|start_header_id| ztuu 45 |end_header_id|  reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put sword down', 'put other down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw gloves', 'throw lantern', 'throw gores', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state: Dropped. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state:
The Mud Forum
This large, square chamber is certainly messy enough for a mud forum (whatever that might be), but there is no mud in sight (for purposes of argument, it could be postulated that the water source for the mud has dried up, or that mud was brought in for some scientific purpose, or that MUD refers to a Multi-User Dungeon of the sort now popular among the better-socialized members of the adventurer class.) In the southeast corner of the room a sign reading, "Exhibit Closed! Danger!" overlays another sign, beneath which is a sealed door. On the floor, starting near the center of the room, four large symbols have been painted in royal purple; a large display unit with a heavy wooden cover stands behind.

Scattered willy-nilly around the floor are detailed replicas of a white house, an evergreen tree, a person with a flattened head, a raft, and a hot-air balloon.

You can see a tree, a house, a hot-air balloon, a flathead and a raft here. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine tree reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: The tree is a perfect miniature of the now-rare Subterraneous Vegitatus, a species thought to have existed only underground. Its leaves are individually painted, each one a miniature masterpiece. Sitting on the tree is a glass ball and a lone strand of tinsel. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine ball reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: It appears to be left over from some ancient decorative holiday. Painted on the inner surface of the ball is a scene of a young man, lying by the curb right by a sewer grate in the street. He's apparently been fishing for coins; he holds in his hands a piece of string, on the end of which is a piece of gum. Stuck to the gum is a shiny coin. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| take tinsel reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: Removed. description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine coin reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: This is a coin, similar in shape and size to an old Chinese coin, complete with a square hole in its center. Stamped on its face is "5 Zorkmids." description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| tie tinsel to coin reward: 8 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put tinsel down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: You carefully thread the tinsel through the coin's square opening, tying it in a knot. The coin now dangles from the tinsel.

[Your score has just gone up by eight points.] description: The Mud Forum inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| n reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put tinsel down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw lantern', 'throw multi', 'throw gores', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state:
Museum of Illusion
The Museum of Illusion was dedicated to the memory of the Great Implementers - figures who were believed to have created the GUE as an act of pure will. Before you, a row of delicately crafted porcelain busts of these immortal greats once stood. Legend has it that so lifelike were these busts, that they would seem to talk among themselves, discussing history, the arts, music, and philosophy, much as those mythic figures did in the Golden Age of Text Adventures. But years of neglect and the ravages of time have toppled most from atop their finely-wrought pedestals. Now, alas, the only two that remain are those of Marc Blank and Mike Berlyn, bloodied, but unbent; battered, but unbroken; shaken, but not stirred.

Worse than the physical desecration of this shrine, it is clear that an attempt was made to commercialize what remains, for now, above the busts, is a sign reading, "Consult the Oracles - 10 Zorkmids."  Beneath the sign is a coin-sized slot.

Mike's eyes, like those on a famous science-fiction adventure game box, seem to follow you as you approach. "Marc! Wake up! We have company!" description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take tinsel', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower tinsel', 'throw lantern', 'throw multi', 'throw tinsel', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: The coin drops into the slot, but (unbeknownst to Mike and Marc) remains tied to the tinsel.

Marc looks with some satisfaction at Mike, then assumes a very serious (oracular, one might say) pose. A holographic image of an hourglass miraculously appears beside him, the number "10" glowing inside with a harsh, red light.  The number "10" is replaced by "9" as his voice drops three or four octaves. "Now hear the Oracle of the Implementers," he begins. (7) "The Wisdom of the Ages," he continues, in no apparent hurry. (5) "The Revealed Truth of All Truths," he drones, the word `truths' somehow adding an extra syllable or two. (2) And, finally, "Listen." Then, snapping out of his trance-like state, he looks in your direction rather sheepishly. "Sorry about that," he says. "I get a little carried away. Just another five Zorkmids and I'll finish up with a really juicy piece of information."  He looks at you expectantly.

Marc's bust does a double-take. "Hmm," he hmms. "Not a bad-looking specimen, though back in the old days, they built `em tougher." description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pull tinsel reward: 0 hint: ['examine lantern', 'west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state: Taken.

Mike's bust looks wistful. "Sigh," he sighs. "Oh for the olden, golden days of yore." description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 10 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: Mike seems surprised (and not altogether pleased) that you've been able to put the same quint-Zorkmid coin in twice. With a blink of his eye, the tinsel goes up in a ball of sparks and flame (pyrotechnics being a specialty with him) and the coin drops fully into the slot.

Marc assumes the oracular position and intones: "Ahem. It may be uncommon knowledge, but, it should be clear to see that text is not a great three-D medium. You may be blue, but looking through rose colored glasses helps bring things into alignment."

Mike says, "True, Marc. All too true. As you know, I'd try to pry the sixth rib I saw."

[Your score has just gone up by ten points.] description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put sword down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw gloves', 'throw lantern', 'throw gores', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state:
Museum of Adventure
This museum is a sick, twisted, and pitiful homage to that special creature as near and dear to my heart as a parser, the Adventurer. There, in the center of the room, sits a display that sends a shiver up your spine: A skeleton. On the small pedestal beside it sits a plaque. The walls have been clawed, the wallpaper and exhibit signs shredded by what was probably an over-excited tourist group of grues. In what looks like the remnants of their enthusiastic visit, piles of bones lie on the floor, cracked open, fang-marks clearly evident on their glistening white surfaces. One sign on the wall by a door to the southwest remains, though.

The lantern dims a little. description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pry sixth rib with sword reward: 5 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'take into southwest', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state: Click. Whir. Zzzzip! (Well, as a parser, I could give you a huge hint that the door to the Janitor's Closet has just disappeared, but don't count on my help.)

[Your score has just gone up by five points.] description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| sw reward: 0 hint: ['take off', 'turn lantern off', 'take red lens', 'take can', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower can', 'throw lantern', 'throw multi', 'throw can', 'put lantern on shelves', 'put lantern in glasses', 'put multi on shelves', 'push red lens to lantern', 'push red lens to shelves', 'push red lens to glasses', 'put glasses on shelves', 'put gloves on shelves', 'put sword on shelves', 'put all in glasses', 'put all on shelves'] state:
Janitor's Closet
As you step through the doorway, you realize you've entered a room so vast, you can see the distant curvature of the Earth. On the distant, foggy horizon, the ceiling appears to meet the floor, blending in the mist. The only thing in this enormous, cavernous area are shelves, shelves and more shelves, all of them empty, dwindling into nothingness. This of course disproves the ancient belief that there's never enough closet space.

On the shelves is an aerosol can.

You think you see the sun duck behind the clouds, then quickly realize you must be hallucinating. description: Janitor's Closet inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| take can reward: 5 hint: ['take off', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'spray lantern', 'throw lantern', 'throw multi', 'put lantern on shelves', 'put lantern in glasses', 'put multi on shelves', 'push red lens to lantern', 'push red lens to shelves', 'push red lens to glasses', 'put glasses on shelves', 'put gloves on shelves', 'put can on shelves', 'put sword on shelves', 'put all in glasses', 'put all on shelves'] state: Taken.

You think you see the sun duck behind the clouds, then quickly realize you must be hallucinating.

[Your score has just gone up by five points.] description: Janitor's Closet inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| ne reward: 0 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'take into southwest', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'spray first rib', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state:
Museum of Adventure description: Museum of Adventure inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['examine lantern', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'spray lantern', 'throw multi', 'throw gores', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['north', 'put can down', 'put all down', 'throw can'] state:
The Mud Forum

You can see a tree, a house, a hot-air balloon, a flathead and a raft here.

The lantern flickers and goes out.

It is now pitch dark in here! description: The Mud Forum inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| shake lamp


|start_header_id| pentari 11 |end_header_id|  reward: 0 hint: ['enter', 'put sword down', 'south'] state:
Main Hall, by the Fireplace
You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled.

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway
A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state:
Castle Dungeon
Dark, dank and musty are the highpoints of this dungeon.  A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained.  An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state:
Dining Room
The Duke wasn't one to stand on ceremony therefore he took all his meals in this room.  This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls.

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state:
Kitchen
Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day.  Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state:
Dining Room

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south


|start_header_id| omniquest 14 |end_header_id|  reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Entrance
This is the entrance to a canyon formed by an ancient river.  The canyon is to the east.  There is a sandy path to the northwest that seems to lead to a beach.  There is a path leading into a forest to the west. description: Canyon Entrance inventory: ['raincoat', 'snorkel'] |action| e reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Path
The path here is a riverbed that has long since gone dry.  The river has cut several meandering passages into the canyon, forming what looks like two rather large boulders.  A passage to the north appears to go around the larger boulder, while a narrow gap to the southeast seems to go around the smaller boulder.  A passage to the east cuts the rock into its separate sections.  And of course, the passage to the west goes back the way you came. description: Canyon Path inventory: ['raincoat', 'snorkel'] |action| n reward: 0 hint: ['take shovel', 'north', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Small Clearing
This clearing is apparently a brief widening of some ancient river.  There are various small passages winding around two large boulders.  These are to the north, south, and west.

You can see a shovel here. description: Small Clearing inventory: ['raincoat', 'snorkel'] |action| take shovel reward: 0 hint: ['north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Taken. description: Small Clearing inventory: ['shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put shovel down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Path description: Canyon Path inventory: ['shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Entrance description: Canyon Entrance inventory: ['shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['examine north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Endless Beach
This is a beach that seems to stretch on forever to the east and west.  There is nothing particularly notable about the beach, except that it has white sand.  The ocean is to the north.  You see an island on the horizon.  There is a path winding across the dunes to the southeast. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| wear snorkel reward: 0 hint: ['take off snorkel', 'north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat'] state: You put on the snorkel. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['south', 'north', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state:
Ocean
The water is a bit deep, but with the snorkel on you can breathe.  The shore is to the south.  The island looms ahead to the north. description: Ocean inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state:
Island Coast
This is the main section of the island.  The primary landmark on the island is a towering rock, which lies along the coast here.  There is a path to the rest of the island to the north. description: Island Coast inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['use shovel', 'take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'north'] state:
Sandy Beach
This is an area with particularly soft earth.  There is a path back to the main section of the island to the south. description: Sandy Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| dig earth reward: 0 hint: ['take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'north'] state: Digging reveals a lamp.  You take it. description: Sandy Beach inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'east'] state:
Island Coast description: Island Coast inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| push rock reward: 5 hint: ['take off snorkel', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'pull on torch'] state: With a great effort you move the rock.  You fall through the hole that the rock was covering.  Fortunately, your fall is broken by a small patch of manure.  You notice someone moving the rock back over the hole.

Cylindrical Room
This is a cylindrical room.  The walls are smooth and unclimbable.  There are no prominent features in this room, except for a torch securely fastened to the wall.  There appears to be no way out of this room. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| pull torch reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on'] state: Pulling on the torch causes a secret passageway to the southeast to open. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| turn on lamp reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: You switch the lamp on. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take off snorkel', 'south', 'get in northeast', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Giant Cavern
This is a large room which has corridors leaving the room in four different directions:  northwest, northeast, west, and south. description: Giant Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne reward: 0 hint: ['take off snorkel', 'get in southeast', 'north', 'get in southwest', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Small Cavern
This is a small cavern with passages to the southeast, southwest, and north. description: Small Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take sword', 'take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Twisting Passageway
This passageway is rather damp and twists in all directions.  All of these are dead ends except for the passages to the north, northwest, southwest, and southeast.

You can see a sword here. description: Twisting Passageway inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| take sword reward: 0 hint: ['take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Taken. description: Twisting Passageway inventory: ['sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n


|start_header_id| temple 7 |end_header_id|  reward: 0 hint: ['take paper', 'examine writing', 'down', 'south', 'put statue down', 'examine table', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'up'] state: On the paper is a coded message and it is impossible to say even in which language the text is written. description: Study inventory: ['hideous statue'] |action| take paper reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'examine table', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: Taken. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x table reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: The base of the stone table is covered with carvings, each showing different kinds of creatures, or maybe Gods, standing on stone tables. Humans, who seem to be reciting prayers or spells, are standing in front of the creatures.

You spot something behind the table. Pushing the cobwebs aside, you reveal some writing, crudely painted on the stone wall with black paint. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x writing reward: 5 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: It seems to be a poem, or chant. The language is unfamiliar and complicated, and you repeat the syllables with a low voice: Y'ai'ng'ngah h'ee-l'geb f'ai throdog.

Even as you speak you sense something approaching. The light in the room darkens, and a mysterious green glow is emitted from some dust on the stone table. Its brightness intensifies to an unbearable level and you involuntarily step away. A shape appears on the previously empty table. As the flash fades away you recognise the shape as that of a man, lying still on the table.

[Your score has just gone up by five points.] description: Study inventory: ['yellow paper', 'hideous statue'] |action| x man reward: 0 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The unconscious man is young, tall, and white. You guess he could be of British descent. The most striking thing about him is his clothes, which looks at least eighty years out of fashion. description: Study inventory: ['yellow paper', 'hideous statue'] |action| touch man reward: 0 hint: ['examine staircase', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: After several attempts, you manage to shake the man awake. He sits up on the table, still confused. In response to your many questions the man simply states that he can't remember and it seems that he is suffering from amnesia. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x books reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: You browse through the library but can't find any books written in a language you can read, so you leave them alone.

The man gets up from the table and looks around, perplexed. 'I think I've been here before', he mutters. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x dust reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The dust is everywhere.

The man asks who you are. You tell him about your dream, and how you ended up here. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x desk reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The desk is well used and the surface has many scratches and stains of ink.

The man falls silent for a while, and then he says: 'Some parts of my memory have come back now. I remember that my name is Charles Bristow and I studied archeology and history in New England. Something terrible happened but of that I can recall only small fragments.' He looks around the chamber and says with despair in his voice, 'My God, where am I? Will my nightmares never end?' description: Study inventory: ['yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state:
Hall
This damp hall occupies the whole ground level of the tower. A staircase provides access to the higher levels, while a massive oak door, set in the southern wall, leads out.

Charles comes walking behind you. description: Hall inventory: ['yellow paper', 'hideous statue'] |action| x door reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: The door is big and made of crude oak logs, which have darkened to almost black with time and wear. The lock and the iron handle look handcrafted and antique.

Charles tries to open the door and says 'It's locked. Do you know where the key is?' description: Hall inventory: ['yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state:
The winding staircase leads to a spacious chamber inside the tower.

Study

Charles comes with you. description: Study inventory: ['yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put all on shelves', 'north'] state:
Storage
This is a minor storage chamber, connected to the study through a doorway in the northern wall. There are some shelves, mostly vacant, here.

On one of the shelves are four small vials, each neatly labelled and containing some green powder.

Charles follows you. description: Storage inventory: ['yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf.

Charles picks up a vial. 'I saw this before in a dream', he says and puts it back. description: Storage inventory: ['mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf.

Charles is lost in thoughts. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['down', 'south', 'put statue down', 'put vial down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put vial on desk', 'put vial on table', 'put vial on bookshelves', 'put vial on ink', 'put vial on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state:
Study

Charles comes walking behind you. description: Study inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: Just as you descend the last steps of the staircase you notice that something is wedged between the door and the door frame!

Hall

Charles comes with you. description: Hall inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| stand on charles reward: 3 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door with key'] state: You explain your idea for Charles and he lifts you up. After a few moments of nervous search your fingers touch cold metal. You jerk it out and Charles puts you down again. The fruit of your effort is an iron key.

[Your score has just gone up by three points.] description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| unlock door with key reward: 0 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door', 'lock door with key'] state: You unlock the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| open door


|start_header_id| snacktime 4 |end_header_id|  reward: 0 hint: ['push pet', 'kiss on pet', 'north', 'west'] state:
Sitting Room
Your pet is here, all stretched out on the long soft thing and snoring.  description:  inventory: None |action| push pet reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You tuck your head up under your pet and push back and forth to shake him.

Your pet twitches a little and stirs, then is still again. It's a start at waking him up. description:  inventory: None |action| bark reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You try a few short, sharp barks.

Your pet gets one eye open and half-heartedly pets at you. You're making progress. description:  inventory: None |action| lick pet reward: 10 hint: ['get in all', 'north', 'west'] state: You love on your pet with some little licks.

Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up.

"Hey Hardy," he mumbles.

It might take a little more to get him up and moving, but at least now his eyes are open!

[Your score has just gone up by ten points.] description:  inventory: None |action| x box reward: 0 hint: ['get in all', 'north', 'west'] state: Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about.

Right now it looks like some little people inside are yapping at each other.  description:  inventory: None |action| x couch reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description:  inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description:  inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it!

"So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description:  inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state:
Food Room description:  inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.)

You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description:  inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description:  inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description:  inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state:
Sitting Room
Your pet is here, staring at the box of light, holding on tight to the magic wand. description:  inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.)

The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself!

[Your score has just gone up by ten points.] description:  inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself.

On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description:  inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing)
This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room.

Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back.

On the long soft thing you can see a magic wand. description:  inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description:  inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing.

Sitting Room description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes!

Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all.

This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description:  inventory: [''] |action| push wand


|start_header_id| inhumane 99 |end_header_id|  reward: 0 hint: ['push button', 'put brass down', 'open door', 'take brass off torch', 'take brass off door', 'north'] state:
Outside Door
You are at the end of the hall. To the south is a wooden door with a steel knob on it.
The door is closed. description: Outside Door inventory: ['torch'] |action| open door reward: 0 hint: ['push button', 'close door', 'south', 'put brass down', 'take brass off torch', 'take brass off door', 'north'] state: The door slams open. It is apparently on a very strong spring. If you were on the other side, you would have been slammed into the wall. As it is, the steel door-knob slams into the inside wall. description: Outside Door inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'close door', 'north', 'put brass down', 'take brass off torch', 'take brass off door'] state:
Room With Chest
This room is empty except for a small chest at one end. The only exit is the door to the north.
The door is open. You see something glimmering behind the door. You'll have to close the door to get it.
The chest is closed and locked. description: Room With Chest inventory: ['torch'] |action| close door reward: 0 hint: ['take brass', 'push button', 'put brass down', 'take brass off torch', 'open chest with needle'] state: After much tugging, you manage to get the door shut. Behind it is a brass needle that you might use to unlock the chest. description: Room With Chest inventory: ['torch'] |action| take needle reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put all down', 'take brass off torch', 'open chest with needle'] state: Taken. description: Room With Chest inventory: ['brass needle', 'torch'] |action| open chest with needle reward: 0 hint: ['take dorkmid', 'push button', 'put needle down', 'put torch down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put all in chest'] state: There is a click and the chest lid pops open. Inside is a priceless dorkmid! As you stare at it, you notice the smell of coal gas leaking out. description: Room With Chest inventory: ['brass needle', 'torch'] |action| take dorkmid reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put dorkmid down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put dorkmid in chest', 'put all in chest'] state: Taken. description: Room With Chest inventory: ['priceless dorkmid', 'brass needle', 'torch'] |action| open door reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The door slams open. You barely avoid the swinging knob. Instead, the steel knob hits the wall with a bang.

The wall seems to be made of flint.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Sparks in a room full of natural gas is not really a smart thing to do.

"All right, that makes eight traps. If you manage to kill yourself on the last one, I'll give you the key."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'south', 'east'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| s reward: 0 hint: ['jump', 'push button', 'north', 'put torch down', 'take button off torch', 'south'] state:
Narrow Passage at Chasm
A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection. description: Narrow Passage at Chasm inventory: ['torch'] |action| jump reward: 10 hint: ['take shovel', 'take key', 'take all', 'push button', 'take in ceiling', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east'] state: You jump over the weak spot in the center, landing on the other side of the chasm.

Hmmm... The other rim seems to be made of a peculiar type of rock. Some type of talc or damp plaster. You slide back into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Of course, the bridge must be avoided at all costs...

"That does it. I give up. You are a complete Sullivan of an imbecile. There is no hope for you. Here is that #%$# key; take the coffin and get out!"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is an ornate iron key stuck to the ceiling here just within reach.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| get key reward: 0 hint: ['take shovel', 'push button', 'put key down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Taken. description: Round Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
Landing description: Landing inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'open tomb with key', 'west'] state:
Great Door
You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is!
The Great Door is closed. description: Great Door inventory: ['iron key', 'torch'] |action| unlock door with iron key reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'open tomb', 'take button off torch', 'lock tomb with key', 'west'] state: You unlock the Great Door. description: Great Door inventory: ['iron key', 'torch'] |action| open door reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You turn the iron key and the tomb door swings open. The musty smell of old comic books pours out. description: Great Door inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put torch down', 'put key down', 'put all down', 'take button off torch'] state:
In the Tomb
This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south.
The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| s reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
In the Crypt
At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable.
On the floor is the solid-gold coffin that contains the bodies of the Lord -- and all his riches! All you have to do is get it back to the encampment! description: In the Crypt inventory: ['iron key', 'torch'] |action| push coffin n reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin west', 'push coffin south'] state: You lean on the coffin, and it scrapes along the floor.

In the Tomb
The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| push coffin w


|start_header_id| pentari 15 |end_header_id|  reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state:
Dining Room
The Duke wasn't one to stand on ceremony therefore he took all his meals in this room.  This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls.

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state:
Kitchen
Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day.  Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state:
Dining Room

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down


|start_header_id| omniquest 47 |end_header_id|  reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'get in southwest', 'get in southeast', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state: You put on the parka. description: Chilly Corridor inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state:
Ice Room
This is a COLD room filled with ice.  Slush fills a hole in the center of the room.  There is an exit to the northwest. description: Ice Room inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: You bait your rod and cast.
Finally a fish!  You take it. description: Ice Room inventory: ['fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'examine boot', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: Of all the dumb luck!  A boot!  You take it anyway. description: Ice Room inventory: ['boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x boot reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put crystal in raincoat'] state: Examining the boot further reveals a crystal, which you take. description: Ice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in southeast', 'get in northwest', 'get in southwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put other down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put other in raincoat'] state:
Chilly Corridor description: Chilly Corridor inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| sw reward: 0 hint: ['take rice', 'take off snorkel', 'take off parka', 'close raincoat', 'north', 'get in northeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'push rice to raincoat', 'put fish in raincoat'] state:
Rice Room
This room smells of steaming rice.  Some song is playing in the distance, and it is saying something about rice patties.  Exits are to the northeast and north.

You can see some rice here. description: Rice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take rice reward: 0 hint: ['make sushi', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'north', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rice down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put rice in raincoat', 'put crystal in raincoat'] state: Taken. description: Rice Room inventory: ['rice', 'crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| make sushi reward: 5 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'north', 'get in northeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state: You're not Julia Child, but it'll do. description: Rice Room inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'north', 'south', 'put snorkel down', 'put raincoat down', 'put rod down', 'put sushi down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put sushi in raincoat', 'put crystal in raincoat'] state:
Musty Corridor
This somewhat non-descript room has a particularly musty odor.  There are exits to the north and south. description: Musty Corridor inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'south', 'get in northeast', 'get in northwest', 'get in southeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state:
South Lake description: South Lake inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state:
West Path
This is a section of the path that continues to the northeast and southeast, as well as branching to the west. description: West Path inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put sushi down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put sushi in raincoat', 'put crystal in raincoat', 'give samurai sushi'] state:
Guardian Chamber
This is a tall chamber with columns lining the door to the west.  The exit is to the east.

You can see a samurai here. description: Guardian Chamber inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| give sushi to samurai reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat'] state: He says something in thanks, and begins to eat as he walks away. description: Guardian Chamber inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state:
Jeweled Room
This is an ornately decorated room with absurdly large and tacky jewels plastered to the wall.
In the center of the room is a diamond cage.  There is an exit to the east. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x cage reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state: The cage has a crystal-shaped space on it. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| put crystal in space reward: 0 hint: ['take wings', 'take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'push wings to raincoat'] state: There is a flash of light, and the cage opens, revealing...
The Diamond Wings of Destiny!!
The cage and crystal suddenly vanish, leaving the wings. description: Jeweled Room inventory: ['boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take wings reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state: Taken. description: Jeweled Room inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'west', 'east', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Guardian Chamber description: Guardian Chamber inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'west', 'put rod down', 'put wings down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put wings in raincoat', 'put snorkel in raincoat'] state:
West Path description: West Path inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne


|start_header_id| library 32 |end_header_id|  reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You close the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Lock door with key reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key', 'open door with graham'] state: You lock the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| E reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state:
Computer Lab
This entire room hums with the combined output of several dozen computers. All of them are hopelessly out of date, but at least they're still good for word processing.

A bank of printers on one side of the room frantically churns out paper.

You can see a technician here. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X technician reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state: This frazzled-looking man is thin and angular. He wears thick, slightly rose-tinted glasses, and exhibits nervous twitching. He is wearing a nametag.

He is leafing through a manual for security systems, and cursing the unreliability of the security gates. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Ask technician about security gates reward: 2 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine printers'] state: The technician throws his hands up in frustration, slams the manual shut, tucks it under one arm and heads for the stairs. The air behind him positively smokes from the stream of invective he's producing.

[Your score has just gone up by two points.] description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X printouts reward: 5 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put frobozzica down', 'put all down'] state: Wow, a complete copy of the "Encyclopedia Frobozzica"! You take it, as it might prove useful.

[Your score has just gone up by five points.] description: Computer Lab inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| W reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put printout down', 'put all down', 'open door with key', 'open door with graham'] state:
Second Floor Stacks
This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north.

A heavy wooden door bars the way to the rare books room. description: Second Floor Stacks inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'take graham', 'take into floor', 'put key down', 'put graham down', 'put copy down', 'put printout down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| D reward: 0 hint: ['south', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put printout down', 'put all down', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put printout down', 'put debt down', 'put graham down', 'put all down', 'give reference printout'] state:
Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Ask Marion about encyclopedia reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put printout down', 'put debt down', 'put graham down', 'put all down', 'give reference printout'] state: "I am waiting for the Encyclopedia Frobozzica, which the technician is currently printing out for me." description: Ground Floor Stacks inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Give encyclopedia to Marion reward: 2 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: "Wow, a copy of the Encyclopedia Frobozzica!  I've been wanting one of those!  I need to add it to the collection right away."  She begins furiously working at the computer at her desk.

[Your score has just gone up by two points.] description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X shelves reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: The games on these shelves range from every installment of the Zork series, through something simply marked as LTOI. There is a special shelf devoted to a game called, simply, "Curses", with labels like "R12", "R14", "R15", and "Curses95". Other shelves cover "Christminster", "Theatre", "Balances", and many, many others.

Off in one corner are several magazines dedicated to IF, including XYZZYNews and SPAG. description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X magazines reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: These IF magazines include XYZZYNews (named for an old magic word from "Colossal Caves") and SPAG, the Society for the Preservation of Adventure Games. description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Xyzzy reward: 1 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: You invoke an ancient word of power, and a hollow voice whispers in your ear, "Quiet, please. No talking in the library."

[Your score has just gone up by one point.] description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| E reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'put key down', 'put debt down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant key', 'give attendant debt'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a technician and a circulation desk attendant here. description: Lobby inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Give key to Alan reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'put card down', 'put debt down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card', 'give attendant debt'] state: The circulation attendant puts the key away, then he returns your ID card. description: Lobby inventory: ['ID card', 'biography of Graham Nelson', 'copy of "Debt of Honor"'] |action| Give novel to Alan reward: 2 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'north', 'east', 'put card down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card'] state: The circulation attendant gets a big smile on his face. "I wondered where that had gotten off to!"  He immediately becomes immersed in the novel.

[Your score has just gone up by two points.] description: Lobby inventory: ['ID card', 'biography of Graham Nelson'] |action| X technician reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'north', 'east', 'put card down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card'] state: This frazzled-looking man is thin and angular. He wears thick, slightly rose-tinted glasses, and exhibits nervous twitching. He is wearing a nametag.

He has opened up one of the security gates and is tinkering with its innards, muttering bitterly to himself all the while. description: Lobby inventory: ['ID card', 'biography of Graham Nelson'] |action| Ask technician about security gates reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'north', 'east', 'put card down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card'] state: "Hey, I gotta fix these gates before going home. Go pester the librarians, or something." description: Lobby inventory: ['ID card', 'biography of Graham Nelson'] |action| E