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| import numpy as np |
| import pandas as pd |
| import random |
| import sys |
| import os |
| from tqdm import tqdm |
|
|
| class SudokuGeneratorV2_1: |
| """ |
| A class to generate a Sudoku dataset that includes symmetric variations |
| but removes only literal duplicates. |
| """ |
| def __init__(self, num_base_solutions: int, difficulty: float): |
| if not (0.1 <= difficulty <= 0.99): |
| raise ValueError("Difficulty must be between 0.1 and 0.99") |
| |
| self.num_base_solutions = num_base_solutions |
| self.difficulty = difficulty |
|
|
| def _find_empty(self, grid): |
| """Finds the next empty cell (value 0) in the grid.""" |
| for i in range(9): |
| for j in range(9): |
| if grid[i, j] == 0: |
| return (i, j) |
| return None |
|
|
| def _is_valid(self, grid, pos, num): |
| """Checks if placing a number in a position is valid.""" |
| row, col = pos |
| |
| if num in grid[row, :] or num in grid[:, col]: |
| return False |
| box_x, box_y = col // 3, row // 3 |
| if num in grid[box_y*3:box_y*3+3, box_x*3:box_x*3+3]: |
| return False |
| return True |
|
|
| def _backtrack_solve(self, grid): |
| """A randomized backtracking solver to generate a filled grid.""" |
| find = self._find_empty(grid) |
| if not find: |
| return True |
| else: |
| row, col = find |
|
|
| nums = list(range(1, 10)) |
| random.shuffle(nums) |
| for num in nums: |
| if self._is_valid(grid, (row, col), num): |
| grid[row, col] = num |
| if self._backtrack_solve(grid): |
| return True |
| grid[row, col] = 0 |
| return False |
|
|
| def _get_symmetries(self, grid): |
| """Generates all 8 symmetries of a grid (4 rotations and their mirrors).""" |
| symmetries = [] |
| current_grid = grid.copy() |
| for _ in range(4): |
| symmetries.append(current_grid) |
| symmetries.append(np.flipud(current_grid)) |
| current_grid = np.rot90(current_grid) |
| return symmetries |
|
|
| def _create_puzzle_from_solution(self, solution_grid): |
| """Removes a percentage of cells from a solved grid to create a puzzle.""" |
| puzzle = solution_grid.copy().flatten() |
| num_to_remove = int(81 * self.difficulty) |
| indices = list(range(81)) |
| random.shuffle(indices) |
| puzzle[indices[:num_to_remove]] = 0 |
| return puzzle.reshape((9, 9)) |
|
|
| def generate_and_save(self, output_path: str): |
| """Main orchestrator method.""" |
| print("--- Sudoku Generator V2.1 ---") |
| |
| |
| print(f"Generating {self.num_base_solutions} random base solutions...") |
| base_solutions = [] |
| |
| seen_base_strings = set() |
| with tqdm(total=self.num_base_solutions, desc="Generating Bases") as pbar: |
| while len(base_solutions) < self.num_base_solutions: |
| grid = np.zeros((9, 9), dtype=int) |
| self._backtrack_solve(grid) |
| grid_str = "".join(map(str, grid.flatten())) |
| if grid_str not in seen_base_strings: |
| seen_base_strings.add(grid_str) |
| base_solutions.append(grid) |
| pbar.update(1) |
| |
| |
| print("Applying all 8 symmetries to each base solution to create the full candidate set...") |
| all_candidate_solutions = [] |
| for grid in tqdm(base_solutions, desc="Applying Symmetries"): |
| all_candidate_solutions.extend(self._get_symmetries(grid)) |
| print(f"Generated {len(all_candidate_solutions)} total solutions (including potential literal duplicates).") |
|
|
| |
| print("Removing literal duplicates, keeping all rotations and mirrors...") |
| final_solutions = [] |
| seen_literal_strings = set() |
| |
| grid_to_string = lambda g: "".join(map(str, g.flatten())) |
|
|
| for grid in tqdm(all_candidate_solutions, desc="Deduplicating Literals"): |
| grid_str = grid_to_string(grid) |
| if grid_str not in seen_literal_strings: |
| seen_literal_strings.add(grid_str) |
| final_solutions.append(grid) |
| |
| print(f"Found {len(final_solutions)} unique grids after removing literal duplicates.") |
| print(f"({len(all_candidate_solutions) - len(final_solutions)} literal duplicates were removed).") |
|
|
| |
| print(f"Creating a puzzle for each of the {len(final_solutions)} final grids...") |
| puzzles_and_solutions = [] |
| for solution_grid in tqdm(final_solutions, desc="Creating Puzzles"): |
| puzzle_grid = self._create_puzzle_from_solution(solution_grid) |
| puzzles_and_solutions.append({ |
| 'quizzes': grid_to_string(puzzle_grid), |
| 'solutions': grid_to_string(solution_grid) |
| }) |
|
|
| |
| print(f"\nSaving {len(puzzles_and_solutions)} puzzles to '{output_path}'...") |
| df = pd.DataFrame(puzzles_and_solutions) |
| |
| df = df.sample(frac=1).reset_index(drop=True) |
| df.to_csv(output_path, index=False) |
| |
| print("\n--- Generation Complete ---") |
| print(f"Final dataset contains {len(df)} puzzles.") |
|
|
|
|
| if __name__ == '__main__': |
| |
| |
| |
| |
| NUM_BASE_SOLUTIONS = 200 |
| |
| |
| DIFFICULTY = 0.7 |
| |
| |
| OUTPUT_FILE = 'sudoku.csv' |
|
|
| |
| if os.path.exists(OUTPUT_FILE): |
| overwrite = input(f"WARNING: '{OUTPUT_FILE}' already exists. Overwrite? (y/n): ").lower() |
| if overwrite != 'y': |
| print("Generation cancelled by user.") |
| sys.exit(0) |
| |
| generator = SudokuGeneratorV2_1( |
| num_base_solutions=NUM_BASE_SOLUTIONS, |
| difficulty=DIFFICULTY |
| ) |
| generator.generate_and_save(OUTPUT_FILE) |