|start_header_id| inhumane 12 |end_header_id|  reward: 0 hint: ['push button', 'put amulet down', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'put amulet in slot'] state: You begin digging. After about two hours you strike stone! You rapidly clear off a stone slab about 10 feet down from the surface.

Bottom of a Hole
You are at the bottom of the hole you just dug. The floor of the hole is a stone slab with a little slot in it. You can nearly smell the riches that must be buried beneath your feet! description: Bottom of a Hole inventory: ['shovel', 'torch', 'jeweled amulet'] |action| put amulet in slot reward: 0 hint: ['push button', 'put torch down', 'put shovel down', 'put all down', 'examine note', 'take button off torch'] state: Ok. As it slips in, the stone slab moves aside, dumping you into a pit. You look up and see the amulet falling into a machine that wraps it, addresses it to F. Roboff, and takes off on jets.

In a Pit
This is a sandy pit with stone walls. You are not likely to be able to climb out. The only thing here is a note taped to the wall. description: In a Pit inventory: ['shovel', 'torch'] |action| x note reward: 0 hint: ['push button', 'take button off torch', 'north'] state: "Thanks for the amulet! It only took me a few days to make this little set-up. If you really want to get to the pyramid, retrace your steps back to camp after the pit caves in (which should happen soon) and open my toilet. You see, I really found the pyramid with a mass sensor when we moved in and I built my tent over it. The toilet conceals a secret passage down into the pyramid, which I have been looting for weeks. Most of the easy stuff is in my private safe in Miami by now, but I left you a few goodies. Including the gold coffin, which I never found. When you get tired of poking around you can use the emergency radio in my tent. It'll call a plane to pick you up. Have fun!
   -Roboff."

You hear a rumbling and look up as the sides of the pit collapse. You manage to stay on top, and you end up in the desert again.

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state:
In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'west', 'south', 'east', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'north'] state: You have stumbled over the encampment. Sheer accident.

Center of Camp description: Center of Camp inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['put torch down', 'put shovel down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north'] state:
Roboff's Tent
You are in Francisco Roboff's tent. The place is bare except for the emergency signal radio and Roboff's toilet in one corner. There is a note taped to the tent wall. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| open toilet reward: 0 hint: ['put shovel down', 'put torch down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north', 'down'] state: You have stooped to a new low by snooping around toilet bowls. However, when you raise the lid, you find a dark hole going down. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| d reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: You clamber into the toilet bowl and climb down through the roof of the buried pyramid. You drop to the floor.

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. description: Round Room inventory: ['shovel', 'torch'] |action| push button reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The torch flickers a few times and then glows steadily. description: Round Room inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
T-Intersection
The east/west corridor branches to the south here. description: T-Intersection inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state:
South Branch
The hall ends in an alcove to the south. The intersection in north. Odd... The floor feels a bit shaky here. Nothing to worry about though. description: South Branch inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['take cube', 'take pebble', 'push button', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'north'] state:
Alcove at End of Corridor
At the south wall is a large stone block with three stone disks embedded on top. The disks appear to be slidable up and down. Above the disks is suspended a glass tube stretching from wall to wall.
There is a tiny pebble on the floor.
Sitting on the left disk is:
  a solid gold brick
Sitting on the right disk is:
  a solid silver cube description: Alcove at End of Corridor inventory: ['shovel', 'torch'] |action| take pebble reward: 0 hint: ['take cube', 'push button', 'put pebble down', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'put pebble on middle disk', 'put all on middle disk', 'north'] state: Taken. description: Alcove at End of Corridor inventory: ['small pebble', 'shovel', 'torch'] |action| put pebble on second disk reward: 0 hint: ['take cube', 'take pebble', 'take brick', 'push button', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'put shovel in middle disk', 'north'] state: Ok. The pebble's small weight moves the center disk down slightly. description: Alcove at End of Corridor inventory: ['shovel', 'torch'] |action| take cube reward: 0 hint: ['take brick', 'take pebble', 'push button', 'put cube down', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: The disks unbalance briefly, but the pebble weighs down the whole system so the tube is not touched. description: Alcove at End of Corridor inventory: ['solid silver cube', 'shovel', 'torch'] |action| north reward: 0 hint: ['push button', 'south', 'north', 'put cube down', 'put shovel down', 'put torch down', 'put all down', 'take button off torch'] state:
South Branch description: South Branch inventory: ['solid silver cube', 'shovel', 'torch'] |action| north reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The weight of the various bricks and cubes you are holding overbalances a hidden pivot in the floor. You are dumped into a pit full of snakes.

    *** You have died ***

You are floating disembodied in absolute blackness. Time passes at a strange, relative rate. After an infinite/infinitesmal time, you sense a presence near you. A voice speaks, resounding in your head as in a hollow gourd...

"Ah! Another of those wimpy delvers come to steal my treasure. How boring. Most of it was taken by that other guy who had the sense to avoid the nastier traps... But I am getting pretty tired of guarding what's left. I don't suppose that you have any chance of thinking your way through my traps, of course. But I'll let you try, and I won't even vaporize you when you try to leave. In fact, I'll make you a deal. If you prove to me that you are an incompetent Harry Sullivan by getting yourself killed by every single one of my deathtraps, after getting as far towards solving it as possible, then I'll give up and let you take the coffin.

"That sound good? I thought so.

"And you thought that you had successfully beaten that trap, didn't you?

"You've only gotten killed by one trap. Not bad."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e


|start_header_id| inhumane 38 |end_header_id|  reward: 0 hint: ['push button', 'east', 'west', 'put torch down', 'take button off torch'] state:
Glass Hall
The walls of this east/west corridor are thick panes of glass over the normal stone blocks. So is the floor which makes it hard to walk on your furry feet. description: Glass Hall inventory: ['torch'] |action| e reward: 0 hint: ['take necklace', 'push button', 'put torch down', 'take necklace off shelf', 'take button off torch', 'put torch on shelf', 'west'] state:
End of Glass Hall
The hall ends in another glass-covered wall. On this wall is an iron shelf bolted onto the glass. (Actually the bolts go through the glass into the stone wall.)
Sitting on the shelf is:
  a beautiful silver necklace description: End of Glass Hall inventory: ['torch'] |action| take necklace reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: If you hadn't noticed, you've been walking on glass with furry feet. This will produce a large static charge. The necklace is sitting on a metal shelf which is grounded into the stone wall. And silver conducts electricity... description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing
This is a landing on the stairway. You can go down to the north or up to the south. A passage leads east. description: Landing inventory: ['torch'] |action| n reward: 0 hint: ['take coin-bag', 'push button', 'south', 'put torch down', 'take button off torch', 'up'] state:
Bottom of Shaft
You are at the bottom of a ladder that goes up a shaft from here. To the south is the stairway up.
On the floor is a small coin-bag made of leather. It appears to have something in it. description: Bottom of Shaft inventory: ['torch'] |action| u reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch', 'down'] state: You climb up the ladder to a hole at the top of the shaft.

Exercise-Wheel Room
This room is laid out like an exercise wheel for rats except that it is 40 ft. across. You can turn the wheel by walking north or south. Equally spaced around the rim are twelve coin-holders. Some have gold coins in them. The coin-holder at your feet has a coin in it. The hole is at the bottom of the wheel. Below it is the shaft that you entered this room by. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is slightly up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is less than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is more than half-way up the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the south side. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is at the top of the wheel. description: Exercise-Wheel Room inventory: ['torch'] |action| n reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up?

"Three deathtraps have zocked you so far. You're beginning to seem rather dumb."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state:
Landing description: Landing inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put torch down', 'take button off torch'] state:
T Intersection
The hallway goes east and west here with a branch north. description: T Intersection inventory: ['torch'] |action| n reward: 0 hint: ['examine door', 'push button', 'put torch down', 'open door', 'take button off torch', 'south'] state:
Door Near Blades
The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully.
The door is closed. description: Door Near Blades inventory: ['torch'] |action| open door reward: 0 hint: ['examine door', 'push button', 'close door', 'north', 'put torch down', 'take button off torch', 'south'] state: The door is apparently on a very weak spring. You open it, but it begins swinging shut the moment you release it. description: Door Near Blades inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'put torch down', 'take button off torch', 'north'] state:
Stalagmite Room
You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites.
The door is swinging closed.

The door has swung shut and locked behind you. description: Stalagmite Room inventory: ['torch'] |action| n reward: 0 hint: ['push labelled button', 'put torch down', 'take button off torch', 'south'] state: In walking, you have bumped into and broken some stalagmites. They are hollow and water starts pouring out, slowly filling the room.

North Stalagmite Room
This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south. description: North Stalagmite Room inventory: ['torch'] |action| push button reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: (the labelled button)
Click. Fear gas sprays out of the walls, causing you to panic and run for the locked door. You break most of the stalagmites in the rush, so the water is up to your chest by the time you reach the door. When you hit it, you break through. The water washes you down the hall and through the blades.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't panic... Don't panic... Don't panic... It's not good for you...

"You've stumbled into four traps. You're not looking very good."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| w


|start_header_id| zork3 128 |end_header_id|  reward: 0 hint: ['turn off torch', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'north', 'open vial', 'light staff with torch', 'light magic with torch', 'south'] state: Royal Hall
This is the north end of a large hall with a vaulted ceiling. A long, tiled hallway leads north through a tall arch. Although the origin or purpose of this room is unclear, there is a large rendering of the Royal Seal of Lord Dimwit Flathead carved on the wall.

 description: Hall inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| S reward: 0 hint: ['turn off torch', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'light staff with torch', 'light magic with torch', 'north'] state: Great Door
This is the south end of a monumental hall, full of dust and debris from a recent earthquake. To the east is a great iron door, rusted shut. To its right, however, is a gaping cleft in the rock and behind, a cleared area.

 description: GreDoor inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'south', 'put down staff', 'put down key', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'light staff with torch', 'light magic with torch', 'north', 'west'] state: Museum Entrance
This is the entrance to the Royal Museum, the finest and grandest in the Great Underground Empire. To the south, down a few steps, is the entrance to the Royal Puzzle and to the east, through a stone door, is the Royal Jewel Collection. A wooden door to the north is open and leads to the Museum of Technology. To the west is a great iron door, rusted shut. To its left, however, is a cleft in the rock providing a western route away from the museum.

 description: Museum Entrance inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| N reward: 0 hint: ['south', 'turn off torch', 'take in gold machine', 'close door', 'close gold machine', 'put down staff', 'put down key', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'put staff in seat', 'put key in seat', 'put amulet in seat', 'put torch in seat', 'put vial in seat', 'put hood in seat', 'put cloak in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put magic on seat', 'push gold machine staff', 'push gold machine south'] state: Technology Museum
This is a large hall which hosted the technological exhibits of the Great Underground Empire. A door to the south is open.
Directly in front of you is a large golden machine, which has a seat with a console in front. On the console is a single button and a dial connected to a three-digit display which reads 948. The machine is suprisingly shiny and shows few signs of age.
A strange grey machine, shaped somewhat like a clothes dryer, is on one side of the room. On the other side of the hall is a powerful-looking black machine, a tight tangle of wires, pipes, and motors.
A plaque is mounted near the door. The writing is faded, however, and cannot be made out clearly. The two machines seem to be in bad shape, rusting in many spots.

 description: Technology Museum inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| PUSH GOLDEN MACHINE SOUTH reward: 0 hint: ['turn off torch', 'take in machine', 'south', 'close machine', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'put staff in seat', 'put amulet in seat', 'put torch in seat', 'put vial in seat', 'put key in seat', 'put hood in seat', 'put cloak in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put magic on seat', 'push machine staff', 'north', 'west'] state: Museum Entrance
With some effort, you push the machine into the room with you.

 description: Museum Entrance inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| OPEN STONE DOOR reward: 0 hint: ['turn off torch', 'take in machine', 'south', 'close machine', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'east', 'open vial', 'put staff in seat', 'put amulet in seat', 'put torch in seat', 'put vial in seat', 'put key in seat', 'put hood in seat', 'put cloak in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put magic on seat', 'push machine staff', 'push machine east', 'north', 'west'] state: The door is now open.

 description: Museum Entrance inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| PUSH GOLDEN MACHINE EAST reward: 0 hint: ['west', 'turn off torch', 'take in machine', 'close machine', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'put staff in seat', 'put amulet in seat', 'put torch in seat', 'put vial in seat', 'put key in seat', 'put hood in seat', 'put cloak in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put ring behind seat', 'put knife on seat', 'put ring on seat', 'put magic on seat'] state: Jewel Room
You are in a high-ceilinged chamber in the middle of which sits a tall, round steel cage, which is securely locked. In the middle of the cage is a pedestal on which sit the Crown Jewels of the Great Underground Empire: a sceptre, a jewelled knife, and a golden ring. A small bronze plaque, now tarnished, is on the cage.
With some effort, you push the machine into the room with you.

 description: Jewel  inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| EXAMINE MACHINE reward: 0 hint: ['west', 'turn off torch', 'take in machine', 'close machine', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'put staff in seat', 'put amulet in seat', 'put torch in seat', 'put vial in seat', 'put key in seat', 'put hood in seat', 'put cloak in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put ring behind seat', 'put knife on seat', 'put ring on seat', 'put magic on seat'] state: The machine consists of a seat and a console containing one small button and a dial connected to a display which reads 948.

 description: Jewel  inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| READ PLAQUE reward: 0 hint: ['west', 'turn off torch', 'take in machine', 'close machine', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'put staff in seat', 'put amulet in seat', 'put torch in seat', 'put vial in seat', 'put key in seat', 'put hood in seat', 'put cloak in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put ring behind seat', 'put knife on seat', 'put ring on seat', 'put magic on seat'] state:
         Crown Jewels

  Presented To The Royal Museum
      By His Gracious Lord

        DIMWIT FLATHEAD

          Dedicated
         * 777 GUE *

 description: Jewel  inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| GET IN MACHINE reward: 0 hint: ['take out machine', 'turn off torch', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'put key in seat', 'put staff in seat', 'put amulet in seat', 'put cloak in seat', 'put torch in seat', 'put vial in seat', 'put hood in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put ring behind seat', 'put knife on seat', 'put ring on seat', 'put magic on seat'] state: You are now in the gold machine.

 description: gold machine inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| SET DIAL TO 776 reward: 0 hint: ['take out machine', 'turn off torch', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'push button', 'put key in seat', 'put staff in seat', 'put amulet in seat', 'put cloak in seat', 'put torch in seat', 'put vial in seat', 'put hood in seat', 'light staff with torch', 'light magic with torch', 'put all in seat', 'put ring behind seat', 'put knife on seat', 'put ring on seat', 'put magic on seat'] state: The dial is set to 776.

 description: gold machine inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| PRESS BUTTON reward: 1 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: You experience a brief period of disorientation. When your vision returns, your surroundings appear to have changed. From outside the door you hear the sounds of guards talking.
You notice that everything you were holding is gone!
You notice that the golden machine has disappeared!

 description: Jewel  inventory: None |action| WAIT reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes...

 description: Jewel  inventory: None |action| WAIT reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes...

 description: Jewel  inventory: None |action| WAIT reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes...

 description: Jewel  inventory: None |action| WAIT reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes...

 description: Jewel  inventory: None |action| WAIT reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes...
You hear, from outside the door, guards marching away, their voices fading.  After a few moments, a booming crash signals the close of what must be a tremendous door. Then there is silence.

 description: Jewel  inventory: None |action| GET RING reward: 0 hint: ['take knife', 'take sceptre', 'take all', 'put down ring', 'look around knife'] state: You are now wearing the golden ring.

 description: Jewel  inventory: ['golden ring'] |action| OPEN DOOR reward: 0 hint: ['west', 'wait', 'take knife', 'take sceptre', 'take all', 'put down ring', 'look around knife'] state: The door is now open.

 description: Jewel  inventory: ['golden ring'] |action| W reward: 0 hint: ['wait', 'put down ring', 'east'] state: Museum Entrance
This appears to be an unfinished entranceway to the Royal Museum. There are doors to the east and north, and a blind stairway to the south. A heavy iron door to the west is closed and locked.

 description: Museum Entrance inventory: ['golden ring'] |action| OPEN WOODEN DOOR


|start_header_id| inhumane 78 |end_header_id|  reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the south of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the southwest of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the west of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: You step onto the swinging platform.

On the Platform

The platform is to the northwest of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle.

There seems to be an invisible bar sticking out of the northeast wall of the pit. It sweeps you off the platform into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Never go anywhere until you're sure of being able to get back.

"You've been killed by five deathtraps so far. You're getting pretty good at dying, aren't you?"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'east', 'west', 'put torch down', 'take button off torch', 'north', 'south'] state:
Corridor at Alcoves
The corridor goes north to the stairs and south from here. There are alcoves to the east and west. In the floor between the alcoves is a quartz window. description: Corridor at Alcoves inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'put torch down', 'turn crank', 'take button off torch', 'east'] state:
West Alcove
This alcove has a stone platform set in the floor. The platform shifts a little but does not move when you step on it. Sticking out of the platform is an iron crank. description: West Alcove inventory: ['torch'] |action| turn crank reward: 0 hint: ['push button', 'east', 'put torch down', 'turn crank', 'take button off torch'] state: The platform slowly moves down a shaft below it. In the other alcove the other platform slowly moves up, counterbalancing the one you are on.

On Platform
You are on the crank platform at the bottom of the shaft under the alcove. There is an opening to the east. description: On Platform inventory: ['torch'] |action| e reward: 0 hint: ['take diamond', 'push button', 'west', 'put torch down', 'take button off torch'] state:
In Tiny Room
This is a tiny room. The only exit is back west. You can see the quartz window directly above your head.
There is a huge diamond lying on the ground! description: In Tiny Room inventory: ['torch'] |action| get diamond reward: 0 hint: ['push button', 'west', 'put diamond down', 'put torch down', 'put all down', 'take button off torch'] state: Taken. description: In Tiny Room inventory: ['huge glittering diamond', 'torch'] |action| w reward: 0 hint: ['push button', 'east', 'put diamond down', 'put torch down', 'put all down', 'turn crank', 'take button off torch'] state:
On Platform description: On Platform inventory: ['huge glittering diamond', 'torch'] |action| turn crank reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The platform moves back up to the alcove level. In the other alcove, you see the other platform moving back down until both of the platforms are even.

West Alcove
This alcove has a stone platform set in the floor. The platform shifts a little but does not move when you step on it. Sticking out of the platform is an iron crank.

As the other platform moves down from the hole in the ceiling, you see a small robot standing on it. When it gets down to the floor, it looks at you, says "Ex-trrr-mnnn-ate", points an arm at you, and turns you into a small pile of monatomic dust.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Giving nasties a free ride down to where you are seems a little stupid.

"Six traps have killed you. I am forced to the conclusion that you are a high-grade moron at best."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'south', 'east'] state:
T-Intersection description: T-Intersection inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'north', 'west', 'east', 'put torch down', 'take button off torch'] state:
Corridor at Doorway description: Corridor at Doorway inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'take button off torch'] state:
Room Full of Gadgets
This is the south end of a long room. The walls and floor and ceiling are covered with thousands of metal gadgets that you might want to examine more carefully. There is a path free of gadgets to the north end of the room. description: Room Full of Gadgets inventory: ['torch'] |action| n reward: 0 hint: ['take ruby', 'push button', 'put torch down', 'take button off torch', 'south'] state:
North Gadget Room
The room stretches away back south. The metal gadgets are clustered even more densely here.
Sitting on the floor in a clear space is a cut-crystal bowl.
The bowl contains:
  a large perfect ruby
  a hundreds of quartz chips description: North Gadget Room inventory: ['torch'] |action| take ruby reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: As you do, several of the quartz chips spill onto the floor. Some hit metal gadgets, triggering them. Darts fly. Some darts hit more gadgets. More darts fly. After a few seconds of this, you have been punctured several million times.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "When standing inside a mass of uranium, it is not usually a good idea to drop a neutron.

"All right, you've set off seven out of nine traps. Make that a low-grade moron who is stoned on nitrolabe."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here. description: Round Room inventory: ['torch'] |action| s


|start_header_id| reverb 22 |end_header_id|  reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open story', 'open cabinet with key'] state: You open up the window. description: Mayor's Office inventory: ['key'] |action| unlock cabinet with key reward: 0 hint: ['put key down', 'close story', 'close door', 'west', 'hit story', 'open cabinet', 'open story', 'lock cabinet with key'] state: You unlock the file cabinet. description: Mayor's Office inventory: ['key'] |action| open cabinet reward: 0 hint: ['take file', 'put key down', 'close cabinet', 'close story', 'close door', 'west', 'push file to east', 'hit story', 'open story', 'take file off cabinet', 'put key in cabinet', 'push file to cabinet'] state: You open the mayor's file cabinet. A massive quantity of paperwork is in there. Amongst the paper you see a particular file which looks suspicious. description: Mayor's Office inventory: ['key'] |action| get file reward: 3 hint: ['wake lackey', 'put file down', 'put key down', 'put all down', 'close cabinet', 'close story', 'close door', 'get in story', 'get in door', 'kiss lackey', 'hit story', 'open story', 'say east to mayor', 'ask lackey about east', 'ask mayor for east', 'put file in cabinet', 'put key in cabinet', 'put all in cabinet', 'give mayor file', 'tell lackey about east', 'throw file against lackey'] state: You smugly retrieve the file.

Just are you're starting to feel disappointed about how easy it was to search around in the mayor's secret files, you hear a commotion out in the hall. Suddenly, you find yourself staring into the shifty face of Mayor Winnick himself. He quickly assesses the situation and makes a curt gesture. In walks a very large, very ugly lackey, who begins to approach with a nasty look in his eye.

The henchman approaches with a mean gleam in his eye. It is highly recommended that you find an escape route.

[Your score has just gone up by three points.] description: Mayor's Office inventory: ['secret file', 'key'] |action| jump out window reward: 5 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Desperately looking for a way out, you climb out the open window. You find yourself dangling from the window sill over a three-story drop.

Hangin' Out
You are dangling over a three-story drop, desperately clutching the window ledge with your fingertips. And as if that weren't bad enough, a very angry mayor and a very large security guard are inside, and they're both very eager to get rid of you.

Your feet are just low enough to touch the window on the next floor below you.

Inside the window, you hear the mayor and the lackey congratulating each other on getting rid of you.

[Your score has just gone up by five points.] description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| kick second window reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: You frantically kick on the window below you, hoping that somebody will hear.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

There seems to be some activity in the room on the second story. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

The window down below is opening. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'put sill down', 'pronouns', 'examine window', 'wake jill', 'put on floor', 'put file down', 'put key down', 'kiss jill', 'hit jill', 'throw file', 'throw key', 'say third story window to jill', 'ask jill about third story window', 'ask jill for third story window', 'put all on jill', 'give jill file', 'tell jill about third story window', 'throw sill against jill'] state: Time passes.

Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear.

Somebody sticks their head out of the second story window... by god, it's Jill! description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jill, hold me reward: 0 hint: ['examine floor', 'examine mayor', 'put sill down', 'pronouns', 'wake mayor', 'put on mayor', 'put on lackey', 'put file down', 'put key down', 'take all', 'kiss mayor', 'kiss jill', 'take lackey', 'hit mayor', 'hit jill', 'throw lackey', 'throw file', 'throw key', 'say mayor to jill', 'say jill to mayor', 'ask mayor about jill', 'ask jill about mayor', 'ask mayor for jill', 'hit mayor with lackey', 'hit jill with lackey', 'put all on mayor', 'push lackey to mayor', 'give mayor file', 'pay mayor lackey', 'tell mayor about jill', 'tell jill about mayor', 'throw lackey against mayor', 'throw file against mayor'] state: Jill nods frantically. She holds out her arms trying to reach you.

The mayor and the lackey look out the window. They are surprised to see you.

Jill looks up at you anxiously. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jump reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling...

"GOTCHA!"  You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life.

Law Office
You are in a bustling law office. The east wall is dominated by a large window.

Jill stands here.

You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob?  And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon.

"Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case."

[Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state:
Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south.

Office Building

There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Downtown

A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state:
Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state:
Pizza Parlor

On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s reward: 0 hint: ['examine east', 'examine box', 'pronouns', 'wake people', 'put on east', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw bomb', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on east', 'put bomb in box', 'put bomb in vent', 'put key in box', 'put all in box', 'give people box', 'tell people about east', 'throw box against people'] state:
Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| put bomb in sewer


|start_header_id| 905 8 |end_header_id|  reward: 0 hint: ['north', 'take clothing', 'put on watch', 'put watch down', 'get in toilet'] state: Taken. description: Bathroom inventory: ['gold watch'] |action| wear watch reward: 0 hint: ['north', 'take off watch', 'take clothing', 'put watch down', 'get in toilet'] state: You put on the gold watch. description: Bathroom inventory: ['gold watch'] |action| n reward: 0 hint: ['east', 'take off watch', 'take wallet', 'take keys', 'close door', 'put watch down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'take all from table', 'put watch in bed', 'put watch on table', 'put watch on telephone'] state:
Bedroom
This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room.

On the end table are a telephone, a wallet and some keys. description: Bedroom inventory: ['gold watch'] |action| get all from table reward: 0 hint: ['east', 'take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'put wallet in bed', 'put watch in bed', 'put keys in bed', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: wallet: Removed.
keys: Removed. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| open dresser reward: 0 hint: ['east', 'take off watch', 'take clothing', 'close dresser', 'close door', 'put on clothing', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You open the dresser, revealing some clean clothing. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| get clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put on clothing', 'put wallet down', 'put watch down', 'put clothing down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put clothing in dresser', 'put clothing in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put clothing on table', 'put clothing on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: Taken. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| wear clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You put on the clean clothing. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| e reward: 0 hint: ['take off watch', 'close bedroom door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet', 'open front door'] state:
Living room
The furniture isn't as carefully arranged as one might like, and it's a bit lacking in the luxuries that might make this a more pleasant place to spend an evening - no stereo, no TV, no DVD, none of that - but this living room is still nicer than most of those in this neighborhood. A kitchenette lies to the east, the bedroom to the west and the front door to the south. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| open front door reward: 0 hint: ['south', 'take off watch', 'close bedroom door', 'close front door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet'] state: You open the front door. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| s reward: 0 hint: ['take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'open wallet', 'open car with wallet'] state:
Driveway
This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one.

The house lies to the north. A car is parked here in the driveway. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| unlock car reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine.

Driving
Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job.

As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT


|start_header_id| detective 2 |end_header_id|  reward: 0 hint: ['east', 'west', 'put paper down', 'north'] state:
CONFIDENTIAL:
Detective was created by Matt Barringer.
He has worked hard on this so you better enjoy it.
I did have fun making it though. But I'd REALLY appreciate it if you were kind enough to send a postcard or... dare I even say it?... money... to:
Matt Barringer
325 Olive Ave
Piedmont
CA 94611
Just tell me if you like it or not.
If you want to talk to me over a BBS call the Ghostbuster Central BBS at (510)208-5657.
There is an Exile Games file area. Have fun. I WILL give hints out over the BBS to any of my games.
 description: Chief's office inventory: ['piece of white paper'] |action| DROP PAPER reward: 0 hint: ['east', 'take paper', 'west', 'north'] state:
Dropped.
 description: Chief's office inventory: None |action| INVENTORY reward: 0 hint: ['east', 'take paper', 'west', 'north'] state:
You are carrying nothing.
 description: Chief's office inventory: None |action| W reward: 0 hint: ['north', 'take pistol', 'east', 'push pistol to floor'] state:

<< Closet >>
You are in a closet. There is a gun on the floor. Better get it. To exit, go east.

You can see a small black pistol here.
 description: Closet inventory: None |action| TAKE GUN reward: 10 hint: ['north', 'east', 'put pistol down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Closet inventory: ['small black pistol'] |action| E reward: 0 hint: ['east', 'take paper', 'west', 'put pistol down', 'north'] state:

<< Chief's office >>
You are standing in the Chief's office. He is telling you "The Mayor was murdered yeaterday night at 12:03 am. I want you to solve it before we get any bad publicity or the FBI has to come in. "Yessir!" You reply. He hands you a sheet of paper. Once you have read it, go north or west.

You can see a piece of white paper here.
 description: Chief's office inventory: ['small black pistol'] |action| N reward: 0 hint: ['north', 'west', 'put pistol down'] state:

<< Outside >>
You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year.
 description: Outside inventory: ['small black pistol'] |action| W reward: 10 hint: ['west', 'east', 'north', 'put pistol down'] state:

<< Outside >>
You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home.

[Your score has just gone up by ten points.]
 description: Outside inventory: ['small black pistol'] |action| E reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.

[Your score has just gone up by ten points.]
 description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state:

<< Living room >>
You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west.

You can see a wooden wood here.
 description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state:

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.
 description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
Taken.

[Your score has just gone up by ten points.]
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:
The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.
 description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.
 description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state:

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]
 description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state:

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.
 description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N


|start_header_id| balances 26 |end_header_id|  reward: 0 hint: ['take carpet', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state:
Gorse Bushes
The footpath from the cave mouth runs into dense, impenetrable gorse bushes. Perhaps it wasn't so much a footpath as a rill in the earth where roots wouldn't take; anyway, there's no way but back south.

Slung over one of the gorse bushes is a beautiful red carpet. description: Gorse Bushes inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take carpet reward: 0 hint: ['south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Gorse Bushes inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| s reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state:
Cave Mouth
A heavy iron door bars the cave mouth. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn rezrov reward: 0 hint: ['spells', 'pronouns', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Using your best study habits, you commit the rezrov spell to memory. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| rezrov door reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Silently, the iron door swings open.  description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| w reward: 0 hint: ['east', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state:
Darkness
It is pitch black. You are likely to be eaten by a grue. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn frotz reward: 0 hint: ['east', 'spells', 'pronouns', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state: (The magic writing of the spells casts enough light that you can read them.)
Using your best study habits, you commit the frotz spell to memory. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| frotz coin reward: 0 hint: ['east', 'take gold', 'take scroll', 'take cube', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: There is an almost blinding flash of light as the silver coin begins to glow!  It slowly fades to a less painful level, but the silver coin is now quite usable as a light source.

Inside Cave
A wide but shallow cave not far inside the hill. There is no obvious exit, except for the way you came in.

The iron door stands open.

Balanced on a rock formation is a featureless white cube.

A fair-sized pair of scales hangs from a bracket in the cave wall. The scales are balanced.

On the right pan are three gold coins.

On the left pan are a bronze coin, two gold coins and a crumpled scroll. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take cube reward: 5 hint: ['east', 'take gold', 'take scroll', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put carpet down', 'put cube down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put carpet in box', 'put cube in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: Taken.

[Your score has just gone up by five points.] description: Inside Cave inventory: ['cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| write cave on cube reward: 0 hint: ['east', 'take gold', 'take scroll', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put cave down', 'put carpet down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put cave in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: It is now called the "cave" cube. description: Inside Cave inventory: ['cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take crumpled reward: 0 hint: ['take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put scroll down', 'put grimoire down', 'put cave down', 'put carpet down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put scroll in box', 'put scroll on right pan', 'put scroll on left pan', 'put grimoire in box', 'put cave in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: The left pan very slowly rises up. description: Inside Cave inventory: ['crumpled scroll', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| gnusto crumpled reward: 0 hint: ['take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put cave down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put cave in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the urbzig spell are inscribed, glowing even more brightly then the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. description: Inside Cave inventory: ['cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take gold coin from right pan reward: 0 hint: ['take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put gold down', 'put grimoire down', 'put cave down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put cave in box', 'put carpet in box', 'put gold on right pan', 'put gold on left pan', 'put all on right pan', 'put all on left pan', 'put gold in box', 'put all in box'] state: The right pan rises up. description: Inside Cave inventory: ['(77)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take bronze coin from left pan reward: 0 hint: ['take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put gold down', 'put grimoire down', 'put cave down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take coin off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put cave in box', 'put carpet in box', 'put gold on right pan', 'put gold on left pan', 'put all on right pan', 'put all on left pan', 'put gold in box', 'put all in box'] state: The scales come into balance. description: Inside Cave inventory: ['(bronze_coin)', '(77)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| put gold coin on right reward: 0 hint: ['take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put grimoire down', 'put cave down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take coin off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put cave in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: The left pan rises up. description: Inside Cave inventory: ['(bronze_coin)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| put silver coin on left reward: 0 hint: ['east', 'take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put cave down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put cave in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: The scales come into balance. description: Inside Cave inventory: ['(bronze_coin)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| e reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put box down', 'put cave down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put cave in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state:
Cave Mouth

The iron door stands open. description: Cave Mouth inventory: ['(bronze_coin)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| se reward: 0 hint: ['east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put cube down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put cube in box', 'put burin in box', 'put coin in box', 'put all in box'] state:
Crest of Hill description: Crest of Hill inventory: ['(bronze_coin)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| s reward: 0 hint: ['jump', 'north', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put cave in box', 'put all in box'] state:
Edge of Chasm

Lying in a tight coil at the edge of the chasm is a hissing snake.

The snake appears to be curled around a featureless white cube. description: Edge of Chasm inventory: ['(bronze_coin)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| learn urbzig reward: 0 hint: ['jump', 'spells', 'pronouns', 'north', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put cave in box', 'put all in box'] state: Using your best study habits, you commit the urbzig spell to memory. description: Edge of Chasm inventory: ['(bronze_coin)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| urbzig snake


|start_header_id| moonlit 16 |end_header_id|  reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state:
Undying Garden
Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain.

A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch.

Transactions of light show other rooms southward and westward.

On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko.
A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying:
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring?

For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying:
  a kitestring
  a tasseled fan
  a sheet of red paper
  three comb's teeth
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying:
  a red paper kite with no string
  a kitestring
  a tasseled fan
  a lady's tortoise-shell comb (broken)
  a bronze-hilted dagger
  half a porcelain mask
  armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow