FeatureName,ParamName,Type,Range,Default,Comments, Generic,Quantization_Extent,String,Image:ROI,ROI,Whether the quantization of Intensities is supposed to happen on a per-image basis or on a per-ROI basis, Generic,Quantization_Type,String,"FixedBinNumber:FixedBinSize:Equal ",FixedBinNumber,, Generic,Resampling,mm,0:10,0,Resamples all images and masks to this value of voxel/pixel resolution before computations (0: no resampling): reduce this number of more accuracy, Generic,ResamplingInterpolator_Image,mm,Nearest:Linear:BSpline,BSpline,Type of interpolator to use if resampling is happening, ignored if m_resamplingResolution = 0 Generic,ResamplingInterpolator_Mask,mm,Nearest:Linear:BSpline,BSpline,Type of interpolator to use if resampling is happening, ignored if m_resamplingResolution = 0 Intensity,,,,,, Morphologic,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, Morphologic,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done, Morphologic,Range,Int,(0:1),0,0:largest connected component in ROI; 1: all connected components larger than 5% of total image size, Volumetric,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, Volumetric,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done, Histogram,Bins,Int,,128,The number of bins to calculate for the Histogram, GLCM,Bins,Int,,128,, GLCM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, GLCM,Radius,Int,(1:9),1,Radius around the center voxel which can be in mm as well (needs to be defined as float in same space as input image/mask), GLCM,Offset,String,[Individual:Average:Combined],Average,Either individual offset values or averaged, GLCM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, GLCM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), GLRLM,Bins,Int,,128,, GLRLM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, GLRLM,Radius,Int,(1:9),3,Radius around the center voxel which can be in mm as well (needs to be defined as float in same space as input image/mask), GLRLM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, GLRLM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), GLRLM,Offset,String,[Individual:Average:Combined],Average,Either individual offset values or averaged, GLRLM,Range,Int,,3,The run length distance , GLSZM,Bins,Int,,128,, GLSZM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, GLSZM,Radius,Int,(1:9),3,Radius around the center voxel, GLSZM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, GLSZM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), GLSZM,Range,Int,,3,The run length distance, NGTDM,Bins,Int,,128,, NGTDM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, NGTDM,Radius,Int,(1:9),3,Radius around the center voxel, NGTDM,Offset,String,[Individual:Average],Average,Either individual offset values or averaged, NGTDM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, NGTDM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), LBP,Radius,Int,(1:9),3,Radius around the center voxel/pixel (if defined as float it is assumed to be in world coordinates and if as Integer it is assumed to be in image coordinates),