import numpy as np import ssg_utils as utils def getLinearEquation(p1x, p1y, p2x, p2y): sign = 1 a = p2y - p1y if a < 0: sign = -1 a = sign * a b = sign * (p1x - p2x) c = sign * (p1y * p2x - p1x * p2y) return [a, b, c] def cal_glocal_position(object, floor, distance_rate=1.6): tgt_pos = object.position room_pos = floor.position room_rect = floor.bottom_rect # center center_dis = utils.euclideanDistance(tgt_pos, room_pos, 2) if center_dis < distance_rate: return 'in the center' # corner for point in room_rect: if utils.euclideanDistance(tgt_pos, point, 2) < distance_rate: return 'in the corner' return None def cal_camera_relations(ObjNode_dict, camera_position, camera_view, inst_dict, floor_idx, fov = 60): relationships = [] for obj_id in ObjNode_dict: if ObjNode_dict[obj_id].label == 'floor': continue # camera relation obj_position = ObjNode_dict[obj_id].position vector = obj_position - camera_position vector = vector / np.linalg.norm(vector) angle = utils.get_theta(vector, camera_view) a, b, c = getLinearEquation(camera_view[0]+camera_position[0], camera_view[1]+camera_position[1], camera_position[0], camera_position[1]) if abs(angle) < fov/2: rela = 'in front of' elif abs(angle) > 180 - fov/2: rela = 'behind' elif a*obj_position[0] + b*obj_position[1] + c > 0: rela = 'right' if camera_view[1] > 0 else 'left' else: rela = 'left' if camera_view[1] > 0 else 'right' relationships.append(['-1', obj_id, rela]) # global relation if inst_dict[ObjNode_dict[obj_id].label] > 1: rela = cal_glocal_position(ObjNode_dict[obj_id], ObjNode_dict[floor_idx]) if rela is not None: # print(ObjNode_dict[obj_id].label, rela) # ObjNode_dict[obj_id].display_obb_box() relationships.append([obj_id, obj_id, rela]) return relationships