|start_header_id| wishbringer 51 |end_header_id|  reward: 0 hint: ['north', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'south'] state: Fog
You're lost in a thick cloud of fog.

 description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['west', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'north'] state: Fog
You're lost in a thick cloud of fog.

 description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['north', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'south'] state: Fog
You're lost in a thick cloud of fog.

 description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| D reward: 0 hint: ['north', 'look trunk', 'look dead', 'look all', 'take branch', 'take off can', 'put down can', 'put down violet', 'put down coin', 'put down all', 'look around trunk', 'look around north', 'look at trunk throug can', 'look at trunk throug dead', 'take branch from trunk', 'take dead from trunk', 'take dead from can', 'throw can at coin', 'put can down bank', 'throw can at north', 'put violet down bank', 'put coin down bank', 'throw all at can', 'throw all at coin', 'throw all at branch', 'put all down bank', 'throw all at north', 'open trunk with can', 'west'] state: A sudden gust of wind dissolves the fog and clears your vision.

Cliff Bottom
You're at the bottom of a cliff that rises up from the north bank of the river.

A gnarled tree trunk stands nearby, a lone branch its only adornment. A vulture perched on top is watching every move you make.

 description: Cliff Bottom inventory: ['metal can', 'gold coin', 'violet note'] |action| BREAK BRANCH reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'take branch', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down all', 'look around trunk', 'look around north', 'look at river throug trunk', 'look at river throug dead', 'put note down bank', 'put coin down bank', 'throw can at branch', 'put can down bank', 'throw can at north', 'throw all at branch', 'put all down bank', 'throw all at coin', 'throw all at can', 'throw all at north', 'push branch river', 'open river with can', 'west'] state: Crack! The dead branch snaps off the gnarled tree trunk and falls to the ground with a thud. Visibly annoyed, the vulture spreads its wings and soars away over the river.

 description: Cliff Bottom inventory: ['metal can', 'gold coin', 'violet note'] |action| GET IT reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'look at river throug trunk', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down branch', 'put down dead', 'put down all', 'look around trunk', 'look around north', 'look at river throug dead', 'put note behind dead', 'put note down bank', 'put coin down bank', 'throw can at coin', 'put can down bank', 'throw can at north', 'put dead down bank', 'throw all at coin', 'put all down bank', 'throw all at can', 'throw all at branch', 'throw all at north', 'throw all at cliff', 'open river with can', 'west'] state: Taken.

 description: Cliff Bottom inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look toll', 'look all', 'take off can', 'take up toll', 'look path', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'give violet toll', 'give troll can', 'give troll branch', 'give troll coin', 'throw can at bridge', 'throw can at west', 'throw all at can', 'throw all at bridge', 'throw all at branch', 'throw all at coin', 'throw all at west', 'open toll with can', 'open toll with branch', 'east'] state: North of Bridge
This is the north side of the Witchville Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

A rickety toll gate has been thrown up across the entrance to the covered bridge. A handpainted sign is nailed to the middle of the closed gate.

Standing near the toll gate is an ugly, gnomelike creature. A less original story would probably refer to it as a troll.

 description: North Bridge inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| OPEN CAN reward: 3 hint: ['north', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'close can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'open toll with branch', 'east'] state: Yow! When you open the can a real, live rattlesnake leaps out! It squirms about angrily for a few moments, turns to hiss at you and slithers out of sight.

The metal can clatters to the ground.

A scream of terror echoes off the cliffs as the troll runs away across the covered bridge.

(Your score just went up by 3 points! Your total score is 27 out of 100.)

 description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET CAN reward: 0 hint: ['north', 'look toll', 'look all', 'take off false', 'take up toll', 'look path', 'close can', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'drop all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw can at toll', 'throw can at west', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'open toll with can', 'open false with can', 'east'] state: Taken.

 description: North Bridge inventory: ['metal can', 'dead branch', 'gold coin', 'violet note'] |action| SQUEEZE IT reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take stone', 'take up toll', 'look path', 'put down violet', 'put down can', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw can at violet', 'throw can at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at can', 'throw all at branch', 'throw all at coin', 'push stone river', 'push violet to river', 'open toll with can', 'east'] state: The false bottom is wedged tightly into the metal can. You might be able to loosen it by squeezing harder... harder!...

Pop! A small stone drops out of the squashed can and lands at your feet.

 description: North Bridge inventory: ['squashed can', 'dead branch', 'gold coin', 'violet note'] |action| DROP CAN reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take can', 'take stone', 'take all', 'take up toll', 'look path', 'put down violet', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'push stone river', 'push violet to river', 'open toll with branch', 'east'] state: Dropped.

 description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET WISHBRINGER reward: 5 hint: ['north', 'look violet', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'open toll with branch', 'east'] state: Taken.

(Your score just went up by 5 points! Your total score is 32 out of 100.)

As your fingers close around the small stone it begins to glow with an eerie violet-white radiance.

 description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| OPEN GATE reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'take out toll', 'take can', 'look path', 'pull down toll', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'south', 'east'] state: Okay, the toll gate is now open.

 description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['east', 'look river', 'look violet', 'look all', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around small', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw dead at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at bridge', 'throw all at dead', 'throw all at coin', 'north', 'south'] state: Bridge
You're on a covered bridge that spans the Witchville River. A sign hangs on an arch overhead.

 description: Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['look east', 'east', 'look river', 'look violet', 'look all', 'take in bridge', 'look road', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look around east', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at bridge', 'throw all at branch', 'north', 'south', 'west'] state: South of Bridge
This is the south side of a covered bridge that spans the Witchville River. Paths lead off to the east and west, and a road leads south to the village.

 description: South Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look river', 'look violet', 'look all', 'take out narrow', 'look narrow', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at branch', 'south', 'east', 'up'] state: River Outlet
This is where the lake empties into the Witchville River. A road leads south along the edge of the lake, and bends east to follow the river bank. A narrow trail leads upward to the top of Lookout Hill.

 description: River Outlet inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'look down sand', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'put all down sand', 'throw all at dead', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'east'] state: Lake Edge
You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see a closed iron gate leading into the Witchville Cemetery.

Misty Island, its outline shrouded in fog, is visible far across the water.

You can see a narrow pit near the edge of the lake. Animal tracks are visible in the sand next to the pit.

 description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| LOOK IN PIT reward: 0 hint: ['look east', 'look platypus', 'east', 'look violet', 'look all', 'look down sand', 'take in gate', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at dead', 'put all down sand', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'south'] state: The pit is more than five feet deep. You can see a platypus in it.

A rusty "click!" draws your eyes to the iron gate. You watch as it slowly creaks open, all by itself!

 description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| PUT BRANCH IN PIT reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'take in gate', 'look down sand', 'take branch', 'look road', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'take branch from pit', 'put small down sand', 'put small down lake', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at coin', 'put all down sand', 'north', 'south', 'east'] state: Okay, the dead branch is now standing up inside the pit.

The platypus grabs onto the bottom of the dead branch with its forepaws.

You can hear the tramp of marching boots to the east.

 description: Lake Edge inventory: ['small stone', 'gold coin', 'violet note'] |action| GET BRANCH reward: 5 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take in x', 'look road', 'look down x', 'put down small', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look at small throug branch', 'look at small throug violet', 'hit x with small', 'put small down x', 'put small down lake', 'put branch down x', 'put branch down pit', 'put coin down x', 'put note down x', 'throw all at small', 'throw all at branch', 'throw all at coin', 'put all down x', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'dig x with small', 'north', 'south', 'east'] state: Taken.

(Your score just went up by 5 points! Your total score is 37 out of 100.)

The platypus hangs on to the dead branch as you pull it out of the pit. It lets go when the branch clears the edge and waddles joyfully around on the sand.

The little creature draws an "X" in the sand with its tail. Then it gives you an oddly dignified nod of thanks, waddles to the edge of the lake and disappears into the dark water.

 description: Lake Edge inventory: ['dead branch', 'small stone', 'gold coin', 'violet note'] |action| DROP BRANCH


|start_header_id| detective 10 |end_header_id|  reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.

[Your score has just gone up by ten points.]
 description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state:

<< Living room >>
You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west.

You can see a wooden wood here.
 description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.
 description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER


|start_header_id| reverb 48 |end_header_id|  reward: 0 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'west', 'kiss other', 'take hairspray', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'show thug hairspray', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other', 'northwest'] state: You give him a kick to the stomach, and a passable imitation of a karate chop on the back. Normally this wouldn't have worked, but since he was temporarily blinded, he never saw you coming. He collapses on the floor, momentarily winded. This would be a great time for you to get out.

The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| nw reward: 0 hint: ['get up', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'north', 'take hairspray', 'put hairspray in box', 'put key in box'] state: Doubled over in pain, the thug is powerless to stop your retreat.

Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: The clerk seems to have been knocked out and dragged somewhere by the thug on his entrance. You brazenly walk out with your shoplifted item.

Street, by Department Store

A police car drives by. You press yourself against a wall until it goes by.

The ground trembles under your feet. It feels like an earthquake might be in progress.

Okay, let's recap the story so far. Your afternoon got off to an interesting start when you foiled an escape attempt by Guido "The Armadillo" Calzone. This heroic-but-not-terribly-bright action brought down the wrath of the local mafia down on you, who tried to assassinate you inside a department store. They also left a "special delivery" for you which started an earthquake. You were also responsible for uncovering the illicit activities of the corrupt mayor, who then sent every cop and trooper in the area to take care of you. So, you're hounded by the police, wanted dead by the mob, and trying to cope with a massive earthquake.

As you step outside, you can see that the people of the town have succumbed to the general chaos of the environment, and now the town of San Doppleton is marred by heavy rioting. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| z reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: Time passes. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| z reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: Time passes.

Someone rushes out of Barkley's carrying a TV set.

The ground trembles under your feet. It feels like an earthquake might be in progress. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'take hairspray', 'put hairspray in box', 'put key in box'] state:
Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| sw reward: 0 hint: ['take rope', 'take hammer', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'take all', 'take hairspray', 'throw rope', 'throw hammer', 'put hairspray in box', 'put key in box', 'push rope to hairspray', 'push rope to box', 'push hammer to hairspray', 'push hammer to box', 'northeast'] state:
Hardware Department
You are in the hardware department at Barkley's. There are tools all over the place. You can go northeast to the clothing department, or east to the cosmetics department.

The place is filled with debris from the riots. Lying on the ground you see a rope and a hammer which have been randomly flung off the shelves. description: Hardware Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| take hammer reward: 0 hint: ['take rope', 'put hairspray down', 'put box down', 'put hammer down', 'put key down', 'put all down', 'close box', 'east', 'take hairspray', 'take hammer', 'throw rope', 'put hairspray in box', 'put hammer in box', 'put key in box', 'push rope to hairspray', 'push rope to box', 'northeast'] state: Taken. description: Hardware Department inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| take rope reward: 2 hint: ['put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'east', 'take hairspray', 'take hammer', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'northeast'] state: Taken.

[Your score has just gone up by two points.] description: Hardware Department inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| ne reward: 0 hint: ['north', 'put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'take hairspray', 'take hammer', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box'] state:
Clothing Department description: Clothing Department inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine south', 'examine box', 'south', 'put all on south', 'wake people', 'put on south', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close box', 'kiss people', 'take rope', 'take hairspray', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say box to people', 'ask people about box', 'ask people for box', 'put all on box', 'put rope in box', 'put key in box', 'put hairspray in box', 'put hammer in box', 'put all in box', 'show people box', 'give people box', 'tell people about box', 'throw box against people', 'west'] state:
Street, by Department Store

Someone rushes out of Barkley's carrying a TV set. description: Street, by Department Store inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine east', 'examine box', 'north', 'put all on east', 'wake people', 'put on east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'take hairspray', 'take hammer', 'throw box', 'throw hairspray', 'throw hammer', 'throw rope', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on box', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'put all in box', 'show people box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor

You lurch for a moment as the ground makes loud rumbling noises. Sounds like an earthquake is about to hit. A bad one. description: Street, by Pizza Parlor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine west', 'examine hairspray', 'south', 'put all on west', 'put on west', 'put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'west', 'take hairspray', 'take hammer', 'throw hairspray', 'throw box', 'throw hammer', 'throw rope', 'throw key', 'put all on hairspray', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'put all in box', 'east'] state:
Street, Near Courthouse description: Street, Near Courthouse inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine east', 'examine box', 'enter', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close box', 'east', 'kiss guard', 'take rope', 'take hairspray', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'put rope in box', 'put key in box', 'put hairspray in box', 'put hammer in box', 'put all in box', 'show guard box', 'show guard rope', 'give guard box', 'give guard rope', 'tell guard about east', 'tell people about east', 'throw box against guard'] state:
Downtown

A security guard stands in front of the entrance to the government building, looking bored.

A rioter throws a rock at the mayor's window. The rock bounces to the ground, barely missing you. Those windows are pretty durable. description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| close pizza box reward: 0 hint: ['examine east', 'examine box', 'enter', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'east', 'kiss guard', 'take rope', 'take hairspray', 'open box', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'show guard box', 'show guard rope', 'give guard box', 'give guard rope', 'tell guard about east', 'tell people about east', 'throw box against guard'] state: You close the pizza box.

A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| show box to guard reward: 3 hint: ['examine east', 'examine box', 'west', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'east', 'kiss guard', 'take hairspray', 'take hammer', 'hit guard', 'open box', 'throw box', 'throw hairspray', 'throw hammer', 'throw rope', 'throw key', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'give guard box', 'give guard hairspray', 'tell guard about east', 'tell people about east', 'throw box against guard'] state: The guard looks suspicious as you explain that you have a pizza delivery for Jill Thompson, the District Attorney. Pulling a cellular phone off of his uniform, he dials a number that you presume is for Jill's office. After a few moments, he hangs up and grudgingly steps aside for you.

[Your score has just gone up by three points.] description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'north', 'take hairspray', 'take hammer', 'open box'] state: The guard steps aside and lets you pass.

Office Building

There are fronds on either side of the exit on the east. description: Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['wake other', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'east', 'north', 'south', 'kiss other', 'take hairspray', 'take hammer', 'open box', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south.
Jill runs out of her office. "Stan!  Thank goodness you made it!  The mafia has just regrouped in the mayor's office to discuss their final plans for total citywide domination! Reinforcements from the state are on their way, but they're going to need some kind of diversion to get into the building without being caught by the mayor's troops!  Can you do that for us?"

Of course you can; you're the hero. (A paper-thin excuse if you ever heard one, but you don't seem to have enough excitement in your life anyway.)

Jill runs back into her office.

Office Building, Second Floor description: Office Building, Second Floor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| s reward: 0 hint: ['put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'south', 'north', 'take hairspray', 'take hammer', 'open box'] state: The stairs angle up and back, and you emerge north.

Office Building, Third Floor description: Office Building, Third Floor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['jump', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'north', 'take rope', 'take hairspray', 'open box'] state: The stairs angle up and back, and you emerge south.

Roof of Office Building
You are on the roof of the government building. You can go back down the stairs to the north. There is a lightning rod sticking up. description: Roof of Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| tie rope to rod


|start_header_id| reverb 2 |end_header_id|  reward: 0 hint: ['get up', 'take box', 'take note', 'examine note', 'open box', 'push box to southwest', 'push note to southwest', 'take all off counter', 'push box to counter', 'push note to counter'] state: The note reads:

"Stanley,
    Don't forget to make your delivery to Mr. Calzone, located at the San Doppleton Courthouse. You're already on thin ice, kid. One more screwup and you can expect to be looking for a new job."

The note is signed with the initials "RT". The paper is official "Mr. Tasty's" stationery with the name Bob "Tasty" Tasker and lots of balloons and smiley faces all over the border. Isn't that cute? description: Behind the Counter inventory: None |action| get pizza box reward: 0 hint: ['get up', 'take note', 'put box down', 'examine note', 'open box', 'push note to southwest', 'put box on counter', 'push note to counter'] state: Taken. description: Behind the Counter inventory: ['large pizza box'] |action| sw reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'examine note', 'open box', 'push note to northeast', 'put box on counter', 'push note to counter'] state: You walk around to the front of the pizza parlor.

Pizza Parlor
You are standing in the middle of "Mr. Tasty's Pizza Parlor". The counter separating you from the back of the parlor stretches in front of you on the northeast corner of the room. To the south is an exit to the street.

On the counter is a handwritten note. description: Pizza Parlor inventory: ['large pizza box'] |action| x note reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'examine note', 'open box', 'push note to northeast', 'put box on counter', 'push note to counter'] state: The note reads:

"Stanley,
    Don't forget to make your delivery to Mr. Calzone, located at the San Doppleton Courthouse. You're already on thin ice, kid. One more screwup and you can expect to be looking for a new job."

The note is signed with the initials "RT". The paper is official "Mr. Tasty's" stationery with the name Bob "Tasty" Tasker and lots of balloons and smiley faces all over the border. Isn't that cute? description: Pizza Parlor inventory: ['large pizza box'] |action| s reward: 0 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'east', 'west', 'kiss people', 'hit people', 'open box', 'throw box', 'say east to people', 'ask people about east', 'ask people for east', 'show people box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor
San Doppleton is where you live, work and play -- at least until summer. It has the typical California culture; which is to say, none. But at least it's just forty minutes' drive from Santa Barbara and the beach, so you can't complain much.

You stand in the heart of San Doppleton's main drag, the business district. The street goes east and west. The sidewalk runs by a pizza parlor, with a sewer vent nearby.

Two men bump into each other. They murmur apologies and go their separate ways. description: Street, by Pizza Parlor inventory: ['large pizza box'] |action| w reward: 0 hint: ['examine west', 'examine box', 'south', 'pronouns', 'put on west', 'put box down', 'west', 'open box', 'throw box', 'east'] state:
Street, Near Courthouse
You are approaching the center of downtown San Doppleton. There is a courthouse to the south. The street runs east and west. description: Street, Near Courthouse inventory: ['large pizza box'] |action| s reward: 0 hint: ['wake district', 'put box down', 'north', 'kiss district', 'hit district', 'examine district', 'open box', 'say box to district', 'ask district about box', 'ask defense attorney for box', 'show district box', 'show calzone box', 'give district box', 'give calzone box', 'tell district about box', 'throw box against district'] state:
Courthouse
You are in a crowded courthouse.  The street is off to the north.

The courtroom is currently abuzz with excitement as it seems that the pre-trial hearing of the infamous gangster, Guido "The Armadillo" Calzone is winding to a close. Guido and his hotshot lawyer sit placidly at their table, while the flustered young district attorney who is prosecuting the case seems like she's at her wits' end. At the moment, the D.A. stands at the front of the courtroom, arguing over a legal point with the judge. description: Courthouse inventory: ['large pizza box'] |action| x district attorney reward: 0 hint: ['wake jill', 'put box down', 'north', 'kiss jill', 'hit jill', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'show jill box', 'show defendant box', 'give jill box', 'give defendant box', 'tell jill about box', 'throw box against jill'] state: You've never been up to date on local politics, but you can see that the DA is an attractive brunette in her mid-thirties. Why, that would make her only, uh... ten years old than you!

The more you look at her, the more you think she's a total babe! You bet she could totally go for a guy like you!  After all, she's a brilliant, successful career-oriented woman with a promising future ahead of her, and you're... you're a college dropout pizza delivery boy.

Never mind.

"Miss Thompson," says the judge, "I've had about enough of you wasting this court's time. Unless you can demonstrate a clear threat to public safety, I'm going to recommend that Mr. Calzone be transported to a minimum security prison pending further review. His trial is to be held next week."  Jill is clearly not happy with this pronouncement. description: Courthouse inventory: ['large pizza box'] |action| z reward: 0 hint: ['wake jill', 'put box down', 'north', 'kiss jill', 'hit jill', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'show jill box', 'show defendant box', 'give jill box', 'give defendant box', 'tell jill about box', 'throw box against jill'] state: Time passes.

"Your honor, I wish you would reconsider," says Jill. "The defendant has a long history of disappearances, and it is counsel's opinion that he will not be around in a week to stand trial. I recommend transporting him to a more secure prison." description: Courthouse inventory: ['large pizza box'] |action| open pizza box reward: 0 hint: ['wake guido', 'put box down', 'close box', 'north', 'eat pizza', 'kiss guido', 'push pizza to guido', 'hit guido', 'examine jill', 'look in pizza', 'open box', 'say box to guido', 'ask guido about box', 'ask guido for box', 'take pizza off box', 'push pizza to box', 'show guido box', 'show jill box', 'give guido box', 'give jill box', 'tell guido about box', 'throw box against guido'] state: You flip open the pizza box, revealing a large pizza.

"Your opinion is duly noted, Miss Thompson," says the judge sarcastically. "But the fact is, the 'long history' you refer to is based on hearsay. Now, I recommend you gather some solid evidence when you prepare for the trial, because the minimal research you've obviously done won't be enough to convict the defendant." description: Courthouse inventory: ['large pizza box'] |action| search pizza reward: 2 hint: ['wake jill', 'put box down', 'put file down', 'put all down', 'close box', 'north', 'kiss jill', 'push pizza to file', 'hit jill', 'examine file', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'take pizza off box', 'push pizza to box', 'show jill box', 'show jill file', 'give jill box', 'give jill file', 'tell jill about box', 'throw box against jill', 'throw file against jill'] state: Digging through layers of cheese, you discover and confiscate a metal file.

Jill tries desperately to convince the judge that Guido "The Armadillo" Calzone plans to escape, but it's obvious she won't get anywhere without more evidence.

[Your score has just gone up by two points.] description: Courthouse inventory: ['metal file', 'large pizza box'] |action| show file to district attorney reward: 5 hint: ['north'] state: Jill looks astonished when you tell her where you found the file. She marches smartly up to the stand and shows this new evidence to the judge, who can't argue with her logic. He orders Guido into a maximum security prison pending further review.

As the courtroom clears out, the bailiff drags Guido past you. With intense calm, Guido looks you right in the eye and says, "That was a mistake, my friend. It don't pay to mess with The Family.

"I believe THIS belongs to me," he adds, ungraciously snatching the pizza box from your hands on the way out.

[Your score has just gone up by five points.] description: Courthouse inventory: None |action| n reward: 0 hint: ['examine west', 'north', 'south', 'pronouns', 'put on west', 'west', 'east'] state: Jill is here.

Jill approaches and shakes your hand warmly. "That was a brilliant work in there, kid. If it hadn't been for you, Guido might have escaped from jail."  Seeing your blank look, she says, "My name Jill Thompson. I'm San Doppleton's District Attorney. For the past four years, I've been pursuing this local mafia branch, trying to bring some serious legal action down on them. These guys seem to own everything in town, and they already know me by sight. So I can't find any more clues before the trial but you can. Please try dig up whatever information you can, I'll be up in my office if you need me. I work at Gunther & Associates. It's on the third floor of that tall building over there, you can't miss it."

Jill walks away to the west.

Street, Near Courthouse description: Street, Near Courthouse inventory: None |action| w reward: 0 hint: ['examine east', 'examine rider', 'west', 'pronouns', 'wake rider', 'put on rider', 'east', 'kiss rider', 'hit rider', 'say east to rider', 'ask rider about east', 'ask rider for east', 'tell rider about east'] state:
Downtown
You are in downtown San Doppleton. The street coming from the east ends at a three-story office building to the west.

A guy in a business suit walks past you. description: Downtown inventory: None |action| w reward: 0 hint: ['east', 'north'] state:
Office Building
You are in an office building. The exit to the street is east. There is also a flight of stairs heading up to the north.

There are fronds on either side of the exit on the east. description: Office Building inventory: None |action| n reward: 0 hint: ['wake other', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south.

Office Building, Second Floor
To the east you can see an office door labelled "Gunther & Associates"; other than that, the office doors on this floor are pretty unremarkable. The stairs go up to the south and down to the north. description: Office Building, Second Floor inventory: None |action| e reward: 0 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state:
Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

As you walk into the office, Jill spots you. "Hi!" she says. "Listen, Stan. I have reason to believe that the Mayor is tangled up in the mafia. I managed to use some connections to get this key. It unlocks the mayor's cabinet."  She hands you a key. "I'd use it myself, but I already have several eyes on me at all times. They know me." description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| s reward: 0 hint: ['put key down', 'close door', 'east', 'south', 'north'] state: The stairs angle up and back, and you emerge north.

Office Building, Third Floor
To the east is a door labelled "John Winnick, Mayor of San Doppleton". The stairs go up to the north and down to the south. description: Office Building, Third Floor inventory: ['key'] |action| e reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state:
Mayor's Office
You are in the mayor's office. To the east is a window overlooking a second-story drop. There is a glass box mounted on the north wall.

You can see a file cabinet (which is closed) here. description: Mayor's Office inventory: ['key'] |action| open window


|start_header_id| zenon 23 |end_header_id|  reward: 0 hint: ['examine west', 'close door', 'west', 'north', 'east', 'put key down', 'put grenade down', 'put all down', 'pull grenade'] state:
Landing

The door is open

You can also see a Janitor here.

The janitor wanders off, mopping as he goes. description: Landing inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put grenade down', 'put all down', 'pull grenade'] state:
Corridor
A section of corridor. You can see your old cell door to the east and the corridor stretches further west. description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['north', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'south', 'east'] state:
Corridor
A section of corridor that stretches east back toward your old cell and north into some sort of hall. It also leads south to another room. description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| s reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state:
Control Room
Some kind of control room. Unfortunatly you fail to see a big button marked "Disable security devices"...Might have to be a bit more subtle.

A cupboard is beneath the control panels. description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| x panels reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state: A load of buttons and switches.
The Controls is currently switched off. description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| x cupboard reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state: A sign on the cupboard reads "Surveilance camera electronics - DO NOT TOUCH, THIS MEANS YOU BOB." description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| open cupboard reward: 0 hint: ['close cupboard', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'turn button on', 'put key in cupboard', 'put grenade in cupboard', 'put all in cupboard', 'north'] state: You open the cupboard revealing some electronics description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| pull pin reward: 0 hint: ['examine key', 'close cupboard', 'put key down', 'put grenade down', 'put all down', 'turn button on', 'put key in cupboard', 'put grenade in cupboard', 'put all in cupboard', 'north'] state: You pull the pin description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| put grenade in cupboard reward: 0 hint: ['examine key', 'take grenade', 'close cupboard', 'put key down', 'empty cupboard', 'turn button on', 'put key in cupboard', 'push grenade to cupboard', 'north'] state: You put the chaff grenade into the cupboard. description: Control Room inventory: ['Steel key'] |action| wait reward: 0 hint: ['examine key', 'take grenade', 'close cupboard', 'put key down', 'empty cupboard', 'turn button on', 'put key in cupboard', 'push grenade to cupboard', 'north'] state: Time passes. description: Control Room inventory: ['Steel key'] |action| wait reward: 4 hint: ['close cupboard', 'put key down', 'turn button on', 'put key in cupboard', 'north'] state: Time passes.
The grenade explodes - you hear the electronics fizzle out.

[Your score has just gone up by four points.] description: Control Room inventory: ['Steel key'] |action| x electronics reward: 0 hint: ['close cupboard', 'put key down', 'turn button on', 'put key in cupboard', 'north'] state: Scorched and blackened, these electronics don't appear to be in working order. description: Control Room inventory: ['Steel key'] |action| n reward: 0 hint: ['north', 'put key down', 'south', 'east'] state:
Corridor description: Corridor inventory: ['Steel key'] |action| n reward: 0 hint: ['north', 'put key down', 'south'] state:
Hall
A reasonably large hall with a security camera positioned to the far north. The walls are that inhumane stainless steel white that turns your brain to mush after looking at it for a while.

The camera just sits there, smoking gently description: Hall inventory: ['Steel key'] |action| x camera reward: 0 hint: ['north', 'put key down', 'south'] state: The black security camera is high up on the wall, too far up for you to reach it. description: Hall inventory: ['Steel key'] |action| n reward: 0 hint: ['get in down', 'south', 'put key down'] state:
Lift
A lift. There's a button that says "Down" on it and also a door to the south. description: Lift inventory: ['Steel key'] |action| d reward: 0 hint: ['examine key', 'north', 'put key down', 'up'] state: The lift shoots downwards and gradually comes to a halt...

Lift
The bottom of the lift. There's a button with "Up" written on it and also a door to the north. description: Lift inventory: ['Steel key'] |action| n reward: 0 hint: ['examine key', 'put key down', 'north', 'south'] state:
Hallway
A hallway leading south into a lift of some kind and northwards into a fairly large room. description: Hallway inventory: ['Steel key'] |action| n reward: 0 hint: ['examine west', 'west', 'east', 'south'] state:
Office
This room is large administration office with two desks stacked with papers, which behind sit two office workers, one male and one female. There are corridors emitting from this room in every direction and a sign on the wall that seems to explain where each of these corridors goes.

A male secretary sits at a desk to the west, working furiously

A female secretary sits at a desk to the east, not appearing to be doing much work
The male secretary gives the female secretary a baleful stare. description: Office inventory: ['Steel key'] |action| x sign reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The sign reads: "South: Cell area. North: Main ship deck. East: Guards bar. West: Officers Quarters." description: Office inventory: ['Steel key'] |action| x male


|start_header_id| inhumane 6 |end_header_id|  reward: 0 hint: ['push button', 'south', 'east', 'west', 'put amulet down', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
Center of Camp description: Center of Camp inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state: You venture out onto the sands and rapidly lose sight of camp.

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| n reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| dig reward: 0 hint: ['push button', 'put amulet down', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'put amulet in slot'] state: You begin digging. After about two hours you strike stone! You rapidly clear off a stone slab about 10 feet down from the surface.

Bottom of a Hole
You are at the bottom of the hole you just dug. The floor of the hole is a stone slab with a little slot in it. You can nearly smell the riches that must be buried beneath your feet! description: Bottom of a Hole inventory: ['shovel', 'torch', 'jeweled amulet'] |action| put amulet in slot reward: 0 hint: ['push button', 'put torch down', 'put shovel down', 'put all down', 'examine note', 'take button off torch'] state: Ok. As it slips in, the stone slab moves aside, dumping you into a pit. You look up and see the amulet falling into a machine that wraps it, addresses it to F. Roboff, and takes off on jets.

In a Pit
This is a sandy pit with stone walls. You are not likely to be able to climb out. The only thing here is a note taped to the wall. description: In a Pit inventory: ['shovel', 'torch'] |action| x note reward: 0 hint: ['push button', 'take button off torch', 'north'] state: "Thanks for the amulet! It only took me a few days to make this little set-up. If you really want to get to the pyramid, retrace your steps back to camp after the pit caves in (which should happen soon) and open my toilet. You see, I really found the pyramid with a mass sensor when we moved in and I built my tent over it. The toilet conceals a secret passage down into the pyramid, which I have been looting for weeks. Most of the easy stuff is in my private safe in Miami by now, but I left you a few goodies. Including the gold coffin, which I never found. When you get tired of poking around you can use the emergency radio in my tent. It'll call a plane to pick you up. Have fun!
   -Roboff."

You hear a rumbling and look up as the sides of the pit collapse. You manage to stay on top, and you end up in the desert again.

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'west', 'south', 'east', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'north'] state: You have stumbled over the encampment. Sheer accident.

Center of Camp description: Center of Camp inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['put torch down', 'put shovel down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north'] state:
Roboff's Tent
You are in Francisco Roboff's tent. The place is bare except for the emergency signal radio and Roboff's toilet in one corner. There is a note taped to the tent wall. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| open toilet reward: 0 hint: ['put shovel down', 'put torch down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north', 'down'] state: You have stooped to a new low by snooping around toilet bowls. However, when you raise the lid, you find a dark hole going down. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| d reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: You clamber into the toilet bowl and climb down through the roof of the buried pyramid. You drop to the floor.

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. description: Round Room inventory: ['shovel', 'torch'] |action| push button reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The torch flickers a few times and then glows steadily. description: Round Room inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
T-Intersection
The east/west corridor branches to the south here. description: T-Intersection inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
South Branch
The hall ends in an alcove to the south. The intersection in north. Odd... The floor feels a bit shaky here. Nothing to worry about though. description: South Branch inventory: ['shovel', 'torch'] |action| s


|start_header_id| snacktime 9 |end_header_id|  reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description:  inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description:  inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it!

"So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description:  inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state:
Food Room description:  inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.)

You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description:  inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description:  inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description:  inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state:
Sitting Room
Your pet is here, staring at the box of light, holding on tight to the magic wand. description:  inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.)

The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself!

[Your score has just gone up by ten points.] description:  inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself.

On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description:  inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing)
This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room.

Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back.

On the long soft thing you can see a magic wand. description:  inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description:  inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing.

Sitting Room description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes!

Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all.

This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description:  inventory: [''] |action| push wand reward: 10 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You've got the hang of this trick now for sure! One more bite on the wand brings up something new.

This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating!

[Your score has just gone up by ten points.] description:  inventory: [''] |action| z reward: 0 hint: ['examine long', 'take inventory', 'get in long', 'take off long', 'put wand on long', 'north', 'west'] state: You pause for a second. Your stomach growls.

You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening. description:  inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

Your pet walks in. He starts to sit down on the long soft thing but stops when he sees what's in the box of light. That lady cooking is doing her job! You pet stands and watches, transfixed. He must be thinking of food! description:  inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls.

Your pet makes his way to the food room.

Your pet starts rattling around in the food room. Yes! He must be making a snack! description:  inventory: [''] |action| n reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off dino', 'west', 'look in high', 'south'] state:
Sleeping Room
Most of the time when you are in here it is dark and quiet because that is the best way to sleep and this is the room made for sleeping. There is a high bed here that is not your bed although it is where you sleep usually to keep your pet company. The sitting room is south of here and the room with the water is to the west.

Your low bed is here, looking all soft and cushy.

Dino is here!

From the other room you can hear the happy sound of the cold box being opened. description:  inventory: [''] |action| take dino


|start_header_id| sorcerer 149 |end_header_id|  reward: 0 hint: ['east', 'fweep', 'look coin', 'look vial', 'enter hovel', 'climb stairs', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug coin', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'throw book at coin', 'open amber with coin', 'north', 'west'] state: End of Highway

 description: End Highway inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| W reward: 0 hint: ['south', 'fweep', 'look coin', 'look vial', 'enter store', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug coin', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'throw book at coin', 'open amber with coin', 'west', 'east'] state: Outside Store

 description: Outside Store inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| W reward: 0 hint: ['fweep', 'look toll', 'look vial', 'enter booth', 'take off amulet', 'look down amber', 'put down toll', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz toll', 'frotz amulet', 'frotz amber', 'frotz pile', 'frotz gnome', 'rezrov amber', 'look at vial throug toll', 'cast rezrov  at amber', 'throw toll at amulet', 'throw amulet at toll', 'throw amber at toll', 'throw pile at toll', 'throw calendar at toll', 'throw book at toll', 'open amber with toll', 'west', 'east'] state: Toll Gate
A fat old gnome with a long white beard is sleeping soundly just outside the toll booth. His loud snores echo around the caverns.

 description: Toll Gate inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| W reward: 0 hint: ['fweep', 'look coin', 'look vial', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug coin', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'throw book at coin', 'open amber with coin', 'north', 'west', 'east'] state: Highway

 description: Highway inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| U reward: 0 hint: ['fweep', 'look coin', 'look vial', 'enter opening', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug coin', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'throw book at coin', 'open amber with coin', 'east', 'northeast', 'up', 'down'] state: Dungeon

 description: Dungeon inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| U reward: 0 hint: ['fweep', 'look amulet', 'look vial', 'climb down stairway', 'enter turret', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz amulet', 'frotz coin', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug amulet', 'cast rezrov  at amber', 'throw amulet at coin', 'throw coin at amulet', 'throw amber at amulet', 'throw pile at amulet', 'throw calendar at amulet', 'throw book at amulet', 'open amber with amulet', 'west', 'up', 'down'] state: Ruins
You are amongst the ruins of an ancient castle. A winding stairway leads up to a crumbling turret, and a dark passage leads downward. A path heads through the rubble to the west.

 description: Ruins inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| W reward: 0 hint: ['wait', 'fweep', 'look amulet', 'look vial', 'look all', 'enter castle', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz amulet', 'frotz coin', 'frotz amber', 'frotz pile', 'frotz enchanter', 'fweep enchanter', 'izyuk enchanter', 'rezrov amber', 'look at amulet throug coin', 'look at vial throug amulet', 'take enchanter from amulet', 'take enchanter from coin', 'take enchanter from amber', 'take enchanter from pile', 'take enchanter from calendar', 'take enchanter from book', 'cast rezrov  at amber', 'open amber with amulet', 'west', 'east'] state: Drawbridge
You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.

 description: Drawbridge inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| W reward: 0 hint: ['fweep', 'look coin', 'look spell', 'take off amulet', 'look down amber', 'put down coin', 'put down book', 'put down amber', 'put down pile', 'put down calendar', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at spell throug coin', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw book at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'open amber with coin', 'north', 'west', 'east'] state: Meadow

A swarm of bloodsucking locusts appears on the horizon.

 description: Meadow inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| IZYUK ME reward: 0 hint: ['fweep', 'look coin', 'look spell', 'take off amulet', 'look down amber', 'put down coin', 'put down book', 'put down amber', 'put down pile', 'put down calendar', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at spell throug coin', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw book at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'open amber with coin', 'north', 'west', 'east'] state: You are now floating serenely in midair.

The locusts are much closer now, blotting out the sun like a black storm cloud.

 description: Meadow inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| NE reward: 0 hint: ['north', 'fweep', 'look coin', 'look vial', 'enter river', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug coin', 'put coin down river', 'put amulet down river', 'put amber down river', 'put pile down river', 'put calendar down river', 'put book down river', 'put all down river', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'throw book at coin', 'open amber with coin', 'south', 'southeast'] state: River Bank (you are flying)

 description: River Bank inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| SE reward: 0 hint: ['fweep', 'look coin', 'look vial', 'enter fort', 'take off amulet', 'look down amber', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug coin', 'cast rezrov  at amber', 'throw coin at amulet', 'throw amulet at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'throw book at coin', 'open amber with coin', 'east', 'northwest'] state: Fort Entrance (you are flying)
You are at the entrance to Fort Griffspotter, which lies to the east. A trail leads along the river bank to the northwest.

You settle gently to the ground.

 description: Fort Entrance inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| E reward: 0 hint: ['fweep', 'look quendor', 'look vial', 'take off amulet', 'look down amber', 'put down fort', 'pull down flag', 'put down coin', 'put down amber', 'put down pile', 'put down calendar', 'put down book', 'put down all', 'frotz coin', 'frotz flag', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at vial throug quendor', 'cast rezrov  at amber', 'throw coin at flag', 'throw amulet at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'throw book at coin', 'open amber with coin', 'north', 'south', 'west', 'east'] state: Parade Ground
You are at the center of a level field inside the fort. Entrances to rooms around the perimeter lie in several directions.
A tattered flag, apparently that of ancient Quendor, still flies atop a mighty flagpole in the center of the field.

 description: Parade Ground inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| LOWER FLAG reward: 0 hint: ['fweep', 'look quendor', 'look spell', 'take flag', 'take off amulet', 'look at flag', 'look down amber', 'put down fort', 'put down coin', 'put down book', 'put down amber', 'put down pile', 'put down calendar', 'put down all', 'fly flag', 'frotz coin', 'frotz flag', 'frotz amulet', 'frotz amber', 'frotz pile', 'rezrov amber', 'look at spell throug quendor', 'cast rezrov  at amber', 'throw coin at flag', 'throw amulet at coin', 'throw book at coin', 'throw amber at coin', 'throw pile at coin', 'throw calendar at coin', 'touch coin with flag', 'open amber with coin', 'north', 'south', 'west', 'east'] state: The flag is lowered to the ground.

 description: Parade Ground inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| EXAMINE IT reward: 0 hint: ['fweep', 'sleep', 'look quendor', 'look spell', 'take off amulet', 'look down aqua', 'put down fort', 'put down coin', 'put down book', 'put down pile', 'put down calendar', 'put down all', 'fly flag', 'frotz coin', 'frotz flag', 'frotz amulet', 'frotz aqua', 'frotz pile', 'lie down coin', 'rezrov aqua', 'look at spell throug quendor', 'give spell to vial', 'cast rezrov  at aqua', 'throw coin at flag', 'throw coin at vial', 'throw amulet at coin', 'throw amulet at vial', 'throw book at coin', 'throw book at vial', 'throw pile at coin', 'throw pile at vial', 'throw calendar at coin', 'throw calendar at vial', 'open aqua with coin', 'north', 'south', 'west', 'east'] state: As you fiddle with the flag, an aqua vial drops from a hidden pocket and falls to the ground.

You are beginning to tire.

 description: Parade Ground inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'book'] |action| DROP CALENDAR reward: 0 hint: ['fweep', 'sleep', 'look quendor', 'look spell', 'take flag', 'take aqua', 'take calendar', 'take vial', 'take off amulet', 'look down aqua', 'put down fort', 'put down coin', 'put down book', 'put down pile', 'put down all', 'fly flag', 'frotz coin', 'frotz flag', 'frotz amulet', 'frotz aqua', 'frotz pile', 'lie down coin', 'rezrov aqua', 'look at spell throug quendor', 'give spell to vial', 'cast rezrov  at aqua', 'throw coin at flag', 'throw coin at vial', 'throw amulet at coin', 'throw amulet at vial', 'throw book at coin', 'throw book at vial', 'throw pile at coin', 'throw pile at vial', 'open aqua with coin', 'north', 'south', 'west', 'east'] state: Dropped.

 description: Parade Ground inventory: ['magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'book'] |action| GET AQUA VIAL reward: 0 hint: ['fweep', 'sleep', 'look quendor', 'look spell', 'take off amulet', 'look down aqua', 'put down fort', 'put down coin', 'put down book', 'put down aqua', 'put down pile', 'put down all', 'fly flag', 'frotz coin', 'frotz flag', 'frotz amulet', 'frotz aqua', 'frotz pile', 'lie down coin', 'rezrov aqua', 'look at spell throug quendor', 'cast rezrov  at aqua', 'throw coin at flag', 'throw amulet at coin', 'throw book at coin', 'throw aqua at coin', 'throw pile at coin', 'open aqua with coin', 'north', 'south', 'west', 'east'] state: Taken.

 description: Parade Ground inventory: ['aqua vial', 'magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'book'] |action| E reward: 0 hint: ['jump', 'fweep', 'sleep', 'look coin', 'look spell', 'take off amulet', 'look down iron', 'look down aqua', 'put down coin', 'put down book', 'put down aqua', 'put down pile', 'put down all', 'frotz coin', 'frotz amulet', 'frotz aqua', 'frotz pile', 'lie down coin', 'rezrov aqua', 'look at spell throug coin', 'put coin down iron', 'put amulet down iron', 'put book down iron', 'put aqua down iron', 'put pile down iron', 'put all down iron', 'cast rezrov  at aqua', 'throw coin at amulet', 'throw amulet at coin', 'throw book at coin', 'throw aqua at coin', 'throw pile at coin', 'open aqua with coin', 'west', 'northwest', 'southwest'] state: Gun Emplacement
This is a battlement with a view of a river to the north and an ocean to the east. Openings northwest, west, and southwest lead to other parts of the fort.
A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow barrel points toward the ocean, as though daring enemy ships to approach.

 description: Gun Emplacement inventory: ['aqua vial', 'magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'book'] |action| LOOK IN CANNON reward: 0 hint: ['jump', 'fweep', 'sleep', 'look coin', 'look pile', 'take off amulet', 'look down aqua', 'put down coin', 'put down aqua', 'put down pile', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz aqua', 'lie down coin', 'rezrov aqua', 'look at pile throug coin', 'put coin down iron', 'put amulet down iron', 'put aqua down iron', 'put pile down iron', 'put book down iron', 'put all down iron', 'give vial pile', 'cast rezrov  at aqua', 'throw coin at amulet', 'throw coin at pile', 'throw amulet at coin', 'throw amulet at pile', 'throw aqua at coin', 'throw aqua at pile', 'throw pile at coin', 'throw book at coin', 'throw book at pile', 'open aqua with coin', 'west', 'northwest', 'southwest'] state: Lying at the bottom of the barrel is a pile of identical scrolls!

 description: Gun Emplacement inventory: ['aqua vial', 'magic amulet', 'coin', 'indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'book'] |action| PUT GUANO IN CANNON reward: 0 hint: ['jump', 'fweep', 'sleep', 'look coin', 'look vial', 'take pile', 'take scroll', 'take spell', 'take off amulet', 'look down aqua', 'put down coin', 'put down aqua', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz aqua', 'frotz pile', 'frotz scroll', 'lie down coin', 'rezrov aqua', 'look at vial throug coin', 'put coin down iron', 'put amulet down iron', 'put aqua down iron', 'put book down iron', 'put all down iron', 'give vial to spell', 'take pile from iron', 'take all from iron', 'cast rezrov  at aqua', 'throw coin at amulet', 'throw amulet at coin', 'throw aqua at coin', 'throw book at coin', 'open aqua with coin', 'west', 'northwest', 'southwest'] state: When you drop the guano into the barrel, the scrolls sprout feet and spill out of the cannon, dashing away in every direction! A single ordinary scroll is left sitting at the bottom of the barrel.

 description: Gun Emplacement inventory: ['aqua vial', 'magic amulet', 'coin', 'indigo vial', 'amber vial', 'orange vial', 'book'] |action| GET SCROLL reward: 10 hint: ['jump', 'fweep', 'sleep', 'look coin', 'look vial', 'take off amulet', 'look down aqua', 'put down coin', 'put down aqua', 'put down scroll', 'put down book', 'put down all', 'frotz coin', 'frotz amulet', 'frotz aqua', 'frotz pile', 'frotz scroll', 'lie down coin', 'rezrov aqua', 'yonk coin', 'look at vial throug coin', 'put coin down iron', 'put amulet down iron', 'put aqua down iron', 'put scroll down iron', 'put book down iron', 'put all down iron', 'cast rezrov  at aqua', 'throw coin at amulet', 'throw amulet at coin', 'throw aqua at coin', 'throw scroll at coin', 'throw book at coin', 'open aqua with coin', 'west', 'northwest', 'southwest'] state: Taken.

 description: Gun Emplacement inventory: ['ordinary scroll', 'aqua vial', 'magic amulet', 'coin', 'indigo vial', 'amber vial', 'orange vial', 'book'] |action| READ IT