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d7a4877
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1 Parent(s): c3b068f

sync sample package

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record_99396479-7c0b-4eee-bd30-e81fbdb22752.json ADDED
@@ -0,0 +1,183 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "source_code": "typedef enum { IDLE, LEFT_ON, LEFT_OFF, RIGHT_ON, RIGHT_OFF, HAZARD_ON, HAZARD_OFF } SignalState;\ntypedef enum { TURN_NONE, TURN_LEFT, TURN_RIGHT } TurnRequest;\ntypedef struct { bool hazard_enabled; TurnRequest turn_request; bool phase_expired; } Inputs;\ntypedef struct { bool left_indicator; bool right_indicator; } Outputs;\nvoid update_state(SignalState *state, const Inputs *in) {\n switch (*state) {\n case IDLE:\n if (in->hazard_enabled) *state = HAZARD_ON;\n else if (in->turn_request == TURN_LEFT) *state = LEFT_ON;\n else if (in->turn_request == TURN_RIGHT) *state = RIGHT_ON;\n break;\n case LEFT_ON:\n if (in->hazard_enabled) *state = HAZARD_ON;\n else if (in->turn_request != TURN_LEFT) *state = IDLE;\n else if (in->phase_expired) *state = LEFT_OFF;\n break;\n case LEFT_OFF:\n if (in->hazard_enabled) *state = HAZARD_ON;\n else if (in->turn_request != TURN_LEFT) *state = IDLE;\n else if (in->phase_expired) *state = LEFT_ON;\n break;\n case RIGHT_ON:\n if (in->hazard_enabled) *state = HAZARD_ON;\n else if (in->turn_request != TURN_RIGHT) *state = IDLE;\n else if (in->phase_expired) *state = RIGHT_OFF;\n break;\n case RIGHT_OFF:\n if (in->hazard_enabled) *state = HAZARD_ON;\n else if (in->turn_request != TURN_RIGHT) *state = IDLE;\n else if (in->phase_expired) *state = RIGHT_ON;\n break;\n case HAZARD_ON:\n if (!in->hazard_enabled) {\n if (in->turn_request == TURN_LEFT) *state = LEFT_ON;\n else if (in->turn_request == TURN_RIGHT) *state = RIGHT_ON;\n else *state = IDLE;\n } else if (in->phase_expired) *state = HAZARD_OFF;\n break;\n case HAZARD_OFF:\n if (!in->hazard_enabled) {\n if (in->turn_request == TURN_LEFT) *state = LEFT_ON;\n else if (in->turn_request == TURN_RIGHT) *state = RIGHT_ON;\n else *state = IDLE;\n } else if (in->phase_expired) *state = HAZARD_ON;\n break;\n }\n}\nOutputs outputs_for(SignalState state) {\n Outputs out = { false, false };\n if (state == LEFT_ON) out.left_indicator = true;\n if (state == RIGHT_ON) out.right_indicator = true;\n if (state == HAZARD_ON) { out.left_indicator = true; out.right_indicator = true; }\n return out;\n}",
3
+ "state_names": [
4
+ "IDLE",
5
+ "LEFT_ON",
6
+ "LEFT_OFF",
7
+ "RIGHT_ON",
8
+ "RIGHT_OFF",
9
+ "HAZARD_ON",
10
+ "HAZARD_OFF"
11
+ ],
12
+ "transitions": [
13
+ {
14
+ "source_state": "IDLE",
15
+ "target_state": "HAZARD_ON",
16
+ "trigger_event": "hazard_enabled becomes true",
17
+ "condition": "hazard_enabled is true; this branch takes priority over turn requests."
18
+ },
19
+ {
20
+ "source_state": "IDLE",
21
+ "target_state": "LEFT_ON",
22
+ "trigger_event": "turn_request becomes TURN_LEFT",
23
+ "condition": "hazard_enabled is false and turn_request is TURN_LEFT."
24
+ },
25
+ {
26
+ "source_state": "IDLE",
27
+ "target_state": "RIGHT_ON",
28
+ "trigger_event": "turn_request becomes TURN_RIGHT",
29
+ "condition": "hazard_enabled is false and turn_request is TURN_RIGHT, after the left-turn branch is checked."
30
+ },
31
+ {
32
+ "source_state": "LEFT_ON",
33
+ "target_state": "HAZARD_ON",
34
+ "trigger_event": "hazard_enabled becomes true",
35
+ "condition": "hazard_enabled is true."
36
+ },
37
+ {
38
+ "source_state": "LEFT_ON",
39
+ "target_state": "IDLE",
40
+ "trigger_event": "turn request changes",
41
+ "condition": "hazard_enabled is false and turn_request is not TURN_LEFT."
42
+ },
43
+ {
44
+ "source_state": "LEFT_ON",
45
+ "target_state": "LEFT_OFF",
46
+ "trigger_event": "phase timer expires",
47
+ "condition": "hazard_enabled is false, turn_request is TURN_LEFT, and phase_expired is true."
48
+ },
49
+ {
50
+ "source_state": "LEFT_OFF",
51
+ "target_state": "HAZARD_ON",
52
+ "trigger_event": "hazard_enabled becomes true",
53
+ "condition": "hazard_enabled is true."
54
+ },
55
+ {
56
+ "source_state": "LEFT_OFF",
57
+ "target_state": "IDLE",
58
+ "trigger_event": "turn request changes",
59
+ "condition": "hazard_enabled is false and turn_request is not TURN_LEFT."
60
+ },
61
+ {
62
+ "source_state": "LEFT_OFF",
63
+ "target_state": "LEFT_ON",
64
+ "trigger_event": "phase timer expires",
65
+ "condition": "hazard_enabled is false, turn_request is TURN_LEFT, and phase_expired is true."
66
+ },
67
+ {
68
+ "source_state": "RIGHT_ON",
69
+ "target_state": "HAZARD_ON",
70
+ "trigger_event": "hazard_enabled becomes true",
71
+ "condition": "hazard_enabled is true."
72
+ },
73
+ {
74
+ "source_state": "RIGHT_ON",
75
+ "target_state": "IDLE",
76
+ "trigger_event": "turn request changes",
77
+ "condition": "hazard_enabled is false and turn_request is not TURN_RIGHT."
78
+ },
79
+ {
80
+ "source_state": "RIGHT_ON",
81
+ "target_state": "RIGHT_OFF",
82
+ "trigger_event": "phase timer expires",
83
+ "condition": "hazard_enabled is false, turn_request is TURN_RIGHT, and phase_expired is true."
84
+ },
85
+ {
86
+ "source_state": "RIGHT_OFF",
87
+ "target_state": "HAZARD_ON",
88
+ "trigger_event": "hazard_enabled becomes true",
89
+ "condition": "hazard_enabled is true."
90
+ },
91
+ {
92
+ "source_state": "RIGHT_OFF",
93
+ "target_state": "IDLE",
94
+ "trigger_event": "turn request changes",
95
+ "condition": "hazard_enabled is false and turn_request is not TURN_RIGHT."
96
+ },
97
+ {
98
+ "source_state": "RIGHT_OFF",
99
+ "target_state": "RIGHT_ON",
100
+ "trigger_event": "phase timer expires",
101
+ "condition": "hazard_enabled is false, turn_request is TURN_RIGHT, and phase_expired is true."
102
+ },
103
+ {
104
+ "source_state": "HAZARD_ON",
105
+ "target_state": "LEFT_ON",
106
+ "trigger_event": "hazard_enabled becomes false",
107
+ "condition": "hazard_enabled is false and turn_request is TURN_LEFT."
108
+ },
109
+ {
110
+ "source_state": "HAZARD_ON",
111
+ "target_state": "RIGHT_ON",
112
+ "trigger_event": "hazard_enabled becomes false",
113
+ "condition": "hazard_enabled is false and turn_request is TURN_RIGHT, after the left-turn branch is checked."
114
+ },
115
+ {
116
+ "source_state": "HAZARD_ON",
117
+ "target_state": "IDLE",
118
+ "trigger_event": "hazard_enabled becomes false",
119
+ "condition": "hazard_enabled is false and turn_request is TURN_NONE."
120
+ },
121
+ {
122
+ "source_state": "HAZARD_ON",
123
+ "target_state": "HAZARD_OFF",
124
+ "trigger_event": "phase timer expires",
125
+ "condition": "hazard_enabled remains true and phase_expired is true."
126
+ },
127
+ {
128
+ "source_state": "HAZARD_OFF",
129
+ "target_state": "LEFT_ON",
130
+ "trigger_event": "hazard_enabled becomes false",
131
+ "condition": "hazard_enabled is false and turn_request is TURN_LEFT."
132
+ },
133
+ {
134
+ "source_state": "HAZARD_OFF",
135
+ "target_state": "RIGHT_ON",
136
+ "trigger_event": "hazard_enabled becomes false",
137
+ "condition": "hazard_enabled is false and turn_request is TURN_RIGHT, after the left-turn branch is checked."
138
+ },
139
+ {
140
+ "source_state": "HAZARD_OFF",
141
+ "target_state": "IDLE",
142
+ "trigger_event": "hazard_enabled becomes false",
143
+ "condition": "hazard_enabled is false and turn_request is TURN_NONE."
144
+ },
145
+ {
146
+ "source_state": "HAZARD_OFF",
147
+ "target_state": "HAZARD_ON",
148
+ "trigger_event": "phase timer expires",
149
+ "condition": "hazard_enabled remains true and phase_expired is true."
150
+ }
151
+ ],
152
+ "state_outputs": [
153
+ {
154
+ "state_name": "IDLE",
155
+ "output_behavior": "Both left_indicator and right_indicator are false."
156
+ },
157
+ {
158
+ "state_name": "LEFT_ON",
159
+ "output_behavior": "left_indicator is true and right_indicator is false."
160
+ },
161
+ {
162
+ "state_name": "LEFT_OFF",
163
+ "output_behavior": "Both indicators are false."
164
+ },
165
+ {
166
+ "state_name": "RIGHT_ON",
167
+ "output_behavior": "left_indicator is false and right_indicator is true."
168
+ },
169
+ {
170
+ "state_name": "RIGHT_OFF",
171
+ "output_behavior": "Both indicators are false."
172
+ },
173
+ {
174
+ "state_name": "HAZARD_ON",
175
+ "output_behavior": "Both left_indicator and right_indicator are true."
176
+ },
177
+ {
178
+ "state_name": "HAZARD_OFF",
179
+ "output_behavior": "Both indicators are false."
180
+ }
181
+ ],
182
+ "behavior_summary": "IDLE selects hazard flashing before either turn signal. Each turn signal alternates between its ON and OFF states when phase_expired is true, while a canceled request returns to IDLE and an enabled hazard request takes priority. In either hazard phase, disabling hazards selects a requested left or right signal, or IDLE when no turn is requested. While hazards remain enabled, timer expiration alternates HAZARD_ON and HAZARD_OFF. Only the ON states drive their corresponding indicator outputs."
183
+ }
record_b076799c-cf24-4356-9d6b-bec4161082a9.json ADDED
@@ -0,0 +1,90 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "source_code": "typedef enum { LIGHTS_OFF, LOW_BEAM, HIGH_BEAM, HIGH_BEAM_BLOCKED } BeamState;\ntypedef struct { bool low_beam_request; bool high_beam_request; bool auto_high_beam_enabled; bool oncoming_vehicle_detected; } Inputs;\ntypedef struct { bool low_beam; bool high_beam; } Outputs;\nvoid update_state(BeamState *state, const Inputs *in) {\n switch (*state) {\n case LIGHTS_OFF:\n if (in->low_beam_request) *state = LOW_BEAM;\n break;\n case LOW_BEAM:\n if (!in->low_beam_request) *state = LIGHTS_OFF;\n else if (in->auto_high_beam_enabled && in->high_beam_request && in->oncoming_vehicle_detected) *state = HIGH_BEAM_BLOCKED;\n else if (in->auto_high_beam_enabled && in->high_beam_request) *state = HIGH_BEAM;\n break;\n case HIGH_BEAM:\n if (!in->low_beam_request) *state = LIGHTS_OFF;\n else if (!in->high_beam_request || !in->auto_high_beam_enabled) *state = LOW_BEAM;\n else if (in->oncoming_vehicle_detected) *state = HIGH_BEAM_BLOCKED;\n break;\n case HIGH_BEAM_BLOCKED:\n if (!in->low_beam_request) *state = LIGHTS_OFF;\n else if (!in->high_beam_request || !in->auto_high_beam_enabled) *state = LOW_BEAM;\n else if (!in->oncoming_vehicle_detected) *state = HIGH_BEAM;\n break;\n }\n}\nOutputs outputs_for(BeamState state) {\n Outputs out = { false, false };\n if (state == LOW_BEAM || state == HIGH_BEAM || state == HIGH_BEAM_BLOCKED) out.low_beam = true;\n if (state == HIGH_BEAM) out.high_beam = true;\n return out;\n}",
3
+ "state_names": [
4
+ "LIGHTS_OFF",
5
+ "LOW_BEAM",
6
+ "HIGH_BEAM",
7
+ "HIGH_BEAM_BLOCKED"
8
+ ],
9
+ "transitions": [
10
+ {
11
+ "source_state": "LIGHTS_OFF",
12
+ "target_state": "LOW_BEAM",
13
+ "trigger_event": "low_beam_request becomes true",
14
+ "condition": "low_beam_request is true."
15
+ },
16
+ {
17
+ "source_state": "LOW_BEAM",
18
+ "target_state": "LIGHTS_OFF",
19
+ "trigger_event": "low_beam_request becomes false",
20
+ "condition": "low_beam_request is false."
21
+ },
22
+ {
23
+ "source_state": "LOW_BEAM",
24
+ "target_state": "HIGH_BEAM_BLOCKED",
25
+ "trigger_event": "high-beam request or oncoming-vehicle input changes",
26
+ "condition": "low_beam_request, auto_high_beam_enabled, high_beam_request, and oncoming_vehicle_detected are all true; the low-beam-off branch is checked first."
27
+ },
28
+ {
29
+ "source_state": "LOW_BEAM",
30
+ "target_state": "HIGH_BEAM",
31
+ "trigger_event": "high-beam request or assist-enable input changes",
32
+ "condition": "low_beam_request, auto_high_beam_enabled, and high_beam_request are true, and the blocked-state condition did not match."
33
+ },
34
+ {
35
+ "source_state": "HIGH_BEAM",
36
+ "target_state": "LIGHTS_OFF",
37
+ "trigger_event": "low_beam_request becomes false",
38
+ "condition": "low_beam_request is false; this branch has priority over the other high-beam exit conditions."
39
+ },
40
+ {
41
+ "source_state": "HIGH_BEAM",
42
+ "target_state": "LOW_BEAM",
43
+ "trigger_event": "high-beam request or assist-enable input changes",
44
+ "condition": "low_beam_request is true and either high_beam_request or auto_high_beam_enabled is false."
45
+ },
46
+ {
47
+ "source_state": "HIGH_BEAM",
48
+ "target_state": "HIGH_BEAM_BLOCKED",
49
+ "trigger_event": "oncoming_vehicle_detected becomes true",
50
+ "condition": "low_beam_request, high_beam_request, and auto_high_beam_enabled are true, and oncoming_vehicle_detected is true."
51
+ },
52
+ {
53
+ "source_state": "HIGH_BEAM_BLOCKED",
54
+ "target_state": "LIGHTS_OFF",
55
+ "trigger_event": "low_beam_request becomes false",
56
+ "condition": "low_beam_request is false; this branch has priority over the other blocked-state exit conditions."
57
+ },
58
+ {
59
+ "source_state": "HIGH_BEAM_BLOCKED",
60
+ "target_state": "LOW_BEAM",
61
+ "trigger_event": "high-beam request or assist-enable input changes",
62
+ "condition": "low_beam_request is true and either high_beam_request or auto_high_beam_enabled is false."
63
+ },
64
+ {
65
+ "source_state": "HIGH_BEAM_BLOCKED",
66
+ "target_state": "HIGH_BEAM",
67
+ "trigger_event": "oncoming_vehicle_detected becomes false",
68
+ "condition": "low_beam_request, high_beam_request, and auto_high_beam_enabled are true, and oncoming_vehicle_detected is false."
69
+ }
70
+ ],
71
+ "state_outputs": [
72
+ {
73
+ "state_name": "LIGHTS_OFF",
74
+ "output_behavior": "Both low_beam and high_beam are false."
75
+ },
76
+ {
77
+ "state_name": "LOW_BEAM",
78
+ "output_behavior": "low_beam is true and high_beam is false."
79
+ },
80
+ {
81
+ "state_name": "HIGH_BEAM",
82
+ "output_behavior": "Both low_beam and high_beam are true."
83
+ },
84
+ {
85
+ "state_name": "HIGH_BEAM_BLOCKED",
86
+ "output_behavior": "low_beam is true and high_beam is false."
87
+ }
88
+ ],
89
+ "behavior_summary": "A low-beam request moves the controller from LIGHTS_OFF to LOW_BEAM. Automatic high beam is entered only when assist is enabled and a high-beam request is active. If an oncoming vehicle is detected under those conditions, the controller uses HIGH_BEAM_BLOCKED, which keeps the low beam on and the high beam off. Removing the low-beam request turns both outputs off; disabling assist or removing the high-beam request returns an active or blocked high-beam state to LOW_BEAM. When the oncoming-vehicle indication clears, HIGH_BEAM_BLOCKED returns to HIGH_BEAM if the requests and assist enable remain active."
90
+ }
record_be5d6485-f74d-479a-9225-543f3f711be6.json ADDED
@@ -0,0 +1,78 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "behavior_summary": "The controller remains in LIGHTS_OFF unless a welcome request with a healthy battery or an applicable ignition condition is present. A welcome request takes priority and enters COURTESY. Manual mode with ignition on selects POSITION; automatic mode selects LOW_BEAM at or below 40 lux. POSITION changes to LOW_BEAM when the automatic dark-light condition becomes true. LOW_BEAM returns to POSITION in manual mode, or to LIGHTS_OFF when ignition is off or automatic mode detects more than 40 lux. COURTESY keeps the low beam on until the battery is not OK or 30,000 ms have elapsed.",
3
+ "source_code": "typedef enum { LIGHTS_OFF, POSITION, LOW_BEAM, COURTESY } LampState;\ntypedef struct { bool ignition_on; bool auto_mode; unsigned ambient_lux; bool welcome_request; bool battery_ok; unsigned courtesy_elapsed_ms; } Inputs;\ntypedef struct { bool position_lamps; bool low_beam; } Outputs;\nvoid update_state(LampState *state, const Inputs *in) {\n switch (*state) {\n case LIGHTS_OFF:\n if (in->welcome_request && in->battery_ok) *state = COURTESY;\n else if (in->ignition_on && !in->auto_mode) *state = POSITION;\n else if (in->ignition_on && in->auto_mode && in->ambient_lux <= 40) *state = LOW_BEAM;\n break;\n case POSITION:\n if (!in->ignition_on) *state = LIGHTS_OFF;\n else if (in->auto_mode && in->ambient_lux <= 40) *state = LOW_BEAM;\n break;\n case LOW_BEAM:\n if (!in->ignition_on) *state = LIGHTS_OFF;\n else if (!in->auto_mode) *state = POSITION;\n else if (in->ambient_lux > 40) *state = LIGHTS_OFF;\n break;\n case COURTESY:\n if (!in->battery_ok || in->courtesy_elapsed_ms >= 30000) *state = LIGHTS_OFF;\n break;\n }\n}\nOutputs outputs_for(LampState state) {\n Outputs out = { false, false };\n if (state == POSITION) out.position_lamps = true;\n if (state == LOW_BEAM) { out.position_lamps = true; out.low_beam = true; }\n if (state == COURTESY) out.low_beam = true;\n return out;\n}",
4
+ "state_names": [
5
+ "LIGHTS_OFF",
6
+ "POSITION",
7
+ "LOW_BEAM",
8
+ "COURTESY"
9
+ ],
10
+ "transitions": [
11
+ {
12
+ "source_state": "LIGHTS_OFF",
13
+ "target_state": "COURTESY",
14
+ "trigger_event": "welcome_request",
15
+ "condition": "welcome_request is true and battery_ok is true; this branch has priority over the ignition branches."
16
+ },
17
+ {
18
+ "source_state": "LIGHTS_OFF",
19
+ "target_state": "POSITION",
20
+ "trigger_event": "ignition_on",
21
+ "condition": "ignition_on is true and auto_mode is false, provided the welcome-request branch did not match."
22
+ },
23
+ {
24
+ "source_state": "LIGHTS_OFF",
25
+ "target_state": "LOW_BEAM",
26
+ "trigger_event": "ignition_on or ambient-light input change",
27
+ "condition": "ignition_on is true, auto_mode is true, and ambient_lux is at most 40, provided earlier branches did not match."
28
+ },
29
+ {
30
+ "source_state": "POSITION",
31
+ "target_state": "LIGHTS_OFF",
32
+ "trigger_event": "ignition_off",
33
+ "condition": "ignition_on is false."
34
+ },
35
+ {
36
+ "source_state": "POSITION",
37
+ "target_state": "LOW_BEAM",
38
+ "trigger_event": "ambient-light input change",
39
+ "condition": "ignition_on is true, auto_mode is true, and ambient_lux is at most 40."
40
+ },
41
+ {
42
+ "source_state": "LOW_BEAM",
43
+ "target_state": "LIGHTS_OFF",
44
+ "trigger_event": "ignition_off or ambient-light input change",
45
+ "condition": "ignition_on is false, or ignition_on is true and auto_mode is true with ambient_lux greater than 40; ignition-off is checked first."
46
+ },
47
+ {
48
+ "source_state": "LOW_BEAM",
49
+ "target_state": "POSITION",
50
+ "trigger_event": "auto_mode change",
51
+ "condition": "ignition_on is true and auto_mode is false, provided the ignition-off branch did not match."
52
+ },
53
+ {
54
+ "source_state": "COURTESY",
55
+ "target_state": "LIGHTS_OFF",
56
+ "trigger_event": "battery status change or courtesy timer expiration",
57
+ "condition": "battery_ok is false or courtesy_elapsed_ms is at least 30000."
58
+ }
59
+ ],
60
+ "state_outputs": [
61
+ {
62
+ "state_name": "LIGHTS_OFF",
63
+ "output_behavior": "Both position_lamps and low_beam are false."
64
+ },
65
+ {
66
+ "state_name": "POSITION",
67
+ "output_behavior": "position_lamps is true; low_beam is false."
68
+ },
69
+ {
70
+ "state_name": "LOW_BEAM",
71
+ "output_behavior": "Both position_lamps and low_beam are true."
72
+ },
73
+ {
74
+ "state_name": "COURTESY",
75
+ "output_behavior": "low_beam is true; position_lamps is false."
76
+ }
77
+ ]
78
+ }