"""Utility functions for torch devices.""" import torch from src.utils.logging_util import LoggingUtils logger = LoggingUtils.configure_logger(log_name=__name__) def get_device(device_str: str): """Set device for pytorch operations.""" logger.info(f"PyTorch version: {torch.__version__}") if "cuda" in device_str and torch.cuda.is_available(): logger.info(f"GPU: {torch.cuda.get_device_name(0)}") device= torch.device(device_str) else: logger.warning("CUDA not available, resorting to CPU.") device= torch.device("cpu") logger.info(f"Device: {device}") return device def set_all_seed(seed: int = 42, deterministic: bool = True): """Set random seed for reproducibility.""" import os import random import numpy as np import torch if seed == -1: logger.warning("Set seed disabled.") else: # Python built‑ins random.seed(seed) os.environ['PYTHONHASHSEED'] = str(seed) # NumPy np.random.seed(seed) # PyTorch (CPU & CUDA) torch.manual_seed(seed) if torch.cuda.is_available(): torch.cuda.manual_seed(seed) torch.cuda.manual_seed_all(seed) # multiple GPUs # CuDNN backends if deterministic: torch.backends.cudnn.deterministic = True torch.backends.cudnn.benchmark = False def recursively_to_device_float(obj, to_device="cpu"): """ Recursively traverse any data structure and convert all torch tensors to float and optionally move to CPU. Args: obj: nested structure (tensor, dict, list, etc.) to_cpu (bool): whether to move tensors to CPU """ if isinstance(to_device, str): device = torch.device(to_device) elif isinstance(to_device, torch.device): device = to_device else: raise ValueError(to_device) if isinstance(obj, torch.Tensor): return obj.float().to(device) elif isinstance(obj, dict): return {k: recursively_to_device_float(v, to_device) for k, v in obj.items()} elif isinstance(obj, list): return [recursively_to_device_float(v, to_device) for v in obj] elif isinstance(obj, tuple): return tuple(recursively_to_device_float(v, to_device) for v in obj) elif isinstance(obj, set): return {recursively_to_device_float(v, to_device) for v in obj} else: return obj