|start_header_id| omniquest 16 |end_header_id|  reward: 0 hint: ['take shovel', 'north', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Small Clearing
This clearing is apparently a brief widening of some ancient river.  There are various small passages winding around two large boulders.  These are to the north, south, and west.

You can see a shovel here. description: Small Clearing inventory: ['raincoat', 'snorkel'] |action| take shovel reward: 0 hint: ['north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Taken. description: Small Clearing inventory: ['shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put shovel down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Path description: Canyon Path inventory: ['shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Entrance description: Canyon Entrance inventory: ['shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['examine north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Endless Beach
This is a beach that seems to stretch on forever to the east and west.  There is nothing particularly notable about the beach, except that it has white sand.  The ocean is to the north.  You see an island on the horizon.  There is a path winding across the dunes to the southeast. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| wear snorkel reward: 0 hint: ['take off snorkel', 'north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat'] state: You put on the snorkel. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['south', 'north', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state:
Ocean
The water is a bit deep, but with the snorkel on you can breathe.  The shore is to the south.  The island looms ahead to the north. description: Ocean inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state:
Island Coast
This is the main section of the island.  The primary landmark on the island is a towering rock, which lies along the coast here.  There is a path to the rest of the island to the north. description: Island Coast inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['use shovel', 'take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'north'] state:
Sandy Beach
This is an area with particularly soft earth.  There is a path back to the main section of the island to the south. description: Sandy Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| dig earth reward: 0 hint: ['take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'north'] state: Digging reveals a lamp.  You take it. description: Sandy Beach inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'east'] state:
Island Coast description: Island Coast inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| push rock reward: 5 hint: ['take off snorkel', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'pull on torch'] state: With a great effort you move the rock.  You fall through the hole that the rock was covering.  Fortunately, your fall is broken by a small patch of manure.  You notice someone moving the rock back over the hole.

Cylindrical Room
This is a cylindrical room.  The walls are smooth and unclimbable.  There are no prominent features in this room, except for a torch securely fastened to the wall.  There appears to be no way out of this room. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| pull torch reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on'] state: Pulling on the torch causes a secret passageway to the southeast to open. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| turn on lamp reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: You switch the lamp on. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take off snorkel', 'south', 'get in northeast', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Giant Cavern
This is a large room which has corridors leaving the room in four different directions:  northwest, northeast, west, and south. description: Giant Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne reward: 0 hint: ['take off snorkel', 'get in southeast', 'north', 'get in southwest', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Small Cavern
This is a small cavern with passages to the southeast, southwest, and north. description: Small Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take sword', 'take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Twisting Passageway
This passageway is rather damp and twists in all directions.  All of these are dead ends except for the passages to the north, northwest, southwest, and southeast.

You can see a sword here. description: Twisting Passageway inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| take sword reward: 0 hint: ['take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Taken. description: Twisting Passageway inventory: ['sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take parka', 'take off snorkel', 'east', 'south', 'put snorkel down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Blue Ridge Mountain Sports
This is a store that appears to be deserted.  There are exits to the south and east.

You can see a parka here. description: Blue Ridge Mountain Sports inventory: ['sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take parka reward: 0 hint: ['take off snorkel', 'east', 'south', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Taken. description: Blue Ridge Mountain Sports inventory: ['parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e


|start_header_id| moonlit 19 |end_header_id|  reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state:
Undying Garden
Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain.

A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch.

Transactions of light show other rooms southward and westward.

On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko.
A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying:
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring?

For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying:
  a kitestring
  a tasseled fan
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying:
  a red paper kite with no string
  a kitestring
  a tasseled fan
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'fly kite', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the swallow now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| fly kite reward: 0 hint: ['turn compass', 'put mask down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring: the season of augury. Red and black and gold, maple colors, kite colors; you no longer know which. A breeze stirs through the room, though the trees and flowers are no more affected by it than they would be by the sun's earnest light or a plague of locusts. Nevertheless, you hear the hollow sound of something being dislodged from one of the trees.

It was spring when your kite and your brother's became too entangled for one glass-edged string to cut the other's, for one to conquer the other, though entangled they flew yet; and spring when you were first parted from your brother on his first campaign and yours, two fatherless boys entering the emperor's service as adults.

The kite tugs from your hand, as impatient as a hawk winning free of hood; dances perilously upward upon the wings of this nowhere breeze; and disappears.

The breeze swells to a gale that rears southward and upward, seeking the sky in this enclosed and skyless room. description: Undying Garden inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| s reward: 0 hint: ['get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state:
Shadow Armory
Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward.

Northward and westward lie passageways unhindered by door or folding screen.

A wind gallops toward the stairs, seeking the sky. description: Shadow Armory inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| u


|start_header_id| snacktime 4 |end_header_id|  reward: 0 hint: ['push pet', 'kiss on pet', 'north', 'west'] state:
Sitting Room
Your pet is here, all stretched out on the long soft thing and snoring.  description:  inventory: None |action| push pet reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You tuck your head up under your pet and push back and forth to shake him.

Your pet twitches a little and stirs, then is still again. It's a start at waking him up. description:  inventory: None |action| bark reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You try a few short, sharp barks.

Your pet gets one eye open and half-heartedly pets at you. You're making progress. description:  inventory: None |action| lick pet reward: 10 hint: ['get in all', 'north', 'west'] state: You love on your pet with some little licks.

Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up.

"Hey Hardy," he mumbles.

It might take a little more to get him up and moving, but at least now his eyes are open!

[Your score has just gone up by ten points.] description:  inventory: None |action| x box reward: 0 hint: ['get in all', 'north', 'west'] state: Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about.

Right now it looks like some little people inside are yapping at each other.  description:  inventory: None |action| x couch reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description:  inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description:  inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it!

"So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description:  inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state:
Food Room description:  inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.)

You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description:  inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description:  inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description:  inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state:
Sitting Room
Your pet is here, staring at the box of light, holding on tight to the magic wand. description:  inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.)

The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself!

[Your score has just gone up by ten points.] description:  inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself.

On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description:  inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing)
This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room.

Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back.

On the long soft thing you can see a magic wand. description:  inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description:  inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing.

Sitting Room description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes!

Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all.

This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description:  inventory: [''] |action| push wand


|start_header_id| pentari 9 |end_header_id|  reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state:
Castle

You can see The Dark Elf here.

The Dark Elf walks around as if looking for something. description: Castle inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall
This once majestic room was where visitors would come to relax and meet with the formal lord of the castle in a somewhat informal atmosphere. Several large comfortable couches are scattered about, dusty and altogether squalid.  Many large tapestries still hang on the walls but are horribly faded from age.  Large open archways lead east and west while a huge fireplace dominates the center of the room against the northern wall. description: Main Hall inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['enter', 'put sword down', 'south'] state:
Main Hall, by the Fireplace
You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled.

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway
A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state:
Castle Dungeon
Dark, dank and musty are the highpoints of this dungeon.  A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained.  An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state:
Dining Room
The Duke wasn't one to stand on ceremony therefore he took all his meals in this room.  This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls.

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state:
Kitchen
Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day.  Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state:
Dining Room

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down


|start_header_id| temple 60 |end_header_id|  reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state:
Stairs
You are the top of an staircase, leading down into darkness. A few steps above is the opening, through which you can return to the city.

Charles arrives, and looks around with a puzzled expression. He seems to hesitate briefly, and then says 'Look, I know that this must sound insane, but ever since I came here I keep getting the feeling that I have seen this place before, like in a dream or in a distant past that I have almost forgotten.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Charles looks down the stairs and says gravely 'Don't ask me how, but I just know that if I go down there I won't return alive. Go ahead if you have to, but I will stay here and wait for you.'

In the almost complete darkness, the stairs seem endless but you finally arrive to a corridor far below the city.

Corridor
The staircase to the south opens into a wide corridor, reaching further north. One both side massive walls rise, culminating in massive vaults, on which carvings are just visible. The floor is strewn with fallen blocks, sand, and detritus of every kind.

Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The stone is badly fragmented and the carvings almost gone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x blocks reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: They are just shapeless fragments of stone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor
This is a Cyclopean north-south corridor ten feet wide, paved with octagonal and square blocks, and solidly vaulted overhead. A side passage once led west, but it has collapsed. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state:
Chamber
You are in a round vaulted chamber, about fifty feet across. The black masonry suggests that this might be a room under one of the mysterious buildings in the city. The chamber is bare and undecorated. Two corridors lead from this room, one to the south and one to the east. Looking up also reveals a square opening in the ceiling.

In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands.

Seeing the trapdoor suddenly gives you an unexpected feeling of fear, and suggestions of some special peril. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x trapdoor reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The trapdoor is carefully sealed with metal bands, which look strong. Its size corresponds to the opening in the ceiling above, and it is possible that it might lead to similar chamber below. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor
This is a badly heaped east-west corridor. It is almost completely dark, but you can make out a chamber further east. In the north wall is the entrance to a caved-in corridor. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: You struggle through the debris.

Rock Chamber
This is a black chamber, directly cut in the rock. Crystals embedded in the walls reflect and magnify the available  light. There is an antique gas stove mounted in one of the walls, and a rack just above it. The sole exit leads west into a dark corridor.

The chamber seems ancient, but the furniture feels more recent. Someone must have been using this chamber not so long ago.

You can also see a chair and a wooden chest (which is closed) here. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x stove reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is an old gas stove, which can be turned on by turning a switch. On the stove is a kettle.

The gas stove is currently switched off. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x kettle reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The kettle is empty. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x rack reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The rack is mounted on the wall above the stove. On the rack are some red powder, some yellow powder and a glass bottle, inside which is a clear liquid. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x chest reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is a big and heavy wooden chest. You can't see inside, since it is closed. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: You struggle through the debris.

Chamber

In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state:
Corridor

Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state:
Stairs

You can also see Charles Bristow here. description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about chest reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: 'I just have this brief memory of seeing a crowbar in an underground chamber somewhere.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['examine bristow', 'take into entrance', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state:
Dead End

A stone slab has been moved, revealing a dark entrance leading down.

A cat is sitting on one of the overhead bridges.

Charles comes walking behind you. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n


|start_header_id| wishbringer 74 |end_header_id|  reward: 0 hint: ['north', 'west', 'look stone', 'look violet', 'look dark', 'take in castle', 'look fog', 'put down stone', 'put down silver', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at stone throug silver', 'look at stone throug violet', 'throw stone at silver', 'put stone down lake', 'throw silver at stone', 'throw coin at stone', 'throw note at stone', 'throw all at stone', 'throw all at silver', 'throw all at coin', 'throw all at sheer'] state: A clear, sweet note stills the night with its beauty.

The silver whistle's music echoes over the lake, rippling the water with gentle Magick. A sudden gust of wind blows through your hair. You can see the soft outline of Misty Island drawing closer as you streak across the waves...

Misty Island
You're standing on a fog-shrouded beach. Sheer cliff walls rise to the north and south, and the dark waters of the lake stretch eastward.

To the west stands a magnificent castle, its parapets rising high into the mist. Golden light streams invitingly through the open entrance. You can hear friendly voices and music inside.

 description: Misty Island inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look king', 'look platypuses', 'look one', 'take off king', 'look room', 'put down silver', 'put down magick', 'put down coin', 'put down note', 'put down all', 'look at king throug silver', 'look at king throug platypuses', 'put silver down floor', 'put magick down floor', 'put coin down floor', 'put note down floor', 'put all down floor', 'throw all at silver', 'throw all at magick', 'throw all at coin', 'east'] state: Throne Room
You're standing in a long, high-ceilinged chamber. Hundreds of platypuses are milling about with teacups in their paws, their faces illuminated by a roaring fireplace.

At the far end of the chamber stands a mighty throne. It's occupied by a snow-white platypus with a gold crown on its head and a jeweled scepter in its paw. On the floor near the throne is another crowned platypus... the same one you rescued from the pit.

The crowd falls silent as you enter.

"Welcome, brave Adventurer," says the white platypus, rising from its throne to greet you. "I am Anatinus, King of Misty Island. My court thanks you most humbly for rescuing the life of my daughter, Princess Tasmania. Great would our sorrow have been if not for your cunning."

The crowd applauds politely, and Princess Tasmania blushes.

 description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take hat', 'take off anatinus', 'look room', 'put down silver', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'take hat from anatinus', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes.

"My messengers have told me of your quest," continues King Anatinus. "Allow me to repay your kindness with words of advice."

The old platypus motions you to his side. "The Tower of the Evil One is formidable," he begins in a low, serious voice. "You will never get inside unaided. Legends speak of a Magick Word that can open the gates of the Tower. But what Word it is, none can say."

The king reaches beneath his throne and takes out a small wizard's hat. "Take this," he says, holding it out to you.

 description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| GET HAT reward: 1 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put hat down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Taken.

(Your score just went up by 1 point! Your total score is 41 out of 100.)

"Take it to the sea," King Anatinus whispers as you turn the hat in your hands. "There you will find a creature learned in the lore of Magick. Heed him well! In his wisdom lies your only hope."

 description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'blow silver', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put hat down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes.

A fanfare of trumpets breaks the silence, and the crowd falls to its knees.

"Good luck to you, brave Adventurer!" cries King Anatinus, bowing deeply. "Now blow into the silver whistle one more time, and deliver us from the horror of the Evil One."

The platypuses look at you expectantly.

 description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| BLOW WHISTLE reward: 0 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take branch', 'look road', 'look down hat', 'look down sand', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put small down lake', 'put coin down ground', 'put hat down ground', 'put note down ground', 'throw all at small', 'throw all at coin', 'put all down ground', 'put small down pit', 'put coin down pit', 'put hat down pit', 'put note down pit', 'put all down pit', 'dig sand with small', 'push branch lake', 'north', 'south', 'east'] state: A clear, sweet note stills the night with its beauty.

A sudden gust of wind rises out of nowhere, and Misty Island falls away beneath your feet. You feel the silver whistle slip from your hand as you streak across the lake...

Lake Edge
You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see an open iron gate leading into the Witchville Cemetery.

Misty Island, its outline shrouded in fog, is visible far across the water.

You can see a narrow pit near the edge of the lake.

A dead branch is lying on the ground.

 description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['yes'] state: The cemetery is a spooky place, especially at night. Are you sure you want to go in there?

(Please type YES or NO.) description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| YES reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take off mists', 'take umbrella', 'north', 'look lane', 'look down hat', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'give small stone', 'throw small at stone', 'throw hat at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at umbrella', 'throw all at coin'] state:
You have been warned.

Twilight Glen
The trees here are so thick, it's almost too dark to see! You can make out an open iron gate to the north, and a narrow lane between the tombstones winds off to the east.

There must have been a burial here recently. Somebody left their umbrella leaning up against a tombstone.

As you glance around you notice luminous ribbons of mist darting among the tombstones. The air is filled with sinister voices.

 description: Twilight Glen inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['north', 'look east', 'look small', 'look around east', 'look violet', 'look all', 'take on grave', 'look grass', 'look down hat', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around small', 'look at small throug grass', 'look at small throug grave', 'look at small throug violet', 'give small east', 'give violet note', 'give vapors coin', 'give vapors hat', 'put small down grass', 'put coin down grass', 'put hat down grass', 'put note down grass', 'throw all at small', 'put all down grass', 'throw all at coin', 'put small down grave', 'put coin down grave', 'put hat down grave', 'put note down grave', 'put all down grave', 'throw all off small', 'throw all off east', 'throw all off grave', 'south', 'west', 'down'] state: Spooky Copse
A copse of willow trees makes this part of the cemetery look really spooky. Narrow lanes wander south and west.

There's an open grave nearby, freshly dug, with a tombstone erected next to it.

The luminous mists suddenly condense into a cloud of eldritch vapors! Circling like sharks, they stroke your face with ghostly fingers and whisper dreadful secrets into your ears.

 description: Spooky Copse inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| D reward: 0 hint: ['east', 'look small', 'look dark', 'north', 'look violet', 'take in open', 'take off open', 'take off north', 'look open', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around north', 'look at small throug open', 'look at small throug violet', 'give small open', 'put small down open', 'put note down open', 'put hat down open', 'put coin down open', 'throw all at small', 'put all down open', 'throw all at coin'] state: The eldritch vapors moan with disappointment as you escape their misty clutches.

Open Grave
You're at the bottom of an open grave, surrounded by six-foot walls of dirt. Luminous ribbons of mist are swarming overhead, and a dark hole is visible in the north wall.

 description: Open Grave inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| N reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take in hole', 'look tunnels', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north', 'south'] state: Underground
You're in a dirty underground chamber. Long, smelly tunnels wander away to the north and east, and there's a dark hole in the south wall.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['east', 'look small', 'west', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'push bunk', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north'] state: Underground
You're in a dark underground chamber. Long tunnels wander away to the north and west.

A dark, narrow hole is visible overhead.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| PUSH BUNK reward: 0 hint: ['east', 'look stone', 'west', 'look violet', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'throw stone at small', 'put stone down hole', 'throw note at stone', 'put note down hole', 'throw hat at stone', 'put hat down hole', 'throw coin at stone', 'put coin down hole', 'throw all at stone', 'throw all at coin', 'put all down hole', 'north', 'up'] state: Okay, you moved the bunk away from the hole.

Faint light streams in from overhead.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| DROP ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take hat', 'take coin', 'take note', 'take all', 'look tunnels', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'north', 'up'] state: The wizard's hat: Dropped.
The small stone: Dropped.
The gold coin: Dropped.
The violet note: Dropped.

The small stone stops glowing.

 description: Underground inventory: None |action| U reward: 0 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'take thick', 'look jail', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'take thick from bunk', 'down'] state: With great effort, you manage to squeeze yourself into the hole.

Jail Cell
You're locked inside a damp, uncomfortable jail cell. Its thick steel door and stone walls offer little hope for escape.

The only furnishing is a hard bunk in the middle of the floor with a thick blanket on it.

There's a dark, narrow hole in the floor.

 description: Jail Cell inventory: None |action| GET BLANKET reward: 3 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'look jail', 'put down thick', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'put thick down floor', 'put thick down hole', 'put thick down bunk', 'down'] state: Taken.

(Your score just went up by 3 points! Your total score is 44 out of 100.)

 description: Jail Cell inventory: ['thick blanket'] |action| D reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take wizard', 'take coin', 'take note', 'take all', 'look tunnels', 'put down blanket', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw blanket at stone', 'put blanket down hole', 'north', 'up'] state: With great effort, you manage to squeeze yourself into the hole.

Underground

You can see a violet note, a gold coin, a small stone and a wizard's hat here.

 description: Underground inventory: ['thick blanket'] |action| GET ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down blanket', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw stone at blanket', 'put stone down hole', 'throw blanket at stone', 'put blanket down hole', 'throw coin at stone', 'put coin down hole', 'throw hat at stone', 'put hat down hole', 'throw note at stone', 'put note down hole', 'throw all at stone', 'throw all at blanket', 'throw all at coin', 'put all down hole', 'north', 'up'] state: The violet note: Taken.
The gold coin: Taken.
The small stone: Taken.
The wizard's hat: Taken.

The small stone begins to glow again.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| N reward: 0 hint: ['north', 'east', 'look blanket', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'put down blanket', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at blanket throug small', 'look at blanket throug violet', 'throw blanket at small', 'throw small at blanket', 'throw note at blanket', 'throw hat at blanket', 'throw coin at blanket', 'throw all at blanket', 'throw all at small', 'throw all at coin', 'south', 'west'] state: Underground
You're in a damp underground chamber. Cold tunnels wander away to the south, east and west.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| E reward: 0 hint: ['yes', 'north', 'look blanket', 'look violet', 'west', 'look all', 'take little', 'take off refrigerator', 'look nest', 'look down hat', 'put down blanket', 'put down stone', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around west', 'open refrigerator', 'look at blanket throug violet', 'look at blanket throug stone', 'ask little about blanket', 'throw blanket at stone', 'put blanket down little', 'throw stone at blanket', 'put stone behind little', 'throw hat at blanket', 'put hat behind little', 'throw coin at blanket', 'put coin behind little', 'throw note at blanket', 'put note behind little', 'throw all at blanket', 'throw all at stone', 'throw all at coin', 'put blanket behind little', 'push nest under little', 'push bones under little', 'push west under little', 'push refrigerator under little', 'open refrigerator with stone'] state: Grue's Nest
You have stumbled into the nesting place of a family of grues. Congratulations. Few indeed are the adventurers who have entered a grue's nest and lived as long as you have.

Everything is littered with rusty swords of elvish workmanship, piles of bones and other debris. A closed refrigerator stands in one corner of the nest, and something... a small, dangerous-looking little beast... is curled up in the other corner.

The only exit is to the west. Hope you survive long enough to use it.

Snoring fitfully, the little beast turns away from the light of the small stone and faces the wall.

 description: Grue's Nest inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| PUT BLANKET ON GRUE


|start_header_id| temple 26 |end_header_id|  reward: 0 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door', 'lock door with key'] state: You unlock the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| open door reward: 0 hint: ['south', 'up', 'close door', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: You open the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state:
Before A Dark Tower
This area in front of an old tower offers a nightmarish view over a monstrous tangle of dark stone buildings. Most buildings are elliptical, built of irregular-sized basalt blocks of irregular size. None of them seem to have any doors or windows. There is a square further down to the southwest. The sole passage to the tower is through the door to the north.

Charles comes walking behind you. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x tower reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Judging from the masonry the tower must be centuries old. It towers high above the nightmarish city below.

Charles looks nervously around. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| sw reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state:
Public Square
There is a large public square here, surrounded by the same strange elliptical buildings on all sides except to the east, where a high wall built of massive sandstone blocks stands. There is a road to the west leading deeper into the city. Against the sky you see a high tower to the northeast. The only trace of life comes from the south where a road leads to what appears to be a temple.

Charles comes with you. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x sandstone reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The wall is running in north-south direction. It is constructed of huge sandstone blocks and must be more than twelve feet high. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The temple is an impressive and forbidding structure, adorned by mysterious mural paintings. Many people have gathered inside, and muffled sounds of praying can be heard even from the outside.

Charles is lost in thoughts. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: 'Look at the carvings, and the strange shape of that building! I know well what that temple is housing. It is a house of worship of the evil Gods. Don't go there if you value your life.' description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state:
Road
Wandering through the deserted city you stumble upon something unexpected. A large crack yawns darkly into the side of one of the ponderous elliptical buildings to the north. You wonder what monumental forces could have effected this rupture. The road extends to the east and west.

Charles comes walking behind you. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x crack reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: The crack is just wide enough to squeeze through.

Charles sighs deeply and says  'Will I ever see Miriam again?' to himself. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Squeezing through the crack, you manage to enter the building.

A Dark Hallway
The building is of great size and decorated with extreme elaborateness, giving you a glimpse the nameless past. The walls are covered with mural carvings, whose interpretation escapes you. The smoothness of the sheer stone walls is interrupted by a crack that gapes into the southern wall. A doorway to the north leads deeper inside the building.

Charles comes walking behind you. description: A Dark Hallway inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The carvings shows picturesque patterns and figures, but you have a feeling that they are not meant for decoration. Instead, they make you think of illustrations in works of physics and mathematics.

Charles studies the wall and says 'Nice carvings, but I don't understand what they mean.' description: A Dark Hallway inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['examine key', 'put all down'] state:
Library
This is an enormous vaulted chamber whose lofty stone groining rise indefinitely into the murky shadows overhead. The exposed stonework features mural carvings in curvilinear designs. Vast shelves of dark wood line the walls, but they are all empty. Although deserted, the place has the air and the feel of a big library. The main exit is to the south.

Charles comes with you. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down', 'take note off skeleton', 'give charles note'] state: A shout of surprise stops you in your tracks. Charles is standing in a remote corner, looking down at something. You move closer, and find a skeleton lying partly hidden in a niche. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x skeleton reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down', 'take note off skeleton', 'give charles note'] state: The yellowed remains lie face down on the floor, still covered by torn clothing. Its bony hand is clutching a note.

Charles points at the skeleton and says 'Poor fellow, I hope we don't end up like him' description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take note reward: 0 hint: ['take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put note down', 'put all down', 'give bristow note'] state: Taken.

Charles is lost in thoughts. description: Library inventory: ['note', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x note reward: 0 hint: ['take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put note down', 'put all down', 'give bristow note'] state: A message is written in spidery script on the note:

I must be brief, because there is not much time left. The fever is burning in my body and I think I won't survive the night.

The Caelestae Horriblis has answered many of my questions. I know of the evil Gods of the past. I now understand that the barbaric rites in the temple have raised them from their eternal sleep and that it is only a question of time before they reconquer Earth. When this happens, we are all doomed. Our only hope is to reimpose the ban once set upon the evil Gods by the Eternal Ones. A sacrifice, on which a mystic symbol is written with holy powder, is necessary to summon them . Hidden in the cryptic language of the Caelestae Horriblis were the ingredients for this powder, and I gathered them in my hideout. I have searched for the exact shape of the mystic symbol, but this knowledge has been denied me. My time is running out, but I know that people from Earth are sometimes thrown into this dimension, and my last wish is that someone can continue where I failed and prepare the sacrifice. description: Library inventory: ['note', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| show note to charles reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: Charles looks at the note and suddenly grows pale. 'Mother of God...', he whispers and drops the note on the floor, 'it is my handwriting.' description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x skeleton reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: The yellowed remains lie face down on the floor, still covered by torn clothing.

Charles is lost in thoughts. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x torn clothes reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: The skeleton is dressed in the torn remains of a tweed jacket and cotton trousers. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take book


|start_header_id| reverb 1 |end_header_id|  reward: 0 hint: ['get up', 'take box', 'take note', 'examine note', 'open box', 'push box to southwest', 'push note to southwest', 'take all off counter', 'push box to counter', 'push note to counter'] state: It's a majorly boring counter which you're unfortunately very familiar with.  Hey, maybe that handwritten note lying next to a pizza box on the counter is related to whatever it is you're supposed to be doing now. description: Behind the Counter inventory: None |action| read note reward: 0 hint: ['get up', 'take box', 'take note', 'examine note', 'open box', 'push box to southwest', 'push note to southwest', 'take all off counter', 'push box to counter', 'push note to counter'] state: The note reads:

"Stanley,
    Don't forget to make your delivery to Mr. Calzone, located at the San Doppleton Courthouse. You're already on thin ice, kid. One more screwup and you can expect to be looking for a new job."

The note is signed with the initials "RT". The paper is official "Mr. Tasty's" stationery with the name Bob "Tasty" Tasker and lots of balloons and smiley faces all over the border. Isn't that cute? description: Behind the Counter inventory: None |action| get pizza box reward: 0 hint: ['get up', 'take note', 'put box down', 'examine note', 'open box', 'push note to southwest', 'put box on counter', 'push note to counter'] state: Taken. description: Behind the Counter inventory: ['large pizza box'] |action| sw reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'examine note', 'open box', 'push note to northeast', 'put box on counter', 'push note to counter'] state: You walk around to the front of the pizza parlor.

Pizza Parlor
You are standing in the middle of "Mr. Tasty's Pizza Parlor". The counter separating you from the back of the parlor stretches in front of you on the northeast corner of the room. To the south is an exit to the street.

On the counter is a handwritten note. description: Pizza Parlor inventory: ['large pizza box'] |action| x note reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'examine note', 'open box', 'push note to northeast', 'put box on counter', 'push note to counter'] state: The note reads:

"Stanley,
    Don't forget to make your delivery to Mr. Calzone, located at the San Doppleton Courthouse. You're already on thin ice, kid. One more screwup and you can expect to be looking for a new job."

The note is signed with the initials "RT". The paper is official "Mr. Tasty's" stationery with the name Bob "Tasty" Tasker and lots of balloons and smiley faces all over the border. Isn't that cute? description: Pizza Parlor inventory: ['large pizza box'] |action| s reward: 0 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'east', 'west', 'kiss people', 'hit people', 'open box', 'throw box', 'say east to people', 'ask people about east', 'ask people for east', 'show people box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor
San Doppleton is where you live, work and play -- at least until summer. It has the typical California culture; which is to say, none. But at least it's just forty minutes' drive from Santa Barbara and the beach, so you can't complain much.

You stand in the heart of San Doppleton's main drag, the business district. The street goes east and west. The sidewalk runs by a pizza parlor, with a sewer vent nearby.

Two men bump into each other. They murmur apologies and go their separate ways. description: Street, by Pizza Parlor inventory: ['large pizza box'] |action| w reward: 0 hint: ['examine west', 'examine box', 'south', 'pronouns', 'put on west', 'put box down', 'west', 'open box', 'throw box', 'east'] state:
Street, Near Courthouse
You are approaching the center of downtown San Doppleton. There is a courthouse to the south. The street runs east and west. description: Street, Near Courthouse inventory: ['large pizza box'] |action| s reward: 0 hint: ['wake district', 'put box down', 'north', 'kiss district', 'hit district', 'examine district', 'open box', 'say box to district', 'ask district about box', 'ask defense attorney for box', 'show district box', 'show calzone box', 'give district box', 'give calzone box', 'tell district about box', 'throw box against district'] state:
Courthouse
You are in a crowded courthouse.  The street is off to the north.

The courtroom is currently abuzz with excitement as it seems that the pre-trial hearing of the infamous gangster, Guido "The Armadillo" Calzone is winding to a close. Guido and his hotshot lawyer sit placidly at their table, while the flustered young district attorney who is prosecuting the case seems like she's at her wits' end. At the moment, the D.A. stands at the front of the courtroom, arguing over a legal point with the judge. description: Courthouse inventory: ['large pizza box'] |action| x district attorney reward: 0 hint: ['wake jill', 'put box down', 'north', 'kiss jill', 'hit jill', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'show jill box', 'show defendant box', 'give jill box', 'give defendant box', 'tell jill about box', 'throw box against jill'] state: You've never been up to date on local politics, but you can see that the DA is an attractive brunette in her mid-thirties. Why, that would make her only, uh... ten years old than you!

The more you look at her, the more you think she's a total babe! You bet she could totally go for a guy like you!  After all, she's a brilliant, successful career-oriented woman with a promising future ahead of her, and you're... you're a college dropout pizza delivery boy.

Never mind.

"Miss Thompson," says the judge, "I've had about enough of you wasting this court's time. Unless you can demonstrate a clear threat to public safety, I'm going to recommend that Mr. Calzone be transported to a minimum security prison pending further review. His trial is to be held next week."  Jill is clearly not happy with this pronouncement. description: Courthouse inventory: ['large pizza box'] |action| z reward: 0 hint: ['wake jill', 'put box down', 'north', 'kiss jill', 'hit jill', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'show jill box', 'show defendant box', 'give jill box', 'give defendant box', 'tell jill about box', 'throw box against jill'] state: Time passes.

"Your honor, I wish you would reconsider," says Jill. "The defendant has a long history of disappearances, and it is counsel's opinion that he will not be around in a week to stand trial. I recommend transporting him to a more secure prison." description: Courthouse inventory: ['large pizza box'] |action| open pizza box reward: 0 hint: ['wake guido', 'put box down', 'close box', 'north', 'eat pizza', 'kiss guido', 'push pizza to guido', 'hit guido', 'examine jill', 'look in pizza', 'open box', 'say box to guido', 'ask guido about box', 'ask guido for box', 'take pizza off box', 'push pizza to box', 'show guido box', 'show jill box', 'give guido box', 'give jill box', 'tell guido about box', 'throw box against guido'] state: You flip open the pizza box, revealing a large pizza.

"Your opinion is duly noted, Miss Thompson," says the judge sarcastically. "But the fact is, the 'long history' you refer to is based on hearsay. Now, I recommend you gather some solid evidence when you prepare for the trial, because the minimal research you've obviously done won't be enough to convict the defendant." description: Courthouse inventory: ['large pizza box'] |action| search pizza reward: 2 hint: ['wake jill', 'put box down', 'put file down', 'put all down', 'close box', 'north', 'kiss jill', 'push pizza to file', 'hit jill', 'examine file', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'take pizza off box', 'push pizza to box', 'show jill box', 'show jill file', 'give jill box', 'give jill file', 'tell jill about box', 'throw box against jill', 'throw file against jill'] state: Digging through layers of cheese, you discover and confiscate a metal file.

Jill tries desperately to convince the judge that Guido "The Armadillo" Calzone plans to escape, but it's obvious she won't get anywhere without more evidence.

[Your score has just gone up by two points.] description: Courthouse inventory: ['metal file', 'large pizza box'] |action| show file to district attorney reward: 5 hint: ['north'] state: Jill looks astonished when you tell her where you found the file. She marches smartly up to the stand and shows this new evidence to the judge, who can't argue with her logic. He orders Guido into a maximum security prison pending further review.

As the courtroom clears out, the bailiff drags Guido past you. With intense calm, Guido looks you right in the eye and says, "That was a mistake, my friend. It don't pay to mess with The Family.

"I believe THIS belongs to me," he adds, ungraciously snatching the pizza box from your hands on the way out.

[Your score has just gone up by five points.] description: Courthouse inventory: None |action| n reward: 0 hint: ['examine west', 'north', 'south', 'pronouns', 'put on west', 'west', 'east'] state: Jill is here.

Jill approaches and shakes your hand warmly. "That was a brilliant work in there, kid. If it hadn't been for you, Guido might have escaped from jail."  Seeing your blank look, she says, "My name Jill Thompson. I'm San Doppleton's District Attorney. For the past four years, I've been pursuing this local mafia branch, trying to bring some serious legal action down on them. These guys seem to own everything in town, and they already know me by sight. So I can't find any more clues before the trial but you can. Please try dig up whatever information you can, I'll be up in my office if you need me. I work at Gunther & Associates. It's on the third floor of that tall building over there, you can't miss it."

Jill walks away to the west.

Street, Near Courthouse description: Street, Near Courthouse inventory: None |action| w reward: 0 hint: ['examine east', 'examine rider', 'west', 'pronouns', 'wake rider', 'put on rider', 'east', 'kiss rider', 'hit rider', 'say east to rider', 'ask rider about east', 'ask rider for east', 'tell rider about east'] state:
Downtown
You are in downtown San Doppleton. The street coming from the east ends at a three-story office building to the west.

A guy in a business suit walks past you. description: Downtown inventory: None |action| w reward: 0 hint: ['east', 'north'] state:
Office Building
You are in an office building. The exit to the street is east. There is also a flight of stairs heading up to the north.

There are fronds on either side of the exit on the east. description: Office Building inventory: None |action| n reward: 0 hint: ['wake other', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south.

Office Building, Second Floor
To the east you can see an office door labelled "Gunther & Associates"; other than that, the office doors on this floor are pretty unremarkable. The stairs go up to the south and down to the north. description: Office Building, Second Floor inventory: None |action| e reward: 0 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state:
Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

As you walk into the office, Jill spots you. "Hi!" she says. "Listen, Stan. I have reason to believe that the Mayor is tangled up in the mafia. I managed to use some connections to get this key. It unlocks the mayor's cabinet."  She hands you a key. "I'd use it myself, but I already have several eyes on me at all times. They know me." description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| s reward: 0 hint: ['put key down', 'close door', 'east', 'south', 'north'] state: The stairs angle up and back, and you emerge north.

Office Building, Third Floor
To the east is a door labelled "John Winnick, Mayor of San Doppleton". The stairs go up to the north and down to the south. description: Office Building, Third Floor inventory: ['key'] |action| e