|start_header_id| temple 16 |end_header_id|  reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state:
Hall
This damp hall occupies the whole ground level of the tower. A staircase provides access to the higher levels, while a massive oak door, set in the southern wall, leads out.

Charles comes walking behind you. description: Hall inventory: ['yellow paper', 'hideous statue'] |action| x door reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: The door is big and made of crude oak logs, which have darkened to almost black with time and wear. The lock and the iron handle look handcrafted and antique.

Charles tries to open the door and says 'It's locked. Do you know where the key is?' description: Hall inventory: ['yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state:
The winding staircase leads to a spacious chamber inside the tower.

Study

Charles comes with you. description: Study inventory: ['yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put all on shelves', 'north'] state:
Storage
This is a minor storage chamber, connected to the study through a doorway in the northern wall. There are some shelves, mostly vacant, here.

On one of the shelves are four small vials, each neatly labelled and containing some green powder.

Charles follows you. description: Storage inventory: ['yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf.

Charles picks up a vial. 'I saw this before in a dream', he says and puts it back. description: Storage inventory: ['mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf.

Charles is lost in thoughts. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['down', 'south', 'put statue down', 'put vial down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put vial on desk', 'put vial on table', 'put vial on bookshelves', 'put vial on ink', 'put vial on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state:
Study

Charles comes walking behind you. description: Study inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: Just as you descend the last steps of the staircase you notice that something is wedged between the door and the door frame!

Hall

Charles comes with you. description: Hall inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| stand on charles reward: 3 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door with key'] state: You explain your idea for Charles and he lifts you up. After a few moments of nervous search your fingers touch cold metal. You jerk it out and Charles puts you down again. The fruit of your effort is an iron key.

[Your score has just gone up by three points.] description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| unlock door with key reward: 0 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door', 'lock door with key'] state: You unlock the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| open door reward: 0 hint: ['south', 'up', 'close door', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: You open the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state:
Before A Dark Tower
This area in front of an old tower offers a nightmarish view over a monstrous tangle of dark stone buildings. Most buildings are elliptical, built of irregular-sized basalt blocks of irregular size. None of them seem to have any doors or windows. There is a square further down to the southwest. The sole passage to the tower is through the door to the north.

Charles comes walking behind you. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x tower reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Judging from the masonry the tower must be centuries old. It towers high above the nightmarish city below.

Charles looks nervously around. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| sw reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state:
Public Square
There is a large public square here, surrounded by the same strange elliptical buildings on all sides except to the east, where a high wall built of massive sandstone blocks stands. There is a road to the west leading deeper into the city. Against the sky you see a high tower to the northeast. The only trace of life comes from the south where a road leads to what appears to be a temple.

Charles comes with you. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x sandstone reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The wall is running in north-south direction. It is constructed of huge sandstone blocks and must be more than twelve feet high. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The temple is an impressive and forbidding structure, adorned by mysterious mural paintings. Many people have gathered inside, and muffled sounds of praying can be heard even from the outside.

Charles is lost in thoughts. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: 'Look at the carvings, and the strange shape of that building! I know well what that temple is housing. It is a house of worship of the evil Gods. Don't go there if you value your life.' description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state:
Road
Wandering through the deserted city you stumble upon something unexpected. A large crack yawns darkly into the side of one of the ponderous elliptical buildings to the north. You wonder what monumental forces could have effected this rupture. The road extends to the east and west.

Charles comes walking behind you. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x crack reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: The crack is just wide enough to squeeze through.

Charles sighs deeply and says  'Will I ever see Miriam again?' to himself. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n


|start_header_id| omniquest 43 |end_header_id|  reward: 5 hint: ['take scroll', 'take off snorkel', 'close raincoat', 'get in northwest', 'get in southwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'push scroll to raincoat', 'put worm in raincoat'] state: (first taking the match)
"Thank you!!" says the man.  He lights up for the first time
in 12 years.  "I have this fishing rod.  I'd use it, but I've
been sitting here so long that I can't get up.  Since you've
been so nice to me, you can have my rod."  He hands it to you,
and you take it. description: East Path inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| read scroll reward: 0 hint: ['take scroll', 'take off snorkel', 'close raincoat', 'get in northwest', 'get in southwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'push scroll to raincoat', 'put worm in raincoat'] state: The scroll reads:
Greetings.  If you have found this letter, you are obviously
trapped down here.  We, the Tamatis, need your help.  The
Diamond Wings of Destiny have been stolen.  Legend has it whoever
finds them will be able to fly.  Please return them to us.  You can
find us behind the wall of ice. description: East Path inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| sw reward: 0 hint: ['take off snorkel', 'close raincoat', 'south', 'get in northeast', 'get in northwest', 'get in southeast', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state:
South Lake
This is an area south of the majestic lake.  There are many exits here, such as northwest, northeast, southeast, and south. description: South Lake inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take off snorkel', 'close raincoat', 'get in southeast', 'get in northwest', 'get in southwest', 'put snorkel down', 'put worm down', 'put raincoat down', 'put rod down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on raincoat', 'put on parka', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state:
Chilly Corridor
There is a cool draft coming from the southeast.  There are other exits to the southwest and northwest.

Since it is so cold, it might be wise to put on a jacket of some sort. description: Chilly Corridor inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| put on parka reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'get in southwest', 'get in southeast', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state: You put on the parka. description: Chilly Corridor inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state:
Ice Room
This is a COLD room filled with ice.  Slush fills a hole in the center of the room.  There is an exit to the northwest. description: Ice Room inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: You bait your rod and cast.
Finally a fish!  You take it. description: Ice Room inventory: ['fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'examine boot', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: Of all the dumb luck!  A boot!  You take it anyway. description: Ice Room inventory: ['boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x boot reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put crystal in raincoat'] state: Examining the boot further reveals a crystal, which you take. description: Ice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in southeast', 'get in northwest', 'get in southwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put other down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put other in raincoat'] state:
Chilly Corridor description: Chilly Corridor inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| sw reward: 0 hint: ['take rice', 'take off snorkel', 'take off parka', 'close raincoat', 'north', 'get in northeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'push rice to raincoat', 'put fish in raincoat'] state:
Rice Room
This room smells of steaming rice.  Some song is playing in the distance, and it is saying something about rice patties.  Exits are to the northeast and north.

You can see some rice here. description: Rice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take rice reward: 0 hint: ['make sushi', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'north', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rice down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put rice in raincoat', 'put crystal in raincoat'] state: Taken. description: Rice Room inventory: ['rice', 'crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| make sushi reward: 5 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'north', 'get in northeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state: You're not Julia Child, but it'll do. description: Rice Room inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'north', 'south', 'put snorkel down', 'put raincoat down', 'put rod down', 'put sushi down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put sushi in raincoat', 'put crystal in raincoat'] state:
Musty Corridor
This somewhat non-descript room has a particularly musty odor.  There are exits to the north and south. description: Musty Corridor inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'south', 'get in northeast', 'get in northwest', 'get in southeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state:
South Lake description: South Lake inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state:
West Path
This is a section of the path that continues to the northeast and southeast, as well as branching to the west. description: West Path inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put sushi down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put sushi in raincoat', 'put crystal in raincoat', 'give samurai sushi'] state:
Guardian Chamber
This is a tall chamber with columns lining the door to the west.  The exit is to the east.

You can see a samurai here. description: Guardian Chamber inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| give sushi to samurai reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat'] state: He says something in thanks, and begins to eat as he walks away. description: Guardian Chamber inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state:
Jeweled Room
This is an ornately decorated room with absurdly large and tacky jewels plastered to the wall.
In the center of the room is a diamond cage.  There is an exit to the east. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x cage reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state: The cage has a crystal-shaped space on it. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| put crystal in space


|start_header_id| omniquest 58 |end_header_id|  reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state:
West Path
This is a section of the path that continues to the northeast and southeast, as well as branching to the west. description: West Path inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put sushi down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put sushi in raincoat', 'put crystal in raincoat', 'give samurai sushi'] state:
Guardian Chamber
This is a tall chamber with columns lining the door to the west.  The exit is to the east.

You can see a samurai here. description: Guardian Chamber inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| give sushi to samurai reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat'] state: He says something in thanks, and begins to eat as he walks away. description: Guardian Chamber inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state:
Jeweled Room
This is an ornately decorated room with absurdly large and tacky jewels plastered to the wall.
In the center of the room is a diamond cage.  There is an exit to the east. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x cage reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state: The cage has a crystal-shaped space on it. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| put crystal in space reward: 0 hint: ['take wings', 'take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'push wings to raincoat'] state: There is a flash of light, and the cage opens, revealing...
The Diamond Wings of Destiny!!
The cage and crystal suddenly vanish, leaving the wings. description: Jeweled Room inventory: ['boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take wings reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state: Taken. description: Jeweled Room inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'west', 'east', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Guardian Chamber description: Guardian Chamber inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'west', 'put rod down', 'put wings down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put wings in raincoat', 'put snorkel in raincoat'] state:
West Path description: West Path inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'get in northwest', 'get in southwest', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Intersection description: Intersection inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'north', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Slimy Passageway
This is a slippery tunnel which has exits to the north, northeast, and southeast. description: Slimy Passageway inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in northwest', 'west', 'south', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Giant Cavern description: Giant Cavern inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in southeast', 'north', 'get in southwest', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Small Cavern description: Small Cavern inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'play organ', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat', 'south'] state:
Organ Room
This is a large room.  The majority of the room is taken up by a massive pipe organ.  Thousands upon thousands of pipes fill the room.  The organ appears to be in a playable condition. description: Organ Room inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| play organ reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat', 'south'] state: The quiet of the cave is shattered by the sound of a non-musician playing the organ. description: Organ Room inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in southeast', 'north', 'get in southwest', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Small Cavern description: Small Cavern inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| sw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in northwest', 'west', 'south', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Giant Cavern description: Giant Cavern inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'west', 'east', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state:
Cold Passage
This is a passageway that used to be cold but is becoming gradually warmer.
Vapors radiate from the spot where a wall of ice used to stand.  There are fragments of the wall on the ground.
The passage to the west is now reachable.  There is an exit to the east. description: Cold Passage inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['jump', 'take off snorkel', 'take off parka', 'close raincoat', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat', 'east'] state:
Ledge
This is a ledge that towers above an abyss. There is a fog below, but you can see a faint light. description: Ledge inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| wear wings reward: 0 hint: ['jump', 'take off snorkel', 'take off wings', 'take off parka', 'close raincoat', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat', 'east'] state: You put on the pair of diamond wings. description: Ledge inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fly


|start_header_id| ztuu 40 |end_header_id|  reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state:
Cultural Complex description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['turn lantern off', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby
Compared to the grandeur of the other parts of the Cultural Center, the Hall of Science is rather austere, serving mainly as the entrance to three smallish rooms, at the openings to which stand small reader-boards. These say "MUSEUM OF ILLUSIONS!" (east), "SEE THE MUD FORUM!" (south), and "MUSEUM OF ADVENTURE!" (west). The larger area to the north is the Cultural Center. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| n reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state:
Cultural Complex description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| drop rune reward: 0 hint: ['west', 'turn lantern off', 'take baby', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower baby', 'throw lantern', 'throw baby', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state: Dropped. description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['turn lantern off', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put gores down', 'put sword down', 'put other down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw gloves', 'throw lantern', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'razor-like gloves', 'cheaply-made sword'] |action| drop gores reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put sword down', 'put other down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw gloves', 'throw lantern', 'throw gores', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state: Dropped. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state:
The Mud Forum
This large, square chamber is certainly messy enough for a mud forum (whatever that might be), but there is no mud in sight (for purposes of argument, it could be postulated that the water source for the mud has dried up, or that mud was brought in for some scientific purpose, or that MUD refers to a Multi-User Dungeon of the sort now popular among the better-socialized members of the adventurer class.) In the southeast corner of the room a sign reading, "Exhibit Closed! Danger!" overlays another sign, beneath which is a sealed door. On the floor, starting near the center of the room, four large symbols have been painted in royal purple; a large display unit with a heavy wooden cover stands behind.

Scattered willy-nilly around the floor are detailed replicas of a white house, an evergreen tree, a person with a flattened head, a raft, and a hot-air balloon.

You can see a tree, a house, a hot-air balloon, a flathead and a raft here. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine tree reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: The tree is a perfect miniature of the now-rare Subterraneous Vegitatus, a species thought to have existed only underground. Its leaves are individually painted, each one a miniature masterpiece. Sitting on the tree is a glass ball and a lone strand of tinsel. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine ball reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: It appears to be left over from some ancient decorative holiday. Painted on the inner surface of the ball is a scene of a young man, lying by the curb right by a sewer grate in the street. He's apparently been fishing for coins; he holds in his hands a piece of string, on the end of which is a piece of gum. Stuck to the gum is a shiny coin. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| take tinsel reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: Removed. description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine coin reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: This is a coin, similar in shape and size to an old Chinese coin, complete with a square hole in its center. Stamped on its face is "5 Zorkmids." description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| tie tinsel to coin reward: 8 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put tinsel down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: You carefully thread the tinsel through the coin's square opening, tying it in a knot. The coin now dangles from the tinsel.

[Your score has just gone up by eight points.] description: The Mud Forum inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| n reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put tinsel down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw lantern', 'throw multi', 'throw gores', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state:
Museum of Illusion
The Museum of Illusion was dedicated to the memory of the Great Implementers - figures who were believed to have created the GUE as an act of pure will. Before you, a row of delicately crafted porcelain busts of these immortal greats once stood. Legend has it that so lifelike were these busts, that they would seem to talk among themselves, discussing history, the arts, music, and philosophy, much as those mythic figures did in the Golden Age of Text Adventures. But years of neglect and the ravages of time have toppled most from atop their finely-wrought pedestals. Now, alas, the only two that remain are those of Marc Blank and Mike Berlyn, bloodied, but unbent; battered, but unbroken; shaken, but not stirred.

Worse than the physical desecration of this shrine, it is clear that an attempt was made to commercialize what remains, for now, above the busts, is a sign reading, "Consult the Oracles - 10 Zorkmids."  Beneath the sign is a coin-sized slot.

Mike's eyes, like those on a famous science-fiction adventure game box, seem to follow you as you approach. "Marc! Wake up! We have company!" description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take tinsel', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower tinsel', 'throw lantern', 'throw multi', 'throw tinsel', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: The coin drops into the slot, but (unbeknownst to Mike and Marc) remains tied to the tinsel.

Marc looks with some satisfaction at Mike, then assumes a very serious (oracular, one might say) pose. A holographic image of an hourglass miraculously appears beside him, the number "10" glowing inside with a harsh, red light.  The number "10" is replaced by "9" as his voice drops three or four octaves. "Now hear the Oracle of the Implementers," he begins. (7) "The Wisdom of the Ages," he continues, in no apparent hurry. (5) "The Revealed Truth of All Truths," he drones, the word `truths' somehow adding an extra syllable or two. (2) And, finally, "Listen." Then, snapping out of his trance-like state, he looks in your direction rather sheepishly. "Sorry about that," he says. "I get a little carried away. Just another five Zorkmids and I'll finish up with a really juicy piece of information."  He looks at you expectantly.

Marc's bust does a double-take. "Hmm," he hmms. "Not a bad-looking specimen, though back in the old days, they built `em tougher." description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pull tinsel reward: 0 hint: ['examine lantern', 'west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state: Taken.

Mike's bust looks wistful. "Sigh," he sighs. "Oh for the olden, golden days of yore." description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 10 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: Mike seems surprised (and not altogether pleased) that you've been able to put the same quint-Zorkmid coin in twice. With a blink of his eye, the tinsel goes up in a ball of sparks and flame (pyrotechnics being a specialty with him) and the coin drops fully into the slot.

Marc assumes the oracular position and intones: "Ahem. It may be uncommon knowledge, but, it should be clear to see that text is not a great three-D medium. You may be blue, but looking through rose colored glasses helps bring things into alignment."

Mike says, "True, Marc. All too true. As you know, I'd try to pry the sixth rib I saw."

[Your score has just gone up by ten points.] description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put sword down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw gloves', 'throw lantern', 'throw gores', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state:
Museum of Adventure
This museum is a sick, twisted, and pitiful homage to that special creature as near and dear to my heart as a parser, the Adventurer. There, in the center of the room, sits a display that sends a shiver up your spine: A skeleton. On the small pedestal beside it sits a plaque. The walls have been clawed, the wallpaper and exhibit signs shredded by what was probably an over-excited tourist group of grues. In what looks like the remnants of their enthusiastic visit, piles of bones lie on the floor, cracked open, fang-marks clearly evident on their glistening white surfaces. One sign on the wall by a door to the southwest remains, though.

The lantern dims a little. description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pry sixth rib with sword reward: 5 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'take into southwest', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state: Click. Whir. Zzzzip! (Well, as a parser, I could give you a huge hint that the door to the Janitor's Closet has just disappeared, but don't count on my help.)

[Your score has just gone up by five points.] description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| sw


|start_header_id| reverb 11 |end_header_id|  reward: 0 hint: ['wake guido', 'put box down', 'close box', 'north', 'eat pizza', 'kiss guido', 'push pizza to guido', 'hit guido', 'examine jill', 'look in pizza', 'open box', 'say box to guido', 'ask guido about box', 'ask guido for box', 'take pizza off box', 'push pizza to box', 'show guido box', 'show jill box', 'give guido box', 'give jill box', 'tell guido about box', 'throw box against guido'] state: You flip open the pizza box, revealing a large pizza.

"Your opinion is duly noted, Miss Thompson," says the judge sarcastically. "But the fact is, the 'long history' you refer to is based on hearsay. Now, I recommend you gather some solid evidence when you prepare for the trial, because the minimal research you've obviously done won't be enough to convict the defendant." description: Courthouse inventory: ['large pizza box'] |action| search pizza reward: 2 hint: ['wake jill', 'put box down', 'put file down', 'put all down', 'close box', 'north', 'kiss jill', 'push pizza to file', 'hit jill', 'examine file', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'take pizza off box', 'push pizza to box', 'show jill box', 'show jill file', 'give jill box', 'give jill file', 'tell jill about box', 'throw box against jill', 'throw file against jill'] state: Digging through layers of cheese, you discover and confiscate a metal file.

Jill tries desperately to convince the judge that Guido "The Armadillo" Calzone plans to escape, but it's obvious she won't get anywhere without more evidence.

[Your score has just gone up by two points.] description: Courthouse inventory: ['metal file', 'large pizza box'] |action| show file to district attorney reward: 5 hint: ['north'] state: Jill looks astonished when you tell her where you found the file. She marches smartly up to the stand and shows this new evidence to the judge, who can't argue with her logic. He orders Guido into a maximum security prison pending further review.

As the courtroom clears out, the bailiff drags Guido past you. With intense calm, Guido looks you right in the eye and says, "That was a mistake, my friend. It don't pay to mess with The Family.

"I believe THIS belongs to me," he adds, ungraciously snatching the pizza box from your hands on the way out.

[Your score has just gone up by five points.] description: Courthouse inventory: None |action| n reward: 0 hint: ['examine west', 'north', 'south', 'pronouns', 'put on west', 'west', 'east'] state: Jill is here.

Jill approaches and shakes your hand warmly. "That was a brilliant work in there, kid. If it hadn't been for you, Guido might have escaped from jail."  Seeing your blank look, she says, "My name Jill Thompson. I'm San Doppleton's District Attorney. For the past four years, I've been pursuing this local mafia branch, trying to bring some serious legal action down on them. These guys seem to own everything in town, and they already know me by sight. So I can't find any more clues before the trial but you can. Please try dig up whatever information you can, I'll be up in my office if you need me. I work at Gunther & Associates. It's on the third floor of that tall building over there, you can't miss it."

Jill walks away to the west.

Street, Near Courthouse description: Street, Near Courthouse inventory: None |action| w reward: 0 hint: ['examine east', 'examine rider', 'west', 'pronouns', 'wake rider', 'put on rider', 'east', 'kiss rider', 'hit rider', 'say east to rider', 'ask rider about east', 'ask rider for east', 'tell rider about east'] state:
Downtown
You are in downtown San Doppleton. The street coming from the east ends at a three-story office building to the west.

A guy in a business suit walks past you. description: Downtown inventory: None |action| w reward: 0 hint: ['east', 'north'] state:
Office Building
You are in an office building. The exit to the street is east. There is also a flight of stairs heading up to the north.

There are fronds on either side of the exit on the east. description: Office Building inventory: None |action| n reward: 0 hint: ['wake other', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south.

Office Building, Second Floor
To the east you can see an office door labelled "Gunther & Associates"; other than that, the office doors on this floor are pretty unremarkable. The stairs go up to the south and down to the north. description: Office Building, Second Floor inventory: None |action| e reward: 0 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state:
Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

As you walk into the office, Jill spots you. "Hi!" she says. "Listen, Stan. I have reason to believe that the Mayor is tangled up in the mafia. I managed to use some connections to get this key. It unlocks the mayor's cabinet."  She hands you a key. "I'd use it myself, but I already have several eyes on me at all times. They know me." description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| s reward: 0 hint: ['put key down', 'close door', 'east', 'south', 'north'] state: The stairs angle up and back, and you emerge north.

Office Building, Third Floor
To the east is a door labelled "John Winnick, Mayor of San Doppleton". The stairs go up to the north and down to the south. description: Office Building, Third Floor inventory: ['key'] |action| e reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state:
Mayor's Office
You are in the mayor's office. To the east is a window overlooking a second-story drop. There is a glass box mounted on the north wall.

You can see a file cabinet (which is closed) here. description: Mayor's Office inventory: ['key'] |action| open window reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state: You open up the window. description: Mayor's Office inventory: ['key'] |action| unlock cabinet with key reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open cabinet', 'open story', 'lock cabinet with key'] state: You unlock the file cabinet. description: Mayor's Office inventory: ['key'] |action| open cabinet reward: 0 hint: ['take file', 'put key down', 'close cabinet', 'close story', 'close door', 'west', 'push file to east', 'hit story', 'open story', 'take file off cabinet', 'put key in cabinet', 'push file to cabinet'] state: You open the mayor's file cabinet. A massive quantity of paperwork is in there. Amongst the paper you see a particular file which looks suspicious. description: Mayor's Office inventory: ['key'] |action| get file reward: 3 hint: ['wake lackey', 'put file down', 'put key down', 'put all down', 'close cabinet', 'close story', 'close door', 'get in story', 'get in door', 'kiss lackey', 'hit story', 'open story', 'say east to mayor', 'ask lackey about east', 'ask mayor for east', 'put file in cabinet', 'put key in cabinet', 'put all in cabinet', 'give mayor file', 'tell lackey about east', 'throw file against lackey'] state: You smugly retrieve the file.

Just are you're starting to feel disappointed about how easy it was to search around in the mayor's secret files, you hear a commotion out in the hall. Suddenly, you find yourself staring into the shifty face of Mayor Winnick himself. He quickly assesses the situation and makes a curt gesture. In walks a very large, very ugly lackey, who begins to approach with a nasty look in his eye.

The henchman approaches with a mean gleam in his eye. It is highly recommended that you find an escape route.

[Your score has just gone up by three points.] description: Mayor's Office inventory: ['secret file', 'key'] |action| jump out window reward: 5 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Desperately looking for a way out, you climb out the open window. You find yourself dangling from the window sill over a three-story drop.

Hangin' Out
You are dangling over a three-story drop, desperately clutching the window ledge with your fingertips. And as if that weren't bad enough, a very angry mayor and a very large security guard are inside, and they're both very eager to get rid of you.

Your feet are just low enough to touch the window on the next floor below you.

Inside the window, you hear the mayor and the lackey congratulating each other on getting rid of you.

[Your score has just gone up by five points.] description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| kick second window reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: You frantically kick on the window below you, hoping that somebody will hear.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

There seems to be some activity in the room on the second story. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

The window down below is opening. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'put sill down', 'pronouns', 'examine window', 'wake jill', 'put on floor', 'put file down', 'put key down', 'kiss jill', 'hit jill', 'throw file', 'throw key', 'say third story window to jill', 'ask jill about third story window', 'ask jill for third story window', 'put all on jill', 'give jill file', 'tell jill about third story window', 'throw sill against jill'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

Somebody sticks their head out of the second story window... by god, it's Jill! description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jill, hold me reward: 0 hint: ['examine floor', 'examine mayor', 'put sill down', 'pronouns', 'wake mayor', 'put on mayor', 'put on lackey', 'put file down', 'put key down', 'take all', 'kiss mayor', 'kiss jill', 'take lackey', 'hit mayor', 'hit jill', 'throw lackey', 'throw file', 'throw key', 'say mayor to jill', 'say jill to mayor', 'ask mayor about jill', 'ask jill about mayor', 'ask mayor for jill', 'hit mayor with lackey', 'hit jill with lackey', 'put all on mayor', 'push lackey to mayor', 'give mayor file', 'pay mayor lackey', 'tell mayor about jill', 'tell jill about mayor', 'throw lackey against mayor', 'throw file against mayor'] state: Jill nods frantically. She holds out her arms trying to reach you.

The mayor and the lackey look out the window. They are surprised to see you.

Jill looks up at you anxiously. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jump


|start_header_id| inhumane 9 |end_header_id|  reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| n reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| dig reward: 0 hint: ['push button', 'put amulet down', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'put amulet in slot'] state: You begin digging. After about two hours you strike stone! You rapidly clear off a stone slab about 10 feet down from the surface.

Bottom of a Hole
You are at the bottom of the hole you just dug. The floor of the hole is a stone slab with a little slot in it. You can nearly smell the riches that must be buried beneath your feet! description: Bottom of a Hole inventory: ['shovel', 'torch', 'jeweled amulet'] |action| put amulet in slot reward: 0 hint: ['push button', 'put torch down', 'put shovel down', 'put all down', 'examine note', 'take button off torch'] state: Ok. As it slips in, the stone slab moves aside, dumping you into a pit. You look up and see the amulet falling into a machine that wraps it, addresses it to F. Roboff, and takes off on jets.

In a Pit
This is a sandy pit with stone walls. You are not likely to be able to climb out. The only thing here is a note taped to the wall. description: In a Pit inventory: ['shovel', 'torch'] |action| x note reward: 0 hint: ['push button', 'take button off torch', 'north'] state: "Thanks for the amulet! It only took me a few days to make this little set-up. If you really want to get to the pyramid, retrace your steps back to camp after the pit caves in (which should happen soon) and open my toilet. You see, I really found the pyramid with a mass sensor when we moved in and I built my tent over it. The toilet conceals a secret passage down into the pyramid, which I have been looting for weeks. Most of the easy stuff is in my private safe in Miami by now, but I left you a few goodies. Including the gold coffin, which I never found. When you get tired of poking around you can use the emergency radio in my tent. It'll call a plane to pick you up. Have fun!
   -Roboff."

You hear a rumbling and look up as the sides of the pit collapse. You manage to stay on top, and you end up in the desert again.

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'west', 'south', 'east', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'north'] state: You have stumbled over the encampment. Sheer accident.

Center of Camp description: Center of Camp inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['put torch down', 'put shovel down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north'] state:
Roboff's Tent
You are in Francisco Roboff's tent. The place is bare except for the emergency signal radio and Roboff's toilet in one corner. There is a note taped to the tent wall. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| open toilet reward: 0 hint: ['put shovel down', 'put torch down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north', 'down'] state: You have stooped to a new low by snooping around toilet bowls. However, when you raise the lid, you find a dark hole going down. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| d reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: You clamber into the toilet bowl and climb down through the roof of the buried pyramid. You drop to the floor.

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. description: Round Room inventory: ['shovel', 'torch'] |action| push button reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The torch flickers a few times and then glows steadily. description: Round Room inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
T-Intersection
The east/west corridor branches to the south here. description: T-Intersection inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
South Branch
The hall ends in an alcove to the south. The intersection in north. Odd... The floor feels a bit shaky here. Nothing to worry about though. description: South Branch inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['take cube', 'take pebble', 'push button', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
Alcove at End of Corridor
At the south wall is a large stone block with three stone disks embedded on top. The disks appear to be slidable up and down. Above the disks is suspended a glass tube stretching from wall to wall.
There is a tiny pebble on the floor.
Sitting on the left disk is:
  a solid gold brick
Sitting on the right disk is:
  a solid silver cube description: Alcove at End of Corridor inventory: ['shovel', 'torch'] |action| take pebble reward: 0 hint: ['take cube', 'push button', 'put pebble down', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'put pebble on middle disk', 'put all on middle disk', 'north'] state: Taken. description: Alcove at End of Corridor inventory: ['small pebble', 'shovel', 'torch'] |action| put pebble on second disk reward: 0 hint: ['take cube', 'take pebble', 'take brick', 'push button', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'put shovel in middle disk', 'north'] state: Ok. The pebble's small weight moves the center disk down slightly. description: Alcove at End of Corridor inventory: ['shovel', 'torch'] |action| take cube


|start_header_id| library 5 |end_header_id|  reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try talking to the reference librarian." description: Lobby inventory: ['ID card'] |action| Ask him about librarian reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi!  I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring!

[Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again.

[Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S