|start_header_id| pentari 16 |end_header_id|  reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state:
Dining Room
The Duke wasn't one to stand on ceremony therefore he took all his meals in this room.  This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls.

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state:
Kitchen
Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day.  Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state:
Dining Room

A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state:
Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state:
Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state:
Armory
Many death-dealing weapons of every type were stored here.  Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords.  Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them.  A large archway north is partially blocked by collapsed stones and rubble.

You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken.

[Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state:
Treasury
In times past the vast wealth of the Duke would be stored here.  Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures.  You could only imagine what vast treasures were contained in this room long ago.

A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state:
Armory

You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state:
Main Hall

The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped.
jewel encrusted dagger: Dropped.

The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state:
Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state:
Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state:
Main Hall

You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down)
Dropped. description: Main Hall inventory: None |action| north


|start_header_id| inhumane 43 |end_header_id|  reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch', 'down'] state: You climb up the ladder to a hole at the top of the shaft.

Exercise-Wheel Room
This room is laid out like an exercise wheel for rats except that it is 40 ft. across. You can turn the wheel by walking north or south. Equally spaced around the rim are twelve coin-holders. Some have gold coins in them. The coin-holder at your feet has a coin in it. The hole is at the bottom of the wheel. Below it is the shaft that you entered this room by. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is slightly up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is less than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is more than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is at the top of the wheel. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up?

"Three deathtraps have zocked you so far. You're beginning to seem rather dumb."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing description: Landing inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put torch down', 'take button off torch'] state:
T Intersection
The hallway goes east and west here with a branch north. description: T Intersection inventory: ['torch'] |action| n reward: 0 hint: ['examine door', 'push button', 'put torch down', 'open door', 'take button off torch', 'south'] state:
Door Near Blades
The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully.
The door is closed. description: Door Near Blades inventory: ['torch'] |action| open door reward: 0 hint: ['examine door', 'push button', 'close door', 'north', 'put torch down', 'take button off torch', 'south'] state: The door is apparently on a very weak spring. You open it, but it begins swinging shut the moment you release it. description: Door Near Blades inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'put torch down', 'take button off torch', 'north'] state:
Stalagmite Room
You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites.
The door is swinging closed.

The door has swung shut and locked behind you. description: Stalagmite Room inventory: ['torch'] |action| n reward: 0 hint: ['push labelled button', 'put torch down', 'take button off torch', 'south'] state: In walking, you have bumped into and broken some stalagmites. They are hollow and water starts pouring out, slowly filling the room.

North Stalagmite Room
This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south. description: North Stalagmite Room inventory: ['torch'] |action| push button reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: (the labelled button)
Click. Fear gas sprays out of the walls, causing you to panic and run for the locked door. You break most of the stalagmites in the rush, so the water is up to your chest by the time you reach the door. When you hit it, you break through. The water washes you down the hall and through the blades.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't panic... Don't panic... Don't panic... It's not good for you...

"You've stumbled into four traps. You're not looking very good."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'take button off torch'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state:
Corridor Near Pit
West is a large round pit about 65 feet deep. Running down the center of the pit is an axle with a platform attached at the level of this hall. The platform is swinging around the wall of the pit. You see another hall west across the pit.

The platform is to the northwest of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle. description: Corridor Near Pit inventory: ['torch'] |action| w


|start_header_id| wishbringer 134 |end_header_id|  reward: 0 hint: ['east', 'look small', 'look video', 'look star', 'hit machine', 'take off old', 'look old', 'take in glasses', 'put down small', 'put down brass', 'put down glasses', 'put down note', 'put down all', 'look at old throug small', 'push button', 'look at old throug video', 'hit machine with small', 'throw small at old', 'throw small at machine', 'throw brass at old', 'throw brass at machine', 'throw glasses at old', 'throw glasses at machine', 'throw note at old', 'throw note at machine', 'throw all at old', 'throw all at small', 'throw all at brass', 'throw all at machine', 'throw all at glasses', 'put brass down slot', 'north'] state: Video Arcade
This old building is the home of a sleazy arcade, lined with coin-op video games. The machines are crowded with half-crazed, stunted humanoids, who pay no attention to you as they satisfy their thirst for electric violence.

One machine in the corner appears to be deserted.

A sign on the wall says, "All Games One Token."

 description: Video Arcade inventory: ['pair 3D glasses', 'brass token', 'small stone', 'violet note'] |action| PUT TOKEN IN SLOT reward: 1 hint: ['east', 'look small', 'look video', 'look all', 'hit machine', 'take off old', 'look old', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'push slot', 'look at old throug small', 'push button', 'look at old throug video', 'hit machine with small', 'throw small at old', 'throw small at machine', 'throw glasses at old', 'throw glasses at machine', 'throw note at old', 'throw note at machine', 'throw all at old', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'north'] state: The brass token disappears into the slot.

Ding! You hear a pleasant electric chime, and a blinking star appears on the video screen.

(Your score just went up by 1 point! Your total score is 65 out of 100.)

(This might be a good time to SAVE your story position.)

 description: Video Arcade inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| PUSH JOYSTICK WEST reward: 0 hint: ['east', 'look small', 'look video', 'look all', 'hit machine', 'take off old', 'look old', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'push slot', 'look at old throug small', 'push button', 'look at old throug video', 'hit machine with small', 'throw small at old', 'throw small at machine', 'throw glasses at old', 'throw glasses at machine', 'throw note at old', 'throw note at machine', 'throw all at old', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'north'] state: Bing! You moved the blinking star one square to the left.

 description: Video Arcade inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| AGAIN reward: 0 hint: ['east', 'look small', 'look video', 'look all', 'hit machine', 'take off old', 'look old', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'push slot', 'look at old throug small', 'push button', 'look at old throug video', 'hit machine with small', 'throw small at old', 'throw small at machine', 'throw glasses at old', 'throw glasses at machine', 'throw note at old', 'throw note at machine', 'throw all at old', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'north'] state: Bing! You moved the blinking star one square to the left.

 description: Video Arcade inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| PUSH IT SOUTH reward: 0 hint: ['east', 'look small', 'look video', 'north', 'look all', 'hit machine', 'take off old', 'look old', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around north', 'push slot', 'look at old throug small', 'push big', 'look at old throug video', 'hit machine with small', 'throw small at old', 'throw small at machine', 'throw glasses at old', 'throw glasses at machine', 'throw note at old', 'throw note at machine', 'throw all at old', 'throw all at small', 'throw all at machine', 'throw all at glasses'] state: Bing! You moved the blinking star one square downward.

 description: Video Arcade inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| AGAIN reward: 0 hint: ['east', 'look small', 'look video', 'look all', 'hit machine', 'take off old', 'look old', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'push slot', 'look at old throug small', 'push button', 'look at old throug video', 'hit machine with small', 'throw small at old', 'throw small at machine', 'throw glasses at old', 'throw glasses at machine', 'throw note at old', 'throw note at machine', 'throw all at old', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'north'] state: Bing! You moved the blinking star one square downward.

You can hear the tramp of marching boots to the north.

 description: Video Arcade inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| PRESS BUTTON reward: 0 hint: ['yes'] state: Are you sure you want to push the big red button?

(Please type YES or NO.) description: Video Arcade inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| YES reward: 0 hint: ['yes'] state:
The stunted humanoids in the arcade watch you carefully as your hand touches the flashing button. This might be a trap! You don't really want to press that big red button, do you?

(Please type YES or NO.) description: Video Arcade inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| YES reward: 5 hint: ['north', 'look small', 'east', 'look violet', 'look dark', 'look hill', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around east', 'look at hill throug small', 'look at hill throug violet', 'throw small at stone', 'put small down moat', 'throw glasses at small', 'throw note at small', 'throw all at small', 'throw all at glasses', 'throw all at witchville', 'west'] state:
(Hope you saved your story position.)

A sudden power drain makes all the other games in the arcade go dim. Blue sheets of energy leap from the game machine, surrounding you in an incandescent aura. You can feel your molecules being taken apart one at a time, analyzed, modulated and broadcast through space. It is not a pleasant sensation.

Hilltop
You're on a hilltop overlooking the seaside village of Witchville.

A tower stands in bleak silhouette against the moonlit sky. It rises a hundred feet above a barren plateau, and is encircled by a deep moat. The only entrances are a closed drawbridge and a dark window near the top.

Roads run down the hill to the east and west. There's a signpost nearby.

A synthetic voice says, "Game Over. Insert Token To Play Again."

(Your score just went up by 5 points! Your total score is 70 out of 100.)

 description: Hilltop inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| SAY KALUZE reward: 3 hint: ['north', 'look small', 'east', 'look violet', 'look dark', 'take out drawbridge', 'look hill', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around east', 'look at hill throug small', 'look at hill throug violet', 'throw small at stone', 'put small down moat', 'throw glasses at small', 'throw note at small', 'throw all at small', 'throw all at glasses', 'throw all at witchville', 'south', 'west'] state: With a great creak of wood and rattle of chains, the drawbridge slowly lowers across the moat.

(Your score just went up by 3 points! Your total score is 73 out of 100.)

(This might be a good time to SAVE your story position.)

 description: Hilltop inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| S reward: 0 hint: ['north', 'look small', 'look violet', 'look crisp', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around north', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put glasses down ground', 'put note down ground', 'throw all at small', 'throw all at glasses', 'put all down ground'] state: Vestibule
You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower.

"Turn back, brave Adventurer!"

You stare in horror at the platypus chained to the floor. It's Princess Tasmania!

 description: Vestibule inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look chain', 'look rusty', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look at chain throug small', 'look at chain throug rusty', 'give crisp small', 'give crisp glasses', 'give crisp note', 'throw small at machine', 'throw glasses at small', 'throw note at small', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'put small down machine', 'put glasses down machine', 'put note down machine', 'put all down machine'] state: Time passes.

"Behind you!" cries the Princess. "It's a trap!"

Too late. The drawbridge crashes shut against the tower wall. You turn to face your enemy, and find yourself staring into the open maw of... Mr. Crisp!

"Nice of you to drop by," he sneers as a gigantic Boot pins you to the ground. "Saves me the bother of tracking you down."

Torture Chamber
You're chained up in the corner of a dim, stuffy chamber, deep within the bowels of the tower. The walls gleam with obscure medical instruments, and a diabolical torture machine occupies most of the opposite corner.

Princess Tasmania is clamped into the torture machine!

A ladder rises to meet an open hatch in the middle of the ceiling.

Mr. Crisp is fondling the instruments, one by one.

 description: Torture Chamber inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| GIVE NOTE TO MR CRISP reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug stone', 'take coat', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw glasses at small', 'throw violet at small', 'throw all at coat', 'put small down coat', 'put small down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: Mr. Crisp takes the violet note and stares at it. His face turns pale. "Where did this come from?" he whispers, opening it.

An unbearably sweet expression spreads over his face as he reads. The violet note falls from his hands.

"I've got to run," Mr. Crisp cries, tossing his white lab coat into a corner and stuffing his shirttails into his pants. "Violet scolds me when I'm late!" He struggles into a hideous velvet blazer, pushes a comb through his hair and scampers up the ladder like a little boy.

The hatch closes with a hollow thud.

 description: Torture Chamber inventory: ['pair 3D glasses', 'small stone'] |action| GET COAT reward: 0 hint: ['north', 'look coat', 'look violet', 'look rusty', 'look at coat throug ladder', 'take rusty', 'look tower', 'take in 3d', 'put down coat', 'put down stone', 'put down violet', 'put down 3d', 'put down all', 'look at coat throug violet', 'put coat behind violet', 'take rusty from coat', 'throw coat at ladder', 'throw violet at coat', 'throw 3d at coat', 'throw all at coat', 'throw all at ladder', 'throw all at stone', 'throw all at 3d', 'put coat down machine', 'put stone down coat', 'put stone down machine', 'put violet down coat', 'put violet down machine', 'put 3d down machine', 'put all down machine'] state: The chains cut painfully into your wrist as you strain to grasp the white lab coat. Your fingertips brush against the collar... There! You got it!

You hear the distant rattle of the drawbridge opening.

Princess Tasmania breathes a sigh of relief.

 description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| LOOK IN COAT reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug coat', 'take rusty', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'take rusty from coat', 'throw coat at small', 'throw glasses at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: You can see a rusty key in the white lab coat.

You hear the distant rattle of the drawbridge closing.

Princess Tasmania strains against her clamps. "Release me from this torture machine, brave Adventurer! Please! Pull down this lever and set me free."

 description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| GET KEY reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open chain with key'] state: Taken.

(Your score just went up by 3 points! Your total score is 76 out of 100.)

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| UNLOCK CHAIN WITH KEY reward: 1 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'take up lever', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Okay, the chain is now unlocked and open.

(Your score just went up by 1 point! Your total score is 77 out of 100.)

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PULL LEVER reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: The clamps on the torture machine retract, and Princess Tasmania leaps off. She's free!

"Again you spare my unworthy life, brave Adventurer." The platypus humbly licks your shoe, to your considerable embarrassment. "My father, King Anatinus, does not forget such kindness."

The little creature produces a silver whistle from her gown and blows into it gently. A clear, sweet note stills the night with its beauty.

"Your journey is not yet ended," she warns as a whirlpool of colored light envelops her. "But even if you fail, your deeds shall live forever in our legends. Have faith!"

When the colors fade, Princess Tasmania is gone.

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET NOTE reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Taken.

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| READ IT reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: (Your score just went up by 3 points! Your total score is 80 out of 100.)

The handwritten note says:

"Corky-Poo,

I've got a plate of fresh oatmeal cookies waiting for you. Come over around sixish, and I'll show you my collection of Byron first editions, etc...

Violet

PS: If my little poodle yaps at you, just say ALEXIS, HEEL and she'll behave."

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| OPEN HATCH


|start_header_id| ztuu 47 |end_header_id|  reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: The tree is a perfect miniature of the now-rare Subterraneous Vegitatus, a species thought to have existed only underground. Its leaves are individually painted, each one a miniature masterpiece. Sitting on the tree is a glass ball and a lone strand of tinsel. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine ball reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: It appears to be left over from some ancient decorative holiday. Painted on the inner surface of the ball is a scene of a young man, lying by the curb right by a sewer grate in the street. He's apparently been fishing for coins; he holds in his hands a piece of string, on the end of which is a piece of gum. Stuck to the gum is a shiny coin. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| take tinsel reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: Removed. description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine coin reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: This is a coin, similar in shape and size to an old Chinese coin, complete with a square hole in its center. Stamped on its face is "5 Zorkmids." description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| tie tinsel to coin reward: 8 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put tinsel down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: You carefully thread the tinsel through the coin's square opening, tying it in a knot. The coin now dangles from the tinsel.

[Your score has just gone up by eight points.] description: The Mud Forum inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| n reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put tinsel down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw lantern', 'throw multi', 'throw gores', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state:
Museum of Illusion
The Museum of Illusion was dedicated to the memory of the Great Implementers - figures who were believed to have created the GUE as an act of pure will. Before you, a row of delicately crafted porcelain busts of these immortal greats once stood. Legend has it that so lifelike were these busts, that they would seem to talk among themselves, discussing history, the arts, music, and philosophy, much as those mythic figures did in the Golden Age of Text Adventures. But years of neglect and the ravages of time have toppled most from atop their finely-wrought pedestals. Now, alas, the only two that remain are those of Marc Blank and Mike Berlyn, bloodied, but unbent; battered, but unbroken; shaken, but not stirred.

Worse than the physical desecration of this shrine, it is clear that an attempt was made to commercialize what remains, for now, above the busts, is a sign reading, "Consult the Oracles - 10 Zorkmids."  Beneath the sign is a coin-sized slot.

Mike's eyes, like those on a famous science-fiction adventure game box, seem to follow you as you approach. "Marc! Wake up! We have company!" description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take tinsel', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower tinsel', 'throw lantern', 'throw multi', 'throw tinsel', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: The coin drops into the slot, but (unbeknownst to Mike and Marc) remains tied to the tinsel.

Marc looks with some satisfaction at Mike, then assumes a very serious (oracular, one might say) pose. A holographic image of an hourglass miraculously appears beside him, the number "10" glowing inside with a harsh, red light.  The number "10" is replaced by "9" as his voice drops three or four octaves. "Now hear the Oracle of the Implementers," he begins. (7) "The Wisdom of the Ages," he continues, in no apparent hurry. (5) "The Revealed Truth of All Truths," he drones, the word `truths' somehow adding an extra syllable or two. (2) And, finally, "Listen." Then, snapping out of his trance-like state, he looks in your direction rather sheepishly. "Sorry about that," he says. "I get a little carried away. Just another five Zorkmids and I'll finish up with a really juicy piece of information."  He looks at you expectantly.

Marc's bust does a double-take. "Hmm," he hmms. "Not a bad-looking specimen, though back in the old days, they built `em tougher." description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pull tinsel reward: 0 hint: ['examine lantern', 'west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state: Taken.

Mike's bust looks wistful. "Sigh," he sighs. "Oh for the olden, golden days of yore." description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 10 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: Mike seems surprised (and not altogether pleased) that you've been able to put the same quint-Zorkmid coin in twice. With a blink of his eye, the tinsel goes up in a ball of sparks and flame (pyrotechnics being a specialty with him) and the coin drops fully into the slot.

Marc assumes the oracular position and intones: "Ahem. It may be uncommon knowledge, but, it should be clear to see that text is not a great three-D medium. You may be blue, but looking through rose colored glasses helps bring things into alignment."

Mike says, "True, Marc. All too true. As you know, I'd try to pry the sixth rib I saw."

[Your score has just gone up by ten points.] description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put sword down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw gloves', 'throw lantern', 'throw gores', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state:
Museum of Adventure
This museum is a sick, twisted, and pitiful homage to that special creature as near and dear to my heart as a parser, the Adventurer. There, in the center of the room, sits a display that sends a shiver up your spine: A skeleton. On the small pedestal beside it sits a plaque. The walls have been clawed, the wallpaper and exhibit signs shredded by what was probably an over-excited tourist group of grues. In what looks like the remnants of their enthusiastic visit, piles of bones lie on the floor, cracked open, fang-marks clearly evident on their glistening white surfaces. One sign on the wall by a door to the southwest remains, though.

The lantern dims a little. description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pry sixth rib with sword reward: 5 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'take into southwest', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state: Click. Whir. Zzzzip! (Well, as a parser, I could give you a huge hint that the door to the Janitor's Closet has just disappeared, but don't count on my help.)

[Your score has just gone up by five points.] description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| sw reward: 0 hint: ['take off', 'turn lantern off', 'take red lens', 'take can', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower can', 'throw lantern', 'throw multi', 'throw can', 'put lantern on shelves', 'put lantern in glasses', 'put multi on shelves', 'push red lens to lantern', 'push red lens to shelves', 'push red lens to glasses', 'put glasses on shelves', 'put gloves on shelves', 'put sword on shelves', 'put all in glasses', 'put all on shelves'] state:
Janitor's Closet
As you step through the doorway, you realize you've entered a room so vast, you can see the distant curvature of the Earth. On the distant, foggy horizon, the ceiling appears to meet the floor, blending in the mist. The only thing in this enormous, cavernous area are shelves, shelves and more shelves, all of them empty, dwindling into nothingness. This of course disproves the ancient belief that there's never enough closet space.

On the shelves is an aerosol can.

You think you see the sun duck behind the clouds, then quickly realize you must be hallucinating. description: Janitor's Closet inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| take can reward: 5 hint: ['take off', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'spray lantern', 'throw lantern', 'throw multi', 'put lantern on shelves', 'put lantern in glasses', 'put multi on shelves', 'push red lens to lantern', 'push red lens to shelves', 'push red lens to glasses', 'put glasses on shelves', 'put gloves on shelves', 'put can on shelves', 'put sword on shelves', 'put all in glasses', 'put all on shelves'] state: Taken.

You think you see the sun duck behind the clouds, then quickly realize you must be hallucinating.

[Your score has just gone up by five points.] description: Janitor's Closet inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| ne reward: 0 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'take into southwest', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'spray first rib', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state:
Museum of Adventure description: Museum of Adventure inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['examine lantern', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'spray lantern', 'throw multi', 'throw gores', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state:
Hall of Science Lobby

You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['north', 'put can down', 'put all down', 'throw can'] state:
The Mud Forum

You can see a tree, a house, a hot-air balloon, a flathead and a raft here.

The lantern flickers and goes out.

It is now pitch dark in here! description: The Mud Forum inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| shake lamp reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'spray southeast', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put can in square', 'put can in triangle', 'put can in circle', 'put can in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: Your rough treatment of the lantern was enough to get it lit again. This must be your lucky day.

The Mud Forum
This large, square chamber is certainly messy enough for a mud forum (whatever that might be), but there is no mud in sight (for purposes of argument, it could be postulated that the water source for the mud has dried up, or that mud was brought in for some scientific purpose, or that MUD refers to a Multi-User Dungeon of the sort now popular among the better-socialized members of the adventurer class.) In the southeast corner of the room a sign reading, "Exhibit Closed! Danger!" overlays another sign, beneath which is a sealed door. On the floor, starting near the center of the room, four large symbols have been painted in royal purple; a large display unit with a heavy wooden cover stands behind.

You can see a tree, a house, a hot-air balloon, a flathead and a raft here. description: The Mud Forum inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| wear glasses reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off glasses', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'spray southeast', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put can in square', 'put can in triangle', 'put can in circle', 'put can in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: You place the glasses on your face; while not a great fit, at least they don't fall off. description: The Mud Forum inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| drop all


|start_header_id| wishbringer 144 |end_header_id|  reward: 0 hint: ['north', 'look small', 'look violet', 'look crisp', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around north', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put glasses down ground', 'put note down ground', 'throw all at small', 'throw all at glasses', 'put all down ground'] state: Vestibule
You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower.

"Turn back, brave Adventurer!"

You stare in horror at the platypus chained to the floor. It's Princess Tasmania!

 description: Vestibule inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look chain', 'look rusty', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look at chain throug small', 'look at chain throug rusty', 'give crisp small', 'give crisp glasses', 'give crisp note', 'throw small at machine', 'throw glasses at small', 'throw note at small', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'put small down machine', 'put glasses down machine', 'put note down machine', 'put all down machine'] state: Time passes.

"Behind you!" cries the Princess. "It's a trap!"

Too late. The drawbridge crashes shut against the tower wall. You turn to face your enemy, and find yourself staring into the open maw of... Mr. Crisp!

"Nice of you to drop by," he sneers as a gigantic Boot pins you to the ground. "Saves me the bother of tracking you down."

Torture Chamber
You're chained up in the corner of a dim, stuffy chamber, deep within the bowels of the tower. The walls gleam with obscure medical instruments, and a diabolical torture machine occupies most of the opposite corner.

Princess Tasmania is clamped into the torture machine!

A ladder rises to meet an open hatch in the middle of the ceiling.

Mr. Crisp is fondling the instruments, one by one.

 description: Torture Chamber inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| GIVE NOTE TO MR CRISP reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug stone', 'take coat', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw glasses at small', 'throw violet at small', 'throw all at coat', 'put small down coat', 'put small down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: Mr. Crisp takes the violet note and stares at it. His face turns pale. "Where did this come from?" he whispers, opening it.

An unbearably sweet expression spreads over his face as he reads. The violet note falls from his hands.

"I've got to run," Mr. Crisp cries, tossing his white lab coat into a corner and stuffing his shirttails into his pants. "Violet scolds me when I'm late!" He struggles into a hideous velvet blazer, pushes a comb through his hair and scampers up the ladder like a little boy.

The hatch closes with a hollow thud.

 description: Torture Chamber inventory: ['pair 3D glasses', 'small stone'] |action| GET COAT reward: 0 hint: ['north', 'look coat', 'look violet', 'look rusty', 'look at coat throug ladder', 'take rusty', 'look tower', 'take in 3d', 'put down coat', 'put down stone', 'put down violet', 'put down 3d', 'put down all', 'look at coat throug violet', 'put coat behind violet', 'take rusty from coat', 'throw coat at ladder', 'throw violet at coat', 'throw 3d at coat', 'throw all at coat', 'throw all at ladder', 'throw all at stone', 'throw all at 3d', 'put coat down machine', 'put stone down coat', 'put stone down machine', 'put violet down coat', 'put violet down machine', 'put 3d down machine', 'put all down machine'] state: The chains cut painfully into your wrist as you strain to grasp the white lab coat. Your fingertips brush against the collar... There! You got it!

You hear the distant rattle of the drawbridge opening.

Princess Tasmania breathes a sigh of relief.

 description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| LOOK IN COAT reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug coat', 'take rusty', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'take rusty from coat', 'throw coat at small', 'throw glasses at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: You can see a rusty key in the white lab coat.

You hear the distant rattle of the drawbridge closing.

Princess Tasmania strains against her clamps. "Release me from this torture machine, brave Adventurer! Please! Pull down this lever and set me free."

 description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| GET KEY reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open chain with key'] state: Taken.

(Your score just went up by 3 points! Your total score is 76 out of 100.)

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| UNLOCK CHAIN WITH KEY reward: 1 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'take up lever', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Okay, the chain is now unlocked and open.

(Your score just went up by 1 point! Your total score is 77 out of 100.)

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PULL LEVER reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: The clamps on the torture machine retract, and Princess Tasmania leaps off. She's free!

"Again you spare my unworthy life, brave Adventurer." The platypus humbly licks your shoe, to your considerable embarrassment. "My father, King Anatinus, does not forget such kindness."

The little creature produces a silver whistle from her gown and blows into it gently. A clear, sweet note stills the night with its beauty.

"Your journey is not yet ended," she warns as a whirlpool of colored light envelops her. "But even if you fail, your deeds shall live forever in our legends. Have faith!"

When the colors fade, Princess Tasmania is gone.

 description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET NOTE reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Taken.

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| READ IT reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: (Your score just went up by 3 points! Your total score is 80 out of 100.)

The handwritten note says:

"Corky-Poo,

I've got a plate of fresh oatmeal cookies waiting for you. Come over around sixish, and I'll show you my collection of Byron first editions, etc...

Violet

PS: If my little poodle yaps at you, just say ALEXIS, HEEL and she'll behave."

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| OPEN HATCH reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take off machine', 'look tower', 'take in coat', 'take in glasses', 'pull hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'up'] state: The heavy hatch opens reluctantly.

 description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put key down coat', 'put note down coat', 'put all down coat', 'push paintings small', 'up', 'down'] state: Round Chamber
You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition.

In the corner is an open hatch. Peering downward, you see a ladder descending into gloom.

A corridor disappears to the north, and a damp stairway winds upward into the tower.

 description: Round Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take in white', 'take in 3d', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness
Everything around you appears blurred and fuzzy.

 description: Fuzziness inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| WEAR GLASSES reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take cat', 'take broom', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Wow! As you put on the glasses the room fuses into a solid, 3-dimensional image.

Laboratory
The highest room in the tower is a laboratory, complete with bubbling chemicals and foul odors. An antique telescope is mounted near an open window to the north, and a control panel occupies most of the south wall.

The only exit is a damp stairway leading downward.

A black cat is sound asleep in the corner.

There's a broom here.

 description: Laboratory inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET BROOM reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Taken.

 description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| EXAMINE PANEL reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: The control panel is equipped with two large power switches.

 description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH SECOND SWITCH reward: 3 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'push second switch', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn second switch for small', 'open first with small', 'tell cat about second switch'] state: Okay, the second switch is turned off.

(Your score just went up by 3 points! Your total score is 83 out of 100.)

 description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| D reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take off 3d', 'take in white', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'put 3d down rusty', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness
Everything around you appears blurry and blurred.

 description: Fuzziness inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| REMOVE GLASSES reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'push paintings small', 'up', 'down'] state: Okay, you're no longer wearing the pair of 3D glasses.

Round Chamber
You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition.

In the corner is an open hatch. Peering downward, you see a ladder descending into gloom.

A corridor disappears to the north, and a damp stairway winds upward into the tower.

 description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH PAINTING reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'turn crank', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn crank for paintings', 'up', 'down'] state: Moving aside one of the paintings reveals a metal crank attached to the wall.

 description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| TURN CRANK