import numpy as np import itertools import ssg_utils as utils def get_direction(src_obj, tgt_obj): sx, sy = src_obj tx, ty = tgt_obj y = np.array((tx - sx, ty - sy)) y = y / np.linalg.norm(y) angle_d = utils.get_theta(y, [1, 0]) direction = round(angle_d / 30) if ty > sy : # tgt is up if direction == 0: return "3" elif direction == 1: return "2" elif direction == 2: return "1" elif direction == 3: return "12" elif direction == 4: return "11" elif direction == 5: return "10" elif direction == 6: return "9" else: if direction == 0: return "3" elif direction == 1: return "4" elif direction == 2: return "5" elif direction == 3: return "6" elif direction == 4: return "7" elif direction == 5: return "8" elif direction == 6: return "9" def get_oppo_direction(direction): if direction in ['2', '3', '4']: return 'to the left of' elif direction in ['8', '9', '10']: return 'to the right of' elif direction in ['11','12','1']: return 'behind' else: return 'in front of' def get_space_relations(src, tgt): overlap_point = 0 tgt_rect = tgt.bottom_rect for point in tgt_rect: if utils.if_inPoly(src.bottom_rect, point): # have overlap overlap_point += 1 return overlap_point def get_distance(src, tgt): dis_of_center = utils.euclideanDistance(src.position[:2], tgt.position[:2], 2) src_w = utils.euclideanDistance(src.position[:2], src.bottom_rect[0][:2], 2) tgt_w = utils.euclideanDistance(tgt.position[:2], tgt.bottom_rect[0][:2], 2) return dis_of_center > 1.5 * (src_w + tgt_w) def cal_proximity_relationships(neighbor_objs_id, camera_angle, ObjNode_dict, scene_high): proximity_relations = [] relations = '' neighbor_objs_id_list = [i for i in range(len(neighbor_objs_id))] combinations = list(itertools.combinations(neighbor_objs_id_list, 2)) for combination in combinations: src_idx, tgt_idx = combination src = neighbor_objs_id[src_idx] tgt = neighbor_objs_id[tgt_idx] if ObjNode_dict[src].room_id != ObjNode_dict[tgt].room_id: continue # is overlap overlap_points = get_space_relations(src=ObjNode_dict[src], tgt=ObjNode_dict[tgt]) if overlap_points > 0 : # bulid in if overlap_points >=3: relations = 'under' # close to else: relations = 'close to' proximity_relations.append(utils.generate_relation(ObjNode_dict[src].id, ObjNode_dict[tgt].id, relations)) proximity_relations.append(utils.generate_relation(ObjNode_dict[tgt].id, ObjNode_dict[src].id, relations)) else: # direction src_obj_center = ObjNode_dict[src].position tgt_obj_center = ObjNode_dict[tgt].position src_obj_center_new = utils.cw_rotate(src_obj_center, camera_angle) tgt_obj_center_new = utils.cw_rotate(tgt_obj_center, camera_angle) if src_obj_center_new == tgt_obj_center_new: print ('src_obj_center_new == tgt_obj_center_new ', ObjNode_dict[src].id , ObjNode_dict[tgt].id) break direction = get_direction(src_obj_center_new, tgt_obj_center_new) oppo_direction = get_oppo_direction(direction) if get_distance(src=ObjNode_dict[src], tgt=ObjNode_dict[tgt]): relations = direction + ' o‘clock direction far from' else: relations = direction + ' o‘clock direction near' proximity_relations.append([ObjNode_dict[tgt].id, ObjNode_dict[src].id, relations]) if oppo_direction is not None: proximity_relations.append([ObjNode_dict[src].id, ObjNode_dict[tgt].id, oppo_direction]) return proximity_relations