|start_header_id| zork3 21 |end_header_id|  reward: 0 hint: ['down', 'enter lake', 'put down lamp', 'turn on lamp', 'north', 'throw lamp at lake'] state: The lamp is now off.

 description: Lake Shore inventory: ['lamp'] |action| DROP LAMP reward: 0 hint: ['take lamp', 'down', 'enter lake', 'north', 'light lamp', 'throw lamp at lake'] state: Dropped.

 description: Lake Shore inventory: None |action| JUMP LAKE reward: 1 hint: ['down', 'west', 'north', 'south'] state: You are nearly paralyzed by the icy waters as you swim into the center of the lake.

On the Lake
You are floating on the surface of the lake. The water is ice cold and your ability to survive here for long is very questionable. A swim north puts you at your starting point. Conditions to the east are poor where the lake turns into swamp. The west and south shores are suitable for walking, however.

 description: On Lake inventory: None |action| D reward: 0 hint: ['look around algae', 'jump', 'wait', 'north'] state: Underwater
You are below the surface of the lake. It turns out that the lake is quite shallow and the bottom is only a few feet below you. Considering the frigid temperature of the water, you should probably not plan an extended stay.  The lake bottom is sandy and a few hearty plants and algae live there.
Out of the corner of your eye, a small, shiny object appears in the sand. A moment later, it is gone!

 description: Underwater inventory: None |action| GET AMULET reward: 0 hint: ['look around algae', 'jump', 'take out algae', 'superb', 'look for object', 'take all', 'north'] state: The shiny object slips from your grasp and back onto the floor of the lake, where it is covered in sand.
You catch a brief glimpse of something shiny in the sand.

 description: Underwater inventory: None |action| GET AMULET reward: 0 hint: ['down', 'put down amulet', 'west', 'north', 'south'] state: You reach the shiny object. It is a simple golden amulet!
The icy waters are taking their toll. You will not be able to hold out much longer.
You run out of air and return to the surface.
On the Lake

 description: On Lake inventory: ['golden amulet'] |action| W reward: 0 hint: ['enter lake', 'put down amulet', 'south'] state: Western Shore
You are on the western shore of the lake. The ground here is quite hard, but a few sickly reeds manage to grow near the water's edge. The only path leads into the rock to the south.

 description: Western Shore inventory: ['golden amulet'] |action| S reward: 0 hint: ['blow out torch', 'take torch', 'put down amulet', 'touch table', 'north'] state: Scenic Vista
You are in a small chamber carved in the rock, with the sole exit to the north. Mounted on one wall is a table labelled "Scenic Vista," whose featureless surface is angled toward you. One might believe that the table was used to indicate points of interest in the view from this spot, like those found in many parks. On the other hand, your surroundings are far from spacious and by no stretch of the imagination could this spot be considered scenic. An indicator above the table reads "III".
Mounted on one wall is a flaming torch, which fills the room with a flickering light.
The indicator above the table flickers briefly, then changes to "IV".

 description: Scenic Vista inventory: ['golden amulet'] |action| GET TORCH reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Taken.

 description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Time passes...
The indicator above the table flickers briefly, then changes to "I".

 description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Time passes...

 description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Time passes...
The indicator above the table flickers briefly, then changes to "II".

 description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| TOUCH TABLE reward: 1 hint: ['wait', 'turn off torch', 'take magic', 'put down amulet', 'put down torch', 'put down all', 'put magic in amulet', 'light magic with torch'] state: You touch the table and are instantly transported to another place!

Room 8
This is a small chamber carved out of the rock at the end of a short crawl. On the wall is crudely chiseled the number "8". The only apparent exit, to the east, seems to be a blur and a loud, whirring sound resounds through the rock.
A spray can is in the corner. In large type is the legend "Frobozz Magic Grue Repellent."

 description:  8 inventory: ['torch', 'golden amulet'] |action| GET CAN reward: 0 hint: ['north', 'turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'put magic in amulet', 'light magic with torch'] state: Taken.

 description:  8 inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'touch table', 'north', 'put magic in amulet', 'light magic with torch'] state: Time passes...
You suddenly find yourself back in the viewing room!

 description: Scenic Vista inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'touch table', 'north', 'put magic in amulet', 'light magic with torch'] state: Time passes...
The indicator above the table flickers briefly, then changes to "III".

 description: Scenic Vista inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| TOUCH TABLE reward: 0 hint: ['wait', 'turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put magic in amulet', 'light magic with torch', 'west', 'northeast'] state: You touch the table and are instantly transported to another place!

Damp Passage

 description: Damp Passage inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| DROP TORCH reward: 0 hint: ['north', 'blow out torch', 'take torch', 'put down amulet', 'put down magic', 'put down all', 'east', 'put magic in passage', 'light magic with torch', 'west', 'northeast'] state: Dropped.

 description: Damp Passage inventory: ['Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['put down amulet', 'put down magic', 'put down all', 'touch table', 'north', 'put magic in amulet'] state: Time passes...
You suddenly find yourself back in the viewing room!

 description: Scenic Vista inventory: ['Frobozz Magic Grue Repellent', 'golden amulet'] |action| N reward: 0 hint: ['enter lake', 'put down magic', 'put down amulet', 'put down all', 'south', 'put magic in western'] state: Western Shore

 description: Western Shore inventory: ['Frobozz Magic Grue Repellent', 'golden amulet'] |action| JUMP LAKE


|start_header_id| zenon 49 |end_header_id|  reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The male officer suddenly perks up. "You have an invitation for the officers convention?" he asks eagerly. Seeing you don't, he gives you an evil stare and sets back down to his work. description: Office inventory: ['Steel key'] |action| ask male about daddy reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "You leave my dear daddy out of this!"
The female secretary gets her purse out and powders her nose. description: Office inventory: ['Steel key'] |action| ask female about male reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "Isn't he so uptight?" says the female secretary. "Never lets his hair down, always working." description: Office inventory: ['Steel key'] |action| ask female about bar reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: She flutters her eyelashes. "If you can get me the job in the bar, so I can get away from this dump and that sour puss." She points across the room to her co-worker. "Then I'll let you pass through."
"How I wish I was an officer, so I could make Daddy proud." says the male secretary. description: Office inventory: ['Steel key'] |action| e reward: 0 hint: ['examine key', 'put key down', 'west'] state:
Bar
Finally, a bar! Somewhere to quench your thirst for a pint of smooth, creamy ale...Your mouth begins to dribble, until you realise you have no money to speak of.... Your heart sinks, and you pause to take in the surroundings. It looks rather like a 20th century wine bar, with classy furnishings well placed around the room. There is a large sign on the wall.

A barman beams at you from behind the bar.

You can also see a juke box here. description: Bar inventory: ['Steel key'] |action| x sign reward: 0 hint: ['examine key', 'put key down', 'west'] state: "Barmaid wanted!" reads the sign, "Ask Sandy the barman about 'job' for more info." description: Bar inventory: ['Steel key'] |action| x barman reward: 0 hint: ['examine key', 'put key down', 'west'] state: Sandy the barman is a fine figure of a man, standing some six feet tall. His head is topped by masses of ginger curls below which there are thick ginger eyebrows. To finish the image off, some ginger whiskers bristle underneath his nose. He's beaming quite hugely at you. description: Bar inventory: ['Steel key'] |action| x juke reward: 0 hint: ['examine key', 'put key down', 'west'] state: It's a raging stonker of a duke box! If you know your juke boxes, and you surely do, it's nothing less than one of the now legendary Rock-Ola's, from 1961. It appears to be jammed on tracks from Genesis. description: Bar inventory: ['Steel key'] |action| ask barman about job reward: 0 hint: ['examine key', 'put key down', 'put form down', 'put all down', 'west'] state: "Here's the application form, it's really quite simple." explains the barman, "Just give it to whoever wants the job and get them to fill it in. I assume you're not applying for the job as a barmaid." He laughs and winks at you.
You hear Phil Collins singing his heart out on the juke box. description: Bar inventory: ['form', 'Steel key'] |action| x form reward: 0 hint: ['examine key', 'put key down', 'put form down', 'put all down', 'west'] state: An application form for the post of barmaid at the bar.The distinctive voice of Peter Gabriel can be heard from the jukebox. description: Bar inventory: ['form', 'Steel key'] |action| w reward: 0 hint: ['examine west', 'west', 'east', 'south'] state:
Office

A male secretary sits at a desk to the west, working furiously

A female secretary sits at a desk to the east, not appearing to be doing much work description: Office inventory: ['form', 'Steel key'] |action| give form to female reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The female secretary fills in the form quickly and says "Thanks!  Now please just give it back to the barman, and I'll let you pass." description: Office inventory: ['form', 'Steel key'] |action| e reward: 0 hint: ['examine key', 'put key down', 'put form down', 'put all down', 'west'] state:
Bar

A barman beams at you from behind the bar.

You can also see a juke box here. description: Bar inventory: ['form', 'Steel key'] |action| give form to barman reward: 4 hint: ['examine key', 'put key down', 'west'] state: "Thanks!" exclaims the barman, "I'm sure she'll be very happy in her new position, she'll be starting here very soon."
[Your score has just gone up by four points.] description: Bar inventory: ['Steel key'] |action| w reward: 0 hint: ['west', 'east', 'south'] state:
Office

A male secretary sits at a desk to the west, working furiously

A female secretary sits at a desk to the east, not appearing to be doing much work
The female secretary looks wistfully towards the bar, before turning back. description: Office inventory: ['Steel key'] |action| w reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state:
Officer's Room
Rather than an officers social hall, it appears to be a place of work. There is a photocopier stood on a table and a smart looking officer type sat behind the desk.

On the table is a photocopier (which is closed). description: Officer's Room inventory: ['Steel key'] |action| x copier reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A big photocopier with somewhat simple controls. It appears you open it up, put whatever you wish to copy inside and then press the "On" button on the side. description: Officer's Room inventory: ['Steel key'] |action| x table reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A white table with metal legs and a plastic top. description: Officer's Room inventory: ['Steel key'] |action| x officer reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: This officer looks very officious. Looking at him, words such as "bustling" and "puffy cheeks" come to mind. He looks like one of those old style military men, and displays several medals on his green jacket. This jacket is kept company by a pair of green trousers, which you can just see from behind the desk. He displays a bristling moustache which is surrounded by the red, puffy mass of his face. description: Officer's Room inventory: ['Steel key'] |action| ask officer about convention reward: 0 hint: ['put key down', 'put invite down', 'put all down', 'open photocopier', 'ask officer about invite', 'put key on desk', 'put invite on desk', 'put all on desk', 'east'] state: "This is my invite," says the officer, handing you a bit of paper. "You are free to peruse it and wish you had one of your own." He sniggers. description: Officer's Room inventory: ['invite', 'Steel key'] |action| x invite


|start_header_id| zenon 2 |end_header_id|  reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: You find a steel key description: Cell inventory: ['Steel key'] |action| x key reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: A steel key. Looks like it might fit a keyhole. description: Cell inventory: ['Steel key'] |action| x gauge reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: You can't see any such thing. description: Cell inventory: ['Steel key'] |action| x switch reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: A switch that presumably operates the lights.
The light switch is currently switched off. description: Cell inventory: ['Steel key'] |action| open guage reward: 0 hint: ['take switch', 'push switch', 'push guage', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: You open the pressure guage. description: Cell inventory: ['Steel key'] |action| push button reward: 0 hint: ['take switch', 'push switch', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: A big red light starts to flash on the pressure guage. Perhaps you did something wrong. description: Cell inventory: ['Steel key'] |action| push switch reward: 0 hint: ['examine key', 'put key down'] state: You hear hurried footsteps from outside as a guard rushes up.

It is now pitch dark in here! description: Cell inventory: ['Steel key'] |action| wait reward: 4 hint: ['examine key', 'put key down'] state: Time passes.
The guard runs into the room and, in the darkness, you hear a clatter and then a thud. Grinning sheepishly, you push the button on the pressure guage and wait for the lights to return.....
[Your score has just gone up by four points.] description: Cell inventory: ['Steel key'] |action| wait reward: 0 hint: ['examine key', 'put key down'] state: Time passes. description: Cell inventory: ['Steel key'] |action| wait reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: Time passes.
The lights switch back on automatically.

Cell
If you ever get out of here, you really must complain to the prison's standards officers. This place is dirtier and dustier than a dirt factory. If you didn't have better things to do, you'd be in the right mind too give the place a jolly good clean just too spite it. There's a heavily built door to the south.

You can see an a prone guard, a door, a bed, a pressure guage and a light switch here. description: Cell inventory: ['Steel key'] |action| x guard reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: This guard seems to have tripped over something and knocked himself out when running into the room. description: Cell inventory: ['Steel key'] |action| unlock door with key reward: 0 hint: ['take switch', 'push switch', 'close guage', 'put key down', 'open door', 'turn switch on', 'push switch to bed', 'put key on bed', 'lock door with key'] state: You unlock the door. description: Cell inventory: ['Steel key'] |action| open door reward: 0 hint: ['take switch', 'push switch', 'close door', 'close guage', 'south', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed'] state: You open the door. description: Cell inventory: ['Steel key'] |action| s reward: 0 hint: ['close door', 'north', 'west', 'east', 'put key down'] state:
Landing
This is a long corridor stretching west and east. The cell you where once held in is to the north, though you have no wish to return there.

The door is open description: Landing inventory: ['Steel key'] |action| e reward: 0 hint: ['put key down', 'south', 'west'] state:
Corridor
Another section of corridor that leads south into a room of some sort and west back towards your old cell.

You can see a Janitor here. description: Corridor inventory: ['Steel key'] |action| s reward: 0 hint: ['put key down', 'open box', 'north'] state:
Armoury
The armoury is very sparsely stocked. If it where not for the bid red sign that proclaims "ARMOURY!" you'd probably guess it was just another cell...

You can see a box of chaff grenades (which is closed) here. description: Armoury inventory: ['Steel key'] |action| x box reward: 0 hint: ['put key down', 'open box', 'north'] state: This box contains chaff grenades - you can only get one at once. description: Armoury inventory: ['Steel key'] |action| open box reward: 0 hint: ['take grenade', 'close box', 'put key down', 'pull grenade', 'empty box', 'put key in box', 'push grenade to box', 'north'] state: You open the box of chaff grenades, revealing a chaff grenade. description: Armoury inventory: ['Steel key'] |action| take grenade reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: You pick up the chaff grenade. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| x grenade reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: A chaff grenade, used for disabling electronics. You could pull the pin and then deposit it somewhere. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| n


|start_header_id| inhumane 8 |end_header_id|  reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| n reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| dig reward: 0 hint: ['push button', 'put amulet down', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'put amulet in slot'] state: You begin digging. After about two hours you strike stone! You rapidly clear off a stone slab about 10 feet down from the surface.

Bottom of a Hole
You are at the bottom of the hole you just dug. The floor of the hole is a stone slab with a little slot in it. You can nearly smell the riches that must be buried beneath your feet! description: Bottom of a Hole inventory: ['shovel', 'torch', 'jeweled amulet'] |action| put amulet in slot reward: 0 hint: ['push button', 'put torch down', 'put shovel down', 'put all down', 'examine note', 'take button off torch'] state: Ok. As it slips in, the stone slab moves aside, dumping you into a pit. You look up and see the amulet falling into a machine that wraps it, addresses it to F. Roboff, and takes off on jets.

In a Pit
This is a sandy pit with stone walls. You are not likely to be able to climb out. The only thing here is a note taped to the wall. description: In a Pit inventory: ['shovel', 'torch'] |action| x note reward: 0 hint: ['push button', 'take button off torch', 'north'] state: "Thanks for the amulet! It only took me a few days to make this little set-up. If you really want to get to the pyramid, retrace your steps back to camp after the pit caves in (which should happen soon) and open my toilet. You see, I really found the pyramid with a mass sensor when we moved in and I built my tent over it. The toilet conceals a secret passage down into the pyramid, which I have been looting for weeks. Most of the easy stuff is in my private safe in Miami by now, but I left you a few goodies. Including the gold coffin, which I never found. When you get tired of poking around you can use the emergency radio in my tent. It'll call a plane to pick you up. Have fun!
   -Roboff."

You hear a rumbling and look up as the sides of the pit collapse. You manage to stay on top, and you end up in the desert again.

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'west', 'south', 'east', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'north'] state: You have stumbled over the encampment. Sheer accident.

Center of Camp description: Center of Camp inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['put torch down', 'put shovel down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north'] state:
Roboff's Tent
You are in Francisco Roboff's tent. The place is bare except for the emergency signal radio and Roboff's toilet in one corner. There is a note taped to the tent wall. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| open toilet reward: 0 hint: ['put shovel down', 'put torch down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north', 'down'] state: You have stooped to a new low by snooping around toilet bowls. However, when you raise the lid, you find a dark hole going down. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| d reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: You clamber into the toilet bowl and climb down through the roof of the buried pyramid. You drop to the floor.

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. description: Round Room inventory: ['shovel', 'torch'] |action| push button reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The torch flickers a few times and then glows steadily. description: Round Room inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
T-Intersection
The east/west corridor branches to the south here. description: T-Intersection inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
South Branch
The hall ends in an alcove to the south. The intersection in north. Odd... The floor feels a bit shaky here. Nothing to worry about though. description: South Branch inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['take cube', 'take pebble', 'push button', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
Alcove at End of Corridor
At the south wall is a large stone block with three stone disks embedded on top. The disks appear to be slidable up and down. Above the disks is suspended a glass tube stretching from wall to wall.
There is a tiny pebble on the floor.
Sitting on the left disk is:
  a solid gold brick
Sitting on the right disk is:
  a solid silver cube description: Alcove at End of Corridor inventory: ['shovel', 'torch'] |action| take pebble reward: 0 hint: ['take cube', 'push button', 'put pebble down', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'put pebble on middle disk', 'put all on middle disk', 'north'] state: Taken. description: Alcove at End of Corridor inventory: ['small pebble', 'shovel', 'torch'] |action| put pebble on second disk


|start_header_id| awaken 13 |end_header_id|  reward: 0 hint: ['south', 'put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put windows under limb', 'put south under windows', 'put weeds under windows', 'put steeple under windows', 'put rain under windows', 'put storm under windows', 'put mud under windows', 'north'] state: Taken. description: Church Porch inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ceiling under dirt', 'put floor under dirt', 'put railing under ceiling', 'north', 'south'] state:
Vestibule
This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height.

There is a brief rattle of hail on the roof. description: Vestibule inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['south', 'north', 'get in pews', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'put windows under debris', 'put debris under windows', 'put pulpit under windows', 'put painting under windows', 'put south under windows', 'put eyes under windows', 'put north under windows', 'put of under painting', 'put pews under windows'] state:
Sanctuary
Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north. description: Sanctuary inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state:
Pulpit
From this raised platform you can see the entire inside of the church. The pulpit is empty except for the podium which rises from the center. A small door is visible behind the podium to the north. description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| read book reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state: Much of the book has been damaged by moisture and rats, but some of the passages are still legible. One in particular sticks in your mind... "The way to understand another is through their eyes, because the eyes are the windows of the soul.  Through the eyes the soul may seen by those who are sensitive, and through the eyes the soul my be taken by those who have pledged themselves to the ones who wait beyond." description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| take book reward: 0 hint: ['north', 'put book down', 'put limb down', 'put of down', 'put all down', 'take book', 'take limb', 'take of', 'put book on podium', 'put limb on podium', 'put of on podium', 'put all on podium', 'put windows under book', 'put painting under book', 'put podium under book', 'put eyes under book', 'put north under book', 'put debris under book', 'south'] state: Taken. description: Pulpit inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state:
Small Office
This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary.

On the desk is a journal.

A richly embroidered robe hangs beside the door.

There is a brief rattle of hail on the roof. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| search desk reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state: On the desk is a journal. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| take stopper reward: 0 hint: ['take ash', 'take journal', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take of', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put book on desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put ash under limb', 'put floor under limb', 'put journal under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: Taken. description: Small Office inventory: ['heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take ash reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You pick up a handful of ashes.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| put ash on journal reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the handful of ashes on the journal)
As you rub the ashes against the page, the indentations fill in and the last entry becomes visible. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read journal reward: 5 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You read the last entry from the journal... "I cannot continue. The more I come to know her the more I realize that I cannot continue to corrupt her.  She was pure and innocent before I took her, and that innocence allows her to continue to trust me even after what I have done.  I only hope that the taint of that which I have done has not stained her irrevocably and that she will go to her proper place after I release her... and that I shall go to mine."

[Your score has just gone up by five points.] description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| move bookshelf reward: 0 hint: ['take grimoire', 'take journal', 'take robe', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'take all', 'put on robe', 'take limb', 'take stopper', 'take book', 'take railing', 'put ash on journal', 'put limb on desk', 'push grimoire to limb', 'push grimoire to desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put grimoire under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You push the bookshelf to one side, revealing an old book bound in a strange reddish cover.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire)
Taken. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire)
The book contains several rituals and procedures all involving the soul or spirit.  The first describes a ritual through which the soul can be removed from a person's body and placed in a specially prepared container. The soul remains in the container even if the person's body dies.

A second ritual can be employed to use the stored soul as a receptacle for the sin of another person.  This allows the possessor of another's soul to perform any acts they wish without having to answer for those acts in the next world. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take robe reward: 0 hint: ['take book', 'south', 'put large black book down', 'put handful down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put handful on journal', 'put large black book on desk', 'put handful on desk', 'put limb on desk', 'put stopper on desk', 'put grimoire on desk', 'push journal to debris', 'push journal to desk', 'put robe on desk', 'put railing on desk', 'put all on desk', 'put debris under large black book', 'put handful under debris', 'put desk under debris', 'put fire under debris', 'put journal under debris', 'put glass under debris', 'put bookshelf under debris', 'put floor under debris', 'put south under debris'] state: Taken. description: Small Office inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['north', 'put large black book down', 'put ashes down', 'put grimoire down', 'put limb down', 'put stopper down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put large black book on podium', 'put ashes on podium', 'put grimoire on podium', 'put limb on podium', 'put stopper on podium', 'put robe on podium', 'put railing on podium', 'put all on podium', 'put ashes under large black book', 'put windows under large black book', 'put painting under large black book', 'put podium under large black book', 'put eyes under large black book', 'put north under large black book', 'put debris under large black book', 'south'] state:
Pulpit

You hear a loud crash and see a flash of light through the cracks in the boards covering the windows. description: Pulpit inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['north', 'south', 'get in pews', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'take railing', 'put windows under limb', 'put debris under limb', 'put pulpit under limb', 'put painting under limb', 'put ashes under limb', 'put north under limb', 'put south under limb', 'put eyes under limb', 'put pews under limb', 'put railing under painting'] state:
Sanctuary

A blast of thunder rattles the building. description: Sanctuary inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ashes under dirt', 'put door under dirt', 'put floor under dirt', 'put railing under door', 'north', 'south'] state:
Vestibule description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| put ladder under trap reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state: You carefully place the length of railing under the trap door in the ceiling.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder


|start_header_id| temple 1 |end_header_id|  reward: 0 hint: ['north'] state: You try to feel your body, but get only the strangest feeling. Something is there, but no reaction, no nerve pulse, feels normal. As you look down on your body you see only a haze, like those of the shadows around you.

A cascade of red colour explodes below you. description: Void inventory: None |action| x shadow reward: 0 hint: ['north'] state: They are sometimes stationary, sometimes moving around. Their movement is not linear and they seem to suddenly dissolve from one place, only to appear from nothing in a new place, apparently at random. Although they sometimes are close to you they always appear hazy.

Suddenly there is a new element in your dream, one you have never experienced before. A sense of blinding fear threatens to overwhelm you as a shape appears close to you. There is nothing visually different about it, but you can't bear looking at it for very long. description: Void inventory: None |action| x shape reward: 0 hint: ['take railing', 'down'] state: In your current state of fear your mind and body refuse to cooperate.

The shadow disappears somewhere. A slave under someone else's will, you find yourself moving towards a place you have never seen before.

Roof
The city below you is ancient. Dark domes and steep roofs form a silent silhouette against the clear star-filled sky. You are standing on the roof of a tower, built of crumbling masonry, which seems to be centuries old. An iron railing of strange design circles the perimeter of the roof and a winding staircase leads down. description: Roof inventory: None |action| pull railing reward: 0 hint: ['down', 'put statue down'] state: The railing won't budge, but one of the statues breaks of in your hands. description: Roof inventory: ['hideous statue'] |action| x statue reward: 0 hint: ['down', 'put statue down'] state: In the stone the artist has carved a hideous monster. It is vaguely human-shaped, but the arms are too long, the skin is covered by scales, and the fangs are definitely out of place. description: Roof inventory: ['hideous statue'] |action| d reward: 0 hint: ['take paper', 'examine writing', 'down', 'south', 'put statue down', 'examine table', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'up'] state:
The winding staircase leads to a spacious chamber inside the tower.

Study
Dust and spider webs cover all surfaces in this room in a soft silver gleam, blurring the outlines of the furnishings into fantastic, dreamy forms. The walls are lined with bookshelves and a lone desk lies at one corner. Close to a staircase, which leads further up and down the tower, is a massive table made of black stone. A doorway leads to a smaller room to the south.

On the desk is a yellow paper. description: Study inventory: ['hideous statue'] |action| x paper reward: 0 hint: ['take paper', 'examine writing', 'down', 'south', 'put statue down', 'examine table', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'up'] state: On the paper is a coded message and it is impossible to say even in which language the text is written. description: Study inventory: ['hideous statue'] |action| take paper reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'examine table', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: Taken. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x table reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: The base of the stone table is covered with carvings, each showing different kinds of creatures, or maybe Gods, standing on stone tables. Humans, who seem to be reciting prayers or spells, are standing in front of the creatures.

You spot something behind the table. Pushing the cobwebs aside, you reveal some writing, crudely painted on the stone wall with black paint. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x writing reward: 5 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: It seems to be a poem, or chant. The language is unfamiliar and complicated, and you repeat the syllables with a low voice: Y'ai'ng'ngah h'ee-l'geb f'ai throdog.

Even as you speak you sense something approaching. The light in the room darkens, and a mysterious green glow is emitted from some dust on the stone table. Its brightness intensifies to an unbearable level and you involuntarily step away. A shape appears on the previously empty table. As the flash fades away you recognise the shape as that of a man, lying still on the table.

[Your score has just gone up by five points.] description: Study inventory: ['yellow paper', 'hideous statue'] |action| x man reward: 0 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The unconscious man is young, tall, and white. You guess he could be of British descent. The most striking thing about him is his clothes, which looks at least eighty years out of fashion. description: Study inventory: ['yellow paper', 'hideous statue'] |action| touch man reward: 0 hint: ['examine staircase', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: After several attempts, you manage to shake the man awake. He sits up on the table, still confused. In response to your many questions the man simply states that he can't remember and it seems that he is suffering from amnesia. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x books reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: You browse through the library but can't find any books written in a language you can read, so you leave them alone.

The man gets up from the table and looks around, perplexed. 'I think I've been here before', he mutters. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x dust reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The dust is everywhere.

The man asks who you are. You tell him about your dream, and how you ended up here. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x desk reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The desk is well used and the surface has many scratches and stains of ink.

The man falls silent for a while, and then he says: 'Some parts of my memory have come back now. I remember that my name is Charles Bristow and I studied archeology and history in New England. Something terrible happened but of that I can recall only small fragments.' He looks around the chamber and says with despair in his voice, 'My God, where am I? Will my nightmares never end?' description: Study inventory: ['yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state:
Hall
This damp hall occupies the whole ground level of the tower. A staircase provides access to the higher levels, while a massive oak door, set in the southern wall, leads out.

Charles comes walking behind you. description: Hall inventory: ['yellow paper', 'hideous statue'] |action| x door reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: The door is big and made of crude oak logs, which have darkened to almost black with time and wear. The lock and the iron handle look handcrafted and antique.

Charles tries to open the door and says 'It's locked. Do you know where the key is?' description: Hall inventory: ['yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state:
The winding staircase leads to a spacious chamber inside the tower.

Study

Charles comes with you. description: Study inventory: ['yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put all on shelves', 'north'] state:
Storage
This is a minor storage chamber, connected to the study through a doorway in the northern wall. There are some shelves, mostly vacant, here.

On one of the shelves are four small vials, each neatly labelled and containing some green powder.

Charles follows you. description: Storage inventory: ['yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf.

Charles picks up a vial. 'I saw this before in a dream', he says and puts it back. description: Storage inventory: ['mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial


|start_header_id| detective 12 |end_header_id|  reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.
 description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:
Taken.

[Your score has just gone up by ten points.]
 description: McDonalds inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N


|start_header_id| inhumane 50 |end_header_id|  reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up?

"Three deathtraps have zocked you so far. You're beginning to seem rather dumb."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing description: Landing inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put torch down', 'take button off torch'] state:
T Intersection
The hallway goes east and west here with a branch north. description: T Intersection inventory: ['torch'] |action| n reward: 0 hint: ['examine door', 'push button', 'put torch down', 'open door', 'take button off torch', 'south'] state:
Door Near Blades
The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully.
The door is closed. description: Door Near Blades inventory: ['torch'] |action| open door reward: 0 hint: ['examine door', 'push button', 'close door', 'north', 'put torch down', 'take button off torch', 'south'] state: The door is apparently on a very weak spring. You open it, but it begins swinging shut the moment you release it. description: Door Near Blades inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'put torch down', 'take button off torch', 'north'] state:
Stalagmite Room
You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites.
The door is swinging closed.

The door has swung shut and locked behind you. description: Stalagmite Room inventory: ['torch'] |action| n reward: 0 hint: ['push labelled button', 'put torch down', 'take button off torch', 'south'] state: In walking, you have bumped into and broken some stalagmites. They are hollow and water starts pouring out, slowly filling the room.

North Stalagmite Room
This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south. description: North Stalagmite Room inventory: ['torch'] |action| push button reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: (the labelled button)
Click. Fear gas sprays out of the walls, causing you to panic and run for the locked door. You break most of the stalagmites in the rush, so the water is up to your chest by the time you reach the door. When you hit it, you break through. The water washes you down the hall and through the blades.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't panic... Don't panic... Don't panic... It's not good for you...

"You've stumbled into four traps. You're not looking very good."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'take button off torch'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state:
Corridor Near Pit
West is a large round pit about 65 feet deep. Running down the center of the pit is an axle with a platform attached at the level of this hall. The platform is swinging around the wall of the pit. You see another hall west across the pit.

The platform is to the northwest of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle. description: Corridor Near Pit inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: You step onto the swinging platform.

On the Platform
You are standing on a wooden platform swinging clockwise around the pit wall. The floor is 65 feet down but halls leave the pit at this level on the east and west sides.

The platform is to the southeast of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the south of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southwest of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the west of the axle. description: On the Platform inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state: You step off the platform to the west hall.

West of the Pit
The pit with the swinging platform is east of this intersection. Halls go north and south.

The platform is to the northwest of the axle. description: West of the Pit inventory: ['torch'] |action| n reward: 0 hint: ['take key', 'push button', 'south', 'north', 'put torch down', 'take button off torch', 'put torch on disk'] state:
Key Room
In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south.
Sitting on the disk is:
  a iron key description: Key Room inventory: ['torch'] |action| get key reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n


|start_header_id| zork3 143 |end_header_id|  reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes...

 description: Jewel  inventory: None |action| WAIT reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes...
You hear, from outside the door, guards marching away, their voices fading.  After a few moments, a booming crash signals the close of what must be a tremendous door. Then there is silence.

 description: Jewel  inventory: None |action| GET RING reward: 0 hint: ['take knife', 'take sceptre', 'take all', 'put down ring', 'look around knife'] state: You are now wearing the golden ring.

 description: Jewel  inventory: ['golden ring'] |action| OPEN DOOR reward: 0 hint: ['west', 'wait', 'take knife', 'take sceptre', 'take all', 'put down ring', 'look around knife'] state: The door is now open.

 description: Jewel  inventory: ['golden ring'] |action| W reward: 0 hint: ['wait', 'put down ring', 'east'] state: Museum Entrance
This appears to be an unfinished entranceway to the Royal Museum. There are doors to the east and north, and a blind stairway to the south. A heavy iron door to the west is closed and locked.

 description: Museum Entrance inventory: ['golden ring'] |action| OPEN WOODEN DOOR reward: 0 hint: ['wait', 'put down ring', 'north', 'east'] state: The wooden door opens.

 description: Museum Entrance inventory: ['golden ring'] |action| N reward: 0 hint: ['north', 'south', 'take in temporizer', 'close temporizer', 'close door', 'put down ring', 'put ring in seat', 'put ring behind seat'] state: Technology Museum
You are in a large, unfinished room, probably intended to be a part of the Royal Museum.
A strange grey machine, shaped somewhat like a clothes dryer, is on one side of the room. On the other side of the hall is a powerful-looking black machine, a tight tangle of wires, pipes, and motors.
A plaque is mounted near the door. The grey machine, it turns out, is a Frobozz Magic Pressurizer, used in the coal mines of the Empire. The black machine is a Frobozz Magic Room Spinner. The golden machine is referred to as a Temporizer. All are non-working models donated by Frobozzco president John D. Flathead.
Directly in front of you is a large golden machine, which has a seat with a console in front. On the console is a single button and a dial connected to a three-digit display which reads 776. The machine is suprisingly shiny and shows few signs of age.

 description: Technology Museum inventory: ['golden ring'] |action| LIFT SEAT reward: 0 hint: ['south', 'take in temporizer', 'close temporizer', 'close door', 'put down ring', 'put ring in seat', 'put ring behind seat'] state: You notice a small hollow area under the seat.

 description: Technology Museum inventory: ['golden ring'] |action| HIDE RING UNDER SEAT reward: 0 hint: ['south', 'take in temporizer', 'close temporizer', 'close door', 'look under seat'] state: The ring is concealed underneath the seat.

 description: Technology Museum inventory: None |action| GET IN GOLDEN MACHINE reward: 0 hint: ['take out gold', 'look under seat'] state: You are now in the gold machine.

 description: gold machine inventory: None |action| SET DIAL TO 948 reward: 0 hint: ['take out gold', 'look under seat', 'push button'] state: The dial is set to 948.

 description: gold machine inventory: None |action| PRESS BUTTON reward: 0 hint: ['take out gold', 'look under seat'] state: You experience a brief period of disorientation. When your vision returns, your surroundings appear somewhat altered.

 description: gold machine inventory: None |action| GET OUT OF GOLDEN MACHINE reward: 0 hint: ['take in this', 'close this', 'look under seat', 'open door'] state: You are on your own feet again.

 description: Technology Museum inventory: None |action| LIFT SEAT reward: 0 hint: ['take in this', 'close gold machine', 'put down ring', 'open door', 'put ring in this', 'put ring behind this'] state: You find the ring under the seat and put it on your finger.

 description: Technology Museum inventory: ['golden ring'] |action| OPEN WOODEN DOOR reward: 0 hint: ['south', 'take in gold machine', 'close this', 'close gold machine', 'put down ring', 'put ring in seat', 'put ring behind seat', 'push gold machine south'] state: The wooden door opens.

 description: Technology Museum inventory: ['golden ring'] |action| S reward: 0 hint: ['south', 'close wooden', 'put down ring', 'north', 'west'] state: Museum Entrance

 description: Museum Entrance inventory: ['golden ring'] |action| OPEN STONE DOOR reward: 0 hint: ['south', 'close wooden', 'put down ring', 'north', 'west', 'east'] state: The door is now open.

 description: Museum Entrance inventory: ['golden ring'] |action| E reward: 0 hint: ['west', 'blow out torch', 'take key', 'take vial', 'take staff', 'take torch', 'take amulet', 'take cloak', 'take magic', 'take hood', 'take all', 'put down ring', 'put on all', 'open vial', 'light staff with torch'] state: Jewel Room
There is a golden amulet here.
There is a Frobozz Magic Grue Repellent here.
There is a strange key here.
There is a torch here.
There is a wooden staff here.
There is a vial here.
There is a hood here.
There is a cloak here.

 description: Jewel  inventory: ['golden ring'] |action| GET ALL reward: 0 hint: ['west', 'turn off torch', 'put down ring', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'light staff with torch', 'light magic with torch'] state: bronze plaque: What a concept!
golden amulet: You are now wearing the golden amulet.
Frobozz Magic Grue Repellent: Taken.
strange key: Taken.
torch: Taken.
wooden staff: Taken.
vial: Taken.
hood: You are now wearing the hood.
cloak: You are now wearing the cloak.

 description: Jewel  inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| W reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down staff', 'put down key', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'light staff with torch', 'light magic with torch', 'north', 'west'] state: Museum Entrance

 description: Museum Entrance inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| S


|start_header_id| moonlit 16 |end_header_id|  reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state:
Undying Garden
Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain.

A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch.

Transactions of light show other rooms southward and westward.

On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko.
A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying:
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring?

For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying:
  a kitestring
  a tasseled fan
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying:
  a red paper kite with no string
  a kitestring
  a tasseled fan
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow