|start_header_id| zork3 242 |end_header_id|  reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'push button', 'light staff with torch', 'light magic with torch', 'north'] state: Button Room

 description: Butt inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PRESS BUTTON reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'push button', 'light staff with torch', 'light magic with torch', 'north'] state: Click. Snap!

 description: Butt inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'take chest', 'close light', 'close chest', 'north', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'south', 'open vial', 'put ring in chest', 'put book in chest', 'put key in chest', 'put amulet in chest', 'put cloak in chest', 'put vial in chest', 'put hood in chest', 'light staff with torch', 'light magic with torch', 'put all in chest'] state: Beam Room
There is a chest here.

 description: Beam  inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['north', 'turn off torch', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'south', 'open vial', 'light staff with torch', 'light magic with torch'] state: Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
The hallway continues to the south.
A large mirror fills the north side of the hallway.
The mirror is mounted on a panel which has been opened outward.

 description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['south', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open vial', 'light staff with torch', 'light magic with torch'] state: Inside Mirror
You are inside a rectangular box of wood whose structure is rather complicated. Four sides and the roof are filled in, and the floor is open.

As you face the side opposite the entrance, two short sides of carved and polished wood are to your left and right. The left panel is mahogany, the right pine. The wall you face is red on its left half and black on its right. On the entrance side, the wall is white opposite the red part of the wall it faces, and yellow opposite the black section. The painted walls are at least twice the length of the unpainted ones. The ceiling is painted blue.

In the floor is a stone channel about six inches wide and a foot deep. The channel is oriented in a north-south direction. In the exact center of the room the channel widens into a circular depression perhaps two feet wide. Incised in the stone around this area is a compass rose.

Running from one short wall to the other at about waist height is a wooden bar, carefully carved and drilled. This bar is pierced in two places. The first hole is in the center of the bar (and thus the center of the room). The second is at the left end of the room (as you face opposite the entrance). Through each hole runs a wooden pole.

The pole at the left end of the bar is short, extending about a foot above the bar, and ends in a hand grip. The pole has been dropped into a hole carved in the stone floor.

The long pole at the center of the bar extends from the ceiling through the bar to the circular area in the stone channel. This bottom end of the pole has a T-bar a bit less than two feet long attached to it, and on the T-bar is carved an arrow. The arrow and T-bar are pointing west.

 description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| RAISE SHORT POLE reward: 0 hint: ['south', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open vial', 'push white panel', 'push yellow panel', 'light staff with torch', 'light magic with torch'] state: The pole is now slightly above the floor.

 description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PRESS WHITE PANEL reward: 0 hint: ['southeast', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open vial', 'push white panel', 'push yellow panel', 'light staff with torch', 'light magic with torch'] state: The structure rotates counterclockwise.
The arrow on the compass rose now indicates southwest.

 description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| AGAIN reward: 0 hint: ['turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open pine', 'open vial', 'push white panel', 'push yellow panel', 'push all', 'light staff with torch', 'light magic with torch'] state: The structure rotates counterclockwise.
The arrow on the compass rose now indicates south.
The mirror quietly swings shut.

 description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| LOWER SHORT POLE reward: 0 hint: ['turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open pine', 'open vial', 'light staff with torch', 'light magic with torch'] state: The pole is lowered into the channel.

 description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PUSH PINE PANEL reward: 0 hint: ['north', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open vial', 'light staff with torch', 'light magic with torch'] state: The pine wall swings open.

 description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'southwest', 'southeast'] state: As you leave, the door swings shut.
Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
Somewhat to the north, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons.
The south side of the room is divided by a wooden wall into small hallways to the southeast and southwest.

 description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| OPEN VIAL reward: 0 hint: ['turn off torch', 'close vial', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down key', 'put down hood', 'put down vial', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'throw liquid at book', 'southwest', 'southeast'] state: The vial is open. There is a sweet odor from within the vial, apparently coming from a heavy but invisible liquid.

 description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| DRINK LIQUID reward: 0 hint: ['turn off torch', 'close vial', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'southwest', 'southeast'] state: You "drink" the contents in one gulp, but nothing unusual seems to have happened as a result.

 description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['east', 'look at key', 'turn off torch', 'close vial', 'put down book', 'put down staff', 'put down key', 'put down ring', 'put down cloak', 'put down hood', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'north', 'open vial', 'throw staff at statues', 'throw book at statues', 'throw key at statues', 'throw ring at statues', 'throw cloak at statues', 'throw hood at statues', 'throw amulet at statues', 'throw torch at statues', 'throw magic at statues', 'throw vial at statues', 'south'] state: Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
On either side of you are identical stone statues holding bludgeons. They appear ready to strike, though, for the moment, they remain impassive.
The corridor continues north and south.

 description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down hood', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'south', 'open vial', 'play statues', 'light staff with torch', 'north'] state: Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
Somewhat to the south, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons.
The corridor continues north.

 description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'knock at door', 'open vial', 'light staff with torch', 'light magic with torch', 'south', 'southwest', 'southeast'] state: Dungeon Entrance
You are in a north-south hallway which ends, to the north, at a large wooden door.
The corridor continues south.
The wooden door has a barred panel in it at about head height. The door itself is closed.

 description: DungeEntrance inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| KNOCK ON DOOR reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'play master', 'light staff with torch', 'north'] state: The knock reverberates along the hall. For a time it seems there will be no answer. Then you hear someone unlatching the small wooden panel. Through the bars of the great door, the wrinkled face of an old man appears. After a moment, he starts to smile broadly. He disappears for an instant and the massive door opens without a sound. The old man motions and you feel yourself drawn toward him.
"I am the Master of the Dungeon!" he booms. "I have been watching you closely during your journey through the Great Underground Empire. Yes!," he says, as if recalling some almost forgotten time, "we have met before, although I may not appear as I did then."  You look closely into his deeply lined face and see the faces of the old man by the secret door, your "friend" at the cliff, and the hooded figure. "You have shown kindness to the old man, and compassion toward the hooded one. I have seen you display patience in the puzzle and trust at the cliff. You have demonstrated strength, ingenuity, and valor. However, one final test awaits you. Now!  Command me as you will, and complete your quest!"

Narrow Corridor
You are in a narrow north-south corridor. At the south end is a door and at the north end is an east-west corridor. The door is closed.
The dungeon master is quietly leaning on his staff here.

 description: Narrow Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'play master', 'light staff with torch', 'south', 'west'] state: South Corridor
You are in an east-west corridor which turns north at its eastern and western ends. The walls are made of the finest marble. An additional passage leads south at the center of the corridor.
The dungeon master follows you.

 description: South Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| E reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'play master', 'light staff with torch', 'north', 'south'] state: East Corridor
This is a hall with polished marble walls. It widens slightly as it turns west at its northern and southern ends.
The dungeon master follows you.

 description: East Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down key', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'open door', 'play master', 'light staff with torch', 'north', 'west'] state: North Corridor
This is a wide east-west corridor which opens onto a northern parapet at its center. You can see flames and smoke as you peer towards the parapet. The corridor turns south at either end, and in the center of the south wall is a heavy wooden door with a small window barred with iron. The door is closed.
The dungeon master follows you.

 description: North Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N


|start_header_id| inhumane 69 |end_header_id|  reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['take demon', 'push button', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
Demon Room
This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south.
There is a small figure of a demon in carved gold here! description: Demon Room inventory: ['iron key', 'torch'] |action| get figure reward: 0 hint: ['push button', 'south', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Taken. description: Demon Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'north', 'south', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take a off torch', 'put demon on disk', 'put torch on disk', 'put all on disk'] state:
Key Room description: Key Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'south', 'east', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take a off torch', 'north'] state:
West of the Pit

The platform is to the southwest of the axle. description: West of the Pit inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['take sphere', 'push button', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state:
Black Room
This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing.
The pentacle contains:
  a faceted obsidian sphere description: Black Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| get sphere reward: 0 hint: ['push button', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put sphere in pentacle', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Taken. description: Black Room inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
West of the Pit

The platform is to the north of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the south of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southwest of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the west of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: You step onto the swinging platform.

On the Platform

The platform is to the northwest of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle.

There seems to be an invisible bar sticking out of the northeast wall of the pit. It sweeps you off the platform into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Never go anywhere until you're sure of being able to get back.

"You've been killed by five deathtraps so far. You're getting pretty good at dying, aren't you?"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'east', 'west', 'put torch down', 'take button off torch', 'north', 'south'] state:
Corridor at Alcoves
The corridor goes north to the stairs and south from here. There are alcoves to the east and west. In the floor between the alcoves is a quartz window. description: Corridor at Alcoves inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'put torch down', 'turn crank', 'take button off torch', 'east'] state:
West Alcove
This alcove has a stone platform set in the floor. The platform shifts a little but does not move when you step on it. Sticking out of the platform is an iron crank. description: West Alcove inventory: ['torch'] |action| turn crank reward: 0 hint: ['push button', 'east', 'put torch down', 'turn crank', 'take button off torch'] state: The platform slowly moves down a shaft below it. In the other alcove the other platform slowly moves up, counterbalancing the one you are on.

On Platform
You are on the crank platform at the bottom of the shaft under the alcove. There is an opening to the east. description: On Platform inventory: ['torch'] |action| e


|start_header_id| moonlit 1 |end_header_id|  reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: Taken. description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| x mask reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: The half-mask is the pale, almost bluish color of the finest celadon, cracked with uncanny precision down its axis of symmetry. The face in its blank, sculpted features has no more personality than new-forged steel. Half a mask, though--that must mean the left half is-- description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| x self reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: The weight of armor and the breath of silk are familiar. Your face, though--when you reach up, it is porcelain that meets your touch on the left side, and you cannot remove it, though neither does it impede your senses. It seems the left half is a part of you, perhaps no more a mask than a hand is a glove... description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| d reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state:
Shadow Armory
Shadows gather around you. For a moment, dregs of light defined by the negative space take on the shapes of maple leaf, kite, comb, and other shapes that flicker across the walls too rapidly for you to interpret.

Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward.

Northward and westward lie passageways unhindered by door or folding screen. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x light reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Here the light, apparently sourceless, adirectional, takes on a burnished quality. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Autumn is the maple's season, when all things die but fire and sun, pine and moon, last guardians before the door into winter and winter's snowlocked court. Once you knew a dark-haired woman who always wore red, gold and black, the maple's colors, even at the emperor's winter court, steadfast against the encroaching fashions of indigo or palest blue. She had a low ironic laugh, but she is lost to you....

Here, surrounded by stone, shadow, light, there is no indication of the season. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x kite reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: There should be two kites, not one: brothers and sisters fly them as pairs during the kite-fighting auguries of spring. Alas, no wind stirs in this dustless place. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x comb reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: The comb has the curved, tortoise-shell shape that you have seen in years past--but is one of the teeth broken? description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x shadow reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Weapons line the walls, writ in shadow--yet you know their heft and balance, the patterns of movement that make one deadly in attack and another impenetrable in defense. If only you knew, as well, the histories of blood, patronage and betrayal--or loyalty--that they represent.

One of the weapons is more substantial than you realized at first, a bronze-hilted dagger with a tassel hanging from the pommel. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| take dagger reward: 0 hint: ['get in stairs', 'put mask down', 'put dagger down', 'put all down', 'put mask on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state: Taken. description: Shadow Armory inventory: ['bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| n reward: 0 hint: ['take comb', 'turn compass', 'put mask down', 'put dagger down', 'put all down', 'take other with comb', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'push comb to compass', 'put all on compass', 'south', 'west'] state: The shapes of light you saw as you entered fade irrevocably.

Undying Garden
Barren branches and pines suggest winter's quiet. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain.

A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch.

Transactions of light show other rooms southward and westward.

You can see a tortoise-shell comb here. description: Undying Garden inventory: ['bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put comb down', 'put all down', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put comb down', 'put all down', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The comb is curved like a smile, though it seems fragile, easily broken by a chance hand. description: Undying Garden inventory: ['tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| hit comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Three of the long central teeth flex, then snap in your fingers. The justiciar wore a comb long-broken as a memento; it proved an uneasy prophecy of waking passion and breaking promises. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x compass reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The compass is carved from a single piece of jade in which violet and green intermingle delicately; the cardinal directions--if such they be--are marked by hawk, swallow, crane and feather. More curiously still, the needle is of glass, suggesting that it homes to something other than the north. Perhaps you can set it yourself?

The needle points to the feather. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x feather reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look


|start_header_id| detective 10 |end_header_id|  reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.

[Your score has just gone up by ten points.]
 description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state:

<< Living room >>
You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west.

You can see a wooden wood here.
 description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.
 description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER


|start_header_id| balances 14 |end_header_id|  reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state:
Crest of Hill
The road crosses the top of a ridge here, sloping downwards to the south and the northwest. A track diverges to east.

A tortoise ambles along the road, extremely slowly. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn yomin reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the yomin spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| yomin tortoise reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: For a moment you think there is nothing there, as you chew absentmindedly on a leaf. But somewhere inside the tortoise is a sense of wonder at the amazing blue canopy of the sky. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn bozbar reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the bozbar spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| bozbar tortoise reward: 5 hint: ['pronouns', 'take scroll', 'east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: The tortoise seems to be incapable of expressing surprise, but is now soaring away high in the sky. Something rather grubby is left behind.

[Your score has just gone up by five points.] description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| get chewed scroll reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Crest of Hill inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| northwest reward: 0 hint: ['take sapphire', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine sapphire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state:
Cave Mouth
This is a cave mouth, at one end of a road which winds southeast over rising ground. The entrance west to the caves is a dark tunnel, and only a footpath runs further north, into gorse.
A heavy iron door bars the cave mouth.

Clotted in the mud beside the door is a perfect sapphire. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take sapphire reward: 0 hint: ['close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put sapphire down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine sapphire', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put sapphire in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Taken. description: Cave Mouth inventory: ['perfect sapphire', 'chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine sapphire reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: As you gaze into the perfect blue of the sapphire, you feel your mind begin to reel. Unable to bear the naked sight of perfection, you look away, ashamed. As you do so, the sapphire cracks and wastes away to thin hot dust. But something remains, something in your mind... description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine book reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: My Spell Book

gnusto spell: copy a scroll into your spell book.
frotz spell: cause an object to give off light.
yomin spell: mind probe.
rezrov spell: open even locked or enchanted objects.
bozbar spell: cause an animal to sprout wings.
caskly spell: cause perfection. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| caskly chewed scroll reward: 5 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Before your eyes, the scroll begins to repair itself, failing only at the very last tear. Not quite perfect perhaps, but certainly a readable, if torn scroll.

[Your score has just gone up by five points.] description: Cave Mouth inventory: ['torn scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| gnusto scroll reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the lobal spell are inscribed, glowing even more brightly then the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. description: Cave Mouth inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| n reward: 0 hint: ['take carpet', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state:
Gorse Bushes
The footpath from the cave mouth runs into dense, impenetrable gorse bushes. Perhaps it wasn't so much a footpath as a rill in the earth where roots wouldn't take; anyway, there's no way but back south.

Slung over one of the gorse bushes is a beautiful red carpet. description: Gorse Bushes inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take carpet reward: 0 hint: ['south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Gorse Bushes inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| s reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state:
Cave Mouth
A heavy iron door bars the cave mouth. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn rezrov reward: 0 hint: ['spells', 'pronouns', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Using your best study habits, you commit the rezrov spell to memory. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| rezrov door reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Silently, the iron door swings open.  description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| w reward: 0 hint: ['east', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state:
Darkness
It is pitch black. You are likely to be eaten by a grue. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn frotz reward: 0 hint: ['east', 'spells', 'pronouns', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state: (The magic writing of the spells casts enough light that you can read them.)
Using your best study habits, you commit the frotz spell to memory. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| frotz coin reward: 0 hint: ['east', 'take gold', 'take scroll', 'take cube', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: There is an almost blinding flash of light as the silver coin begins to glow!  It slowly fades to a less painful level, but the silver coin is now quite usable as a light source.

Inside Cave
A wide but shallow cave not far inside the hill. There is no obvious exit, except for the way you came in.

The iron door stands open.

Balanced on a rock formation is a featureless white cube.

A fair-sized pair of scales hangs from a bracket in the cave wall. The scales are balanced.

On the right pan are three gold coins.

On the left pan are a bronze coin, two gold coins and a crumpled scroll. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take cube