|start_header_id| enchanter 187 |end_header_id|  reward: 0 hint: ['look floor', 'look spell', 'turn off lantern', 'break button', 'take purple ', 'take scroll', 'climb down floor', 'climb down spell', 'close button', 'close slide', 'close crank', 'close egg', 'close knob', 'make on brittle ', 'make on purple ', 'put down pencil', 'put down point M', 'put down brittle ', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down scroll', 'put down all', 'look at floor with spell', 'put scroll in spell', 'break floor with button', 'break button with scroll', 'throw pencil at floor', 'throw pencil at spell', 'throw nitfol  at floor', 'throw nitfol  at spell', 'throw point M at floor', 'throw point M at spell', 'throw brittle  at spell', 'throw gondar  at floor', 'throw gondar  at spell', 'throw point P at floor', 'throw point P at spell', 'throw rezrov  at floor', 'throw rezrov  at spell', 'throw bread at floor', 'throw bread at spell', 'throw point B at floor', 'throw point B at spell', 'throw zifmia  at floor', 'throw zifmia  at spell', 'throw map at floor', 'throw map at spell', 'throw lantern at floor', 'throw lantern at spell', 'throw book at floor', 'throw book at spell', 'throw point H at floor', 'throw point H at spell', 'throw point V at floor', 'throw point V at spell', 'throw cleesh  at floor', 'throw cleesh  at spell', 'throw point J at floor', 'throw point J at spell', 'throw point F at floor', 'throw point F at spell', 'throw point K at floor', 'throw point K at spell', 'throw point R at floor', 'throw point R at spell', 'throw scroll at spell', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on brittle  with floor', 'make on purple  with floor', 'open floor with button', 'open windows with button', 'open pencil with button', 'open nitfol  with button', 'open point M with button', 'open brittle  with button', 'open gondar  with button', 'open point P with button', 'open filfre  with button', 'open globe with button', 'open maps with button', 'open rezrov  with button', 'open bread with button', 'open point B with button', 'open zifmia  with button', 'open lantern with button', 'open water with button', 'open forest with button', 'open kulcad  with button', 'open point H with button', 'open purple  with button', 'open room with button', 'open sea with button', 'open point V with button', 'open cleesh  with button', 'open point J with button', 'open point F with button', 'open point K with button', 'open point R with button', 'pour jug from floor', 'south'] state: Taken.

 description: Map Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| D reward: 0 hint: ['look water', 'look spell', 'turn off lantern', 'enter door', 'close door', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'west', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north'] state: Guarded Door
There is a faintly glowing strong box here.

 description: Guarded Door inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look pencil', 'look old', 'turn off lantern', 'close dusty book', 'close gate', 'look around dusty book', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'enter gate', 'east', 'west', 'look at pencil with old', 'put book in old', 'throw pencil at nitfol ', 'throw pencil at old', 'throw nitfol  at pencil', 'throw nitfol  at old', 'throw point M at pencil', 'throw point M at old', 'throw scroll at pencil', 'throw scroll at old', 'throw gondar  at pencil', 'throw gondar  at old', 'throw point P at pencil', 'throw point P at old', 'throw rezrov  at pencil', 'throw rezrov  at old', 'throw bread at pencil', 'throw bread at old', 'throw point B at pencil', 'throw point B at old', 'throw zifmia  at pencil', 'throw zifmia  at old', 'throw map at pencil', 'throw map at old', 'throw lantern at pencil', 'throw lantern at old', 'throw book at pencil', 'throw book at old', 'throw point H at pencil', 'throw point H at old', 'throw point V at pencil', 'throw point V at old', 'throw cleesh  at pencil', 'throw cleesh  at old', 'throw point J at pencil', 'throw point J at old', 'throw point F at pencil', 'throw point F at old', 'throw point K at pencil', 'throw point K at old', 'throw point R at pencil', 'throw point R at old', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'look at dusty book with jug', 'look at all with dusty book', 'open pencil with dusty book', 'open nitfol  with dusty book', 'open point M with dusty book', 'open scroll with dusty book', 'open gondar  with dusty book', 'open point P with dusty book', 'open area with dusty book', 'open rezrov  with dusty book', 'open bread with dusty book', 'open point B with dusty book', 'open jug with dusty book', 'open zifmia  with dusty book', 'open passage with dusty book', 'open map with dusty book', 'open lantern with dusty book', 'open water with dusty book', 'open forest with dusty book', 'open kulcad  with dusty book', 'open point H with dusty book', 'open point V with dusty book', 'open cleesh  with dusty book', 'open point J with dusty book', 'open gate with dusty book', 'open point F with dusty book', 'open point K with dusty book', 'open point R with dusty book', 'open tower with dusty book', 'open castle with dusty book', 'pour jug from pencil', 'north', 'south'] state: North Gate
There is a dusty book here.

 description: North Gate inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol  at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar  at pencil', 'throw point P at pencil', 'throw rezrov  at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia  at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh  at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors Four

 description: Hall Mirrors Four inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol  at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar  at pencil', 'throw point P at pencil', 'throw rezrov  at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia  at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh  at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors Three

 description: Hall Mirrors Three inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol  at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar  at pencil', 'throw point P at pencil', 'throw rezrov  at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia  at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh  at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors Two

 description: Hall Mirrors Two inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol  at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar  at pencil', 'throw point P at pencil', 'throw rezrov  at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia  at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh  at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors One

 description: Hall Mirrors One inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'climb water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'lie down water', 'look at water with spell', 'throw book at castle', 'throw bread at castle', 'throw pencil at castle', 'throw nitfol  at castle', 'throw point M at castle', 'throw scroll at castle', 'throw lantern at castle', 'throw point H at castle', 'throw gondar  at castle', 'throw point P at castle', 'throw point V at castle', 'throw cleesh  at castle', 'throw point J at castle', 'throw map at castle', 'throw rezrov  at castle', 'throw point F at castle', 'throw point B at castle', 'throw point K at castle', 'throw point R at castle', 'throw zifmia  at castle', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from castle', 'south', 'up'] state: Tower

 description: Tower inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down point H', 'put down lantern', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point B', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'enter arch', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw point H at book', 'throw lantern at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point B at book', 'throw point F at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'south'] state: Pebbled Path

 description: Pebbled Path inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['west', 'sleep', 'look entrance', 'look spell', 'turn off lantern', 'climb hills', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'enter courtyard', 'east', 'lie down entrance', 'look at entrance with spell', 'throw pencil at entrance', 'throw nitfol  at entrance', 'throw point M at entrance', 'throw scroll at entrance', 'throw gondar  at entrance', 'throw point P at entrance', 'throw rezrov  at entrance', 'throw bread at entrance', 'throw point B at entrance', 'throw zifmia  at entrance', 'throw map at entrance', 'throw lantern at entrance', 'throw book at entrance', 'throw point H at entrance', 'throw point V at entrance', 'throw cleesh  at entrance', 'throw point J at entrance', 'throw point F at entrance', 'throw point K at entrance', 'throw point R at entrance', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with entrance', 'pour jug from entrance', 'north', 'south'] state: Inside Gate
Your stomach is starting to grumble.

 description: Inside Gate inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'wait', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'enter archway', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'south'] state: West Hall

 description: West Hall inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'wait', 'look water', 'look spell', 'turn off lantern', 'climb water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'lie down water', 'look at water with spell', 'throw book at castle', 'throw bread at castle', 'throw pencil at castle', 'throw nitfol  at castle', 'throw point M at castle', 'throw scroll at castle', 'throw lantern at castle', 'throw point H at castle', 'throw gondar  at castle', 'throw point P at castle', 'throw point V at castle', 'throw cleesh  at castle', 'throw point J at castle', 'throw map at castle', 'throw rezrov  at castle', 'throw point F at castle', 'throw point B at castle', 'throw point K at castle', 'throw point R at castle', 'throw zifmia  at castle', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from castle', 'north', 'up'] state: Tower

 description: Tower inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| EAT BREAD reward: 0 hint: ['sleep', 'wait', 'look water', 'look spell', 'turn off lantern', 'climb water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'lie down water', 'look at water with spell', 'throw book at castle', 'throw bread at castle', 'throw pencil at castle', 'throw nitfol  at castle', 'throw point M at castle', 'throw scroll at castle', 'throw lantern at castle', 'throw point H at castle', 'throw gondar  at castle', 'throw point P at castle', 'throw point V at castle', 'throw cleesh  at castle', 'throw point J at castle', 'throw map at castle', 'throw rezrov  at castle', 'throw point F at castle', 'throw point B at castle', 'throw point K at castle', 'throw point R at castle', 'throw zifmia  at castle', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from castle', 'north', 'up'] state: Mmm. That tasted great! There's still about half of it left, too.

 description: Tower inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| E reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'climb down water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'west', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'south'] state: South Hall

 description: South Hall inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'look water', 'look point', 'turn off lantern', 'climb water', 'climb down water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down point F', 'put down point B', 'put down map', 'put down point K', 'put down point R', 'put down all', 'enter cell', 'lie down water', 'look at water with point', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw map at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'up', 'down'] state: Dungeon

 description: Dungeon inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| D reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'south', 'up'] state: Translucent Room
This is a peculiar room, whose cream-colored walls are thin and translucent.
An exit is to the south and it is very strange indeed, perfectly round and black as pitch.

 description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| READ MAP reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'south', 'up'] state: The map consists of a drawing with nine points, each represented by a strange character, with interconnecting thin pencil lines. Using your native alphabet, it looks like this:

B       J
!      / \
!     /   \
!    /     \
!   K       V
!          / \
!         /   \
!        /     \
R-------M       F
 \     /
  \   /
   \ /
    H       P

 description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| DRAW LINE FROM F TO P reward: 0 hint: ['north', 'sleep', 'wait', 'look water', 'look spell', 'look all', 'turn off lantern', 'look at water with jug', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point M to point F', 'rub betwee point M to point V', 'make on scroll with jug', 'pour jug from book', 'south', 'up'] state: A thin line now connects the two spots on the map, but the pencil point is very nearly gone.
You feel that two powerful, evil forces are searching each other out. As they meet, the air lightens. Belboz appears before you. "Something has disturbed the ancient Terror. Krill himself knows this and will try to use it to his purposes. Already, they may have joined together. You must not allow the Terror to escape, or we are all doomed!" He fades into the gloom.

 description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| WAIT reward: 0 hint: ['north', 'sleep', 'look pencil', 'look spell', 'look all', 'turn off lantern', 'look at pencil with nitfol ', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down jug', 'put down book', 'put down lantern', 'put down point F', 'put down map', 'put down point B', 'put down point H', 'put down point V', 'put down point J', 'put down point K', 'put down point R', 'put down all', 'lie down pencil', 'look at pencil with spell', 'throw pencil at nitfol ', 'throw nitfol  at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw point P at pencil', 'throw rezrov  at pencil', 'throw bread at pencil', 'throw book at pencil', 'throw lantern at pencil', 'throw cleesh  at pencil', 'throw point F at pencil', 'throw map at pencil', 'throw gondar  at pencil', 'throw point B at pencil', 'throw zifmia  at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw point J at pencil', 'throw point K at pencil', 'throw point R at pencil', 'rub betwee point B to point R', 'make on scroll with pencil', 'pour jug from pencil', 'south', 'up'] state: Time passes...
Somewhere near, an evil presence lurks, probing your mind. It seems to be moving quickly.

 description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| ERASE LINE BETWEEN B AND R reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol  at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar  at book', 'throw point P at book', 'throw point V at book', 'throw cleesh  at book', 'throw point J at book', 'throw map at book', 'throw rezrov  at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia  at book', 'make betwee point J to point B', 'make betwee point B to point R', 'make on scroll with jug', 'pour jug from book', 'up'] state: The line between the two spots is erased, leaving the eraser barely usable.
Suddenly, the black passage to the south closes off!
From somewhere nearby, an unseen force probes you, and you are gripped by a sickening feeling.

 description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| ERASE LINE BETWEEN M AND V


|start_header_id| pentari 16 |end_header_id|  reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state:
Dining Room
The Duke wasn't one to stand on ceremony therefore he took all his meals in this room.  This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls.

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state:
Kitchen
Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day.  Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state:
Dining Room

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north


|start_header_id| library 11 |end_header_id|  reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring!

[Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again.

[Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state:
Second Floor Stacks
You are in a maze of twisty shelves, all alike.

(Well, okay, not really)

This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north.

A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it!

[Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state:
Rare Books Room
The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north

You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken.

[Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N


|start_header_id| wishbringer 22 |end_header_id|  reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: Park
You're standing in a circular park, surrounded by the Festeron Rotary. Walks converge from four directions on a shallow marble fountain, filled with sparkling water.

A statue stands in the middle of the fountain.

 description: Park inventory: ['violet note', 'mysterious envelope'] |action| LOOK IN FOUNTAIN reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: You can see a gold coin and a goldfish in the fountain.

 description: Park inventory: ['violet note', 'mysterious envelope'] |action| GET COIN reward: 1 hint: ['look marble', 'look walks', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'put coin down marble', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'put all down marble', 'throw all at festeron', 'throw all at coin', 'north', 'south', 'west', 'east'] state: Taken.

(Your score just went up by 1 point! Your total score is 14 out of 100.)

 description: Park inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look envelope', 'north', 'look road', 'close door', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at envelope throug festeron', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'throw all at festeron', 'throw all at coin', 'south', 'west', 'east', 'enter'] state: Rotary North
This is the northern side of the Festeron Rotary. A road leads north, towards the river.

On the corner stands a quaint village church. Its little white steeple is straight out of a country postcard. The church door stands invitingly open.

 description: Rotary North inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['east', 'look river', 'take in bridge', 'look road', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around east', 'look at river throug envelope', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'north', 'south', 'west'] state: South of Bridge
This is the south side of a covered bridge that spans the Festeron River. Paths lead off to the east and west, and a road leads south to the village.

 description: South Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around bridge', 'look at river throug festeron', 'throw coin at bridge', 'throw violet at bridge', 'throw envelope at bridge', 'throw all at bridge', 'throw all at coin', 'north', 'south'] state: Bridge
You're on a covered bridge that spans the Festeron River. A sign hangs on an arch overhead.

 description: Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'take in bridge', 'look path', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around west', 'look at river throug path', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'south', 'east'] state: North of Bridge
This is the north side of the Festeron Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

 description: North Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look lone', 'look dead', 'take out trail', 'take lone', 'look trail', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at lone throug dead', 'take lone from trunk', 'take dead from trunk', 'put envelope down bank', 'put note down bank', 'put coin down bank', 'put all down bank', 'throw all at coin', 'west', 'up'] state: Cliff Bottom
You're at the bottom of a cliff that rises up from the north bank of the river. A steep trail winds upward.

A gnarled tree trunk stands nearby, a lone branch its only adornment.

 description: Cliff Bottom inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: (The trail you're climbing is narrow and twisty. It's a good idea to draw a map as you go up.)

Steep Trail
A steep, rocky trail winds west and downward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| W reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds north and east.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds south and upward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds east and downward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds south and west.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| S reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds north and upward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 1 hint: ['look rocky', 'take out trail', 'look trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug shoppe', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'down'] state: (Your score just went up by 1 point! Your total score is 15 out of 100.)

Cliff Edge
You're standing high on a rocky cliff, at the top of a steep trail leading downward. Looking southwest, you can see the shadow of Post Office Hill creeping across the village as the sun sinks into a bank of clouds.

The peaceful scenery is disturbed by a tiny figure emerging from the distant Post Office. It stares in your direction for a few moments, checks its wrist and shakes a threatening little fist at you.

A little old-fashioned store stands nearby. Its brightly painted shutters and thatched roof remind you of something out of a fairy tale. A curiously painted sign over the front door reads, "Ye Olde Magick Shoppe."

 description: Cliff Edge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| OPEN DOOR reward: 0 hint: ['look rocky', 'take in shoppe', 'take out trail', 'look trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug shoppe', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: A concealed bell tinkles merrily.

Okay, the Magick Shoppe door is now open.

 description: Cliff Edge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| IN reward: 0 hint: ['look tricks', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at tricks throug room', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Magick Shoppe
You're in the front showroom of the Magick Shoppe.

Every inch of wall space is crowded with magic tricks, puzzles and mystical paraphernalia. A glass case offers a selection of obscene jokes and naughty birthday cards.

In the corner stands an ancient grandfather clock, its dial ornamented with a smiling crescent moon and other celestial symbols.

The front door of the Magick Shoppe is wide open. At the west end of the room, you can see another exit concealed by a curtain.

A sudden gust of wind slams the Magick Shoppe door closed. A concealed bell tinkles merrily.

"Just a moment!" cries a voice behind the curtain.

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| WAIT reward: 0 hint: ['look tricks', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at tricks throug room', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Time passes.

The noisy tick of the grandfather clock is making you uneasy.

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| WAIT reward: 0 hint: ['look old', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at old throug tricks', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Time passes.

The curtain opens so quickly it makes you jump.

The woman standing before you is older than your oldest aunt. Her thin, pale face and bony hands make her look fragile, like a fading signature in an antique book. But her eyes remember everything they have ever seen.

You appraise one another for a long moment before she breaks the ice. "Welcome in, welcome!" she chortles. "Don't get many visitors this late in the day."

The room seems oddly quiet all of a sudden.

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| GIVE ENVELOPE TO WOMAN reward: 5 hint: ['look old', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at old throug tricks', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: (Your score just went up by 5 points! Your total score is 20 out of 100.)

The old woman turns pale as she takes the mysterious envelope from you. "It's been a long, long time since I last saw this handwriting," she murmurs, turning it over in her hands. "Hoped I never would again."

She starts to open the mysterious envelope, thinks better of it and hands it back to you. "Will you open it up and read it to me?" she pleads. "I'll never find my glasses in this mess."

(You are again holding the mysterious envelope.)

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| OPEN ENVELOPE


|start_header_id| pentari 2 |end_header_id|  reward: 0 hint: ['enter', 'get in other', 'put other down', 'south'] state:
Charlie Company Barracks
If the Army of Bostwin were to publish a new edition of the soldier's handbook, a picture of this barracks should be included as the example other companies should follow.  The floors are polished to an almost blinding shine while each of the bunks lining both sides of this building are perfectly made.  Every locker next to each bunk is closed and locked. Not a single scrap of paper, not one article of clothing, nay not even a dust particle looks out of place.  The powerful smell of high quantities of pine cleaner nearly burns your nostrils. Damn, you run a good comapny.

You can see a Pentarian Transporter here. description: Charlie Company Barracks inventory: ['fine Pentarian sword'] |action| in reward: 0 hint: ['city', 'get up', 'put sword down'] state:
The Charlie Company Barracks (in the Pentarian Transporter) description: Pentarian Transporter inventory: ['fine Pentarian sword'] |action| city reward: 5 hint: ['east', 'north', 'put sword down'] state:
Your vision swims as your sight of the barracks blurs into a myriad of chaotic colors. You feel a moment of disorientation...

As you begin to materialize your eyes grow wide as you realize you're not in front of the Bank of Bostwin, where the transporter usually takes you in the city.  You're not even outdoors, you're indoors! What the hell is going on here...?

Entrance Hall
Your footsteps echo loudly as you walk through this room taking in the vast expanse of its size.  The walls rise majestically upward and outward to form a huge room which, curiously, is empty.  You can't help but wonder why such a large room is needed for the straight-forward task of accepting guests and visitors. To the east a wide open arch leads to what must be a library while to the north you hardly help but notice a huge, semi-circular marble staircase leading up to parts unknown.

[Your score has just gone up by five points.] description: Entrance Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['covert', 'take other', 'put other down', 'push other to floor', 'west'] state:
Library
This is a vast chamber lined floor to ceiling with bookcases filled to capacity with books.  You haven't seen such a collection of knowledge since your academy days.  A cursory glance at some bookshelves reveal several titles on various topics of magic, history, philosophy, science and a hundred other topics.  A few large tables with chairs are in the center of the room inviting anyone to make use of these impressive facilities.

The wizard Morden is here staring at you, the smallest of smiles on his face.

You can also see a copy of The Legends and Lore of Pentari here. description: Library inventory: ['fine Pentarian sword'] |action| covert reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state:
Spots in all the colors of the rainbow dance in front of your eyes as you feel yourself displaced...

You find yourself in the deep recesses of Vamvevmew's castle and instantly a wave of fear and depression hit you as hard as any enemy ever has.  Your hand shoots right for your sword in its scabbard on reflex and you grip the hilt so hard your knuckles whiten.

Castle
You are at the center of an intersection which runs east to west as well as north to south.

The Dark Elf walks in. description: Castle inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'put sword down', 'hit seal'] state:
Castle Entrance
This large open area stands just inside the castle's gate and would be the place all visitors would first go before being allowed entrance to the castle proper.  A guard station, long abandoned, is here. A corridor stretches into the castle itself to the north.

You can see a Magical Seal here. description: Castle Entrance inventory: ['fine Pentarian sword'] |action| smash seal reward: 10 hint: ['north', 'put sword down'] state: Your fist smashes the ward, shattering it into a cloud of shimmering dust.

[Your score has just gone up by ten points.] description: Castle Entrance inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state:
Castle

You can see The Dark Elf here.

The Dark Elf walks around as if looking for something. description: Castle inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall
This once majestic room was where visitors would come to relax and meet with the formal lord of the castle in a somewhat informal atmosphere. Several large comfortable couches are scattered about, dusty and altogether squalid.  Many large tapestries still hang on the walls but are horribly faded from age.  Large open archways lead east and west while a huge fireplace dominates the center of the room against the northern wall. description: Main Hall inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['enter', 'put sword down', 'south'] state:
Main Hall, by the Fireplace
You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled.

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway
A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state:
Castle Dungeon
Dark, dank and musty are the highpoints of this dungeon.  A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained.  An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state:
Dining Room
The Duke wasn't one to stand on ceremony therefore he took all his meals in this room.  This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls.

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state:
Kitchen
Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day.  Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state:
Dining Room

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west


|start_header_id| zork3 96 |end_header_id|  reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes...

 description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes...

 description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes...

 description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes...

 description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes...

 description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 1 hint: ['look around sword', 'ask figure', 'turn off torch', 'west', 'close chest', 'drink from vial', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: Time passes...
Through the shadows, a cloaked and hooded figure appears before you, blocking the northeastern exit from the room and carrying a brightly glowing sword.
From nowhere, the sword from the junction appears in your hand, wildly glowing!

 description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 1 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: A quick stroke catches the hooded figure off guard! Blood trickles down the figure's arm!
The figure has a light wound which hasn't affected its seemingly great strength.
You dodge as the hooded figure comes in low.

 description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: Your move was not quick enough and misses the mark.
The hooded figure stabs nonchalantly with its sword and misses.

 description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: A quick stroke, but the hooded figure is on guard.
You are wounded by a lightning thrust!

 description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: The hooded figure is hit with a quick slash!
The figure has some wounds and is probably not capable of hindering your movement.
You dodge as the hooded figure comes in low.

 description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: A good parry! Your sword wounds the hooded figure!
The figure is hurt, and its strength appears to be fading.
The hooded figure attempts a thrust, but its weakened state prevents hitting you.

 description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'take hood', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'hit figure with sword', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: The hooded figure is hit with a quick slash!
The figure appears to be badly hurt and defenseless.
The hooded figure attempts a thrust, but its weakened state prevents hitting you.

 description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| REMOVE HOOD reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down sword', 'put down hood', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: You slowly remove the hood from your badly wounded opponent and recoil in horror at the sight of your own face, weary and wounded. A faint smile comes to the lips and then the face starts to change, very slowly, into that of an old, wizened person. The image fades and with it the body of your hooded opponent. The cloak remains on the ground.

 description: LShadow inventory: ['hood', 'sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| DROP SWORD reward: 0 hint: ['turn off torch', 'take cloak', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Dropped.

 description: LShadow inventory: ['hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| GET CLOAK reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: You are now wearing the cloak.

 description: LShadow inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| NE reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'west', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'southwest'] state: Land of Shadow
You are in a shadowy land of low, rolling hills stretching out to the west and south. The land is bordered to the north by a massive stone wall. Ancient and weathered, the wall has crumbled enough at one point to permit passage.

 description: LShadow inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'east', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'south', 'west', 'northwest', 'southwest', 'southeast'] state: Land of Shadow
You are at the eastern end of a dark, featureless landscape of shallow hills. Paths to the east and southeast re-enter the rock.

 description: LShadow inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'east', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'southwest'] state: Creepy Crawl

 description: Creepy Crawl inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| N reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'east', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'west'] state: Junction
Standing before you is a great rock.

 description: Junction inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'close chest', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'put key in chest', 'put amulet in chest', 'put cloak in chest', 'put vial in chest', 'put hood in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'west', 'northeast'] state: Damp Passage

 description: Damp Passage inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| NE


|start_header_id| zenon 20 |end_header_id|  reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: You pick up the chaff grenade. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| x grenade reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: A chaff grenade, used for disabling electronics. You could pull the pin and then deposit it somewhere. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| n reward: 0 hint: ['examine key', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'south', 'west'] state:
Corridor description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['examine west', 'close door', 'west', 'north', 'east', 'put key down', 'put grenade down', 'put all down', 'pull grenade'] state:
Landing

The door is open

You can also see a Janitor here.

The janitor wanders off, mopping as he goes. description: Landing inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put grenade down', 'put all down', 'pull grenade'] state:
Corridor
A section of corridor. You can see your old cell door to the east and the corridor stretches further west. description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['north', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'south', 'east'] state:
Corridor
A section of corridor that stretches east back toward your old cell and north into some sort of hall. It also leads south to another room. description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| s reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state:
Control Room
Some kind of control room. Unfortunatly you fail to see a big button marked "Disable security devices"...Might have to be a bit more subtle.

A cupboard is beneath the control panels. description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| x panels reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state: A load of buttons and switches.
The Controls is currently switched off. description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| x cupboard reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state: A sign on the cupboard reads "Surveilance camera electronics - DO NOT TOUCH, THIS MEANS YOU BOB." description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| open cupboard reward: 0 hint: ['close cupboard', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'turn button on', 'put key in cupboard', 'put grenade in cupboard', 'put all in cupboard', 'north'] state: You open the cupboard revealing some electronics description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| pull pin reward: 0 hint: ['examine key', 'close cupboard', 'put key down', 'put grenade down', 'put all down', 'turn button on', 'put key in cupboard', 'put grenade in cupboard', 'put all in cupboard', 'north'] state: You pull the pin description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| put grenade in cupboard reward: 0 hint: ['examine key', 'take grenade', 'close cupboard', 'put key down', 'empty cupboard', 'turn button on', 'put key in cupboard', 'push grenade to cupboard', 'north'] state: You put the chaff grenade into the cupboard. description: Control Room inventory: ['Steel key'] |action| wait reward: 0 hint: ['examine key', 'take grenade', 'close cupboard', 'put key down', 'empty cupboard', 'turn button on', 'put key in cupboard', 'push grenade to cupboard', 'north'] state: Time passes. description: Control Room inventory: ['Steel key'] |action| wait reward: 4 hint: ['close cupboard', 'put key down', 'turn button on', 'put key in cupboard', 'north'] state: Time passes.
The grenade explodes - you hear the electronics fizzle out.

[Your score has just gone up by four points.] description: Control Room inventory: ['Steel key'] |action| x electronics reward: 0 hint: ['close cupboard', 'put key down', 'turn button on', 'put key in cupboard', 'north'] state: Scorched and blackened, these electronics don't appear to be in working order. description: Control Room inventory: ['Steel key'] |action| n reward: 0 hint: ['north', 'put key down', 'south', 'east'] state:
Corridor description: Corridor inventory: ['Steel key'] |action| n reward: 0 hint: ['north', 'put key down', 'south'] state:
Hall
A reasonably large hall with a security camera positioned to the far north. The walls are that inhumane stainless steel white that turns your brain to mush after looking at it for a while.

The camera just sits there, smoking gently description: Hall inventory: ['Steel key'] |action| x camera reward: 0 hint: ['north', 'put key down', 'south'] state: The black security camera is high up on the wall, too far up for you to reach it. description: Hall inventory: ['Steel key'] |action| n reward: 0 hint: ['get in down', 'south', 'put key down'] state:
Lift
A lift. There's a button that says "Down" on it and also a door to the south. description: Lift inventory: ['Steel key'] |action| d reward: 0 hint: ['examine key', 'north', 'put key down', 'up'] state: The lift shoots downwards and gradually comes to a halt...

Lift
The bottom of the lift. There's a button with "Up" written on it and also a door to the north. description: Lift inventory: ['Steel key'] |action| n


|start_header_id| reverb 31 |end_header_id|  reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling...

"GOTCHA!"  You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life.

Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob?  And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon.

"Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case."

[Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south.

Office Building

There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Downtown

A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state:
Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state:
Pizza Parlor

On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s reward: 0 hint: ['examine east', 'examine box', 'pronouns', 'wake people', 'put on east', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw bomb', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on east', 'put bomb in box', 'put bomb in vent', 'put key in box', 'put all in box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| put bomb in sewer reward: 5 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'hit people', 'throw box', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put key in box', 'give people box', 'tell people about east', 'throw box against people'] state: Thinking fast, you deposit the bomb in the sewer duct. Moments later, you breathe a sigh of relief as you hear a quiet splash. No doubt you've saved yourself and the city from certain destruction.

An absolutely massive explosion rocks the ground beneath your feet. Buildings tremble all around you and the pavement lurches sickeningly. After a moment the shockwaves die down, but you still feel an occasional tremor. Seems like you might have triggered some sort of geological disaster.

[Your score has just gone up by five points.] description: Street, by Pizza Parlor inventory: ['small pizza box', 'key'] |action| e reward: 0 hint: ['examine south', 'examine store', 'south', 'pronouns', 'wake people', 'put on people', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw key', 'say store to people', 'ask people about store', 'ask people for store', 'put key in box', 'give people box', 'tell people about store', 'throw box against people', 'west'] state:
Street, by Department Store
On this end of the street, a department store called Barkley's sits to the south. description: Street, by Department Store inventory: ['small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'wake clerk', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'kiss clerk', 'hit clerk', 'say box to clerk', 'ask clerk about box', 'ask clerk for box', 'put key in box', 'give clerk box', 'tell clerk about box', 'throw box against clerk'] state:
Clothing Department
You are in the clothing department at Barkley's. There are many racks of clothes here. You may exit to the north. To the southwest lies the hardware department, and southeast is the cosmetics department.

You can see a store clerk here. description: Clothing Department inventory: ['small pizza box', 'key'] |action| se reward: 0 hint: ['wake other', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'hit other', 'say bunch of cosmetic stuff to other', 'ask other about bunch of cosmetic stuff', 'ask other for west', 'put key in box', 'give thug box', 'tell other about bunch of cosmetic stuff', 'throw box against other'] state:
As you enter the cosmetics department, a big thug steps out of the shadows. Making a mocking bow in your direction, the thug says: "Greetings. I am Sammy 'The Inhospitable' Toriglioni, and I will be joining you for your dying pleasure this afternoon."  He pulls a gun out of his suit coat and bounces it lightly in one hand.

Cosmetics Department
The shelves are lined with bottles of perfume, cologne, hairspray, and other cosmetic paraphernalia. [You know, an adventure game just isn't complete if it doesn't use the word "paraphernalia."]  You can go northwest to the clothing department, or west to the hardware department.

You can see a thug here. description: Cosmetics Department inventory: ['small pizza box', 'key'] |action| get spray reward: 0 hint: ['wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'spray other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'hit other with hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: Taken.

The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides.

"SO, ya wanted to be a hero, kid?  I'd say your future as the Lone Ranger isn't looking too promising." description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| spray thug reward: 5 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: You spritz the thug right in the face. He is so totally surprised to have you actually fight back that he takes the shot right in the eyes and winces, momentarily unabled to fight back. He's not down yet, but this might be a good time to finish him off.

[Your score has just gone up by five points.] description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| kick thug reward: 0 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'west', 'kiss other', 'take hairspray', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'show thug hairspray', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other', 'northwest'] state: You give him a kick to the stomach, and a passable imitation of a karate chop on the back. Normally this wouldn't have worked, but since he was temporarily blinded, he never saw you coming. He collapses on the floor, momentarily winded. This would be a great time for you to get out.

The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| nw reward: 0 hint: ['get up', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'north', 'take hairspray', 'put hairspray in box', 'put key in box'] state: Doubled over in pain, the thug is powerless to stop your retreat.

Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: The clerk seems to have been knocked out and dragged somewhere by the thug on his entrance. You brazenly walk out with your shoplifted item.

Street, by Department Store

A police car drives by. You press yourself against a wall until it goes by.

The ground trembles under your feet. It feels like an earthquake might be in progress.

Okay, let's recap the story so far. Your afternoon got off to an interesting start when you foiled an escape attempt by Guido "The Armadillo" Calzone. This heroic-but-not-terribly-bright action brought down the wrath of the local mafia down on you, who tried to assassinate you inside a department store. They also left a "special delivery" for you which started an earthquake. You were also responsible for uncovering the illicit activities of the corrupt mayor, who then sent every cop and trooper in the area to take care of you. So, you're hounded by the police, wanted dead by the mob, and trying to cope with a massive earthquake.

As you step outside, you can see that the people of the town have succumbed to the general chaos of the environment, and now the town of San Doppleton is marred by heavy rioting. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| z