|start_header_id| awaken 36 |end_header_id|  reward: 0 hint: ['tie rope', 'take rope', 'get in railing', 'get in rope', 'put broken down', 'put heavy down', 'put large black book down', 'put ashes down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take heavy', 'take large black book', 'take limb', 'put rope under broken', 'tie rope to floor', 'push railing to broken', 'push rope to broken', 'put railing under broken', 'put floor under broken', 'put ashes under broken', 'put north under broken', 'put door under broken', 'put debris under broken'] state:
Steeple Chamber

A frayed but heavy rope hangs from somewhere overhead. There is a tree branch hanging from the end of the rope.

The heavy wooden door to the north is closed.

The top of the broken section of railing is visible sticking up through the trap door in the floor. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| tie rope to handle reward: 0 hint: ['tie rope', 'take rope', 'get in railing', 'get in rope', 'put broken down', 'put large black book down', 'put ashes down', 'put heavy down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take heavy', 'put rope under broken', 'tie rope to floor', 'push railing to broken', 'push rope to broken', 'put railing under broken', 'put ashes under broken', 'put door under broken', 'put floor under broken', 'put north under broken', 'put debris under broken'] state: You tie the rope securely to the heavy wooden door.

A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| d reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state:
Vestibule

The broken length of railing is propped up under the trap door

There is a brief rattle of hail on the roof. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| take ladder reward: 0 hint: ['put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ashes under dirt', 'put door under dirt', 'put floor under dirt', 'put railing under door', 'north', 'south'] state: Taken. description: Vestibule inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['south', 'put large black book down', 'put ashes down', 'put limb down', 'put railing down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take railing', 'take stopper', 'put windows under large black book', 'put ashes under windows', 'put steeple under windows', 'put weeds under windows', 'put rain under windows', 'put lightning under windows', 'put south under windows', 'put mud under windows', 'north'] state:
Church Porch

Momentarily, the wind and rain slacken then return with renewed force. description: Church Porch inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['east', 'west', 'north', 'put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put railing down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put church under large black book', 'put ashes under church', 'put trees under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put railing under trees', 'put rain under church', 'put mud under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state:
Front of the Church

The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.

The heavy chain stretches from one of the oak trees and around the corner of the church to the northwest.

With a loud CRACK, a bolt of lightning strikes the steeple of the church. description: Front of the Church inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| put ladder under tree reward: 0 hint: ['take broken', 'get in railing', 'east', 'west', 'north', 'put broken down', 'put large black book down', 'put ashes down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put ashes under church', 'put trees under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put rain under church', 'put mud under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state: You lean the length of railing against the side of the oak tree. description: Front of the Church inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder reward: 0 hint: ['jump', 'get in railing', 'north', 'put church down', 'put broken down', 'put large black book down', 'put branch down', 'put ashes down', 'put railing down', 'put stopper down', 'put hill down', 'put weeds down', 'put rain down', 'put grimoire down', 'put storm down', 'put trees down', 'put frame down', 'put steeple down', 'put robe down', 'put north down', 'put mud down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put broken under church', 'put large black book under church', 'put branch under church', 'put ashes under church', 'put railing under church', 'put stopper under church', 'put hill under church', 'put weeds under church', 'put rain under church', 'put grimoire under church', 'put storm under church', 'put trees under church', 'put frame under church', 'put steeple under church', 'put robe under church', 'put north under church', 'put mud under church'] state: You carefully climb up the length of railing, using the pickets like a ladder.

Top of Oak Tree
The limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm.

One of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends.

The steeple of the church looms to the north.

The broken length of railing is propped up against a nearby branch. description: Top of Oak Tree inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 0 hint: ['jump', 'tie rope', 'take rope', 'push bell', 'get in rope', 'put large black book down', 'put rope down', 'put branch down', 'put ashes down', 'put limb down', 'put heavy down', 'put bell down', 'put grimoire down', 'put beams down', 'put storm down', 'put hill down', 'drop floor', 'put robe down', 'put trees down', 'put debris down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'tie rope to floor', 'push rope to large black book', 'put large black book under rope', 'put branch under large black book', 'put ashes under large black book', 'put limb under large black book', 'put heavy under large black book', 'put bell under large black book', 'put grimoire under large black book', 'put beams under large black book', 'put storm under large black book', 'put hill under large black book', 'put floor under large black book', 'put robe under large black book', 'put trees under large black book', 'put debris under large black book', 'south'] state:
Belfry

A massive bell hangs here, from a damaged mount.
A heavy rope is attached to the bell and hangs through the beams to the room below. description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| push bell reward: 10 hint: ['jump', 'put limb down', 'put large black book down', 'put hill down', 'put beams down', 'put stopper down', 'put branch down', 'drop floor', 'put ashes down', 'put robe down', 'put storm down', 'put grimoire down', 'put trees down', 'put debris down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'put limb under large black book', 'put large black book under limb', 'put hill under limb', 'put beams under limb', 'put stopper under limb', 'put branch under limb', 'put floor under limb', 'put ashes under limb', 'put robe under limb', 'put storm under limb', 'put grimoire under limb', 'put trees under limb', 'put debris under limb', 'south'] state: You shove against the bell. For a few seconds, the support takes the strain. Then, with a loud cracking noise, the bell tears loose from the beam and falls from the steeple. You hear the sound of splintering wood from below and then duck aside as the splintered remains of the door are pulled past you and out the open window. A metallic crash is heard from the ground outside.

[Your score has just gone up by ten points.] description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['jump', 'get in railing', 'north', 'put church down', 'put broken down', 'put large black book down', 'put branch down', 'put ashes down', 'put railing down', 'put stopper down', 'put hill down', 'put weeds down', 'put rain down', 'put grimoire down', 'put storm down', 'put trees down', 'put frame down', 'put steeple down', 'put robe down', 'put north down', 'put mud down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put broken under church', 'put large black book under church', 'put branch under church', 'put ashes under church', 'put railing under church', 'put stopper under church', 'put hill under church', 'put weeds under church', 'put rain under church', 'put grimoire under church', 'put storm under church', 'put trees under church', 'put frame under church', 'put steeple under church', 'put robe under church', 'put north under church', 'put mud under church'] state:
Top of Oak Tree

The steeple of the church looms to the north.

The broken length of railing is propped up against a nearby branch.

A blast of thunder rattles the ground. description: Top of Oak Tree inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| d reward: 0 hint: ['take broken', 'get in railing', 'east', 'west', 'north', 'put broken down', 'put large black book down', 'put ashes down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put ashes under church', 'put trees under church', 'put bell under church', 'put mud under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put rain under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state:
Front of the Church

The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.

The heavy chain stretches from one of the oak trees and around the corner of the church to the northwest.

A broken bell lies half-buried in the mud.

The broken length of railing is propped up against the side of the oak tree. description: Front of the Church inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| get ladder reward: 0 hint: ['east', 'west', 'north', 'put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put railing down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put church under large black book', 'put ashes under church', 'put trees under church', 'put bell under church', 'put mud under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put railing under trees', 'put rain under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state: Taken. description: Front of the Church inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 0 hint: ['south', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put railing down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'take railing', 'put rain under limb', 'put windows under rain', 'put ashes under rain', 'put wind under rain', 'put weeds under rain', 'put mud under rain', 'put south under rain', 'put steeple under rain', 'north'] state:
Church Porch description: Church Porch inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 0 hint: ['put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'take railing', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'put railing under ceiling', 'north', 'south'] state:
Vestibule

The building shudders under a sudden gust of wind. description: Vestibule inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| put ladder under trap reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state: You carefully place the length of railing under the trap door in the ceiling. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder reward: 0 hint: ['get in railing', 'north', 'put limb down', 'put heavy down', 'put ashes down', 'put large black book down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put railing under limb', 'put floor under limb', 'put ashes under limb', 'put north under limb', 'put door under limb', 'put debris under limb'] state: You carefully climb up the length of railing, using the pickets like a ladder.

Steeple Chamber

A gaping splintered opening lies to the north.

The top of the broken section of railing is visible sticking up through the trap door in the floor. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 5 hint: ['open blue bottle', 'open green bottle', 'take lantern', 'take bottles', 'take green bottle', 'take blue bottle', 'get in sofa', 'north', 'south', 'put limb down', 'put large black book down', 'put ashes down', 'put old down', 'put stopper down', 'put robe down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'ask old about man', 'take green bottle off table', 'take blue bottle off table', 'push lantern to sofa', 'push lantern to bottles', 'push lantern to table', 'put limb on sofa', 'put limb on table', 'put large black book on sofa', 'put large black book on table', 'push green bottle to lantern', 'push green bottle to sofa', 'push green bottle to table', 'put ashes on sofa', 'put ashes on table', 'put old on sofa', 'put old on table', 'put stopper on sofa', 'put stopper on table', 'push blue bottle to lantern', 'push blue bottle to sofa', 'push blue bottle to table', 'put robe on sofa', 'put robe on table', 'put all on sofa', 'put all on table', 'put lantern under sofa', 'put sofa under lantern', 'put bottles under lantern', 'put green bottle under lantern', 'put cloth under lantern', 'put ashes under lantern', 'put blue bottle under lantern', 'put table under lantern', 'put floor under lantern', 'put south under lantern', 'put trash under lantern', 'put north under lantern', 'put man under lantern', 'put door under lantern'] state:
Inner Chamber
Even with the door open and the wind from the storm blowing in this room is rank with a fetid odor. The floor is piled high with trash and half eaten scraps of food. There are no windows, only the broken door frame to the south. An old sofa is pushed against one wall and a heavy table sits in the middle of the room. A curtained archway is to the north.

A gaping splintered opening lies to the south.

A curtain of purple cloth hangs in the archway.

On the old sofa is an old man.

You can also see a heavy wooden table (on which are an oil lantern and a pair of glass bottles) here.

[Your score has just gone up by five points.] description: Inner Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| take lantern reward: 0 hint: ['open green bottle', 'open blue bottle', 'take bottles', 'take green bottle', 'take blue bottle', 'get in sofa', 'north', 'south', 'put limb down', 'put large black book down', 'put ashes down', 'put old down', 'put stopper down', 'put lantern down', 'put robe down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'ask old about man', 'take green bottle off table', 'take blue bottle off table', 'put limb on sofa', 'put limb on table', 'put large black book on sofa', 'put large black book on table', 'push green bottle to sofa', 'push green bottle to bottles', 'push green bottle to table', 'put ashes on sofa', 'put ashes on table', 'put old on sofa', 'put old on table', 'put stopper on sofa', 'put stopper on table', 'put lantern on sofa', 'put lantern on table', 'push blue bottle to sofa', 'push blue bottle to bottles', 'push blue bottle to table', 'put robe on sofa', 'put robe on table', 'put all on sofa', 'put all on table', 'put sofa under bottles', 'put bottles under sofa', 'put green bottle under sofa', 'put cloth under sofa', 'put ashes under sofa', 'put blue bottle under sofa', 'put table under sofa', 'put floor under sofa', 'put south under sofa', 'put trash under sofa', 'put north under sofa', 'put man under sofa', 'put door under sofa'] state: Taken. description: Inner Chamber inventory: ['oil lantern', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 5 hint: ['open green bottle', 'open blue bottle', 'take bottles', 'take green bottle', 'take blue bottle', 'get in sofa', 'south', 'put limb down', 'put large black book down', 'put ashes down', 'put old down', 'put stopper down', 'put lantern down', 'put robe down', 'put all down', 'put on robe', 'open frame', 'take limb', 'take large black book', 'take stopper', 'ask old about man', 'take green bottle off table', 'take blue bottle off table', 'put limb on sofa', 'put limb on table', 'put large black book on sofa', 'put large black book on table', 'push green bottle to sofa', 'push green bottle to bottles', 'push green bottle to table', 'put ashes on sofa', 'put ashes on table', 'put old on sofa', 'put old on table', 'put stopper on sofa', 'put stopper on table', 'put lantern on sofa', 'put lantern on table', 'push blue bottle to sofa', 'push blue bottle to bottles', 'push blue bottle to table', 'put robe on sofa', 'put robe on table', 'put all on sofa', 'put all on table', 'put sofa under bottles', 'put bottles under sofa', 'put green bottle under sofa', 'put frame under sofa', 'put ashes under sofa', 'put blue bottle under sofa', 'put table under sofa', 'put floor under sofa', 'put south under sofa', 'put trash under sofa', 'put north under sofa', 'put man under sofa', 'put door under sofa'] state: You push the curtain aside and pause. On the other side of the curtain is a room much like the one you are in. A figure stands in the archway, apparently about to enter your room, and it is the sight of this figure which has brought you up short. It is, or was, human... once. Now, it is a withered mass of decaying flesh. It's clothing hangs in tatters and it is caked in mud and grave mold. Patches of hair hang from it's scalp and bones are visible in places through it's skin. The only thing that remains intact are it's eyes; pale blue and now wide open and staring.

The creature raises its hand to you, and you find yourself doing the same. You reach out your arm and touch...

...a cold unyielding surface of polished glass.

Suddenly, the realization of what you are seeing comes home to you, and you step back from the mirror with a cry.

[Your score has just gone up by five points.] description: Inner Chamber inventory: ['oil lantern', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| take green bottle


|start_header_id| inhumane 102 |end_header_id|  reward: 0 hint: ['take brass', 'push button', 'put brass down', 'take brass off torch', 'open chest with needle'] state: After much tugging, you manage to get the door shut. Behind it is a brass needle that you might use to unlock the chest. description: Room With Chest inventory: ['torch'] |action| take needle reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put all down', 'take brass off torch', 'open chest with needle'] state: Taken. description: Room With Chest inventory: ['brass needle', 'torch'] |action| open chest with needle reward: 0 hint: ['take dorkmid', 'push button', 'put needle down', 'put torch down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put all in chest'] state: There is a click and the chest lid pops open. Inside is a priceless dorkmid! As you stare at it, you notice the smell of coal gas leaking out. description: Room With Chest inventory: ['brass needle', 'torch'] |action| take dorkmid reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put dorkmid down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put dorkmid in chest', 'put all in chest'] state: Taken. description: Room With Chest inventory: ['priceless dorkmid', 'brass needle', 'torch'] |action| open door reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The door slams open. You barely avoid the swinging knob. Instead, the steel knob hits the wall with a bang.

The wall seems to be made of flint.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Sparks in a room full of natural gas is not really a smart thing to do.

"All right, that makes eight traps. If you manage to kill yourself on the last one, I'll give you the key."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'south', 'east'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| s reward: 0 hint: ['jump', 'push button', 'north', 'put torch down', 'take button off torch', 'south'] state:
Narrow Passage at Chasm
A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection. description: Narrow Passage at Chasm inventory: ['torch'] |action| jump reward: 10 hint: ['take shovel', 'take key', 'take all', 'push button', 'take in ceiling', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east'] state: You jump over the weak spot in the center, landing on the other side of the chasm.

Hmmm... The other rim seems to be made of a peculiar type of rock. Some type of talc or damp plaster. You slide back into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Of course, the bridge must be avoided at all costs...

"That does it. I give up. You are a complete Sullivan of an imbecile. There is no hope for you. Here is that #%$# key; take the coffin and get out!"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is an ornate iron key stuck to the ceiling here just within reach.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| get key reward: 0 hint: ['take shovel', 'push button', 'put key down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Taken. description: Round Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
Landing description: Landing inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state:
T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'open tomb with key', 'west'] state:
Great Door
You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is!
The Great Door is closed. description: Great Door inventory: ['iron key', 'torch'] |action| unlock door with iron key reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'open tomb', 'take button off torch', 'lock tomb with key', 'west'] state: You unlock the Great Door. description: Great Door inventory: ['iron key', 'torch'] |action| open door reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You turn the iron key and the tomb door swings open. The musty smell of old comic books pours out. description: Great Door inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put torch down', 'put key down', 'put all down', 'take button off torch'] state:
In the Tomb
This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south.
The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| s reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
In the Crypt
At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable.
On the floor is the solid-gold coffin that contains the bodies of the Lord -- and all his riches! All you have to do is get it back to the encampment! description: In the Crypt inventory: ['iron key', 'torch'] |action| push coffin n reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin west', 'push coffin south'] state: You lean on the coffin, and it scrapes along the floor.

In the Tomb
The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| push coffin w reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You lean on the coffin, and it scrapes along the floor.

Great Door
The Great Door is open. description: Great Door inventory: ['iron key', 'torch'] |action| push coffin w reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin east', 'push coffin north', 'push coffin west'] state: You lean on the coffin, and it scrapes along the floor.

T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| push coffin w reward: 0 hint: ['push button', 'south', 'east', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin south', 'push coffin east', 'push coffin north'] state: You lean on the coffin, and it scrapes along the floor.

Landing description: Landing inventory: ['iron key', 'torch'] |action| push coffin s


|start_header_id| detective 5 |end_header_id|  reward: 0 hint: ['north', 'take pistol', 'east', 'push pistol to floor'] state:

<< Closet >>
You are in a closet. There is a gun on the floor. Better get it. To exit, go east.

You can see a small black pistol here.
 description: Closet inventory: None |action| TAKE GUN reward: 10 hint: ['north', 'east', 'put pistol down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Closet inventory: ['small black pistol'] |action| E reward: 0 hint: ['east', 'take paper', 'west', 'put pistol down', 'north'] state:

<< Chief's office >>
You are standing in the Chief's office. He is telling you "The Mayor was murdered yeaterday night at 12:03 am. I want you to solve it before we get any bad publicity or the FBI has to come in. "Yessir!" You reply. He hands you a sheet of paper. Once you have read it, go north or west.

You can see a piece of white paper here.
 description: Chief's office inventory: ['small black pistol'] |action| N reward: 0 hint: ['north', 'west', 'put pistol down'] state:

<< Outside >>
You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year.
 description: Outside inventory: ['small black pistol'] |action| W reward: 10 hint: ['west', 'east', 'north', 'put pistol down'] state:

<< Outside >>
You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['small black pistol'] |action| E reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.

[Your score has just gone up by ten points.]
 description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state:

<< Living room >>
You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west.

You can see a wooden wood here.
 description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state:

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]
 description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state:

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N


|start_header_id| pentari 20 |end_header_id|  reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state:
The Main Hall, by the Fireplace (in the Large Fireplace)

You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken.

[Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up reward: 0 hint: ['fwoosh', 'enter', 'put scroll down', 'south'] state:
Main Hall, by the Fireplace

You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['dirty scroll'] |action| south


|start_header_id| balances 14 |end_header_id|  reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state:
Crest of Hill
The road crosses the top of a ridge here, sloping downwards to the south and the northwest. A track diverges to east.

A tortoise ambles along the road, extremely slowly. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn yomin reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the yomin spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| yomin tortoise reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: For a moment you think there is nothing there, as you chew absentmindedly on a leaf. But somewhere inside the tortoise is a sense of wonder at the amazing blue canopy of the sky. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn bozbar reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the bozbar spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| bozbar tortoise reward: 5 hint: ['pronouns', 'take scroll', 'east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: The tortoise seems to be incapable of expressing surprise, but is now soaring away high in the sky. Something rather grubby is left behind.

[Your score has just gone up by five points.] description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| get chewed scroll reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Crest of Hill inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| northwest reward: 0 hint: ['take sapphire', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine sapphire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state:
Cave Mouth
This is a cave mouth, at one end of a road which winds southeast over rising ground. The entrance west to the caves is a dark tunnel, and only a footpath runs further north, into gorse.
A heavy iron door bars the cave mouth.

Clotted in the mud beside the door is a perfect sapphire. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take sapphire reward: 0 hint: ['close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put sapphire down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine sapphire', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put sapphire in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Taken. description: Cave Mouth inventory: ['perfect sapphire', 'chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine sapphire reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: As you gaze into the perfect blue of the sapphire, you feel your mind begin to reel. Unable to bear the naked sight of perfection, you look away, ashamed. As you do so, the sapphire cracks and wastes away to thin hot dust. But something remains, something in your mind... description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine book reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: My Spell Book

gnusto spell: copy a scroll into your spell book.
frotz spell: cause an object to give off light.
yomin spell: mind probe.
rezrov spell: open even locked or enchanted objects.
bozbar spell: cause an animal to sprout wings.
caskly spell: cause perfection. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| caskly chewed scroll reward: 5 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Before your eyes, the scroll begins to repair itself, failing only at the very last tear. Not quite perfect perhaps, but certainly a readable, if torn scroll.

[Your score has just gone up by five points.] description: Cave Mouth inventory: ['torn scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| gnusto scroll reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the lobal spell are inscribed, glowing even more brightly then the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. description: Cave Mouth inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| n reward: 0 hint: ['take carpet', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state:
Gorse Bushes
The footpath from the cave mouth runs into dense, impenetrable gorse bushes. Perhaps it wasn't so much a footpath as a rill in the earth where roots wouldn't take; anyway, there's no way but back south.

Slung over one of the gorse bushes is a beautiful red carpet. description: Gorse Bushes inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take carpet reward: 0 hint: ['south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Gorse Bushes inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| s reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state:
Cave Mouth
A heavy iron door bars the cave mouth. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn rezrov reward: 0 hint: ['spells', 'pronouns', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Using your best study habits, you commit the rezrov spell to memory. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| rezrov door reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Silently, the iron door swings open.  description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| w reward: 0 hint: ['east', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state:
Darkness
It is pitch black. You are likely to be eaten by a grue. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn frotz reward: 0 hint: ['east', 'spells', 'pronouns', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state: (The magic writing of the spells casts enough light that you can read them.)
Using your best study habits, you commit the frotz spell to memory. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| frotz coin reward: 0 hint: ['east', 'take gold', 'take scroll', 'take cube', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: There is an almost blinding flash of light as the silver coin begins to glow!  It slowly fades to a less painful level, but the silver coin is now quite usable as a light source.

Inside Cave
A wide but shallow cave not far inside the hill. There is no obvious exit, except for the way you came in.

The iron door stands open.

Balanced on a rock formation is a featureless white cube.

A fair-sized pair of scales hangs from a bracket in the cave wall. The scales are balanced.

On the right pan are three gold coins.

On the left pan are a bronze coin, two gold coins and a crumpled scroll. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take cube


|start_header_id| wishbringer 74 |end_header_id|  reward: 0 hint: ['north', 'west', 'look stone', 'look violet', 'look dark', 'take in castle', 'look fog', 'put down stone', 'put down silver', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at stone throug silver', 'look at stone throug violet', 'throw stone at silver', 'put stone down lake', 'throw silver at stone', 'throw coin at stone', 'throw note at stone', 'throw all at stone', 'throw all at silver', 'throw all at coin', 'throw all at sheer'] state: A clear, sweet note stills the night with its beauty.

The silver whistle's music echoes over the lake, rippling the water with gentle Magick. A sudden gust of wind blows through your hair. You can see the soft outline of Misty Island drawing closer as you streak across the waves...

Misty Island
You're standing on a fog-shrouded beach. Sheer cliff walls rise to the north and south, and the dark waters of the lake stretch eastward.

To the west stands a magnificent castle, its parapets rising high into the mist. Golden light streams invitingly through the open entrance. You can hear friendly voices and music inside.

 description: Misty Island inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look king', 'look platypuses', 'look one', 'take off king', 'look room', 'put down silver', 'put down magick', 'put down coin', 'put down note', 'put down all', 'look at king throug silver', 'look at king throug platypuses', 'put silver down floor', 'put magick down floor', 'put coin down floor', 'put note down floor', 'put all down floor', 'throw all at silver', 'throw all at magick', 'throw all at coin', 'east'] state: Throne Room
You're standing in a long, high-ceilinged chamber. Hundreds of platypuses are milling about with teacups in their paws, their faces illuminated by a roaring fireplace.

At the far end of the chamber stands a mighty throne. It's occupied by a snow-white platypus with a gold crown on its head and a jeweled scepter in its paw. On the floor near the throne is another crowned platypus... the same one you rescued from the pit.

The crowd falls silent as you enter.

"Welcome, brave Adventurer," says the white platypus, rising from its throne to greet you. "I am Anatinus, King of Misty Island. My court thanks you most humbly for rescuing the life of my daughter, Princess Tasmania. Great would our sorrow have been if not for your cunning."

The crowd applauds politely, and Princess Tasmania blushes.

 description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take hat', 'take off anatinus', 'look room', 'put down silver', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'take hat from anatinus', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes.

"My messengers have told me of your quest," continues King Anatinus. "Allow me to repay your kindness with words of advice."

The old platypus motions you to his side. "The Tower of the Evil One is formidable," he begins in a low, serious voice. "You will never get inside unaided. Legends speak of a Magick Word that can open the gates of the Tower. But what Word it is, none can say."

The king reaches beneath his throne and takes out a small wizard's hat. "Take this," he says, holding it out to you.

 description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| GET HAT reward: 1 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put hat down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Taken.

(Your score just went up by 1 point! Your total score is 41 out of 100.)

"Take it to the sea," King Anatinus whispers as you turn the hat in your hands. "There you will find a creature learned in the lore of Magick. Heed him well! In his wisdom lies your only hope."

 description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'blow silver', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put hat down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes.

A fanfare of trumpets breaks the silence, and the crowd falls to its knees.

"Good luck to you, brave Adventurer!" cries King Anatinus, bowing deeply. "Now blow into the silver whistle one more time, and deliver us from the horror of the Evil One."

The platypuses look at you expectantly.

 description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| BLOW WHISTLE reward: 0 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take branch', 'look road', 'look down hat', 'look down sand', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put small down lake', 'put coin down ground', 'put hat down ground', 'put note down ground', 'throw all at small', 'throw all at coin', 'put all down ground', 'put small down pit', 'put coin down pit', 'put hat down pit', 'put note down pit', 'put all down pit', 'dig sand with small', 'push branch lake', 'north', 'south', 'east'] state: A clear, sweet note stills the night with its beauty.

A sudden gust of wind rises out of nowhere, and Misty Island falls away beneath your feet. You feel the silver whistle slip from your hand as you streak across the lake...

Lake Edge
You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see an open iron gate leading into the Witchville Cemetery.

Misty Island, its outline shrouded in fog, is visible far across the water.

You can see a narrow pit near the edge of the lake.

A dead branch is lying on the ground.

 description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['yes'] state: The cemetery is a spooky place, especially at night. Are you sure you want to go in there?

(Please type YES or NO.) description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| YES reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take off mists', 'take umbrella', 'north', 'look lane', 'look down hat', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'give small stone', 'throw small at stone', 'throw hat at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at umbrella', 'throw all at coin'] state:
You have been warned.

Twilight Glen
The trees here are so thick, it's almost too dark to see! You can make out an open iron gate to the north, and a narrow lane between the tombstones winds off to the east.

There must have been a burial here recently. Somebody left their umbrella leaning up against a tombstone.

As you glance around you notice luminous ribbons of mist darting among the tombstones. The air is filled with sinister voices.

 description: Twilight Glen inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['north', 'look east', 'look small', 'look around east', 'look violet', 'look all', 'take on grave', 'look grass', 'look down hat', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around small', 'look at small throug grass', 'look at small throug grave', 'look at small throug violet', 'give small east', 'give violet note', 'give vapors coin', 'give vapors hat', 'put small down grass', 'put coin down grass', 'put hat down grass', 'put note down grass', 'throw all at small', 'put all down grass', 'throw all at coin', 'put small down grave', 'put coin down grave', 'put hat down grave', 'put note down grave', 'put all down grave', 'throw all off small', 'throw all off east', 'throw all off grave', 'south', 'west', 'down'] state: Spooky Copse
A copse of willow trees makes this part of the cemetery look really spooky. Narrow lanes wander south and west.

There's an open grave nearby, freshly dug, with a tombstone erected next to it.

The luminous mists suddenly condense into a cloud of eldritch vapors! Circling like sharks, they stroke your face with ghostly fingers and whisper dreadful secrets into your ears.

 description: Spooky Copse inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| D reward: 0 hint: ['east', 'look small', 'look dark', 'north', 'look violet', 'take in open', 'take off open', 'take off north', 'look open', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around north', 'look at small throug open', 'look at small throug violet', 'give small open', 'put small down open', 'put note down open', 'put hat down open', 'put coin down open', 'throw all at small', 'put all down open', 'throw all at coin'] state: The eldritch vapors moan with disappointment as you escape their misty clutches.

Open Grave
You're at the bottom of an open grave, surrounded by six-foot walls of dirt. Luminous ribbons of mist are swarming overhead, and a dark hole is visible in the north wall.

 description: Open Grave inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| N reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take in hole', 'look tunnels', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north', 'south'] state: Underground
You're in a dirty underground chamber. Long, smelly tunnels wander away to the north and east, and there's a dark hole in the south wall.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['east', 'look small', 'west', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'push bunk', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north'] state: Underground
You're in a dark underground chamber. Long tunnels wander away to the north and west.

A dark, narrow hole is visible overhead.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| PUSH BUNK reward: 0 hint: ['east', 'look stone', 'west', 'look violet', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'throw stone at small', 'put stone down hole', 'throw note at stone', 'put note down hole', 'throw hat at stone', 'put hat down hole', 'throw coin at stone', 'put coin down hole', 'throw all at stone', 'throw all at coin', 'put all down hole', 'north', 'up'] state: Okay, you moved the bunk away from the hole.

Faint light streams in from overhead.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| DROP ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take hat', 'take coin', 'take note', 'take all', 'look tunnels', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'north', 'up'] state: The wizard's hat: Dropped.
The small stone: Dropped.
The gold coin: Dropped.
The violet note: Dropped.

The small stone stops glowing.

 description: Underground inventory: None |action| U reward: 0 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'take thick', 'look jail', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'take thick from bunk', 'down'] state: With great effort, you manage to squeeze yourself into the hole.

Jail Cell
You're locked inside a damp, uncomfortable jail cell. Its thick steel door and stone walls offer little hope for escape.

The only furnishing is a hard bunk in the middle of the floor with a thick blanket on it.

There's a dark, narrow hole in the floor.

 description: Jail Cell inventory: None |action| GET BLANKET reward: 3 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'look jail', 'put down thick', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'put thick down floor', 'put thick down hole', 'put thick down bunk', 'down'] state: Taken.

(Your score just went up by 3 points! Your total score is 44 out of 100.)

 description: Jail Cell inventory: ['thick blanket'] |action| D reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take wizard', 'take coin', 'take note', 'take all', 'look tunnels', 'put down blanket', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw blanket at stone', 'put blanket down hole', 'north', 'up'] state: With great effort, you manage to squeeze yourself into the hole.

Underground

You can see a violet note, a gold coin, a small stone and a wizard's hat here.

 description: Underground inventory: ['thick blanket'] |action| GET ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down blanket', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw stone at blanket', 'put stone down hole', 'throw blanket at stone', 'put blanket down hole', 'throw coin at stone', 'put coin down hole', 'throw hat at stone', 'put hat down hole', 'throw note at stone', 'put note down hole', 'throw all at stone', 'throw all at blanket', 'throw all at coin', 'put all down hole', 'north', 'up'] state: The violet note: Taken.
The gold coin: Taken.
The small stone: Taken.
The wizard's hat: Taken.

The small stone begins to glow again.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| N reward: 0 hint: ['north', 'east', 'look blanket', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'put down blanket', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at blanket throug small', 'look at blanket throug violet', 'throw blanket at small', 'throw small at blanket', 'throw note at blanket', 'throw hat at blanket', 'throw coin at blanket', 'throw all at blanket', 'throw all at small', 'throw all at coin', 'south', 'west'] state: Underground
You're in a damp underground chamber. Cold tunnels wander away to the south, east and west.

 description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| E reward: 0 hint: ['yes', 'north', 'look blanket', 'look violet', 'west', 'look all', 'take little', 'take off refrigerator', 'look nest', 'look down hat', 'put down blanket', 'put down stone', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around west', 'open refrigerator', 'look at blanket throug violet', 'look at blanket throug stone', 'ask little about blanket', 'throw blanket at stone', 'put blanket down little', 'throw stone at blanket', 'put stone behind little', 'throw hat at blanket', 'put hat behind little', 'throw coin at blanket', 'put coin behind little', 'throw note at blanket', 'put note behind little', 'throw all at blanket', 'throw all at stone', 'throw all at coin', 'put blanket behind little', 'push nest under little', 'push bones under little', 'push west under little', 'push refrigerator under little', 'open refrigerator with stone'] state: Grue's Nest
You have stumbled into the nesting place of a family of grues. Congratulations. Few indeed are the adventurers who have entered a grue's nest and lived as long as you have.

Everything is littered with rusty swords of elvish workmanship, piles of bones and other debris. A closed refrigerator stands in one corner of the nest, and something... a small, dangerous-looking little beast... is curled up in the other corner.

The only exit is to the west. Hope you survive long enough to use it.

Snoring fitfully, the little beast turns away from the light of the small stone and faces the wall.

 description: Grue's Nest inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| PUT BLANKET ON GRUE


|start_header_id| sorcerer 93 |end_header_id|  reward: 0 hint: ['look book', 'look vial', 'take book', 'take coin', 'take amber', 'take pile', 'take calendar', 'take box', 'take all', 'look down amber', 'look down box', 'frotz coin', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug book', 'cast rezrov  at amber', 'cast rezrov  at box', 'south', 'east'] state: zorkmid coin: Dropped.
indigo vial: Dropped.
amber vial: Dropped.
pile of bat guano: Dropped.
orange vial: Dropped.
calendar: Dropped.
tiny box: Dropped.
spell book: Dropped.

 description: Outside Glass Arch inventory: None |action| E reward: 0 hint: ['look maze', 'look at maze throug ceilings', 'north', 'west'] state: Inside the Glass Maze
You are inside a huge cubical maze, shimmering with light from an unseen source above. It is impossible to tell if the walls and ceilings around you are glass surfaces or openings. Since you are standing on something, the floor must be solid, but it is virtually invisible and you feel as though you were walking on air.

 description: Inside Glass Maze inventory: None |action| FWEEP ME reward: 0 hint: ['look maze', 'look at maze throug ceilings', 'north', 'west'] state: With keen disappointment, you note that nothing has changed. Then, you slowly realize that you are black, have two wing-like appendages, and are flying a few feet above the ground. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east.

 description: Inside Glass Maze inventory: None |action| N reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'east', 'down'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north and to the west.

 description: Inside Glass Maze inventory: None |action| E reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'west', 'up'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north and to the east.

 description: Inside Glass Maze inventory: None |action| S reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'south'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the east and to the west.

 description: Inside Glass Maze inventory: None |action| S reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'west', 'east', 'up'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you and to the south.

 description: Inside Glass Maze inventory: None |action| W reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'east', 'down'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the south and to the west.

 description: Inside Glass Maze inventory: None |action| D reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'east', 'up'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the south and to the west.

 description: Inside Glass Maze inventory: None |action| E reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'west', 'east'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north and to the south.

 description: Inside Glass Maze inventory: None |action| E reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'west'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east.

 description: Inside Glass Maze inventory: None |action| N reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'south'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the east and to the west.

 description: Inside Glass Maze inventory: None |action| N reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'up'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the east and to the west.

 description: Inside Glass Maze inventory: None |action| U reward: 0 hint: ['wait', 'look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'up', 'down'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces to the north, to the south, to the east and to the west.

 description: Inside Glass Maze inventory: None |action| U reward: 0 hint: ['wait', 'look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'down'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the east and to the west.

 description: Inside Glass Maze inventory: None |action| S reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug fweep', 'cut bat with maze', 'north', 'east'] state: Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the west.

 description: Inside Glass Maze inventory: None |action| E reward: 20 hint: ['look scroll', 'enter maze', 'take scroll', 'frotz scroll', 'look at scroll throug structure', 'take swanzo  from scroll', 'west'] state: Hollow (you are flying)
The maze opens here onto a tiny outdoor plateau, completely surrounded by towering cliffs. The only way out is back through the dazzling archway of glass to the west.
Near the glass arch is a small rectangular brick structure. The center of the structure is a hole about a foot wide, leading down into darkness.
There is a parchment scroll here.

After a moment of futilely flapping your arms, you realize that the fweep spell has worn off. You fall several feet to the ground.

 description: Hollow inventory: None |action| GET SCROLL reward: 0 hint: ['fweep', 'look scroll', 'enter maze', 'put down scroll', 'frotz scroll', 'swanzo structure', 'look at scroll throug structure', 'put scroll down structure', 'cast swanzo  at structure', 'throw scroll at structure', 'west'] state: As you take the scroll, a deep and evil laugh rumbles around the hollow. You hear a sliding, grinding noise and turn just in time to catch a flicker of light from within the glass maze, indicating that its transparent panels have shifted around.

 description: Hollow inventory: ['parchment scroll'] |action| READ IT reward: 0 hint: ['fweep', 'look scroll', 'enter maze', 'put down scroll', 'frotz scroll', 'swanzo structure', 'look at scroll throug structure', 'put scroll down structure', 'cast swanzo  at structure', 'throw scroll at structure', 'west'] state: The scroll reads "swanzo spell: exorcise an inhabiting presence".

 description: Hollow inventory: ['parchment scroll'] |action| PUT IT IN HOLE reward: 0 hint: ['north', 'look structure', 'enter maze', 'take off structure', 'look at structure throug plateau', 'put structure down plateau', 'west'] state: The parchment scroll disappears into the shaft.

 description: Hollow inventory: None |action| FWEEP ME


|start_header_id| reverb 28 |end_header_id|  reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

The window down below is opening. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'put sill down', 'pronouns', 'examine window', 'wake jill', 'put on floor', 'put file down', 'put key down', 'kiss jill', 'hit jill', 'throw file', 'throw key', 'say third story window to jill', 'ask jill about third story window', 'ask jill for third story window', 'put all on jill', 'give jill file', 'tell jill about third story window', 'throw sill against jill'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

Somebody sticks their head out of the second story window... by god, it's Jill! description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jill, hold me reward: 0 hint: ['examine floor', 'examine mayor', 'put sill down', 'pronouns', 'wake mayor', 'put on mayor', 'put on lackey', 'put file down', 'put key down', 'take all', 'kiss mayor', 'kiss jill', 'take lackey', 'hit mayor', 'hit jill', 'throw lackey', 'throw file', 'throw key', 'say mayor to jill', 'say jill to mayor', 'ask mayor about jill', 'ask jill about mayor', 'ask mayor for jill', 'hit mayor with lackey', 'hit jill with lackey', 'put all on mayor', 'push lackey to mayor', 'give mayor file', 'pay mayor lackey', 'tell mayor about jill', 'tell jill about mayor', 'throw lackey against mayor', 'throw file against mayor'] state: Jill nods frantically. She holds out her arms trying to reach you.

The mayor and the lackey look out the window. They are surprised to see you.

Jill looks up at you anxiously. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jump reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling...

"GOTCHA!"  You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life.

Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob?  And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon.

"Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case."

[Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south.

Office Building

There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Downtown

A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state:
Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state:
Pizza Parlor

On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s reward: 0 hint: ['examine east', 'examine box', 'pronouns', 'wake people', 'put on east', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw bomb', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on east', 'put bomb in box', 'put bomb in vent', 'put key in box', 'put all in box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| put bomb in sewer reward: 5 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'hit people', 'throw box', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put key in box', 'give people box', 'tell people about east', 'throw box against people'] state: Thinking fast, you deposit the bomb in the sewer duct. Moments later, you breathe a sigh of relief as you hear a quiet splash. No doubt you've saved yourself and the city from certain destruction.

An absolutely massive explosion rocks the ground beneath your feet. Buildings tremble all around you and the pavement lurches sickeningly. After a moment the shockwaves die down, but you still feel an occasional tremor. Seems like you might have triggered some sort of geological disaster.

[Your score has just gone up by five points.] description: Street, by Pizza Parlor inventory: ['small pizza box', 'key'] |action| e reward: 0 hint: ['examine south', 'examine store', 'south', 'pronouns', 'wake people', 'put on people', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw key', 'say store to people', 'ask people about store', 'ask people for store', 'put key in box', 'give people box', 'tell people about store', 'throw box against people', 'west'] state:
Street, by Department Store
On this end of the street, a department store called Barkley's sits to the south. description: Street, by Department Store inventory: ['small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'wake clerk', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'kiss clerk', 'hit clerk', 'say box to clerk', 'ask clerk about box', 'ask clerk for box', 'put key in box', 'give clerk box', 'tell clerk about box', 'throw box against clerk'] state:
Clothing Department
You are in the clothing department at Barkley's. There are many racks of clothes here. You may exit to the north. To the southwest lies the hardware department, and southeast is the cosmetics department.

You can see a store clerk here. description: Clothing Department inventory: ['small pizza box', 'key'] |action| se reward: 0 hint: ['wake other', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'hit other', 'say bunch of cosmetic stuff to other', 'ask other about bunch of cosmetic stuff', 'ask other for west', 'put key in box', 'give thug box', 'tell other about bunch of cosmetic stuff', 'throw box against other'] state:
As you enter the cosmetics department, a big thug steps out of the shadows. Making a mocking bow in your direction, the thug says: "Greetings. I am Sammy 'The Inhospitable' Toriglioni, and I will be joining you for your dying pleasure this afternoon."  He pulls a gun out of his suit coat and bounces it lightly in one hand.

Cosmetics Department
The shelves are lined with bottles of perfume, cologne, hairspray, and other cosmetic paraphernalia. [You know, an adventure game just isn't complete if it doesn't use the word "paraphernalia."]  You can go northwest to the clothing department, or west to the hardware department.

You can see a thug here. description: Cosmetics Department inventory: ['small pizza box', 'key'] |action| get spray reward: 0 hint: ['wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'spray other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'hit other with hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: Taken.

The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides.

"SO, ya wanted to be a hero, kid?  I'd say your future as the Lone Ranger isn't looking too promising." description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| spray thug reward: 5 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: You spritz the thug right in the face. He is so totally surprised to have you actually fight back that he takes the shot right in the eyes and winces, momentarily unabled to fight back. He's not down yet, but this might be a good time to finish him off.

[Your score has just gone up by five points.] description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| kick thug