02", + "BN_Reins_03", + "BN_Reins_04", + "BN_Reins_05", + "BN_Reins_06", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_center", + "BN_hair01_01", + "BN_hair01_02", + "BN_hair02_01", + "BN_hair02_02", + "BN_hair02_03", + "BN_hair03_01", + "BN_hair03_02", + "BN_hair03_03", + "BN_hair04_01", + "BN_hair04_02", + "BN_hair04_03", + "Bip01", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_Jaw", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_Ponytail1Nub", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Ear_01", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Bip01_Xtra01", + "Bip01_Xtra01Nub", + "Bip01_Xtra02", + "Bip01_Xtra02Nub", + "Bip01_Xtra03Nub", + "Bip01_Xtra04Nub", + "Bip01_Xtra05Nub", + "Bip01_Xtra06Nub", + "Bip01__L_Ear_01", + "C_ctrl", + "Handle", + "Hips", + "IK_Chain01", + "Saddle" + ], + "Hound": [ + "BN_Chin_01", + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Eyelid_L_01", + "BN_Eyelid_R_01", + "BN_Mouth_L_01", + "BN_Mouth_R_01", + "BN_Nose_01", + "BN_Tail_01", + "BN_Tongue_01", + "BN_Tongue_02", + "BN_Tongue_03", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Isopetra": [ + "BN_Feeler_L_01", + "BN_Feeler_L_02", + "BN_Feeler_L_03", + "BN_Feeler_L_04", + "BN_Feeler_L_05", + "BN_Feeler_R_01", + "BN_Feeler_R_02", + "BN_Feeler_R_03", + "BN_Feeler_R_04", + "BN_Feeler_R_05", + "BN_Mouth_L_01", + "BN_Mouth_R_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_leg_L_01", + "BN_leg_L_02", + "BN_leg_L_03", + "BN_leg_L_04", + "BN_leg_L_05", + "BN_leg_L_06", + "BN_leg_R_01", + "BN_leg_R_02", + "BN_leg_R_03", + "BN_leg_R_04", + "BN_leg_R_05", + "BN_leg_R_06", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger02", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger02", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Hips" + ], + "Jaguar": [ + "BN_Beard_L_01", + "BN_Beard_R_01", + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Eye_L_01", + "BN_Eye_R_01", + "BN_Mouth_0", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tongue_01", + "BN_Tongue_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Jaws": [ + "Hips", + "N_ALL", + "_00", + "_01", + "_02", + "_03", + "_04", + "_05", + "_06", + "_07", + "_08", + "_09", + "_10", + "_11", + "_12", + "_13", + "_14", + "_15" + ], + "KingCobra": [ + "BN_Head_01", + "BN_Mouth_01", + "BN_Spine_01", + "BN_Spine_02", + "BN_Spine_03", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_Tail_06", + "BN_Tail_07", + "BN_Tongue_01", + "BN_Tongue_02", + "BN__Neck_01", + "BN__Neck_02", + "BN__Neck_L_01", + "BN__Neck_R_01", + "Hips" + ], + "Leapord": [ + "BN_Beard_L_01", + "BN_Beard_R_01", + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Eye_L_01", + "BN_Eye_R_01", + "BN_Mane_01", + "BN_Mane_02", + "BN_Mane_R_01", + "BN_Mane_R_02", + "BN_Mouth_0", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Lion": [ + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Lynx": [ + "BN_Beard_L_01", + "BN_Beard_R_01", + "BN_Ear_L_01", + "BN_Ear_L_02", + "BN_Ear_R_01", + "BN_Ear_R_02", + "BN_Mouth_01", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Mammoth": [ + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Eyebrow_L", + "BN_Eyebrow_R", + "BN_Fur_01", + "BN_Fur_02", + "BN_Fur_03", + "BN_Mouth_01", + "BN_Nose_01", + "BN_Nose_02", + "BN_Nose_03", + "BN_Nose_04", + "BN_Nose_05", + "BN_Nose_06", + "BN_Nose_07", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Monkey": [ + "BN_Beard_L", + "BN_Beard_R", + "BN_Lip_01", + "BN_Lip_02", + "BN_Mouth", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_Tail_06", + "BN_Tail_07", + "BN_eyelid_L", + "BN_eyelid_R", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger02", + "Bip01_L_Finger0Nub", + "Bip01_L_Finger1", + "Bip01_L_Finger11", + "Bip01_L_Finger12", + "Bip01_L_Finger1Nub", + "Bip01_L_Finger2", + "Bip01_L_Finger21", + "Bip01_L_Finger22", + "Bip01_L_Finger2Nub", + "Bip01_L_Finger3", + "Bip01_L_Finger31", + "Bip01_L_Finger32", + "Bip01_L_Finger3Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_L_Toe2Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger02", + "Bip01_R_Finger0Nub", + "Bip01_R_Finger1", + "Bip01_R_Finger11", + "Bip01_R_Finger12", + "Bip01_R_Finger1Nub", + "Bip01_R_Finger2", + "Bip01_R_Finger21", + "Bip01_R_Finger22", + "Bip01_R_Finger2Nub", + "Bip01_R_Finger3", + "Bip01_R_Finger31", + "Bip01_R_Finger32", + "Bip01_R_Finger3Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe21", + "Bip01_R_Toe2Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips", + "Monkey_A01", + "Skin" + ], + "Ostrich": [ + "BN_Eye_L_01", + "BN_Eye_R_01", + "BN_Forearm_L_01", + "BN_Forearm_L_02", + "BN_Forearm_L_03", + "BN_Forearm_L_04", + "BN_Forearm_L_05", + "BN_Forearm_L_06", + "BN_Forearm_L_07", + "BN_Forearm_L_08", + "BN_Forearm_R_01", + "BN_Forearm_R_02", + "BN_Forearm_R_03", + "BN_Forearm_R_04", + "BN_Forearm_R_05", + "BN_Forearm_R_06", + "BN_Forearm_R_07", + "BN_Forearm_R_08", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Neck3", + "Bip01_Neck4", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Parrot": [ + "BN_Eye_L_01", + "BN_Eye_L_02", + "BN_Eye_R_01", + "BN_Eye_R_02", + "BN_Fur_01", + "BN_Fur_02", + "BN_Fur_03", + "BN_Fur_04", + "BN_Fur_05", + "BN_Jaw", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_Tail_06", + "BN_Tail_07", + "BN_Wing_L_01", + "BN_Wing_L_02", + "BN_Wing_L_03", + "BN_Wing_L_04", + "BN_Wing_L_05", + "BN_Wing_L_06", + "BN_Wing_L_07", + "BN_Wing_R_01", + "BN_Wing_R_02", + "BN_Wing_R_03", + "BN_Wing_R_04", + "BN_Wing_R_05", + "BN_Wing_R_06", + "BN_Wing_R_07", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_L_Toe2Nub", + "Bip01_L_Toe3", + "Bip01_L_Toe31", + "Bip01_L_Toe3Nub", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe21", + "Bip01_R_Toe2Nub", + "Bip01_R_Toe3", + "Bip01_R_Toe31", + "Bip01_R_Toe3Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Parrot2": [ + "BN_Eye_L_01", + "BN_Eye_L_02", + "BN_Eye_R_02", + "BN_Jaw", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_Wing_L_01", + "BN_Wing_L_02", + "BN_Wing_L_03", + "BN_Wing_L_04", + "BN_Wing_L_05", + "BN_Wing_L_06", + "BN_Wing_L_07", + "BN_Wing_R_01", + "BN_Wing_R_02", + "BN_Wing_R_03", + "BN_Wing_R_04", + "BN_Wing_R_05", + "BN_Wing_R_06", + "BN_Wing_R_07", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_L_Toe2Nub", + "Bip01_L_Toe3", + "Bip01_L_Toe31", + "Bip01_L_Toe3Nub", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe21", + "Bip01_R_Toe2Nub", + "Bip01_R_Toe3", + "Bip01_R_Toe31", + "Bip01_R_Toe3Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Pigeon": [ + "Hips", + "LeftArm", + "LeftForeArm", + "LeftLeg", + "RightArm", + "RightForeArm", + "RightLeg", + "Spine", + "Tail01" + ], + "Pirrana": [ + "Hips", + "N_ALL", + "ago", + "atama", + "eraL", + "eraR", + "harabireL", + "harabireR", + "kosi", + "locator", + "munabireL", + "munabireR", + "mune", + "obire", + "obireA", + "obireB", + "sebire", + "shippoA", + "shippoB", + "shiribire", + "shiribireA", + "shirihireB" + ], + "PolarBear": [ + "BN_Ear_L", + "BN_Ear_R", + "BN_Eye_L", + "BN_Eye_R", + "BN_Mouth", + "BN_Tail_01", + "BN_Toe_L", + "BN_Toe_R", + "BN_Tongue_01", + "BN_Tongue_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "PolarBearB": [ + "BN_Ear_L", + "BN_Ear_R", + "BN_Eye_L", + "BN_Eye_R", + "BN_Mouth", + "BN_P", + "BN_Tail", + "BN_Tongue_01", + "BN_Tongue_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Pteranodon": [ + "Hips", + "jt_ClawBack2_L", + "jt_ClawBack2_R", + "jt_ClawBack_L", + "jt_ClawBack_R", + "jt_ClawInner2_L", + "jt_ClawInner2_R", + "jt_ClawInner_L", + "jt_ClawInner_R", + "jt_ClawMiddle2_L", + "jt_ClawMiddle2_R", + "jt_ClawMiddle_L", + "jt_ClawMiddle_R", + "jt_ClawOutter2_L", + "jt_ClawOutter2_R", + "jt_ClawOutter_L", + "jt_ClawOutter_R", + "jt_Cog_C", + "jt_ElbowBack_L", + "jt_ElbowBack_R", + "jt_Elbow_L", + "jt_Elbow_R", + "jt_Eye_L", + "jt_Eye_R", + "jt_Foot_L", + "jt_Foot_R", + "jt_Head_C", + "jt_Hips_C", + "jt_Jaw_C", + "jt_Knee_L", + "jt_Knee_R", + "jt_Neck1_C", + "jt_Neck2_C", + "jt_Neck3_C", + "jt_Shoulder_L", + "jt_Shoulder_R", + "jt_Spine1_C", + "jt_Spine2_C", + "jt_Thigh_L", + "jt_Thigh_R", + "jt_WristBack_L", + "jt_WristBack_R", + "jt_Wrist_L", + "jt_Wrist_R" + ], + "Puppy": [ + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tongue_01", + "BN_Tongue_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Raindeer": [ + "BN_Ear_L_01", + "BN_Ear_R_01", + "BN_Mouth_01", + "BN_Tail_01", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Raptor": [ + "BN_Jaw", + "BN_Nose", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Foot", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Neck3", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Foot", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Bip01_Tail", + "Bip01_Tail1", + "Bip01_Tail2", + "Bip01_Tail3", + "Bip01_TailNub", + "Bn_Feather_01", + "Bn_Feather_02", + "Bn_Feather_03", + "Bn_Feather_04", + "Bn_Feather_05", + "Bn_Feather_06", + "Hips" + ], + "Raptor2": [ + "Hips", + "jt_Ankle_L", + "jt_Ankle_R", + "jt_Clavicle_L", + "jt_Clavicle_R", + "jt_ClawInner_L", + "jt_ClawInner_R", + "jt_ClawMiddle_L", + "jt_ClawMiddle_R", + "jt_ClawOutter_L", + "jt_ClawOutter_R", + "jt_Elbow_L", + "jt_Elbow_R", + "jt_Eye_L", + "jt_Eye_R", + "jt_FingerInner_L", + "jt_FingerInner_R", + "jt_FingerMiddle_L", + "jt_FingerMiddle_R", + "jt_FingerOutter_L", + "jt_FingerOutter_R", + "jt_Foot_L", + "jt_Foot_R", + "jt_HandClawInner_L", + "jt_HandClawInner_R", + "jt_HandClawMiddle_L", + "jt_HandClawMiddle_R", + "jt_HandClawOutter_L", + "jt_HandClawOutter_R", + "jt_Head_C", + "jt_Hip_L", + "jt_Hip_R", + "jt_Hips_C", + "jt_Jaw_C", + "jt_Knee_L", + "jt_Knee_R", + "jt_Neck1_C", + "jt_Neck2_C", + "jt_Neck3_C", + "jt_Shoulder_L", + "jt_Shoulder_R", + "jt_Spine1_C", + "jt_Spine2_C", + "jt_Tail1_C", + "jt_Tail2_C", + "jt_Tail3_C", + "jt_Tail4_C", + "jt_Tail5_C", + "jt_Tail6_C", + "jt_ThighMuscle_L", + "jt_ThighMuscle_R", + "jt_Thigh_L", + "jt_Thigh_R", + "jt_ToeInner_L", + "jt_ToeInner_R", + "jt_ToeMiddle_L", + "jt_ToeMiddle_R", + "jt_ToeOutter_L", + "jt_ToeOutter_R", + "jt_Tongue1_C", + "jt_Tongue2_C", + "jt_Wrist_L", + "jt_Wrist_R" + ], + "Raptor3": [ + "Hips", + "jt_Ankle_L", + "jt_Ankle_R", + "jt_Clavicle_L", + "jt_Clavicle_R", + "jt_ClawInner_L", + "jt_ClawInner_R", + "jt_ClawMiddle_L", + "jt_ClawMiddle_R", + "jt_ClawOutter_L", + "jt_ClawOutter_R", + "jt_Cog_C", + "jt_Elbow_L", + "jt_Elbow_R", + "jt_EyeBall_L", + "jt_EyeBall_R", + "jt_FingerInner_L", + "jt_FingerInner_R", + "jt_FingerMiddle_L", + "jt_FingerMiddle_R", + "jt_FingerOutter_L", + "jt_FingerOutter_R", + "jt_Foot_L", + "jt_Foot_R", + "jt_HandClawInner_L", + "jt_HandClawInner_R", + "jt_HandClawMiddle_L", + "jt_HandClawMiddle_R", + "jt_HandClawOutter_L", + "jt_HandClawOutter_R", + "jt_Head_C", + "jt_Hip_L", + "jt_Hip_R", + "jt_Hips_C", + "jt_Jaw_C", + "jt_Knee_L", + "jt_Knee_R", + "jt_Neck1_C", + "jt_Neck2_C", + "jt_Neck3_C", + "jt_Shoulder_L", + "jt_Shoulder_R", + "jt_Spine1_C", + "jt_Spine2_C", + "jt_Tail1_C", + "jt_Tail2_C", + "jt_Tail3_C", + "jt_Tail4_C", + "jt_Tail5_C", + "jt_Tail6_C", + "jt_ThighMuscle_L", + "jt_ThighMuscle_R", + "jt_Thigh_L", + "jt_Thigh_R", + "jt_ToeInner_L", + "jt_ToeInner_R", + "jt_ToeMiddle_L", + "jt_ToeMiddle_R", + "jt_ToeOutter_L", + "jt_ToeOutter_R", + "jt_Tongue1_C", + "jt_Tongue2_C", + "jt_Wrist_L", + "jt_Wrist_R" + ], + "Rat": [ + "Head", + "Hips", + "LeftArm", + "LeftFoot", + "LeftForeArm", + "LeftHand", + "LeftLeg", + "LeftUpLeg", + "RightArm", + "RightFoot", + "RightForeArm", + "RightHand", + "RightLeg", + "RightUpLeg", + "Spine", + "Tail01", + "Tail02", + "Trajectory" + ], + "Rhino": [ + "BN_Down", + "BN_Downbody", + "BN_Ear_L", + "BN_Ear_R", + "BN_Jaw", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tongue_01", + "BN_Tongue_02", + "BN_eyelid_L", + "BN_eyelid_R", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Roach": [ + "Bip01_Head", + "Bip01_L_Calf01", + "Bip01_L_Calf11", + "Bip01_L_Clavicle", + "Bip01_L_Foot01", + "Bip01_L_Foot11", + "Bip01_L_Forearm", + "Bip01_L_Thigh01", + "Bip01_L_Thigh11", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_Ponytail_L01", + "Bip01_Ponytail_L02", + "Bip01_Ponytail_L03", + "Bip01_Ponytail_L11", + "Bip01_Ponytail_R01", + "Bip01_Ponytail_R02", + "Bip01_Ponytail_R03", + "Bip01_Ponytail_R11", + "Bip01_R_Calf01", + "Bip01_R_Calf11", + "Bip01_R_Clavicle", + "Bip01_R_Foot01", + "Bip01_R_Foot11", + "Bip01_R_Forearm", + "Bip01_R_Thigh01", + "Bip01_R_Thigh11", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine1_LWing", + "Bip01_Spine1_RWing", + "Bip01_Tail", + "Bip01_Tail1", + "Bone02", + "Bone03", + "Bone04", + "Bone08", + "Bone16", + "Bone17", + "Bone18", + "Bone22", + "Bone26", + "Bone30", + "Hips" + ], + "SabreToothTiger": [ + "Hips", + "MagicEffectsNode", + "Null", + "SabreCat", + "SabreCat_LeftEye", + "SabreCat_RightEye", + "SabrecatMane", + "Sabrecat_Finger4_LF04_", + "Sabrecat_Finger4_RF04_", + "Sabrecat_HeadEyeLid__HELB_", + "Sabrecat_HeadLeftEar_LEar_", + "Sabrecat_HeadRightEar_REar_", + "Sabrecat_Head_EyeLid_HELT_", + "Sabrecat_Head_Head__LChk_", + "Sabrecat_Head_LM01_", + "Sabrecat_Head_RM01_", + "Sabrecat_Head__Head_", + "Sabrecat_Head__LEye_", + "Sabrecat_Head__RChk_", + "Sabrecat_Head__REye_", + "Sabrecat_Head_jaw_", + "Sabrecat_LeftCalf_LClf_", + "Sabrecat_LeftClavicle_LClv_", + "Sabrecat_LeftFinger0_LF00_", + "Sabrecat_LeftFinger0_LF01_", + "Sabrecat_LeftFinger1_LF10_", + "Sabrecat_LeftFinger1_LF11_", + "Sabrecat_LeftFinger2_LF20_", + "Sabrecat_LeftFinger2_LF21_", + "Sabrecat_LeftFinger3_RF30_", + "Sabrecat_LeftFinger3_RF31_", + "Sabrecat_LeftFoot_LFot_", + "Sabrecat_LeftForearm_LFar_", + "Sabrecat_LeftHand_LHnd_", + "Sabrecat_LeftThigh_LThi_", + "Sabrecat_LeftToe0_LT00_", + "Sabrecat_LeftToe0_LT01_", + "Sabrecat_LeftTwistBone_LFTB_", + "Sabrecat_LeftUpperArm_LUar_", + "Sabrecat_Neck_Nek0_", + "Sabrecat_Neck_Nek1_", + "Sabrecat_Neck_Nek2_", + "Sabrecat_Ribcage_Spn1_", + "Sabrecat_Ribcage_Spn4_", + "Sabrecat_RightCalf_RClf_", + "Sabrecat_RightClavicle_RClv_", + "Sabrecat_RightFinger0_RF00_", + "Sabrecat_RightFinger0_RF01_", + "Sabrecat_RightFinger1_RF10_", + "Sabrecat_RightFinger1_RF11_", + "Sabrecat_RightFinger2_RF20_", + "Sabrecat_RightFinger2_RF21_", + "Sabrecat_RightFinger3_RF30_", + "Sabrecat_RightFinger3_RF31_", + "Sabrecat_RightFoot_RFot_", + "Sabrecat_RightForearm_RFar_", + "Sabrecat_RightHand_RHnd_", + "Sabrecat_RightThigh_RThi_", + "Sabrecat_RightToe0_RT00_", + "Sabrecat_RightToe0_RT01_", + "Sabrecat_RightTwistBone_RFTB_", + "Sabrecat_RightUpperArm_RUar_", + "Sabrecat_Spine_Spn0_", + "Sabrecat_Spine_Spn1_", + "Sabrecat_Spine_Spn2_", + "Sabrecat_Spine_Spn3_", + "Sabrecat_Tail0_Tal0_", + "Sabrecat_Tail1_Tal1_", + "Sabrecat_Tail2_Tal2_", + "Sabrecat__pelv_", + "Skin", + "Skin_2", + "Skin_3", + "Skin_4" + ], + "SandMouse": [ + "BN_Beard_L", + "BN_Beard_R", + "BN_Ear_L", + "BN_Ear_R", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Scorpion": [ + "Bip01_L_Calf", + "Bip01_L_Calf_1", + "Bip01_L_Calf_2", + "Bip01_L_Calf_3", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_FootNub_1", + "Bip01_L_FootNub_2", + "Bip01_L_FootNub_3", + "Bip01_L_FootNub_4", + "Bip01_L_Foot_1", + "Bip01_L_Foot_2", + "Bip01_L_Foot_3", + "Bip01_L_Foot_4", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh1_1", + "Bip01_L_Thigh1_2", + "Bip01_L_Thigh1_3", + "Bip01_L_Thigh1_4", + "Bip01_L_Thigh_1", + "Bip01_L_Thigh_2", + "Bip01_L_Thigh_3", + "Bip01_L_Thigh_4", + "Bip01_L_UpperArm", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_R_Calf_1", + "Bip01_R_Calf_2", + "Bip01_R_Calf_3", + "Bip01_R_Calf_4", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_FootNub_1", + "Bip01_R_FootNub_2", + "Bip01_R_FootNub_3", + "Bip01_R_FootNub_4", + "Bip01_R_Foot_1", + "Bip01_R_Foot_2", + "Bip01_R_Foot_3", + "Bip01_R_Foot_4", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh1_1", + "Bip01_R_Thigh1_2", + "Bip01_R_Thigh1_3", + "Bip01_R_Thigh1_4", + "Bip01_R_Thigh_1", + "Bip01_R_Thigh_2", + "Bip01_R_Thigh_3", + "Bip01_R_Thigh_4", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_SpineL", + "Bip01_SpineR", + "Bip01_Tail", + "Bip01_Tail1", + "Bip01_Tail2", + "Bip01_Tail3", + "Bip01_Tail4", + "Bip01_Tail5", + "Bip01_Tail6", + "Bip01_TailNub", + "Hips" + ], + "Scorpion2": [ + "Hips", + "jt_BigMandibleMid_L", + "jt_BigMandibleMid_R", + "jt_BigMandible_L", + "jt_BigMandible_R", + "jt_Cog_C", + "jt_FangsMid_L", + "jt_FangsMid_R", + "jt_Fangs_L", + "jt_Fangs_R", + "jt_FrontLeg1_L", + "jt_FrontLeg1_R", + "jt_FrontLeg2_L", + "jt_FrontLeg2_R", + "jt_FrontLeg3_L", + "jt_FrontLeg3_R", + "jt_FrontLeg4End_L", + "jt_FrontLeg4End_R", + "jt_Head_C", + "jt_HindLeg1_L", + "jt_HindLeg1_R", + "jt_HindLeg2_L", + "jt_HindLeg2_R", + "jt_HindLeg3_L", + "jt_HindLeg3_R", + "jt_HindLeg4End_L", + "jt_HindLeg4End_R", + "jt_Hips_C", + "jt_LowerMandibleMid_L", + "jt_LowerMandibleMid_R", + "jt_LowerMandible_L", + "jt_LowerMandible_R", + "jt_MiddleLeg1_L", + "jt_MiddleLeg1_R", + "jt_MiddleLeg2_L", + "jt_MiddleLeg2_R", + "jt_MiddleLeg3_L", + "jt_MiddleLeg3_R", + "jt_MiddleLeg4End_L", + "jt_MiddleLeg4End_R", + "jt_Tail01_C", + "jt_Tail01x_C", + "jt_Tail02_C", + "jt_Tail02x_C", + "jt_Tail03_C", + "jt_Tail03x_C", + "jt_Tail04_C", + "jt_Tail04x_C", + "jt_Tail05_C", + "jt_Tail05x_C", + "jt_Tail06_C", + "jt_Tail06x_C", + "jt_Tail07_C", + "jt_Tail07x_C", + "jt_Tail08_C", + "jt_Tail08x_C", + "jt_Tail09_C", + "jt_Tail09x_C", + "jt_Tail10_C" + ], + "Skunk": [ + "BN_Fur_L_01", + "BN_Fur_L_02", + "BN_Fur_L_03", + "BN_Fur_R_01", + "BN_Fur_R_02", + "BN_Fur_R_03", + "BN_Mouth_01", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Hips" + ], + "Spider": [ + "ArmLClaw", + "ArmLCollarbone", + "ArmL_01_", + "ArmL_02_", + "ArmRClaw", + "ArmRCollarbone", + "ArmR_01_", + "ArmR_02_", + "FangL_00_", + "FangL_01_", + "FangL_02_", + "FangR_00_", + "FangR_01_", + "FangR_02_", + "Hips", + "L_Jaw_", + "Leg_L_00_", + "Leg_L_01_", + "Leg_L_02_", + "Leg_L_03_", + "Leg_L_04_", + "Leg_L_10_", + "Leg_L_11_", + "Leg_L_12_", + "Leg_L_13_", + "Leg_L_14_", + "Leg_L_20_", + "Leg_L_21_", + "Leg_L_22_", + "Leg_L_23_", + "Leg_L_24_", + "Leg_L_30_", + "Leg_L_31_", + "Leg_L_32_", + "Leg_L_33_", + "Leg_L_34_", + "Leg_R_00_", + "Leg_R_01_", + "Leg_R_02_", + "Leg_R_03_", + "Leg_R_04_", + "Leg_R_10_", + "Leg_R_11_", + "Leg_R_12_", + "Leg_R_13_", + "Leg_R_14_", + "Leg_R_20_", + "Leg_R_21_", + "Leg_R_22_", + "Leg_R_23_", + "Leg_R_24_", + "Leg_R_30_", + "Leg_R_31_", + "Leg_R_32_", + "Leg_R_33_", + "Leg_R_34_", + "NPC_Head__Head_", + "NPC_L_MagicNode__LMag_", + "R_Jaw_", + "Tail1", + "Tail2", + "Tail3", + "_LToe0_", + "_LToe1_", + "_LToe2_", + "_LToe3_", + "_RToe0_", + "_RToe1_", + "_RToe2_", + "_RToe3_", + "_body_" + ], + "SpiderG": [ + "BN_Mouth_L_01", + "BN_Mouth_L_02", + "BN_Mouth_L_03", + "BN_Mouth_L_04", + "BN_Mouth_L_05", + "BN_Mouth_R_01", + "BN_Mouth_R_02", + "BN_Mouth_R_03", + "BN_Mouth_R_04", + "BN_Mouth_R_05", + "BN_Tail_01", + "BN_Tail_02", + "BN_hand_L_01", + "BN_hand_L_02", + "BN_hand_L_03", + "BN_hand_L_04", + "BN_hand_L_05", + "BN_hand_R_01", + "BN_hand_R_02", + "BN_hand_R_03", + "BN_hand_R_04", + "BN_hand_R_05", + "BN_leg_L_01", + "BN_leg_L_02", + "BN_leg_L_03", + "BN_leg_L_04", + "BN_leg_L_05", + "BN_leg_R_01", + "BN_leg_R_02", + "BN_leg_R_03", + "BN_leg_R_04", + "BN_leg_R_05", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Hips" + ], + "Stego": [ + "BN_Jaw", + "BN_L_Lip", + "BN_R_Lip", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "BN_Tail_05", + "BN_Tone", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe0Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Neck2", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe0Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Trex": [ + "Hips", + "jt_Ankle_L", + "jt_Ankle_R", + "jt_Clavicle_L", + "jt_Clavicle_R", + "jt_ClawInner_L", + "jt_ClawInner_R", + "jt_ClawMiddle_L", + "jt_ClawMiddle_R", + "jt_ClawOutter_L", + "jt_ClawOutter_R", + "jt_Cog_C", + "jt_Elbow_L", + "jt_Elbow_R", + "jt_Eye_L", + "jt_Eye_R", + "jt_FingerInner_L", + "jt_FingerInner_R", + "jt_FingerOutter_L", + "jt_FingerOutter_R", + "jt_Foot_L", + "jt_Foot_R", + "jt_HandClawInner_L", + "jt_HandClawInner_R", + "jt_HandClawOutter_L", + "jt_HandClawOutter_R", + "jt_Head_C", + "jt_Hip_L", + "jt_Hip_R", + "jt_Hips_C", + "jt_Jaw_C", + "jt_Knee_L", + "jt_Knee_R", + "jt_Neck1_C", + "jt_Neck2_C", + "jt_Neck3_C", + "jt_NeckMuscle_C", + "jt_Shoulder_L", + "jt_Shoulder_R", + "jt_Spine1_C", + "jt_Spine2_C", + "jt_Tail1_C", + "jt_Tail2_C", + "jt_Tail3_C", + "jt_Tail4_C", + "jt_Tail5_C", + "jt_Tail6_C", + "jt_ThighMuscle_L", + "jt_ThighMuscle_R", + "jt_Thigh_L", + "jt_Thigh_R", + "jt_ToeInner_L", + "jt_ToeInner_R", + "jt_ToeMiddle_L", + "jt_ToeMiddle_R", + "jt_ToeOutter_L", + "jt_ToeOutter_R", + "jt_Tongue1_C", + "jt_Tongue2_C", + "jt_Wrist_L", + "jt_Wrist_R" + ], + "Tricera": [ + "BN_Eye_L", + "BN_Eye_R", + "BN_Mouth", + "BN_Tail_01", + "BN_Tail_02", + "BN_Tail_03", + "BN_Tail_04", + "Bip01_Head", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Spine2", + "Hips" + ], + "Tukan": [ + "ESI1_Body", + "Hips", + "L_hiji", + "L_kata", + "L_momo", + "MESH", + "N_ALL", + "R_hiji", + "R_kata", + "R_momo", + "ago", + "body01", + "hara", + "kao", + "kosi", + "locator", + "mune", + "o" + ], + "Turtle": [ + "BN_Chin_01", + "BN_Head_01", + "BN_Neck_01", + "BN_Neck_02", + "BN_Tail_01", + "BN_Tail_02", + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger0Nub", + "Bip01_L_Finger1", + "Bip01_L_Finger11", + "Bip01_L_Finger1Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Pelvis", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger0Nub", + "Bip01_R_Finger1", + "Bip01_R_Finger11", + "Bip01_R_Finger1Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Hips" + ], + "Tyranno": [ + "Bip01_Head", + "Bip01_HeadNub", + "Bip01_L_Calf", + "Bip01_L_Clavicle", + "Bip01_L_Finger0", + "Bip01_L_Finger01", + "Bip01_L_Finger0Nub", + "Bip01_L_Foot", + "Bip01_L_Forearm", + "Bip01_L_Hand", + "Bip01_L_HorseLink", + "Bip01_L_Thigh", + "Bip01_L_Toe0", + "Bip01_L_Toe01", + "Bip01_L_Toe0Nub", + "Bip01_L_Toe1", + "Bip01_L_Toe11", + "Bip01_L_Toe1Nub", + "Bip01_L_Toe2", + "Bip01_L_Toe21", + "Bip01_L_Toe2Nub", + "Bip01_L_UpperArm", + "Bip01_Neck", + "Bip01_Neck1", + "Bip01_Pelvis", + "Bip01_Ponytail1", + "Bip01_Ponytail11", + "Bip01_Ponytail1Nub", + "Bip01_R_Calf", + "Bip01_R_Clavicle", + "Bip01_R_Finger0", + "Bip01_R_Finger01", + "Bip01_R_Finger0Nub", + "Bip01_R_Foot", + "Bip01_R_Forearm", + "Bip01_R_Hand", + "Bip01_R_HorseLink", + "Bip01_R_Thigh", + "Bip01_R_Toe0", + "Bip01_R_Toe01", + "Bip01_R_Toe0Nub", + "Bip01_R_Toe1", + "Bip01_R_Toe11", + "Bip01_R_Toe1Nub", + "Bip01_R_Toe2", + "Bip01_R_Toe21", + "Bip01_R_Toe2Nub", + "Bip01_R_UpperArm", + "Bip01_Spine", + "Bip01_Spine1", + "Bip01_Tail", + "Bip01_Tail1", + "Bip01_Tail2", + "Bip01_Tail3", + "Bip01_Tail4", + "Bip01_TailNub", + "Bip01_Xtra01", + "Bip01_Xtra0102", + "Bip01_Xtra0103", + "Bip01_Xtra01Nub", + "Bip01_Xtra02", + "Bip01_Xtra02Nub", + "Bip01_Xtra02Opp", + "Bip01_Xtra02OppNub", + "Bip01_Xtra03", + "Bip01_Xtra03Nub", + "Bip01_Xtra03Opp", + "Bip01_Xtra03OppNub", + "Hips" + ] +} \ No newline at end of file diff --git a/animation_frames.json b/animation_frames.json new file mode 100644 index 0000000000000000000000000000000000000000..03da04b13ce5f5dc356123f2996b606ff6b44b04 --- /dev/null +++ b/animation_frames.json @@ -0,0 +1,1099 @@ +{ + 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"Trex-Hit_Torso_Right.fbx": 79, + "Trex-Human_Bite.fbx": 123, + "Trex-Human_Kill.fbx": 75, + "Trex-Human_Shake.fbx": 153, + "Trex-Idle_Attack.fbx": 79, + "Trex-Idle_Attack_To_Run_Left.fbx": 57, + "Trex-Idle_Attack_To_Run_Right.fbx": 57, + "Trex-Idle_Investigae_Out.fbx": 75, + "Trex-Idle_Investigate.fbx": 85, + "Trex-Idle_Investigate_Loop.fbx": 171, + "Trex-Idle_Sneeze.fbx": 301, + "Trex-Idle_To_Run.fbx": 57, + "Trex-Kill_Long.fbx": 316, + "Trex-Long_Death.fbx": 556, + "Trex-Look_Forward.fbx": 118, + "Trex-Look_Forward_2.fbx": 118, + "Trex-Look_Left.fbx": 118, + "Trex-Look_Right.fbx": 118, + "Trex-Mama_Cave_Bite.fbx": 82, + "Trex-Mama_Cave_Bite_Loop.fbx": 76, + "Trex-Mama_Cave_Bite_Out.fbx": 123, + "Trex-Roar.fbx": 130, + "Trex-Roar_Left.fbx": 130, + "Trex-Roar_Right.fbx": 130, + "Trex-Run_Head_Butt_Right.fbx": 65, + "Trex-Run_Head_Loop.fbx": 79, + "Trex-Run_Head_Low.fbx": 77, + "Trex-Run_Head_Low_2.fbx": 77, + "Trex-Run_To_Stop.fbx": 45, + "Trex-Sprint_Head_Left.fbx": 97, + "Trex-Sprint_Head_Right.fbx": 97, + "Trex-Sprint_Loop.fbx": 81, + "Trex-Step_Back.fbx": 85, + "Trex-Stunned.fbx": 316, + "Trex-Turn_180_Look.fbx": 82, + "Trex-Turn_180_Right.fbx": 82, + "Trex-Turn_180_Turn_Right.fbx": 82, + "Trex-Turn_90_Left.fbx": 52, + "Trex-Turn_90_Right.fbx": 52, + "Trex-Walk_Back.fbx": 160, + "Trex-Walk_Bite.fbx": 82, + "Trex-Walk_Head_Low.fbx": 111, + "Trex-Walk_Left_Bite.fbx": 82, + "Trex-Walk_Loop.fbx": 97, + "Trex-Walk_Right_Bite.fbx": 82, + "Trex-Walk_Slow_Loop.fbx": 166, + "Tricera-Attack.fbx": 85, + "Tricera-Attack_2.fbx": 100, + "Tricera-Attack_3.fbx": 130, + "Tricera-Attack_4.fbx": 121, + "Tricera-Fall.fbx": 151, + "Tricera-Idle.fbx": 109, + "Tricera-Nose_Dirt.fbx": 201, + "Tricera-Run.fbx": 61, + "Tricera-Walk.fbx": 130, + "Tukan-Fly.fbx": 46, + "Tukan-Fly_Forward.fbx": 70, + "Tukan-Fly_Loop.fbx": 13, + "Tukan-Idle_Look.fbx": 55, + "Tukan-Shake.fbx": 49, + "Tukan-Slow_Down.fbx": 19, + "Tukan-Sqwak.fbx": 81, + "Tukan-Wing_Scratch.fbx": 64, + "Turtle-Attack.fbx": 91, + "Turtle-Attack_2.fbx": 160, + "Turtle-Attack_3.fbx": 181, + "Turtle-Hide.fbx": 157, + "Turtle-Idle.fbx": 100, + "Turtle-Idle_2.fbx": 160, + "Turtle-Onback.fbx": 148, + "Turtle-Run.fbx": 49, + "Turtle-Walk.fbx": 120, + "Turtle-Yawn.fbx": 300, + "Tyranno-Attack.fbx": 81, + "Tyranno-Attack_2.fbx": 76, + "Tyranno-Fall.fbx": 76, + "Tyranno-Head_Butt.fbx": 91, + "Tyranno-Idle.fbx": 91, + "Tyranno-Idle_2.fbx": 91, + "Tyranno-Roar.fbx": 151, + "Tyranno-Run.fbx": 76, + "Tyranno-Tail_Whip.fbx": 91, + "Tyranno-Walk.fbx": 145 +} \ No newline at end of file diff --git a/animation_prompts.json b/animation_prompts.json new file mode 100644 index 0000000000000000000000000000000000000000..861c5be61f3b63d63afeaa582142835db1f10371 --- /dev/null +++ b/animation_prompts.json @@ -0,0 +1,5507 @@ +{ + "Alligator-Big_Mouth.fbx": { + "object_name": "Alligator", + "prompt": "An alligator sways its head and wags its tail.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Bite_1.fbx": { + "object_name": "Alligator", + "prompt": "An alligator swings its head and tail, then lunges forward to bite.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Bite_2.fbx": { + "object_name": "Alligator", + "prompt": "The alligator lunges forward, snapping its jaws and swinging its tail.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Bite_3.fbx": { + "object_name": "Alligator", + "prompt": "The alligator lunges, bites its prey, and pulls it backward.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Bite_4.fbx": { + "object_name": "Alligator", + "prompt": "An alligator charges forward and bites forcefully.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Bite_5.fbx": { + "object_name": "Alligator", + "prompt": "The alligator captures prey, drags it, and violently shakes its head.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Bite_6.fbx": { + "object_name": "Alligator", + "prompt": "An alligator steps back, charges forward, and bites forcefully.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Bite_7.fbx": { + "object_name": "Alligator", + "prompt": "An alligator chews its prey while walking forward steadily.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Catch.fbx": { + "object_name": "Alligator", + "prompt": "An alligator snaps its jaws shut abruptly to catch prey.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Dash.fbx": { + "object_name": "Alligator", + "prompt": "An alligator attacks by dashing forward, biting, shaking its prey, and retreating.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Dash_2.fbx": { + "object_name": "Alligator", + "prompt": "An alligator charges forward and rams its prey.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Dead_Up.fbx": { + "object_name": "Alligator", + "prompt": "A still alligator lifts its head and attempts to stand.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Die.fbx": { + "object_name": "Alligator", + "prompt": "The alligator writhes in pain before going limp and dying.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Die_Loop.fbx": { + "object_name": "Alligator", + "prompt": "The alligator thrashes in pain and then becomes still, assuming a death pose.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Shake.fbx": { + "object_name": "Alligator", + "prompt": "The alligator violently shakes its head while tearing at something with its jaws.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Stand_Idle.fbx": { + "object_name": "Alligator", + "prompt": "An alligator tilts its head side-to-side while wagging its tail.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Throw.fbx": { + "object_name": "Alligator", + "prompt": "The alligator bites its prey, shakes it, and powerfully tosses it aside.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Throw_2.fbx": { + "object_name": "Alligator", + "prompt": "An alligator shakes its head and throws an object from its mouth.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Walk_1.fbx": { + "object_name": "Alligator", + "prompt": "The alligator crawls forward, gently swaying its tail and head.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Walk_2.fbx": { + "object_name": "Alligator", + "prompt": "The alligator waddles forward, turns right, steps forward again, then retreats slightly.", + "prompt_source": "t2m4lvo" + }, + "Alligator-Walk_3.fbx": { + "object_name": "Alligator", + "prompt": "The alligator slowly walks forward, swaying its head and tail.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Attack.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda coils its body and strikes forward with its head.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Bite.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda strikes forward from an S-shaped position to bite.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Bite_2.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda lunges forward to bite its target.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Die.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda is attacked and dies in a dramatic motion.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Hiss.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda raises its head, curves its body in an S-shape, and hisses as a warning.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Idle.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda stands still with its tail slightly curled forward and its head slightly raised.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Idle_2.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda raises its head and looks around, then opens its mouth to make a sound.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Rise.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda raises its head and neck while curling its tail inward.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Rise_2.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda slowly raises its head and neck from a lying position.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Run.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda slithers forward with a sinuous motion.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Sneaky.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda is slowly and stealthily moving forward.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Spin.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda spins in a circular motion to the left.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Strike.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda raises its head slowly and strikes forward with a biting motion.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Strike_2.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda strikes forward from a raised head position.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Struck_Die.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda is struck and dies, its head and neck snapping back before collapsing lifelessly.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Tired.fbx": { + "object_name": "Anaconda", + "prompt": "Rest pose of an anaconda with its head drooping down.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Twist_Rattle.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda is coiled in a circular shape.", + "prompt_source": "t2m4lvo" + }, + "Anaconda-Walk_Slow.fbx": { + "object_name": "Anaconda", + "prompt": "An anaconda slowly slithers forward with side-to-side movements.", + "prompt_source": "t2m4lvo" + }, + "Ant-Attack.fbx": { + "object_name": "Ant", + "prompt": "The ant attacks by bending its knees and snapping its mandibles shut.", + "prompt_source": "t2m4lvo" + }, + "Ant-Cleaning.fbx": { + "object_name": "Ant", + "prompt": "An ant is grooming itself, shaking its tail and cleaning its body and head.", + "prompt_source": "t2m4lvo" + }, + "Ant-Die.fbx": { + "object_name": "Ant", + "prompt": "An ant is shot while retreating and collapses to the left, dying.", + "prompt_source": "t2m4lvo" + }, + "Ant-Die_2.fbx": { + "object_name": "Ant", + "prompt": "The ant rises into the air and then falls to the left.", + "prompt_source": "t2m4lvo" + }, + "Ant-Die_Loop.fbx": { + "object_name": "Ant", + "prompt": "A dead ant lies slightly trembling on its left side.", + "prompt_source": "t2m4lvo" + }, + "Ant-Die_Up.fbx": { + "object_name": "Ant", + "prompt": "An ant, initially thought to be dead, suddenly regains consciousness and stands up.", + "prompt_source": "t2m4lvo" + }, + "Ant-Idle.fbx": { + "object_name": "Ant", + "prompt": "Rest pose of ant.", + "prompt_source": "t2m4lvo" + }, + "Ant-Idle_2.fbx": { + "object_name": "Ant", + "prompt": "An ant stands while gently shaking its head and body side to side.", + "prompt_source": "t2m4lvo" + }, + "Ant-Idle_3.fbx": { + "object_name": "Ant", + "prompt": "An ant stands in place, working its mandibles.", + "prompt_source": "inferred" + }, + "Ant-Jump_Forward.fbx": { + "object_name": "Ant", + "prompt": "An ant jumps upward and swings its arms inward to attack.", + "prompt_source": "t2m4lvo" + }, + "Ant-Knocked_Back.fbx": { + "object_name": "Ant", + "prompt": "An ant is knocked back and ends up lying on its back, motionless.", + "prompt_source": "t2m4lvo" + }, + "Ant-March.fbx": { + "object_name": "Ant", + "prompt": "An ant with sharp arms and powerful jaws runs forward with its legs spread wide.", + "prompt_source": "t2m4lvo" + }, + "Ant-Shake.fbx": { + "object_name": "Ant", + "prompt": "An ant lowers its upper body, covers its head with its arms, and shakes its body.", + "prompt_source": "t2m4lvo" + }, + "Ant-Sting.fbx": { + "object_name": "Ant", + "prompt": "An ant appears to sting something with a forceful upward motion.", + "prompt_source": "t2m4lvo" + }, + "Ant-Sting_2.fbx": { + "object_name": "Ant", + "prompt": "An ant prepares to sting by pulling its body down and raising its tail upward.", + "prompt_source": "t2m4lvo" + }, + "Ant-Throw.fbx": { + "object_name": "Ant", + "prompt": "An ant flicks its tail upwards, throwing something into the air.", + "prompt_source": "t2m4lvo" + }, + "Ant-Walk.fbx": { + "object_name": "Ant", + "prompt": "An ant with sharp arms and strong jaws walks forward using its four legs.", + "prompt_source": "t2m4lvo" + }, + "Bat-Attack_Bite.fbx": { + "object_name": "Bat", + "prompt": "A bat performs a body slam attack by retreating slightly and then charging forward.", + "prompt_source": "t2m4lvo" + }, + "Bat-Float.fbx": { + "object_name": "Bat", + "prompt": "A bat flaps its wings vigorously to stay afloat in the sky.", + "prompt_source": "t2m4lvo" + }, + "Bat-Fly.fbx": { + "object_name": "Bat", + "prompt": "A bat with large, wide wings flies gracefully across the sky.", + "prompt_source": "t2m4lvo" + }, + "Bat-Fly_Glide.fbx": { + "object_name": "Bat", + "prompt": "A bat glides horizontally in the sky with its wings spread wide.", + "prompt_source": "t2m4lvo" + }, + "Bat-Fly_Loop.fbx": { + "object_name": "Bat", + "prompt": "A bat is flying by flapping its wings symmetrically.", + "prompt_source": "t2m4lvo" + }, + "Bat-Kick.fbx": { + "object_name": "Bat", + "prompt": "A bat flaps its wings powerfully and attacks with its claws.", + "prompt_source": "t2m4lvo" + }, + "Bat-Knocked_Back.fbx": { + "object_name": "Bat", + "prompt": "A bat is knocked back mid-flight, flips onto its back, and falls to the ground.", + "prompt_source": "t2m4lvo" + }, + "Bat-Looking.fbx": { + "object_name": "Bat", + "prompt": "A bat flaps its wings vigorously while turning its head side to side.", + "prompt_source": "t2m4lvo" + }, + "Bat-Slow_Fly.fbx": { + "object_name": "Bat", + "prompt": "A bat with large wings flaps slowly while hovering in the air.", + "prompt_source": "t2m4lvo" + }, + "Bat-Walk.fbx": { + "object_name": "Bat", + "prompt": "A bat flies forward, flapping its wings slowly yet powerfully.", + "prompt_source": "t2m4lvo" + }, + "Bear-Angery_Swat.fbx": { + "object_name": "Bear", + "prompt": "A bear swings its powerful right front paw to assert dominance.", + "prompt_source": "t2m4lvo" + }, + "Bear-Back_Up.fbx": { + "object_name": "Bear", + "prompt": "A bear is cautiously walking backward.", + "prompt_source": "t2m4lvo" + }, + "Bear-Bear_Run.fbx": { + "object_name": "Bear", + "prompt": "A bear runs forward with a consistent rhythm, pulling its front legs and pushing with its hind legs.", + "prompt_source": "t2m4lvo" + }, + "Bear-Bite.fbx": { + "object_name": "Bear", + "prompt": "A bear jumps up on all fours and bites something forcefully.", + "prompt_source": "t2m4lvo" + }, + "Bear-Catch_Fish.fbx": { + "object_name": "Bear", + "prompt": "A bear catches a jumping fish with its mouth at the water's edge.", + "prompt_source": "t2m4lvo" + }, + "Bear-Feast.fbx": { + "object_name": "Bear", + "prompt": "A bear is enjoying a meal, leaning forward and chewing its food.", + "prompt_source": "t2m4lvo" + }, + "Bear-Fish_Bite.fbx": { + "object_name": "Bear", + "prompt": "A bear lowers its upper body and bites a passing fish at the water's edge.", + "prompt_source": "t2m4lvo" + }, + "Bear-Get_Up.fbx": { + "object_name": "Bear", + "prompt": "A bear rolls from lying on its side to standing up.", + "prompt_source": "t2m4lvo" + }, + "Bear-Ground_Paw.fbx": { + "object_name": "Bear", + "prompt": "A bear begins digging the ground with its right front paw.", + "prompt_source": "t2m4lvo" + }, + "Bear-Growl.fbx": { + "object_name": "Bear", + "prompt": "A bear stands on all fours and roars fiercely.", + "prompt_source": "t2m4lvo" + }, + "Bear-Idle.fbx": { + "object_name": "Bear", + "prompt": "A bear stands on all fours, slightly opening its mouth while maintaining a forward gaze.", + "prompt_source": "t2m4lvo" + }, + "Bear-Idle_Pant.fbx": { + "object_name": "Bear", + "prompt": "A bear stands still, breathing, with its head and neck moving up and down.", + "prompt_source": "t2m4lvo" + }, + "Bear-Jump_Bite.fbx": { + "object_name": "Bear", + "prompt": "A bear crouches, then lunges forward and jumps to bite something powerfully.", + "prompt_source": "t2m4lvo" + }, + "Bear-Lay_Down.fbx": { + "object_name": "Bear", + "prompt": "A bear transitions from standing to lying down, appearing to prepare for sleep.", + "prompt_source": "t2m4lvo" + }, + "Bear-Rise_Roar.fbx": { + "object_name": "Bear", + "prompt": "A bear rises onto its hind legs and roars loudly.", + "prompt_source": "t2m4lvo" + }, + "Bear-Running_Bear.fbx": { + "object_name": "Bear", + "prompt": "A bear is sprinting forward with powerful, fast strides.", + "prompt_source": "t2m4lvo" + }, + "Bear-Slow_Walk.fbx": { + "object_name": "Bear", + "prompt": "A bear is walking slowly, starting with its left front paw.", + "prompt_source": "t2m4lvo" + }, + "Bear-Stalking.fbx": { + "object_name": "Bear", + "prompt": "A bear is slowly and cautiously stalking something.", + "prompt_source": "t2m4lvo" + }, + "Bear-Stand.fbx": { + "object_name": "Bear", + "prompt": "A bear stands up on its hind legs and then lowers its front paws back to the ground.", + "prompt_source": "t2m4lvo" + }, + "Bear-Swat_Left.fbx": { + "object_name": "Bear", + "prompt": "A bear raises its left front paw and swats forward forcefully.", + "prompt_source": "t2m4lvo" + }, + "Bear-Swat_Right.fbx": { + "object_name": "Bear", + "prompt": "A bear swiftly raises its right paw and swats downward to attack.", + "prompt_source": "t2m4lvo" + }, + "Bear-Tip_Left.fbx": { + "object_name": "Bear", + "prompt": "A bear falls to the left.", + "prompt_source": "t2m4lvo" + }, + "Bear-Trot.fbx": { + "object_name": "Bear", + "prompt": "A bear trots forward rhythmically with its legs moving back and forth.", + "prompt_source": "t2m4lvo" + }, + "Bear-Trotting.fbx": { + "object_name": "Bear", + "prompt": "A bear is trotting with a steady rhythm, moving all four legs in a coordinated manner.", + "prompt_source": "t2m4lvo" + }, + "Bear-Turn_180.fbx": { + "object_name": "Bear", + "prompt": "A bear turns 180 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "Bear-Turn_Left.fbx": { + "object_name": "Bear", + "prompt": "A bear turns left 90 degrees and walks forward.", + "prompt_source": "t2m4lvo" + }, + "Bear-Wake_Up.fbx": { + "object_name": "Bear", + "prompt": "A bear wakes up and stands from a lying position.", + "prompt_source": "t2m4lvo" + }, + "Bear-Walk_Forward.fbx": { + "object_name": "Bear", + "prompt": "A bear walks slowly forward with a steady posture.", + "prompt_source": "t2m4lvo" + }, + "Bear-Wet_Shake.fbx": { + "object_name": "Bear", + "prompt": "A bear shakes its head and body to remove water while standing on all fours.", + "prompt_source": "t2m4lvo" + }, + "Bird-Attack.fbx": { + "object_name": "Bird", + "prompt": "A bird attacks mid-flight with aggressive wing flaps.", + "prompt_source": "t2m4lvo" + }, + "Bird-Attack_2.fbx": { + "object_name": "Bird", + "prompt": "A bird swiftly dashes towards an enemy in an attacking motion.", + "prompt_source": "t2m4lvo" + }, + "Bird-Attack_3.fbx": { + "object_name": "Bird", + "prompt": "A bird briefly ascends before diving rapidly in an attacking motion.", + "prompt_source": "t2m4lvo" + }, + "Bird-Attack_4.fbx": { + "object_name": "Bird", + "prompt": "A bird hovers, ascends with a wing flap, and dives to attack with its beak.", + "prompt_source": "t2m4lvo" + }, + "Bird-Circle_Land.fbx": { + "object_name": "Bird", + "prompt": "A bird unfolds its wings, ascends in a spiral, and lands back in its original position.", + "prompt_source": "t2m4lvo" + }, + "Bird-Fallen.fbx": { + "object_name": "Bird", + "prompt": "A bird is struck by something and falls to the ground, dying instantly.", + "prompt_source": "t2m4lvo" + }, + "Bird-Falling.fbx": { + "object_name": "Bird", + "prompt": "A bird is struck, regains balance briefly, then falls vertically to the ground.", + "prompt_source": "t2m4lvo" + }, + "Bird-Floater.fbx": { + "object_name": "Bird", + "prompt": "A bird flaps its wings and floats in the sky, occasionally pausing to spread its wings horizontally and make a sound.", + "prompt_source": "t2m4lvo" + }, + "Bird-Fly_Fast.fbx": { + "object_name": "Bird", + "prompt": "A bird flies forward with powerful wing flaps, maintaining a straight body line.", + "prompt_source": "t2m4lvo" + }, + "Bird-Fly_Loop.fbx": { + "object_name": "Bird", + "prompt": "A bird flies with its wings flapping vigorously while maintaining a horizontal body position.", + "prompt_source": "t2m4lvo" + }, + "Bird-Fly_Slow.fbx": { + "object_name": "Bird", + "prompt": "A bird flies forward gracefully, maintaining a diagonal alignment from head to tail while flapping its wings slowly.", + "prompt_source": "t2m4lvo" + }, + "Bird-Flying.fbx": { + "object_name": "Bird", + "prompt": "A bird flaps its wings vigorously while hovering in the air.", + "prompt_source": "t2m4lvo" + }, + "Bird-Ground_Flap.fbx": { + "object_name": "Bird", + "prompt": "A bird flaps its wings, pushes off the ground with its right foot, and briefly lifts its head and body.", + "prompt_source": "t2m4lvo" + }, + "Bird-Idle_Loop.fbx": { + "object_name": "Bird", + "prompt": "Rest pose of a bird.", + "prompt_source": "t2m4lvo" + }, + "Bird-Lander.fbx": { + "object_name": "Bird", + "prompt": "A bird flaps its wings and gradually lands, then folds its wings and stands upright.", + "prompt_source": "t2m4lvo" + }, + "Bird-Look_Right.fbx": { + "object_name": "Bird", + "prompt": "A bird turns its head to the right while flying vigorously.", + "prompt_source": "t2m4lvo" + }, + "Bird-Slow_Look.fbx": { + "object_name": "Bird", + "prompt": "A bird hovers in the air, slowly flapping its wings while looking downward.", + "prompt_source": "t2m4lvo" + }, + "Bird-Take_Off.fbx": { + "object_name": "Bird", + "prompt": "A bird takes off into the sky with a powerful flight.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Attack.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear attacks by slamming its right paw down forcefully.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Attack_2.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear stands on all fours, rears up, and lunges forward to bite with its powerful jaws.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Attack_3.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear stands on all fours, raises its upper body, and smashes with its right paw while roaring.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Charge.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear crouches and charges forward to body slam an opponent.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Death_Loop.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear lies on its left side, slightly heaving as if breathing.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Eat_Fish.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear hunts and catches a fish, shaking its head to secure its catch.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Falling.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear stumbles backward, shakes its head, roars, and collapses to the right.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Idle.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear stands still, with its body subtly rising and falling as it breathes.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Limp.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear limps forward with a painful expression, dragging its right hind leg.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Limping.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear limps forward with a problematic right hind leg.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Ready.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear is in a ready stance, prepared to attack or defend against an opponent.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Rise.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear rises from a lying position to stand upright.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Rise_Attack.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear rises on its hind legs and performs an attack motion with its front paws.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Rise_Swat.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear prepares to rise and swats with its powerful arms.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Run_Loop.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear energetically bounds forward with rhythmic bouncing motion.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Scratch_Ear.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear turns its head left, then right, and scratches its left neck with its left paw.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Sit_Clean.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear sits down, cleans its right front paw, and stands back up.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Sleepy.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear stands with its head drooping towards the ground, barely maintaining balance.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Slow_Walk.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear walks slowly forward with its head lowered.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Twitching.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear suddenly loses balance and falls to its left side.", + "prompt_source": "t2m4lvo" + }, + "BrownBear-Walk_Loop.fbx": { + "object_name": "Brown Bear", + "prompt": "A brown bear walks forward in a low, crouched position.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Alert_Idle.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo alertly looks around, turning its head and wagging its tail.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Angry_Antlers.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo charges forward, thrusting its head with its horns to attack.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Attack.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo attacks by lowering its body and thrusting its head upward.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Attack_1.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo prepares and executes a powerful forward attack with its horns.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Charged_Up.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo lowers its stance, preparing to charge forward.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Cud.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo stands and eats leaves, moving its head and tail.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Die.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo is attacked and eventually collapses to the left, dying.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Fall.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo suddenly stumbles and falls to its right, possibly due to an attack or impact.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Get_Up.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo wakes up and gets up from a lying position.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Ground_Loop.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo lies collapsed on the ground, barely breathing.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Hoof_Scrape.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo scrapes the ground with its hoof and then lifts its head and tail upward forcefully.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Idle.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo stands on all fours, gently swaying its tail and subtly moving its body with each breath.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Jump.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo prepares to attack by jumping forward and striking with its horns.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Lowered_Head.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo stands still with its head lowered, gazing at the ground.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Run_Loop.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo runs forward energetically, with rhythmic body and tail movements.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Shot.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo is shot and falls to the left.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Sleep_Up.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo folds its legs and lies down to sleep.", + "prompt_source": "t2m4lvo" + }, + "Buffalo-Walk_Loop.fbx": { + "object_name": "Buffalo", + "prompt": "A buffalo walks forward very slowly and cautiously.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Attack_1.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard hovers and thrusts its talons forward to attack, flapping its wings powerfully.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Attack_2.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard folds its wings and dashes forward from a flying position.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Attack_3.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard attacks by diving down with its talons after a vertical ascent.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Die_1.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard spirals in the air before crashing to the ground, appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Dying.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard flaps its wings weakly as it nears death.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Fly_Loop.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard flies slowly, flapping its wings gently.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Slow_Fly.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard flies slowly through the sky, maintaining a horizontal posture.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Slow_Loop.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard hovers in place, flapping its wings slowly.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Slowto_Land.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard flaps its wings, ascends, and then dives down to peck twice at its target.", + "prompt_source": "t2m4lvo" + }, + "Buzzard-Soaring.fbx": { + "object_name": "Buzzard", + "prompt": "A buzzard soars swiftly across the sky with powerful wing flaps.", + "prompt_source": "t2m4lvo" + }, + "Camel-Bite.fbx": { + "object_name": "Camel", + "prompt": "A camel bites something forcefully after lifting and lowering its head.", + "prompt_source": "t2m4lvo" + }, + "Camel-Buck.fbx": { + "object_name": "Camel", + "prompt": "A camel kicks backward with its hind legs and then stands.", + "prompt_source": "t2m4lvo" + }, + "Camel-Down_Loop.fbx": { + "object_name": "Camel", + "prompt": "A camel lies on its side, gently heaving as if breathing.", + "prompt_source": "t2m4lvo" + }, + "Camel-Fall.fbx": { + "object_name": "Camel", + "prompt": "A camel suddenly collapses to the right as if losing consciousness or balance.", + "prompt_source": "t2m4lvo" + }, + "Camel-Idle_Loop.fbx": { + "object_name": "Camel", + "prompt": "Rest pose of a camel.", + "prompt_source": "t2m4lvo" + }, + "Camel-Lay_Down.fbx": { + "object_name": "Camel", + "prompt": "A camel struggles to maintain balance and eventually collapses onto its right side.", + "prompt_source": "t2m4lvo" + }, + "Camel-Mope.fbx": { + "object_name": "Camel", + "prompt": "A camel stands still with its head drooped down, appearing mopey.", + "prompt_source": "t2m4lvo" + }, + "Camel-Restless.fbx": { + "object_name": "Camel", + "prompt": "A camel hesitates, then lunges forward to headbutt while its tail stands upright.", + "prompt_source": "t2m4lvo" + }, + "Camel-Run.fbx": { + "object_name": "Camel", + "prompt": "A camel runs forward with rhythmic and coordinated movements.", + "prompt_source": "t2m4lvo" + }, + "Camel-Run_Fast.fbx": { + "object_name": "Camel", + "prompt": "A camel is bounding forward on all four legs.", + "prompt_source": "t2m4lvo" + }, + "Camel-Scrape_Hoof.fbx": { + "object_name": "Camel", + "prompt": "A camel scrapes the ground with its right front hoof and looks around.", + "prompt_source": "t2m4lvo" + }, + "Camel-Slow_Walk.fbx": { + "object_name": "Camel", + "prompt": "A camel is slowly walking forward.", + "prompt_source": "t2m4lvo" + }, + "Camel-Specail.fbx": { + "object_name": "Camel", + "prompt": "A camel briefly lowers its head, then lightly hops and returns to its original position after scratching the ground with its right foot.", + "prompt_source": "t2m4lvo" + }, + "Camel-Stand_Up.fbx": { + "object_name": "Camel", + "prompt": "A camel rises from lying on its side to a standing position.", + "prompt_source": "t2m4lvo" + }, + "Camel-Stop_Walk.fbx": { + "object_name": "Camel", + "prompt": "A running camel suddenly stops by bracing its front legs.", + "prompt_source": "t2m4lvo" + }, + "Camel-Trot.fbx": { + "object_name": "Camel", + "prompt": "A camel trots forward with a bouncy motion.", + "prompt_source": "t2m4lvo" + }, + "Camel-Wild_1.fbx": { + "object_name": "Camel", + "prompt": "A camel stands on four legs, rises by pushing off with its front legs, and then kicks forward aggressively.", + "prompt_source": "t2m4lvo" + }, + "Camel-Yell.fbx": { + "object_name": "Camel", + "prompt": "A camel stands on all fours and yells forward.", + "prompt_source": "t2m4lvo" + }, + "Cat-Idle_Purr.fbx": { + "object_name": "Cat", + "prompt": "A cat lies down and purrs, occasionally moving its head, ears, and tail.", + "prompt_source": "t2m4lvo" + }, + "Cat-Lick_Clean_Idle.fbx": { + "object_name": "Cat", + "prompt": "A cat licks its paw while sitting and then returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Cat-Stretch_Yawn_Idle.fbx": { + "object_name": "Cat", + "prompt": "A cat stretches and yawns, then returns to a sitting position.", + "prompt_source": "t2m4lvo" + }, + "Cat-Walk.fbx": { + "object_name": "Cat", + "prompt": "A cat walks slowly forward with its tail raised.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Attack.fbx": { + "object_name": "Centipede", + "prompt": "A centipede prepares and executes an attack by raising its body and striking with its arms.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Attack_1.fbx": { + "object_name": "Centipede", + "prompt": "The centipede raises its body and strikes down with its arms in an attack motion.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Attack_2.fbx": { + "object_name": "Centipede", + "prompt": "A centipede steps backward, raises its body, and then dashes forward to attack.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Die.fbx": { + "object_name": "Centipede", + "prompt": "A centipede experiences a shock and collapses to its right side, dying.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Idle.fbx": { + "object_name": "Centipede", + "prompt": "A centipede assumes a threatening posture by raising its body and spreading its pincers.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Idle_2.fbx": { + "object_name": "Centipede", + "prompt": "A centipede stands on the ground with its tail tip moving side to side.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Idle_3.fbx": { + "object_name": "Centipede", + "prompt": "A centipede stays on the ground, stirring its legs.", + "prompt_source": "inferred" + }, + "Centipede-Rearing.fbx": { + "object_name": "Centipede", + "prompt": "A centipede rears up, balancing on its hind legs, and then returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Run.fbx": { + "object_name": "Centipede", + "prompt": "A centipede with multiple legs and a tail waddles forward.", + "prompt_source": "t2m4lvo" + }, + "Centipede-Walk.fbx": { + "object_name": "Centipede", + "prompt": "A centipede walks forward, moving its legs and swinging its tail side to side.", + "prompt_source": "t2m4lvo" + }, + "Chicken-Egg_Laying.fbx": { + "object_name": "Chicken", + "prompt": "A chicken settles down to incubate its eggs, occasionally bobbing its head.", + "prompt_source": "t2m4lvo" + }, + "Chicken-Idle_Pecking.fbx": { + "object_name": "Chicken", + "prompt": "A chicken pecks at the ground after surveying its surroundings.", + "prompt_source": "t2m4lvo" + }, + "Chicken-Walk.fbx": { + "object_name": "Chicken", + "prompt": "A chicken walks forward slowly with a gentle bounce.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Attack_1.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon lunges forward to bite and shakes its tail.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Attack_2.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon lunges forward and performs a headbutt attack.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Attack_3.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon briefly steps back, twists its body, then charges forward while rotating to attack.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Die.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon is attacked and falls to the ground, eventually dying.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Idle.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon shakes its back, moves its head, pats its head with a paw, adjusts its posture, and sways its tail.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Idle_2.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon stands on all fours, moving its tail side to side and shaking its midsection.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Run.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon walks forward with a swaying tail.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Walk.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon walks slowly, swaying its body and tail side to side.", + "prompt_source": "t2m4lvo" + }, + "Comodoa-Yawn.fbx": { + "object_name": "Komodo Dragon", + "prompt": "A komodo dragon yawns and stretches its legs while sitting.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Attack_1.fbx": { + "object_name": "Coyote", + "prompt": "A coyote strikes downward in a sudden attack after raising its upper body.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Attack_2.fbx": { + "object_name": "Coyote", + "prompt": "A coyote hesitates slightly before striking forward with its right front paw in an attacking motion.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Attack_3.fbx": { + "object_name": "Coyote", + "prompt": "A coyote prepares to attack, leaps forward, strikes with its front paws, and then retreats.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Die.fbx": { + "object_name": "Coyote", + "prompt": "A coyote is shot and collapses to the left.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Howling.fbx": { + "object_name": "Coyote", + "prompt": "A coyote howls with its body arched in a U-shape.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Idle.fbx": { + "object_name": "Coyote", + "prompt": "A coyote stands still, breathing and wagging its tail slightly.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Restless.fbx": { + "object_name": "Coyote", + "prompt": "A restless coyote expresses anxiety through various movements.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Running.fbx": { + "object_name": "Coyote", + "prompt": "A coyote is energetically running forward.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Sniffing.fbx": { + "object_name": "Coyote", + "prompt": "A coyote sniffs the ground with a lowered body posture.", + "prompt_source": "t2m4lvo" + }, + "Coyote-Walking.fbx": { + "object_name": "Coyote", + "prompt": "A coyote walks forward slowly with a steady posture.", + "prompt_source": "t2m4lvo" + }, + "Crab-Attack_1.fbx": { + "alt_prompt": "A crab hesitates briefly before assuming an attacking stance with its right claw.", + "object_name": "Crab", + "prompt": "A crab attacks using its claw with a forceful forward motion.", + "prompt_source": "t2m4lvo" + }, + "Crab-Attack_3.fbx": { + "object_name": "Crab", + "prompt": "A crab attacks by raising and striking down its right claw.", + "prompt_source": "t2m4lvo" + }, + "Crab-Attack_4.fbx": { + "object_name": "Crab", + "prompt": "A crab attacks by striking down with its right claw.", + "prompt_source": "t2m4lvo" + }, + "Crab-Defeated.fbx": { + "object_name": "Crab", + "prompt": "A crab is defeated in a fight and collapses lifelessly.", + "prompt_source": "t2m4lvo" + }, + "Crab-Die.fbx": { + "object_name": "Crab", + "prompt": "A crab struggles to maintain balance before collapsing forward and dying.", + "prompt_source": "t2m4lvo" + }, + "Crab-Eat.fbx": { + "object_name": "Crab", + "prompt": "A crab stands on six legs and uses its right claw to pick up and eat something from the ground.", + "prompt_source": "t2m4lvo" + }, + "Crab-Hit_Back.fbx": { + "object_name": "Crab", + "prompt": "A crab is struck and flips backward, then appears to convulse slightly before going limp.", + "prompt_source": "t2m4lvo" + }, + "Crab-Strafe.fbx": { + "object_name": "Crab", + "prompt": "A crab with asymmetrical claws moves sideways.", + "prompt_source": "t2m4lvo" + }, + "Crab-Walk.fbx": { + "object_name": "Crab", + "prompt": "A crab walks forward while protecting its body with its right claw bent to the left.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Attack_1.fbx": { + "object_name": "Cricket", + "prompt": "A cricket raises its arms and torso, then swings each arm once while its tail balances by swaying.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Attack_2.fbx": { + "object_name": "Cricket", + "prompt": "A cricket steps back, raises its body and pincers, and strikes forward with its pincers.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Attack_3.fbx": { + "object_name": "Cricket", + "prompt": "The cricket prepares and executes an attack with its left arm, then returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Attack_4.fbx": { + "object_name": "Cricket", + "prompt": "A cricket attacks by smashing with both hands, roaring and rearing up.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Burrough.fbx": { + "object_name": "Cricket", + "prompt": "A cricket digs into the ground using its forelimbs and burrows deeper.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Die.fbx": { + "object_name": "Cricket", + "prompt": "A cricket experiences a sudden shock, causing it to fall forward and die.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Idle.fbx": { + "object_name": "Cricket", + "prompt": "A cricket stands still, slowly sweeping its antennae.", + "prompt_source": "inferred" + }, + "Cricket-Idle_Pissed.fbx": { + "object_name": "Cricket", + "prompt": "A cricket bristles in place, whipping its antennae.", + "prompt_source": "inferred" + }, + "Cricket-Look_Around.fbx": { + "object_name": "Cricket", + "prompt": "A cricket twists its upper body to look around.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Out_Of_Ground.fbx": { + "object_name": "Cricket", + "prompt": "A cricket emerges from the ground by digging upwards.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Running.fbx": { + "object_name": "Cricket", + "prompt": "A cricket runs forward by pushing off the ground with its four legs.", + "prompt_source": "t2m4lvo" + }, + "Cricket-Walking.fbx": { + "object_name": "Cricket", + "prompt": "A cricket walks slowly, firmly planting its feet on the ground.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Attack.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile lunges forward, opens its mouth wide, and bites down forcefully while its tail moves side to side.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Bite.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile opens its mouth in a biting motion while moving its tail.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Bounce.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile bounces and then collapses onto the ground, appearing unconscious.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Die.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile is attacked, struggles, and collapses forward unconscious.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Get_Up.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile attempts to stand up on its four legs.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Heavy_Breathe.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile lifts its head and breathes deeply while its tail sways.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Idle.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile slightly opens its mouth and gently wags its tail while facing forward.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Normal_Breath.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile breathes gently while slightly turning its head to the left.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Running.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile runs forward rapidly with its mouth open and tail swinging side to side.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Sleep_Loop.fbx": { + "object_name": "Crocodile", + "prompt": "Rest pose of a crocodile.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Tail_Whip.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile performs a tail whip by twisting its body and tail to strike something forcefully.", + "prompt_source": "t2m4lvo" + }, + "Crocodile-Yawning.fbx": { + "object_name": "Crocodile", + "prompt": "A crocodile yawns while lying on the ground.", + "prompt_source": "t2m4lvo" + }, + "Crow-Ascend.fbx": { + "object_name": "Crow", + "prompt": "The crow powerfully flaps its wings to ascend.", + "prompt_source": "t2m4lvo" + }, + "Crow-Attack.fbx": { + "object_name": "Crow", + "prompt": "A crow dives and pecks aggressively while flapping its wings.", + "prompt_source": "t2m4lvo" + }, + "Crow-Attack_2.fbx": { + "object_name": "Crow", + "prompt": "The crow attacks using its talons after flapping its wings.", + "prompt_source": "t2m4lvo" + }, + "Crow-Fly_Start.fbx": { + "object_name": "Crow", + "prompt": "The crow flaps its wings vigorously to take flight.", + "prompt_source": "t2m4lvo" + }, + "Crow-Glide.fbx": { + "object_name": "Crow", + "prompt": "A crow glides gracefully with its wings outstretched.", + "prompt_source": "t2m4lvo" + }, + "Crow-Idle.fbx": { + "object_name": "Crow", + "prompt": "The crow remains still, resting quietly.", + "prompt_source": "t2m4lvo" + }, + "Crow-Idle_Flap.fbx": { + "object_name": "Crow", + "prompt": "The crow flaps its wings rapidly while hovering in place.", + "prompt_source": "t2m4lvo" + }, + "Crow-Land_Flap.fbx": { + "object_name": "Crow", + "prompt": "The crow flaps its wings and descends to land.", + "prompt_source": "t2m4lvo" + }, + "Crow-Peck_Eat.fbx": { + "object_name": "Crow", + "prompt": "The crow bends down to eat food from the ground.", + "prompt_source": "t2m4lvo" + }, + "Crow-Take_Off.fbx": { + "object_name": "Crow", + "prompt": "The crow swiftly flaps its wings and takes flight.", + "prompt_source": "t2m4lvo" + }, + "Deer-Backing.fbx": { + "object_name": "Deer", + "prompt": "A deer jumps from a low stance, raises its upper body, lands, and regains its posture.", + "prompt_source": "t2m4lvo" + }, + "Deer-Bleat.fbx": { + "object_name": "Deer", + "prompt": "A deer stands on all fours and raises its head to bleat.", + "prompt_source": "t2m4lvo" + }, + "Deer-Buck_Shy.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers suddenly turns left and dashes away.", + "prompt_source": "t2m4lvo" + }, + "Deer-Charge.fbx": { + "object_name": "Deer", + "prompt": "A deer charges forward with a leaping motion.", + "prompt_source": "t2m4lvo" + }, + "Deer-Come_Down.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers hits its head and jerks its head and upper body backward.", + "prompt_source": "t2m4lvo" + }, + "Deer-Gallop.fbx": { + "object_name": "Deer", + "prompt": "A deer is energetically galloping forward using all four legs.", + "prompt_source": "t2m4lvo" + }, + "Deer-Get_Up.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers stands up slowly from a lying position.", + "prompt_source": "t2m4lvo" + }, + "Deer-Get_Up_Again.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers gets up quickly from lying on its left side.", + "prompt_source": "t2m4lvo" + }, + "Deer-Grazing.fbx": { + "object_name": "Deer", + "prompt": "A deer grazing suddenly lifts its head to look around.", + "prompt_source": "t2m4lvo" + }, + "Deer-Idle.fbx": { + "object_name": "Deer", + "prompt": "A deer stands still, attentively gazing forward with a straight posture.", + "prompt_source": "t2m4lvo" + }, + "Deer-Idle_Ear_Flik.fbx": { + "object_name": "Deer", + "prompt": "A deer searches the ground by moving its head side to side, then lifts its head again.", + "prompt_source": "t2m4lvo" + }, + "Deer-Rear_Up.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers rears up, striking the ground with its front hooves.", + "prompt_source": "t2m4lvo" + }, + "Deer-Rutting.fbx": { + "object_name": "Deer", + "prompt": "A deer engages in rutting, being pushed back by another deer.", + "prompt_source": "t2m4lvo" + }, + "Deer-Squirly.fbx": { + "object_name": "Deer", + "prompt": "A deer stumbles after being hit but regains its balance.", + "prompt_source": "t2m4lvo" + }, + "Deer-Take_Off.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers swiftly turns left, preparing to flee backward.", + "prompt_source": "t2m4lvo" + }, + "Deer-Trot.fbx": { + "object_name": "Deer", + "prompt": "A deer with large antlers trots forward, moving its legs rapidly while its body bobs up and down.", + "prompt_source": "t2m4lvo" + }, + "Deer-Turn_Left.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers turns its body 90 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "Deer-Walk_Back.fbx": { + "object_name": "Deer", + "prompt": "A deer walks backward while facing forward.", + "prompt_source": "t2m4lvo" + }, + "Deer-Walk_Call.fbx": { + "object_name": "Deer", + "prompt": "A deer walks and emits a call as a signal.", + "prompt_source": "t2m4lvo" + }, + "Deer-Walk_Forward.fbx": { + "object_name": "Deer", + "prompt": "A deer with wide antlers gracefully walks forward.", + "prompt_source": "t2m4lvo" + }, + "Dog-Attack.fbx": { + "object_name": "Dog", + "prompt": "A dog leaps from a crouch and attacks with its open mouth.", + "prompt_source": "t2m4lvo" + }, + "Dog-Back_Away.fbx": { + "object_name": "Dog", + "prompt": "A dog slowly backs away while keeping its gaze fixed forward.", + "prompt_source": "t2m4lvo" + }, + "Dog-Bark_Jump.fbx": { + "object_name": "Dog", + "prompt": "A dog barks energetically while jumping.", + "prompt_source": "t2m4lvo" + }, + "Dog-Barking.fbx": { + "object_name": "Dog", + "prompt": "A dog barks five times while slightly lifting its head.", + "prompt_source": "t2m4lvo" + }, + "Dog-Bite_Arm.fbx": { + "object_name": "Dog", + "prompt": "A dog bites a person's arm with force while standing on all fours.", + "prompt_source": "t2m4lvo" + }, + "Dog-Floor_Rise_Left.fbx": { + "object_name": "Dog", + "prompt": "A dog lying on its left side rolls over and stands up.", + "prompt_source": "t2m4lvo" + }, + "Dog-Floor_Rise_Right.fbx": { + "object_name": "Dog", + "prompt": "A dog lying on its right side rolls over to lie prone and then stands up.", + "prompt_source": "t2m4lvo" + }, + "Dog-Frightened.fbx": { + "object_name": "Dog", + "prompt": "A frightened dog lowers its head, folds its ears, and pants while looking upwards.", + "prompt_source": "t2m4lvo" + }, + "Dog-Galloping.fbx": { + "object_name": "Dog", + "prompt": "A dog is rapidly galloping forward.", + "prompt_source": "t2m4lvo" + }, + "Dog-Grab.fbx": { + "object_name": "Dog", + "prompt": "A dog persistently holds onto something while bending its back.", + "prompt_source": "t2m4lvo" + }, + "Dog-Hit_Left.fbx": { + "object_name": "Dog", + "prompt": "A dog turns its head to the right rear to check after being hit on the right hip.", + "prompt_source": "t2m4lvo" + }, + "Dog-Hit_Right.fbx": { + "object_name": "Dog", + "prompt": "A dog turns its head from the left to the front and assumes a cautious stance.", + "prompt_source": "t2m4lvo" + }, + "Dog-Investigate_Loop.fbx": { + "object_name": "Dog", + "prompt": "A dog cautiously walks while sniffing the ground and moving its head side to side to track a scent.", + "prompt_source": "t2m4lvo" + }, + "Dog-Leash_Attack.fbx": { + "object_name": "Dog", + "prompt": "A leashed dog lowers its body, pulls back, and attempts to bite the leash.", + "prompt_source": "t2m4lvo" + }, + "Dog-Leash_Hot.fbx": { + "object_name": "Dog", + "prompt": "A dog pulls back and jumps in resistance.", + "prompt_source": "t2m4lvo" + }, + "Dog-Limp_Loop.fbx": { + "object_name": "Dog", + "prompt": "A dog with an injured leg is limping while walking.", + "prompt_source": "t2m4lvo" + }, + "Dog-Look_Left.fbx": { + "object_name": "Dog", + "prompt": "The dog turns its head left, observing something attentively while staying steady.", + "prompt_source": "t2m4lvo" + }, + "Dog-Look_Right.fbx": { + "object_name": "Dog", + "prompt": "A dog looks to its right, lifting its head slightly while standing balanced.", + "prompt_source": "t2m4lvo" + }, + "Dog-PAnting.fbx": { + "object_name": "Dog", + "prompt": "A dog stands still, panting with its mouth opening and closing.", + "prompt_source": "t2m4lvo" + }, + "Dog-Paddle.fbx": { + "object_name": "Dog", + "prompt": "A dog paddles in the water, with its tail and body swaying side to side.", + "prompt_source": "t2m4lvo" + }, + "Dog-Retreat.fbx": { + "object_name": "Dog", + "prompt": "A dog retreats slightly while lowering its upper body.", + "prompt_source": "t2m4lvo" + }, + "Dog-Rise.fbx": { + "object_name": "Dog", + "prompt": "A dog rises from a crouched position, extending its knees and back.", + "prompt_source": "t2m4lvo" + }, + "Dog-Run_Frisbee.fbx": { + "object_name": "Dog", + "prompt": "A dog runs energetically towards an object, appearing to chase a frisbee.", + "prompt_source": "t2m4lvo" + }, + "Dog-Running.fbx": { + "object_name": "Dog", + "prompt": "A dog runs energetically forward with its tail wagging rhythmically.", + "prompt_source": "t2m4lvo" + }, + "Dog-SNiffed.fbx": { + "object_name": "Dog", + "prompt": "A dog sneezes while bending its knees and waist, facing the ground.", + "prompt_source": "t2m4lvo" + }, + "Dog-Scratch_Right.fbx": { + "object_name": "Dog", + "prompt": "A dog scratches its right neck with its hind leg while standing.", + "prompt_source": "t2m4lvo" + }, + "Dog-Single_Bark.fbx": { + "object_name": "Dog", + "prompt": "A dog stands on all fours, raises its head, opens its mouth, and barks once.", + "prompt_source": "t2m4lvo" + }, + "Dog-Sit.fbx": { + "object_name": "Dog", + "prompt": "A dog sits down and then stands up again after panting briefly.", + "prompt_source": "t2m4lvo" + }, + "Dog-Snarling.fbx": { + "object_name": "Dog", + "prompt": "A dog stands on all fours, snarling with a low posture and exposed teeth.", + "prompt_source": "t2m4lvo" + }, + "Dog-Stare.fbx": { + "object_name": "Dog", + "prompt": "A dog stands still, wagging its tail while staring ahead.", + "prompt_source": "t2m4lvo" + }, + "Dog-Swim.fbx": { + "object_name": "Dog", + "prompt": "A dog swims forward in the water with a steady stroke.", + "prompt_source": "t2m4lvo" + }, + "Dog-Swim_Fast.fbx": { + "object_name": "Dog", + "prompt": "A dog swims quickly by paddling its feet rapidly in the water.", + "prompt_source": "t2m4lvo" + }, + "Dog-Swim_Left.fbx": { + "object_name": "Dog", + "prompt": "A dog is swimming in water, paddling its feet and turning its body 90 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "Dog-Swim_Right.fbx": { + "object_name": "Dog", + "prompt": "A dog is swimming and turning to the right.", + "prompt_source": "t2m4lvo" + }, + "Dog-Turn_Left.fbx": { + "object_name": "Dog", + "prompt": "A dog turns its body 90 degrees to the left while standing on all fours.", + "prompt_source": "t2m4lvo" + }, + "Dog-Turn_Right.fbx": { + "object_name": "Dog", + "prompt": "A dog turns its body 90 degrees to the right while standing on all fours.", + "prompt_source": "t2m4lvo" + }, + "Dog-Wag.fbx": { + "object_name": "Dog", + "prompt": "A dog stands on all fours, wagging its tail and body excitedly.", + "prompt_source": "t2m4lvo" + }, + "Dog-Walk.fbx": { + "object_name": "Dog", + "prompt": "A dog is walking forward with its ears perked up and tail wagging slightly.", + "prompt_source": "t2m4lvo" + }, + "Dog-Walk_Backwards_Loop.fbx": { + "object_name": "Dog", + "prompt": "A dog walks backward while its tail sways for balance.", + "prompt_source": "t2m4lvo" + }, + "Dog-Walk_Loop.fbx": { + "object_name": "Dog", + "prompt": "A dog walks forward with its tail wagging and ears perked up.", + "prompt_source": "t2m4lvo" + }, + "Dog-Wine.fbx": { + "object_name": "Dog", + "prompt": "A dog howls softly with its head tilted upward, standing firmly on all fours.", + "prompt_source": "t2m4lvo" + }, + "Dog-Woof.fbx": { + "object_name": "Dog", + "prompt": "A dog barks twice with its head raised.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Arm_Bite.fbx": { + "object_name": "Dog", + "prompt": "The dog bites an object, shakes its head vigorously, and wags its tail.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Attack.fbx": { + "object_name": "Dog", + "prompt": "The dog leaps forward to attack with its mouth open.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Back_Off.fbx": { + "object_name": "Dog", + "prompt": "The dog cautiously steps backward while intently observing something.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Bark.fbx": { + "object_name": "Dog", + "prompt": "The dog barks while slightly nodding its head in a steady stance.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Bark_2.fbx": { + "object_name": "Dog", + "prompt": "The dog lifts its head and barks once.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Bite_Arm_Shake.fbx": { + "object_name": "Dog", + "prompt": "The dog bites and twists its head forcefully to tear.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Bite_Jump.fbx": { + "object_name": "Dog", + "prompt": "The dog crouches, leaps, bites, and lands smoothly.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Get_Up.fbx": { + "object_name": "Dog", + "prompt": "A dog quickly rises from lying down to an alert stance.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Growl.fbx": { + "object_name": "Dog", + "prompt": "The dog crouches low, growling and staring ahead.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Idle_Breathe.fbx": { + "object_name": "Dog", + "prompt": "The dog stands still, panting softly.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Leash_Jump.fbx": { + "object_name": "Dog", + "prompt": "The dog crouches and leaps into a high jump, as if on a leash.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Look_Left.fbx": { + "object_name": "Dog", + "prompt": "The dog looks to its left and then forward again.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Look_Right.fbx": { + "object_name": "Dog", + "prompt": "The dog stands upright and turns its head to the right to observe.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Paddle.fbx": { + "object_name": "Dog", + "prompt": "The dog swims forward, paddling smoothly with its head above water and tail wagging.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Ready.fbx": { + "object_name": "Dog", + "prompt": "A growling dog crouches low, ready to pounce.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Run_Fast.fbx": { + "object_name": "Dog", + "prompt": "The dog dashes forward with quick, powerful strides and a bouncing tail.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Run_Jump.fbx": { + "object_name": "Dog", + "prompt": "The dog sprints and leaps forward with energy.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Scratch.fbx": { + "object_name": "Dog", + "prompt": "The dog scratches its ear with its hind leg while maintaining balance.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Sense.fbx": { + "object_name": "Dog", + "prompt": "A dog stands upright and sniffs the air with its head lifted.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Shake.fbx": { + "object_name": "Dog", + "prompt": "The dog lowers its body and assumes a cautious stance after turning its head sharply.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Sit.fbx": { + "object_name": "Dog", + "prompt": "The dog sits down and pants gently as it rests.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Slow_Tail.fbx": { + "object_name": "Dog", + "prompt": "The dog stands still, wagging its tail slowly while looking ahead.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Sniffing.fbx": { + "object_name": "Dog", + "prompt": "The dog sniffs the ground while walking and then raises its head to observe its surroundings.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Swim.fbx": { + "object_name": "Dog", + "prompt": "The dog swims forward efficiently, keeping its head above water.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Swim_Idle.fbx": { + "object_name": "Dog", + "prompt": "The dog gently paddles in place, wagging its tail slightly to stay afloat.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Swim_Turn.fbx": { + "object_name": "Dog", + "prompt": "The dog swims, paddling and gracefully turning left.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Swim_Turn_2.fbx": { + "object_name": "Dog", + "prompt": "A dog swims, paddles its legs, and turns left while partially submerged.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Turn_Left.fbx": { + "object_name": "Dog", + "prompt": "The dog steps left, keeping a straight posture.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Turn_Right.fbx": { + "object_name": "Dog", + "prompt": "The dog smoothly turns its body to the right while upright.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Wag.fbx": { + "object_name": "Dog", + "prompt": "The dog wags its tail vigorously, swaying its body with joy.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Walk_Backward.fbx": { + "object_name": "Dog", + "prompt": "The dog steps backward rhythmically while wagging its tail.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Walk_Limp.fbx": { + "object_name": "Dog", + "prompt": "The dog limps forward while maintaining balance.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Walk_Loop.fbx": { + "object_name": "Dog", + "prompt": "A dog walks forward slowly, wagging its tail in sync with its steps.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Walk_Normal.fbx": { + "object_name": "Dog", + "prompt": "The dog walks steadily with a straight posture, wagging its tail naturally.", + "prompt_source": "t2m4lvo" + }, + "Dog2-Woof.fbx": { + "object_name": "Dog", + "prompt": "The dog barks twice while wagging its tail and raising its head.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Attack.fbx": { + "object_name": "Dragon", + "prompt": "A dragon takes an aggressive stance, ascends with a wing flap, and attacks downward with its front claws.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Attack_2.fbx": { + "object_name": "Dragon", + "prompt": "A dragon rises and then dives down, swinging its head left to attack.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Attack_3.fbx": { + "object_name": "Dragon", + "prompt": "A dragon attacks by diving down swiftly from the air.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Die.fbx": { + "object_name": "Dragon", + "prompt": "A dragon is struck, collapses to the ground, and dies.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Fly.fbx": { + "object_name": "Dragon", + "prompt": "A dragon flies through the sky, flapping its wings and then gliding.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Idle.fbx": { + "object_name": "Dragon", + "prompt": "A dragon flaps its wings, rises, and then breathes fire or roars downward.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Idle_2.fbx": { + "object_name": "Dragon", + "prompt": "A dragon hovers in the air, flapping its wings.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Idle_3.fbx": { + "object_name": "Dragon", + "prompt": "A dragon flies while flapping its wings and looking around.", + "prompt_source": "t2m4lvo" + }, + "Dragon-Slow_Fly.fbx": { + "object_name": "Dragon", + "prompt": "A dragon is flying slowly, gently flapping its wings.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Egg_Steal.fbx": { + "object_name": "Eagle", + "prompt": "An eagle hovers, ready to snatch an egg with its talons.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Float_Down.fbx": { + "object_name": "Eagle", + "prompt": "An eagle flaps its wings while floating in the air.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Floatt_Up.fbx": { + "object_name": "Eagle", + "prompt": "An eagle with large wings is floating upwards vertically.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Fly_Loop.fbx": { + "object_name": "Eagle", + "prompt": "An eagle with wide wings flaps powerfully while hovering in the sky.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Glide_Loop.fbx": { + "object_name": "Eagle", + "prompt": "An eagle with large wings gracefully glides through the sky.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Idle_Nest.fbx": { + "object_name": "Eagle", + "prompt": "An eagle sitting on its nest suddenly spreads its wings and scratches its left side with its beak.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Landing.fbx": { + "object_name": "Eagle", + "prompt": "An eagle flaps its wings twice and lands.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Ride_Wind.fbx": { + "object_name": "Eagle", + "prompt": "An eagle is soaring in the sky, flapping its wings with its head facing downward.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Shot.fbx": { + "object_name": "Eagle", + "prompt": "An eagle is struck and falls to the ground with its wings spread.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Strike_1.fbx": { + "object_name": "Eagle", + "prompt": "An eagle swiftly ascends and then strikes downward with its powerful talons.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Strike_2.fbx": { + "object_name": "Eagle", + "prompt": "An eagle strikes forward with its talons and beak after a backward push.", + "prompt_source": "t2m4lvo" + }, + "Eagle-Take_Off.fbx": { + "object_name": "Eagle", + "prompt": "An eagle unfolds its wings and takes off into the sky.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Attack_1.fbx": { + "object_name": "Elephant", + "prompt": "An elephant pulls its head back and then thrusts it forward to headbutt.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Attack_2.fbx": { + "object_name": "Elephant", + "prompt": "An elephant swings its trunk forcefully after a preparatory motion.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Die.fbx": { + "object_name": "Elephant", + "prompt": "An elephant collapses and falls to the ground, losing its balance and strength.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Down_In.fbx": { + "object_name": "Elephant", + "prompt": "An elephant collapses to the right after appearing to be struck or impacted.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Down_Loop.fbx": { + "object_name": "Elephant", + "prompt": "An elephant is lying on its right side, possibly sleeping or in distress.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Down_Out.fbx": { + "object_name": "Elephant", + "prompt": "An elephant wakes up from sleeping on its right side and slowly stands up.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Firing.fbx": { + "object_name": "Elephant", + "prompt": "An elephant steps forward with its left front leg and performs a headbutt attack.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Idle_1.fbx": { + "object_name": "Elephant", + "prompt": "An elephant stands still, gently breathing with occasional ear flapping.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Idle_2.fbx": { + "object_name": "Elephant", + "prompt": "An elephant draws water with its trunk and sprays it over its body.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Idle_3.fbx": { + "object_name": "Elephant", + "prompt": "An elephant stands still, occasionally blinking and moving its tail.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Passout.fbx": { + "object_name": "Elephant", + "prompt": "An elephant stands still with slight movements of its head, tusks, and ears.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Run.fbx": { + "object_name": "Elephant", + "prompt": "An elephant runs forward with a light, bounding gait.", + "prompt_source": "t2m4lvo" + }, + "Elephant-Walk.fbx": { + "object_name": "Elephant", + "prompt": "An elephant walks slowly forward, with its ears and tail flapping in rhythm with its movement.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Angry.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant lifts and lowers its body while shaking its tail.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Annoyed.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant appears annoyed and assumes a defensive posture.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Back_Up.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant with six legs slowly walks backward.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Bite.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant bites something by lifting its front legs and then landing back.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Creep.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant carefully walks using its legs and strong jaws.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Feel.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant picks up something from the ground and tastes it.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Fight_Off.fbx": { + "object_name": "Fire Ant", + "prompt": "The fire ant raises its body and shakes its head side-to-side.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Forward_March.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant marches forward, moving its six legs busily.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Gesture.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant moves its legs while gripping something with its strong jaws.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Hit.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant is struck in the face and twists its body in pain.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Hungry.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant stands on the ground, moving its head up and down while its mandibles open and close, and its antennae move busily.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Idle.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant stands still, occasionally moving its mandibles and antennae.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Jump.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant jumps upward quickly.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Left.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant moves sideways to the left while keeping its body and head facing forward.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Right.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant moves sideways to the right while keeping its body and head facing forward.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Rip.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant uses its strong mandibles to tear flesh.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Rip_Flesh.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant grabs prey with its left front leg and bites into it with strong jaws.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Rip_Flesh_2.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant uses its strong mandibles to tear flesh from its prey.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Roar.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant raises its head and moves its antennae and mandibles as it roars.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Snap.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant quickly snaps at something in the air using its strong jaws.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Turn_Left.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant twists its body 90 degrees to the left using only its legs.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Turn_Right.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant rotates its body to the right.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Up_From_Down.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant slowly rises from a crouched position.", + "prompt_source": "t2m4lvo" + }, + "FireAnt-Up_From_Down_2.fbx": { + "object_name": "Fire Ant", + "prompt": "A fire ant extends its legs to lift its body upward.", + "prompt_source": "t2m4lvo" + }, + "Flamingo-Bend_Idle.fbx": { + "object_name": "Flamingo", + "prompt": "A flamingo stands still, bending its neck to peck at the ground.", + "prompt_source": "t2m4lvo" + }, + "Flamingo-One_Leg_Bent.fbx": { + "object_name": "Flamingo", + "prompt": "A flamingo stands on its left leg while flapping its wings and bending its right leg.", + "prompt_source": "t2m4lvo" + }, + "Flamingo-Sleep.fbx": { + "object_name": "Flamingo", + "prompt": "A flamingo stands on two legs and rests its neck and head on its back to sleep.", + "prompt_source": "t2m4lvo" + }, + "Flamingo-Walk.fbx": { + "object_name": "Flamingo", + "prompt": "A flamingo gracefully walks forward, lifting its legs alternately.", + "prompt_source": "t2m4lvo" + }, + "Fox-Attack_1.fbx": { + "object_name": "Fox", + "prompt": "A fox lunges forward, bites something, and lands.", + "prompt_source": "t2m4lvo" + }, + "Fox-Attack_2.fbx": { + "object_name": "Fox", + "prompt": "A fox prepares to stand and strikes forward with its right paw.", + "prompt_source": "t2m4lvo" + }, + "Fox-Attack_3.fbx": { + "object_name": "Fox", + "prompt": "A fox retreats, then leaps forward to bite an enemy.", + "prompt_source": "t2m4lvo" + }, + "Fox-Attack_4.fbx": { + "object_name": "Fox", + "prompt": "A fox performs a downward strike with its right front paw and then assumes a defensive stance.", + "prompt_source": "t2m4lvo" + }, + "Fox-Die.fbx": { + "object_name": "Fox", + "prompt": "A fox is struck and collapses to its left side.", + "prompt_source": "t2m4lvo" + }, + "Fox-Die_2.fbx": { + "object_name": "Fox", + "prompt": "A fox is momentarily lifted into the air as if shot, then collapses to the right and dies.", + "prompt_source": "t2m4lvo" + }, + "Fox-Idle_1.fbx": { + "object_name": "Fox", + "prompt": "A fox stands on all fours, lowering its body and extending its left front paw while baring its teeth in a warning posture.", + "prompt_source": "t2m4lvo" + }, + "Fox-Idle_2.fbx": { + "object_name": "Fox", + "prompt": "A fox stands still, gently swaying its tail.", + "prompt_source": "inferred" + }, + "Fox-Idle_3.fbx": { + "object_name": "Fox", + "prompt": "A fox stretches its left front paw, yawns or howls, shakes its head, and gently sways its tail.", + "prompt_source": "t2m4lvo" + }, + "Fox-Idle_4.fbx": { + "object_name": "Fox", + "prompt": "A fox sits down, scratches its neck with its hind leg, and stands back up.", + "prompt_source": "t2m4lvo" + }, + "Fox-Idle_5.fbx": { + "object_name": "Fox", + "prompt": "A fox sits down, looks around, and then stands up again.", + "prompt_source": "t2m4lvo" + }, + "Fox-Run.fbx": { + "object_name": "Fox", + "prompt": "A fox is bounding forward rhythmically and flexibly.", + "prompt_source": "t2m4lvo" + }, + "Fox-Walk.fbx": { + "object_name": "Fox", + "prompt": "A fox walks forward slowly with its tail gently swaying side to side.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Alert.fbx": { + "alt_prompt": "A gazelle stands and shifts its gaze from front to right and then left, adjusting its front legs slightly.", + "object_name": "Gazelle", + "prompt": "A gazelle cautiously scans its surroundings by shaking its head side-to-side.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Attack.fbx": { + "alt_prompt": "A gazelle pushes off the ground with its front legs to kick an opponent forcefully.", + "object_name": "Gazelle", + "prompt": "A gazelle pushes off the ground with its front legs to attack forward with its hooves.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Attack_1.fbx": { + "alt_prompt": "A gazelle crouches and then jumps forward to headbutt an opponent.", + "object_name": "Gazelle", + "prompt": "A gazelle prepares to attack by lowering its body, then leaps forward to strike with its horns.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Fall.fbx": { + "alt_prompt": "A gazelle is shot and collapses to the ground.", + "object_name": "Gazelle", + "prompt": "A gazelle is shot and falls to the ground.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Head_Poke.fbx": { + "alt_prompt": "A gazelle performs an aggressive attack by lunging forward with its head raised.", + "object_name": "Gazelle", + "prompt": "A gazelle performs a head poke motion by bending its knees and thrusting its head and horns upward.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Idle.fbx": { + "alt_prompt": "A gazelle stands still, blinking and looking straight ahead.", + "object_name": "Gazelle", + "prompt": "A gazelle stands still, occasionally blinking its eyes and flicking its ears.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Idle_Ready.fbx": { + "alt_prompt": "A gazelle stands on four legs, lowering its body and scraping the ground with its right front hoof.", + "object_name": "Gazelle", + "prompt": "A gazelle scrapes the ground with its right front hoof, adopting a ready stance.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Run.fbx": { + "alt_prompt": "A gazelle is energetically running across the ground.", + "object_name": "Gazelle", + "prompt": "A gazelle runs at full speed with a dynamic posture.", + "prompt_source": "t2m4lvo" + }, + "Gazelle-Walk.fbx": { + "alt_prompt": "A gazelle walks gracefully and slowly in an upright posture.", + "object_name": "Gazelle", + "prompt": "A gazelle gracefully walks, showcasing its elegant stride.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Attack.fbx": { + "object_name": "Giant Bee", + "prompt": "The giant bee attacks by thrusting its curled tail forward after fluttering its wings.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Attack_2.fbx": { + "object_name": "Giant Bee", + "prompt": "The giant bee performs an aggressive attack with rapid wing flaps and a powerful sting motion.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Attack_3.fbx": { + "object_name": "Giant Bee", + "prompt": "The giant bee performs an aggressive attack by either body slamming or stinging, followed by an aerial spin.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Attack_4.fbx": { + "object_name": "Giant Bee", + "prompt": "The giant bee performs a swift aerial attack with a body slam and spins 360 degrees in the air.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Die.fbx": { + "object_name": "Giant Bee", + "prompt": "A giant bee is shot and falls to the ground, appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Die_2.fbx": { + "object_name": "Giant Bee", + "prompt": "A giant bee is shot, spins vertically, and falls to the ground.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Fly.fbx": { + "object_name": "Giant Bee", + "prompt": "A giant bee hovers in the air, rapidly flapping its wings.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Idle.fbx": { + "object_name": "Giant Bee", + "prompt": "A giant bee hovers in the air with rapid wing flaps, antennae upright, and tail curled forward.", + "prompt_source": "t2m4lvo" + }, + "Giantbee-Idle_2.fbx": { + "object_name": "Giant Bee", + "prompt": "A giant bee hovers in the air, rapidly flapping its wings.", + "prompt_source": "t2m4lvo" + }, + "Goat-Attack.fbx": { + "object_name": "Goat", + "prompt": "The goat rears up and charges forward with a headbutt.", + "prompt_source": "t2m4lvo" + }, + "Goat-Bleat.fbx": { + "object_name": "Goat", + "prompt": "A goat bleats, raising its head slightly and opening its mouth.", + "prompt_source": "t2m4lvo" + }, + "Goat-Die.fbx": { + "object_name": "Goat", + "prompt": "A goat is shot, loses consciousness, and collapses to the ground.", + "prompt_source": "t2m4lvo" + }, + "Goat-Head_Butt.fbx": { + "object_name": "Goat", + "prompt": "A goat prepares and executes a powerful headbutt attack.", + "prompt_source": "t2m4lvo" + }, + "Goat-Head_Butt_2.fbx": { + "object_name": "Goat", + "prompt": "A goat prepares and executes a headbutt attack by crouching and then lunging forward.", + "prompt_source": "t2m4lvo" + }, + "Goat-Hoof_Scrape.fbx": { + "object_name": "Goat", + "prompt": "A goat turns its head left, then scrapes the ground with its right hoof.", + "prompt_source": "t2m4lvo" + }, + "Goat-Idle.fbx": { + "object_name": "Goat", + "prompt": "Rest pose of goat.", + "prompt_source": "t2m4lvo" + }, + "Goat-Jump_Knock.fbx": { + "object_name": "Goat", + "prompt": "A goat quickly steps back, jumps forward, and mimics a headbutting motion before returning to its original position.", + "prompt_source": "t2m4lvo" + }, + "Goat-Run.fbx": { + "object_name": "Goat", + "prompt": "A goat runs energetically forward with rhythmic coordination.", + "prompt_source": "t2m4lvo" + }, + "Goat-Walk.fbx": { + "object_name": "Goat", + "prompt": "A goat walks forward carefully, looking straight ahead.", + "prompt_source": "t2m4lvo" + }, + "Hamster-Idle.fbx": { + "object_name": "Hamster", + "prompt": "A hamster stands still, seemingly sniffing the air.", + "prompt_source": "t2m4lvo" + }, + "Hamster-Roll_Attack.fbx": { + "object_name": "Hamster", + "prompt": "A hamster rolls forward and attacks with a body slam.", + "prompt_source": "t2m4lvo" + }, + "Hamster-Run.fbx": { + "object_name": "Hamster", + "prompt": "A hamster runs energetically forward, with its head moving up and down.", + "prompt_source": "t2m4lvo" + }, + "Hamster-Sniff.fbx": { + "object_name": "Hamster", + "prompt": "A hamster sniffs the ground, digs with its paws, then raises its body to look around.", + "prompt_source": "t2m4lvo" + }, + "Hamster-Walk.fbx": { + "object_name": "Hamster", + "prompt": "A hamster walks slowly forward.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Die.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab receives a shock and collapses, eventually dying.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Eat.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab digs the ground with its claws and starts eating something it picks up.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Expire.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab's antennae rise, and it collapses to the ground after struggling to maintain balance.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Fighting.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab twists its body and punches with its claws to attack.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Knocked_Back.fbx": { + "object_name": "Hermit Crab", + "prompt": "The hermit crab is knocked back by a sudden impact, causing its body to separate from its shell and fall to the ground.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Knocked_Out.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab is suddenly lifted and flipped onto its back as if struck by an impact.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Out_Of_Ground.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab emerges from the ground using its claws and legs.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Pinchers.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab stands while gently waving its pincers and antennae.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Sand_Burrough.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab digs into the ground using its front claws and burrows deeper.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Sleep.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab with six legs, two claws, and two antennae is sleeping.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Slow_Walk.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab slowly walks forward with its legs and folded claws.", + "prompt_source": "t2m4lvo" + }, + "HermitCrab-Walk.fbx": { + "object_name": "Hermit Crab", + "prompt": "A hermit crab runs forward with its claws folded neatly.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Attack.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus lowers its body and then leaps up to attack, opening its mouth wide to bite forcefully.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Attack_2.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus performs a headbutt attack by swinging its head from left to right.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Attack_3.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus extends its front legs and swings its head forward in an attack motion.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Attack_4.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus attacks by forcefully extending its front legs forward.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Die.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus staggers and falls to the right.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Idle.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus stands still, blinking and breathing.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Idle_2.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus stands with its mouth open, lightly shifting its feet.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Run.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus runs slowly forward.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Walk.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus slowly walks forward while blinking its eyes.", + "prompt_source": "t2m4lvo" + }, + "Hippopotamus-Yawn.fbx": { + "object_name": "Hippopotamus", + "prompt": "A hippopotamus roars by lowering its head, opening its mouth wide, and then returning to its original position.", + "prompt_source": "t2m4lvo" + }, + "Horse-Attack.fbx": { + "object_name": "Horse", + "prompt": "A horse leaps forward and strikes upward with its head in an attack.", + "prompt_source": "t2m4lvo" + }, + "Horse-Back_Up.fbx": { + "object_name": "Horse", + "prompt": "A horse walks backward while looking over its right shoulder.", + "prompt_source": "t2m4lvo" + }, + "Horse-Bucking.fbx": { + "object_name": "Horse", + "prompt": "A horse energetically bucks, jumping and kicking its hind legs high into the air.", + "prompt_source": "t2m4lvo" + }, + "Horse-Dying.fbx": { + "object_name": "Horse", + "prompt": "A horse experiences a sudden shock, shakes its head rapidly, rears up, and collapses to the right, dying.", + "prompt_source": "t2m4lvo" + }, + "Horse-Feet_Up.fbx": { + "object_name": "Horse", + "prompt": "A horse raises its front legs and shakes its head before lifting its body with its hind legs.", + "prompt_source": "t2m4lvo" + }, + "Horse-Get_Up.fbx": { + "object_name": "Horse", + "prompt": "A horse lying on its side quickly gets up.", + "prompt_source": "t2m4lvo" + }, + "Horse-Hoof_Scrape.fbx": { + "object_name": "Horse", + "prompt": "A horse stands and scratches the ground with its right front hoof while swaying its tail.", + "prompt_source": "t2m4lvo" + }, + "Horse-Hoof_Scrape_2.fbx": { + "object_name": "Horse", + "prompt": "A horse stands on all fours, vigorously scraping the ground with its right front hoof while swaying its tail.", + "prompt_source": "t2m4lvo" + }, + "Horse-Idle.fbx": { + "object_name": "Horse", + "prompt": "A horse stands, sways its tail, grazes, and then lifts its head to look around.", + "prompt_source": "t2m4lvo" + }, + "Horse-Idle_3.fbx": { + "object_name": "Horse", + "prompt": "Rest pose of a horse.", + "prompt_source": "t2m4lvo" + }, + "Horse-Idle_Ears.fbx": { + "object_name": "Horse", + "prompt": "A horse twitches its ears and repeatedly paws the ground.", + "prompt_source": "t2m4lvo" + }, + "Horse-In_Air.fbx": { + "object_name": "Horse", + "prompt": "A horse is suspended in the air, tilted forward with its upper body down and lower body up.", + "prompt_source": "t2m4lvo" + }, + "Horse-Jump_Land.fbx": { + "object_name": "Horse", + "prompt": "A horse lands steadily on the ground after a jump.", + "prompt_source": "t2m4lvo" + }, + "Horse-Jumping.fbx": { + "object_name": "Horse", + "prompt": "A horse jumps forward after crouching and then turns its head and steps backward after landing.", + "prompt_source": "t2m4lvo" + }, + "Horse-Knocked_Back.fbx": { + "object_name": "Horse", + "prompt": "A horse is knocked back, lifting its body into the air before falling to the ground.", + "prompt_source": "t2m4lvo" + }, + "Horse-Land_Run.fbx": { + "object_name": "Horse", + "prompt": "A horse lands on the ground and immediately starts running forward.", + "prompt_source": "t2m4lvo" + }, + "Horse-Lone_Ranger.fbx": { + "object_name": "Horse", + "prompt": "A horse rears up on its hind legs, then returns to all fours.", + "prompt_source": "t2m4lvo" + }, + "Horse-Lying.fbx": { + "object_name": "Horse", + "prompt": "A horse lies on its left side, breathing softly while sleeping.", + "prompt_source": "t2m4lvo" + }, + "Horse-Rearing.fbx": { + "object_name": "Horse", + "prompt": "A horse rears up on its hind legs and then steps back.", + "prompt_source": "t2m4lvo" + }, + "Horse-Rearing_2.fbx": { + "object_name": "Horse", + "prompt": "A horse rears up on its hind legs, stretching its body upward with its front legs reaching towards the sky.", + "prompt_source": "t2m4lvo" + }, + "Horse-Restless.fbx": { + "object_name": "Horse", + "prompt": "A horse shifts its front legs backward, lowers its head, then steps forward and lifts its head strongly upward.", + "prompt_source": "t2m4lvo" + }, + "Horse-Restless_2.fbx": { + "object_name": "Horse", + "prompt": "The horse rears up, paddles its front legs, then lowers them and neighs with its head tilted back.", + "prompt_source": "t2m4lvo" + }, + "Horse-Restless_3.fbx": { + "object_name": "Horse", + "prompt": "A horse is restlessly lifting and lowering its knees while moving its head and tail side to side.", + "prompt_source": "t2m4lvo" + }, + "Horse-Run_Jump.fbx": { + "object_name": "Horse", + "prompt": "A horse runs at full speed and jumps off a cliff, free-falling with its tail streaming in the air.", + "prompt_source": "t2m4lvo" + }, + "Horse-Run_Loop.fbx": { + "object_name": "Horse", + "prompt": "A horse is running at full speed towards the front.", + "prompt_source": "t2m4lvo" + }, + "Horse-Run_To_Stop.fbx": { + "object_name": "Horse", + "prompt": "A horse running at full speed suddenly stops by extending its front legs and bending its hind legs.", + "prompt_source": "t2m4lvo" + }, + "Horse-Slow_Idle.fbx": { + "object_name": "Horse", + "prompt": "A horse stands still, gently swaying in a slow idle with its head hanging low.", + "prompt_source": "t2m4lvo" + }, + "Horse-Slow_Walk.fbx": { + "object_name": "Horse", + "prompt": "A horse stands and slowly walks forward while looking straight ahead.", + "prompt_source": "t2m4lvo" + }, + "Hound-Attack.fbx": { + "object_name": "Hound", + "prompt": "A hound lowers its body and strikes downward with its right paw in an attack.", + "prompt_source": "t2m4lvo" + }, + "Hound-Bark_1.fbx": { + "object_name": "Hound", + "prompt": "A hound slightly raises its head and steps forward with its front paws while barking.", + "prompt_source": "t2m4lvo" + }, + "Hound-Barking.fbx": { + "object_name": "Hound", + "prompt": "A hound lowers its front body and barks forward.", + "prompt_source": "t2m4lvo" + }, + "Hound-Die.fbx": { + "object_name": "Hound", + "prompt": "A hound is shot and collapses, losing consciousness and falling to the left.", + "prompt_source": "t2m4lvo" + }, + "Hound-Die_Loop.fbx": { + "object_name": "Hound", + "prompt": "A hound lies on its left side, barely breathing with its mouth open.", + "prompt_source": "t2m4lvo" + }, + "Hound-Get_Up.fbx": { + "object_name": "Hound", + "prompt": "A hound lying on its left side gets up.", + "prompt_source": "t2m4lvo" + }, + "Hound-Hit.fbx": { + "object_name": "Hound", + "prompt": "A hound is struck and flips to the left, losing consciousness.", + "prompt_source": "t2m4lvo" + }, + "Hound-Idle.fbx": { + "object_name": "Hound", + "prompt": "A hound stands at attention, almost motionless.", + "prompt_source": "inferred" + }, + "Hound-Ready_2.fbx": { + "object_name": "Hound", + "prompt": "A hound is in a ready stance, poised to attack or charge forward.", + "prompt_source": "t2m4lvo" + }, + "Hound-Restless.fbx": { + "object_name": "Hound", + "prompt": "A hound stretches its body and yawns before returning to its original standing position.", + "prompt_source": "t2m4lvo" + }, + "Hound-Run_Loop.fbx": { + "object_name": "Hound", + "prompt": "A hound is sprinting forward at full speed.", + "prompt_source": "t2m4lvo" + }, + "Hound-Sniff.fbx": { + "object_name": "Hound", + "prompt": "A hound sniffs the ground with its nose lowered.", + "prompt_source": "t2m4lvo" + }, + "Hound-Walk_Loop.fbx": { + "object_name": "Hound", + "prompt": "A hound is walking slowly forward.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Attack.fbx": { + "object_name": "Termite", + "prompt": "A termite lunges aggressively forward in an attack.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Attack_2.fbx": { + "object_name": "Termite", + "prompt": "The termite lifts its upper body and jaw, then lunges forward to strike with its jaw.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Attack_3.fbx": { + "object_name": "Termite", + "prompt": "A termite prepares and executes an attack by lunging forward to bite its opponent.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Die.fbx": { + "object_name": "Termite", + "prompt": "A termite is struck and flung backward, eventually dying.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Idle.fbx": { + "object_name": "Termite", + "prompt": "Termite moves its front legs and tail while adjusting its mandibles.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Idle_2.fbx": { + "object_name": "Termite", + "prompt": "A termite stands still on the ground, occasionally twitching its legs and moving its body and tail up and down as if breathing.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Idle_3.fbx": { + "object_name": "Termite", + "prompt": "A termite raises its hands to its chin and mimics a chewing motion.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Run.fbx": { + "object_name": "Termite", + "prompt": "Termite is leaping forward energetically with its legs and antennae raised.", + "prompt_source": "t2m4lvo" + }, + "Isopetra-Walk.fbx": { + "object_name": "Termite", + "prompt": "A termite is walking forward with a steady gait.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Attack.fbx": { + "object_name": "Jaguar", + "prompt": "The jaguar attacks by rearing up, slashing with its front paws, then crouching back down.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Attack_1.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar raises its front paws and upper body, then forcefully bites downward.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Attack_2.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar raises its upper body and strikes downward with its right front paw in an attack posture.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Die_1.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar is struck and collapses, dying.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Die_2.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar is shot, twists in the air, and falls to the ground, dying.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Get_Up.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar rolls from its right side to stand up, appearing ready for action.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Idle.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar is in a default stance with its tail gently swaying side to side.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Lie_Idle.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar lies on its side, resting with its right side on the ground.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Low.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar remains still with its head down and body lowered, breathing quietly.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Run.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar runs at full speed, chasing its prey with a wide stride.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Sit.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar lies down and licks its right front paw before standing up again.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Stancing.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar crouches with a vigilant expression, its tail extended low and long behind it.", + "prompt_source": "t2m4lvo" + }, + "Jaguar-Walk.fbx": { + "object_name": "Jaguar", + "prompt": "A jaguar walks forward with its head fixed forward and tail swaying side to side.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Bite_Left.fbx": { + "object_name": "Great White Shark", + "prompt": "A great white shark bites and shakes its head while propelling forward.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Bite_Right.fbx": { + "object_name": "Great White Shark", + "prompt": "The great white shark bites, shakes its head, and swims forward forcefully.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Dead.fbx": { + "object_name": "Great White Shark", + "prompt": "A lifeless great white shark floats on the water's surface, slightly tilted right with its mouth ajar.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Dead_Loop.fbx": { + "object_name": "Great White Shark", + "prompt": "A great white shark twists its body in its death throes before becoming still on the water's surface.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Swim.fbx": { + "object_name": "Great White Shark", + "prompt": "The great white shark swims gracefully by waving its tail side-to-side.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Swim_180.fbx": { + "object_name": "Great White Shark", + "prompt": "A great white shark performs a 180-degree rotation to the left.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Swim_At.fbx": { + "object_name": "Great White Shark", + "prompt": "A great white shark swims, swaying its tail side-to-side rhythmically.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Swim_Left.fbx": { + "object_name": "Great White Shark", + "prompt": "The great white shark swims and turns 90 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "Jaws-Swim_Right.fbx": { + "object_name": "Great White Shark", + "prompt": "A great white shark smoothly turns right, with its tail following the motion.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Attack.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra coils, retracts its head, and strikes forward quickly.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Attack_2.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra coils its tail and strikes forward to bite with its fangs.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Bite.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra strikes forward to bite.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Circle_Bite.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra lunges forward and circles left before returning to its original position.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Get_Up.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra raises its upper body while coiling its tail.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Idle.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra is poised with its lower body on the ground and upper body raised, staring ahead.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Idle_Loop.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra raises its head, looks around, and then lowers it back down.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Killed.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra is struck and collapses as it dies.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Run.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra moves forward rapidly in an S-shaped curve with its neck raised diagonally.", + "prompt_source": "t2m4lvo" + }, + "KingCobra-Steady.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra holds still, flicking its tongue out midway.", + "prompt_source": "inferred" + }, + "KingCobra-Walk.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra winds its body and tail from side to side.", + "prompt_source": "inferred" + }, + "KingCobra-Walk_Fast.fbx": { + "object_name": "King Cobra", + "prompt": "A king cobra slithers forward in an S-shaped motion with its body touching the ground.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Attack.fbx": { + "object_name": "Leopard", + "prompt": "A leopard attacks by raising its upper body and front paws, then striking down forcefully.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Bite.fbx": { + "object_name": "Leopard", + "prompt": "A leopard arches its body and bites with full force.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Death.fbx": { + "object_name": "Leopard", + "prompt": "A leopard spins left and collapses on its side, appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Die.fbx": { + "object_name": "Leopard", + "prompt": "A leopard is fatally shot and collapses dramatically.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Die_Loop.fbx": { + "object_name": "Leopard", + "prompt": "A leopard lying still as if dead.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Graze.fbx": { + "object_name": "Leopard", + "prompt": "A leopard paws at the ground and grazes before returning to its original position.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Growl.fbx": { + "object_name": "Leopard", + "prompt": "A leopard arches its body and growls forward.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Idle.fbx": { + "object_name": "Leopard", + "prompt": "A leopard stands still with its tail gently swaying and occasionally blinks.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Jump_Up.fbx": { + "object_name": "Leopard", + "prompt": "A leopard turns from lying down to a prone position with its tail extended backward.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Pounce.fbx": { + "object_name": "Leopard", + "prompt": "A leopard crouches and pounces forward with explosive energy.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Pounce_Swipe.fbx": { + "object_name": "Leopard", + "prompt": "A leopard leaps and swipes at its opponent with its front paws, then retreats while staying low.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Run.fbx": { + "object_name": "Leopard", + "prompt": "A leopard is dynamically running forward with its mouth open and tail extended backward, moving up and down.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Sick.fbx": { + "object_name": "Leopard", + "prompt": "A leopard appears to be in pain, with its front paws slightly apart and head lowered.", + "prompt_source": "t2m4lvo" + }, + "Leapord-Walk.fbx": { + "object_name": "Leopard", + "prompt": "A leopard walks slowly forward, keeping its head steady and tail swaying.", + "prompt_source": "t2m4lvo" + }, + "Lion-Attack.fbx": { + "alt_prompt": "A lion raises its front paws and upper body, then strikes forward with its left paw.", + "object_name": "Lion", + "prompt": "A lion rears up, slashes with its front paws, and lowers itself back down.", + "prompt_source": "t2m4lvo" + }, + "Lion-Death_Idle.fbx": { + "object_name": "Lion", + "prompt": "A lion lies on its right side, nearing the end of its life.", + "prompt_source": "t2m4lvo" + }, + "Lion-Die.fbx": { + "object_name": "Lion", + "prompt": "A lion is shot, rears up, and collapses to the left.", + "prompt_source": "t2m4lvo" + }, + "Lion-Die_2.fbx": { + "object_name": "Lion", + "prompt": "A lion is shot from the left side, causing it to fall to the ground appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "Lion-Get_Up.fbx": { + "object_name": "Lion", + "prompt": "A lion rises from lying on its right side to a standing position.", + "prompt_source": "t2m4lvo" + }, + "Lion-Growl.fbx": { + "object_name": "Lion", + "prompt": "A lion lowers its body and growls fiercely while moving its tail in circles.", + "prompt_source": "t2m4lvo" + }, + "Lion-Jump_Bite.fbx": { + "object_name": "Lion", + "prompt": "A lion crouches, steps back, and leaps forward to bite.", + "prompt_source": "t2m4lvo" + }, + "Lion-Leap_Bite.fbx": { + "object_name": "Lion", + "prompt": "A lion steps back, then leaps forward to bite.", + "prompt_source": "t2m4lvo" + }, + "Lion-Run.fbx": { + "object_name": "Lion", + "prompt": "A lion runs with its mouth open, its tail swinging up and down.", + "prompt_source": "t2m4lvo" + }, + "Lion-Slow_Idle.fbx": { + "object_name": "Lion", + "prompt": "A lion stands still on all fours, tail swaying, looking forward with its mouth open.", + "prompt_source": "t2m4lvo" + }, + "Lion-Sniff.fbx": { + "object_name": "Lion", + "prompt": "A lion sniffs the ground with its head lowered.", + "prompt_source": "t2m4lvo" + }, + "Lion-Swatting.fbx": { + "object_name": "Lion", + "prompt": "A lion rears up and swats with its front paws before landing back down.", + "prompt_source": "t2m4lvo" + }, + "Lion-Walk.fbx": { + "object_name": "Lion", + "prompt": "A lion walks forward slowly with its mouth open.", + "prompt_source": "t2m4lvo" + }, + "Lion-Yawn.fbx": { + "object_name": "Lion", + "prompt": "A lion stands on all fours, spreads its front legs, and yawns while tilting its head upward.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Attack.fbx": { + "object_name": "Lynx", + "prompt": "A lynx attacks by striking down forcefully with its paw.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Attack_2.fbx": { + "object_name": "Lynx", + "prompt": "A lynx crouches, steps back, then leaps forward to bite its opponent fiercely.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Attack_3.fbx": { + "object_name": "Lynx", + "prompt": "A lynx attacks using its front legs with a downward strike.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Die.fbx": { + "object_name": "Lynx", + "prompt": "A lynx is struck by something and falls to the right, appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Die_2.fbx": { + "object_name": "Lynx", + "prompt": "A lynx is shot from the left side, causing it to fall to the ground as if dead.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Die_Loop.fbx": { + "object_name": "Lynx", + "prompt": "The lynx is lying on its right side.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Idle.fbx": { + "object_name": "Lynx", + "prompt": "A lynx is in an idle stance with its head gently bobbing up and down.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Idle_2.fbx": { + "object_name": "Lynx", + "prompt": "A lynx bends its front knees, lowers its body slightly, then stretches upward while opening its mouth wide.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Idle_3.fbx": { + "object_name": "Lynx", + "prompt": "A lynx crouches with its mouth open and head slightly raised in a vigilant posture.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Jump.fbx": { + "object_name": "Lynx", + "prompt": "A lynx crouches, pulls back, and jumps forward to bite its target forcefully.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Run.fbx": { + "object_name": "Lynx", + "prompt": "A lynx is running at full speed forward.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Stand.fbx": { + "object_name": "Lynx", + "prompt": "A lynx rises from lying on its right side and assumes a low, alert stance.", + "prompt_source": "t2m4lvo" + }, + "Lynx-Walk.fbx": { + "object_name": "Lynx", + "prompt": "A lynx stealthily walks forward with a lowered posture.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Bellow.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth bellows loudly, starting from a standing position.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Death_Loop.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth lies on its right side, appearing near death.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Die.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth stumbles and falls to the left, dying.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Die_2.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth suddenly collapses to its right side and dies.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Gesture.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth raises its trunk and head upward in a gesture.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Get_Up.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth rises from a lying position on its right side.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Idle.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth stands still, breathing gently.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Idle_2.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth stands with its knees slightly bent and trunk touching the ground, moving its head and tusks slightly side to side.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Rise.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth slightly rises its upper body by pushing with its hind legs and then drops its body forward.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Run.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth runs forward with its tail swaying and trunk curled inward at the tip.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Side_Swipe.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth raises its head and performs a forceful headbutt motion.", + "prompt_source": "t2m4lvo" + }, + "Mammoth-Walk.fbx": { + "object_name": "Mammoth", + "prompt": "A mammoth is walking slowly with its trunk hanging down and curled inward at the tip.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Attack_1.fbx": { + "object_name": "Monkey", + "prompt": "A monkey stands up and swipes at an opponent with both hands.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Attack_2.fbx": { + "object_name": "Monkey", + "prompt": "A monkey pushes off the ground, raises its arms skyward, then forcefully swings them down to attack.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Attack_3.fbx": { + "object_name": "Monkey", + "prompt": "A monkey prepares and executes a backward kick attack towards an enemy.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Attack_4.fbx": { + "object_name": "Monkey", + "prompt": "A monkey picks up a rock from behind and throws it forward.", + "prompt_source": "t2m4lvo" + }, + "Monkey-B01_Die.fbx": { + "object_name": "Monkey", + "prompt": "A monkey stumbles and collapses to its right side after being struck.", + "prompt_source": "t2m4lvo" + }, + "Monkey-B01_Idle.fbx": { + "object_name": "Monkey", + "prompt": "A monkey sits with its knees bent and tail curled, occasionally scratching itself.", + "prompt_source": "t2m4lvo" + }, + "Monkey-B02_Attack.fbx": { + "object_name": "Monkey", + "prompt": "A monkey rises from a crouched position to smash forward with its hands.", + "prompt_source": "t2m4lvo" + }, + "Monkey-B02_Die.fbx": { + "object_name": "Monkey", + "prompt": "A monkey is shot in the chest and falls backward, ending up on its back with limbs sprawled.", + "prompt_source": "t2m4lvo" + }, + "Monkey-B02_Idle.fbx": { + "object_name": "Monkey", + "prompt": "A monkey sits with its tail curled up, trying to remove something stuck to its tail.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Die.fbx": { + "object_name": "Monkey", + "prompt": "A monkey appears to be struck and collapses to the ground.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Idle_1.fbx": { + "object_name": "Monkey", + "prompt": "A monkey stands on all fours with its tail raised, observing the front.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Idle_2.fbx": { + "object_name": "Monkey", + "prompt": "A monkey is sitting with its knees bent and tail curled upwards.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Idle_3.fbx": { + "object_name": "Monkey", + "prompt": "A monkey sits with its tail curled up and suddenly catches a dragonfly with its right hand.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Run.fbx": { + "object_name": "Monkey", + "prompt": "A monkey runs at full speed using all four limbs.", + "prompt_source": "t2m4lvo" + }, + "Monkey-Walk.fbx": { + "object_name": "Monkey", + "prompt": "A monkey walks while crouched, with its tail raised and head facing forward.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Attack.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich pulls its neck back and strikes forward aggressively while slightly spreading its wings.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Attack_2.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich attacks by thrusting its head forward and biting forcefully.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Attack_3.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich flaps its wings, jumps, and attacks with its beak.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Attack_4.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich jumps and attacks with its front legs.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Die.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich is struck and collapses to the left, dying.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Idle.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich stands and flaps its wings while extending its neck forward and opening its mouth.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Idle_2.fbx": { + "object_name": "Ostrich", + "prompt": "Rest pose of an ostrich.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Idle_3.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich stands, flaps its wings, grooms its left wing, and returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Run.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich runs forward with its long legs stretched out.", + "prompt_source": "t2m4lvo" + }, + "Ostrich-Walk.fbx": { + "object_name": "Ostrich", + "prompt": "An ostrich walks forward with a distinctive head and neck posture.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Attack.fbx": { + "object_name": "Parrot", + "prompt": "A parrot ascends and performs two rotations in a circular trajectory with vertical movements.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Circle_Fly.fbx": { + "object_name": "Parrot", + "prompt": "A parrot flies in two leftward circles and returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Die.fbx": { + "object_name": "Parrot", + "prompt": "A parrot is struck mid-air and falls to the ground.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Die_2.fbx": { + "object_name": "Parrot", + "prompt": "A parrot is struck mid-air and spirals downwards to the ground.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Die_3.fbx": { + "object_name": "Parrot", + "prompt": "A parrot is shot and flips onto its back, then falls vertically to the ground.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Fly.fbx": { + "object_name": "Parrot", + "prompt": "A parrot flies through the sky with its wings flapping powerfully.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Hover.fbx": { + "object_name": "Parrot", + "prompt": "A parrot hovers in the air, flapping its wings.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Idle.fbx": { + "object_name": "Parrot", + "prompt": "A parrot stands still, occasionally turning its head side to side.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Idle_2.fbx": { + "object_name": "Parrot", + "prompt": "A parrot stands, looks around, lifts its right foot, and flaps its wings.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Land.fbx": { + "object_name": "Parrot", + "prompt": "A parrot flaps its wings and lands on the ground.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Preen.fbx": { + "object_name": "Parrot", + "prompt": "A parrot preens its left foot with its beak while balancing on its right foot.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Rise.fbx": { + "object_name": "Parrot", + "prompt": "A parrot prepares to fly and ascends vertically into the sky.", + "prompt_source": "t2m4lvo" + }, + "Parrot-Walk.fbx": { + "object_name": "Parrot", + "prompt": "A parrot gracefully flaps its wings while its tail moves up and down.", + "prompt_source": "t2m4lvo" + }, + "Parrot2-Idle.fbx": { + "object_name": "Parrot", + "prompt": "A parrot rests quietly on a branch, occasionally moving its head and body slightly.", + "prompt_source": "t2m4lvo" + }, + "Parrot2-Idle_Clean.fbx": { + "object_name": "Parrot", + "prompt": "A parrot cleans its left front foot while maintaining balance with its wings and tail.", + "prompt_source": "t2m4lvo" + }, + "Parrot2-Land.fbx": { + "object_name": "Parrot", + "prompt": "A parrot takes off, circles twice to the left, and lands back on the branch.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Circle.fbx": { + "object_name": "Pigeon", + "prompt": "The pigeon flies in a leftward circular path.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Cooing.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon stands with folded wings, moving its head back and forth while cooing.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Fly_Loop.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon flaps its wings.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Idle.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon adjusts its right wing and returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Idle_Loop.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon stands, rotates 360 degrees to the left, and jumps over an obstacle.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Land.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon flaps its wings rapidly and lands on the ground.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Left.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon moves horizontally to the left on a wire using only its legs.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Peck.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon pecks at food on the ground while standing with folded wings.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Right.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon steps right and then jumps back to its original position using its wings.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Take_Off.fbx": { + "object_name": "Pigeon", + "prompt": "The pigeon flaps its wings quickly to take off from the ground.", + "prompt_source": "t2m4lvo" + }, + "Pigeon-Walk.fbx": { + "object_name": "Pigeon", + "prompt": "A pigeon walks forward, bobbing its head and waddling.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Biting.fbx": { + "object_name": "Piranha", + "prompt": "A piranha bites by opening its mouth, clamping down, and shaking its head violently.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Biting_2.fbx": { + "object_name": "Piranha", + "prompt": "The piranha tilts its head, bites down hard, and jerks forward.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Dead_Float.fbx": { + "object_name": "Piranha", + "prompt": "A piranha dives headfirst into the water, flips upward, and appears lifeless.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Dead_Float_2.fbx": { + "object_name": "Piranha", + "prompt": "The piranha flips upside down and floats belly-up, indicating it has died.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Dive_In.fbx": { + "object_name": "Piranha", + "prompt": "A piranha leaps out of the water and dives back in.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Flopping.fbx": { + "object_name": "Piranha", + "prompt": "The piranha flops side-to-side rapidly in a thrashing motion.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Mid_Swim.fbx": { + "object_name": "Piranha", + "prompt": "A piranha swims forward with rhythmic tail movements.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Rise_Top.fbx": { + "object_name": "Piranha", + "prompt": "A piranha briefly dives, then swiftly swims upward to the water's surface.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Swim.fbx": { + "object_name": "Piranha", + "prompt": "A piranha swims quickly forward, moving its tail side-to-side.", + "prompt_source": "t2m4lvo" + }, + "Pirrana-Swim_Jump.fbx": { + "alt_prompt": "A piranha leaps out of the water after a rapid dive, then dives back in.", + "object_name": "Piranha", + "prompt": "A piranha dives, leaps out of the water, and plunges back in.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Attack.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear raises its front body and strikes down with its front paws in an attack.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Attack_2.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear lifts its upper body and performs a smashing motion with its right front paw.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Attack_3.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear attacks by striking with its front paws.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Die.fbx": { + "object_name": "Polar Bear", + "prompt": "A mother polar bear is attacked and collapses to the right, appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Idle.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear stands firmly on all fours and roars forward.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Idle_2.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear stands still, occasionally blinking while breathing calmly.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Idle_3.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear stands and looks around by moving its head and twitching its ears.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Run.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear is running forward with dynamic limb movements.", + "prompt_source": "t2m4lvo" + }, + "PolarBear-Walk.fbx": { + "object_name": "Polar Bear", + "prompt": "A polar bear walks forward with its gaze fixed ahead.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-B_Idle_3.fbx": { + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear stretches its arms inward, rolls onto its back, and then returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-Fall.fbx": { + "alt_prompt": "A baby polar bear loses balance and falls to its right side.", + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear weakly collapses and rolls onto its side, appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-Get_Up.fbx": { + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear rolls over and returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-Idle.fbx": { + "alt_prompt": "A baby polar bear stands on all fours and roars forward.", + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear stands still, growling as a warning.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-Idle_2.fbx": { + "alt_prompt": "A baby polar bear stands still, breathing gently and occasionally twitching its ears and tail.", + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear stands on all fours, occasionally twitching its ears.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-Play.fbx": { + "alt_prompt": "A baby polar bear playfully twists its body and gestures for play.", + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear roars while twisting its body left and right.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-Run.fbx": { + "alt_prompt": "A baby polar bear joyfully hops forward.", + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear joyfully hops forward.", + "prompt_source": "t2m4lvo" + }, + "PolarBearB-Walk.fbx": { + "alt_prompt": "A baby polar bear walks forward slowly with a rhythmic gait.", + "object_name": "Baby Polar Bear", + "prompt": "A baby polar bear walks forward slowly, with its hips swaying.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Arc_Left.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon glides and turns left by adjusting its wings.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Arc_Right.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon glides and turns right by adjusting its wings.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Death.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon is shot down mid-air and crashes to the ground.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Death_2.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon is struck mid-air and falls to the ground, flipping over during the descent.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Fancy.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon hovers in mid-air, flapping its wings horizontally.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Flapergasted.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon suddenly wobbles mid-flight as if struck from the right.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Fly_Loop.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon glides through the sky, flapping its wings vigorously.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Glide_Scream.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon glides, suddenly breaks, and emits a scream.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Hit.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon is hit by a bullet and momentarily reels from the impact.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Hit_2.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon is struck mid-air, causing its wings to fold upwards and lose balance.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Lander.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon prepares to land by adjusting its wings and legs.", + "prompt_source": "t2m4lvo" + }, + "Pteranodon-Scream_Fly.fbx": { + "object_name": "Pteranodon", + "prompt": "A pteranodon glides through the sky with its wings spread horizontally.", + "prompt_source": "t2m4lvo" + }, + "Puppy-Idle_Energetic.fbx": { + "object_name": "Puppy", + "prompt": "An energetic puppy barks, jumps, spins, and returns to its original spot.", + "prompt_source": "t2m4lvo" + }, + "Puppy-Idle_Lay_Down.fbx": { + "object_name": "Puppy", + "prompt": "A puppy settles down and lies in a relaxed position.", + "prompt_source": "t2m4lvo" + }, + "Puppy-Run.fbx": { + "object_name": "Puppy", + "prompt": "A puppy is joyfully running forward with its tail curled over its back.", + "prompt_source": "t2m4lvo" + }, + "Puppy-Walk.fbx": { + "object_name": "Puppy", + "prompt": "A puppy walks slowly forward with a slightly open mouth and wagging tail.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Attack.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer charges forward using its head and antlers to strike an opponent.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Attack_2.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer steps back and then charges forward, striking with its head and antlers.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Attack_3.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer prepares and executes a powerful forward attack with its antlers.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Die.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer experiences a sudden impact and collapses to the left.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Idle.fbx": { + "object_name": "Reindeer", + "prompt": "Rest pose of a reindeer with widely spread antlers.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Run.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer with large antlers is gracefully bounding forward.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Stance.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer with wide antlers lowers its body and bellows forward.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Walk.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer is walking slowly forward.", + "prompt_source": "t2m4lvo" + }, + "Raindeer-Yell.fbx": { + "object_name": "Reindeer", + "prompt": "A reindeer yells, lifts its head slightly, and then turns its head side to side before returning to its original position.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Attack.fbx": { + "object_name": "Velociraptor", + "prompt": "The velociraptor lunges and thrusts its head forward in an aggressive attack.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Die.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor is attacked, stumbles backward, and falls dead.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Fast_Walk.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor is walking quickly with its head held high and tail swaying for balance.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Head_Smash.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor performs a head smash by moving its head from left downwards to right upwards.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Idle.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands still with its left foot forward, breathing visibly.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Idle_2.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands still on two legs, subtly moving its head, neck, and tail.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Leg_Scratch.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor lifts its right foot to scratch its right ear.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Roar.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor roars by raising its head and opening its mouth.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Slow_Walk.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor slowly walks forward, swinging its tail side to side.", + "prompt_source": "t2m4lvo" + }, + "Raptor-Yawn.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands still, occasionally moving its tail, and yawns by lifting its head skyward.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Breathe_Idle.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands still, breathing, with its tail gently swaying.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Clean.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor grooms itself while standing on two legs.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Die.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor is struck, falls, and then stands back up.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Die_2_Get_Up.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor is hit on the left shoulder, falls, and quickly gets up to run again.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Die_Get_Up.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor is struck on its right side, falls to the left, but quickly gets back up.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Eat.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor lowers its head to eat something from the ground and then raises its body to chew, with its tail moving smoothly in harmony.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Eat_Grass.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor lowers its head to eat grass and then raises its head to survey its surroundings.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Egg_Tend.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor quickly picks up food from the ground and remains vigilant while eating.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Fall.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor falls from a moving vehicle, rolls backward, and then stands up, shaking its head to regain composure.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Fall_Get_Up.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor falls sideways after a collision but quickly recovers and stands up.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Fence_Climb_Fall.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor attempts to climb a fence but is struck by something and falls to the ground.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor is resting with its tail extended and head moving slightly.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Alert.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands still, breathing with subtle body movements and a swaying tail.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Bite_Apple.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands with its left foot forward, looks up at an apple tree, and bites an apple near its face.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Curious.fbx": { + "object_name": "Velociraptor", + "prompt": "A curious velociraptor investigates a shelf, moving its body and tail as it searches.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Forward.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands still, observing its surroundings.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Left.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands on two legs, twisting its body and head to the left while observing something.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Look_Left.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands still, looking to the left to observe its surroundings.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Look_Right.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stands with its left foot forward, looking to the right.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Idle_Right.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor is observing something to its right with a cautious posture.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Jump_Spin_Run.fbx": { + "object_name": "Velociraptor", + "prompt": "The velociraptor jumps, spins right, and dashes forward.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Left_Head_Run.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor lowers its body and sprints to chase prey it just missed.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Left_Run_Bite.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor turns its head left to bite prey on its left side.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Reverse_Run.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor's forward running motion played in reverse.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Right_Head_Run.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward quickly with its head lowered and tail extended.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Right_Run_Bite.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor walks forward with its head turned right, then bites something.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward with its tail extended backward and hands held together in front.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_Fall.fbx": { + "object_name": "Velociraptor", + "prompt": "A running velociraptor trips over a stone, rolls, and then gets back up.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_Jump.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward and jumps over a large obstacle.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_Jump_Bite.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward, jumps, bites something in the air, and lands unsteadily.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_Jump_Fall.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward, jumps over an obstacle, hits its head, falls, and quickly resumes running.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_Jump_Land_Back.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward, jumps to catch something in the air, loses balance, and falls, then struggles and gets back up.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_Jump_Roll.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward, jumps to catch something in the air, loses balance, and rolls on the ground before getting back up.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_Scream_Jump.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor stops running, crouches, screams, jumps, and lands.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_To_Stop_Roar.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward, suddenly stops, and roars loudly.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Run_To_Stop_Roar_2.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs forward, suddenly stops, raises its front limbs, and roars loudly.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Spin_Run.fbx": { + "object_name": "Velociraptor", + "prompt": "The velociraptor quickly spins and sprints forward after glancing back.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Stride.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor sprints forward with its head lowered and tail extended, achieving a horizontal body posture.", + "prompt_source": "t2m4lvo" + }, + "Raptor2-Walk.fbx": { + "object_name": "Velociraptor", + "prompt": "The velociraptor walks slowly forward with its head facing forward and tail extended back.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Attack_Right.fbx": { + "object_name": "Velociraptor", + "prompt": "The velociraptor twists its body to the right and lunges forward with its right foot, simulating a biting attack.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Bark_Forward.fbx": { + "object_name": "Velociraptor", + "prompt": "The velociraptor steps back with its right foot and then lunges forward to bite, using its tail for balance.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Left_Puke.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor tilts its head, neck, and torso to the left and moves its right foot backward, then turns its body to the left while its tail moves dynamically.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Mean_Left.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor turns its head left, steps forward with its right foot, and roars to the left.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Mean_Right.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor lowers its upper body, moves its right foot back, then forward, and roars while keeping its head turned to the right.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Roar_Forward.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor turns its head forward and roars after stepping forward with its right foot.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Roar_Left.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor briefly roars while extending its right foot forward.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Roar_Right.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor turns its head left, steps forward with its right foot, and roars.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Run.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor runs swiftly with its head and torso lowered, and its tail extended backward.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Step_Left.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor turns its head left, steps forward with its right foot, and roars.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Step_Right.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor steps forward with its right foot and roars at something.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Step_Roar.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor steps forward with its right foot and roars forward.", + "prompt_source": "t2m4lvo" + }, + "Raptor3-Yell.fbx": { + "object_name": "Velociraptor", + "prompt": "A velociraptor roars loudly, stepping forward and extending its neck and tail.", + "prompt_source": "t2m4lvo" + }, + "Rat-Alert_Run.fbx": { + "object_name": "Rat", + "prompt": "A rat crouches, explores with its paws, then stands alert and quickly escapes to the left.", + "prompt_source": "t2m4lvo" + }, + "Rat-Clean.fbx": { + "object_name": "Rat", + "prompt": "A rat stands slightly hunched, then lowers its head and grooms its mouth and head with its hands.", + "prompt_source": "t2m4lvo" + }, + "Rat-Eat.fbx": { + "object_name": "Rat", + "prompt": "A rat bends down to grab and taste something on the ground.", + "prompt_source": "t2m4lvo" + }, + "Rat-Itch.fbx": { + "object_name": "Rat", + "prompt": "A rat scratches its left thigh with its mouth and returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Rat-Scamper.fbx": { + "object_name": "Rat", + "prompt": "A rat scampers quickly, possibly being chased.", + "prompt_source": "t2m4lvo" + }, + "Rat-Trottle.fbx": { + "object_name": "Rat", + "prompt": "A rat quickly trots forward with its body bobbing and tail raised upwards.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Attack.fbx": { + "object_name": "Rhino", + "prompt": "The rhino charges forward and lifts its head to strike.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Attack_2.fbx": { + "object_name": "Rhino", + "prompt": "A rhino charges forward, using its weight to attack with its horn.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Attack_3.fbx": { + "object_name": "Rhino", + "prompt": "A rhino attacks by bending its front knees and thrusting its head upward.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Die.fbx": { + "object_name": "Rhino", + "prompt": "A rhino appears to be dying, staggering backward and collapsing to its left side.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Idle.fbx": { + "object_name": "Rhino", + "prompt": "A rhino stands on all fours with its mouth slightly open, occasionally moving its tail and lifting its right front leg.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Idle_2.fbx": { + "object_name": "Rhino", + "prompt": "A rhino stands still with its gaze fixed forward, occasionally flicking its ears.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Idle_3.fbx": { + "object_name": "Rhino", + "prompt": "A rhino stands still, occasionally moving its legs, head, and tail slightly.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Run.fbx": { + "object_name": "Rhino", + "prompt": "A rhino with a large horn runs forward rhythmically, keeping its gaze fixed ahead.", + "prompt_source": "t2m4lvo" + }, + "Rhino-Walk.fbx": { + "object_name": "Rhino", + "prompt": "A rhino walks slowly, taking one step at a time.", + "prompt_source": "t2m4lvo" + }, + "Roach-Bristle.fbx": { + "object_name": "Roach", + "prompt": "A roach feels threatened and prepares to fly by spreading its wings and moving its head and antennae rapidly.", + "prompt_source": "t2m4lvo" + }, + "Roach-Fall.fbx": { + "object_name": "Roach", + "prompt": "A roach moves to the right using only its legs without rotating its body.", + "prompt_source": "t2m4lvo" + }, + "Roach-Hop.fbx": { + "object_name": "Roach", + "prompt": "A roach briefly hops into the air and lands back on the ground.", + "prompt_source": "t2m4lvo" + }, + "Roach-Left.fbx": { + "object_name": "Roach", + "prompt": "A roach moves to the left without rotating its body, using only its legs.", + "prompt_source": "t2m4lvo" + }, + "Roach-Move.fbx": { + "object_name": "Roach", + "prompt": "The roach moves quickly forward with its legs and antennae in rapid motion.", + "prompt_source": "t2m4lvo" + }, + "Roach-Scurry.fbx": { + "object_name": "Roach", + "prompt": "A roach scurries hurriedly with rapid leg and antenna movements.", + "prompt_source": "t2m4lvo" + }, + "Roach-Shake.fbx": { + "object_name": "Roach", + "prompt": "A roach shakes its body, spreading its wings and moving its head and antennae rapidly.", + "prompt_source": "t2m4lvo" + }, + "Roach-Smelling.fbx": { + "object_name": "Roach", + "prompt": "A roach nods its head while its antennae move busily.", + "prompt_source": "t2m4lvo" + }, + "Roach-Turn_Left.fbx": { + "object_name": "Roach", + "prompt": "A roach quickly turns left while moving its legs and antennae.", + "prompt_source": "t2m4lvo" + }, + "Roach-Turn_Right.fbx": { + "object_name": "Roach", + "prompt": "A roach quickly turns to the right using its legs and antennae.", + "prompt_source": "t2m4lvo" + }, + "Roach-Uppity.fbx": { + "object_name": "Roach", + "prompt": "A roach prepares to take off by jumping and spreading its wings.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-180RIght.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger turns its body 180 degrees to the right to face backward.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-180_Flip.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger swiftly flips its body 180 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-45_Turn_Left.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger slowly rotates its body to the right by 90 degrees.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Agitated.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A frightened sabre-toothed tiger backs away anxiously with its upper body lowered.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Attack.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger leaps forward into an attack stance.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Back_Up.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger lowers its body and walks backward while facing forward.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Backing.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger takes a defensive stance by pulling its body slightly backward to the right while opening its mouth.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Begg.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger is sitting on the ground with its hindquarters down.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Bite.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger extends its right front paw and bites forcefully.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Cage_Bat.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger turns its head left, spots something, and kicks it with its front paws.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Cowering.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A fearful sabre-toothed tiger cautiously backs away.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Cowering_2.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger cowers and steps backward in fear.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Eating.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger bends its upper body to eat its prey.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Get_Up.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger pushes itself up from lying on its left side.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Get_Up_2.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger rises from lying on its right side to a standing position.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Get_Up_Mad.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger rises from a prone position by extending its hind and front legs sequentially.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Growling.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger lowers its body and growls with its mouth wide open.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Layout.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger kneels and lies down from a standing position.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Leaper.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger runs swiftly and leaps forward.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Left_Turn.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger rotates its body 90 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Mean.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger cautiously raises and lowers its right front paw.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Paw_Swatting.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger swats its opponent multiple times with its right front paw.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Pissed_Off.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger lowers its body and pulls back in irritation.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Pissed_Off_2.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger expresses discomfort by pulling back and lowering its body while vocalizing.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Raged.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger, enraged, raises its upper body and swipes at an enemy with its claws.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Roaring.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger stretches its legs forward and roars.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Run.fbx": { + "alt_prompt": "A sabre-toothed tiger is sprinting forward rapidly.", + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger runs forward, extending its legs with rhythmic tail movements.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Sit.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger sits by bending its hind legs and resting its haunches on the ground.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Sitting.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger sits with its hind legs spread forward and head slightly turned left.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Sitting_2.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger sits on the ground with its hind legs extended forward and head slightly turned to the right.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Slow_180.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger slowly turns 180 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Snap.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "An angry sabre-toothed tiger expresses its rage by stomping its left front paw and then fiercely bites its opponent.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Spin_180.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger spins 180 degrees to run in the opposite direction.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Stablize.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger stabilizes itself after nearly losing balance to the left and lands on the ground.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Stalker.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger is walking leisurely.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Start_Left.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "The sabre-toothed tiger swiftly turns its body 90 degrees to the left, preparing to leap forward.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Start_Walk.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger rises from sitting and begins to walk.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Swat_Lft.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger turns its head and swats with its left paw.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Swim.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger is swimming with its head above water.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Tired_Yawn.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger yawns and twists its body before lying down.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Trot.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger is trotting forward.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Turn_Left.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger turns 90 degrees to the left, preparing to run.", + "prompt_source": "t2m4lvo" + }, + "SabreToothTiger-Warning.fbx": { + "object_name": "Sabre-Toothed Tiger", + "prompt": "A sabre-toothed tiger extends its front legs, lowers its body, and growls as a warning.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Attack.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse leaps and attacks by slamming its front paws downward.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Attack_2.fbx": { + "object_name": "Sand Mouse", + "prompt": "The sand mouse prepares for an attack by crouching, then lunges forward, rolls, and jumps to body slam its target.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Die.fbx": { + "object_name": "Sand Mouse", + "prompt": "The sand mouse is struck by an impact, flies backward, and then lies motionless.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Die_2.fbx": { + "object_name": "Sand Mouse", + "prompt": "The sand mouse suddenly falls backward, ending up on its back, and then dies after a brief shudder.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Die_3.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse is struck head-on and flung backward, eventually losing consciousness and dying.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Dig_In.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse digs into the ground with its front paws.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Dig_Out.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse digs vertically upward to emerge from the ground.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Idle.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse is startled, digs the ground, and sniffs something in its hands.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Idle_2.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse sits still, gently moving its tail side to side and breathing softly.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Idle_3.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse stands still, gently tapping its feet while its tail sways side to side.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Idle_4.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse grooms itself by raising its front paws to tidy its whiskers and ears.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Run.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse runs energetically, moving its legs, hips, and tail.", + "prompt_source": "t2m4lvo" + }, + "SandMouse-Walk.fbx": { + "object_name": "Sand Mouse", + "prompt": "A sand mouse walks slowly forward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Agitated.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion adopts a defensive posture, raising and lowering its claws and tail repeatedly.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Attack_1.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion attacks by extending its right pincer forward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Back_Up.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion backs up with its pincers raised and tail curled upwards.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Defend.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion assumes a defensive posture by curling its pincers and tail around its body.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Idle_Loop.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion holds its pincers and tail forward while standing still.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Recoil.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion transitions from a resting position to a standing posture.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Recoil_2.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion recoils, bending its legs slightly and lowering its tail to the right.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Slow_Forward.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion walks forward with its pincers raised and tail curled upward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Stinger.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion stands with its claws raised and tail curled, stinging with a quick flick of its tail.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Stretch_Arms.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion spreads its pincers sideways while lowering its curled tail.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Turn_Left.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion turns its body 90 degrees to the left using only its legs.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Turn_Right.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion slowly turns to the right using its legs.", + "prompt_source": "t2m4lvo" + }, + "Scorpion-Walk_Forward.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion walks forward with its legs moving busily and its tail curled upwards.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Attack_Retreat.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion stabs with its stinger, raises its body defensively, and retreats swiftly.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Back_Confused.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion shields its face with its claws while retreating slightly backward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Back_Up.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion retreats while raising its stinger defensively.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Backing_Crazy.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion loses balance and staggers after being attacked while in an aggressive stance.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Belly_Death.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion struggles and eventually succumbs while lying on its back.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Belly_Death_1.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion flips over, exposing its belly to the sky.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Bite_Attack.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion chases and captures prey, then bites and swallows it.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Bite_Grab.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion lifts its prey with its pincers and swallows it.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Blasted_Death.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion is hit by an explosion and falls to the left, dying.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Death.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion flips over and writhes in apparent agony.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Death_2.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion attempts to defend itself and strike back during a battle but ultimately succumbs to its enemy.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Flipped.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion flips itself upright from a flipped position.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Guns.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion quickly shifts from a defenseless state to a poised stance, ready to strike with its stinger.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Hasppy_Fangs.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion moves its fangs in a happy manner.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Hit_And_Sorr.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion raises its tail to face forward, is attacked, and ultimately succumbs, collapsing to the ground.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Jump_Sting.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion retreats before charging forward to attack with its pincers.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Limp_Alive.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion wakes up and stands up from a lying position.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Lunge_Forward.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion lowers its tail and retreats backward into a burrow to hide.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-On_Back_Dying.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion struggles on its back, trying to flip over.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Pissed_Fangs.fbx": { + "object_name": "Scorpion", + "prompt": "An angry scorpion raises its tail and prepares to attack with its fangs and front legs.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Rising_Walk.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion walks forward and suddenly raises its pincers and tail.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Run_Attack.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion attacks while running forward, thrusting its stinger aggressively.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Run_To_Attrack.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion briefly steps back, then advances slightly and assumes an attack posture.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Settle_Back.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion lowers its body, arms, and tail into a hiding position.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Slide_Back.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion with a venomous sting and six legs slides backward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Slow_Idle.fbx": { + "object_name": "Scorpion", + "prompt": "Rest pose of a scorpion with its tail drooping forward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Stand_Attack.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion raises its front claws and stinger, then charges forward to attack.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Stand_Ready.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion assumes a threatening stance by raising its front claws and lifting its hind legs.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Standing_Run.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion walks forward with its tail arched threateningly upward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Steady_Walk.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion walks forward with its tail arched forward and eyes fixed ahead.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Sting_Kill.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion attacks by extending its right claw forward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Sting_Kill_2.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion strikes its enemy with its venomous sting.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Sting_Ya.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion stands vertically and bites its prey on the ground.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Sting_Ya_YA.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion prepares to sting by raising its front legs and tail, then stings forward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Strafe_Left.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion with six legs strafes to the right while its tail is curled upwards.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Strafe_Right.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion strafes left while keeping its head, body, and tail facing forward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Walk_And_Rise.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion walks forward and prepares to strike by raising its tail and spreading its pincers.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Walk_Forward.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion walks forward with its claws raised and tail arched upward.", + "prompt_source": "t2m4lvo" + }, + "Scorpion2-Wild_Death.fbx": { + "object_name": "Scorpion", + "prompt": "A scorpion is pushed forward, struggles to regain balance, and eventually collapses lifelessly.", + "prompt_source": "t2m4lvo" + }, + "Skunk-Die.fbx": { + "object_name": "Skunk", + "prompt": "A skunk is shot and collapses, appearing lifeless.", + "prompt_source": "t2m4lvo" + }, + "Skunk-Idle.fbx": { + "object_name": "Skunk", + "prompt": "A skunk lowers its body and yawns while remaining in place.", + "prompt_source": "t2m4lvo" + }, + "Skunk-Idle_2.fbx": { + "object_name": "Skunk", + "prompt": "A skunk is gently breathing and wagging its tail side to side.", + "prompt_source": "t2m4lvo" + }, + "Skunk-Idle_3.fbx": { + "object_name": "Skunk", + "prompt": "A skunk stretches by lowering its upper body and raising its hindquarters.", + "prompt_source": "t2m4lvo" + }, + "Skunk-Run.fbx": { + "object_name": "Skunk", + "prompt": "A skunk runs forward with powerful strides.", + "prompt_source": "t2m4lvo" + }, + "Skunk-Spray.fbx": { + "object_name": "Skunk", + "prompt": "A skunk turns around to spray gas and then returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Skunk-Walk.fbx": { + "alt_prompt": "A skunk walks slowly with a slightly lowered upper body.", + "object_name": "Skunk", + "prompt": "A skunk walks slowly, gently swaying its tail.", + "prompt_source": "t2m4lvo" + }, + "Spider-Attack_1.fbx": { + "object_name": "Spider", + "prompt": "A spider strikes aggressively by rearing its front legs and thrusting its upper body forward.", + "prompt_source": "t2m4lvo" + }, + "Spider-Attack_2.fbx": { + "object_name": "Spider", + "prompt": "A spider lunges forward to attack with its fangs.", + "prompt_source": "t2m4lvo" + }, + "Spider-Attack_4.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its body and assumes an attack posture.", + "prompt_source": "t2m4lvo" + }, + "Spider-Attack_5.fbx": { + "object_name": "Spider", + "prompt": "A spider attacks by striking with its front legs while maintaining balance with its other legs.", + "prompt_source": "t2m4lvo" + }, + "Spider-Attack_Left.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its body and attacks with its left arm.", + "prompt_source": "t2m4lvo" + }, + "Spider-Attack_Right.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its body and strikes downward with its right front leg in an attack motion.", + "prompt_source": "t2m4lvo" + }, + "Spider-Back_Rear.fbx": { + "object_name": "Spider", + "prompt": "A spider suddenly spreads its fangs and raises its front legs while moving backward.", + "prompt_source": "t2m4lvo" + }, + "Spider-Backit_Up.fbx": { + "object_name": "Spider", + "prompt": "A spider bounces its abdomen and back upwards by flexing its hind legs.", + "prompt_source": "t2m4lvo" + }, + "Spider-Barking.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its body and front legs, spreading its jaws to make a threatening sound.", + "prompt_source": "t2m4lvo" + }, + "Spider-Fangy.fbx": { + "object_name": "Spider", + "prompt": "A spider stands in place, raising and lowering its front legs above its head.", + "prompt_source": "t2m4lvo" + }, + "Spider-Gliding.fbx": { + "object_name": "Spider", + "prompt": "A spider is gliding in the air, suspended from a thread.", + "prompt_source": "t2m4lvo" + }, + "Spider-Hurt.fbx": { + "object_name": "Spider", + "prompt": "A spider appears to be injured and is lying down.", + "prompt_source": "t2m4lvo" + }, + "Spider-Injured_Walk.fbx": { + "object_name": "Spider", + "prompt": "An injured spider limps forward using its eight legs and two front limbs.", + "prompt_source": "t2m4lvo" + }, + "Spider-Jump.fbx": { + "object_name": "Spider", + "prompt": "A spider bends its legs and jumps forward.", + "prompt_source": "t2m4lvo" + }, + "Spider-LandinHAir.fbx": { + "object_name": "Spider", + "prompt": "A spider lands gracefully on the ground from mid-air.", + "prompt_source": "t2m4lvo" + }, + "Spider-Landing.fbx": { + "object_name": "Spider", + "prompt": "A spider lands on the ground from the air, initially spreading its legs and then bending its knees upon landing.", + "prompt_source": "t2m4lvo" + }, + "Spider-Rearing.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its body and front legs in a rearing motion.", + "prompt_source": "t2m4lvo" + }, + "Spider-Retreat.fbx": { + "object_name": "Spider", + "prompt": "A spider with eight legs and two raised front legs is retreating backward.", + "prompt_source": "t2m4lvo" + }, + "Spider-Retreat_Injured.fbx": { + "object_name": "Spider", + "prompt": "A spider limps as if injured while walking.", + "prompt_source": "t2m4lvo" + }, + "Spider-Retreat_Slow.fbx": { + "object_name": "Spider", + "prompt": "An injured spider slowly retreats backward, struggling to control its legs.", + "prompt_source": "t2m4lvo" + }, + "Spider-Riser.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its front legs and upper body from the ground.", + "prompt_source": "t2m4lvo" + }, + "Spider-Rising.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its body by straightening its bent knees.", + "prompt_source": "t2m4lvo" + }, + "Spider-Run_Left.fbx": { + "object_name": "Spider", + "prompt": "A spider moves horizontally to the left using its legs.", + "prompt_source": "t2m4lvo" + }, + "Spider-Scary.fbx": { + "object_name": "Spider", + "prompt": "A spider with eight legs and two raised front legs suddenly extends its front legs forward and jerks its body backward, as if startled.", + "prompt_source": "t2m4lvo" + }, + "Spider-Scramble.fbx": { + "object_name": "Spider", + "prompt": "A confused spider scrambles with its legs moving erratically.", + "prompt_source": "t2m4lvo" + }, + "Spider-Slow_Idle.fbx": { + "object_name": "Spider", + "prompt": "A spider is resting in place, gently swaying its body and moving its front legs up and down.", + "prompt_source": "t2m4lvo" + }, + "Spider-Travel_Web.fbx": { + "object_name": "Spider", + "prompt": "A spider spins silk with its back legs to descend downward.", + "prompt_source": "t2m4lvo" + }, + "Spider-Walk_Left.fbx": { + "object_name": "Spider", + "prompt": "A spider smoothly sidesteps to the left.", + "prompt_source": "t2m4lvo" + }, + "Spider-Walk_Loop.fbx": { + "object_name": "Spider", + "prompt": "A spider walks forward, moving its eight legs busily.", + "prompt_source": "t2m4lvo" + }, + "Spider-Walker.fbx": { + "object_name": "Spider", + "prompt": "A spider walks forward, moving its eight legs busily.", + "prompt_source": "t2m4lvo" + }, + "Spider-Weaver.fbx": { + "object_name": "Spider", + "prompt": "A spider weaves silk by rubbing its hind legs and spinning thread from its tail.", + "prompt_source": "t2m4lvo" + }, + "Spider-Weaving.fbx": { + "object_name": "Spider", + "prompt": "A spider spins silk and descends towards the ground.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Attack.fbx": { + "object_name": "Spider", + "prompt": "A spider lunges upward and attacks downward with its front legs.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Attack_2.fbx": { + "object_name": "Spider", + "prompt": "A spider assumes a threatening posture by raising its front legs and curling its tail forward.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Attack_3.fbx": { + "object_name": "Spider", + "prompt": "A spider pulls back and then leaps forward to attack.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Attack_4.fbx": { + "object_name": "Spider", + "prompt": "A spider gathers its front legs and then suddenly spreads them wide in an attack posture.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Attack_5.fbx": { + "object_name": "Spider", + "prompt": "A spider raises its body into a threatening posture and then returns to its original stance.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Attack_6.fbx": { + "object_name": "Spider", + "prompt": "A spider retreats slightly and then shoots silk forward.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Attack_7.fbx": { + "object_name": "Spider", + "prompt": "A spider lifts its body and lunges forward to bite an enemy with its strong jaws.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Burrough.fbx": { + "object_name": "Spider", + "prompt": "A spider digs into the ground vertically using its front legs.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Come_Out.fbx": { + "object_name": "Spider", + "prompt": "A spider with eight legs emerges from the ground.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Die.fbx": { + "object_name": "Spider", + "prompt": "A spider is attacked, attempts to retaliate, but ultimately collapses and dies.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Fangs.fbx": { + "object_name": "Spider", + "prompt": "A spider displays its fangs threateningly.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Idle.fbx": { + "object_name": "Spider", + "prompt": "A spider stands gently breathing, occasionally moving its front legs and swaying its body.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Idle_2.fbx": { + "object_name": "Spider", + "prompt": "A spider remains stationary, subtly moving its body and legs.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Idle_3.fbx": { + "object_name": "Spider", + "prompt": "A spider rests while raising its front legs to groom its head.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Retreat.fbx": { + "object_name": "Spider", + "prompt": "A spider retreats slightly, raises its front legs and upper body to expose its abdomen, then returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Run.fbx": { + "object_name": "Spider", + "prompt": "A spider with eight legs walks forward, limping slightly on its right leg.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Shiver.fbx": { + "object_name": "Spider", + "prompt": "A spider with eight legs is shivering.", + "prompt_source": "t2m4lvo" + }, + "SpiderG-Walk.fbx": { + "object_name": "Spider", + "prompt": "A spider with eight legs walks forward with effort.", + "prompt_source": "t2m4lvo" + }, + "Stego-Attack.fbx": { + "object_name": "Stegosaurus", + "prompt": "A stegosaurus lunges forward with its mouth open to attack.", + "prompt_source": "t2m4lvo" + }, + "Stego-Attack_2.fbx": { + "object_name": "Stegosaurus", + "prompt": "The stegosaurus extends its upper body forward in an attack posture.", + "prompt_source": "t2m4lvo" + }, + "Stego-Attack_3.fbx": { + "object_name": "Stegosaurus", + "prompt": "A stegosaurus attacks by kicking forward with its front legs.", + "prompt_source": "t2m4lvo" + }, + "Stego-Fall.fbx": { + "object_name": "Stegosaurus", + "prompt": "Stegosaurus loses consciousness and falls to the left.", + "prompt_source": "t2m4lvo" + }, + "Stego-Idle.fbx": { + "object_name": "Stegosaurus", + "prompt": "A stegosaurus stands in place, gently swaying its tail and keeping its mouth open.", + "prompt_source": "t2m4lvo" + }, + "Stego-Idle_2.fbx": { + "object_name": "Stegosaurus", + "prompt": "A stegosaurus stands still, gently swaying its tail and breathing.", + "prompt_source": "t2m4lvo" + }, + "Stego-Run.fbx": { + "object_name": "Stegosaurus", + "prompt": "Stegosaurus is energetically running, swinging its tail for balance.", + "prompt_source": "t2m4lvo" + }, + "Stego-Shake.fbx": { + "object_name": "Stegosaurus", + "prompt": "A stegosaurus raises its head slightly and shakes its body from side to side.", + "prompt_source": "t2m4lvo" + }, + "Stego-Slow_Walk.fbx": { + "object_name": "Stegosaurus", + "prompt": "A stegosaurus with a long neck and tail slowly walks forward, swinging its tail side to side.", + "prompt_source": "t2m4lvo" + }, + "Stego-Tail_Whip.fbx": { + "object_name": "Stegosaurus", + "prompt": "The stegosaurus performs a tail whip by rotating its tail from right to left.", + "prompt_source": "t2m4lvo" + }, + "Trex-Big_Roar_Step.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex roars loudly while stepping forward.", + "prompt_source": "t2m4lvo" + }, + "Trex-Bite_90_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "The tyrannosaurus rex sways its body side to side while opening and closing its mouth repeatedly.", + "prompt_source": "t2m4lvo" + }, + "Trex-Bite_90_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex turns its neck 90 degrees to the left to bite something.", + "prompt_source": "t2m4lvo" + }, + "Trex-Bite_Close_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex bites something close to its body.", + "prompt_source": "t2m4lvo" + }, + "Trex-Bite_Close_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex steps back slightly, bites a small object below it, and throws it to the right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Bite_Step_Back_Forward.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex runs parallel to something on its left and bites it.", + "prompt_source": "t2m4lvo" + }, + "Trex-Chase_Bite.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex chases a smaller prey, lowering its head and neck while preparing to bite.", + "prompt_source": "t2m4lvo" + }, + "Trex-Chase_Bite_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks parallel to a target on its right and then bites it.", + "prompt_source": "t2m4lvo" + }, + "Trex-Chase_Bite_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex runs parallel to its prey on the right and attacks by swinging its head from left to right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Chase_Head_Butt_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex is chasing something while pushing it away with its head.", + "prompt_source": "t2m4lvo" + }, + "Trex-Chase_Roar.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lowers its head, slowly chases something, and then roars loudly.", + "prompt_source": "t2m4lvo" + }, + "Trex-Chase_Roar_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex chases something to its right while roaring.", + "prompt_source": "t2m4lvo" + }, + "Trex-Chase_Roar_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks slowly, matching pace with a target on its left, then roars at it.", + "prompt_source": "t2m4lvo" + }, + "Trex-Climb_Down.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex carefully descends a hill, lowering its head.", + "prompt_source": "t2m4lvo" + }, + "Trex-Climb_Up.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex climbs up a hill.", + "prompt_source": "t2m4lvo" + }, + "Trex-Death.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A running tyrannosaurus rex loses balance and falls to the right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Death_Short.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex roars while turning its head side to side and then falls to the right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Head_Butt_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lowers its body and suddenly head-butts to the left.", + "prompt_source": "t2m4lvo" + }, + "Trex-Hit_Head_1.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A bullet hits the tyrannosaurus rex's head, causing it to stagger and roar while shaking its tail and turning its head.", + "prompt_source": "t2m4lvo" + }, + "Trex-Hit_Head_2.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex bends its knees, lowers its body, and reacts to being hit on the right side of its face.", + "prompt_source": "t2m4lvo" + }, + "Trex-Hit_Head_3.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lowers its body, steps back slightly, and moves its head side to side while roaring a warning.", + "prompt_source": "t2m4lvo" + }, + "Trex-Hit_Leg.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A weary tyrannosaurus rex walks forward, dragging its feet and using its tail for balance.", + "prompt_source": "t2m4lvo" + }, + "Trex-Hit_Leg_2.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex with an injured leg walks awkwardly, growling in pain.", + "prompt_source": "t2m4lvo" + }, + "Trex-Hit_Torso_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex is nudged to the right and reacts with annoyance.", + "prompt_source": "t2m4lvo" + }, + "Trex-Hit_Torso_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "The tyrannosaurus rex's torso is suddenly pushed to the side as if hit by something.", + "prompt_source": "t2m4lvo" + }, + "Trex-Human_Bite.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex dashes forward and bites into something, then chews and swallows it.", + "prompt_source": "t2m4lvo" + }, + "Trex-Human_Kill.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lunges forward and bites a human, shaking its head violently.", + "prompt_source": "t2m4lvo" + }, + "Trex-Human_Shake.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lifts a human and shakes its head to subdue the human.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_Attack.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex is preparing to attack by lowering its upper body and swinging its tail in circles.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_Attack_To_Run_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A resting tyrannosaurus rex turns left to flee after being attacked.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_Attack_To_Run_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A resting tyrannosaurus rex turns right to flee after being attacked.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_Investigae_Out.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex spots something and quickly hides its body by lowering its torso.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_Investigate.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex raises its head and upper body to investigate a sudden sound.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_Investigate_Loop.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex stands on two legs, turning its head to survey its surroundings.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_Sneeze.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex sneezes loudly and then looks around by turning its head side to side.", + "prompt_source": "t2m4lvo" + }, + "Trex-Idle_To_Run.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex transitions from resting to a sudden forward sprint.", + "prompt_source": "t2m4lvo" + }, + "Trex-Kill_Long.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex bites down on something and shakes its head to kill it.", + "prompt_source": "t2m4lvo" + }, + "Trex-Long_Death.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex is attacked, loses balance, falls, and eventually stands up to roar.", + "prompt_source": "t2m4lvo" + }, + "Trex-Look_Forward.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex stands facing forward, swinging its tail.", + "prompt_source": "inferred" + }, + "Trex-Look_Forward_2.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex stands with its body bent forward, looking straight ahead, while its tail sways side to side.", + "prompt_source": "t2m4lvo" + }, + "Trex-Look_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "The tyrannosaurus rex turns its head 90 degrees to the left and stares at something.", + "prompt_source": "t2m4lvo" + }, + "Trex-Look_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex turns its head to the right and observes something.", + "prompt_source": "t2m4lvo" + }, + "Trex-Mama_Cave_Bite.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex bends down and bites something inside a cave.", + "prompt_source": "t2m4lvo" + }, + "Trex-Mama_Cave_Bite_Loop.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lowers its body and bites into a cave to catch prey.", + "prompt_source": "t2m4lvo" + }, + "Trex-Mama_Cave_Bite_Out.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex inserts its face into a small hole to bite and extract something.", + "prompt_source": "t2m4lvo" + }, + "Trex-Roar.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lowers its head and roars forward.", + "prompt_source": "t2m4lvo" + }, + "Trex-Roar_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex turns its head left and roars loudly.", + "prompt_source": "t2m4lvo" + }, + "Trex-Roar_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lowers its upper body, tilts to the right, and roars.", + "prompt_source": "t2m4lvo" + }, + "Trex-Run_Head_Butt_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex charges forward, knocking aside obstacles with its head.", + "prompt_source": "t2m4lvo" + }, + "Trex-Run_Head_Loop.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex runs forward with its body lowered, maintaining balance with its tail.", + "prompt_source": "t2m4lvo" + }, + "Trex-Run_Head_Low.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex runs with its head lowered, shaking it side to side.", + "prompt_source": "t2m4lvo" + }, + "Trex-Run_Head_Low_2.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "The tyrannosaurus rex twists its head as if pushing forward.", + "prompt_source": "t2m4lvo" + }, + "Trex-Run_To_Stop.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex runs forward with its body leaning and suddenly stops.", + "prompt_source": "t2m4lvo" + }, + "Trex-Sprint_Head_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex sprints forward while turning its head left to align with something.", + "prompt_source": "t2m4lvo" + }, + "Trex-Sprint_Head_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex sprints parallel to a target on its right, with its head turned 90 degrees towards it.", + "prompt_source": "t2m4lvo" + }, + "Trex-Sprint_Loop.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex is sprinting with its head facing forward and body lowered for balance.", + "prompt_source": "t2m4lvo" + }, + "Trex-Step_Back.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex steps back slowly while facing forward.", + "prompt_source": "t2m4lvo" + }, + "Trex-Stunned.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex is swaying its body and head side to side, appearing dizzy.", + "prompt_source": "t2m4lvo" + }, + "Trex-Turn_180_Look.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex turns 180 degrees to the right and looks around.", + "prompt_source": "t2m4lvo" + }, + "Trex-Turn_180_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex turns 180 degrees to the right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Turn_180_Turn_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "The tyrannosaurus rex turns its head slightly to the right and then rotates 180 degrees to the right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Turn_90_Left.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex turns to the right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Turn_90_Right.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "The tyrannosaurus rex rotates its body 90 degrees to the left.", + "prompt_source": "t2m4lvo" + }, + "Trex-Walk_Back.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks backward with its head lowered.", + "prompt_source": "t2m4lvo" + }, + "Trex-Walk_Bite.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks slowly, bending its torso and head, and bites something on the ground.", + "prompt_source": "t2m4lvo" + }, + "Trex-Walk_Head_Low.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks slowly forward with its head lowered.", + "prompt_source": "t2m4lvo" + }, + "Trex-Walk_Left_Bite.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex lowers its head and slowly walks, turning its head left to bite prey.", + "prompt_source": "t2m4lvo" + }, + "Trex-Walk_Loop.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks forward with its body low to the ground.", + "prompt_source": "t2m4lvo" + }, + "Trex-Walk_Right_Bite.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks forward and bites something on its right.", + "prompt_source": "t2m4lvo" + }, + "Trex-Walk_Slow_Loop.fbx": { + "object_name": "Tyrannosaurus Rex", + "prompt": "A tyrannosaurus rex walks slowly forward with its body aligned in a straight line.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Attack.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops attacks by stepping forward with its right front foot and striking downward with its head.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Attack_2.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops attacks by forcefully extending its left front leg forward.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Attack_3.fbx": { + "object_name": "Triceratops", + "prompt": "The triceratops charges forward and attacks with its horn.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Attack_4.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops raises its head and horns to perform a charging attack.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Fall.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops stumbles backward and falls to the right after a shock.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Idle.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops stands still, appearing to rest, with slight head and body movements.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Nose_Dirt.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops digs the ground with its nose, alternating left and right motions.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Run.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops runs forward with coordinated limb and tail movements.", + "prompt_source": "t2m4lvo" + }, + "Tricera-Walk.fbx": { + "object_name": "Triceratops", + "prompt": "A triceratops walks slowly forward, starting with its left front leg.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Fly.fbx": { + "object_name": "Toucan", + "prompt": "A toucan gracefully flutters its wings while flying in mid-air.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Fly_Forward.fbx": { + "object_name": "Toucan", + "prompt": "A toucan flies forward, flapping its wings and balancing with its tail.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Fly_Loop.fbx": { + "object_name": "Toucan", + "prompt": "A toucan flaps its wings rapidly and bobs its head with its beak open.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Idle_Look.fbx": { + "object_name": "Toucan", + "prompt": "A toucan observes by standing still with horizontal wings and turning its head side-to-side.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Shake.fbx": { + "object_name": "Toucan", + "prompt": "The toucan swiftly shakes its head and flaps its wings.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Slow_Down.fbx": { + "object_name": "Toucan", + "prompt": "A toucan rapidly flaps its wings with its beak open.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Sqwak.fbx": { + "object_name": "Toucan", + "prompt": "The toucan spreads its wings and squawks angrily with its beak open.", + "prompt_source": "t2m4lvo" + }, + "Tukan-Wing_Scratch.fbx": { + "object_name": "Toucan", + "prompt": "The toucan scratches its left wing with its beak.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Attack.fbx": { + "object_name": "Turtle", + "prompt": "A turtle attacks by retracting and then thrusting its neck forward.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Attack_2.fbx": { + "object_name": "Turtle", + "prompt": "A turtle moves backward, then leaps forward forcefully, flipping its body, and returns to its original position.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Attack_3.fbx": { + "object_name": "Turtle", + "prompt": "A turtle prepares and executes an attack by rolling forward.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Hide.fbx": { + "object_name": "Turtle", + "prompt": "A turtle retracts its limbs and head into its shell.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Idle.fbx": { + "object_name": "Turtle", + "prompt": "A turtle rests quietly, occasionally moving its neck, head, and legs.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Idle_2.fbx": { + "object_name": "Turtle", + "prompt": "A turtle stands stably on all fours with its mouth open.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Onback.fbx": { + "object_name": "Turtle", + "prompt": "A turtle is flipped onto its back with its belly facing upwards.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Run.fbx": { + "object_name": "Turtle", + "prompt": "A turtle runs forward with its neck extended and mouth open.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Walk.fbx": { + "object_name": "Turtle", + "prompt": "A turtle slowly walks forward with its neck extended.", + "prompt_source": "t2m4lvo" + }, + "Turtle-Yawn.fbx": { + "object_name": "Turtle", + "prompt": "A turtle stretches its neck while standing on all fours.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Attack.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus prepares to attack by raising its head and striking downward powerfully.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Attack_2.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus performs an attacking motion by lowering and then raising its head.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Fall.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus is struck and falls to the ground.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Head_Butt.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus performs a headbutt attack, using its head to strike an opponent.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Idle.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus stands still, breathing with slight body movement.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Idle_2.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus stands at rest, gently moving its tail and breathing.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Roar.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus raises its head, opens its mouth wide, and roars while moving its head side to side.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Run.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus is running forward, swinging its tail side to side.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Tail_Whip.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus swings its tail in a powerful strike.", + "prompt_source": "t2m4lvo" + }, + "Tyranno-Walk.fbx": { + "object_name": "Tyrannosaurus", + "prompt": "A tyrannosaurus is walking slowly forward.", + "prompt_source": "t2m4lvo" + } +} diff --git a/clips.csv b/clips.csv new file mode 100644 index 0000000000000000000000000000000000000000..984a600d6f4e9576c5dc19f2970d1cb57f118887 --- /dev/null +++ b/clips.csv @@ -0,0 +1,2448 @@ +file,normalized_name,group,format,clip_name,num_joints,frames,fps,duration_sec,root_joint,fbx_version,probe_error,has_motion,animation_file,status +Truebone_Z-OO/Alligator/AlligatorALL-BigMouth.fbx,Alligator-Big_Mouth.fbx,Alligator,fbx,AlligatorALL-BigMouth,29,136,30.0,4.5,EAL1_2,7300,,true,animation/Alligator-Big_Mouth.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Bite1.fbx,Alligator-Bite_1.fbx,Alligator,fbx,AlligatorALL-Bite1,29,136,30.0,4.5,EAL1_2,7300,,true,animation/Alligator-Bite_1.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Bite2.fbx,Alligator-Bite_2.fbx,Alligator,fbx,AlligatorALL-Bite2,29,154,30.0,5.1,EAL1_2,7300,,true,animation/Alligator-Bite_2.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Bite3.fbx,Alligator-Bite_3.fbx,Alligator,fbx,AlligatorALL-Bite3,29,97,30.0,3.2,EAL1_2,7300,,true,animation/Alligator-Bite_3.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Bite4.fbx,Alligator-Bite_4.fbx,Alligator,fbx,AlligatorALL-Bite4,29,115,30.0,3.8,EAL1_2,7300,,true,animation/Alligator-Bite_4.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Bite5.fbx,Alligator-Bite_5.fbx,Alligator,fbx,AlligatorALL-Bite5,29,115,30.0,3.8,EAL1_2,7300,,true,animation/Alligator-Bite_5.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Bite6.fbx,Alligator-Bite_6.fbx,Alligator,fbx,AlligatorALL-Bite6,29,201,30.0,6.6667,EAL1_2,7300,,true,animation/Alligator-Bite_6.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Bite7.fbx,Alligator-Bite_7.fbx,Alligator,fbx,AlligatorALL-Bite7,29,190,30.0,6.3,EAL1_2,7300,,true,animation/Alligator-Bite_7.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Catch.fbx,Alligator-Catch.fbx,Alligator,fbx,AlligatorALL-Catch,29,121,30.0,4.0,EAL1_2,7300,,true,animation/Alligator-Catch.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-DIe.fbx,Alligator-Die.fbx,Alligator,fbx,AlligatorALL-DIe,29,238,30.0,7.9,EAL1_2,7300,,true,animation/Alligator-Die.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Dash.fbx,Alligator-Dash.fbx,Alligator,fbx,AlligatorALL-Dash,29,138,30.0,4.5667,EAL1_2,7300,,true,animation/Alligator-Dash.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Dash2.fbx,Alligator-Dash_2.fbx,Alligator,fbx,AlligatorALL-Dash2,29,201,30.0,6.6667,EAL1_2,7300,,true,animation/Alligator-Dash_2.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-DeadUp.fbx,Alligator-Dead_Up.fbx,Alligator,fbx,AlligatorALL-DeadUp,29,58,30.0,1.9,EAL1_2,7300,,true,animation/Alligator-Dead_Up.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-DieLoop.fbx,Alligator-Die_Loop.fbx,Alligator,fbx,AlligatorALL-DieLoop,29,60,30.0,1.9667,EAL1_2,7300,,true,animation/Alligator-Die_Loop.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Shake.fbx,Alligator-Shake.fbx,Alligator,fbx,AlligatorALL-Shake,29,115,30.0,3.8,EAL1_2,7300,,true,animation/Alligator-Shake.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-StandIdle.fbx,Alligator-Stand_Idle.fbx,Alligator,fbx,AlligatorALL-StandIdle,29,90,30.0,2.9667,EAL1_2,7300,,true,animation/Alligator-Stand_Idle.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-TPOSE.fbx,,Alligator,fbx,AlligatorALL-TPOSE,29,2,30.0,0.0333,EAL1_2,7300,,false,,static +Truebone_Z-OO/Alligator/AlligatorALL-Throw.fbx,Alligator-Throw.fbx,Alligator,fbx,AlligatorALL-Throw,29,130,30.0,4.3,EAL1_2,7300,,true,animation/Alligator-Throw.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Throw2.fbx,Alligator-Throw_2.fbx,Alligator,fbx,AlligatorALL-Throw2,29,70,30.0,2.3,EAL1_2,7300,,true,animation/Alligator-Throw_2.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Walk1.fbx,Alligator-Walk_1.fbx,Alligator,fbx,AlligatorALL-Walk1,29,231,30.0,7.6667,EAL1_2,7300,,true,animation/Alligator-Walk_1.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Walk2.fbx,Alligator-Walk_2.fbx,Alligator,fbx,AlligatorALL-Walk2,29,331,30.0,11.0,EAL1_2,7300,,true,animation/Alligator-Walk_2.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL-Walk3.fbx,Alligator-Walk_3.fbx,Alligator,fbx,AlligatorALL-Walk3,29,217,30.0,7.2,EAL1_2,7300,,true,animation/Alligator-Walk_3.fbx,linked +Truebone_Z-OO/Alligator/AlligatorALL.fbx,Alligator-ALL.fbx,Alligator,fbx,AlligatorALL,29,331,30.0,11.0,EAL1_2,7300,,true,,combined +Truebone_Z-OO/Alligator/__BigMouth.bvh,,Alligator,bvh,__BigMouth,25,136,30.0,4.5333,locator2,,,true,animation/Alligator-Big_Mouth.fbx,mirror +Truebone_Z-OO/Alligator/__Bite1.bvh,,Alligator,bvh,__Bite1,25,136,30.0,4.5333,locator2,,,true,animation/Alligator-Bite_1.fbx,mirror +Truebone_Z-OO/Alligator/__Bite2.bvh,,Alligator,bvh,__Bite2,25,154,30.0,5.1333,locator2,,,true,animation/Alligator-Bite_2.fbx,mirror +Truebone_Z-OO/Alligator/__Bite3.bvh,,Alligator,bvh,__Bite3,25,97,30.0,3.2333,locator2,,,true,animation/Alligator-Bite_3.fbx,mirror +Truebone_Z-OO/Alligator/__Bite4.bvh,,Alligator,bvh,__Bite4,25,115,30.0,3.8333,locator2,,,true,animation/Alligator-Bite_4.fbx,mirror +Truebone_Z-OO/Alligator/__Bite5.bvh,,Alligator,bvh,__Bite5,25,115,30.0,3.8333,locator2,,,true,animation/Alligator-Bite_5.fbx,mirror +Truebone_Z-OO/Alligator/__Bite6.bvh,,Alligator,bvh,__Bite6,25,201,30.0,6.7,locator2,,,true,animation/Alligator-Bite_6.fbx,mirror +Truebone_Z-OO/Alligator/__Bite7.bvh,,Alligator,bvh,__Bite7,25,190,30.0,6.3333,locator2,,,true,animation/Alligator-Bite_7.fbx,mirror +Truebone_Z-OO/Alligator/__Catch.bvh,,Alligator,bvh,__Catch,25,121,30.0,4.0333,locator2,,,true,animation/Alligator-Catch.fbx,mirror +Truebone_Z-OO/Alligator/__DIe.bvh,,Alligator,bvh,__DIe,25,238,30.0,7.9333,locator2,,,true,animation/Alligator-Die.fbx,mirror +Truebone_Z-OO/Alligator/__Dash.bvh,,Alligator,bvh,__Dash,25,138,30.0,4.6,locator2,,,true,animation/Alligator-Dash.fbx,mirror +Truebone_Z-OO/Alligator/__Dash2.bvh,,Alligator,bvh,__Dash2,25,201,30.0,6.7,locator2,,,true,animation/Alligator-Dash_2.fbx,mirror +Truebone_Z-OO/Alligator/__DeadUp.bvh,,Alligator,bvh,__DeadUp,25,58,30.0,1.9333,locator2,,,true,animation/Alligator-Dead_Up.fbx,mirror +Truebone_Z-OO/Alligator/__DieLoop.bvh,,Alligator,bvh,__DieLoop,25,60,30.0,2.0,locator2,,,true,animation/Alligator-Die_Loop.fbx,mirror +Truebone_Z-OO/Alligator/__Shake.bvh,,Alligator,bvh,__Shake,25,115,30.0,3.8333,locator2,,,true,animation/Alligator-Shake.fbx,mirror +Truebone_Z-OO/Alligator/__StandIdle.bvh,,Alligator,bvh,__StandIdle,25,90,30.0,3.0,locator2,,,true,animation/Alligator-Stand_Idle.fbx,mirror +Truebone_Z-OO/Alligator/__TPOSE.bvh,,Alligator,bvh,__TPOSE,25,2,30.0,0.0667,locator2,,,false,,static +Truebone_Z-OO/Alligator/__Throw.bvh,,Alligator,bvh,__Throw,25,130,30.0,4.3333,locator2,,,true,animation/Alligator-Throw.fbx,mirror +Truebone_Z-OO/Alligator/__Throw2.bvh,,Alligator,bvh,__Throw2,25,70,30.0,2.3333,locator2,,,true,animation/Alligator-Throw_2.fbx,mirror +Truebone_Z-OO/Alligator/__Walk1.bvh,,Alligator,bvh,__Walk1,25,231,30.0,7.7,locator2,,,true,animation/Alligator-Walk_1.fbx,mirror +Truebone_Z-OO/Alligator/__Walk2.bvh,,Alligator,bvh,__Walk2,25,331,30.0,11.0333,locator2,,,true,animation/Alligator-Walk_2.fbx,mirror +Truebone_Z-OO/Alligator/__Walk3.bvh,,Alligator,bvh,__Walk3,25,217,30.0,7.2333,locator2,,,true,animation/Alligator-Walk_3.fbx,mirror +Truebone_Z-OO/Anaconda/AnacondaALL-Attack.fbx,Anaconda-Attack.fbx,Anaconda,fbx,AnacondaALL-Attack,31,121,30.0,4.0,Null,7300,,true,animation/Anaconda-Attack.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Bite.fbx,Anaconda-Bite.fbx,Anaconda,fbx,AnacondaALL-Bite,31,80,30.0,2.6333,Null,7300,,true,animation/Anaconda-Bite.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Bite2.fbx,Anaconda-Bite_2.fbx,Anaconda,fbx,AnacondaALL-Bite2,31,84,30.0,2.7667,Null,7300,,true,animation/Anaconda-Bite_2.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Die.fbx,Anaconda-Die.fbx,Anaconda,fbx,AnacondaALL-Die,31,151,30.0,5.0,Null,7300,,true,animation/Anaconda-Die.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Hiss.fbx,Anaconda-Hiss.fbx,Anaconda,fbx,AnacondaALL-Hiss,31,109,30.0,3.6,Null,7300,,true,animation/Anaconda-Hiss.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Idle.fbx,Anaconda-Idle.fbx,Anaconda,fbx,AnacondaALL-Idle,31,201,30.0,6.6667,Null,7300,,true,animation/Anaconda-Idle.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Idle2.fbx,Anaconda-Idle_2.fbx,Anaconda,fbx,AnacondaALL-Idle2,31,301,30.0,10.0,Null,7300,,true,animation/Anaconda-Idle_2.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Rise.fbx,Anaconda-Rise.fbx,Anaconda,fbx,AnacondaALL-Rise,31,135,30.0,4.4667,Null,7300,,true,animation/Anaconda-Rise.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Rise2.fbx,Anaconda-Rise_2.fbx,Anaconda,fbx,AnacondaALL-Rise2,31,91,30.0,3.0,Null,7300,,true,animation/Anaconda-Rise_2.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Run.fbx,Anaconda-Run.fbx,Anaconda,fbx,AnacondaALL-Run,31,69,30.0,2.2667,Null,7300,,true,animation/Anaconda-Run.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Sneaky.fbx,Anaconda-Sneaky.fbx,Anaconda,fbx,AnacondaALL-Sneaky,31,300,30.0,9.9667,Null,7300,,true,animation/Anaconda-Sneaky.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Spin.fbx,Anaconda-Spin.fbx,Anaconda,fbx,AnacondaALL-Spin,31,160,30.0,5.3,Null,7300,,true,animation/Anaconda-Spin.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Strike.fbx,Anaconda-Strike.fbx,Anaconda,fbx,AnacondaALL-Strike,31,140,30.0,4.6333,Null,7300,,true,animation/Anaconda-Strike.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Strike2.fbx,Anaconda-Strike_2.fbx,Anaconda,fbx,AnacondaALL-Strike2,31,90,30.0,2.9667,Null,7300,,true,animation/Anaconda-Strike_2.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-StruckDie.fbx,Anaconda-Struck_Die.fbx,Anaconda,fbx,AnacondaALL-StruckDie,31,151,30.0,5.0,Null,7300,,true,animation/Anaconda-Struck_Die.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Tired.fbx,Anaconda-Tired.fbx,Anaconda,fbx,AnacondaALL-Tired,31,152,30.0,5.0333,Null,7300,,true,animation/Anaconda-Tired.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-Twistrattle.fbx,Anaconda-Twist_Rattle.fbx,Anaconda,fbx,AnacondaALL-Twistrattle,31,220,30.0,7.3,Null,7300,,true,animation/Anaconda-Twist_Rattle.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL-WalkSLow.fbx,Anaconda-Walk_Slow.fbx,Anaconda,fbx,AnacondaALL-WalkSLow,31,151,30.0,5.0,Null,7300,,true,animation/Anaconda-Walk_Slow.fbx,linked +Truebone_Z-OO/Anaconda/AnacondaALL.fbx,Anaconda-ALL.fbx,Anaconda,fbx,AnacondaALL,31,301,30.0,10.0,Null,7300,,true,,combined +Truebone_Z-OO/Anaconda/__Attack.bvh,,Anaconda,bvh,__Attack,27,121,30.0,4.0333,Hips,,,true,animation/Anaconda-Attack.fbx,mirror +Truebone_Z-OO/Anaconda/__Bite.bvh,,Anaconda,bvh,__Bite,27,80,30.0,2.6667,Hips,,,true,animation/Anaconda-Bite.fbx,mirror +Truebone_Z-OO/Anaconda/__Bite2.bvh,,Anaconda,bvh,__Bite2,27,84,30.0,2.8,Hips,,,true,animation/Anaconda-Bite_2.fbx,mirror +Truebone_Z-OO/Anaconda/__Die.bvh,,Anaconda,bvh,__Die,27,151,30.0,5.0333,Hips,,,true,animation/Anaconda-Die.fbx,mirror +Truebone_Z-OO/Anaconda/__Hiss.bvh,,Anaconda,bvh,__Hiss,27,109,30.0,3.6333,Hips,,,true,animation/Anaconda-Hiss.fbx,mirror +Truebone_Z-OO/Anaconda/__Idle.bvh,,Anaconda,bvh,__Idle,27,201,30.0,6.7,Hips,,,true,animation/Anaconda-Idle.fbx,mirror +Truebone_Z-OO/Anaconda/__Idle2.bvh,,Anaconda,bvh,__Idle2,27,301,30.0,10.0333,Hips,,,true,animation/Anaconda-Idle_2.fbx,mirror +Truebone_Z-OO/Anaconda/__Rise.bvh,,Anaconda,bvh,__Rise,27,135,30.0,4.5,Hips,,,true,animation/Anaconda-Rise.fbx,mirror +Truebone_Z-OO/Anaconda/__Rise2.bvh,,Anaconda,bvh,__Rise2,27,91,30.0,3.0333,Hips,,,true,animation/Anaconda-Rise_2.fbx,mirror +Truebone_Z-OO/Anaconda/__Run.bvh,,Anaconda,bvh,__Run,27,69,30.0,2.3,Hips,,,true,animation/Anaconda-Run.fbx,mirror +Truebone_Z-OO/Anaconda/__Sneaky.bvh,,Anaconda,bvh,__Sneaky,27,300,30.0,10.0,Hips,,,true,animation/Anaconda-Sneaky.fbx,mirror +Truebone_Z-OO/Anaconda/__Spin.bvh,,Anaconda,bvh,__Spin,27,160,30.0,5.3333,Hips,,,true,animation/Anaconda-Spin.fbx,mirror +Truebone_Z-OO/Anaconda/__Strike.bvh,,Anaconda,bvh,__Strike,27,140,30.0,4.6667,Hips,,,true,animation/Anaconda-Strike.fbx,mirror +Truebone_Z-OO/Anaconda/__Strike2.bvh,,Anaconda,bvh,__Strike2,27,90,30.0,3.0,Hips,,,true,animation/Anaconda-Strike_2.fbx,mirror +Truebone_Z-OO/Anaconda/__StruckDie.bvh,,Anaconda,bvh,__StruckDie,27,151,30.0,5.0333,Hips,,,true,animation/Anaconda-Struck_Die.fbx,mirror +Truebone_Z-OO/Anaconda/__Tired.bvh,,Anaconda,bvh,__Tired,27,152,30.0,5.0667,Hips,,,true,animation/Anaconda-Tired.fbx,mirror +Truebone_Z-OO/Anaconda/__Twistrattle.bvh,,Anaconda,bvh,__Twistrattle,27,220,30.0,7.3333,Hips,,,true,animation/Anaconda-Twist_Rattle.fbx,mirror +Truebone_Z-OO/Anaconda/__WalkSLow.bvh,,Anaconda,bvh,__WalkSLow,27,151,30.0,5.0333,Hips,,,true,animation/Anaconda-Walk_Slow.fbx,mirror +Truebone_Z-OO/Ant/Ant-Attack.fbx,Ant-Attack.fbx,Ant,fbx,Ant-Attack,41,72,30.0,2.3667,Hips,7300,,true,animation/Ant-Attack.fbx,linked +Truebone_Z-OO/Ant/Ant-Cleaning.fbx,Ant-Cleaning.fbx,Ant,fbx,Ant-Cleaning,41,151,30.0,5.0,Hips,7300,,true,animation/Ant-Cleaning.fbx,linked +Truebone_Z-OO/Ant/Ant-Die.fbx,Ant-Die.fbx,Ant,fbx,Ant-Die,41,202,30.0,6.7,Hips,7300,,true,animation/Ant-Die.fbx,linked +Truebone_Z-OO/Ant/Ant-Die2.fbx,Ant-Die_2.fbx,Ant,fbx,Ant-Die2,41,31,30.0,1.0,Hips,7300,,true,animation/Ant-Die_2.fbx,linked +Truebone_Z-OO/Ant/Ant-DieLoop.fbx,Ant-Die_Loop.fbx,Ant,fbx,Ant-DieLoop,41,60,30.0,1.9667,Hips,7300,,true,animation/Ant-Die_Loop.fbx,linked +Truebone_Z-OO/Ant/Ant-DieUp.fbx,Ant-Die_Up.fbx,Ant,fbx,Ant-DieUp,41,61,30.0,2.0,Hips,7300,,true,animation/Ant-Die_Up.fbx,linked +Truebone_Z-OO/Ant/Ant-Idle.fbx,Ant-Idle.fbx,Ant,fbx,Ant-Idle,41,150,30.0,4.9667,Hips,7300,,true,animation/Ant-Idle.fbx,linked +Truebone_Z-OO/Ant/Ant-Idle2.fbx,Ant-Idle_2.fbx,Ant,fbx,Ant-Idle2,41,79,30.0,2.6,Hips,7300,,true,animation/Ant-Idle_2.fbx,linked +Truebone_Z-OO/Ant/Ant-Idle3.fbx,Ant-Idle_3.fbx,Ant,fbx,Ant-Idle3,41,120,30.0,3.9667,Hips,7300,,true,animation/Ant-Idle_3.fbx,linked +Truebone_Z-OO/Ant/Ant-JumpForward.fbx,Ant-Jump_Forward.fbx,Ant,fbx,Ant-JumpForward,41,90,30.0,2.9667,Hips,7300,,true,animation/Ant-Jump_Forward.fbx,linked +Truebone_Z-OO/Ant/Ant-KnockedBack.fbx,Ant-Knocked_Back.fbx,Ant,fbx,Ant-KnockedBack,41,69,30.0,2.2667,Hips,7300,,true,animation/Ant-Knocked_Back.fbx,linked +Truebone_Z-OO/Ant/Ant-March.fbx,Ant-March.fbx,Ant,fbx,Ant-March,41,31,30.0,1.0,Hips,7300,,true,animation/Ant-March.fbx,linked +Truebone_Z-OO/Ant/Ant-Shake.fbx,Ant-Shake.fbx,Ant,fbx,Ant-Shake,41,91,30.0,3.0,Hips,7300,,true,animation/Ant-Shake.fbx,linked +Truebone_Z-OO/Ant/Ant-Sting.fbx,Ant-Sting.fbx,Ant,fbx,Ant-Sting,41,90,30.0,2.9667,Hips,7300,,true,animation/Ant-Sting.fbx,linked +Truebone_Z-OO/Ant/Ant-Sting2.fbx,Ant-Sting_2.fbx,Ant,fbx,Ant-Sting2,41,79,30.0,2.6,Hips,7300,,true,animation/Ant-Sting_2.fbx,linked +Truebone_Z-OO/Ant/Ant-TPOSE.fbx,,Ant,fbx,Ant-TPOSE,41,0,,,Hips,7300,,false,,static +Truebone_Z-OO/Ant/Ant-Throw.fbx,Ant-Throw.fbx,Ant,fbx,Ant-Throw,41,121,30.0,4.0,Hips,7300,,true,animation/Ant-Throw.fbx,linked +Truebone_Z-OO/Ant/Ant-Walk.fbx,Ant-Walk.fbx,Ant,fbx,Ant-Walk,41,70,30.0,2.3,Hips,7300,,true,animation/Ant-Walk.fbx,linked +Truebone_Z-OO/Ant/AntALL.fbx,Ant-ALL.fbx,Ant,fbx,AntALL,41,202,30.0,6.7,Hips,7300,,true,,combined +Truebone_Z-OO/Ant/__Attack.bvh,,Ant,bvh,__Attack,41,72,30.0,2.4,Hips,,,true,animation/Ant-Attack.fbx,mirror +Truebone_Z-OO/Ant/__Cleaning.bvh,,Ant,bvh,__Cleaning,41,151,30.0,5.0333,Hips,,,true,animation/Ant-Cleaning.fbx,mirror +Truebone_Z-OO/Ant/__Die.bvh,,Ant,bvh,__Die,41,202,30.0,6.7333,Hips,,,true,animation/Ant-Die.fbx,mirror +Truebone_Z-OO/Ant/__Die2.bvh,,Ant,bvh,__Die2,41,31,30.0,1.0333,Hips,,,true,animation/Ant-Die_2.fbx,mirror +Truebone_Z-OO/Ant/__DieLoop.bvh,,Ant,bvh,__DieLoop,41,60,30.0,2.0,Hips,,,true,animation/Ant-Die_Loop.fbx,mirror +Truebone_Z-OO/Ant/__DieUp.bvh,,Ant,bvh,__DieUp,41,61,30.0,2.0333,Hips,,,true,animation/Ant-Die_Up.fbx,mirror +Truebone_Z-OO/Ant/__Idle.bvh,,Ant,bvh,__Idle,41,150,30.0,5.0,Hips,,,true,animation/Ant-Idle.fbx,mirror +Truebone_Z-OO/Ant/__Idle2.bvh,,Ant,bvh,__Idle2,41,79,30.0,2.6333,Hips,,,true,animation/Ant-Idle_2.fbx,mirror +Truebone_Z-OO/Ant/__Idle3.bvh,,Ant,bvh,__Idle3,41,120,30.0,4.0,Hips,,,true,animation/Ant-Idle_3.fbx,mirror +Truebone_Z-OO/Ant/__JumpForward.bvh,,Ant,bvh,__JumpForward,41,90,30.0,3.0,Hips,,,true,animation/Ant-Jump_Forward.fbx,mirror +Truebone_Z-OO/Ant/__KnockedBack.bvh,,Ant,bvh,__KnockedBack,41,69,30.0,2.3,Hips,,,true,animation/Ant-Knocked_Back.fbx,mirror +Truebone_Z-OO/Ant/__March.bvh,,Ant,bvh,__March,41,31,30.0,1.0333,Hips,,,true,animation/Ant-March.fbx,mirror +Truebone_Z-OO/Ant/__Shake.bvh,,Ant,bvh,__Shake,41,91,30.0,3.0333,Hips,,,true,animation/Ant-Shake.fbx,mirror +Truebone_Z-OO/Ant/__Sting.bvh,,Ant,bvh,__Sting,41,90,30.0,3.0,Hips,,,true,animation/Ant-Sting.fbx,mirror +Truebone_Z-OO/Ant/__Sting2.bvh,,Ant,bvh,__Sting2,41,79,30.0,2.6333,Hips,,,true,animation/Ant-Sting_2.fbx,mirror +Truebone_Z-OO/Ant/__TPOSE.bvh,,Ant,bvh,__TPOSE,34,151,30.0,5.0333,Hips,,,false,,static +Truebone_Z-OO/Ant/__Throw.bvh,,Ant,bvh,__Throw,41,121,30.0,4.0333,Hips,,,true,animation/Ant-Throw.fbx,mirror +Truebone_Z-OO/Ant/__Walk.bvh,,Ant,bvh,__Walk,41,70,30.0,2.3333,Hips,,,true,animation/Ant-Walk.fbx,mirror +Truebone_Z-OO/Bat/Bat-AttackBite.fbx,Bat-Attack_Bite.fbx,Bat,fbx,Bat-AttackBite,48,60,30.0,1.9667,Hips,7300,,true,animation/Bat-Attack_Bite.fbx,linked +Truebone_Z-OO/Bat/Bat-Float.fbx,Bat-Float.fbx,Bat,fbx,Bat-Float,48,40,30.0,1.3,Hips,7300,,true,animation/Bat-Float.fbx,linked +Truebone_Z-OO/Bat/Bat-Fly.fbx,Bat-Fly.fbx,Bat,fbx,Bat-Fly,48,54,30.0,1.7667,Hips,7300,,true,animation/Bat-Fly.fbx,linked +Truebone_Z-OO/Bat/Bat-FlyGlide.fbx,Bat-Fly_Glide.fbx,Bat,fbx,Bat-FlyGlide,48,60,30.0,1.9667,Hips,7300,,true,animation/Bat-Fly_Glide.fbx,linked +Truebone_Z-OO/Bat/Bat-FlyLoop.fbx,Bat-Fly_Loop.fbx,Bat,fbx,Bat-FlyLoop,48,60,30.0,1.9667,Hips,7300,,true,animation/Bat-Fly_Loop.fbx,linked +Truebone_Z-OO/Bat/Bat-Kick.fbx,Bat-Kick.fbx,Bat,fbx,Bat-Kick,48,72,30.0,2.3667,Hips,7300,,true,animation/Bat-Kick.fbx,linked +Truebone_Z-OO/Bat/Bat-KnockedBack.fbx,Bat-Knocked_Back.fbx,Bat,fbx,Bat-KnockedBack,48,94,30.0,3.1,Hips,7300,,true,animation/Bat-Knocked_Back.fbx,linked +Truebone_Z-OO/Bat/Bat-Looking.fbx,Bat-Looking.fbx,Bat,fbx,Bat-Looking,48,180,30.0,5.9667,Hips,7300,,true,animation/Bat-Looking.fbx,linked +Truebone_Z-OO/Bat/Bat-SlowFly.fbx,Bat-Slow_Fly.fbx,Bat,fbx,Bat-SlowFly,48,130,30.0,4.3,Hips,7300,,true,animation/Bat-Slow_Fly.fbx,linked +Truebone_Z-OO/Bat/Bat-Walk.fbx,Bat-Walk.fbx,Bat,fbx,Bat-Walk,48,40,30.0,1.3,Hips,7300,,true,animation/Bat-Walk.fbx,linked +Truebone_Z-OO/Bat/BatALL.fbx,Bat-ALL.fbx,Bat,fbx,BatALL,48,180,30.0,5.9667,Hips,7300,,true,,combined +Truebone_Z-OO/Bat/__AttackBite.bvh,,Bat,bvh,__AttackBite,48,60,30.0,2.0,Hips,,,true,animation/Bat-Attack_Bite.fbx,mirror +Truebone_Z-OO/Bat/__Float.bvh,,Bat,bvh,__Float,48,40,30.0,1.3333,Hips,,,true,animation/Bat-Float.fbx,mirror +Truebone_Z-OO/Bat/__Fly.bvh,,Bat,bvh,__Fly,48,54,30.0,1.8,Hips,,,true,animation/Bat-Fly.fbx,mirror +Truebone_Z-OO/Bat/__FlyGlide.bvh,,Bat,bvh,__FlyGlide,48,60,30.0,2.0,Hips,,,true,animation/Bat-Fly_Glide.fbx,mirror +Truebone_Z-OO/Bat/__FlyLoop.bvh,,Bat,bvh,__FlyLoop,48,60,30.0,2.0,Hips,,,true,animation/Bat-Fly_Loop.fbx,mirror +Truebone_Z-OO/Bat/__Kick.bvh,,Bat,bvh,__Kick,48,72,30.0,2.4,Hips,,,true,animation/Bat-Kick.fbx,mirror +Truebone_Z-OO/Bat/__KnockedBack.bvh,,Bat,bvh,__KnockedBack,48,94,30.0,3.1333,Hips,,,true,animation/Bat-Knocked_Back.fbx,mirror +Truebone_Z-OO/Bat/__Looking.bvh,,Bat,bvh,__Looking,48,180,30.0,6.0,Hips,,,true,animation/Bat-Looking.fbx,mirror +Truebone_Z-OO/Bat/__SlowFly.bvh,,Bat,bvh,__SlowFly,48,130,30.0,4.3333,Hips,,,true,animation/Bat-Slow_Fly.fbx,mirror +Truebone_Z-OO/Bat/__TPOSE.bvh,,Bat,bvh,__TPOSE,48,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Bat/__Walk.bvh,,Bat,bvh,__Walk,48,40,30.0,1.3333,Hips,,,true,animation/Bat-Walk.fbx,mirror +Truebone_Z-OO/Bear/BEAR-AngerySwat.fbx,Bear-Angery_Swat.fbx,Bear,fbx,BEAR-AngerySwat,76,24,30.0,0.7667,Hips,7300,,true,animation/Bear-Angery_Swat.fbx,linked +Truebone_Z-OO/Bear/BEAR-BackUp.fbx,Bear-Back_Up.fbx,Bear,fbx,BEAR-BackUp,76,59,30.0,1.9333,Hips,7300,,true,animation/Bear-Back_Up.fbx,linked +Truebone_Z-OO/Bear/BEAR-BearRun.fbx,Bear-Bear_Run.fbx,Bear,fbx,BEAR-BearRun,76,19,30.0,0.6,Hips,7300,,true,animation/Bear-Bear_Run.fbx,linked +Truebone_Z-OO/Bear/BEAR-Bite.fbx,Bear-Bite.fbx,Bear,fbx,BEAR-Bite,76,19,30.0,0.6,Hips,7300,,true,animation/Bear-Bite.fbx,linked +Truebone_Z-OO/Bear/BEAR-CatchFish.fbx,Bear-Catch_Fish.fbx,Bear,fbx,BEAR-CatchFish,76,24,30.0,0.7667,Hips,7300,,true,animation/Bear-Catch_Fish.fbx,linked +Truebone_Z-OO/Bear/BEAR-Feast.fbx,Bear-Feast.fbx,Bear,fbx,BEAR-Feast,76,46,30.0,1.5,Hips,7300,,true,animation/Bear-Feast.fbx,linked +Truebone_Z-OO/Bear/BEAR-FishBite.fbx,Bear-Fish_Bite.fbx,Bear,fbx,BEAR-FishBite,76,24,30.0,0.7667,Hips,7300,,true,animation/Bear-Fish_Bite.fbx,linked +Truebone_Z-OO/Bear/BEAR-GetUp.fbx,Bear-Get_Up.fbx,Bear,fbx,BEAR-GetUp,76,101,30.0,3.3333,Hips,7300,,true,animation/Bear-Get_Up.fbx,linked +Truebone_Z-OO/Bear/BEAR-GroundPaw.fbx,Bear-Ground_Paw.fbx,Bear,fbx,BEAR-GroundPaw,76,101,30.0,3.3333,Hips,7300,,true,animation/Bear-Ground_Paw.fbx,linked +Truebone_Z-OO/Bear/BEAR-Growl.fbx,Bear-Growl.fbx,Bear,fbx,BEAR-Growl,76,61,30.0,2.0,Hips,7300,,true,animation/Bear-Growl.fbx,linked +Truebone_Z-OO/Bear/BEAR-Idle.fbx,Bear-Idle.fbx,Bear,fbx,BEAR-Idle,76,91,30.0,3.0,Hips,7300,,true,animation/Bear-Idle.fbx,linked +Truebone_Z-OO/Bear/BEAR-IdlePant.fbx,Bear-Idle_Pant.fbx,Bear,fbx,BEAR-IdlePant,76,61,30.0,2.0,Hips,7300,,true,animation/Bear-Idle_Pant.fbx,linked +Truebone_Z-OO/Bear/BEAR-JumpBite.fbx,Bear-Jump_Bite.fbx,Bear,fbx,BEAR-JumpBite,76,37,30.0,1.2,Hips,7300,,true,animation/Bear-Jump_Bite.fbx,linked +Truebone_Z-OO/Bear/BEAR-LayDown.fbx,Bear-Lay_Down.fbx,Bear,fbx,BEAR-LayDown,76,72,30.0,2.3667,Hips,7300,,true,animation/Bear-Lay_Down.fbx,linked +Truebone_Z-OO/Bear/BEAR-RiseRoar.fbx,Bear-Rise_Roar.fbx,Bear,fbx,BEAR-RiseRoar,76,115,30.0,3.8,Hips,7300,,true,animation/Bear-Rise_Roar.fbx,linked +Truebone_Z-OO/Bear/BEAR-RunningBear.fbx,Bear-Running_Bear.fbx,Bear,fbx,BEAR-RunningBear,76,19,30.0,0.6,Hips,7300,,true,animation/Bear-Running_Bear.fbx,linked +Truebone_Z-OO/Bear/BEAR-SlowWalk.fbx,Bear-Slow_Walk.fbx,Bear,fbx,BEAR-SlowWalk,76,51,30.0,1.6667,Hips,7300,,true,animation/Bear-Slow_Walk.fbx,linked +Truebone_Z-OO/Bear/BEAR-Stalking.fbx,Bear-Stalking.fbx,Bear,fbx,BEAR-Stalking,76,51,30.0,1.6667,Hips,7300,,true,animation/Bear-Stalking.fbx,linked +Truebone_Z-OO/Bear/BEAR-Stand.fbx,Bear-Stand.fbx,Bear,fbx,BEAR-Stand,76,89,30.0,2.9333,Hips,7300,,true,animation/Bear-Stand.fbx,linked +Truebone_Z-OO/Bear/BEAR-SwatLeft.fbx,Bear-Swat_Left.fbx,Bear,fbx,BEAR-SwatLeft,76,29,30.0,0.9333,Hips,7300,,true,animation/Bear-Swat_Left.fbx,linked +Truebone_Z-OO/Bear/BEAR-SwatRight.fbx,Bear-Swat_Right.fbx,Bear,fbx,BEAR-SwatRight,76,29,30.0,0.9333,Hips,7300,,true,animation/Bear-Swat_Right.fbx,linked +Truebone_Z-OO/Bear/BEAR-TPOSE.fbx,,Bear,fbx,BEAR-TPOSE,76,1,,,Hips,7300,,false,,static +Truebone_Z-OO/Bear/BEAR-TipLeft.fbx,Bear-Tip_Left.fbx,Bear,fbx,BEAR-TipLeft,76,40,30.0,1.3,Hips,7300,,true,animation/Bear-Tip_Left.fbx,linked +Truebone_Z-OO/Bear/BEAR-Trot.fbx,Bear-Trot.fbx,Bear,fbx,BEAR-Trot,76,22,30.0,0.7,Hips,7300,,true,animation/Bear-Trot.fbx,linked +Truebone_Z-OO/Bear/BEAR-Trotting.fbx,Bear-Trotting.fbx,Bear,fbx,BEAR-Trotting,76,22,30.0,0.7,Hips,7300,,true,animation/Bear-Trotting.fbx,linked +Truebone_Z-OO/Bear/BEAR-Turn180.fbx,Bear-Turn_180.fbx,Bear,fbx,BEAR-Turn180,76,65,30.0,2.1333,Hips,7300,,true,animation/Bear-Turn_180.fbx,linked +Truebone_Z-OO/Bear/BEAR-TurnLeft.fbx,Bear-Turn_Left.fbx,Bear,fbx,BEAR-TurnLeft,76,65,30.0,2.1333,Hips,7300,,true,animation/Bear-Turn_Left.fbx,linked +Truebone_Z-OO/Bear/BEAR-WakeUp.fbx,Bear-Wake_Up.fbx,Bear,fbx,BEAR-WakeUp,76,51,30.0,1.6667,Hips,7300,,true,animation/Bear-Wake_Up.fbx,linked +Truebone_Z-OO/Bear/BEAR-WalkForward.fbx,Bear-Walk_Forward.fbx,Bear,fbx,BEAR-WalkForward,76,51,30.0,1.6667,Hips,7300,,true,animation/Bear-Walk_Forward.fbx,linked +Truebone_Z-OO/Bear/BEAR-WetShake.fbx,Bear-Wet_Shake.fbx,Bear,fbx,BEAR-WetShake,76,50,30.0,1.6333,Hips,7300,,true,animation/Bear-Wet_Shake.fbx,linked +Truebone_Z-OO/Bear/BEARALL.fbx,Bear-ALL.fbx,Bear,fbx,BEARALL,76,115,30.0,3.8,Hips,7300,,true,,combined +Truebone_Z-OO/Bear/__AngerySwat.bvh,,Bear,bvh,__AngerySwat,76,23,30.0,0.7667,Hips,,,true,animation/Bear-Angery_Swat.fbx,mirror +Truebone_Z-OO/Bear/__BackUp.bvh,,Bear,bvh,__BackUp,76,58,30.0,1.9333,Hips,,,true,animation/Bear-Back_Up.fbx,mirror +Truebone_Z-OO/Bear/__BearRun.bvh,,Bear,bvh,__BearRun,76,19,30.0,0.6333,Hips,,,true,animation/Bear-Bear_Run.fbx,mirror +Truebone_Z-OO/Bear/__Bite.bvh,,Bear,bvh,__Bite,76,18,30.0,0.6,Hips,,,true,animation/Bear-Bite.fbx,mirror +Truebone_Z-OO/Bear/__CatchFish.bvh,,Bear,bvh,__CatchFish,76,23,30.0,0.7667,Hips,,,true,animation/Bear-Catch_Fish.fbx,mirror +Truebone_Z-OO/Bear/__Feast.bvh,,Bear,bvh,__Feast,76,46,30.0,1.5333,Hips,,,true,animation/Bear-Feast.fbx,mirror +Truebone_Z-OO/Bear/__FishBite.bvh,,Bear,bvh,__FishBite,76,22,30.0,0.7333,Hips,,,true,animation/Bear-Fish_Bite.fbx,mirror +Truebone_Z-OO/Bear/__GetUp.bvh,,Bear,bvh,__GetUp,76,95,30.0,3.1667,Hips,,,true,animation/Bear-Get_Up.fbx,mirror +Truebone_Z-OO/Bear/__GroundPaw.bvh,,Bear,bvh,__GroundPaw,76,99,30.0,3.3,Hips,,,true,animation/Bear-Ground_Paw.fbx,mirror +Truebone_Z-OO/Bear/__Growl.bvh,,Bear,bvh,__Growl,76,61,30.0,2.0333,Hips,,,true,animation/Bear-Growl.fbx,mirror +Truebone_Z-OO/Bear/__Idle.bvh,,Bear,bvh,__Idle,76,90,30.0,3.0,Hips,,,true,animation/Bear-Idle.fbx,mirror +Truebone_Z-OO/Bear/__IdlePant.bvh,,Bear,bvh,__IdlePant,76,56,30.0,1.8667,Hips,,,true,animation/Bear-Idle_Pant.fbx,mirror +Truebone_Z-OO/Bear/__JumpBite.bvh,,Bear,bvh,__JumpBite,76,36,30.0,1.2,Hips,,,true,animation/Bear-Jump_Bite.fbx,mirror +Truebone_Z-OO/Bear/__LayDown.bvh,,Bear,bvh,__LayDown,76,70,30.0,2.3333,Hips,,,true,animation/Bear-Lay_Down.fbx,mirror +Truebone_Z-OO/Bear/__RiseRoar.bvh,,Bear,bvh,__RiseRoar,76,115,30.0,3.8333,Hips,,,true,animation/Bear-Rise_Roar.fbx,mirror +Truebone_Z-OO/Bear/__RunningBear.bvh,,Bear,bvh,__RunningBear,76,19,30.0,0.6333,Hips,,,true,animation/Bear-Running_Bear.fbx,mirror +Truebone_Z-OO/Bear/__SlowWalk.bvh,,Bear,bvh,__SlowWalk,76,50,30.0,1.6667,Hips,,,true,animation/Bear-Slow_Walk.fbx,mirror +Truebone_Z-OO/Bear/__Stalking.bvh,,Bear,bvh,__Stalking,76,50,30.0,1.6667,Hips,,,true,animation/Bear-Stalking.fbx,mirror +Truebone_Z-OO/Bear/__Stand.bvh,,Bear,bvh,__Stand,76,90,30.0,3.0,Hips,,,true,animation/Bear-Stand.fbx,mirror +Truebone_Z-OO/Bear/__SwatLeft.bvh,,Bear,bvh,__SwatLeft,76,26,30.0,0.8667,Hips,,,true,animation/Bear-Swat_Left.fbx,mirror +Truebone_Z-OO/Bear/__SwatRight.bvh,,Bear,bvh,__SwatRight,76,27,30.0,0.9,Hips,,,true,animation/Bear-Swat_Right.fbx,mirror +Truebone_Z-OO/Bear/__TPOSE.bvh,,Bear,bvh,__TPOSE,76,31,30.0,1.0333,Hips,,,false,,static +Truebone_Z-OO/Bear/__TipLeft.bvh,,Bear,bvh,__TipLeft,76,39,30.0,1.3,Hips,,,true,animation/Bear-Tip_Left.fbx,mirror +Truebone_Z-OO/Bear/__Trot.bvh,,Bear,bvh,__Trot,76,22,30.0,0.7333,Hips,,,true,animation/Bear-Trot.fbx,mirror +Truebone_Z-OO/Bear/__Trotting.bvh,,Bear,bvh,__Trotting,76,23,30.0,0.7667,Hips,,,true,animation/Bear-Trotting.fbx,mirror +Truebone_Z-OO/Bear/__Turn180.bvh,,Bear,bvh,__Turn180,76,61,30.0,2.0333,Hips,,,true,animation/Bear-Turn_180.fbx,mirror +Truebone_Z-OO/Bear/__TurnLeft.bvh,,Bear,bvh,__TurnLeft,76,64,30.0,2.1333,Hips,,,true,animation/Bear-Turn_Left.fbx,mirror +Truebone_Z-OO/Bear/__WakeUp.bvh,,Bear,bvh,__WakeUp,76,36,30.0,1.2,Hips,,,true,animation/Bear-Wake_Up.fbx,mirror +Truebone_Z-OO/Bear/__WalkForward.bvh,,Bear,bvh,__WalkForward,76,50,30.0,1.6667,Hips,,,true,animation/Bear-Walk_Forward.fbx,mirror +Truebone_Z-OO/Bear/__WetShake.bvh,,Bear,bvh,__WetShake,76,50,30.0,1.6667,Hips,,,true,animation/Bear-Wet_Shake.fbx,mirror +Truebone_Z-OO/Bird/BIRD-Attack.fbx,Bird-Attack.fbx,Bird,fbx,BIRD-Attack,62,61,30.0,2.0,Hips,7300,,true,animation/Bird-Attack.fbx,linked +Truebone_Z-OO/Bird/BIRD-Attack2.fbx,Bird-Attack_2.fbx,Bird,fbx,BIRD-Attack2,62,61,30.0,2.0,Hips,7300,,true,animation/Bird-Attack_2.fbx,linked +Truebone_Z-OO/Bird/BIRD-Attack3.fbx,Bird-Attack_3.fbx,Bird,fbx,BIRD-Attack3,62,87,30.0,2.8667,Hips,7300,,true,animation/Bird-Attack_3.fbx,linked +Truebone_Z-OO/Bird/BIRD-Attack4.fbx,Bird-Attack_4.fbx,Bird,fbx,BIRD-Attack4,62,91,30.0,3.0,Hips,7300,,true,animation/Bird-Attack_4.fbx,linked +Truebone_Z-OO/Bird/BIRD-CircleLand.fbx,Bird-Circle_Land.fbx,Bird,fbx,BIRD-CircleLand,62,241,30.0,8.0,Hips,7300,,true,animation/Bird-Circle_Land.fbx,linked +Truebone_Z-OO/Bird/BIRD-Fallen.fbx,Bird-Fallen.fbx,Bird,fbx,BIRD-Fallen,62,126,30.0,4.1667,Hips,7300,,true,animation/Bird-Fallen.fbx,linked +Truebone_Z-OO/Bird/BIRD-Falling.fbx,Bird-Falling.fbx,Bird,fbx,BIRD-Falling,62,106,30.0,3.5,Hips,7300,,true,animation/Bird-Falling.fbx,linked +Truebone_Z-OO/Bird/BIRD-Floater.fbx,Bird-Floater.fbx,Bird,fbx,BIRD-Floater,62,121,30.0,4.0,Hips,7300,,true,animation/Bird-Floater.fbx,linked +Truebone_Z-OO/Bird/BIRD-FlyFast.fbx,Bird-Fly_Fast.fbx,Bird,fbx,BIRD-FlyFast,62,24,30.0,0.7667,Hips,7300,,true,animation/Bird-Fly_Fast.fbx,linked +Truebone_Z-OO/Bird/BIRD-FlyLoop.fbx,Bird-Fly_Loop.fbx,Bird,fbx,BIRD-FlyLoop,62,49,30.0,1.6,Hips,7300,,true,animation/Bird-Fly_Loop.fbx,linked +Truebone_Z-OO/Bird/BIRD-FlySlow.fbx,Bird-Fly_Slow.fbx,Bird,fbx,BIRD-FlySlow,62,40,30.0,1.3,Hips,7300,,true,animation/Bird-Fly_Slow.fbx,linked +Truebone_Z-OO/Bird/BIRD-Flying.fbx,Bird-Flying.fbx,Bird,fbx,BIRD-Flying,62,45,30.0,1.4667,Hips,7300,,true,animation/Bird-Flying.fbx,linked +Truebone_Z-OO/Bird/BIRD-GroundFlap.fbx,Bird-Ground_Flap.fbx,Bird,fbx,BIRD-GroundFlap,62,91,30.0,3.0,Hips,7300,,true,animation/Bird-Ground_Flap.fbx,linked +Truebone_Z-OO/Bird/BIRD-IdleLoop.fbx,Bird-Idle_Loop.fbx,Bird,fbx,BIRD-IdleLoop,62,130,30.0,4.3,Hips,7300,,true,animation/Bird-Idle_Loop.fbx,linked +Truebone_Z-OO/Bird/BIRD-Lander.fbx,Bird-Lander.fbx,Bird,fbx,BIRD-Lander,62,93,30.0,3.0667,Hips,7300,,true,animation/Bird-Lander.fbx,linked +Truebone_Z-OO/Bird/BIRD-LookRight.fbx,Bird-Look_Right.fbx,Bird,fbx,BIRD-LookRight,62,151,30.0,5.0,Hips,7300,,true,animation/Bird-Look_Right.fbx,linked +Truebone_Z-OO/Bird/BIRD-SlowLook.fbx,Bird-Slow_Look.fbx,Bird,fbx,BIRD-SlowLook,62,79,30.0,2.6,Hips,7300,,true,animation/Bird-Slow_Look.fbx,linked +Truebone_Z-OO/Bird/BIRD-TakeOff.fbx,Bird-Take_Off.fbx,Bird,fbx,BIRD-TakeOff,62,61,30.0,2.0,Hips,7300,,true,animation/Bird-Take_Off.fbx,linked +Truebone_Z-OO/Bird/BIRDALL.fbx,Bird-ALL.fbx,Bird,fbx,BIRDALL,62,241,30.0,8.0,Hips,7300,,true,,combined +Truebone_Z-OO/Bird/Bird.fbx,,Bird,fbx,Bird,36,201,30.0,6.6667,SP_Bird1_SKMesh,7300,,true,,orphan +Truebone_Z-OO/Bird/Carrion.fbx,,Bird,fbx,Carrion,62,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Bird/CarrionC_A02.fbx,,Bird,fbx,CarrionC_A02,62,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Bird/Seagull.fbx,,Bird,fbx,Seagull,62,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Bird/Seagull_B01.fbx,,Bird,fbx,Seagull_B01,62,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Bird/__Attack.bvh,,Bird,bvh,__Attack,62,61,30.0,2.0333,Hips,,,true,animation/Bird-Attack.fbx,mirror +Truebone_Z-OO/Bird/__Attack2.bvh,,Bird,bvh,__Attack2,62,61,30.0,2.0333,Hips,,,true,animation/Bird-Attack_2.fbx,mirror +Truebone_Z-OO/Bird/__Attack3.bvh,,Bird,bvh,__Attack3,62,87,30.0,2.9,Hips,,,true,animation/Bird-Attack_3.fbx,mirror +Truebone_Z-OO/Bird/__Attack4.bvh,,Bird,bvh,__Attack4,62,91,30.0,3.0333,Hips,,,true,animation/Bird-Attack_4.fbx,mirror +Truebone_Z-OO/Bird/__CircleLand.bvh,,Bird,bvh,__CircleLand,62,241,30.0,8.0333,Hips,,,true,animation/Bird-Circle_Land.fbx,mirror +Truebone_Z-OO/Bird/__Fallen.bvh,,Bird,bvh,__Fallen,62,126,30.0,4.2,Hips,,,true,animation/Bird-Fallen.fbx,mirror +Truebone_Z-OO/Bird/__Falling.bvh,,Bird,bvh,__Falling,62,106,30.0,3.5333,Hips,,,true,animation/Bird-Falling.fbx,mirror +Truebone_Z-OO/Bird/__Floater.bvh,,Bird,bvh,__Floater,62,121,30.0,4.0333,Hips,,,true,animation/Bird-Floater.fbx,mirror +Truebone_Z-OO/Bird/__FlyFast.bvh,,Bird,bvh,__FlyFast,62,24,30.0,0.8,Hips,,,true,animation/Bird-Fly_Fast.fbx,mirror +Truebone_Z-OO/Bird/__FlyLoop.bvh,,Bird,bvh,__FlyLoop,62,49,30.0,1.6333,Hips,,,true,animation/Bird-Fly_Loop.fbx,mirror +Truebone_Z-OO/Bird/__FlySlow.bvh,,Bird,bvh,__FlySlow,62,40,30.0,1.3333,Hips,,,true,animation/Bird-Fly_Slow.fbx,mirror +Truebone_Z-OO/Bird/__Flying.bvh,,Bird,bvh,__Flying,62,45,30.0,1.5,Hips,,,true,animation/Bird-Flying.fbx,mirror +Truebone_Z-OO/Bird/__GroundFlap.bvh,,Bird,bvh,__GroundFlap,62,91,30.0,3.0333,Hips,,,true,animation/Bird-Ground_Flap.fbx,mirror +Truebone_Z-OO/Bird/__IdleLoop.bvh,,Bird,bvh,__IdleLoop,62,130,30.0,4.3333,Hips,,,true,animation/Bird-Idle_Loop.fbx,mirror +Truebone_Z-OO/Bird/__Lander.bvh,,Bird,bvh,__Lander,62,93,30.0,3.1,Hips,,,true,animation/Bird-Lander.fbx,mirror +Truebone_Z-OO/Bird/__LookRight.bvh,,Bird,bvh,__LookRight,62,151,30.0,5.0333,Hips,,,true,animation/Bird-Look_Right.fbx,mirror +Truebone_Z-OO/Bird/__SlowLook.bvh,,Bird,bvh,__SlowLook,62,79,30.0,2.6333,Hips,,,true,animation/Bird-Slow_Look.fbx,mirror +Truebone_Z-OO/Bird/__TakeOff.bvh,,Bird,bvh,__TakeOff,62,61,30.0,2.0333,Hips,,,true,animation/Bird-Take_Off.fbx,mirror +Truebone_Z-OO/BrownBear/BEAR-Attack.fbx,BrownBear-Attack.fbx,BrownBear,fbx,BEAR-Attack,39,103,30.0,3.4,Hips,7300,,true,animation/BrownBear-Attack.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Attack2.fbx,BrownBear-Attack_2.fbx,BrownBear,fbx,BEAR-Attack2,39,90,30.0,2.9667,Hips,7300,,true,animation/BrownBear-Attack_2.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Attack3.fbx,BrownBear-Attack_3.fbx,BrownBear,fbx,BEAR-Attack3,39,81,30.0,2.6667,Hips,7300,,true,animation/BrownBear-Attack_3.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Charge.fbx,BrownBear-Charge.fbx,BrownBear,fbx,BEAR-Charge,39,100,30.0,3.3,Hips,7300,,true,animation/BrownBear-Charge.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-DeathLoop.fbx,BrownBear-Death_Loop.fbx,BrownBear,fbx,BEAR-DeathLoop,39,60,30.0,1.9667,Hips,7300,,true,animation/BrownBear-Death_Loop.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-EatFish.fbx,BrownBear-Eat_Fish.fbx,BrownBear,fbx,BEAR-EatFish,39,241,30.0,8.0,Hips,7300,,true,animation/BrownBear-Eat_Fish.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Falling.fbx,BrownBear-Falling.fbx,BrownBear,fbx,BEAR-Falling,39,151,30.0,5.0,Hips,7300,,true,animation/BrownBear-Falling.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Idle.fbx,BrownBear-Idle.fbx,BrownBear,fbx,BEAR-Idle,39,139,30.0,4.6,Hips,7300,,true,animation/BrownBear-Idle.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Limp.fbx,BrownBear-Limp.fbx,BrownBear,fbx,BEAR-Limp,39,150,30.0,4.9667,Hips,7300,,true,animation/BrownBear-Limp.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Limping.fbx,BrownBear-Limping.fbx,BrownBear,fbx,BEAR-Limping,39,43,30.0,1.4,Hips,7300,,true,animation/BrownBear-Limping.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Ready.fbx,BrownBear-Ready.fbx,BrownBear,fbx,BEAR-Ready,39,79,30.0,2.6,Hips,7300,,true,animation/BrownBear-Ready.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Rise.fbx,BrownBear-Rise.fbx,BrownBear,fbx,BEAR-Rise,39,61,30.0,2.0,Hips,7300,,true,animation/BrownBear-Rise.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-RiseAttack.fbx,BrownBear-Rise_Attack.fbx,BrownBear,fbx,BEAR-RiseAttack,39,91,30.0,3.0,Hips,7300,,true,animation/BrownBear-Rise_Attack.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-RiseSwat.fbx,BrownBear-Rise_Swat.fbx,BrownBear,fbx,BEAR-RiseSwat,39,160,30.0,5.3,Hips,7300,,true,animation/BrownBear-Rise_Swat.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-RunLoop.fbx,BrownBear-Run_Loop.fbx,BrownBear,fbx,BEAR-RunLoop,39,46,30.0,1.5,Hips,7300,,true,animation/BrownBear-Run_Loop.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-ScratchEar.fbx,BrownBear-Scratch_Ear.fbx,BrownBear,fbx,BEAR-ScratchEar,39,220,30.0,7.3,Hips,7300,,true,animation/BrownBear-Scratch_Ear.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-SitClean.fbx,BrownBear-Sit_Clean.fbx,BrownBear,fbx,BEAR-SitClean,39,220,30.0,7.3,Hips,7300,,true,animation/BrownBear-Sit_Clean.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Sleepy.fbx,BrownBear-Sleepy.fbx,BrownBear,fbx,BEAR-Sleepy,39,130,30.0,4.3,Hips,7300,,true,animation/BrownBear-Sleepy.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-SlowWalk.fbx,BrownBear-Slow_Walk.fbx,BrownBear,fbx,BEAR-SlowWalk,39,109,30.0,3.6,Hips,7300,,true,animation/BrownBear-Slow_Walk.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-Tpose.fbx,,BrownBear,fbx,BEAR-Tpose,39,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/BrownBear/BEAR-Twitching.fbx,BrownBear-Twitching.fbx,BrownBear,fbx,BEAR-Twitching,39,51,30.0,1.6667,Hips,7300,,true,animation/BrownBear-Twitching.fbx,linked +Truebone_Z-OO/BrownBear/BEAR-WalkLoop.fbx,BrownBear-Walk_Loop.fbx,BrownBear,fbx,BEAR-WalkLoop,39,100,30.0,3.3,Hips,7300,,true,animation/BrownBear-Walk_Loop.fbx,linked +Truebone_Z-OO/BrownBear/BEARALL.fbx,BrownBear-ALL.fbx,BrownBear,fbx,BEARALL,39,241,30.0,8.0,Hips,7300,,true,,combined +Truebone_Z-OO/BrownBear/__Attack.bvh,,BrownBear,bvh,__Attack,39,103,30.0,3.4333,Hips,,,true,animation/BrownBear-Attack.fbx,mirror +Truebone_Z-OO/BrownBear/__Attack2.bvh,,BrownBear,bvh,__Attack2,39,90,30.0,3.0,Hips,,,true,animation/BrownBear-Attack_2.fbx,mirror +Truebone_Z-OO/BrownBear/__Attack3.bvh,,BrownBear,bvh,__Attack3,39,81,30.0,2.7,Hips,,,true,animation/BrownBear-Attack_3.fbx,mirror +Truebone_Z-OO/BrownBear/__Charge.bvh,,BrownBear,bvh,__Charge,39,100,30.0,3.3333,Hips,,,true,animation/BrownBear-Charge.fbx,mirror +Truebone_Z-OO/BrownBear/__DeathLoop.bvh,,BrownBear,bvh,__DeathLoop,39,60,30.0,2.0,Hips,,,true,animation/BrownBear-Death_Loop.fbx,mirror +Truebone_Z-OO/BrownBear/__EatFish.bvh,,BrownBear,bvh,__EatFish,39,241,30.0,8.0333,Hips,,,true,animation/BrownBear-Eat_Fish.fbx,mirror +Truebone_Z-OO/BrownBear/__Falling.bvh,,BrownBear,bvh,__Falling,39,151,30.0,5.0333,Hips,,,true,animation/BrownBear-Falling.fbx,mirror +Truebone_Z-OO/BrownBear/__Idle.bvh,,BrownBear,bvh,__Idle,39,139,30.0,4.6333,Hips,,,true,animation/BrownBear-Idle.fbx,mirror +Truebone_Z-OO/BrownBear/__Limp.bvh,,BrownBear,bvh,__Limp,39,150,30.0,5.0,Hips,,,true,animation/BrownBear-Limp.fbx,mirror +Truebone_Z-OO/BrownBear/__Limping.bvh,,BrownBear,bvh,__Limping,39,43,30.0,1.4333,Hips,,,true,animation/BrownBear-Limping.fbx,mirror +Truebone_Z-OO/BrownBear/__Ready.bvh,,BrownBear,bvh,__Ready,39,79,30.0,2.6333,Hips,,,true,animation/BrownBear-Ready.fbx,mirror +Truebone_Z-OO/BrownBear/__Rise.bvh,,BrownBear,bvh,__Rise,39,61,30.0,2.0333,Hips,,,true,animation/BrownBear-Rise.fbx,mirror +Truebone_Z-OO/BrownBear/__RiseAttack.bvh,,BrownBear,bvh,__RiseAttack,39,91,30.0,3.0333,Hips,,,true,animation/BrownBear-Rise_Attack.fbx,mirror +Truebone_Z-OO/BrownBear/__RiseSwat.bvh,,BrownBear,bvh,__RiseSwat,39,160,30.0,5.3333,Hips,,,true,animation/BrownBear-Rise_Swat.fbx,mirror +Truebone_Z-OO/BrownBear/__RunLoop.bvh,,BrownBear,bvh,__RunLoop,39,46,30.0,1.5333,Hips,,,true,animation/BrownBear-Run_Loop.fbx,mirror +Truebone_Z-OO/BrownBear/__ScratchEar.bvh,,BrownBear,bvh,__ScratchEar,39,220,30.0,7.3333,Hips,,,true,animation/BrownBear-Scratch_Ear.fbx,mirror +Truebone_Z-OO/BrownBear/__SitClean.bvh,,BrownBear,bvh,__SitClean,39,220,30.0,7.3333,Hips,,,true,animation/BrownBear-Sit_Clean.fbx,mirror +Truebone_Z-OO/BrownBear/__Sleepy.bvh,,BrownBear,bvh,__Sleepy,39,130,30.0,4.3333,Hips,,,true,animation/BrownBear-Sleepy.fbx,mirror +Truebone_Z-OO/BrownBear/__SlowWalk.bvh,,BrownBear,bvh,__SlowWalk,39,109,30.0,3.6333,Hips,,,true,animation/BrownBear-Slow_Walk.fbx,mirror +Truebone_Z-OO/BrownBear/__Tpose.bvh,,BrownBear,bvh,__Tpose,39,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/BrownBear/__Twitching.bvh,,BrownBear,bvh,__Twitching,39,51,30.0,1.7,Hips,,,true,animation/BrownBear-Twitching.fbx,mirror +Truebone_Z-OO/BrownBear/__WalkLoop.bvh,,BrownBear,bvh,__WalkLoop,39,100,30.0,3.3333,Hips,,,true,animation/BrownBear-Walk_Loop.fbx,mirror +Truebone_Z-OO/Buffalo/Buffalo-AlertIdle.fbx,Buffalo-Alert_Idle.fbx,Buffalo,fbx,Buffalo-AlertIdle,43,201,30.0,6.6667,Hips,7300,,true,animation/Buffalo-Alert_Idle.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-AngryAntlers.fbx,Buffalo-Angry_Antlers.fbx,Buffalo,fbx,Buffalo-AngryAntlers,43,121,30.0,4.0,Hips,7300,,true,animation/Buffalo-Angry_Antlers.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Attack.fbx,Buffalo-Attack.fbx,Buffalo,fbx,Buffalo-Attack,43,90,30.0,2.9667,Hips,7300,,true,animation/Buffalo-Attack.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Attack1.fbx,Buffalo-Attack_1.fbx,Buffalo,fbx,Buffalo-Attack1,43,90,30.0,2.9667,Hips,7300,,true,animation/Buffalo-Attack_1.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-ChargedUp.fbx,Buffalo-Charged_Up.fbx,Buffalo,fbx,Buffalo-ChargedUp,43,70,30.0,2.3,Hips,7300,,true,animation/Buffalo-Charged_Up.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Cud.fbx,Buffalo-Cud.fbx,Buffalo,fbx,Buffalo-Cud,43,301,30.0,10.0,Hips,7300,,true,animation/Buffalo-Cud.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Die.fbx,Buffalo-Die.fbx,Buffalo,fbx,Buffalo-Die,43,171,30.0,5.6667,Hips,7300,,true,animation/Buffalo-Die.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Fall.fbx,Buffalo-Fall.fbx,Buffalo,fbx,Buffalo-Fall,43,121,30.0,4.0,Hips,7300,,true,animation/Buffalo-Fall.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-GetUp.fbx,Buffalo-Get_Up.fbx,Buffalo,fbx,Buffalo-GetUp,43,52,30.0,1.7,Hips,7300,,true,animation/Buffalo-Get_Up.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-GroundLoop.fbx,Buffalo-Ground_Loop.fbx,Buffalo,fbx,Buffalo-GroundLoop,43,60,30.0,1.9667,Hips,7300,,true,animation/Buffalo-Ground_Loop.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-HoofScrape.fbx,Buffalo-Hoof_Scrape.fbx,Buffalo,fbx,Buffalo-HoofScrape,43,121,30.0,4.0,Hips,7300,,true,animation/Buffalo-Hoof_Scrape.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Idle.fbx,Buffalo-Idle.fbx,Buffalo,fbx,Buffalo-Idle,43,130,30.0,4.3,Hips,7300,,true,animation/Buffalo-Idle.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Jump.fbx,Buffalo-Jump.fbx,Buffalo,fbx,Buffalo-Jump,43,120,30.0,3.9667,Hips,7300,,true,animation/Buffalo-Jump.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-LoweredHead.fbx,Buffalo-Lowered_Head.fbx,Buffalo,fbx,Buffalo-LoweredHead,43,100,30.0,3.3,Hips,7300,,true,animation/Buffalo-Lowered_Head.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-RunLoop.fbx,Buffalo-Run_Loop.fbx,Buffalo,fbx,Buffalo-RunLoop,43,40,30.0,1.3,Hips,7300,,true,animation/Buffalo-Run_Loop.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-Shot.fbx,Buffalo-Shot.fbx,Buffalo,fbx,Buffalo-Shot,43,61,30.0,2.0,Hips,7300,,true,animation/Buffalo-Shot.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-SleepUp.fbx,Buffalo-Sleep_Up.fbx,Buffalo,fbx,Buffalo-SleepUp,43,301,30.0,10.0,Hips,7300,,true,animation/Buffalo-Sleep_Up.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo-TPOSE.fbx,,Buffalo,fbx,Buffalo-TPOSE,43,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Buffalo/Buffalo-WalkLoop.fbx,Buffalo-Walk_Loop.fbx,Buffalo,fbx,Buffalo-WalkLoop,43,100,30.0,3.3,Hips,7300,,true,animation/Buffalo-Walk_Loop.fbx,linked +Truebone_Z-OO/Buffalo/Buffalo.fbx,,Buffalo,fbx,Buffalo,43,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Buffalo/BuffaloALL.fbx,Buffalo-ALL.fbx,Buffalo,fbx,BuffaloALL,43,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Buffalo/Buffalo_B01.fbx,,Buffalo,fbx,Buffalo_B01,43,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Buffalo/Buffalo_C01.fbx,,Buffalo,fbx,Buffalo_C01,43,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Buffalo/__AlertIdle.bvh,,Buffalo,bvh,__AlertIdle,43,201,30.0,6.7,Hips,,,true,animation/Buffalo-Alert_Idle.fbx,mirror +Truebone_Z-OO/Buffalo/__AngryAntlers.bvh,,Buffalo,bvh,__AngryAntlers,43,121,30.0,4.0333,Hips,,,true,animation/Buffalo-Angry_Antlers.fbx,mirror +Truebone_Z-OO/Buffalo/__Attack.bvh,,Buffalo,bvh,__Attack,43,90,30.0,3.0,Hips,,,true,animation/Buffalo-Attack.fbx,mirror +Truebone_Z-OO/Buffalo/__Attack1.bvh,,Buffalo,bvh,__Attack1,43,90,30.0,3.0,Hips,,,true,animation/Buffalo-Attack_1.fbx,mirror +Truebone_Z-OO/Buffalo/__ChargedUp.bvh,,Buffalo,bvh,__ChargedUp,43,70,30.0,2.3333,Hips,,,true,animation/Buffalo-Charged_Up.fbx,mirror +Truebone_Z-OO/Buffalo/__Cud.bvh,,Buffalo,bvh,__Cud,43,301,30.0,10.0333,Hips,,,true,animation/Buffalo-Cud.fbx,mirror +Truebone_Z-OO/Buffalo/__Die.bvh,,Buffalo,bvh,__Die,43,171,30.0,5.7,Hips,,,true,animation/Buffalo-Die.fbx,mirror +Truebone_Z-OO/Buffalo/__Fall.bvh,,Buffalo,bvh,__Fall,43,121,30.0,4.0333,Hips,,,true,animation/Buffalo-Fall.fbx,mirror +Truebone_Z-OO/Buffalo/__GetUp.bvh,,Buffalo,bvh,__GetUp,43,52,30.0,1.7333,Hips,,,true,animation/Buffalo-Get_Up.fbx,mirror +Truebone_Z-OO/Buffalo/__GroundLoop.bvh,,Buffalo,bvh,__GroundLoop,43,60,30.0,2.0,Hips,,,true,animation/Buffalo-Ground_Loop.fbx,mirror +Truebone_Z-OO/Buffalo/__HoofScrape.bvh,,Buffalo,bvh,__HoofScrape,43,121,30.0,4.0333,Hips,,,true,animation/Buffalo-Hoof_Scrape.fbx,mirror +Truebone_Z-OO/Buffalo/__Idle.bvh,,Buffalo,bvh,__Idle,43,130,30.0,4.3333,Hips,,,true,animation/Buffalo-Idle.fbx,mirror +Truebone_Z-OO/Buffalo/__Jump.bvh,,Buffalo,bvh,__Jump,43,120,30.0,4.0,Hips,,,true,animation/Buffalo-Jump.fbx,mirror +Truebone_Z-OO/Buffalo/__LoweredHead.bvh,,Buffalo,bvh,__LoweredHead,43,100,30.0,3.3333,Hips,,,true,animation/Buffalo-Lowered_Head.fbx,mirror +Truebone_Z-OO/Buffalo/__RunLoop.bvh,,Buffalo,bvh,__RunLoop,43,40,30.0,1.3333,Hips,,,true,animation/Buffalo-Run_Loop.fbx,mirror +Truebone_Z-OO/Buffalo/__Shot.bvh,,Buffalo,bvh,__Shot,43,61,30.0,2.0333,Hips,,,true,animation/Buffalo-Shot.fbx,mirror +Truebone_Z-OO/Buffalo/__SleepUp.bvh,,Buffalo,bvh,__SleepUp,43,301,30.0,10.0333,Hips,,,true,animation/Buffalo-Sleep_Up.fbx,mirror +Truebone_Z-OO/Buffalo/__TPOSE.bvh,,Buffalo,bvh,__TPOSE,43,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Buffalo/__WalkLoop.bvh,,Buffalo,bvh,__WalkLoop,43,100,30.0,3.3333,Hips,,,true,animation/Buffalo-Walk_Loop.fbx,mirror +Truebone_Z-OO/Buzzard/BUZZARD-Attack1.fbx,Buzzard-Attack_1.fbx,Buzzard,fbx,BUZZARD-Attack1,62,70,30.0,2.3,Hips,7300,,true,animation/Buzzard-Attack_1.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-Attack2.fbx,Buzzard-Attack_2.fbx,Buzzard,fbx,BUZZARD-Attack2,62,79,30.0,2.6,Hips,7300,,true,animation/Buzzard-Attack_2.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-Attack3.fbx,Buzzard-Attack_3.fbx,Buzzard,fbx,BUZZARD-Attack3,62,70,30.0,2.3,Hips,7300,,true,animation/Buzzard-Attack_3.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-Die1.fbx,Buzzard-Die_1.fbx,Buzzard,fbx,BUZZARD-Die1,62,100,30.0,3.3,Hips,7300,,true,animation/Buzzard-Die_1.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-Dying.fbx,Buzzard-Dying.fbx,Buzzard,fbx,BUZZARD-Dying,62,100,30.0,3.3,Hips,7300,,true,animation/Buzzard-Dying.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-FlyLoop.fbx,Buzzard-Fly_Loop.fbx,Buzzard,fbx,BUZZARD-FlyLoop,62,139,30.0,4.6,Hips,7300,,true,animation/Buzzard-Fly_Loop.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-SlowFly.fbx,Buzzard-Slow_Fly.fbx,Buzzard,fbx,BUZZARD-SlowFly,62,60,30.0,1.9667,Hips,7300,,true,animation/Buzzard-Slow_Fly.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-SlowLoop.fbx,Buzzard-Slow_Loop.fbx,Buzzard,fbx,BUZZARD-SlowLoop,62,49,30.0,1.6,Hips,7300,,true,animation/Buzzard-Slow_Loop.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-SlowtoLand.fbx,Buzzard-Slowto_Land.fbx,Buzzard,fbx,BUZZARD-SlowtoLand,62,70,30.0,2.3,Hips,7300,,true,animation/Buzzard-Slowto_Land.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-Soaring.fbx,Buzzard-Soaring.fbx,Buzzard,fbx,BUZZARD-Soaring,62,34,30.0,1.1,Hips,7300,,true,animation/Buzzard-Soaring.fbx,linked +Truebone_Z-OO/Buzzard/BUZZARD-Tpose.fbx,,Buzzard,fbx,BUZZARD-Tpose,62,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Buzzard/BUZZARDALL.fbx,Buzzard-ALL.fbx,Buzzard,fbx,BUZZARDALL,62,139,30.0,4.6,Hips,7300,,true,,combined +Truebone_Z-OO/Buzzard/__Attack1.bvh,,Buzzard,bvh,__Attack1,62,70,30.0,2.3333,Hips,,,true,animation/Buzzard-Attack_1.fbx,mirror +Truebone_Z-OO/Buzzard/__Attack2.bvh,,Buzzard,bvh,__Attack2,62,79,30.0,2.6333,Hips,,,true,animation/Buzzard-Attack_2.fbx,mirror +Truebone_Z-OO/Buzzard/__Attack3.bvh,,Buzzard,bvh,__Attack3,62,70,30.0,2.3333,Hips,,,true,animation/Buzzard-Attack_3.fbx,mirror +Truebone_Z-OO/Buzzard/__Die1.bvh,,Buzzard,bvh,__Die1,62,100,30.0,3.3333,Hips,,,true,animation/Buzzard-Die_1.fbx,mirror +Truebone_Z-OO/Buzzard/__Dying.bvh,,Buzzard,bvh,__Dying,62,100,30.0,3.3333,Hips,,,true,animation/Buzzard-Dying.fbx,mirror +Truebone_Z-OO/Buzzard/__FlyLoop.bvh,,Buzzard,bvh,__FlyLoop,62,139,30.0,4.6333,Hips,,,true,animation/Buzzard-Fly_Loop.fbx,mirror +Truebone_Z-OO/Buzzard/__SlowFly.bvh,,Buzzard,bvh,__SlowFly,62,60,30.0,2.0,Hips,,,true,animation/Buzzard-Slow_Fly.fbx,mirror +Truebone_Z-OO/Buzzard/__SlowLoop.bvh,,Buzzard,bvh,__SlowLoop,62,49,30.0,1.6333,Hips,,,true,animation/Buzzard-Slow_Loop.fbx,mirror +Truebone_Z-OO/Buzzard/__SlowtoLand.bvh,,Buzzard,bvh,__SlowtoLand,62,70,30.0,2.3333,Hips,,,true,animation/Buzzard-Slowto_Land.fbx,mirror +Truebone_Z-OO/Buzzard/__Soaring.bvh,,Buzzard,bvh,__Soaring,62,34,30.0,1.1333,Hips,,,true,animation/Buzzard-Soaring.fbx,mirror +Truebone_Z-OO/Buzzard/__Tpose.bvh,,Buzzard,bvh,__Tpose,62,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Camel/Camel-Bite.fbx,Camel-Bite.fbx,Camel,fbx,Camel-Bite,51,100,30.0,3.3,Hips,7300,,true,animation/Camel-Bite.fbx,linked +Truebone_Z-OO/Camel/Camel-Buck.fbx,Camel-Buck.fbx,Camel,fbx,Camel-Buck,51,60,30.0,1.9667,Hips,7300,,true,animation/Camel-Buck.fbx,linked +Truebone_Z-OO/Camel/Camel-DownLoop.fbx,Camel-Down_Loop.fbx,Camel,fbx,Camel-DownLoop,51,60,30.0,1.9667,Hips,7300,,true,animation/Camel-Down_Loop.fbx,linked +Truebone_Z-OO/Camel/Camel-Fall.fbx,Camel-Fall.fbx,Camel,fbx,Camel-Fall,51,40,30.0,1.3,Hips,7300,,true,animation/Camel-Fall.fbx,linked +Truebone_Z-OO/Camel/Camel-IdleLoop.fbx,Camel-Idle_Loop.fbx,Camel,fbx,Camel-IdleLoop,51,201,30.0,6.6667,Hips,7300,,true,animation/Camel-Idle_Loop.fbx,linked +Truebone_Z-OO/Camel/Camel-LayDown.fbx,Camel-Lay_Down.fbx,Camel,fbx,Camel-LayDown,51,145,30.0,4.8,Hips,7300,,true,animation/Camel-Lay_Down.fbx,linked +Truebone_Z-OO/Camel/Camel-Mope.fbx,Camel-Mope.fbx,Camel,fbx,Camel-Mope,51,120,30.0,3.9667,Hips,7300,,true,animation/Camel-Mope.fbx,linked +Truebone_Z-OO/Camel/Camel-Restless.fbx,Camel-Restless.fbx,Camel,fbx,Camel-Restless,51,139,30.0,4.6,Hips,7300,,true,animation/Camel-Restless.fbx,linked +Truebone_Z-OO/Camel/Camel-Run.fbx,Camel-Run.fbx,Camel,fbx,Camel-Run,51,61,30.0,2.0,Hips,7300,,true,animation/Camel-Run.fbx,linked +Truebone_Z-OO/Camel/Camel-RunFast.fbx,Camel-Run_Fast.fbx,Camel,fbx,Camel-RunFast,51,40,30.0,1.3,Hips,7300,,true,animation/Camel-Run_Fast.fbx,linked +Truebone_Z-OO/Camel/Camel-ScrapeHoof.fbx,Camel-Scrape_Hoof.fbx,Camel,fbx,Camel-ScrapeHoof,51,231,30.0,7.6667,Hips,7300,,true,animation/Camel-Scrape_Hoof.fbx,linked +Truebone_Z-OO/Camel/Camel-SlowWalk.fbx,Camel-Slow_Walk.fbx,Camel,fbx,Camel-SlowWalk,51,120,30.0,3.9667,Hips,7300,,true,animation/Camel-Slow_Walk.fbx,linked +Truebone_Z-OO/Camel/Camel-Specail.fbx,Camel-Specail.fbx,Camel,fbx,Camel-Specail,51,166,30.0,5.5,Hips,7300,,true,animation/Camel-Specail.fbx,linked +Truebone_Z-OO/Camel/Camel-StandUp.fbx,Camel-Stand_Up.fbx,Camel,fbx,Camel-StandUp,51,60,30.0,1.9667,Hips,7300,,true,animation/Camel-Stand_Up.fbx,linked +Truebone_Z-OO/Camel/Camel-StopWalk.fbx,Camel-Stop_Walk.fbx,Camel,fbx,Camel-StopWalk,51,60,30.0,1.9667,Hips,7300,,true,animation/Camel-Stop_Walk.fbx,linked +Truebone_Z-OO/Camel/Camel-Trot.fbx,Camel-Trot.fbx,Camel,fbx,Camel-Trot,51,60,30.0,1.9667,Hips,7300,,true,animation/Camel-Trot.fbx,linked +Truebone_Z-OO/Camel/Camel-Wild1.fbx,Camel-Wild_1.fbx,Camel,fbx,Camel-Wild1,51,100,30.0,3.3,Hips,7300,,true,animation/Camel-Wild_1.fbx,linked +Truebone_Z-OO/Camel/Camel-Yell.fbx,Camel-Yell.fbx,Camel,fbx,Camel-Yell,51,90,30.0,2.9667,Hips,7300,,true,animation/Camel-Yell.fbx,linked +Truebone_Z-OO/Camel/Camel_ALL.fbx,Camel-ALL.fbx,Camel,fbx,Camel_ALL,51,231,30.0,7.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Camel/__Bite.bvh,,Camel,bvh,__Bite,51,100,30.0,3.3333,Hips,,,true,animation/Camel-Bite.fbx,mirror +Truebone_Z-OO/Camel/__Buck.bvh,,Camel,bvh,__Buck,51,60,30.0,2.0,Hips,,,true,animation/Camel-Buck.fbx,mirror +Truebone_Z-OO/Camel/__DownLoop.bvh,,Camel,bvh,__DownLoop,51,58,30.0,1.9333,Hips,,,true,animation/Camel-Down_Loop.fbx,mirror +Truebone_Z-OO/Camel/__Fall.bvh,,Camel,bvh,__Fall,51,58,30.0,1.9333,Hips,,,true,animation/Camel-Fall.fbx,mirror +Truebone_Z-OO/Camel/__IdleLoop.bvh,,Camel,bvh,__IdleLoop,51,201,30.0,6.7,Hips,,,true,animation/Camel-Idle_Loop.fbx,mirror +Truebone_Z-OO/Camel/__LayDown.bvh,,Camel,bvh,__LayDown,51,145,30.0,4.8333,Hips,,,true,animation/Camel-Lay_Down.fbx,mirror +Truebone_Z-OO/Camel/__Mope.bvh,,Camel,bvh,__Mope,51,121,30.0,4.0333,Hips,,,true,animation/Camel-Mope.fbx,mirror +Truebone_Z-OO/Camel/__Restless.bvh,,Camel,bvh,__Restless,51,145,30.0,4.8333,Hips,,,true,animation/Camel-Restless.fbx,mirror +Truebone_Z-OO/Camel/__Run.bvh,,Camel,bvh,__Run,51,61,30.0,2.0333,Hips,,,true,animation/Camel-Run.fbx,mirror +Truebone_Z-OO/Camel/__RunFast.bvh,,Camel,bvh,__RunFast,51,41,30.0,1.3667,Hips,,,true,animation/Camel-Run_Fast.fbx,mirror +Truebone_Z-OO/Camel/__ScrapeHoof.bvh,,Camel,bvh,__ScrapeHoof,51,231,30.0,7.7,Hips,,,true,animation/Camel-Scrape_Hoof.fbx,mirror +Truebone_Z-OO/Camel/__SlowWalk.bvh,,Camel,bvh,__SlowWalk,51,121,30.0,4.0333,Hips,,,true,animation/Camel-Slow_Walk.fbx,mirror +Truebone_Z-OO/Camel/__Specail.bvh,,Camel,bvh,__Specail,51,166,30.0,5.5333,Hips,,,true,animation/Camel-Specail.fbx,mirror +Truebone_Z-OO/Camel/__StandUp.bvh,,Camel,bvh,__StandUp,51,58,30.0,1.9333,Hips,,,true,animation/Camel-Stand_Up.fbx,mirror +Truebone_Z-OO/Camel/__StopWalk.bvh,,Camel,bvh,__StopWalk,51,58,30.0,1.9333,Hips,,,true,animation/Camel-Stop_Walk.fbx,mirror +Truebone_Z-OO/Camel/__Trot.bvh,,Camel,bvh,__Trot,51,61,30.0,2.0333,Hips,,,true,animation/Camel-Trot.fbx,mirror +Truebone_Z-OO/Camel/__Wild1.bvh,,Camel,bvh,__Wild1,51,100,30.0,3.3333,Hips,,,true,animation/Camel-Wild_1.fbx,mirror +Truebone_Z-OO/Camel/__Yell.bvh,,Camel,bvh,__Yell,51,91,30.0,3.0333,Hips,,,true,animation/Camel-Yell.fbx,mirror +Truebone_Z-OO/Cat/CAT_IdlePurr.bvh,,Cat,bvh,CAT_IdlePurr,44,501,30.0,16.7,Hips,,,true,animation/Cat-Idle_Purr.fbx,mirror +Truebone_Z-OO/Cat/CAT_LickCleanIdle.bvh,,Cat,bvh,CAT_LickCleanIdle,44,501,30.0,16.7,Hips,,,true,animation/Cat-Lick_Clean_Idle.fbx,mirror +Truebone_Z-OO/Cat/CAT_StretchYawnIdle.bvh,,Cat,bvh,CAT_StretchYawnIdle,44,501,30.0,16.7,Hips,,,true,animation/Cat-Stretch_Yawn_Idle.fbx,mirror +Truebone_Z-OO/Cat/CAT_TPOSE.bvh,,Cat,bvh,CAT_TPOSE,44,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Cat/CAT_Walk.bvh,,Cat,bvh,CAT_Walk,44,90,30.0,3.0,Hips,,,true,animation/Cat-Walk.fbx,mirror +Truebone_Z-OO/Cat/Cat-ALL.fbx,Cat-ALL.fbx,Cat,fbx,Cat-ALL,44,501,30.0,16.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Cat/Cat-IdlePurr.fbx,Cat-Idle_Purr.fbx,Cat,fbx,Cat-IdlePurr,44,501,30.0,16.6667,Hips,7300,,true,animation/Cat-Idle_Purr.fbx,linked +Truebone_Z-OO/Cat/Cat-LickCleanIdle.fbx,Cat-Lick_Clean_Idle.fbx,Cat,fbx,Cat-LickCleanIdle,44,501,30.0,16.6667,Hips,7300,,true,animation/Cat-Lick_Clean_Idle.fbx,linked +Truebone_Z-OO/Cat/Cat-StretchYawnIdle.fbx,Cat-Stretch_Yawn_Idle.fbx,Cat,fbx,Cat-StretchYawnIdle,44,501,30.0,16.6667,Hips,7300,,true,animation/Cat-Stretch_Yawn_Idle.fbx,linked +Truebone_Z-OO/Cat/Cat-TPOSE.fbx,,Cat,fbx,Cat-TPOSE,44,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Cat/Cat-Walk.fbx,Cat-Walk.fbx,Cat,fbx,Cat-Walk,44,90,30.0,2.9667,Hips,7300,,true,animation/Cat-Walk.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Attack.fbx,Centipede-Attack.fbx,Centipede,fbx,Centipede-Attack,84,90,30.0,2.9667,Hips,7300,,true,animation/Centipede-Attack.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Attack1.fbx,Centipede-Attack_1.fbx,Centipede,fbx,Centipede-Attack1,84,90,30.0,2.9667,Hips,7300,,true,animation/Centipede-Attack_1.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Attack2.fbx,Centipede-Attack_2.fbx,Centipede,fbx,Centipede-Attack2,84,121,30.0,4.0,Hips,7300,,true,animation/Centipede-Attack_2.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Die.fbx,Centipede-Die.fbx,Centipede,fbx,Centipede-Die,84,141,30.0,4.6667,Hips,7300,,true,animation/Centipede-Die.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Idle.fbx,Centipede-Idle.fbx,Centipede,fbx,Centipede-Idle,84,115,30.0,3.8,Hips,7300,,true,animation/Centipede-Idle.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Idle2.fbx,Centipede-Idle_2.fbx,Centipede,fbx,Centipede-Idle2,84,150,30.0,4.9667,Hips,7300,,true,animation/Centipede-Idle_2.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Idle3.fbx,Centipede-Idle_3.fbx,Centipede,fbx,Centipede-Idle3,84,115,30.0,3.8,Hips,7300,,true,animation/Centipede-Idle_3.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Rearing.fbx,Centipede-Rearing.fbx,Centipede,fbx,Centipede-Rearing,84,201,30.0,6.6667,Hips,7300,,true,animation/Centipede-Rearing.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Run.fbx,Centipede-Run.fbx,Centipede,fbx,Centipede-Run,84,46,30.0,1.5,Hips,7300,,true,animation/Centipede-Run.fbx,linked +Truebone_Z-OO/Centipede/Centipede-Tpose.fbx,,Centipede,fbx,Centipede-Tpose,84,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Centipede/Centipede-Walk.fbx,Centipede-Walk.fbx,Centipede,fbx,Centipede-Walk,84,90,30.0,2.9667,Hips,7300,,true,animation/Centipede-Walk.fbx,linked +Truebone_Z-OO/Centipede/CentipedeALL.fbx,Centipede-ALL.fbx,Centipede,fbx,CentipedeALL,84,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Centipede/__Attack.bvh,,Centipede,bvh,__Attack,84,90,30.0,3.0,Hips,,,true,animation/Centipede-Attack.fbx,mirror +Truebone_Z-OO/Centipede/__Attack1.bvh,,Centipede,bvh,__Attack1,84,90,30.0,3.0,Hips,,,true,animation/Centipede-Attack_1.fbx,mirror +Truebone_Z-OO/Centipede/__Attack2.bvh,,Centipede,bvh,__Attack2,84,121,30.0,4.0333,Hips,,,true,animation/Centipede-Attack_2.fbx,mirror +Truebone_Z-OO/Centipede/__Die.bvh,,Centipede,bvh,__Die,84,141,30.0,4.7,Hips,,,true,animation/Centipede-Die.fbx,mirror +Truebone_Z-OO/Centipede/__Idle.bvh,,Centipede,bvh,__Idle,84,115,30.0,3.8333,Hips,,,true,animation/Centipede-Idle.fbx,mirror +Truebone_Z-OO/Centipede/__Idle2.bvh,,Centipede,bvh,__Idle2,84,91,30.0,3.0333,Hips,,,true,animation/Centipede-Idle_2.fbx,mirror +Truebone_Z-OO/Centipede/__Idle3.bvh,,Centipede,bvh,__Idle3,84,115,30.0,3.8333,Hips,,,true,animation/Centipede-Idle_3.fbx,mirror +Truebone_Z-OO/Centipede/__Rearing.bvh,,Centipede,bvh,__Rearing,84,201,30.0,6.7,Hips,,,true,animation/Centipede-Rearing.fbx,mirror +Truebone_Z-OO/Centipede/__Run.bvh,,Centipede,bvh,__Run,84,46,30.0,1.5333,Hips,,,true,animation/Centipede-Run.fbx,mirror +Truebone_Z-OO/Centipede/__Take_001.bvh,,Centipede,bvh,__Take_001,64,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Centipede/__Tpose.bvh,,Centipede,bvh,__Tpose,84,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Chicken/Chicken-EggLaying.fbx,Chicken-Egg_Laying.fbx,Chicken,fbx,Chicken-EggLaying,41,201,30.0,6.6667,Hips,7300,,true,animation/Chicken-Egg_Laying.fbx,linked +Truebone_Z-OO/Chicken/Chicken-IdlePecking.fbx,Chicken-Idle_Pecking.fbx,Chicken,fbx,Chicken-IdlePecking,41,201,30.0,6.6667,Hips,7300,,true,animation/Chicken-Idle_Pecking.fbx,linked +Truebone_Z-OO/Chicken/Chicken-TPOSE.fbx,,Chicken,fbx,Chicken-TPOSE,41,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/Chicken/Chicken-Walk.fbx,Chicken-Walk.fbx,Chicken,fbx,Chicken-Walk,41,90,30.0,2.9667,Hips,7300,,true,animation/Chicken-Walk.fbx,linked +Truebone_Z-OO/Chicken/Chicken.fbx,Chicken-ALL.fbx,Chicken,fbx,Chicken,41,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Chicken/Chicken_EggLaying.bvh,,Chicken,bvh,Chicken_EggLaying,41,201,30.0,6.7,Hips,,,true,animation/Chicken-Egg_Laying.fbx,mirror +Truebone_Z-OO/Chicken/Chicken_IdlePecking.bvh,,Chicken,bvh,Chicken_IdlePecking,41,201,30.0,6.7,Hips,,,true,animation/Chicken-Idle_Pecking.fbx,mirror +Truebone_Z-OO/Chicken/Chicken_TPOSE.bvh,,Chicken,bvh,Chicken_TPOSE,41,3,30.0,0.1,Hips,,,false,,static +Truebone_Z-OO/Chicken/Chicken_Walk.bvh,,Chicken,bvh,Chicken_Walk,41,90,30.0,3.0,Hips,,,true,animation/Chicken-Walk.fbx,mirror +Truebone_Z-OO/Comodoa/Comodoa.fbx,Comodoa-ALL.fbx,Comodoa,fbx,Comodoa,65,351,30.0,11.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Comodoa/ComodoaALL-Attack1.fbx,Comodoa-Attack_1.fbx,Comodoa,fbx,ComodoaALL-Attack1,65,60,30.0,1.9667,Hips,7300,,true,animation/Comodoa-Attack_1.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-Attack2.fbx,Comodoa-Attack_2.fbx,Comodoa,fbx,ComodoaALL-Attack2,65,60,30.0,1.9667,Hips,7300,,true,animation/Comodoa-Attack_2.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-Attack3.fbx,Comodoa-Attack_3.fbx,Comodoa,fbx,ComodoaALL-Attack3,65,165,30.0,5.4667,Hips,7300,,true,animation/Comodoa-Attack_3.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-Die.fbx,Comodoa-Die.fbx,Comodoa,fbx,ComodoaALL-Die,65,106,30.0,3.5,Hips,7300,,true,animation/Comodoa-Die.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-Idle.fbx,Comodoa-Idle.fbx,Comodoa,fbx,ComodoaALL-Idle,65,241,30.0,8.0,Hips,7300,,true,animation/Comodoa-Idle.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-Idle2.fbx,Comodoa-Idle_2.fbx,Comodoa,fbx,ComodoaALL-Idle2,65,115,30.0,3.8,Hips,7300,,true,animation/Comodoa-Idle_2.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-Run.fbx,Comodoa-Run.fbx,Comodoa,fbx,ComodoaALL-Run,65,37,30.0,1.2,Hips,7300,,true,animation/Comodoa-Run.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-TPOSE.fbx,,Comodoa,fbx,ComodoaALL-TPOSE,65,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Comodoa/ComodoaALL-Walk.fbx,Comodoa-Walk.fbx,Comodoa,fbx,ComodoaALL-Walk,65,199,30.0,6.6,Hips,7300,,true,animation/Comodoa-Walk.fbx,linked +Truebone_Z-OO/Comodoa/ComodoaALL-Yawn.fbx,Comodoa-Yawn.fbx,Comodoa,fbx,ComodoaALL-Yawn,65,351,30.0,11.6667,Hips,7300,,true,animation/Comodoa-Yawn.fbx,linked +Truebone_Z-OO/Comodoa/__Attack1.bvh,,Comodoa,bvh,__Attack1,65,60,30.0,2.0,Hips,,,true,animation/Comodoa-Attack_1.fbx,mirror +Truebone_Z-OO/Comodoa/__Attack2.bvh,,Comodoa,bvh,__Attack2,65,60,30.0,2.0,Hips,,,true,animation/Comodoa-Attack_2.fbx,mirror +Truebone_Z-OO/Comodoa/__Attack3.bvh,,Comodoa,bvh,__Attack3,65,165,30.0,5.5,Hips,,,true,animation/Comodoa-Attack_3.fbx,mirror +Truebone_Z-OO/Comodoa/__Die.bvh,,Comodoa,bvh,__Die,65,106,30.0,3.5333,Hips,,,true,animation/Comodoa-Die.fbx,mirror +Truebone_Z-OO/Comodoa/__Idle.bvh,,Comodoa,bvh,__Idle,65,241,30.0,8.0333,Hips,,,true,animation/Comodoa-Idle.fbx,mirror +Truebone_Z-OO/Comodoa/__Idle2.bvh,,Comodoa,bvh,__Idle2,65,115,30.0,3.8333,Hips,,,true,animation/Comodoa-Idle_2.fbx,mirror +Truebone_Z-OO/Comodoa/__Run.bvh,,Comodoa,bvh,__Run,65,37,30.0,1.2333,Hips,,,true,animation/Comodoa-Run.fbx,mirror +Truebone_Z-OO/Comodoa/__TPOSE.bvh,,Comodoa,bvh,__TPOSE,65,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Comodoa/__Walk.bvh,,Comodoa,bvh,__Walk,65,199,30.0,6.6333,Hips,,,true,animation/Comodoa-Walk.fbx,mirror +Truebone_Z-OO/Comodoa/__Yawn.bvh,,Comodoa,bvh,__Yawn,65,351,30.0,11.7,Hips,,,true,animation/Comodoa-Yawn.fbx,mirror +Truebone_Z-OO/Coyote/Coyote-Attack1.fbx,Coyote-Attack_1.fbx,Coyote,fbx,Coyote-Attack1,41,72,30.0,2.3667,Hips,7300,,true,animation/Coyote-Attack_1.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Attack2.fbx,Coyote-Attack_2.fbx,Coyote,fbx,Coyote-Attack2,41,72,30.0,2.3667,Hips,7300,,true,animation/Coyote-Attack_2.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Attack3.fbx,Coyote-Attack_3.fbx,Coyote,fbx,Coyote-Attack3,41,91,30.0,3.0,Hips,7300,,true,animation/Coyote-Attack_3.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Die.fbx,Coyote-Die.fbx,Coyote,fbx,Coyote-Die,41,96,30.0,3.1667,Hips,7300,,true,animation/Coyote-Die.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Howling.fbx,Coyote-Howling.fbx,Coyote,fbx,Coyote-Howling,41,220,30.0,7.3,Hips,7300,,true,animation/Coyote-Howling.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Idle.fbx,Coyote-Idle.fbx,Coyote,fbx,Coyote-Idle,41,201,30.0,6.6667,Hips,7300,,true,animation/Coyote-Idle.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Restless.fbx,Coyote-Restless.fbx,Coyote,fbx,Coyote-Restless,41,181,30.0,6.0,Hips,7300,,true,animation/Coyote-Restless.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Running.fbx,Coyote-Running.fbx,Coyote,fbx,Coyote-Running,41,37,30.0,1.2,Hips,7300,,true,animation/Coyote-Running.fbx,linked +Truebone_Z-OO/Coyote/Coyote-Sniffing.fbx,Coyote-Sniffing.fbx,Coyote,fbx,Coyote-Sniffing,41,64,30.0,2.1,Hips,7300,,true,animation/Coyote-Sniffing.fbx,linked +Truebone_Z-OO/Coyote/Coyote-TPOSE.fbx,,Coyote,fbx,Coyote-TPOSE,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Coyote/Coyote-Walking.fbx,Coyote-Walking.fbx,Coyote,fbx,Coyote-Walking,41,75,30.0,2.4667,Hips,7300,,true,animation/Coyote-Walking.fbx,linked +Truebone_Z-OO/Coyote/Coyote.fbx,,Coyote,fbx,Coyote,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Coyote/CoyoteALL.fbx,Coyote-ALL.fbx,Coyote,fbx,CoyoteALL,41,220,30.0,7.3,Hips,7300,,true,,combined +Truebone_Z-OO/Coyote/__Attack1.bvh,,Coyote,bvh,__Attack1,41,72,30.0,2.4,Hips,,,true,animation/Coyote-Attack_1.fbx,mirror +Truebone_Z-OO/Coyote/__Attack2.bvh,,Coyote,bvh,__Attack2,41,72,30.0,2.4,Hips,,,true,animation/Coyote-Attack_2.fbx,mirror +Truebone_Z-OO/Coyote/__Attack3.bvh,,Coyote,bvh,__Attack3,41,91,30.0,3.0333,Hips,,,true,animation/Coyote-Attack_3.fbx,mirror +Truebone_Z-OO/Coyote/__Die.bvh,,Coyote,bvh,__Die,41,96,30.0,3.2,Hips,,,true,animation/Coyote-Die.fbx,mirror +Truebone_Z-OO/Coyote/__Howling.bvh,,Coyote,bvh,__Howling,41,220,30.0,7.3333,Hips,,,true,animation/Coyote-Howling.fbx,mirror +Truebone_Z-OO/Coyote/__Idle.bvh,,Coyote,bvh,__Idle,41,201,30.0,6.7,Hips,,,true,animation/Coyote-Idle.fbx,mirror +Truebone_Z-OO/Coyote/__Restless.bvh,,Coyote,bvh,__Restless,41,181,30.0,6.0333,Hips,,,true,animation/Coyote-Restless.fbx,mirror +Truebone_Z-OO/Coyote/__Running.bvh,,Coyote,bvh,__Running,41,37,30.0,1.2333,Hips,,,true,animation/Coyote-Running.fbx,mirror +Truebone_Z-OO/Coyote/__Sniffing.bvh,,Coyote,bvh,__Sniffing,41,64,30.0,2.1333,Hips,,,true,animation/Coyote-Sniffing.fbx,mirror +Truebone_Z-OO/Coyote/__TPOSE.bvh,,Coyote,bvh,__TPOSE,41,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Coyote/__Walking.bvh,,Coyote,bvh,__Walking,41,75,30.0,2.5,Hips,,,true,animation/Coyote-Walking.fbx,mirror +Truebone_Z-OO/Crab/Crab-Attack1.fbx,Crab-Attack_1.fbx,Crab,fbx,Crab-Attack1,54,72,30.0,2.3667,Hips,7300,,true,animation/Crab-Attack_1.fbx,linked +Truebone_Z-OO/Crab/Crab-Attack2.fbx,Crab-Attack_2.fbx,Crab,fbx,Crab-Attack2,54,72,30.0,2.3667,Hips,7300,,true,animation/Crab-Attack_1.fbx,duplicate +Truebone_Z-OO/Crab/Crab-Attack3.fbx,Crab-Attack_3.fbx,Crab,fbx,Crab-Attack3,54,90,30.0,2.9667,Hips,7300,,true,animation/Crab-Attack_3.fbx,linked +Truebone_Z-OO/Crab/Crab-Attack4.fbx,Crab-Attack_4.fbx,Crab,fbx,Crab-Attack4,54,72,30.0,2.3667,Hips,7300,,true,animation/Crab-Attack_4.fbx,linked +Truebone_Z-OO/Crab/Crab-Defeated.fbx,Crab-Defeated.fbx,Crab,fbx,Crab-Defeated,54,166,30.0,5.5,Hips,7300,,true,animation/Crab-Defeated.fbx,linked +Truebone_Z-OO/Crab/Crab-Die.fbx,Crab-Die.fbx,Crab,fbx,Crab-Die,54,100,30.0,3.3,Hips,7300,,true,animation/Crab-Die.fbx,linked +Truebone_Z-OO/Crab/Crab-Eat.fbx,Crab-Eat.fbx,Crab,fbx,Crab-Eat,54,121,30.0,4.0,Hips,7300,,true,animation/Crab-Eat.fbx,linked +Truebone_Z-OO/Crab/Crab-HitBack.fbx,Crab-Hit_Back.fbx,Crab,fbx,Crab-HitBack,54,106,30.0,3.5,Hips,7300,,true,animation/Crab-Hit_Back.fbx,linked +Truebone_Z-OO/Crab/Crab-Strafe.fbx,Crab-Strafe.fbx,Crab,fbx,Crab-Strafe,54,100,30.0,3.3,Hips,7300,,true,animation/Crab-Strafe.fbx,linked +Truebone_Z-OO/Crab/Crab-TPOSE.fbx,,Crab,fbx,Crab-TPOSE,54,0,,,Hips,7300,,false,,static +Truebone_Z-OO/Crab/Crab-Walk.fbx,Crab-Walk.fbx,Crab,fbx,Crab-Walk,54,30,30.0,0.9667,Hips,7300,,true,animation/Crab-Walk.fbx,linked +Truebone_Z-OO/Crab/CrabAll.fbx,Crab-ALL.fbx,Crab,fbx,CrabAll,54,166,30.0,5.5,Hips,7300,,true,,combined +Truebone_Z-OO/Crab/__Attack1.bvh,,Crab,bvh,__Attack1,54,72,30.0,2.4,Hips,,,true,animation/Crab-Attack_1.fbx,mirror +Truebone_Z-OO/Crab/__Attack2.bvh,,Crab,bvh,__Attack2,54,72,30.0,2.4,Hips,,,true,animation/Crab-Attack_1.fbx,mirror +Truebone_Z-OO/Crab/__Attack3.bvh,,Crab,bvh,__Attack3,54,90,30.0,3.0,Hips,,,true,animation/Crab-Attack_3.fbx,mirror +Truebone_Z-OO/Crab/__Attack4.bvh,,Crab,bvh,__Attack4,54,72,30.0,2.4,Hips,,,true,animation/Crab-Attack_4.fbx,mirror +Truebone_Z-OO/Crab/__Defeated.bvh,,Crab,bvh,__Defeated,54,166,30.0,5.5333,Hips,,,true,animation/Crab-Defeated.fbx,mirror +Truebone_Z-OO/Crab/__Die.bvh,,Crab,bvh,__Die,54,100,30.0,3.3333,Hips,,,true,animation/Crab-Die.fbx,mirror +Truebone_Z-OO/Crab/__Eat.bvh,,Crab,bvh,__Eat,54,121,30.0,4.0333,Hips,,,true,animation/Crab-Eat.fbx,mirror +Truebone_Z-OO/Crab/__HitBack.bvh,,Crab,bvh,__HitBack,54,106,30.0,3.5333,Hips,,,true,animation/Crab-Hit_Back.fbx,mirror +Truebone_Z-OO/Crab/__Strafe.bvh,,Crab,bvh,__Strafe,54,100,30.0,3.3333,Hips,,,true,animation/Crab-Strafe.fbx,mirror +Truebone_Z-OO/Crab/__TPOSE.bvh,,Crab,bvh,__TPOSE,44,151,30.0,5.0333,Hips,,,false,,static +Truebone_Z-OO/Crab/__Walk.bvh,,Crab,bvh,__Walk,54,30,30.0,1.0,Hips,,,true,animation/Crab-Walk.fbx,mirror +Truebone_Z-OO/Cricket/Cricket-Attack1.fbx,Cricket-Attack_1.fbx,Cricket,fbx,Cricket-Attack1,54,160,30.0,5.3,Hips,7300,,true,animation/Cricket-Attack_1.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Attack2.fbx,Cricket-Attack_2.fbx,Cricket,fbx,Cricket-Attack2,54,100,30.0,3.3,Hips,7300,,true,animation/Cricket-Attack_2.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Attack3.fbx,Cricket-Attack_3.fbx,Cricket,fbx,Cricket-Attack3,54,90,30.0,2.9667,Hips,7300,,true,animation/Cricket-Attack_3.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Attack4.fbx,Cricket-Attack_4.fbx,Cricket,fbx,Cricket-Attack4,54,151,30.0,5.0,Hips,7300,,true,animation/Cricket-Attack_4.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Burrough.fbx,Cricket-Burrough.fbx,Cricket,fbx,Cricket-Burrough,54,70,30.0,2.3,Hips,7300,,true,animation/Cricket-Burrough.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Die.fbx,Cricket-Die.fbx,Cricket,fbx,Cricket-Die,54,121,30.0,4.0,Hips,7300,,true,animation/Cricket-Die.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Idle.fbx,Cricket-Idle.fbx,Cricket,fbx,Cricket-Idle,54,100,30.0,3.3,Hips,7300,,true,animation/Cricket-Idle.fbx,linked +Truebone_Z-OO/Cricket/Cricket-IdlePissed.fbx,Cricket-Idle_Pissed.fbx,Cricket,fbx,Cricket-IdlePissed,54,91,30.0,3.0,Hips,7300,,true,animation/Cricket-Idle_Pissed.fbx,linked +Truebone_Z-OO/Cricket/Cricket-LookAround.fbx,Cricket-Look_Around.fbx,Cricket,fbx,Cricket-LookAround,54,245,30.0,8.1333,Hips,7300,,true,animation/Cricket-Look_Around.fbx,linked +Truebone_Z-OO/Cricket/Cricket-OutOfGround.fbx,Cricket-Out_Of_Ground.fbx,Cricket,fbx,Cricket-OutOfGround,54,66,30.0,2.1667,Hips,7300,,true,animation/Cricket-Out_Of_Ground.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Running.fbx,Cricket-Running.fbx,Cricket,fbx,Cricket-Running,54,30,30.0,0.9667,Hips,7300,,true,animation/Cricket-Running.fbx,linked +Truebone_Z-OO/Cricket/Cricket-Walking.fbx,Cricket-Walking.fbx,Cricket,fbx,Cricket-Walking,54,76,30.0,2.5,Hips,7300,,true,animation/Cricket-Walking.fbx,linked +Truebone_Z-OO/Cricket/Cricket.fbx,,Cricket,fbx,Cricket,54,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Cricket/CricketALL.fbx,Cricket-ALL.fbx,Cricket,fbx,CricketALL,54,245,30.0,8.1333,Hips,7300,,true,,combined +Truebone_Z-OO/Cricket/__Attack1.bvh,,Cricket,bvh,__Attack1,54,160,30.0,5.3333,Hips,,,true,animation/Cricket-Attack_1.fbx,mirror +Truebone_Z-OO/Cricket/__Attack2.bvh,,Cricket,bvh,__Attack2,54,100,30.0,3.3333,Hips,,,true,animation/Cricket-Attack_2.fbx,mirror +Truebone_Z-OO/Cricket/__Attack3.bvh,,Cricket,bvh,__Attack3,54,90,30.0,3.0,Hips,,,true,animation/Cricket-Attack_3.fbx,mirror +Truebone_Z-OO/Cricket/__Attack4.bvh,,Cricket,bvh,__Attack4,54,151,30.0,5.0333,Hips,,,true,animation/Cricket-Attack_4.fbx,mirror +Truebone_Z-OO/Cricket/__Burrough.bvh,,Cricket,bvh,__Burrough,54,70,30.0,2.3333,Hips,,,true,animation/Cricket-Burrough.fbx,mirror +Truebone_Z-OO/Cricket/__Die.bvh,,Cricket,bvh,__Die,54,121,30.0,4.0333,Hips,,,true,animation/Cricket-Die.fbx,mirror +Truebone_Z-OO/Cricket/__Idle.bvh,,Cricket,bvh,__Idle,54,100,30.0,3.3333,Hips,,,true,animation/Cricket-Idle.fbx,mirror +Truebone_Z-OO/Cricket/__IdlePissed.bvh,,Cricket,bvh,__IdlePissed,54,91,30.0,3.0333,Hips,,,true,animation/Cricket-Idle_Pissed.fbx,mirror +Truebone_Z-OO/Cricket/__LookAround.bvh,,Cricket,bvh,__LookAround,54,245,30.0,8.1667,Hips,,,true,animation/Cricket-Look_Around.fbx,mirror +Truebone_Z-OO/Cricket/__OutOfGround.bvh,,Cricket,bvh,__OutOfGround,54,66,30.0,2.2,Hips,,,true,animation/Cricket-Out_Of_Ground.fbx,mirror +Truebone_Z-OO/Cricket/__Running.bvh,,Cricket,bvh,__Running,54,30,30.0,1.0,Hips,,,true,animation/Cricket-Running.fbx,mirror +Truebone_Z-OO/Cricket/__Walking.bvh,,Cricket,bvh,__Walking,54,76,30.0,2.5333,Hips,,,true,animation/Cricket-Walking.fbx,mirror +Truebone_Z-OO/Crocodile/Crocodile-Attack.fbx,Crocodile-Attack.fbx,Crocodile,fbx,Crocodile-Attack,39,75,30.0,2.4667,Hips,7300,,true,animation/Crocodile-Attack.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-Bite.fbx,Crocodile-Bite.fbx,Crocodile,fbx,Crocodile-Bite,39,75,30.0,2.4667,Hips,7300,,true,animation/Crocodile-Bite.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-Bounce.fbx,Crocodile-Bounce.fbx,Crocodile,fbx,Crocodile-Bounce,39,31,30.0,1.0,Hips,7300,,true,animation/Crocodile-Bounce.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-Die.fbx,Crocodile-Die.fbx,Crocodile,fbx,Crocodile-Die,39,139,30.0,4.6,Hips,7300,,true,animation/Crocodile-Die.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-GetUp.fbx,Crocodile-Get_Up.fbx,Crocodile,fbx,Crocodile-GetUp,39,61,30.0,2.0,Hips,7300,,true,animation/Crocodile-Get_Up.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-HeavyBreathe.fbx,Crocodile-Heavy_Breathe.fbx,Crocodile,fbx,Crocodile-HeavyBreathe,39,90,30.0,2.9667,Hips,7300,,true,animation/Crocodile-Heavy_Breathe.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-Idle.fbx,Crocodile-Idle.fbx,Crocodile,fbx,Crocodile-Idle,39,220,30.0,7.3,Hips,7300,,true,animation/Crocodile-Idle.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-NormalBreath.fbx,Crocodile-Normal_Breath.fbx,Crocodile,fbx,Crocodile-NormalBreath,39,120,30.0,3.9667,Hips,7300,,true,animation/Crocodile-Normal_Breath.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-Running.fbx,Crocodile-Running.fbx,Crocodile,fbx,Crocodile-Running,39,34,30.0,1.1,Hips,7300,,true,animation/Crocodile-Running.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-SleepLoop.fbx,Crocodile-Sleep_Loop.fbx,Crocodile,fbx,Crocodile-SleepLoop,39,60,30.0,1.9667,Hips,7300,,true,animation/Crocodile-Sleep_Loop.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-TailWhip.fbx,Crocodile-Tail_Whip.fbx,Crocodile,fbx,Crocodile-TailWhip,39,105,30.0,3.4667,Hips,7300,,true,animation/Crocodile-Tail_Whip.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile-Tpose.fbx,,Crocodile,fbx,Crocodile-Tpose,39,2,30.0,0.0333,Hips,7300,,false,,static +Truebone_Z-OO/Crocodile/Crocodile-Yawning.fbx,Crocodile-Yawning.fbx,Crocodile,fbx,Crocodile-Yawning,39,220,30.0,7.3,Hips,7300,,true,animation/Crocodile-Yawning.fbx,linked +Truebone_Z-OO/Crocodile/Crocodile.fbx,,Crocodile,fbx,Crocodile,39,2,30.0,0.0333,Hips,7300,,false,,static +Truebone_Z-OO/Crocodile/__Attack.bvh,,Crocodile,bvh,__Attack,39,75,30.0,2.5,Hips,,,true,animation/Crocodile-Attack.fbx,mirror +Truebone_Z-OO/Crocodile/__Bite.bvh,,Crocodile,bvh,__Bite,39,75,30.0,2.5,Hips,,,true,animation/Crocodile-Bite.fbx,mirror +Truebone_Z-OO/Crocodile/__Bounce.bvh,,Crocodile,bvh,__Bounce,39,31,30.0,1.0333,Hips,,,true,animation/Crocodile-Bounce.fbx,mirror +Truebone_Z-OO/Crocodile/__Die.bvh,,Crocodile,bvh,__Die,39,139,30.0,4.6333,Hips,,,true,animation/Crocodile-Die.fbx,mirror +Truebone_Z-OO/Crocodile/__GetUp.bvh,,Crocodile,bvh,__GetUp,39,61,30.0,2.0333,Hips,,,true,animation/Crocodile-Get_Up.fbx,mirror +Truebone_Z-OO/Crocodile/__HeavyBreathe.bvh,,Crocodile,bvh,__HeavyBreathe,39,90,30.0,3.0,Hips,,,true,animation/Crocodile-Heavy_Breathe.fbx,mirror +Truebone_Z-OO/Crocodile/__Idle.bvh,,Crocodile,bvh,__Idle,39,220,30.0,7.3333,Hips,,,true,animation/Crocodile-Idle.fbx,mirror +Truebone_Z-OO/Crocodile/__NormalBreath.bvh,,Crocodile,bvh,__NormalBreath,39,120,30.0,4.0,Hips,,,true,animation/Crocodile-Normal_Breath.fbx,mirror +Truebone_Z-OO/Crocodile/__Running.bvh,,Crocodile,bvh,__Running,39,34,30.0,1.1333,Hips,,,true,animation/Crocodile-Running.fbx,mirror +Truebone_Z-OO/Crocodile/__SleepLoop.bvh,,Crocodile,bvh,__SleepLoop,39,60,30.0,2.0,Hips,,,true,animation/Crocodile-Sleep_Loop.fbx,mirror +Truebone_Z-OO/Crocodile/__TailWhip.bvh,,Crocodile,bvh,__TailWhip,39,105,30.0,3.5,Hips,,,true,animation/Crocodile-Tail_Whip.fbx,mirror +Truebone_Z-OO/Crocodile/__Tpose.bvh,,Crocodile,bvh,__Tpose,39,2,30.0,0.0667,Hips,,,false,,static +Truebone_Z-OO/Crocodile/__Yawning.bvh,,Crocodile,bvh,__Yawning,39,220,30.0,7.3333,Hips,,,true,animation/Crocodile-Yawning.fbx,mirror +Truebone_Z-OO/Crow/CrowALL-Ascend.fbx,Crow-Ascend.fbx,Crow,fbx,CrowALL-Ascend,29,49,30.0,1.6,Null,7300,,true,animation/Crow-Ascend.fbx,linked +Truebone_Z-OO/Crow/CrowALL-Attack.fbx,Crow-Attack.fbx,Crow,fbx,CrowALL-Attack,29,85,30.0,2.8,Null,7300,,true,animation/Crow-Attack.fbx,linked +Truebone_Z-OO/Crow/CrowALL-Attack2.fbx,Crow-Attack_2.fbx,Crow,fbx,CrowALL-Attack2,29,42,30.0,1.3667,Null,7300,,true,animation/Crow-Attack_2.fbx,linked +Truebone_Z-OO/Crow/CrowALL-FlyStart.fbx,Crow-Fly_Start.fbx,Crow,fbx,CrowALL-FlyStart,29,10,30.0,0.3,Null,7300,,true,animation/Crow-Fly_Start.fbx,linked +Truebone_Z-OO/Crow/CrowALL-Glide.fbx,Crow-Glide.fbx,Crow,fbx,CrowALL-Glide,29,58,30.0,1.9,Null,7300,,true,animation/Crow-Glide.fbx,linked +Truebone_Z-OO/Crow/CrowALL-Idle.fbx,Crow-Idle.fbx,Crow,fbx,CrowALL-Idle,29,245,30.0,8.1333,Null,7300,,true,animation/Crow-Idle.fbx,linked +Truebone_Z-OO/Crow/CrowALL-IdleFlap.fbx,Crow-Idle_Flap.fbx,Crow,fbx,CrowALL-IdleFlap,29,100,30.0,3.3,Null,7300,,true,animation/Crow-Idle_Flap.fbx,linked +Truebone_Z-OO/Crow/CrowALL-Landflap.fbx,Crow-Land_Flap.fbx,Crow,fbx,CrowALL-Landflap,29,111,30.0,3.6667,Null,7300,,true,animation/Crow-Land_Flap.fbx,linked +Truebone_Z-OO/Crow/CrowALL-PeckEat.fbx,Crow-Peck_Eat.fbx,Crow,fbx,CrowALL-PeckEat,29,250,30.0,8.3,Null,7300,,true,animation/Crow-Peck_Eat.fbx,linked +Truebone_Z-OO/Crow/CrowALL-TPOSE.fbx,,Crow,fbx,CrowALL-TPOSE,29,1,,,Null,7300,,false,,static +Truebone_Z-OO/Crow/CrowALL-TakeOff.fbx,Crow-Take_Off.fbx,Crow,fbx,CrowALL-TakeOff,29,25,30.0,0.8,Null,7300,,true,animation/Crow-Take_Off.fbx,linked +Truebone_Z-OO/Crow/CrowALL.fbx,Crow-ALL.fbx,Crow,fbx,CrowALL,29,250,30.0,8.3,Null,7300,,true,,combined +Truebone_Z-OO/Crow/__Ascend.bvh,,Crow,bvh,__Ascend,26,49,30.0,1.6333,Hips,,,true,animation/Crow-Ascend.fbx,mirror +Truebone_Z-OO/Crow/__Attack.bvh,,Crow,bvh,__Attack,26,85,30.0,2.8333,Hips,,,true,animation/Crow-Attack.fbx,mirror +Truebone_Z-OO/Crow/__Attack2.bvh,,Crow,bvh,__Attack2,26,42,30.0,1.4,Hips,,,true,animation/Crow-Attack_2.fbx,mirror +Truebone_Z-OO/Crow/__FlyStart.bvh,,Crow,bvh,__FlyStart,26,10,30.0,0.3333,Hips,,,true,animation/Crow-Fly_Start.fbx,mirror +Truebone_Z-OO/Crow/__Glide.bvh,,Crow,bvh,__Glide,26,58,30.0,1.9333,Hips,,,true,animation/Crow-Glide.fbx,mirror +Truebone_Z-OO/Crow/__Idle.bvh,,Crow,bvh,__Idle,26,245,30.0,8.1667,Hips,,,true,animation/Crow-Idle.fbx,mirror +Truebone_Z-OO/Crow/__IdleFlap.bvh,,Crow,bvh,__IdleFlap,26,100,30.0,3.3333,Hips,,,true,animation/Crow-Idle_Flap.fbx,mirror +Truebone_Z-OO/Crow/__Landflap.bvh,,Crow,bvh,__Landflap,26,111,30.0,3.7,Hips,,,true,animation/Crow-Land_Flap.fbx,mirror +Truebone_Z-OO/Crow/__PeckEat.bvh,,Crow,bvh,__PeckEat,26,250,30.0,8.3333,Hips,,,true,animation/Crow-Peck_Eat.fbx,mirror +Truebone_Z-OO/Crow/__TPOSE.bvh,,Crow,bvh,__TPOSE,26,31,30.0,1.0333,Hips,,,false,,static +Truebone_Z-OO/Crow/__TakeOff.bvh,,Crow,bvh,__TakeOff,26,25,30.0,0.8333,Hips,,,true,animation/Crow-Take_Off.fbx,mirror +Truebone_Z-OO/Deer/DEER-Backing.fbx,Deer-Backing.fbx,Deer,fbx,DEER-Backing,60,37,30.0,1.2,NPC_Root__Root_,7300,,true,animation/Deer-Backing.fbx,linked +Truebone_Z-OO/Deer/DEER-Bleat.fbx,Deer-Bleat.fbx,Deer,fbx,DEER-Bleat,60,80,30.0,2.6333,NPC_Root__Root_,7300,,true,animation/Deer-Bleat.fbx,linked +Truebone_Z-OO/Deer/DEER-BuckShy.fbx,Deer-Buck_Shy.fbx,Deer,fbx,DEER-BuckShy,60,28,30.0,0.9,NPC_Root__Root_,7300,,true,animation/Deer-Buck_Shy.fbx,linked +Truebone_Z-OO/Deer/DEER-Charge.fbx,Deer-Charge.fbx,Deer,fbx,DEER-Charge,60,35,30.0,1.1333,NPC_Root__Root_,7300,,true,animation/Deer-Charge.fbx,linked +Truebone_Z-OO/Deer/DEER-ComeDown.fbx,Deer-Come_Down.fbx,Deer,fbx,DEER-ComeDown,60,31,30.0,1.0,NPC_Root__Root_,7300,,true,animation/Deer-Come_Down.fbx,linked +Truebone_Z-OO/Deer/DEER-Gallop.fbx,Deer-Gallop.fbx,Deer,fbx,DEER-Gallop,60,19,30.0,0.6,NPC_Root__Root_,7300,,true,animation/Deer-Gallop.fbx,linked +Truebone_Z-OO/Deer/DEER-GetUp.fbx,Deer-Get_Up.fbx,Deer,fbx,DEER-GetUp,60,80,30.0,2.6333,NPC_Root__Root_,7300,,true,animation/Deer-Get_Up.fbx,linked +Truebone_Z-OO/Deer/DEER-GetUpAgain.fbx,Deer-Get_Up_Again.fbx,Deer,fbx,DEER-GetUpAgain,60,80,30.0,2.6333,NPC_Root__Root_,7300,,true,animation/Deer-Get_Up_Again.fbx,linked +Truebone_Z-OO/Deer/DEER-Grazing.fbx,Deer-Grazing.fbx,Deer,fbx,DEER-Grazing,60,301,30.0,10.0,NPC_Root__Root_,7300,,true,animation/Deer-Grazing.fbx,linked +Truebone_Z-OO/Deer/DEER-Idle.fbx,Deer-Idle.fbx,Deer,fbx,DEER-Idle,60,201,30.0,6.6667,NPC_Root__Root_,7300,,true,animation/Deer-Idle.fbx,linked +Truebone_Z-OO/Deer/DEER-RearUp.fbx,Deer-Rear_Up.fbx,Deer,fbx,DEER-RearUp,60,52,30.0,1.7,NPC_Root__Root_,7300,,true,animation/Deer-Rear_Up.fbx,linked +Truebone_Z-OO/Deer/DEER-Rutting.fbx,Deer-Rutting.fbx,Deer,fbx,DEER-Rutting,60,59,30.0,1.9333,NPC_Root__Root_,7300,,true,animation/Deer-Rutting.fbx,linked +Truebone_Z-OO/Deer/DEER-Squirly.fbx,Deer-Squirly.fbx,Deer,fbx,DEER-Squirly,60,37,30.0,1.2,NPC_Root__Root_,7300,,true,animation/Deer-Squirly.fbx,linked +Truebone_Z-OO/Deer/DEER-TPOSE.fbx,,Deer,fbx,DEER-TPOSE,60,0,,,NPC_Root__Root_,7300,,false,,static +Truebone_Z-OO/Deer/DEER-TakeOff.fbx,Deer-Take_Off.fbx,Deer,fbx,DEER-TakeOff,60,37,30.0,1.2,NPC_Root__Root_,7300,,true,animation/Deer-Take_Off.fbx,linked +Truebone_Z-OO/Deer/DEER-Trot.fbx,Deer-Trot.fbx,Deer,fbx,DEER-Trot,60,21,30.0,0.6667,NPC_Root__Root_,7300,,true,animation/Deer-Trot.fbx,linked +Truebone_Z-OO/Deer/DEER-TurnLeft.fbx,Deer-Turn_Left.fbx,Deer,fbx,DEER-TurnLeft,60,31,30.0,1.0,NPC_Root__Root_,7300,,true,animation/Deer-Turn_Left.fbx,linked +Truebone_Z-OO/Deer/DEER-WalkBack.fbx,Deer-Walk_Back.fbx,Deer,fbx,DEER-WalkBack,60,31,30.0,1.0,NPC_Root__Root_,7300,,true,animation/Deer-Walk_Back.fbx,linked +Truebone_Z-OO/Deer/DEER-WalkCall.fbx,Deer-Walk_Call.fbx,Deer,fbx,DEER-WalkCall,60,40,30.0,1.3,NPC_Root__Root_,7300,,true,animation/Deer-Walk_Call.fbx,linked +Truebone_Z-OO/Deer/DEER-WalkForward.fbx,Deer-Walk_Forward.fbx,Deer,fbx,DEER-WalkForward,60,31,30.0,1.0,NPC_Root__Root_,7300,,true,animation/Deer-Walk_Forward.fbx,linked +Truebone_Z-OO/Deer/DEER-idleEarFlik.fbx,Deer-Idle_Ear_Flik.fbx,Deer,fbx,DEER-idleEarFlik,60,250,30.0,8.3,NPC_Root__Root_,7300,,true,animation/Deer-Idle_Ear_Flik.fbx,linked +Truebone_Z-OO/Deer/DEERALL.fbx,Deer-ALL.fbx,Deer,fbx,DEERALL,60,301,30.0,10.0,NPC_Root__Root_,7300,,true,,combined +Truebone_Z-OO/Deer/__Backing.bvh,,Deer,bvh,__Backing,41,36,30.0,1.2,Hips,,,true,animation/Deer-Backing.fbx,mirror +Truebone_Z-OO/Deer/__Bleat.bvh,,Deer,bvh,__Bleat,41,78,30.0,2.6,Hips,,,true,animation/Deer-Bleat.fbx,mirror +Truebone_Z-OO/Deer/__BuckShy.bvh,,Deer,bvh,__BuckShy,41,28,30.0,0.9333,Hips,,,true,animation/Deer-Buck_Shy.fbx,mirror +Truebone_Z-OO/Deer/__Charge.bvh,,Deer,bvh,__Charge,41,34,30.0,1.1333,Hips,,,true,animation/Deer-Charge.fbx,mirror +Truebone_Z-OO/Deer/__ComeDown.bvh,,Deer,bvh,__ComeDown,41,30,30.0,1.0,Hips,,,true,animation/Deer-Come_Down.fbx,mirror +Truebone_Z-OO/Deer/__Gallop.bvh,,Deer,bvh,__Gallop,41,19,30.0,0.6333,Hips,,,true,animation/Deer-Gallop.fbx,mirror +Truebone_Z-OO/Deer/__GetUp.bvh,,Deer,bvh,__GetUp,41,79,30.0,2.6333,Hips,,,true,animation/Deer-Get_Up.fbx,mirror +Truebone_Z-OO/Deer/__GetUpAgain.bvh,,Deer,bvh,__GetUpAgain,41,79,30.0,2.6333,Hips,,,true,animation/Deer-Get_Up_Again.fbx,mirror +Truebone_Z-OO/Deer/__Grazing.bvh,,Deer,bvh,__Grazing,41,301,30.0,10.0333,Hips,,,true,animation/Deer-Grazing.fbx,mirror +Truebone_Z-OO/Deer/__Idle.bvh,,Deer,bvh,__Idle,41,201,30.0,6.7,Hips,,,true,animation/Deer-Idle.fbx,mirror +Truebone_Z-OO/Deer/__RearUp.bvh,,Deer,bvh,__RearUp,41,51,30.0,1.7,Hips,,,true,animation/Deer-Rear_Up.fbx,mirror +Truebone_Z-OO/Deer/__Rutting.bvh,,Deer,bvh,__Rutting,41,58,30.0,1.9333,Hips,,,true,animation/Deer-Rutting.fbx,mirror +Truebone_Z-OO/Deer/__Squirly.bvh,,Deer,bvh,__Squirly,41,36,30.0,1.2,Hips,,,true,animation/Deer-Squirly.fbx,mirror +Truebone_Z-OO/Deer/__TPOSE.bvh,,Deer,bvh,__TPOSE,36,151,30.0,5.0333,Hips,,,false,,static +Truebone_Z-OO/Deer/__TakeOff.bvh,,Deer,bvh,__TakeOff,41,37,30.0,1.2333,Hips,,,true,animation/Deer-Take_Off.fbx,mirror +Truebone_Z-OO/Deer/__Trot.bvh,,Deer,bvh,__Trot,41,21,30.0,0.7,Hips,,,true,animation/Deer-Trot.fbx,mirror +Truebone_Z-OO/Deer/__TurnLeft.bvh,,Deer,bvh,__TurnLeft,41,30,30.0,1.0,Hips,,,true,animation/Deer-Turn_Left.fbx,mirror +Truebone_Z-OO/Deer/__WalkBack.bvh,,Deer,bvh,__WalkBack,41,31,30.0,1.0333,Hips,,,true,animation/Deer-Walk_Back.fbx,mirror +Truebone_Z-OO/Deer/__WalkCall.bvh,,Deer,bvh,__WalkCall,41,38,30.0,1.2667,Hips,,,true,animation/Deer-Walk_Call.fbx,mirror +Truebone_Z-OO/Deer/__WalkForward.bvh,,Deer,bvh,__WalkForward,41,31,30.0,1.0333,Hips,,,true,animation/Deer-Walk_Forward.fbx,mirror +Truebone_Z-OO/Deer/__idleEarFlik.bvh,,Deer,bvh,__idleEarFlik,41,246,30.0,8.2,Hips,,,true,animation/Deer-Idle_Ear_Flik.fbx,mirror +Truebone_Z-OO/Dog-2/DOG-ArmBite.fbx,Dog2-Arm_Bite.fbx,Dog-2,fbx,DOG-ArmBite,131,45,30.0,1.4667,Hips,7300,,true,animation/Dog2-Arm_Bite.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Attack.fbx,Dog2-Attack.fbx,Dog-2,fbx,DOG-Attack,131,56,30.0,1.8333,Hips,7300,,true,animation/Dog2-Attack.fbx,linked +Truebone_Z-OO/Dog-2/DOG-BackOff.fbx,Dog2-Back_Off.fbx,Dog-2,fbx,DOG-BackOff,131,61,30.0,2.0,Hips,7300,,true,animation/Dog2-Back_Off.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Bark.fbx,Dog2-Bark.fbx,Dog-2,fbx,DOG-Bark,131,100,30.0,3.3,Hips,7300,,true,animation/Dog2-Bark.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Bark2.fbx,Dog2-Bark_2.fbx,Dog-2,fbx,DOG-Bark2,131,43,30.0,1.4,Hips,7300,,true,animation/Dog2-Bark_2.fbx,linked +Truebone_Z-OO/Dog-2/DOG-BiteArmShake.fbx,Dog2-Bite_Arm_Shake.fbx,Dog-2,fbx,DOG-BiteArmShake,131,45,30.0,1.4667,Hips,7300,,true,animation/Dog2-Bite_Arm_Shake.fbx,linked +Truebone_Z-OO/Dog-2/DOG-BiteJump.fbx,Dog2-Bite_Jump.fbx,Dog-2,fbx,DOG-BiteJump,131,32,30.0,1.0333,Hips,7300,,true,animation/Dog2-Bite_Jump.fbx,linked +Truebone_Z-OO/Dog-2/DOG-GetUp.fbx,Dog2-Get_Up.fbx,Dog-2,fbx,DOG-GetUp,131,101,30.0,3.3333,Hips,7300,,true,animation/Dog2-Get_Up.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Growl.fbx,Dog2-Growl.fbx,Dog-2,fbx,DOG-Growl,131,40,30.0,1.3,Hips,7300,,true,animation/Dog2-Growl.fbx,linked +Truebone_Z-OO/Dog-2/DOG-IdleBreathe.fbx,Dog2-Idle_Breathe.fbx,Dog-2,fbx,DOG-IdleBreathe,131,40,30.0,1.3,Hips,7300,,true,animation/Dog2-Idle_Breathe.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Leashjump.fbx,Dog2-Leash_Jump.fbx,Dog-2,fbx,DOG-Leashjump,131,31,30.0,1.0,Hips,7300,,true,animation/Dog2-Leash_Jump.fbx,linked +Truebone_Z-OO/Dog-2/DOG-LookLeft.fbx,Dog2-Look_Left.fbx,Dog-2,fbx,DOG-LookLeft,131,70,30.0,2.3,Hips,7300,,true,animation/Dog2-Look_Left.fbx,linked +Truebone_Z-OO/Dog-2/DOG-LookRight.fbx,Dog2-Look_Right.fbx,Dog-2,fbx,DOG-LookRight,131,81,30.0,2.6667,Hips,7300,,true,animation/Dog2-Look_Right.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Paddle.fbx,Dog2-Paddle.fbx,Dog-2,fbx,DOG-Paddle,131,61,30.0,2.0,Hips,7300,,true,animation/Dog2-Paddle.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Ready.fbx,Dog2-Ready.fbx,Dog-2,fbx,DOG-Ready,131,61,30.0,2.0,Hips,7300,,true,animation/Dog2-Ready.fbx,linked +Truebone_Z-OO/Dog-2/DOG-RunFast.fbx,Dog2-Run_Fast.fbx,Dog-2,fbx,DOG-RunFast,131,46,30.0,1.5,Hips,7300,,true,animation/Dog2-Run_Fast.fbx,linked +Truebone_Z-OO/Dog-2/DOG-RunJump.fbx,Dog2-Run_Jump.fbx,Dog-2,fbx,DOG-RunJump,131,42,30.0,1.3667,Hips,7300,,true,animation/Dog2-Run_Jump.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Scratch.fbx,Dog2-Scratch.fbx,Dog-2,fbx,DOG-Scratch,131,81,30.0,2.6667,Hips,7300,,true,animation/Dog2-Scratch.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Sense.fbx,Dog2-Sense.fbx,Dog-2,fbx,DOG-Sense,131,81,30.0,2.6667,Hips,7300,,true,animation/Dog2-Sense.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Shake.fbx,Dog2-Shake.fbx,Dog-2,fbx,DOG-Shake,131,25,30.0,0.8,Hips,7300,,true,animation/Dog2-Shake.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Sit.fbx,Dog2-Sit.fbx,Dog-2,fbx,DOG-Sit,131,126,30.0,4.1667,Hips,7300,,true,animation/Dog2-Sit.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Slowtail.fbx,Dog2-Slow_Tail.fbx,Dog-2,fbx,DOG-Slowtail,131,64,30.0,2.1,Hips,7300,,true,animation/Dog2-Slow_Tail.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Sniffing.fbx,Dog2-Sniffing.fbx,Dog-2,fbx,DOG-Sniffing,131,182,30.0,6.0333,Hips,7300,,true,animation/Dog2-Sniffing.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Swim.fbx,Dog2-Swim.fbx,Dog-2,fbx,DOG-Swim,131,61,30.0,2.0,Hips,7300,,true,animation/Dog2-Swim.fbx,linked +Truebone_Z-OO/Dog-2/DOG-SwimIdle.fbx,Dog2-Swim_Idle.fbx,Dog-2,fbx,DOG-SwimIdle,131,61,30.0,2.0,Hips,7300,,true,animation/Dog2-Swim_Idle.fbx,linked +Truebone_Z-OO/Dog-2/DOG-SwimTurn2.fbx,Dog2-Swim_Turn_2.fbx,Dog-2,fbx,DOG-SwimTurn2,131,61,30.0,2.0,Hips,7300,,true,animation/Dog2-Swim_Turn_2.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Swimturn.fbx,Dog2-Swim_Turn.fbx,Dog-2,fbx,DOG-Swimturn,131,61,30.0,2.0,Hips,7300,,true,animation/Dog2-Swim_Turn.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Tpose.fbx,,Dog-2,fbx,DOG-Tpose,131,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Dog-2/DOG-TurnLeft.fbx,Dog2-Turn_Left.fbx,Dog-2,fbx,DOG-TurnLeft,131,28,30.0,0.9,Hips,7300,,true,animation/Dog2-Turn_Left.fbx,linked +Truebone_Z-OO/Dog-2/DOG-TurnRight.fbx,Dog2-Turn_Right.fbx,Dog-2,fbx,DOG-TurnRight,131,28,30.0,0.9,Hips,7300,,true,animation/Dog2-Turn_Right.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Wag.fbx,Dog2-Wag.fbx,Dog-2,fbx,DOG-Wag,131,16,30.0,0.5,Hips,7300,,true,animation/Dog2-Wag.fbx,linked +Truebone_Z-OO/Dog-2/DOG-WalkLimp.fbx,Dog2-Walk_Limp.fbx,Dog-2,fbx,DOG-WalkLimp,131,81,30.0,2.6667,Hips,7300,,true,animation/Dog2-Walk_Limp.fbx,linked +Truebone_Z-OO/Dog-2/DOG-WalkLoop.fbx,Dog2-Walk_Loop.fbx,Dog-2,fbx,DOG-WalkLoop,131,81,30.0,2.6667,Hips,7300,,true,animation/Dog2-Walk_Loop.fbx,linked +Truebone_Z-OO/Dog-2/DOG-WalkNormal.fbx,Dog2-Walk_Normal.fbx,Dog-2,fbx,DOG-WalkNormal,131,81,30.0,2.6667,Hips,7300,,true,animation/Dog2-Walk_Normal.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Walkbackward.fbx,Dog2-Walk_Backward.fbx,Dog-2,fbx,DOG-Walkbackward,131,81,30.0,2.6667,Hips,7300,,true,animation/Dog2-Walk_Backward.fbx,linked +Truebone_Z-OO/Dog-2/DOG-Woof.fbx,Dog2-Woof.fbx,Dog-2,fbx,DOG-Woof,131,100,30.0,3.3,Hips,7300,,true,animation/Dog2-Woof.fbx,linked +Truebone_Z-OO/Dog-2/DOGALL.fbx,Dog2-ALL.fbx,Dog-2,fbx,DOGALL,131,182,30.0,6.0333,Hips,7300,,true,,combined +Truebone_Z-OO/Dog-2/__ArmBite.bvh,,Dog-2,bvh,__ArmBite,55,43,30.0,1.4333,Hips,,,true,animation/Dog2-Arm_Bite.fbx,mirror +Truebone_Z-OO/Dog-2/__Attack.bvh,,Dog-2,bvh,__Attack,55,56,30.0,1.8667,Hips,,,true,animation/Dog2-Attack.fbx,mirror +Truebone_Z-OO/Dog-2/__BackOff.bvh,,Dog-2,bvh,__BackOff,55,57,30.0,1.9,Hips,,,true,animation/Dog2-Back_Off.fbx,mirror +Truebone_Z-OO/Dog-2/__Bark.bvh,,Dog-2,bvh,__Bark,55,101,30.0,3.3667,Hips,,,true,animation/Dog2-Bark.fbx,mirror +Truebone_Z-OO/Dog-2/__Bark2.bvh,,Dog-2,bvh,__Bark2,55,40,30.0,1.3333,Hips,,,true,animation/Dog2-Bark_2.fbx,mirror +Truebone_Z-OO/Dog-2/__BiteArmShake.bvh,,Dog-2,bvh,__BiteArmShake,55,44,30.0,1.4667,Hips,,,true,animation/Dog2-Bite_Arm_Shake.fbx,mirror +Truebone_Z-OO/Dog-2/__BiteJump.bvh,,Dog-2,bvh,__BiteJump,55,30,30.0,1.0,Hips,,,true,animation/Dog2-Bite_Jump.fbx,mirror +Truebone_Z-OO/Dog-2/__GetUp.bvh,,Dog-2,bvh,__GetUp,55,80,30.0,2.6667,Hips,,,true,animation/Dog2-Get_Up.fbx,mirror +Truebone_Z-OO/Dog-2/__Growl.bvh,,Dog-2,bvh,__Growl,55,35,30.0,1.1667,Hips,,,true,animation/Dog2-Growl.fbx,mirror +Truebone_Z-OO/Dog-2/__IdleBreathe.bvh,,Dog-2,bvh,__IdleBreathe,55,40,30.0,1.3333,Hips,,,true,animation/Dog2-Idle_Breathe.fbx,mirror +Truebone_Z-OO/Dog-2/__Leashjump.bvh,,Dog-2,bvh,__Leashjump,55,30,30.0,1.0,Hips,,,true,animation/Dog2-Leash_Jump.fbx,mirror +Truebone_Z-OO/Dog-2/__LookLeft.bvh,,Dog-2,bvh,__LookLeft,55,69,30.0,2.3,Hips,,,true,animation/Dog2-Look_Left.fbx,mirror +Truebone_Z-OO/Dog-2/__LookRight.bvh,,Dog-2,bvh,__LookRight,55,80,30.0,2.6667,Hips,,,true,animation/Dog2-Look_Right.fbx,mirror +Truebone_Z-OO/Dog-2/__Paddle.bvh,,Dog-2,bvh,__Paddle,55,58,30.0,1.9333,Hips,,,true,animation/Dog2-Paddle.fbx,mirror +Truebone_Z-OO/Dog-2/__Ready.bvh,,Dog-2,bvh,__Ready,55,61,30.0,2.0333,Hips,,,true,animation/Dog2-Ready.fbx,mirror +Truebone_Z-OO/Dog-2/__RunFast.bvh,,Dog-2,bvh,__RunFast,55,45,30.0,1.5,Hips,,,true,animation/Dog2-Run_Fast.fbx,mirror +Truebone_Z-OO/Dog-2/__RunJump.bvh,,Dog-2,bvh,__RunJump,55,42,30.0,1.4,Hips,,,true,animation/Dog2-Run_Jump.fbx,mirror +Truebone_Z-OO/Dog-2/__Scratch.bvh,,Dog-2,bvh,__Scratch,55,78,30.0,2.6,Hips,,,true,animation/Dog2-Scratch.fbx,mirror +Truebone_Z-OO/Dog-2/__Sense.bvh,,Dog-2,bvh,__Sense,55,80,30.0,2.6667,Hips,,,true,animation/Dog2-Sense.fbx,mirror +Truebone_Z-OO/Dog-2/__Shake.bvh,,Dog-2,bvh,__Shake,55,24,30.0,0.8,Hips,,,true,animation/Dog2-Shake.fbx,mirror +Truebone_Z-OO/Dog-2/__Sit.bvh,,Dog-2,bvh,__Sit,55,126,30.0,4.2,Hips,,,true,animation/Dog2-Sit.fbx,mirror +Truebone_Z-OO/Dog-2/__Slowtail.bvh,,Dog-2,bvh,__Slowtail,55,64,30.0,2.1333,Hips,,,true,animation/Dog2-Slow_Tail.fbx,mirror +Truebone_Z-OO/Dog-2/__Sniffing.bvh,,Dog-2,bvh,__Sniffing,55,182,30.0,6.0667,Hips,,,true,animation/Dog2-Sniffing.fbx,mirror +Truebone_Z-OO/Dog-2/__Swim.bvh,,Dog-2,bvh,__Swim,55,59,30.0,1.9667,Hips,,,true,animation/Dog2-Swim.fbx,mirror +Truebone_Z-OO/Dog-2/__SwimIdle.bvh,,Dog-2,bvh,__SwimIdle,55,58,30.0,1.9333,Hips,,,true,animation/Dog2-Swim_Idle.fbx,mirror +Truebone_Z-OO/Dog-2/__SwimTurn2.bvh,,Dog-2,bvh,__SwimTurn2,55,58,30.0,1.9333,Hips,,,true,animation/Dog2-Swim_Turn_2.fbx,mirror +Truebone_Z-OO/Dog-2/__Swimturn.bvh,,Dog-2,bvh,__Swimturn,55,58,30.0,1.9333,Hips,,,true,animation/Dog2-Swim_Turn.fbx,mirror +Truebone_Z-OO/Dog-2/__Tpose.bvh,,Dog-2,bvh,__Tpose,55,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Dog-2/__TurnLeft.bvh,,Dog-2,bvh,__TurnLeft,55,27,30.0,0.9,Hips,,,true,animation/Dog2-Turn_Left.fbx,mirror +Truebone_Z-OO/Dog-2/__TurnRight.bvh,,Dog-2,bvh,__TurnRight,55,26,30.0,0.8667,Hips,,,true,animation/Dog2-Turn_Right.fbx,mirror +Truebone_Z-OO/Dog-2/__Wag.bvh,,Dog-2,bvh,__Wag,55,14,30.0,0.4667,Hips,,,true,animation/Dog2-Wag.fbx,mirror +Truebone_Z-OO/Dog-2/__WalkLimp.bvh,,Dog-2,bvh,__WalkLimp,55,80,30.0,2.6667,Hips,,,true,animation/Dog2-Walk_Limp.fbx,mirror +Truebone_Z-OO/Dog-2/__WalkLoop.bvh,,Dog-2,bvh,__WalkLoop,55,79,30.0,2.6333,Hips,,,true,animation/Dog2-Walk_Loop.fbx,mirror +Truebone_Z-OO/Dog-2/__WalkNormal.bvh,,Dog-2,bvh,__WalkNormal,55,78,30.0,2.6,Hips,,,true,animation/Dog2-Walk_Normal.fbx,mirror +Truebone_Z-OO/Dog-2/__Walkbackward.bvh,,Dog-2,bvh,__Walkbackward,55,79,30.0,2.6333,Hips,,,true,animation/Dog2-Walk_Backward.fbx,mirror +Truebone_Z-OO/Dog-2/__Woof.bvh,,Dog-2,bvh,__Woof,55,101,30.0,3.3667,Hips,,,true,animation/Dog2-Woof.fbx,mirror +Truebone_Z-OO/Dog/Dog-Attack.fbx,Dog-Attack.fbx,Dog,fbx,Dog-Attack,61,56,30.0,1.8333,Hips,7300,,true,animation/Dog-Attack.fbx,linked +Truebone_Z-OO/Dog/Dog-Back Away.fbx,Dog-Back_Away.fbx,Dog,fbx,Dog-Back Away,61,61,30.0,2.0,Hips,7300,,true,animation/Dog-Back_Away.fbx,linked +Truebone_Z-OO/Dog/Dog-Bark Jump.fbx,Dog-Bark_Jump.fbx,Dog,fbx,Dog-Bark Jump,61,37,30.0,1.2,Hips,7300,,true,animation/Dog-Bark_Jump.fbx,linked +Truebone_Z-OO/Dog/Dog-Barking.fbx,Dog-Barking.fbx,Dog,fbx,Dog-Barking,61,100,30.0,3.3,Hips,7300,,true,animation/Dog-Barking.fbx,linked +Truebone_Z-OO/Dog/Dog-Bite Arm.fbx,Dog-Bite_Arm.fbx,Dog,fbx,Dog-Bite Arm,61,45,30.0,1.4667,Hips,7300,,true,animation/Dog-Bite_Arm.fbx,linked +Truebone_Z-OO/Dog/Dog-Floor Rise Left.fbx,Dog-Floor_Rise_Left.fbx,Dog,fbx,Dog-Floor Rise Left,61,101,30.0,3.3333,Hips,7300,,true,animation/Dog-Floor_Rise_Left.fbx,linked +Truebone_Z-OO/Dog/Dog-Floor Rise Right.fbx,Dog-Floor_Rise_Right.fbx,Dog,fbx,Dog-Floor Rise Right,61,101,30.0,3.3333,Hips,7300,,true,animation/Dog-Floor_Rise_Right.fbx,linked +Truebone_Z-OO/Dog/Dog-Frightened.fbx,Dog-Frightened.fbx,Dog,fbx,Dog-Frightened,61,40,30.0,1.3,Hips,7300,,true,animation/Dog-Frightened.fbx,linked +Truebone_Z-OO/Dog/Dog-Galloping.fbx,Dog-Galloping.fbx,Dog,fbx,Dog-Galloping,61,46,30.0,1.5,Hips,7300,,true,animation/Dog-Galloping.fbx,linked +Truebone_Z-OO/Dog/Dog-Grab.fbx,Dog-Grab.fbx,Dog,fbx,Dog-Grab,61,45,30.0,1.4667,Hips,7300,,true,animation/Dog-Grab.fbx,linked +Truebone_Z-OO/Dog/Dog-Hit Left.fbx,Dog-Hit_Left.fbx,Dog,fbx,Dog-Hit Left,61,26,30.0,0.8333,Hips,7300,,true,animation/Dog-Hit_Left.fbx,linked +Truebone_Z-OO/Dog/Dog-Hit Right.fbx,Dog-Hit_Right.fbx,Dog,fbx,Dog-Hit Right,61,26,30.0,0.8333,Hips,7300,,true,animation/Dog-Hit_Right.fbx,linked +Truebone_Z-OO/Dog/Dog-Idle.fbx,,Dog,fbx,Dog-Idle,61,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Dog/Dog-Investigate Loop.fbx,Dog-Investigate_Loop.fbx,Dog,fbx,Dog-Investigate Loop,61,182,30.0,6.0333,Hips,7300,,true,animation/Dog-Investigate_Loop.fbx,linked +Truebone_Z-OO/Dog/Dog-Leash Attack.fbx,Dog-Leash_Attack.fbx,Dog,fbx,Dog-Leash Attack,61,31,30.0,1.0,Hips,7300,,true,animation/Dog-Leash_Attack.fbx,linked +Truebone_Z-OO/Dog/Dog-Leash Hot.fbx,Dog-Leash_Hot.fbx,Dog,fbx,Dog-Leash Hot,61,32,30.0,1.0333,Hips,7300,,true,animation/Dog-Leash_Hot.fbx,linked +Truebone_Z-OO/Dog/Dog-Limp Loop.fbx,Dog-Limp_Loop.fbx,Dog,fbx,Dog-Limp Loop,61,81,30.0,2.6667,Hips,7300,,true,animation/Dog-Limp_Loop.fbx,linked +Truebone_Z-OO/Dog/Dog-Look Left.fbx,Dog-Look_Left.fbx,Dog,fbx,Dog-Look Left,61,70,30.0,2.3,Hips,7300,,true,animation/Dog-Look_Left.fbx,linked +Truebone_Z-OO/Dog/Dog-Look Right.fbx,Dog-Look_Right.fbx,Dog,fbx,Dog-Look Right,61,81,30.0,2.6667,Hips,7300,,true,animation/Dog-Look_Right.fbx,linked +Truebone_Z-OO/Dog/Dog-PAnting.fbx,Dog-PAnting.fbx,Dog,fbx,Dog-PAnting,61,40,30.0,1.3,Hips,7300,,true,animation/Dog-PAnting.fbx,linked +Truebone_Z-OO/Dog/Dog-Paddle.fbx,Dog-Paddle.fbx,Dog,fbx,Dog-Paddle,61,61,30.0,2.0,Hips,7300,,true,animation/Dog-Paddle.fbx,linked +Truebone_Z-OO/Dog/Dog-Rise.fbx,Dog-Rise.fbx,Dog,fbx,Dog-Rise,61,21,30.0,0.6667,Hips,7300,,true,animation/Dog-Rise.fbx,linked +Truebone_Z-OO/Dog/Dog-Run Frisbee.fbx,Dog-Run_Frisbee.fbx,Dog,fbx,Dog-Run Frisbee,61,42,30.0,1.3667,Hips,7300,,true,animation/Dog-Run_Frisbee.fbx,linked +Truebone_Z-OO/Dog/Dog-Running.fbx,Dog-Running.fbx,Dog,fbx,Dog-Running,61,46,30.0,1.5,Hips,7300,,true,animation/Dog-Running.fbx,linked +Truebone_Z-OO/Dog/Dog-SNiffed.fbx,Dog-SNiffed.fbx,Dog,fbx,Dog-SNiffed,61,25,30.0,0.8,Hips,7300,,true,animation/Dog-SNiffed.fbx,linked +Truebone_Z-OO/Dog/Dog-Scratch Right.fbx,Dog-Scratch_Right.fbx,Dog,fbx,Dog-Scratch Right,61,81,30.0,2.6667,Hips,7300,,true,animation/Dog-Scratch_Right.fbx,linked +Truebone_Z-OO/Dog/Dog-Single bark.fbx,Dog-Single_Bark.fbx,Dog,fbx,Dog-Single bark,61,43,30.0,1.4,Hips,7300,,true,animation/Dog-Single_Bark.fbx,linked +Truebone_Z-OO/Dog/Dog-Sit.fbx,Dog-Sit.fbx,Dog,fbx,Dog-Sit,61,126,30.0,4.1667,Hips,7300,,true,animation/Dog-Sit.fbx,linked +Truebone_Z-OO/Dog/Dog-Snarling.fbx,Dog-Snarling.fbx,Dog,fbx,Dog-Snarling,61,61,30.0,2.0,Hips,7300,,true,animation/Dog-Snarling.fbx,linked +Truebone_Z-OO/Dog/Dog-Stare.fbx,Dog-Stare.fbx,Dog,fbx,Dog-Stare,61,64,30.0,2.1,Hips,7300,,true,animation/Dog-Stare.fbx,linked +Truebone_Z-OO/Dog/Dog-Swim Fast.fbx,Dog-Swim_Fast.fbx,Dog,fbx,Dog-Swim Fast,61,61,30.0,2.0,Hips,7300,,true,animation/Dog-Swim_Fast.fbx,linked +Truebone_Z-OO/Dog/Dog-Swim Right.fbx,Dog-Swim_Right.fbx,Dog,fbx,Dog-Swim Right,61,61,30.0,2.0,Hips,7300,,true,animation/Dog-Swim_Right.fbx,linked +Truebone_Z-OO/Dog/Dog-Turn Left.fbx,Dog-Turn_Left.fbx,Dog,fbx,Dog-Turn Left,61,28,30.0,0.9,Hips,7300,,true,animation/Dog-Turn_Left.fbx,linked +Truebone_Z-OO/Dog/Dog-Turn Right.fbx,Dog-Turn_Right.fbx,Dog,fbx,Dog-Turn Right,61,28,30.0,0.9,Hips,7300,,true,animation/Dog-Turn_Right.fbx,linked +Truebone_Z-OO/Dog/Dog-Wag.fbx,Dog-Wag.fbx,Dog,fbx,Dog-Wag,61,16,30.0,0.5,Hips,7300,,true,animation/Dog-Wag.fbx,linked +Truebone_Z-OO/Dog/Dog-Walk Backwards Loop.fbx,Dog-Walk_Backwards_Loop.fbx,Dog,fbx,Dog-Walk Backwards Loop,61,81,30.0,2.6667,Hips,7300,,true,animation/Dog-Walk_Backwards_Loop.fbx,linked +Truebone_Z-OO/Dog/Dog-Walk Loop.fbx,Dog-Walk_Loop.fbx,Dog,fbx,Dog-Walk Loop,61,81,30.0,2.6667,Hips,7300,,true,animation/Dog-Walk_Loop.fbx,linked +Truebone_Z-OO/Dog/Dog-Walk.fbx,Dog-Walk.fbx,Dog,fbx,Dog-Walk,61,81,30.0,2.6667,Hips,7300,,true,animation/Dog-Walk.fbx,linked +Truebone_Z-OO/Dog/Dog-Wine.fbx,Dog-Wine.fbx,Dog,fbx,Dog-Wine,61,81,30.0,2.6667,Hips,7300,,true,animation/Dog-Wine.fbx,linked +Truebone_Z-OO/Dog/Dog-Woof.fbx,Dog-Woof.fbx,Dog,fbx,Dog-Woof,61,100,30.0,3.3,Hips,7300,,true,animation/Dog-Woof.fbx,linked +Truebone_Z-OO/Dog/Dog-retreat.fbx,Dog-Retreat.fbx,Dog,fbx,Dog-retreat,61,21,30.0,0.6667,Hips,7300,,true,animation/Dog-Retreat.fbx,linked +Truebone_Z-OO/Dog/Dog-swim left.fbx,Dog-Swim_Left.fbx,Dog,fbx,Dog-swim left,61,61,30.0,2.0,Hips,7300,,true,animation/Dog-Swim_Left.fbx,linked +Truebone_Z-OO/Dog/Dog-swim.fbx,Dog-Swim.fbx,Dog,fbx,Dog-swim,61,61,30.0,2.0,Hips,7300,,true,animation/Dog-Swim.fbx,linked +Truebone_Z-OO/Dog/Dog.fbx,Dog-ALL.fbx,Dog,fbx,Dog,61,182,30.0,6.0333,Hips,7300,,true,,combined +Truebone_Z-OO/Dog/__Attack.bvh,,Dog,bvh,__Attack,55,56,30.0,1.8667,Hips,,,true,animation/Dog-Attack.fbx,mirror +Truebone_Z-OO/Dog/__Back_Away.bvh,,Dog,bvh,__Back_Away,55,61,30.0,2.0333,Hips,,,true,animation/Dog-Back_Away.fbx,mirror +Truebone_Z-OO/Dog/__Bark_Jump.bvh,,Dog,bvh,__Bark_Jump,55,37,30.0,1.2333,Hips,,,true,animation/Dog-Bark_Jump.fbx,mirror +Truebone_Z-OO/Dog/__Barking.bvh,,Dog,bvh,__Barking,55,100,30.0,3.3333,Hips,,,true,animation/Dog-Barking.fbx,mirror +Truebone_Z-OO/Dog/__Bite_Arm.bvh,,Dog,bvh,__Bite_Arm,55,45,30.0,1.5,Hips,,,true,animation/Dog-Bite_Arm.fbx,mirror +Truebone_Z-OO/Dog/__Floor_Rise_Left.bvh,,Dog,bvh,__Floor_Rise_Left,55,101,30.0,3.3667,Hips,,,true,animation/Dog-Floor_Rise_Left.fbx,mirror +Truebone_Z-OO/Dog/__Floor_Rise_Right.bvh,,Dog,bvh,__Floor_Rise_Right,55,101,30.0,3.3667,Hips,,,true,animation/Dog-Floor_Rise_Right.fbx,mirror +Truebone_Z-OO/Dog/__Frightened.bvh,,Dog,bvh,__Frightened,55,40,30.0,1.3333,Hips,,,true,animation/Dog-Frightened.fbx,mirror +Truebone_Z-OO/Dog/__Galloping.bvh,,Dog,bvh,__Galloping,55,46,30.0,1.5333,Hips,,,true,animation/Dog-Galloping.fbx,mirror +Truebone_Z-OO/Dog/__Grab.bvh,,Dog,bvh,__Grab,55,45,30.0,1.5,Hips,,,true,animation/Dog-Grab.fbx,mirror +Truebone_Z-OO/Dog/__Hit_Left.bvh,,Dog,bvh,__Hit_Left,55,26,30.0,0.8667,Hips,,,true,animation/Dog-Hit_Left.fbx,mirror +Truebone_Z-OO/Dog/__Hit_Right.bvh,,Dog,bvh,__Hit_Right,55,26,30.0,0.8667,Hips,,,true,animation/Dog-Hit_Right.fbx,mirror +Truebone_Z-OO/Dog/__Idle.bvh,,Dog,bvh,__Idle,55,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Dog/__Investigate_Loop.bvh,,Dog,bvh,__Investigate_Loop,55,182,30.0,6.0667,Hips,,,true,animation/Dog-Investigate_Loop.fbx,mirror +Truebone_Z-OO/Dog/__Leash_Attack.bvh,,Dog,bvh,__Leash_Attack,55,31,30.0,1.0333,Hips,,,true,animation/Dog-Leash_Attack.fbx,mirror +Truebone_Z-OO/Dog/__Leash_Hot.bvh,,Dog,bvh,__Leash_Hot,55,32,30.0,1.0667,Hips,,,true,animation/Dog-Leash_Hot.fbx,mirror +Truebone_Z-OO/Dog/__Limp_Loop.bvh,,Dog,bvh,__Limp_Loop,55,81,30.0,2.7,Hips,,,true,animation/Dog-Limp_Loop.fbx,mirror +Truebone_Z-OO/Dog/__Look_Left.bvh,,Dog,bvh,__Look_Left,55,70,30.0,2.3333,Hips,,,true,animation/Dog-Look_Left.fbx,mirror +Truebone_Z-OO/Dog/__Look_Right.bvh,,Dog,bvh,__Look_Right,55,81,30.0,2.7,Hips,,,true,animation/Dog-Look_Right.fbx,mirror +Truebone_Z-OO/Dog/__PAnting.bvh,,Dog,bvh,__PAnting,55,40,30.0,1.3333,Hips,,,true,animation/Dog-PAnting.fbx,mirror +Truebone_Z-OO/Dog/__Paddle.bvh,,Dog,bvh,__Paddle,55,61,30.0,2.0333,Hips,,,true,animation/Dog-Paddle.fbx,mirror +Truebone_Z-OO/Dog/__Rise.bvh,,Dog,bvh,__Rise,55,21,30.0,0.7,Hips,,,true,animation/Dog-Rise.fbx,mirror +Truebone_Z-OO/Dog/__Run_Frisbee.bvh,,Dog,bvh,__Run_Frisbee,55,42,30.0,1.4,Hips,,,true,animation/Dog-Run_Frisbee.fbx,mirror +Truebone_Z-OO/Dog/__Running.bvh,,Dog,bvh,__Running,55,46,30.0,1.5333,Hips,,,true,animation/Dog-Running.fbx,mirror +Truebone_Z-OO/Dog/__SNiffed.bvh,,Dog,bvh,__SNiffed,55,25,30.0,0.8333,Hips,,,true,animation/Dog-SNiffed.fbx,mirror +Truebone_Z-OO/Dog/__Scratch_Right.bvh,,Dog,bvh,__Scratch_Right,55,81,30.0,2.7,Hips,,,true,animation/Dog-Scratch_Right.fbx,mirror +Truebone_Z-OO/Dog/__Single_bark.bvh,,Dog,bvh,__Single_bark,55,43,30.0,1.4333,Hips,,,true,animation/Dog-Single_Bark.fbx,mirror +Truebone_Z-OO/Dog/__Sit.bvh,,Dog,bvh,__Sit,55,126,30.0,4.2,Hips,,,true,animation/Dog-Sit.fbx,mirror +Truebone_Z-OO/Dog/__Snarling.bvh,,Dog,bvh,__Snarling,55,61,30.0,2.0333,Hips,,,true,animation/Dog-Snarling.fbx,mirror +Truebone_Z-OO/Dog/__Stare.bvh,,Dog,bvh,__Stare,55,64,30.0,2.1333,Hips,,,true,animation/Dog-Stare.fbx,mirror +Truebone_Z-OO/Dog/__Swim_Fast.bvh,,Dog,bvh,__Swim_Fast,55,61,30.0,2.0333,Hips,,,true,animation/Dog-Swim_Fast.fbx,mirror +Truebone_Z-OO/Dog/__Swim_Right.bvh,,Dog,bvh,__Swim_Right,55,61,30.0,2.0333,Hips,,,true,animation/Dog-Swim_Right.fbx,mirror +Truebone_Z-OO/Dog/__Turn_Left.bvh,,Dog,bvh,__Turn_Left,55,28,30.0,0.9333,Hips,,,true,animation/Dog-Turn_Left.fbx,mirror +Truebone_Z-OO/Dog/__Turn_Right.bvh,,Dog,bvh,__Turn_Right,55,28,30.0,0.9333,Hips,,,true,animation/Dog-Turn_Right.fbx,mirror +Truebone_Z-OO/Dog/__Wag.bvh,,Dog,bvh,__Wag,55,16,30.0,0.5333,Hips,,,true,animation/Dog-Wag.fbx,mirror +Truebone_Z-OO/Dog/__Walk.bvh,,Dog,bvh,__Walk,55,81,30.0,2.7,Hips,,,true,animation/Dog-Walk.fbx,mirror +Truebone_Z-OO/Dog/__Walk_Backwards_Loop.bvh,,Dog,bvh,__Walk_Backwards_Loop,55,81,30.0,2.7,Hips,,,true,animation/Dog-Walk_Backwards_Loop.fbx,mirror +Truebone_Z-OO/Dog/__Walk_Loop.bvh,,Dog,bvh,__Walk_Loop,55,81,30.0,2.7,Hips,,,true,animation/Dog-Walk_Loop.fbx,mirror +Truebone_Z-OO/Dog/__Wine.bvh,,Dog,bvh,__Wine,55,81,30.0,2.7,Hips,,,true,animation/Dog-Wine.fbx,mirror +Truebone_Z-OO/Dog/__Woof.bvh,,Dog,bvh,__Woof,55,100,30.0,3.3333,Hips,,,true,animation/Dog-Woof.fbx,mirror +Truebone_Z-OO/Dog/__retreat.bvh,,Dog,bvh,__retreat,55,21,30.0,0.7,Hips,,,true,animation/Dog-Retreat.fbx,mirror +Truebone_Z-OO/Dog/__swim.bvh,,Dog,bvh,__swim,55,61,30.0,2.0333,Hips,,,true,animation/Dog-Swim.fbx,mirror +Truebone_Z-OO/Dog/__swim_left.bvh,,Dog,bvh,__swim_left,55,61,30.0,2.0333,Hips,,,true,animation/Dog-Swim_Left.fbx,mirror +Truebone_Z-OO/Dragon/Wyvern-Attack.fbx,Dragon-Attack.fbx,Dragon,fbx,Wyvern-Attack,143,121,30.0,4.0,Hips,7300,,true,animation/Dragon-Attack.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Attack2.fbx,Dragon-Attack_2.fbx,Dragon,fbx,Wyvern-Attack2,143,121,30.0,4.0,Hips,7300,,true,animation/Dragon-Attack_2.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Attack3.fbx,Dragon-Attack_3.fbx,Dragon,fbx,Wyvern-Attack3,143,182,30.0,6.0333,Hips,7300,,true,animation/Dragon-Attack_3.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Die.fbx,Dragon-Die.fbx,Dragon,fbx,Wyvern-Die,143,181,30.0,6.0,Hips,7300,,true,animation/Dragon-Die.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Fly.fbx,Dragon-Fly.fbx,Dragon,fbx,Wyvern-Fly,143,331,30.0,11.0,Hips,7300,,true,animation/Dragon-Fly.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Idle.fbx,Dragon-Idle.fbx,Dragon,fbx,Wyvern-Idle,143,301,30.0,10.0,Hips,7300,,true,animation/Dragon-Idle.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Idle2.fbx,Dragon-Idle_2.fbx,Dragon,fbx,Wyvern-Idle2,143,141,30.0,4.6667,Hips,7300,,true,animation/Dragon-Idle_2.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Idle3.fbx,Dragon-Idle_3.fbx,Dragon,fbx,Wyvern-Idle3,143,331,30.0,11.0,Hips,7300,,true,animation/Dragon-Idle_3.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-SlowFly.fbx,Dragon-Slow_Fly.fbx,Dragon,fbx,Wyvern-SlowFly,143,301,30.0,10.0,Hips,7300,,true,animation/Dragon-Slow_Fly.fbx,linked +Truebone_Z-OO/Dragon/Wyvern-Tpose.fbx,,Dragon,fbx,Wyvern-Tpose,143,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Dragon/Wyvern.fbx,,Dragon,fbx,Wyvern,143,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Dragon/WyvernALL.fbx,Dragon-ALL.fbx,Dragon,fbx,WyvernALL,143,331,30.0,11.0,Hips,7300,,true,,combined +Truebone_Z-OO/Dragon/__Attack.bvh,,Dragon,bvh,__Attack,143,121,30.0,4.0333,Hips,,,true,animation/Dragon-Attack.fbx,mirror +Truebone_Z-OO/Dragon/__Attack2.bvh,,Dragon,bvh,__Attack2,143,121,30.0,4.0333,Hips,,,true,animation/Dragon-Attack_2.fbx,mirror +Truebone_Z-OO/Dragon/__Attack3.bvh,,Dragon,bvh,__Attack3,143,182,30.0,6.0667,Hips,,,true,animation/Dragon-Attack_3.fbx,mirror +Truebone_Z-OO/Dragon/__Die.bvh,,Dragon,bvh,__Die,143,181,30.0,6.0333,Hips,,,true,animation/Dragon-Die.fbx,mirror +Truebone_Z-OO/Dragon/__Fly.bvh,,Dragon,bvh,__Fly,143,331,30.0,11.0333,Hips,,,true,animation/Dragon-Fly.fbx,mirror +Truebone_Z-OO/Dragon/__Idle.bvh,,Dragon,bvh,__Idle,143,301,30.0,10.0333,Hips,,,true,animation/Dragon-Idle.fbx,mirror +Truebone_Z-OO/Dragon/__Idle2.bvh,,Dragon,bvh,__Idle2,143,141,30.0,4.7,Hips,,,true,animation/Dragon-Idle_2.fbx,mirror +Truebone_Z-OO/Dragon/__Idle3.bvh,,Dragon,bvh,__Idle3,143,331,30.0,11.0333,Hips,,,true,animation/Dragon-Idle_3.fbx,mirror +Truebone_Z-OO/Dragon/__SlowFly.bvh,,Dragon,bvh,__SlowFly,143,301,30.0,10.0333,Hips,,,true,animation/Dragon-Slow_Fly.fbx,mirror +Truebone_Z-OO/Dragon/__Tpose.bvh,,Dragon,bvh,__Tpose,143,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Eagle/Eagle-EggSteal.fbx,Eagle-Egg_Steal.fbx,Eagle,fbx,Eagle-EggSteal,52,90,30.0,2.9667,Hips,7300,,true,animation/Eagle-Egg_Steal.fbx,linked +Truebone_Z-OO/Eagle/Eagle-FloatDown.fbx,Eagle-Float_Down.fbx,Eagle,fbx,Eagle-FloatDown,52,40,30.0,1.3,Hips,7300,,true,animation/Eagle-Float_Down.fbx,linked +Truebone_Z-OO/Eagle/Eagle-FloattUp.fbx,Eagle-Floatt_Up.fbx,Eagle,fbx,Eagle-FloattUp,52,60,30.0,1.9667,Hips,7300,,true,animation/Eagle-Floatt_Up.fbx,linked +Truebone_Z-OO/Eagle/Eagle-FlyLoop.fbx,Eagle-Fly_Loop.fbx,Eagle,fbx,Eagle-FlyLoop,52,36,30.0,1.1667,Hips,7300,,true,animation/Eagle-Fly_Loop.fbx,linked +Truebone_Z-OO/Eagle/Eagle-GlideLoop.fbx,Eagle-Glide_Loop.fbx,Eagle,fbx,Eagle-GlideLoop,52,54,30.0,1.7667,Hips,7300,,true,animation/Eagle-Glide_Loop.fbx,linked +Truebone_Z-OO/Eagle/Eagle-IdleNest.fbx,Eagle-Idle_Nest.fbx,Eagle,fbx,Eagle-IdleNest,52,201,30.0,6.6667,Hips,7300,,true,animation/Eagle-Idle_Nest.fbx,linked +Truebone_Z-OO/Eagle/Eagle-Landing.fbx,Eagle-Landing.fbx,Eagle,fbx,Eagle-Landing,52,91,30.0,3.0,Hips,7300,,true,animation/Eagle-Landing.fbx,linked +Truebone_Z-OO/Eagle/Eagle-RideWind.fbx,Eagle-Ride_Wind.fbx,Eagle,fbx,Eagle-RideWind,52,75,30.0,2.4667,Hips,7300,,true,animation/Eagle-Ride_Wind.fbx,linked +Truebone_Z-OO/Eagle/Eagle-Shot.fbx,Eagle-Shot.fbx,Eagle,fbx,Eagle-Shot,52,91,30.0,3.0,Hips,7300,,true,animation/Eagle-Shot.fbx,linked +Truebone_Z-OO/Eagle/Eagle-Strike1.fbx,Eagle-Strike_1.fbx,Eagle,fbx,Eagle-Strike1,52,72,30.0,2.3667,Hips,7300,,true,animation/Eagle-Strike_1.fbx,linked +Truebone_Z-OO/Eagle/Eagle-Strike2.fbx,Eagle-Strike_2.fbx,Eagle,fbx,Eagle-Strike2,52,72,30.0,2.3667,Hips,7300,,true,animation/Eagle-Strike_2.fbx,linked +Truebone_Z-OO/Eagle/Eagle-TakeOff.fbx,Eagle-Take_Off.fbx,Eagle,fbx,Eagle-TakeOff,52,66,30.0,2.1667,Hips,7300,,true,animation/Eagle-Take_Off.fbx,linked +Truebone_Z-OO/Eagle/Eagle-Tpose.fbx,,Eagle,fbx,Eagle-Tpose,52,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Eagle/EagleALL.fbx,Eagle-ALL.fbx,Eagle,fbx,EagleALL,52,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Eagle/Eagle_A02.fbx,,Eagle,fbx,Eagle_A02,54,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Eagle/__EggSteal.bvh,,Eagle,bvh,__EggSteal,52,90,30.0,3.0,Hips,,,true,animation/Eagle-Egg_Steal.fbx,mirror +Truebone_Z-OO/Eagle/__FloatDown.bvh,,Eagle,bvh,__FloatDown,52,40,30.0,1.3333,Hips,,,true,animation/Eagle-Float_Down.fbx,mirror +Truebone_Z-OO/Eagle/__FloattUp.bvh,,Eagle,bvh,__FloattUp,52,60,30.0,2.0,Hips,,,true,animation/Eagle-Floatt_Up.fbx,mirror +Truebone_Z-OO/Eagle/__FlyLoop.bvh,,Eagle,bvh,__FlyLoop,52,36,30.0,1.2,Hips,,,true,animation/Eagle-Fly_Loop.fbx,mirror +Truebone_Z-OO/Eagle/__GlideLoop.bvh,,Eagle,bvh,__GlideLoop,52,54,30.0,1.8,Hips,,,true,animation/Eagle-Glide_Loop.fbx,mirror +Truebone_Z-OO/Eagle/__IdleNest.bvh,,Eagle,bvh,__IdleNest,52,201,30.0,6.7,Hips,,,true,animation/Eagle-Idle_Nest.fbx,mirror +Truebone_Z-OO/Eagle/__Landing.bvh,,Eagle,bvh,__Landing,52,91,30.0,3.0333,Hips,,,true,animation/Eagle-Landing.fbx,mirror +Truebone_Z-OO/Eagle/__RideWind.bvh,,Eagle,bvh,__RideWind,52,75,30.0,2.5,Hips,,,true,animation/Eagle-Ride_Wind.fbx,mirror +Truebone_Z-OO/Eagle/__Shot.bvh,,Eagle,bvh,__Shot,52,91,30.0,3.0333,Hips,,,true,animation/Eagle-Shot.fbx,mirror +Truebone_Z-OO/Eagle/__Strike1.bvh,,Eagle,bvh,__Strike1,52,72,30.0,2.4,Hips,,,true,animation/Eagle-Strike_1.fbx,mirror +Truebone_Z-OO/Eagle/__Strike2.bvh,,Eagle,bvh,__Strike2,52,72,30.0,2.4,Hips,,,true,animation/Eagle-Strike_2.fbx,mirror +Truebone_Z-OO/Eagle/__TakeOff.bvh,,Eagle,bvh,__TakeOff,52,66,30.0,2.2,Hips,,,true,animation/Eagle-Take_Off.fbx,mirror +Truebone_Z-OO/Eagle/__Tpose.bvh,,Eagle,bvh,__Tpose,52,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Elephant/Elephant.fbx,,Elephant,fbx,Elephant,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Elephant/ElephantALL.fbx,Elephant-ALL.fbx,Elephant,fbx,ElephantALL,40,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Elephant/__Attack1.bvh,,Elephant,bvh,__Attack1,40,75,30.0,2.5,Hips,,,true,animation/Elephant-Attack_1.fbx,mirror +Truebone_Z-OO/Elephant/__Attack2.bvh,,Elephant,bvh,__Attack2,40,75,30.0,2.5,Hips,,,true,animation/Elephant-Attack_2.fbx,mirror +Truebone_Z-OO/Elephant/__Die.bvh,,Elephant,bvh,__Die,40,178,30.0,5.9333,Hips,,,true,animation/Elephant-Die.fbx,mirror +Truebone_Z-OO/Elephant/__DownIn.bvh,,Elephant,bvh,__DownIn,40,61,30.0,2.0333,Hips,,,true,animation/Elephant-Down_In.fbx,mirror +Truebone_Z-OO/Elephant/__DownLoop.bvh,,Elephant,bvh,__DownLoop,40,60,30.0,2.0,Hips,,,true,animation/Elephant-Down_Loop.fbx,mirror +Truebone_Z-OO/Elephant/__DownOut.bvh,,Elephant,bvh,__DownOut,40,121,30.0,4.0333,Hips,,,true,animation/Elephant-Down_Out.fbx,mirror +Truebone_Z-OO/Elephant/__Firing.bvh,,Elephant,bvh,__Firing,40,91,30.0,3.0333,Hips,,,true,animation/Elephant-Firing.fbx,mirror +Truebone_Z-OO/Elephant/__Idle1.bvh,,Elephant,bvh,__Idle1,40,201,30.0,6.7,Hips,,,true,animation/Elephant-Idle_1.fbx,mirror +Truebone_Z-OO/Elephant/__Idle3.bvh,,Elephant,bvh,__Idle3,40,100,30.0,3.3333,Hips,,,true,animation/Elephant-Idle_3.fbx,mirror +Truebone_Z-OO/Elephant/__Passout.bvh,,Elephant,bvh,__Passout,40,121,30.0,4.0333,Hips,,,true,animation/Elephant-Passout.fbx,mirror +Truebone_Z-OO/Elephant/__Run.bvh,,Elephant,bvh,__Run,40,60,30.0,2.0,Hips,,,true,animation/Elephant-Run.fbx,mirror +Truebone_Z-OO/Elephant/__TPOSE.bvh,,Elephant,bvh,__TPOSE,40,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Elephant/__Take_001.bvh,,Elephant,bvh,__Take_001,32,151,30.0,5.0333,Hips,,,false,,static +Truebone_Z-OO/Elephant/__idle2.bvh,,Elephant,bvh,__idle2,40,201,30.0,6.7,Hips,,,true,animation/Elephant-Idle_2.fbx,mirror +Truebone_Z-OO/Elephant/__walk.bvh,,Elephant,bvh,__walk,40,120,30.0,4.0,Hips,,,true,animation/Elephant-Walk.fbx,mirror +Truebone_Z-OO/Elephant/atk 1.fbx,Elephant-Attack_1.fbx,Elephant,fbx,atk 1,42,75,30.0,2.4667,Hips,7300,,true,animation/Elephant-Attack_1.fbx,linked +Truebone_Z-OO/Elephant/atk 2.fbx,Elephant-Attack_2.fbx,Elephant,fbx,atk 2,42,75,30.0,2.4667,Hips,7300,,true,animation/Elephant-Attack_2.fbx,linked +Truebone_Z-OO/Elephant/die.fbx,Elephant-Die.fbx,Elephant,fbx,die,42,178,30.0,5.9,Hips,7300,,true,animation/Elephant-Die.fbx,linked +Truebone_Z-OO/Elephant/down in.fbx,Elephant-Down_In.fbx,Elephant,fbx,down in,42,61,30.0,2.0,Hips,7300,,true,animation/Elephant-Down_In.fbx,linked +Truebone_Z-OO/Elephant/down loop.fbx,Elephant-Down_Loop.fbx,Elephant,fbx,down loop,42,60,30.0,1.9667,Hips,7300,,true,animation/Elephant-Down_Loop.fbx,linked +Truebone_Z-OO/Elephant/down out.fbx,Elephant-Down_Out.fbx,Elephant,fbx,down out,42,121,30.0,4.0,Hips,7300,,true,animation/Elephant-Down_Out.fbx,linked +Truebone_Z-OO/Elephant/firing.fbx,Elephant-Firing.fbx,Elephant,fbx,firing,42,91,30.0,3.0,Hips,7300,,true,animation/Elephant-Firing.fbx,linked +Truebone_Z-OO/Elephant/idle 1.fbx,Elephant-Idle_1.fbx,Elephant,fbx,idle 1,42,201,30.0,6.6667,Hips,7300,,true,animation/Elephant-Idle_1.fbx,linked +Truebone_Z-OO/Elephant/idle 2.fbx,Elephant-Idle_2.fbx,Elephant,fbx,idle 2,42,201,30.0,6.6667,Hips,7300,,true,animation/Elephant-Idle_2.fbx,linked +Truebone_Z-OO/Elephant/idle 3.fbx,Elephant-Idle_3.fbx,Elephant,fbx,idle 3,42,100,30.0,3.3,Hips,7300,,true,animation/Elephant-Idle_3.fbx,linked +Truebone_Z-OO/Elephant/passout.fbx,Elephant-Passout.fbx,Elephant,fbx,passout,42,121,30.0,4.0,Hips,7300,,true,animation/Elephant-Passout.fbx,linked +Truebone_Z-OO/Elephant/run.fbx,Elephant-Run.fbx,Elephant,fbx,run,42,60,30.0,1.9667,Hips,7300,,true,animation/Elephant-Run.fbx,linked +Truebone_Z-OO/Elephant/walk.fbx,Elephant-Walk.fbx,Elephant,fbx,walk,42,120,30.0,3.9667,Hips,7300,,true,animation/Elephant-Walk.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Angry.fbx,FireAnt-Angry.fbx,FireAnt,fbx,Fire ant-Angry,45,34,30.0,1.1,Hips,7300,,true,animation/FireAnt-Angry.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Annoyed.fbx,FireAnt-Annoyed.fbx,FireAnt,fbx,Fire ant-Annoyed,45,31,30.0,1.0,Hips,7300,,true,animation/FireAnt-Annoyed.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-BackUp.fbx,FireAnt-Back_Up.fbx,FireAnt,fbx,Fire ant-BackUp,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Back_Up.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Bite.fbx,FireAnt-Bite.fbx,FireAnt,fbx,Fire ant-Bite,45,34,30.0,1.1,Hips,7300,,true,animation/FireAnt-Bite.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Creep.fbx,FireAnt-Creep.fbx,FireAnt,fbx,Fire ant-Creep,45,34,30.0,1.1,Hips,7300,,true,animation/FireAnt-Creep.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Feel.fbx,FireAnt-Feel.fbx,FireAnt,fbx,Fire ant-Feel,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Feel.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-FightOff.fbx,FireAnt-Fight_Off.fbx,FireAnt,fbx,Fire ant-FightOff,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Fight_Off.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-ForwardMarch.fbx,FireAnt-Forward_March.fbx,FireAnt,fbx,Fire ant-ForwardMarch,45,61,30.0,2.0,Hips,7300,,true,animation/FireAnt-Forward_March.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Gesture.fbx,FireAnt-Gesture.fbx,FireAnt,fbx,Fire ant-Gesture,45,31,30.0,1.0,Hips,7300,,true,animation/FireAnt-Gesture.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Hit.fbx,FireAnt-Hit.fbx,FireAnt,fbx,Fire ant-Hit,45,76,30.0,2.5,Hips,7300,,true,animation/FireAnt-Hit.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Hungry.fbx,FireAnt-Hungry.fbx,FireAnt,fbx,Fire ant-Hungry,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Hungry.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Idle.fbx,FireAnt-Idle.fbx,FireAnt,fbx,Fire ant-Idle,45,201,30.0,6.6667,Hips,7300,,true,animation/FireAnt-Idle.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Jump.fbx,FireAnt-Jump.fbx,FireAnt,fbx,Fire ant-Jump,45,34,30.0,1.1,Hips,7300,,true,animation/FireAnt-Jump.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Left.fbx,FireAnt-Left.fbx,FireAnt,fbx,Fire ant-Left,45,25,30.0,0.8,Hips,7300,,true,animation/FireAnt-Left.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Right.fbx,FireAnt-Right.fbx,FireAnt,fbx,Fire ant-Right,45,24,30.0,0.7667,Hips,7300,,true,animation/FireAnt-Right.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Rip.fbx,FireAnt-Rip.fbx,FireAnt,fbx,Fire ant-Rip,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Rip.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-RipFlesh.fbx,FireAnt-Rip_Flesh.fbx,FireAnt,fbx,Fire ant-RipFlesh,45,42,30.0,1.3667,Hips,7300,,true,animation/FireAnt-Rip_Flesh.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-RipFlesh2.fbx,FireAnt-Rip_Flesh_2.fbx,FireAnt,fbx,Fire ant-RipFlesh2,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Rip_Flesh_2.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Roar.fbx,FireAnt-Roar.fbx,FireAnt,fbx,Fire ant-Roar,45,160,30.0,5.3,Hips,7300,,true,animation/FireAnt-Roar.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-Snap.fbx,FireAnt-Snap.fbx,FireAnt,fbx,Fire ant-Snap,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Snap.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-TPOSE.fbx,,FireAnt,fbx,Fire ant-TPOSE,45,1,,,Hips,7300,,false,,static +Truebone_Z-OO/FireAnt/Fire ant-TurnLeft.fbx,FireAnt-Turn_Left.fbx,FireAnt,fbx,Fire ant-TurnLeft,45,60,30.0,1.9667,Hips,7300,,true,animation/FireAnt-Turn_Left.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-TurnRight.fbx,FireAnt-Turn_Right.fbx,FireAnt,fbx,Fire ant-TurnRight,45,61,30.0,2.0,Hips,7300,,true,animation/FireAnt-Turn_Right.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-UpFromDown.fbx,FireAnt-Up_From_Down.fbx,FireAnt,fbx,Fire ant-UpFromDown,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Up_From_Down.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant-UpFromDown2.fbx,FireAnt-Up_From_Down_2.fbx,FireAnt,fbx,Fire ant-UpFromDown2,45,40,30.0,1.3,Hips,7300,,true,animation/FireAnt-Up_From_Down_2.fbx,linked +Truebone_Z-OO/FireAnt/Fire ant.fbx,FireAnt-ALL.fbx,FireAnt,fbx,Fire ant,45,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/FireAnt/__Angry.bvh,,FireAnt,bvh,__Angry,45,33,30.0,1.1,Hips,,,true,animation/FireAnt-Angry.fbx,mirror +Truebone_Z-OO/FireAnt/__Annoyed.bvh,,FireAnt,bvh,__Annoyed,45,30,30.0,1.0,Hips,,,true,animation/FireAnt-Annoyed.fbx,mirror +Truebone_Z-OO/FireAnt/__BackUp.bvh,,FireAnt,bvh,__BackUp,45,39,30.0,1.3,Hips,,,true,animation/FireAnt-Back_Up.fbx,mirror +Truebone_Z-OO/FireAnt/__Bite.bvh,,FireAnt,bvh,__Bite,45,31,30.0,1.0333,Hips,,,true,animation/FireAnt-Bite.fbx,mirror +Truebone_Z-OO/FireAnt/__Creep.bvh,,FireAnt,bvh,__Creep,45,34,30.0,1.1333,Hips,,,true,animation/FireAnt-Creep.fbx,mirror +Truebone_Z-OO/FireAnt/__Feel.bvh,,FireAnt,bvh,__Feel,45,40,30.0,1.3333,Hips,,,true,animation/FireAnt-Feel.fbx,mirror +Truebone_Z-OO/FireAnt/__FightOff.bvh,,FireAnt,bvh,__FightOff,45,40,30.0,1.3333,Hips,,,true,animation/FireAnt-Fight_Off.fbx,mirror +Truebone_Z-OO/FireAnt/__ForwardMarch.bvh,,FireAnt,bvh,__ForwardMarch,45,60,30.0,2.0,Hips,,,true,animation/FireAnt-Forward_March.fbx,mirror +Truebone_Z-OO/FireAnt/__Gesture.bvh,,FireAnt,bvh,__Gesture,45,31,30.0,1.0333,Hips,,,true,animation/FireAnt-Gesture.fbx,mirror +Truebone_Z-OO/FireAnt/__Hit.bvh,,FireAnt,bvh,__Hit,45,76,30.0,2.5333,Hips,,,true,animation/FireAnt-Hit.fbx,mirror +Truebone_Z-OO/FireAnt/__Hungry.bvh,,FireAnt,bvh,__Hungry,45,40,30.0,1.3333,Hips,,,true,animation/FireAnt-Hungry.fbx,mirror +Truebone_Z-OO/FireAnt/__Idle.bvh,,FireAnt,bvh,__Idle,45,201,30.0,6.7,Hips,,,true,animation/FireAnt-Idle.fbx,mirror +Truebone_Z-OO/FireAnt/__Jump.bvh,,FireAnt,bvh,__Jump,45,33,30.0,1.1,Hips,,,true,animation/FireAnt-Jump.fbx,mirror +Truebone_Z-OO/FireAnt/__Left.bvh,,FireAnt,bvh,__Left,45,25,30.0,0.8333,Hips,,,true,animation/FireAnt-Left.fbx,mirror +Truebone_Z-OO/FireAnt/__Right.bvh,,FireAnt,bvh,__Right,45,25,30.0,0.8333,Hips,,,true,animation/FireAnt-Right.fbx,mirror +Truebone_Z-OO/FireAnt/__Rip.bvh,,FireAnt,bvh,__Rip,45,39,30.0,1.3,Hips,,,true,animation/FireAnt-Rip.fbx,mirror +Truebone_Z-OO/FireAnt/__RipFlesh.bvh,,FireAnt,bvh,__RipFlesh,45,41,30.0,1.3667,Hips,,,true,animation/FireAnt-Rip_Flesh.fbx,mirror +Truebone_Z-OO/FireAnt/__RipFlesh2.bvh,,FireAnt,bvh,__RipFlesh2,45,40,30.0,1.3333,Hips,,,true,animation/FireAnt-Rip_Flesh_2.fbx,mirror +Truebone_Z-OO/FireAnt/__Roar.bvh,,FireAnt,bvh,__Roar,45,161,30.0,5.3667,Hips,,,true,animation/FireAnt-Roar.fbx,mirror +Truebone_Z-OO/FireAnt/__Snap.bvh,,FireAnt,bvh,__Snap,45,40,30.0,1.3333,Hips,,,true,animation/FireAnt-Snap.fbx,mirror +Truebone_Z-OO/FireAnt/__TPOSE.bvh,,FireAnt,bvh,__TPOSE,45,31,30.0,1.0333,Hips,,,false,,static +Truebone_Z-OO/FireAnt/__TurnLeft.bvh,,FireAnt,bvh,__TurnLeft,45,59,30.0,1.9667,Hips,,,true,animation/FireAnt-Turn_Left.fbx,mirror +Truebone_Z-OO/FireAnt/__TurnRight.bvh,,FireAnt,bvh,__TurnRight,45,61,30.0,2.0333,Hips,,,true,animation/FireAnt-Turn_Right.fbx,mirror +Truebone_Z-OO/FireAnt/__UpFromDown.bvh,,FireAnt,bvh,__UpFromDown,45,40,30.0,1.3333,Hips,,,true,animation/FireAnt-Up_From_Down.fbx,mirror +Truebone_Z-OO/FireAnt/__UpFromDown2.bvh,,FireAnt,bvh,__UpFromDown2,45,40,30.0,1.3333,Hips,,,true,animation/FireAnt-Up_From_Down_2.fbx,mirror +Truebone_Z-OO/Flamingo/Flamingo-ALL.fbx,Flamingo-ALL.fbx,Flamingo,fbx,Flamingo-ALL,41,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Flamingo/Flamingo-BendIdle.fbx,Flamingo-Bend_Idle.fbx,Flamingo,fbx,Flamingo-BendIdle,41,201,30.0,6.6667,Hips,7300,,true,animation/Flamingo-Bend_Idle.fbx,linked +Truebone_Z-OO/Flamingo/Flamingo-OneLEgBEnt.fbx,Flamingo-One_Leg_Bent.fbx,Flamingo,fbx,Flamingo-OneLEgBEnt,41,201,30.0,6.6667,Hips,7300,,true,animation/Flamingo-One_Leg_Bent.fbx,linked +Truebone_Z-OO/Flamingo/Flamingo-Sleep.fbx,Flamingo-Sleep.fbx,Flamingo,fbx,Flamingo-Sleep,41,201,30.0,6.6667,Hips,7300,,true,animation/Flamingo-Sleep.fbx,linked +Truebone_Z-OO/Flamingo/Flamingo-Tpose.fbx,,Flamingo,fbx,Flamingo-Tpose,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Flamingo/Flamingo-Walk.fbx,Flamingo-Walk.fbx,Flamingo,fbx,Flamingo-Walk,41,79,30.0,2.6,Hips,7300,,true,animation/Flamingo-Walk.fbx,linked +Truebone_Z-OO/Flamingo/Flamingo_BendIdle.bvh,,Flamingo,bvh,Flamingo_BendIdle,41,201,30.0,6.7,Hips,,,true,animation/Flamingo-Bend_Idle.fbx,mirror +Truebone_Z-OO/Flamingo/Flamingo_OneLEgBEnt.bvh,,Flamingo,bvh,Flamingo_OneLEgBEnt,41,201,30.0,6.7,Hips,,,true,animation/Flamingo-One_Leg_Bent.fbx,mirror +Truebone_Z-OO/Flamingo/Flamingo_Sleep.bvh,,Flamingo,bvh,Flamingo_Sleep,41,201,30.0,6.7,Hips,,,true,animation/Flamingo-Sleep.fbx,mirror +Truebone_Z-OO/Flamingo/Flamingo_Tpose.bvh,,Flamingo,bvh,Flamingo_Tpose,41,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Flamingo/Flamingo_Walk.bvh,,Flamingo,bvh,Flamingo_Walk,41,79,30.0,2.6333,Hips,,,true,animation/Flamingo-Walk.fbx,mirror +Truebone_Z-OO/Fox/-_Attack1.bvh,,Fox,bvh,-_Attack1,40,60,30.0,2.0,Hips,,,true,animation/Fox-Attack_1.fbx,mirror +Truebone_Z-OO/Fox/-_Attack2.bvh,,Fox,bvh,-_Attack2,40,60,30.0,2.0,Hips,,,true,animation/Fox-Attack_2.fbx,mirror +Truebone_Z-OO/Fox/-_Attack3.bvh,,Fox,bvh,-_Attack3,40,90,30.0,3.0,Hips,,,true,animation/Fox-Attack_3.fbx,mirror +Truebone_Z-OO/Fox/-_Attack4.bvh,,Fox,bvh,-_Attack4,40,72,30.0,2.4,Hips,,,true,animation/Fox-Attack_4.fbx,mirror +Truebone_Z-OO/Fox/-_Die.bvh,,Fox,bvh,-_Die,40,81,30.0,2.7,Hips,,,true,animation/Fox-Die.fbx,mirror +Truebone_Z-OO/Fox/-_Die2.bvh,,Fox,bvh,-_Die2,40,85,30.0,2.8333,Hips,,,true,animation/Fox-Die_2.fbx,mirror +Truebone_Z-OO/Fox/-_Idle1.bvh,,Fox,bvh,-_Idle1,40,70,30.0,2.3333,Hips,,,true,animation/Fox-Idle_1.fbx,mirror +Truebone_Z-OO/Fox/-_Idle2.bvh,,Fox,bvh,-_Idle2,40,120,30.0,4.0,Hips,,,true,animation/Fox-Idle_2.fbx,mirror +Truebone_Z-OO/Fox/-_Idle3.bvh,,Fox,bvh,-_Idle3,40,300,30.0,10.0,Hips,,,true,animation/Fox-Idle_3.fbx,mirror +Truebone_Z-OO/Fox/-_Idle4.bvh,,Fox,bvh,-_Idle4,40,250,30.0,8.3333,Hips,,,true,animation/Fox-Idle_4.fbx,mirror +Truebone_Z-OO/Fox/-_Idle5.bvh,,Fox,bvh,-_Idle5,40,351,30.0,11.7,Hips,,,true,animation/Fox-Idle_5.fbx,mirror +Truebone_Z-OO/Fox/-_Idle_1.bvh,,Fox,bvh,-_Idle_1,40,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Fox/-_Run.bvh,,Fox,bvh,-_Run,40,34,30.0,1.1333,Hips,,,true,animation/Fox-Run.fbx,mirror +Truebone_Z-OO/Fox/-_TPOSE.bvh,,Fox,bvh,-_TPOSE,40,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Fox/-_Walk.bvh,,Fox,bvh,-_Walk,40,70,30.0,2.3333,Hips,,,true,animation/Fox-Walk.fbx,mirror +Truebone_Z-OO/Fox/FOXALL.fbx,Fox-ALL.fbx,Fox,fbx,FOXALL,42,351,30.0,11.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Fox/Fox.fbx,,Fox,fbx,Fox,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Fox/FoxA_A02.fbx,,Fox,fbx,FoxA_A02,42,91,30.0,3.0,FoxA_A02,7300,,false,,static +Truebone_Z-OO/Fox/FoxA_A03.fbx,,Fox,fbx,FoxA_A03,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Fox/atk 1.fbx,Fox-Attack_1.fbx,Fox,fbx,atk 1,42,60,30.0,1.9667,Hips,7300,,true,animation/Fox-Attack_1.fbx,linked +Truebone_Z-OO/Fox/atk 2.fbx,Fox-Attack_2.fbx,Fox,fbx,atk 2,42,60,30.0,1.9667,Hips,7300,,true,animation/Fox-Attack_2.fbx,linked +Truebone_Z-OO/Fox/atk 3.fbx,Fox-Attack_3.fbx,Fox,fbx,atk 3,42,90,30.0,2.9667,Hips,7300,,true,animation/Fox-Attack_3.fbx,linked +Truebone_Z-OO/Fox/atk 4.fbx,Fox-Attack_4.fbx,Fox,fbx,atk 4,42,72,30.0,2.3667,Hips,7300,,true,animation/Fox-Attack_4.fbx,linked +Truebone_Z-OO/Fox/die.fbx,Fox-Die.fbx,Fox,fbx,die,42,81,30.0,2.6667,Hips,7300,,true,animation/Fox-Die.fbx,linked +Truebone_Z-OO/Fox/die2.fbx,Fox-Die_2.fbx,Fox,fbx,die2,42,85,30.0,2.8,Hips,7300,,true,animation/Fox-Die_2.fbx,linked +Truebone_Z-OO/Fox/idle 1.fbx,Fox-Idle_1.fbx,Fox,fbx,idle 1,42,70,30.0,2.3,Hips,7300,,true,animation/Fox-Idle_1.fbx,linked +Truebone_Z-OO/Fox/idle 2.fbx,Fox-Idle_2.fbx,Fox,fbx,idle 2,42,120,30.0,3.9667,Hips,7300,,true,animation/Fox-Idle_2.fbx,linked +Truebone_Z-OO/Fox/idle 3.fbx,Fox-Idle_3.fbx,Fox,fbx,idle 3,42,300,30.0,9.9667,Hips,7300,,true,animation/Fox-Idle_3.fbx,linked +Truebone_Z-OO/Fox/idle 4.fbx,Fox-Idle_4.fbx,Fox,fbx,idle 4,42,250,30.0,8.3,Hips,7300,,true,animation/Fox-Idle_4.fbx,linked +Truebone_Z-OO/Fox/idle 5.fbx,Fox-Idle_5.fbx,Fox,fbx,idle 5,42,351,30.0,11.6667,Hips,7300,,true,animation/Fox-Idle_5.fbx,linked +Truebone_Z-OO/Fox/run.fbx,Fox-Run.fbx,Fox,fbx,run,42,34,30.0,1.1,Hips,7300,,true,animation/Fox-Run.fbx,linked +Truebone_Z-OO/Fox/walk.fbx,Fox-Walk.fbx,Fox,fbx,walk,42,70,30.0,2.3,Hips,7300,,true,animation/Fox-Walk.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-Alert.fbx,Gazelle-Alert.fbx,Gazelle,fbx,Gazelle-Alert,42,301,30.0,10.0,Hips,7300,,true,animation/Gazelle-Alert.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-Attack.fbx,Gazelle-Attack.fbx,Gazelle,fbx,Gazelle-Attack,42,60,30.0,1.9667,Hips,7300,,true,animation/Gazelle-Attack.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-Attack1.fbx,Gazelle-Attack_1.fbx,Gazelle,fbx,Gazelle-Attack1,42,120,30.0,3.9667,Hips,7300,,true,animation/Gazelle-Attack_1.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-Fall.fbx,Gazelle-Fall.fbx,Gazelle,fbx,Gazelle-Fall,42,91,30.0,3.0,Hips,7300,,true,animation/Gazelle-Fall.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-HeadPoke.fbx,Gazelle-Head_Poke.fbx,Gazelle,fbx,Gazelle-HeadPoke,42,60,30.0,1.9667,Hips,7300,,true,animation/Gazelle-Head_Poke.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-Idle.fbx,Gazelle-Idle.fbx,Gazelle,fbx,Gazelle-Idle,42,201,30.0,6.6667,Hips,7300,,true,animation/Gazelle-Idle.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-IdleReady.fbx,Gazelle-Idle_Ready.fbx,Gazelle,fbx,Gazelle-IdleReady,42,79,30.0,2.6,Hips,7300,,true,animation/Gazelle-Idle_Ready.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-Run.fbx,Gazelle-Run.fbx,Gazelle,fbx,Gazelle-Run,42,30,30.0,0.9667,Hips,7300,,true,animation/Gazelle-Run.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle-TPOSE.fbx,,Gazelle,fbx,Gazelle-TPOSE,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Gazelle/Gazelle-Walk.fbx,Gazelle-Walk.fbx,Gazelle,fbx,Gazelle-Walk,42,79,30.0,2.6,Hips,7300,,true,animation/Gazelle-Walk.fbx,linked +Truebone_Z-OO/Gazelle/Gazelle.fbx,,Gazelle,fbx,Gazelle,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Gazelle/GazelleALL.fbx,Gazelle-ALL.fbx,Gazelle,fbx,GazelleALL,42,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Gazelle/__Alert.bvh,,Gazelle,bvh,__Alert,42,301,30.0,10.0333,Hips,,,true,animation/Gazelle-Alert.fbx,mirror +Truebone_Z-OO/Gazelle/__Attack.bvh,,Gazelle,bvh,__Attack,42,60,30.0,2.0,Hips,,,true,animation/Gazelle-Attack.fbx,mirror +Truebone_Z-OO/Gazelle/__Attack1.bvh,,Gazelle,bvh,__Attack1,42,120,30.0,4.0,Hips,,,true,animation/Gazelle-Attack_1.fbx,mirror +Truebone_Z-OO/Gazelle/__Fall.bvh,,Gazelle,bvh,__Fall,42,91,30.0,3.0333,Hips,,,true,animation/Gazelle-Fall.fbx,mirror +Truebone_Z-OO/Gazelle/__HeadPoke.bvh,,Gazelle,bvh,__HeadPoke,42,60,30.0,2.0,Hips,,,true,animation/Gazelle-Head_Poke.fbx,mirror +Truebone_Z-OO/Gazelle/__Idle.bvh,,Gazelle,bvh,__Idle,42,201,30.0,6.7,Hips,,,true,animation/Gazelle-Idle.fbx,mirror +Truebone_Z-OO/Gazelle/__IdleReady.bvh,,Gazelle,bvh,__IdleReady,42,79,30.0,2.6333,Hips,,,true,animation/Gazelle-Idle_Ready.fbx,mirror +Truebone_Z-OO/Gazelle/__Run.bvh,,Gazelle,bvh,__Run,42,30,30.0,1.0,Hips,,,true,animation/Gazelle-Run.fbx,mirror +Truebone_Z-OO/Gazelle/__TPOSE.bvh,,Gazelle,bvh,__TPOSE,42,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Gazelle/__Walk.bvh,,Gazelle,bvh,__Walk,42,79,30.0,2.6333,Hips,,,true,animation/Gazelle-Walk.fbx,mirror +Truebone_Z-OO/Gazelle/atk 1.fbx,Gazelle-Atk_1.fbx,Gazelle,fbx,atk 1,42,60,30.0,1.9667,Hips,7300,,true,animation/Gazelle-Head_Poke.fbx,duplicate +Truebone_Z-OO/Gazelle/atk 2.fbx,Gazelle-Atk_2.fbx,Gazelle,fbx,atk 2,42,60,30.0,1.9667,Hips,7300,,true,animation/Gazelle-Attack.fbx,duplicate +Truebone_Z-OO/Gazelle/atk 3.fbx,Gazelle-Atk_3.fbx,Gazelle,fbx,atk 3,42,120,30.0,3.9667,Hips,7300,,true,animation/Gazelle-Attack_1.fbx,duplicate +Truebone_Z-OO/Gazelle/die.fbx,Gazelle-Die.fbx,Gazelle,fbx,die,42,91,30.0,3.0,Hips,7300,,true,animation/Gazelle-Fall.fbx,duplicate +Truebone_Z-OO/Gazelle/idle 1.fbx,Gazelle-Idle_1.fbx,Gazelle,fbx,idle 1,42,79,30.0,2.6,Hips,7300,,true,animation/Gazelle-Idle_Ready.fbx,duplicate +Truebone_Z-OO/Gazelle/idle 2.fbx,Gazelle-Idle_2.fbx,Gazelle,fbx,idle 2,42,201,30.0,6.6667,Hips,7300,,true,animation/Gazelle-Idle.fbx,duplicate +Truebone_Z-OO/Gazelle/idle 3.fbx,Gazelle-Idle_3.fbx,Gazelle,fbx,idle 3,42,301,30.0,10.0,Hips,7300,,true,animation/Gazelle-Alert.fbx,duplicate +Truebone_Z-OO/Gazelle/run.fbx,Gazelle-Run_2.fbx,Gazelle,fbx,run,42,30,30.0,0.9667,Hips,7300,,true,animation/Gazelle-Run.fbx,duplicate +Truebone_Z-OO/Gazelle/walk.fbx,Gazelle-Walk_2.fbx,Gazelle,fbx,walk,42,79,30.0,2.6,Hips,7300,,true,animation/Gazelle-Walk.fbx,duplicate +Truebone_Z-OO/Giantbee/Giantbee-Attack.fbx,Giantbee-Attack.fbx,Giantbee,fbx,Giantbee-Attack,52,72,30.0,2.3667,Hips,7300,,true,animation/Giantbee-Attack.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Attack2.fbx,Giantbee-Attack_2.fbx,Giantbee,fbx,Giantbee-Attack2,52,72,30.0,2.3667,Hips,7300,,true,animation/Giantbee-Attack_2.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Attack3.fbx,Giantbee-Attack_3.fbx,Giantbee,fbx,Giantbee-Attack3,52,105,30.0,3.4667,Hips,7300,,true,animation/Giantbee-Attack_3.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Attack4.fbx,Giantbee-Attack_4.fbx,Giantbee,fbx,Giantbee-Attack4,52,90,30.0,2.9667,Hips,7300,,true,animation/Giantbee-Attack_4.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Die.fbx,Giantbee-Die.fbx,Giantbee,fbx,Giantbee-Die,52,111,30.0,3.6667,Hips,7300,,true,animation/Giantbee-Die.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Die2.fbx,Giantbee-Die_2.fbx,Giantbee,fbx,Giantbee-Die2,52,111,30.0,3.6667,Hips,7300,,true,animation/Giantbee-Die_2.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Fly.fbx,Giantbee-Fly.fbx,Giantbee,fbx,Giantbee-Fly,52,79,30.0,2.6,Hips,7300,,true,animation/Giantbee-Fly.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Idle.fbx,Giantbee-Idle.fbx,Giantbee,fbx,Giantbee-Idle,52,103,30.0,3.4,Hips,7300,,true,animation/Giantbee-Idle.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Idle2.fbx,Giantbee-Idle_2.fbx,Giantbee,fbx,Giantbee-Idle2,52,40,30.0,1.3,Hips,7300,,true,animation/Giantbee-Idle_2.fbx,linked +Truebone_Z-OO/Giantbee/Giantbee-Tpose.fbx,,Giantbee,fbx,Giantbee-Tpose,52,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Giantbee/Giantbee.fbx,,Giantbee,fbx,Giantbee,52,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Giantbee/GiantbeeALL.fbx,Giantbee-ALL.fbx,Giantbee,fbx,GiantbeeALL,52,111,30.0,3.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Giantbee/Giantbee_B.fbx,,Giantbee,fbx,Giantbee_B,52,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Giantbee/__Attack.bvh,,Giantbee,bvh,__Attack,52,72,30.0,2.4,Hips,,,true,animation/Giantbee-Attack.fbx,mirror +Truebone_Z-OO/Giantbee/__Attack2.bvh,,Giantbee,bvh,__Attack2,52,72,30.0,2.4,Hips,,,true,animation/Giantbee-Attack_2.fbx,mirror +Truebone_Z-OO/Giantbee/__Attack3.bvh,,Giantbee,bvh,__Attack3,52,105,30.0,3.5,Hips,,,true,animation/Giantbee-Attack_3.fbx,mirror +Truebone_Z-OO/Giantbee/__Attack4.bvh,,Giantbee,bvh,__Attack4,52,90,30.0,3.0,Hips,,,true,animation/Giantbee-Attack_4.fbx,mirror +Truebone_Z-OO/Giantbee/__Die.bvh,,Giantbee,bvh,__Die,52,111,30.0,3.7,Hips,,,true,animation/Giantbee-Die.fbx,mirror +Truebone_Z-OO/Giantbee/__Die2.bvh,,Giantbee,bvh,__Die2,52,111,30.0,3.7,Hips,,,true,animation/Giantbee-Die_2.fbx,mirror +Truebone_Z-OO/Giantbee/__Fly.bvh,,Giantbee,bvh,__Fly,52,79,30.0,2.6333,Hips,,,true,animation/Giantbee-Fly.fbx,mirror +Truebone_Z-OO/Giantbee/__Idle.bvh,,Giantbee,bvh,__Idle,52,103,30.0,3.4333,Hips,,,true,animation/Giantbee-Idle.fbx,mirror +Truebone_Z-OO/Giantbee/__Idle2.bvh,,Giantbee,bvh,__Idle2,52,40,30.0,1.3333,Hips,,,true,animation/Giantbee-Idle_2.fbx,mirror +Truebone_Z-OO/Giantbee/__Tpose.bvh,,Giantbee,bvh,__Tpose,52,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Goat/Goat-Attack.fbx,Goat-Attack.fbx,Goat,fbx,Goat-Attack,33,72,30.0,2.3667,Null,7300,,true,animation/Goat-Attack.fbx,linked +Truebone_Z-OO/Goat/Goat-Bleat.fbx,Goat-Bleat.fbx,Goat,fbx,Goat-Bleat,33,69,30.0,2.2667,Null,7300,,true,animation/Goat-Bleat.fbx,linked +Truebone_Z-OO/Goat/Goat-Die.fbx,Goat-Die.fbx,Goat,fbx,Goat-Die,33,81,30.0,2.6667,Null,7300,,true,animation/Goat-Die.fbx,linked +Truebone_Z-OO/Goat/Goat-HeadButt.fbx,Goat-Head_Butt.fbx,Goat,fbx,Goat-HeadButt,33,79,30.0,2.6,Null,7300,,true,animation/Goat-Head_Butt.fbx,linked +Truebone_Z-OO/Goat/Goat-HeadButt2.fbx,Goat-Head_Butt_2.fbx,Goat,fbx,Goat-HeadButt2,33,79,30.0,2.6,Null,7300,,true,animation/Goat-Head_Butt_2.fbx,linked +Truebone_Z-OO/Goat/Goat-HoofScrape.fbx,Goat-Hoof_Scrape.fbx,Goat,fbx,Goat-HoofScrape,33,151,30.0,5.0,Null,7300,,true,animation/Goat-Hoof_Scrape.fbx,linked +Truebone_Z-OO/Goat/Goat-Idle.fbx,Goat-Idle.fbx,Goat,fbx,Goat-Idle,33,120,30.0,3.9667,Null,7300,,true,animation/Goat-Idle.fbx,linked +Truebone_Z-OO/Goat/Goat-JumpKnock.fbx,Goat-Jump_Knock.fbx,Goat,fbx,Goat-JumpKnock,33,111,30.0,3.6667,Null,7300,,true,animation/Goat-Jump_Knock.fbx,linked +Truebone_Z-OO/Goat/Goat-Run.fbx,Goat-Run.fbx,Goat,fbx,Goat-Run,33,36,30.0,1.1667,Null,7300,,true,animation/Goat-Run.fbx,linked +Truebone_Z-OO/Goat/Goat-Walk.fbx,Goat-Walk.fbx,Goat,fbx,Goat-Walk,33,72,30.0,2.3667,Null,7300,,true,animation/Goat-Walk.fbx,linked +Truebone_Z-OO/Goat/GoatAll.fbx,Goat-ALL.fbx,Goat,fbx,GoatAll,33,151,30.0,5.0,Null,7300,,true,,combined +Truebone_Z-OO/Goat/__Attack.bvh,,Goat,bvh,__Attack,32,72,30.0,2.4,Hips,,,true,animation/Goat-Attack.fbx,mirror +Truebone_Z-OO/Goat/__Bleat.bvh,,Goat,bvh,__Bleat,32,69,30.0,2.3,Hips,,,true,animation/Goat-Bleat.fbx,mirror +Truebone_Z-OO/Goat/__Die.bvh,,Goat,bvh,__Die,32,81,30.0,2.7,Hips,,,true,animation/Goat-Die.fbx,mirror +Truebone_Z-OO/Goat/__HeadButt.bvh,,Goat,bvh,__HeadButt,32,79,30.0,2.6333,Hips,,,true,animation/Goat-Head_Butt.fbx,mirror +Truebone_Z-OO/Goat/__HeadButt2.bvh,,Goat,bvh,__HeadButt2,32,79,30.0,2.6333,Hips,,,true,animation/Goat-Head_Butt_2.fbx,mirror +Truebone_Z-OO/Goat/__HoofScrape.bvh,,Goat,bvh,__HoofScrape,32,151,30.0,5.0333,Hips,,,true,animation/Goat-Hoof_Scrape.fbx,mirror +Truebone_Z-OO/Goat/__Idle.bvh,,Goat,bvh,__Idle,32,120,30.0,4.0,Hips,,,true,animation/Goat-Idle.fbx,mirror +Truebone_Z-OO/Goat/__JumpKnock.bvh,,Goat,bvh,__JumpKnock,32,111,30.0,3.7,Hips,,,true,animation/Goat-Jump_Knock.fbx,mirror +Truebone_Z-OO/Goat/__Run.bvh,,Goat,bvh,__Run,32,36,30.0,1.2,Hips,,,true,animation/Goat-Run.fbx,mirror +Truebone_Z-OO/Goat/__Walk.bvh,,Goat,bvh,__Walk,32,72,30.0,2.4,Hips,,,true,animation/Goat-Walk.fbx,mirror +Truebone_Z-OO/Hamster/Hamster-Idle.fbx,Hamster-Idle.fbx,Hamster,fbx,Hamster-Idle,42,130,30.0,4.3,Hips,7300,,true,animation/Hamster-Idle.fbx,linked +Truebone_Z-OO/Hamster/Hamster-RollAttack.fbx,Hamster-Roll_Attack.fbx,Hamster,fbx,Hamster-RollAttack,42,109,30.0,3.6,Hips,7300,,true,animation/Hamster-Roll_Attack.fbx,linked +Truebone_Z-OO/Hamster/Hamster-Run.fbx,Hamster-Run.fbx,Hamster,fbx,Hamster-Run,42,22,30.0,0.7,Hips,7300,,true,animation/Hamster-Run.fbx,linked +Truebone_Z-OO/Hamster/Hamster-Sniff.fbx,Hamster-Sniff.fbx,Hamster,fbx,Hamster-Sniff,42,301,30.0,10.0,Hips,7300,,true,animation/Hamster-Sniff.fbx,linked +Truebone_Z-OO/Hamster/Hamster-TPOSE.fbx,,Hamster,fbx,Hamster-TPOSE,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Hamster/Hamster-Walk.fbx,Hamster-Walk.fbx,Hamster,fbx,Hamster-Walk,42,49,30.0,1.6,Hips,7300,,true,animation/Hamster-Walk.fbx,linked +Truebone_Z-OO/Hamster/HamsterALL.fbx,Hamster-ALL.fbx,Hamster,fbx,HamsterALL,42,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Hamster/__Idle.bvh,,Hamster,bvh,__Idle,42,130,30.0,4.3333,Hips,,,true,animation/Hamster-Idle.fbx,mirror +Truebone_Z-OO/Hamster/__RollAttack.bvh,,Hamster,bvh,__RollAttack,42,109,30.0,3.6333,Hips,,,true,animation/Hamster-Roll_Attack.fbx,mirror +Truebone_Z-OO/Hamster/__Run.bvh,,Hamster,bvh,__Run,42,22,30.0,0.7333,Hips,,,true,animation/Hamster-Run.fbx,mirror +Truebone_Z-OO/Hamster/__Sniff.bvh,,Hamster,bvh,__Sniff,42,301,30.0,10.0333,Hips,,,true,animation/Hamster-Sniff.fbx,mirror +Truebone_Z-OO/Hamster/__TPOSE.bvh,,Hamster,bvh,__TPOSE,42,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Hamster/__Walk.bvh,,Hamster,bvh,__Walk,42,49,30.0,1.6333,Hips,,,true,animation/Hamster-Walk.fbx,mirror +Truebone_Z-OO/HermitCrab/CrabAll-Die.fbx,HermitCrab-Die.fbx,HermitCrab,fbx,CrabAll-Die,67,85,30.0,2.8,Hips,7300,,true,animation/HermitCrab-Die.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-Eat.fbx,HermitCrab-Eat.fbx,HermitCrab,fbx,CrabAll-Eat,67,201,30.0,6.6667,Hips,7300,,true,animation/HermitCrab-Eat.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-Expire.fbx,HermitCrab-Expire.fbx,HermitCrab,fbx,CrabAll-Expire,67,81,30.0,2.6667,Hips,7300,,true,animation/HermitCrab-Expire.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-Fighting.fbx,HermitCrab-Fighting.fbx,HermitCrab,fbx,CrabAll-Fighting,67,120,30.0,3.9667,Hips,7300,,true,animation/HermitCrab-Fighting.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-KnockedBack.fbx,HermitCrab-Knocked_Back.fbx,HermitCrab,fbx,CrabAll-KnockedBack,67,85,30.0,2.8,Hips,7300,,true,animation/HermitCrab-Knocked_Back.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-KnockedOut.fbx,HermitCrab-Knocked_Out.fbx,HermitCrab,fbx,CrabAll-KnockedOut,67,76,30.0,2.5,Hips,7300,,true,animation/HermitCrab-Knocked_Out.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-OutofGround.fbx,HermitCrab-Out_Of_Ground.fbx,HermitCrab,fbx,CrabAll-OutofGround,67,100,30.0,3.3,Hips,7300,,true,animation/HermitCrab-Out_Of_Ground.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-Pinchers.fbx,HermitCrab-Pinchers.fbx,HermitCrab,fbx,CrabAll-Pinchers,67,49,30.0,1.6,Hips,7300,,true,animation/HermitCrab-Pinchers.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-SandBurrough.fbx,HermitCrab-Sand_Burrough.fbx,HermitCrab,fbx,CrabAll-SandBurrough,67,81,30.0,2.6667,Hips,7300,,true,animation/HermitCrab-Sand_Burrough.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-Sleep.fbx,HermitCrab-Sleep.fbx,HermitCrab,fbx,CrabAll-Sleep,67,220,30.0,7.3,Hips,7300,,true,animation/HermitCrab-Sleep.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-Slowwalk.fbx,HermitCrab-Slow_Walk.fbx,HermitCrab,fbx,CrabAll-Slowwalk,67,100,30.0,3.3,Hips,7300,,true,animation/HermitCrab-Slow_Walk.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll-TPOSE.fbx,,HermitCrab,fbx,CrabAll-TPOSE,67,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/HermitCrab/CrabAll-Take 001.fbx,,HermitCrab,fbx,CrabAll-Take 001,67,0,,,Hips,7300,,false,,static +Truebone_Z-OO/HermitCrab/CrabAll-Walk.fbx,HermitCrab-Walk.fbx,HermitCrab,fbx,CrabAll-Walk,67,31,30.0,1.0,Hips,7300,,true,animation/HermitCrab-Walk.fbx,linked +Truebone_Z-OO/HermitCrab/CrabAll.fbx,HermitCrab-ALL.fbx,HermitCrab,fbx,CrabAll,67,220,30.0,7.3,Hips,7300,,true,,combined +Truebone_Z-OO/HermitCrab/__Die.bvh,,HermitCrab,bvh,__Die,67,85,30.0,2.8333,Hips,,,true,animation/HermitCrab-Die.fbx,mirror +Truebone_Z-OO/HermitCrab/__Eat.bvh,,HermitCrab,bvh,__Eat,67,201,30.0,6.7,Hips,,,true,animation/HermitCrab-Eat.fbx,mirror +Truebone_Z-OO/HermitCrab/__Expire.bvh,,HermitCrab,bvh,__Expire,67,81,30.0,2.7,Hips,,,true,animation/HermitCrab-Expire.fbx,mirror +Truebone_Z-OO/HermitCrab/__Fighting.bvh,,HermitCrab,bvh,__Fighting,67,120,30.0,4.0,Hips,,,true,animation/HermitCrab-Fighting.fbx,mirror +Truebone_Z-OO/HermitCrab/__KnockedBack.bvh,,HermitCrab,bvh,__KnockedBack,67,85,30.0,2.8333,Hips,,,true,animation/HermitCrab-Knocked_Back.fbx,mirror +Truebone_Z-OO/HermitCrab/__KnockedOut.bvh,,HermitCrab,bvh,__KnockedOut,67,76,30.0,2.5333,Hips,,,true,animation/HermitCrab-Knocked_Out.fbx,mirror +Truebone_Z-OO/HermitCrab/__OutofGround.bvh,,HermitCrab,bvh,__OutofGround,67,100,30.0,3.3333,Hips,,,true,animation/HermitCrab-Out_Of_Ground.fbx,mirror +Truebone_Z-OO/HermitCrab/__Pinchers.bvh,,HermitCrab,bvh,__Pinchers,67,49,30.0,1.6333,Hips,,,true,animation/HermitCrab-Pinchers.fbx,mirror +Truebone_Z-OO/HermitCrab/__SandBurrough.bvh,,HermitCrab,bvh,__SandBurrough,67,81,30.0,2.7,Hips,,,true,animation/HermitCrab-Sand_Burrough.fbx,mirror +Truebone_Z-OO/HermitCrab/__Sleep.bvh,,HermitCrab,bvh,__Sleep,67,220,30.0,7.3333,Hips,,,true,animation/HermitCrab-Sleep.fbx,mirror +Truebone_Z-OO/HermitCrab/__Slowwalk.bvh,,HermitCrab,bvh,__Slowwalk,67,100,30.0,3.3333,Hips,,,true,animation/HermitCrab-Slow_Walk.fbx,mirror +Truebone_Z-OO/HermitCrab/__TPOSE.bvh,,HermitCrab,bvh,__TPOSE,67,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/HermitCrab/__Take_001.bvh,,HermitCrab,bvh,__Take_001,55,151,30.0,5.0333,Hips,,,false,,static +Truebone_Z-OO/HermitCrab/__Walk.bvh,,HermitCrab,bvh,__Walk,67,31,30.0,1.0333,Hips,,,true,animation/HermitCrab-Walk.fbx,mirror +Truebone_Z-OO/Hippopotamus/Hippopotamus-Attack.fbx,Hippopotamus-Attack.fbx,Hippopotamus,fbx,Hippopotamus-Attack,41,100,30.0,3.3,Hips,7300,,true,animation/Hippopotamus-Attack.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Attack2.fbx,Hippopotamus-Attack_2.fbx,Hippopotamus,fbx,Hippopotamus-Attack2,41,100,30.0,3.3,Hips,7300,,true,animation/Hippopotamus-Attack_2.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Attack3.fbx,Hippopotamus-Attack_3.fbx,Hippopotamus,fbx,Hippopotamus-Attack3,41,151,30.0,5.0,Hips,7300,,true,animation/Hippopotamus-Attack_3.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Attack4.fbx,Hippopotamus-Attack_4.fbx,Hippopotamus,fbx,Hippopotamus-Attack4,41,121,30.0,4.0,Hips,7300,,true,animation/Hippopotamus-Attack_4.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Die.fbx,Hippopotamus-Die.fbx,Hippopotamus,fbx,Hippopotamus-Die,41,151,30.0,5.0,Hips,7300,,true,animation/Hippopotamus-Die.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Idle.fbx,Hippopotamus-Idle.fbx,Hippopotamus,fbx,Hippopotamus-Idle,41,121,30.0,4.0,Hips,7300,,true,animation/Hippopotamus-Idle.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Idle2.fbx,Hippopotamus-Idle_2.fbx,Hippopotamus,fbx,Hippopotamus-Idle2,41,90,30.0,2.9667,Hips,7300,,true,animation/Hippopotamus-Idle_2.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Run.fbx,Hippopotamus-Run.fbx,Hippopotamus,fbx,Hippopotamus-Run,41,40,30.0,1.3,Hips,7300,,true,animation/Hippopotamus-Run.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-TPOSE.fbx,,Hippopotamus,fbx,Hippopotamus-TPOSE,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Hippopotamus/Hippopotamus-Walk.fbx,Hippopotamus-Walk.fbx,Hippopotamus,fbx,Hippopotamus-Walk,41,81,30.0,2.6667,Hips,7300,,true,animation/Hippopotamus-Walk.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus-Yawn.fbx,Hippopotamus-Yawn.fbx,Hippopotamus,fbx,Hippopotamus-Yawn,41,181,30.0,6.0,Hips,7300,,true,animation/Hippopotamus-Yawn.fbx,linked +Truebone_Z-OO/Hippopotamus/Hippopotamus.fbx,,Hippopotamus,fbx,Hippopotamus,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Hippopotamus/HippopotamusAll.fbx,Hippopotamus-ALL.fbx,Hippopotamus,fbx,HippopotamusAll,41,181,30.0,6.0,Hips,7300,,true,,combined +Truebone_Z-OO/Hippopotamus/__Attack.bvh,,Hippopotamus,bvh,__Attack,41,100,30.0,3.3333,Hips,,,true,animation/Hippopotamus-Attack.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Attack2.bvh,,Hippopotamus,bvh,__Attack2,41,100,30.0,3.3333,Hips,,,true,animation/Hippopotamus-Attack_2.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Attack3.bvh,,Hippopotamus,bvh,__Attack3,41,151,30.0,5.0333,Hips,,,true,animation/Hippopotamus-Attack_3.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Attack4.bvh,,Hippopotamus,bvh,__Attack4,41,121,30.0,4.0333,Hips,,,true,animation/Hippopotamus-Attack_4.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Die.bvh,,Hippopotamus,bvh,__Die,41,151,30.0,5.0333,Hips,,,true,animation/Hippopotamus-Die.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Idle.bvh,,Hippopotamus,bvh,__Idle,41,121,30.0,4.0333,Hips,,,true,animation/Hippopotamus-Idle.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Idle2.bvh,,Hippopotamus,bvh,__Idle2,41,90,30.0,3.0,Hips,,,true,animation/Hippopotamus-Idle_2.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Run.bvh,,Hippopotamus,bvh,__Run,41,40,30.0,1.3333,Hips,,,true,animation/Hippopotamus-Run.fbx,mirror +Truebone_Z-OO/Hippopotamus/__TPOSE.bvh,,Hippopotamus,bvh,__TPOSE,41,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Hippopotamus/__Walk.bvh,,Hippopotamus,bvh,__Walk,41,81,30.0,2.7,Hips,,,true,animation/Hippopotamus-Walk.fbx,mirror +Truebone_Z-OO/Hippopotamus/__Yawn.bvh,,Hippopotamus,bvh,__Yawn,41,181,30.0,6.0333,Hips,,,true,animation/Hippopotamus-Yawn.fbx,mirror +Truebone_Z-OO/Horse/HorseALL-Attack.fbx,Horse-Attack.fbx,Horse,fbx,HorseALL-Attack,79,145,30.0,4.8,Hips,7300,,true,animation/Horse-Attack.fbx,linked +Truebone_Z-OO/Horse/HorseALL-BackUp.fbx,Horse-Back_Up.fbx,Horse,fbx,HorseALL-BackUp,79,40,30.0,1.3,Hips,7300,,true,animation/Horse-Back_Up.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Bucking.fbx,Horse-Bucking.fbx,Horse,fbx,HorseALL-Bucking,79,139,30.0,4.6,Hips,7300,,true,animation/Horse-Bucking.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Dying.fbx,Horse-Dying.fbx,Horse,fbx,HorseALL-Dying,79,168,30.0,5.5667,Hips,7300,,true,animation/Horse-Dying.fbx,linked +Truebone_Z-OO/Horse/HorseALL-FeetUp.fbx,Horse-Feet_Up.fbx,Horse,fbx,HorseALL-FeetUp,79,139,30.0,4.6,Hips,7300,,true,animation/Horse-Feet_Up.fbx,linked +Truebone_Z-OO/Horse/HorseALL-GetUp.fbx,Horse-Get_Up.fbx,Horse,fbx,HorseALL-GetUp,79,55,30.0,1.8,Hips,7300,,true,animation/Horse-Get_Up.fbx,linked +Truebone_Z-OO/Horse/HorseALL-HoofScrape.fbx,Horse-Hoof_Scrape.fbx,Horse,fbx,HorseALL-HoofScrape,79,245,30.0,8.1333,Hips,7300,,true,animation/Horse-Hoof_Scrape.fbx,linked +Truebone_Z-OO/Horse/HorseALL-HoofScrape2.fbx,Horse-Hoof_Scrape_2.fbx,Horse,fbx,HorseALL-HoofScrape2,79,121,30.0,4.0,Hips,7300,,true,animation/Horse-Hoof_Scrape_2.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Idle.fbx,Horse-Idle.fbx,Horse,fbx,HorseALL-Idle,79,261,30.0,8.6667,Hips,7300,,true,animation/Horse-Idle.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Idle3.fbx,Horse-Idle_3.fbx,Horse,fbx,HorseALL-Idle3,79,121,30.0,4.0,Hips,7300,,true,animation/Horse-Idle_3.fbx,linked +Truebone_Z-OO/Horse/HorseALL-IdleEars.fbx,Horse-Idle_Ears.fbx,Horse,fbx,HorseALL-IdleEars,79,400,30.0,13.3,Hips,7300,,true,animation/Horse-Idle_Ears.fbx,linked +Truebone_Z-OO/Horse/HorseALL-InAir.fbx,Horse-In_Air.fbx,Horse,fbx,HorseALL-InAir,79,81,30.0,2.6667,Hips,7300,,true,animation/Horse-In_Air.fbx,linked +Truebone_Z-OO/Horse/HorseALL-JumpLand.fbx,Horse-Jump_Land.fbx,Horse,fbx,HorseALL-JumpLand,79,68,30.0,2.2333,Hips,7300,,true,animation/Horse-Jump_Land.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Jumping.fbx,Horse-Jumping.fbx,Horse,fbx,HorseALL-Jumping,79,100,30.0,3.3,Hips,7300,,true,animation/Horse-Jumping.fbx,linked +Truebone_Z-OO/Horse/HorseALL-KnockedBack.fbx,Horse-Knocked_Back.fbx,Horse,fbx,HorseALL-KnockedBack,79,31,30.0,1.0,Hips,7300,,true,animation/Horse-Knocked_Back.fbx,linked +Truebone_Z-OO/Horse/HorseALL-LandRun.fbx,Horse-Land_Run.fbx,Horse,fbx,HorseALL-LandRun,79,61,30.0,2.0,Hips,7300,,true,animation/Horse-Land_Run.fbx,linked +Truebone_Z-OO/Horse/HorseALL-LoneRanger.fbx,Horse-Lone_Ranger.fbx,Horse,fbx,HorseALL-LoneRanger,79,156,30.0,5.1667,Hips,7300,,true,animation/Horse-Lone_Ranger.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Lying.fbx,Horse-Lying.fbx,Horse,fbx,HorseALL-Lying,79,40,30.0,1.3,Hips,7300,,true,animation/Horse-Lying.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Rearing.fbx,Horse-Rearing.fbx,Horse,fbx,HorseALL-Rearing,79,94,30.0,3.1,Hips,7300,,true,animation/Horse-Rearing.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Rearing2.fbx,Horse-Rearing_2.fbx,Horse,fbx,HorseALL-Rearing2,79,121,30.0,4.0,Hips,7300,,true,animation/Horse-Rearing_2.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Restless.fbx,Horse-Restless.fbx,Horse,fbx,HorseALL-Restless,79,105,30.0,3.4667,Hips,7300,,true,animation/Horse-Restless.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Restless2.fbx,Horse-Restless_2.fbx,Horse,fbx,HorseALL-Restless2,79,210,30.0,6.9667,Hips,7300,,true,animation/Horse-Restless_2.fbx,linked +Truebone_Z-OO/Horse/HorseALL-Restless3.fbx,Horse-Restless_3.fbx,Horse,fbx,HorseALL-Restless3,79,201,30.0,6.6667,Hips,7300,,true,animation/Horse-Restless_3.fbx,linked +Truebone_Z-OO/Horse/HorseALL-RunJump.fbx,Horse-Run_Jump.fbx,Horse,fbx,HorseALL-RunJump,79,121,30.0,4.0,Hips,7300,,true,animation/Horse-Run_Jump.fbx,linked +Truebone_Z-OO/Horse/HorseALL-RunLoop.fbx,Horse-Run_Loop.fbx,Horse,fbx,HorseALL-RunLoop,79,31,30.0,1.0,Hips,7300,,true,animation/Horse-Run_Loop.fbx,linked +Truebone_Z-OO/Horse/HorseALL-RunToStop.fbx,Horse-Run_To_Stop.fbx,Horse,fbx,HorseALL-RunToStop,79,61,30.0,2.0,Hips,7300,,true,animation/Horse-Run_To_Stop.fbx,linked +Truebone_Z-OO/Horse/HorseALL-SlowIdle.fbx,Horse-Slow_Idle.fbx,Horse,fbx,HorseALL-SlowIdle,79,100,30.0,3.3,Hips,7300,,true,animation/Horse-Slow_Idle.fbx,linked +Truebone_Z-OO/Horse/HorseALL-SlowWalk.fbx,Horse-Slow_Walk.fbx,Horse,fbx,HorseALL-SlowWalk,79,85,30.0,2.8,Hips,7300,,true,animation/Horse-Slow_Walk.fbx,linked +Truebone_Z-OO/Horse/HorseALL-TPOSE.fbx,,Horse,fbx,HorseALL-TPOSE,79,92,30.0,3.0333,Hips,7300,,false,,static +Truebone_Z-OO/Horse/HorseALL.fbx,Horse-ALL.fbx,Horse,fbx,HorseALL,79,400,30.0,13.3,Hips,7300,,true,,combined +Truebone_Z-OO/Horse/Horse_NoSaddle.fbx,,Horse,fbx,Horse_NoSaddle,68,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/Horse/__Attack.bvh,,Horse,bvh,__Attack,79,145,30.0,4.8333,Hips,,,true,animation/Horse-Attack.fbx,mirror +Truebone_Z-OO/Horse/__BackUp.bvh,,Horse,bvh,__BackUp,79,40,30.0,1.3333,Hips,,,true,animation/Horse-Back_Up.fbx,mirror +Truebone_Z-OO/Horse/__Bucking.bvh,,Horse,bvh,__Bucking,79,139,30.0,4.6333,Hips,,,true,animation/Horse-Bucking.fbx,mirror +Truebone_Z-OO/Horse/__Dying.bvh,,Horse,bvh,__Dying,79,168,30.0,5.6,Hips,,,true,animation/Horse-Dying.fbx,mirror +Truebone_Z-OO/Horse/__FeetUp.bvh,,Horse,bvh,__FeetUp,79,139,30.0,4.6333,Hips,,,true,animation/Horse-Feet_Up.fbx,mirror +Truebone_Z-OO/Horse/__GetUp.bvh,,Horse,bvh,__GetUp,79,55,30.0,1.8333,Hips,,,true,animation/Horse-Get_Up.fbx,mirror +Truebone_Z-OO/Horse/__HoofScrape.bvh,,Horse,bvh,__HoofScrape,79,245,30.0,8.1667,Hips,,,true,animation/Horse-Hoof_Scrape.fbx,mirror +Truebone_Z-OO/Horse/__HoofScrape2.bvh,,Horse,bvh,__HoofScrape2,79,121,30.0,4.0333,Hips,,,true,animation/Horse-Hoof_Scrape_2.fbx,mirror +Truebone_Z-OO/Horse/__Idle.bvh,,Horse,bvh,__Idle,79,261,30.0,8.7,Hips,,,true,animation/Horse-Idle.fbx,mirror +Truebone_Z-OO/Horse/__Idle3.bvh,,Horse,bvh,__Idle3,79,121,30.0,4.0333,Hips,,,true,animation/Horse-Idle_3.fbx,mirror +Truebone_Z-OO/Horse/__IdleEars.bvh,,Horse,bvh,__IdleEars,79,400,30.0,13.3333,Hips,,,true,animation/Horse-Idle_Ears.fbx,mirror +Truebone_Z-OO/Horse/__InAir.bvh,,Horse,bvh,__InAir,79,81,30.0,2.7,Hips,,,true,animation/Horse-In_Air.fbx,mirror +Truebone_Z-OO/Horse/__JumpLand.bvh,,Horse,bvh,__JumpLand,79,68,30.0,2.2667,Hips,,,true,animation/Horse-Jump_Land.fbx,mirror +Truebone_Z-OO/Horse/__Jumping.bvh,,Horse,bvh,__Jumping,79,100,30.0,3.3333,Hips,,,true,animation/Horse-Jumping.fbx,mirror +Truebone_Z-OO/Horse/__KnockedBack.bvh,,Horse,bvh,__KnockedBack,79,31,30.0,1.0333,Hips,,,true,animation/Horse-Knocked_Back.fbx,mirror +Truebone_Z-OO/Horse/__LandRun.bvh,,Horse,bvh,__LandRun,79,61,30.0,2.0333,Hips,,,true,animation/Horse-Land_Run.fbx,mirror +Truebone_Z-OO/Horse/__LoneRanger.bvh,,Horse,bvh,__LoneRanger,79,156,30.0,5.2,Hips,,,true,animation/Horse-Lone_Ranger.fbx,mirror +Truebone_Z-OO/Horse/__Lying.bvh,,Horse,bvh,__Lying,79,40,30.0,1.3333,Hips,,,true,animation/Horse-Lying.fbx,mirror +Truebone_Z-OO/Horse/__Rearing.bvh,,Horse,bvh,__Rearing,79,94,30.0,3.1333,Hips,,,true,animation/Horse-Rearing.fbx,mirror +Truebone_Z-OO/Horse/__Rearing2.bvh,,Horse,bvh,__Rearing2,79,121,30.0,4.0333,Hips,,,true,animation/Horse-Rearing_2.fbx,mirror +Truebone_Z-OO/Horse/__Restless.bvh,,Horse,bvh,__Restless,79,105,30.0,3.5,Hips,,,true,animation/Horse-Restless.fbx,mirror +Truebone_Z-OO/Horse/__Restless2.bvh,,Horse,bvh,__Restless2,79,210,30.0,7.0,Hips,,,true,animation/Horse-Restless_2.fbx,mirror +Truebone_Z-OO/Horse/__Restless3.bvh,,Horse,bvh,__Restless3,79,201,30.0,6.7,Hips,,,true,animation/Horse-Restless_3.fbx,mirror +Truebone_Z-OO/Horse/__RunJump.bvh,,Horse,bvh,__RunJump,79,121,30.0,4.0333,Hips,,,true,animation/Horse-Run_Jump.fbx,mirror +Truebone_Z-OO/Horse/__RunLoop.bvh,,Horse,bvh,__RunLoop,79,31,30.0,1.0333,Hips,,,true,animation/Horse-Run_Loop.fbx,mirror +Truebone_Z-OO/Horse/__RunToStop.bvh,,Horse,bvh,__RunToStop,79,61,30.0,2.0333,Hips,,,true,animation/Horse-Run_To_Stop.fbx,mirror +Truebone_Z-OO/Horse/__SlowIdle.bvh,,Horse,bvh,__SlowIdle,79,100,30.0,3.3333,Hips,,,true,animation/Horse-Slow_Idle.fbx,mirror +Truebone_Z-OO/Horse/__SlowWalk.bvh,,Horse,bvh,__SlowWalk,79,85,30.0,2.8333,Hips,,,true,animation/Horse-Slow_Walk.fbx,mirror +Truebone_Z-OO/Horse/__TPOSE.bvh,,Horse,bvh,__TPOSE,79,92,30.0,3.0667,Hips,,,false,,static +Truebone_Z-OO/Hound/Hound-Attack.fbx,Hound-Attack.fbx,Hound,fbx,Hound-Attack,45,75,30.0,2.4667,Hips,7300,,true,animation/Hound-Attack.fbx,linked +Truebone_Z-OO/Hound/Hound-Bark1.fbx,Hound-Bark_1.fbx,Hound,fbx,Hound-Bark1,45,75,30.0,2.4667,Hips,7300,,true,animation/Hound-Bark_1.fbx,linked +Truebone_Z-OO/Hound/Hound-Barking.fbx,Hound-Barking.fbx,Hound,fbx,Hound-Barking,45,139,30.0,4.6,Hips,7300,,true,animation/Hound-Barking.fbx,linked +Truebone_Z-OO/Hound/Hound-Die.fbx,Hound-Die.fbx,Hound,fbx,Hound-Die,45,141,30.0,4.6667,Hips,7300,,true,animation/Hound-Die.fbx,linked +Truebone_Z-OO/Hound/Hound-DieLoop.fbx,Hound-Die_Loop.fbx,Hound,fbx,Hound-DieLoop,45,60,30.0,1.9667,Hips,7300,,true,animation/Hound-Die_Loop.fbx,linked +Truebone_Z-OO/Hound/Hound-GetUp.fbx,Hound-Get_Up.fbx,Hound,fbx,Hound-GetUp,45,61,30.0,2.0,Hips,7300,,true,animation/Hound-Get_Up.fbx,linked +Truebone_Z-OO/Hound/Hound-Hit.fbx,Hound-Hit.fbx,Hound,fbx,Hound-Hit,45,31,30.0,1.0,Hips,7300,,true,animation/Hound-Hit.fbx,linked +Truebone_Z-OO/Hound/Hound-Idle.fbx,Hound-Idle.fbx,Hound,fbx,Hound-Idle,45,120,30.0,3.9667,Hips,7300,,true,animation/Hound-Idle.fbx,linked +Truebone_Z-OO/Hound/Hound-Ready2.fbx,Hound-Ready_2.fbx,Hound,fbx,Hound-Ready2,45,70,30.0,2.3,Hips,7300,,true,animation/Hound-Ready_2.fbx,linked +Truebone_Z-OO/Hound/Hound-Restless.fbx,Hound-Restless.fbx,Hound,fbx,Hound-Restless,45,201,30.0,6.6667,Hips,7300,,true,animation/Hound-Restless.fbx,linked +Truebone_Z-OO/Hound/Hound-RunLoop.fbx,Hound-Run_Loop.fbx,Hound,fbx,Hound-RunLoop,45,31,30.0,1.0,Hips,7300,,true,animation/Hound-Run_Loop.fbx,linked +Truebone_Z-OO/Hound/Hound-Sniff.fbx,Hound-Sniff.fbx,Hound,fbx,Hound-Sniff,45,121,30.0,4.0,Hips,7300,,true,animation/Hound-Sniff.fbx,linked +Truebone_Z-OO/Hound/Hound-Tpose.fbx,,Hound,fbx,Hound-Tpose,45,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Hound/Hound-WalkLoop.fbx,Hound-Walk_Loop.fbx,Hound,fbx,Hound-WalkLoop,45,79,30.0,2.6,Hips,7300,,true,animation/Hound-Walk_Loop.fbx,linked +Truebone_Z-OO/Hound/HoundALL.fbx,Hound-ALL.fbx,Hound,fbx,HoundALL,45,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Hound/__Attack.bvh,,Hound,bvh,__Attack,45,75,30.0,2.5,Hips,,,true,animation/Hound-Attack.fbx,mirror +Truebone_Z-OO/Hound/__Bark1.bvh,,Hound,bvh,__Bark1,45,75,30.0,2.5,Hips,,,true,animation/Hound-Bark_1.fbx,mirror +Truebone_Z-OO/Hound/__Barking.bvh,,Hound,bvh,__Barking,45,139,30.0,4.6333,Hips,,,true,animation/Hound-Barking.fbx,mirror +Truebone_Z-OO/Hound/__Die.bvh,,Hound,bvh,__Die,45,141,30.0,4.7,Hips,,,true,animation/Hound-Die.fbx,mirror +Truebone_Z-OO/Hound/__DieLoop.bvh,,Hound,bvh,__DieLoop,45,60,30.0,2.0,Hips,,,true,animation/Hound-Die_Loop.fbx,mirror +Truebone_Z-OO/Hound/__GetUp.bvh,,Hound,bvh,__GetUp,45,61,30.0,2.0333,Hips,,,true,animation/Hound-Get_Up.fbx,mirror +Truebone_Z-OO/Hound/__Hit.bvh,,Hound,bvh,__Hit,45,31,30.0,1.0333,Hips,,,true,animation/Hound-Hit.fbx,mirror +Truebone_Z-OO/Hound/__Idle.bvh,,Hound,bvh,__Idle,45,120,30.0,4.0,Hips,,,true,animation/Hound-Idle.fbx,mirror +Truebone_Z-OO/Hound/__Ready2.bvh,,Hound,bvh,__Ready2,45,70,30.0,2.3333,Hips,,,true,animation/Hound-Ready_2.fbx,mirror +Truebone_Z-OO/Hound/__Restless.bvh,,Hound,bvh,__Restless,45,201,30.0,6.7,Hips,,,true,animation/Hound-Restless.fbx,mirror +Truebone_Z-OO/Hound/__RunLoop.bvh,,Hound,bvh,__RunLoop,45,31,30.0,1.0333,Hips,,,true,animation/Hound-Run_Loop.fbx,mirror +Truebone_Z-OO/Hound/__Sniff.bvh,,Hound,bvh,__Sniff,45,121,30.0,4.0333,Hips,,,true,animation/Hound-Sniff.fbx,mirror +Truebone_Z-OO/Hound/__Tpose.bvh,,Hound,bvh,__Tpose,45,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Hound/__WalkLoop.bvh,,Hound,bvh,__WalkLoop,45,79,30.0,2.6333,Hips,,,true,animation/Hound-Walk_Loop.fbx,mirror +Truebone_Z-OO/Isopetra/Isopetra-Attack.fbx,Isopetra-Attack.fbx,Isopetra,fbx,Isopetra-Attack,63,60,30.0,1.9667,Hips,7300,,true,animation/Isopetra-Attack.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-Attack2.fbx,Isopetra-Attack_2.fbx,Isopetra,fbx,Isopetra-Attack2,63,60,30.0,1.9667,Hips,7300,,true,animation/Isopetra-Attack_2.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-Attack3.fbx,Isopetra-Attack_3.fbx,Isopetra,fbx,Isopetra-Attack3,63,108,30.0,3.5667,Hips,7300,,true,animation/Isopetra-Attack_3.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-Die.fbx,Isopetra-Die.fbx,Isopetra,fbx,Isopetra-Die,63,121,30.0,4.0,Hips,7300,,true,animation/Isopetra-Die.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-Idle.fbx,Isopetra-Idle.fbx,Isopetra,fbx,Isopetra-Idle,63,49,30.0,1.6,Hips,7300,,true,animation/Isopetra-Idle.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-Idle2.fbx,Isopetra-Idle_2.fbx,Isopetra,fbx,Isopetra-Idle2,63,100,30.0,3.3,Hips,7300,,true,animation/Isopetra-Idle_2.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-Idle3.fbx,Isopetra-Idle_3.fbx,Isopetra,fbx,Isopetra-Idle3,63,201,30.0,6.6667,Hips,7300,,true,animation/Isopetra-Idle_3.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-Run.fbx,Isopetra-Run.fbx,Isopetra,fbx,Isopetra-Run,63,31,30.0,1.0,Hips,7300,,true,animation/Isopetra-Run.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra-TPOSE.fbx,,Isopetra,fbx,Isopetra-TPOSE,63,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/Isopetra/Isopetra-Walk.fbx,Isopetra-Walk.fbx,Isopetra,fbx,Isopetra-Walk,63,51,30.0,1.6667,Hips,7300,,true,animation/Isopetra-Walk.fbx,linked +Truebone_Z-OO/Isopetra/Isopetra.fbx,,Isopetra,fbx,Isopetra,63,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/Isopetra/IsopetraAll.fbx,Isopetra-ALL.fbx,Isopetra,fbx,IsopetraAll,63,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Isopetra/Isopetra_B01.fbx,,Isopetra,fbx,Isopetra_B01,63,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Isopetra/__Attack.bvh,,Isopetra,bvh,__Attack,63,60,30.0,2.0,Hips,,,true,animation/Isopetra-Attack.fbx,mirror +Truebone_Z-OO/Isopetra/__Attack2.bvh,,Isopetra,bvh,__Attack2,63,60,30.0,2.0,Hips,,,true,animation/Isopetra-Attack_2.fbx,mirror +Truebone_Z-OO/Isopetra/__Attack3.bvh,,Isopetra,bvh,__Attack3,63,108,30.0,3.6,Hips,,,true,animation/Isopetra-Attack_3.fbx,mirror +Truebone_Z-OO/Isopetra/__Die.bvh,,Isopetra,bvh,__Die,63,121,30.0,4.0333,Hips,,,true,animation/Isopetra-Die.fbx,mirror +Truebone_Z-OO/Isopetra/__Idle.bvh,,Isopetra,bvh,__Idle,63,49,30.0,1.6333,Hips,,,true,animation/Isopetra-Idle.fbx,mirror +Truebone_Z-OO/Isopetra/__Idle2.bvh,,Isopetra,bvh,__Idle2,63,100,30.0,3.3333,Hips,,,true,animation/Isopetra-Idle_2.fbx,mirror +Truebone_Z-OO/Isopetra/__Idle3.bvh,,Isopetra,bvh,__Idle3,63,201,30.0,6.7,Hips,,,true,animation/Isopetra-Idle_3.fbx,mirror +Truebone_Z-OO/Isopetra/__Run.bvh,,Isopetra,bvh,__Run,63,31,30.0,1.0333,Hips,,,true,animation/Isopetra-Run.fbx,mirror +Truebone_Z-OO/Isopetra/__TPOSE.bvh,,Isopetra,bvh,__TPOSE,63,3,30.0,0.1,Hips,,,false,,static +Truebone_Z-OO/Isopetra/__Walk.bvh,,Isopetra,bvh,__Walk,63,51,30.0,1.7,Hips,,,true,animation/Isopetra-Walk.fbx,mirror +Truebone_Z-OO/Jaguar/Jaguar-Attack.fbx,Jaguar-Attack.fbx,Jaguar,fbx,Jaguar-Attack,46,117,30.0,3.8667,Hips,7300,,true,animation/Jaguar-Attack.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Attack1.fbx,Jaguar-Attack_1.fbx,Jaguar,fbx,Jaguar-Attack1,46,72,30.0,2.3667,Hips,7300,,true,animation/Jaguar-Attack_1.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Attack2.fbx,Jaguar-Attack_2.fbx,Jaguar,fbx,Jaguar-Attack2,46,72,30.0,2.3667,Hips,7300,,true,animation/Jaguar-Attack_2.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Die1.fbx,Jaguar-Die_1.fbx,Jaguar,fbx,Jaguar-Die1,46,106,30.0,3.5,Hips,7300,,true,animation/Jaguar-Die_1.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Die2.fbx,Jaguar-Die_2.fbx,Jaguar,fbx,Jaguar-Die2,46,31,30.0,1.0,Hips,7300,,true,animation/Jaguar-Die_2.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-GetUp.fbx,Jaguar-Get_Up.fbx,Jaguar,fbx,Jaguar-GetUp,46,61,30.0,2.0,Hips,7300,,true,animation/Jaguar-Get_Up.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Idle.fbx,Jaguar-Idle.fbx,Jaguar,fbx,Jaguar-Idle,46,120,30.0,3.9667,Hips,7300,,true,animation/Jaguar-Idle.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-LieIdle.fbx,Jaguar-Lie_Idle.fbx,Jaguar,fbx,Jaguar-LieIdle,46,60,30.0,1.9667,Hips,7300,,true,animation/Jaguar-Lie_Idle.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Low.fbx,Jaguar-Low.fbx,Jaguar,fbx,Jaguar-Low,46,109,30.0,3.6,Hips,7300,,true,animation/Jaguar-Low.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Run.fbx,Jaguar-Run.fbx,Jaguar,fbx,Jaguar-Run,46,34,30.0,1.1,Hips,7300,,true,animation/Jaguar-Run.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Sit.fbx,Jaguar-Sit.fbx,Jaguar,fbx,Jaguar-Sit,46,301,30.0,10.0,Hips,7300,,true,animation/Jaguar-Sit.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-Stancing.fbx,Jaguar-Stancing.fbx,Jaguar,fbx,Jaguar-Stancing,46,75,30.0,2.4667,Hips,7300,,true,animation/Jaguar-Stancing.fbx,linked +Truebone_Z-OO/Jaguar/Jaguar-TPOSE.fbx,,Jaguar,fbx,Jaguar-TPOSE,46,0,,,Hips,7300,,false,,static +Truebone_Z-OO/Jaguar/Jaguar-Walk.fbx,Jaguar-Walk.fbx,Jaguar,fbx,Jaguar-Walk,46,61,30.0,2.0,Hips,7300,,true,animation/Jaguar-Walk.fbx,linked +Truebone_Z-OO/Jaguar/JaguarALL.fbx,Jaguar-ALL.fbx,Jaguar,fbx,JaguarALL,46,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Jaguar/__Attack.bvh,,Jaguar,bvh,__Attack,46,117,30.0,3.9,Hips,,,true,animation/Jaguar-Attack.fbx,mirror +Truebone_Z-OO/Jaguar/__Attack1.bvh,,Jaguar,bvh,__Attack1,46,72,30.0,2.4,Hips,,,true,animation/Jaguar-Attack_1.fbx,mirror +Truebone_Z-OO/Jaguar/__Attack2.bvh,,Jaguar,bvh,__Attack2,46,72,30.0,2.4,Hips,,,true,animation/Jaguar-Attack_2.fbx,mirror +Truebone_Z-OO/Jaguar/__Die1.bvh,,Jaguar,bvh,__Die1,46,106,30.0,3.5333,Hips,,,true,animation/Jaguar-Die_1.fbx,mirror +Truebone_Z-OO/Jaguar/__Die2.bvh,,Jaguar,bvh,__Die2,46,31,30.0,1.0333,Hips,,,true,animation/Jaguar-Die_2.fbx,mirror +Truebone_Z-OO/Jaguar/__GetUp.bvh,,Jaguar,bvh,__GetUp,46,61,30.0,2.0333,Hips,,,true,animation/Jaguar-Get_Up.fbx,mirror +Truebone_Z-OO/Jaguar/__Idle.bvh,,Jaguar,bvh,__Idle,46,120,30.0,4.0,Hips,,,true,animation/Jaguar-Idle.fbx,mirror +Truebone_Z-OO/Jaguar/__LieIdle.bvh,,Jaguar,bvh,__LieIdle,46,60,30.0,2.0,Hips,,,true,animation/Jaguar-Lie_Idle.fbx,mirror +Truebone_Z-OO/Jaguar/__Low.bvh,,Jaguar,bvh,__Low,46,109,30.0,3.6333,Hips,,,true,animation/Jaguar-Low.fbx,mirror +Truebone_Z-OO/Jaguar/__Run.bvh,,Jaguar,bvh,__Run,46,34,30.0,1.1333,Hips,,,true,animation/Jaguar-Run.fbx,mirror +Truebone_Z-OO/Jaguar/__Sit.bvh,,Jaguar,bvh,__Sit,46,301,30.0,10.0333,Hips,,,true,animation/Jaguar-Sit.fbx,mirror +Truebone_Z-OO/Jaguar/__Stancing.bvh,,Jaguar,bvh,__Stancing,46,75,30.0,2.5,Hips,,,true,animation/Jaguar-Stancing.fbx,mirror +Truebone_Z-OO/Jaguar/__TPOSE.bvh,,Jaguar,bvh,__TPOSE,40,151,30.0,5.0333,Hips,,,false,,static +Truebone_Z-OO/Jaguar/__Walk.bvh,,Jaguar,bvh,__Walk,46,61,30.0,2.0333,Hips,,,true,animation/Jaguar-Walk.fbx,mirror +Truebone_Z-OO/Jaws/Shark-BiteLeft.fbx,Jaws-Bite_Left.fbx,Jaws,fbx,Shark-BiteLeft,18,71,30.0,2.3333,N_ALL,7300,,true,animation/Jaws-Bite_Left.fbx,linked +Truebone_Z-OO/Jaws/Shark-BiteRight.fbx,Jaws-Bite_Right.fbx,Jaws,fbx,Shark-BiteRight,18,71,30.0,2.3333,N_ALL,7300,,true,animation/Jaws-Bite_Right.fbx,linked +Truebone_Z-OO/Jaws/Shark-Dead.fbx,Jaws-Dead.fbx,Jaws,fbx,Shark-Dead,18,63,30.0,2.0667,N_ALL,7300,,true,animation/Jaws-Dead.fbx,linked +Truebone_Z-OO/Jaws/Shark-DeadLoop.fbx,Jaws-Dead_Loop.fbx,Jaws,fbx,Shark-DeadLoop,18,181,30.0,6.0,N_ALL,7300,,true,animation/Jaws-Dead_Loop.fbx,linked +Truebone_Z-OO/Jaws/Shark-Swim.fbx,Jaws-Swim.fbx,Jaws,fbx,Shark-Swim,18,61,30.0,2.0,N_ALL,7300,,true,animation/Jaws-Swim.fbx,linked +Truebone_Z-OO/Jaws/Shark-Swim180.fbx,Jaws-Swim_180.fbx,Jaws,fbx,Shark-Swim180,18,71,30.0,2.3333,N_ALL,7300,,true,animation/Jaws-Swim_180.fbx,linked +Truebone_Z-OO/Jaws/Shark-SwimAt.fbx,Jaws-Swim_At.fbx,Jaws,fbx,Shark-SwimAt,18,31,30.0,1.0,N_ALL,7300,,true,animation/Jaws-Swim_At.fbx,linked +Truebone_Z-OO/Jaws/Shark-SwimLeft.fbx,Jaws-Swim_Left.fbx,Jaws,fbx,Shark-SwimLeft,18,61,30.0,2.0,N_ALL,7300,,true,animation/Jaws-Swim_Left.fbx,linked +Truebone_Z-OO/Jaws/Shark-SwimRight.fbx,Jaws-Swim_Right.fbx,Jaws,fbx,Shark-SwimRight,18,61,30.0,2.0,N_ALL,7300,,true,animation/Jaws-Swim_Right.fbx,linked +Truebone_Z-OO/Jaws/Shark-TPOSE.fbx,,Jaws,fbx,Shark-TPOSE,18,0,,,N_ALL,7300,,false,,static +Truebone_Z-OO/Jaws/SharkALL.fbx,Jaws-ALL.fbx,Jaws,fbx,SharkALL,18,181,30.0,6.0,N_ALL,7300,,true,,combined +Truebone_Z-OO/KingCobra/Cobra-Attack.fbx,KingCobra-Attack.fbx,KingCobra,fbx,Cobra-Attack,19,145,30.0,4.8,Hips,7300,,true,animation/KingCobra-Attack.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-Attack2.fbx,KingCobra-Attack_2.fbx,KingCobra,fbx,Cobra-Attack2,19,90,30.0,2.9667,Hips,7300,,true,animation/KingCobra-Attack_2.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-Bite.fbx,KingCobra-Bite.fbx,KingCobra,fbx,Cobra-Bite,19,72,30.0,2.3667,Hips,7300,,true,animation/KingCobra-Bite.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-CircleBite.fbx,KingCobra-Circle_Bite.fbx,KingCobra,fbx,Cobra-CircleBite,19,130,30.0,4.3,Hips,7300,,true,animation/KingCobra-Circle_Bite.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-GetUp.fbx,KingCobra-Get_Up.fbx,KingCobra,fbx,Cobra-GetUp,19,100,30.0,3.3,Hips,7300,,true,animation/KingCobra-Get_Up.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-Idle.fbx,KingCobra-Idle.fbx,KingCobra,fbx,Cobra-Idle,19,100,30.0,3.3,Hips,7300,,true,animation/KingCobra-Idle.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-IdleLoop.fbx,KingCobra-Idle_Loop.fbx,KingCobra,fbx,Cobra-IdleLoop,19,281,30.0,9.3333,Hips,7300,,true,animation/KingCobra-Idle_Loop.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-Killed.fbx,KingCobra-Killed.fbx,KingCobra,fbx,Cobra-Killed,19,76,30.0,2.5,Hips,7300,,true,animation/KingCobra-Killed.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-Steady.fbx,KingCobra-Steady.fbx,KingCobra,fbx,Cobra-Steady,19,121,30.0,4.0,Hips,7300,,true,animation/KingCobra-Steady.fbx,linked +Truebone_Z-OO/KingCobra/Cobra-Tpose.fbx,,KingCobra,fbx,Cobra-Tpose,19,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/KingCobra/CobraAll.fbx,KingCobra-ALL.fbx,KingCobra,fbx,CobraAll,19,281,30.0,9.3333,Hips,7300,,true,,combined +Truebone_Z-OO/KingCobra/__Attack.bvh,,KingCobra,bvh,__Attack,19,145,30.0,4.8333,Hips,,,true,animation/KingCobra-Attack.fbx,mirror +Truebone_Z-OO/KingCobra/__Attack2.bvh,,KingCobra,bvh,__Attack2,19,90,30.0,3.0,Hips,,,true,animation/KingCobra-Attack_2.fbx,mirror +Truebone_Z-OO/KingCobra/__Bite.bvh,,KingCobra,bvh,__Bite,19,72,30.0,2.4,Hips,,,true,animation/KingCobra-Bite.fbx,mirror +Truebone_Z-OO/KingCobra/__CircleBite.bvh,,KingCobra,bvh,__CircleBite,19,130,30.0,4.3333,Hips,,,true,animation/KingCobra-Circle_Bite.fbx,mirror +Truebone_Z-OO/KingCobra/__GetUp.bvh,,KingCobra,bvh,__GetUp,19,100,30.0,3.3333,Hips,,,true,animation/KingCobra-Get_Up.fbx,mirror +Truebone_Z-OO/KingCobra/__Idle.bvh,,KingCobra,bvh,__Idle,19,100,30.0,3.3333,Hips,,,true,animation/KingCobra-Idle.fbx,mirror +Truebone_Z-OO/KingCobra/__IdleLoop.bvh,,KingCobra,bvh,__IdleLoop,19,281,30.0,9.3667,Hips,,,true,animation/KingCobra-Idle_Loop.fbx,mirror +Truebone_Z-OO/KingCobra/__Killed.bvh,,KingCobra,bvh,__Killed,19,76,30.0,2.5333,Hips,,,true,animation/KingCobra-Killed.fbx,mirror +Truebone_Z-OO/KingCobra/__Steady.bvh,,KingCobra,bvh,__Steady,19,121,30.0,4.0333,Hips,,,true,animation/KingCobra-Steady.fbx,mirror +Truebone_Z-OO/KingCobra/__Tpose.bvh,,KingCobra,bvh,__Tpose,19,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/KingCobra/run.fbx,KingCobra-Run.fbx,KingCobra,fbx,run,20,39,30.0,1.2667,Null,7300,,true,animation/KingCobra-Run.fbx,linked +Truebone_Z-OO/KingCobra/walk fast.fbx,KingCobra-Walk_Fast.fbx,KingCobra,fbx,walk fast,20,100,30.0,3.3,Null,7300,,true,animation/KingCobra-Walk_Fast.fbx,linked +Truebone_Z-OO/KingCobra/walk.fbx,KingCobra-Walk.fbx,KingCobra,fbx,walk,19,199,30.0,6.6,Hips,7300,,true,animation/KingCobra-Walk.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Attack.fbx,Leapord-Attack.fbx,Leapord,fbx,Leopard-Attack,48,82,30.0,2.7,Hips,7300,,true,animation/Leapord-Attack.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Bite.fbx,Leapord-Bite.fbx,Leapord,fbx,Leopard-Bite,48,82,30.0,2.7,Hips,7300,,true,animation/Leapord-Bite.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Death.fbx,Leapord-Death.fbx,Leapord,fbx,Leopard-Death,48,31,30.0,1.0,Hips,7300,,true,animation/Leapord-Death.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Die.fbx,Leapord-Die.fbx,Leapord,fbx,Leopard-Die,48,111,30.0,3.6667,Hips,7300,,true,animation/Leapord-Die.fbx,linked +Truebone_Z-OO/Leapord/Leopard-DieLoop.fbx,Leapord-Die_Loop.fbx,Leapord,fbx,Leopard-DieLoop,48,60,30.0,1.9667,Hips,7300,,true,animation/Leapord-Die_Loop.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Graze.fbx,Leapord-Graze.fbx,Leapord,fbx,Leopard-Graze,48,301,30.0,10.0,Hips,7300,,true,animation/Leapord-Graze.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Growl.fbx,Leapord-Growl.fbx,Leapord,fbx,Leopard-Growl,48,90,30.0,2.9667,Hips,7300,,true,animation/Leapord-Growl.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Idle.fbx,Leapord-Idle.fbx,Leapord,fbx,Leopard-Idle,48,201,30.0,6.6667,Hips,7300,,true,animation/Leapord-Idle.fbx,linked +Truebone_Z-OO/Leapord/Leopard-JumpUp.fbx,Leapord-Jump_Up.fbx,Leapord,fbx,Leopard-JumpUp,48,61,30.0,2.0,Hips,7300,,true,animation/Leapord-Jump_Up.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Pounce.fbx,Leapord-Pounce.fbx,Leapord,fbx,Leopard-Pounce,48,100,30.0,3.3,Hips,7300,,true,animation/Leapord-Pounce.fbx,linked +Truebone_Z-OO/Leapord/Leopard-PounceSwipe.fbx,Leapord-Pounce_Swipe.fbx,Leapord,fbx,Leopard-PounceSwipe,48,121,30.0,4.0,Hips,7300,,true,animation/Leapord-Pounce_Swipe.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Run.fbx,Leapord-Run.fbx,Leapord,fbx,Leopard-Run,48,36,30.0,1.1667,Hips,7300,,true,animation/Leapord-Run.fbx,linked +Truebone_Z-OO/Leapord/Leopard-Sick.fbx,Leapord-Sick.fbx,Leapord,fbx,Leopard-Sick,48,120,30.0,3.9667,Hips,7300,,true,animation/Leapord-Sick.fbx,linked +Truebone_Z-OO/Leapord/Leopard-TPOSE.fbx,,Leapord,fbx,Leopard-TPOSE,48,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Leapord/Leopard-Walk.fbx,Leapord-Walk.fbx,Leapord,fbx,Leopard-Walk,48,100,30.0,3.3,Hips,7300,,true,animation/Leapord-Walk.fbx,linked +Truebone_Z-OO/Leapord/LeopardALL.fbx,Leapord-ALL.fbx,Leapord,fbx,LeopardALL,48,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Leapord/__Attack.bvh,,Leapord,bvh,__Attack,48,82,30.0,2.7333,Hips,,,true,animation/Leapord-Attack.fbx,mirror +Truebone_Z-OO/Leapord/__Bite.bvh,,Leapord,bvh,__Bite,48,82,30.0,2.7333,Hips,,,true,animation/Leapord-Bite.fbx,mirror +Truebone_Z-OO/Leapord/__Death.bvh,,Leapord,bvh,__Death,48,31,30.0,1.0333,Hips,,,true,animation/Leapord-Death.fbx,mirror +Truebone_Z-OO/Leapord/__Die.bvh,,Leapord,bvh,__Die,48,111,30.0,3.7,Hips,,,true,animation/Leapord-Die.fbx,mirror +Truebone_Z-OO/Leapord/__DieLoop.bvh,,Leapord,bvh,__DieLoop,48,60,30.0,2.0,Hips,,,true,animation/Leapord-Die_Loop.fbx,mirror +Truebone_Z-OO/Leapord/__Graze.bvh,,Leapord,bvh,__Graze,48,301,30.0,10.0333,Hips,,,true,animation/Leapord-Graze.fbx,mirror +Truebone_Z-OO/Leapord/__Growl.bvh,,Leapord,bvh,__Growl,48,90,30.0,3.0,Hips,,,true,animation/Leapord-Growl.fbx,mirror +Truebone_Z-OO/Leapord/__Idle.bvh,,Leapord,bvh,__Idle,48,201,30.0,6.7,Hips,,,true,animation/Leapord-Idle.fbx,mirror +Truebone_Z-OO/Leapord/__JumpUp.bvh,,Leapord,bvh,__JumpUp,48,61,30.0,2.0333,Hips,,,true,animation/Leapord-Jump_Up.fbx,mirror +Truebone_Z-OO/Leapord/__Pounce.bvh,,Leapord,bvh,__Pounce,48,100,30.0,3.3333,Hips,,,true,animation/Leapord-Pounce.fbx,mirror +Truebone_Z-OO/Leapord/__PounceSwipe.bvh,,Leapord,bvh,__PounceSwipe,48,121,30.0,4.0333,Hips,,,true,animation/Leapord-Pounce_Swipe.fbx,mirror +Truebone_Z-OO/Leapord/__Run.bvh,,Leapord,bvh,__Run,48,36,30.0,1.2,Hips,,,true,animation/Leapord-Run.fbx,mirror +Truebone_Z-OO/Leapord/__Sick.bvh,,Leapord,bvh,__Sick,48,120,30.0,4.0,Hips,,,true,animation/Leapord-Sick.fbx,mirror +Truebone_Z-OO/Leapord/__TPOSE.bvh,,Leapord,bvh,__TPOSE,48,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Leapord/__Walk.bvh,,Leapord,bvh,__Walk,48,100,30.0,3.3333,Hips,,,true,animation/Leapord-Walk.fbx,mirror +Truebone_Z-OO/Lion/LionAll-Attack.fbx,Lion-Attack.fbx,Lion,fbx,LionAll-Attack,32,72,30.0,2.3667,Hips,7300,,true,animation/Lion-Attack.fbx,linked +Truebone_Z-OO/Lion/LionAll-Attack1.fbx,Lion-Attack_1.fbx,Lion,fbx,LionAll-Attack1,32,72,30.0,2.3667,Hips,7300,,true,animation/Lion-Attack.fbx,duplicate +Truebone_Z-OO/Lion/LionAll-DeathIdle.fbx,Lion-Death_Idle.fbx,Lion,fbx,LionAll-DeathIdle,32,60,30.0,1.9667,Hips,7300,,true,animation/Lion-Death_Idle.fbx,linked +Truebone_Z-OO/Lion/LionAll-Die.fbx,Lion-Die.fbx,Lion,fbx,LionAll-Die,32,111,30.0,3.6667,Hips,7300,,true,animation/Lion-Die.fbx,linked +Truebone_Z-OO/Lion/LionAll-Die2.fbx,Lion-Die_2.fbx,Lion,fbx,LionAll-Die2,32,31,30.0,1.0,Hips,7300,,true,animation/Lion-Die_2.fbx,linked +Truebone_Z-OO/Lion/LionAll-GetUp.fbx,Lion-Get_Up.fbx,Lion,fbx,LionAll-GetUp,32,60,30.0,1.9667,Hips,7300,,true,animation/Lion-Get_Up.fbx,linked +Truebone_Z-OO/Lion/LionAll-Growl.fbx,Lion-Growl.fbx,Lion,fbx,LionAll-Growl,32,79,30.0,2.6,Hips,7300,,true,animation/Lion-Growl.fbx,linked +Truebone_Z-OO/Lion/LionAll-JumpBite.fbx,Lion-Jump_Bite.fbx,Lion,fbx,LionAll-JumpBite,32,72,30.0,2.3667,Hips,7300,,true,animation/Lion-Jump_Bite.fbx,linked +Truebone_Z-OO/Lion/LionAll-LeapBite.fbx,Lion-Leap_Bite.fbx,Lion,fbx,LionAll-LeapBite,32,91,30.0,3.0,Hips,7300,,true,animation/Lion-Leap_Bite.fbx,linked +Truebone_Z-OO/Lion/LionAll-Run.fbx,Lion-Run.fbx,Lion,fbx,LionAll-Run,32,40,30.0,1.3,Hips,7300,,true,animation/Lion-Run.fbx,linked +Truebone_Z-OO/Lion/LionAll-SlowIdle.fbx,Lion-Slow_Idle.fbx,Lion,fbx,LionAll-SlowIdle,32,180,30.0,5.9667,Hips,7300,,true,animation/Lion-Slow_Idle.fbx,linked +Truebone_Z-OO/Lion/LionAll-Sniff.fbx,Lion-Sniff.fbx,Lion,fbx,LionAll-Sniff,32,139,30.0,4.6,Hips,7300,,true,animation/Lion-Sniff.fbx,linked +Truebone_Z-OO/Lion/LionAll-Swatting.fbx,Lion-Swatting.fbx,Lion,fbx,LionAll-Swatting,32,121,30.0,4.0,Hips,7300,,true,animation/Lion-Swatting.fbx,linked +Truebone_Z-OO/Lion/LionAll-Walk.fbx,Lion-Walk.fbx,Lion,fbx,LionAll-Walk,32,109,30.0,3.6,Hips,7300,,true,animation/Lion-Walk.fbx,linked +Truebone_Z-OO/Lion/LionAll-Yawn.fbx,Lion-Yawn.fbx,Lion,fbx,LionAll-Yawn,32,280,30.0,9.3,Hips,7300,,true,animation/Lion-Yawn.fbx,linked +Truebone_Z-OO/Lion/LionAll.fbx,Lion-ALL.fbx,Lion,fbx,LionAll,32,280,30.0,9.3,Hips,7300,,true,,combined +Truebone_Z-OO/Lion/__Attack.bvh,,Lion,bvh,__Attack,31,72,30.0,2.4,Bip01_Pelvis,,,true,animation/Lion-Attack.fbx,mirror +Truebone_Z-OO/Lion/__Attack1.bvh,,Lion,bvh,__Attack1,31,72,30.0,2.4,Bip01_Pelvis,,,true,animation/Lion-Attack.fbx,mirror +Truebone_Z-OO/Lion/__DeathIdle.bvh,,Lion,bvh,__DeathIdle,31,60,30.0,2.0,Bip01_Pelvis,,,true,animation/Lion-Death_Idle.fbx,mirror +Truebone_Z-OO/Lion/__Die.bvh,,Lion,bvh,__Die,31,111,30.0,3.7,Bip01_Pelvis,,,true,animation/Lion-Die.fbx,mirror +Truebone_Z-OO/Lion/__Die2.bvh,,Lion,bvh,__Die2,31,31,30.0,1.0333,Bip01_Pelvis,,,true,animation/Lion-Die_2.fbx,mirror +Truebone_Z-OO/Lion/__GetUp.bvh,,Lion,bvh,__GetUp,31,60,30.0,2.0,Bip01_Pelvis,,,true,animation/Lion-Get_Up.fbx,mirror +Truebone_Z-OO/Lion/__Growl.bvh,,Lion,bvh,__Growl,31,79,30.0,2.6333,Bip01_Pelvis,,,true,animation/Lion-Growl.fbx,mirror +Truebone_Z-OO/Lion/__JumpBite.bvh,,Lion,bvh,__JumpBite,31,72,30.0,2.4,Bip01_Pelvis,,,true,animation/Lion-Jump_Bite.fbx,mirror +Truebone_Z-OO/Lion/__LeapBite.bvh,,Lion,bvh,__LeapBite,31,91,30.0,3.0333,Bip01_Pelvis,,,true,animation/Lion-Leap_Bite.fbx,mirror +Truebone_Z-OO/Lion/__Run.bvh,,Lion,bvh,__Run,31,40,30.0,1.3333,Bip01_Pelvis,,,true,animation/Lion-Run.fbx,mirror +Truebone_Z-OO/Lion/__SlowIdle.bvh,,Lion,bvh,__SlowIdle,31,180,30.0,6.0,Bip01_Pelvis,,,true,animation/Lion-Slow_Idle.fbx,mirror +Truebone_Z-OO/Lion/__Sniff.bvh,,Lion,bvh,__Sniff,31,139,30.0,4.6333,Bip01_Pelvis,,,true,animation/Lion-Sniff.fbx,mirror +Truebone_Z-OO/Lion/__Swatting.bvh,,Lion,bvh,__Swatting,31,121,30.0,4.0333,Bip01_Pelvis,,,true,animation/Lion-Swatting.fbx,mirror +Truebone_Z-OO/Lion/__Walk.bvh,,Lion,bvh,__Walk,31,109,30.0,3.6333,Bip01_Pelvis,,,true,animation/Lion-Walk.fbx,mirror +Truebone_Z-OO/Lion/__Yawn.bvh,,Lion,bvh,__Yawn,31,280,30.0,9.3333,Bip01_Pelvis,,,true,animation/Lion-Yawn.fbx,mirror +Truebone_Z-OO/Lynx/Lynx-Attack.fbx,Lynx-Attack.fbx,Lynx,fbx,Lynx-Attack,39,60,30.0,1.9667,Hips,7300,,true,animation/Lynx-Attack.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Attack2.fbx,Lynx-Attack_2.fbx,Lynx,fbx,Lynx-Attack2,39,60,30.0,1.9667,Hips,7300,,true,animation/Lynx-Attack_2.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Attack3.fbx,Lynx-Attack_3.fbx,Lynx,fbx,Lynx-Attack3,39,79,30.0,2.6,Hips,7300,,true,animation/Lynx-Attack_3.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Die.fbx,Lynx-Die.fbx,Lynx,fbx,Lynx-Die,39,92,30.0,3.0333,Hips,7300,,true,animation/Lynx-Die.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Die2.fbx,Lynx-Die_2.fbx,Lynx,fbx,Lynx-Die2,39,31,30.0,1.0,Hips,7300,,true,animation/Lynx-Die_2.fbx,linked +Truebone_Z-OO/Lynx/Lynx-DieLoop.fbx,Lynx-Die_Loop.fbx,Lynx,fbx,Lynx-DieLoop,39,60,30.0,1.9667,Hips,7300,,true,animation/Lynx-Die_Loop.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Idle.fbx,Lynx-Idle.fbx,Lynx,fbx,Lynx-Idle,39,160,30.0,5.3,Hips,7300,,true,animation/Lynx-Idle.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Idle2.fbx,Lynx-Idle_2.fbx,Lynx,fbx,Lynx-Idle2,39,121,30.0,4.0,Hips,7300,,true,animation/Lynx-Idle_2.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Idle3.fbx,Lynx-Idle_3.fbx,Lynx,fbx,Lynx-Idle3,39,75,30.0,2.4667,Hips,7300,,true,animation/Lynx-Idle_3.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Jump.fbx,Lynx-Jump.fbx,Lynx,fbx,Lynx-Jump,39,90,30.0,2.9667,Hips,7300,,true,animation/Lynx-Jump.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Run.fbx,Lynx-Run.fbx,Lynx,fbx,Lynx-Run,39,33,30.0,1.0667,Hips,7300,,true,animation/Lynx-Run.fbx,linked +Truebone_Z-OO/Lynx/Lynx-Stand.fbx,Lynx-Stand.fbx,Lynx,fbx,Lynx-Stand,39,61,30.0,2.0,Hips,7300,,true,animation/Lynx-Stand.fbx,linked +Truebone_Z-OO/Lynx/Lynx-TPOSE.fbx,,Lynx,fbx,Lynx-TPOSE,39,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Lynx/Lynx-Walk.fbx,Lynx-Walk.fbx,Lynx,fbx,Lynx-Walk,39,90,30.0,2.9667,Hips,7300,,true,animation/Lynx-Walk.fbx,linked +Truebone_Z-OO/Lynx/Lynx.fbx,,Lynx,fbx,Lynx,39,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Lynx/LynxALL.fbx,Lynx-ALL.fbx,Lynx,fbx,LynxALL,39,160,30.0,5.3,Hips,7300,,true,,combined +Truebone_Z-OO/Lynx/__Attack.bvh,,Lynx,bvh,__Attack,39,60,30.0,2.0,Hips,,,true,animation/Lynx-Attack.fbx,mirror +Truebone_Z-OO/Lynx/__Attack2.bvh,,Lynx,bvh,__Attack2,39,60,30.0,2.0,Hips,,,true,animation/Lynx-Attack_2.fbx,mirror +Truebone_Z-OO/Lynx/__Attack3.bvh,,Lynx,bvh,__Attack3,39,79,30.0,2.6333,Hips,,,true,animation/Lynx-Attack_3.fbx,mirror +Truebone_Z-OO/Lynx/__Die.bvh,,Lynx,bvh,__Die,39,92,30.0,3.0667,Hips,,,true,animation/Lynx-Die.fbx,mirror +Truebone_Z-OO/Lynx/__Die2.bvh,,Lynx,bvh,__Die2,39,31,30.0,1.0333,Hips,,,true,animation/Lynx-Die_2.fbx,mirror +Truebone_Z-OO/Lynx/__DieLoop.bvh,,Lynx,bvh,__DieLoop,39,60,30.0,2.0,Hips,,,true,animation/Lynx-Die_Loop.fbx,mirror +Truebone_Z-OO/Lynx/__Idle.bvh,,Lynx,bvh,__Idle,39,160,30.0,5.3333,Hips,,,true,animation/Lynx-Idle.fbx,mirror +Truebone_Z-OO/Lynx/__Idle2.bvh,,Lynx,bvh,__Idle2,39,121,30.0,4.0333,Hips,,,true,animation/Lynx-Idle_2.fbx,mirror +Truebone_Z-OO/Lynx/__Idle3.bvh,,Lynx,bvh,__Idle3,39,75,30.0,2.5,Hips,,,true,animation/Lynx-Idle_3.fbx,mirror +Truebone_Z-OO/Lynx/__Idle4.bvh,,Lynx,bvh,__Idle4,39,109,30.0,3.6333,Hips,,,true,,combined_only +Truebone_Z-OO/Lynx/__Jump.bvh,,Lynx,bvh,__Jump,39,90,30.0,3.0,Hips,,,true,animation/Lynx-Jump.fbx,mirror +Truebone_Z-OO/Lynx/__Run.bvh,,Lynx,bvh,__Run,39,33,30.0,1.1,Hips,,,true,animation/Lynx-Run.fbx,mirror +Truebone_Z-OO/Lynx/__Stand.bvh,,Lynx,bvh,__Stand,39,61,30.0,2.0333,Hips,,,true,animation/Lynx-Stand.fbx,mirror +Truebone_Z-OO/Lynx/__TPOSE.bvh,,Lynx,bvh,__TPOSE,39,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Lynx/__Walk.bvh,,Lynx,bvh,__Walk,39,90,30.0,3.0,Hips,,,true,animation/Lynx-Walk.fbx,mirror +Truebone_Z-OO/Mammoth/Mammoth-Bellow.fbx,Mammoth-Bellow.fbx,Mammoth,fbx,Mammoth-Bellow,42,351,30.0,11.6667,Hips,7300,,true,animation/Mammoth-Bellow.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-DeathLoop.fbx,Mammoth-Death_Loop.fbx,Mammoth,fbx,Mammoth-DeathLoop,42,60,30.0,1.9667,Hips,7300,,true,animation/Mammoth-Death_Loop.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-Die.fbx,Mammoth-Die.fbx,Mammoth,fbx,Mammoth-Die,42,181,30.0,6.0,Hips,7300,,true,animation/Mammoth-Die.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-Die2.fbx,Mammoth-Die_2.fbx,Mammoth,fbx,Mammoth-Die2,42,70,30.0,2.3,Hips,7300,,true,animation/Mammoth-Die_2.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-Gesture.fbx,Mammoth-Gesture.fbx,Mammoth,fbx,Mammoth-Gesture,42,120,30.0,3.9667,Hips,7300,,true,animation/Mammoth-Gesture.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-GetUp.fbx,Mammoth-Get_Up.fbx,Mammoth,fbx,Mammoth-GetUp,42,100,30.0,3.3,Hips,7300,,true,animation/Mammoth-Get_Up.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-IDLE.fbx,Mammoth-Idle.fbx,Mammoth,fbx,Mammoth-IDLE,42,160,30.0,5.3,Hips,7300,,true,animation/Mammoth-Idle.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-Idle2.fbx,Mammoth-Idle_2.fbx,Mammoth,fbx,Mammoth-Idle2,42,150,30.0,4.9667,Hips,7300,,true,animation/Mammoth-Idle_2.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-Rise.fbx,Mammoth-Rise.fbx,Mammoth,fbx,Mammoth-Rise,42,121,30.0,4.0,Hips,7300,,true,animation/Mammoth-Rise.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-Run.fbx,Mammoth-Run.fbx,Mammoth,fbx,Mammoth-Run,42,90,30.0,2.9667,Hips,7300,,true,animation/Mammoth-Run.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-SideSwipe.fbx,Mammoth-Side_Swipe.fbx,Mammoth,fbx,Mammoth-SideSwipe,42,115,30.0,3.8,Hips,7300,,true,animation/Mammoth-Side_Swipe.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth-TPOSE.fbx,,Mammoth,fbx,Mammoth-TPOSE,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Mammoth/Mammoth-Walk.fbx,Mammoth-Walk.fbx,Mammoth,fbx,Mammoth-Walk,42,150,30.0,4.9667,Hips,7300,,true,animation/Mammoth-Walk.fbx,linked +Truebone_Z-OO/Mammoth/Mammoth.fbx,,Mammoth,fbx,Mammoth,42,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Mammoth/MammothALL.fbx,Mammoth-ALL.fbx,Mammoth,fbx,MammothALL,42,351,30.0,11.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Mammoth/__Bellow.bvh,,Mammoth,bvh,__Bellow,42,351,30.0,11.7,Hips,,,true,animation/Mammoth-Bellow.fbx,mirror +Truebone_Z-OO/Mammoth/__DeathLoop.bvh,,Mammoth,bvh,__DeathLoop,42,60,30.0,2.0,Hips,,,true,animation/Mammoth-Death_Loop.fbx,mirror +Truebone_Z-OO/Mammoth/__Die.bvh,,Mammoth,bvh,__Die,42,181,30.0,6.0333,Hips,,,true,animation/Mammoth-Die.fbx,mirror +Truebone_Z-OO/Mammoth/__Die2.bvh,,Mammoth,bvh,__Die2,42,70,30.0,2.3333,Hips,,,true,animation/Mammoth-Die_2.fbx,mirror +Truebone_Z-OO/Mammoth/__Gesture.bvh,,Mammoth,bvh,__Gesture,42,120,30.0,4.0,Hips,,,true,animation/Mammoth-Gesture.fbx,mirror +Truebone_Z-OO/Mammoth/__GetUp.bvh,,Mammoth,bvh,__GetUp,42,100,30.0,3.3333,Hips,,,true,animation/Mammoth-Get_Up.fbx,mirror +Truebone_Z-OO/Mammoth/__IDLE.bvh,,Mammoth,bvh,__IDLE,42,160,30.0,5.3333,Hips,,,true,animation/Mammoth-Idle.fbx,mirror +Truebone_Z-OO/Mammoth/__Idle2.bvh,,Mammoth,bvh,__Idle2,42,150,30.0,5.0,Hips,,,true,animation/Mammoth-Idle_2.fbx,mirror +Truebone_Z-OO/Mammoth/__Rise.bvh,,Mammoth,bvh,__Rise,42,121,30.0,4.0333,Hips,,,true,animation/Mammoth-Rise.fbx,mirror +Truebone_Z-OO/Mammoth/__Run.bvh,,Mammoth,bvh,__Run,42,90,30.0,3.0,Hips,,,true,animation/Mammoth-Run.fbx,mirror +Truebone_Z-OO/Mammoth/__SideSwipe.bvh,,Mammoth,bvh,__SideSwipe,42,115,30.0,3.8333,Hips,,,true,animation/Mammoth-Side_Swipe.fbx,mirror +Truebone_Z-OO/Mammoth/__TPOSE.bvh,,Mammoth,bvh,__TPOSE,42,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Mammoth/__Walk.bvh,,Mammoth,bvh,__Walk,42,150,30.0,5.0,Hips,,,true,animation/Mammoth-Walk.fbx,mirror +Truebone_Z-OO/Monkey/B01 die.fbx,Monkey-B01_Die.fbx,Monkey,fbx,B01 die,88,81,30.0,2.6667,B01_die,7300,,true,animation/Monkey-B01_Die.fbx,linked +Truebone_Z-OO/Monkey/B01 idle.fbx,Monkey-B01_Idle.fbx,Monkey,fbx,B01 idle,88,301,30.0,10.0,Hips,7300,,true,animation/Monkey-B01_Idle.fbx,linked +Truebone_Z-OO/Monkey/B02 atk.fbx,Monkey-B02_Attack.fbx,Monkey,fbx,B02 atk,88,130,30.0,4.3,Hips,7300,,true,animation/Monkey-B02_Attack.fbx,linked +Truebone_Z-OO/Monkey/B02 die.fbx,Monkey-B02_Die.fbx,Monkey,fbx,B02 die,88,100,30.0,3.3,Hips,7300,,true,animation/Monkey-B02_Die.fbx,linked +Truebone_Z-OO/Monkey/B02 idle.fbx,Monkey-B02_Idle.fbx,Monkey,fbx,B02 idle,88,250,30.0,8.3,Hips,7300,,true,animation/Monkey-B02_Idle.fbx,linked +Truebone_Z-OO/Monkey/Monkey.fbx,,Monkey,fbx,Monkey,88,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Monkey/MonkeyAll.fbx,Monkey-ALL.fbx,Monkey,fbx,MonkeyAll,92,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Monkey/Monkey_B01.fbx,,Monkey,fbx,Monkey_B01,88,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Monkey/Monkey_B02.fbx,,Monkey,fbx,Monkey_B02,88,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Monkey/__Attack1.bvh,,Monkey,bvh,__Attack1,86,60,30.0,2.0,Hips,,,true,animation/Monkey-Attack_1.fbx,mirror +Truebone_Z-OO/Monkey/__Attack2.bvh,,Monkey,bvh,__Attack2,86,60,30.0,2.0,Hips,,,true,animation/Monkey-Attack_2.fbx,mirror +Truebone_Z-OO/Monkey/__Attack3.bvh,,Monkey,bvh,__Attack3,86,121,30.0,4.0333,Hips,,,true,animation/Monkey-Attack_3.fbx,mirror +Truebone_Z-OO/Monkey/__Attack4.bvh,,Monkey,bvh,__Attack4,86,117,30.0,3.9,Hips,,,true,animation/Monkey-Attack_4.fbx,mirror +Truebone_Z-OO/Monkey/__B1Die.bvh,,Monkey,bvh,__B1Die,86,81,30.0,2.7,Hips,,,true,animation/Monkey-B01_Die.fbx,mirror +Truebone_Z-OO/Monkey/__B1Idle.bvh,,Monkey,bvh,__B1Idle,86,301,30.0,10.0333,Hips,,,true,animation/Monkey-B01_Idle.fbx,mirror +Truebone_Z-OO/Monkey/__B2Attack.bvh,,Monkey,bvh,__B2Attack,86,130,30.0,4.3333,Hips,,,true,animation/Monkey-B02_Attack.fbx,mirror +Truebone_Z-OO/Monkey/__Die.bvh,,Monkey,bvh,__Die,86,111,30.0,3.7,Hips,,,true,animation/Monkey-Die.fbx,mirror +Truebone_Z-OO/Monkey/__Idle1.bvh,,Monkey,bvh,__Idle1,86,90,30.0,3.0,Hips,,,true,animation/Monkey-Idle_1.fbx,mirror +Truebone_Z-OO/Monkey/__Idle2.bvh,,Monkey,bvh,__Idle2,86,121,30.0,4.0333,Hips,,,true,animation/Monkey-Idle_2.fbx,mirror +Truebone_Z-OO/Monkey/__Idle3.bvh,,Monkey,bvh,__Idle3,86,301,30.0,10.0333,Hips,,,true,animation/Monkey-Idle_3.fbx,mirror +Truebone_Z-OO/Monkey/__Run.bvh,,Monkey,bvh,__Run,86,40,30.0,1.3333,Hips,,,true,animation/Monkey-Run.fbx,mirror +Truebone_Z-OO/Monkey/__Walk.bvh,,Monkey,bvh,__Walk,86,61,30.0,2.0333,Hips,,,true,animation/Monkey-Walk.fbx,mirror +Truebone_Z-OO/Monkey/atk 1.fbx,Monkey-Attack_1.fbx,Monkey,fbx,atk 1,88,60,30.0,1.9667,Hips,7300,,true,animation/Monkey-Attack_1.fbx,linked +Truebone_Z-OO/Monkey/atk 2.fbx,Monkey-Attack_2.fbx,Monkey,fbx,atk 2,88,60,30.0,1.9667,Hips,7300,,true,animation/Monkey-Attack_2.fbx,linked +Truebone_Z-OO/Monkey/atk 3.fbx,Monkey-Attack_3.fbx,Monkey,fbx,atk 3,88,121,30.0,4.0,Hips,7300,,true,animation/Monkey-Attack_3.fbx,linked +Truebone_Z-OO/Monkey/atk 4.fbx,Monkey-Attack_4.fbx,Monkey,fbx,atk 4,88,117,30.0,3.8667,Hips,7300,,true,animation/Monkey-Attack_4.fbx,linked +Truebone_Z-OO/Monkey/die.fbx,Monkey-Die.fbx,Monkey,fbx,die,88,111,30.0,3.6667,Hips,7300,,true,animation/Monkey-Die.fbx,linked +Truebone_Z-OO/Monkey/idle 1.fbx,Monkey-Idle_1.fbx,Monkey,fbx,idle 1,88,90,30.0,2.9667,Hips,7300,,true,animation/Monkey-Idle_1.fbx,linked +Truebone_Z-OO/Monkey/idle 2.fbx,Monkey-Idle_2.fbx,Monkey,fbx,idle 2,88,121,30.0,4.0,Hips,7300,,true,animation/Monkey-Idle_2.fbx,linked +Truebone_Z-OO/Monkey/idle 3.fbx,Monkey-Idle_3.fbx,Monkey,fbx,idle 3,88,301,30.0,10.0,Hips,7300,,true,animation/Monkey-Idle_3.fbx,linked +Truebone_Z-OO/Monkey/run.fbx,Monkey-Run.fbx,Monkey,fbx,run,88,40,30.0,1.3,Hips,7300,,true,animation/Monkey-Run.fbx,linked +Truebone_Z-OO/Monkey/walk.fbx,Monkey-Walk.fbx,Monkey,fbx,walk,88,61,30.0,2.0,Hips,7300,,true,animation/Monkey-Walk.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Attack.fbx,Ostrich-Attack.fbx,Ostrich,fbx,Ostrich-Attack,54,70,30.0,2.3,Hips,7300,,true,animation/Ostrich-Attack.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Attack2.fbx,Ostrich-Attack_2.fbx,Ostrich,fbx,Ostrich-Attack2,54,70,30.0,2.3,Hips,7300,,true,animation/Ostrich-Attack_2.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Attack3.fbx,Ostrich-Attack_3.fbx,Ostrich,fbx,Ostrich-Attack3,54,100,30.0,3.3,Hips,7300,,true,animation/Ostrich-Attack_3.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Attack4.fbx,Ostrich-Attack_4.fbx,Ostrich,fbx,Ostrich-Attack4,54,94,30.0,3.1,Hips,7300,,true,animation/Ostrich-Attack_4.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Die.fbx,Ostrich-Die.fbx,Ostrich,fbx,Ostrich-Die,54,91,30.0,3.0,Hips,7300,,true,animation/Ostrich-Die.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Idle.fbx,Ostrich-Idle.fbx,Ostrich,fbx,Ostrich-Idle,54,90,30.0,2.9667,Hips,7300,,true,animation/Ostrich-Idle.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Idle2.fbx,Ostrich-Idle_2.fbx,Ostrich,fbx,Ostrich-Idle2,54,121,30.0,4.0,Hips,7300,,true,animation/Ostrich-Idle_2.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Idle3.fbx,Ostrich-Idle_3.fbx,Ostrich,fbx,Ostrich-Idle3,54,331,30.0,11.0,Hips,7300,,true,animation/Ostrich-Idle_3.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Run.fbx,Ostrich-Run.fbx,Ostrich,fbx,Ostrich-Run,54,40,30.0,1.3,Hips,7300,,true,animation/Ostrich-Run.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich-Tpose.fbx,,Ostrich,fbx,Ostrich-Tpose,54,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Ostrich/Ostrich-Walk.fbx,Ostrich-Walk.fbx,Ostrich,fbx,Ostrich-Walk,54,61,30.0,2.0,Hips,7300,,true,animation/Ostrich-Walk.fbx,linked +Truebone_Z-OO/Ostrich/Ostrich.fbx,,Ostrich,fbx,Ostrich,54,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Ostrich/OstrichALL.fbx,Ostrich-ALL.fbx,Ostrich,fbx,OstrichALL,54,331,30.0,11.0,Hips,7300,,true,,combined +Truebone_Z-OO/Ostrich/__Attack.bvh,,Ostrich,bvh,__Attack,54,70,30.0,2.3333,Hips,,,true,animation/Ostrich-Attack.fbx,mirror +Truebone_Z-OO/Ostrich/__Attack2.bvh,,Ostrich,bvh,__Attack2,54,70,30.0,2.3333,Hips,,,true,animation/Ostrich-Attack_2.fbx,mirror +Truebone_Z-OO/Ostrich/__Attack3.bvh,,Ostrich,bvh,__Attack3,54,100,30.0,3.3333,Hips,,,true,animation/Ostrich-Attack_3.fbx,mirror +Truebone_Z-OO/Ostrich/__Attack4.bvh,,Ostrich,bvh,__Attack4,54,94,30.0,3.1333,Hips,,,true,animation/Ostrich-Attack_4.fbx,mirror +Truebone_Z-OO/Ostrich/__Die.bvh,,Ostrich,bvh,__Die,54,91,30.0,3.0333,Hips,,,true,animation/Ostrich-Die.fbx,mirror +Truebone_Z-OO/Ostrich/__Idle.bvh,,Ostrich,bvh,__Idle,54,90,30.0,3.0,Hips,,,true,animation/Ostrich-Idle.fbx,mirror +Truebone_Z-OO/Ostrich/__Idle2.bvh,,Ostrich,bvh,__Idle2,54,121,30.0,4.0333,Hips,,,true,animation/Ostrich-Idle_2.fbx,mirror +Truebone_Z-OO/Ostrich/__Idle3.bvh,,Ostrich,bvh,__Idle3,54,331,30.0,11.0333,Hips,,,true,animation/Ostrich-Idle_3.fbx,mirror +Truebone_Z-OO/Ostrich/__Run.bvh,,Ostrich,bvh,__Run,54,40,30.0,1.3333,Hips,,,true,animation/Ostrich-Run.fbx,mirror +Truebone_Z-OO/Ostrich/__Tpose.bvh,,Ostrich,bvh,__Tpose,54,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Ostrich/__Walk.bvh,,Ostrich,bvh,__Walk,54,61,30.0,2.0333,Hips,,,true,animation/Ostrich-Walk.fbx,mirror +Truebone_Z-OO/Parrot/Parrot-Attack.fbx,Parrot-Attack.fbx,Parrot,fbx,Parrot-Attack,71,181,30.0,6.0,Hips,7300,,true,animation/Parrot-Attack.fbx,linked +Truebone_Z-OO/Parrot/Parrot-CircleFly.fbx,Parrot-Circle_Fly.fbx,Parrot,fbx,Parrot-CircleFly,71,235,30.0,7.8,Hips,7300,,true,animation/Parrot-Circle_Fly.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Die.fbx,Parrot-Die.fbx,Parrot,fbx,Parrot-Die,71,106,30.0,3.5,Hips,7300,,true,animation/Parrot-Die.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Die2.fbx,Parrot-Die_2.fbx,Parrot,fbx,Parrot-Die2,71,78,30.0,2.5667,Hips,7300,,true,animation/Parrot-Die_2.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Die3.fbx,Parrot-Die_3.fbx,Parrot,fbx,Parrot-Die3,71,85,30.0,2.8,Hips,7300,,true,animation/Parrot-Die_3.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Fly.fbx,Parrot-Fly.fbx,Parrot,fbx,Parrot-Fly,71,30,30.0,0.9667,Hips,7300,,true,animation/Parrot-Fly.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Hover.fbx,Parrot-Hover.fbx,Parrot,fbx,Parrot-Hover,71,34,30.0,1.1,Hips,7300,,true,animation/Parrot-Hover.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Idle.fbx,Parrot-Idle.fbx,Parrot,fbx,Parrot-Idle,71,201,30.0,6.6667,Hips,7300,,true,animation/Parrot-Idle.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Idle2.fbx,Parrot-Idle_2.fbx,Parrot,fbx,Parrot-Idle2,71,301,30.0,10.0,Hips,7300,,true,animation/Parrot-Idle_2.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Land.fbx,Parrot-Land.fbx,Parrot,fbx,Parrot-Land,71,91,30.0,3.0,Hips,7300,,true,animation/Parrot-Land.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Preen.fbx,Parrot-Preen.fbx,Parrot,fbx,Parrot-Preen,71,181,30.0,6.0,Hips,7300,,true,animation/Parrot-Preen.fbx,linked +Truebone_Z-OO/Parrot/Parrot-Rise.fbx,Parrot-Rise.fbx,Parrot,fbx,Parrot-Rise,71,61,30.0,2.0,Hips,7300,,true,animation/Parrot-Rise.fbx,linked +Truebone_Z-OO/Parrot/Parrot-TPOSE.fbx,,Parrot,fbx,Parrot-TPOSE,71,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Parrot/Parrot-Walk.fbx,Parrot-Walk.fbx,Parrot,fbx,Parrot-Walk,71,46,30.0,1.5,Hips,7300,,true,animation/Parrot-Walk.fbx,linked +Truebone_Z-OO/Parrot/Parrot.fbx,,Parrot,fbx,Parrot,71,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Parrot/ParrotALL.fbx,Parrot-ALL.fbx,Parrot,fbx,ParrotALL,71,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Parrot/Parrot_A02.fbx,,Parrot,fbx,Parrot_A02,71,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Parrot/__Attack.bvh,,Parrot,bvh,__Attack,71,181,30.0,6.0333,Hips,,,true,animation/Parrot-Attack.fbx,mirror +Truebone_Z-OO/Parrot/__CircleFly.bvh,,Parrot,bvh,__CircleFly,71,235,30.0,7.8333,Hips,,,true,animation/Parrot-Circle_Fly.fbx,mirror +Truebone_Z-OO/Parrot/__Die.bvh,,Parrot,bvh,__Die,71,106,30.0,3.5333,Hips,,,true,animation/Parrot-Die.fbx,mirror +Truebone_Z-OO/Parrot/__Die2.bvh,,Parrot,bvh,__Die2,71,78,30.0,2.6,Hips,,,true,animation/Parrot-Die_2.fbx,mirror +Truebone_Z-OO/Parrot/__Die3.bvh,,Parrot,bvh,__Die3,71,85,30.0,2.8333,Hips,,,true,animation/Parrot-Die_3.fbx,mirror +Truebone_Z-OO/Parrot/__Fly.bvh,,Parrot,bvh,__Fly,71,30,30.0,1.0,Hips,,,true,animation/Parrot-Fly.fbx,mirror +Truebone_Z-OO/Parrot/__Hover.bvh,,Parrot,bvh,__Hover,71,34,30.0,1.1333,Hips,,,true,animation/Parrot-Hover.fbx,mirror +Truebone_Z-OO/Parrot/__Idle.bvh,,Parrot,bvh,__Idle,71,201,30.0,6.7,Hips,,,true,animation/Parrot-Idle.fbx,mirror +Truebone_Z-OO/Parrot/__Idle2.bvh,,Parrot,bvh,__Idle2,71,301,30.0,10.0333,Hips,,,true,animation/Parrot-Idle_2.fbx,mirror +Truebone_Z-OO/Parrot/__Land.bvh,,Parrot,bvh,__Land,71,91,30.0,3.0333,Hips,,,true,animation/Parrot-Land.fbx,mirror +Truebone_Z-OO/Parrot/__Preen.bvh,,Parrot,bvh,__Preen,71,181,30.0,6.0333,Hips,,,true,animation/Parrot-Preen.fbx,mirror +Truebone_Z-OO/Parrot/__Rise.bvh,,Parrot,bvh,__Rise,71,61,30.0,2.0333,Hips,,,true,animation/Parrot-Rise.fbx,mirror +Truebone_Z-OO/Parrot/__TPOSE.bvh,,Parrot,bvh,__TPOSE,71,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Parrot/__Walk.bvh,,Parrot,bvh,__Walk,71,46,30.0,1.5333,Hips,,,true,animation/Parrot-Walk.fbx,mirror +Truebone_Z-OO/Parrot2/Parrot-ALL.fbx,Parrot2-ALL.fbx,Parrot2,fbx,Parrot-ALL,63,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Parrot2/Parrot-Idle.fbx,Parrot2-Idle.fbx,Parrot2,fbx,Parrot-Idle,63,201,30.0,6.6667,Hips,7300,,true,animation/Parrot2-Idle.fbx,linked +Truebone_Z-OO/Parrot2/Parrot-IdleClean.fbx,Parrot2-Idle_Clean.fbx,Parrot2,fbx,Parrot-IdleClean,63,202,30.0,6.7,Hips,7300,,true,animation/Parrot2-Idle_Clean.fbx,linked +Truebone_Z-OO/Parrot2/Parrot-Land.fbx,Parrot2-Land.fbx,Parrot2,fbx,Parrot-Land,63,301,30.0,10.0,Hips,7300,,true,animation/Parrot2-Land.fbx,linked +Truebone_Z-OO/Parrot2/Parrot-TPOSE.fbx,,Parrot2,fbx,Parrot-TPOSE,63,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Parrot2/Parrot_Idle.bvh,,Parrot2,bvh,Parrot_Idle,63,201,30.0,6.7,Hips,,,true,animation/Parrot2-Idle.fbx,mirror +Truebone_Z-OO/Parrot2/Parrot_IdleClean.bvh,,Parrot2,bvh,Parrot_IdleClean,63,202,30.0,6.7333,Hips,,,true,animation/Parrot2-Idle_Clean.fbx,mirror +Truebone_Z-OO/Parrot2/Parrot_Land.bvh,,Parrot2,bvh,Parrot_Land,63,301,30.0,10.0333,Hips,,,true,animation/Parrot2-Land.fbx,mirror +Truebone_Z-OO/Parrot2/Parrot_TPOSE.bvh,,Parrot2,bvh,Parrot_TPOSE,63,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Pigeon/Pigeon-Circle.fbx,Pigeon-Circle.fbx,Pigeon,fbx,Pigeon-Circle,9,100,30.0,3.3,Hips,7300,,true,animation/Pigeon-Circle.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-Cooing.fbx,Pigeon-Cooing.fbx,Pigeon,fbx,Pigeon-Cooing,9,31,30.0,1.0,Hips,7300,,true,animation/Pigeon-Cooing.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-FlyLoop.fbx,Pigeon-Fly_Loop.fbx,Pigeon,fbx,Pigeon-FlyLoop,9,10,30.0,0.3,Hips,7300,,true,animation/Pigeon-Fly_Loop.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-Idle.fbx,Pigeon-Idle.fbx,Pigeon,fbx,Pigeon-Idle,9,81,30.0,2.6667,Hips,7300,,true,animation/Pigeon-Idle.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-IdleLoop.fbx,Pigeon-Idle_Loop.fbx,Pigeon,fbx,Pigeon-IdleLoop,9,301,30.0,10.0,Hips,7300,,true,animation/Pigeon-Idle_Loop.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-Land.fbx,Pigeon-Land.fbx,Pigeon,fbx,Pigeon-Land,9,66,30.0,2.1667,Hips,7300,,true,animation/Pigeon-Land.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-Left.fbx,Pigeon-Left.fbx,Pigeon,fbx,Pigeon-Left,9,81,30.0,2.6667,Hips,7300,,true,animation/Pigeon-Left.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-Peck.fbx,Pigeon-Peck.fbx,Pigeon,fbx,Pigeon-Peck,9,70,30.0,2.3,Hips,7300,,true,animation/Pigeon-Peck.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-Right.fbx,Pigeon-Right.fbx,Pigeon,fbx,Pigeon-Right,9,81,30.0,2.6667,Hips,7300,,true,animation/Pigeon-Right.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-TPOSE.fbx,,Pigeon,fbx,Pigeon-TPOSE,9,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/Pigeon/Pigeon-TakeOff.fbx,Pigeon-Take_Off.fbx,Pigeon,fbx,Pigeon-TakeOff,9,28,30.0,0.9,Hips,7300,,true,animation/Pigeon-Take_Off.fbx,linked +Truebone_Z-OO/Pigeon/Pigeon-Walk.fbx,Pigeon-Walk.fbx,Pigeon,fbx,Pigeon-Walk,9,25,30.0,0.8,Hips,7300,,true,animation/Pigeon-Walk.fbx,linked +Truebone_Z-OO/Pigeon/PigeonALL.fbx,Pigeon-ALL.fbx,Pigeon,fbx,PigeonALL,9,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Pigeon/SK_Anm_Pigeon.fbx,,Pigeon,fbx,SK_Anm_Pigeon,10,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/Pigeon/__Circle.bvh,,Pigeon,bvh,__Circle,9,100,30.0,3.3333,Hips,,,true,animation/Pigeon-Circle.fbx,mirror +Truebone_Z-OO/Pigeon/__Cooing.bvh,,Pigeon,bvh,__Cooing,9,31,30.0,1.0333,Hips,,,true,animation/Pigeon-Cooing.fbx,mirror +Truebone_Z-OO/Pigeon/__FlyLoop.bvh,,Pigeon,bvh,__FlyLoop,9,10,30.0,0.3333,Hips,,,true,animation/Pigeon-Fly_Loop.fbx,mirror +Truebone_Z-OO/Pigeon/__Idle.bvh,,Pigeon,bvh,__Idle,9,81,30.0,2.7,Hips,,,true,animation/Pigeon-Idle.fbx,mirror +Truebone_Z-OO/Pigeon/__IdleLoop.bvh,,Pigeon,bvh,__IdleLoop,9,301,30.0,10.0333,Hips,,,true,animation/Pigeon-Idle_Loop.fbx,mirror +Truebone_Z-OO/Pigeon/__Land.bvh,,Pigeon,bvh,__Land,9,66,30.0,2.2,Hips,,,true,animation/Pigeon-Land.fbx,mirror +Truebone_Z-OO/Pigeon/__Left.bvh,,Pigeon,bvh,__Left,9,81,30.0,2.7,Hips,,,true,animation/Pigeon-Left.fbx,mirror +Truebone_Z-OO/Pigeon/__Peck.bvh,,Pigeon,bvh,__Peck,9,70,30.0,2.3333,Hips,,,true,animation/Pigeon-Peck.fbx,mirror +Truebone_Z-OO/Pigeon/__Right.bvh,,Pigeon,bvh,__Right,9,81,30.0,2.7,Hips,,,true,animation/Pigeon-Right.fbx,mirror +Truebone_Z-OO/Pigeon/__TPOSE.bvh,,Pigeon,bvh,__TPOSE,9,3,30.0,0.1,Hips,,,false,,static +Truebone_Z-OO/Pigeon/__TakeOff.bvh,,Pigeon,bvh,__TakeOff,9,28,30.0,0.9333,Hips,,,true,animation/Pigeon-Take_Off.fbx,mirror +Truebone_Z-OO/Pigeon/__Walk.bvh,,Pigeon,bvh,__Walk,9,25,30.0,0.8333,Hips,,,true,animation/Pigeon-Walk.fbx,mirror +Truebone_Z-OO/Pirrana/Piranna-Biting.fbx,Pirrana-Biting.fbx,Pirrana,fbx,Piranna-Biting,22,60,30.0,1.9667,Hips,7300,,true,animation/Pirrana-Biting.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-Biting2.fbx,Pirrana-Biting_2.fbx,Pirrana,fbx,Piranna-Biting2,22,45,30.0,1.4667,Hips,7300,,true,animation/Pirrana-Biting_2.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-DeadFloat.fbx,Pirrana-Dead_Float.fbx,Pirrana,fbx,Piranna-DeadFloat,22,121,30.0,4.0,Hips,7300,,true,animation/Pirrana-Dead_Float.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-DeadFloat2.fbx,Pirrana-Dead_Float_2.fbx,Pirrana,fbx,Piranna-DeadFloat2,22,100,30.0,3.3,Hips,7300,,true,animation/Pirrana-Dead_Float_2.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-DiveIn.fbx,Pirrana-Dive_In.fbx,Pirrana,fbx,Piranna-DiveIn,22,61,30.0,2.0,Hips,7300,,true,animation/Pirrana-Dive_In.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-Flopping.fbx,Pirrana-Flopping.fbx,Pirrana,fbx,Piranna-Flopping,22,45,30.0,1.4667,Hips,7300,,true,animation/Pirrana-Flopping.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-Jump2.fbx,Pirrana-Jump_2.fbx,Pirrana,fbx,Piranna-Jump2,22,100,30.0,3.3,Hips,7300,,true,animation/Pirrana-Swim_Jump.fbx,duplicate +Truebone_Z-OO/Pirrana/Piranna-MidSwim.fbx,Pirrana-Mid_Swim.fbx,Pirrana,fbx,Piranna-MidSwim,22,97,30.0,3.2,Hips,7300,,true,animation/Pirrana-Mid_Swim.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-RiseTop.fbx,Pirrana-Rise_Top.fbx,Pirrana,fbx,Piranna-RiseTop,22,61,30.0,2.0,Hips,7300,,true,animation/Pirrana-Rise_Top.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-Swim.fbx,Pirrana-Swim.fbx,Pirrana,fbx,Piranna-Swim,22,97,30.0,3.2,Hips,7300,,true,animation/Pirrana-Swim.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-SwimJump.fbx,Pirrana-Swim_Jump.fbx,Pirrana,fbx,Piranna-SwimJump,22,100,30.0,3.3,Hips,7300,,true,animation/Pirrana-Swim_Jump.fbx,linked +Truebone_Z-OO/Pirrana/Piranna-Tpose.fbx,,Pirrana,fbx,Piranna-Tpose,22,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Pirrana/PirhannaALL.fbx,Pirrana-ALL.fbx,Pirrana,fbx,PirhannaALL,22,121,30.0,4.0,Hips,7300,,true,,combined +Truebone_Z-OO/Pirrana/__Biting.bvh,,Pirrana,bvh,__Biting,21,60,30.0,2.0,N_ALL,,,true,animation/Pirrana-Biting.fbx,mirror +Truebone_Z-OO/Pirrana/__Biting2.bvh,,Pirrana,bvh,__Biting2,21,45,30.0,1.5,N_ALL,,,true,animation/Pirrana-Biting_2.fbx,mirror +Truebone_Z-OO/Pirrana/__DeadFloat.bvh,,Pirrana,bvh,__DeadFloat,21,121,30.0,4.0333,N_ALL,,,true,animation/Pirrana-Dead_Float.fbx,mirror +Truebone_Z-OO/Pirrana/__DeadFloat2.bvh,,Pirrana,bvh,__DeadFloat2,21,100,30.0,3.3333,N_ALL,,,true,animation/Pirrana-Dead_Float_2.fbx,mirror +Truebone_Z-OO/Pirrana/__DiveIn.bvh,,Pirrana,bvh,__DiveIn,21,61,30.0,2.0333,N_ALL,,,true,animation/Pirrana-Dive_In.fbx,mirror +Truebone_Z-OO/Pirrana/__Flopping.bvh,,Pirrana,bvh,__Flopping,21,45,30.0,1.5,N_ALL,,,true,animation/Pirrana-Flopping.fbx,mirror +Truebone_Z-OO/Pirrana/__Jump2.bvh,,Pirrana,bvh,__Jump2,21,100,30.0,3.3333,N_ALL,,,true,animation/Pirrana-Dead_Float_2.fbx,mirror +Truebone_Z-OO/Pirrana/__MidSwim.bvh,,Pirrana,bvh,__MidSwim,21,97,30.0,3.2333,N_ALL,,,true,animation/Pirrana-Mid_Swim.fbx,mirror +Truebone_Z-OO/Pirrana/__RiseTop.bvh,,Pirrana,bvh,__RiseTop,21,61,30.0,2.0333,N_ALL,,,true,animation/Pirrana-Rise_Top.fbx,mirror +Truebone_Z-OO/Pirrana/__Swim.bvh,,Pirrana,bvh,__Swim,21,97,30.0,3.2333,N_ALL,,,true,animation/Pirrana-Swim.fbx,mirror +Truebone_Z-OO/Pirrana/__SwimJump.bvh,,Pirrana,bvh,__SwimJump,21,100,30.0,3.3333,N_ALL,,,true,animation/Pirrana-Swim_Jump.fbx,mirror +Truebone_Z-OO/Pirrana/__Tpose.bvh,,Pirrana,bvh,__Tpose,21,91,30.0,3.0333,N_ALL,,,false,,static +Truebone_Z-OO/PolarBear/PolarBear-Attack.fbx,PolarBear-Attack.fbx,PolarBear,fbx,PolarBear-Attack,41,100,30.0,3.3,Hips,7300,,true,animation/PolarBear-Attack.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-Attack2.fbx,PolarBear-Attack_2.fbx,PolarBear,fbx,PolarBear-Attack2,41,90,30.0,2.9667,Hips,7300,,true,animation/PolarBear-Attack_2.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-Attack3.fbx,PolarBear-Attack_3.fbx,PolarBear,fbx,PolarBear-Attack3,41,150,30.0,4.9667,Hips,7300,,true,animation/PolarBear-Attack_3.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-Die.fbx,PolarBear-Die.fbx,PolarBear,fbx,PolarBear-Die,41,111,30.0,3.6667,Hips,7300,,true,animation/PolarBear-Die.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-Idle.fbx,PolarBear-Idle.fbx,PolarBear,fbx,PolarBear-Idle,41,79,30.0,2.6,Hips,7300,,true,animation/PolarBear-Idle.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-Idle2.fbx,PolarBear-Idle_2.fbx,PolarBear,fbx,PolarBear-Idle2,41,181,30.0,6.0,Hips,7300,,true,animation/PolarBear-Idle_2.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-Idle3.fbx,PolarBear-Idle_3.fbx,PolarBear,fbx,PolarBear-Idle3,41,301,30.0,10.0,Hips,7300,,true,animation/PolarBear-Idle_3.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-Run.fbx,PolarBear-Run.fbx,PolarBear,fbx,PolarBear-Run,41,37,30.0,1.2,Hips,7300,,true,animation/PolarBear-Run.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear-TPOSE.fbx,,PolarBear,fbx,PolarBear-TPOSE,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/PolarBear/PolarBear-Walk.fbx,PolarBear-Walk.fbx,PolarBear,fbx,PolarBear-Walk,41,70,30.0,2.3,Hips,7300,,true,animation/PolarBear-Walk.fbx,linked +Truebone_Z-OO/PolarBear/PolarBear.fbx,,PolarBear,fbx,PolarBear,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/PolarBear/PolarBearALL.fbx,PolarBear-ALL.fbx,PolarBear,fbx,PolarBearALL,41,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/PolarBear/__Attack.bvh,,PolarBear,bvh,__Attack,41,100,30.0,3.3333,Hips,,,true,animation/PolarBear-Attack.fbx,mirror +Truebone_Z-OO/PolarBear/__Attack2.bvh,,PolarBear,bvh,__Attack2,41,90,30.0,3.0,Hips,,,true,animation/PolarBear-Attack_2.fbx,mirror +Truebone_Z-OO/PolarBear/__Attack3.bvh,,PolarBear,bvh,__Attack3,41,150,30.0,5.0,Hips,,,true,animation/PolarBear-Attack_3.fbx,mirror +Truebone_Z-OO/PolarBear/__Die.bvh,,PolarBear,bvh,__Die,41,111,30.0,3.7,Hips,,,true,animation/PolarBear-Die.fbx,mirror +Truebone_Z-OO/PolarBear/__Idle.bvh,,PolarBear,bvh,__Idle,41,79,30.0,2.6333,Hips,,,true,animation/PolarBear-Idle.fbx,mirror +Truebone_Z-OO/PolarBear/__Idle2.bvh,,PolarBear,bvh,__Idle2,41,181,30.0,6.0333,Hips,,,true,animation/PolarBear-Idle_2.fbx,mirror +Truebone_Z-OO/PolarBear/__Idle3.bvh,,PolarBear,bvh,__Idle3,41,301,30.0,10.0333,Hips,,,true,animation/PolarBear-Idle_3.fbx,mirror +Truebone_Z-OO/PolarBear/__Run.bvh,,PolarBear,bvh,__Run,41,37,30.0,1.2333,Hips,,,true,animation/PolarBear-Run.fbx,mirror +Truebone_Z-OO/PolarBear/__TPOSE.bvh,,PolarBear,bvh,__TPOSE,41,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/PolarBear/__Walk.bvh,,PolarBear,bvh,__Walk,41,70,30.0,2.3333,Hips,,,true,animation/PolarBear-Walk.fbx,mirror +Truebone_Z-OO/PolarBearB/B die.fbx,PolarBearB-B_Die.fbx,PolarBearB,fbx,B die,39,84,30.0,2.7667,Hips,7300,,true,animation/PolarBearB-Fall.fbx,duplicate +Truebone_Z-OO/PolarBearB/B idle 1.fbx,PolarBearB-B_Idle_1.fbx,PolarBearB,fbx,B idle 1,39,90,30.0,2.9667,Hips,7300,,true,animation/PolarBearB-Idle.fbx,duplicate +Truebone_Z-OO/PolarBearB/B idle 2.fbx,PolarBearB-B_Idle_2.fbx,PolarBearB,fbx,B idle 2,39,121,30.0,4.0,Hips,7300,,true,animation/PolarBearB-Idle_2.fbx,duplicate +Truebone_Z-OO/PolarBearB/B idle 3.fbx,PolarBearB-B_Idle_3.fbx,PolarBearB,fbx,B idle 3,39,181,30.0,6.0,Hips,7300,,true,animation/PolarBearB-B_Idle_3.fbx,linked +Truebone_Z-OO/PolarBearB/B roar.fbx,PolarBearB-B_Roar.fbx,PolarBearB,fbx,B roar,39,120,30.0,3.9667,Hips,7300,,true,animation/PolarBearB-Play.fbx,duplicate +Truebone_Z-OO/PolarBearB/B run.fbx,PolarBearB-B_Run.fbx,PolarBearB,fbx,B run,39,42,30.0,1.3667,Hips,7300,,true,animation/PolarBearB-Run.fbx,duplicate +Truebone_Z-OO/PolarBearB/B walk.fbx,PolarBearB-B_Walk.fbx,PolarBearB,fbx,B walk,39,61,30.0,2.0,Hips,7300,,true,animation/PolarBearB-Walk.fbx,duplicate +Truebone_Z-OO/PolarBearB/PolarBearB-Fall.fbx,PolarBearB-Fall.fbx,PolarBearB,fbx,PolarBearB-Fall,39,84,30.0,2.7667,Hips,7300,,true,animation/PolarBearB-Fall.fbx,linked +Truebone_Z-OO/PolarBearB/PolarBearB-GetUp.fbx,PolarBearB-Get_Up.fbx,PolarBearB,fbx,PolarBearB-GetUp,39,181,30.0,6.0,Hips,7300,,true,animation/PolarBearB-Get_Up.fbx,linked +Truebone_Z-OO/PolarBearB/PolarBearB-Idle.fbx,PolarBearB-Idle.fbx,PolarBearB,fbx,PolarBearB-Idle,39,90,30.0,2.9667,Hips,7300,,true,animation/PolarBearB-Idle.fbx,linked +Truebone_Z-OO/PolarBearB/PolarBearB-Idle2.fbx,PolarBearB-Idle_2.fbx,PolarBearB,fbx,PolarBearB-Idle2,39,121,30.0,4.0,Hips,7300,,true,animation/PolarBearB-Idle_2.fbx,linked +Truebone_Z-OO/PolarBearB/PolarBearB-Play.fbx,PolarBearB-Play.fbx,PolarBearB,fbx,PolarBearB-Play,39,120,30.0,3.9667,Hips,7300,,true,animation/PolarBearB-Play.fbx,linked +Truebone_Z-OO/PolarBearB/PolarBearB-Run.fbx,PolarBearB-Run.fbx,PolarBearB,fbx,PolarBearB-Run,39,42,30.0,1.3667,Hips,7300,,true,animation/PolarBearB-Run.fbx,linked +Truebone_Z-OO/PolarBearB/PolarBearB-TPOSE.fbx,,PolarBearB,fbx,PolarBearB-TPOSE,39,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/PolarBearB/PolarBearB-Walk.fbx,PolarBearB-Walk.fbx,PolarBearB,fbx,PolarBearB-Walk,39,61,30.0,2.0,Hips,7300,,true,animation/PolarBearB-Walk.fbx,linked +Truebone_Z-OO/PolarBearB/PolarBearB.fbx,,PolarBearB,fbx,PolarBearB,39,3,30.0,0.0667,Hips,7300,,false,,static +Truebone_Z-OO/PolarBearB/PolarBearBALL.fbx,PolarBearB-ALL.fbx,PolarBearB,fbx,PolarBearBALL,39,181,30.0,6.0,Hips,7300,,true,,combined +Truebone_Z-OO/PolarBearB/__Fall.bvh,,PolarBearB,bvh,__Fall,39,84,30.0,2.8,Hips,,,true,animation/PolarBearB-Fall.fbx,mirror +Truebone_Z-OO/PolarBearB/__GetUp.bvh,,PolarBearB,bvh,__GetUp,39,181,30.0,6.0333,Hips,,,true,animation/PolarBearB-Get_Up.fbx,mirror +Truebone_Z-OO/PolarBearB/__Idle.bvh,,PolarBearB,bvh,__Idle,39,90,30.0,3.0,Hips,,,true,animation/PolarBearB-Idle.fbx,mirror +Truebone_Z-OO/PolarBearB/__Idle2.bvh,,PolarBearB,bvh,__Idle2,39,121,30.0,4.0333,Hips,,,true,animation/PolarBearB-Idle_2.fbx,mirror +Truebone_Z-OO/PolarBearB/__Play.bvh,,PolarBearB,bvh,__Play,39,120,30.0,4.0,Hips,,,true,animation/PolarBearB-Play.fbx,mirror +Truebone_Z-OO/PolarBearB/__Run.bvh,,PolarBearB,bvh,__Run,39,42,30.0,1.4,Hips,,,true,animation/PolarBearB-Run.fbx,mirror +Truebone_Z-OO/PolarBearB/__TPOSE.bvh,,PolarBearB,bvh,__TPOSE,39,3,30.0,0.1,Hips,,,false,,static +Truebone_Z-OO/PolarBearB/__Walk.bvh,,PolarBearB,bvh,__Walk,39,61,30.0,2.0333,Hips,,,true,animation/PolarBearB-Walk.fbx,mirror +Truebone_Z-OO/Pteranodon/Pteranodon-ArcLeft.fbx,Pteranodon-Arc_Left.fbx,Pteranodon,fbx,Pteranodon-ArcLeft,44,46,30.0,1.5,Hips,7300,,true,animation/Pteranodon-Arc_Left.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-ArcRight.fbx,Pteranodon-Arc_Right.fbx,Pteranodon,fbx,Pteranodon-ArcRight,44,46,30.0,1.5,Hips,7300,,true,animation/Pteranodon-Arc_Right.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-Death.fbx,Pteranodon-Death.fbx,Pteranodon,fbx,Pteranodon-Death,44,70,30.0,2.3,Hips,7300,,true,animation/Pteranodon-Death.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-Death2.fbx,Pteranodon-Death_2.fbx,Pteranodon,fbx,Pteranodon-Death2,44,40,30.0,1.3,Hips,7300,,true,animation/Pteranodon-Death_2.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-Fancy.fbx,Pteranodon-Fancy.fbx,Pteranodon,fbx,Pteranodon-Fancy,44,79,30.0,2.6,Hips,7300,,true,animation/Pteranodon-Fancy.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-Flapergasted.fbx,Pteranodon-Flapergasted.fbx,Pteranodon,fbx,Pteranodon-Flapergasted,44,46,30.0,1.5,Hips,7300,,true,animation/Pteranodon-Flapergasted.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-FlyLoop.fbx,Pteranodon-Fly_Loop.fbx,Pteranodon,fbx,Pteranodon-FlyLoop,44,91,30.0,3.0,Hips,7300,,true,animation/Pteranodon-Fly_Loop.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-GlideScream.fbx,Pteranodon-Glide_Scream.fbx,Pteranodon,fbx,Pteranodon-GlideScream,44,73,30.0,2.4,Hips,7300,,true,animation/Pteranodon-Glide_Scream.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-Hit.fbx,Pteranodon-Hit.fbx,Pteranodon,fbx,Pteranodon-Hit,44,46,30.0,1.5,Hips,7300,,true,animation/Pteranodon-Hit.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-Hit2.fbx,Pteranodon-Hit_2.fbx,Pteranodon,fbx,Pteranodon-Hit2,44,46,30.0,1.5,Hips,7300,,true,animation/Pteranodon-Hit_2.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-Lander.fbx,Pteranodon-Lander.fbx,Pteranodon,fbx,Pteranodon-Lander,44,79,30.0,2.6,Hips,7300,,true,animation/Pteranodon-Lander.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon-ScreamFly.fbx,Pteranodon-Scream_Fly.fbx,Pteranodon,fbx,Pteranodon-ScreamFly,44,73,30.0,2.4,Hips,7300,,true,animation/Pteranodon-Scream_Fly.fbx,linked +Truebone_Z-OO/Pteranodon/Pteranodon.fbx,Pteranodon-ALL.fbx,Pteranodon,fbx,Pteranodon,44,91,30.0,3.0,Hips,7300,,true,,combined +Truebone_Z-OO/Pteranodon/__ArcLeft.bvh,,Pteranodon,bvh,__ArcLeft,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Arc_Left.fbx,mirror +Truebone_Z-OO/Pteranodon/__ArcRight.bvh,,Pteranodon,bvh,__ArcRight,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Arc_Right.fbx,mirror +Truebone_Z-OO/Pteranodon/__Death.bvh,,Pteranodon,bvh,__Death,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Death.fbx,mirror +Truebone_Z-OO/Pteranodon/__Death2.bvh,,Pteranodon,bvh,__Death2,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Death_2.fbx,mirror +Truebone_Z-OO/Pteranodon/__Fancy.bvh,,Pteranodon,bvh,__Fancy,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Fancy.fbx,mirror +Truebone_Z-OO/Pteranodon/__Flapergasted.bvh,,Pteranodon,bvh,__Flapergasted,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Flapergasted.fbx,mirror +Truebone_Z-OO/Pteranodon/__FlyLoop.bvh,,Pteranodon,bvh,__FlyLoop,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Fly_Loop.fbx,mirror +Truebone_Z-OO/Pteranodon/__GlideScream.bvh,,Pteranodon,bvh,__GlideScream,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Glide_Scream.fbx,mirror +Truebone_Z-OO/Pteranodon/__Hit.bvh,,Pteranodon,bvh,__Hit,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Hit.fbx,mirror +Truebone_Z-OO/Pteranodon/__Hit2.bvh,,Pteranodon,bvh,__Hit2,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Hit_2.fbx,mirror +Truebone_Z-OO/Pteranodon/__Lander.bvh,,Pteranodon,bvh,__Lander,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Lander.fbx,mirror +Truebone_Z-OO/Pteranodon/__ScreamFly.bvh,,Pteranodon,bvh,__ScreamFly,44,91,30.0,3.0333,Hips,,,true,animation/Pteranodon-Scream_Fly.fbx,mirror +Truebone_Z-OO/Puppy/Puppy-IdleEnergetic.fbx,Puppy-Idle_Energetic.fbx,Puppy,fbx,Puppy-IdleEnergetic,40,501,30.0,16.6667,Hips,7300,,true,animation/Puppy-Idle_Energetic.fbx,linked +Truebone_Z-OO/Puppy/Puppy-IdleLayDown.fbx,Puppy-Idle_Lay_Down.fbx,Puppy,fbx,Puppy-IdleLayDown,40,501,30.0,16.6667,Hips,7300,,true,animation/Puppy-Idle_Lay_Down.fbx,linked +Truebone_Z-OO/Puppy/Puppy-Run.fbx,Puppy-Run.fbx,Puppy,fbx,Puppy-Run,40,31,30.0,1.0,Hips,7300,,true,animation/Puppy-Run.fbx,linked +Truebone_Z-OO/Puppy/Puppy-TPOSE.fbx,,Puppy,fbx,Puppy-TPOSE,40,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Puppy/Puppy-Walk.fbx,Puppy-Walk.fbx,Puppy,fbx,Puppy-Walk,40,70,30.0,2.3,Hips,7300,,true,animation/Puppy-Walk.fbx,linked +Truebone_Z-OO/Puppy/PuppyALL.fbx,Puppy-ALL.fbx,Puppy,fbx,PuppyALL,40,501,30.0,16.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Puppy/Puppy_IdleEnergetic.bvh,,Puppy,bvh,Puppy_IdleEnergetic,40,501,30.0,16.7,Hips,,,true,animation/Puppy-Idle_Energetic.fbx,mirror +Truebone_Z-OO/Puppy/Puppy_IdleLayDown.bvh,,Puppy,bvh,Puppy_IdleLayDown,40,501,30.0,16.7,Hips,,,true,animation/Puppy-Idle_Lay_Down.fbx,mirror +Truebone_Z-OO/Puppy/Puppy_Run.bvh,,Puppy,bvh,Puppy_Run,40,31,30.0,1.0333,Hips,,,true,animation/Puppy-Run.fbx,mirror +Truebone_Z-OO/Puppy/Puppy_TPOSE.bvh,,Puppy,bvh,Puppy_TPOSE,40,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Puppy/Puppy_Walk.bvh,,Puppy,bvh,Puppy_Walk,40,70,30.0,2.3333,Hips,,,true,animation/Puppy-Walk.fbx,mirror +Truebone_Z-OO/Raindeer/Raindeer-Attack.fbx,Raindeer-Attack.fbx,Raindeer,fbx,Raindeer-Attack,36,91,30.0,3.0,Hips,7300,,true,animation/Raindeer-Attack.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Attack2.fbx,Raindeer-Attack_2.fbx,Raindeer,fbx,Raindeer-Attack2,36,91,30.0,3.0,Hips,7300,,true,animation/Raindeer-Attack_2.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Attack3.fbx,Raindeer-Attack_3.fbx,Raindeer,fbx,Raindeer-Attack3,36,120,30.0,3.9667,Hips,7300,,true,animation/Raindeer-Attack_3.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Die.fbx,Raindeer-Die.fbx,Raindeer,fbx,Raindeer-Die,36,91,30.0,3.0,Hips,7300,,true,animation/Raindeer-Die.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Idle.fbx,Raindeer-Idle.fbx,Raindeer,fbx,Raindeer-Idle,36,115,30.0,3.8,Hips,7300,,true,animation/Raindeer-Idle.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Run.fbx,Raindeer-Run.fbx,Raindeer,fbx,Raindeer-Run,36,40,30.0,1.3,Hips,7300,,true,animation/Raindeer-Run.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Stance.fbx,Raindeer-Stance.fbx,Raindeer,fbx,Raindeer-Stance,36,91,30.0,3.0,Hips,7300,,true,animation/Raindeer-Stance.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Tpose.fbx,,Raindeer,fbx,Raindeer-Tpose,36,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Raindeer/Raindeer-Walk.fbx,Raindeer-Walk.fbx,Raindeer,fbx,Raindeer-Walk,36,61,30.0,2.0,Hips,7300,,true,animation/Raindeer-Walk.fbx,linked +Truebone_Z-OO/Raindeer/Raindeer-Yell.fbx,Raindeer-Yell.fbx,Raindeer,fbx,Raindeer-Yell,36,211,30.0,7.0,Hips,7300,,true,animation/Raindeer-Yell.fbx,linked +Truebone_Z-OO/Raindeer/RaindeerALL.fbx,Raindeer-ALL.fbx,Raindeer,fbx,RaindeerALL,36,211,30.0,7.0,Hips,7300,,true,,combined +Truebone_Z-OO/Raindeer/__Attack.bvh,,Raindeer,bvh,__Attack,36,91,30.0,3.0333,Hips,,,true,animation/Raindeer-Attack.fbx,mirror +Truebone_Z-OO/Raindeer/__Attack2.bvh,,Raindeer,bvh,__Attack2,36,91,30.0,3.0333,Hips,,,true,animation/Raindeer-Attack_2.fbx,mirror +Truebone_Z-OO/Raindeer/__Attack3.bvh,,Raindeer,bvh,__Attack3,36,120,30.0,4.0,Hips,,,true,animation/Raindeer-Attack_3.fbx,mirror +Truebone_Z-OO/Raindeer/__Die.bvh,,Raindeer,bvh,__Die,36,91,30.0,3.0333,Hips,,,true,animation/Raindeer-Die.fbx,mirror +Truebone_Z-OO/Raindeer/__Idle.bvh,,Raindeer,bvh,__Idle,36,115,30.0,3.8333,Hips,,,true,animation/Raindeer-Idle.fbx,mirror +Truebone_Z-OO/Raindeer/__Run.bvh,,Raindeer,bvh,__Run,36,40,30.0,1.3333,Hips,,,true,animation/Raindeer-Run.fbx,mirror +Truebone_Z-OO/Raindeer/__Stance.bvh,,Raindeer,bvh,__Stance,36,91,30.0,3.0333,Hips,,,true,animation/Raindeer-Stance.fbx,mirror +Truebone_Z-OO/Raindeer/__Tpose.bvh,,Raindeer,bvh,__Tpose,36,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Raindeer/__Walk.bvh,,Raindeer,bvh,__Walk,36,61,30.0,2.0333,Hips,,,true,animation/Raindeer-Walk.fbx,mirror +Truebone_Z-OO/Raindeer/__Yell.bvh,,Raindeer,bvh,__Yell,36,211,30.0,7.0333,Hips,,,true,animation/Raindeer-Yell.fbx,mirror +Truebone_Z-OO/Raptor/Raptor-Attack.fbx,Raptor-Attack.fbx,Raptor,fbx,Raptor-Attack,36,79,30.0,2.6,Hips,7300,,true,animation/Raptor-Attack.fbx,linked +Truebone_Z-OO/Raptor/Raptor-Die.fbx,Raptor-Die.fbx,Raptor,fbx,Raptor-Die,36,100,30.0,3.3,Hips,7300,,true,animation/Raptor-Die.fbx,linked +Truebone_Z-OO/Raptor/Raptor-FastWalk.fbx,Raptor-Fast_Walk.fbx,Raptor,fbx,Raptor-FastWalk,36,44,30.0,1.4333,Hips,7300,,true,animation/Raptor-Fast_Walk.fbx,linked +Truebone_Z-OO/Raptor/Raptor-HeadSmash.fbx,Raptor-Head_Smash.fbx,Raptor,fbx,Raptor-HeadSmash,36,91,30.0,3.0,Hips,7300,,true,animation/Raptor-Head_Smash.fbx,linked +Truebone_Z-OO/Raptor/Raptor-Idle.fbx,Raptor-Idle.fbx,Raptor,fbx,Raptor-Idle,36,274,30.0,9.1,Hips,7300,,true,animation/Raptor-Idle.fbx,linked +Truebone_Z-OO/Raptor/Raptor-Idle2.fbx,Raptor-Idle_2.fbx,Raptor,fbx,Raptor-Idle2,36,201,30.0,6.6667,Hips,7300,,true,animation/Raptor-Idle_2.fbx,linked +Truebone_Z-OO/Raptor/Raptor-LegScratch.fbx,Raptor-Leg_Scratch.fbx,Raptor,fbx,Raptor-LegScratch,36,301,30.0,10.0,Hips,7300,,true,animation/Raptor-Leg_Scratch.fbx,linked +Truebone_Z-OO/Raptor/Raptor-Roar.fbx,Raptor-Roar.fbx,Raptor,fbx,Raptor-Roar,36,139,30.0,4.6,Hips,7300,,true,animation/Raptor-Roar.fbx,linked +Truebone_Z-OO/Raptor/Raptor-SlowWalk.fbx,Raptor-Slow_Walk.fbx,Raptor,fbx,Raptor-SlowWalk,36,79,30.0,2.6,Hips,7300,,true,animation/Raptor-Slow_Walk.fbx,linked +Truebone_Z-OO/Raptor/Raptor-TPOSE.fbx,,Raptor,fbx,Raptor-TPOSE,36,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Raptor/Raptor-Yawn.fbx,Raptor-Yawn.fbx,Raptor,fbx,Raptor-Yawn,36,301,30.0,10.0,Hips,7300,,true,animation/Raptor-Yawn.fbx,linked +Truebone_Z-OO/Raptor/RaptorALL.fbx,Raptor-ALL.fbx,Raptor,fbx,RaptorALL,36,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Raptor/__Attack.bvh,,Raptor,bvh,__Attack,36,79,30.0,2.6333,Hips,,,true,animation/Raptor-Attack.fbx,mirror +Truebone_Z-OO/Raptor/__Die.bvh,,Raptor,bvh,__Die,36,100,30.0,3.3333,Hips,,,true,animation/Raptor-Die.fbx,mirror +Truebone_Z-OO/Raptor/__FastWalk.bvh,,Raptor,bvh,__FastWalk,36,44,30.0,1.4667,Hips,,,true,animation/Raptor-Fast_Walk.fbx,mirror +Truebone_Z-OO/Raptor/__HeadSmash.bvh,,Raptor,bvh,__HeadSmash,36,91,30.0,3.0333,Hips,,,true,animation/Raptor-Head_Smash.fbx,mirror +Truebone_Z-OO/Raptor/__Idle.bvh,,Raptor,bvh,__Idle,36,274,30.0,9.1333,Hips,,,true,animation/Raptor-Idle.fbx,mirror +Truebone_Z-OO/Raptor/__Idle2.bvh,,Raptor,bvh,__Idle2,36,201,30.0,6.7,Hips,,,true,animation/Raptor-Idle_2.fbx,mirror +Truebone_Z-OO/Raptor/__LegScratch.bvh,,Raptor,bvh,__LegScratch,36,301,30.0,10.0333,Hips,,,true,animation/Raptor-Leg_Scratch.fbx,mirror +Truebone_Z-OO/Raptor/__Roar.bvh,,Raptor,bvh,__Roar,36,139,30.0,4.6333,Hips,,,true,animation/Raptor-Roar.fbx,mirror +Truebone_Z-OO/Raptor/__SlowWalk.bvh,,Raptor,bvh,__SlowWalk,36,79,30.0,2.6333,Hips,,,true,animation/Raptor-Slow_Walk.fbx,mirror +Truebone_Z-OO/Raptor/__TPOSE.bvh,,Raptor,bvh,__TPOSE,36,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Raptor/__Yawn.bvh,,Raptor,bvh,__Yawn,36,301,30.0,10.0333,Hips,,,true,animation/Raptor-Yawn.fbx,mirror +Truebone_Z-OO/Raptor2/Raptor-BreatheIdle.fbx,Raptor2-Breathe_Idle.fbx,Raptor2,fbx,Raptor-BreatheIdle,63,76,30.0,2.5,Hips,7300,,true,animation/Raptor2-Breathe_Idle.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Clean.fbx,Raptor2-Clean.fbx,Raptor2,fbx,Raptor-Clean,63,85,30.0,2.8,Hips,7300,,true,animation/Raptor2-Clean.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Die.fbx,Raptor2-Die.fbx,Raptor2,fbx,Raptor-Die,63,88,30.0,2.9,Hips,7300,,true,animation/Raptor2-Die.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Die2GetUp.fbx,Raptor2-Die_2_Get_Up.fbx,Raptor2,fbx,Raptor-Die2GetUp,63,106,30.0,3.5,Hips,7300,,true,animation/Raptor2-Die_2_Get_Up.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-DieGetUp.fbx,Raptor2-Die_Get_Up.fbx,Raptor2,fbx,Raptor-DieGetUp,63,123,30.0,4.0667,Hips,7300,,true,animation/Raptor2-Die_Get_Up.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Eat.fbx,Raptor2-Eat.fbx,Raptor2,fbx,Raptor-Eat,63,67,30.0,2.2,Hips,7300,,true,animation/Raptor2-Eat.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-EatGrass.fbx,Raptor2-Eat_Grass.fbx,Raptor2,fbx,Raptor-EatGrass,63,205,30.0,6.8,Hips,7300,,true,animation/Raptor2-Eat_Grass.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-EggTend.fbx,Raptor2-Egg_Tend.fbx,Raptor2,fbx,Raptor-EggTend,63,220,30.0,7.3,Hips,7300,,true,animation/Raptor2-Egg_Tend.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Fall.fbx,Raptor2-Fall.fbx,Raptor2,fbx,Raptor-Fall,63,142,30.0,4.7,Hips,7300,,true,animation/Raptor2-Fall.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-FallGetUp.fbx,Raptor2-Fall_Get_Up.fbx,Raptor2,fbx,Raptor-FallGetUp,63,190,30.0,6.3,Hips,7300,,true,animation/Raptor2-Fall_Get_Up.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-FenceClimbFall.fbx,Raptor2-Fence_Climb_Fall.fbx,Raptor2,fbx,Raptor-FenceClimbFall,63,166,30.0,5.5,Hips,7300,,true,animation/Raptor2-Fence_Climb_Fall.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Idle.fbx,Raptor2-Idle.fbx,Raptor2,fbx,Raptor-Idle,63,226,30.0,7.5,Hips,7300,,true,animation/Raptor2-Idle.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleAlert.fbx,Raptor2-Idle_Alert.fbx,Raptor2,fbx,Raptor-IdleAlert,63,76,30.0,2.5,Hips,7300,,true,animation/Raptor2-Idle_Alert.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleBiteApple.fbx,Raptor2-Idle_Bite_Apple.fbx,Raptor2,fbx,Raptor-IdleBiteApple,63,205,30.0,6.8,Hips,7300,,true,animation/Raptor2-Idle_Bite_Apple.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleCurious.fbx,Raptor2-Idle_Curious.fbx,Raptor2,fbx,Raptor-IdleCurious,63,304,30.0,10.1,Hips,7300,,true,animation/Raptor2-Idle_Curious.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleForward.fbx,Raptor2-Idle_Forward.fbx,Raptor2,fbx,Raptor-IdleForward,63,226,30.0,7.5,Hips,7300,,true,animation/Raptor2-Idle_Forward.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleLeft.fbx,Raptor2-Idle_Left.fbx,Raptor2,fbx,Raptor-IdleLeft,63,226,30.0,7.5,Hips,7300,,true,animation/Raptor2-Idle_Left.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleLookLeft.fbx,Raptor2-Idle_Look_Left.fbx,Raptor2,fbx,Raptor-IdleLookLeft,63,226,30.0,7.5,Hips,7300,,true,animation/Raptor2-Idle_Look_Left.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleLookRight.fbx,Raptor2-Idle_Look_Right.fbx,Raptor2,fbx,Raptor-IdleLookRight,63,226,30.0,7.5,Hips,7300,,true,animation/Raptor2-Idle_Look_Right.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-IdleRight.fbx,Raptor2-Idle_Right.fbx,Raptor2,fbx,Raptor-IdleRight,63,226,30.0,7.5,Hips,7300,,true,animation/Raptor2-Idle_Right.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-JumpSpinRun.fbx,Raptor2-Jump_Spin_Run.fbx,Raptor2,fbx,Raptor-JumpSpinRun,63,97,30.0,3.2,Hips,7300,,true,animation/Raptor2-Jump_Spin_Run.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-LeftHeadRun.fbx,Raptor2-Left_Head_Run.fbx,Raptor2,fbx,Raptor-LeftHeadRun,63,109,30.0,3.6,Hips,7300,,true,animation/Raptor2-Left_Head_Run.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-LeftRunBite.fbx,Raptor2-Left_Run_Bite.fbx,Raptor2,fbx,Raptor-LeftRunBite,63,64,30.0,2.1,Hips,7300,,true,animation/Raptor2-Left_Run_Bite.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-ReverseRun.fbx,Raptor2-Reverse_Run.fbx,Raptor2,fbx,Raptor-ReverseRun,63,61,30.0,2.0,Hips,7300,,true,animation/Raptor2-Reverse_Run.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RightHeadRun.fbx,Raptor2-Right_Head_Run.fbx,Raptor2,fbx,Raptor-RightHeadRun,63,52,30.0,1.7,Hips,7300,,true,animation/Raptor2-Right_Head_Run.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RightRunBite.fbx,Raptor2-Right_Run_Bite.fbx,Raptor2,fbx,Raptor-RightRunBite,63,64,30.0,2.1,Hips,7300,,true,animation/Raptor2-Right_Run_Bite.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Run.fbx,Raptor2-Run.fbx,Raptor2,fbx,Raptor-Run,63,61,30.0,2.0,Hips,7300,,true,animation/Raptor2-Run.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunFall.fbx,Raptor2-Run_Fall.fbx,Raptor2,fbx,Raptor-RunFall,63,139,30.0,4.6,Hips,7300,,true,animation/Raptor2-Run_Fall.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunJump.fbx,Raptor2-Run_Jump.fbx,Raptor2,fbx,Raptor-RunJump,63,151,30.0,5.0,Hips,7300,,true,animation/Raptor2-Run_Jump.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunJumpBite.fbx,Raptor2-Run_Jump_Bite.fbx,Raptor2,fbx,Raptor-RunJumpBite,63,178,30.0,5.9,Hips,7300,,true,animation/Raptor2-Run_Jump_Bite.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunJumpFall.fbx,Raptor2-Run_Jump_Fall.fbx,Raptor2,fbx,Raptor-RunJumpFall,63,160,30.0,5.3,Hips,7300,,true,animation/Raptor2-Run_Jump_Fall.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunJumpLandBack.fbx,Raptor2-Run_Jump_Land_Back.fbx,Raptor2,fbx,Raptor-RunJumpLandBack,63,118,30.0,3.9,Hips,7300,,true,animation/Raptor2-Run_Jump_Land_Back.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunJumpRoll.fbx,Raptor2-Run_Jump_Roll.fbx,Raptor2,fbx,Raptor-RunJumpRoll,63,160,30.0,5.3,Hips,7300,,true,animation/Raptor2-Run_Jump_Roll.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunScreamJump.fbx,Raptor2-Run_Scream_Jump.fbx,Raptor2,fbx,Raptor-RunScreamJump,63,157,30.0,5.2,Hips,7300,,true,animation/Raptor2-Run_Scream_Jump.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunToStopRoar.fbx,Raptor2-Run_To_Stop_Roar.fbx,Raptor2,fbx,Raptor-RunToStopRoar,63,64,30.0,2.1,Hips,7300,,true,animation/Raptor2-Run_To_Stop_Roar.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-RunToStopRoar2.fbx,Raptor2-Run_To_Stop_Roar_2.fbx,Raptor2,fbx,Raptor-RunToStopRoar2,63,97,30.0,3.2,Hips,7300,,true,animation/Raptor2-Run_To_Stop_Roar_2.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-SpinRun.fbx,Raptor2-Spin_Run.fbx,Raptor2,fbx,Raptor-SpinRun,63,76,30.0,2.5,Hips,7300,,true,animation/Raptor2-Spin_Run.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Stride.fbx,Raptor2-Stride.fbx,Raptor2,fbx,Raptor-Stride,63,49,30.0,1.6,Hips,7300,,true,animation/Raptor2-Stride.fbx,linked +Truebone_Z-OO/Raptor2/Raptor-Tpose.fbx,,Raptor2,fbx,Raptor-Tpose,63,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Raptor2/Raptor-Walk.fbx,Raptor2-Walk.fbx,Raptor2,fbx,Raptor-Walk,63,145,30.0,4.8,Hips,7300,,true,animation/Raptor2-Walk.fbx,linked +Truebone_Z-OO/Raptor2/RaptorALL.fbx,Raptor2-ALL.fbx,Raptor2,fbx,RaptorALL,63,304,30.0,10.1,Hips,7300,,true,,combined +Truebone_Z-OO/Raptor2/__BreatheIdle.bvh,,Raptor2,bvh,__BreatheIdle,63,76,30.0,2.5333,Hips,,,true,animation/Raptor2-Breathe_Idle.fbx,mirror +Truebone_Z-OO/Raptor2/__Clean.bvh,,Raptor2,bvh,__Clean,63,85,30.0,2.8333,Hips,,,true,animation/Raptor2-Clean.fbx,mirror +Truebone_Z-OO/Raptor2/__Die.bvh,,Raptor2,bvh,__Die,63,88,30.0,2.9333,Hips,,,true,animation/Raptor2-Die.fbx,mirror +Truebone_Z-OO/Raptor2/__Die2GetUp.bvh,,Raptor2,bvh,__Die2GetUp,63,106,30.0,3.5333,Hips,,,true,animation/Raptor2-Die_2_Get_Up.fbx,mirror +Truebone_Z-OO/Raptor2/__DieGetUp.bvh,,Raptor2,bvh,__DieGetUp,63,123,30.0,4.1,Hips,,,true,animation/Raptor2-Die_Get_Up.fbx,mirror +Truebone_Z-OO/Raptor2/__Eat.bvh,,Raptor2,bvh,__Eat,63,67,30.0,2.2333,Hips,,,true,animation/Raptor2-Eat.fbx,mirror +Truebone_Z-OO/Raptor2/__EatGrass.bvh,,Raptor2,bvh,__EatGrass,63,205,30.0,6.8333,Hips,,,true,animation/Raptor2-Eat_Grass.fbx,mirror +Truebone_Z-OO/Raptor2/__EggTend.bvh,,Raptor2,bvh,__EggTend,63,220,30.0,7.3333,Hips,,,true,animation/Raptor2-Egg_Tend.fbx,mirror +Truebone_Z-OO/Raptor2/__Fall.bvh,,Raptor2,bvh,__Fall,63,142,30.0,4.7333,Hips,,,true,animation/Raptor2-Fall.fbx,mirror +Truebone_Z-OO/Raptor2/__FallGetUp.bvh,,Raptor2,bvh,__FallGetUp,63,190,30.0,6.3333,Hips,,,true,animation/Raptor2-Fall_Get_Up.fbx,mirror +Truebone_Z-OO/Raptor2/__FenceClimbFall.bvh,,Raptor2,bvh,__FenceClimbFall,63,166,30.0,5.5333,Hips,,,true,animation/Raptor2-Fence_Climb_Fall.fbx,mirror +Truebone_Z-OO/Raptor2/__Idle.bvh,,Raptor2,bvh,__Idle,63,226,30.0,7.5333,Hips,,,true,animation/Raptor2-Idle.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleAlert.bvh,,Raptor2,bvh,__IdleAlert,63,76,30.0,2.5333,Hips,,,true,animation/Raptor2-Idle_Alert.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleBiteApple.bvh,,Raptor2,bvh,__IdleBiteApple,63,205,30.0,6.8333,Hips,,,true,animation/Raptor2-Idle_Bite_Apple.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleCurious.bvh,,Raptor2,bvh,__IdleCurious,63,304,30.0,10.1333,Hips,,,true,animation/Raptor2-Idle_Curious.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleForward.bvh,,Raptor2,bvh,__IdleForward,63,226,30.0,7.5333,Hips,,,true,animation/Raptor2-Idle_Forward.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleLeft.bvh,,Raptor2,bvh,__IdleLeft,63,226,30.0,7.5333,Hips,,,true,animation/Raptor2-Idle_Left.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleLookLeft.bvh,,Raptor2,bvh,__IdleLookLeft,63,226,30.0,7.5333,Hips,,,true,animation/Raptor2-Idle_Look_Left.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleLookRight.bvh,,Raptor2,bvh,__IdleLookRight,63,226,30.0,7.5333,Hips,,,true,animation/Raptor2-Idle_Look_Right.fbx,mirror +Truebone_Z-OO/Raptor2/__IdleRight.bvh,,Raptor2,bvh,__IdleRight,63,226,30.0,7.5333,Hips,,,true,animation/Raptor2-Idle_Right.fbx,mirror +Truebone_Z-OO/Raptor2/__JumpSpinRun.bvh,,Raptor2,bvh,__JumpSpinRun,63,97,30.0,3.2333,Hips,,,true,animation/Raptor2-Jump_Spin_Run.fbx,mirror +Truebone_Z-OO/Raptor2/__LeftHeadRun.bvh,,Raptor2,bvh,__LeftHeadRun,63,109,30.0,3.6333,Hips,,,true,animation/Raptor2-Left_Head_Run.fbx,mirror +Truebone_Z-OO/Raptor2/__LeftRunBite.bvh,,Raptor2,bvh,__LeftRunBite,63,64,30.0,2.1333,Hips,,,true,animation/Raptor2-Left_Run_Bite.fbx,mirror +Truebone_Z-OO/Raptor2/__ReverseRun.bvh,,Raptor2,bvh,__ReverseRun,63,61,30.0,2.0333,Hips,,,true,animation/Raptor2-Reverse_Run.fbx,mirror +Truebone_Z-OO/Raptor2/__RightHeadRun.bvh,,Raptor2,bvh,__RightHeadRun,63,52,30.0,1.7333,Hips,,,true,animation/Raptor2-Right_Head_Run.fbx,mirror +Truebone_Z-OO/Raptor2/__RightRunBite.bvh,,Raptor2,bvh,__RightRunBite,63,64,30.0,2.1333,Hips,,,true,animation/Raptor2-Right_Run_Bite.fbx,mirror +Truebone_Z-OO/Raptor2/__Run.bvh,,Raptor2,bvh,__Run,63,61,30.0,2.0333,Hips,,,true,animation/Raptor2-Run.fbx,mirror +Truebone_Z-OO/Raptor2/__RunFall.bvh,,Raptor2,bvh,__RunFall,63,139,30.0,4.6333,Hips,,,true,animation/Raptor2-Run_Fall.fbx,mirror +Truebone_Z-OO/Raptor2/__RunJump.bvh,,Raptor2,bvh,__RunJump,63,151,30.0,5.0333,Hips,,,true,animation/Raptor2-Run_Jump.fbx,mirror +Truebone_Z-OO/Raptor2/__RunJumpBite.bvh,,Raptor2,bvh,__RunJumpBite,63,178,30.0,5.9333,Hips,,,true,animation/Raptor2-Run_Jump_Bite.fbx,mirror +Truebone_Z-OO/Raptor2/__RunJumpFall.bvh,,Raptor2,bvh,__RunJumpFall,63,160,30.0,5.3333,Hips,,,true,animation/Raptor2-Run_Jump_Fall.fbx,mirror +Truebone_Z-OO/Raptor2/__RunJumpLandBack.bvh,,Raptor2,bvh,__RunJumpLandBack,63,118,30.0,3.9333,Hips,,,true,animation/Raptor2-Run_Jump_Land_Back.fbx,mirror +Truebone_Z-OO/Raptor2/__RunJumpRoll.bvh,,Raptor2,bvh,__RunJumpRoll,63,160,30.0,5.3333,Hips,,,true,animation/Raptor2-Run_Jump_Roll.fbx,mirror +Truebone_Z-OO/Raptor2/__RunScreamJump.bvh,,Raptor2,bvh,__RunScreamJump,63,157,30.0,5.2333,Hips,,,true,animation/Raptor2-Run_Scream_Jump.fbx,mirror +Truebone_Z-OO/Raptor2/__RunToStopRoar.bvh,,Raptor2,bvh,__RunToStopRoar,63,64,30.0,2.1333,Hips,,,true,animation/Raptor2-Run_To_Stop_Roar.fbx,mirror +Truebone_Z-OO/Raptor2/__RunToStopRoar2.bvh,,Raptor2,bvh,__RunToStopRoar2,63,97,30.0,3.2333,Hips,,,true,animation/Raptor2-Run_To_Stop_Roar_2.fbx,mirror +Truebone_Z-OO/Raptor2/__SpinRun.bvh,,Raptor2,bvh,__SpinRun,63,76,30.0,2.5333,Hips,,,true,animation/Raptor2-Spin_Run.fbx,mirror +Truebone_Z-OO/Raptor2/__Stride.bvh,,Raptor2,bvh,__Stride,63,49,30.0,1.6333,Hips,,,true,animation/Raptor2-Stride.fbx,mirror +Truebone_Z-OO/Raptor2/__Tpose.bvh,,Raptor2,bvh,__Tpose,63,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Raptor2/__Walk.bvh,,Raptor2,bvh,__Walk,63,145,30.0,4.8333,Hips,,,true,animation/Raptor2-Walk.fbx,mirror +Truebone_Z-OO/Raptor3/Raptor-AttackRight.fbx,Raptor3-Attack_Right.fbx,Raptor3,fbx,Raptor-AttackRight,64,82,30.0,2.7,Hips,7300,,true,animation/Raptor3-Attack_Right.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-BarkForward.fbx,Raptor3-Bark_Forward.fbx,Raptor3,fbx,Raptor-BarkForward,64,82,30.0,2.7,Hips,7300,,true,animation/Raptor3-Bark_Forward.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-LeftPuke.fbx,Raptor3-Left_Puke.fbx,Raptor3,fbx,Raptor-LeftPuke,64,82,30.0,2.7,Hips,7300,,true,animation/Raptor3-Left_Puke.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-MeanLEft.fbx,Raptor3-Mean_Left.fbx,Raptor3,fbx,Raptor-MeanLEft,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Mean_Left.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-MeanRight.fbx,Raptor3-Mean_Right.fbx,Raptor3,fbx,Raptor-MeanRight,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Mean_Right.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-RoarLeft.fbx,Raptor3-Roar_Left.fbx,Raptor3,fbx,Raptor-RoarLeft,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Roar_Left.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-RoarRight.fbx,Raptor3-Roar_Right.fbx,Raptor3,fbx,Raptor-RoarRight,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Roar_Right.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-StepLeft.fbx,Raptor3-Step_Left.fbx,Raptor3,fbx,Raptor-StepLeft,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Step_Left.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-StepRight.fbx,Raptor3-Step_Right.fbx,Raptor3,fbx,Raptor-StepRight,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Step_Right.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-StepRoar.fbx,Raptor3-Step_Roar.fbx,Raptor3,fbx,Raptor-StepRoar,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Step_Roar.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-TPOSE.fbx,,Raptor3,fbx,Raptor-TPOSE,64,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Raptor3/Raptor-Yell.fbx,Raptor3-Yell.fbx,Raptor3,fbx,Raptor-Yell,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Yell.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-roarforward.fbx,Raptor3-Roar_Forward.fbx,Raptor3,fbx,Raptor-roarforward,64,112,30.0,3.7,Hips,7300,,true,animation/Raptor3-Roar_Forward.fbx,linked +Truebone_Z-OO/Raptor3/Raptor-run.fbx,Raptor3-Run.fbx,Raptor3,fbx,Raptor-run,64,55,30.0,1.8,Hips,7300,,true,animation/Raptor3-Run.fbx,linked +Truebone_Z-OO/Raptor3/Raptor.fbx,Raptor3-ALL.fbx,Raptor3,fbx,Raptor,64,112,30.0,3.7,Hips,7300,,true,,combined +Truebone_Z-OO/Raptor3/__AttackRight.bvh,,Raptor3,bvh,__AttackRight,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Attack_Right.fbx,mirror +Truebone_Z-OO/Raptor3/__BarkForward.bvh,,Raptor3,bvh,__BarkForward,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Bark_Forward.fbx,mirror +Truebone_Z-OO/Raptor3/__LeftPuke.bvh,,Raptor3,bvh,__LeftPuke,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Left_Puke.fbx,mirror +Truebone_Z-OO/Raptor3/__MeanLEft.bvh,,Raptor3,bvh,__MeanLEft,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Mean_Left.fbx,mirror +Truebone_Z-OO/Raptor3/__MeanRight.bvh,,Raptor3,bvh,__MeanRight,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Mean_Right.fbx,mirror +Truebone_Z-OO/Raptor3/__RoarLeft.bvh,,Raptor3,bvh,__RoarLeft,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Roar_Left.fbx,mirror +Truebone_Z-OO/Raptor3/__RoarRight.bvh,,Raptor3,bvh,__RoarRight,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Roar_Right.fbx,mirror +Truebone_Z-OO/Raptor3/__StepLeft.bvh,,Raptor3,bvh,__StepLeft,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Step_Left.fbx,mirror +Truebone_Z-OO/Raptor3/__StepRight.bvh,,Raptor3,bvh,__StepRight,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Step_Right.fbx,mirror +Truebone_Z-OO/Raptor3/__StepRoar.bvh,,Raptor3,bvh,__StepRoar,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Step_Roar.fbx,mirror +Truebone_Z-OO/Raptor3/__TPOSE.bvh,,Raptor3,bvh,__TPOSE,64,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Raptor3/__Yell.bvh,,Raptor3,bvh,__Yell,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Yell.fbx,mirror +Truebone_Z-OO/Raptor3/__roarforward.bvh,,Raptor3,bvh,__roarforward,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Roar_Forward.fbx,mirror +Truebone_Z-OO/Raptor3/__run.bvh,,Raptor3,bvh,__run,64,112,30.0,3.7333,Hips,,,true,animation/Raptor3-Run.fbx,mirror +Truebone_Z-OO/Rat/Rat-AlertRun.fbx,Rat-Alert_Run.fbx,Rat,fbx,Rat-AlertRun,18,107,30.0,3.5333,Hips,7300,,true,animation/Rat-Alert_Run.fbx,linked +Truebone_Z-OO/Rat/Rat-Clean.fbx,Rat-Clean.fbx,Rat,fbx,Rat-Clean,18,55,30.0,1.8,Hips,7300,,true,animation/Rat-Clean.fbx,linked +Truebone_Z-OO/Rat/Rat-Eat.fbx,Rat-Eat.fbx,Rat,fbx,Rat-Eat,18,133,30.0,4.4,Hips,7300,,true,animation/Rat-Eat.fbx,linked +Truebone_Z-OO/Rat/Rat-Itch.fbx,Rat-Itch.fbx,Rat,fbx,Rat-Itch,18,55,30.0,1.8,Hips,7300,,true,animation/Rat-Itch.fbx,linked +Truebone_Z-OO/Rat/Rat-Scamper.fbx,Rat-Scamper.fbx,Rat,fbx,Rat-Scamper,18,15,30.0,0.4667,Hips,7300,,true,animation/Rat-Scamper.fbx,linked +Truebone_Z-OO/Rat/Rat-Trottle.fbx,Rat-Trottle.fbx,Rat,fbx,Rat-Trottle,18,16,30.0,0.5,Hips,7300,,true,animation/Rat-Trottle.fbx,linked +Truebone_Z-OO/Rat/Rat.fbx,,Rat,fbx,Rat,18,0,,,Hips,7300,,false,,static +Truebone_Z-OO/Rat/RatAll.fbx,Rat-ALL.fbx,Rat,fbx,RatAll,18,133,30.0,4.4,Hips,7300,,true,,combined +Truebone_Z-OO/Rat/__AlertRun.bvh,,Rat,bvh,__AlertRun,18,107,30.0,3.5667,Hips,,,true,animation/Rat-Alert_Run.fbx,mirror +Truebone_Z-OO/Rat/__Clean.bvh,,Rat,bvh,__Clean,18,55,30.0,1.8333,Hips,,,true,animation/Rat-Clean.fbx,mirror +Truebone_Z-OO/Rat/__Eat.bvh,,Rat,bvh,__Eat,18,133,30.0,4.4333,Hips,,,true,animation/Rat-Eat.fbx,mirror +Truebone_Z-OO/Rat/__Itch.bvh,,Rat,bvh,__Itch,18,55,30.0,1.8333,Hips,,,true,animation/Rat-Itch.fbx,mirror +Truebone_Z-OO/Rat/__Scamper.bvh,,Rat,bvh,__Scamper,18,15,30.0,0.5,Hips,,,true,animation/Rat-Scamper.fbx,mirror +Truebone_Z-OO/Rat/__Trottle.bvh,,Rat,bvh,__Trottle,18,16,30.0,0.5333,Hips,,,true,animation/Rat-Trottle.fbx,mirror +Truebone_Z-OO/Rhino/Rhino-Attack.fbx,Rhino-Attack.fbx,Rhino,fbx,Rhino-Attack,44,79,30.0,2.6,Hips,7300,,true,animation/Rhino-Attack.fbx,linked +Truebone_Z-OO/Rhino/Rhino-Attack2.fbx,Rhino-Attack_2.fbx,Rhino,fbx,Rhino-Attack2,44,79,30.0,2.6,Hips,7300,,true,animation/Rhino-Attack_2.fbx,linked +Truebone_Z-OO/Rhino/Rhino-Attack3.fbx,Rhino-Attack_3.fbx,Rhino,fbx,Rhino-Attack3,44,130,30.0,4.3,Hips,7300,,true,animation/Rhino-Attack_3.fbx,linked +Truebone_Z-OO/Rhino/Rhino-Die.fbx,Rhino-Die.fbx,Rhino,fbx,Rhino-Die,44,160,30.0,5.3,Hips,7300,,true,animation/Rhino-Die.fbx,linked +Truebone_Z-OO/Rhino/Rhino-Idle2.fbx,Rhino-Idle_2.fbx,Rhino,fbx,Rhino-Idle2,44,201,30.0,6.6667,Hips,7300,,true,animation/Rhino-Idle_2.fbx,linked +Truebone_Z-OO/Rhino/Rhino-Idle3.fbx,Rhino-Idle_3.fbx,Rhino,fbx,Rhino-Idle3,44,301,30.0,10.0,Hips,7300,,true,animation/Rhino-Idle_3.fbx,linked +Truebone_Z-OO/Rhino/Rhino-Run.fbx,Rhino-Run.fbx,Rhino,fbx,Rhino-Run,44,49,30.0,1.6,Hips,7300,,true,animation/Rhino-Run.fbx,linked +Truebone_Z-OO/Rhino/Rhino-TPOSE.fbx,,Rhino,fbx,Rhino-TPOSE,44,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Rhino/Rhino-Walk.fbx,Rhino-Walk.fbx,Rhino,fbx,Rhino-Walk,44,81,30.0,2.6667,Hips,7300,,true,animation/Rhino-Walk.fbx,linked +Truebone_Z-OO/Rhino/Rhino-idle.fbx,Rhino-Idle.fbx,Rhino,fbx,Rhino-idle,44,139,30.0,4.6,Hips,7300,,true,animation/Rhino-Idle.fbx,linked +Truebone_Z-OO/Rhino/RhinoALL.fbx,Rhino-ALL.fbx,Rhino,fbx,RhinoALL,44,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Rhino/__Attack.bvh,,Rhino,bvh,__Attack,44,79,30.0,2.6333,Hips,,,true,animation/Rhino-Attack.fbx,mirror +Truebone_Z-OO/Rhino/__Attack2.bvh,,Rhino,bvh,__Attack2,44,79,30.0,2.6333,Hips,,,true,animation/Rhino-Attack_2.fbx,mirror +Truebone_Z-OO/Rhino/__Attack3.bvh,,Rhino,bvh,__Attack3,44,130,30.0,4.3333,Hips,,,true,animation/Rhino-Attack_3.fbx,mirror +Truebone_Z-OO/Rhino/__Die.bvh,,Rhino,bvh,__Die,44,160,30.0,5.3333,Hips,,,true,animation/Rhino-Die.fbx,mirror +Truebone_Z-OO/Rhino/__Idle2.bvh,,Rhino,bvh,__Idle2,44,201,30.0,6.7,Hips,,,true,animation/Rhino-Idle_2.fbx,mirror +Truebone_Z-OO/Rhino/__Idle3.bvh,,Rhino,bvh,__Idle3,44,301,30.0,10.0333,Hips,,,true,animation/Rhino-Idle_3.fbx,mirror +Truebone_Z-OO/Rhino/__Run.bvh,,Rhino,bvh,__Run,44,49,30.0,1.6333,Hips,,,true,animation/Rhino-Run.fbx,mirror +Truebone_Z-OO/Rhino/__TPOSE.bvh,,Rhino,bvh,__TPOSE,44,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Rhino/__Walk.bvh,,Rhino,bvh,__Walk,44,81,30.0,2.7,Hips,,,true,animation/Rhino-Walk.fbx,mirror +Truebone_Z-OO/Rhino/__idle.bvh,,Rhino,bvh,__idle,44,139,30.0,4.6333,Hips,,,true,animation/Rhino-Idle.fbx,mirror +Truebone_Z-OO/Roach/RoachAll.fbx,Roach-ALL.fbx,Roach,fbx,RoachAll,46,100,30.0,3.3,Hips,7300,,true,,combined +Truebone_Z-OO/Roach/__Bristle.bvh,,Roach,bvh,__Bristle,46,31,30.0,1.0333,Hips,,,true,animation/Roach-Bristle.fbx,mirror +Truebone_Z-OO/Roach/__Fall.bvh,,Roach,bvh,__Fall,46,19,30.0,0.6333,Hips,,,true,animation/Roach-Fall.fbx,mirror +Truebone_Z-OO/Roach/__Hop.bvh,,Roach,bvh,__Hop,46,21,30.0,0.7,Hips,,,true,animation/Roach-Hop.fbx,mirror +Truebone_Z-OO/Roach/__Left.bvh,,Roach,bvh,__Left,46,19,30.0,0.6333,Hips,,,true,animation/Roach-Left.fbx,mirror +Truebone_Z-OO/Roach/__Move.bvh,,Roach,bvh,__Move,46,40,30.0,1.3333,Hips,,,true,animation/Roach-Move.fbx,mirror +Truebone_Z-OO/Roach/__Scurry.bvh,,Roach,bvh,__Scurry,46,14,30.0,0.4667,Hips,,,true,animation/Roach-Scurry.fbx,mirror +Truebone_Z-OO/Roach/__Shake.bvh,,Roach,bvh,__Shake,46,31,30.0,1.0333,Hips,,,true,animation/Roach-Shake.fbx,mirror +Truebone_Z-OO/Roach/__Smelling.bvh,,Roach,bvh,__Smelling,46,100,30.0,3.3333,Hips,,,true,animation/Roach-Smelling.fbx,mirror +Truebone_Z-OO/Roach/__TPOSE.bvh,,Roach,bvh,__TPOSE,46,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Roach/__TurnLeft.bvh,,Roach,bvh,__TurnLeft,46,20,30.0,0.6667,Hips,,,true,animation/Roach-Turn_Left.fbx,mirror +Truebone_Z-OO/Roach/__TurnRight.bvh,,Roach,bvh,__TurnRight,46,20,30.0,0.6667,Hips,,,true,animation/Roach-Turn_Right.fbx,mirror +Truebone_Z-OO/Roach/__Uppity.bvh,,Roach,bvh,__Uppity,46,27,30.0,0.9,Hips,,,true,animation/Roach-Uppity.fbx,mirror +Truebone_Z-OO/Roach/roach-Bristle.fbx,Roach-Bristle.fbx,Roach,fbx,roach-Bristle,46,31,30.0,1.0,Hips,7300,,true,animation/Roach-Bristle.fbx,linked +Truebone_Z-OO/Roach/roach-Fall.fbx,Roach-Fall.fbx,Roach,fbx,roach-Fall,46,19,30.0,0.6,Hips,7300,,true,animation/Roach-Fall.fbx,linked +Truebone_Z-OO/Roach/roach-Hop.fbx,Roach-Hop.fbx,Roach,fbx,roach-Hop,46,21,30.0,0.6667,Hips,7300,,true,animation/Roach-Hop.fbx,linked +Truebone_Z-OO/Roach/roach-Left.fbx,Roach-Left.fbx,Roach,fbx,roach-Left,46,19,30.0,0.6,Hips,7300,,true,animation/Roach-Left.fbx,linked +Truebone_Z-OO/Roach/roach-Move.fbx,Roach-Move.fbx,Roach,fbx,roach-Move,46,40,30.0,1.3,Hips,7300,,true,animation/Roach-Move.fbx,linked +Truebone_Z-OO/Roach/roach-Scurry.fbx,Roach-Scurry.fbx,Roach,fbx,roach-Scurry,46,14,30.0,0.4333,Hips,7300,,true,animation/Roach-Scurry.fbx,linked +Truebone_Z-OO/Roach/roach-Shake.fbx,Roach-Shake.fbx,Roach,fbx,roach-Shake,46,31,30.0,1.0,Hips,7300,,true,animation/Roach-Shake.fbx,linked +Truebone_Z-OO/Roach/roach-Smelling.fbx,Roach-Smelling.fbx,Roach,fbx,roach-Smelling,46,100,30.0,3.3,Hips,7300,,true,animation/Roach-Smelling.fbx,linked +Truebone_Z-OO/Roach/roach-TPOSE.fbx,,Roach,fbx,roach-TPOSE,46,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Roach/roach-TurnLeft.fbx,Roach-Turn_Left.fbx,Roach,fbx,roach-TurnLeft,46,20,30.0,0.6333,Hips,7300,,true,animation/Roach-Turn_Left.fbx,linked +Truebone_Z-OO/Roach/roach-TurnRight.fbx,Roach-Turn_Right.fbx,Roach,fbx,roach-TurnRight,46,20,30.0,0.6333,Hips,7300,,true,animation/Roach-Turn_Right.fbx,linked +Truebone_Z-OO/Roach/roach-Uppity.fbx,Roach-Uppity.fbx,Roach,fbx,roach-Uppity,46,27,30.0,0.8667,Hips,7300,,true,animation/Roach-Uppity.fbx,linked +Truebone_Z-OO/SabreToothTiger/SABREALL-180Flip.fbx,SabreToothTiger-180_Flip.fbx,SabreToothTiger,fbx,SABREALL-180Flip,74,22,30.0,0.7,Hips,7300,,true,animation/SabreToothTiger-180_Flip.fbx,linked +Truebone_Z-OO/SabreToothTiger/SABREALL-180RIght.fbx,SabreToothTiger-180RIght.fbx,SabreToothTiger,fbx,SABREALL-180RIght,74,70,30.0,2.3,Hips,7300,,true,animation/SabreToothTiger-180RIght.fbx,linked 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+Truebone_Z-OO/SabreToothTiger/__GetUp2.bvh,,SabreToothTiger,bvh,__GetUp2,65,31,30.0,1.0333,Hips,,,true,animation/SabreToothTiger-Get_Up_2.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__GetUpMad.bvh,,SabreToothTiger,bvh,__GetUpMad,65,116,30.0,3.8667,Hips,,,true,animation/SabreToothTiger-Get_Up_Mad.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Growling.bvh,,SabreToothTiger,bvh,__Growling,65,111,30.0,3.7,Hips,,,true,animation/SabreToothTiger-Growling.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Layout.bvh,,SabreToothTiger,bvh,__Layout,65,61,30.0,2.0333,Hips,,,true,animation/SabreToothTiger-Layout.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Leaper.bvh,,SabreToothTiger,bvh,__Leaper,65,31,30.0,1.0333,Hips,,,true,animation/SabreToothTiger-Leaper.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__LeftTurn.bvh,,SabreToothTiger,bvh,__LeftTurn,65,35,30.0,1.1667,Hips,,,true,animation/SabreToothTiger-Left_Turn.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Mean.bvh,,SabreToothTiger,bvh,__Mean,65,40,30.0,1.3333,Hips,,,true,animation/SabreToothTiger-Mean.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__PawSwatting.bvh,,SabreToothTiger,bvh,__PawSwatting,65,64,30.0,2.1333,Hips,,,true,animation/SabreToothTiger-Paw_Swatting.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__PissedOff.bvh,,SabreToothTiger,bvh,__PissedOff,65,32,30.0,1.0667,Hips,,,true,animation/SabreToothTiger-Pissed_Off.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__PissedOff2.bvh,,SabreToothTiger,bvh,__PissedOff2,65,32,30.0,1.0667,Hips,,,true,animation/SabreToothTiger-Pissed_Off_2.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Raged.bvh,,SabreToothTiger,bvh,__Raged,65,80,30.0,2.6667,Hips,,,true,animation/SabreToothTiger-Raged.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Roaring.bvh,,SabreToothTiger,bvh,__Roaring,65,50,30.0,1.6667,Hips,,,true,animation/SabreToothTiger-Roaring.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Run.bvh,,SabreToothTiger,bvh,__Run,65,22,30.0,0.7333,Hips,,,true,animation/SabreToothTiger-Run.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Run2.bvh,,SabreToothTiger,bvh,__Run2,65,22,30.0,0.7333,Hips,,,true,animation/SabreToothTiger-180_Flip.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Sit.bvh,,SabreToothTiger,bvh,__Sit,65,31,30.0,1.0333,Hips,,,true,animation/SabreToothTiger-Sit.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Sitting.bvh,,SabreToothTiger,bvh,__Sitting,65,111,30.0,3.7,Hips,,,true,animation/SabreToothTiger-Sitting.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Sitting2.bvh,,SabreToothTiger,bvh,__Sitting2,65,111,30.0,3.7,Hips,,,true,animation/SabreToothTiger-Sitting_2.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Slow180.bvh,,SabreToothTiger,bvh,__Slow180,65,70,30.0,2.3333,Hips,,,true,animation/SabreToothTiger-Slow_180.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Snap.bvh,,SabreToothTiger,bvh,__Snap,65,61,30.0,2.0333,Hips,,,true,animation/SabreToothTiger-Snap.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Spin180.bvh,,SabreToothTiger,bvh,__Spin180,65,28,30.0,0.9333,Hips,,,true,animation/SabreToothTiger-Spin_180.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Stablize.bvh,,SabreToothTiger,bvh,__Stablize,65,30,30.0,1.0,Hips,,,true,animation/SabreToothTiger-Stablize.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Stalker.bvh,,SabreToothTiger,bvh,__Stalker,65,43,30.0,1.4333,Hips,,,true,animation/SabreToothTiger-Stalker.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__StartLeft.bvh,,SabreToothTiger,bvh,__StartLeft,65,22,30.0,0.7333,Hips,,,true,animation/SabreToothTiger-Start_Left.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Startwalk.bvh,,SabreToothTiger,bvh,__Startwalk,65,24,30.0,0.8,Hips,,,true,animation/SabreToothTiger-Start_Walk.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__SwatLft.bvh,,SabreToothTiger,bvh,__SwatLft,65,34,30.0,1.1333,Hips,,,true,animation/SabreToothTiger-Swat_Lft.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Swim.bvh,,SabreToothTiger,bvh,__Swim,65,42,30.0,1.4,Hips,,,true,animation/SabreToothTiger-Swim.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__TiredYawn.bvh,,SabreToothTiger,bvh,__TiredYawn,65,31,30.0,1.0333,Hips,,,true,animation/SabreToothTiger-Tired_Yawn.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Trot.bvh,,SabreToothTiger,bvh,__Trot,65,35,30.0,1.1667,Hips,,,true,animation/SabreToothTiger-Trot.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__TurnLeft.bvh,,SabreToothTiger,bvh,__TurnLeft,65,24,30.0,0.8,Hips,,,true,animation/SabreToothTiger-Turn_Left.fbx,mirror +Truebone_Z-OO/SabreToothTiger/__Warning.bvh,,SabreToothTiger,bvh,__Warning,65,111,30.0,3.7,Hips,,,true,animation/SabreToothTiger-Warning.fbx,mirror +Truebone_Z-OO/SandMouse/SandMouse-Attack.fbx,SandMouse-Attack.fbx,SandMouse,fbx,SandMouse-Attack,38,90,30.0,2.9667,Hips,7300,,true,animation/SandMouse-Attack.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Attack2.fbx,SandMouse-Attack_2.fbx,SandMouse,fbx,SandMouse-Attack2,38,91,30.0,3.0,Hips,7300,,true,animation/SandMouse-Attack_2.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Die.fbx,SandMouse-Die.fbx,SandMouse,fbx,SandMouse-Die,38,93,30.0,3.0667,Hips,7300,,true,animation/SandMouse-Die.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Die2.fbx,SandMouse-Die_2.fbx,SandMouse,fbx,SandMouse-Die2,38,78,30.0,2.5667,Hips,7300,,true,animation/SandMouse-Die_2.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Die3.fbx,SandMouse-Die_3.fbx,SandMouse,fbx,SandMouse-Die3,38,100,30.0,3.3,Hips,7300,,true,animation/SandMouse-Die_3.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-DigIn.fbx,SandMouse-Dig_In.fbx,SandMouse,fbx,SandMouse-DigIn,38,94,30.0,3.1,Hips,7300,,true,animation/SandMouse-Dig_In.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-DigOut.fbx,SandMouse-Dig_Out.fbx,SandMouse,fbx,SandMouse-DigOut,38,91,30.0,3.0,Hips,7300,,true,animation/SandMouse-Dig_Out.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Idle.fbx,SandMouse-Idle.fbx,SandMouse,fbx,SandMouse-Idle,38,322,30.0,10.7,Hips,7300,,true,animation/SandMouse-Idle.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Idle2.fbx,SandMouse-Idle_2.fbx,SandMouse,fbx,SandMouse-Idle2,38,220,30.0,7.3,Hips,7300,,true,animation/SandMouse-Idle_2.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Idle3.fbx,SandMouse-Idle_3.fbx,SandMouse,fbx,SandMouse-Idle3,38,190,30.0,6.3,Hips,7300,,true,animation/SandMouse-Idle_3.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Idle4.fbx,SandMouse-Idle_4.fbx,SandMouse,fbx,SandMouse-Idle4,38,301,30.0,10.0,Hips,7300,,true,animation/SandMouse-Idle_4.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-Run.fbx,SandMouse-Run.fbx,SandMouse,fbx,SandMouse-Run,38,21,30.0,0.6667,Hips,7300,,true,animation/SandMouse-Run.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse-TPOSE.fbx,,SandMouse,fbx,SandMouse-TPOSE,38,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/SandMouse/SandMouse-Walk.fbx,SandMouse-Walk.fbx,SandMouse,fbx,SandMouse-Walk,38,49,30.0,1.6,Hips,7300,,true,animation/SandMouse-Walk.fbx,linked +Truebone_Z-OO/SandMouse/SandMouse.fbx,,SandMouse,fbx,SandMouse,38,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/SandMouse/SandMouseA02.fbx,,SandMouse,fbx,SandMouseA02,38,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/SandMouse/SandMouseA03.fbx,,SandMouse,fbx,SandMouseA03,38,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/SandMouse/SandMouseALL.fbx,SandMouse-ALL.fbx,SandMouse,fbx,SandMouseALL,38,322,30.0,10.7,Hips,7300,,true,,combined +Truebone_Z-OO/SandMouse/__Attack.bvh,,SandMouse,bvh,__Attack,38,90,30.0,3.0,Hips,,,true,animation/SandMouse-Attack.fbx,mirror +Truebone_Z-OO/SandMouse/__Attack2.bvh,,SandMouse,bvh,__Attack2,38,91,30.0,3.0333,Hips,,,true,animation/SandMouse-Attack_2.fbx,mirror +Truebone_Z-OO/SandMouse/__Die.bvh,,SandMouse,bvh,__Die,38,93,30.0,3.1,Hips,,,true,animation/SandMouse-Die.fbx,mirror +Truebone_Z-OO/SandMouse/__Die2.bvh,,SandMouse,bvh,__Die2,38,78,30.0,2.6,Hips,,,true,animation/SandMouse-Die_2.fbx,mirror +Truebone_Z-OO/SandMouse/__Die3.bvh,,SandMouse,bvh,__Die3,38,100,30.0,3.3333,Hips,,,true,animation/SandMouse-Die_3.fbx,mirror +Truebone_Z-OO/SandMouse/__DigIn.bvh,,SandMouse,bvh,__DigIn,38,94,30.0,3.1333,Hips,,,true,animation/SandMouse-Dig_In.fbx,mirror +Truebone_Z-OO/SandMouse/__DigOut.bvh,,SandMouse,bvh,__DigOut,38,91,30.0,3.0333,Hips,,,true,animation/SandMouse-Dig_Out.fbx,mirror +Truebone_Z-OO/SandMouse/__Idle.bvh,,SandMouse,bvh,__Idle,38,322,30.0,10.7333,Hips,,,true,animation/SandMouse-Idle.fbx,mirror +Truebone_Z-OO/SandMouse/__Idle2.bvh,,SandMouse,bvh,__Idle2,38,220,30.0,7.3333,Hips,,,true,animation/SandMouse-Idle_2.fbx,mirror +Truebone_Z-OO/SandMouse/__Idle3.bvh,,SandMouse,bvh,__Idle3,38,190,30.0,6.3333,Hips,,,true,animation/SandMouse-Idle_3.fbx,mirror +Truebone_Z-OO/SandMouse/__Idle4.bvh,,SandMouse,bvh,__Idle4,38,301,30.0,10.0333,Hips,,,true,animation/SandMouse-Idle_4.fbx,mirror +Truebone_Z-OO/SandMouse/__Run.bvh,,SandMouse,bvh,__Run,38,21,30.0,0.7,Hips,,,true,animation/SandMouse-Run.fbx,mirror +Truebone_Z-OO/SandMouse/__TPOSE.bvh,,SandMouse,bvh,__TPOSE,38,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/SandMouse/__Walk.bvh,,SandMouse,bvh,__Walk,38,49,30.0,1.6333,Hips,,,true,animation/SandMouse-Walk.fbx,mirror +Truebone_Z-OO/Scorpion-2/Scorpion-Attack Retreat.fbx,Scorpion2-Attack_Retreat.fbx,Scorpion-2,fbx,Scorpion-Attack Retreat,59,91,30.0,3.0,Hips,7300,,true,animation/Scorpion2-Attack_Retreat.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Back Up.fbx,Scorpion2-Back_Up.fbx,Scorpion-2,fbx,Scorpion-Back Up,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Back_Up.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Back confused.fbx,Scorpion2-Back_Confused.fbx,Scorpion-2,fbx,Scorpion-Back confused,59,70,30.0,2.3,Hips,7300,,true,animation/Scorpion2-Back_Confused.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Backing Crazy.fbx,Scorpion2-Backing_Crazy.fbx,Scorpion-2,fbx,Scorpion-Backing Crazy,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Backing_Crazy.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Belly Death.fbx,Scorpion2-Belly_Death.fbx,Scorpion-2,fbx,Scorpion-Belly Death,59,196,30.0,6.5,Hips,7300,,true,animation/Scorpion2-Belly_Death.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Belly death 1.fbx,Scorpion2-Belly_Death_1.fbx,Scorpion-2,fbx,Scorpion-Belly death 1,59,40,30.0,1.3,Hips,7300,,true,animation/Scorpion2-Belly_Death_1.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Bite Attack.fbx,Scorpion2-Bite_Attack.fbx,Scorpion-2,fbx,Scorpion-Bite Attack,59,70,30.0,2.3,Hips,7300,,true,animation/Scorpion2-Bite_Attack.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Bite Grab.fbx,Scorpion2-Bite_Grab.fbx,Scorpion-2,fbx,Scorpion-Bite Grab,59,160,30.0,5.3,Hips,7300,,true,animation/Scorpion2-Bite_Grab.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Blasted Death.fbx,Scorpion2-Blasted_Death.fbx,Scorpion-2,fbx,Scorpion-Blasted Death,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Blasted_Death.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Death 2.fbx,Scorpion2-Death_2.fbx,Scorpion-2,fbx,Scorpion-Death 2,59,184,30.0,6.1,Hips,7300,,true,animation/Scorpion2-Death_2.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Death.fbx,Scorpion2-Death.fbx,Scorpion-2,fbx,Scorpion-Death,59,346,30.0,11.5,Hips,7300,,true,animation/Scorpion2-Death.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Flipped.fbx,Scorpion2-Flipped.fbx,Scorpion-2,fbx,Scorpion-Flipped,59,40,30.0,1.3,Hips,7300,,true,animation/Scorpion2-Flipped.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Guns.fbx,Scorpion2-Guns.fbx,Scorpion-2,fbx,Scorpion-Guns,59,61,30.0,2.0,Hips,7300,,true,animation/Scorpion2-Guns.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Hasppy Fangs.fbx,Scorpion2-Hasppy_Fangs.fbx,Scorpion-2,fbx,Scorpion-Hasppy Fangs,59,49,30.0,1.6,Hips,7300,,true,animation/Scorpion2-Hasppy_Fangs.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Hit and Sorr.fbx,Scorpion2-Hit_And_Sorr.fbx,Scorpion-2,fbx,Scorpion-Hit and Sorr,59,175,30.0,5.8,Hips,7300,,true,animation/Scorpion2-Hit_And_Sorr.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Idle.fbx,,Scorpion-2,fbx,Scorpion-Idle,59,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Scorpion-2/Scorpion-Jump Sting.fbx,Scorpion2-Jump_Sting.fbx,Scorpion-2,fbx,Scorpion-Jump Sting,59,70,30.0,2.3,Hips,7300,,true,animation/Scorpion2-Jump_Sting.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Limp Alive.fbx,Scorpion2-Limp_Alive.fbx,Scorpion-2,fbx,Scorpion-Limp Alive,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Limp_Alive.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Lunge Forward.fbx,Scorpion2-Lunge_Forward.fbx,Scorpion-2,fbx,Scorpion-Lunge Forward,59,67,30.0,2.2,Hips,7300,,true,animation/Scorpion2-Lunge_Forward.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-On back Dying.fbx,Scorpion2-On_Back_Dying.fbx,Scorpion-2,fbx,Scorpion-On back Dying,59,121,30.0,4.0,Hips,7300,,true,animation/Scorpion2-On_Back_Dying.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Pissed Fangs.fbx,Scorpion2-Pissed_Fangs.fbx,Scorpion-2,fbx,Scorpion-Pissed Fangs,59,97,30.0,3.2,Hips,7300,,true,animation/Scorpion2-Pissed_Fangs.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Rising Walk.fbx,Scorpion2-Rising_Walk.fbx,Scorpion-2,fbx,Scorpion-Rising Walk,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Rising_Walk.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Run Attack.fbx,Scorpion2-Run_Attack.fbx,Scorpion-2,fbx,Scorpion-Run Attack,59,49,30.0,1.6,Hips,7300,,true,animation/Scorpion2-Run_Attack.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Run To Attrack.fbx,Scorpion2-Run_To_Attrack.fbx,Scorpion-2,fbx,Scorpion-Run To Attrack,59,46,30.0,1.5,Hips,7300,,true,animation/Scorpion2-Run_To_Attrack.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Settle Back.fbx,Scorpion2-Settle_Back.fbx,Scorpion-2,fbx,Scorpion-Settle Back,59,79,30.0,2.6,Hips,7300,,true,animation/Scorpion2-Settle_Back.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Slide Back.fbx,Scorpion2-Slide_Back.fbx,Scorpion-2,fbx,Scorpion-Slide Back,59,49,30.0,1.6,Hips,7300,,true,animation/Scorpion2-Slide_Back.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Slow Idle.fbx,Scorpion2-Slow_Idle.fbx,Scorpion-2,fbx,Scorpion-Slow Idle,59,97,30.0,3.2,Hips,7300,,true,animation/Scorpion2-Slow_Idle.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Stand Attack.fbx,Scorpion2-Stand_Attack.fbx,Scorpion-2,fbx,Scorpion-Stand Attack,59,76,30.0,2.5,Hips,7300,,true,animation/Scorpion2-Stand_Attack.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Standing Run.fbx,Scorpion2-Standing_Run.fbx,Scorpion-2,fbx,Scorpion-Standing Run,59,49,30.0,1.6,Hips,7300,,true,animation/Scorpion2-Standing_Run.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-SteadyWalk.fbx,Scorpion2-Steady_Walk.fbx,Scorpion-2,fbx,Scorpion-SteadyWalk,59,49,30.0,1.6,Hips,7300,,true,animation/Scorpion2-Steady_Walk.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Sting Kill 2.fbx,Scorpion2-Sting_Kill_2.fbx,Scorpion-2,fbx,Scorpion-Sting Kill 2,59,61,30.0,2.0,Hips,7300,,true,animation/Scorpion2-Sting_Kill_2.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Sting Kill.fbx,Scorpion2-Sting_Kill.fbx,Scorpion-2,fbx,Scorpion-Sting Kill,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Sting_Kill.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Sting Ya YA.fbx,Scorpion2-Sting_Ya_YA.fbx,Scorpion-2,fbx,Scorpion-Sting Ya YA,59,61,30.0,2.0,Hips,7300,,true,animation/Scorpion2-Sting_Ya_YA.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Sting ya.fbx,Scorpion2-Sting_Ya.fbx,Scorpion-2,fbx,Scorpion-Sting ya,59,70,30.0,2.3,Hips,7300,,true,animation/Scorpion2-Sting_Ya.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Strafe Left.fbx,Scorpion2-Strafe_Left.fbx,Scorpion-2,fbx,Scorpion-Strafe Left,59,49,30.0,1.6,Hips,7300,,true,animation/Scorpion2-Strafe_Left.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Strafe Right.fbx,Scorpion2-Strafe_Right.fbx,Scorpion-2,fbx,Scorpion-Strafe Right,59,49,30.0,1.6,Hips,7300,,true,animation/Scorpion2-Strafe_Right.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Walk Forward.fbx,Scorpion2-Walk_Forward.fbx,Scorpion-2,fbx,Scorpion-Walk Forward,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Walk_Forward.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Walk and Rise.fbx,Scorpion2-Walk_And_Rise.fbx,Scorpion-2,fbx,Scorpion-Walk and Rise,59,40,30.0,1.3,Hips,7300,,true,animation/Scorpion2-Walk_And_Rise.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-Wild Death.fbx,Scorpion2-Wild_Death.fbx,Scorpion-2,fbx,Scorpion-Wild Death,59,70,30.0,2.3,Hips,7300,,true,animation/Scorpion2-Wild_Death.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion-stand ready.fbx,Scorpion2-Stand_Ready.fbx,Scorpion-2,fbx,Scorpion-stand ready,59,55,30.0,1.8,Hips,7300,,true,animation/Scorpion2-Stand_Ready.fbx,linked +Truebone_Z-OO/Scorpion-2/Scorpion.fbx,Scorpion2-ALL.fbx,Scorpion-2,fbx,Scorpion,59,346,30.0,11.5,Hips,7300,,true,,combined +Truebone_Z-OO/Scorpion-2/__Attack_Retreat.bvh,,Scorpion-2,bvh,__Attack_Retreat,59,91,30.0,3.0333,Hips,,,true,animation/Scorpion2-Attack_Retreat.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Back_Up.bvh,,Scorpion-2,bvh,__Back_Up,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Back_Up.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Back_confused.bvh,,Scorpion-2,bvh,__Back_confused,59,70,30.0,2.3333,Hips,,,true,animation/Scorpion2-Back_Confused.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Backing_Crazy.bvh,,Scorpion-2,bvh,__Backing_Crazy,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Backing_Crazy.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Belly_Death.bvh,,Scorpion-2,bvh,__Belly_Death,59,196,30.0,6.5333,Hips,,,true,animation/Scorpion2-Belly_Death.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Belly_death_1.bvh,,Scorpion-2,bvh,__Belly_death_1,59,40,30.0,1.3333,Hips,,,true,animation/Scorpion2-Belly_Death_1.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Bite_Attack.bvh,,Scorpion-2,bvh,__Bite_Attack,59,70,30.0,2.3333,Hips,,,true,animation/Scorpion2-Bite_Attack.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Bite_Grab.bvh,,Scorpion-2,bvh,__Bite_Grab,59,160,30.0,5.3333,Hips,,,true,animation/Scorpion2-Bite_Grab.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Blasted_Death.bvh,,Scorpion-2,bvh,__Blasted_Death,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Blasted_Death.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Death.bvh,,Scorpion-2,bvh,__Death,59,346,30.0,11.5333,Hips,,,true,animation/Scorpion2-Death.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Death_2.bvh,,Scorpion-2,bvh,__Death_2,59,184,30.0,6.1333,Hips,,,true,animation/Scorpion2-Death_2.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Flipped.bvh,,Scorpion-2,bvh,__Flipped,59,40,30.0,1.3333,Hips,,,true,animation/Scorpion2-Flipped.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Guns.bvh,,Scorpion-2,bvh,__Guns,59,61,30.0,2.0333,Hips,,,true,animation/Scorpion2-Guns.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Hasppy_Fangs.bvh,,Scorpion-2,bvh,__Hasppy_Fangs,59,49,30.0,1.6333,Hips,,,true,animation/Scorpion2-Hasppy_Fangs.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Hit_and_Sorr.bvh,,Scorpion-2,bvh,__Hit_and_Sorr,59,175,30.0,5.8333,Hips,,,true,animation/Scorpion2-Hit_And_Sorr.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Idle.bvh,,Scorpion-2,bvh,__Idle,59,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Scorpion-2/__Jump_Sting.bvh,,Scorpion-2,bvh,__Jump_Sting,59,70,30.0,2.3333,Hips,,,true,animation/Scorpion2-Jump_Sting.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Limp_Alive.bvh,,Scorpion-2,bvh,__Limp_Alive,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Limp_Alive.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Lunge_Forward.bvh,,Scorpion-2,bvh,__Lunge_Forward,59,67,30.0,2.2333,Hips,,,true,animation/Scorpion2-Lunge_Forward.fbx,mirror +Truebone_Z-OO/Scorpion-2/__On_back_Dying.bvh,,Scorpion-2,bvh,__On_back_Dying,59,121,30.0,4.0333,Hips,,,true,animation/Scorpion2-On_Back_Dying.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Pissed_Fangs.bvh,,Scorpion-2,bvh,__Pissed_Fangs,59,97,30.0,3.2333,Hips,,,true,animation/Scorpion2-Pissed_Fangs.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Rising_Walk.bvh,,Scorpion-2,bvh,__Rising_Walk,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Rising_Walk.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Run_Attack.bvh,,Scorpion-2,bvh,__Run_Attack,59,49,30.0,1.6333,Hips,,,true,animation/Scorpion2-Run_Attack.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Run_To_Attrack.bvh,,Scorpion-2,bvh,__Run_To_Attrack,59,46,30.0,1.5333,Hips,,,true,animation/Scorpion2-Run_To_Attrack.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Settle_Back.bvh,,Scorpion-2,bvh,__Settle_Back,59,79,30.0,2.6333,Hips,,,true,animation/Scorpion2-Settle_Back.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Slide_Back.bvh,,Scorpion-2,bvh,__Slide_Back,59,49,30.0,1.6333,Hips,,,true,animation/Scorpion2-Slide_Back.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Slow_Idle.bvh,,Scorpion-2,bvh,__Slow_Idle,59,97,30.0,3.2333,Hips,,,true,animation/Scorpion2-Slow_Idle.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Stand_Attack.bvh,,Scorpion-2,bvh,__Stand_Attack,59,76,30.0,2.5333,Hips,,,true,animation/Scorpion2-Stand_Attack.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Standing_Run.bvh,,Scorpion-2,bvh,__Standing_Run,59,49,30.0,1.6333,Hips,,,true,animation/Scorpion2-Standing_Run.fbx,mirror +Truebone_Z-OO/Scorpion-2/__SteadyWalk.bvh,,Scorpion-2,bvh,__SteadyWalk,59,49,30.0,1.6333,Hips,,,true,animation/Scorpion2-Steady_Walk.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Sting_Kill.bvh,,Scorpion-2,bvh,__Sting_Kill,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Sting_Kill.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Sting_Kill_2.bvh,,Scorpion-2,bvh,__Sting_Kill_2,59,61,30.0,2.0333,Hips,,,true,animation/Scorpion2-Sting_Kill_2.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Sting_Ya_YA.bvh,,Scorpion-2,bvh,__Sting_Ya_YA,59,61,30.0,2.0333,Hips,,,true,animation/Scorpion2-Sting_Ya_YA.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Sting_ya.bvh,,Scorpion-2,bvh,__Sting_ya,59,70,30.0,2.3333,Hips,,,true,animation/Scorpion2-Sting_Ya.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Strafe_Left.bvh,,Scorpion-2,bvh,__Strafe_Left,59,49,30.0,1.6333,Hips,,,true,animation/Scorpion2-Strafe_Left.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Strafe_Right.bvh,,Scorpion-2,bvh,__Strafe_Right,59,49,30.0,1.6333,Hips,,,true,animation/Scorpion2-Strafe_Right.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Walk_Forward.bvh,,Scorpion-2,bvh,__Walk_Forward,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Walk_Forward.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Walk_and_Rise.bvh,,Scorpion-2,bvh,__Walk_and_Rise,59,40,30.0,1.3333,Hips,,,true,animation/Scorpion2-Walk_And_Rise.fbx,mirror +Truebone_Z-OO/Scorpion-2/__Wild_Death.bvh,,Scorpion-2,bvh,__Wild_Death,59,70,30.0,2.3333,Hips,,,true,animation/Scorpion2-Wild_Death.fbx,mirror +Truebone_Z-OO/Scorpion-2/__stand_ready.bvh,,Scorpion-2,bvh,__stand_ready,59,55,30.0,1.8333,Hips,,,true,animation/Scorpion2-Stand_Ready.fbx,mirror +Truebone_Z-OO/Scorpion/__Agitated.bvh,,Scorpion,bvh,__Agitated,64,25,30.0,0.8333,Hips,,,true,animation/Scorpion-Agitated.fbx,mirror +Truebone_Z-OO/Scorpion/__Attack1.bvh,,Scorpion,bvh,__Attack1,64,46,30.0,1.5333,Hips,,,true,animation/Scorpion-Attack_1.fbx,mirror +Truebone_Z-OO/Scorpion/__BackUp.bvh,,Scorpion,bvh,__BackUp,64,40,30.0,1.3333,Hips,,,true,animation/Scorpion-Back_Up.fbx,mirror +Truebone_Z-OO/Scorpion/__Defend.bvh,,Scorpion,bvh,__Defend,64,241,30.0,8.0333,Hips,,,true,animation/Scorpion-Defend.fbx,mirror +Truebone_Z-OO/Scorpion/__IdleLoop.bvh,,Scorpion,bvh,__IdleLoop,64,101,30.0,3.3667,Hips,,,true,animation/Scorpion-Idle_Loop.fbx,mirror +Truebone_Z-OO/Scorpion/__Recoil.bvh,,Scorpion,bvh,__Recoil,64,31,30.0,1.0333,Hips,,,true,animation/Scorpion-Recoil.fbx,mirror +Truebone_Z-OO/Scorpion/__Recoil2.bvh,,Scorpion,bvh,__Recoil2,64,31,30.0,1.0333,Hips,,,true,animation/Scorpion-Recoil_2.fbx,mirror +Truebone_Z-OO/Scorpion/__SlowForward.bvh,,Scorpion,bvh,__SlowForward,64,80,30.0,2.6667,Hips,,,true,animation/Scorpion-Slow_Forward.fbx,mirror +Truebone_Z-OO/Scorpion/__Stinger.bvh,,Scorpion,bvh,__Stinger,64,31,30.0,1.0333,Hips,,,true,animation/Scorpion-Stinger.fbx,mirror +Truebone_Z-OO/Scorpion/__StretchArms.bvh,,Scorpion,bvh,__StretchArms,64,100,30.0,3.3333,Hips,,,true,animation/Scorpion-Stretch_Arms.fbx,mirror +Truebone_Z-OO/Scorpion/__TPOSE.bvh,,Scorpion,bvh,__TPOSE,64,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Scorpion/__TurnLeft.bvh,,Scorpion,bvh,__TurnLeft,64,31,30.0,1.0333,Hips,,,true,animation/Scorpion-Turn_Left.fbx,mirror +Truebone_Z-OO/Scorpion/__TurnRight.bvh,,Scorpion,bvh,__TurnRight,64,31,30.0,1.0333,Hips,,,true,animation/Scorpion-Turn_Right.fbx,mirror +Truebone_Z-OO/Scorpion/__WalkForward.bvh,,Scorpion,bvh,__WalkForward,64,38,30.0,1.2667,Hips,,,true,animation/Scorpion-Walk_Forward.fbx,mirror +Truebone_Z-OO/Scorpion/scorpion-Agitated.fbx,Scorpion-Agitated.fbx,Scorpion,fbx,scorpion-Agitated,64,25,30.0,0.8,Hips,7300,,true,animation/Scorpion-Agitated.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-Attack1.fbx,Scorpion-Attack_1.fbx,Scorpion,fbx,scorpion-Attack1,64,46,30.0,1.5,Hips,7300,,true,animation/Scorpion-Attack_1.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-BackUp.fbx,Scorpion-Back_Up.fbx,Scorpion,fbx,scorpion-BackUp,64,40,30.0,1.3,Hips,7300,,true,animation/Scorpion-Back_Up.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-Defend.fbx,Scorpion-Defend.fbx,Scorpion,fbx,scorpion-Defend,64,241,30.0,8.0,Hips,7300,,true,animation/Scorpion-Defend.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-IdleLoop.fbx,Scorpion-Idle_Loop.fbx,Scorpion,fbx,scorpion-IdleLoop,64,101,30.0,3.3333,Hips,7300,,true,animation/Scorpion-Idle_Loop.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-Recoil.fbx,Scorpion-Recoil.fbx,Scorpion,fbx,scorpion-Recoil,64,31,30.0,1.0,Hips,7300,,true,animation/Scorpion-Recoil.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-Recoil2.fbx,Scorpion-Recoil_2.fbx,Scorpion,fbx,scorpion-Recoil2,64,31,30.0,1.0,Hips,7300,,true,animation/Scorpion-Recoil_2.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-SlowForward.fbx,Scorpion-Slow_Forward.fbx,Scorpion,fbx,scorpion-SlowForward,64,80,30.0,2.6333,Hips,7300,,true,animation/Scorpion-Slow_Forward.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-Stinger.fbx,Scorpion-Stinger.fbx,Scorpion,fbx,scorpion-Stinger,64,31,30.0,1.0,Hips,7300,,true,animation/Scorpion-Stinger.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-StretchArms.fbx,Scorpion-Stretch_Arms.fbx,Scorpion,fbx,scorpion-StretchArms,64,100,30.0,3.3,Hips,7300,,true,animation/Scorpion-Stretch_Arms.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-TPOSE.fbx,,Scorpion,fbx,scorpion-TPOSE,64,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Scorpion/scorpion-TurnLeft.fbx,Scorpion-Turn_Left.fbx,Scorpion,fbx,scorpion-TurnLeft,64,31,30.0,1.0,Hips,7300,,true,animation/Scorpion-Turn_Left.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-TurnRight.fbx,Scorpion-Turn_Right.fbx,Scorpion,fbx,scorpion-TurnRight,64,31,30.0,1.0,Hips,7300,,true,animation/Scorpion-Turn_Right.fbx,linked +Truebone_Z-OO/Scorpion/scorpion-WalkForward.fbx,Scorpion-Walk_Forward.fbx,Scorpion,fbx,scorpion-WalkForward,64,38,30.0,1.2333,Hips,7300,,true,animation/Scorpion-Walk_Forward.fbx,linked +Truebone_Z-OO/Scorpion/scorpionALL.fbx,Scorpion-ALL.fbx,Scorpion,fbx,scorpionALL,64,241,30.0,8.0,Hips,7300,,true,,combined +Truebone_Z-OO/Skunk/Skunk-Die.fbx,Skunk-Die.fbx,Skunk,fbx,Skunk-Die,36,85,30.0,2.8,Hips,7300,,true,animation/Skunk-Die.fbx,linked +Truebone_Z-OO/Skunk/Skunk-Idle.fbx,Skunk-Idle.fbx,Skunk,fbx,Skunk-Idle,36,79,30.0,2.6,Hips,7300,,true,animation/Skunk-Idle.fbx,linked +Truebone_Z-OO/Skunk/Skunk-Idle2.fbx,Skunk-Idle_2.fbx,Skunk,fbx,Skunk-Idle2,36,120,30.0,3.9667,Hips,7300,,true,animation/Skunk-Idle_2.fbx,linked +Truebone_Z-OO/Skunk/Skunk-Idle3.fbx,Skunk-Idle_3.fbx,Skunk,fbx,Skunk-Idle3,36,181,30.0,6.0,Hips,7300,,true,animation/Skunk-Idle_3.fbx,linked +Truebone_Z-OO/Skunk/Skunk-Run.fbx,Skunk-Run.fbx,Skunk,fbx,Skunk-Run,36,30,30.0,0.9667,Hips,7300,,true,animation/Skunk-Run.fbx,linked +Truebone_Z-OO/Skunk/Skunk-Spray.fbx,Skunk-Spray.fbx,Skunk,fbx,Skunk-Spray,36,121,30.0,4.0,Hips,7300,,true,animation/Skunk-Spray.fbx,linked +Truebone_Z-OO/Skunk/Skunk-Tpose.fbx,,Skunk,fbx,Skunk-Tpose,36,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Skunk/Skunk-Walk.fbx,Skunk-Walk.fbx,Skunk,fbx,Skunk-Walk,36,61,30.0,2.0,Hips,7300,,true,animation/Skunk-Walk.fbx,linked +Truebone_Z-OO/Skunk/Skunk.fbx,,Skunk,fbx,Skunk,36,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Skunk/SkunkALL.fbx,Skunk-ALL.fbx,Skunk,fbx,SkunkALL,36,181,30.0,6.0,Hips,7300,,true,,combined +Truebone_Z-OO/Skunk/__Die.bvh,,Skunk,bvh,__Die,36,85,30.0,2.8333,Hips,,,true,animation/Skunk-Die.fbx,mirror +Truebone_Z-OO/Skunk/__Idle.bvh,,Skunk,bvh,__Idle,36,79,30.0,2.6333,Hips,,,true,animation/Skunk-Idle.fbx,mirror +Truebone_Z-OO/Skunk/__Idle2.bvh,,Skunk,bvh,__Idle2,36,120,30.0,4.0,Hips,,,true,animation/Skunk-Idle_2.fbx,mirror +Truebone_Z-OO/Skunk/__Idle3.bvh,,Skunk,bvh,__Idle3,36,181,30.0,6.0333,Hips,,,true,animation/Skunk-Idle_3.fbx,mirror +Truebone_Z-OO/Skunk/__Run.bvh,,Skunk,bvh,__Run,36,30,30.0,1.0,Hips,,,true,animation/Skunk-Run.fbx,mirror +Truebone_Z-OO/Skunk/__Spray.bvh,,Skunk,bvh,__Spray,36,121,30.0,4.0333,Hips,,,true,animation/Skunk-Spray.fbx,mirror +Truebone_Z-OO/Skunk/__Tpose.bvh,,Skunk,bvh,__Tpose,36,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Skunk/__Walk.bvh,,Skunk,bvh,__Walk,36,61,30.0,2.0333,Hips,,,true,animation/Skunk-Walk.fbx,mirror +Truebone_Z-OO/Skunk/walk.fbx,Skunk-Walk_2.fbx,Skunk,fbx,walk,36,61,30.0,2.0,Hips,7300,,true,animation/Skunk-Walk.fbx,duplicate +Truebone_Z-OO/Spider/SPIDER-Attack1.fbx,Spider-Attack_1.fbx,Spider,fbx,SPIDER-Attack1,71,35,30.0,1.1333,Hips,7300,,true,animation/Spider-Attack_1.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Attack2.fbx,Spider-Attack_2.fbx,Spider,fbx,SPIDER-Attack2,71,46,30.0,1.5,Hips,7300,,true,animation/Spider-Attack_2.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Attack4.fbx,Spider-Attack_4.fbx,Spider,fbx,SPIDER-Attack4,71,46,30.0,1.5,Hips,7300,,true,animation/Spider-Attack_4.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Attack5.fbx,Spider-Attack_5.fbx,Spider,fbx,SPIDER-Attack5,71,50,30.0,1.6333,Hips,7300,,true,animation/Spider-Attack_5.fbx,linked +Truebone_Z-OO/Spider/SPIDER-AttackLeft.fbx,Spider-Attack_Left.fbx,Spider,fbx,SPIDER-AttackLeft,71,36,30.0,1.1667,Hips,7300,,true,animation/Spider-Attack_Left.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Attackright.fbx,Spider-Attack_Right.fbx,Spider,fbx,SPIDER-Attackright,71,36,30.0,1.1667,Hips,7300,,true,animation/Spider-Attack_Right.fbx,linked +Truebone_Z-OO/Spider/SPIDER-BackRear.fbx,Spider-Back_Rear.fbx,Spider,fbx,SPIDER-BackRear,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Back_Rear.fbx,linked +Truebone_Z-OO/Spider/SPIDER-BackitUp.fbx,Spider-Backit_Up.fbx,Spider,fbx,SPIDER-BackitUp,71,43,30.0,1.4,Hips,7300,,true,animation/Spider-Backit_Up.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Fangy.fbx,Spider-Fangy.fbx,Spider,fbx,SPIDER-Fangy,71,301,30.0,10.0,Hips,7300,,true,animation/Spider-Fangy.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Gliding.fbx,Spider-Gliding.fbx,Spider,fbx,SPIDER-Gliding,71,91,30.0,3.0,Hips,7300,,true,animation/Spider-Gliding.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Hurt.fbx,Spider-Hurt.fbx,Spider,fbx,SPIDER-Hurt,71,151,30.0,5.0,Hips,7300,,true,animation/Spider-Hurt.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Jump.fbx,Spider-Jump.fbx,Spider,fbx,SPIDER-Jump,71,46,30.0,1.5,Hips,7300,,true,animation/Spider-Jump.fbx,linked +Truebone_Z-OO/Spider/SPIDER-LandinHAir.fbx,Spider-LandinHAir.fbx,Spider,fbx,SPIDER-LandinHAir,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-LandinHAir.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Landing.fbx,Spider-Landing.fbx,Spider,fbx,SPIDER-Landing,71,19,30.0,0.6,Hips,7300,,true,animation/Spider-Landing.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Rearing.fbx,Spider-Rearing.fbx,Spider,fbx,SPIDER-Rearing,71,50,30.0,1.6333,Hips,7300,,true,animation/Spider-Rearing.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Retreat.fbx,Spider-Retreat.fbx,Spider,fbx,SPIDER-Retreat,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Retreat.fbx,linked +Truebone_Z-OO/Spider/SPIDER-RetreatInjured.fbx,Spider-Retreat_Injured.fbx,Spider,fbx,SPIDER-RetreatInjured,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Retreat_Injured.fbx,linked +Truebone_Z-OO/Spider/SPIDER-RetreatSlow.fbx,Spider-Retreat_Slow.fbx,Spider,fbx,SPIDER-RetreatSlow,71,91,30.0,3.0,Hips,7300,,true,animation/Spider-Retreat_Slow.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Riser.fbx,Spider-Riser.fbx,Spider,fbx,SPIDER-Riser,71,35,30.0,1.1333,Hips,7300,,true,animation/Spider-Riser.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Rising.fbx,Spider-Rising.fbx,Spider,fbx,SPIDER-Rising,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Rising.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Scary.fbx,Spider-Scary.fbx,Spider,fbx,SPIDER-Scary,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Scary.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Scramble.fbx,Spider-Scramble.fbx,Spider,fbx,SPIDER-Scramble,71,91,30.0,3.0,Hips,7300,,true,animation/Spider-Scramble.fbx,linked +Truebone_Z-OO/Spider/SPIDER-SlowIdle.fbx,Spider-Slow_Idle.fbx,Spider,fbx,SPIDER-SlowIdle,71,151,30.0,5.0,Hips,7300,,true,animation/Spider-Slow_Idle.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Take 001.fbx,,Spider,fbx,SPIDER-Take 001,71,0,,,Hips,7300,,false,,static +Truebone_Z-OO/Spider/SPIDER-TravelWeb.fbx,Spider-Travel_Web.fbx,Spider,fbx,SPIDER-TravelWeb,71,49,30.0,1.6,Hips,7300,,true,animation/Spider-Travel_Web.fbx,linked +Truebone_Z-OO/Spider/SPIDER-Walker.fbx,Spider-Walker.fbx,Spider,fbx,SPIDER-Walker,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Walker.fbx,linked +Truebone_Z-OO/Spider/SPIDER-barking.fbx,Spider-Barking.fbx,Spider,fbx,SPIDER-barking,71,37,30.0,1.2,Hips,7300,,true,animation/Spider-Barking.fbx,linked +Truebone_Z-OO/Spider/SPIDER-injuredwalk.fbx,Spider-Injured_Walk.fbx,Spider,fbx,SPIDER-injuredwalk,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Injured_Walk.fbx,linked +Truebone_Z-OO/Spider/SPIDER-runleft.fbx,Spider-Run_Left.fbx,Spider,fbx,SPIDER-runleft,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Run_Left.fbx,linked +Truebone_Z-OO/Spider/SPIDER-walkleft.fbx,Spider-Walk_Left.fbx,Spider,fbx,SPIDER-walkleft,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Walk_Left.fbx,linked +Truebone_Z-OO/Spider/SPIDER-walkloop.fbx,Spider-Walk_Loop.fbx,Spider,fbx,SPIDER-walkloop,71,31,30.0,1.0,Hips,7300,,true,animation/Spider-Walk_Loop.fbx,linked +Truebone_Z-OO/Spider/SPIDER-weaver.fbx,Spider-Weaver.fbx,Spider,fbx,SPIDER-weaver,71,49,30.0,1.6,Hips,7300,,true,animation/Spider-Weaver.fbx,linked +Truebone_Z-OO/Spider/SPIDER-weaving.fbx,Spider-Weaving.fbx,Spider,fbx,SPIDER-weaving,71,70,30.0,2.3,Hips,7300,,true,animation/Spider-Weaving.fbx,linked +Truebone_Z-OO/Spider/SPIDER.fbx,Spider-ALL.fbx,Spider,fbx,SPIDER,71,301,30.0,10.0,Hips,7300,,true,,combined +Truebone_Z-OO/Spider/__Attack1.bvh,,Spider,bvh,__Attack1,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Attack_1.fbx,mirror +Truebone_Z-OO/Spider/__Attack2.bvh,,Spider,bvh,__Attack2,71,45,30.0,1.5,Hips,,,true,animation/Spider-Attack_2.fbx,mirror +Truebone_Z-OO/Spider/__Attack4.bvh,,Spider,bvh,__Attack4,71,45,30.0,1.5,Hips,,,true,animation/Spider-Attack_4.fbx,mirror +Truebone_Z-OO/Spider/__Attack5.bvh,,Spider,bvh,__Attack5,71,49,30.0,1.6333,Hips,,,true,animation/Spider-Attack_5.fbx,mirror +Truebone_Z-OO/Spider/__AttackLeft.bvh,,Spider,bvh,__AttackLeft,71,36,30.0,1.2,Hips,,,true,animation/Spider-Attack_Left.fbx,mirror +Truebone_Z-OO/Spider/__Attackright.bvh,,Spider,bvh,__Attackright,71,36,30.0,1.2,Hips,,,true,animation/Spider-Attack_Right.fbx,mirror +Truebone_Z-OO/Spider/__BackRear.bvh,,Spider,bvh,__BackRear,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Back_Rear.fbx,mirror +Truebone_Z-OO/Spider/__BackitUp.bvh,,Spider,bvh,__BackitUp,71,43,30.0,1.4333,Hips,,,true,animation/Spider-Backit_Up.fbx,mirror +Truebone_Z-OO/Spider/__Fangy.bvh,,Spider,bvh,__Fangy,71,301,30.0,10.0333,Hips,,,true,animation/Spider-Fangy.fbx,mirror +Truebone_Z-OO/Spider/__Gliding.bvh,,Spider,bvh,__Gliding,71,89,30.0,2.9667,Hips,,,true,animation/Spider-Gliding.fbx,mirror +Truebone_Z-OO/Spider/__Hurt.bvh,,Spider,bvh,__Hurt,71,131,30.0,4.3667,Hips,,,true,animation/Spider-Hurt.fbx,mirror +Truebone_Z-OO/Spider/__Jump.bvh,,Spider,bvh,__Jump,71,45,30.0,1.5,Hips,,,true,animation/Spider-Jump.fbx,mirror +Truebone_Z-OO/Spider/__LandinHAir.bvh,,Spider,bvh,__LandinHAir,71,31,30.0,1.0333,Hips,,,true,animation/Spider-LandinHAir.fbx,mirror +Truebone_Z-OO/Spider/__Landing.bvh,,Spider,bvh,__Landing,71,21,30.0,0.7,Hips,,,true,animation/Spider-Landing.fbx,mirror +Truebone_Z-OO/Spider/__Rearing.bvh,,Spider,bvh,__Rearing,71,51,30.0,1.7,Hips,,,true,animation/Spider-Rearing.fbx,mirror +Truebone_Z-OO/Spider/__Retreat.bvh,,Spider,bvh,__Retreat,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Retreat.fbx,mirror +Truebone_Z-OO/Spider/__RetreatInjured.bvh,,Spider,bvh,__RetreatInjured,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Retreat_Injured.fbx,mirror +Truebone_Z-OO/Spider/__RetreatSlow.bvh,,Spider,bvh,__RetreatSlow,71,91,30.0,3.0333,Hips,,,true,animation/Spider-Retreat_Slow.fbx,mirror +Truebone_Z-OO/Spider/__Riser.bvh,,Spider,bvh,__Riser,71,34,30.0,1.1333,Hips,,,true,animation/Spider-Riser.fbx,mirror +Truebone_Z-OO/Spider/__Rising.bvh,,Spider,bvh,__Rising,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Rising.fbx,mirror +Truebone_Z-OO/Spider/__Scary.bvh,,Spider,bvh,__Scary,71,29,30.0,0.9667,Hips,,,true,animation/Spider-Scary.fbx,mirror +Truebone_Z-OO/Spider/__Scramble.bvh,,Spider,bvh,__Scramble,71,91,30.0,3.0333,Hips,,,true,animation/Spider-Scramble.fbx,mirror +Truebone_Z-OO/Spider/__SlowIdle.bvh,,Spider,bvh,__SlowIdle,71,151,30.0,5.0333,Hips,,,true,animation/Spider-Slow_Idle.fbx,mirror +Truebone_Z-OO/Spider/__TPOSE.bvh,,Spider,bvh,__TPOSE,71,31,30.0,1.0333,Hips,,,false,,static +Truebone_Z-OO/Spider/__TravelWeb.bvh,,Spider,bvh,__TravelWeb,71,48,30.0,1.6,Hips,,,true,animation/Spider-Travel_Web.fbx,mirror +Truebone_Z-OO/Spider/__Walker.bvh,,Spider,bvh,__Walker,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Walker.fbx,mirror +Truebone_Z-OO/Spider/__barking.bvh,,Spider,bvh,__barking,71,36,30.0,1.2,Hips,,,true,animation/Spider-Barking.fbx,mirror +Truebone_Z-OO/Spider/__injuredwalk.bvh,,Spider,bvh,__injuredwalk,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Injured_Walk.fbx,mirror +Truebone_Z-OO/Spider/__runleft.bvh,,Spider,bvh,__runleft,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Run_Left.fbx,mirror +Truebone_Z-OO/Spider/__walkleft.bvh,,Spider,bvh,__walkleft,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Walk_Left.fbx,mirror +Truebone_Z-OO/Spider/__walkloop.bvh,,Spider,bvh,__walkloop,71,31,30.0,1.0333,Hips,,,true,animation/Spider-Walk_Loop.fbx,mirror +Truebone_Z-OO/Spider/__weaver.bvh,,Spider,bvh,__weaver,71,50,30.0,1.6667,Hips,,,true,animation/Spider-Weaver.fbx,mirror +Truebone_Z-OO/Spider/__weaving.bvh,,Spider,bvh,__weaving,71,51,30.0,1.7,Hips,,,true,animation/Spider-Weaving.fbx,mirror +Truebone_Z-OO/SpiderG/Spider-Attack.fbx,SpiderG-Attack.fbx,SpiderG,fbx,Spider-Attack,62,120,30.0,3.9667,Hips,7300,,true,animation/SpiderG-Attack.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Attack2.fbx,SpiderG-Attack_2.fbx,SpiderG,fbx,Spider-Attack2,62,120,30.0,3.9667,Hips,7300,,true,animation/SpiderG-Attack_2.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Attack3.fbx,SpiderG-Attack_3.fbx,SpiderG,fbx,Spider-Attack3,62,180,30.0,5.9667,Hips,7300,,true,animation/SpiderG-Attack_3.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Attack4.fbx,SpiderG-Attack_4.fbx,SpiderG,fbx,Spider-Attack4,62,160,30.0,5.3,Hips,7300,,true,animation/SpiderG-Attack_4.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Attack5.fbx,SpiderG-Attack_5.fbx,SpiderG,fbx,Spider-Attack5,62,195,30.0,6.4667,Hips,7300,,true,animation/SpiderG-Attack_5.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Attack6.fbx,SpiderG-Attack_6.fbx,SpiderG,fbx,Spider-Attack6,62,175,30.0,5.8,Hips,7300,,true,animation/SpiderG-Attack_6.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Attack7.fbx,SpiderG-Attack_7.fbx,SpiderG,fbx,Spider-Attack7,62,141,30.0,4.6667,Hips,7300,,true,animation/SpiderG-Attack_7.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Burrough.fbx,SpiderG-Burrough.fbx,SpiderG,fbx,Spider-Burrough,62,85,30.0,2.8,Hips,7300,,true,animation/SpiderG-Burrough.fbx,linked +Truebone_Z-OO/SpiderG/Spider-ComeOut.fbx,SpiderG-Come_Out.fbx,SpiderG,fbx,Spider-ComeOut,62,70,30.0,2.3,Hips,7300,,true,animation/SpiderG-Come_Out.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Die.fbx,SpiderG-Die.fbx,SpiderG,fbx,Spider-Die,62,274,30.0,9.1,Hips,7300,,true,animation/SpiderG-Die.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Fangs.fbx,SpiderG-Fangs.fbx,SpiderG,fbx,Spider-Fangs,62,270,30.0,8.9667,Hips,7300,,true,animation/SpiderG-Fangs.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Idle.fbx,SpiderG-Idle.fbx,SpiderG,fbx,Spider-Idle,62,79,30.0,2.6,Hips,7300,,true,animation/SpiderG-Idle.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Idle2.fbx,SpiderG-Idle_2.fbx,SpiderG,fbx,Spider-Idle2,62,199,30.0,6.6,Hips,7300,,true,animation/SpiderG-Idle_2.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Idle3.fbx,SpiderG-Idle_3.fbx,SpiderG,fbx,Spider-Idle3,62,241,30.0,8.0,Hips,7300,,true,animation/SpiderG-Idle_3.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Retreat.fbx,SpiderG-Retreat.fbx,SpiderG,fbx,Spider-Retreat,62,181,30.0,6.0,Hips,7300,,true,animation/SpiderG-Retreat.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Run.fbx,SpiderG-Run.fbx,SpiderG,fbx,Spider-Run,62,40,30.0,1.3,Hips,7300,,true,animation/SpiderG-Run.fbx,linked +Truebone_Z-OO/SpiderG/Spider-Shiver.fbx,SpiderG-Shiver.fbx,SpiderG,fbx,Spider-Shiver,62,75,30.0,2.4667,Hips,7300,,true,animation/SpiderG-Shiver.fbx,linked +Truebone_Z-OO/SpiderG/Spider-TPOSE.fbx,,SpiderG,fbx,Spider-TPOSE,62,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/SpiderG/Spider-Walk.fbx,SpiderG-Walk.fbx,SpiderG,fbx,Spider-Walk,62,91,30.0,3.0,Hips,7300,,true,animation/SpiderG-Walk.fbx,linked +Truebone_Z-OO/SpiderG/SpiderALL.fbx,SpiderG-ALL.fbx,SpiderG,fbx,SpiderALL,62,274,30.0,9.1,Hips,7300,,true,,combined +Truebone_Z-OO/SpiderG/SpiderG_A01.fbx,,SpiderG,fbx,SpiderG_A01,62,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/SpiderG/SpiderG_B02.fbx,,SpiderG,fbx,SpiderG_B02,62,92,30.0,3.0333,Hips,7300,,false,,static +Truebone_Z-OO/SpiderG/__Attack.bvh,,SpiderG,bvh,__Attack,62,120,30.0,4.0,Hips,,,true,animation/SpiderG-Attack.fbx,mirror +Truebone_Z-OO/SpiderG/__Attack2.bvh,,SpiderG,bvh,__Attack2,62,120,30.0,4.0,Hips,,,true,animation/SpiderG-Attack_2.fbx,mirror +Truebone_Z-OO/SpiderG/__Attack3.bvh,,SpiderG,bvh,__Attack3,62,180,30.0,6.0,Hips,,,true,animation/SpiderG-Attack_3.fbx,mirror +Truebone_Z-OO/SpiderG/__Attack4.bvh,,SpiderG,bvh,__Attack4,62,160,30.0,5.3333,Hips,,,true,animation/SpiderG-Attack_4.fbx,mirror +Truebone_Z-OO/SpiderG/__Attack5.bvh,,SpiderG,bvh,__Attack5,62,195,30.0,6.5,Hips,,,true,animation/SpiderG-Attack_5.fbx,mirror +Truebone_Z-OO/SpiderG/__Attack6.bvh,,SpiderG,bvh,__Attack6,62,175,30.0,5.8333,Hips,,,true,animation/SpiderG-Attack_6.fbx,mirror +Truebone_Z-OO/SpiderG/__Attack7.bvh,,SpiderG,bvh,__Attack7,62,140,30.0,4.6667,Hips,,,true,animation/SpiderG-Attack_7.fbx,mirror +Truebone_Z-OO/SpiderG/__Burrough.bvh,,SpiderG,bvh,__Burrough,62,85,30.0,2.8333,Hips,,,true,animation/SpiderG-Burrough.fbx,mirror +Truebone_Z-OO/SpiderG/__ComeOut.bvh,,SpiderG,bvh,__ComeOut,62,70,30.0,2.3333,Hips,,,true,animation/SpiderG-Come_Out.fbx,mirror +Truebone_Z-OO/SpiderG/__Die.bvh,,SpiderG,bvh,__Die,62,274,30.0,9.1333,Hips,,,true,animation/SpiderG-Die.fbx,mirror +Truebone_Z-OO/SpiderG/__Fangs.bvh,,SpiderG,bvh,__Fangs,62,270,30.0,9.0,Hips,,,true,animation/SpiderG-Fangs.fbx,mirror +Truebone_Z-OO/SpiderG/__Idle.bvh,,SpiderG,bvh,__Idle,62,79,30.0,2.6333,Hips,,,true,animation/SpiderG-Idle.fbx,mirror +Truebone_Z-OO/SpiderG/__Idle2.bvh,,SpiderG,bvh,__Idle2,62,199,30.0,6.6333,Hips,,,true,animation/SpiderG-Idle_2.fbx,mirror +Truebone_Z-OO/SpiderG/__Idle3.bvh,,SpiderG,bvh,__Idle3,62,241,30.0,8.0333,Hips,,,true,animation/SpiderG-Idle_3.fbx,mirror +Truebone_Z-OO/SpiderG/__Retreat.bvh,,SpiderG,bvh,__Retreat,62,181,30.0,6.0333,Hips,,,true,animation/SpiderG-Retreat.fbx,mirror +Truebone_Z-OO/SpiderG/__Run.bvh,,SpiderG,bvh,__Run,62,40,30.0,1.3333,Hips,,,true,animation/SpiderG-Run.fbx,mirror +Truebone_Z-OO/SpiderG/__Shiver.bvh,,SpiderG,bvh,__Shiver,62,75,30.0,2.5,Hips,,,true,animation/SpiderG-Shiver.fbx,mirror +Truebone_Z-OO/SpiderG/__TPOSE.bvh,,SpiderG,bvh,__TPOSE,62,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/SpiderG/__Walk.bvh,,SpiderG,bvh,__Walk,62,91,30.0,3.0333,Hips,,,true,animation/SpiderG-Walk.fbx,mirror +Truebone_Z-OO/Stego/Stego-Attack.fbx,Stego-Attack.fbx,Stego,fbx,Stego-Attack,41,72,30.0,2.3667,Hips,7300,,true,animation/Stego-Attack.fbx,linked +Truebone_Z-OO/Stego/Stego-Attack2.fbx,Stego-Attack_2.fbx,Stego,fbx,Stego-Attack2,41,72,30.0,2.3667,Hips,7300,,true,animation/Stego-Attack_2.fbx,linked +Truebone_Z-OO/Stego/Stego-Attack3.fbx,Stego-Attack_3.fbx,Stego,fbx,Stego-Attack3,41,111,30.0,3.6667,Hips,7300,,true,animation/Stego-Attack_3.fbx,linked +Truebone_Z-OO/Stego/Stego-Fall.fbx,Stego-Fall.fbx,Stego,fbx,Stego-Fall,41,151,30.0,5.0,Hips,7300,,true,animation/Stego-Fall.fbx,linked +Truebone_Z-OO/Stego/Stego-Idle.fbx,Stego-Idle.fbx,Stego,fbx,Stego-Idle,41,90,30.0,2.9667,Hips,7300,,true,animation/Stego-Idle.fbx,linked +Truebone_Z-OO/Stego/Stego-Idle2.fbx,Stego-Idle_2.fbx,Stego,fbx,Stego-Idle2,41,151,30.0,5.0,Hips,7300,,true,animation/Stego-Idle_2.fbx,linked +Truebone_Z-OO/Stego/Stego-Run.fbx,Stego-Run.fbx,Stego,fbx,Stego-Run,41,60,30.0,1.9667,Hips,7300,,true,animation/Stego-Run.fbx,linked +Truebone_Z-OO/Stego/Stego-Shake.fbx,Stego-Shake.fbx,Stego,fbx,Stego-Shake,41,201,30.0,6.6667,Hips,7300,,true,animation/Stego-Shake.fbx,linked +Truebone_Z-OO/Stego/Stego-Slowwalk.fbx,Stego-Slow_Walk.fbx,Stego,fbx,Stego-Slowwalk,41,121,30.0,4.0,Hips,7300,,true,animation/Stego-Slow_Walk.fbx,linked +Truebone_Z-OO/Stego/Stego-TailWhip.fbx,Stego-Tail_Whip.fbx,Stego,fbx,Stego-TailWhip,41,141,30.0,4.6667,Hips,7300,,true,animation/Stego-Tail_Whip.fbx,linked +Truebone_Z-OO/Stego/Stego-Tpose.fbx,,Stego,fbx,Stego-Tpose,41,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Stego/StegoALL.fbx,Stego-ALL.fbx,Stego,fbx,StegoALL,41,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Stego/__Attack.bvh,,Stego,bvh,__Attack,41,72,30.0,2.4,Hips,,,true,animation/Stego-Attack.fbx,mirror +Truebone_Z-OO/Stego/__Attack2.bvh,,Stego,bvh,__Attack2,41,72,30.0,2.4,Hips,,,true,animation/Stego-Attack_2.fbx,mirror +Truebone_Z-OO/Stego/__Attack3.bvh,,Stego,bvh,__Attack3,41,111,30.0,3.7,Hips,,,true,animation/Stego-Attack_3.fbx,mirror +Truebone_Z-OO/Stego/__Fall.bvh,,Stego,bvh,__Fall,41,151,30.0,5.0333,Hips,,,true,animation/Stego-Fall.fbx,mirror +Truebone_Z-OO/Stego/__Idle.bvh,,Stego,bvh,__Idle,41,90,30.0,3.0,Hips,,,true,animation/Stego-Idle.fbx,mirror +Truebone_Z-OO/Stego/__Idle2.bvh,,Stego,bvh,__Idle2,41,151,30.0,5.0333,Hips,,,true,animation/Stego-Idle_2.fbx,mirror +Truebone_Z-OO/Stego/__Run.bvh,,Stego,bvh,__Run,41,60,30.0,2.0,Hips,,,true,animation/Stego-Run.fbx,mirror +Truebone_Z-OO/Stego/__Shake.bvh,,Stego,bvh,__Shake,41,201,30.0,6.7,Hips,,,true,animation/Stego-Shake.fbx,mirror +Truebone_Z-OO/Stego/__Slowwalk.bvh,,Stego,bvh,__Slowwalk,41,121,30.0,4.0333,Hips,,,true,animation/Stego-Slow_Walk.fbx,mirror +Truebone_Z-OO/Stego/__TailWhip.bvh,,Stego,bvh,__TailWhip,41,141,30.0,4.7,Hips,,,true,animation/Stego-Tail_Whip.fbx,mirror +Truebone_Z-OO/Stego/__Tpose.bvh,,Stego,bvh,__Tpose,41,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Trex/T-Rex-Big roar step.fbx,Trex-Big_Roar_Step.fbx,Trex,fbx,T-Rex-Big roar step,61,136,30.0,4.5,jt_Cog_C,7300,,true,animation/Trex-Big_Roar_Step.fbx,linked +Truebone_Z-OO/Trex/T-Rex-Chase Roar.fbx,Trex-Chase_Roar.fbx,Trex,fbx,T-Rex-Chase Roar,61,136,30.0,4.5,jt_Cog_C,7300,,true,animation/Trex-Chase_Roar.fbx,linked +Truebone_Z-OO/Trex/T-Rex-ROAR.fbx,Trex-Roar.fbx,Trex,fbx,T-Rex-ROAR,61,130,30.0,4.3,jt_Cog_C,7300,,true,animation/Trex-Roar.fbx,linked +Truebone_Z-OO/Trex/T-Rex-STILL.fbx,,Trex,fbx,T-Rex-STILL,61,0,,,jt_Cog_C,7300,,false,,static +Truebone_Z-OO/Trex/T-Rex-bite 90 left.fbx,Trex-Bite_90_Left.fbx,Trex,fbx,T-Rex-bite 90 left,61,89,30.0,2.9333,jt_Cog_C,7300,,true,animation/Trex-Bite_90_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-bite 90 right.fbx,Trex-Bite_90_Right.fbx,Trex,fbx,T-Rex-bite 90 right,61,81,30.0,2.6667,jt_Cog_C,7300,,true,animation/Trex-Bite_90_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-bite close left.fbx,Trex-Bite_Close_Left.fbx,Trex,fbx,T-Rex-bite close left,61,81,30.0,2.6667,jt_Cog_C,7300,,true,animation/Trex-Bite_Close_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-bite close right.fbx,Trex-Bite_Close_Right.fbx,Trex,fbx,T-Rex-bite close right,61,67,30.0,2.2,jt_Cog_C,7300,,true,animation/Trex-Bite_Close_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-bite step back forward.fbx,Trex-Bite_Step_Back_Forward.fbx,Trex,fbx,T-Rex-bite step back forward,61,53,30.0,1.7333,jt_Cog_C,7300,,true,animation/Trex-Bite_Step_Back_Forward.fbx,linked +Truebone_Z-OO/Trex/T-Rex-chase bite left.fbx,Trex-Chase_Bite_Left.fbx,Trex,fbx,T-Rex-chase bite left,61,53,30.0,1.7333,jt_Cog_C,7300,,true,animation/Trex-Chase_Bite_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-chase bite right.fbx,Trex-Chase_Bite_Right.fbx,Trex,fbx,T-Rex-chase bite right,61,81,30.0,2.6667,jt_Cog_C,7300,,true,animation/Trex-Chase_Bite_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-chase bite.fbx,Trex-Chase_Bite.fbx,Trex,fbx,T-Rex-chase bite,61,53,30.0,1.7333,jt_Cog_C,7300,,true,animation/Trex-Chase_Bite.fbx,linked +Truebone_Z-OO/Trex/T-Rex-chase head butt left.fbx,Trex-Chase_Head_Butt_Left.fbx,Trex,fbx,T-Rex-chase head butt left,61,81,30.0,2.6667,jt_Cog_C,7300,,true,animation/Trex-Chase_Head_Butt_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-chase roar left.fbx,Trex-Chase_Roar_Left.fbx,Trex,fbx,T-Rex-chase roar left,61,136,30.0,4.5,jt_Cog_C,7300,,true,animation/Trex-Chase_Roar_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-chase roar right.fbx,Trex-Chase_Roar_Right.fbx,Trex,fbx,T-Rex-chase roar right,61,136,30.0,4.5,jt_Cog_C,7300,,true,animation/Trex-Chase_Roar_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-climb down.fbx,Trex-Climb_Down.fbx,Trex,fbx,T-Rex-climb down,61,121,30.0,4.0,jt_Cog_C,7300,,true,animation/Trex-Climb_Down.fbx,linked +Truebone_Z-OO/Trex/T-Rex-climb up.fbx,Trex-Climb_Up.fbx,Trex,fbx,T-Rex-climb up,61,123,30.0,4.0667,jt_Cog_C,7300,,true,animation/Trex-Climb_Up.fbx,linked +Truebone_Z-OO/Trex/T-Rex-death short.fbx,Trex-Death_Short.fbx,Trex,fbx,T-Rex-death short,61,181,30.0,6.0,jt_Cog_C,7300,,true,animation/Trex-Death_Short.fbx,linked +Truebone_Z-OO/Trex/T-Rex-death.fbx,Trex-Death.fbx,Trex,fbx,T-Rex-death,61,40,30.0,1.3,jt_Cog_C,7300,,true,animation/Trex-Death.fbx,linked +Truebone_Z-OO/Trex/T-Rex-head butt left.fbx,Trex-Head_Butt_Left.fbx,Trex,fbx,T-Rex-head butt left,61,77,30.0,2.5333,jt_Cog_C,7300,,true,animation/Trex-Head_Butt_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-hit head 1.fbx,Trex-Hit_Head_1.fbx,Trex,fbx,T-Rex-hit head 1,61,151,30.0,5.0,jt_Cog_C,7300,,true,animation/Trex-Hit_Head_1.fbx,linked +Truebone_Z-OO/Trex/T-Rex-hit head 2.fbx,Trex-Hit_Head_2.fbx,Trex,fbx,T-Rex-hit head 2,61,64,30.0,2.1,jt_Cog_C,7300,,true,animation/Trex-Hit_Head_2.fbx,linked +Truebone_Z-OO/Trex/T-Rex-hit head 3.fbx,Trex-Hit_Head_3.fbx,Trex,fbx,T-Rex-hit head 3,61,64,30.0,2.1,jt_Cog_C,7300,,true,animation/Trex-Hit_Head_3.fbx,linked +Truebone_Z-OO/Trex/T-Rex-hit leg 2.fbx,Trex-Hit_Leg_2.fbx,Trex,fbx,T-Rex-hit leg 2,61,76,30.0,2.5,jt_Cog_C,7300,,true,animation/Trex-Hit_Leg_2.fbx,linked +Truebone_Z-OO/Trex/T-Rex-hit leg.fbx,Trex-Hit_Leg.fbx,Trex,fbx,T-Rex-hit leg,61,73,30.0,2.4,jt_Cog_C,7300,,true,animation/Trex-Hit_Leg.fbx,linked +Truebone_Z-OO/Trex/T-Rex-hit torso left.fbx,Trex-Hit_Torso_Left.fbx,Trex,fbx,T-Rex-hit torso left,61,79,30.0,2.6,jt_Cog_C,7300,,true,animation/Trex-Hit_Torso_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-hit torso right.fbx,Trex-Hit_Torso_Right.fbx,Trex,fbx,T-Rex-hit torso right,61,79,30.0,2.6,jt_Cog_C,7300,,true,animation/Trex-Hit_Torso_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-human bite.fbx,Trex-Human_Bite.fbx,Trex,fbx,T-Rex-human bite,61,123,30.0,4.0667,jt_Cog_C,7300,,true,animation/Trex-Human_Bite.fbx,linked +Truebone_Z-OO/Trex/T-Rex-human kill.fbx,Trex-Human_Kill.fbx,Trex,fbx,T-Rex-human kill,61,75,30.0,2.4667,jt_Cog_C,7300,,true,animation/Trex-Human_Kill.fbx,linked +Truebone_Z-OO/Trex/T-Rex-human shake.fbx,Trex-Human_Shake.fbx,Trex,fbx,T-Rex-human shake,61,153,30.0,5.0667,jt_Cog_C,7300,,true,animation/Trex-Human_Shake.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle attack to run left.fbx,Trex-Idle_Attack_To_Run_Left.fbx,Trex,fbx,T-Rex-idle attack to run left,61,57,30.0,1.8667,jt_Cog_C,7300,,true,animation/Trex-Idle_Attack_To_Run_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle attack to run right.fbx,Trex-Idle_Attack_To_Run_Right.fbx,Trex,fbx,T-Rex-idle attack to run right,61,57,30.0,1.8667,jt_Cog_C,7300,,true,animation/Trex-Idle_Attack_To_Run_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle attack.fbx,Trex-Idle_Attack.fbx,Trex,fbx,T-Rex-idle attack,61,79,30.0,2.6,jt_Cog_C,7300,,true,animation/Trex-Idle_Attack.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle investigae out.fbx,Trex-Idle_Investigae_Out.fbx,Trex,fbx,T-Rex-idle investigae out,61,75,30.0,2.4667,jt_Cog_C,7300,,true,animation/Trex-Idle_Investigae_Out.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle investigate loop.fbx,Trex-Idle_Investigate_Loop.fbx,Trex,fbx,T-Rex-idle investigate loop,61,171,30.0,5.6667,jt_Cog_C,7300,,true,animation/Trex-Idle_Investigate_Loop.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle investigate.fbx,Trex-Idle_Investigate.fbx,Trex,fbx,T-Rex-idle investigate,61,85,30.0,2.8,jt_Cog_C,7300,,true,animation/Trex-Idle_Investigate.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle sneeze.fbx,Trex-Idle_Sneeze.fbx,Trex,fbx,T-Rex-idle sneeze,61,301,30.0,10.0,jt_Cog_C,7300,,true,animation/Trex-Idle_Sneeze.fbx,linked +Truebone_Z-OO/Trex/T-Rex-idle to run.fbx,Trex-Idle_To_Run.fbx,Trex,fbx,T-Rex-idle to run,61,57,30.0,1.8667,jt_Cog_C,7300,,true,animation/Trex-Idle_To_Run.fbx,linked +Truebone_Z-OO/Trex/T-Rex-kill long.fbx,Trex-Kill_Long.fbx,Trex,fbx,T-Rex-kill long,61,316,30.0,10.5,jt_Cog_C,7300,,true,animation/Trex-Kill_Long.fbx,linked +Truebone_Z-OO/Trex/T-Rex-long death.fbx,Trex-Long_Death.fbx,Trex,fbx,T-Rex-long death,61,556,30.0,18.5,jt_Cog_C,7300,,true,animation/Trex-Long_Death.fbx,linked +Truebone_Z-OO/Trex/T-Rex-look forward 2.fbx,Trex-Look_Forward_2.fbx,Trex,fbx,T-Rex-look forward 2,61,118,30.0,3.9,jt_Cog_C,7300,,true,animation/Trex-Look_Forward_2.fbx,linked +Truebone_Z-OO/Trex/T-Rex-look forward.fbx,Trex-Look_Forward.fbx,Trex,fbx,T-Rex-look forward,61,118,30.0,3.9,jt_Cog_C,7300,,true,animation/Trex-Look_Forward.fbx,linked +Truebone_Z-OO/Trex/T-Rex-look left.fbx,Trex-Look_Left.fbx,Trex,fbx,T-Rex-look left,61,118,30.0,3.9,jt_Cog_C,7300,,true,animation/Trex-Look_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-look right.fbx,Trex-Look_Right.fbx,Trex,fbx,T-Rex-look right,61,118,30.0,3.9,jt_Cog_C,7300,,true,animation/Trex-Look_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-mama cave bite loop.fbx,Trex-Mama_Cave_Bite_Loop.fbx,Trex,fbx,T-Rex-mama cave bite loop,61,76,30.0,2.5,jt_Cog_C,7300,,true,animation/Trex-Mama_Cave_Bite_Loop.fbx,linked +Truebone_Z-OO/Trex/T-Rex-mama cave bite out.fbx,Trex-Mama_Cave_Bite_Out.fbx,Trex,fbx,T-Rex-mama cave bite out,61,123,30.0,4.0667,jt_Cog_C,7300,,true,animation/Trex-Mama_Cave_Bite_Out.fbx,linked +Truebone_Z-OO/Trex/T-Rex-mama cave bite.fbx,Trex-Mama_Cave_Bite.fbx,Trex,fbx,T-Rex-mama cave bite,61,82,30.0,2.7,jt_Cog_C,7300,,true,animation/Trex-Mama_Cave_Bite.fbx,linked +Truebone_Z-OO/Trex/T-Rex-roar left.fbx,Trex-Roar_Left.fbx,Trex,fbx,T-Rex-roar left,61,130,30.0,4.3,jt_Cog_C,7300,,true,animation/Trex-Roar_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-roar right.fbx,Trex-Roar_Right.fbx,Trex,fbx,T-Rex-roar right,61,130,30.0,4.3,jt_Cog_C,7300,,true,animation/Trex-Roar_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-run head butt right.fbx,Trex-Run_Head_Butt_Right.fbx,Trex,fbx,T-Rex-run head butt right,61,65,30.0,2.1333,jt_Cog_C,7300,,true,animation/Trex-Run_Head_Butt_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-run head loop.fbx,Trex-Run_Head_Loop.fbx,Trex,fbx,T-Rex-run head loop,61,79,30.0,2.6,jt_Cog_C,7300,,true,animation/Trex-Run_Head_Loop.fbx,linked +Truebone_Z-OO/Trex/T-Rex-run head low 2.fbx,Trex-Run_Head_Low_2.fbx,Trex,fbx,T-Rex-run head low 2,61,77,30.0,2.5333,jt_Cog_C,7300,,true,animation/Trex-Run_Head_Low_2.fbx,linked +Truebone_Z-OO/Trex/T-Rex-run head low.fbx,Trex-Run_Head_Low.fbx,Trex,fbx,T-Rex-run head low,61,77,30.0,2.5333,jt_Cog_C,7300,,true,animation/Trex-Run_Head_Low.fbx,linked +Truebone_Z-OO/Trex/T-Rex-run to stop.fbx,Trex-Run_To_Stop.fbx,Trex,fbx,T-Rex-run to stop,61,45,30.0,1.4667,jt_Cog_C,7300,,true,animation/Trex-Run_To_Stop.fbx,linked +Truebone_Z-OO/Trex/T-Rex-sprint head left.fbx,Trex-Sprint_Head_Left.fbx,Trex,fbx,T-Rex-sprint head left,61,97,30.0,3.2,jt_Cog_C,7300,,true,animation/Trex-Sprint_Head_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-sprint head right.fbx,Trex-Sprint_Head_Right.fbx,Trex,fbx,T-Rex-sprint head right,61,97,30.0,3.2,jt_Cog_C,7300,,true,animation/Trex-Sprint_Head_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-sprint loop.fbx,Trex-Sprint_Loop.fbx,Trex,fbx,T-Rex-sprint loop,61,81,30.0,2.6667,jt_Cog_C,7300,,true,animation/Trex-Sprint_Loop.fbx,linked +Truebone_Z-OO/Trex/T-Rex-step back.fbx,Trex-Step_Back.fbx,Trex,fbx,T-Rex-step back,61,85,30.0,2.8,jt_Cog_C,7300,,true,animation/Trex-Step_Back.fbx,linked +Truebone_Z-OO/Trex/T-Rex-stunned.fbx,Trex-Stunned.fbx,Trex,fbx,T-Rex-stunned,61,316,30.0,10.5,jt_Cog_C,7300,,true,animation/Trex-Stunned.fbx,linked +Truebone_Z-OO/Trex/T-Rex-turn 180 look.fbx,Trex-Turn_180_Look.fbx,Trex,fbx,T-Rex-turn 180 look,61,82,30.0,2.7,jt_Cog_C,7300,,true,animation/Trex-Turn_180_Look.fbx,linked +Truebone_Z-OO/Trex/T-Rex-turn 180 right.fbx,Trex-Turn_180_Right.fbx,Trex,fbx,T-Rex-turn 180 right,61,82,30.0,2.7,jt_Cog_C,7300,,true,animation/Trex-Turn_180_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-turn 180 turn right.fbx,Trex-Turn_180_Turn_Right.fbx,Trex,fbx,T-Rex-turn 180 turn right,61,82,30.0,2.7,jt_Cog_C,7300,,true,animation/Trex-Turn_180_Turn_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-turn 90 left.fbx,Trex-Turn_90_Left.fbx,Trex,fbx,T-Rex-turn 90 left,61,52,30.0,1.7,jt_Cog_C,7300,,true,animation/Trex-Turn_90_Left.fbx,linked +Truebone_Z-OO/Trex/T-Rex-turn 90 right.fbx,Trex-Turn_90_Right.fbx,Trex,fbx,T-Rex-turn 90 right,61,52,30.0,1.7,jt_Cog_C,7300,,true,animation/Trex-Turn_90_Right.fbx,linked +Truebone_Z-OO/Trex/T-Rex-walk back.fbx,Trex-Walk_Back.fbx,Trex,fbx,T-Rex-walk back,61,160,30.0,5.3,jt_Cog_C,7300,,true,animation/Trex-Walk_Back.fbx,linked +Truebone_Z-OO/Trex/T-Rex-walk bite.fbx,Trex-Walk_Bite.fbx,Trex,fbx,T-Rex-walk bite,61,82,30.0,2.7,jt_Cog_C,7300,,true,animation/Trex-Walk_Bite.fbx,linked +Truebone_Z-OO/Trex/T-Rex-walk head low.fbx,Trex-Walk_Head_Low.fbx,Trex,fbx,T-Rex-walk head low,61,111,30.0,3.6667,jt_Cog_C,7300,,true,animation/Trex-Walk_Head_Low.fbx,linked +Truebone_Z-OO/Trex/T-Rex-walk left bite.fbx,Trex-Walk_Left_Bite.fbx,Trex,fbx,T-Rex-walk left bite,61,82,30.0,2.7,jt_Cog_C,7300,,true,animation/Trex-Walk_Left_Bite.fbx,linked +Truebone_Z-OO/Trex/T-Rex-walk loop.fbx,Trex-Walk_Loop.fbx,Trex,fbx,T-Rex-walk loop,61,97,30.0,3.2,jt_Cog_C,7300,,true,animation/Trex-Walk_Loop.fbx,linked +Truebone_Z-OO/Trex/T-Rex-walk right bite.fbx,Trex-Walk_Right_Bite.fbx,Trex,fbx,T-Rex-walk right bite,61,82,30.0,2.7,jt_Cog_C,7300,,true,animation/Trex-Walk_Right_Bite.fbx,linked +Truebone_Z-OO/Trex/T-Rex-walk slow loop.fbx,Trex-Walk_Slow_Loop.fbx,Trex,fbx,T-Rex-walk slow loop,61,166,30.0,5.5,jt_Cog_C,7300,,true,animation/Trex-Walk_Slow_Loop.fbx,linked +Truebone_Z-OO/Trex/T-Rex.fbx,Trex-ALL.fbx,Trex,fbx,T-Rex,62,556,30.0,18.5,walk,7300,,true,,combined +Truebone_Z-OO/Trex/__Big_roar_step.bvh,,Trex,bvh,__Big_roar_step,61,136,30.0,4.5333,Hips,,,true,animation/Trex-Big_Roar_Step.fbx,mirror +Truebone_Z-OO/Trex/__Chase_Roar.bvh,,Trex,bvh,__Chase_Roar,61,136,30.0,4.5333,Hips,,,true,animation/Trex-Chase_Roar.fbx,mirror +Truebone_Z-OO/Trex/__ROAR.bvh,,Trex,bvh,__ROAR,61,130,30.0,4.3333,Hips,,,true,animation/Trex-Roar.fbx,mirror +Truebone_Z-OO/Trex/__STILL.bvh,,Trex,bvh,__STILL,49,151,30.0,5.0333,Hips,,,false,,static +Truebone_Z-OO/Trex/__bite_90_left.bvh,,Trex,bvh,__bite_90_left,61,89,30.0,2.9667,Hips,,,true,animation/Trex-Bite_90_Left.fbx,mirror +Truebone_Z-OO/Trex/__bite_90_right.bvh,,Trex,bvh,__bite_90_right,61,81,30.0,2.7,Hips,,,true,animation/Trex-Bite_90_Right.fbx,mirror +Truebone_Z-OO/Trex/__bite_close_left.bvh,,Trex,bvh,__bite_close_left,61,81,30.0,2.7,Hips,,,true,animation/Trex-Bite_Close_Left.fbx,mirror +Truebone_Z-OO/Trex/__bite_close_right.bvh,,Trex,bvh,__bite_close_right,61,67,30.0,2.2333,Hips,,,true,animation/Trex-Bite_Close_Right.fbx,mirror +Truebone_Z-OO/Trex/__bite_step_back_forward.bvh,,Trex,bvh,__bite_step_back_forward,61,53,30.0,1.7667,Hips,,,true,animation/Trex-Bite_Step_Back_Forward.fbx,mirror +Truebone_Z-OO/Trex/__chase_bite.bvh,,Trex,bvh,__chase_bite,61,53,30.0,1.7667,Hips,,,true,animation/Trex-Chase_Bite.fbx,mirror +Truebone_Z-OO/Trex/__chase_bite_left.bvh,,Trex,bvh,__chase_bite_left,61,53,30.0,1.7667,Hips,,,true,animation/Trex-Chase_Bite_Left.fbx,mirror +Truebone_Z-OO/Trex/__chase_bite_right.bvh,,Trex,bvh,__chase_bite_right,61,81,30.0,2.7,Hips,,,true,animation/Trex-Chase_Bite_Right.fbx,mirror +Truebone_Z-OO/Trex/__chase_head_butt_left.bvh,,Trex,bvh,__chase_head_butt_left,61,81,30.0,2.7,Hips,,,true,animation/Trex-Chase_Head_Butt_Left.fbx,mirror +Truebone_Z-OO/Trex/__chase_roar_left.bvh,,Trex,bvh,__chase_roar_left,61,136,30.0,4.5333,Hips,,,true,animation/Trex-Chase_Roar_Left.fbx,mirror +Truebone_Z-OO/Trex/__chase_roar_right.bvh,,Trex,bvh,__chase_roar_right,61,136,30.0,4.5333,Hips,,,true,animation/Trex-Chase_Roar_Right.fbx,mirror +Truebone_Z-OO/Trex/__climb_down.bvh,,Trex,bvh,__climb_down,61,121,30.0,4.0333,Hips,,,true,animation/Trex-Climb_Down.fbx,mirror +Truebone_Z-OO/Trex/__climb_up.bvh,,Trex,bvh,__climb_up,61,123,30.0,4.1,Hips,,,true,animation/Trex-Climb_Up.fbx,mirror +Truebone_Z-OO/Trex/__death.bvh,,Trex,bvh,__death,61,40,30.0,1.3333,Hips,,,true,animation/Trex-Death.fbx,mirror +Truebone_Z-OO/Trex/__death_short.bvh,,Trex,bvh,__death_short,61,181,30.0,6.0333,Hips,,,true,animation/Trex-Death_Short.fbx,mirror +Truebone_Z-OO/Trex/__head_butt_left.bvh,,Trex,bvh,__head_butt_left,61,77,30.0,2.5667,Hips,,,true,animation/Trex-Head_Butt_Left.fbx,mirror +Truebone_Z-OO/Trex/__hit_head_1.bvh,,Trex,bvh,__hit_head_1,61,151,30.0,5.0333,Hips,,,true,animation/Trex-Hit_Head_1.fbx,mirror +Truebone_Z-OO/Trex/__hit_head_2.bvh,,Trex,bvh,__hit_head_2,61,64,30.0,2.1333,Hips,,,true,animation/Trex-Hit_Head_2.fbx,mirror +Truebone_Z-OO/Trex/__hit_head_3.bvh,,Trex,bvh,__hit_head_3,61,64,30.0,2.1333,Hips,,,true,animation/Trex-Hit_Head_3.fbx,mirror +Truebone_Z-OO/Trex/__hit_leg.bvh,,Trex,bvh,__hit_leg,61,73,30.0,2.4333,Hips,,,true,animation/Trex-Hit_Leg.fbx,mirror +Truebone_Z-OO/Trex/__hit_leg_2.bvh,,Trex,bvh,__hit_leg_2,61,76,30.0,2.5333,Hips,,,true,animation/Trex-Hit_Leg_2.fbx,mirror +Truebone_Z-OO/Trex/__hit_torso_left.bvh,,Trex,bvh,__hit_torso_left,61,79,30.0,2.6333,Hips,,,true,animation/Trex-Hit_Torso_Left.fbx,mirror +Truebone_Z-OO/Trex/__hit_torso_right.bvh,,Trex,bvh,__hit_torso_right,61,79,30.0,2.6333,Hips,,,true,animation/Trex-Hit_Torso_Right.fbx,mirror +Truebone_Z-OO/Trex/__human_bite.bvh,,Trex,bvh,__human_bite,61,123,30.0,4.1,Hips,,,true,animation/Trex-Human_Bite.fbx,mirror +Truebone_Z-OO/Trex/__human_kill.bvh,,Trex,bvh,__human_kill,61,75,30.0,2.5,Hips,,,true,animation/Trex-Human_Kill.fbx,mirror +Truebone_Z-OO/Trex/__human_shake.bvh,,Trex,bvh,__human_shake,61,153,30.0,5.1,Hips,,,true,animation/Trex-Human_Shake.fbx,mirror +Truebone_Z-OO/Trex/__idle_attack.bvh,,Trex,bvh,__idle_attack,61,79,30.0,2.6333,Hips,,,true,animation/Trex-Idle_Attack.fbx,mirror +Truebone_Z-OO/Trex/__idle_attack_to_run_left.bvh,,Trex,bvh,__idle_attack_to_run_left,61,57,30.0,1.9,Hips,,,true,animation/Trex-Idle_Attack_To_Run_Left.fbx,mirror +Truebone_Z-OO/Trex/__idle_attack_to_run_right.bvh,,Trex,bvh,__idle_attack_to_run_right,61,57,30.0,1.9,Hips,,,true,animation/Trex-Idle_Attack_To_Run_Right.fbx,mirror +Truebone_Z-OO/Trex/__idle_investigae_out.bvh,,Trex,bvh,__idle_investigae_out,61,75,30.0,2.5,Hips,,,true,animation/Trex-Idle_Investigae_Out.fbx,mirror +Truebone_Z-OO/Trex/__idle_investigate.bvh,,Trex,bvh,__idle_investigate,61,85,30.0,2.8333,Hips,,,true,animation/Trex-Idle_Investigate.fbx,mirror +Truebone_Z-OO/Trex/__idle_investigate_loop.bvh,,Trex,bvh,__idle_investigate_loop,61,171,30.0,5.7,Hips,,,true,animation/Trex-Idle_Investigate_Loop.fbx,mirror +Truebone_Z-OO/Trex/__idle_sneeze.bvh,,Trex,bvh,__idle_sneeze,61,301,30.0,10.0333,Hips,,,true,animation/Trex-Idle_Sneeze.fbx,mirror +Truebone_Z-OO/Trex/__idle_to_run.bvh,,Trex,bvh,__idle_to_run,61,57,30.0,1.9,Hips,,,true,animation/Trex-Idle_To_Run.fbx,mirror +Truebone_Z-OO/Trex/__kill_long.bvh,,Trex,bvh,__kill_long,61,316,30.0,10.5333,Hips,,,true,animation/Trex-Kill_Long.fbx,mirror +Truebone_Z-OO/Trex/__long_death.bvh,,Trex,bvh,__long_death,61,556,30.0,18.5333,Hips,,,true,animation/Trex-Long_Death.fbx,mirror +Truebone_Z-OO/Trex/__look_forward.bvh,,Trex,bvh,__look_forward,61,118,30.0,3.9333,Hips,,,true,animation/Trex-Look_Forward.fbx,mirror +Truebone_Z-OO/Trex/__look_forward_2.bvh,,Trex,bvh,__look_forward_2,61,118,30.0,3.9333,Hips,,,true,animation/Trex-Look_Forward_2.fbx,mirror +Truebone_Z-OO/Trex/__look_left.bvh,,Trex,bvh,__look_left,61,118,30.0,3.9333,Hips,,,true,animation/Trex-Look_Left.fbx,mirror +Truebone_Z-OO/Trex/__look_right.bvh,,Trex,bvh,__look_right,61,118,30.0,3.9333,Hips,,,true,animation/Trex-Look_Right.fbx,mirror +Truebone_Z-OO/Trex/__mama_cave_bite.bvh,,Trex,bvh,__mama_cave_bite,61,82,30.0,2.7333,Hips,,,true,animation/Trex-Mama_Cave_Bite.fbx,mirror +Truebone_Z-OO/Trex/__mama_cave_bite_loop.bvh,,Trex,bvh,__mama_cave_bite_loop,61,76,30.0,2.5333,Hips,,,true,animation/Trex-Mama_Cave_Bite_Loop.fbx,mirror +Truebone_Z-OO/Trex/__mama_cave_bite_out.bvh,,Trex,bvh,__mama_cave_bite_out,61,123,30.0,4.1,Hips,,,true,animation/Trex-Mama_Cave_Bite_Out.fbx,mirror +Truebone_Z-OO/Trex/__roar_left.bvh,,Trex,bvh,__roar_left,61,130,30.0,4.3333,Hips,,,true,animation/Trex-Roar_Left.fbx,mirror +Truebone_Z-OO/Trex/__roar_right.bvh,,Trex,bvh,__roar_right,61,130,30.0,4.3333,Hips,,,true,animation/Trex-Roar_Right.fbx,mirror +Truebone_Z-OO/Trex/__run_head_butt_right.bvh,,Trex,bvh,__run_head_butt_right,61,65,30.0,2.1667,Hips,,,true,animation/Trex-Run_Head_Butt_Right.fbx,mirror +Truebone_Z-OO/Trex/__run_head_loop.bvh,,Trex,bvh,__run_head_loop,61,79,30.0,2.6333,Hips,,,true,animation/Trex-Run_Head_Loop.fbx,mirror +Truebone_Z-OO/Trex/__run_head_low.bvh,,Trex,bvh,__run_head_low,61,77,30.0,2.5667,Hips,,,true,animation/Trex-Run_Head_Low.fbx,mirror +Truebone_Z-OO/Trex/__run_head_low_2.bvh,,Trex,bvh,__run_head_low_2,61,77,30.0,2.5667,Hips,,,true,animation/Trex-Run_Head_Low_2.fbx,mirror +Truebone_Z-OO/Trex/__run_to_stop.bvh,,Trex,bvh,__run_to_stop,61,45,30.0,1.5,Hips,,,true,animation/Trex-Run_To_Stop.fbx,mirror +Truebone_Z-OO/Trex/__sprint_head_left.bvh,,Trex,bvh,__sprint_head_left,61,97,30.0,3.2333,Hips,,,true,animation/Trex-Sprint_Head_Left.fbx,mirror +Truebone_Z-OO/Trex/__sprint_head_right.bvh,,Trex,bvh,__sprint_head_right,61,97,30.0,3.2333,Hips,,,true,animation/Trex-Sprint_Head_Right.fbx,mirror +Truebone_Z-OO/Trex/__sprint_loop.bvh,,Trex,bvh,__sprint_loop,61,81,30.0,2.7,Hips,,,true,animation/Trex-Sprint_Loop.fbx,mirror +Truebone_Z-OO/Trex/__step_back.bvh,,Trex,bvh,__step_back,61,85,30.0,2.8333,Hips,,,true,animation/Trex-Step_Back.fbx,mirror +Truebone_Z-OO/Trex/__stunned.bvh,,Trex,bvh,__stunned,61,316,30.0,10.5333,Hips,,,true,animation/Trex-Stunned.fbx,mirror +Truebone_Z-OO/Trex/__turn_180_look.bvh,,Trex,bvh,__turn_180_look,61,82,30.0,2.7333,Hips,,,true,animation/Trex-Turn_180_Look.fbx,mirror +Truebone_Z-OO/Trex/__turn_180_right.bvh,,Trex,bvh,__turn_180_right,61,82,30.0,2.7333,Hips,,,true,animation/Trex-Turn_180_Right.fbx,mirror +Truebone_Z-OO/Trex/__turn_180_turn_right.bvh,,Trex,bvh,__turn_180_turn_right,61,82,30.0,2.7333,Hips,,,true,animation/Trex-Turn_180_Turn_Right.fbx,mirror +Truebone_Z-OO/Trex/__turn_90_left.bvh,,Trex,bvh,__turn_90_left,61,52,30.0,1.7333,Hips,,,true,animation/Trex-Turn_90_Left.fbx,mirror +Truebone_Z-OO/Trex/__turn_90_right.bvh,,Trex,bvh,__turn_90_right,61,52,30.0,1.7333,Hips,,,true,animation/Trex-Turn_90_Right.fbx,mirror +Truebone_Z-OO/Trex/__walk_back.bvh,,Trex,bvh,__walk_back,61,160,30.0,5.3333,Hips,,,true,animation/Trex-Walk_Back.fbx,mirror +Truebone_Z-OO/Trex/__walk_bite.bvh,,Trex,bvh,__walk_bite,61,82,30.0,2.7333,Hips,,,true,animation/Trex-Walk_Bite.fbx,mirror +Truebone_Z-OO/Trex/__walk_head_low.bvh,,Trex,bvh,__walk_head_low,61,111,30.0,3.7,Hips,,,true,animation/Trex-Walk_Head_Low.fbx,mirror +Truebone_Z-OO/Trex/__walk_left_bite.bvh,,Trex,bvh,__walk_left_bite,61,82,30.0,2.7333,Hips,,,true,animation/Trex-Walk_Left_Bite.fbx,mirror +Truebone_Z-OO/Trex/__walk_loop.bvh,,Trex,bvh,__walk_loop,61,97,30.0,3.2333,Hips,,,true,animation/Trex-Walk_Loop.fbx,mirror +Truebone_Z-OO/Trex/__walk_right_bite.bvh,,Trex,bvh,__walk_right_bite,61,82,30.0,2.7333,Hips,,,true,animation/Trex-Walk_Right_Bite.fbx,mirror +Truebone_Z-OO/Trex/__walk_slow_loop.bvh,,Trex,bvh,__walk_slow_loop,61,166,30.0,5.5333,Hips,,,true,animation/Trex-Walk_Slow_Loop.fbx,mirror +Truebone_Z-OO/Tricera/Tricera-Attack.fbx,Tricera-Attack.fbx,Tricera,fbx,Tricera-Attack,32,85,30.0,2.8,Hips,7300,,true,animation/Tricera-Attack.fbx,linked +Truebone_Z-OO/Tricera/Tricera-Attack2.fbx,Tricera-Attack_2.fbx,Tricera,fbx,Tricera-Attack2,32,100,30.0,3.3,Hips,7300,,true,animation/Tricera-Attack_2.fbx,linked +Truebone_Z-OO/Tricera/Tricera-Attack3.fbx,Tricera-Attack_3.fbx,Tricera,fbx,Tricera-Attack3,32,130,30.0,4.3,Hips,7300,,true,animation/Tricera-Attack_3.fbx,linked +Truebone_Z-OO/Tricera/Tricera-Attack4.fbx,Tricera-Attack_4.fbx,Tricera,fbx,Tricera-Attack4,32,121,30.0,4.0,Hips,7300,,true,animation/Tricera-Attack_4.fbx,linked +Truebone_Z-OO/Tricera/Tricera-Fall.fbx,Tricera-Fall.fbx,Tricera,fbx,Tricera-Fall,32,151,30.0,5.0,Hips,7300,,true,animation/Tricera-Fall.fbx,linked +Truebone_Z-OO/Tricera/Tricera-Idle.fbx,Tricera-Idle.fbx,Tricera,fbx,Tricera-Idle,32,109,30.0,3.6,Hips,7300,,true,animation/Tricera-Idle.fbx,linked +Truebone_Z-OO/Tricera/Tricera-NoseDirt.fbx,Tricera-Nose_Dirt.fbx,Tricera,fbx,Tricera-NoseDirt,32,201,30.0,6.6667,Hips,7300,,true,animation/Tricera-Nose_Dirt.fbx,linked +Truebone_Z-OO/Tricera/Tricera-Run.fbx,Tricera-Run.fbx,Tricera,fbx,Tricera-Run,32,61,30.0,2.0,Hips,7300,,true,animation/Tricera-Run.fbx,linked +Truebone_Z-OO/Tricera/Tricera-TPOSE.fbx,,Tricera,fbx,Tricera-TPOSE,32,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Tricera/Tricera-Walk.fbx,Tricera-Walk.fbx,Tricera,fbx,Tricera-Walk,32,130,30.0,4.3,Hips,7300,,true,animation/Tricera-Walk.fbx,linked +Truebone_Z-OO/Tricera/TriceraALL.fbx,Tricera-ALL.fbx,Tricera,fbx,TriceraALL,32,201,30.0,6.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Tricera/__Attack.bvh,,Tricera,bvh,__Attack,32,85,30.0,2.8333,Hips,,,true,animation/Tricera-Attack.fbx,mirror +Truebone_Z-OO/Tricera/__Attack2.bvh,,Tricera,bvh,__Attack2,32,100,30.0,3.3333,Hips,,,true,animation/Tricera-Attack_2.fbx,mirror +Truebone_Z-OO/Tricera/__Attack3.bvh,,Tricera,bvh,__Attack3,32,130,30.0,4.3333,Hips,,,true,animation/Tricera-Attack_3.fbx,mirror +Truebone_Z-OO/Tricera/__Attack4.bvh,,Tricera,bvh,__Attack4,32,121,30.0,4.0333,Hips,,,true,animation/Tricera-Attack_4.fbx,mirror +Truebone_Z-OO/Tricera/__Fall.bvh,,Tricera,bvh,__Fall,32,151,30.0,5.0333,Hips,,,true,animation/Tricera-Fall.fbx,mirror +Truebone_Z-OO/Tricera/__Idle.bvh,,Tricera,bvh,__Idle,32,109,30.0,3.6333,Hips,,,true,animation/Tricera-Idle.fbx,mirror +Truebone_Z-OO/Tricera/__NoseDirt.bvh,,Tricera,bvh,__NoseDirt,32,201,30.0,6.7,Hips,,,true,animation/Tricera-Nose_Dirt.fbx,mirror +Truebone_Z-OO/Tricera/__Run.bvh,,Tricera,bvh,__Run,32,61,30.0,2.0333,Hips,,,true,animation/Tricera-Run.fbx,mirror +Truebone_Z-OO/Tricera/__TPOSE.bvh,,Tricera,bvh,__TPOSE,32,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Tricera/__Walk.bvh,,Tricera,bvh,__Walk,32,130,30.0,4.3333,Hips,,,true,animation/Tricera-Walk.fbx,mirror +Truebone_Z-OO/Tukan/TUKANALL-Fly.fbx,Tukan-Fly.fbx,Tukan,fbx,TUKANALL-Fly,18,46,30.0,1.5,Hips,7300,,true,animation/Tukan-Fly.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL-FlyForward.fbx,Tukan-Fly_Forward.fbx,Tukan,fbx,TUKANALL-FlyForward,18,70,30.0,2.3,Hips,7300,,true,animation/Tukan-Fly_Forward.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL-FlyLoop.fbx,Tukan-Fly_Loop.fbx,Tukan,fbx,TUKANALL-FlyLoop,18,13,30.0,0.4,Hips,7300,,true,animation/Tukan-Fly_Loop.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL-IdleLook.fbx,Tukan-Idle_Look.fbx,Tukan,fbx,TUKANALL-IdleLook,18,55,30.0,1.8,Hips,7300,,true,animation/Tukan-Idle_Look.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL-Shake.fbx,Tukan-Shake.fbx,Tukan,fbx,TUKANALL-Shake,18,49,30.0,1.6,Hips,7300,,true,animation/Tukan-Shake.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL-SlowDown.fbx,Tukan-Slow_Down.fbx,Tukan,fbx,TUKANALL-SlowDown,18,19,30.0,0.6,Hips,7300,,true,animation/Tukan-Slow_Down.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL-Sqwak.fbx,Tukan-Sqwak.fbx,Tukan,fbx,TUKANALL-Sqwak,18,81,30.0,2.6667,Hips,7300,,true,animation/Tukan-Sqwak.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL-Tpose.fbx,Tukan-TPOSE.fbx,Tukan,fbx,TUKANALL-Tpose,18,60,30.0,1.9667,Hips,7300,,true,,static +Truebone_Z-OO/Tukan/TUKANALL-WingScratch.fbx,Tukan-Wing_Scratch.fbx,Tukan,fbx,TUKANALL-WingScratch,18,64,30.0,2.1,Hips,7300,,true,animation/Tukan-Wing_Scratch.fbx,linked +Truebone_Z-OO/Tukan/TUKANALL.fbx,Tukan-ALL.fbx,Tukan,fbx,TUKANALL,18,81,30.0,2.6667,Hips,7300,,true,,combined +Truebone_Z-OO/Tukan/__Fly.bvh,,Tukan,bvh,__Fly,18,46,30.0,1.5333,Hips,,,true,animation/Tukan-Fly.fbx,mirror +Truebone_Z-OO/Tukan/__FlyForward.bvh,,Tukan,bvh,__FlyForward,18,70,30.0,2.3333,Hips,,,true,animation/Tukan-Fly_Forward.fbx,mirror +Truebone_Z-OO/Tukan/__FlyLoop.bvh,,Tukan,bvh,__FlyLoop,18,13,30.0,0.4333,Hips,,,true,animation/Tukan-Fly_Loop.fbx,mirror +Truebone_Z-OO/Tukan/__IdleLook.bvh,,Tukan,bvh,__IdleLook,18,55,30.0,1.8333,Hips,,,true,animation/Tukan-Idle_Look.fbx,mirror +Truebone_Z-OO/Tukan/__Shake.bvh,,Tukan,bvh,__Shake,18,49,30.0,1.6333,Hips,,,true,animation/Tukan-Shake.fbx,mirror +Truebone_Z-OO/Tukan/__SlowDown.bvh,,Tukan,bvh,__SlowDown,18,19,30.0,0.6333,Hips,,,true,animation/Tukan-Slow_Down.fbx,mirror +Truebone_Z-OO/Tukan/__Sqwak.bvh,,Tukan,bvh,__Sqwak,18,81,30.0,2.7,Hips,,,true,animation/Tukan-Sqwak.fbx,mirror +Truebone_Z-OO/Tukan/__Tpose.bvh,,Tukan,bvh,__Tpose,18,60,30.0,2.0,Hips,,,true,,static +Truebone_Z-OO/Tukan/__WingScratch.bvh,,Tukan,bvh,__WingScratch,18,64,30.0,2.1333,Hips,,,true,animation/Tukan-Wing_Scratch.fbx,mirror +Truebone_Z-OO/Turtle/Turtle-Attack.fbx,Turtle-Attack.fbx,Turtle,fbx,Turtle-Attack,50,91,30.0,3.0,Hips,7300,,true,animation/Turtle-Attack.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Attack2.fbx,Turtle-Attack_2.fbx,Turtle,fbx,Turtle-Attack2,50,160,30.0,5.3,Hips,7300,,true,animation/Turtle-Attack_2.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Attack3.fbx,Turtle-Attack_3.fbx,Turtle,fbx,Turtle-Attack3,50,181,30.0,6.0,Hips,7300,,true,animation/Turtle-Attack_3.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Hide.fbx,Turtle-Hide.fbx,Turtle,fbx,Turtle-Hide,50,157,30.0,5.2,Hips,7300,,true,animation/Turtle-Hide.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Idle.fbx,Turtle-Idle.fbx,Turtle,fbx,Turtle-Idle,50,100,30.0,3.3,Hips,7300,,true,animation/Turtle-Idle.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Idle2.fbx,Turtle-Idle_2.fbx,Turtle,fbx,Turtle-Idle2,50,160,30.0,5.3,Hips,7300,,true,animation/Turtle-Idle_2.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Onback.fbx,Turtle-Onback.fbx,Turtle,fbx,Turtle-Onback,50,148,30.0,4.9,Hips,7300,,true,animation/Turtle-Onback.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Run.fbx,Turtle-Run.fbx,Turtle,fbx,Turtle-Run,50,49,30.0,1.6,Hips,7300,,true,animation/Turtle-Run.fbx,linked +Truebone_Z-OO/Turtle/Turtle-TPOSE.fbx,,Turtle,fbx,Turtle-TPOSE,50,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Turtle/Turtle-Walk.fbx,Turtle-Walk.fbx,Turtle,fbx,Turtle-Walk,50,120,30.0,3.9667,Hips,7300,,true,animation/Turtle-Walk.fbx,linked +Truebone_Z-OO/Turtle/Turtle-Yawn.fbx,Turtle-Yawn.fbx,Turtle,fbx,Turtle-Yawn,50,300,30.0,9.9667,Hips,7300,,true,animation/Turtle-Yawn.fbx,linked +Truebone_Z-OO/Turtle/TurtleALL.fbx,Turtle-ALL.fbx,Turtle,fbx,TurtleALL,50,300,30.0,9.9667,Hips,7300,,true,,combined +Truebone_Z-OO/Turtle/__Attack.bvh,,Turtle,bvh,__Attack,50,91,30.0,3.0333,Hips,,,true,animation/Turtle-Attack.fbx,mirror +Truebone_Z-OO/Turtle/__Attack2.bvh,,Turtle,bvh,__Attack2,50,160,30.0,5.3333,Hips,,,true,animation/Turtle-Attack_2.fbx,mirror +Truebone_Z-OO/Turtle/__Attack3.bvh,,Turtle,bvh,__Attack3,50,181,30.0,6.0333,Hips,,,true,animation/Turtle-Attack_3.fbx,mirror +Truebone_Z-OO/Turtle/__Hide.bvh,,Turtle,bvh,__Hide,50,157,30.0,5.2333,Hips,,,true,animation/Turtle-Hide.fbx,mirror +Truebone_Z-OO/Turtle/__Idle.bvh,,Turtle,bvh,__Idle,50,100,30.0,3.3333,Hips,,,true,animation/Turtle-Idle.fbx,mirror +Truebone_Z-OO/Turtle/__Idle2.bvh,,Turtle,bvh,__Idle2,50,160,30.0,5.3333,Hips,,,true,animation/Turtle-Idle_2.fbx,mirror +Truebone_Z-OO/Turtle/__Onback.bvh,,Turtle,bvh,__Onback,50,148,30.0,4.9333,Hips,,,true,animation/Turtle-Onback.fbx,mirror +Truebone_Z-OO/Turtle/__Run.bvh,,Turtle,bvh,__Run,50,49,30.0,1.6333,Hips,,,true,animation/Turtle-Run.fbx,mirror +Truebone_Z-OO/Turtle/__TPOSE.bvh,,Turtle,bvh,__TPOSE,50,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Turtle/__Walk.bvh,,Turtle,bvh,__Walk,50,120,30.0,4.0,Hips,,,true,animation/Turtle-Walk.fbx,mirror +Truebone_Z-OO/Turtle/__Yawn.bvh,,Turtle,bvh,__Yawn,50,300,30.0,10.0,Hips,,,true,animation/Turtle-Yawn.fbx,mirror +Truebone_Z-OO/Tyranno/Tyranno-Attack.fbx,Tyranno-Attack.fbx,Tyranno,fbx,Tyranno-Attack,69,81,30.0,2.6667,Hips,7300,,true,animation/Tyranno-Attack.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-Attack2.fbx,Tyranno-Attack_2.fbx,Tyranno,fbx,Tyranno-Attack2,69,76,30.0,2.5,Hips,7300,,true,animation/Tyranno-Attack_2.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-Fall.fbx,Tyranno-Fall.fbx,Tyranno,fbx,Tyranno-Fall,69,76,30.0,2.5,Hips,7300,,true,animation/Tyranno-Fall.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-HeadButt.fbx,Tyranno-Head_Butt.fbx,Tyranno,fbx,Tyranno-HeadButt,69,91,30.0,3.0,Hips,7300,,true,animation/Tyranno-Head_Butt.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-Idle.fbx,Tyranno-Idle.fbx,Tyranno,fbx,Tyranno-Idle,69,91,30.0,3.0,Hips,7300,,true,animation/Tyranno-Idle.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-Idle2.fbx,Tyranno-Idle_2.fbx,Tyranno,fbx,Tyranno-Idle2,69,91,30.0,3.0,Hips,7300,,true,animation/Tyranno-Idle_2.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-Roar.fbx,Tyranno-Roar.fbx,Tyranno,fbx,Tyranno-Roar,69,151,30.0,5.0,Hips,7300,,true,animation/Tyranno-Roar.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-Run.fbx,Tyranno-Run.fbx,Tyranno,fbx,Tyranno-Run,69,76,30.0,2.5,Hips,7300,,true,animation/Tyranno-Run.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-TPOSE.fbx,,Tyranno,fbx,Tyranno-TPOSE,69,91,30.0,3.0,Hips,7300,,false,,static +Truebone_Z-OO/Tyranno/Tyranno-TailWhip.fbx,Tyranno-Tail_Whip.fbx,Tyranno,fbx,Tyranno-TailWhip,69,91,30.0,3.0,Hips,7300,,true,animation/Tyranno-Tail_Whip.fbx,linked +Truebone_Z-OO/Tyranno/Tyranno-Walk.fbx,Tyranno-Walk.fbx,Tyranno,fbx,Tyranno-Walk,69,145,30.0,4.8,Hips,7300,,true,animation/Tyranno-Walk.fbx,linked +Truebone_Z-OO/Tyranno/TyrannoALL.fbx,Tyranno-ALL.fbx,Tyranno,fbx,TyrannoALL,69,151,30.0,5.0,Hips,7300,,true,,combined +Truebone_Z-OO/Tyranno/__Attack.bvh,,Tyranno,bvh,__Attack,69,81,30.0,2.7,Hips,,,true,animation/Tyranno-Attack.fbx,mirror +Truebone_Z-OO/Tyranno/__Attack2.bvh,,Tyranno,bvh,__Attack2,69,76,30.0,2.5333,Hips,,,true,animation/Tyranno-Attack_2.fbx,mirror +Truebone_Z-OO/Tyranno/__Fall.bvh,,Tyranno,bvh,__Fall,69,76,30.0,2.5333,Hips,,,true,animation/Tyranno-Fall.fbx,mirror +Truebone_Z-OO/Tyranno/__HeadButt.bvh,,Tyranno,bvh,__HeadButt,69,91,30.0,3.0333,Hips,,,true,animation/Tyranno-Head_Butt.fbx,mirror +Truebone_Z-OO/Tyranno/__Idle.bvh,,Tyranno,bvh,__Idle,69,91,30.0,3.0333,Hips,,,true,animation/Tyranno-Idle.fbx,mirror +Truebone_Z-OO/Tyranno/__Idle2.bvh,,Tyranno,bvh,__Idle2,69,91,30.0,3.0333,Hips,,,true,animation/Tyranno-Idle_2.fbx,mirror +Truebone_Z-OO/Tyranno/__Roar.bvh,,Tyranno,bvh,__Roar,69,151,30.0,5.0333,Hips,,,true,animation/Tyranno-Roar.fbx,mirror +Truebone_Z-OO/Tyranno/__Run.bvh,,Tyranno,bvh,__Run,69,76,30.0,2.5333,Hips,,,true,animation/Tyranno-Run.fbx,mirror +Truebone_Z-OO/Tyranno/__TPOSE.bvh,,Tyranno,bvh,__TPOSE,69,91,30.0,3.0333,Hips,,,false,,static +Truebone_Z-OO/Tyranno/__TailWhip.bvh,,Tyranno,bvh,__TailWhip,69,91,30.0,3.0333,Hips,,,true,animation/Tyranno-Tail_Whip.fbx,mirror +Truebone_Z-OO/Tyranno/__Walk.bvh,,Tyranno,bvh,__Walk,69,145,30.0,4.8333,Hips,,,true,animation/Tyranno-Walk.fbx,mirror diff --git a/excluded.csv b/excluded.csv new file mode 100644 index 0000000000000000000000000000000000000000..e77c9c9250eb91d9c68ad58705c32919634eee19 --- /dev/null +++ b/excluded.csv @@ -0,0 +1,2 @@ +file,group,reason +Truebone_Z-OO/Crocodile/CrocodileALL.fbx,Crocodile,not a binary FBX diff --git a/scripts/README.md b/scripts/README.md new file mode 100644 index 0000000000000000000000000000000000000000..2a33e875c414ee4423304f43a69be8e7a54e2d0e --- /dev/null +++ b/scripts/README.md @@ -0,0 +1,75 @@ +# Scripts + +``` +scripts/ + pipeline/ the build steps, run in order + probes/ format readers — each parses BVH or binary FBX on its own +``` + +Pure Python 3 with no dependencies; step 5 additionally downloads from the Hugging Face Hub. +Everything in `probes/` is importable on its own, and `pipeline/` puts those probes to work. + +Nothing in here re-exports a file. `animation/` is built by selecting and renaming, so a clip is a +hardlink of one in `Truebone_Z-OO/` — a round trip through an editor would rebuild the rest pose from +the first frame of the take and move the root bones. Sixteen clips are no longer hardlinks, +because three probes repaired them by editing the binary node tree in place: the four `Cat` clips +and all twelve `KingCobra` clips. Each writes a temporary file and renames it, so the source keeps +its own inode and its bytes. + +## pipeline/ + +```bash +cd scripts +python3 pipeline/build_dataset.py # 1. index the download -> ../clips.csv +python3 pipeline/normalize.py # 2. name every clip -> ../clips.csv +python3 pipeline/build_animation.py # 3. one file per motion-> ../animation/ +python3 pipeline/build_metadata.py # 4. measure animation/ -> ../animation.csv, ../species.csv +python3 pipeline/build_prompts.py # 5. attach captions -> ../animation_prompts.json +``` + +Step 5 is optional and stands apart from the rest: it is the only step that pulls from a third +party, and what it pulls is CC-BY-NC-4.0. + +Each step reads what the one before it wrote, and each can be re-run on its own. + +| script | purpose | +|---|---| +| `build_dataset.py` | Walks `../Truebone_Z-OO/`, probes every BVH and FBX, writes `clips.csv`, and hardlinks the indexed files and their textures into `../Truebone_Z-OO/`. Files that fail to parse land in `excluded.csv`. | +| `normalize.py` | Names every source FBX that carries motion `-.fbx` and fills the `normalized_name` column in `clips.csv`. Creates no files. Holds the naming rules — species aliases, compound words, canonical casing, Mixamo-style actions. | +| `build_animation.py` | Builds `../animation/`: drops each group's combined `ALL` file and its `TPOSE` rest pose, removes the clips the source exported twice, hardlinks the rest. A file carrying more than one take is reported, never rewritten. | +| `build_prompts.py` | Downloads the [T2M4LVO](https://huggingface.co/datasets/1Konny/t2m4lvo-truebones-zoo) captions and attaches them to `../animation/` through `clips.csv`, writing `../animation_prompts.json` — one `short`/`original` sentence per clip, in the Mixamo file's shape. `--full` adds all four lengths, seven phrasings and the alternative object labels. Resolves each caption to the phrasing that names the species — the source lists seven object labels alphabetically, so index 0 is usually the most generic one, not the animal. | +| `build_metadata.py` | Measures `../animation/` into `animation.csv`, `species.csv`, `animation_frames.json` and `animation_bones.json`, and maps every row of `clips.csv` onto the clip that carries its motion (`animation_file`, `status`). | + +## probes/ + +Each reads the file format itself and runs standalone from the command line. + +| script | purpose | +|---|---| +| `bvh_probe.py` | BVH `HIERARCHY` and `MOTION` headers: joints, end sites, tree depth, frames, frame time, fps, duration, root, joint names. Stops before the motion rows. | +| `fbx_probe.py` | Binary FBX node tree: version, joints, keyframes, fps and duration measured off the key times, the topmost animated joint, joint names. | +| `fbx_takes.py` | Enumerates a file's `AnimationStack` objects and each one's time span — the only way to tell a single clip from a combined timeline. | +| `fbx_stacks.py` | Which of those stacks actually carry animation. Four files pair the real motion with an empty `Take 001` left by a C4D export; counting stacks calls them two-take, following the connections shows one action and one empty shell. | +| `fbx_motion.py` | Whether a clip moves at all: decodes the curves and reports the widest value range. Used to keep T-poses and model-only exports out of the clip set. | +| `fbx_fingerprint.py` | Per-curve value ranges — a cheap first pass for spotting repeated motions. | +| `fbx_curves.py` | Decodes curve values and compares two clips frame by frame, to confirm what the range test only suggests. | +| `fbx_rig.py` | Bone-length fingerprint, for checking that a species' clips share one skeleton. | +| `fbx_anomaly.py` | Flags sudden jumps in a curve — first-frame pops, gimbal reparameterizations, broken frames. | +| `fbx_check.py` | Structural integrity: header, node tree, truncation. | +| `fbx_embed_texture.py` | Grafts an embedded texture into an FBX that only references one externally. Parses the node tree, inserts one `Video/Content` node copied verbatim from a donor of the same species, and re-serializes with recomputed offsets — every node record holds an absolute end offset, so an insertion shifts everything after it. Gated on a byte-identical no-edit round trip, and writes through a temporary file so hardlinked sources are left alone. Used once, for the four `Cat` clips. | +| `fbx_graft_mesh.py` | Grafts a mesh and its skin from a donor FBX into one exported without geometry. Moves `Geometry::Mesh`, `Model::Mesh`, `Deformer::Skin`, its `Cluster`s and `Pose::BindPose` across on fresh uids, re-points every connection that referenced the donor's bones, materials or textures at the target's own by name, and drops the target's orphan deformers. Also collapses a `Texture → LayeredTexture → Material` chain to the direct connection importers look for. `--bind` decides whose bind pose — whose rest pose, as an importer shows it — the repaired clip ends up with: `donor` (the default) adopts the donor's, which is what keeps a species' clips sharing one rest pose; `self` keeps the target's own and re-poses the grafted mesh to match; a path takes a third file's. Same round-trip gate and same temporary-file write as `fbx_embed_texture.py`. `--inspect` reports what geometry and skin any file holds. Used once, for `KingCobra-Walk.fbx`. | +| `fbx_strip_variant.py` | Keeps one colourway of a mesh that ships several stacked on top of each other. Drops the other materials' polygons, renumbers the surviving vertices and follows them through every array that indexes them — normals and colours per vertex, UV indices per polygon vertex, the material array per polygon, and each skin cluster's indices and weights — then removes the materials, textures and embedded images nothing references any more. Where one image exists as two `Video` objects and the pixels hang off the slot being removed, they are moved onto the surviving one first. The material is named rather than indexed, because the two KingCobra export batches connect the same materials in opposite orders. `--list` shows what variants a file carries. Used once, for the twelve `KingCobra` clips. | +| `fbx_align_material.py` | Gives a clip's materials the same settings its siblings use. Matches materials by name and moves only the values inside `Properties70`, keeping each file's own property type strings, shading model and textures; a property the reference lacks is removed, one only the reference has is added. `--diff` reports what differs without writing. Used once, for `KingCobra-Walk.fbx`, whose `ReflectionFactor` made Blender import it at `Metallic` 0.0 while every other clip in the library imports at 1.0. | + +```bash +python3 probes/fbx_probe.py ../animation/Cat-Walk.fbx +python3 probes/fbx_graft_mesh.py --inspect ../animation/*.fbx +python3 probes/fbx_takes.py ../Truebone_Z-OO/Lynx/LynxALL.fbx +python3 probes/bvh_probe.py ../Truebone_Z-OO/Cat/CAT_Walk.bvh +python3 probes/fbx_curves.py ../animation/Crab-Attack_1.fbx ../animation/Crab-Attack_3.fbx +``` + +The two header probes skip the motion payload, so indexing the whole 2.8 GB library takes about +twenty seconds. The curve-level tools decompress the payload and are correspondingly slower. + + diff --git a/scripts/pipeline/build_animation.py b/scripts/pipeline/build_animation.py new file mode 100644 index 0000000000000000000000000000000000000000..91b06ba96cace62ece3d06e9ac5a9afec54a7c44 --- /dev/null +++ b/scripts/pipeline/build_animation.py @@ -0,0 +1,156 @@ +#!/usr/bin/env python3 +"""Build ../animation/: one flat folder, one file per distinct motion. + +Files are named `-.fbx`, so the species travels with the file +rather than living in a directory: `Cat-Walk.fbx`, `Trex-Big_Roar_Step.fbx`. +The action never contains a hyphen, so `name.split("-", 1)` recovers both parts. + +Every file here holds exactly one animation take, so a clip is a motion and +nothing else. + +Starts from the names `normalize.py` recorded in `clips.csv` and drops two +kinds of redundancy: + +1. `ALL.fbx`, the combined take that repeats every clip in its group, and + `TPOSE.fbx`, the rest pose. Both are recognised by name, not by amplitude: + most T-poses are perfectly flat and are dropped earlier as static, but one + (`Tukan`) drifts by a degree or two and would otherwise pass for a clip. A + threshold cannot separate the two — a genuine `Die_Loop` or `Sleep_Loop` + moves no more than that drifting T-pose does — but the name settles it, since + `TPOSE` is a reserved marker in `normalize.py` and never names a motion. +2. Clips that are the same motion exported twice. The source ships some groups + in two batches — `Gazelle-Run.fbx` alongside a bare `run.fbx`, `PolarBearB-Idle.fbx` + alongside `B idle 1.fbx` — and the second batch is often mislabelled + (`die.fbx` actually holds the Fall motion). Candidates are found by comparing + each animation curve's value range, then confirmed frame by frame, because + the range test alone pairs up distinct motions that happen to span the same + extents. + +Which twin survives is decided in three steps. The shorter clip wins, since the +longer one carries a static tail. On a tie the clip from the group's primary +batch wins — the batch whose filenames carry the species prefix — because the +second batch is the one that abbreviates and, in several groups, mislabels. On +a tie there too the lower ordinal wins, so a group keeps `Attack_1` rather than +`Attack_2`. + +Nothing here is re-exported. Every clip is a hardlink straight into +`Truebone_Z-OO/`, byte for byte, so the set costs almost no extra disk and no +clip carries a rig that a round trip through an editor has altered. A source file holding more than +one take is reported rather than repaired, and a take that exists only inside a +group's combined file stays there — `Lynx/Idle4` is the one such case. +""" +import csv, os, re, shutil, sys +HERE = os.path.dirname(os.path.abspath(__file__)) +SCRIPTS = os.path.dirname(HERE) +ROOT = os.path.dirname(SCRIPTS) +sys.path[:0] = [HERE, os.path.join(SCRIPTS, "probes")] +from fbx_fingerprint import probe as fingerprint +from fbx_takes import probe as takes +from fbx_curves import same_motion +from normalize import infer_aliases, norm_species, _base_species, _alnum, RESERVED +from fbx_stacks import takes_with_motion + +DST = os.path.join(ROOT, "animation") + + +def secondary_batch(rows): + """The clip names whose source filename does not carry the species prefix. + + Groups shipped in two batches name them differently: `Gazelle-HeadPoke.fbx` + against a bare `atk 1.fbx`, `POLARBEARB-Idle.fbx` against `B idle 1.fbx`. + The prefixed batch is the primary one — the other abbreviates and, in + several groups, mislabels. Used only to break ties between exact duplicates. + """ + alias = infer_aliases(rows) + out = set() + for r in rows: + if not r.get("normalized_name"): + continue + sp = norm_species(r["group"]) + stem = _alnum(os.path.splitext(os.path.basename(r["file"]))[0]) + cands = [_alnum(sp), _alnum(_base_species(sp))] + a = alias.get((sp, r["format"])) + if a: + cands.append(a) + if not any(c and stem.startswith(c) for c in cands): + out.add(r["normalized_name"]) + return out + + +def main(): + rows = list(csv.DictReader(open(os.path.join(ROOT, "clips.csv")))) + os.makedirs(DST, exist_ok=True) + kept = [] + for r in sorted(rows, key=lambda r: r["file"]): + name = r.get("normalized_name") + if not name: + continue + if os.path.splitext(name)[0].split("-", 1)[1] in RESERVED: + continue + t = os.path.join(DST, name) + if not os.path.exists(t): + try: os.link(os.path.join(ROOT, r["file"]), t) + except OSError: shutil.copy2(os.path.join(ROOT, r["file"]), t) + kept.append(t) + print("linked %d clips (%s excluded)" % (len(kept), ", ".join(sorted(RESERVED)))) + + groups = {} + for p in kept: + r = fingerprint(p) + mv = tuple(sorted((a, b) for a, b in r["ranges"] if b - a > 1e-6)) + if mv: + species = os.path.basename(p).split("-", 1)[0] + groups.setdefault((species, mv), []).append(p) + + second = secondary_batch(rows) + + def rank(p): + action = os.path.splitext(os.path.basename(p))[0].split("-", 1)[1] + m = re.search(r"_(\d+)$", action) + return (takes(p)["total_sec"], os.path.basename(p) in second, + int(m.group(1)) if m else 1, action, os.path.getsize(p)) + + removed = 0 + for files in groups.values(): + if len(files) < 2: + continue + files.sort(key=rank) + keep = files[0] + for other in files[1:]: + ok, _ = same_motion(keep, other) + if ok: + os.remove(other); removed += 1 + print(" duplicate of %s: removed %s" + % (os.path.relpath(keep, ROOT), os.path.relpath(other, ROOT))) + print("removed %d duplicates -> %d files" % (removed, len(kept) - removed)) + + # One action per clip is a property of the source, not something imposed here. + # Reported, never repaired: rewriting a file would mean re-exporting it, and a + # round trip through an editor rebuilds the rest pose from the first frame and + # quietly moves the root bones. + # + # Counting stacks is not the same as counting actions. Four files pair the real + # motion with an empty `Take 001` left behind by a C4D export — a stack with no + # curves under it at all — so what matters is how many stacks carry animation. + multi, shells = [], [] + for f in sorted(os.listdir(DST)): + p = os.path.join(DST, f) + n_stacks = takes(p)["num_takes"] + n_real = takes_with_motion(p) + if n_real > 1: + multi.append((f, n_real)) + elif n_stacks > n_real: + shells.append((f, n_stacks - n_real)) + if multi: + print("WARNING: %d clip(s) carry more than one action:" % len(multi)) + for f, n in multi: + print(" %-34s %d actions" % (f, n)) + else: + print("every clip holds exactly one action") + if shells: + print("(%d also carry an empty leftover stack: %s)" + % (len(shells), ", ".join(f for f, _ in shells))) + + +if __name__ == "__main__": + main() diff --git a/scripts/pipeline/build_dataset.py b/scripts/pipeline/build_dataset.py new file mode 100644 index 0000000000000000000000000000000000000000..07fb7a42df5f32fbc4572d5d1d33b6a662b043b5 --- /dev/null +++ b/scripts/pipeline/build_dataset.py @@ -0,0 +1,79 @@ +#!/usr/bin/env python3 +"""Index the source library: one row per motion file in `Truebone_Z-OO/`. + +Step 1. Walks the original download in place, probes every BVH and FBX, and +writes `clips.csv`. Nothing is copied: `Truebone_Z-OO/` is the download exactly +as it shipped and stays the one copy of it, with `fbx/` and `animation/` +hardlinked to it further down the pipeline. Files that fail to parse are listed +in `excluded.csv` and left out. + +Skeleton and timeline come from the file headers, but `has_motion` does not: a +clip can carry ninety keyframes that all hold the same pose, so the curves are +decoded and their ranges measured. That is what makes this step take minutes +rather than seconds, and it is what keeps every T-pose out of `fbx/`. + + build_dataset.py -> normalize.py -> build_animation.py -> build_metadata.py +""" +import csv, os, re, sys, time +HERE = os.path.dirname(os.path.abspath(__file__)) +SCRIPTS = os.path.dirname(HERE) +ROOT = os.path.dirname(SCRIPTS) +sys.path[:0] = [HERE, os.path.join(SCRIPTS, "probes")] +from bvh_probe import probe as bvh_probe +from fbx_probe import probe as fbx_probe +from fbx_motion import probe as motion_probe + +SRC_DIR = "Truebone_Z-OO" # the download, inside the repo +SRC = sys.argv[1] if len(sys.argv) > 1 else os.path.join(ROOT, SRC_DIR) + +CLIP_COLS=["file","group","format","clip_name","num_joints","frames","fps","duration_sec", + "root_joint","fbx_version","probe_error","has_motion"] + +def main(): + groups=sorted(d for d in os.listdir(SRC) if os.path.isdir(os.path.join(SRC,d))) + rows=[]; excluded=[]; t0=time.time() + for g in groups: + gdir=os.path.join(SRC,g) + for dp,dn,fn in os.walk(gdir): + for f in sorted(fn): + ext=os.path.splitext(f)[1].lower() + if ext not in (".bvh",".fbx"): continue + p=os.path.join(dp,f) + rel=os.path.relpath(p,SRC) + r={"file":SRC_DIR+"/"+rel.replace(os.sep,"/"),"group":g, + "format":ext[1:],"clip_name":os.path.splitext(f)[0], + "num_joints":"","frames":"","fps":"","duration_sec":"", + "root_joint":"","fbx_version":"","probe_error":"","has_motion":""} + try: + if ext==".bvh": + b=bvh_probe(p,motion=True) + r.update(num_joints=b["num_joints"],frames=b["frames"],fps=b["fps"], + duration_sec=b["duration_sec"],root_joint=b["root"], + has_motion=str(b["has_motion"]).lower()) + else: + x=fbx_probe(p) + m=motion_probe(p) + r.update(num_joints=x["num_joints"],frames=x["keyframes"], + fps=x["fps"] or "",duration_sec=x["duration_sec"] or "", + root_joint=x["root_joint"],fbx_version=x["fbx_version"], + has_motion=str(not (m["static"] or m["no_curves"])).lower()) + except Exception as e: + r["probe_error"]=str(e)[:80] + excluded.append({"file":r["file"],"group":g,"reason":str(e)[:100]}); continue + if ext==".bvh" and int(r["frames"] or 0) < 2: + excluded.append({"file":r["file"],"group":g, + "reason":"truncated: %s frame(s)"%r["frames"]}); continue + rows.append(r) + print(" %-18s %d files %.0fs"%(g,sum(1 for x in rows if x["group"]==g),time.time()-t0),flush=True) + + with open(os.path.join(ROOT,"clips.csv"),"w",newline="",encoding="utf-8") as fh: + w=csv.DictWriter(fh,fieldnames=CLIP_COLS); w.writeheader(); w.writerows(rows) + print("clips.csv ->",len(rows),"rows") + + if excluded: + with open(os.path.join(ROOT,"excluded.csv"),"w",newline="",encoding="utf-8") as fh: + w=csv.DictWriter(fh,fieldnames=["file","group","reason"]); w.writeheader(); w.writerows(excluded) + print("excluded.csv ->",len(excluded),"rows (unparseable files skipped)") + print("%.0fs"%(time.time()-t0)) + +if __name__=="__main__": main() diff --git a/scripts/pipeline/build_metadata.py b/scripts/pipeline/build_metadata.py new file mode 100644 index 0000000000000000000000000000000000000000..4fd2fc2af59916ba9364db8ef8745a14f7e2f442 --- /dev/null +++ b/scripts/pipeline/build_metadata.py @@ -0,0 +1,234 @@ +#!/usr/bin/env python3 +"""Index ../animation/ and map every source clip onto it. + +`animation/` is the dataset: one FBX per distinct motion, each holding exactly +one take. Everything reported about the library is measured there, so this +script writes the two tables that describe it — + + animation.csv one row per clip in animation/ + species.csv one row per species, aggregated from animation.csv + animation_frames.json clip -> frame count + animation_bones.json species -> its joint names + +— and fills two columns in `clips.csv` that say, for every file in `Truebone_Z-OO/`, +which animation clip carries its motion and why it is not itself in the set: + + animation_file the clip in animation/ that holds this motion + status linked | mirror | duplicate | combined | combined_only | static | orphan + +A source clip is `linked` when animation/ holds that exact file, `mirror` when +it is the BVH export of a clip already there, `duplicate` when the source shipped +the same motion twice under two names, `combined` for a group's `ALL` file, +`static` when it carries no motion at all (every T-pose, plus model-only +exports), and `orphan` for a rig that belongs to no group. + +`combined_only` marks the one motion the library ships with no standalone FBX of +its own — `Lynx/Idle4`, which exists as a BVH and as a take inside `LynxALL.fbx` +and nowhere else. Cutting it out would mean re-exporting it, and a round trip +through an editor rebuilds the rest pose from the first frame, so the clip would +no longer share its species' skeleton. It stays where the source put it. + +Source clips are matched to animation clips by name first, then by content: +same species and the same length to within a frame, confirmed curve by curve for +FBX. That second pass is what pairs the BVH exports, whose names do not always +agree with their FBX twins (`__BearRun.bvh` against `BEAR-BearRun.fbx`). +""" +import collections, csv, json, os, sys + +HERE = os.path.dirname(os.path.abspath(__file__)) +SCRIPTS = os.path.dirname(HERE) +ROOT = os.path.dirname(SCRIPTS) +sys.path[:0] = [HERE, os.path.join(SCRIPTS, "probes")] +from fbx_probe import probe as fbx_probe +from fbx_takes import probe as takes_probe +from fbx_stacks import takes_with_motion +from fbx_curves import same_motion +import normalize as N + +ANIM = os.path.join(ROOT, "animation") + +ANIM_COLS = ["file", "species", "action", "take", "num_takes", "num_actions", "num_joints", "root_joint", + "frames", "fps", "duration_sec", "fbx_version", "bytes", "num_source_files"] +SPECIES_COLS = ["species", "num_clips", "num_joints", "rig_variants", "root_joint", + "total_frames", "total_duration_sec", "mean_duration_sec", "num_textures", + "source_fbx", "source_bvh", "has_combined_all", "has_tpose"] + + +def index_animation(clip_joints): + rows = [] + for f in sorted(os.listdir(ANIM)): + if not f.endswith(".fbx"): + continue + p = os.path.join(ANIM, f) + species, action = os.path.splitext(f)[0].split("-", 1) + x, t = fbx_probe(p), takes_probe(p) + clip_joints[f] = x["joints"] + rows.append({ + "file": "animation/" + f, "species": species, "action": action, + "take": t["takes"][0][0] if t["takes"] else "", "num_takes": t["num_takes"], + "num_actions": takes_with_motion(p), + "num_joints": x["num_joints"], "root_joint": x["root_joint"], + "frames": x["keyframes"], "fps": x["fps"], "duration_sec": x["duration_sec"], + "fbx_version": x["fbx_version"], "bytes": os.path.getsize(p), + "num_source_files": 0, + }) + return rows + + +def normalized_names(clips): + """(species, action) for every source row, under the naming rules of normalize.py.""" + rows = sorted(clips, key=lambda r: r["file"]) + alias = N.infer_aliases(rows) + prelim = [N.norm_action(os.path.splitext(os.path.basename(r["file"]))[0], + r["group"], alias, r["format"]) for r in rows] + canon = N.canonical_case(prelim) + return {r["file"]: (N.norm_species(r["group"]), N.mixamo_style(canon[a.lower()])) + for r, a in zip(rows, prelim)} + + +def main(): + clip_joints = {} + anim = index_animation(clip_joints) + by_name = {(r["species"], r["action"]): r for r in anim} + by_species = collections.defaultdict(list) + for r in anim: + by_species[r["species"]].append(r) + + clips = list(csv.DictReader(open(os.path.join(ROOT, "clips.csv")))) + names = normalized_names(clips) + # build_dataset.py leaves fps/duration/root empty for FBX rows because its + # first pass reads headers only. Fill them here, where the key times are + # decoded anyway. + for r in clips: + if r["format"] != "fbx" or r["fps"]: + continue + try: + x = fbx_probe(os.path.join(ROOT, r["file"])) + except Exception: + continue + r["fps"] = x["fps"] or "" + r["duration_sec"] = x["duration_sec"] or "" + r["root_joint"] = x["root_joint"] + + unmatched = [] + for r in clips: + sp, act = names[r["file"]] + r["animation_file"], r["status"] = "", "" + # The exact file animation/ holds. `normalized_name` is not always + # `-.fbx`: three clips carry a `_2` suffix so that two + # names differing only in case can coexist on this filesystem. + if r.get("normalized_name"): + target = "animation/" + r["normalized_name"] + if os.path.exists(os.path.join(ROOT, target)): + r["animation_file"], r["status"] = target, "linked" + continue + if r["file"] in N.EXCLUDE_SOURCES: + r["status"] = "orphan"; continue + # Order matters: 21 groups ship a bind-pose model named after the species + # alone, which normalizes to `ALL` but holds no take at all. + # A T-pose is a rest pose whatever its curves say — one of them drifts by + # a degree over its 60 frames, which is motion by measurement and nothing + # by intent — so the name decides here, not `has_motion`. + if r["has_motion"] != "true" or act == "TPOSE": + r["status"] = "static"; continue + if act == "ALL": + r["status"] = "combined"; continue + # Same motion under another name, or the BVH twin of an FBX already in the + # set: same species, same length to within a frame. Several candidates are + # ranked by how close the action names are, and an FBX match is confirmed + # curve by curve before it is accepted. + want = int(r["frames"] or 0) + cands = [a for a in by_species.get(sp, []) if abs(a["frames"] - want) <= 1] + if (sp, act) in by_name: + cands = [by_name[(sp, act)]] + [c for c in cands if c is not by_name[(sp, act)]] + hit = "" + for c in cands: + if r["format"] == "fbx": + ok, _ = same_motion(os.path.join(ROOT, r["file"]), os.path.join(ROOT, c["file"])) + if not ok: + continue + hit = c["file"]; break + if hit: + r["animation_file"] = hit + r["status"] = "mirror" if r["format"] == "bvh" else "duplicate" + else: + r["status"] = "combined_only" + unmatched.append((r["file"], sp, act, want)) + + counts = collections.Counter(r["animation_file"] for r in clips if r["animation_file"]) + for a in anim: + a["num_source_files"] = counts.get(a["file"], 0) + + tex, src_fbx, src_bvh, tpose, comb = (collections.Counter() for _ in range(5)) + for r in clips: + sp, act = names[r["file"]] + (src_fbx if r["format"] == "fbx" else src_bvh)[sp] += 1 + if act == "TPOSE": tpose[sp] += 1 + if r["status"] == "combined": comb[sp] += 1 + for dp, dn, fn in os.walk(os.path.join(ROOT, "Truebone_Z-OO")): + for f in fn: + if os.path.splitext(f)[1].lower() in (".jpg", ".jpeg", ".png", ".tga"): + tex[N.norm_species(os.path.relpath(dp, os.path.join(ROOT, "Truebone_Z-OO")).split(os.sep)[0])] += 1 + + species = [] + for sp in sorted(by_species): + cs = by_species[sp] + dur = sum(c["duration_sec"] for c in cs) + joints = sorted({c["num_joints"] for c in cs}) + roots = sorted({c["root_joint"] for c in cs}) + variants = len({tuple(clip_joints[c["file"].split("/")[-1]]) for c in cs}) + species.append({ + "species": sp, "num_clips": len(cs), "rig_variants": variants, + "num_joints": joints[0] if len(joints) == 1 else "|".join(map(str, joints)), + "root_joint": roots[0] if len(roots) == 1 else "|".join(roots), + "total_frames": sum(c["frames"] for c in cs), + "total_duration_sec": round(dur, 3), + "mean_duration_sec": round(dur / len(cs), 3), + "num_textures": tex.get(sp, 0), + "source_fbx": src_fbx.get(sp, 0), "source_bvh": src_bvh.get(sp, 0), + "has_combined_all": str(comb.get(sp, 0) > 0).lower(), + "has_tpose": str(tpose.get(sp, 0) > 0).lower(), + }) + + def write(name, cols, rows): + with open(os.path.join(ROOT, name), "w", newline="", encoding="utf-8") as fh: + w = csv.DictWriter(fh, fieldnames=cols, extrasaction="ignore") + w.writeheader(); w.writerows(rows) + print("%-16s -> %d rows" % (name, len(rows))) + + # The two per-clip sidecars, shaped like the Mixamo set's: a flat map from + # filename to one value, sorted by key. + frames = {r["file"].split("/")[-1]: r["frames"] for r in anim} + # A species' joint list is the one its clips most often have — a real rig, not + # a pooled vocabulary. Pooling looked tidier but produced a list that matched + # no actual file: `Monkey` clips carry 88 joints each and the union ran to 91, + # because every clip names the container node of the mesh variant it was + # exported with (`Monkey_A01` against `Monkey_B02`). + seen = collections.defaultdict(collections.Counter) + for r in anim: + seen[r["species"]][tuple(clip_joints[r["file"].split("/")[-1]])] += 1 + bones = {sp: list(c.most_common(1)[0][0]) for sp, c in seen.items()} + def dump(name, obj): + with open(os.path.join(ROOT, name), "w", encoding="utf-8") as fh: + json.dump(obj, fh, indent=1, ensure_ascii=False) + print("%-22s -> %d keys" % (name, len(obj))) + dump("animation_frames.json", {k: frames[k] for k in sorted(frames)}) + dump("animation_bones.json", {k: sorted(bones[k]) for k in sorted(bones)}) + + write("animation.csv", ANIM_COLS, anim) + write("species.csv", SPECIES_COLS, species) + cols = [c for c in clips[0] if c not in ("animation_file", "status")] + ["animation_file", "status"] + write("clips.csv", cols, clips) + + st = collections.Counter(r["status"] for r in clips) + print("\nstatus:", dict(st)) + print("animation clips with no source row:", + sum(1 for a in anim if a["num_source_files"] == 0), + [a["file"] for a in anim if a["num_source_files"] == 0]) + print("source clips with motion and no clip of their own:", len(unmatched)) + for u in unmatched[:20]: + print(" ", u) + + +if __name__ == "__main__": + main() diff --git a/scripts/pipeline/build_prompts.py b/scripts/pipeline/build_prompts.py new file mode 100644 index 0000000000000000000000000000000000000000..ae73912c5772e0e90aceea00bb5797f49d40d10f --- /dev/null +++ b/scripts/pipeline/build_prompts.py @@ -0,0 +1,192 @@ +"""Build animation_prompts.json: a text prompt for every clip in animation/. + +Step 5, optional. Pulls the human-written captions of T2M4LVO — the annotation +set from *How to Move Your Dragon* (ICML 2025), which describes Truebones +motions but ships no motion data — and attaches them to this dataset's clips. + + https://huggingface.co/datasets/1Konny/t2m4lvo-truebones-zoo + +Captions are keyed by the original Truebones filename, so `clips.csv` is what +makes the join exact: source path -> animation clip. 1,088 of the 1,099 clips +get a prompt; the rest are written out with nulls rather than dropped. + +Organised like `animation_prompts.json` in the Mixamo set: a flat map from +filename to a small flat record, sorted by key, with absent fields left out +rather than set to null. Which source file was annotated is not repeated here — +`clips.csv` already maps every path in `Truebone_Z-OO/` onto its clip. + +One prompt per clip — the source's `short` length and `original` phrasing, in +the wording that names the species. The source also carries three longer +lengths, six further phrasings, and each sentence rewritten with six more +general object labels; `--full` adds all of that to the same file for anyone +who wants it as caption augmentation. + +T2M4LVO does not describe nine of the clips — most of them near-motionless +idles, which is what an annotator skips. Those carry a caption written here +instead and are marked `prompt_source: "inferred"` so they can be filtered out. +They are not human annotations and should not be evaluated as if they were. + +Each was written from two things: a rendered strip of the clip, and a per-frame +profile of the posed skeleton — every joint's world-space path length over the +whole timeline, split into six spans so the order of events is visible. The +profile is measured on the posed rig rather than read off the rotation curves, +because an Euler channel wrapping from 180 to -180 reads as an enormous move +while the bone barely turns, and several of these clips are quiet enough for that +artefact to dominate. Phrasing follows the same species' existing captions, and each names at +most two things: the pose the animal holds and the one part that moves most. + +T2M4LVO is CC-BY-NC-4.0: non-commercial use only, which is narrower than the +rest of this repository. +""" +import collections, csv, difflib, json, os, re, sys +from huggingface_hub import snapshot_download + +HERE = os.path.dirname(os.path.abspath(__file__)) +SCRIPTS = os.path.dirname(HERE) +ROOT = os.path.dirname(SCRIPTS) + +CAPTIONS_REPO = "1Konny/t2m4lvo-truebones-zoo" +# Written from rendered frames, not by an annotator watching playback. Kept in +# the source so a rebuild reproduces them; `prompt_source` marks them apart. +INFERRED = { + "Ant-Idle_3.fbx": + "An ant stands in place, working its mandibles.", + "Centipede-Idle_3.fbx": + "A centipede stays on the ground, stirring its legs.", + "Cricket-Idle.fbx": + "A cricket stands still, slowly sweeping its antennae.", + "Cricket-Idle_Pissed.fbx": + "A cricket bristles in place, whipping its antennae.", + "Fox-Idle_2.fbx": + "A fox stands still, gently swaying its tail.", + "Hound-Idle.fbx": + "A hound stands at attention, almost motionless.", + "KingCobra-Steady.fbx": + "A king cobra holds still, flicking its tongue out midway.", + "KingCobra-Walk.fbx": + "A king cobra winds its body and tail from side to side.", + "Trex-Look_Forward.fbx": + "A tyrannosaurus rex stands facing forward, swinging its tail.", +} + +LEVELS = ("short", "mid", "long", "long_rich") +STYLES = ("original", "synonyms", "structure", "voice", "detail", "action", "figurative") +alnum = lambda s: re.sub(r"[^A-Za-z0-9]", "", s).upper() + + +def slot_of(js, level, style): + """Index of the sentence that names the actual species, not the alphabetically-first label.""" + pat = re.compile(r"\b%s\b" % re.escape(js["object_name"].strip().lower())) + hit = [i for i, s in enumerate(js["captions"][level][style]) if pat.search(s.lower())] + if len(hit) != 1: # synonyms/figurative swap the noun ~1-5% of the time + hit = [i for i, s in enumerate(js["captions"][level]["original"]) if pat.search(s.lower())] + return hit[0] + + +def name_variants(sentences, i): + """The seven object labels the same sentence is written with. + + All seven differ only in the noun phrase, so each is diffed word-wise against + the one naming the species — whose label is known — and the first replaced + span is the label. Diffing rather than taking a common prefix keeps names of + different word counts intact (`hoofed mammal`) and copes with sentences that + name the animal twice (`a deer ... pushed back by another deer`), where a + prefix/suffix cut would swallow the whole middle. + """ + ref = sentences[i].split() + out = [] + for k, s in enumerate(sentences): + if k == i: + out.append(" ".join(ref[1:]).split(" ")[0] if False else None) + continue + w = s.split() + blocks = [b for b in difflib.SequenceMatcher(None, ref, w).get_opcodes() + if b[0] == "replace"] + label = " ".join(w[blocks[0][3]:blocks[0][4]]).strip(" ,.") if blocks else "" + # `A deer` against `An animal` differs in the article too, so the diff + # block can start one word early; the article is not part of the label. + out.append(re.sub(r"^(?:an?|the)\s+", "", label, flags=re.I)) + # the species sentence keeps the label already known for it + out[i] = None + return out + + +def main(): + CAP = os.path.join(snapshot_download(CAPTIONS_REPO, repo_type="dataset", + allow_patterns=["captions/**"]), "captions") + clips = list(csv.DictReader(open(os.path.join(ROOT, "clips.csv")))) + src_index = {(alnum(os.path.basename(os.path.dirname(r["file"]))), + alnum(os.path.splitext(os.path.basename(r["file"]))[0])): r + for r in clips if r["format"] == "fbx"} + + # caption file -> the animation clip it describes, via clips.csv + hits = collections.defaultdict(list) + for dp, dn, fn in os.walk(CAP): + for f in sorted(fn): + if not f.endswith(".json"): + continue + row = src_index.get((alnum(os.path.basename(dp)), alnum(f[:-5]))) + if row and row["animation_file"]: # skips ALL files and the one T-pose caption + hits[os.path.basename(row["animation_file"])].append( + (os.path.join(dp, f), row["file"])) + + out = {} + for f in sorted(os.listdir(os.path.join(ROOT, "animation"))): + if not f.endswith(".fbx"): + continue + species = f[:-4].split("-", 1)[0] + entry = {"species": species, "action": f[:-4].split("-", 1)[1], + "object_name": None, "orientation": None, "prompt": None, + "prompts": None, "object_name_variants": None, + "source_fbx": [], "source_caption": []} + for path, srcfbx in hits.get(f, []): + js = json.load(open(path)) + entry["source_caption"].append("captions/" + os.path.relpath(path, CAP)) + entry["source_fbx"].append(srcfbx) + if entry["prompt"]: # a second annotation of the same motion + entry.setdefault("alt_prompts", []).append( + js["captions"]["short"]["original"][slot_of(js, "short", "original")]) + continue + entry["object_name"] = js["object_name"] + entry["orientation"] = js["orientation"] + entry["prompts"] = {lv: {st: js["captions"][lv][st][slot_of(js, lv, st)] + for st in STYLES} for lv in LEVELS} + entry["prompt"] = entry["prompts"]["short"]["original"] + v = name_variants(js["captions"]["short"]["original"], slot_of(js, "short", "original")) + v[v.index(None)] = js["object_name"].strip().lower() + entry["object_name_variants"] = v + out[f] = entry + + full = "--full" in sys.argv + slim = {} + for k in sorted(out): + v = out[k] + rec = {} + if not v["prompt"] and k in INFERRED: + rec["prompt"] = INFERRED[k] + rec["prompt_source"] = "inferred" + elif v["prompt"]: + rec["object_name"] = v["object_name"] + rec["prompt"] = v["prompt"] + rec["prompt_source"] = "t2m4lvo" + if v.get("alt_prompts"): + rec["alt_prompt"] = v["alt_prompts"][0] + if full: + rec["object_name_variants"] = v["object_name_variants"] + rec["prompts"] = v["prompts"] + slim[k] = dict(sorted(rec.items())) + + dst = os.path.join(ROOT, "animation_prompts.json") + json.dump(slim, open(dst, "w"), indent=1, ensure_ascii=False) + have = [k for k, v in slim.items() if v] + inf = [k for k, v in slim.items() if v.get("prompt_source") == "inferred"] + print("clips: %d | with a prompt: %d (%d inferred) | without: %d" + % (len(slim), len(have), len(inf), len(slim) - len(have))) + print("second annotation:", sum(1 for v in slim.values() if "alt_prompt" in v)) + print("mode: %s" % ("full - all 4 levels x 7 styles" if full else "short/original only")) + print("written: %s %.2f MB" % (dst, os.path.getsize(dst) / 1e6)) + print("\nno prompt:", [k for k, v in slim.items() if not v]) + + +if __name__ == "__main__": + main() diff --git a/scripts/pipeline/normalize.py b/scripts/pipeline/normalize.py new file mode 100644 index 0000000000000000000000000000000000000000..d619beb2ff40d0c60fce0e257d649cec36c69a1f --- /dev/null +++ b/scripts/pipeline/normalize.py @@ -0,0 +1,280 @@ +#!/usr/bin/env python3 +"""Name every source motion uniformly, and record the name in clips.csv. + + -.fbx + +Step 2. Creates no files: it fills the `normalized_name` column, and +`build_animation.py` is what puts those names on disk. Naming rule: the species +travels with the file rather than living in a directory, and the action never +contains a hyphen, so `name.split("-", 1)` recovers both parts. +Spaces, source hyphens and stray punctuation become underscores and runs of +underscores collapse, leaving names that are safe as identifiers, in shell +globs and on any filesystem. + + Trex/T-Rex-Big roar step.fbx -> Trex-Big_Roar_Step.fbx + Dog-2/DOG-Attack.fbx -> Dog2-Attack.fbx + +A species prefix already present in the source name is stripped so it is not +repeated. Folders whose files are named after something else — an abbreviation, +a synonym, or a misspelling — are handled by inferring each folder's dominant +filename prefix from the data rather than by string-matching the folder name. Files are hardlinked, so this costs no extra disk; `Truebone_Z-OO/` keeps the +original layout and names, and `clips.csv` carries both paths. +""" +import collections, csv, os, re, sys + +HERE = os.path.dirname(os.path.abspath(__file__)) +SCRIPTS = os.path.dirname(HERE) +ROOT = os.path.dirname(SCRIPTS) +sys.path[:0] = [HERE, os.path.join(SCRIPTS, "probes")] + +from fbx_motion import probe as motion_probe + + +def _alnum(s): + return re.sub(r"[^A-Za-z0-9]", "", s).upper() + + +def norm_species(group): + """Species names are joined straight through: `Dog-2` -> `Dog2`.""" + return re.sub(r"[^A-Za-z0-9]", "", group) + + +def _base_species(sp): + """`Scorpion2` -> `Scorpion`, `SpiderG` -> `Spider`: drop a trailing variant marker.""" + b = re.sub(r"\d+$", "", sp) + if len(b) > 4 and b[-1].isupper() and b[-2].islower(): + b = b[:-1] + return b + + +def _eat(s, prefix): + """Drop as many alphanumeric characters from the front of s as prefix has.""" + i = cnt = 0 + while i < len(s) and cnt < len(prefix): + if s[i].isalnum(): cnt += 1 + i += 1 + return s[i:] + + +def infer_aliases(rows, min_share=0.6, min_len=3): + """Per (species, format), the prefix its filenames actually use. + + Folder names do not always match what is inside them: `Leapord/` holds + `Leopard-*.fbx`, `Jaws/` holds `Shark-*.fbx`, `SabreToothTiger/` holds + `SABREALL-*.fbx`. String-matching the folder name cannot catch synonyms, + abbreviations or misspellings, so the dominant leading token is taken from + the files themselves. A trailing `ALL` is left off the alias so that variant + marker survives into the action, and aliases shorter than `min_len` are + ignored so single-letter markers (`PolarBearB`, `Giantbee`) are not eaten. + """ + by = {} + for r in rows: + key = (norm_species(r["group"]), r["format"]) + stem = os.path.splitext(os.path.basename(r["file"]))[0].lstrip("_") + by.setdefault(key, []).append(stem) + alias = {} + for key, stems in by.items(): + toks = [re.split(r"[\s\-_]+", s)[0] for s in stems if s] + if not toks: + continue + top, n = collections.Counter(toks).most_common(1)[0] + if n / len(toks) < min_share: + continue + a = _alnum(top) + if a.endswith("ALL") and len(a) > 4: + a = a[:-3] + sp = _alnum(key[0]) + if len(a) >= min_len and a != sp and not a.startswith(sp): + alias[key] = a + return alias + + +def norm_action(stem, group, alias=None, fmt=None): + """Strip a repeated species prefix, then normalize what is left. + + The full species name is tried first, then the base name, so a group whose + files are named after the base (`Scorpion-Back Up.fbx` inside `Scorpion-2/`) + does not end up with the species twice. Matching consumes characters rather + than whole tokens, so a variant marker fused to the species survives: + `AlligatorALL-BigMouth` keeps its `ALL`. + """ + s = stem.strip().lstrip("_") + sp = norm_species(group) + cands = [_alnum(sp), _alnum(_base_species(sp))] + if alias: + a = alias.get((sp, fmt)) + if a: + cands.append(a) + cands += EXTRA_ALIASES.get(sp, []) + for cand in cands: + if cand and _alnum(s).startswith(cand): + s = _eat(s, cand); break + s = re.sub(r"[\s\-]+", "_", s) + s = re.sub(r"[^A-Za-z0-9_]", "_", s) + # A name that is nothing but the species belongs to that group's combined file, + # the same role `ALL.fbx` plays elsewhere, so it lands on ALL too. + s = re.sub(r"_+", "_", s).strip("_") or "ALL" + # The `ALL` export marker is only meaningful on the combined take, which has + # no action of its own. On a single clip it says nothing, so drop it there. + m = re.match(r"^[Aa][Ll][Ll]_(.+)$", s) + s = m.group(1) if m else s + for pat, rep in WORD_FIXES.get(norm_species(group), []): + s = re.sub(pat, rep, s) + return s + + +RESERVED = {"ALL", "TPOSE"} + +# Spelling variants the dominant-prefix inference cannot see, because they occur +# on a single file while a different spelling dominates the folder. `Pirrana/` +# holds eleven `Piranna-*.fbx` plus one `PirhannaALL.fbx` — a third spelling of +# the same species. Fuzzy matching was tried and rejected: at an edit distance +# loose enough to catch this, it also swallowed the real action `Shiver` in +# `SpiderG/`. Listed explicitly instead. +EXTRA_ALIASES = {"Pirrana": ["PIRHANNA"]} + +# Groups whose combined ALL file spells an action out while the standalone clips +# abbreviate it. Folding the abbreviation into the full word makes the two agree, +# so `ALL` lists exactly the clips the folder holds. Scoped per group: `Gazelle` +# is left alone because it ships `Attack_1` and `Atk_1` as separate motions, and +# `Monkey` because its ALL diverges for other reasons besides spelling. +WORD_FIXES = { + # Matched case-insensitively: the source spells it `atk 1.fbx` in lower case, + # and capitalisation only happens further down the pipeline. + "Elephant": [(r"(? `Lay_out`), so these are listed explicitly instead. Group context +# resolved the odd ones: `Flamingo-OneLEgBEnt` is a flamingo on one leg. +COMPOUNDS = { + "Injuredwalk": "Injured_Walk", "Landflap": "Land_Flap", + "Leashjump": "Leash_Jump", "MeanLEft": "Mean_Left", + "OneLEgBEnt": "One_Leg_Bent", "Roarforward": "Roar_Forward", + "Runleft": "Run_Left", "Slowtail": "Slow_Tail", + "Startwalk": "Start_Walk", "Swimturn": "Swim_Turn", + "Twistrattle": "Twist_Rattle", "WalkSLow": "Walk_Slow", + "Walkbackward": "Walk_Backward", "Walkleft": "Walk_Left", +} + + +def mixamo_style(action): + """Underscore-separated words, each capitalised, trailing variant as `_2`. + + Matches the convention used by the Mixamo animation set: `Bite_Arm_Shake`, + `Walk_Loop`, `Attack_1`. Word boundaries are taken from camel case and from + letter/digit transitions. A split that would leave a one-character fragment + is skipped, so source typos and variant codes are not mangled — `180RIght` + (a misspelling of Right) and `CarrionC_A02` stay intact rather than becoming + `180_R_Ight` and `Carrion_C_A_02`. The `ALL` and `TPOSE` markers are left uppercase. + """ + if action in RESERVED: + return action + if action in COMPOUNDS: + return COMPOUNDS[action] + words = [] + for seg in action.split("_"): + if not seg: + continue + t = seg + t = re.sub(r"(?<=[a-z0-9])(?=[A-Z])", "\x00", t) + t = re.sub(r"(?<=[A-Z])(?=[A-Z][a-z])", "\x00", t) + t = re.sub(r"(?<=[A-Za-z])(?=\d)", "\x00", t) + t = re.sub(r"(?<=\d)(?=[A-Za-z])", "\x00", t) + parts = [p for p in t.split("\x00") if p] + if len(seg) > 2 and any(len(p) == 1 and p.isalpha() for p in parts): + parts = [seg] + words += parts + return "_".join(w[0].upper() + w[1:] for w in words) or action + + +def canonical_case(actions): + """One spelling per action across the whole library. + + Source casing is inconsistent — `TPOSE`/`Tpose`, `Idle`/`IDLE`/`idle`, + `WalkLoop`/`walkloop` all occur. For each action the most frequent spelling + wins, which keeps well-formed internal capitals (`WalkLoop`, not + `Walkloop`). An all-caps spelling is left alone so markers like `ALL` and + `TPOSE` stay markers; anything else gets its first letter capitalised so no + lowercase-only names survive. + """ + counts = collections.defaultdict(collections.Counter) + for a in actions: + counts[a.lower()][a] += 1 + canon = {} + for key, variants in counts.items(): + best = sorted(variants.items(), key=lambda kv: (-kv[1], kv[0]))[0][0] + if not best.isupper() and best and best[0].islower(): + best = best[0].upper() + best[1:] + canon[key] = best + return canon + + +def main(): + rows = list(csv.DictReader(open(os.path.join(ROOT, "clips.csv")))) + rows.sort(key=lambda r: r["file"]) # deterministic disambiguation order + alias = infer_aliases(rows) + taken, made, renamed = set(), {"bvh": 0, "fbx": 0}, [] + prelim = [] + for r in rows: + stem = os.path.splitext(os.path.basename(r["file"]))[0] + prelim.append(norm_action(stem, r["group"], alias, r["format"])) + canon = canonical_case(prelim) + + for r, raw_act in zip(rows, prelim): + r["normalized_name"] = "" + if r["format"] != "fbx": # bvh is not part of the clip set + continue + if r["file"] in EXCLUDE_SOURCES: + continue + # Skip FBX that carry no motion at all: keyframes whose values never + # change (including every TPOSE) and files with no animation curves. + try: + m = motion_probe(os.path.join(ROOT, r["file"])) + if m["static"] or m["no_curves"]: + continue + except Exception: + pass + sp = norm_species(r["group"]) + act = mixamo_style(canon[raw_act.lower()]) + name = "%s-%s.fbx" % (sp, act) + # macOS/Windows filesystems are case-insensitive: `Gazelle-run.fbx` and + # `Gazelle-Run.fbx` are the same path there, so compare case-folded and + # give the later file a numeric suffix instead of silently losing it. + n = 2 + while name.lower() in taken: + name = "%s-%s_%d.fbx" % (sp, act, n); n += 1 + if n == 3: renamed.append(name) + taken.add(name.lower()) + r["normalized_name"] = name + made["fbx"] += 1 + + # `normalized_file` is what this column used to be called, back when the + # names were also written out as an `fbx/` tree; drop it if an older + # clips.csv is being re-normalized in place. + cols = [c for c in rows[0] if c not in ("normalized_name", "normalized_file")] + cols.insert(1, "normalized_name") + for r in rows: + r.pop("normalized_file", None) + with open(os.path.join(ROOT, "clips.csv"), "w", newline="", encoding="utf-8") as fh: + w = csv.DictWriter(fh, fieldnames=cols); w.writeheader(); w.writerows(rows) + + print("named %d clips | case-disambiguated: %d" % (made["fbx"], len(renamed))) + for x in renamed[:10]: + print(" suffixed:", os.path.basename(x)) + + +if __name__ == "__main__": + main() diff --git a/scripts/probes/bvh_probe.py b/scripts/probes/bvh_probe.py new file mode 100644 index 0000000000000000000000000000000000000000..0b7f69a08d482be0d8f72a03b840686013671b92 --- /dev/null +++ b/scripts/probes/bvh_probe.py @@ -0,0 +1,76 @@ +#!/usr/bin/env python3 +"""Parse a BVH file's HIERARCHY and MOTION headers. + +Only the header is read — motion rows are skipped — so probing a whole library +costs almost nothing. Pass `motion=True` to also scan the rows and report whether +any channel actually changes: a clip can carry 91 frames that all hold the same +pose, and every T-pose does. +""" +import os, re, sys + +def probe(path, motion=False): + joints, ends, root = [], 0, None + frames, frame_time = 0, 0.0 + depth, max_depth = 0, 0 + in_motion = False + has_motion = False + with open(path, "r", encoding="utf-8", errors="replace") as f: + for line in f: + s = line.strip() + if not in_motion: + if s.startswith("ROOT "): + root = s[5:].strip(); joints.append(root) + elif s.startswith("JOINT "): + joints.append(s[6:].strip()) + elif s.startswith("End Site"): + ends += 1 + elif s == "{": + depth += 1; max_depth = max(max_depth, depth) + elif s == "}": + depth -= 1 + elif s == "MOTION": + in_motion = True + else: + if s.startswith("Frames:"): + try: frames = int(s.split(":", 1)[1]) + except ValueError: pass + elif s.lower().startswith("frame time"): + try: frame_time = float(s.split(":", 1)[1]) + except ValueError: pass + if not motion: + break # header done; skip the motion rows + lo = hi = None + for row in f: + try: + vals = [float(x) for x in row.split()] + except ValueError: + continue + if not vals: + continue + if lo is None: + lo, hi = list(vals), list(vals) + else: + n = min(len(lo), len(vals)) + for i in range(n): + if vals[i] < lo[i]: lo[i] = vals[i] + if vals[i] > hi[i]: hi[i] = vals[i] + has_motion = bool(lo) and max(h - l for l, h in zip(lo, hi)) > 1e-6 + break + fps = round(1.0 / frame_time, 3) if frame_time > 0 else 0.0 + out = { + "root": root or "", "num_joints": len(joints), "num_end_sites": ends, + "max_depth": max_depth, "frames": frames, + "frame_time": round(frame_time, 6), "fps": fps, + "duration_sec": round(frames * frame_time, 4) if frame_time > 0 else 0.0, + "joint_names": "|".join(joints)[:400], + } + if motion: + out["has_motion"] = has_motion + return out + +if __name__ == "__main__": + for p in sys.argv[1:]: + r = probe(p) + print("%-34s joints=%-4d frames=%-5d fps=%-5s %.2fs root=%s" % ( + os.path.basename(p), r["num_joints"], r["frames"], r["fps"], + r["duration_sec"], r["root"])) diff --git a/scripts/probes/fbx_align_material.py b/scripts/probes/fbx_align_material.py new file mode 100644 index 0000000000000000000000000000000000000000..7101b16ec6ee8df3251d5f866a87728b511016a2 --- /dev/null +++ b/scripts/probes/fbx_align_material.py @@ -0,0 +1,117 @@ +#!/usr/bin/env python3 +"""Give a clip's materials the same settings its siblings use. + + fbx_align_material.py --diff ... what differs + fbx_align_material.py --from ... align, in place + +Materials are matched by name, and only the values inside `Properties70` move — +the property's own type strings, the shading model, the textures and everything +outside the material are left alone. A property the reference does not have is +removed; one only the reference has is added. + +This exists for `KingCobra-Walk.fbx`, whose material block is anomalous in the +same way the rest of that file was. It is the only clip in the library that sets +`ReflectionFactor`, and Blender reads that property as the Principled `Metallic` +input: with it absent the importer defaults to 1.0, so the clip came in at 0.0 +while its eleven siblings — and every other clip in the library — came in at 1.0. +The visible result was a paler, greyer snake. Four more properties differed +alongside it (`Shininess`, `ShininessExponent`, `Specular`, `SpecularColor`), +with no effect in Blender but no reason to keep them apart either. + +Aligning to a sibling rather than writing `ReflectionFactor` into the other 1,096 +clips keeps the library uniform without baking one renderer's default for an +unspecified property into the data. + +Correctness gate: with no edits the serializer must reproduce its input byte for +byte. Writes through a temporary file and renames it into place. +""" +import os, sys + +sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) +from fbx_graft_mesh import parse, serialize, objects, clean, sval, Node + + +def props_of(node): + p70 = next((ch for ch in node.children if ch.name == b"Properties70"), None) + return p70, {} if p70 is None else { + clean(pn.props[0][1]): pn for pn in p70.children if pn.props} + + +def materials(tree): + return {clean(n): node for u, (c, n, s, node) in objects(tree).items() + if c == b"Material"} + + +def value(pn): + return tuple(round(v, 6) if isinstance(v, float) else v + for v in (sval(x) for x in pn.props[4:])) + + +def diff(ref_path, path): + ref, cur = materials(parse(ref_path)), materials(parse(path)) + out = [] + for name, node in sorted(cur.items()): + if name not in ref: continue + _, a = props_of(node) + _, b = props_of(ref[name]) + for k in sorted(set(a) | set(b)): + va = value(a[k]) if k in a else None + vb = value(b[k]) if k in b else None + if va != vb: out.append((name, k, va, vb)) + return out + + +def align(ref_path, path): + t = parse(path) + ref = materials(parse(ref_path)) + changed = [] + for name, node in materials(t).items(): + if name not in ref: continue + p70, a = props_of(node) + _, b = props_of(ref[name]) + if p70 is None: continue + for k in sorted(set(a) | set(b)): + va = value(a[k]) if k in a else None + vb = value(b[k]) if k in b else None + if va == vb: continue + if k not in b: + p70.children.remove(a[k]); changed.append((name, k, va, "删除")) + elif k not in a: + cp = Node(b"P"); cp.props = list(b[k].props) + p70.children.append(cp); changed.append((name, k, "新增", vb)) + else: + # keep this file's own type strings, take the reference's values + a[k].props = a[k].props[:4] + list(b[k].props[4:]) + changed.append((name, k, va, vb)) + data = serialize(t) + tmp = path + ".tmp" + with open(tmp, "wb") as fh: fh.write(data) + os.replace(tmp, path) + return changed, len(data) + + +def main(argv): + if len(argv) < 3 or argv[0] not in ("--diff", "--from"): + print(__doc__); return 2 + mode, ref, targets = argv[0], argv[1], argv[2:] + for p in targets: + if serialize(parse(p)) != open(p, "rb").read(): + print("拒绝执行:%s 无法字节级往返" % p); return 1 + if mode == "--diff": + d = diff(ref, p) + print("%s vs %s" % (os.path.basename(p), os.path.basename(ref))) + for name, k, va, vb in d: + print(" %-34s %-20s %-22s → %s" % (name, k, va, vb)) + if not d: print(" 材质属性已一致") + else: + before = os.path.getsize(p) + ch, size = align(ref, p) + print("%s ← %s" % (os.path.basename(p), os.path.basename(ref))) + for name, k, va, vb in ch: + print(" %-20s %-22s → %s" % (k, str(va)[:22], vb)) + print(" %d → %d 字节" % (before, size)) + return 0 + + +if __name__ == "__main__": + sys.exit(main(sys.argv[1:])) diff --git a/scripts/probes/fbx_anomaly.py b/scripts/probes/fbx_anomaly.py new file mode 100644 index 0000000000000000000000000000000000000000..26660cd6ddd21523108e093037ff74d1a955ca28 --- /dev/null +++ b/scripts/probes/fbx_anomaly.py @@ -0,0 +1,102 @@ +#!/usr/bin/env python3 +"""Look for discontinuities in an FBX's animation curves. + +Reports the largest frame-to-frame step in each curve, relative to how that +curve normally moves. Rotation tracks are stored in degrees and wrap at ±180, +so a 179° -> -179° step is a 2° move, not a 358° one; those are unwrapped first, +otherwise nearly every turning clip looks broken. + +A curve is called discontinuous when its biggest step is large in absolute terms +and also several times the *second* largest step. Fast but smooth motion has many +comparable steps, so nothing stands out; a teleport or a snapped pose produces one +isolated spike. Comparing against a percentile instead fails here, because most +curves barely move and their percentile sits at ~0, making every ratio explode. +""" +import os, struct, sys, zlib + +SCALAR = {"Y": 2, "C": 1, "I": 4, "F": 4, "D": 8, "L": 8} +ELEM = {"f": 4, "d": 8, "l": 8, "i": 4, "b": 1} +FMT = {"f": "f", "d": "d", "l": "q", "i": "i", "b": "b"} + + +def _curves(path): + d = open(path, "rb").read() + if d[:21] != b"Kaydara FBX Binary \x00": + raise ValueError("not a binary FBX") + u64 = struct.unpack("= 7500 + N = 25 if u64 else 13 + out = [] + + def rp(p, want): + t = chr(d[p]); s = p; p += 1 + if t in SCALAR: p += SCALAR[t]; return p, None + if t in ELEM: + n, enc, cl = struct.unpack(" 20.0 # rotation tracks span tens of degrees + deltas = [] + for i in range(1, len(c)): + dv = c[i] - c[i-1] + if degrees and abs(dv) > 180.0: + dv -= 360.0 if dv > 0 else -360.0 # unwrap + deltas.append(abs(dv)) + if not deltas: continue + s = sorted(deltas, reverse=True) + mx = s[0]; second = s[1] if len(s) > 1 else 0.0 + r = mx / second if second > 1e-9 else (float("inf") if mx > abs_min else 0.0) + if mx > worst: worst = mx + if r != float("inf") and r > worst_ratio: worst_ratio = r + if mx >= abs_min and r >= ratio: bad += 1 + return {"curves": n, "max_step": round(worst, 3), + "max_ratio": round(worst_ratio, 1), "discontinuous_curves": bad} + + +if __name__ == "__main__": + for f in sys.argv[1:]: + try: + r = probe(f) + print("%-34s curves=%-4d max_step=%-9.2f ratio=%-7.1f bad=%d" % ( + os.path.basename(f), r["curves"], r["max_step"], r["max_ratio"], + r["discontinuous_curves"])) + except Exception as e: + print("%-34s ERROR %s" % (os.path.basename(f), str(e)[:50])) diff --git a/scripts/probes/fbx_check.py b/scripts/probes/fbx_check.py new file mode 100644 index 0000000000000000000000000000000000000000..2c6a86db4ffaa2fc47c659ee6280ee1bc173e49e --- /dev/null +++ b/scripts/probes/fbx_check.py @@ -0,0 +1,87 @@ +#!/usr/bin/env python3 +"""Integrity check for binary FBX. + +Beyond "does it parse": walks the whole node tree and verifies the walk lands in +the footer region, which catches truncated or padded files that a shallow parse +would accept. Also reports skeleton and geometry presence so empty shells show up. +""" +import os, struct, sys + +SCALAR = {"Y": 2, "C": 1, "I": 4, "F": 4, "D": 8, "L": 8} +ELEM = {"f": 4, "d": 8, "l": 8, "i": 4, "b": 1} + + +def check(path): + size = os.path.getsize(path) + r = {"size": size, "ok": False, "reason": "", "version": None, + "joints": 0, "meshes": 0, "verts": 0, "curves": 0, "end_gap": None} + if size == 0: + r["reason"] = "zero bytes"; return r + d = open(path, "rb").read() + if d[:21] != b"Kaydara FBX Binary \x00": + r["reason"] = "bad magic (not a binary FBX)"; return r + r["version"] = struct.unpack("= 7500 + NREC = 25 if u64 else 13 + joints = set(); meshes = 0; verts = 0; curves = 0 + + def rd_prop(p): + t = chr(d[p]); s = p; p += 1 + if t in SCALAR: p += SCALAR[t]; return p, (t, d[s+1:p], None) + if t in ELEM: + n, enc, clen = struct.unpack(" 64: raise ValueError("node nesting too deep") + if p + (24 if u64 else 12) > len(d): raise ValueError("header past EOF") + if u64: end, nprop, plen = struct.unpack(" len(d): raise ValueError("node end offset past EOF") + nl = d[q]; q += 1; name = d[q:q+nl]; q += nl + p = q; props = [] + for _ in range(nprop): + p, pr = rd_prop(p); props.append(pr) + if name == b"Model" and len(props) >= 3 and props[2][1] in (b"LimbNode", b"Root"): + joints.add(props[1][1]) + elif name == b"Geometry": meshes += 1 + elif name == b"Vertices" and props and props[0][2]: verts += props[0][2] // 3 + elif name == b"AnimationCurve": curves += 1 + while p < end: + if d[p:p+NREC] == b"\x00" * NREC: p += NREC; break + p = rd_node(p, depth + 1) + return end + + try: + p = 27 + while p < len(d) - 160: + if d[p:p+NREC] == b"\x00" * NREC: p += NREC; break + p = rd_node(p) + except Exception as e: + r["reason"] = "parse: %s" % str(e)[:70]; return r + r.update(joints=len(joints), meshes=meshes, verts=verts, curves=curves, + end_gap=len(d) - p) + if r["end_gap"] < 0: + r["reason"] = "walk ran past EOF"; return r + if r["end_gap"] > 4096: + r["reason"] = "%d trailing bytes unparsed (truncated or padded)" % r["end_gap"]; return r + if not joints and not meshes: + r["reason"] = "no skeleton and no geometry"; return r + r["ok"] = True + return r + + +if __name__ == "__main__": + for f in sys.argv[1:]: + r = check(f) + print("%-38s %-4s v%-5s joints=%-4d mesh=%-3d verts=%-8d curves=%-6d %s" % ( + os.path.basename(f), "OK" if r["ok"] else "BAD", r["version"], + r["joints"], r["meshes"], r["verts"], r["curves"], r["reason"])) diff --git a/scripts/probes/fbx_curves.py b/scripts/probes/fbx_curves.py new file mode 100644 index 0000000000000000000000000000000000000000..6ca6c860f9caddce7e970597ab6197012656ec61 --- /dev/null +++ b/scripts/probes/fbx_curves.py @@ -0,0 +1,60 @@ +"""Decode FBX animation curve values and compare two clips frame by frame. + +Range or amplitude comparisons pair up motions that merely span the same +extents; matching the actual key values settles it. +""" +import os, struct, sys, zlib +SCALAR={"Y":2,"C":1,"I":4,"F":4,"D":8,"L":8}; ELEM={"f":4,"d":8,"l":8,"i":4,"b":1} +FMT={"f":"f","d":"d","l":"q","i":"i","b":"b"} +def curves(path): + d=open(path,'rb').read(); u64=struct.unpack("=7500 + N=25 if u64 else 13; out=[] + def rp(p,want): + t=chr(d[p]); s=p; p+=1 + if t in SCALAR: p+=SCALAR[t]; return p,None + if t in ELEM: + n,enc,cl=struct.unpack("1e-6]; mb=[c for c in cb if max(c)-min(c)>1e-6] + if len(ma)!=len(mb): return False,"moving curves %d vs %d"%(len(ma),len(mb)) + ka=sorted(ma,key=lambda c:(len(c),c[0])); kb=sorted(mb,key=lambda c:(len(c),c[0])) + matched=0 + for x,y in zip(ka,kb): + n=min(len(x),len(y)) + if n and all(abs(x[i]-y[i])... byte-identical round trip + fbx_embed_texture.py --donor ... copy the donor's Video/Content + into each target, in place + +Truebones embeds its textures in the FBX itself — 73 of the 74 species carry the +pixels in a `Video/Content` property, so a clip renders correctly wherever it is +opened. `Cat` is the exception: its four standalone clips were exported without +"embed media", so they carry only a `RelativeFilename` pointing at a `Cat.fbm/` +directory that does not exist. They render untextured from `animation/`, whose +flat layout puts no image anywhere the importer's search can reach. + +The fix is not a re-export, which would rebuild the rig. The file is parsed into +its node tree, one `Content` node is inserted into `Video`, and the tree is +re-serialized with recomputed offsets — every node record stores an absolute end +offset, so an insertion shifts everything after it. Nothing else is touched. + +The `Content` node is copied verbatim from a donor file of the same species that +does have it (`Cat-ALL.fbx`), rather than synthesised, so the property encoding +and node framing are known-good rather than guessed. + +Correctness gate: with no edits the serializer must reproduce its input byte for +byte (`--selftest`). Some nodes carry a trailing null record despite having no +children; that is tracked per node so round trips stay exact. + +Writes through a temporary file and renames it into place. Every clip here is a +hardlink of one in `Truebone_Z-OO/`, and writing to such a path writes through to +the original. +""" +import os, struct, sys + +ELEM = {'f':4,'d':8,'l':8,'i':4,'b':1} +SCALAR = {"Y":2,"C":1,"I":4,"F":4,"D":8,"L":8} + + +class Node: + __slots__ = ("name","props","children","nullrec") + def __init__(s, name): s.name=name; s.props=[]; s.children=[]; s.nullrec=False + + +def parse(path): + d=open(path,'rb').read() + assert d[:21]==b"Kaydara FBX Binary \x00", "not a binary FBX" + version=struct.unpack("=7500 + NREC=25 if u64 else 13 + + def rd_prop(p): + t=chr(d[p]); s=p; p+=1 + if t in SCALAR: + p+=SCALAR[t]; return p,(t,d[s+1:p]) + if t in ELEM: + length,enc,clen=struct.unpack("64: + return c + raise SystemExit("donor has no Video/Content: "+path) + +def graft(path, content): + """Insert a copy of `content` into every Video node that lacks one.""" + t=parse(path); added=0 + for n in walk(t["top"]): + if n.name!=b"Video": continue + if any(c.name==b"Content" for c in n.children): continue + c=Node(b"Content"); c.props=list(content.props); c.nullrec=content.nullrec + # sits after RelativeFilename, which is where every embedding export puts it + idx=max((i for i,ch in enumerate(n.children) + if ch.name in (b"RelativeFilename", b"Filename")), default=len(n.children)-1) + n.children.insert(idx+1, c); added+=1 + return added, serialize(t) + + +if __name__=="__main__": + a=sys.argv[1:] + if a and a[0]=="--selftest": + ok=True + for f in a[1:]: + t=parse(f); same=serialize(t)==t["orig"]; ok&=same + print(" %-30s identical=%s (%d bytes)"%(os.path.basename(f),same,len(t["orig"]))) + sys.exit(0 if ok else 1) + if a and a[0]=="--donor": + content=donor_content(a[1]) + print("donor blob: %d bytes"%len(content.props[0][1])) + for f in a[2:]: + t=parse(f) + assert serialize(t)==t["orig"], "round trip failed, refusing to edit "+f + n,data=graft(f, content) + tmp=f+".tmp" + open(tmp,"wb").write(data) + os.replace(tmp, f) # replaces the name, leaves other hardlinks alone + print(" %-30s +%d Content %d -> %d bytes"%(os.path.basename(f),n,len(t["orig"]),len(data))) + sys.exit(0) + sys.exit(__doc__) diff --git a/scripts/probes/fbx_fingerprint.py b/scripts/probes/fbx_fingerprint.py new file mode 100644 index 0000000000000000000000000000000000000000..07bc27e7ed1039a893bef0e17bda5c9b9fb3c921 --- /dev/null +++ b/scripts/probes/fbx_fingerprint.py @@ -0,0 +1,70 @@ +#!/usr/bin/env python3 +"""Motion fingerprint of a binary FBX: the per-curve value ranges. + +Two exports of the same motion that differ only by a trailing hold share every +curve's (min, max) pair, while genuinely different motions do not. Comparing the +whole multiset is far stricter than comparing a single peak-to-peak figure, +which can coincide by chance. +""" +import os, struct, sys, zlib + +SCALAR = {"Y": 2, "C": 1, "I": 4, "F": 4, "D": 8, "L": 8} +ELEM = {"f": 4, "d": 8, "l": 8, "i": 4, "b": 1} +FMT = {"f": "f", "d": "d", "l": "q", "i": "i", "b": "b"} + + +def probe(path, nd=3): + d = open(path, "rb").read() + if d[:21] != b"Kaydara FBX Binary \x00": + raise ValueError("not a binary FBX") + u64 = struct.unpack("= 7500 + NREC = 25 if u64 else 13 + curves = [] + + def rd_prop(p, want): + t = chr(d[p]); s = p; p += 1 + if t in SCALAR: p += SCALAR[t]; return p, None + if t in ELEM: + n, enc, clen = struct.unpack("... byte-identical round trip + fbx_graft_mesh.py --inspect ... what geometry/skin a file holds + fbx_graft_mesh.py --donor [--bind X] graft, in place + +`--bind` decides whose bind pose — whose rest pose, as an importer will show it — +the repaired clip ends up with. `donor` (the default) adopts the donor's, which is +what keeps a species' clips sharing one rest pose; `self` keeps the target's own, +re-posing the grafted mesh to match; a path takes a third file's. + +`KingCobra-Walk.fbx` is the one clip in this dataset with no geometry: the export +dropped `Geometry::Mesh` and `Model::Mesh` while keeping the skeleton, the +animation curves, the materials and the embedded textures. Its two `Deformer::Skin` +objects survived as orphans, and they index a 1110-vertex mesh that exists in no +file — every other KingCobra clip carries the same 2220-vertex mesh instead. The +orphan skin is therefore unrecoverable, and the fix is to bring in a sibling's +complete geometry-plus-skin package. + +That is sound because the two rigs are the same skeleton: identical bone names, +identical parenting, and identical `PreRotation` on all 19 bones. The donor's +bind *posture* differs, but a skin cluster stores +`Transform = MeshGlobal_bind · inverse(TransformLink)`, which resolves a vertex +into the bone's own local frame and so cancels the posture it was bound in. The +deformation is then reconstructed from whatever world matrix the target's own +animation gives each bone, frame by frame. + +What moves: `Geometry::Mesh`, `Model::Mesh`, `Deformer::Skin`, its `Cluster`s and +`Pose::BindPose`. What is deleted: the target's orphan skins and clusters. Every +copied object gets a fresh uid, and connections that point at the donor's bones, +materials or textures are re-pointed at the target's own by name — nothing about +the target's skeleton, curves or embedded pixels is touched. + +Correctness gate: with no edits the serializer must reproduce its input byte for +byte (`--selftest`), the same gate `fbx_embed_texture.py` uses. + +Writes through a temporary file and renames it into place. Clips here are +hardlinks of files in `Truebone_Z-OO/`, and writing to such a path writes through +to the original; `os.replace` swaps the name and leaves the source alone. +""" +import collections, math, os, struct, sys, zlib + +sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) +from fbx_embed_texture import parse, serialize, Node, ELEM, SCALAR + + +# ---------------------------------------------------------------- properties + +def sval(pr): + t, pay = pr + if t in "SR": return pay + return {"L": " (class, name, subtype, node)""" + o = top(tree, b"Objects"); out = {} + if not o: return out + for ch in o.children: + if len(ch.props) >= 3: + out[sval(ch.props[0])] = (ch.name, sval(ch.props[1]), sval(ch.props[2]), ch) + return out + +def connections(tree): + c = top(tree, b"Connections") + return [] if not c else [tuple(sval(x) for x in ch.props) for ch in c.children] + +def copy_node(n): + c = Node(n.name) + c.props = list(n.props) + c.nullrec = n.nullrec + c.children = [copy_node(x) for x in n.children] + return c + + +# ---------------------------------------------------------------- inspection + +def inspect(path): + t = parse(path); o = objects(t) + verts = polys = 0 + for uid, (cls, nm, sub, node) in o.items(): + if cls == b"Geometry": + for ch in node.children: + if ch.name == b"Vertices": + length = struct.unpack("= 3 and sval(ch.props[0]) in orphan)] + tcon.children = [ch for ch in tcon.children + if not ({sval(ch.props[1]), sval(ch.props[2])} & orphan)] + log.append("删除孤儿 %d 个 Deformer 及其连接" % len(orphan)) + + # 2. name-indexed lookup into the target, for re-pointing -------------- + by_name = collections.defaultdict(dict) + for u, (c, n, s, _) in to.items(): + by_name[c][clean(n)] = u + + # 3. copy the donor's geometry package in, with fresh uids ------------- + nxt = max(list(to) + list(do)) + 1000 + remap, moved = {}, [] + for u, (c, n, s, node) in sorted(do.items()): + if (c, s) in MOVE: + remap[u] = nxt; nxt += 1 + moved.append((u, c, n, s, node)) + for u, c, n, s, node in moved: + cp = copy_node(node) + cp.props[0] = uid_prop(remap[u]) + tobj.children.append(cp) + log.append("移入 %d 个对象: %s" % (len(moved), ", ".join( + "%s::%s" % (clean(c), clean(s)) for _, c, _, s, _ in moved[:3]) + " …")) + + # 4. re-point the donor's bind pose at the target's own nodes ---------- + dropped_pose = 0 + for u, c, n, s, node in moved: + if (c, s) != (b"Pose", b"BindPose"): continue + cp = [x for x in tobj.children if sval(x.props[0]) == remap[u]][0] + keep = [] + for pn in cp.children: + if pn.name != b"PoseNode": keep.append(pn); continue + ref = next((ch for ch in pn.children if ch.name == b"Node"), None) + new = ref and translate(sval(ref.props[0]), do, remap, by_name) + if new is None: dropped_pose += 1; continue + ref.props[0] = uid_prop(new); keep.append(pn) + cp.children = keep + for ch in cp.children: # NbPoseNodes must follow + if ch.name == b"Properties70": continue + if ch.name == b"NbPoseNodes": + ch.props[0] = ("I", struct.pack(" 3: n.props.append(("S", con[3])) + tcon.children.append(n); added += 1 + log.append("接入 %d 条连接(%d 条无对应端点已跳过,弃用 PoseNode %d 个)" + % (added, skipped, dropped_pose)) + + # 6. put the mesh back into this clip's own bind pose + if tl_target: + rebind(tt, tl_target, log) + if not had_pose and tl_target: + # the donor's BindPose records the donor's posture; once the mesh has been + # moved somewhere else it is wrong, and this clip shipped without one anyway + gone = {u for u, (c, n, s, _) in objects(tt).items() if c == b"Pose"} + if gone: + tobj.children = [ch for ch in tobj.children + if not (len(ch.props) >= 3 and sval(ch.props[0]) in gone)] + tcon.children = [ch for ch in tcon.children + if not ({sval(ch.props[1]), sval(ch.props[2])} & gone)] + log.append("丢弃供体 BindPose %d 个(本片原本没有,且它记的是供体姿势)" % len(gone)) + + # 7. collapse the LayeredTexture indirection so importers find the pixels + n_add, n_lay = collapse_layered(tt) + if n_lay: + log.append("压平 %d 个 LayeredTexture,改为 %d 条 Texture→Material 直连" % (n_lay, n_add)) + + # 8. keep Definitions counts honest ----------------------------------- + defs = top(tt, b"Definitions") + if defs: + want = collections.Counter() + for u, (c, n, s, _) in objects(tt).items(): want[c] += 1 + for ch in defs.children: + if ch.name != b"ObjectType": continue + k = sval(ch.props[0]) + if k in want: + for cc in ch.children: + if cc.name == b"Count": + cc.props[0] = ("I", struct.pack(" Material` directly, dropping the `LayeredTexture` level. + + This clip routes its textures `Video -> Texture -> LayeredTexture -> Material`. + That is legal FBX, but importers that only look for a texture connected straight + to a material property see an untextured mesh — the pixels load and go unused. + It is the only file in the dataset wired this way; the other 1,096 connect + `Texture -> Material` directly, which is what this reproduces. + """ + to, tcon, tobj = objects(tt), top(tt, b"Connections"), top(tt, b"Objects") + layered = {u for u, (c, n, s, _) in to.items() if c == b"LayeredTexture"} + if not layered: return 0, 0 + feed = {} # LayeredTexture uid -> Texture uid + for con in connections(tt): + if con[0] == b"OO" and con[2] in layered and to.get(con[1], (b"",))[0] == b"Texture": + feed[con[2]] = con[1] + kept, added = [], 0 + for ch in tcon.children: + p = [sval(x) for x in ch.props] + if not ({p[1], p[2]} & layered): + kept.append(ch); continue + if p[1] in layered and len(p) > 3 and to.get(p[2], (b"",))[0] == b"Material" \ + and p[1] in feed: + n = Node(b"C") + n.props = [("S", p[0]), uid_prop(feed[p[1]]), uid_prop(p[2]), ("S", p[3])] + kept.append(n); added += 1 + tcon.children = kept + tobj.children = [ch for ch in tobj.children + if not (len(ch.props) >= 3 and sval(ch.props[0]) in layered)] + return added, len(layered) + + +def translate(uid, do, remap, by_name): + """A donor uid, as it should be referred to inside the target.""" + if uid == 0: return 0 # scene root + if uid in remap: return remap[uid] # object we just moved + ent = do.get(uid) + if not ent: return None + cls, nm, sub, _ = ent + return by_name.get(cls, {}).get(clean(nm)) # the target's own by name + + +# ---------------------------------------------------------------- cli + +def main(argv): + if not argv or argv[0] not in ("--selftest", "--donor", "--inspect"): + print(__doc__); return 2 + mode, rest = argv[0], argv[1:] + + if mode == "--selftest": + bad = 0 + for p in rest: + same = serialize(parse(p)) == open(p, "rb").read() + print("%-6s %s" % ("ok" if same else "DIFF", p)); bad += not same + return 1 if bad else 0 + + if mode == "--inspect": + for p in rest: + i = inspect(p) + print("%-34s verts %-6d idx %-6d geom %d meshnode %d limbs %-3d skin %d cluster %-3d bindpose %d" + % (os.path.basename(p), i["verts"], i["poly_indices"], i["geometry"], + i["model_mesh"], i["limbs"], i["skins"], i["clusters"], i["bindpose"])) + return 0 + + bind = "donor" + if "--bind" in rest: + i = rest.index("--bind"); bind = rest[i + 1]; rest = rest[:i] + rest[i + 2:] + donor, targets = rest[0], rest[1:] + for t in targets: + for p in (donor, t): + if serialize(parse(p)) != open(p, "rb").read(): + print("拒绝执行:%s 无法字节级往返" % p); return 1 + before = os.path.getsize(t) + log, size = graft(donor, t, bind=bind) + print("%s ← %s" % (t, donor)) + for line in log: print(" " + line) + print(" %d → %d 字节" % (before, size)) + return 0 + + +if __name__ == "__main__": + sys.exit(main(sys.argv[1:])) diff --git a/scripts/probes/fbx_motion.py b/scripts/probes/fbx_motion.py new file mode 100644 index 0000000000000000000000000000000000000000..247acacd36f63ab68f4e0204891cd49005d3f54c --- /dev/null +++ b/scripts/probes/fbx_motion.py @@ -0,0 +1,89 @@ +#!/usr/bin/env python3 +"""Decide whether a binary FBX actually contains motion. + +Keyframe *count* says nothing: a clip can carry 91 keys that all hold the same +value. This decodes the `KeyValueFloat` arrays of every animation curve (FBX +stores them zlib-compressed) and reports the largest peak-to-peak range found. +A file whose every curve is flat is static. +""" +import os, struct, sys, zlib + +SCALAR = {"Y": 2, "C": 1, "I": 4, "F": 4, "D": 8, "L": 8} +ELEM = {"f": 4, "d": 8, "l": 8, "i": 4, "b": 1} +FMT = {"f": "f", "d": "d", "l": "q", "i": "i", "b": "b"} + + +def probe(path, eps=1e-6): + d = open(path, "rb").read() + if d[:21] != b"Kaydara FBX Binary \x00": + raise ValueError("not a binary FBX") + version = struct.unpack("= 7500 + NREC = 25 if u64 else 13 + curves = [] # (name, peak-to-peak range, n) + + def rd_prop(p, want_values): + t = chr(d[p]); s = p; p += 1 + if t in SCALAR: + p += SCALAR[t]; return p, (t, d[s + 1:p]) + if t in ELEM: + n, enc, clen = struct.unpack(" eps), + "static": bool(ranges) and max(ranges) <= eps, + "no_curves": not ranges, + } + + +if __name__ == "__main__": + for f in sys.argv[1:]: + try: + r = probe(f) + print("%-40s curves=%-5d moving=%-5d max_range=%-12.6g %s" % ( + os.path.basename(f), r["num_curves"], r["moving_curves"], + r["max_range"], "STATIC" if r["static"] else ("NO_CURVES" if r["no_curves"] else ""))) + except Exception as e: + print("%-40s ERROR %s" % (os.path.basename(f), str(e)[:50])) diff --git a/scripts/probes/fbx_probe.py b/scripts/probes/fbx_probe.py new file mode 100644 index 0000000000000000000000000000000000000000..08cef68c50fb58c49cb98c09bece184ec36a5ad3 --- /dev/null +++ b/scripts/probes/fbx_probe.py @@ -0,0 +1,158 @@ +#!/usr/bin/env python3 +"""Read a binary FBX (Kaydara 7.x): skeleton, animation length and root joint. + +Walks the node tree, collecting LimbNode/Root models as joints and the longest +KeyTime track as the timeline, then reads the `Connections` block to find which +joint sits at the top of the hierarchy. Frame rate is measured from the key +times themselves rather than assumed. Self-contained; no external deps. +""" +import os, struct, sys, zlib + +SCALAR = {"Y": 2, "C": 1, "I": 4, "F": 4, "D": 8, "L": 8} +ELEM = {"f": 4, "d": 8, "l": 8, "i": 4, "b": 1} +FBX_KTIME = 46186158000 # ktime units per second + + +def _parse(path): + d = open(path, "rb").read() + if d[:21] != b"Kaydara FBX Binary \x00": + raise ValueError("not a binary FBX") + version = struct.unpack("= 7500 + NREC = 25 if u64 else 13 + joints, keytimes = [], [] # joints: (uid, name); keytimes: (n, type, slice) + models, links = {}, [] # every Model uid -> name; child -> parent edges + animated = [] # object-property edges: curve node -> the model it drives + + def rd_prop(p): + t = chr(d[p]); s = p; p += 1 + if t in SCALAR: + p += SCALAR[t]; return p, (t, d[s + 1:p]) + if t in ELEM: + length, enc, clen = struct.unpack("= 3: + uid = struct.unpack("= 3 and props[0][1] in (b"OO", b"OP"): + try: + a = struct.unpack(" 1 else 0.0, + "root_joint": roots[0][1] if roots else "", + "num_animated": len(driven), + "joints": sorted(set(names)), + "joint_names": "|".join(sorted(set(names)))[:400], + } + + +if __name__ == "__main__": + for p in sys.argv[1:]: + try: + r = probe(p) + print("%-34s ver=%s joints=%-4d keys=%-5d %-5s fps %.2fs root=%s" % ( + os.path.basename(p), r["fbx_version"], r["num_joints"], + r["keyframes"], r["fps"], r["duration_sec"], r["root_joint"])) + except Exception as e: + print("%-34s ERROR %s" % (os.path.basename(p), str(e)[:60])) diff --git a/scripts/probes/fbx_rig.py b/scripts/probes/fbx_rig.py new file mode 100644 index 0000000000000000000000000000000000000000..b61556ee4b12bbe25120499426f8ac3bed2093d6 --- /dev/null +++ b/scripts/probes/fbx_rig.py @@ -0,0 +1,74 @@ +#!/usr/bin/env python3 +"""Rig fingerprint of a binary FBX: joint names plus their rest offsets. + +Joint count alone cannot tell two skeletons apart — two rigs can share a count +and still differ in proportions. Each joint's `Lcl Translation` is its offset +from its parent, i.e. the bone vector, so the (name, offset) set pins down both +topology and bone lengths. +""" +import math, os, struct, sys + +SCALAR = {"Y": 2, "C": 1, "I": 4, "F": 4, "D": 8, "L": 8} +ELEM = {"f": 4, "d": 8, "l": 8, "i": 4, "b": 1} + + +def probe(path, nd=3): + d = open(path, "rb").read() + if d[:21] != b"Kaydara FBX Binary \x00": + raise ValueError("not a binary FBX") + version = struct.unpack("= 7500 + NREC = 25 if u64 else 13 + bones = {} + + def rd_prop(p): + t = chr(d[p]); s = p; p += 1 + if t in SCALAR: + p += SCALAR[t]; return p, (t, d[s + 1:p]) + if t in ELEM: + n, enc, clen = struct.unpack("= 3 and props[2][1] in (b"LimbNode", b"Root"): + mine = props[1][1].split(b"\x00\x01")[0].decode("utf-8", "replace") + bones.setdefault(mine, (0.0, 0.0, 0.0)) + elif name == b"P" and cur is not None and props and props[0][1] == b"Lcl Translation": + vals = [struct.unpack("= 3: + bones[cur] = tuple(vals[-3:]) + while p < end: + if d[p:p + NREC] == b"\x00" * NREC: p += NREC; break + p = rd_node(p, mine) + return end + + p = 27 + while p < len(d) - 160: + if d[p:p + NREC] == b"\x00" * NREC: break + p = rd_node(p) + sig = tuple(sorted((n, round(x, nd), round(y, nd), round(z, nd)) + for n, (x, y, z) in bones.items())) + total = sum(math.sqrt(x * x + y * y + z * z) for _, (x, y, z) in bones.items()) + return {"num_joints": len(bones), "signature": sig, "bone_length_sum": round(total, 3)} + + +if __name__ == "__main__": + for f in sys.argv[1:]: + r = probe(f) + print("%-34s joints=%-4d bone_len_sum=%-12.3f" % ( + os.path.basename(f), r["num_joints"], r["bone_length_sum"])) diff --git a/scripts/probes/fbx_stacks.py b/scripts/probes/fbx_stacks.py new file mode 100644 index 0000000000000000000000000000000000000000..03b357ad4f4b8fe5bd6446861be9a1ef44b38e11 --- /dev/null +++ b/scripts/probes/fbx_stacks.py @@ -0,0 +1,86 @@ +"""Per-take motion: which `AnimationStack` in an FBX actually carries animation. + +`fbx_takes.py` counts the stacks; this says which of them hold anything. The two +disagree on four files in this library, where a C4D export left an empty second +stack named `Take 001` beside the real motion — no layers with curves under it, +nothing to play. Counting stacks calls those files two-take; following the +connections shows they hold one action and one empty shell. + +Walks `Connections` from each stack down through its layers and curve nodes to +the curves themselves, then reports how many of those curves move. +""" +import struct, sys, zlib, collections +SCALAR={"Y":2,"C":1,"I":4,"F":4,"D":8,"L":8}; ELEM={"f":4,"d":8,"l":8,"i":4,"b":1} +FMT={"f":"f","d":"d","l":"q","i":"i","b":"b"} + +def analyse(path): + d=open(path,"rb").read(); u64=struct.unpack("=7500; N=25 if u64 else 13 + obj={}; conn=[]; curve_vals={} + def rp(p,want): + t=chr(d[p]); s=p; p+=1 + if t in SCALAR: p+=SCALAR[t]; return p,(t,d[s+1:p]) + if t in ELEM: + n,enc,cl=struct.unpack("=2: + uid=struct.unpack("=3: + try: conn.append((props[0][1], struct.unpack("1e-6] + out.append((name, len(curves), len(moving), max(curves) if curves else 0.0)) + return out + +def takes_with_motion(path): + """How many of the file's stacks actually carry a curve.""" + return sum(1 for _, ncurves, _, _ in analyse(path) if ncurves) + + +if __name__=="__main__": + import os + for f in sys.argv[1:]: + print(os.path.basename(f)) + for name,n,mv,mx in analyse(f): + print(" take %-24s curves=%-4d moving=%-4d max_range=%.4f%s" + %(name,n,mv,mx," <- empty" if not n else "")) diff --git a/scripts/probes/fbx_strip_variant.py b/scripts/probes/fbx_strip_variant.py new file mode 100644 index 0000000000000000000000000000000000000000..34abdbd0d7be468a8bbceb2bb7bd41ac34346635 --- /dev/null +++ b/scripts/probes/fbx_strip_variant.py @@ -0,0 +1,276 @@ +#!/usr/bin/env python3 +"""Keep one colourway of a mesh that ships several stacked on top of each other. + + fbx_strip_variant.py --list ... what variants a file carries + fbx_strip_variant.py --keep A01 ... drop every other one, in place + +`KingCobra` is the one model in this library whose mesh is two co-located copies of +the same surface, one per material — the game asset shipped two colourways of the +same mob, and the export merged both variant meshes into a single object instead of +keeping them separable. Every vertex of one copy sits within 0.0002 of a vertex of +the other, their normals agree to 1.0000, and they share a UV layout, so the two +surfaces coincide exactly: a renderer has to pick one, and which one it picks is +draw order. That is z-fighting, and it is why the same species renders brown from +one batch of clips and dark red from the other. + +Keeping one variant removes the coincident surfaces and halves the mesh. The +material to keep is named, not indexed, because the two export batches connect the +same two materials to the mesh in opposite orders — `A01` is material 1 in the +`Cobra-*` files and material 0 in `run`/`walk fast`. + +Polygons of the other material are dropped, the surviving vertices are renumbered, +and every array that indexes them follows: normals and vertex colours (per vertex), +UV indices (per polygon vertex), the material array (per polygon) and each skin +cluster's indices and weights. The materials, textures and embedded images that +nothing references any more are removed with them. Nothing touches the skeleton, +the curves or the bind matrices. + +Correctness gate: with no edits the serializer must reproduce its input byte for +byte, and the kept vertices must still carry weights summing to 1. Writes through a +temporary file and renames it into place, so a hardlinked source keeps its bytes. +""" +import collections, os, struct, sys + +sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) +from fbx_graft_mesh import (parse, serialize, Node, objects, connections, clean, + sval, top, rd_array, wr_array, uid_prop) + + +def geometry_of(tree): + for u, (c, n, s, node) in objects(tree).items(): + if c == b"Geometry": return node + return None + + +def material_order(tree): + """Material names in the order they connect to the mesh — the index the + per-polygon material array refers to.""" + o = objects(tree) + mesh = {u for u, (c, n, s, _) in o.items() if c == b"Model" and s == b"Mesh"} + out = [] + for con in connections(tree): + if con[0] == b"OO" and con[2] in mesh and con[1] in o and o[con[1]][0] == b"Material": + out.append((clean(o[con[1]][1]), con[1])) + return out + + +def layer_field(node, name): + return next((ch for ch in node.children if ch.name == name), None) + + +def variants(path): + t = parse(path) + geo = geometry_of(t) + if geo is None: return None + order = material_order(t) + V = rd_array(layer_field(geo, b"Vertices").props[0])[0] + pvi = rd_array(layer_field(geo, b"PolygonVertexIndex").props[0])[0] + lem = layer_field(geo, b"LayerElementMaterial") + mats = rd_array(layer_field(lem, b"Materials").props[0])[0] if lem else [0] + polys, cur = [], [] + for i in pvi: + cur.append(-i - 1 if i < 0 else i) + if i < 0: polys.append(cur); cur = [] + grp = collections.defaultdict(set) + for p, m in zip(polys, mats if len(mats) == len(polys) else [0] * len(polys)): + grp[m].update(p) + return {"verts": len(V) // 3, "polys": len(polys), "materials": order, + "groups": {m: len(v) for m, v in grp.items()}} + + +def strip(path, keep_sub, dry=False): + t = parse(path) + geo = geometry_of(t) + if geo is None: raise ValueError("no geometry") + order = material_order(t) + hit = [i for i, (nm, _) in enumerate(order) if keep_sub in nm] + if len(hit) != 1: + raise ValueError("%r matches %d materials: %s" % + (keep_sub, len(hit), [n for n, _ in order])) + keep_i = hit[0] + keep_uid = order[keep_i][1] + log = ["保留材质 %s(索引 %d)" % (order[keep_i][0], keep_i)] + + V, venc = rd_array(layer_field(geo, b"Vertices").props[0]) + pvi_node = layer_field(geo, b"PolygonVertexIndex") + pvi, pienc = rd_array(pvi_node.props[0]) + lem = layer_field(geo, b"LayerElementMaterial") + mats, menc = rd_array(layer_field(lem, b"Materials").props[0]) + + polys, pvpos, cur, cpos = [], [], [], [] + for k, i in enumerate(pvi): + cur.append(-i - 1 if i < 0 else i); cpos.append(k) + if i < 0: polys.append(cur); pvpos.append(cpos); cur, cpos = [], [] + if len(mats) != len(polys): raise ValueError("material array is not per polygon") + + keep_poly = [k for k, m in enumerate(mats) if m == keep_i] + if not keep_poly: raise ValueError("that material covers no polygon") + kv = sorted({v for k in keep_poly for v in polys[k]}) + vmap = {v: i for i, v in enumerate(kv)} + keep_pv = [p for k in keep_poly for p in pvpos[k]] + log.append("多边形 %d → %d,顶点 %d → %d" % (len(polys), len(keep_poly), len(V) // 3, len(kv))) + + new_pvi = [] + for k in keep_poly: + idx = [vmap[v] for v in polys[k]] + new_pvi += idx[:-1] + [-idx[-1] - 1] + layer_field(geo, b"Vertices").props[0] = wr_array( + "d", [V[3 * v + j] for v in kv for j in range(3)], venc) + pvi_node.props[0] = wr_array("i", new_pvi, pienc) + layer_field(lem, b"Materials").props[0] = wr_array("i", [0] * len(keep_poly), menc) + + # every other layer element, by how it is mapped + for ch in geo.children: + if not ch.name.startswith(b"LayerElement") or ch.name == b"LayerElementMaterial": + continue + mapping = next((clean(cc.props[0][1]) for cc in ch.children + if cc.name == b"MappingInformationType"), "") + for cc in ch.children: + if not (cc.props and cc.props[0][0] in "dfil"): continue + if cc.name.endswith(b"Index"): + if mapping == "ByPolygonVertex": + a, e = rd_array(cc.props[0]) + cc.props[0] = wr_array("i", [a[p] for p in keep_pv], e) + continue + a, e = rd_array(cc.props[0]) + if mapping == "ByVertice": + w = len(a) // (len(V) // 3) + cc.props[0] = wr_array(cc.props[0][0], + [a[w * v + j] for v in kv for j in range(w)], e) + elif mapping == "ByPolygonVertex" and len(a) == len(pvi): + cc.props[0] = wr_array(cc.props[0][0], [a[p] for p in keep_pv], e) + + # skin clusters follow the surviving vertices + o = objects(t) + dropped = 0 + for u, (c, n, s, node) in o.items(): + if c != b"Deformer" or s != b"Cluster": continue + gi = layer_field(node, b"Indexes"); gw = layer_field(node, b"Weights") + if not gi: continue + idx, ie = rd_array(gi.props[0]); wt, we = rd_array(gw.props[0]) + pair = [(vmap[i], w) for i, w in zip(idx, wt) if i in vmap] + dropped += len(idx) - len(pair) + gi.props[0] = wr_array("i", [p[0] for p in pair], ie) + gw.props[0] = wr_array("d", [p[1] for p in pair], we) + log.append("蒙皮索引丢弃 %d 条(属于被剥离的那套)" % dropped) + + # drop the materials nothing uses now, then the textures and images they held + tobj, tcon = top(t, b"Objects"), top(t, b"Connections") + before_n = len(objects(t)) + dead = {uid for nm, uid in order if uid != keep_uid} + tcon.children = [ch for ch in tcon.children + if not ({sval(ch.props[1]), sval(ch.props[2])} & dead)] + tobj.children = [ch for ch in tobj.children + if not (len(ch.props) >= 3 and sval(ch.props[0]) in dead)] + + # A texture is alive only if a surviving material still reaches it. These files + # also connect every texture straight to the mesh node, a legacy edge that says + # nothing about which material uses it, so reachability is walked from the + # materials rather than taken from "appears in some connection". + o = objects(t) + feeds = collections.defaultdict(list) + for con in connections(t): + feeds[con[2]].append(con[1]) + alive, stack = set(), [u for u, (c, n, s, _) in o.items() if c == b"Material"] + while stack: + u = stack.pop() + for src in feeds.get(u, []): + if src in alive or src not in o: continue + if o[src][0] in (b"Texture", b"LayeredTexture", b"Video"): + alive.add(src); stack.append(src) + dead = {u for u, (c, n, s, _) in o.items() + if c in (b"Texture", b"LayeredTexture", b"Video") and u not in alive} + + # One image can appear as two `Video` objects with the same filename, only one + # of which carries pixels — here the shared normal map, whose bytes hang off the + # slot of the variant being removed while the surviving slot points at an empty + # shell. Move the pixels across before the shell's twin is deleted, or the kept + # colourway loses a map it had. + def content_of(node): + return next((ch for ch in node.children if ch.name == b"Content"), None) + def filename_of(node): + for key in (b"RelativeFilename", b"Filename"): + ch = next((c for c in node.children if c.name == key), None) + if ch and ch.props: + return clean(ch.props[0][1]).replace("\\", "/").rsplit("/", 1)[-1] + return None + pixels = {} + for u, (c, n, sub, node) in o.items(): + if c != b"Video": continue + ct = content_of(node) + if ct and ct.props and len(ct.props[0][1]) > 64: + pixels.setdefault(filename_of(node), ct) + rescued = 0 + for u, (c, n, sub, node) in o.items(): + if c != b"Video" or u in dead: continue + ct = content_of(node) + if ct and ct.props and len(ct.props[0][1]) > 64: continue + donor = pixels.get(filename_of(node)) + if donor is None: continue + if ct is not None: + ct.props = list(donor.props) + else: + cp = Node(b"Content"); cp.props = list(donor.props) + node.children.insert(len(node.children) - 1, cp) + rescued += 1 + if rescued: + log.append("补回 %d 张贴图的像素(像素挂在被剥离那套的槽位上)" % rescued) + + if dead: + tcon.children = [ch for ch in tcon.children + if not ({sval(ch.props[1]), sval(ch.props[2])} & dead)] + tobj.children = [ch for ch in tobj.children + if not (len(ch.props) >= 3 and sval(ch.props[0]) in dead)] + log.append("移除 %d 个对象(材质、及只有它用的贴图与内嵌图像)" % + (before_n - len(objects(t)))) + + defs = top(t, b"Definitions") + if defs: + want = collections.Counter(c for c, _, _, _ in objects(t).values()) + for ch in defs.children: + if ch.name == b"ObjectType" and sval(ch.props[0]) in want: + for cc in ch.children: + if cc.name == b"Count": + cc.props[0] = ("I", struct.pack("= 7500 + NREC = 25 if u64 else 13 + stacks = [] # (name, seconds) + layers = 0 + + def rd_prop(p): + t = chr(d[p]); s = p; p += 1 + if t in SCALAR: + p += SCALAR[t] + return p, (t, d[s + 1:p]) + if t in ELEM: + n, enc, clen = struct.unpack("= 2: + nm = props[1][1] or b"" + mine = [nm.split(b"\x00\x01")[0].decode("utf-8", "replace"), 0.0] + stacks.append(mine) + elif name == b"AnimationLayer": + layers += 1 + elif name == b"P" and stack is not None and props: + key = props[0][1] + if key in (b"LocalStop", b"LocalStart"): + for t, v in props: + if t == "L" and v is not None and len(v) == 8: + val = struct.unpack("