|start_header_id| omniquest 35 |end_header_id|  reward: 0 hint: ['take off snorkel', 'east', 'south', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Taken. description: Blue Ridge Mountain Sports inventory: ['parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e reward: 0 hint: ['use shovel', 'take off snorkel', 'west', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on parka', 'put on raincoat', 'open raincoat', 'turn lamp off'] state:
Dirt Cave
This is a damp cave with moist ground.  There is an exit to the west. description: Dirt Cave inventory: ['parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| dig ground reward: 5 hint: ['take off snorkel', 'west', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'open raincoat', 'turn lamp off'] state: Digging reveals a worm.  You take it. description: Dirt Cave inventory: ['worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'east', 'south', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'open raincoat', 'turn lamp off'] state:
Blue Ridge Mountain Sports description: Blue Ridge Mountain Sports inventory: ['worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['take off snorkel', 'north', 'get in southwest', 'get in southeast', 'get in northwest', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'open raincoat', 'turn lamp off'] state:
Twisting Passageway description: Twisting Passageway inventory: ['worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take off snorkel', 'get in southwest', 'get in northeast', 'get in northwest', 'get in southeast', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'open raincoat', 'turn lamp off'] state:
Intersection
You have come across a shimmering lake.  This is an intersection with paths to the northwest, northeast, southwest, and southeast. description: Intersection inventory: ['worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take scroll', 'take off snorkel', 'get in northwest', 'get in southwest', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'open raincoat', 'turn lamp off'] state:
East Path
This is a path that came from the northwest and continues to the southwest.

There is an old man here.
"I haven't had a smoke in 12 years," he says.  "Please, PLEASE give me a match!"

You can also see a scroll here. description: East Path inventory: ['worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| open raincoat reward: 0 hint: ['take match', 'take scroll', 'light match', 'take off snorkel', 'close raincoat', 'get in northwest', 'get in southwest', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'empty raincoat', 'turn lamp off', 'push match to raincoat', 'give man match', 'light match with scroll'] state: You open the raincoat, revealing a match. description: East Path inventory: ['worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| give match to man reward: 5 hint: ['take scroll', 'take off snorkel', 'close raincoat', 'get in northwest', 'get in southwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'push scroll to raincoat', 'put worm in raincoat'] state: (first taking the match)
"Thank you!!" says the man.  He lights up for the first time
in 12 years.  "I have this fishing rod.  I'd use it, but I've
been sitting here so long that I can't get up.  Since you've
been so nice to me, you can have my rod."  He hands it to you,
and you take it. description: East Path inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| read scroll reward: 0 hint: ['take scroll', 'take off snorkel', 'close raincoat', 'get in northwest', 'get in southwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'push scroll to raincoat', 'put worm in raincoat'] state: The scroll reads:
Greetings.  If you have found this letter, you are obviously
trapped down here.  We, the Tamatis, need your help.  The
Diamond Wings of Destiny have been stolen.  Legend has it whoever
finds them will be able to fly.  Please return them to us.  You can
find us behind the wall of ice. description: East Path inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| sw reward: 0 hint: ['take off snorkel', 'close raincoat', 'south', 'get in northeast', 'get in northwest', 'get in southeast', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state:
South Lake
This is an area south of the majestic lake.  There are many exits here, such as northwest, northeast, southeast, and south. description: South Lake inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take off snorkel', 'close raincoat', 'get in southeast', 'get in northwest', 'get in southwest', 'put snorkel down', 'put worm down', 'put raincoat down', 'put rod down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on raincoat', 'put on parka', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state:
Chilly Corridor
There is a cool draft coming from the southeast.  There are other exits to the southwest and northwest.

Since it is so cold, it might be wise to put on a jacket of some sort. description: Chilly Corridor inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| put on parka reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'get in southwest', 'get in southeast', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state: You put on the parka. description: Chilly Corridor inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state:
Ice Room
This is a COLD room filled with ice.  Slush fills a hole in the center of the room.  There is an exit to the northwest. description: Ice Room inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: You bait your rod and cast.
Finally a fish!  You take it. description: Ice Room inventory: ['fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'examine boot', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: Of all the dumb luck!  A boot!  You take it anyway. description: Ice Room inventory: ['boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x boot reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put crystal in raincoat'] state: Examining the boot further reveals a crystal, which you take. description: Ice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in southeast', 'get in northwest', 'get in southwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put other down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put other in raincoat'] state:
Chilly Corridor description: Chilly Corridor inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| sw reward: 0 hint: ['take rice', 'take off snorkel', 'take off parka', 'close raincoat', 'north', 'get in northeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'push rice to raincoat', 'put fish in raincoat'] state:
Rice Room
This room smells of steaming rice.  Some song is playing in the distance, and it is saying something about rice patties.  Exits are to the northeast and north.

You can see some rice here. description: Rice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take rice reward: 0 hint: ['make sushi', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'north', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rice down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put rice in raincoat', 'put crystal in raincoat'] state: Taken. description: Rice Room inventory: ['rice', 'crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| make sushi


|start_header_id| pentari 29 |end_header_id|  reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state:
The Main Hall, by the Fireplace (in the Large Fireplace)

You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken.

[Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up reward: 0 hint: ['fwoosh', 'enter', 'put scroll down', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['dirty scroll'] |action| south reward: 0 hint: ['fwoosh', 'take dagger', 'take chest', 'east', 'west', 'put scroll down', 'take all', 'north', 'south'] state:
Main Hall

You can see an oaken chest (which is closed) and a jewel encrusted dagger here. description: Main Hall inventory: ['dirty scroll'] |action| fwoosh reward: 10 hint: ['take emerald', 'take dagger', 'take chest', 'close chest', 'east', 'west', 'take all', 'empty chest', 'push emerald to chest', 'push dagger to chest', 'north', 'south'] state: You hear a roar of flames as a fireball materializes out of nowhere and floods the entire room in a burst of flames! The intensity of the fireball blasts the chest open and miraculously, except for a slight discomfort of warmth, you are otherwise uneffected.

[Your score has just gone up by ten points.] description: Main Hall inventory: None |action| take emerald reward: 5 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You feel a surge of power flow through you as you pick up the small emerald...Taken.

[Your score has just gone up by five points.] description: Main Hall inventory: ['small emerald'] |action| put dagger in chest reward: 0 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You need to be holding the jewel encrusted dagger before you can put it into something else. description: Main Hall inventory: ['small emerald'] |action| west reward: 0 hint: ['examine emerald', 'take sword', 'north', 'put emerald down', 'hit elf', 'push sword to floor', 'east'] state:
Armory

You can see a fine Pentarian sword here.

The Dark Elf walks in. description: Armory inventory: ['small emerald'] |action| take sword reward: 0 hint: ['take emerald', 'put sword down', 'open box', 'hit elf', 'push emerald to floor', 'put sword on box'] state: (the fine Pentarian sword)
Taken.

The Dark Elf senses your aura of power and realizes you have the emerald he's been looking for! He bashes you on the back of your head with the hilt of his sword and steals the small emerald from you!

Your vision swims and you can't quite your bearings...

You hear alot of shouting nearby between Vamvevmew and a familiar sounding voice followed by an explosion as the hair stands up on your head! You draw your sword and attempt to get your bearings but you feel displaced...

Your vision struggles for clarity as you attempt to look through the smoke and the dust to behold two figures locked in sorceral combat! You can make out Morden mumbling something under his breath as he gestures towards The Dark Elf and a bolt of lightning hits Vamvevmew squarely in the chest!

Howling in rage and pain, the Dark One returns the volley with a fire strike which lights up a previously invisible defensive shield around Morden! Essentially unhurt, Morden looks weakened from this engagement...

You look on in bewilderment but know that you must do something!

Castle, Upper Level
This large room has taken on some new charasterics recently... now the walls are covered with blast marks of unknown origin from floor to ceiling.  Smoke wafts throughout and it's about 10 degrees warmer in here.

A box made of solid platinum is sitting on the floor here.

You can also see a small emerald, The Dark Elf and Morden here. description: Castle, Upper Level inventory: ['fine Pentarian sword'] |action| hit elf reward: 10 hint: ['take emerald', 'put sword down', 'open box', 'push emerald to floor', 'put sword on box'] state:
Wounded by the Wizard Morden and distracted by the mortal combat he is engaged in, you are able to come up behind Vamvevmew and run him through with your sword.

A look of surprise crosses his face as he looks down and realizes he is mortally wounded. He gives you a black look and attempts to reach for your throat but doesn't quite make it, crumpling to the floor he breathes his last and dies.

[Your score has just gone up by ten points.] description: Castle, Upper Level inventory: ['fine Pentarian sword'] |action| take emerald reward: 0 hint: ['put emerald down', 'put sword down', 'put all down', 'open box', 'put emerald on box', 'put sword on box', 'put all on box'] state: Taken. description: Castle, Upper Level inventory: ['small emerald', 'fine Pentarian sword'] |action| put all on box reward: 0 hint: ['take emerald', 'take sword', 'open box', 'push emerald to floor', 'push sword to floor'] state: small emerald: Done.
fine Pentarian sword: Done. description: Castle, Upper Level inventory: None |action| l


|start_header_id| 905 12 |end_header_id|  reward: 0 hint: ['east', 'take off watch', 'take clothing', 'close dresser', 'close door', 'put on clothing', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You open the dresser, revealing some clean clothing. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| get clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put on clothing', 'put wallet down', 'put watch down', 'put clothing down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put clothing in dresser', 'put clothing in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put clothing on table', 'put clothing on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: Taken. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| wear clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You put on the clean clothing. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| e reward: 0 hint: ['take off watch', 'close bedroom door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet', 'open front door'] state:
Living room
The furniture isn't as carefully arranged as one might like, and it's a bit lacking in the luxuries that might make this a more pleasant place to spend an evening - no stereo, no TV, no DVD, none of that - but this living room is still nicer than most of those in this neighborhood. A kitchenette lies to the east, the bedroom to the west and the front door to the south. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| open front door reward: 0 hint: ['south', 'take off watch', 'close bedroom door', 'close front door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet'] state: You open the front door. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| s reward: 0 hint: ['take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'open wallet', 'open car with wallet'] state:
Driveway
This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one.

The house lies to the north. A car is parked here in the driveway. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| unlock car reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine.

Driving
Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job.

As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT


|start_header_id| zenon 38 |end_header_id|  reward: 0 hint: ['get in down', 'south', 'put key down'] state:
Lift
A lift. There's a button that says "Down" on it and also a door to the south. description: Lift inventory: ['Steel key'] |action| d reward: 0 hint: ['examine key', 'north', 'put key down', 'up'] state: The lift shoots downwards and gradually comes to a halt...

Lift
The bottom of the lift. There's a button with "Up" written on it and also a door to the north. description: Lift inventory: ['Steel key'] |action| n reward: 0 hint: ['examine key', 'put key down', 'north', 'south'] state:
Hallway
A hallway leading south into a lift of some kind and northwards into a fairly large room. description: Hallway inventory: ['Steel key'] |action| n reward: 0 hint: ['examine west', 'west', 'east', 'south'] state:
Office
This room is large administration office with two desks stacked with papers, which behind sit two office workers, one male and one female. There are corridors emitting from this room in every direction and a sign on the wall that seems to explain where each of these corridors goes.

A male secretary sits at a desk to the west, working furiously

A female secretary sits at a desk to the east, not appearing to be doing much work
The male secretary gives the female secretary a baleful stare. description: Office inventory: ['Steel key'] |action| x sign reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The sign reads: "South: Cell area. North: Main ship deck. East: Guards bar. West: Officers Quarters." description: Office inventory: ['Steel key'] |action| x male reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The male secretary wears a very prim and proper three piece suit - jacket, shirt and trousers, with a tie neatly dividing his torso in two. Every so often he stops furiously scribbling with his pencil to glare at his female counterpart across the office.
The female secretary looks wistfully towards the bar, before turning back. description: Office inventory: ['Steel key'] |action| x female reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The female secretary is casually dressed, although she is not to scruffy. She doesn't appear to be doing nearly as much work as her male workmate across the office and spends a fair amount of time twirling her pen around in her fingers with a far away look on her face.
The female secretary gets her purse out and powders her nose. description: Office inventory: ['Steel key'] |action| n reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "You cannot pass without proper paperwork!" snorts the male secretary.
"Sorry, hon." says the female secretary. "You can't pass without paperwork, unless you bribe us of course." She giggles foolishly.
You can't go that way.
The male secretary gives the female secretary a baleful stare. description: Office inventory: ['Steel key'] |action| ask male about female reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: He rolls his eyes. "That damn infernal woman never does any work. She makes the place so bally untidy as well."
"How I wish I was an officer, so I could make Daddy proud." says the male secretary. description: Office inventory: ['Steel key'] |action| ask male about work reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "Something you'll never catch madam over there doing!" description: Office inventory: ['Steel key'] |action| ask male about officer reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "I so wish I was an officer, just like Daddy." says the male officer wistfully. "There's an officers convention soon, if I could attend then surely I could impress my superiors. If only I had an invitation...." description: Office inventory: ['Steel key'] |action| ask male about invitation reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The male officer suddenly perks up. "You have an invitation for the officers convention?" he asks eagerly. Seeing you don't, he gives you an evil stare and sets back down to his work. description: Office inventory: ['Steel key'] |action| ask male about daddy reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "You leave my dear daddy out of this!"
The female secretary gets her purse out and powders her nose. description: Office inventory: ['Steel key'] |action| ask female about male reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "Isn't he so uptight?" says the female secretary. "Never lets his hair down, always working." description: Office inventory: ['Steel key'] |action| ask female about bar reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: She flutters her eyelashes. "If you can get me the job in the bar, so I can get away from this dump and that sour puss." She points across the room to her co-worker. "Then I'll let you pass through."
"How I wish I was an officer, so I could make Daddy proud." says the male secretary. description: Office inventory: ['Steel key'] |action| e reward: 0 hint: ['examine key', 'put key down', 'west'] state:
Bar
Finally, a bar! Somewhere to quench your thirst for a pint of smooth, creamy ale...Your mouth begins to dribble, until you realise you have no money to speak of.... Your heart sinks, and you pause to take in the surroundings. It looks rather like a 20th century wine bar, with classy furnishings well placed around the room. There is a large sign on the wall.

A barman beams at you from behind the bar.

You can also see a juke box here. description: Bar inventory: ['Steel key'] |action| x sign reward: 0 hint: ['examine key', 'put key down', 'west'] state: "Barmaid wanted!" reads the sign, "Ask Sandy the barman about 'job' for more info." description: Bar inventory: ['Steel key'] |action| x barman reward: 0 hint: ['examine key', 'put key down', 'west'] state: Sandy the barman is a fine figure of a man, standing some six feet tall. His head is topped by masses of ginger curls below which there are thick ginger eyebrows. To finish the image off, some ginger whiskers bristle underneath his nose. He's beaming quite hugely at you. description: Bar inventory: ['Steel key'] |action| x juke reward: 0 hint: ['examine key', 'put key down', 'west'] state: It's a raging stonker of a duke box! If you know your juke boxes, and you surely do, it's nothing less than one of the now legendary Rock-Ola's, from 1961. It appears to be jammed on tracks from Genesis. description: Bar inventory: ['Steel key'] |action| ask barman about job reward: 0 hint: ['examine key', 'put key down', 'put form down', 'put all down', 'west'] state: "Here's the application form, it's really quite simple." explains the barman, "Just give it to whoever wants the job and get them to fill it in. I assume you're not applying for the job as a barmaid." He laughs and winks at you.
You hear Phil Collins singing his heart out on the juke box. description: Bar inventory: ['form', 'Steel key'] |action| x form


|start_header_id| temple 31 |end_header_id|  reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The wall is running in north-south direction. It is constructed of huge sandstone blocks and must be more than twelve feet high. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The temple is an impressive and forbidding structure, adorned by mysterious mural paintings. Many people have gathered inside, and muffled sounds of praying can be heard even from the outside.

Charles is lost in thoughts. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: 'Look at the carvings, and the strange shape of that building! I know well what that temple is housing. It is a house of worship of the evil Gods. Don't go there if you value your life.' description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state:
Road
Wandering through the deserted city you stumble upon something unexpected. A large crack yawns darkly into the side of one of the ponderous elliptical buildings to the north. You wonder what monumental forces could have effected this rupture. The road extends to the east and west.

Charles comes walking behind you. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x crack reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: The crack is just wide enough to squeeze through.

Charles sighs deeply and says  'Will I ever see Miriam again?' to himself. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Squeezing through the crack, you manage to enter the building.

A Dark Hallway
The building is of great size and decorated with extreme elaborateness, giving you a glimpse the nameless past. The walls are covered with mural carvings, whose interpretation escapes you. The smoothness of the sheer stone walls is interrupted by a crack that gapes into the southern wall. A doorway to the north leads deeper inside the building.

Charles comes walking behind you. description: A Dark Hallway inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The carvings shows picturesque patterns and figures, but you have a feeling that they are not meant for decoration. Instead, they make you think of illustrations in works of physics and mathematics.

Charles studies the wall and says 'Nice carvings, but I don't understand what they mean.' description: A Dark Hallway inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['examine key', 'put all down'] state:
Library
This is an enormous vaulted chamber whose lofty stone groining rise indefinitely into the murky shadows overhead. The exposed stonework features mural carvings in curvilinear designs. Vast shelves of dark wood line the walls, but they are all empty. Although deserted, the place has the air and the feel of a big library. The main exit is to the south.

Charles comes with you. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down', 'take note off skeleton', 'give charles note'] state: A shout of surprise stops you in your tracks. Charles is standing in a remote corner, looking down at something. You move closer, and find a skeleton lying partly hidden in a niche. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x skeleton reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down', 'take note off skeleton', 'give charles note'] state: The yellowed remains lie face down on the floor, still covered by torn clothing. Its bony hand is clutching a note.

Charles points at the skeleton and says 'Poor fellow, I hope we don't end up like him' description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take note reward: 0 hint: ['take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put note down', 'put all down', 'give bristow note'] state: Taken.

Charles is lost in thoughts. description: Library inventory: ['note', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x note reward: 0 hint: ['take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put note down', 'put all down', 'give bristow note'] state: A message is written in spidery script on the note:

I must be brief, because there is not much time left. The fever is burning in my body and I think I won't survive the night.

The Caelestae Horriblis has answered many of my questions. I know of the evil Gods of the past. I now understand that the barbaric rites in the temple have raised them from their eternal sleep and that it is only a question of time before they reconquer Earth. When this happens, we are all doomed. Our only hope is to reimpose the ban once set upon the evil Gods by the Eternal Ones. A sacrifice, on which a mystic symbol is written with holy powder, is necessary to summon them . Hidden in the cryptic language of the Caelestae Horriblis were the ingredients for this powder, and I gathered them in my hideout. I have searched for the exact shape of the mystic symbol, but this knowledge has been denied me. My time is running out, but I know that people from Earth are sometimes thrown into this dimension, and my last wish is that someone can continue where I failed and prepare the sacrifice. description: Library inventory: ['note', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| show note to charles reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: Charles looks at the note and suddenly grows pale. 'Mother of God...', he whispers and drops the note on the floor, 'it is my handwriting.' description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x skeleton reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: The yellowed remains lie face down on the floor, still covered by torn clothing.

Charles is lost in thoughts. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x torn clothes reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: The skeleton is dressed in the torn remains of a tweed jacket and cotton trousers. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take book reward: 0 hint: ['take note', 'south', 'put statue down', 'put paper down', 'put key down', 'put book down', 'put vial down', 'put all down'] state: Taken. description: Library inventory: ['Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x book reward: 0 hint: ['take note', 'south', 'put statue down', 'put paper down', 'put key down', 'put book down', 'put vial down', 'put all down'] state: A forbidden book of ancient lore, unfortunately written in Latin, which you can't read. One thing of interest is that the title, Caelestae Horriblis, and the author's name, Abtin Mukhtar, have been written both in Arabic and Latin letters. description: Library inventory: ['Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x vial reward: 2 hint: ['take note', 'south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down'] state: When you compare the writing on the label with the name written in the Caelestae Horriblis, you discover a vial labelled Mukhtar!

[Your score has just gone up by two points.] description: Library inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x mukhtar reward: 0 hint: ['take note', 'south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down'] state: Apart from it being labelled Mukhtar, it looks identical to the other vials and contains some green power.

Charles is lost in thoughts. description: Library inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state:
A Dark Hallway

Charles comes walking behind you. description: A Dark Hallway inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s


|start_header_id| detective 14 |end_header_id|  reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.
 description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:
Taken.

[Your score has just gone up by ten points.]
 description: McDonalds inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['north', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'east'] state:

<< Outside >>
You are still outside. You hit a dead end, then notice that you can go east only.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Music Store >>
You are in a music store. You ask the man behind the counter if he knew any information. "Uhh... nope! But the guy back there might be able ta help." You politly thank him and head to the back. You can only go north.

[Your score has just gone up by ten points.]
 description: Music Store inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N


|start_header_id| wishbringer 23 |end_header_id|  reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: You can see a gold coin and a goldfish in the fountain.

 description: Park inventory: ['violet note', 'mysterious envelope'] |action| GET COIN reward: 1 hint: ['look marble', 'look walks', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'put coin down marble', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'put all down marble', 'throw all at festeron', 'throw all at coin', 'north', 'south', 'west', 'east'] state: Taken.

(Your score just went up by 1 point! Your total score is 14 out of 100.)

 description: Park inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look envelope', 'north', 'look road', 'close door', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at envelope throug festeron', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'throw all at festeron', 'throw all at coin', 'south', 'west', 'east', 'enter'] state: Rotary North
This is the northern side of the Festeron Rotary. A road leads north, towards the river.

On the corner stands a quaint village church. Its little white steeple is straight out of a country postcard. The church door stands invitingly open.

 description: Rotary North inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['east', 'look river', 'take in bridge', 'look road', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around east', 'look at river throug envelope', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'north', 'south', 'west'] state: South of Bridge
This is the south side of a covered bridge that spans the Festeron River. Paths lead off to the east and west, and a road leads south to the village.

 description: South Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around bridge', 'look at river throug festeron', 'throw coin at bridge', 'throw violet at bridge', 'throw envelope at bridge', 'throw all at bridge', 'throw all at coin', 'north', 'south'] state: Bridge
You're on a covered bridge that spans the Festeron River. A sign hangs on an arch overhead.

 description: Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'take in bridge', 'look path', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around west', 'look at river throug path', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'south', 'east'] state: North of Bridge
This is the north side of the Festeron Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

 description: North Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look lone', 'look dead', 'take out trail', 'take lone', 'look trail', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at lone throug dead', 'take lone from trunk', 'take dead from trunk', 'put envelope down bank', 'put note down bank', 'put coin down bank', 'put all down bank', 'throw all at coin', 'west', 'up'] state: Cliff Bottom
You're at the bottom of a cliff that rises up from the north bank of the river. A steep trail winds upward.

A gnarled tree trunk stands nearby, a lone branch its only adornment.

 description: Cliff Bottom inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: (The trail you're climbing is narrow and twisty. It's a good idea to draw a map as you go up.)

Steep Trail
A steep, rocky trail winds west and downward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| W reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds north and east.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds south and upward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds east and downward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds south and west.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| S reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail
A steep, rocky trail winds north and upward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 1 hint: ['look rocky', 'take out trail', 'look trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug shoppe', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'down'] state: (Your score just went up by 1 point! Your total score is 15 out of 100.)

Cliff Edge
You're standing high on a rocky cliff, at the top of a steep trail leading downward. Looking southwest, you can see the shadow of Post Office Hill creeping across the village as the sun sinks into a bank of clouds.

The peaceful scenery is disturbed by a tiny figure emerging from the distant Post Office. It stares in your direction for a few moments, checks its wrist and shakes a threatening little fist at you.

A little old-fashioned store stands nearby. Its brightly painted shutters and thatched roof remind you of something out of a fairy tale. A curiously painted sign over the front door reads, "Ye Olde Magick Shoppe."

 description: Cliff Edge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| OPEN DOOR reward: 0 hint: ['look rocky', 'take in shoppe', 'take out trail', 'look trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug shoppe', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: A concealed bell tinkles merrily.

Okay, the Magick Shoppe door is now open.

 description: Cliff Edge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| IN reward: 0 hint: ['look tricks', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at tricks throug room', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Magick Shoppe
You're in the front showroom of the Magick Shoppe.

Every inch of wall space is crowded with magic tricks, puzzles and mystical paraphernalia. A glass case offers a selection of obscene jokes and naughty birthday cards.

In the corner stands an ancient grandfather clock, its dial ornamented with a smiling crescent moon and other celestial symbols.

The front door of the Magick Shoppe is wide open. At the west end of the room, you can see another exit concealed by a curtain.

A sudden gust of wind slams the Magick Shoppe door closed. A concealed bell tinkles merrily.

"Just a moment!" cries a voice behind the curtain.

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| WAIT reward: 0 hint: ['look tricks', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at tricks throug room', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Time passes.

The noisy tick of the grandfather clock is making you uneasy.

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| WAIT reward: 0 hint: ['look old', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at old throug tricks', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Time passes.

The curtain opens so quickly it makes you jump.

The woman standing before you is older than your oldest aunt. Her thin, pale face and bony hands make her look fragile, like a fading signature in an antique book. But her eyes remember everything they have ever seen.

You appraise one another for a long moment before she breaks the ice. "Welcome in, welcome!" she chortles. "Don't get many visitors this late in the day."

The room seems oddly quiet all of a sudden.

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| GIVE ENVELOPE TO WOMAN reward: 5 hint: ['look old', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at old throug tricks', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: (Your score just went up by 5 points! Your total score is 20 out of 100.)

The old woman turns pale as she takes the mysterious envelope from you. "It's been a long, long time since I last saw this handwriting," she murmurs, turning it over in her hands. "Hoped I never would again."

She starts to open the mysterious envelope, thinks better of it and hands it back to you. "Will you open it up and read it to me?" she pleads. "I'll never find my glasses in this mess."

(You are again holding the mysterious envelope.)

 description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| OPEN ENVELOPE reward: 0 hint: ['look tricks', 'look room', 'put down coin', 'put down letter', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at tricks throug room', 'throw coin at room', 'throw letter at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: (You should now open the mysterious envelope in your Wishbringer package.)

Opening the mysterious envelope reveals a letter.

"Go ahead, dear. Read the letter to me, please. I'm waiting."

 description: Shoppe inventory: ['letter', 'mysterious envelope', 'gold coin', 'violet note'] |action| READ LETTER TO WOMAN


|start_header_id| 905 7 |end_header_id|  reward: 0 hint: ['north', 'take clothing', 'take watch', 'take all', 'put on watch', 'get in toilet'] state: You step into the shower, turn on the water, and within a few moments you feel like a new man. But no time to dawdle - you hop back out again and dry off in record time. description: Bathroom inventory: None |action| take watch reward: 0 hint: ['north', 'take clothing', 'put on watch', 'put watch down', 'get in toilet'] state: Taken. description: Bathroom inventory: ['gold watch'] |action| wear watch reward: 0 hint: ['north', 'take off watch', 'take clothing', 'put watch down', 'get in toilet'] state: You put on the gold watch. description: Bathroom inventory: ['gold watch'] |action| n reward: 0 hint: ['east', 'take off watch', 'take wallet', 'take keys', 'close door', 'put watch down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'take all from table', 'put watch in bed', 'put watch on table', 'put watch on telephone'] state:
Bedroom
This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room.

On the end table are a telephone, a wallet and some keys. description: Bedroom inventory: ['gold watch'] |action| get all from table reward: 0 hint: ['east', 'take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'put wallet in bed', 'put watch in bed', 'put keys in bed', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: wallet: Removed.
keys: Removed. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| open dresser reward: 0 hint: ['east', 'take off watch', 'take clothing', 'close dresser', 'close door', 'put on clothing', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You open the dresser, revealing some clean clothing. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| get clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put on clothing', 'put wallet down', 'put watch down', 'put clothing down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put clothing in dresser', 'put clothing in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put clothing on table', 'put clothing on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: Taken. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| wear clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You put on the clean clothing. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| e reward: 0 hint: ['take off watch', 'close bedroom door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet', 'open front door'] state:
Living room
The furniture isn't as carefully arranged as one might like, and it's a bit lacking in the luxuries that might make this a more pleasant place to spend an evening - no stereo, no TV, no DVD, none of that - but this living room is still nicer than most of those in this neighborhood. A kitchenette lies to the east, the bedroom to the west and the front door to the south. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| open front door reward: 0 hint: ['south', 'take off watch', 'close bedroom door', 'close front door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet'] state: You open the front door. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| s reward: 0 hint: ['take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'open wallet', 'open car with wallet'] state:
Driveway
This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one.

The house lies to the north. A car is parked here in the driveway. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| unlock car reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine.

Driving
Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job.

As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT


|start_header_id| awaken 26 |end_header_id|  reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire)
Taken. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire)
The book contains several rituals and procedures all involving the soul or spirit.  The first describes a ritual through which the soul can be removed from a person's body and placed in a specially prepared container. The soul remains in the container even if the person's body dies.

A second ritual can be employed to use the stored soul as a receptacle for the sin of another person.  This allows the possessor of another's soul to perform any acts they wish without having to answer for those acts in the next world. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take robe reward: 0 hint: ['take book', 'south', 'put large black book down', 'put handful down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put handful on journal', 'put large black book on desk', 'put handful on desk', 'put limb on desk', 'put stopper on desk', 'put grimoire on desk', 'push journal to debris', 'push journal to desk', 'put robe on desk', 'put railing on desk', 'put all on desk', 'put debris under large black book', 'put handful under debris', 'put desk under debris', 'put fire under debris', 'put journal under debris', 'put glass under debris', 'put bookshelf under debris', 'put floor under debris', 'put south under debris'] state: Taken. description: Small Office inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['north', 'put large black book down', 'put ashes down', 'put grimoire down', 'put limb down', 'put stopper down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put large black book on podium', 'put ashes on podium', 'put grimoire on podium', 'put limb on podium', 'put stopper on podium', 'put robe on podium', 'put railing on podium', 'put all on podium', 'put ashes under large black book', 'put windows under large black book', 'put painting under large black book', 'put podium under large black book', 'put eyes under large black book', 'put north under large black book', 'put debris under large black book', 'south'] state:
Pulpit

You hear a loud crash and see a flash of light through the cracks in the boards covering the windows. description: Pulpit inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['north', 'south', 'get in pews', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'take railing', 'put windows under limb', 'put debris under limb', 'put pulpit under limb', 'put painting under limb', 'put ashes under limb', 'put north under limb', 'put south under limb', 'put eyes under limb', 'put pews under limb', 'put railing under painting'] state:
Sanctuary

A blast of thunder rattles the building. description: Sanctuary inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ashes under dirt', 'put door under dirt', 'put floor under dirt', 'put railing under door', 'north', 'south'] state:
Vestibule description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| put ladder under trap reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state: You carefully place the length of railing under the trap door in the ceiling.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder reward: 5 hint: ['tie rope', 'take rope', 'get in railing', 'get in rope', 'put limb down', 'put heavy down', 'put ashes down', 'put large black book down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take heavy', 'take large black book', 'put rope under limb', 'tie rope to floor', 'push railing to limb', 'push rope to limb', 'put railing under limb', 'put floor under limb', 'put ashes under limb', 'put north under limb', 'put door under limb', 'put debris under limb'] state: You carefully climb up the length of railing, using the pickets like a ladder.

Steeple Chamber
This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.

A frayed but heavy rope hangs from somewhere overhead.

The heavy wooden door to the north is closed.

The top of the broken section of railing is visible sticking up through the trap door in the floor.

[Your score has just gone up by five points.] description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb rope reward: 0 hint: ['jump', 'tie rope', 'take rope', 'get in rope', 'put large black book down', 'put rope down', 'put branch down', 'put ashes down', 'put limb down', 'put heavy down', 'put bell down', 'put grimoire down', 'put beams down', 'put storm down', 'put hill down', 'drop floor', 'put robe down', 'put trees down', 'put debris down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'tie rope to floor', 'push rope to large black book', 'put large black book under rope', 'put branch under large black book', 'put ashes under large black book', 'put limb under large black book', 'put heavy under large black book', 'put bell under large black book', 'put grimoire under large black book', 'put beams under large black book', 'put storm under large black book', 'put hill under large black book', 'put floor under large black book', 'put robe under large black book', 'put trees under large black book', 'put debris under large black book', 'south'] state:
Belfry
The belfry of the church, high up inside the steeple. You are hanging from a maze of support beams and trusses with the nearest solid floor far below you. Large open frames give a view of the surrounding forest and of the town at the base of the hill. They also allow the fury of the storm to pass in unimpeded. You can see the branch of an oak tree just outside the southern frame.

A massive bell hangs here, from a damaged mount.
A heavy rope is attached to the bell and hangs through the beams to the room below. description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| tie rope to branch reward: 0 hint: ['jump', 'tie rope', 'take heavy', 'get in floor', 'put limb down', 'put large black book down', 'put hill down', 'put beams down', 'put heavy down', 'put branch down', 'drop floor', 'put ashes down', 'put rope down', 'put robe down', 'put storm down', 'put grimoire down', 'put trees down', 'put bell down', 'put debris down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'tie rope to floor', 'push rope to limb', 'put limb under large black book', 'put large black book under limb', 'put hill under limb', 'put beams under limb', 'put heavy under limb', 'put branch under limb', 'put floor under limb', 'put ashes under limb', 'put robe under limb', 'put storm under limb', 'put grimoire under limb', 'put trees under limb', 'put bell under limb', 'put debris under limb', 'south'] state: You tie the rope securely to the tree branch. description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| d reward: 0 hint: ['tie rope', 'take rope', 'get in railing', 'get in rope', 'put broken down', 'put heavy down', 'put large black book down', 'put ashes down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take heavy', 'take large black book', 'take limb', 'put rope under broken', 'tie rope to floor', 'push railing to broken', 'push rope to broken', 'put railing under broken', 'put floor under broken', 'put ashes under broken', 'put north under broken', 'put door under broken', 'put debris under broken'] state:
Steeple Chamber

A frayed but heavy rope hangs from somewhere overhead. There is a tree branch hanging from the end of the rope.

The heavy wooden door to the north is closed.

The top of the broken section of railing is visible sticking up through the trap door in the floor. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| tie rope to handle reward: 0 hint: ['tie rope', 'take rope', 'get in railing', 'get in rope', 'put broken down', 'put large black book down', 'put ashes down', 'put heavy down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take heavy', 'put rope under broken', 'tie rope to floor', 'push railing to broken', 'push rope to broken', 'put railing under broken', 'put ashes under broken', 'put door under broken', 'put floor under broken', 'put north under broken', 'put debris under broken'] state: You tie the rope securely to the heavy wooden door.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| d reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state:
Vestibule

The broken length of railing is propped up under the trap door

There is a brief rattle of hail on the roof. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| take ladder reward: 0 hint: ['put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ashes under dirt', 'put door under dirt', 'put floor under dirt', 'put railing under door', 'north', 'south'] state: Taken. description: Vestibule inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['south', 'put large black book down', 'put ashes down', 'put limb down', 'put railing down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take railing', 'take stopper', 'put windows under large black book', 'put ashes under windows', 'put steeple under windows', 'put weeds under windows', 'put rain under windows', 'put lightning under windows', 'put south under windows', 'put mud under windows', 'north'] state:
Church Porch

Momentarily, the wind and rain slacken then return with renewed force. description: Church Porch inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['east', 'west', 'north', 'put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put railing down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put church under large black book', 'put ashes under church', 'put trees under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put railing under trees', 'put rain under church', 'put mud under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state:
Front of the Church

The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.

The heavy chain stretches from one of the oak trees and around the corner of the church to the northwest.

With a loud CRACK, a bolt of lightning strikes the steeple of the church. description: Front of the Church inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| put ladder under tree reward: 0 hint: ['take broken', 'get in railing', 'east', 'west', 'north', 'put broken down', 'put large black book down', 'put ashes down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put ashes under church', 'put trees under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put rain under church', 'put mud under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state: You lean the length of railing against the side of the oak tree. description: Front of the Church inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder reward: 0 hint: ['jump', 'get in railing', 'north', 'put church down', 'put broken down', 'put large black book down', 'put branch down', 'put ashes down', 'put railing down', 'put stopper down', 'put hill down', 'put weeds down', 'put rain down', 'put grimoire down', 'put storm down', 'put trees down', 'put frame down', 'put steeple down', 'put robe down', 'put north down', 'put mud down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put broken under church', 'put large black book under church', 'put branch under church', 'put ashes under church', 'put railing under church', 'put stopper under church', 'put hill under church', 'put weeds under church', 'put rain under church', 'put grimoire under church', 'put storm under church', 'put trees under church', 'put frame under church', 'put steeple under church', 'put robe under church', 'put north under church', 'put mud under church'] state: You carefully climb up the length of railing, using the pickets like a ladder.

Top of Oak Tree
The limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm.

One of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends.

The steeple of the church looms to the north.

The broken length of railing is propped up against a nearby branch. description: Top of Oak Tree inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 0 hint: ['jump', 'tie rope', 'take rope', 'push bell', 'get in rope', 'put large black book down', 'put rope down', 'put branch down', 'put ashes down', 'put limb down', 'put heavy down', 'put bell down', 'put grimoire down', 'put beams down', 'put storm down', 'put hill down', 'drop floor', 'put robe down', 'put trees down', 'put debris down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'tie rope to floor', 'push rope to large black book', 'put large black book under rope', 'put branch under large black book', 'put ashes under large black book', 'put limb under large black book', 'put heavy under large black book', 'put bell under large black book', 'put grimoire under large black book', 'put beams under large black book', 'put storm under large black book', 'put hill under large black book', 'put floor under large black book', 'put robe under large black book', 'put trees under large black book', 'put debris under large black book', 'south'] state:
Belfry

A massive bell hangs here, from a damaged mount.
A heavy rope is attached to the bell and hangs through the beams to the room below. description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| push bell reward: 10 hint: ['jump', 'put limb down', 'put large black book down', 'put hill down', 'put beams down', 'put stopper down', 'put branch down', 'drop floor', 'put ashes down', 'put robe down', 'put storm down', 'put grimoire down', 'put trees down', 'put debris down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'put limb under large black book', 'put large black book under limb', 'put hill under limb', 'put beams under limb', 'put stopper under limb', 'put branch under limb', 'put floor under limb', 'put ashes under limb', 'put robe under limb', 'put storm under limb', 'put grimoire under limb', 'put trees under limb', 'put debris under limb', 'south'] state: You shove against the bell. For a few seconds, the support takes the strain. Then, with a loud cracking noise, the bell tears loose from the beam and falls from the steeple. You hear the sound of splintering wood from below and then duck aside as the splintered remains of the door are pulled past you and out the open window. A metallic crash is heard from the ground outside.

[Your score has just gone up by ten points.] description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s


|start_header_id| pentari 22 |end_header_id|  reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state:
The Main Hall, by the Fireplace (in the Large Fireplace)

You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken.

[Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up reward: 0 hint: ['fwoosh', 'enter', 'put scroll down', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['dirty scroll'] |action| south reward: 0 hint: ['fwoosh', 'take dagger', 'take chest', 'east', 'west', 'put scroll down', 'take all', 'north', 'south'] state:
Main Hall

You can see an oaken chest (which is closed) and a jewel encrusted dagger here. description: Main Hall inventory: ['dirty scroll'] |action| fwoosh reward: 10 hint: ['take emerald', 'take dagger', 'take chest', 'close chest', 'east', 'west', 'take all', 'empty chest', 'push emerald to chest', 'push dagger to chest', 'north', 'south'] state: You hear a roar of flames as a fireball materializes out of nowhere and floods the entire room in a burst of flames! The intensity of the fireball blasts the chest open and miraculously, except for a slight discomfort of warmth, you are otherwise uneffected.

[Your score has just gone up by ten points.] description: Main Hall inventory: None |action| take emerald