|start_header_id| detective 22 |end_header_id|  reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.
 description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:
Taken.

[Your score has just gone up by ten points.]
 description: McDonalds inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['north', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'east'] state:

<< Outside >>
You are still outside. You hit a dead end, then notice that you can go east only.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Music Store >>
You are in a music store. You ask the man behind the counter if he knew any information. "Uhh... nope! But the guy back there might be able ta help." You politly thank him and head to the back. You can only go north.

[Your score has just gone up by ten points.]
 description: Music Store inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['east', 'west', 'north', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Back of Music Store >>
You are in the back of the music store. You ask the guy who's looking at the cool tapes. He looks up at you. "Duh.. no... don't t'ink so... lemme see..." You decide that he's no help. To the west there is a dazed looking man and to the north there is an exit.

[Your score has just gone up by ten points.]
 description: Back of Music Store inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['south', 'west', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Alley >>
You are in an alley. A drunken man stagers up to you and says "Boycott FDR! <HICKUP>.". You just walk away. You can go north, east or west. Your call.

[Your score has just gone up by ten points.]
 description: Alley inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north', 'south'] state:

<< Police Station >>
You are in the 3rd precinct police station. This isn't your station. You get admitance from the guy at the desk and go to the holding cells. You ask each offender if they know anything. You promise a lighter sentence for the ones who help. But one guy really sets you straight. "I got caught wit' t'ree ounces o' crack. I'm supposed to get 20 years but I'll be out in 2. You can't make me talk cuz it don't matter to me. If I squeal, da guys who did it are gonna come lookin' for me. I know but I ain't gonna tell ya. Now git outta my face.". You are surprised but used to it. You can go north to the outside, south to go back to the alley and west or east to talk to more guys.

[Your score has just gone up by ten points.]
 description: Police Station inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['south', 'north', 'east', 'west', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Outside >>
You are outside. it's bitter cold and you pull your jacket around yourself. To the north is a nice, warm Holiday Inn hotel, where the killer is rumoured to be staying. Or you could go to his favourite hang out, the Wall, to the west, or to the east is the place where he is supposed to be working, the Doughnut King.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['north', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'west'] state:

<< Doughnut King >>
You are in the Doughnut King, where the greasiest doughnuts on earth reside. He isn't here, no one seems to be for that matter, so you should go west.

[Your score has just gone up by ten points.]
 description: Doughnut King inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'north', 'east', 'west', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Outside >>
You are outside. it's bitter cold and you pull your jacket around yourself. To the north is a nice, warm Holiday Inn hotel, where the killer is rumoured to be staying. Or you could go to his favourite hang out, the Wall, to the west, or to the east is the place where he is supposed to be working, the Doughnut King.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< The Wall >>
You don't see him here. You ought to go east.

[Your score has just gone up by ten points.]
 description: The Wall inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'north', 'east', 'west', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger'] state:

<< Outside >>
You are outside. it's bitter cold and you pull your jacket around yourself. To the north is a nice, warm Holiday Inn hotel, where the killer is rumoured to be staying. Or you could go to his favourite hang out, the Wall, to the west, or to the east is the place where he is supposed to be working, the Doughnut King.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N


|start_header_id| reverb 21 |end_header_id|  reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state:
Mayor's Office
You are in the mayor's office. To the east is a window overlooking a second-story drop. There is a glass box mounted on the north wall.

You can see a file cabinet (which is closed) here. description: Mayor's Office inventory: ['key'] |action| open window reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state: You open up the window. description: Mayor's Office inventory: ['key'] |action| unlock cabinet with key reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open cabinet', 'open story', 'lock cabinet with key'] state: You unlock the file cabinet. description: Mayor's Office inventory: ['key'] |action| open cabinet reward: 0 hint: ['take file', 'put key down', 'close cabinet', 'close story', 'close door', 'west', 'push file to east', 'hit story', 'open story', 'take file off cabinet', 'put key in cabinet', 'push file to cabinet'] state: You open the mayor's file cabinet. A massive quantity of paperwork is in there. Amongst the paper you see a particular file which looks suspicious. description: Mayor's Office inventory: ['key'] |action| get file reward: 3 hint: ['wake lackey', 'put file down', 'put key down', 'put all down', 'close cabinet', 'close story', 'close door', 'get in story', 'get in door', 'kiss lackey', 'hit story', 'open story', 'say east to mayor', 'ask lackey about east', 'ask mayor for east', 'put file in cabinet', 'put key in cabinet', 'put all in cabinet', 'give mayor file', 'tell lackey about east', 'throw file against lackey'] state: You smugly retrieve the file.

Just are you're starting to feel disappointed about how easy it was to search around in the mayor's secret files, you hear a commotion out in the hall. Suddenly, you find yourself staring into the shifty face of Mayor Winnick himself. He quickly assesses the situation and makes a curt gesture. In walks a very large, very ugly lackey, who begins to approach with a nasty look in his eye.

The henchman approaches with a mean gleam in his eye. It is highly recommended that you find an escape route.

[Your score has just gone up by three points.] description: Mayor's Office inventory: ['secret file', 'key'] |action| jump out window reward: 5 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Desperately looking for a way out, you climb out the open window. You find yourself dangling from the window sill over a three-story drop.

Hangin' Out
You are dangling over a three-story drop, desperately clutching the window ledge with your fingertips. And as if that weren't bad enough, a very angry mayor and a very large security guard are inside, and they're both very eager to get rid of you.

Your feet are just low enough to touch the window on the next floor below you.

Inside the window, you hear the mayor and the lackey congratulating each other on getting rid of you.

[Your score has just gone up by five points.] description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| kick second window reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: You frantically kick on the window below you, hoping that somebody will hear.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

There seems to be some activity in the room on the second story. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

The window down below is opening. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'put sill down', 'pronouns', 'examine window', 'wake jill', 'put on floor', 'put file down', 'put key down', 'kiss jill', 'hit jill', 'throw file', 'throw key', 'say third story window to jill', 'ask jill about third story window', 'ask jill for third story window', 'put all on jill', 'give jill file', 'tell jill about third story window', 'throw sill against jill'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

Somebody sticks their head out of the second story window... by god, it's Jill! description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jill, hold me reward: 0 hint: ['examine floor', 'examine mayor', 'put sill down', 'pronouns', 'wake mayor', 'put on mayor', 'put on lackey', 'put file down', 'put key down', 'take all', 'kiss mayor', 'kiss jill', 'take lackey', 'hit mayor', 'hit jill', 'throw lackey', 'throw file', 'throw key', 'say mayor to jill', 'say jill to mayor', 'ask mayor about jill', 'ask jill about mayor', 'ask mayor for jill', 'hit mayor with lackey', 'hit jill with lackey', 'put all on mayor', 'push lackey to mayor', 'give mayor file', 'pay mayor lackey', 'tell mayor about jill', 'tell jill about mayor', 'throw lackey against mayor', 'throw file against mayor'] state: Jill nods frantically. She holds out her arms trying to reach you.

The mayor and the lackey look out the window. They are surprised to see you.

Jill looks up at you anxiously. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jump reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling...

"GOTCHA!"  You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life.

Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob?  And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon.

"Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case."

[Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south.

Office Building

There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Downtown

A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state:
Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state:
Pizza Parlor

On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s


|start_header_id| library 1 |end_header_id|  reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: The gates are made of gunmetal-grey plastic, and a set of little red lights on top seem to watch you menacingly. description: Lobby inventory: ['ID card'] |action| X attendant reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: He's leafing through a dog-eared copy of Tom Clancy's "Without Remorse", looking terminally bored. He is wearing a nametag. description: Lobby inventory: ['ID card'] |action| Read tag reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Hi, I'm Alan." description: Lobby inventory: ['ID card'] |action| Ask Alan about novel reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: He glances up at you. "Yeah, it gets pretty dull around here on Friday afternoons, and I've already read this one six times."  He sighs heavily. "If only I hadn't lost that copy of "Debt of Honor" in the stacks. I've only read that one four times, and not within the past three months."  Dejected, he goes back to flipping the pages. description: Lobby inventory: ['ID card'] |action| Ask him about Nelson reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try talking to the reference librarian." description: Lobby inventory: ['ID card'] |action| Ask him about librarian reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi!  I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs


|start_header_id| inhumane 33 |end_header_id|  reward: 0 hint: ['push button', 'north', 'west', 'east', 'put torch down', 'take button off torch'] state:
Corridor at Doorway
The hall goes east and west from here and there is a doorway to the north. description: Corridor at Doorway inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'put torch down', 'take button off torch'] state: Yuk! You have fallen into a pit full of gray sticky glue.

Glue Pit
You are in a deep pit up to your chin in sticky grayish glue. You can probably climb out using a rough set of handholds on the east wall. (Probably carved by a previous sucker.) description: Glue Pit inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'open door', 'take button off torch'] state: You climb out of the pit, dripping goop. You are coated with glue.

Outside Door
The hall ends in a door to the east. To the west is that pit of glue.
The door is closed. description: Outside Door inventory: ['torch'] |action| open door reward: 0 hint: ['push button', 'east', 'west', 'put torch down', 'take button off torch'] state: The door swings open. A cascade of fur pours out, completely covering you and sticking to the glue. description: Outside Door inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'east', 'put torch down', 'take button off torch'] state:
Hall Full of Fur
You are wading through knee-deep piles of the fur that is stuck all over you. The door is to the west is jammed open by more of the stuff. The hall continues east.
The door is open. A cascade of fur spills through. description: Hall Full of Fur inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'west', 'put torch down', 'take button off torch'] state:
Glass Hall
The walls of this east/west corridor are thick panes of glass over the normal stone blocks. So is the floor which makes it hard to walk on your furry feet. description: Glass Hall inventory: ['torch'] |action| e reward: 0 hint: ['take necklace', 'push button', 'put torch down', 'take necklace off shelf', 'take button off torch', 'put torch on shelf', 'west'] state:
End of Glass Hall
The hall ends in another glass-covered wall. On this wall is an iron shelf bolted onto the glass. (Actually the bolts go through the glass into the stone wall.)
Sitting on the shelf is:
  a beautiful silver necklace description: End of Glass Hall inventory: ['torch'] |action| take necklace reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: If you hadn't noticed, you've been walking on glass with furry feet. This will produce a large static charge. The necklace is sitting on a metal shelf which is grounded into the stone wall. And silver conducts electricity... description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing
This is a landing on the stairway. You can go down to the north or up to the south. A passage leads east. description: Landing inventory: ['torch'] |action| n reward: 0 hint: ['take coin-bag', 'push button', 'south', 'put torch down', 'take button off torch', 'up'] state:
Bottom of Shaft
You are at the bottom of a ladder that goes up a shaft from here. To the south is the stairway up.
On the floor is a small coin-bag made of leather. It appears to have something in it. description: Bottom of Shaft inventory: ['torch'] |action| u reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch', 'down'] state: You climb up the ladder to a hole at the top of the shaft.

Exercise-Wheel Room
This room is laid out like an exercise wheel for rats except that it is 40 ft. across. You can turn the wheel by walking north or south. Equally spaced around the rim are twelve coin-holders. Some have gold coins in them. The coin-holder at your feet has a coin in it. The hole is at the bottom of the wheel. Below it is the shaft that you entered this room by. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is slightly up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is less than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is more than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is at the top of the wheel. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up?

"Three deathtraps have zocked you so far. You're beginning to seem rather dumb."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing description: Landing inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put torch down', 'take button off torch'] state:
T Intersection
The hallway goes east and west here with a branch north. description: T Intersection inventory: ['torch'] |action| n


|start_header_id| moonlit 1 |end_header_id|  reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: Taken. description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| x mask reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: The half-mask is the pale, almost bluish color of the finest celadon, cracked with uncanny precision down its axis of symmetry. The face in its blank, sculpted features has no more personality than new-forged steel. Half a mask, though--that must mean the left half is-- description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| x self reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: The weight of armor and the breath of silk are familiar. Your face, though--when you reach up, it is porcelain that meets your touch on the left side, and you cannot remove it, though neither does it impede your senses. It seems the left half is a part of you, perhaps no more a mask than a hand is a glove... description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| d reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state:
Shadow Armory
Shadows gather around you. For a moment, dregs of light defined by the negative space take on the shapes of maple leaf, kite, comb, and other shapes that flicker across the walls too rapidly for you to interpret.

Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward.

Northward and westward lie passageways unhindered by door or folding screen. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x light reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Here the light, apparently sourceless, adirectional, takes on a burnished quality. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Autumn is the maple's season, when all things die but fire and sun, pine and moon, last guardians before the door into winter and winter's snowlocked court. Once you knew a dark-haired woman who always wore red, gold and black, the maple's colors, even at the emperor's winter court, steadfast against the encroaching fashions of indigo or palest blue. She had a low ironic laugh, but she is lost to you....

Here, surrounded by stone, shadow, light, there is no indication of the season. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x kite reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: There should be two kites, not one: brothers and sisters fly them as pairs during the kite-fighting auguries of spring. Alas, no wind stirs in this dustless place. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x comb reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: The comb has the curved, tortoise-shell shape that you have seen in years past--but is one of the teeth broken? description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x shadow reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Weapons line the walls, writ in shadow--yet you know their heft and balance, the patterns of movement that make one deadly in attack and another impenetrable in defense. If only you knew, as well, the histories of blood, patronage and betrayal--or loyalty--that they represent.

One of the weapons is more substantial than you realized at first, a bronze-hilted dagger with a tassel hanging from the pommel. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| take dagger reward: 0 hint: ['get in stairs', 'put mask down', 'put dagger down', 'put all down', 'put mask on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state: Taken. description: Shadow Armory inventory: ['bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| n reward: 0 hint: ['take comb', 'turn compass', 'put mask down', 'put dagger down', 'put all down', 'take other with comb', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'push comb to compass', 'put all on compass', 'south', 'west'] state: The shapes of light you saw as you entered fade irrevocably.

Undying Garden
Barren branches and pines suggest winter's quiet. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain.

A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch.

Transactions of light show other rooms southward and westward.

You can see a tortoise-shell comb here. description: Undying Garden inventory: ['bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put comb down', 'put all down', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put comb down', 'put all down', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The comb is curved like a smile, though it seems fragile, easily broken by a chance hand. description: Undying Garden inventory: ['tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| hit comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Three of the long central teeth flex, then snap in your fingers. The justiciar wore a comb long-broken as a memento; it proved an uneasy prophecy of waking passion and breaking promises. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x compass reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The compass is carved from a single piece of jade in which violet and green intermingle delicately; the cardinal directions--if such they be--are marked by hawk, swallow, crane and feather. More curiously still, the needle is of glass, suggesting that it homes to something other than the north. Perhaps you can set it yourself?

The needle points to the feather. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x feather reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look


|start_header_id| pentari 19 |end_header_id|  reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state:
Dining Room

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state:
The Main Hall, by the Fireplace (in the Large Fireplace)

You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken.

[Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up


|start_header_id| library 0 |end_header_id|  reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:

                                               ALL QUIET ON THE LIBRARY FRONT

                                               [Please press SPACE to begin.]
                                                                                Every library should try to be complete                                             on something, if it were only the history                                             of pinheads.                                                                                -- Oliver Wendell Holmes,                                                  The Poet at the Breakfast-Table
You are a student at Anycollege, in Anytown, and it's the end of the semester!  You've been slacking off all semester long, and it's catching up to you. That final paper is due for your Computer Science class ("The History of IF Games"), and you desperately need to check out a comprehensive book on Graham Nelson, one of the foremost authors of the obscure genre of interactive-fiction. You know there is exactly one such book, but you have no idea where it might be!

The first time player should probably type "help".

ALL QUIET ON THE LIBRARY FRONT
An Interactive Vignette
Release 2 / Serial number 951204 / Inform v1502 Library 5/12
Standard interpreter 1.0

Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| X security gates reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: The gates are made of gunmetal-grey plastic, and a set of little red lights on top seem to watch you menacingly. description: Lobby inventory: ['ID card'] |action| X attendant reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: He's leafing through a dog-eared copy of Tom Clancy's "Without Remorse", looking terminally bored. He is wearing a nametag. description: Lobby inventory: ['ID card'] |action| Read tag reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Hi, I'm Alan." description: Lobby inventory: ['ID card'] |action| Ask Alan about novel reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: He glances up at you. "Yeah, it gets pretty dull around here on Friday afternoons, and I've already read this one six times."  He sighs heavily. "If only I hadn't lost that copy of "Debt of Honor" in the stacks. I've only read that one four times, and not within the past three months."  Dejected, he goes back to flipping the pages. description: Lobby inventory: ['ID card'] |action| Ask him about Nelson reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try talking to the reference librarian." description: Lobby inventory: ['ID card'] |action| Ask him about librarian reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi!  I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell


|start_header_id| sorcerer 5 |end_header_id|  reward: 0 hint: ['look book', 'look spell', 'put down book', 'put down note', 'put down all', 'frotz note', 'open door', 'look at spell throug book', 'open door with note', 'throw book at note', 'throw note at book', 'south', 'west', 'east'] state: (Taken)
"I have taken the apprentices into town to shop for the Guild picnic. I tried rousing you, but you seemed deep asleep. By the way, have you seen Belboz anywhere? It's not like him to leave without telling someone -- but then, he's been acting pretty odd of late.

                            -- Frobar"

 description: Hallway inventory: ['scribbled note', 'book'] |action| DROP IT reward: 0 hint: ['look note', 'look spell', 'take note', 'put down book', 'frotz note', 'open door', 'look at spell throug note', 'open door with pulver ', 'throw book at note', 'south', 'west', 'east'] state: Dropped.

 description: Hallway inventory: ['book'] |action| W reward: 0 hint: ['east', 'look chamber', 'look spell', 'hit enchanter', 'look down desk', 'exit hanging', 'look behind hanging', 'put down book', 'search desk', 'frotz enchanter', 'look at spell throug chamber', 'hit chamber with enchanter', 'take enchanter from book', 'cast rezrov  at desk', 'touch chamber with hanging', 'put book across desk', 'open desk with enchanter'] state: Belboz's Quarters
The personal chamber of Belboz, who presides over the Circle of Enchanters, is appointed with a beautiful woven wall hanging, an exotic morgia plant, and a wide darkwood desk crafted by the artisans of Gurth. The hallway lies to the east.
Pacing back and forth on a perch in the corner is Belboz's prized pet parrot, native to the jungles of Miznia.

 description: 's Quarters inventory: ['book'] |action| OPEN DESK reward: 0 hint: ['east', 'look chamber', 'look spell', 'hit enchanters', 'take box', 'take infotater', 'take journal', 'look down box', 'close desk', 'exit box', 'look behind hanging', 'put down book', 'frotz box', 'frotz enchanters', 'frotz infotater', 'frotz journal', 'rezrov box', 'look at spell throug chamber', 'put book down desk', 'hit chamber with enchanters', 'take box from desk', 'take enchanters from book', 'take infotater from desk', 'take journal from desk', 'take all from drawer', 'cast rezrov  at box', 'touch chamber with hanging', 'put book across desk', 'open box with enchanters'] state: Opening the desk drawer reveals an infotater, a journal, and a tiny box.

"Squawk! You should never have let down your mindshield, you doddering old Enchanter. Squawk!"

 description: 's Quarters inventory: ['book'] |action| GET BOX AND JOURNAL reward: 0 hint: ['east', 'look chamber', 'look spell', 'hit enchanters', 'take infotater', 'look down box', 'close desk', 'exit hanging', 'look behind hanging', 'put down box', 'put down journal', 'put down book', 'put down all', 'frotz enchanters', 'frotz infotater', 'frotz box', 'frotz journal', 'rezrov box', 'look at spell throug chamber', 'put box down desk', 'put journal down desk', 'put book down desk', 'put all down desk', 'hit chamber with enchanters', 'take enchanters from box', 'take enchanters from journal', 'take enchanters from book', 'take infotater from desk', 'cast rezrov  at box', 'touch chamber with hanging', 'put box across desk', 'put journal across desk', 'put book across desk', 'put all across desk', 'open box with enchanters'] state: tiny box: Taken.
journal: Taken.

 description: 's Quarters inventory: ['journal', 'tiny box', 'book'] |action| LOOK BEHIND TAPESTRY reward: 15 hint: ['east', 'look chamber', 'look spell', 'hit enchanters', 'take key', 'take infotater', 'look down box', 'close desk', 'exit key', 'put down box', 'put down journal', 'put down book', 'put down all', 'frotz key', 'frotz enchanters', 'frotz infotater', 'frotz box', 'frotz journal', 'rezrov box', 'look at spell throug chamber', 'put box down desk', 'put journal down desk', 'put book down desk', 'put all down desk', 'hit chamber with enchanters', 'take key from desk', 'take enchanters from box', 'take enchanters from journal', 'take enchanters from book', 'take infotater from desk', 'cast rezrov  at box', 'put box across desk', 'put journal across desk', 'put book across desk', 'put all across desk', 'open box with enchanters'] state: As you move the tapestry, a key falls out from behind it and lands on the floor.

 description: 's Quarters inventory: ['journal', 'tiny box', 'book'] |action| GET KEY reward: 0 hint: ['east', 'look chamber', 'look spell', 'hit enchanters', 'take infotater', 'look down box', 'close desk', 'exit key', 'put down key', 'put down box', 'put down journal', 'put down book', 'put down all', 'frotz key', 'frotz enchanters', 'frotz infotater', 'frotz box', 'frotz journal', 'open journal', 'rezrov box', 'look at spell throug chamber', 'put key down desk', 'put box down desk', 'put journal down desk', 'put book down desk', 'put all down desk', 'hit chamber with enchanters', 'take enchanters from key', 'take enchanters from box', 'take enchanters from journal', 'take enchanters from book', 'take infotater from desk', 'cast rezrov  at box', 'put key across desk', 'put box across desk', 'put journal across desk', 'put book across desk', 'put all across desk', 'open box with key', 'open journal with key'] state: Taken.

"Squawk! This tea is cold! Get me another cup. Squawk!"

 description: 's Quarters inventory: ['key', 'journal', 'tiny box', 'book'] |action| OPEN JOURNAL reward: 0 hint: ['east', 'look chamber', 'look spell', 'hit enchanters', 'take infotater', 'look down box', 'close desk', 'close journal', 'exit key', 'put down key', 'put down box', 'put down journal', 'put down book', 'put down all', 'frotz key', 'frotz enchanters', 'frotz infotater', 'frotz box', 'frotz journal', 'rezrov box', 'look at spell throug chamber', 'put key down desk', 'put box down desk', 'put journal down desk', 'put book down desk', 'put all down desk', 'hit chamber with enchanters', 'take enchanters from key', 'take enchanters from box', 'take enchanters from journal', 'take enchanters from book', 'take infotater from desk', 'cast rezrov  at box', 'put key across desk', 'put box across desk', 'put journal across desk', 'put book across desk', 'put all across desk', 'open box with key'] state: (with the key)
The journal springs open.

"Squawk! Where did I leave my spectacles? Squawk!"

 description: 's Quarters inventory: ['key', 'journal', 'tiny box', 'book'] |action| READ IT reward: 0 hint: ['east', 'look chamber', 'look spell', 'hit enchanters', 'take infotater', 'look down box', 'close desk', 'close journal', 'exit key', 'put down key', 'put down box', 'put down journal', 'put down book', 'put down all', 'frotz key', 'frotz enchanters', 'frotz infotater', 'frotz box', 'frotz journal', 'rezrov box', 'look at spell throug chamber', 'put key down desk', 'put box down desk', 'put journal down desk', 'put book down desk', 'put all down desk', 'hit chamber with enchanters', 'take enchanters from key', 'take enchanters from box', 'take enchanters from journal', 'take enchanters from book', 'take infotater from desk', 'cast rezrov  at box', 'put key across desk', 'put box across desk', 'put journal across desk', 'put book across desk', 'put all across desk', 'open box with key'] state: You skim through the pages of the journal, a combination diary and notebook. Most of the notations, written in Belboz's familiar flowing script, deal with meetings of the Circle and business of the Guild.

There is one interesting entry toward the end of the book. Belboz refers to an ancient and evil force known simply as Jeearr, a demon whose powers could endanger the Circle and possibly the entire kingdom. He has decided to conduct some dangerous exploratory experiments, operating alone to shield the Circle from the perils involved.

The last three entries are strange and frightening -- written in a hand quite different from that of Belboz, and in a language totally unfamiliar to you.

On the inside cover is an inscription, written in a light script, which reads "Current code: bloodworm".

"Squawk! Where did I leave my spectacles? Squawk!"

 description: 's Quarters inventory: ['key', 'journal', 'tiny box', 'book'] |action| DROP JOURNAL AND KEY reward: 0 hint: ['east', 'look chamber', 'look spell', 'hit enchanters', 'take key', 'take infotater', 'take journal', 'take all', 'look down box', 'close desk', 'close journal', 'exit key', 'put down box', 'put down book', 'put down all', 'frotz key', 'frotz enchanters', 'frotz infotater', 'frotz box', 'frotz journal', 'rezrov box', 'look at spell throug chamber', 'put box down desk', 'put book down desk', 'put all down desk', 'hit chamber with enchanters', 'take key from desk', 'take enchanters from box', 'take enchanters from book', 'take infotater from desk', 'take journal from desk', 'cast rezrov  at box', 'put box across desk', 'put book across desk', 'put all across desk', 'open box with enchanters'] state: journal: Dropped.
small key: Dropped.

 description: 's Quarters inventory: ['tiny box', 'book'] |action| E reward: 0 hint: ['look note', 'look spell', 'take note', 'look down box', 'put down box', 'put down book', 'put down all', 'frotz note', 'frotz box', 'open door', 'rezrov box', 'look at spell throug note', 'cast rezrov  at box', 'open door with box', 'throw box at note', 'throw book at note', 'open box with rezrov ', 'south', 'west', 'east'] state: Hallway
There is a scribbled note here.

 description: Hallway inventory: ['tiny box', 'book'] |action| S reward: 0 hint: ['look hallway', 'look spell', 'look down box', 'put down book', 'put down box', 'put down all', 'frotz box', 'rezrov box', 'look at spell throug hallway', 'cast rezrov  at box', 'throw book at hallway', 'throw box at hallway', 'open box with rezrov ', 'north', 'south', 'west', 'east'] state: Hallway
Rooms lie to the east and west from this north-south corridor. A large marble archway to the south leads into an open area.

 description: Hallway inventory: ['tiny box', 'book'] |action| S reward: 0 hint: ['look brass', 'look spell', 'climb down stair', 'look down box', 'put down book', 'put down box', 'put down all', 'frotz box', 'open brass', 'rezrov brass', 'rezrov box', 'look at spell throug brass', 'cast rezrov  at brass', 'cast rezrov  at box', 'throw book at brass', 'throw box at brass', 'open brass with box', 'open box with pulver ', 'north', 'west', 'east', 'northwest', 'northeast', 'down'] state: Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth of the Guild, the lobby is finished with polished Antharian marble, inlaid with intricate patterns of silver leaf. To the north is a wide arch, and smaller openings flank the area on the eastern and western sides, as well as the northeastern and northwestern corners. A narrow stair leads downward. Through another arch to the south, you can see the entrance steps and the main road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use by messengers.

 description: Lobby inventory: ['tiny box', 'book'] |action| W reward: 0 hint: ['east', 'look book', 'look spell', 'take matchbook', 'take calendar', 'take vial', 'take all', 'look down box', 'look down vial', 'exit book', 'put down book', 'put down box', 'put down all', 'frotz matchbook', 'frotz box', 'frotz vial', 'rezrov box', 'rezrov vial', 'look at spell throug book', 'cast rezrov  at box', 'cast rezrov  at vial', 'throw book at matchbook', 'throw box at book', 'open box with pulver ', 'open vial with box'] state: Store Room
This is a closet for storage. The only exit is east.
Among the provisions here is a small ochre-colored vial, closed and labelled with tiny lettering.
There is a calendar here (providing light).
There is a depleted matchbook here.

 description: Store Room inventory: ['tiny box', 'book'] |action| GET VIAL, CALENDAR AND MATCHBOOK reward: 0 hint: ['east', 'look book', 'look spell', 'look down box', 'look down vial', 'exit book', 'put down book', 'put down matchbook', 'put down calendar', 'put down box', 'put down vial', 'put down all', 'frotz matchbook', 'frotz box', 'frotz vial', 'rezrov box', 'rezrov vial', 'look at spell throug book', 'cast rezrov  at box', 'cast rezrov  at vial', 'throw book at matchbook', 'throw matchbook at book', 'throw calendar at book', 'throw box at book', 'throw vial at book', 'open box with vial', 'open vial with box'] state: ochre vial: Taken.
calendar: Taken.
depleted matchbook: Taken.

You are now a bit thirsty.

 description: Store Room inventory: ['depleted matchbook', 'calendar', 'ochre vial', 'tiny box', 'book'] |action| E reward: 0 hint: ['look vial', 'look spell', 'climb down stair', 'look down vial', 'look down box', 'put down vial', 'put down book', 'put down matchbook', 'put down calendar', 'put down box', 'put down all', 'frotz vial', 'frotz matchbook', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at marble', 'throw book at vial', 'throw matchbook at vial', 'throw calendar at vial', 'throw box at vial', 'open vial with box', 'open box with vial', 'north', 'west', 'east', 'northwest', 'northeast', 'down'] state: Lobby
Affixed to the southern arch is an ornate brass receptacle, intended for use by messengers.

 description: Lobby inventory: ['depleted matchbook', 'calendar', 'ochre vial', 'tiny box', 'book'] |action| OPEN RECEPTACLE reward: 0 hint: ['look brass', 'look spell', 'climb down stair', 'look down box', 'look down vial', 'close brass', 'put down book', 'put down matchbook', 'put down calendar', 'put down box', 'put down vial', 'put down all', 'frotz matchbook', 'frotz box', 'frotz vial', 'rezrov box', 'rezrov vial', 'look at spell throug brass', 'put book down brass', 'put matchbook down brass', 'put calendar down brass', 'put box down brass', 'put vial down brass', 'put all down brass', 'cast rezrov  at box', 'cast rezrov  at vial', 'throw book at brass', 'throw matchbook at brass', 'throw calendar at brass', 'throw box at brass', 'throw vial at brass', 'open box with pulver ', 'open vial with box', 'north', 'west', 'east', 'northwest', 'northeast', 'down'] state: Opened.

 description: Lobby inventory: ['depleted matchbook', 'calendar', 'ochre vial', 'tiny box', 'book'] |action| READ MATCHBOOK reward: 0 hint: ['look brass', 'look spell', 'climb down stair', 'look down box', 'look down vial', 'close brass', 'put down book', 'put down matchbook', 'put down calendar', 'put down box', 'put down vial', 'put down all', 'frotz matchbook', 'frotz box', 'frotz vial', 'rezrov box', 'rezrov vial', 'look at spell throug brass', 'put book down brass', 'put matchbook down brass', 'put calendar down brass', 'put box down brass', 'put vial down brass', 'put all down brass', 'cast rezrov  at box', 'cast rezrov  at vial', 'throw book at brass', 'throw matchbook at brass', 'throw calendar at brass', 'throw box at brass', 'throw vial at brass', 'open box with pulver ', 'open vial with box', 'north', 'west', 'east', 'northwest', 'northeast', 'down'] state: "Amazing Vilstu Potion!

Get by without breathing! Amaze your
friends! Be the first person on the
block to own some!

Order today by dropping this in any
mailbox. Our shipping department will
use the latest in temporal travel
techniques to insure that your potion
arrives the same day you order it!
(Orders received before noon will
arrive the day before you order)."

You are now a bit hungry.

 description: Lobby inventory: ['depleted matchbook', 'calendar', 'ochre vial', 'tiny box', 'book'] |action| PUT IT IN RECEPTACLE reward: 0 hint: ['wait', 'look brass', 'look spell', 'climb down stair', 'take matchbook', 'look down box', 'look down vial', 'close brass', 'put down book', 'put down calendar', 'put down box', 'put down vial', 'put down all', 'frotz matchbook', 'frotz box', 'frotz vial', 'rezrov box', 'rezrov vial', 'look at spell throug brass', 'put book down brass', 'put calendar down brass', 'put box down brass', 'put vial down brass', 'put all down brass', 'take matchbook from brass', 'cast rezrov  at box', 'cast rezrov  at vial', 'throw book at brass', 'throw calendar at brass', 'throw box at brass', 'throw vial at brass', 'open box with pulver ', 'open vial with box', 'north', 'west', 'east', 'northwest', 'northeast', 'down'] state: Done.

 description: Lobby inventory: ['calendar', 'ochre vial', 'tiny box', 'book'] |action| E reward: 0 hint: ['wait', 'look chamber', 'look spell', 'hit enchanters', 'take scroll', 'take spell', 'look down box', 'look down vial', 'put down calendar', 'put down box', 'put down vial', 'put down book', 'put down all', 'frotz enchanters', 'frotz box', 'frotz scroll', 'frotz vial', 'rezrov box', 'rezrov vial', 'look at spell throug chamber', 'hit chamber with enchanters', 'hit spell with enchanters', 'take enchanters from calendar', 'take enchanters from box', 'take enchanters from vial', 'take enchanters from book', 'cast rezrov  at box', 'cast rezrov  at vial', 'open box with enchanters', 'open vial with enchanters', 'west'] state: Library
This is a study chamber for members of the Guild. Usually, there would be several elder Enchanters patiently training novices, but no one is here at the moment. The only exit is west.
Lying open on a stand in one corner is a heavy volume, probably a copy of the Encyclopedia Frobizzica.
The servants have been lax lately, for a scroll is lying among the dust in the corner.

 description: Library inventory: ['calendar', 'ochre vial', 'tiny box', 'book'] |action| GET SCROLL