Download examples/multi_instance/prompt.json from Madaoer-Otaku/Oneira_example_data: direct link, hf CLI and curl.
- Browser
- Download file 4.67 kB
-
https://huggingface.co/datasets/Madaoer-Otaku/Oneira_example_data/resolve/main/examples/multi_instance/prompt.json
- Command line
-
hf download hf://datasets/Madaoer-Otaku/Oneira_example_data/examples/multi_instance/prompt.json
-
curl -L -o prompt.json https://huggingface.co/datasets/Madaoer-Otaku/Oneira_example_data/resolve/main/examples/multi_instance/prompt.json
4.67 kB
| { | |
| "global_caption": "subject_definitions:\n<Subject 1> is the clearing in a pine forest in <Picture 1>: a real-world location under clear daylight with light clouds, with its specific lighting, colours and materials (compacted dry earth, white cast plaster, fallen pine needles, conifer tree bark, granite stones), and its overall spatial layout. Resting in this location: the plaster busts.\n<Video 1> is a schematic 3D annotation of the same place: a smooth colour-gradient backdrop encodes the camera's heading (its hue shifts as the camera turns), a cyan wireframe lattice of cubes marks 3D space, yellow-green grid lines mark the walkable ground, and together they encode the camera path through the scene. It carries no appearance information. Solid coloured blocks mark where the marked objects are and how big they are: people, vehicles, or the target object that will be acted on. A block's colour encodes which of its states the object is in: purple means its ordinary default state (a person or vehicle simply present, or a target object as it is normally found), yellow means the first non-default state the object takes on in this clip, and blue means a second, later non-default state. An object may already be in a non-default state when the clip begins, in which case its block is yellow from the start. The colours mark only the order of the states, not what the object looks like - what each state actually is is stated in the text of the time segment in which the change happens. A block moves with its object, a gradual colour transition marks the moment a change is under way, and a block may disappear when its object leaves the scene, is taken into the hand, or stops being a single object at all because it has been broken apart. The blocks are positional markers, not objects to be drawn.\n\nsummary:\n[reference generation] The target video is photorealistic live-action footage of <Subject 1>, with the camera moving through the scene along the trajectory encoded by <Video 1>, and the plaster busts at the positions marked in <Video 1>.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the photographic look, lighting, colours, materials and spatial layout of the location are retained throughout.\n<Video 1> (camera movement and object placement structure): weak_reference - only the camera trajectory and the marked positions and states of the objects are followed. No wireframe lattice, no colour-gradient backdrop, no grid lines and no flat-shaded blocks appear anywhere in the target video. Each coloured block is replaced by the corresponding photorealistic object in the state its colour indicates, at the same position and occupying the same fraction of the frame, consistent with <Subject 1>.\n\ndetailed_description:\nThe target video is photorealistic live-action footage. Soft, natural daylight illuminates the scene from an open sky with gentle diffused shadows.\n[Shot 1] An open clearing sits amidst an evergreen forest on dry, level ground. The terrain consists of packed brown dirt, fine gravel, scattered twigs, and dry pine needles. Five identical classical sculpted busts stand in an even horizontal row across the flat clearing. Each white bust rests directly on the earth, depicting a human figure with detailed curly hair and draped robes, all aligned and oriented in the same forward direction.\n\nBeyond the row of sculptures, the flat dirt transitions to a forested slope filled with tall coniferous trees. The ground near the woodland perimeter features natural boulders, rounded stones, and low green vegetation. Tall pine trunks with textured bark rise toward the sky, branching into dense clusters of green needles. A forested hill covered in pine trees, shrubs, and dense undergrowth defines the surrounding perimeter. Above the tree canopy, a clear, pale blue sky displays soft, scattered white clouds. Diffused natural daylight evenly illuminates the entire clearing, sculptures, and surrounding woodland foliage.\n\noverall_soundscape:\nN/A - the target video has no soundtrack.\n\nnon_diegetic_music:\nN/A", | |
| "chunks": [ | |
| { | |
| "k": 1, | |
| "caption": "Nothing happens." | |
| }, | |
| { | |
| "k": 2, | |
| "caption": "Nothing happens." | |
| }, | |
| { | |
| "k": 3, | |
| "caption": "Nothing happens." | |
| }, | |
| { | |
| "k": 4, | |
| "caption": "Nothing happens." | |
| }, | |
| { | |
| "k": 5, | |
| "caption": "A hand casts a gilding spell at the fourth plaster bust from the left. The fourth plaster bust from the left turns into solid gold and stays gold." | |
| }, | |
| { | |
| "k": 6, | |
| "caption": "Nothing happens." | |
| }, | |
| { | |
| "k": 7, | |
| "caption": "Nothing happens." | |
| }, | |
| { | |
| "k": 8, | |
| "caption": "Nothing happens." | |
| } | |
| ] | |
| } |