|start_header_id| inhumane 65 |end_header_id|  reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southwest of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the west of the axle. description: On the Platform inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state: You step off the platform to the west hall.

West of the Pit
The pit with the swinging platform is east of this intersection. Halls go north and south.

The platform is to the northwest of the axle. description: West of the Pit inventory: ['torch'] |action| n reward: 0 hint: ['take key', 'push button', 'south', 'north', 'put torch down', 'take button off torch', 'put torch on disk'] state:
Key Room
In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south.
Sitting on the disk is:
  a iron key description: Key Room inventory: ['torch'] |action| get key reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['take demon', 'push button', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
Demon Room
This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south.
There is a small figure of a demon in carved gold here! description: Demon Room inventory: ['iron key', 'torch'] |action| get figure reward: 0 hint: ['push button', 'south', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Taken. description: Demon Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'north', 'south', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take a off torch', 'put demon on disk', 'put torch on disk', 'put all on disk'] state:
Key Room description: Key Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'south', 'east', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take a off torch', 'north'] state:
West of the Pit

The platform is to the southwest of the axle. description: West of the Pit inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['take sphere', 'push button', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state:
Black Room
This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing.
The pentacle contains:
  a faceted obsidian sphere description: Black Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| get sphere reward: 0 hint: ['push button', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put sphere in pentacle', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Taken. description: Black Room inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
West of the Pit

The platform is to the north of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the south of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southwest of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the west of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: You step onto the swinging platform.

On the Platform

The platform is to the northwest of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z


|start_header_id| snacktime 11 |end_header_id|  reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it!

"So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description:  inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state:
Food Room description:  inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.)

You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description:  inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description:  inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description:  inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state:
Sitting Room
Your pet is here, staring at the box of light, holding on tight to the magic wand. description:  inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.)

The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself!

[Your score has just gone up by ten points.] description:  inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself.

On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description:  inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing)
This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room.

Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back.

On the long soft thing you can see a magic wand. description:  inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description:  inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing.

Sitting Room description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes!

Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all.

This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description:  inventory: [''] |action| push wand reward: 10 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You've got the hang of this trick now for sure! One more bite on the wand brings up something new.

This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating!

[Your score has just gone up by ten points.] description:  inventory: [''] |action| z reward: 0 hint: ['examine long', 'take inventory', 'get in long', 'take off long', 'put wand on long', 'north', 'west'] state: You pause for a second. Your stomach growls.

You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening. description:  inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

Your pet walks in. He starts to sit down on the long soft thing but stops when he sees what's in the box of light. That lady cooking is doing her job! You pet stands and watches, transfixed. He must be thinking of food! description:  inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls.

Your pet makes his way to the food room.

Your pet starts rattling around in the food room. Yes! He must be making a snack! description:  inventory: [''] |action| n reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off dino', 'west', 'look in high', 'south'] state:
Sleeping Room
Most of the time when you are in here it is dark and quiet because that is the best way to sleep and this is the room made for sleeping. There is a high bed here that is not your bed although it is where you sleep usually to keep your pet company. The sitting room is south of here and the room with the water is to the west.

Your low bed is here, looking all soft and cushy.

Dino is here!

From the other room you can hear the happy sound of the cold box being opened. description:  inventory: [''] |action| take dino reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off wand', 'west', 'look in high', 'take all', 'south'] state: (As you open your mouth, you drop the magic wand.)

You snatch up the dino with your mouth and hold on tight.

From the other room you can hear the sound of secret places opening and closing. description:  inventory: [''] |action| s reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state:
Sitting Room
You don't hear anything from the food room. But then, making a sandwich is not a very noisy job. description:  inventory: [''] |action| w


|start_header_id| detective 12 |end_header_id|  reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.
 description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:
Taken.

[Your score has just gone up by ten points.]
 description: McDonalds inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state:

<< Outside >>
You are outside. You can go north, south, east or west.
 description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N


|start_header_id| omniquest 2 |end_header_id|  reward: 0 hint: ['east', 'south', 'west', 'put snorkel down', 'put on snorkel'] state:
Small Path
The path branches here.  There are paths to the west and south that continue into the forest.  The path to the east appears to lead into some rather rocky territory. description: Small Path inventory: ['snorkel'] |action| s reward: 0 hint: ['get in southeast', 'get in southwest', 'put snorkel down', 'put on snorkel', 'north'] state:
Fork in Path
This path forks to the southwest and southeast. description: Fork in Path inventory: ['snorkel'] |action| sw reward: 0 hint: ['take match', 'light match', 'get in northeast', 'put snorkel down', 'put on snorkel'] state:
End of Path
This appears to be the end of the path.  There is an exit to the northeast.

You can see a match here. description: End of Path inventory: ['snorkel'] |action| take match reward: 0 hint: ['light match', 'get in northeast', 'put snorkel down', 'put match down', 'put all down', 'put on snorkel'] state: Taken. description: End of Path inventory: ['match', 'snorkel'] |action| ne reward: 0 hint: ['light match', 'get in southwest', 'get in southeast', 'put snorkel down', 'put match down', 'put all down', 'put on snorkel', 'north'] state:
Fork in Path description: Fork in Path inventory: ['match', 'snorkel'] |action| se reward: 0 hint: ['take raincoat', 'light match', 'get in northwest', 'put snorkel down', 'put match down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat', 'light match with raincoat'] state:
End of Path
This appears to be the end of the path.  There is an exit to the northwest.

You can see a raincoat (which is closed) here. description: End of Path inventory: ['match', 'snorkel'] |action| take raincoat reward: 0 hint: ['light match', 'get in northwest', 'put raincoat down', 'put snorkel down', 'put match down', 'put all down', 'put on raincoat', 'put on snorkel', 'open raincoat'] state: Taken. description: End of Path inventory: ['raincoat', 'match', 'snorkel'] |action| open raincoat reward: 0 hint: ['light match', 'close raincoat', 'get in northwest', 'put raincoat down', 'put snorkel down', 'put match down', 'put all down', 'put on raincoat', 'put on snorkel', 'put snorkel in raincoat', 'put match in raincoat'] state: You open the raincoat. description: End of Path inventory: ['raincoat', 'match', 'snorkel'] |action| put match in raincoat reward: 0 hint: ['take match', 'light match', 'close raincoat', 'get in northwest', 'put raincoat down', 'put snorkel down', 'put all down', 'put on raincoat', 'put on snorkel', 'empty raincoat', 'push match to raincoat'] state: You put the match into the raincoat. description: End of Path inventory: ['raincoat', 'snorkel'] |action| close raincoat reward: 0 hint: ['get in northwest', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: You close the raincoat. description: End of Path inventory: ['raincoat', 'snorkel'] |action| nw reward: 0 hint: ['get in southeast', 'get in southwest', 'put raincoat down', 'put snorkel down', 'put all down', 'put on raincoat', 'put on snorkel', 'open raincoat', 'north'] state:
Fork in Path description: Fork in Path inventory: ['raincoat', 'snorkel'] |action| n reward: 0 hint: ['east', 'south', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Small Path description: Small Path inventory: ['raincoat', 'snorkel'] |action| e reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Entrance
This is the entrance to a canyon formed by an ancient river.  The canyon is to the east.  There is a sandy path to the northwest that seems to lead to a beach.  There is a path leading into a forest to the west. description: Canyon Entrance inventory: ['raincoat', 'snorkel'] |action| e reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Path
The path here is a riverbed that has long since gone dry.  The river has cut several meandering passages into the canyon, forming what looks like two rather large boulders.  A passage to the north appears to go around the larger boulder, while a narrow gap to the southeast seems to go around the smaller boulder.  A passage to the east cuts the rock into its separate sections.  And of course, the passage to the west goes back the way you came. description: Canyon Path inventory: ['raincoat', 'snorkel'] |action| n reward: 0 hint: ['take shovel', 'north', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Small Clearing
This clearing is apparently a brief widening of some ancient river.  There are various small passages winding around two large boulders.  These are to the north, south, and west.

You can see a shovel here. description: Small Clearing inventory: ['raincoat', 'snorkel'] |action| take shovel reward: 0 hint: ['north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Taken. description: Small Clearing inventory: ['shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put shovel down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Path description: Canyon Path inventory: ['shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Canyon Entrance description: Canyon Entrance inventory: ['shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['examine north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state:
Endless Beach
This is a beach that seems to stretch on forever to the east and west.  There is nothing particularly notable about the beach, except that it has white sand.  The ocean is to the north.  You see an island on the horizon.  There is a path winding across the dunes to the southeast. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| wear snorkel reward: 0 hint: ['take off snorkel', 'north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat'] state: You put on the snorkel. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| n


|start_header_id| library 11 |end_header_id|  reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring!

[Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again.

[Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state:
Second Floor Stacks
You are in a maze of twisty shelves, all alike.

(Well, okay, not really)

This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north.

A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it!

[Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state:
Rare Books Room
The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north

You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken.

[Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N


|start_header_id| awaken 9 |end_header_id|  reward: 0 hint: ['examine limb', 'take clearing', 'south', 'north', 'put limb down', 'take limb', 'put church under limb', 'put debris under limb', 'put windows under limb', 'put clearing under limb', 'put trees under limb', 'put southwest under limb', 'put dog under limb', 'put storm under limb', 'put northwest under limb', 'put weeds under limb', 'put chain under limb', 'put driveway under limb', 'put mud under limb', 'put west under limb', 'put east under limb', 'put steeple under limb', 'put rain under limb'] state:
East Side of the Church
This wide, graveled clearing may have once been where the worshippers at the church left their vehicles while attending services inside. If so, it seems that the last service was held long ago. Weeds and grasses grow up through the gravel, which is littered with debris. Dark, looming trees surround the clearing except for the driveway, which leads to the southwest, and for a narrow opening to the northwest.

To the west, the church stares out over the clearing.

The dog chases madly after you! description: East Side of the Church inventory: ['broken limb'] |action| s reward: 0 hint: ['east', 'west', 'north', 'put limb down', 'take limb', 'put church under limb', 'put window under limb', 'put trees under limb', 'put northeast under limb', 'put rain under limb', 'put sky under limb', 'put northwest under limb', 'put weeds under limb', 'put north under limb', 'put chain under limb', 'put mud under limb', 'put driveway under limb', 'put south under limb', 'put steeple under limb', 'put path under limb'] state:
Front of the Church

The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.

The dog lunges after you, but is suddenly jerked to a stop with a yelp.  The dog has been brought up short by it's chain, which is now completely wrapped around the church.  It barks wildly but ineffectually at you as you continue on around the corner. description: Front of the Church inventory: ['broken limb'] |action| n reward: 10 hint: ['take railing', 'push railing', 'south', 'put limb down', 'take limb', 'put windows under limb', 'put railing under limb', 'put mud under limb', 'put south under limb', 'put rain under limb', 'put storm under limb', 'put weeds under limb', 'put steeple under limb', 'north'] state:
Church Porch
This wide, covered porch spans the width of the church front. A white picket railing surrounds the porch on three sides, except to the south where a short flight of steps leads down to the sidewalk. Two large windows have been boarded up but the main doors stand slightly ajar.

[Your score has just gone up by ten points.] description: Church Porch inventory: ['broken limb'] |action| push railing reward: 0 hint: ['take broken', 'south', 'put broken down', 'take limb', 'push railing to windows', 'put windows under broken', 'put south under windows', 'put weeds under windows', 'put steeple under windows', 'put rain under windows', 'put storm under windows', 'put mud under windows', 'north'] state: With a jerk, you tear free the loose section of railing. description: Church Porch inventory: ['broken limb'] |action| take section reward: 0 hint: ['south', 'put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put windows under limb', 'put south under windows', 'put weeds under windows', 'put steeple under windows', 'put rain under windows', 'put storm under windows', 'put mud under windows', 'north'] state: Taken. description: Church Porch inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ceiling under dirt', 'put floor under dirt', 'put railing under ceiling', 'north', 'south'] state:
Vestibule
This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height.

There is a brief rattle of hail on the roof. description: Vestibule inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['south', 'north', 'get in pews', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'put windows under debris', 'put debris under windows', 'put pulpit under windows', 'put painting under windows', 'put south under windows', 'put eyes under windows', 'put north under windows', 'put of under painting', 'put pews under windows'] state:
Sanctuary
Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north. description: Sanctuary inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state:
Pulpit
From this raised platform you can see the entire inside of the church. The pulpit is empty except for the podium which rises from the center. A small door is visible behind the podium to the north. description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| read book reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state: Much of the book has been damaged by moisture and rats, but some of the passages are still legible. One in particular sticks in your mind... "The way to understand another is through their eyes, because the eyes are the windows of the soul.  Through the eyes the soul may seen by those who are sensitive, and through the eyes the soul my be taken by those who have pledged themselves to the ones who wait beyond." description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| take book reward: 0 hint: ['north', 'put book down', 'put limb down', 'put of down', 'put all down', 'take book', 'take limb', 'take of', 'put book on podium', 'put limb on podium', 'put of on podium', 'put all on podium', 'put windows under book', 'put painting under book', 'put podium under book', 'put eyes under book', 'put north under book', 'put debris under book', 'south'] state: Taken. description: Pulpit inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state:
Small Office
This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary.

On the desk is a journal.

A richly embroidered robe hangs beside the door.

There is a brief rattle of hail on the roof. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| search desk reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state: On the desk is a journal. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| take stopper reward: 0 hint: ['take ash', 'take journal', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take of', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put book on desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put ash under limb', 'put floor under limb', 'put journal under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: Taken. description: Small Office inventory: ['heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take ash reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You pick up a handful of ashes.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| put ash on journal reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the handful of ashes on the journal)
As you rub the ashes against the page, the indentations fill in and the last entry becomes visible. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read journal reward: 5 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You read the last entry from the journal... "I cannot continue. The more I come to know her the more I realize that I cannot continue to corrupt her.  She was pure and innocent before I took her, and that innocence allows her to continue to trust me even after what I have done.  I only hope that the taint of that which I have done has not stained her irrevocably and that she will go to her proper place after I release her... and that I shall go to mine."

[Your score has just gone up by five points.] description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| move bookshelf reward: 0 hint: ['take grimoire', 'take journal', 'take robe', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'take all', 'put on robe', 'take limb', 'take stopper', 'take book', 'take railing', 'put ash on journal', 'put limb on desk', 'push grimoire to limb', 'push grimoire to desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put grimoire under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You push the bookshelf to one side, revealing an old book bound in a strange reddish cover.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire)
Taken. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire)
The book contains several rituals and procedures all involving the soul or spirit.  The first describes a ritual through which the soul can be removed from a person's body and placed in a specially prepared container. The soul remains in the container even if the person's body dies.

A second ritual can be employed to use the stored soul as a receptacle for the sin of another person.  This allows the possessor of another's soul to perform any acts they wish without having to answer for those acts in the next world. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take robe reward: 0 hint: ['take book', 'south', 'put large black book down', 'put handful down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put handful on journal', 'put large black book on desk', 'put handful on desk', 'put limb on desk', 'put stopper on desk', 'put grimoire on desk', 'push journal to debris', 'push journal to desk', 'put robe on desk', 'put railing on desk', 'put all on desk', 'put debris under large black book', 'put handful under debris', 'put desk under debris', 'put fire under debris', 'put journal under debris', 'put glass under debris', 'put bookshelf under debris', 'put floor under debris', 'put south under debris'] state: Taken. description: Small Office inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s


|start_header_id| library 3 |end_header_id|  reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Hi, I'm Alan." description: Lobby inventory: ['ID card'] |action| Ask Alan about novel reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: He glances up at you. "Yeah, it gets pretty dull around here on Friday afternoons, and I've already read this one six times."  He sighs heavily. "If only I hadn't lost that copy of "Debt of Honor" in the stacks. I've only read that one four times, and not within the past three months."  Dejected, he goes back to flipping the pages. description: Lobby inventory: ['ID card'] |action| Ask him about Nelson reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try talking to the reference librarian." description: Lobby inventory: ['ID card'] |action| Ask him about librarian reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi!  I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state:
Lobby
This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east

You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying:
  an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring!

[Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting


|start_header_id| wishbringer 11 |end_header_id|  reward: 0 hint: ['look old', 'take old', 'take off grave', 'look grave', 'put down envelope', 'look at old throug grave', 'take old from grave', 'put envelope down grave', 'up'] state: Open Grave
You're at the bottom of an open grave, surrounded by six-foot walls of dirt.

There's an old bone here.

(You won't see the "What next?" prompt any more.)
 description: Open Grave inventory: ['mysterious envelope'] |action| GET BONE reward: 1 hint: ['look envelope', 'take off grave', 'look grave', 'put down envelope', 'put down bone', 'put down all', 'look at grave throug envelope', 'put envelope down grave', 'put bone down grave', 'put all down grave', 'up'] state: Taken.

(Your score just went up by 1 point! Your total score is 7 out of 100.)

 description: Open Grave inventory: ['old bone', 'mysterious envelope'] |action| U reward: 0 hint: ['look tree', 'look around west', 'west', 'take on open', 'put down envelope', 'put down bone', 'put down all', 'look around tree', 'look at tree throug envelope', 'throw envelope at tree', 'throw bone at tree', 'throw all at tree', 'put envelope down open', 'put bone down open', 'put all down open', 'south', 'down'] state: With great difficulty, you manage to climb out of the open grave.

Spooky Copse

 description: Spooky Copse inventory: ['old bone', 'mysterious envelope'] |action| S reward: 0 hint: ['look envelope', 'east', 'take off festeron', 'look lane', 'put down envelope', 'put down bone', 'put down all', 'look around east', 'look at envelope throug festeron', 'throw envelope at festeron', 'throw bone at festeron', 'throw all at festeron', 'north'] state: Creepy Corner

 description: Creepy Corner inventory: ['old bone', 'mysterious envelope'] |action| E reward: 0 hint: ['look festeron', 'take in festeron', 'look road', 'put down old', 'put down envelope', 'put down all', 'look at festeron throug gate', 'throw old at festeron', 'throw envelope at festeron', 'throw all at festeron', 'west', 'east', 'enter'] state: Whew! That cemetery sure is spooky.

Outside Cemetery

 description: Outside Cemetery inventory: ['old bone', 'mysterious envelope'] |action| E reward: 0 hint: ['look envelope', 'east', 'look hill', 'put down envelope', 'put down bone', 'put down all', 'look around east', 'look at hill throug envelope', 'put envelope down lawn', 'put bone down lawn', 'put all down lawn', 'west'] state: Hilltop

 description: Hilltop inventory: ['old bone', 'mysterious envelope'] |action| E reward: 0 hint: ['look envelope', 'look path', 'put down envelope', 'put down bone', 'put down all', 'look at path throug envelope', 'give poodle envelope', 'give poodle bone', 'throw envelope at bone', 'throw bone at old', 'throw all at town', 'throw all at poodle', 'west'] state: Outside Cottage
You're outside the cottage of Miss Voss, the town librarian. The road turns north toward the village, and bends upward to the summit of Post Office Hill.

As you approach the cottage you are greeted by the tiniest poodle you've ever seen in your entire life. It charges across the street, yapping angrily and showing its sharp little teeth.

You can smell the poodle's hot breath as it yaps.

 description: Outside Cottage inventory: ['old bone', 'mysterious envelope'] |action| GIVE BONE TO POODLE reward: 3 hint: ['look envelope', 'take on hill', 'look hill', 'put down envelope', 'look at envelope throug bone', 'give poodle envelope', 'throw envelope at bone', 'north', 'west'] state: The poodle tests the old bone with its tongue, lies down and begins to gnaw on it, keeping a red eye on you.

(Your score just went up by 3 points! Your total score is 10 out of 100.)

 description: Outside Cottage inventory: ['mysterious envelope'] |action| N reward: 0 hint: ['look south', 'look public', 'south', 'look crisp', 'look road', 'put down envelope', 'look around south', 'look at public throug miss', 'look at public throug crisp', 'throw envelope at public', 'north', 'west', 'east'] state: The poodle yaps a threat as you back away.

Rotary South
This is the south side of the Festeron Rotary. A road branches south, towards Post Office Hill.

The Festeron Public Library, famous for its museum of local historic artifacts, stands proudly on the nearby corner.

Miss Voss, the town librarian, is locking the library door as you approach. "Just the person I was looking for!" she exclaims, smiling brightly.

 description: Rotary South inventory: ['mysterious envelope'] |action| WAIT reward: 0 hint: ['look public', 'south', 'take note', 'look road', 'put down envelope', 'look around south', 'look at public throug miss', 'take note from miss', 'throw envelope at public', 'north', 'west', 'east'] state: Time passes.

Miss Voss retrieves a violet slip of paper from the depths of her purse. "Be a sweetie and give this note to your dear boss, Mr. Crisp," she coos, holding the note out to you. "I'd be ever so much obliged."

 description: Rotary South inventory: ['mysterious envelope'] |action| GET NOTE reward: 3 hint: ['look public', 'south', 'look road', 'put down envelope', 'put down note', 'put down all', 'look around south', 'look at public throug envelope', 'throw envelope at public', 'throw note at public', 'throw all at public', 'north', 'west', 'east'] state: Taken.

(Your score just went up by 3 points! Your total score is 13 out of 100.)

Miss Voss hurries away down the street. "Thanks! Toody-loo!"

 description: Rotary South inventory: ['violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: Park
You're standing in a circular park, surrounded by the Festeron Rotary. Walks converge from four directions on a shallow marble fountain, filled with sparkling water.

A statue stands in the middle of the fountain.

 description: Park inventory: ['violet note', 'mysterious envelope'] |action| LOOK IN FOUNTAIN reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: You can see a gold coin and a goldfish in the fountain.

 description: Park inventory: ['violet note', 'mysterious envelope'] |action| GET COIN reward: 1 hint: ['look marble', 'look walks', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'put coin down marble', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'put all down marble', 'throw all at festeron', 'throw all at coin', 'north', 'south', 'west', 'east'] state: Taken.

(Your score just went up by 1 point! Your total score is 14 out of 100.)

 description: Park inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look envelope', 'north', 'look road', 'close door', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at envelope throug festeron', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'throw all at festeron', 'throw all at coin', 'south', 'west', 'east', 'enter'] state: Rotary North
This is the northern side of the Festeron Rotary. A road leads north, towards the river.

On the corner stands a quaint village church. Its little white steeple is straight out of a country postcard. The church door stands invitingly open.

 description: Rotary North inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['east', 'look river', 'take in bridge', 'look road', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around east', 'look at river throug envelope', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'north', 'south', 'west'] state: South of Bridge
This is the south side of a covered bridge that spans the Festeron River. Paths lead off to the east and west, and a road leads south to the village.

 description: South Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around bridge', 'look at river throug festeron', 'throw coin at bridge', 'throw violet at bridge', 'throw envelope at bridge', 'throw all at bridge', 'throw all at coin', 'north', 'south'] state: Bridge
You're on a covered bridge that spans the Festeron River. A sign hangs on an arch overhead.

 description: Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'take in bridge', 'look path', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around west', 'look at river throug path', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'south', 'east'] state: North of Bridge
This is the north side of the Festeron Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

 description: North Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look lone', 'look dead', 'take out trail', 'take lone', 'look trail', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at lone throug dead', 'take lone from trunk', 'take dead from trunk', 'put envelope down bank', 'put note down bank', 'put coin down bank', 'put all down bank', 'throw all at coin', 'west', 'up'] state: Cliff Bottom
You're at the bottom of a cliff that rises up from the north bank of the river. A steep trail winds upward.

A gnarled tree trunk stands nearby, a lone branch its only adornment.

 description: Cliff Bottom inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: (The trail you're climbing is narrow and twisty. It's a good idea to draw a map as you go up.)

Steep Trail
A steep, rocky trail winds west and downward.

 description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| W


|start_header_id| sorcerer 40 |end_header_id|  reward: 0 hint: ['east', 'look vial', 'look scroll', 'aimfiz vial', 'aimfiz helistar', 'take gaspar ', 'take scroll', 'look down vial', 'look down box', 'exit vial', 'put down vial', 'put down calendar', 'put down box', 'put down scroll', 'put down moldy scroll', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'frotz shiny scroll', 'frotz moldy scroll', 'rezrov vial', 'rezrov box', 'look at scroll throug vial', 'give spell to scroll', 'cast aimfiz  at vial', 'cast aimfiz  at helistar', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw vial at scroll', 'throw calendar at vial', 'throw calendar at scroll', 'throw box at vial', 'throw box at scroll', 'throw scroll at vial', 'throw book at vial', 'throw book at scroll', 'open vial with box', 'open box with vial'] state: Helistar's Quarters
Helistar is one of the foremost members of the Circle, and this is her private chamber.
Among Helistar's possessions is a scroll, new and shiny.

 description: Helistar's Quarters inventory: ['orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| GET SCROLL reward: 0 hint: ['east', 'gaspar', 'look vial', 'look scroll', 'aimfiz vial', 'aimfiz helistar', 'look down vial', 'look down box', 'exit vial', 'put down vial', 'put down calendar', 'put down box', 'put down shiny scroll', 'put down moldy scroll', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'frotz shiny scroll', 'frotz moldy scroll', 'gaspar vial', 'gnusto gaspar ', 'rezrov vial', 'rezrov box', 'look at scroll throug vial', 'cast gaspar  at vial', 'cast aimfiz  at vial', 'cast aimfiz  at helistar', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw shiny scroll at vial', 'throw moldy scroll at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial'] state: Taken.

 description: Helistar's Quarters inventory: ['shiny scroll', 'orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| READ IT reward: 0 hint: ['east', 'gaspar', 'look vial', 'look scroll', 'aimfiz vial', 'aimfiz helistar', 'look down vial', 'look down box', 'exit vial', 'put down vial', 'put down calendar', 'put down box', 'put down shiny scroll', 'put down moldy scroll', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'frotz shiny scroll', 'frotz moldy scroll', 'gaspar vial', 'gnusto gaspar ', 'rezrov vial', 'rezrov box', 'look at scroll throug vial', 'cast gaspar  at vial', 'cast aimfiz  at vial', 'cast aimfiz  at helistar', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw shiny scroll at vial', 'throw moldy scroll at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial'] state: The scroll reads "gaspar spell: provide for your own resurrection".

 description: Helistar's Quarters inventory: ['shiny scroll', 'orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| GNUSTO GASPAR SPELL reward: 0 hint: ['east', 'look book', 'look spell', 'aimfiz book', 'aimfiz helistar', 'look down vial', 'look down box', 'exit book', 'put down book', 'put down vial', 'put down calendar', 'put down box', 'put down scroll', 'put down all', 'frotz vial', 'frotz box', 'frotz scroll', 'rezrov vial', 'rezrov box', 'look at spell throug book', 'cast aimfiz  at book', 'cast aimfiz  at helistar', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw book at vial', 'throw vial at book', 'throw calendar at book', 'throw box at book', 'throw scroll at book', 'open vial with gaspar ', 'open box with vial'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the gaspar spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.

 description: Helistar's Quarters inventory: ['orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| AIMFIZ BELBOZ reward: 20 hint: ['north', 'look all', 'look spell', 'look vial', 'climb tree', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at vial throug calendar', 'look at spell throug vial', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with box', 'open box with vial', 'northeast', 'up'] state: As you cast the spell, the moldy scroll vanishes!

After a momentary dizziness, you realize that your location has changed, although Belboz is not in sight...

Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there is no undergrowth at all. One tree here looks climbable. The path, which ends here, continues to the northeast.

A hellhound is racing straight toward you, its open jaws displaying rows of razor-sharp teeth.

 description: Twisted Forest inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| NE reward: 0 hint: ['look vial', 'look spell', 'enter hole', 'enter woods', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'north', 'west', 'east', 'down'] state: Forest Edge
To the west, a path enters the blighted woods, which stretch out of sight. A signpost stands beside another path leading north, and to the east is a wide meadow. At the base of the signpost is a slimy hole leading down.
The hellhound stops at the edge of the forest and bellows. After a moment, it turns and slinks into the trees.

 description: Forest Edge inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| E reward: 0 hint: ['look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at locusts', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'north', 'west', 'east'] state: Meadow
You are in the center of a barren field. To the east is the turret of a ruined castle, and from the northeast comes the sound of rushing water.

A swarm of bloodsucking locusts appears on the horizon.

 description: Meadow inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| NE reward: 0 hint: ['jump', 'look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'put vial down river', 'put calendar down river', 'put box down river', 'put book down river', 'put all down river', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'south', 'southeast'] state: River Bank
You are on a muddy bank of a fast-moving river, full of sharp rocks and foaming rapids, flowing to the southwest. The ground is soft and eroded, and continually threatens to dump you into the turbulent waters. A field lies to the southwest, and a trail leads southeast along the bank.

 description: River Bank inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| LEARN PULVER reward: 0 hint: ['jump', 'look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'put vial down river', 'put calendar down river', 'put box down river', 'put book down river', 'put all down river', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'south', 'southeast'] state: Using your best study habits, you learn the pulver spell.

 description: River Bank inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| PULVER RIVER reward: 0 hint: ['jump', 'look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'put vial down river', 'put calendar down river', 'put box down river', 'put book down river', 'put all down river', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'south', 'southeast'] state: The river dries up, leaving only a few puddles between the rocks! It's now safe to climb down into the river bed.

 description: River Bank inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| D reward: 0 hint: ['look water', 'look spell', 'enter cave', 'look down vial', 'look down box', 'put down bed', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug water', 'cast rezrov  at vial', 'cast rezrov  at box', 'throw vial at water', 'throw calendar at water', 'throw box at water', 'throw book at water', 'open vial with gaspar ', 'open box with vial', 'northwest', 'up', 'northeast', 'southeast'] state: River Bed
You are on the bed of an evaporated river. Fish splash helplessly in tiny puddles. The bed leads northwest and southeast. A climb up the southwest bank is possible. To the northeast is a dark cave, hollowed out by years of rushing water.

 description: River Bed inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| NE reward: 20 hint: ['southwest', 'look floor', 'look spell', 'enter hole', 'take pile', 'take amber', 'take scroll', 'take spell', 'take vial', 'take all', 'look down amber', 'look down box', 'exit floor', 'put down calendar', 'put down box', 'put down book', 'put down vial', 'put down all', 'frotz pile', 'frotz amber', 'frotz scroll', 'frotz box', 'rezrov amber', 'rezrov box', 'look at spell throug floor', 'give spell to vial', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw calendar at floor', 'throw calendar at vial', 'throw box at floor', 'throw box at vial', 'throw book at floor', 'throw book at vial', 'throw vial at floor', 'open amber with box', 'open box with gaspar ', 'down'] state: Hidden Cave
This is a hollow area under the northeast bank of the river. The floor rises away from the mouth of the cave, which is at its southwest end. A dark hole leads downward at the far end of the cave.
Lying in the corner, in a pile of bat guano, is a scroll.
There is an amber vial here.

 description: Hidden Cave inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| GET GUANO, SCROLL AND AMBER VIAL reward: 0 hint: ['southwest', 'fweep', 'look floor', 'look spell', 'enter hole', 'look down amber', 'look down box', 'exit floor', 'put down pile', 'put down amber', 'put down scroll', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz pile', 'frotz amber', 'frotz scroll', 'frotz box', 'fweep floor', 'gnusto scroll', 'rezrov amber', 'rezrov box', 'look at spell throug floor', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw pile at floor', 'throw amber at floor', 'throw scroll at floor', 'throw calendar at floor', 'throw box at floor', 'throw book at floor', 'open amber with pile', 'open box with pile', 'down'] state: pile of bat guano: As you take the guano, the soiled scroll falls to the ground.
soiled scroll: Taken.
amber vial: Taken.

 description: Hidden Cave inventory: ['amber vial', 'soiled scroll', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| READ SCROLL reward: 0 hint: ['southwest', 'fweep', 'look floor', 'look spell', 'enter hole', 'look down amber', 'look down box', 'exit floor', 'put down pile', 'put down amber', 'put down scroll', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz pile', 'frotz amber', 'frotz scroll', 'frotz box', 'fweep floor', 'gnusto scroll', 'rezrov amber', 'rezrov box', 'look at spell throug floor', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw pile at floor', 'throw amber at floor', 'throw scroll at floor', 'throw calendar at floor', 'throw box at floor', 'throw book at floor', 'open amber with pile', 'open box with pile', 'down'] state: The scroll reads "fweep spell: turn caster into a bat".

There is a roar of water from outside the cave. The lower part of the cave, near the mouth, fills with a pool of swirling water!

 description: Hidden Cave inventory: ['amber vial', 'soiled scroll', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| GNUSTO FWEEP SPELL reward: 0 hint: ['look floor', 'look vial', 'enter hole', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug floor', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw amber at floor', 'throw pile at floor', 'throw calendar at floor', 'throw box at floor', 'throw book at floor', 'open amber with pile', 'open box with amber', 'down'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the fweep spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.

 description: Hidden Cave inventory: ['amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| D reward: 0 hint: ['look amber', 'look vial', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'south', 'southwest'] state: Pit of Bones
In the center of the room is a deep pit filled with countless bones, an indication of the brutality of dungeon life. There are exits south and southwest. High above you is a small opening in the ceiling.

 description: PBones inventory: ['amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| S reward: 0 hint: ['look amber', 'look vial', 'take vial', 'take all', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down letters', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'give vial letters', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw amber at pile', 'throw amber at vial', 'throw pile at amber', 'throw pile at vial', 'throw calendar at amber', 'throw calendar at vial', 'throw box at amber', 'throw box at vial', 'throw book at amber', 'throw book at vial', 'throw letters at amber', 'throw letters at vial', 'open amber with pile', 'open box with amber', 'north', 'west'] state: Torture Chamber
This is a large and well-equipped torture chamber. These were very popular in castles of several centuries ago, but are somewhat out of fashion now. There are exits to the west and north.
Sitting near one of the torture devices is an indigo vial, labelled in tiny letters.

 description: Torture Chamber inventory: ['amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| GET INDIGO VIAL reward: 0 hint: ['look amber', 'look vial', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'north', 'west'] state: Taken.

 description: Torture Chamber inventory: ['indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| W reward: 0 hint: ['look amber', 'look vial', 'enter opening', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'east', 'northeast', 'up', 'down'] state: Dungeon
This is the dark and dank dungeon of the ruined castle. There's probably a torture chamber nearby. You can go east, northeast, or upward. A small opening leads down as well.

 description: Dungeon inventory: ['indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| D reward: 0 hint: ['look amber', 'look vial', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov  at amber', 'cast rezrov  at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'north', 'west', 'east'] state: Highway
This is a wide road winding away to the east and west, perhaps a relic of the Great Underground Empire you read about in history class. A passage leads up to the north.

 description: Highway inventory: ['indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| W