|start_header_id| reverb 10 |end_header_id|  reward: 0 hint: ['wake jill', 'put box down', 'north', 'kiss jill', 'hit jill', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'show jill box', 'show defendant box', 'give jill box', 'give defendant box', 'tell jill about box', 'throw box against jill'] state: Time passes.

"Your honor, I wish you would reconsider," says Jill. "The defendant has a long history of disappearances, and it is counsel's opinion that he will not be around in a week to stand trial. I recommend transporting him to a more secure prison." description: Courthouse inventory: ['large pizza box'] |action| open pizza box reward: 0 hint: ['wake guido', 'put box down', 'close box', 'north', 'eat pizza', 'kiss guido', 'push pizza to guido', 'hit guido', 'examine jill', 'look in pizza', 'open box', 'say box to guido', 'ask guido about box', 'ask guido for box', 'take pizza off box', 'push pizza to box', 'show guido box', 'show jill box', 'give guido box', 'give jill box', 'tell guido about box', 'throw box against guido'] state: You flip open the pizza box, revealing a large pizza.

"Your opinion is duly noted, Miss Thompson," says the judge sarcastically. "But the fact is, the 'long history' you refer to is based on hearsay. Now, I recommend you gather some solid evidence when you prepare for the trial, because the minimal research you've obviously done won't be enough to convict the defendant." description: Courthouse inventory: ['large pizza box'] |action| search pizza reward: 2 hint: ['wake jill', 'put box down', 'put file down', 'put all down', 'close box', 'north', 'kiss jill', 'push pizza to file', 'hit jill', 'examine file', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'take pizza off box', 'push pizza to box', 'show jill box', 'show jill file', 'give jill box', 'give jill file', 'tell jill about box', 'throw box against jill', 'throw file against jill'] state: Digging through layers of cheese, you discover and confiscate a metal file.

Jill tries desperately to convince the judge that Guido "The Armadillo" Calzone plans to escape, but it's obvious she won't get anywhere without more evidence.

[Your score has just gone up by two points.] description: Courthouse inventory: ['metal file', 'large pizza box'] |action| show file to district attorney reward: 5 hint: ['north'] state: Jill looks astonished when you tell her where you found the file. She marches smartly up to the stand and shows this new evidence to the judge, who can't argue with her logic. He orders Guido into a maximum security prison pending further review.

As the courtroom clears out, the bailiff drags Guido past you. With intense calm, Guido looks you right in the eye and says, "That was a mistake, my friend. It don't pay to mess with The Family.

"I believe THIS belongs to me," he adds, ungraciously snatching the pizza box from your hands on the way out.

[Your score has just gone up by five points.] description: Courthouse inventory: None |action| n reward: 0 hint: ['examine west', 'north', 'south', 'pronouns', 'put on west', 'west', 'east'] state: Jill is here.

Jill approaches and shakes your hand warmly. "That was a brilliant work in there, kid. If it hadn't been for you, Guido might have escaped from jail."  Seeing your blank look, she says, "My name Jill Thompson. I'm San Doppleton's District Attorney. For the past four years, I've been pursuing this local mafia branch, trying to bring some serious legal action down on them. These guys seem to own everything in town, and they already know me by sight. So I can't find any more clues before the trial but you can. Please try dig up whatever information you can, I'll be up in my office if you need me. I work at Gunther & Associates. It's on the third floor of that tall building over there, you can't miss it."

Jill walks away to the west.

Street, Near Courthouse description: Street, Near Courthouse inventory: None |action| w reward: 0 hint: ['examine east', 'examine rider', 'west', 'pronouns', 'wake rider', 'put on rider', 'east', 'kiss rider', 'hit rider', 'say east to rider', 'ask rider about east', 'ask rider for east', 'tell rider about east'] state:
Downtown
You are in downtown San Doppleton. The street coming from the east ends at a three-story office building to the west.

A guy in a business suit walks past you. description: Downtown inventory: None |action| w reward: 0 hint: ['east', 'north'] state:
Office Building
You are in an office building. The exit to the street is east. There is also a flight of stairs heading up to the north.

There are fronds on either side of the exit on the east. description: Office Building inventory: None |action| n reward: 0 hint: ['wake other', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south.

Office Building, Second Floor
To the east you can see an office door labelled "Gunther & Associates"; other than that, the office doors on this floor are pretty unremarkable. The stairs go up to the south and down to the north. description: Office Building, Second Floor inventory: None |action| e reward: 0 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state:
Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

As you walk into the office, Jill spots you. "Hi!" she says. "Listen, Stan. I have reason to believe that the Mayor is tangled up in the mafia. I managed to use some connections to get this key. It unlocks the mayor's cabinet."  She hands you a key. "I'd use it myself, but I already have several eyes on me at all times. They know me." description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| s reward: 0 hint: ['put key down', 'close door', 'east', 'south', 'north'] state: The stairs angle up and back, and you emerge north.

Office Building, Third Floor
To the east is a door labelled "John Winnick, Mayor of San Doppleton". The stairs go up to the north and down to the south. description: Office Building, Third Floor inventory: ['key'] |action| e reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state:
Mayor's Office
You are in the mayor's office. To the east is a window overlooking a second-story drop. There is a glass box mounted on the north wall.

You can see a file cabinet (which is closed) here. description: Mayor's Office inventory: ['key'] |action| open window reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state: You open up the window. description: Mayor's Office inventory: ['key'] |action| unlock cabinet with key reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open cabinet', 'open story', 'lock cabinet with key'] state: You unlock the file cabinet. description: Mayor's Office inventory: ['key'] |action| open cabinet reward: 0 hint: ['take file', 'put key down', 'close cabinet', 'close story', 'close door', 'west', 'push file to east', 'hit story', 'open story', 'take file off cabinet', 'put key in cabinet', 'push file to cabinet'] state: You open the mayor's file cabinet. A massive quantity of paperwork is in there. Amongst the paper you see a particular file which looks suspicious. description: Mayor's Office inventory: ['key'] |action| get file reward: 3 hint: ['wake lackey', 'put file down', 'put key down', 'put all down', 'close cabinet', 'close story', 'close door', 'get in story', 'get in door', 'kiss lackey', 'hit story', 'open story', 'say east to mayor', 'ask lackey about east', 'ask mayor for east', 'put file in cabinet', 'put key in cabinet', 'put all in cabinet', 'give mayor file', 'tell lackey about east', 'throw file against lackey'] state: You smugly retrieve the file.

Just are you're starting to feel disappointed about how easy it was to search around in the mayor's secret files, you hear a commotion out in the hall. Suddenly, you find yourself staring into the shifty face of Mayor Winnick himself. He quickly assesses the situation and makes a curt gesture. In walks a very large, very ugly lackey, who begins to approach with a nasty look in his eye.

The henchman approaches with a mean gleam in his eye. It is highly recommended that you find an escape route.

[Your score has just gone up by three points.] description: Mayor's Office inventory: ['secret file', 'key'] |action| jump out window reward: 5 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Desperately looking for a way out, you climb out the open window. You find yourself dangling from the window sill over a three-story drop.

Hangin' Out
You are dangling over a three-story drop, desperately clutching the window ledge with your fingertips. And as if that weren't bad enough, a very angry mayor and a very large security guard are inside, and they're both very eager to get rid of you.

Your feet are just low enough to touch the window on the next floor below you.

Inside the window, you hear the mayor and the lackey congratulating each other on getting rid of you.

[Your score has just gone up by five points.] description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| kick second window reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: You frantically kick on the window below you, hoping that somebody will hear.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

There seems to be some activity in the room on the second story. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

The window down below is opening. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'put sill down', 'pronouns', 'examine window', 'wake jill', 'put on floor', 'put file down', 'put key down', 'kiss jill', 'hit jill', 'throw file', 'throw key', 'say third story window to jill', 'ask jill about third story window', 'ask jill for third story window', 'put all on jill', 'give jill file', 'tell jill about third story window', 'throw sill against jill'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

Somebody sticks their head out of the second story window... by god, it's Jill! description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jill, hold me


|start_header_id| wishbringer 55 |end_header_id|  reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'take branch', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down all', 'look around trunk', 'look around north', 'look at river throug trunk', 'look at river throug dead', 'put note down bank', 'put coin down bank', 'throw can at branch', 'put can down bank', 'throw can at north', 'throw all at branch', 'put all down bank', 'throw all at coin', 'throw all at can', 'throw all at north', 'push branch river', 'open river with can', 'west'] state: Crack! The dead branch snaps off the gnarled tree trunk and falls to the ground with a thud. Visibly annoyed, the vulture spreads its wings and soars away over the river.

 description: Cliff Bottom inventory: ['metal can', 'gold coin', 'violet note'] |action| GET IT reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'look at river throug trunk', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down branch', 'put down dead', 'put down all', 'look around trunk', 'look around north', 'look at river throug dead', 'put note behind dead', 'put note down bank', 'put coin down bank', 'throw can at coin', 'put can down bank', 'throw can at north', 'put dead down bank', 'throw all at coin', 'put all down bank', 'throw all at can', 'throw all at branch', 'throw all at north', 'throw all at cliff', 'open river with can', 'west'] state: Taken.

 description: Cliff Bottom inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look toll', 'look all', 'take off can', 'take up toll', 'look path', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'give violet toll', 'give troll can', 'give troll branch', 'give troll coin', 'throw can at bridge', 'throw can at west', 'throw all at can', 'throw all at bridge', 'throw all at branch', 'throw all at coin', 'throw all at west', 'open toll with can', 'open toll with branch', 'east'] state: North of Bridge
This is the north side of the Witchville Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

A rickety toll gate has been thrown up across the entrance to the covered bridge. A handpainted sign is nailed to the middle of the closed gate.

Standing near the toll gate is an ugly, gnomelike creature. A less original story would probably refer to it as a troll.

 description: North Bridge inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| OPEN CAN reward: 3 hint: ['north', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'close can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'open toll with branch', 'east'] state: Yow! When you open the can a real, live rattlesnake leaps out! It squirms about angrily for a few moments, turns to hiss at you and slithers out of sight.

The metal can clatters to the ground.

A scream of terror echoes off the cliffs as the troll runs away across the covered bridge.

(Your score just went up by 3 points! Your total score is 27 out of 100.)

 description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET CAN reward: 0 hint: ['north', 'look toll', 'look all', 'take off false', 'take up toll', 'look path', 'close can', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'drop all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw can at toll', 'throw can at west', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'open toll with can', 'open false with can', 'east'] state: Taken.

 description: North Bridge inventory: ['metal can', 'dead branch', 'gold coin', 'violet note'] |action| SQUEEZE IT reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take stone', 'take up toll', 'look path', 'put down violet', 'put down can', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw can at violet', 'throw can at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at can', 'throw all at branch', 'throw all at coin', 'push stone river', 'push violet to river', 'open toll with can', 'east'] state: The false bottom is wedged tightly into the metal can. You might be able to loosen it by squeezing harder... harder!...

Pop! A small stone drops out of the squashed can and lands at your feet.

 description: North Bridge inventory: ['squashed can', 'dead branch', 'gold coin', 'violet note'] |action| DROP CAN reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take can', 'take stone', 'take all', 'take up toll', 'look path', 'put down violet', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'push stone river', 'push violet to river', 'open toll with branch', 'east'] state: Dropped.

 description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET WISHBRINGER reward: 5 hint: ['north', 'look violet', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'open toll with branch', 'east'] state: Taken.

(Your score just went up by 5 points! Your total score is 32 out of 100.)

As your fingers close around the small stone it begins to glow with an eerie violet-white radiance.

 description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| OPEN GATE reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'take out toll', 'take can', 'look path', 'pull down toll', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'south', 'east'] state: Okay, the toll gate is now open.

 description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['east', 'look river', 'look violet', 'look all', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around small', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw dead at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at bridge', 'throw all at dead', 'throw all at coin', 'north', 'south'] state: Bridge
You're on a covered bridge that spans the Witchville River. A sign hangs on an arch overhead.

 description: Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['look east', 'east', 'look river', 'look violet', 'look all', 'take in bridge', 'look road', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look around east', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at bridge', 'throw all at branch', 'north', 'south', 'west'] state: South of Bridge
This is the south side of a covered bridge that spans the Witchville River. Paths lead off to the east and west, and a road leads south to the village.

 description: South Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look river', 'look violet', 'look all', 'take out narrow', 'look narrow', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at branch', 'south', 'east', 'up'] state: River Outlet
This is where the lake empties into the Witchville River. A road leads south along the edge of the lake, and bends east to follow the river bank. A narrow trail leads upward to the top of Lookout Hill.

 description: River Outlet inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'look down sand', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'put all down sand', 'throw all at dead', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'east'] state: Lake Edge
You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see a closed iron gate leading into the Witchville Cemetery.

Misty Island, its outline shrouded in fog, is visible far across the water.

You can see a narrow pit near the edge of the lake. Animal tracks are visible in the sand next to the pit.

 description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| LOOK IN PIT reward: 0 hint: ['look east', 'look platypus', 'east', 'look violet', 'look all', 'look down sand', 'take in gate', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at dead', 'put all down sand', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'south'] state: The pit is more than five feet deep. You can see a platypus in it.

A rusty "click!" draws your eyes to the iron gate. You watch as it slowly creaks open, all by itself!

 description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| PUT BRANCH IN PIT reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'take in gate', 'look down sand', 'take branch', 'look road', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'take branch from pit', 'put small down sand', 'put small down lake', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at coin', 'put all down sand', 'north', 'south', 'east'] state: Okay, the dead branch is now standing up inside the pit.

The platypus grabs onto the bottom of the dead branch with its forepaws.

You can hear the tramp of marching boots to the east.

 description: Lake Edge inventory: ['small stone', 'gold coin', 'violet note'] |action| GET BRANCH reward: 5 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take in x', 'look road', 'look down x', 'put down small', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look at small throug branch', 'look at small throug violet', 'hit x with small', 'put small down x', 'put small down lake', 'put branch down x', 'put branch down pit', 'put coin down x', 'put note down x', 'throw all at small', 'throw all at branch', 'throw all at coin', 'put all down x', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'dig x with small', 'north', 'south', 'east'] state: Taken.

(Your score just went up by 5 points! Your total score is 37 out of 100.)

The platypus hangs on to the dead branch as you pull it out of the pit. It lets go when the branch clears the edge and waddles joyfully around on the sand.

The little creature draws an "X" in the sand with its tail. Then it gives you an oddly dignified nod of thanks, waddles to the edge of the lake and disappears into the dark water.

 description: Lake Edge inventory: ['dead branch', 'small stone', 'gold coin', 'violet note'] |action| DROP BRANCH reward: 0 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take in x', 'take branch', 'look road', 'look down x', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at small throug ground', 'look at small throug violet', 'hit x with small', 'put small down ground', 'put small down lake', 'put coin down ground', 'put note down ground', 'throw all at small', 'throw all at coin', 'put all down ground', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'dig x with small', 'push branch lake', 'north', 'south', 'east'] state: Dropped.

 description: Lake Edge inventory: ['small stone', 'gold coin', 'violet note'] |action| DIG IN SAND reward: 0 hint: ['west', 'look silver', 'look violet', 'look all', 'take in gate', 'take silver', 'take branch', 'take all', 'look road', 'look down sand', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug violet', 'put small down ground', 'put small down lake', 'put coin down ground', 'put note down ground', 'put all down ground', 'throw all at small', 'throw all at coin', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'dig sand with small', 'push whistle lake', 'push branch lake', 'north', 'south', 'east'] state: You discovered a silver whistle in the sand under the "X"!

 description: Lake Edge inventory: ['small stone', 'gold coin', 'violet note'] |action| GET WHISTLE reward: 3 hint: ['west', 'look silver', 'look violet', 'look all', 'take in gate', 'blow silver', 'take branch', 'look road', 'look down sand', 'put down silver', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug violet', 'put silver down ground', 'put small down ground', 'put small down lake', 'put coin down ground', 'put note down ground', 'throw all at silver', 'throw all at small', 'throw all at coin', 'put all down ground', 'put silver down pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'dig sand with silver', 'push branch lake', 'north', 'south', 'east'] state: Taken.

(Your score just went up by 3 points! Your total score is 40 out of 100.)

 description: Lake Edge inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| BLOW IT reward: 0 hint: ['north', 'west', 'look stone', 'look violet', 'look dark', 'take in castle', 'look fog', 'put down stone', 'put down silver', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at stone throug silver', 'look at stone throug violet', 'throw stone at silver', 'put stone down lake', 'throw silver at stone', 'throw coin at stone', 'throw note at stone', 'throw all at stone', 'throw all at silver', 'throw all at coin', 'throw all at sheer'] state: A clear, sweet note stills the night with its beauty.

The silver whistle's music echoes over the lake, rippling the water with gentle Magick. A sudden gust of wind blows through your hair. You can see the soft outline of Misty Island drawing closer as you streak across the waves...

Misty Island
You're standing on a fog-shrouded beach. Sheer cliff walls rise to the north and south, and the dark waters of the lake stretch eastward.

To the west stands a magnificent castle, its parapets rising high into the mist. Golden light streams invitingly through the open entrance. You can hear friendly voices and music inside.

 description: Misty Island inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| W


|start_header_id| library 5 |end_header_id|  reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try talking to the reference librarian." description: Lobby inventory: ['ID card'] |action| Ask him about librarian reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi!  I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring!

[Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again.

[Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S


|start_header_id| inhumane 67 |end_header_id|  reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state: You step off the platform to the west hall.

West of the Pit
The pit with the swinging platform is east of this intersection. Halls go north and south.

The platform is to the northwest of the axle. description: West of the Pit inventory: ['torch'] |action| n reward: 0 hint: ['take key', 'push button', 'south', 'north', 'put torch down', 'take button off torch', 'put torch on disk'] state:
Key Room
In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south.
Sitting on the disk is:
  a iron key description: Key Room inventory: ['torch'] |action| get key reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['take demon', 'push button', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
Demon Room
This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south.
There is a small figure of a demon in carved gold here! description: Demon Room inventory: ['iron key', 'torch'] |action| get figure reward: 0 hint: ['push button', 'south', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Taken. description: Demon Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'north', 'south', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take a off torch', 'put demon on disk', 'put torch on disk', 'put all on disk'] state:
Key Room description: Key Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'south', 'east', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take a off torch', 'north'] state:
West of the Pit

The platform is to the southwest of the axle. description: West of the Pit inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['take sphere', 'push button', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state:
Black Room
This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing.
The pentacle contains:
  a faceted obsidian sphere description: Black Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| get sphere reward: 0 hint: ['push button', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put sphere in pentacle', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Taken. description: Black Room inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
West of the Pit

The platform is to the north of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the south of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southwest of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the west of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: You step onto the swinging platform.

On the Platform

The platform is to the northwest of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle.

There seems to be an invisible bar sticking out of the northeast wall of the pit. It sweeps you off the platform into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Never go anywhere until you're sure of being able to get back.

"You've been killed by five deathtraps so far. You're getting pretty good at dying, aren't you?"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'east', 'west', 'put torch down', 'take button off torch', 'north', 'south'] state:
Corridor at Alcoves
The corridor goes north to the stairs and south from here. There are alcoves to the east and west. In the floor between the alcoves is a quartz window. description: Corridor at Alcoves inventory: ['torch'] |action| w


|start_header_id| pentari 24 |end_header_id|  reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state:
The Main Hall, by the Fireplace (in the Large Fireplace)

You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken.

[Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up reward: 0 hint: ['fwoosh', 'enter', 'put scroll down', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['dirty scroll'] |action| south reward: 0 hint: ['fwoosh', 'take dagger', 'take chest', 'east', 'west', 'put scroll down', 'take all', 'north', 'south'] state:
Main Hall

You can see an oaken chest (which is closed) and a jewel encrusted dagger here. description: Main Hall inventory: ['dirty scroll'] |action| fwoosh reward: 10 hint: ['take emerald', 'take dagger', 'take chest', 'close chest', 'east', 'west', 'take all', 'empty chest', 'push emerald to chest', 'push dagger to chest', 'north', 'south'] state: You hear a roar of flames as a fireball materializes out of nowhere and floods the entire room in a burst of flames! The intensity of the fireball blasts the chest open and miraculously, except for a slight discomfort of warmth, you are otherwise uneffected.

[Your score has just gone up by ten points.] description: Main Hall inventory: None |action| take emerald reward: 5 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You feel a surge of power flow through you as you pick up the small emerald...Taken.

[Your score has just gone up by five points.] description: Main Hall inventory: ['small emerald'] |action| put dagger in chest reward: 0 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You need to be holding the jewel encrusted dagger before you can put it into something else. description: Main Hall inventory: ['small emerald'] |action| west


|start_header_id| detective 8 |end_header_id|  reward: 0 hint: ['north', 'west', 'put pistol down'] state:

<< Outside >>
You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year.
 description: Outside inventory: ['small black pistol'] |action| W reward: 10 hint: ['west', 'east', 'north', 'put pistol down'] state:

<< Outside >>
You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['small black pistol'] |action| E reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.

[Your score has just gone up by ten points.]
 description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state:

<< Living room >>
You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west.

You can see a wooden wood here.
 description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E


|start_header_id| detective 25 |end_header_id|  reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.
 description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:
Taken.

[Your score has just gone up by ten points.]
 description: McDonalds inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['north', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'east'] state:

<< Outside >>
You are still outside. You hit a dead end, then notice that you can go east only.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Music Store >>
You are in a music store. You ask the man behind the counter if he knew any information. "Uhh... nope! But the guy back there might be able ta help." You politly thank him and head to the back. You can only go north.

[Your score has just gone up by ten points.]
 description: Music Store inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['east', 'west', 'north', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Back of Music Store >>
You are in the back of the music store. You ask the guy who's looking at the cool tapes. He looks up at you. "Duh.. no... don't t'ink so... lemme see..." You decide that he's no help. To the west there is a dazed looking man and to the north there is an exit.

[Your score has just gone up by ten points.]
 description: Back of Music Store inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['south', 'west', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Alley >>
You are in an alley. A drunken man stagers up to you and says "Boycott FDR! <HICKUP>.". You just walk away. You can go north, east or west. Your call.

[Your score has just gone up by ten points.]
 description: Alley inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north', 'south'] state:

<< Police Station >>
You are in the 3rd precinct police station. This isn't your station. You get admitance from the guy at the desk and go to the holding cells. You ask each offender if they know anything. You promise a lighter sentence for the ones who help. But one guy really sets you straight. "I got caught wit' t'ree ounces o' crack. I'm supposed to get 20 years but I'll be out in 2. You can't make me talk cuz it don't matter to me. If I squeal, da guys who did it are gonna come lookin' for me. I know but I ain't gonna tell ya. Now git outta my face.". You are surprised but used to it. You can go north to the outside, south to go back to the alley and west or east to talk to more guys.

[Your score has just gone up by ten points.]
 description: Police Station inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['south', 'north', 'east', 'west', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Outside >>
You are outside. it's bitter cold and you pull your jacket around yourself. To the north is a nice, warm Holiday Inn hotel, where the killer is rumoured to be staying. Or you could go to his favourite hang out, the Wall, to the west, or to the east is the place where he is supposed to be working, the Doughnut King.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['north', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'west'] state:

<< Doughnut King >>
You are in the Doughnut King, where the greasiest doughnuts on earth reside. He isn't here, no one seems to be for that matter, so you should go west.

[Your score has just gone up by ten points.]
 description: Doughnut King inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'north', 'east', 'west', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Outside >>
You are outside. it's bitter cold and you pull your jacket around yourself. To the north is a nice, warm Holiday Inn hotel, where the killer is rumoured to be staying. Or you could go to his favourite hang out, the Wall, to the west, or to the east is the place where he is supposed to be working, the Doughnut King.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< The Wall >>
You don't see him here. You ought to go east.

[Your score has just gone up by ten points.]
 description: The Wall inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'north', 'east', 'west', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Outside >>
You are outside. it's bitter cold and you pull your jacket around yourself. To the north is a nice, warm Holiday Inn hotel, where the killer is rumoured to be staying. Or you could go to his favourite hang out, the Wall, to the west, or to the east is the place where he is supposed to be working, the Doughnut King.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Holiday Inn >>
You are in the Holiday Inn registration room. You talk to some suspicious guys, but they don't talk until you hold your gun to their side. "Alright! Alright! I'll talk! He's on the 15th floor! That's all I can tell ya!" You shove them away. You walk up to the registration desk and show the woman there your badge. She gives you the master ring. You now have access to all of the facilitys on the 15th floor. But the problem is that the 15th floor is the suite level, and there are 30 suites, and 5 pools, 2 saunas and 5 game rooms. Big problem! Well, you have all night. You get a picture of all on the 15th floor, the people up there have to show their drivers license to be admitted, and the license is secretly xeroxed. You look at them all. Well, better get started. You see one person who stands out. You get his room number from the lady. Room 30. Now you have to find it. To get started, go north.

[Your score has just gone up by ten points.]
 description: Holiday Inn inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:
You can't go west from here!

<< Holiday Inn >>
You are in the Holiday Inn registration room. You talk to some suspicious guys, but they don't talk until you hold your gun to their side. "Alright! Alright! I'll talk! He's on the 15th floor! That's all I can tell ya!" You shove them away. You walk up to the registration desk and show the woman there your badge. She gives you the master ring. You now have access to all of the facilitys on the 15th floor. But the problem is that the 15th floor is the suite level, and there are 30 suites, and 5 pools, 2 saunas and 5 game rooms. Big problem! Well, you have all night. You get a picture of all on the 15th floor, the people up there have to show their drivers license to be admitted, and the license is secretly xeroxed. You look at them all. Well, better get started. You see one person who stands out. You get his room number from the lady. Room 30. Now you have to find it. To get started, go north.
 description: Holiday Inn inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['north', 'west', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'east'] state:

<< Holiday Inn 15th Floor >>
You go up the elevator. When you step out, you see the wallpaper is pink, with little flowers on it. You can go east or west.

[Your score has just gone up by ten points.]
 description: Holiday Inn 15th Floor inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| W


|start_header_id| inhumane 44 |end_header_id|  reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is slightly up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is less than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is more than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is at the top of the wheel. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up?

"Three deathtraps have zocked you so far. You're beginning to seem rather dumb."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing description: Landing inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put torch down', 'take button off torch'] state:
T Intersection
The hallway goes east and west here with a branch north. description: T Intersection inventory: ['torch'] |action| n reward: 0 hint: ['examine door', 'push button', 'put torch down', 'open door', 'take button off torch', 'south'] state:
Door Near Blades
The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully.
The door is closed. description: Door Near Blades inventory: ['torch'] |action| open door reward: 0 hint: ['examine door', 'push button', 'close door', 'north', 'put torch down', 'take button off torch', 'south'] state: The door is apparently on a very weak spring. You open it, but it begins swinging shut the moment you release it. description: Door Near Blades inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'put torch down', 'take button off torch', 'north'] state:
Stalagmite Room
You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites.
The door is swinging closed.

The door has swung shut and locked behind you. description: Stalagmite Room inventory: ['torch'] |action| n reward: 0 hint: ['push labelled button', 'put torch down', 'take button off torch', 'south'] state: In walking, you have bumped into and broken some stalagmites. They are hollow and water starts pouring out, slowly filling the room.

North Stalagmite Room
This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south. description: North Stalagmite Room inventory: ['torch'] |action| push button reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: (the labelled button)
Click. Fear gas sprays out of the walls, causing you to panic and run for the locked door. You break most of the stalagmites in the rush, so the water is up to your chest by the time you reach the door. When you hit it, you break through. The water washes you down the hall and through the blades.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't panic... Don't panic... Don't panic... It's not good for you...

"You've stumbled into four traps. You're not looking very good."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'take button off torch'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state:
Corridor Near Pit
West is a large round pit about 65 feet deep. Running down the center of the pit is an axle with a platform attached at the level of this hall. The platform is swinging around the wall of the pit. You see another hall west across the pit.

The platform is to the northwest of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle. description: Corridor Near Pit inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: You step onto the swinging platform.

On the Platform
You are standing on a wooden platform swinging clockwise around the pit wall. The floor is 65 feet down but halls leave the pit at this level on the east and west sides.

The platform is to the southeast of the axle. description: On the Platform inventory: ['torch'] |action| z


|start_header_id| inhumane 39 |end_header_id|  reward: 0 hint: ['take necklace', 'push button', 'put torch down', 'take necklace off shelf', 'take button off torch', 'put torch on shelf', 'west'] state:
End of Glass Hall
The hall ends in another glass-covered wall. On this wall is an iron shelf bolted onto the glass. (Actually the bolts go through the glass into the stone wall.)
Sitting on the shelf is:
  a beautiful silver necklace description: End of Glass Hall inventory: ['torch'] |action| take necklace reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: If you hadn't noticed, you've been walking on glass with furry feet. This will produce a large static charge. The necklace is sitting on a metal shelf which is grounded into the stone wall. And silver conducts electricity... description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing
This is a landing on the stairway. You can go down to the north or up to the south. A passage leads east. description: Landing inventory: ['torch'] |action| n reward: 0 hint: ['take coin-bag', 'push button', 'south', 'put torch down', 'take button off torch', 'up'] state:
Bottom of Shaft
You are at the bottom of a ladder that goes up a shaft from here. To the south is the stairway up.
On the floor is a small coin-bag made of leather. It appears to have something in it. description: Bottom of Shaft inventory: ['torch'] |action| u reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch', 'down'] state: You climb up the ladder to a hole at the top of the shaft.

Exercise-Wheel Room
This room is laid out like an exercise wheel for rats except that it is 40 ft. across. You can turn the wheel by walking north or south. Equally spaced around the rim are twelve coin-holders. Some have gold coins in them. The coin-holder at your feet has a coin in it. The hole is at the bottom of the wheel. Below it is the shaft that you entered this room by. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is slightly up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is less than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is more than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is at the top of the wheel. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up?

"Three deathtraps have zocked you so far. You're beginning to seem rather dumb."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing description: Landing inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put torch down', 'take button off torch'] state:
T Intersection
The hallway goes east and west here with a branch north. description: T Intersection inventory: ['torch'] |action| n reward: 0 hint: ['examine door', 'push button', 'put torch down', 'open door', 'take button off torch', 'south'] state:
Door Near Blades
The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully.
The door is closed. description: Door Near Blades inventory: ['torch'] |action| open door reward: 0 hint: ['examine door', 'push button', 'close door', 'north', 'put torch down', 'take button off torch', 'south'] state: The door is apparently on a very weak spring. You open it, but it begins swinging shut the moment you release it. description: Door Near Blades inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'put torch down', 'take button off torch', 'north'] state:
Stalagmite Room
You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites.
The door is swinging closed.

The door has swung shut and locked behind you. description: Stalagmite Room inventory: ['torch'] |action| n reward: 0 hint: ['push labelled button', 'put torch down', 'take button off torch', 'south'] state: In walking, you have bumped into and broken some stalagmites. They are hollow and water starts pouring out, slowly filling the room.

North Stalagmite Room
This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south. description: North Stalagmite Room inventory: ['torch'] |action| push button reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: (the labelled button)
Click. Fear gas sprays out of the walls, causing you to panic and run for the locked door. You break most of the stalagmites in the rush, so the water is up to your chest by the time you reach the door. When you hit it, you break through. The water washes you down the hall and through the blades.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't panic... Don't panic... Don't panic... It's not good for you...

"You've stumbled into four traps. You're not looking very good."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'take button off torch'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| w


|start_header_id| library 6 |end_header_id|  reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi!  I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring!

[Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again.

[Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state:
Second Floor Stacks
You are in a maze of twisty shelves, all alike.

(Well, okay, not really)

This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north.

A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves