|start_header_id| library 16 |end_header_id|  reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant)
The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.

[Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state:
You push the glass doors open. Their hydraulics hiss faintly.

Ground Floor Stacks
This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby.

You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state:
Ground Floor Stairwell
Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring!

[Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state:
Second Floor Stairwell
Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again.

[Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state:
Second Floor Stacks
You are in a maze of twisty shelves, all alike.

(Well, okay, not really)

This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north.

A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it!

[Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state:
Rare Books Room
The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north

You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken.

[Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N reward: 0 hint: ['north', 'south', 'xyzzy', 'take graham', 'close door', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key'] state:
Second Floor Stacks
This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north.

The door stands open. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Close door reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You close the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Lock door with key reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key', 'open door with graham'] state: You lock the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| E reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state:
Computer Lab
This entire room hums with the combined output of several dozen computers. All of them are hopelessly out of date, but at least they're still good for word processing.

A bank of printers on one side of the room frantically churns out paper.

You can see a technician here. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X technician reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state: This frazzled-looking man is thin and angular. He wears thick, slightly rose-tinted glasses, and exhibits nervous twitching. He is wearing a nametag.

He is leafing through a manual for security systems, and cursing the unreliability of the security gates. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Ask technician about security gates


|start_header_id| 905 0 |end_header_id|  reward: 0 hint: ['get up', 'take phone', 'take off clothing', 'take off watch', 'take off all', 'take keys', 'take wallet', 'close door', 'put clothing down', 'put watch down', 'look under bed', 'open wallet', 'take all from end', 'put clothing on phone', 'put clothing on end', 'put watch on phone', 'put watch on end'] state:

The phone rings.

Oh, no - how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.

The phone rings.

  -----
9:05 by Adam Cadre
v1.11 (2012.0724) / Original release 2000.0103
  -----

Bedroom (in bed)
This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room.

On the end table are a telephone, a wallet and some keys.

The phone rings. description: bed inventory: ['soiled clothing', 'gold watch'] |action| answer phone reward: 0 hint: ['get up', 'take off clothing', 'take off watch', 'take off all', 'take keys', 'take wallet', 'close door', 'put clothing down', 'put watch down', 'look under bed', 'open wallet', 'take all from end', 'put clothing on end', 'put clothing on telephone', 'put watch on end', 'put watch on telephone'] state: You pick up the phone. "Hadley!" a shrill voice cries. "Hadley, haven't you even left yet?? You knew that our presentation was at nine o'clock sharp! First the thing with the printers, now this - there won't even be enough left of you for Bowman to fire once he's done with you. Now get the hell down here!!"

Click. description: bed inventory: ['soiled clothing', 'gold watch'] |action| stand up reward: 0 hint: ['east', 'take off clothing', 'take off watch', 'take off all', 'take wallet', 'take keys', 'close door', 'put clothing down', 'put watch down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'take all from table', 'put clothing in bed', 'put watch in bed', 'put clothing on table', 'put clothing on telephone', 'put watch on table', 'put watch on telephone'] state: You get out of bed.

Bedroom
This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room.

On the end table are a telephone, a wallet and some keys. description: Bedroom inventory: ['soiled clothing', 'gold watch'] |action| s reward: 0 hint: ['north', 'take off clothing', 'take off watch', 'take off all', 'put clothing down', 'put watch down', 'get in toilet'] state:
Bathroom
This is a far from luxurious but still quite functional bathroom, with a sink, toilet and shower. The bedroom lies to the north. description: Bathroom inventory: ['soiled clothing', 'gold watch'] |action| remove watch reward: 0 hint: ['north', 'take off clothing', 'put on watch', 'put clothing down', 'put watch down', 'get in toilet'] state: You take off the gold watch. description: Bathroom inventory: ['soiled clothing', 'gold watch'] |action| remove clothes reward: 0 hint: ['north', 'put on clothing', 'put on watch', 'put clothing down', 'put watch down', 'put all down', 'get in toilet'] state: You take off the soiled clothing. description: Bathroom inventory: ['soiled clothing', 'gold watch'] |action| drop all reward: 0 hint: ['take shower', 'north', 'take clothing', 'take watch', 'take all', 'put on clothing', 'put on watch', 'get in toilet'] state: soiled clothing: Dropped.
gold watch: Dropped. description: Bathroom inventory: None |action| enter shower reward: 0 hint: ['north', 'take clothing', 'take watch', 'take all', 'put on watch', 'get in toilet'] state: You step into the shower, turn on the water, and within a few moments you feel like a new man. But no time to dawdle - you hop back out again and dry off in record time. description: Bathroom inventory: None |action| take watch reward: 0 hint: ['north', 'take clothing', 'put on watch', 'put watch down', 'get in toilet'] state: Taken. description: Bathroom inventory: ['gold watch'] |action| wear watch reward: 0 hint: ['north', 'take off watch', 'take clothing', 'put watch down', 'get in toilet'] state: You put on the gold watch. description: Bathroom inventory: ['gold watch'] |action| n reward: 0 hint: ['east', 'take off watch', 'take wallet', 'take keys', 'close door', 'put watch down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'take all from table', 'put watch in bed', 'put watch on table', 'put watch on telephone'] state:
Bedroom
This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room.

On the end table are a telephone, a wallet and some keys. description: Bedroom inventory: ['gold watch'] |action| get all from table reward: 0 hint: ['east', 'take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'put wallet in bed', 'put watch in bed', 'put keys in bed', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: wallet: Removed.
keys: Removed. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| open dresser reward: 0 hint: ['east', 'take off watch', 'take clothing', 'close dresser', 'close door', 'put on clothing', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You open the dresser, revealing some clean clothing. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| get clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put on clothing', 'put wallet down', 'put watch down', 'put clothing down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put clothing in dresser', 'put clothing in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put clothing on table', 'put clothing on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: Taken. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| wear clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You put on the clean clothing. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| e reward: 0 hint: ['take off watch', 'close bedroom door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet', 'open front door'] state:
Living room
The furniture isn't as carefully arranged as one might like, and it's a bit lacking in the luxuries that might make this a more pleasant place to spend an evening - no stereo, no TV, no DVD, none of that - but this living room is still nicer than most of those in this neighborhood. A kitchenette lies to the east, the bedroom to the west and the front door to the south. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| open front door reward: 0 hint: ['south', 'take off watch', 'close bedroom door', 'close front door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet'] state: You open the front door. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| s reward: 0 hint: ['take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'open wallet', 'open car with wallet'] state:
Driveway
This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one.

The house lies to the north. A car is parked here in the driveway. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| unlock car reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine.

Driving
Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job.

As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT


|start_header_id| temple 68 |end_header_id|  reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: You struggle through the debris.

Rock Chamber
This is a black chamber, directly cut in the rock. Crystals embedded in the walls reflect and magnify the available  light. There is an antique gas stove mounted in one of the walls, and a rack just above it. The sole exit leads west into a dark corridor.

The chamber seems ancient, but the furniture feels more recent. Someone must have been using this chamber not so long ago.

You can also see a chair and a wooden chest (which is closed) here. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x stove reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is an old gas stove, which can be turned on by turning a switch. On the stove is a kettle.

The gas stove is currently switched off. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x kettle reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The kettle is empty. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x rack reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The rack is mounted on the wall above the stove. On the rack are some red powder, some yellow powder and a glass bottle, inside which is a clear liquid. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x chest reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is a big and heavy wooden chest. You can't see inside, since it is closed. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: You struggle through the debris.

Chamber

In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state:
Corridor

Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state:
Stairs

You can also see Charles Bristow here. description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about chest reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: 'I just have this brief memory of seeing a crowbar in an underground chamber somewhere.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['examine bristow', 'take into entrance', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state:
Dead End

A stone slab has been moved, revealing a dark entrance leading down.

A cat is sitting on one of the overhead bridges.

Charles comes walking behind you. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['east', 'south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Crossroads

Charles comes with you. description: Crossroads inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Road

Charles follows you. description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'south', 'take into northeast', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down'] state:
Public Square

Charles comes walking behind you. description: Public Square inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'north'] state:
Road
An endless array of indistinguishably drab stone buildings lies at either side of the road. Though humbled by the sheer magnitude of the other buildings, a distinctive temple-like structure catches your eye at the south end of the road. Flickering light emanates from its high and narrow windows, casting uncertain shadows on the murals that adorn its wide doorway.

Charles follows you. description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x mural reward: 0 hint: ['south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'north'] state: The murals decorating the main entrance to the temple are hard to interpret. Some humans are engaged in what appears to be a ritual. One is bringing a tray with something on it to a table and the others are standing a few paces behind, holding long knifes.

Charles looks at the temple and says 'I think that the tower and the temple are more recent than the city itself. The style is quite different, don't you think?' description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| listen reward: 0 hint: ['south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'north'] state: From inside the temple sounds of chants and prayers are heard, but the are too muffled to make out clearly. description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put hideous statue down', 'put mukhtar down', 'put all down'] state:
Temple
The temple is an immense building, whose vaulted ceiling towers high above. It is scantily lit, but a stage is set in its southern part. On the stage there is a huge statue, whose appearance is frightening even from this distance. In front of the statue is a roughly cube-shaped black stone table. There are lots of people in front of the stage, and the air is filled with sounds of chants and prayer. The main exit is to the north.

Charles follows you.

There is some commotion as a man is led up to the stage by a few persons, who force him onto the stone table and ties him down. description: Temple inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x huge statue reward: 0 hint: ['north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put hideous statue down', 'put mukhtar down', 'put all down'] state: The huge statue on the stage is indeed grotesque and frightening. It is vaguely human-shaped, but the arms are too long, the skin is covered by scales, and the fangs are definitely out of place.

A hooded, priestly figure carrying a dagger approaches the victim on the table. Without further ceremony he stabs the man in the chest. People around you start chanting terrible hymns in a foreign language.

You notice suspicious glances from people close to you. Charles whispers that it is better to leave before the crowd get too suspicious, and leaves the temple. description: Temple inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n


|start_header_id| temple 16 |end_header_id|  reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state:
Hall
This damp hall occupies the whole ground level of the tower. A staircase provides access to the higher levels, while a massive oak door, set in the southern wall, leads out.

Charles comes walking behind you. description: Hall inventory: ['yellow paper', 'hideous statue'] |action| x door reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: The door is big and made of crude oak logs, which have darkened to almost black with time and wear. The lock and the iron handle look handcrafted and antique.

Charles tries to open the door and says 'It's locked. Do you know where the key is?' description: Hall inventory: ['yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state:
The winding staircase leads to a spacious chamber inside the tower.

Study

Charles comes with you. description: Study inventory: ['yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put all on shelves', 'north'] state:
Storage
This is a minor storage chamber, connected to the study through a doorway in the northern wall. There are some shelves, mostly vacant, here.

On one of the shelves are four small vials, each neatly labelled and containing some green powder.

Charles follows you. description: Storage inventory: ['yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf.

Charles picks up a vial. 'I saw this before in a dream', he says and puts it back. description: Storage inventory: ['mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf.

Charles is lost in thoughts. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['down', 'south', 'put statue down', 'put vial down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put vial on desk', 'put vial on table', 'put vial on bookshelves', 'put vial on ink', 'put vial on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state:
Study

Charles comes walking behind you. description: Study inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: Just as you descend the last steps of the staircase you notice that something is wedged between the door and the door frame!

Hall

Charles comes with you. description: Hall inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| stand on charles reward: 3 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door with key'] state: You explain your idea for Charles and he lifts you up. After a few moments of nervous search your fingers touch cold metal. You jerk it out and Charles puts you down again. The fruit of your effort is an iron key.

[Your score has just gone up by three points.] description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| unlock door with key reward: 0 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door', 'lock door with key'] state: You unlock the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| open door reward: 0 hint: ['south', 'up', 'close door', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: You open the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state:
Before A Dark Tower
This area in front of an old tower offers a nightmarish view over a monstrous tangle of dark stone buildings. Most buildings are elliptical, built of irregular-sized basalt blocks of irregular size. None of them seem to have any doors or windows. There is a square further down to the southwest. The sole passage to the tower is through the door to the north.

Charles comes walking behind you. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x tower reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Judging from the masonry the tower must be centuries old. It towers high above the nightmarish city below.

Charles looks nervously around. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| sw reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state:
Public Square
There is a large public square here, surrounded by the same strange elliptical buildings on all sides except to the east, where a high wall built of massive sandstone blocks stands. There is a road to the west leading deeper into the city. Against the sky you see a high tower to the northeast. The only trace of life comes from the south where a road leads to what appears to be a temple.

Charles comes with you. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x sandstone reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The wall is running in north-south direction. It is constructed of huge sandstone blocks and must be more than twelve feet high. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The temple is an impressive and forbidding structure, adorned by mysterious mural paintings. Many people have gathered inside, and muffled sounds of praying can be heard even from the outside.

Charles is lost in thoughts. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: 'Look at the carvings, and the strange shape of that building! I know well what that temple is housing. It is a house of worship of the evil Gods. Don't go there if you value your life.' description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state:
Road
Wandering through the deserted city you stumble upon something unexpected. A large crack yawns darkly into the side of one of the ponderous elliptical buildings to the north. You wonder what monumental forces could have effected this rupture. The road extends to the east and west.

Charles comes walking behind you. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x crack reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: The crack is just wide enough to squeeze through.

Charles sighs deeply and says  'Will I ever see Miriam again?' to himself. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n


|start_header_id| moonlit 25 |end_header_id|  reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying:
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring?

For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying:
  a kitestring
  a tasseled fan
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying:
  a red paper kite with no string
  a kitestring
  a tasseled fan
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'fly kite', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the swallow now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| fly kite reward: 0 hint: ['turn compass', 'put mask down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring: the season of augury. Red and black and gold, maple colors, kite colors; you no longer know which. A breeze stirs through the room, though the trees and flowers are no more affected by it than they would be by the sun's earnest light or a plague of locusts. Nevertheless, you hear the hollow sound of something being dislodged from one of the trees.

It was spring when your kite and your brother's became too entangled for one glass-edged string to cut the other's, for one to conquer the other, though entangled they flew yet; and spring when you were first parted from your brother on his first campaign and yours, two fatherless boys entering the emperor's service as adults.

The kite tugs from your hand, as impatient as a hawk winning free of hood; dances perilously upward upon the wings of this nowhere breeze; and disappears.

The breeze swells to a gale that rears southward and upward, seeking the sky in this enclosed and skyless room. description: Undying Garden inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| s reward: 0 hint: ['get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state:
Shadow Armory
Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward.

Northward and westward lie passageways unhindered by door or folding screen.

A wind gallops toward the stairs, seeking the sky. description: Shadow Armory inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| u reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state:
Moonlit Chamber
Moonlight diffuses through the walls, tracing out unreadable sigils in calligraphies of light and dark. Upwards, the sky is open to your eyes. Stairs adorned with bas-relief motifs spiral downward.

Wind flings itself up the walls and toward the sky; you have but to look up. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look up reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: The night spreads her wings above you, and shows no sign of welcoming her sister of the sunborn day. Constellations jewel the sky, half-hidden by clouds like nestling feathers: the Heavenly Horse and the Imperial Chrysanthemum. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x horse reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: The star-stallion rears like the chargers you once rode. The justiciar herself preferred such spirited mounts. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x flower reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: It is the first among constellations, open to the eyes of all people unlike the emperor himself. You and your brother saw him only once, when he called on you to stand together for your family's name. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| d reward: 0 hint: ['get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state:
Shadow Armory
Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward.

Northward and westward lie passageways unhindered by door or folding screen. description: Shadow Armory inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| n reward: 0 hint: ['turn compass', 'put mask down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state:
Undying Garden
Spring's blossoms and budding trees are here in profusion. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain.

A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch.

Transactions of light show other rooms southward and westward. description: Undying Garden inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| w


|start_header_id| wishbringer 51 |end_header_id|  reward: 0 hint: ['north', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'south'] state: Fog
You're lost in a thick cloud of fog.

 description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['west', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'north'] state: Fog
You're lost in a thick cloud of fog.

 description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['north', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'south'] state: Fog
You're lost in a thick cloud of fog.

 description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| D reward: 0 hint: ['north', 'look trunk', 'look dead', 'look all', 'take branch', 'take off can', 'put down can', 'put down violet', 'put down coin', 'put down all', 'look around trunk', 'look around north', 'look at trunk throug can', 'look at trunk throug dead', 'take branch from trunk', 'take dead from trunk', 'take dead from can', 'throw can at coin', 'put can down bank', 'throw can at north', 'put violet down bank', 'put coin down bank', 'throw all at can', 'throw all at coin', 'throw all at branch', 'put all down bank', 'throw all at north', 'open trunk with can', 'west'] state: A sudden gust of wind dissolves the fog and clears your vision.

Cliff Bottom
You're at the bottom of a cliff that rises up from the north bank of the river.

A gnarled tree trunk stands nearby, a lone branch its only adornment. A vulture perched on top is watching every move you make.

 description: Cliff Bottom inventory: ['metal can', 'gold coin', 'violet note'] |action| BREAK BRANCH reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'take branch', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down all', 'look around trunk', 'look around north', 'look at river throug trunk', 'look at river throug dead', 'put note down bank', 'put coin down bank', 'throw can at branch', 'put can down bank', 'throw can at north', 'throw all at branch', 'put all down bank', 'throw all at coin', 'throw all at can', 'throw all at north', 'push branch river', 'open river with can', 'west'] state: Crack! The dead branch snaps off the gnarled tree trunk and falls to the ground with a thud. Visibly annoyed, the vulture spreads its wings and soars away over the river.

 description: Cliff Bottom inventory: ['metal can', 'gold coin', 'violet note'] |action| GET IT reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'look at river throug trunk', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down branch', 'put down dead', 'put down all', 'look around trunk', 'look around north', 'look at river throug dead', 'put note behind dead', 'put note down bank', 'put coin down bank', 'throw can at coin', 'put can down bank', 'throw can at north', 'put dead down bank', 'throw all at coin', 'put all down bank', 'throw all at can', 'throw all at branch', 'throw all at north', 'throw all at cliff', 'open river with can', 'west'] state: Taken.

 description: Cliff Bottom inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look toll', 'look all', 'take off can', 'take up toll', 'look path', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'give violet toll', 'give troll can', 'give troll branch', 'give troll coin', 'throw can at bridge', 'throw can at west', 'throw all at can', 'throw all at bridge', 'throw all at branch', 'throw all at coin', 'throw all at west', 'open toll with can', 'open toll with branch', 'east'] state: North of Bridge
This is the north side of the Witchville Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

A rickety toll gate has been thrown up across the entrance to the covered bridge. A handpainted sign is nailed to the middle of the closed gate.

Standing near the toll gate is an ugly, gnomelike creature. A less original story would probably refer to it as a troll.

 description: North Bridge inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| OPEN CAN reward: 3 hint: ['north', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'close can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'open toll with branch', 'east'] state: Yow! When you open the can a real, live rattlesnake leaps out! It squirms about angrily for a few moments, turns to hiss at you and slithers out of sight.

The metal can clatters to the ground.

A scream of terror echoes off the cliffs as the troll runs away across the covered bridge.

(Your score just went up by 3 points! Your total score is 27 out of 100.)

 description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET CAN reward: 0 hint: ['north', 'look toll', 'look all', 'take off false', 'take up toll', 'look path', 'close can', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'drop all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw can at toll', 'throw can at west', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'open toll with can', 'open false with can', 'east'] state: Taken.

 description: North Bridge inventory: ['metal can', 'dead branch', 'gold coin', 'violet note'] |action| SQUEEZE IT reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take stone', 'take up toll', 'look path', 'put down violet', 'put down can', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw can at violet', 'throw can at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at can', 'throw all at branch', 'throw all at coin', 'push stone river', 'push violet to river', 'open toll with can', 'east'] state: The false bottom is wedged tightly into the metal can. You might be able to loosen it by squeezing harder... harder!...

Pop! A small stone drops out of the squashed can and lands at your feet.

 description: North Bridge inventory: ['squashed can', 'dead branch', 'gold coin', 'violet note'] |action| DROP CAN reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take can', 'take stone', 'take all', 'take up toll', 'look path', 'put down violet', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'push stone river', 'push violet to river', 'open toll with branch', 'east'] state: Dropped.

 description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET WISHBRINGER reward: 5 hint: ['north', 'look violet', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'open toll with branch', 'east'] state: Taken.

(Your score just went up by 5 points! Your total score is 32 out of 100.)

As your fingers close around the small stone it begins to glow with an eerie violet-white radiance.

 description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| OPEN GATE reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'take out toll', 'take can', 'look path', 'pull down toll', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'south', 'east'] state: Okay, the toll gate is now open.

 description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['east', 'look river', 'look violet', 'look all', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around small', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw dead at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at bridge', 'throw all at dead', 'throw all at coin', 'north', 'south'] state: Bridge
You're on a covered bridge that spans the Witchville River. A sign hangs on an arch overhead.

 description: Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['look east', 'east', 'look river', 'look violet', 'look all', 'take in bridge', 'look road', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look around east', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at bridge', 'throw all at branch', 'north', 'south', 'west'] state: South of Bridge
This is the south side of a covered bridge that spans the Witchville River. Paths lead off to the east and west, and a road leads south to the village.

 description: South Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look river', 'look violet', 'look all', 'take out narrow', 'look narrow', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at branch', 'south', 'east', 'up'] state: River Outlet
This is where the lake empties into the Witchville River. A road leads south along the edge of the lake, and bends east to follow the river bank. A narrow trail leads upward to the top of Lookout Hill.

 description: River Outlet inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'look down sand', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'put all down sand', 'throw all at dead', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'east'] state: Lake Edge
You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see a closed iron gate leading into the Witchville Cemetery.

Misty Island, its outline shrouded in fog, is visible far across the water.

You can see a narrow pit near the edge of the lake. Animal tracks are visible in the sand next to the pit.

 description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| LOOK IN PIT reward: 0 hint: ['look east', 'look platypus', 'east', 'look violet', 'look all', 'look down sand', 'take in gate', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at dead', 'put all down sand', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'south'] state: The pit is more than five feet deep. You can see a platypus in it.

A rusty "click!" draws your eyes to the iron gate. You watch as it slowly creaks open, all by itself!

 description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| PUT BRANCH IN PIT reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'take in gate', 'look down sand', 'take branch', 'look road', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'take branch from pit', 'put small down sand', 'put small down lake', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at coin', 'put all down sand', 'north', 'south', 'east'] state: Okay, the dead branch is now standing up inside the pit.

The platypus grabs onto the bottom of the dead branch with its forepaws.

You can hear the tramp of marching boots to the east.

 description: Lake Edge inventory: ['small stone', 'gold coin', 'violet note'] |action| GET BRANCH reward: 5 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take in x', 'look road', 'look down x', 'put down small', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look at small throug branch', 'look at small throug violet', 'hit x with small', 'put small down x', 'put small down lake', 'put branch down x', 'put branch down pit', 'put coin down x', 'put note down x', 'throw all at small', 'throw all at branch', 'throw all at coin', 'put all down x', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'dig x with small', 'north', 'south', 'east'] state: Taken.

(Your score just went up by 5 points! Your total score is 37 out of 100.)

The platypus hangs on to the dead branch as you pull it out of the pit. It lets go when the branch clears the edge and waddles joyfully around on the sand.

The little creature draws an "X" in the sand with its tail. Then it gives you an oddly dignified nod of thanks, waddles to the edge of the lake and disappears into the dark water.

 description: Lake Edge inventory: ['dead branch', 'small stone', 'gold coin', 'violet note'] |action| DROP BRANCH


|start_header_id| wishbringer 144 |end_header_id|  reward: 0 hint: ['north', 'look small', 'look violet', 'look crisp', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around north', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put glasses down ground', 'put note down ground', 'throw all at small', 'throw all at glasses', 'put all down ground'] state: Vestibule
You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower.

"Turn back, brave Adventurer!"

You stare in horror at the platypus chained to the floor. It's Princess Tasmania!

 description: Vestibule inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look chain', 'look rusty', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look at chain throug small', 'look at chain throug rusty', 'give crisp small', 'give crisp glasses', 'give crisp note', 'throw small at machine', 'throw glasses at small', 'throw note at small', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'put small down machine', 'put glasses down machine', 'put note down machine', 'put all down machine'] state: Time passes.

"Behind you!" cries the Princess. "It's a trap!"

Too late. The drawbridge crashes shut against the tower wall. You turn to face your enemy, and find yourself staring into the open maw of... Mr. Crisp!

"Nice of you to drop by," he sneers as a gigantic Boot pins you to the ground. "Saves me the bother of tracking you down."

Torture Chamber
You're chained up in the corner of a dim, stuffy chamber, deep within the bowels of the tower. The walls gleam with obscure medical instruments, and a diabolical torture machine occupies most of the opposite corner.

Princess Tasmania is clamped into the torture machine!

A ladder rises to meet an open hatch in the middle of the ceiling.

Mr. Crisp is fondling the instruments, one by one.

 description: Torture Chamber inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| GIVE NOTE TO MR CRISP reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug stone', 'take coat', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw glasses at small', 'throw violet at small', 'throw all at coat', 'put small down coat', 'put small down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: Mr. Crisp takes the violet note and stares at it. His face turns pale. "Where did this come from?" he whispers, opening it.

An unbearably sweet expression spreads over his face as he reads. The violet note falls from his hands.

"I've got to run," Mr. Crisp cries, tossing his white lab coat into a corner and stuffing his shirttails into his pants. "Violet scolds me when I'm late!" He struggles into a hideous velvet blazer, pushes a comb through his hair and scampers up the ladder like a little boy.

The hatch closes with a hollow thud.

 description: Torture Chamber inventory: ['pair 3D glasses', 'small stone'] |action| GET COAT reward: 0 hint: ['north', 'look coat', 'look violet', 'look rusty', 'look at coat throug ladder', 'take rusty', 'look tower', 'take in 3d', 'put down coat', 'put down stone', 'put down violet', 'put down 3d', 'put down all', 'look at coat throug violet', 'put coat behind violet', 'take rusty from coat', 'throw coat at ladder', 'throw violet at coat', 'throw 3d at coat', 'throw all at coat', 'throw all at ladder', 'throw all at stone', 'throw all at 3d', 'put coat down machine', 'put stone down coat', 'put stone down machine', 'put violet down coat', 'put violet down machine', 'put 3d down machine', 'put all down machine'] state: The chains cut painfully into your wrist as you strain to grasp the white lab coat. Your fingertips brush against the collar... There! You got it!

You hear the distant rattle of the drawbridge opening.

Princess Tasmania breathes a sigh of relief.

 description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| LOOK IN COAT reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug coat', 'take rusty', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'take rusty from coat', 'throw coat at small', 'throw glasses at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: You can see a rusty key in the white lab coat.

You hear the distant rattle of the drawbridge closing.

Princess Tasmania strains against her clamps. "Release me from this torture machine, brave Adventurer! Please! Pull down this lever and set me free."

 description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| GET KEY reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open chain with key'] state: Taken.

(Your score just went up by 3 points! Your total score is 76 out of 100.)

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| UNLOCK CHAIN WITH KEY reward: 1 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'take up lever', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Okay, the chain is now unlocked and open.

(Your score just went up by 1 point! Your total score is 77 out of 100.)

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PULL LEVER reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: The clamps on the torture machine retract, and Princess Tasmania leaps off. She's free!

"Again you spare my unworthy life, brave Adventurer." The platypus humbly licks your shoe, to your considerable embarrassment. "My father, King Anatinus, does not forget such kindness."

The little creature produces a silver whistle from her gown and blows into it gently. A clear, sweet note stills the night with its beauty.

"Your journey is not yet ended," she warns as a whirlpool of colored light envelops her. "But even if you fail, your deeds shall live forever in our legends. Have faith!"

When the colors fade, Princess Tasmania is gone.

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET NOTE reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Taken.

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| READ IT reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: (Your score just went up by 3 points! Your total score is 80 out of 100.)

The handwritten note says:

"Corky-Poo,

I've got a plate of fresh oatmeal cookies waiting for you. Come over around sixish, and I'll show you my collection of Byron first editions, etc...

Violet

PS: If my little poodle yaps at you, just say ALEXIS, HEEL and she'll behave."

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| OPEN HATCH reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take off machine', 'look tower', 'take in coat', 'take in glasses', 'pull hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'up'] state: The heavy hatch opens reluctantly.

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put key down coat', 'put note down coat', 'put all down coat', 'push paintings small', 'up', 'down'] state: Round Chamber
You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition.

In the corner is an open hatch. Peering downward, you see a ladder descending into gloom.

A corridor disappears to the north, and a damp stairway winds upward into the tower.

 description: Round Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take in white', 'take in 3d', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness
Everything around you appears blurred and fuzzy.

 description: Fuzziness inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| WEAR GLASSES reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take cat', 'take broom', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Wow! As you put on the glasses the room fuses into a solid, 3-dimensional image.

Laboratory
The highest room in the tower is a laboratory, complete with bubbling chemicals and foul odors. An antique telescope is mounted near an open window to the north, and a control panel occupies most of the south wall.

The only exit is a damp stairway leading downward.

A black cat is sound asleep in the corner.

There's a broom here.

 description: Laboratory inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET BROOM reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Taken.

 description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| EXAMINE PANEL reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: The control panel is equipped with two large power switches.

 description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH SECOND SWITCH reward: 3 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'push second switch', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn second switch for small', 'open first with small', 'tell cat about second switch'] state: Okay, the second switch is turned off.

(Your score just went up by 3 points! Your total score is 83 out of 100.)

 description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| D reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take off 3d', 'take in white', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'put 3d down rusty', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness
Everything around you appears blurry and blurred.

 description: Fuzziness inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| REMOVE GLASSES reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'push paintings small', 'up', 'down'] state: Okay, you're no longer wearing the pair of 3D glasses.

Round Chamber
You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition.

In the corner is an open hatch. Peering downward, you see a ladder descending into gloom.

A corridor disappears to the north, and a damp stairway winds upward into the tower.

 description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH PAINTING reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'turn crank', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn crank for paintings', 'up', 'down'] state: Moving aside one of the paintings reveals a metal crank attached to the wall.

 description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| TURN CRANK