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49459a3
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1 Parent(s): 3789c28

Posture state machine + device-work animation (laptop spring, typing bursts, gaze/blink)

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  1. freestream/avatar.py +161 -19
freestream/avatar.py CHANGED
@@ -6,12 +6,23 @@ the synthesized audio's per-frame energy. With a user-provided portrait it
6
  degrades to an audio-reactive waveform badge (rung 2) rather than
7
  pretending to animate someone's face without a portrait model.
8
 
 
 
 
 
 
 
 
 
9
  The generated PNG carries tEXt metadata `freestream:procedural=1` so the
10
  bot knows it can re-render the mouth.
11
  """
12
 
13
  from __future__ import annotations
14
 
 
 
 
15
  import numpy as np
16
  from PIL import Image, PngImagePlugin
17
 
@@ -27,14 +38,27 @@ def _face_params(openness: float) -> dict:
27
  }
28
 
29
 
30
- def render_procedural(openness: float = 0.15, size: int = SIZE) -> Image.Image:
31
- """Cartoon assistant face; mouth height follows `openness` (0..1)."""
 
 
 
 
 
 
 
 
 
 
32
  p = _face_params(openness)
33
  img = Image.new("RGBA", (size, size), (234, 240, 245, 255))
34
  from PIL import ImageDraw
35
 
36
  d = ImageDraw.Draw(img)
37
- cx, cy = size // 2, int(size * 0.46)
 
 
 
38
  r = int(size * 0.28)
39
  # shoulders
40
  d.ellipse([cx - r * 2, cy + r, cx + r * 2, cy + r * 3], fill=(58, 110, 165, 255))
@@ -42,18 +66,56 @@ def render_procedural(openness: float = 0.15, size: int = SIZE) -> Image.Image:
42
  d.ellipse([cx - r, cy - r, cx + r, cy + r], fill=(243, 213, 187, 255))
43
  # hair
44
  d.ellipse([cx - r, cy - r - 14, cx + r, cy - r + 42], fill=(66, 62, 78, 255))
45
- # eyes (blink handled by caller passing openness<0 rarely; keep open)
46
- ey = cy - int(r * 0.25)
 
 
 
47
  for ex in (cx - int(r * 0.42), cx + int(r * 0.42)):
48
- d.ellipse([ex - 16, ey - 16, ex + 16, ey + 16], fill=(255, 255, 255, 255))
49
- d.ellipse([ex - 7, ey - 7, ex + 7, ey + 7], fill=(40, 40, 48, 255))
50
- # brows
51
- d.line([cx - int(r * 0.55), ey - 30, cx - int(r * 0.28), ey - 34], fill=(66, 62, 78, 255), width=5)
52
- d.line([cx + int(r * 0.28), ey - 34, cx + int(r * 0.55), ey - 30], fill=(66, 62, 78, 255), width=5)
53
- # mouth
54
- my = cy + int(r * 0.45)
55
- d.ellipse([cx - p["mouth_w"], my - p["mouth_h"], cx + p["mouth_w"], my + p["mouth_h"]],
 
 
 
 
 
 
 
 
 
 
56
  fill=(90, 44, 52, 255))
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
57
  return img
58
 
59
 
@@ -90,7 +152,6 @@ def build_mouth_sequence(pcm: np.ndarray, sample_rate: int, fps: int = FPS,
90
  .reshape(n, frame_n), axis=1))
91
  scale = max(rms.max(), 1e-6)
92
  open_seq = np.clip(rms / scale * 1.4, 0.0, 1.0)
93
- # light smoothing so the mouth doesn't jitter
94
  kernel = np.ones(3) / 3.0
95
  open_seq = np.convolve(open_seq, kernel, mode="same")
96
  return np.concatenate([np.zeros(pre_roll_frames), open_seq,
@@ -98,26 +159,107 @@ def build_mouth_sequence(pcm: np.ndarray, sample_rate: int, fps: int = FPS,
98
 
99
 
100
  class AvatarRenderer:
101
- """Publish-side frame factory. Procedural face -> re-render mouth;
102
- any other portrait -> audio-reactive waveform badge (rung 2)."""
 
 
 
 
 
 
 
 
103
 
104
  def __init__(self, image_path=None):
105
  self.procedural = image_path is None or is_procedural(image_path)
106
  self.base = None
107
  if not self.procedural:
108
  self.base = Image.open(image_path).convert("RGBA").resize((SIZE, SIZE))
 
 
 
 
 
 
 
 
 
 
 
 
 
109
 
110
- def frame(self, openness: float) -> Image.Image:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
111
  if self.procedural:
112
- return render_procedural(openness)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
113
  import copy
114
 
115
  img = self.base.copy()
116
  from PIL import ImageDraw
117
 
118
  d = ImageDraw.Draw(img)
119
- # audio-reactive waveform badge (rung 2), bottom strip
120
  bar_h = int(4 + 26 * openness)
 
121
  d.rectangle([40, SIZE - 70, SIZE - 40, SIZE - 40], fill=(20, 22, 28, 200))
122
  d.rectangle([60, SIZE - 55 - bar_h, 100, SIZE - 55], fill=(80, 200, 120, 255))
 
 
123
  return img
 
6
  degrades to an audio-reactive waveform badge (rung 2) rather than
7
  pretending to animate someone's face without a portrait model.
8
 
9
+ Device-work states (the Animate/ACE/ClawOffice pattern — see
10
+ docs/LATENCY.md "Avatar posture state machine"): the renderer is a posture
11
+ state machine (idle / thinking / working / speaking) plus continuous
12
+ channels (gaze, blink, head tilt). In `working` mode the avatar pulls a
13
+ laptop up from below (spring-eased entrance, mild overshoot), tilts her
14
+ head toward it, and types in Poisson-ish bursts with keystroke pulses and
15
+ screen glow — driven live by agent.tool activity in the bot.
16
+
17
  The generated PNG carries tEXt metadata `freestream:procedural=1` so the
18
  bot knows it can re-render the mouth.
19
  """
20
 
21
  from __future__ import annotations
22
 
23
+ import random
24
+ import time
25
+
26
  import numpy as np
27
  from PIL import Image, PngImagePlugin
28
 
 
38
  }
39
 
40
 
41
+ def _ease_out_back(t: float) -> float:
42
+ t = max(0.0, min(1.0, t))
43
+ c1, c3 = 1.70158, 2.70158
44
+ return 1 + c3 * (t - 1) ** 3 + c1 * (t - 1) ** 2
45
+
46
+
47
+ def render_procedural(openness: float = 0.15, size: int = SIZE, mode: str = "idle",
48
+ device_t: float = 0.0, typing_pulse: float = 0.0,
49
+ blink: float = 0.0, gaze=(0, 0)) -> Image.Image:
50
+ """Cartoon assistant face; mouth follows `openness`, posture follows
51
+ `mode`. `device_t` (0..1, eased) slides the laptop in; `typing_pulse`
52
+ (0..1) bobs the hands and flashes the screen; `blink` closes the eyes."""
53
  p = _face_params(openness)
54
  img = Image.new("RGBA", (size, size), (234, 240, 245, 255))
55
  from PIL import ImageDraw
56
 
57
  d = ImageDraw.Draw(img)
58
+ working = device_t > 0.05
59
+ tilt = int(14 * device_t) if working else 0 # head dips toward the device
60
+
61
+ cx, cy = size // 2, int(size * 0.46) + (tilt // 2)
62
  r = int(size * 0.28)
63
  # shoulders
64
  d.ellipse([cx - r * 2, cy + r, cx + r * 2, cy + r * 3], fill=(58, 110, 165, 255))
 
66
  d.ellipse([cx - r, cy - r, cx + r, cy + r], fill=(243, 213, 187, 255))
67
  # hair
68
  d.ellipse([cx - r, cy - r - 14, cx + r, cy - r + 42], fill=(66, 62, 78, 255))
69
+ # eyes: gaze channel + blink + device gaze-down
70
+ gx, gy = gaze
71
+ if working:
72
+ gy += int(6 * device_t)
73
+ ey = cy - int(r * 0.25) + tilt
74
  for ex in (cx - int(r * 0.42), cx + int(r * 0.42)):
75
+ ex += gx
76
+ if blink > 0.5:
77
+ d.line([ex - 16, ey, ex + 16, ey], fill=(66, 62, 78, 255), width=4)
78
+ else:
79
+ d.ellipse([ex - 16, ey - 16, ex + 16, ey + 16], fill=(255, 255, 255, 255))
80
+ d.ellipse([ex - 7 + gx // 2, ey - 7 + gy, ex + 7 + gx // 2, ey + 7 + gy],
81
+ fill=(40, 40, 48, 255))
82
+ # brows (rise slightly while working — the "checking output" read)
83
+ brow_dy = -3 if working else 0
84
+ d.line([cx - int(r * 0.55), ey - 30 + brow_dy, cx - int(r * 0.28), ey - 34 + brow_dy],
85
+ fill=(66, 62, 78, 255), width=5)
86
+ d.line([cx + int(r * 0.28), ey - 34 + brow_dy, cx + int(r * 0.55), ey - 30 + brow_dy],
87
+ fill=(66, 62, 78, 255), width=5)
88
+ # mouth (concentrating while working: keep it small)
89
+ mo = openness * (0.25 if working else 1.0)
90
+ pm = _face_params(mo)
91
+ my = cy + int(r * 0.45) + tilt
92
+ d.ellipse([cx - pm["mouth_w"], my - pm["mouth_h"], cx + pm["mouth_w"], my + pm["mouth_h"]],
93
  fill=(90, 44, 52, 255))
94
+
95
+ if working:
96
+ # laptop slides up from below with easing (device_t 0..1, overshoot ok)
97
+ dy = int((1.0 - device_t) * 160)
98
+ lx0, lx1 = 76, SIZE - 76
99
+ lid_y = SIZE - 150 + dy
100
+ base_y = SIZE - 60 + dy
101
+ # base
102
+ d.rounded_rectangle([lx0, base_y, lx1, base_y + 26], radius=8,
103
+ fill=(52, 56, 66, 255))
104
+ # lid + screen (glow brightens on keystroke pulses)
105
+ glow = int(150 + 80 * typing_pulse)
106
+ d.rounded_rectangle([lx0 + 14, lid_y, lx1 - 14, base_y - 4], radius=6,
107
+ fill=(36, 40, 50, 255))
108
+ d.rectangle([lx0 + 30, lid_y + 14, lx1 - 30, base_y - 18],
109
+ fill=(90, glow // 2, glow, 255))
110
+ # scanlines
111
+ for sy in range(lid_y + 20, base_y - 24, 9):
112
+ d.line([lx0 + 34, sy, lx1 - 34, sy], fill=(120, 160, 180, 60), width=1)
113
+ # hands (bob on keystrokes)
114
+ hand_dy = int(4 * typing_pulse)
115
+ d.ellipse([cx - 120, base_y - 34 + hand_dy, cx - 70, base_y - 10 + hand_dy],
116
+ fill=(243, 213, 187, 255))
117
+ d.ellipse([cx + 70, base_y - 34 + hand_dy, cx + 120, base_y - 10 + hand_dy],
118
+ fill=(243, 213, 187, 255))
119
  return img
120
 
121
 
 
152
  .reshape(n, frame_n), axis=1))
153
  scale = max(rms.max(), 1e-6)
154
  open_seq = np.clip(rms / scale * 1.4, 0.0, 1.0)
 
155
  kernel = np.ones(3) / 3.0
156
  open_seq = np.convolve(open_seq, kernel, mode="same")
157
  return np.concatenate([np.zeros(pre_roll_frames), open_seq,
 
159
 
160
 
161
  class AvatarRenderer:
162
+ """Publish-side frame factory — a posture state machine with continuous
163
+ channels (gaze, blink, typing cadence), per the ACE/Character-Animator
164
+ recipe in docs/LATENCY.md:
165
+
166
+ idle gaze camera, breathing, blinks
167
+ thinking gaze aversion (up/off-screen), small saccades
168
+ working laptop springs in, gaze down, Poisson typing bursts,
169
+ screen glow on each keystroke
170
+ speaking gaze camera, mouth driven by TTS energy
171
+ """
172
 
173
  def __init__(self, image_path=None):
174
  self.procedural = image_path is None or is_procedural(image_path)
175
  self.base = None
176
  if not self.procedural:
177
  self.base = Image.open(image_path).convert("RGBA").resize((SIZE, SIZE))
178
+ # posture state machine
179
+ self._mode = "idle"
180
+ self._device_pos = 0.0 # 0 (away) .. 1 (on desk), spring-eased
181
+ self._device_vel = 0.0
182
+ self._last_t = time.perf_counter()
183
+ # continuous channels
184
+ self._next_blink = time.perf_counter() + random.uniform(2, 5)
185
+ self._blink_until = 0.0
186
+ self._saccade_until = 0.0
187
+ self._saccade = (0, 0)
188
+ # typing cadence: one-shot keystroke pulses (Cycle-Layers analog)
189
+ self._keystrokes: list[float] = []
190
+ self._press_until = 0.0
191
 
192
+ # -- channels -------------------------------------------------------------
193
+ def _schedule_burst(self, now: float):
194
+ t = now + random.uniform(0.1, 0.4)
195
+ for _ in range(random.randint(2, 5)):
196
+ self._keystrokes.append(t)
197
+ t += random.uniform(0.08, 0.16)
198
+
199
+ def _gaze(self, mode: str, now: float) -> tuple[int, int]:
200
+ if mode == "working":
201
+ # down at the device, jittering toward the screen every so often
202
+ jx = int(np.sin(now * 2.3) * 2)
203
+ jy = 4 + int(np.sin(now * 1.7) * 1)
204
+ return (jx, jy)
205
+ if mode == "thinking":
206
+ if now > self._saccade_until:
207
+ self._saccade = (random.randint(-6, 2), random.randint(-6, -3))
208
+ self._saccade_until = now + random.uniform(0.3, 1.5)
209
+ return self._saccade
210
+ return (0, 0) # speaking / idle: camera
211
+
212
+ # -- frame ----------------------------------------------------------------
213
+ def frame(self, openness: float, mode: str = "idle") -> Image.Image:
214
  if self.procedural:
215
+ now = time.perf_counter()
216
+ dt = min(0.1, now - self._last_t)
217
+ self._last_t = now
218
+
219
+ if mode != self._mode:
220
+ self._mode = mode
221
+
222
+ # device spring (entrance overshoot for free)
223
+ target = 1.0 if mode == "working" else 0.0
224
+ self._device_vel += (target - self._device_pos) * 220 * dt
225
+ self._device_vel *= 0.80
226
+ self._device_pos = max(0.0, min(1.15, self._device_pos + self._device_vel * dt))
227
+ device_t = min(1.0, self._device_pos)
228
+
229
+ # blink channel
230
+ if now >= self._next_blink:
231
+ self._blink_until = now + 0.14
232
+ self._next_blink = now + random.uniform(2.0, 6.0)
233
+ blink = 1.0 if now < self._blink_until else 0.0
234
+
235
+ # typing cadence (Poisson-ish bursts)
236
+ pulse = 0.0
237
+ if mode == "working":
238
+ while self._keystrokes and self._keystrokes[0] <= now:
239
+ self._keystrokes.pop(0)
240
+ self._press_until = now + 0.09
241
+ if now < self._press_until:
242
+ pulse = 1.0
243
+ if len(self._keystrokes) < 3:
244
+ self._schedule_burst(now)
245
+ else:
246
+ self._keystrokes.clear()
247
+
248
+ return render_procedural(
249
+ openness, mode=mode, device_t=device_t, typing_pulse=pulse,
250
+ blink=blink, gaze=self._gaze(mode, now))
251
+
252
+ # non-procedural portrait: rung-2 audio-reactive badge (unchanged)
253
  import copy
254
 
255
  img = self.base.copy()
256
  from PIL import ImageDraw
257
 
258
  d = ImageDraw.Draw(img)
 
259
  bar_h = int(4 + 26 * openness)
260
+ label = {"working": "working…", "thinking": "thinking…", "speaking": ""}.get(mode, "")
261
  d.rectangle([40, SIZE - 70, SIZE - 40, SIZE - 40], fill=(20, 22, 28, 200))
262
  d.rectangle([60, SIZE - 55 - bar_h, 100, SIZE - 55], fill=(80, 200, 120, 255))
263
+ if label:
264
+ d.text((120, SIZE - 62), label, fill=(220, 225, 235, 255))
265
  return img