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import json
from isaaclab.app import AppLauncher
# CLI args
parser = argparse.ArgumentParser(description="Load many GLB objects from a JSON file.")
parser.add_argument("--json_path", type=str, default="layouts/desk_4.json",
help="Path to object list JSON file.")
parser.add_argument("--num_envs", type=int, default=1)
AppLauncher.add_app_launcher_args(parser)
args_cli = parser.parse_args()
# Launch Isaac Lab
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
import torch
import isaaclab.sim as sim_utils
from isaaclab.scene import InteractiveScene, InteractiveSceneCfg
from isaaclab.assets import AssetBaseCfg
from isaaclab.utils.math import quat_from_euler_xyz
# USD / Omni imports
import omni.usd
from pxr import Usd, UsdGeom, Gf
# ==========================================================
# Scene configuration
# ==========================================================
class SimpleSceneCfg(InteractiveSceneCfg):
ground = AssetBaseCfg(
prim_path="/World/defaultGroundPlane",
spawn=sim_utils.GroundPlaneCfg(),
)
dome_light = AssetBaseCfg(
prim_path="/World/Light",
spawn=sim_utils.DomeLightCfg(intensity=3000.0),
)
# ==========================================================
# Helper: bbox computation (world space, but此时父节点是 identity)
# ==========================================================
def compute_bbox_center_and_size(prim_path: str):
"""
计算 prim_path 对应 prim(及其所有子节点)的整体包围盒几何中心和尺寸。
注意:这里用的是 WorldBound,但如果父节点是 identity,那么 world/local 一致。
"""
ctx = omni.usd.get_context()
stage = ctx.get_stage()
prim = stage.GetPrimAtPath(prim_path)
if not prim.IsValid():
raise RuntimeError(f"[compute_bbox_center_and_size] Invalid prim path: {prim_path}")
bbox_cache = UsdGeom.BBoxCache(
Usd.TimeCode.Default(),
includedPurposes=[
UsdGeom.Tokens.default_,
UsdGeom.Tokens.render,
UsdGeom.Tokens.proxy,
],
useExtentsHint=False,
)
world_bbox = bbox_cache.ComputeWorldBound(prim)
aligned_range = world_bbox.ComputeAlignedRange()
mn = aligned_range.GetMin()
mx = aligned_range.GetMax()
size = mx - mn # (sx, sy, sz)
center = (mn + mx) * 0.5 # 几何中心
return center, size
def print_final_bbox(prim_path: str, app, label=""):
"""
计算 prim_path 对应的完整物体(含所有子 Mesh)在世界坐标系下的最终包围盒尺寸。
"""
# 多次 update,确保 transform 已应用
app.update()
app.update()
stage = omni.usd.get_context().get_stage()
prim = stage.GetPrimAtPath(prim_path)
if not prim.IsValid():
print(f"[WARN] invalid prim for bbox: {prim_path}")
return
bbox_cache = UsdGeom.BBoxCache(
Usd.TimeCode.Default(),
includedPurposes=[
UsdGeom.Tokens.default_,
UsdGeom.Tokens.render,
UsdGeom.Tokens.proxy,
],
useExtentsHint=False,
)
world_bbox = bbox_cache.ComputeWorldBound(prim)
aligned = world_bbox.ComputeAlignedRange()
mn = aligned.GetMin()
mx = aligned.GetMax()
size = mx - mn
print(f"\n====== Final BBox for {label or prim_path} ======")
print(f" Min = ({mn[0]:.4f}, {mn[1]:.4f}, {mn[2]:.4f})")
print(f" Max = ({mx[0]:.4f}, {mx[1]:.4f}, {mx[2]:.4f})")
print(f" Size = ({size[0]:.4f}, {size[1]:.4f}, {size[2]:.4f})")
print("==========================================\n")
# ==========================================================
# 核心:让 /World/obj_name 的原点 = GLB 几何的 bbox “中心”或“底面中心”
# - pivot_mode="bottom": JSON.position = bbox 底面中心在世界坐标的位置(你当前的语义)
# - pivot_mode="center": JSON.position = bbox 几何中心在世界坐标的位置
# ==========================================================
def spawn_glb_from_dict(obj: dict, app, pivot_mode: str = "bottom"):
"""
期望 JSON 字段:
- object_name: str
- glb_path: str
- position: [x, y, z]
* pivot_mode="bottom": 表示 bbox 底面中心的世界坐标
* pivot_mode="center": 表示 bbox 几何中心的世界坐标
- rotation_deg: [rx, ry, rz] (绕“pivot 点”的欧拉角, XYZ, 度)
- size: [sx, sy, sz] (目标 bbox 尺寸, 世界单位)
"""
if pivot_mode not in ("bottom", "center"):
raise ValueError(f"Unsupported pivot_mode: {pivot_mode}. Use 'bottom' or 'center'.")
obj_name = obj["object_name"]
glb_path = obj["glb_path"]
pos = obj.get("position", [0.0, 0.0, 0.0])
rot_deg = obj.get("rotation_deg", [0.0, 0.0, 0.0])
target_size = obj.get("size", None)
if target_size is None:
raise RuntimeError(f"[{obj_name}] `size` must be provided because position is defined on bbox.")
pos = [float(pos[0]), float(pos[1]), float(pos[2])]
target_size = [float(target_size[0]), float(target_size[1]), float(target_size[2])]
stage = omni.usd.get_context().get_stage()
# parent = /World/obj_name, child = /World/obj_name/Mesh
parent_path = f"/World/{obj_name}"
child_path = f"{parent_path}/Mesh"
# 确保 parent 存在(Xform)
stage.DefinePrim(parent_path, "Xform")
# 1) 以 identity transform 载入 GLB 到 child_path
glb_cfg = sim_utils.UsdFileCfg(
usd_path=glb_path,
scale=[1.0, 1.0, 1.0],
)
glb_cfg.func(
prim_path=child_path,
cfg=glb_cfg,
translation=None,
orientation=None,
)
# 等 USD/PhysX 真正把 mesh load 完成(多次 update 防止 bbox 还没更新)
app.update()
app.update()
# 2) 在 child (Mesh) 上计算原始整体 bbox(多个子 mesh 会自动合在一起)
orig_center, orig_size = compute_bbox_center_and_size(child_path)
eps = 1e-6
sx = target_size[0] / (orig_size[0] if abs(orig_size[0]) > eps else 1.0)
sy = target_size[1] / (orig_size[1] if abs(orig_size[1]) > eps else 1.0)
sz = target_size[2] / (orig_size[2] if abs(orig_size[2]) > eps else 1.0)
scale_vec = Gf.Vec3d(sx, sy, sz)
# -------- 关键:确定“pivot”在原始 bbox 中的位置 --------
if pivot_mode == "center":
# 几何中心
pivot_local_before_scale = Gf.Vec3d(
float(orig_center[0]),
float(orig_center[1]),
float(orig_center[2]),
)
else:
# bbox 底面中心: (cx, cy, cz - height/2)
pivot_local_before_scale = Gf.Vec3d(
float(orig_center[0]),
float(orig_center[1]),
float(orig_center[2] - orig_size[2] * 0.5),
)
# 缩放后,pivot 相对原点的向量也要按 scale 缩放
pivot_local_after_scale = Gf.Vec3d(
pivot_local_before_scale[0] * sx,
pivot_local_before_scale[1] * sy,
pivot_local_before_scale[2] * sz,
)
# 3) 在 child (Mesh) 上:
# 先 scale 再 translate(-pivot_local_after_scale),
# 让「缩放后的 bbox pivot(几何中心或底面中心)」变成 (0,0,0)
child_prim = stage.GetPrimAtPath(child_path)
child_xform = UsdGeom.Xformable(child_prim)
child_xform.ClearXformOpOrder()
s_child = child_xform.AddScaleOp()
s_child.Set(scale_vec)
t_child = child_xform.AddTranslateOp()
t_child.Set(-pivot_local_after_scale)
# 4) parent (/World/obj_name) 上:
# 只做绕原点的旋转 + 平移到世界坐标的 position(对应 pivot 在世界的位置)
rot_deg_t = torch.tensor(rot_deg, dtype=torch.float32)
rot_rad = torch.deg2rad(rot_deg_t)
quat = quat_from_euler_xyz(
rot_rad[0:1],
rot_rad[1:2],
rot_rad[2:3],
)[0].tolist() # (w, x, y, z)
w, x, y, z = quat
parent_prim = stage.GetPrimAtPath(parent_path)
parent_xform = UsdGeom.Xformable(parent_prim)
parent_xform.ClearXformOpOrder()
# o_op = parent_xform.AddOrientOp()
# o_op.Set(Gf.Quatf(float(w), Gf.Vec3f(float(x), float(y), float(z))))
t_op = parent_xform.AddTranslateOp()
t_op.Set(Gf.Vec3d(pos[0], pos[1], pos[2]))
# 打印信息方便你 debug
mode_desc = "bbox center" if pivot_mode == "center" else "bbox bottom-center"
print(f"[Spawned] {obj_name}")
print(f" glb_path = {glb_path}")
print(f" pivot_mode = {pivot_mode} ({mode_desc})")
print(f" json position = {pos} (pivot in world)")
print(f" orig_size = ({orig_size[0]:.4f}, {orig_size[1]:.4f}, {orig_size[2]:.4f})")
print(f" target_size = ({target_size[0]:.4f}, {target_size[1]:.4f}, {target_size[2]:.4f})")
print(f" scale_vec = ({sx:.4f}, {sy:.4f}, {sz:.4f})")
print_final_bbox(parent_path, app, label=obj_name)
# import ipdb; ipdb.set_trace()
print("\n")
# ==========================================================
# Main
# ==========================================================
def main():
# Load JSON file
with open(args_cli.json_path, "r") as f:
objects = json.load(f)
print(f"Loaded {len(objects)} objects from JSON.")
# Simulation context
sim_cfg = sim_utils.SimulationCfg(device=args_cli.device)
sim = sim_utils.SimulationContext(sim_cfg)
sim.set_camera_view([2.5, 2.5, 3.0], [0.0, 0.0, 0.0])
# 先 spawn GLB,再建地面和光
for obj in objects:
# 如果你想按“几何中心”对齐,把下面这一行改成:
# spawn_glb_from_dict(obj, simulation_app, pivot_mode="center")
spawn_glb_from_dict(obj, simulation_app, pivot_mode="bottom")
scene_cfg = SimpleSceneCfg(args_cli.num_envs, env_spacing=2.0)
scene = InteractiveScene(scene_cfg)
sim.reset()
print("[INFO] Simulation started...")
sim_dt = sim.get_physics_dt()
while simulation_app.is_running():
sim.step()
scene.update(sim_dt)
if __name__ == "__main__":
main()
simulation_app.close() |