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struct EG_context_t {
perLayout: &uint32
font: &FNT_font_t
color: uint16
bgColor: uint16
id: uint16
pos: uint16
x: uint16
y: uint16
width: uint16
height: uint16
cX: uint16
cY: uint16
maxX: uint16
minY: uint16
isRedraw: uint8
isSkip: uint8
perLayoutPos: uint8
cols: uint8
}
struct EG_userContext_t {
isValueChanged: bool
isApplied: bool
isLeastOneValueChanged: bool
isLeastOneValueApplied: bool
cursorPos: &uint32
data: mut &EG_dummyData_t
func isApplied(self: &EG_userContext_t) -> bool {
let mutSelf: mut &EG_userContext_t = #self
let isApplied = self.isApplied
mutSelf.isApplied = false
return isApplied
}
func isValueChanged(self: &EG_userContext_t) -> bool {
let mutSelf: mut &EG_userContext_t = #self
let isValueChanged = self.isValueChanged
mutSelf.isValueChanged = false
return isValueChanged
}
func isLeastOneValueChanged(self: &EG_userContext_t) -> bool {
//let isLeastOneValueChanged = self.isLeastOneValueChanged
//self.isLeastOneValueChanged = false
//return isLeastOneValueChanged
return self.isLeastOneValueChanged
}
func isLeastOneValueApplied(self: &EG_userContext_t) -> bool {
//let isLeastOneValueApplied = self.isLeastOneValueApplied
//self.isLeastOneValueApplied = false
//return isLeastOneValueApplied
return self.isLeastOneValueApplied
}
}
struct EG_dummyData_t {
cursorPos: &uint32
data: uint8
}
enum {
GUI_ALIGN_LEFT = 0,
GUI_ALIGN_RIGHT,
GUI_ALIGN_CENTER
}
extern demangle func __eg_set_color(uint16, uint16, uint16)
extern demangle func __eg_set_font(&FNT_font_t, uint16)
extern demangle func __eg_row_begin(uint8, uint16, uint16)
extern demangle func __eg_row_draw()
extern demangle func __eg_layout_begin(uint16, uint16, uint16)
extern demangle func __eg_flow_layout_begin(uint16, uint16, uint16, uint16, uint16)
extern demangle func __eg_list_begin(uint16, uint8, uint16)
extern demangle func __eg_layout_draw()
extern demangle func __eg_flow_layout_draw()
extern demangle func __eg_canvas_draw()
extern demangle func __eg_label_draw(c_string, uint32, uint16)
extern demangle func __eg_dyn_label_draw(c_string, uint32, uint16)
extern demangle func __eg_img_draw(&IMG_dat_t, func {(uint8)->void}, uint8, uint16)
extern demangle func __eg_animation_draw(
pointer, pointer, uint8,
uint16, uint16,
uint8,
uint16, uint16,
uint16
)
extern demangle func __eg_list_draw()
extern demangle func __eg_switcher_draw(&EEmbBindVal_t, uint8, uint16)
extern demangle func __eg_input_int_draw(&EEmbBindVal_t, int32, int32, uint32, uint8, uint16)
extern demangle func __eg_input_float_draw(&EEmbBindVal_t, int32, int32, uint8, uint32, uint8, uint16)
extern demangle func __eg_fill_draw(uint16, uint16)
extern demangle func __eg_button_draw(c_string, uint16, int8, func {(uint8)->void}, uint16)
extern demangle func __eg_combo_box_draw(&EEmbBindVal_t, uint16, uint32, pointer, pointer, uint8, uint16)
extern demangle func __eg_ghostStepInParent()
extern demangle func __eg_set_borders(uint16, uint16)
extern demangle func __eg_set_unit(c_string, uint16)
extern demangle func __eg_fixed_layout_begin(int16, int16, uint16, uint16, uint16)
extern demangle func __eg_fixed_flow_layout_begin(uint16, uint16, uint16, uint16, uint16)
extern demangle func __eg_canvas_begin(int16, int16, uint16, uint16, uint16)
extern demangle func GUI_buttonHandler(uint32, func {(uint8)->void}) -> uint8
extern demangle func GUI_setDraw(func {(&EG_userContext_t)})
extern demangle func GUI_clearContext()
extern demangle func GUI_rowStartStep(uint8) -> uint8
extern demangle var EEMB_GUI_CONTEXT_PTR: mut &EG_context_t
extern demangle var EEMB_GUI_PARENT_CONTEXT_PTR: mut &EG_context_t
func __eg_set_per_layout(layouts: pointer) {
//bkpt()
EEMB_GUI_CONTEXT_PTR.perLayout <- layouts
//EEMB_GUI_CONTEXT_PTR.perLayoutPos = 0
}
func __eg_set_layout_height(h: uint32) -> uint16 {
return (h*( EEMB_GUI_PARENT_CONTEXT_PTR.height ? EEMB_GUI_PARENT_CONTEXT_PTR.height : EEMB_GUI_PARENT_CONTEXT_PTR.y - EEMB_GUI_PARENT_CONTEXT_PTR.minY )) / 100
}
func GET_COLOR(r: uint8, g: uint8, b: uint8) -> uint16 {
return ( (((r)>>3)<<11) | (((g)>>2)<<5) | (((b)>>3)) )
}
func __fpToInt32(val: fp32, decimalNumberSize: uint8) -> int32 {
var res = val
for i in 1 to decimalNumberSize {
res *= 10
}
return res
}
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