|start_header_id| inhumane 99 |end_header_id|  reward: 0 hint: ['push button', 'put brass down', 'open door', 'take brass off torch', 'take brass off door', 'north'] state:
Outside Door
You are at the end of the hall. To the south is a wooden door with a steel knob on it.
The door is closed. description: Outside Door inventory: ['torch'] |action| open door reward: 0 hint: ['push button', 'close door', 'south', 'put brass down', 'take brass off torch', 'take brass off door', 'north'] state: The door slams open. It is apparently on a very strong spring. If you were on the other side, you would have been slammed into the wall. As it is, the steel door-knob slams into the inside wall. description: Outside Door inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'close door', 'north', 'put brass down', 'take brass off torch', 'take brass off door'] state:
Room With Chest
This room is empty except for a small chest at one end. The only exit is the door to the north.
The door is open. You see something glimmering behind the door. You'll have to close the door to get it.
The chest is closed and locked. description: Room With Chest inventory: ['torch'] |action| close door reward: 0 hint: ['take brass', 'push button', 'put brass down', 'take brass off torch', 'open chest with needle'] state: After much tugging, you manage to get the door shut. Behind it is a brass needle that you might use to unlock the chest. description: Room With Chest inventory: ['torch'] |action| take needle reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put all down', 'take brass off torch', 'open chest with needle'] state: Taken. description: Room With Chest inventory: ['brass needle', 'torch'] |action| open chest with needle reward: 0 hint: ['take dorkmid', 'push button', 'put needle down', 'put torch down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put all in chest'] state: There is a click and the chest lid pops open. Inside is a priceless dorkmid! As you stare at it, you notice the smell of coal gas leaking out. description: Room With Chest inventory: ['brass needle', 'torch'] |action| take dorkmid reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put dorkmid down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put dorkmid in chest', 'put all in chest'] state: Taken. description: Room With Chest inventory: ['priceless dorkmid', 'brass needle', 'torch'] |action| open door reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The door slams open. You barely avoid the swinging knob. Instead, the steel knob hits the wall with a bang.

The wall seems to be made of flint.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Sparks in a room full of natural gas is not really a smart thing to do.

"All right, that makes eight traps. If you manage to kill yourself on the last one, I'll give you the key."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'south', 'east'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| s reward: 0 hint: ['jump', 'push button', 'north', 'put torch down', 'take button off torch', 'south'] state:
Narrow Passage at Chasm
A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection. description: Narrow Passage at Chasm inventory: ['torch'] |action| jump reward: 10 hint: ['take shovel', 'take key', 'take all', 'push button', 'take in ceiling', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east'] state: You jump over the weak spot in the center, landing on the other side of the chasm.

Hmmm... The other rim seems to be made of a peculiar type of rock. Some type of talc or damp plaster. You slide back into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Of course, the bridge must be avoided at all costs...

"That does it. I give up. You are a complete Sullivan of an imbecile. There is no hope for you. Here is that #%$# key; take the coffin and get out!"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is an ornate iron key stuck to the ceiling here just within reach.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| get key reward: 0 hint: ['take shovel', 'push button', 'put key down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Taken. description: Round Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
Landing description: Landing inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'open tomb with key', 'west'] state:
Great Door
You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is!
The Great Door is closed. description: Great Door inventory: ['iron key', 'torch'] |action| unlock door with iron key reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'open tomb', 'take button off torch', 'lock tomb with key', 'west'] state: You unlock the Great Door. description: Great Door inventory: ['iron key', 'torch'] |action| open door reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You turn the iron key and the tomb door swings open. The musty smell of old comic books pours out. description: Great Door inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put torch down', 'put key down', 'put all down', 'take button off torch'] state:
In the Tomb
This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south.
The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| s reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
In the Crypt
At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable.
On the floor is the solid-gold coffin that contains the bodies of the Lord -- and all his riches! All you have to do is get it back to the encampment! description: In the Crypt inventory: ['iron key', 'torch'] |action| push coffin n reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin west', 'push coffin south'] state: You lean on the coffin, and it scrapes along the floor.

In the Tomb
The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| push coffin w


|start_header_id| reverb 31 |end_header_id|  reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling...

"GOTCHA!"  You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life.

Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob?  And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon.

"Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case."

[Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south.

Office Building

There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Downtown

A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state:
Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state:
Pizza Parlor

On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s reward: 0 hint: ['examine east', 'examine box', 'pronouns', 'wake people', 'put on east', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw bomb', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on east', 'put bomb in box', 'put bomb in vent', 'put key in box', 'put all in box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| put bomb in sewer reward: 5 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'hit people', 'throw box', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put key in box', 'give people box', 'tell people about east', 'throw box against people'] state: Thinking fast, you deposit the bomb in the sewer duct. Moments later, you breathe a sigh of relief as you hear a quiet splash. No doubt you've saved yourself and the city from certain destruction.

An absolutely massive explosion rocks the ground beneath your feet. Buildings tremble all around you and the pavement lurches sickeningly. After a moment the shockwaves die down, but you still feel an occasional tremor. Seems like you might have triggered some sort of geological disaster.

[Your score has just gone up by five points.] description: Street, by Pizza Parlor inventory: ['small pizza box', 'key'] |action| e reward: 0 hint: ['examine south', 'examine store', 'south', 'pronouns', 'wake people', 'put on people', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw key', 'say store to people', 'ask people about store', 'ask people for store', 'put key in box', 'give people box', 'tell people about store', 'throw box against people', 'west'] state:
Street, by Department Store
On this end of the street, a department store called Barkley's sits to the south. description: Street, by Department Store inventory: ['small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'wake clerk', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'kiss clerk', 'hit clerk', 'say box to clerk', 'ask clerk about box', 'ask clerk for box', 'put key in box', 'give clerk box', 'tell clerk about box', 'throw box against clerk'] state:
Clothing Department
You are in the clothing department at Barkley's. There are many racks of clothes here. You may exit to the north. To the southwest lies the hardware department, and southeast is the cosmetics department.

You can see a store clerk here. description: Clothing Department inventory: ['small pizza box', 'key'] |action| se reward: 0 hint: ['wake other', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'hit other', 'say bunch of cosmetic stuff to other', 'ask other about bunch of cosmetic stuff', 'ask other for west', 'put key in box', 'give thug box', 'tell other about bunch of cosmetic stuff', 'throw box against other'] state:
As you enter the cosmetics department, a big thug steps out of the shadows. Making a mocking bow in your direction, the thug says: "Greetings. I am Sammy 'The Inhospitable' Toriglioni, and I will be joining you for your dying pleasure this afternoon."  He pulls a gun out of his suit coat and bounces it lightly in one hand.

Cosmetics Department
The shelves are lined with bottles of perfume, cologne, hairspray, and other cosmetic paraphernalia. [You know, an adventure game just isn't complete if it doesn't use the word "paraphernalia."]  You can go northwest to the clothing department, or west to the hardware department.

You can see a thug here. description: Cosmetics Department inventory: ['small pizza box', 'key'] |action| get spray reward: 0 hint: ['wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'spray other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'hit other with hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: Taken.

The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides.

"SO, ya wanted to be a hero, kid?  I'd say your future as the Lone Ranger isn't looking too promising." description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| spray thug reward: 5 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: You spritz the thug right in the face. He is so totally surprised to have you actually fight back that he takes the shot right in the eyes and winces, momentarily unabled to fight back. He's not down yet, but this might be a good time to finish him off.

[Your score has just gone up by five points.] description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| kick thug reward: 0 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'west', 'kiss other', 'take hairspray', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'show thug hairspray', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other', 'northwest'] state: You give him a kick to the stomach, and a passable imitation of a karate chop on the back. Normally this wouldn't have worked, but since he was temporarily blinded, he never saw you coming. He collapses on the floor, momentarily winded. This would be a great time for you to get out.

The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| nw reward: 0 hint: ['get up', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'north', 'take hairspray', 'put hairspray in box', 'put key in box'] state: Doubled over in pain, the thug is powerless to stop your retreat.

Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: The clerk seems to have been knocked out and dragged somewhere by the thug on his entrance. You brazenly walk out with your shoplifted item.

Street, by Department Store

A police car drives by. You press yourself against a wall until it goes by.

The ground trembles under your feet. It feels like an earthquake might be in progress.

Okay, let's recap the story so far. Your afternoon got off to an interesting start when you foiled an escape attempt by Guido "The Armadillo" Calzone. This heroic-but-not-terribly-bright action brought down the wrath of the local mafia down on you, who tried to assassinate you inside a department store. They also left a "special delivery" for you which started an earthquake. You were also responsible for uncovering the illicit activities of the corrupt mayor, who then sent every cop and trooper in the area to take care of you. So, you're hounded by the police, wanted dead by the mob, and trying to cope with a massive earthquake.

As you step outside, you can see that the people of the town have succumbed to the general chaos of the environment, and now the town of San Doppleton is marred by heavy rioting. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| z


|start_header_id| zenon 62 |end_header_id|  reward: 4 hint: ['examine key', 'put key down', 'west'] state: "Thanks!" exclaims the barman, "I'm sure she'll be very happy in her new position, she'll be starting here very soon."
[Your score has just gone up by four points.] description: Bar inventory: ['Steel key'] |action| w reward: 0 hint: ['west', 'east', 'south'] state:
Office

A male secretary sits at a desk to the west, working furiously

A female secretary sits at a desk to the east, not appearing to be doing much work
The female secretary looks wistfully towards the bar, before turning back. description: Office inventory: ['Steel key'] |action| w reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state:
Officer's Room
Rather than an officers social hall, it appears to be a place of work. There is a photocopier stood on a table and a smart looking officer type sat behind the desk.

On the table is a photocopier (which is closed). description: Officer's Room inventory: ['Steel key'] |action| x copier reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A big photocopier with somewhat simple controls. It appears you open it up, put whatever you wish to copy inside and then press the "On" button on the side. description: Officer's Room inventory: ['Steel key'] |action| x table reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A white table with metal legs and a plastic top. description: Officer's Room inventory: ['Steel key'] |action| x officer reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: This officer looks very officious. Looking at him, words such as "bustling" and "puffy cheeks" come to mind. He looks like one of those old style military men, and displays several medals on his green jacket. This jacket is kept company by a pair of green trousers, which you can just see from behind the desk. He displays a bristling moustache which is surrounded by the red, puffy mass of his face. description: Officer's Room inventory: ['Steel key'] |action| ask officer about convention reward: 0 hint: ['put key down', 'put invite down', 'put all down', 'open photocopier', 'ask officer about invite', 'put key on desk', 'put invite on desk', 'put all on desk', 'east'] state: "This is my invite," says the officer, handing you a bit of paper. "You are free to peruse it and wish you had one of your own." He sniggers. description: Officer's Room inventory: ['invite', 'Steel key'] |action| x invite reward: 0 hint: ['put key down', 'put invite down', 'put all down', 'open photocopier', 'ask officer about invite', 'put key on desk', 'put invite on desk', 'put all on desk', 'east'] state: An invite to the officers convention, given to you by an officer. description: Officer's Room inventory: ['invite', 'Steel key'] |action| open copier reward: 0 hint: ['examine key', 'close photocopier', 'put key down', 'put invite down', 'put all down', 'ask officer about invite', 'put key on desk', 'put key in photocopier', 'put invite on desk', 'put invite in photocopier', 'put all on desk', 'put all in photocopier', 'east'] state: You open the photocopier. description: Officer's Room inventory: ['invite', 'Steel key'] |action| put invite in copier reward: 0 hint: ['take invite', 'push photocopier', 'close photocopier', 'put key down', 'empty photocopier', 'put key on desk', 'put key in photocopier', 'push invite to desk', 'push invite to photocopier', 'east'] state: You put the invite into the photocopier. description: Officer's Room inventory: ['Steel key'] |action| push button reward: 0 hint: ['close photocopier', 'put key down', 'put copy down', 'put all down', 'ask officer about invite', 'put key on desk', 'put key in photocopier', 'put copy on desk', 'put copy in photocopier', 'put all on desk', 'put all in photocopier', 'east'] state: The photocopier merrily chugs away for a few minutes before depositing a copy of the invite in your hand. You then retrieve the original invite description: Officer's Room inventory: ['invite', 'copy of the invite', 'Steel key'] |action| x copy reward: 0 hint: ['close photocopier', 'put key down', 'put copy down', 'put all down', 'ask officer about invite', 'put key on desk', 'put key in photocopier', 'put copy on desk', 'put copy in photocopier', 'put all on desk', 'put all in photocopier', 'east'] state: A photocopy of an invite to the officers convention. Doubtless it could pass as the real thing. description: Officer's Room inventory: ['invite', 'copy of the invite', 'Steel key'] |action| e reward: 0 hint: ['west', 'east', 'give male invite', 'south'] state:

The officer takes his invite back off you before you leave.

Office

A male secretary sits at a desk to the west, working furiously

A female secretary sits at a desk to the east, not appearing to be doing much work
The female secretary looks wistfully towards the bar, before turning back. description: Office inventory: ['copy of the invite', 'Steel key'] |action| give copy to male reward: 4 hint: ['west', 'east', 'north', 'south'] state: "By jove!" exclaims the secretary. "You've actually got me an invite. I won't notice if you pass through now."
The male secretary gives the female secretary a baleful stare.

[Your score has just gone up by four points.] description: Office inventory: ['Steel key'] |action| n reward: 0 hint: ['south', 'north', 'put key down'] state:
Hallway
A south/north corridor. To the south is a large room of some kind while the corridor leads north to some sort of airlock. description: Hallway inventory: ['Steel key'] |action| n reward: 0 hint: ['east', 'south', 'put key down'] state:
North end of hallway
Before you stands a bulkhead door, looking every inch your ticket to freedom. Unfortunatly, it doesn't appear to have any method of opening. Back to the south you can see a large room, while to your east lies a small control room.

You can see a door here. description: North end of hallway inventory: ['Steel key'] |action| e reward: 0 hint: ['push button', 'put key down', 'west'] state:
A control room
A small, dank control room, which only has the one button. An incredibly strange state of affairs for a control room, really. It's a big button, if it helps.

You can see a Button here. description: A control room inventory: ['Steel key'] |action| x button reward: 0 hint: ['push button', 'put key down', 'west'] state: It's a big red button. It's the only button in this room, and probably gets rather lonely. It's just begging you to push it. description: A control room inventory: ['Steel key'] |action| push button reward: 0 hint: ['put key down', 'west'] state: You push the button, and hear the grind of machinery description: A control room inventory: ['Steel key'] |action| w reward: 0 hint: ['east', 'south', 'put key down', 'open door'] state:
North end of hallway

You can see a door here. description: North end of hallway inventory: ['Steel key'] |action| open door


|start_header_id| 905 18 |end_header_id|  reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine.

Driving
Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job.

As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT


|start_header_id| pentari 26 |end_header_id|  reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state:
The Main Hall, by the Fireplace (in the Large Fireplace)

You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken.

[Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up reward: 0 hint: ['fwoosh', 'enter', 'put scroll down', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['dirty scroll'] |action| south reward: 0 hint: ['fwoosh', 'take dagger', 'take chest', 'east', 'west', 'put scroll down', 'take all', 'north', 'south'] state:
Main Hall

You can see an oaken chest (which is closed) and a jewel encrusted dagger here. description: Main Hall inventory: ['dirty scroll'] |action| fwoosh reward: 10 hint: ['take emerald', 'take dagger', 'take chest', 'close chest', 'east', 'west', 'take all', 'empty chest', 'push emerald to chest', 'push dagger to chest', 'north', 'south'] state: You hear a roar of flames as a fireball materializes out of nowhere and floods the entire room in a burst of flames! The intensity of the fireball blasts the chest open and miraculously, except for a slight discomfort of warmth, you are otherwise uneffected.

[Your score has just gone up by ten points.] description: Main Hall inventory: None |action| take emerald reward: 5 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You feel a surge of power flow through you as you pick up the small emerald...Taken.

[Your score has just gone up by five points.] description: Main Hall inventory: ['small emerald'] |action| put dagger in chest reward: 0 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You need to be holding the jewel encrusted dagger before you can put it into something else. description: Main Hall inventory: ['small emerald'] |action| west reward: 0 hint: ['examine emerald', 'take sword', 'north', 'put emerald down', 'hit elf', 'push sword to floor', 'east'] state:
Armory

You can see a fine Pentarian sword here.

The Dark Elf walks in. description: Armory inventory: ['small emerald'] |action| take sword reward: 0 hint: ['take emerald', 'put sword down', 'open box', 'hit elf', 'push emerald to floor', 'put sword on box'] state: (the fine Pentarian sword)
Taken.

The Dark Elf senses your aura of power and realizes you have the emerald he's been looking for! He bashes you on the back of your head with the hilt of his sword and steals the small emerald from you!

Your vision swims and you can't quite your bearings...

You hear alot of shouting nearby between Vamvevmew and a familiar sounding voice followed by an explosion as the hair stands up on your head! You draw your sword and attempt to get your bearings but you feel displaced...

Your vision struggles for clarity as you attempt to look through the smoke and the dust to behold two figures locked in sorceral combat! You can make out Morden mumbling something under his breath as he gestures towards The Dark Elf and a bolt of lightning hits Vamvevmew squarely in the chest!

Howling in rage and pain, the Dark One returns the volley with a fire strike which lights up a previously invisible defensive shield around Morden! Essentially unhurt, Morden looks weakened from this engagement...

You look on in bewilderment but know that you must do something!

Castle, Upper Level
This large room has taken on some new charasterics recently... now the walls are covered with blast marks of unknown origin from floor to ceiling.  Smoke wafts throughout and it's about 10 degrees warmer in here.

A box made of solid platinum is sitting on the floor here.

You can also see a small emerald, The Dark Elf and Morden here. description: Castle, Upper Level inventory: ['fine Pentarian sword'] |action| hit elf


|start_header_id| reverb 52 |end_header_id|  reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: Time passes.

Someone rushes out of Barkley's carrying a TV set.

The ground trembles under your feet. It feels like an earthquake might be in progress. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'take hairspray', 'put hairspray in box', 'put key in box'] state:
Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| sw reward: 0 hint: ['take rope', 'take hammer', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'take all', 'take hairspray', 'throw rope', 'throw hammer', 'put hairspray in box', 'put key in box', 'push rope to hairspray', 'push rope to box', 'push hammer to hairspray', 'push hammer to box', 'northeast'] state:
Hardware Department
You are in the hardware department at Barkley's. There are tools all over the place. You can go northeast to the clothing department, or east to the cosmetics department.

The place is filled with debris from the riots. Lying on the ground you see a rope and a hammer which have been randomly flung off the shelves. description: Hardware Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| take hammer reward: 0 hint: ['take rope', 'put hairspray down', 'put box down', 'put hammer down', 'put key down', 'put all down', 'close box', 'east', 'take hairspray', 'take hammer', 'throw rope', 'put hairspray in box', 'put hammer in box', 'put key in box', 'push rope to hairspray', 'push rope to box', 'northeast'] state: Taken. description: Hardware Department inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| take rope reward: 2 hint: ['put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'east', 'take hairspray', 'take hammer', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'northeast'] state: Taken.

[Your score has just gone up by two points.] description: Hardware Department inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| ne reward: 0 hint: ['north', 'put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'take hairspray', 'take hammer', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box'] state:
Clothing Department description: Clothing Department inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine south', 'examine box', 'south', 'put all on south', 'wake people', 'put on south', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close box', 'kiss people', 'take rope', 'take hairspray', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say box to people', 'ask people about box', 'ask people for box', 'put all on box', 'put rope in box', 'put key in box', 'put hairspray in box', 'put hammer in box', 'put all in box', 'show people box', 'give people box', 'tell people about box', 'throw box against people', 'west'] state:
Street, by Department Store

Someone rushes out of Barkley's carrying a TV set. description: Street, by Department Store inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine east', 'examine box', 'north', 'put all on east', 'wake people', 'put on east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'take hairspray', 'take hammer', 'throw box', 'throw hairspray', 'throw hammer', 'throw rope', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on box', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'put all in box', 'show people box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor

You lurch for a moment as the ground makes loud rumbling noises. Sounds like an earthquake is about to hit. A bad one. description: Street, by Pizza Parlor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine west', 'examine hairspray', 'south', 'put all on west', 'put on west', 'put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'west', 'take hairspray', 'take hammer', 'throw hairspray', 'throw box', 'throw hammer', 'throw rope', 'throw key', 'put all on hairspray', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'put all in box', 'east'] state:
Street, Near Courthouse description: Street, Near Courthouse inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine east', 'examine box', 'enter', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close box', 'east', 'kiss guard', 'take rope', 'take hairspray', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'put rope in box', 'put key in box', 'put hairspray in box', 'put hammer in box', 'put all in box', 'show guard box', 'show guard rope', 'give guard box', 'give guard rope', 'tell guard about east', 'tell people about east', 'throw box against guard'] state:
Downtown

A security guard stands in front of the entrance to the government building, looking bored.

A rioter throws a rock at the mayor's window. The rock bounces to the ground, barely missing you. Those windows are pretty durable. description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| close pizza box reward: 0 hint: ['examine east', 'examine box', 'enter', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'east', 'kiss guard', 'take rope', 'take hairspray', 'open box', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'show guard box', 'show guard rope', 'give guard box', 'give guard rope', 'tell guard about east', 'tell people about east', 'throw box against guard'] state: You close the pizza box.

A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| show box to guard reward: 3 hint: ['examine east', 'examine box', 'west', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'east', 'kiss guard', 'take hairspray', 'take hammer', 'hit guard', 'open box', 'throw box', 'throw hairspray', 'throw hammer', 'throw rope', 'throw key', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'give guard box', 'give guard hairspray', 'tell guard about east', 'tell people about east', 'throw box against guard'] state: The guard looks suspicious as you explain that you have a pizza delivery for Jill Thompson, the District Attorney. Pulling a cellular phone off of his uniform, he dials a number that you presume is for Jill's office. After a few moments, he hangs up and grudgingly steps aside for you.

[Your score has just gone up by three points.] description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'north', 'take hairspray', 'take hammer', 'open box'] state: The guard steps aside and lets you pass.

Office Building

There are fronds on either side of the exit on the east. description: Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['wake other', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'east', 'north', 'south', 'kiss other', 'take hairspray', 'take hammer', 'open box', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south.
Jill runs out of her office. "Stan!  Thank goodness you made it!  The mafia has just regrouped in the mayor's office to discuss their final plans for total citywide domination! Reinforcements from the state are on their way, but they're going to need some kind of diversion to get into the building without being caught by the mayor's troops!  Can you do that for us?"

Of course you can; you're the hero. (A paper-thin excuse if you ever heard one, but you don't seem to have enough excitement in your life anyway.)

Jill runs back into her office.

Office Building, Second Floor description: Office Building, Second Floor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| s reward: 0 hint: ['put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'south', 'north', 'take hairspray', 'take hammer', 'open box'] state: The stairs angle up and back, and you emerge north.

Office Building, Third Floor description: Office Building, Third Floor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['jump', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'north', 'take rope', 'take hairspray', 'open box'] state: The stairs angle up and back, and you emerge south.

Roof of Office Building
You are on the roof of the government building. You can go back down the stairs to the north. There is a lightning rod sticking up. description: Roof of Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| tie rope to rod reward: 0 hint: ['jump', 'take rope', 'put hairspray down', 'put box down', 'put hammer down', 'put key down', 'put all down', 'climb rope', 'north', 'take hairspray', 'take hammer', 'open box', 'push rope to hairspray', 'push rope to box'] state: You cleverly tie the rope to the lightning rod, dropping the other end on the ground.

The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. description: Roof of Office Building inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| hold rope reward: 0 hint: ['jump', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'north', 'take rope', 'take hairspray', 'open box'] state: You pick up the other end of the rope. Now what? description: Roof of Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| jump reward: 5 hint: ['wake guys', 'put hairspray down', 'put pizza down', 'put hammer down', 'put key down', 'put all down', 'close cabinet', 'close door', 'get in story', 'get in door', 'kiss guys', 'take hairspray', 'take hammer', 'open pizza', 'say hairspray to guys', 'ask guys about hairspray', 'ask guys for hairspray', 'hit box with hammer', 'put hairspray in cabinet', 'put pizza in cabinet', 'put hammer in cabinet', 'put key in cabinet', 'put all in cabinet', 'give guys hairspray', 'tell guys about hairspray', 'throw hairspray against guys'] state: Giving a mighty yell, you boldly leap off the side of the building!  The rope tightens and then swings you back towards the building. You do your best to look like Bruce Willis as you haplessly zoom towards the window...

CRASH!!!

Mayor's Office
You are in the mayor's office. To the east is a window overlooking a second-story drop. There is a glass box mounted on the north wall.

You can see Robert "Tasty" Tasker, a huge crowd of mafia guys and a file cabinet (which is empty) here.

Oh my. You seem to have crashed (pardon the pun) a private party of some sort. There are a couple of dozen guys wearing suits and dark glasses. And sitting imperiously at the mayor's desk, glaring at you behind a bevy of bodyguards, is... <ga description: Mayor's Office inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| break glass with hammer reward: 3 hint: ['wake guys', 'take axe', 'put pizza down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close cabinet', 'close door', 'get in story', 'get in door', 'kiss guys', 'push axe to east', 'take hairspray', 'take hammer', 'open pizza', 'say east to guys', 'ask guys about east', 'ask guys for east', 'hit guys with axe', 'put pizza in cabinet', 'put key in cabinet', 'put hairspray in cabinet', 'put hammer in cabinet', 'put all in cabinet', 'push axe to cabinet', 'give guys pizza', 'pay guys axe', 'tell guys about east', 'throw pizza against guys', 'throw axe against guys'] state: You smash the glass.

Robert "Tasty" Tasker speaks. "Stan, you idiot, can't you get ANYTHING right?  I ask you to make one simple delivery in the afternoon and you have to go and ruin all my plans."

[Your score has just gone up by three points.] description: Mayor's Office inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| take axe


|start_header_id| temple 58 |end_header_id|  reward: 0 hint: ['examine bristow', 'take slab', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state: One of the stone slabs seems out of place. Kicking it emits a hollow sound, much like there was some cavity below it.

The cat looks down at you. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| move slab reward: 0 hint: ['examine bristow', 'take into entrance', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state: You push the stone slab aside, revealing a entrance to a staircase, leading down into darkness.

The cat looks scared. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state:
Stairs
You are the top of an staircase, leading down into darkness. A few steps above is the opening, through which you can return to the city.

Charles arrives, and looks around with a puzzled expression. He seems to hesitate briefly, and then says 'Look, I know that this must sound insane, but ever since I came here I keep getting the feeling that I have seen this place before, like in a dream or in a distant past that I have almost forgotten.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Charles looks down the stairs and says gravely 'Don't ask me how, but I just know that if I go down there I won't return alive. Go ahead if you have to, but I will stay here and wait for you.'

In the almost complete darkness, the stairs seem endless but you finally arrive to a corridor far below the city.

Corridor
The staircase to the south opens into a wide corridor, reaching further north. One both side massive walls rise, culminating in massive vaults, on which carvings are just visible. The floor is strewn with fallen blocks, sand, and detritus of every kind.

Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The stone is badly fragmented and the carvings almost gone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x blocks reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: They are just shapeless fragments of stone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor
This is a Cyclopean north-south corridor ten feet wide, paved with octagonal and square blocks, and solidly vaulted overhead. A side passage once led west, but it has collapsed. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state:
Chamber
You are in a round vaulted chamber, about fifty feet across. The black masonry suggests that this might be a room under one of the mysterious buildings in the city. The chamber is bare and undecorated. Two corridors lead from this room, one to the south and one to the east. Looking up also reveals a square opening in the ceiling.

In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands.

Seeing the trapdoor suddenly gives you an unexpected feeling of fear, and suggestions of some special peril. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x trapdoor reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The trapdoor is carefully sealed with metal bands, which look strong. Its size corresponds to the opening in the ceiling above, and it is possible that it might lead to similar chamber below. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor
This is a badly heaped east-west corridor. It is almost completely dark, but you can make out a chamber further east. In the north wall is the entrance to a caved-in corridor. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: You struggle through the debris.

Rock Chamber
This is a black chamber, directly cut in the rock. Crystals embedded in the walls reflect and magnify the available  light. There is an antique gas stove mounted in one of the walls, and a rack just above it. The sole exit leads west into a dark corridor.

The chamber seems ancient, but the furniture feels more recent. Someone must have been using this chamber not so long ago.

You can also see a chair and a wooden chest (which is closed) here. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x stove reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is an old gas stove, which can be turned on by turning a switch. On the stove is a kettle.

The gas stove is currently switched off. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x kettle reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The kettle is empty. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x rack reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The rack is mounted on the wall above the stove. On the rack are some red powder, some yellow powder and a glass bottle, inside which is a clear liquid. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x chest reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is a big and heavy wooden chest. You can't see inside, since it is closed. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: You struggle through the debris.

Chamber

In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state:
Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state:
Corridor

Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state:
Stairs

You can also see Charles Bristow here. description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about chest


|start_header_id| ztuu 25 |end_header_id|  reward: 0 hint: ['north', 'turn lantern off', 'take suit', 'take lantern', 'take mask', 'take all', 'take off gloves', 'south', 'take into northwest', 'put gloves down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put glasses down', 'put all down', 'put on suit', 'put on mask', 'put on glasses', 'examine glasses', 'lower suit', 'lower lantern', 'lower mask', 'throw suit', 'throw gloves', 'throw lantern', 'throw mask', 'put gloves in glasses', 'put all in glasses'] state: Dropped.

The lantern dims a little. description: Convention Center Lobby inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take lamp reward: 0 hint: ['turn lantern off', 'take suit', 'take mask', 'take all', 'take off gloves', 'south', 'take into northwest', 'put gloves down', 'put lantern down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put glasses down', 'put all down', 'put on suit', 'put on mask', 'put on glasses', 'examine glasses', 'lower suit', 'lower mask', 'throw suit', 'throw gloves', 'throw lantern', 'throw mask', 'put gloves in glasses', 'put all in glasses'] state: Taken. description: Convention Center Lobby inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['west', 'turn lantern off', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'put all in glasses', 'north', 'south'] state:
Cultural Complex description: Cultural Complex inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'turn lantern off', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'put all in glasses', 'north'] state:
Theater
This cavernous auditorium is reputed to be the most elaborate in the GUE. Built to the precise specifications of Lord Dimwit Flathead, its excessive structure holds 69,105 seats, not including the royal box seats that are centrally situated on the 37th mezzanine. The seats themselves are built like thrones, with high, wooden backs that obscure visibility and make the seating area seem rather like a forest of stunted trees. A long aisle runs the entire length of the auditorium from the Cultural Center to the west to the oversized stage to the east. In all other directions, narrow aisles have been arranged in the "maze of twisty passages" style that was so popular in Dimwit's day; I would strongly recommend avoiding them. description: Theater inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'east', 'turn lantern off', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'put all in glasses'] state:
Stage
The rather large proscenium seems to have been designed mainly with live performances in mind (the dead were thought, not unreasonably, to be dreadfully dull.)  As such, it sports a large, maroon curtain leading backstage and a row of brightly colored footlights. Rubble and debris block the ways to the wings, and a set of stairs leads back down into the theater's main aisle. description: Stage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take blue reward: 5 hint: ['examine lantern', 'west', 'east', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw multi', 'put lantern in glasses', 'put lens in glasses', 'put all in glasses'] state: Taken.

[Your score has just gone up by five points.] description: Stage inventory: ['blue lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take red reward: 0 hint: ['west', 'east', 'throw lantern', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put red lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw multi', 'put lantern in glasses', 'put red lens in glasses', 'put all in glasses'] state: Taken.

The lantern flickers and goes out. description: Stage inventory: ['red lens', 'blue lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| hit lamp reward: 5 hint: ['west', 'east', 'turn lantern off', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put red lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'put red lens in glasses', 'put all in glasses'] state: Your rough treatment of the lantern was enough to get it lit again. This must be your lucky day.

[Your score has just gone up by five points.] description: Stage inventory: ['red lens', 'blue lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| put blue in glasses reward: 5 hint: ['west', 'east', 'turn lantern off', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put red lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'put red lens in glasses', 'put all in glasses', 'empty glasses into footlights'] state: You carefully sculpt the blue lens so as to fit neatly into the glasses.

[Your score has just gone up by five points.] description: Stage inventory: ['red lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| put red in glasses reward: 0 hint: ['west', 'east', 'turn lantern off', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'empty glasses into footlights'] state: You carefully sculpt the red lens so as to fit neatly into the glasses. description: Stage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| east reward: 0 hint: ['west', 'turn lantern off', 'take curtain', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'open trunk', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to scrims', 'push red lens to glasses', 'put all in glasses'] state:
Backstage
Ah... ah... choo! Those curtains! If I weren't so busy helping you with this game, I'd suggest you go on without me and let me clean this place up enough so that when you returned, I could at least describe it decently. I'll do the best I can, though. A thick, maroon curtain separates the backstage area from the stage. This area was obviously the target of a small, underground tornado (a Vorx) as scrims, scenery and costumes litter the floor.

Even an old steamer trunk, virtually decaying from age, rests in a corner. description: Backstage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| open trunk reward: 0 hint: ['west', 'turn lantern off', 'take curtain', 'take red lens', 'take coin', 'take off gloves', 'close trunk', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower coin', 'throw lantern', 'throw multi', 'throw coin', 'put lantern in trunk', 'put lantern in glasses', 'put multi in trunk', 'push red lens to scrims', 'push red lens to trunk', 'push red lens to glasses', 'put gores in trunk', 'put glasses in trunk', 'put gloves in trunk', 'put sword in trunk', 'put rune in trunk', 'put all in trunk', 'put all in glasses', 'empty glasses into trunk'] state: Phew! Now that's musty! The trunk, beside hiding an invisible dead elephant (what else could produce that smell?), holds a rare quint-Zorkmid coin. description: Backstage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take coin reward: 5 hint: ['west', 'turn lantern off', 'take curtain', 'take red lens', 'take off gloves', 'close trunk', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in trunk', 'put lantern in glasses', 'put multi in trunk', 'push red lens to scrims', 'push red lens to trunk', 'push red lens to glasses', 'put gores in trunk', 'put coin in trunk', 'put glasses in trunk', 'put gloves in trunk', 'put sword in trunk', 'put rune in trunk', 'put all in trunk', 'put all in glasses', 'empty glasses into trunk'] state: Taken.

[Your score has just gone up by five points.] description: Backstage inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['west', 'east', 'turn lantern off', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'empty glasses into footlights'] state:
Stage description: Stage inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north'] state:
Theater description: Theater inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state:
Cultural Complex description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['turn lantern off', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby
Compared to the grandeur of the other parts of the Cultural Center, the Hall of Science is rather austere, serving mainly as the entrance to three smallish rooms, at the openings to which stand small reader-boards. These say "MUSEUM OF ILLUSIONS!" (east), "SEE THE MUD FORUM!" (south), and "MUSEUM OF ADVENTURE!" (west). The larger area to the north is the Cultural Center. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| n reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state:
Cultural Complex description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| drop rune reward: 0 hint: ['west', 'turn lantern off', 'take baby', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower baby', 'throw lantern', 'throw baby', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state: Dropped. description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['turn lantern off', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put gores down', 'put sword down', 'put other down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw gloves', 'throw lantern', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'razor-like gloves', 'cheaply-made sword'] |action| drop gores


|start_header_id| snacktime 14 |end_header_id|  reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description:  inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description:  inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state:
Sitting Room
Your pet is here, staring at the box of light, holding on tight to the magic wand. description:  inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.)

The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself!

[Your score has just gone up by ten points.] description:  inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself.

On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description:  inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing)
This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room.

Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back.

On the long soft thing you can see a magic wand. description:  inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description:  inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing.

Sitting Room description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes!

Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description:  inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all.

This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description:  inventory: [''] |action| push wand reward: 10 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You've got the hang of this trick now for sure! One more bite on the wand brings up something new.

This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating!

[Your score has just gone up by ten points.] description:  inventory: [''] |action| z reward: 0 hint: ['examine long', 'take inventory', 'get in long', 'take off long', 'put wand on long', 'north', 'west'] state: You pause for a second. Your stomach growls.

You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening. description:  inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

Your pet walks in. He starts to sit down on the long soft thing but stops when he sees what's in the box of light. That lady cooking is doing her job! You pet stands and watches, transfixed. He must be thinking of food! description:  inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls.

Your pet makes his way to the food room.

Your pet starts rattling around in the food room. Yes! He must be making a snack! description:  inventory: [''] |action| n reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off dino', 'west', 'look in high', 'south'] state:
Sleeping Room
Most of the time when you are in here it is dark and quiet because that is the best way to sleep and this is the room made for sleeping. There is a high bed here that is not your bed although it is where you sleep usually to keep your pet company. The sitting room is south of here and the room with the water is to the west.

Your low bed is here, looking all soft and cushy.

Dino is here!

From the other room you can hear the happy sound of the cold box being opened. description:  inventory: [''] |action| take dino reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off wand', 'west', 'look in high', 'take all', 'south'] state: (As you open your mouth, you drop the magic wand.)

You snatch up the dino with your mouth and hold on tight.

From the other room you can hear the sound of secret places opening and closing. description:  inventory: [''] |action| s reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state:
Sitting Room
You don't hear anything from the food room. But then, making a sandwich is not a very noisy job. description:  inventory: [''] |action| w reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'look in box', 'take all', 'east'] state:
Food Room
Your pet is here, working on making a snack.

You can also see a square soft thing here.

One by one, your pet starts pulling the sandwich fixings out of the cold box and turning them into a sandwich. description:  inventory: [''] |action| drop dino reward: 0 hint: ['take off soft', 'put dino down', 'open door', 'open all', 'east'] state: You know, leaving the dino here puts it in just the right spot for tripping your pet when he tries to walk out with the sandwich. What a great trick!

Your pet starts putting stuff away and soon closes the cold box. You're sure that in just a minute he will be taking the sandwich out to the sitting room to eat it. description:  inventory: None |action| z reward: 0 hint: ['take off soft', 'put dino down', 'open door', 'open all', 'east'] state: You pause for a second. Your stomach growls.

Your pet seems to have finished cleaning up after making the snack. He turns to leave. Now is the moment of truth. description:  inventory: None |action| z


|start_header_id| detective 7 |end_header_id|  reward: 0 hint: ['east', 'take paper', 'west', 'put pistol down', 'north'] state:

<< Chief's office >>
You are standing in the Chief's office. He is telling you "The Mayor was murdered yeaterday night at 12:03 am. I want you to solve it before we get any bad publicity or the FBI has to come in. "Yessir!" You reply. He hands you a sheet of paper. Once you have read it, go north or west.

You can see a piece of white paper here.
 description: Chief's office inventory: ['small black pistol'] |action| N reward: 0 hint: ['north', 'west', 'put pistol down'] state:

<< Outside >>
You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year.
 description: Outside inventory: ['small black pistol'] |action| W reward: 10 hint: ['west', 'east', 'north', 'put pistol down'] state:

<< Outside >>
You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['small black pistol'] |action| E reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.

[Your score has just gone up by ten points.]
 description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state:

<< Living room >>
You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west.

You can see a wooden wood here.
 description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.
 description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E