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- README.md +34 -0
- m1.jpg +3 -0
- m2.jpg +3 -0
- mythipedia_markdown/01 Crow's Bridge.md +98 -0
- mythipedia_markdown/01 Defense of Yursgrad.md +93 -0
- mythipedia_markdown/01 Willow Creek.md +90 -0
- mythipedia_markdown/01a Defense of MumboJumboLand.md +93 -0
- mythipedia_markdown/02 A Traitor's Grave.md +97 -0
- mythipedia_markdown/02 Salvation.md +104 -0
- mythipedia_markdown/02 The Nest.md +94 -0
- mythipedia_markdown/03 Down a Broken Path.md +97 -0
- mythipedia_markdown/03 Journey to Llancarfan.md +98 -0
- mythipedia_markdown/03 Siege of Madrigal.md +88 -0
- mythipedia_markdown/03a A Long Awaited Drinking Party.md +73 -0
- mythipedia_markdown/04 Homecoming.md +96 -0
- mythipedia_markdown/04 Into the Breach.md +102 -0
- mythipedia_markdown/04 The Pack-Mage.md +101 -0
- mythipedia_markdown/05 Flight From Covenant.md +102 -0
- mythipedia_markdown/05 Flight From the Dark.md +101 -0
- mythipedia_markdown/05 The Baron.md +95 -0
- mythipedia_markdown/06 Force Ten From Stoneheim.md +95 -0
- mythipedia_markdown/06 Gonen's Bridge.md +107 -0
- mythipedia_markdown/06 The Forgotten Lands.md +102 -0
- mythipedia_markdown/07 Bagrada.md +97 -0
- mythipedia_markdown/07 Beyond the Cloudspine.md +106 -0
- mythipedia_markdown/07 The Crypt of Mazzarin.md +94 -0
- mythipedia_markdown/08 Ambush At Devil's Overlook.md +91 -0
- mythipedia_markdown/08 Battle to Myrgard.md +106 -0
- mythipedia_markdown/08 The Great Library.md +106 -0
- mythipedia_markdown/09 Gate of Storms.md +106 -0
- mythipedia_markdown/09 The Five Champions.md +97 -0
- mythipedia_markdown/09 The Gates of Myrgard.md +101 -0
- mythipedia_markdown/10 Imprisonment.md +101 -0
- mythipedia_markdown/10 Landing at White Falls.md +107 -0
- mythipedia_markdown/10 Out of the Barrier.md +96 -0
- mythipedia_markdown/11 Silvermines.md +91 -0
- mythipedia_markdown/11 The Eye of Thalor.md +105 -0
- mythipedia_markdown/11 Through the Ermine.md +104 -0
- mythipedia_markdown/12 Shadow of the Mountain.md +115 -0
- mythipedia_markdown/12 Siege of Llancarfan.md +99 -0
- mythipedia_markdown/12 The Stair of Grief.md +103 -0
- mythipedia_markdown/13 Rod of the Callieach.md +103 -0
- mythipedia_markdown/13 Seven Gates.md +94 -0
- mythipedia_markdown/13 The Deceiver.md +105 -0
- mythipedia_markdown/14 Bonds of the Oghre.md +90 -0
- mythipedia_markdown/14 Forest Heart.md +94 -0
- mythipedia_markdown/14 With Friends Like These.md +97 -0
- mythipedia_markdown/15 Heart of the Stone.md +94 -0
- mythipedia_markdown/15 Rebellion.md +96 -0
- mythipedia_markdown/15 Walls of Muirthemne.md +103 -0
README.md
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---
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license: apache-2.0
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widget:
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- text: "Mythipedia"
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output:
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url: https://huggingface.co/datasets/Naphula/Mythipedia/resolve/main/Images/m1.jpg
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---
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<div align="center">
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<b style="font-size: 40px;">Mythipedia</b>
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</div>
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---
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<img src="https://huggingface.co/datasets/Naphula/Mythipedia/resolve/main/m1.jpg" alt="m1.jpg" style="width: 50%; min-width: 800px; display: block; margin: auto;">
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<img src="https://huggingface.co/datasets/Naphula/Mythipedia/resolve/main/m2.jpg" alt="m2.jpg" style="width: 50%; min-width: 800px; display: block; margin: auto;">
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---
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# 800 High Quality Pages
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This is a collection of **800 high-quality Mythipedia fandom pages** carefully parsed and converted into clean Markdown.
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The dataset aims to assist LLMs in understanding the lore, mechanics, and world-building of the Myth video game series by Bungie for RAG (Retrieval-Augmented Generation) and/or further refinement to be later used for fine-tuning purposes.
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**Update:** The entire wiki has been downloaded along with images, and links are now interactive via the dataset viewer.
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[**See the main page here**](https://huggingface.co/datasets/Naphula/Mythipedia/blob/main/mythipedia_markdown/Myth%20Games%20Wiki.md)
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---
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See also:
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- [https://www.mythjournals.com](https://www.mythjournals.com)
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- [https://www.projectmagma.net](https://www.projectmagma.net)
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- [https://tain.totalcodex.net](https://tain.totalcodex.net)
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m1.jpg
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Git LFS Details
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m2.jpg
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Git LFS Details
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mythipedia_markdown/01 Crow's Bridge.md
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# 01: Crow's Bridge
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## 01: Crow's Bridge
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### Campaign
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[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
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### Date
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Wednesday, August 3, 2480 AE
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### Location
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[Crow's Bridge](Crow%27s%20Bridge%20%28location.md) "Crow's Bridge \(location\)")
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## Units
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### Light
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* [Warriors](Warriors.md "Warriors")
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* [Archers](Fir%27Bolg.md "Fir'Bolg")
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* [Dwarf](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
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### Dark
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* [Thrall](Thrall.md "Thrall")
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* [Soulless](Soulless.md "Soulless")
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* [Ghols](Ghols.md "Ghols")
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## Mission Chronology
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### Previous Mission
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None
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### Next Mission
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[02: A Traitor's Grave](02%20A%20Traitor%27s%20Grave.md "02: A Traitor's Grave")
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**01: Crow's Bridge** is the first mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
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## Journal Entry
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  [](File01%20crows%20bridge.png.md)
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The Legion heads south; Shiver reaches Madrigal
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_Wednesday August 3,[Crow's Bridge](Crow%27s%20Bridge%20%28location.md) "Crow's Bridge \(location\)")_
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Yesterday our [legion](The%20Legion.md "The Legion") entered the village of Crow's Bridge and halted there for the night. We are just four days march from the besieged city of [Madrigal](Madrigal.md "Madrigal") now, and with a little luck should arrive there in time to prevent its capture by the enemy.
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![\[Unused pregame picture\]](images/01_Crow's_Bridge_3.jpg) ![\[Unused pregame picture\]](images/01_Crow's_Bridge_4.jpg) [](FileTfl-pregame-01-01.jpg.md)
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[Unused pregame picture]
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[Shiver](Shiver.md "Shiver"), one of [the Fallen Lords](The%20Fallen%20Lords.md "The Fallen Lords"), has been attacking the city for two days, but so far has been held back by its defenders. We all know the battle for Madrigal will decide the fate of all the Northern lands, and that if it falls we will soon have nowhere to retreat but the [ocean](The%20Western%20Ocean.md "The Western Ocean").
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![\[Unused pregame picture\]](images/01_Crow's_Bridge_5.jpg) ![\[Unused pregame picture\]](images/01_Crow's_Bridge_6.jpg) [](FileTfl-pregame-01-02.jpg.md)
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[Unused pregame picture]
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Fearing for their safety, the [villagers](Villagers.md "Villagers") here pleaded with us to remain when we broke camp this morning. None of them understand yet what is happening, but they have all seen the refugees from the south, and they are frightened.
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Our officers seemed unsympathetic until the people returned with nine young pigs and ten dozen loaves of bread. Fifteen of us are to stay now, perhaps to fight boredom instead of the Fallen Lords, and watch the bridge here for two days.
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## Background
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* Guard the bridge and town from the enemy forces coming across the river. Don't forget you have reinforcements in the town!
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* _Hint: Press and hold F8 for a complete list of keyboard commands._
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As always, try to do as much damage as possible with the [fir'bolg](Fir%27Bolg.md "Fir'Bolg") and [dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist"), before intercepting the enemy with [warriors](Warrior.md "Warrior").
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## Postgame Pictures
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Victory!
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Defeat!
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## Gallery
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Myth The Fallen Lords Playthrough - Mission 1 Crow's Bridge
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mythipedia_markdown/01 Defense of Yursgrad.md
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# 01: Defense of Yursgrad
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## 01: Defense of Yursgrad
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### Campaign
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[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
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### Date
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April 8, 1426 AE
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### Location
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[Yursgrad](Yursgrad.md "Yursgrad")
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## Units
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### Light
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* Barbarian ([Connacht](Connacht.md "Connacht"))
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* [Berserks](Berserks.md "Berserks")
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* [Hearth Guardsmen](Hearth%20Guardsmen.md "Hearth Guardsmen")
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* Fighting Villagers
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* [Villagers](Villagers.md "Villagers")
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### Dark
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* [Myrkridian Hunters](Myrkridian%20Hunters.md "Myrkridian Hunters")
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* [Myrkridian Warriors](Myrkridia.md "Myrkridia")
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* [Myrkridian Pack-Mage](Myrkridian%20Pack-Mage.md "Myrkridian Pack-Mage") (Legendary Easter Egg)
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## Mission Chronology
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### Previous Mission
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None
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### Next Mission
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[02: The Nest](02%20The%20Nest.md "02: The Nest") or [01a: Defense of MumboJumboLand](01a%20Defense%20of%20MumboJumboLand.md "01a: Defense of MumboJumboLand")
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**01: Defense of Yursgrad** is the first mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
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## Journal Entry
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 [](FileW01pre1.png.md)
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_August 8th, 1426 A.E., The village of[Yursgrad](Yursgrad.md "Yursgrad"), territory of [Gower](Gower.md "Gower")_
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  [](FileW01pre2.png.md)
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This was known as 'The Dark Time' - when living nightmares haunted the lands. With the falling of the sun, unearthly cries undulated from hidden caves as devils stalked out of their shadowy nests to feast upon beast and man alike. They were the [Myrkridia](Myrkridia.md "Myrkridia"). And they were slowly hunting humanity into extinction.
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  [](FileW01pre3.png.md)
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Two [human](Humans.md "Humans") settlements were all that remained in the known world. The splendid city of [Llancarfan](Llancarfan.md "Llancarfan"), and the humble territories of Gower. Llancarfan was the seat of the [Cath Bruig Empire](Cath%20Bruig%20Empire.md "Cath Bruig Empire"), and its towering walls, built in the Age of Reason, were too fortified for even the Myrkridia to scale. The lands of Gower, though, were a different matter.
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The clansmen of Gower were hearty people, who worked a hostile and unforgiving land at the edge of the world. For hundreds of years, the Myrkridian devils made prey of the peoples of Gower; stalking from [the Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh") to raid their homes and villages. Although many stands were made against the Myrkridia, not a single town was saved. The devils were unstoppable.
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On this day, the Myrkridian horde had slaughtered their way to the outskirts of the town of Yursgrad the oldest and mightiest town in the territories. During the fore night, unholy wails drifted from the hills outlying the city. Yursgrad was surrounded. It's doom appeared imminent.
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Clansmen who could fight gathered the people to the center of the town, making preparations for their last stand - all the while watching the descending sun and waiting for the darkness to bring their doom.
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## Background
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* August 8th, 1426 A.E.
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* The Village of Yursgrad, territory of Gower.
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* Protect as many defenseless villagers as possible against the onslaught of Myrkridia.
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### Level Hints
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* Keep an eye on your overhead map as the Myrkridia will appear as they approach.
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* Connacht is a masterful commander; all units near him will fight better.
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* Also, there are several villagers in the nearby homes; rescuing them adds to the 'pool' of surviving villagers.
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+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
## Postgame Pictures
|
| 86 |
+
|
| 87 |
+

|
| 88 |
+
|
| 89 |
+
Against all hope, the Myrkridian horde was routed. For the first time in hundreds of years, humanity had stood toe to toe against the devils, and defeated them.
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
With the fall of Yursgrad, the lands of Gower were left with no protection from the Myrkridian horde. Within a year Gower was overrun with devils, leaving no human alive.
|
mythipedia_markdown/01 Willow Creek.md
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 01: Willow Creek
|
| 2 |
+
|
| 3 |
+
## 01: Willow Creek
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Monday August 25, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Willow Creek](Willow%20Creek%20%28location.md) "Willow Creek \(location\)")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarf](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Ghasts](Ghasts.md "Ghasts")
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
## Mission Chronology
|
| 36 |
+
|
| 37 |
+
### Previous Mission
|
| 38 |
+
|
| 39 |
+
None
|
| 40 |
+
|
| 41 |
+
### Next Mission
|
| 42 |
+
|
| 43 |
+
[02: Salvation](02%20Salvation.md "02: Salvation")
|
| 44 |
+
|
| 45 |
+
**01: Willow Creek** is the first mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 46 |
+
|
| 47 |
+
## Journal Entry
|
| 48 |
+
|
| 49 |
+
  [](FileSb-pregame-01-01.jpg.md)
|
| 50 |
+
|
| 51 |
+
_Monday August 25, Near[Willow Creek](Willow%20Creek%20%28location.md) "Willow Creek \(location\)")_
|
| 52 |
+
|
| 53 |
+
Finally, a break from this incessant marching. We have been on the move since first light, and the [men](Humans.md "Humans") are becoming weary from the difficult trek through these dense woods. [Cruniac](Cr%C3%BCniac.md "Crüniac"), our commander, insists we keep these pauses to a minimum if we are to reach the town of Willow Creek before midday.
|
| 54 |
+
|
| 55 |
+
  [](FileSb-pregame-01-02.jpg.md)
|
| 56 |
+
|
| 57 |
+
It was only yesterday that we entered the town of [Tallow](Tallow.md "Tallow") seeking rest after a month spent patrolling the southern regions of [the Wild River](The%20Wild%20River.md "The Wild River"). But our respite was cut short when the mayor beseeched us to investigate reports of grave robbing around the villages just north of [Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)").
|
| 58 |
+
|
| 59 |
+
  [](FileSb-pregame-01-03.jpg.md)
|
| 60 |
+
|
| 61 |
+
Cruniac, who seems to be more interested in political maneuvers than military ones, agreed to look into the matter. I am sure it will prove to be yet another unfounded rumor, no doubt caused by wild dogs searching for their evening meal in the newly turned earth of a graveyard. Alas, that is the life of a soldier these days, chasing hoodlums and thieves, and making sure the nobility get their due.
|
| 62 |
+
|
| 63 |
+
I have only a few moments before I must go. Columns of black smoke have been spotted rising above the woods between us and Willow Creek. Our commander is rallying the troops for the final leg of our morning journey.
|
| 64 |
+
|
| 65 |
+
## Background
|
| 66 |
+
|
| 67 |
+
* The village of Willow Creek is under attack. Destroy all of the attackers and secure the center of town.
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
### Level Hints
|
| 72 |
+
|
| 73 |
+
* You can stop your Warriors from charging to give your Bowmen more time to shoot. Hit the Space bar to stop them.
|
| 74 |
+
* A single Warrior will have a hard time against a Ghast. It's safer to take out Ghasts from a distance.
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
## Postgame Pictures
|
| 79 |
+
|
| 80 |
+

|
| 81 |
+
|
| 82 |
+
Victory!
|
| 83 |
+
|
| 84 |
+

|
| 85 |
+
|
| 86 |
+
Defeat!
|
| 87 |
+
|
| 88 |
+
## Gallery
|
| 89 |
+
|
| 90 |
+

|
mythipedia_markdown/01a Defense of MumboJumboLand.md
ADDED
|
@@ -0,0 +1,93 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 01a: Defense of MumboJumboLand
|
| 2 |
+
|
| 3 |
+
## 01a: Defense of MumboJumboLand
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
October 5, 2001 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Yursgrad](Yursgrad.md "Yursgrad")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* Barbarian ([Connacht](Connacht.md "Connacht"))
|
| 22 |
+
* [Berserks](Berserks.md "Berserks")
|
| 23 |
+
* [Hearth Guardsmen](Hearth%20Guardsmen.md "Hearth Guardsmen") (Tribal Guardsmen)
|
| 24 |
+
* Fighting Villagers
|
| 25 |
+
* [Villagers](Villagers.md "Villagers")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* Squirrels
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
## Mission Chronology
|
| 36 |
+
|
| 37 |
+
### Previous Mission
|
| 38 |
+
|
| 39 |
+
[01: Defense of Yursgrad](01%20Defense%20of%20Yursgrad.md "01: Defense of Yursgrad")
|
| 40 |
+
|
| 41 |
+
### Next Mission
|
| 42 |
+
|
| 43 |
+
[02: The Nest](02%20The%20Nest.md "02: The Nest")
|
| 44 |
+
|
| 45 |
+
**01a: Defense of MumboJumboLand** is a secret mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age"). Due to a bug in the game, a [plugin](Plugins.md "Plugins") is needed in order to access it ([SecretLevel - Defense of MumboJumboLand](http://tain.totalcodex.net/items/show/secret-level-defense-of-mumbojumboland)).
|
| 46 |
+
|
| 47 |
+
## Journal Entry
|
| 48 |
+
|
| 49 |
+
 [](FileW01pre1.png.md)
|
| 50 |
+
|
| 51 |
+
_August 8th, 1426 A.E., The village of[Yursgrad](Yursgrad.md "Yursgrad"), territory of [Gower](Gower.md "Gower")_
|
| 52 |
+
|
| 53 |
+
  [](FileW01pre2.png.md)
|
| 54 |
+
|
| 55 |
+
This was known as 'The Dark Time' - when living nightmares haunted the lands. With the falling of the sun, unearthly cries undulated from hidden caves as devils stalked out of their shadowy nests to feast upon beast and man alike. They were the [Myrkridia](Myrkridia.md "Myrkridia"). And they were slowly hunting humanity into extinction.
|
| 56 |
+
|
| 57 |
+
  [](FileW01pre3.png.md)
|
| 58 |
+
|
| 59 |
+
Two [human](Humans.md "Humans") settlements were all that remained in the known world. The splendid city of [Llancarfan](Llancarfan.md "Llancarfan"), and the humble territories of Gower. Llancarfan was the seat of the [Cath Bruig Empire](Cath%20Bruig%20Empire.md "Cath Bruig Empire"), and its towering walls, built in the Age of Reason, were too fortified for even the Myrkridia to scale. The lands of Gower, though, were a different matter.
|
| 60 |
+
|
| 61 |
+
The clansmen of Gower were hearty people, who worked a hostile and unforgiving land at the edge of the world. For hundreds of years, the Myrkridian devils made prey of the peoples of Gower; stalking from [the Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh") to raid their homes and villages. Although many stands were made against the Myrkridia, not a single town was saved. The devils were unstoppable.
|
| 62 |
+
|
| 63 |
+
On this day, the Myrkridian horde had slaughtered their way to the outskirts of the town of Yursgrad the oldest and mightiest town in the territories. During the fore night, unholy wails drifted from the hills outlying the city. Yursgrad was surrounded. It's doom appeared imminent.
|
| 64 |
+
|
| 65 |
+
Clansmen who could fight gathered the people to the center of the town, making preparations for their last stand - all the while watching the descending sun and waiting for the darkness to bring their doom.
|
| 66 |
+
|
| 67 |
+
## Background
|
| 68 |
+
|
| 69 |
+
* October 5th, 2001 A.E.
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
* The village of Irvine, territory of California.
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
* Protect as many defenseless villagers as possible against the onslaught of PIKA ARMY!!!!!
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
### Level Hints
|
| 80 |
+
|
| 81 |
+
* HAHAHAHAHAHAHAHAHAHAHAHA...
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
## Postgame Pictures
|
| 86 |
+
|
| 87 |
+

|
| 88 |
+
|
| 89 |
+
Against all hope, the Myrkridian horde was routed. For the first time in hundreds of years, humanity had stood toe to toe against the devils, and defeated them.
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
With the fall of Yursgrad, the lands of Gower were left with no protection from the Myrkridian horde. Within a year Gower was overrun with devils, leaving no human alive.
|
mythipedia_markdown/02 A Traitor's Grave.md
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 02: A Traitor's Grave
|
| 2 |
+
|
| 3 |
+
[[
|
| 4 |
+
|
| 5 |
+
]]
|
| 6 |
+
|
| 7 |
+
## 02: A Traitor's Grave
|
| 8 |
+
|
| 9 |
+

|
| 10 |
+
|
| 11 |
+
### Campaign
|
| 12 |
+
|
| 13 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 14 |
+
|
| 15 |
+
### Date
|
| 16 |
+
|
| 17 |
+
Tuesday, August 5, 2480 AE
|
| 18 |
+
|
| 19 |
+
### Location
|
| 20 |
+
|
| 21 |
+
[Otter Ferry](Otter%20Ferry.md "Otter Ferry")
|
| 22 |
+
|
| 23 |
+
## Units
|
| 24 |
+
|
| 25 |
+
### Light
|
| 26 |
+
|
| 27 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 28 |
+
* [Dwarf](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 29 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 30 |
+
|
| 31 |
+
|
| 32 |
+
|
| 33 |
+
### Dark
|
| 34 |
+
|
| 35 |
+
* [Thrall](Thrall.md "Thrall")
|
| 36 |
+
* [Soulless](Soulless.md "Soulless")
|
| 37 |
+
* [Ghols](Ghols.md "Ghols")
|
| 38 |
+
* [The Mayor of Otter Ferry](The%20Mayor%20of%20Otter%20Ferry.md "The Mayor of Otter Ferry")
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
|
| 42 |
+
## Mission Chronology
|
| 43 |
+
|
| 44 |
+
### Previous Mission
|
| 45 |
+
|
| 46 |
+
[01: Crow's Bridge](01%20Crow%27s%20Bridge.md "01: Crow's Bridge")
|
| 47 |
+
|
| 48 |
+
### Next Mission
|
| 49 |
+
|
| 50 |
+
[03: Siege of Madrigal](03%20Siege%20of%20Madrigal.md "03: Siege of Madrigal")
|
| 51 |
+
|
| 52 |
+
**02: A Traitor's Grave** is the second mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 53 |
+
|
| 54 |
+
## Journal Entry
|
| 55 |
+
|
| 56 |
+
  [](File02%20traitors%20grave.png.md)
|
| 57 |
+
|
| 58 |
+
The Legion reaches Otter Ferry; Madrigal under siege.
|
| 59 |
+
|
| 60 |
+
_Tuesday August 5,[King's Highway](King%27s%20Highway.md "King's Highway")_
|
| 61 |
+
|
| 62 |
+
Having turned back the attack on [Crow's Bridge](Crow%27s%20Bridge%20%28location.md) "Crow's Bridge \(location\)"), we headed south to rejoin [the Legion](The%20Legion.md "The Legion") in another small town called [Otter Ferry](Otter%20Ferry.md "Otter Ferry"). On our way we met a force of our own men hurrying in the opposite direction, who gave us ill news.
|
| 63 |
+
|
| 64 |
+
![\[Unused pregame picture\]](images/02_A_Traitor's_Grave_3.jpg) ![\[Unused pregame picture\]](images/02_A_Traitor's_Grave_4.jpg) [](FileThe%20Mayor%20of%20Otter%20Ferry.jpg.md)
|
| 65 |
+
|
| 66 |
+
[Unused pregame picture]
|
| 67 |
+
|
| 68 |
+
The vanguard of our army, twenty thousand men, has been camped near Otter Ferry for two days now. The [mayor](The%20Mayor%20of%20Otter%20Ferry.md "The Mayor of Otter Ferry") of that village must have guessed our plan to cross [the Scamander River](The%20Scamander%20River.md "The Scamander River") behind the main enemy force, and to attack them by surprise.
|
| 69 |
+
|
| 70 |
+
![\[Unused pregame picture\]](images/02_A_Traitor's_Grave_5.jpg) ![\[Unused pregame picture\]](images/02_A_Traitor's_Grave_6.jpg) [](FileTfl-pregame-02-02.jpg.md)
|
| 71 |
+
|
| 72 |
+
[Unused pregame picture]
|
| 73 |
+
|
| 74 |
+
Perhaps in the cowardly hope that he would be spared when [the Dark](The%20Dark.md "The Dark") sacked [Madrigal](Madrigal.md "Madrigal"), the mayor intends to betray us to the enemy. A quick death will be too good for him, but we will have time for nothing else.
|
| 75 |
+
|
| 76 |
+
One of the locals knows of the clearing where the mayor arranged his meeting with the Dark, and will lead us there.
|
| 77 |
+
|
| 78 |
+
## Background
|
| 79 |
+
|
| 80 |
+
* Find the traitor and kill him! A villager will lead you most of the way, but be sure to keep an eye out for the traitor.
|
| 81 |
+
* _Hint: The[Journeyman](Journeyman.md "Journeyman") can heal your other [units](Units%20of%20Myth.md "Units of Myth")._
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
## Postgame Pictures
|
| 86 |
+
|
| 87 |
+

|
| 88 |
+
|
| 89 |
+
Victory!
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
Defeat!
|
| 94 |
+
|
| 95 |
+
## Gallery
|
| 96 |
+
|
| 97 |
+

|
mythipedia_markdown/02 Salvation.md
ADDED
|
@@ -0,0 +1,104 @@
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
|
|
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|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 02: Salvation
|
| 2 |
+
|
| 3 |
+
## 02: Salvation
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Monday August 25, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Willow Creek](Willow%20Creek%20%28location.md) "Willow Creek \(location\)")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Ghasts](Ghasts.md "Ghasts")
|
| 32 |
+
* [Brigands](Brigands.md "Brigands")
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
## Mission Chronology
|
| 37 |
+
|
| 38 |
+
### Previous Mission
|
| 39 |
+
|
| 40 |
+
[01: Willow Creek](01%20Willow%20Creek.md "01: Willow Creek")
|
| 41 |
+
|
| 42 |
+
### Next Mission
|
| 43 |
+
|
| 44 |
+
[03: Down a Broken Path](03%20Down%20a%20Broken%20Path.md "03: Down a Broken Path")
|
| 45 |
+
|
| 46 |
+
**02: Salvation** is the second mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 47 |
+
|
| 48 |
+
## Journal Entry
|
| 49 |
+
|
| 50 |
+
  [](FileSb-pregame-02-01.jpg.md)
|
| 51 |
+
|
| 52 |
+
_Monday August 25,[Willow Creek](Willow%20Creek%20%28location.md) "Willow Creek \(location\)")_
|
| 53 |
+
|
| 54 |
+
  [](FileSb-pregame-02-02.jpg.md)
|
| 55 |
+
|
| 56 |
+
I can hardly believe what I have just witnessed. As we approached the village of Willow Creek, we saw what appeared to be a band of ruffians terrorizing the peasantry. If only it had been so. We rushed to the fray and were able to save a handful of people from the wretched claws of the [walking dead](Ghasts.md "Ghasts").
|
| 57 |
+
|
| 58 |
+
  [](FileSb-pregame-02-03.jpg.md)   [](FileSb-pregame-02-04.jpg.md)
|
| 59 |
+
|
| 60 |
+
Although many of the surviving townsfolk fled the area, those that remained were intent on seeing to our needs and mending our wounds. One man said he was tending his livestock when he saw the creatures spill out from an overgrown trail that leads to an ancient nearby cemetery. Another [villager](Villagers.md "Villagers"), a small girl not yet old enough for the fields, said that she had seen [brigands](Brigands.md "Brigands") take her father and a few others in the direction of that trail.
|
| 61 |
+
|
| 62 |
+
  [](FileSb-pregame-02-05.jpg.md)
|
| 63 |
+
|
| 64 |
+
[Cruniac](Cr%C3%BCniac.md "Crüniac") immediately sent scouts to scour the area near the trail for the missing villagers. They returned just before sundown to tell us there were some men holding captives at the cemetery. Upon hearing the news, the survivors begged us to help free their kinsmen.
|
| 65 |
+
|
| 66 |
+
We take our leave in a few minutes.
|
| 67 |
+
|
| 68 |
+
## Background
|
| 69 |
+
|
| 70 |
+
* Somewhere within the cemetery are captive villagers. Locate and free them.
|
| 71 |
+
* Escort them to safety
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
### Level Hints
|
| 76 |
+
|
| 77 |
+
* Putting your Bowmen in a Long Line concentrates their fire and gives them all a clear shot.
|
| 78 |
+
* Rain may extinguish Dwarven grenades.
|
| 79 |
+
* Barriers can be cut through, as well as blown up. If you're desperate, double-click on the, with a Bowman to cut through them with his knife.
|
| 80 |
+
* Graves are best left undisturbed.
|
| 81 |
+
* It's easier if you don't let any cemetery guards flee to sound the alarm.
|
| 82 |
+
* If you're having trouble preventing the guards from fleeing, attack them from more than one direction.
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
## Postgame Pictures
|
| 87 |
+
|
| 88 |
+

|
| 89 |
+
|
| 90 |
+
Victory!
|
| 91 |
+
|
| 92 |
+

|
| 93 |
+
|
| 94 |
+
Defeat!
|
| 95 |
+
|
| 96 |
+
## Gallery
|
| 97 |
+
|
| 98 |
+

|
| 99 |
+
|
| 100 |
+
## Trivia
|
| 101 |
+
|
| 102 |
+
* The names of the villagers who need rescuing are randomized with Rurik the Daft, Rurik the Elder, Rurik the Portly, Rurik the Slow, and Rurik the Lame. Since at least one of the four captives has to survive for the next mission, [Bungie](Bungie%20Software.md "Bungie Software") named them all [Rurik](Rurik.md "Rurik") to avoid a continuity error.
|
| 103 |
+
|
| 104 |
+
|
mythipedia_markdown/02 The Nest.md
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 02: The Nest
|
| 2 |
+
|
| 3 |
+
## 02: The Nest
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
May 23, 1430 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[The Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* Barbarian ([Connacht](Connacht.md "Connacht"))
|
| 22 |
+
* [Berserks](Berserks.md "Berserks")
|
| 23 |
+
* [Hearth Guardsmen](Hearth%20Guardsmen.md "Hearth Guardsmen")
|
| 24 |
+
* Fighting Villagers
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Myrkridian Hunters](Myrkridian%20Hunters.md "Myrkridian Hunters")
|
| 31 |
+
* [Myrkridian Warriors](Myrkridia.md "Myrkridia")
|
| 32 |
+
* [Myrkridian Giant](Myrkridian%20Giant.md "Myrkridian Giant")
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
## Mission Chronology
|
| 37 |
+
|
| 38 |
+
### Previous Mission
|
| 39 |
+
|
| 40 |
+
[01: Defense of Yursgrad](01%20Defense%20of%20Yursgrad.md "01: Defense of Yursgrad")
|
| 41 |
+
|
| 42 |
+
### Next Mission
|
| 43 |
+
|
| 44 |
+
[03: Journey to Llancarfan](03%20Journey%20to%20Llancarfan.md "03: Journey to Llancarfan")
|
| 45 |
+
|
| 46 |
+
**02: The Nest** is the second mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 47 |
+
|
| 48 |
+
## Journal Entry
|
| 49 |
+
|
| 50 |
+
 [](FileConnacht%20the%20Wolf.png.md)
|
| 51 |
+
|
| 52 |
+
_May 23rd, 1430 A.E., At the edge of[the Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh")_
|
| 53 |
+
|
| 54 |
+
The story of [Yursgrad](Yursgrad.md "Yursgrad") spread throughout the [Gower](Gower.md "Gower") townships, and the bells of victory were sounded. Yursgrad became a rallying cry for the townships. The young [warrior](Warrior.md "Warrior") who led his clansmen to victory was heralded as the Savior of [Gower](Gower.md "Gower"). The elders of Yursgrad bestowed upon him the name [Connacht](Connacht.md "Connacht")-meaning 'deliverance'.
|
| 55 |
+
|
| 56 |
+
  [](FileW02pre2.png.md)
|
| 57 |
+
|
| 58 |
+
In the years that followed, other battles were fought and won against the [Myrkridia](Myrkridia.md "Myrkridia"). The name of Connacht the Devil Slayer spread throughout the lands, bringing hope with it. With this dream, the isolated clans of Gower began to unite for the common defense, and a unified Nation of Gower was born.
|
| 59 |
+
|
| 60 |
+
The clansmen, led by Connacht, decided to do the unthinkable. More than defending their villages from the Myrkridian horde, they would bring the battle to the Myrkridia themselves. Using daytime assaults, the men of Gower began a counter-attack that did eventually push the nightmarish devils back into the Dire Marsh from whence they came.
|
| 61 |
+
|
| 62 |
+
  [](FileW02pre3.png.md)
|
| 63 |
+
|
| 64 |
+
All of Gower rejoiced at their army's victories. But, the Myrkridian threat was far from over. The murky lands of the Dire Marsh were dangerous enough to travel through, let alone wage battle in. The perpetual gloom of that cursed swamp meant that the regularly nocturnal devils were constantly active. The Myrkridia made their warren-like nests from the very rock and muck of that vile swamp. If left unmolested, they would repopulate their losses with terrible speed.
|
| 65 |
+
|
| 66 |
+
While marching along the outskirts of the marsh, a scout returned bearing news. He had laid eyes on a large cave, piled high with skulls, and adorned with pendants of rotting skin. The army had found their first Myrkridian nest. With great trepidation, a small force was dispatched to exterminate the devils from their lair. It would be the first time that the eyes of a living man were to look upon the horror of a Myrkridian lair.
|
| 67 |
+
|
| 68 |
+
## Background
|
| 69 |
+
|
| 70 |
+
* May 23rd, 1430 A.E.
|
| 71 |
+
* At the edge of the Dire Marsh.
|
| 72 |
+
* Find the Myrkridian lair. Rescue captive clansmen and exterminate the beasts within and torch the nest.
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
### Level Hints
|
| 77 |
+
|
| 78 |
+
* Move your units slowly and look for Myrkridian patrols.
|
| 79 |
+
* Try to fight them one group at a time or avoid them altogether. The goal is to eliminate the Myrkridia at the nest.
|
| 80 |
+
* Keep your torchbearers alive; for if they die, you'll be fighting in darkness.
|
| 81 |
+
* Remember: Torches go out if they are submerged in water!
|
| 82 |
+
* Torchbearers can attempt to relight their torches. Select the unit and press 't'.
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
## Postgame Pictures
|
| 87 |
+
|
| 88 |
+

|
| 89 |
+
|
| 90 |
+
The Myrkridian nest was put to the torch. A triumphant cry bellowed from the Gower army as they marched deeper into the murky swamps, searching for other nests to raze.
|
| 91 |
+
|
| 92 |
+

|
| 93 |
+
|
| 94 |
+
The Myrkridia fought like devils defending their nest. The army of Gower was torn apart by their bestial ferocity and their remains fed to the Myrkridian young.
|
mythipedia_markdown/03 Down a Broken Path.md
ADDED
|
@@ -0,0 +1,97 @@
|
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|
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|
|
|
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|
|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 03: Down a Broken Path
|
| 2 |
+
|
| 3 |
+
## 03: Down a Broken Path
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Tuesday August 26, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Tallow](Tallow.md "Tallow")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Villager](Villagers.md "Villagers") ([Rurik](Rurik.md "Rurik"), NPC)
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Ghols](Ghols.md "Ghols")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[02: Salvation](02%20Salvation.md "02: Salvation")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[04: Into the Breach](04%20Into%20the%20Breach.md "04: Into the Breach") or [03a: A Long Awaited Drinking Party](03a%20A%20Long%20Awaited%20Drinking%20Party.md "03a: A Long Awaited Drinking Party")
|
| 47 |
+
|
| 48 |
+
**03: Down a Broken Path** is the third mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
  [](FileSb-pregame-03-01.jpg.md)
|
| 53 |
+
|
| 54 |
+
_Tuesday August 26, between[Tallow](Tallow.md "Tallow") and [Willow Creek](Willow%20Creek%20%28location.md) "Willow Creek \(location\)")_
|
| 55 |
+
|
| 56 |
+
With no small risk to ourselves, we managed to rescue the [villagers](Villagers.md "Villagers") from certain death. The endless rain and nightmarish parade of living corpses has left an indelible imprint of the events of yesterday on my mind.
|
| 57 |
+
|
| 58 |
+
  [](FileSb-pregame-03-02.jpg.md)
|
| 59 |
+
|
| 60 |
+
As we hurried back to Willow Creek, [Rurik](Rurik.md "Rurik"), one of the village leaders, demanded to be taken to see the mayor of Tallow. When questioned, he offered us little, save that he had important information about the recent grave robberies. Rurik is well respected by the townspeople, so [Cruniac](Cr%C3%BCniac.md "Crüniac") chose not to press him further for information.
|
| 61 |
+
|
| 62 |
+
  [](FileSb-pregame-03-03.jpg.md)   [](FileSb-pregame-03-04.jpg.md)
|
| 63 |
+
|
| 64 |
+
Willow Creek was attacked repeatedly last night. Cruniac stationed archers on the perimeter of the town, and the [bowmen](Bowmen.md "Bowmen") were able to pick off the stumbling [corpse-men](Ghasts.md "Ghasts") as they approached. But there seemed to be no end to them. We have even seen [Soulless](Soulless.md "Soulless") and [Ghols](Ghols.md "Ghols") skulking about on the outskirts of town. All of us are beginning to worry, including Cruniac.
|
| 65 |
+
|
| 66 |
+
When we departed, the commander left a handful of [men](Humans.md "Humans") to protect the village. The rest of us are headed to Tallow with Rurik.
|
| 67 |
+
|
| 68 |
+
## Background
|
| 69 |
+
|
| 70 |
+
* The safety of Tallow lies ahead. Follow Rurik to the town gates.
|
| 71 |
+
* Make sure he reaches the town alive.
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
### Level Hints
|
| 76 |
+
|
| 77 |
+
* If Rurik gets too far ahead of your force, stop following him. He'll stay close to you.
|
| 78 |
+
* No need to kill all of the enemy.
|
| 79 |
+
* Take on enemy forces one group at a time.
|
| 80 |
+
* Use trees as cover against Soulless spears.
|
| 81 |
+
* Dwarves are most effective against slow units like Thrall. Bowmen are most effective against long-range units like Soulless.
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
## Postgame Pictures
|
| 86 |
+
|
| 87 |
+

|
| 88 |
+
|
| 89 |
+
Victory!
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
Defeat!
|
| 94 |
+
|
| 95 |
+
## Gallery
|
| 96 |
+
|
| 97 |
+

|
mythipedia_markdown/03 Journey to Llancarfan.md
ADDED
|
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 03: Journey to Llancarfan
|
| 2 |
+
|
| 3 |
+
## 03: Journey to Llancarfan
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
July 16, 1432 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Talwhyn](Talwhyn.md "Talwhyn")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* Barbarian ([Connacht](Connacht.md "Connacht"))
|
| 22 |
+
* [Heron Guard Captain](Heron%20Guard.md "Heron Guard") ([Damas](Damas.md "Damas"))
|
| 23 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 24 |
+
* [Archers](Bowman.md "Bowman")
|
| 25 |
+
* [Warlock](Warlock.md "Warlock")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Thrall](Thrall.md "Thrall")
|
| 32 |
+
* [Soulless](Soulless.md "Soulless")
|
| 33 |
+
* [Wights](Wights.md "Wights")
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
## Mission Chronology
|
| 38 |
+
|
| 39 |
+
### Previous Mission
|
| 40 |
+
|
| 41 |
+
[02: The Nest](02%20The%20Nest.md "02: The Nest")
|
| 42 |
+
|
| 43 |
+
### Next Mission
|
| 44 |
+
|
| 45 |
+
[04: The Pack-Mage](04%20The%20Pack-Mage.md "04: The Pack-Mage")
|
| 46 |
+
|
| 47 |
+
**03: Journey to Llancarfan** is the third mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 48 |
+
|
| 49 |
+
## Journal Entry
|
| 50 |
+
|
| 51 |
+
 [](FileMoagim%20Reborn.png.md)
|
| 52 |
+
|
| 53 |
+
_July 16th, 1432 A.E., On the road through the forest of[Talwhyn](Talwhyn.md "Talwhyn")_
|
| 54 |
+
|
| 55 |
+
The Emperor's fears were justified. [Moagim](Moagim.md "Moagim"), the faceless terror, had once again been reborn to this world. During the Age of Splendor, Moagim was the most powerful and wicked archmage in all the world. His insatiable lust for power brought war between the nations of humanity and his armies of undying. Even with his great powers, Moagim's army was defeated-his body being drawn and quartered. Yet, even in his death, he was still triumphant. His curse brought forth the [Myrkridia](Myrkridia.md "Myrkridia") into the world, leading to the downfall of civilization, and the end of the Age of Reason.
|
| 56 |
+
|
| 57 |
+
A millennia of darkness later, Moagim had returned to wage war on the lands of humanity once again. The [Avatara](Avatara.md "Avatara") of [Llancarfan](Llancarfan.md "Llancarfan") were unsure if this new threat was indeed Moagim Reborn or just an imposter using his name. Some began calling Moagim '[the Leveler](The%20Leveler.md "The Leveler")'-a name that was understood by a very few at the time. Those that did know the true meaning of the term, shuddered at the very thought...
|
| 58 |
+
|
| 59 |
+
Traveling through the forested hills of Talwhyn, the contingent of [Heron Guard](Heron%20Guard.md "Heron Guard") escorted [Connacht](Connacht.md "Connacht") on their long journey towards the city of Llancarfan.
|
| 60 |
+
|
| 61 |
+
  [](FileDamas.png.md)
|
| 62 |
+
|
| 63 |
+
During the evenings around the camp fires, [Damas](Damas.md "Damas") would attempt to convey to Connacht the importance of his imperial summons. Connacht was always silent and dismissive; unimpressed by imperial titles or decrees. Damas became frustrated with the barbarian's less than civil attitudes and demeanor.
|
| 64 |
+
|
| 65 |
+
During one night, a distant [wolf](Wolves.md "Wolves") howled its worship of the moon, and to the guardsmen's surprise, Connacht answered the baying with a howl of his own. Incredulous, Damas stared at the wild man, doubting his sanity. Connacht, grinning a feral smile, only laughed at the astonished guardsmen and laid down to sleep.
|
| 66 |
+
|
| 67 |
+
A day later, not wishing to walk alongside a mad-man such as Connacht, Damas and a group of guardsmen scouted ahead of the contingent. The rain of the early day had stopped, and sun shined brightly on the forest. Strangely, there were no sounds of birds or animals that morning...
|
| 68 |
+
|
| 69 |
+
## Background
|
| 70 |
+
|
| 71 |
+
* July 16th, 1432 A.E.
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
* On the road through the forest of Talwhyn.
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
* Escort Connacht to safety away from the ambush.
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
### Level Hints
|
| 82 |
+
|
| 83 |
+
* It is essential to keep Damas and Connacht alive, for if they die, the level is over.
|
| 84 |
+
* Keep your units alive with the Heron Guard's healing powers.
|
| 85 |
+
* Hit your enemies from afar with your Archers and Warlocks.
|
| 86 |
+
* And remember, you don't have to battle every enemy you come across.
|
| 87 |
+
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
## Postgame Pictures
|
| 91 |
+
|
| 92 |
+

|
| 93 |
+
|
| 94 |
+
Escaping from the ambush, Connacht led the retinue southwards towards Llancarfan. Damas, having witnessed Connacht's battle prowess-and been saved from death by the man, swore his friendship and loyalty to the Wolf from Gower.
|
| 95 |
+
|
| 96 |
+

|
| 97 |
+
|
| 98 |
+
The Nation of Gower blamed the Cath Bruig for Connacht's death, and never forgave them for the tragedy. War between the two nations was not far behind.
|
mythipedia_markdown/03 Siege of Madrigal.md
ADDED
|
@@ -0,0 +1,88 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 03: Siege of Madrigal
|
| 2 |
+
|
| 3 |
+
## 03: Siege of Madrigal
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Friday, August 8, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Comfort](Comfort.md "Comfort")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Thrall](Thrall.md "Thrall")
|
| 31 |
+
* [Soulless](Soulless.md "Soulless")
|
| 32 |
+
* [Ghols](Ghols.md "Ghols")
|
| 33 |
+
* [Wight](Wight.md "Wight")
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
## Mission Chronology
|
| 38 |
+
|
| 39 |
+
### Previous Mission
|
| 40 |
+
|
| 41 |
+
[02: A Traitor's Grave](02%20A%20Traitor%27s%20Grave.md "02: A Traitor's Grave")
|
| 42 |
+
|
| 43 |
+
### Next Mission
|
| 44 |
+
|
| 45 |
+
[04: Homecoming](04%20Homecoming.md "04: Homecoming")
|
| 46 |
+
|
| 47 |
+
**03: Siege of Madrigal** is the third mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 48 |
+
|
| 49 |
+
## Journal Entry
|
| 50 |
+
|
| 51 |
+
  [](File03%20siege%20madrigal.png.md)
|
| 52 |
+
|
| 53 |
+
The combined armies of the north attack Shiver by surprise.
|
| 54 |
+
|
| 55 |
+
_Friday August 8,[Otter Ferry](Otter%20Ferry.md "Otter Ferry")_
|
| 56 |
+
|
| 57 |
+
Our vanguard has crossed the [Scamander](The%20Scamander%20River.md "The Scamander River") unchallenged and remains hidden on the southern bank of the river. Their assault will begin two hours after midnight against [Shiver's](Shiver.md "Shiver") right flank, at the same time the [Madrigal](Madrigal.md "Madrigal") garrison throws open the [Gate of Storms](The%20Gate%20of%20Storms%20%28location.md) "The Gate of Storms \(location\)") and attacks her from the front.
|
| 58 |
+
|
| 59 |
+
![\[Unused pregame picture\]](images/03_Siege_of_Madrigal_3.jpg) ![\[Unused pregame picture\]](images/03_Siege_of_Madrigal_4.jpg) [](FileTfl-pregame-03-01.jpg.md)
|
| 60 |
+
|
| 61 |
+
[Unused pregame picture]
|
| 62 |
+
|
| 63 |
+
But I won't be anywhere near Madrigal when this happens. An hour before the main attack a small group of men and I will head in the opposite direction and strike at the enemy camp alone, hoping to divert forces and attention from the city before the real battle begins.
|
| 64 |
+
|
| 65 |
+
The plan is to fight our way across a bridge and into the captured village of [Comfort](Comfort.md "Comfort"). From there we'll locate the enemy camp and create as much of a diversion as possible.
|
| 66 |
+
|
| 67 |
+
Every [thrall](Thrall.md "Thrall") that remains in the camp to deal with us is one less that our main force must hack to pieces at Madrigal.
|
| 68 |
+
|
| 69 |
+
## Background
|
| 70 |
+
|
| 71 |
+
* Somewhere past the guards on the other side of the bridge is a much larger enemy force. Find this second force and draw them back to the bridge.
|
| 72 |
+
* _Hint: Use the number keys to move your[units](Units%20of%20Myth.md "Units of Myth") in formation._
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
## Postgame Pictures
|
| 77 |
+
|
| 78 |
+

|
| 79 |
+
|
| 80 |
+
Victory!
|
| 81 |
+
|
| 82 |
+

|
| 83 |
+
|
| 84 |
+
Defeat!
|
| 85 |
+
|
| 86 |
+
## Gallery
|
| 87 |
+
|
| 88 |
+

|
mythipedia_markdown/03a A Long Awaited Drinking Party.md
ADDED
|
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
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|
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|
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|
|
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|
|
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|
|
|
|
|
|
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|
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|
|
|
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|
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|
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|
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|
|
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|
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|
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|
|
|
|
|
|
| 1 |
+
# 03a: A Long Awaited Drinking Party
|
| 2 |
+
|
| 3 |
+
## 03a: A Long Awaited Drinking Party
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
August, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Tallow](Tallow.md "Tallow")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Poachers](Poachers.md "Poachers")
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
### Dark
|
| 28 |
+
|
| 29 |
+
* [Deer](Deer.md "Deer")
|
| 30 |
+
|
| 31 |
+
|
| 32 |
+
|
| 33 |
+
## Mission Chronology
|
| 34 |
+
|
| 35 |
+
### Previous Mission
|
| 36 |
+
|
| 37 |
+
[03: Down a Broken Path](03%20Down%20a%20Broken%20Path.md "03: Down a Broken Path")
|
| 38 |
+
|
| 39 |
+
### Next Mission
|
| 40 |
+
|
| 41 |
+
[04: Into the Breach](04%20Into%20the%20Breach.md "04: Into the Breach")
|
| 42 |
+
|
| 43 |
+
**03a: A Long Awaited Drinking Party** is the first secret mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 44 |
+
|
| 45 |
+
## Background
|
| 46 |
+
|
| 47 |
+
* Hey! This isn't level four! There's some big bucks out there. Load up that blunderbuss and finish that ale; it's time fer some shootin'. Just don't hit each other.
|
| 48 |
+
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
### Level Hints
|
| 52 |
+
|
| 53 |
+
* When a deer stops where it does not offer a clear shot, you mat have to do something to make it expose itself. Try making one short, pig-like snorting sound through your nose and mouth.
|
| 54 |
+
* The best hunting comes about two weeks before the peak of the rut.
|
| 55 |
+
* If the deer are in heavy cover try clearing a path through the cover that would be beneficial to the deer. A deer usually would prefer the easy route. Once the path is established, position yourself over it.
|
| 56 |
+
* You can't eliminate human scent, but deer urine makes a great cover scent.
|
| 57 |
+
* When you come upon a fresh track while hunting deer, don't stop and look down at the track first. Instead, stop and study the terrain within your view to be sure the animal that made the track is not within sight.
|
| 58 |
+
* To walk quietly in the woods, keep your weight on the foot that is under you as you move the other foot forward. Set your heel down first, then roll your weight forward from heel to toe as you complete the step.
|
| 59 |
+
* Watch for scat along paths and near watering holes.
|
| 60 |
+
* When a deer track suddenly turns downwind, the deer may be going to bed down, probably on the nearest piece of high ground. Don't follow the track. Circle out from the track on the downwind side to find the most likely place to jump him.
|
| 61 |
+
* The best place to shoot a deer you plan to eat is through the lungs. The lungs shot causes massive internal bleeding, drawing blood from the tissues. The lack of blood in the tissues will make the flesh taste better.
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
## Postgame Pictures
|
| 66 |
+
|
| 67 |
+

|
| 68 |
+
|
| 69 |
+
Victory!
|
| 70 |
+
|
| 71 |
+

|
| 72 |
+
|
| 73 |
+
Defeat!
|
mythipedia_markdown/04 Homecoming.md
ADDED
|
@@ -0,0 +1,96 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 04: Homecoming
|
| 2 |
+
|
| 3 |
+
## 04: Homecoming
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Monday September 15, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Covenant](Covenant.md "Covenant")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Ghols](Ghols.md "Ghols")
|
| 35 |
+
* [Wight](Wight.md "Wight")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[03: Siege of Madrigal](03%20Siege%20of%20Madrigal.md "03: Siege of Madrigal")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[05: Flight From Covenant](05%20Flight%20From%20Covenant.md "05: Flight From Covenant")
|
| 48 |
+
|
| 49 |
+
**04: Homecoming** is the fourth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
  [](File04%20homecoming.png.md)
|
| 54 |
+
|
| 55 |
+
The Watcher enters Covenant in search of the Total Codex.
|
| 56 |
+
|
| 57 |
+
_Monday September 15, Outskirts of[Tyr](Tyr.md "Tyr")_
|
| 58 |
+
|
| 59 |
+
The battle for [Madrigal](Madrigal.md "Madrigal") lasted four days without pause. [Shiver](Shiver.md "Shiver") fell on the first night in a spectacular dream duel with [Rabican](Rabican.md "Rabican"), one of [the Nine](The%20Nine.md "The Nine"). No one expected this. We have never before challenged one of [The Fallen](The%20Fallen%20Lords.md "The Fallen Lords") and won.
|
| 60 |
+
|
| 61 |
+
![\[Unused pregame picture\]](images/04_Homecoming_3.png) ![\[Unused pregame picture\]](images/04_Homecoming_4.png) [](File1884423-thehead.png.md)
|
| 62 |
+
|
| 63 |
+
[Unused pregame picture]
|
| 64 |
+
|
| 65 |
+
But the truth behind the victory is stranger than any of the rumors. Apparently The Nine found the severed [head](Mjarin%23The%20Head.md "Mjarin") of one of [Balor's](Balor.md "Balor") enemies from the old days, buried out in the desert under several tons of sand and rock, and managed to start talking to the thing. Balor is the power behind The Fallen Lords, and we figure his enemy is our friend.
|
| 66 |
+
|
| 67 |
+
![\[Unused pregame picture\]](images/04_Homecoming_5.jpg) ![\[Unused pregame picture\]](images/04_Homecoming_6.jpg) [](FileTotal%20Codex.jpg.md)
|
| 68 |
+
|
| 69 |
+
[Unused pregame picture]
|
| 70 |
+
|
| 71 |
+
They say that The Head had an old score to settle with Shiver, and told Rabican that her one weakness was vanity, and showed him how to exploit it.
|
| 72 |
+
|
| 73 |
+
The Head appears to know something about everything, and now it has us looking for an [artifact](Artifacts%20of%20Power.md "Artifacts of Power") called [the Total Codex](The%20Total%20Codex.md "The Total Codex"). Its been located in the ruined city of [Covenant](Covenant.md "Covenant"), but the first group sent to retrieve it has not returned.
|
| 74 |
+
|
| 75 |
+
In a few minutes Rabican himself is going to send a few of us through a [World Knot](World%20Knot.md "World Knot") to Covenant, to bring back the Codex.
|
| 76 |
+
|
| 77 |
+
## Background
|
| 78 |
+
|
| 79 |
+
* Lead your [Journeyman](Journeyman.md "Journeyman") to the Total Codex and pick it up by clicking on it, then follow him out of the city.
|
| 80 |
+
* _Hint: To stop your[warriors](Warriors.md "Warriors") from charging into battle, you can use the stop key (usually the space bar)._
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
## Postgame Pictures
|
| 85 |
+
|
| 86 |
+

|
| 87 |
+
|
| 88 |
+
Victory!
|
| 89 |
+
|
| 90 |
+

|
| 91 |
+
|
| 92 |
+
Defeat!
|
| 93 |
+
|
| 94 |
+
## Gallery
|
| 95 |
+
|
| 96 |
+

|
mythipedia_markdown/04 Into the Breach.md
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 04: Into the Breach
|
| 2 |
+
|
| 3 |
+
## 04: Into the Breach
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Tuesday September 2, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Brayle](Brayle.md "Brayle")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Dwarven Pathfinder](Dwarven%20Pathfinder.md "Dwarven Pathfinder") ([Jari](Jari.md "Jari"))
|
| 27 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
### Dark
|
| 32 |
+
|
| 33 |
+
* [Thrall](Thrall.md "Thrall")
|
| 34 |
+
* [Ghols](Ghols.md "Ghols")
|
| 35 |
+
* [Brigands](Brigands.md "Brigands")
|
| 36 |
+
* [Dark Archers](Brigands.md "Brigands")
|
| 37 |
+
* [Stygian Knights](Stygian%20Knight.md "Stygian Knight")
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
## Mission Chronology
|
| 42 |
+
|
| 43 |
+
### Previous Mission
|
| 44 |
+
|
| 45 |
+
[03: Down a Broken Path](03%20Down%20a%20Broken%20Path.md "03: Down a Broken Path")
|
| 46 |
+
|
| 47 |
+
### Next Mission
|
| 48 |
+
|
| 49 |
+
[05: The Baron](05%20The%20Baron.md "05: The Baron")
|
| 50 |
+
|
| 51 |
+
**04: Into the Breach** is the fourth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 52 |
+
|
| 53 |
+
## Journal Entry
|
| 54 |
+
|
| 55 |
+
  [](FileSb-pregame-04-01.jpg.md)
|
| 56 |
+
|
| 57 |
+
_Tuesday September 2, Near[Brayle](Brayle.md "Brayle")_
|
| 58 |
+
|
| 59 |
+
When we reached [Tallow](Tallow.md "Tallow"), [Rurik](Rurik.md "Rurik") told the mayor he had overheard the [brigands](Brigands.md "Brigands") speaking of taking corpses to a castle near the town of [Brayle](Brayle.md "Brayle"). Indeed, the locals we encountered on the way said they had seen many wagons filled with bodies being hauled into [the keep](Keep%20Kildaer.md "Keep Kildaer").
|
| 60 |
+
|
| 61 |
+
  [](FileSb-pregame-04-02.jpg.md)
|
| 62 |
+
|
| 63 |
+
The master of this castle is [Baron Kildaer](Baron%20Kildaer.md "Baron Kildaer"). We were joined at Tallow by reinforcements to attack the Baron's stronghold and put an end to his unwholesome trade in [human](Humans.md "Humans") remains.
|
| 64 |
+
|
| 65 |
+
  [](FileBaron.jpg.md)   [](FileSb-pregame-04-04.jpg.md)
|
| 66 |
+
|
| 67 |
+
This evening at our camp just outside the keep I was awakened by a low rumbling. We watched in helpless silence as a massive army of [Thrall](Thrall.md "Thrall"), ten abreast and a hundred deep, marched out of the main gate heading south. [Cruniac](Cr%C3%BCniac.md "Crüniac") fears their destination is Tallow and has sent a runner to warn the town.
|
| 68 |
+
|
| 69 |
+
I cannot help but feel somewhat relieved. We should meet little or no resistance tomorrow instead of facing hundreds upon hundreds of Thrall. Unfortunately, the same cannot be said for Tallow.
|
| 70 |
+
|
| 71 |
+
## Background
|
| 72 |
+
|
| 73 |
+
* Penetrate the outer defense of the Baron's castle.
|
| 74 |
+
* Sneak your invisible [Pathfinder Dwarf](Dwarven%20Pathfinder.md "Dwarven Pathfinder") into the castle to lower the drawbridge.
|
| 75 |
+
* Fight your way into the castle and then to the entry gate of the Keep.
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
### Level Hints
|
| 80 |
+
|
| 81 |
+
* Rush enemy Bowmen with a Warrior or two to disrupt their formations.
|
| 82 |
+
* Keep your troops out of range of fire from the battlements as much as possible.
|
| 83 |
+
* The grass in the village provides great fuel for flame arrows.
|
| 84 |
+
* A Pathfinder Dwarf maintains his stealth by not touching or attacking enemy units, or dropping a satchel charge.
|
| 85 |
+
* Your Pathfinder Dwarf will have to wait for one of the enemy to open the side gate.
|
| 86 |
+
* Shield your Bowmen and Dwarves with Warriors when you send them across the drawbridge.
|
| 87 |
+
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
## Postgame Pictures
|
| 91 |
+
|
| 92 |
+

|
| 93 |
+
|
| 94 |
+
Victory!
|
| 95 |
+
|
| 96 |
+

|
| 97 |
+
|
| 98 |
+
Defeat!
|
| 99 |
+
|
| 100 |
+
## Gallery
|
| 101 |
+
|
| 102 |
+

|
mythipedia_markdown/04 The Pack-Mage.md
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 04: The Pack-Mage
|
| 2 |
+
|
| 3 |
+
## 04: The Pack-Mage
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
November 19, 1432 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[The Downs](Barrier.md "Barrier")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 22 |
+
* [Warriors](Warriors.md "Warriors")
|
| 23 |
+
* [Archers](Bowman.md "Bowman")
|
| 24 |
+
* [Warlock](Warlock.md "Warlock")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Myrkridian Pack-Mage](Myrkridian%20Pack-Mage.md "Myrkridian Pack-Mage")
|
| 31 |
+
* [Myrkridian Hunters](Myrkridian%20Hunters.md "Myrkridian Hunters")
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Wights](Wights.md "Wights")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[03: Journey to Llancarfan](03%20Journey%20to%20Llancarfan.md "03: Journey to Llancarfan")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[05: Flight From the Dark](05%20Flight%20From%20the%20Dark.md "05: Flight From the Dark")
|
| 47 |
+
|
| 48 |
+
**04: The Pack-Mage** is the fourth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
 [](FileW04pre1.png.md)
|
| 53 |
+
|
| 54 |
+
_November 19th, 1432 A.E, In the eastern[Downs](Barrier.md "Barrier")_
|
| 55 |
+
|
| 56 |
+
[Connacht](Connacht.md "Connacht") shaved his head entirely. While this complied with the Emperor's command, Connacht remained stubbornly defiant to his new liege. Yet, true to his word, [Emperor Leitrim](Emperor%20Leitrim.md "Emperor Leitrim") granted him charge of a company of [Llancarfan](Llancarfan.md "Llancarfan") soldiers two hundred strong.
|
| 57 |
+
|
| 58 |
+
For three long months Connacht trained his men; not a day went by that the company did not conduct their grueling exercises. When a soldier questioned why they trained on mental and physical conditioning over swordsmanship, Connacht merely uttered, "When you fear death, your sword becomes useless. When you fear nothing, the world fears you."
|
| 59 |
+
|
| 60 |
+
  [](FileW04pre2.png.md)
|
| 61 |
+
|
| 62 |
+
During marching drills outside the city walls, a fellow company was surprised by a horde of [Myrkridia](Myrkridia.md "Myrkridia") lurking about in the dusk. Panic stricken, the company dropped arms and fled. Hearing their cries, Connacht and his company raced to their aid; laying into the Myrkridia with fearless abandon. When the sword blows stopped falling, the field was littered with dead Myrkridia... and not one of Connacht's men had fallen. The word of their achievement spread, and the so called 'Devil-Slayers' were toasted by the Emperor at their imperial feast.
|
| 63 |
+
|
| 64 |
+
  [](FileMyrdred.png.md)
|
| 65 |
+
|
| 66 |
+
By grant of the Emperor, the [Avatara](Avatara.md "Avatara") enclave appointed one of their own as an observer to the Devil-Slayers. His name was [Myrdred](Myrdred.md "Myrdred"). Freshly initiated into the ranks of Avatara, this was his first command. Young and frail, he hardly resembled the adept sword-wielding sorcerers of the Avarata. Yet, flowing within his feeble body were powers merely dreamt of by the most powerful of his order. Myrdred's astute assessment of battle strategy slowly earned him Connacht's respect.
|
| 67 |
+
|
| 68 |
+
  [](FileW04pre4.png.md)
|
| 69 |
+
|
| 70 |
+
On the eve of Harvestide, a scout returned from the Downs with grave information. He had witnessed a group of Myrkridia far from their lairs, dragging fresh corpses into a pile. A strange-looking Myrkridia approached the mass of bodies, making arcane gestures and growls. Then the bodies began to move once again... but this time with a will not of their own.
|
| 71 |
+
|
| 72 |
+
Myrdred recognized that the necromancer must be a [Myrkridian Pack-Mage](Myrkridian%20Pack-Mage.md "Myrkridian Pack-Mage"); a beast only rumored to exist in tales from ancient times. If the Myrkridia were traveling in the open and had the ability to raise an army of [thrall](Thrall.md "Thrall"), they had to be found and destroyed before the full force of their army become ready. Connacht and his Devil-Slayers were sent into the Downs to search for and slay the Pack-Mage.
|
| 73 |
+
|
| 74 |
+
## Background
|
| 75 |
+
|
| 76 |
+
* November 19th, 1432 A.E.
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
* In the eastern Downs.
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
* Track down and slay the Myrkridian Pack-Mage.
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
### Level Hints
|
| 87 |
+
|
| 88 |
+
* Your Warriors are the key to success use them to defend your special units.
|
| 89 |
+
* You must concentrate on keeping your Archers and Warlocks alive, as Soulless can sometimes perch in places inaccessible to melee units.
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
## Postgame Pictures
|
| 94 |
+
|
| 95 |
+

|
| 96 |
+
|
| 97 |
+
With the death of the Pack-Mage, the Myrkridia fled their lairs for the safety of their vile swamps. In the den of the pack-mage itself, a large tome was found amidst the foul rubbish.
|
| 98 |
+
|
| 99 |
+

|
| 100 |
+
|
| 101 |
+
The Pack-Mage escaped Connacht's forces and months were wasted in pursuit. Unbeknownst to all, their true threat continued to gather his forces in the North for a march on Llancarfan itself.
|
mythipedia_markdown/05 Flight From Covenant.md
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 05: Flight From Covenant
|
| 2 |
+
|
| 3 |
+
## 05: Flight From Covenant
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Monday September 15, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Covenant](Covenant.md "Covenant")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Warrior Captain](Warriors.md "Warriors") ([Mauriac](Mauriac.md "Mauriac"))
|
| 25 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 26 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Myrmidons](Myrmidon.md "Myrmidon")
|
| 35 |
+
* [Wight](Wight.md "Wight")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[04: Homecoming](04%20Homecoming.md "04: Homecoming")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[06: Force Ten From Stoneheim](06%20Force%20Ten%20From%20Stoneheim.md "06: Force Ten From Stoneheim")
|
| 48 |
+
|
| 49 |
+
**05: Flight From Covenant** is the fifth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
  [](File05%20flight%20covenant.png.md)
|
| 54 |
+
|
| 55 |
+
The Watcher razes the ruins of Covenant in search of the Total Codex.
|
| 56 |
+
|
| 57 |
+
_Monday September 15,[Shepherd's Gate](Shepherd%27s%20Gate.md "Shepherd's Gate"), [Covenant](Covenant.md "Covenant")_
|
| 58 |
+
|
| 59 |
+
[The Watcher](The%20Watcher.md "The Watcher") has entered Covenant from the north, and his tireless [undead](Undead.md "Undead") are raping the old city a second time; tearing down what few structures stand in their way, and choking the sky with dust and smoke. That he wants the book which now rests at the bottom of my pack is clear.
|
| 60 |
+
|
| 61 |
+
Against my better judgment, I opened the [Codex](The%20Total%20Codex.md "The Total Codex") last night to a random page and read about the life of a [man](The%20Summoner.md "The Summoner") not yet born, who would resurrect the [Myrkridia](Myrkridia.md "Myrkridia") and visit horrors on the world without equal in history or myth. I believed every word. I have resolved to destroy the thing before allowing it to become an instrument of [the Dark](The%20Dark.md "The Dark").
|
| 62 |
+
|
| 63 |
+
![\[Unused pregame picture\]](images/05_Flight_From_Covenant_3.jpg) ![\[Unused pregame picture\]](images/05_Flight_From_Covenant_4.jpg) [](FileTfl-pregame-05-01.jpg.md)
|
| 64 |
+
|
| 65 |
+
[Unused pregame picture]
|
| 66 |
+
|
| 67 |
+
[Mauriac](Mauriac.md "Mauriac") is on his feet now, talking to the men. We met him and a few other survivors of the first expedition hiding in a collapsed cellar a few hundred feet away from the outer wall, and joined them for a brief rest until dawn.
|
| 68 |
+
|
| 69 |
+
Mauriac was prince regent here during [King Alric's](Alric.md "Alric") adolescence, and knows of an underground tunnel just outside the city which leads to [Shoal](Shoal.md "Shoal"), a village four miles away down the coast. The King's family used it to escape Covenant when [Soulblighter](Soulblighter.md "Soulblighter") leveled the city twelve years ago, and today we hope it will help us elude the Watcher.
|
| 70 |
+
|
| 71 |
+
## Background
|
| 72 |
+
|
| 73 |
+
* Escort your [Journeyman](Journeyman.md "Journeyman") (who is carrying the Total Codex) through the ruined city wall and to the hidden tunnel far outside of the old city.
|
| 74 |
+
* _Hint: To stop your[archers](Fir%27Bolg.md "Fir'Bolg") from firing into a melee, use the stop key (usually the space bar)._
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
This is a good time to learn to use the command to face all selected [units](Units%20of%20Myth.md "Units of Myth") in a desired direction, as the enemies play a game of Grandfather's Footsteps with you. Turn away from them to lure them into range and then fire away.
|
| 79 |
+
|
| 80 |
+
## Postgame Pictures
|
| 81 |
+
|
| 82 |
+

|
| 83 |
+
|
| 84 |
+
Victory!
|
| 85 |
+
|
| 86 |
+

|
| 87 |
+
|
| 88 |
+
Defeat!
|
| 89 |
+
|
| 90 |
+
## Gallery
|
| 91 |
+
|
| 92 |
+

|
| 93 |
+
|
| 94 |
+
Myth The Fallen Lords Playthrough - Mission 5 Flight From Covenant
|
| 95 |
+
|
| 96 |
+

|
| 97 |
+
|
| 98 |
+
## See Also
|
| 99 |
+
|
| 100 |
+
* [Flight from Covenant II](Flight%20from%20Covenant%20II.md "Flight from Covenant II")
|
| 101 |
+
|
| 102 |
+
|
mythipedia_markdown/05 Flight From the Dark.md
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
# 05: Flight From the Dark
|
| 2 |
+
|
| 3 |
+
## 05: Flight From the Dark
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
April 10, 1433 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[The Twelve Duns](The%20Twelve%20Duns.md "The Twelve Duns")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 22 |
+
* [Warriors](Warriors.md "Warriors")
|
| 23 |
+
* [Archers](Bowman.md "Bowman")
|
| 24 |
+
* [Warlocks](Warlock.md "Warlock")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Myrkridian Pack-Mage](Myrkridian%20Pack-Mage.md "Myrkridian Pack-Mage")
|
| 31 |
+
* [Myrkridian Hunters](Myrkridian%20Hunters.md "Myrkridian Hunters")
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Oghres](Oghres.md "Oghres")
|
| 35 |
+
* [Trow Iron Warriors](Trow%20Iron%20Warrior.md "Trow Iron Warrior")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[04: The Pack-Mage](04%20The%20Pack-Mage.md "04: The Pack-Mage")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[06: The Forgotten Lands](06%20The%20Forgotten%20Lands.md "06: The Forgotten Lands")
|
| 48 |
+
|
| 49 |
+
**05: Flight From the Dark** is the fifth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
 [](FileW05pre1.png.md)
|
| 54 |
+
|
| 55 |
+
_April 10th, 1433 A.E., South-east of[the Twelve Duns](The%20Twelve%20Duns.md "The Twelve Duns")_
|
| 56 |
+
|
| 57 |
+
The tome found within the [Pack-mages](Myrkridian%20Pack-Mage.md "Myrkridian Pack-Mage") den was horrid to gaze upon. It was as if the malign knowledge it contained was somehow tangible, and that the mere act of thinking upon it allowed the soul to be tainted. The precise writing contained within could not be read by anyone save [Myrdred](Myrdred.md "Myrdred")-and he would require his library to translate it fully.
|
| 58 |
+
|
| 59 |
+
  [](FileConnacht%20the%20Devil%20Slayer.png.md)
|
| 60 |
+
|
| 61 |
+
The return to [Llancarfan](Llancarfan.md "Llancarfan") was one of celebration. [Connacht](Connacht.md "Connacht") and his Devil-Slayers had lived up to their name, and the entire city rejoiced at their return. On the steps of the Imperial Palace, [Emperor Leitrim](Emperor%20Leitrim.md "Emperor Leitrim") presented Connacht with the "Sigil Virtus"- a medal of valor few had ever received. All of Llancarfan knew the name of Connacht and praised their new hero. Even [Mjarin](Mjarin.md "Mjarin") was silently complacent.
|
| 62 |
+
|
| 63 |
+
  [](FileW05pre3.png.md)
|
| 64 |
+
|
| 65 |
+
As the city held its festivities, Myrdred locked himself away in his dark study, and poured over the Pack-Mage's tome. So intense was his research, he refused to be disturbed or even eat. After several days, Myrdred emerged from his study, with a dead pallor about him-but bearing an exhausted smile. Immediately, Connacht, the Emperor, and the War Council were gathered in the Imperial War Room. Myrdred feverously told them about his translation of the tome. The book was written by none other than [Moagim](Moagim.md "Moagim") himself. Its pages told of the blackest of necromantic sorceries-and it was intended to teach the Myrkridia these magics. It seemed that Moagim, the one responsible for bringing the Myrkridia into this world a thousand years previous, still held some sway over them. And he planned to use them to attack Llancarfan.
|
| 66 |
+
|
| 67 |
+
  [](FileW05pre4.png.md)
|
| 68 |
+
|
| 69 |
+
As the commanders began preparations for defense, Myrdred spoke of one other piece of information the book provided-the location of Moagim's main encampment, along the shores of [the Deep](Si%27anwon.md "Si'anwon"). Connacht, realizing the potential for that information, boldly addressed the Emperor. An army of Llancarfan soldiers could march on Moagim's encampment and attack him by surprise before he or his army could reach the city walls.
|
| 70 |
+
|
| 71 |
+
After long hours of discussion and planning, the Emperor finally agreed to give Connacht charge of a regiment of the empire's finest soldiers. They would march north along [the Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh"), to the shores of the Deep, and attack Moagim by surprise. They hoped that a strike to Moagim's heart would stop his evil plans before they could be started.
|
| 72 |
+
|
| 73 |
+
## Background
|
| 74 |
+
|
| 75 |
+
* April 10th, 1433 A.E.
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
* South-east of the Twelve Duns.
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
* Lead your forces south across the valley to the arch and destroy it to cover your escape.
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
### Level Hints
|
| 86 |
+
|
| 87 |
+
* If the advancing army passes the arch... all is lost.
|
| 88 |
+
* Always keep moving. You don't have time to fight everything that comes after you.
|
| 89 |
+
* Never leave your Warlocks unprotected.
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
## Postgame Pictures
|
| 94 |
+
|
| 95 |
+

|
| 96 |
+
|
| 97 |
+
Moagim's trap was masterful. Much of the army of Llancarfan was decimated. If not for the sacrifices of a few heroes, none of the army would have survived.
|
| 98 |
+
|
| 99 |
+

|
| 100 |
+
|
| 101 |
+
Moagim and his Trow allies were unstoppable. After catching Connacht's retreating forces, the army of Llancarfan was slain to the last.
|
mythipedia_markdown/05 The Baron.md
ADDED
|
@@ -0,0 +1,95 @@
|
|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 05: The Baron
|
| 2 |
+
|
| 3 |
+
## 05: The Baron
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Tuesday September 2, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Keep Kildaer](Keep%20Kildaer.md "Keep Kildaer")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Brigands](Brigands.md "Brigands")
|
| 32 |
+
* [Dark Archers](Brigands.md "Brigands")
|
| 33 |
+
* [Stygian Knights](Stygian%20Knight.md "Stygian Knight")
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
## Mission Chronology
|
| 38 |
+
|
| 39 |
+
### Previous Mission
|
| 40 |
+
|
| 41 |
+
[04: Into the Breach](04%20Into%20the%20Breach.md "04: Into the Breach")
|
| 42 |
+
|
| 43 |
+
### Next Mission
|
| 44 |
+
|
| 45 |
+
[06: Gonen's Bridge](06%20Gonen%27s%20Bridge.md "06: Gonen's Bridge")
|
| 46 |
+
|
| 47 |
+
**05: The Baron** is the fifth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 48 |
+
|
| 49 |
+
## Journal Entry
|
| 50 |
+
|
| 51 |
+
  [](FileSb-pregame-05-01.jpg.md)
|
| 52 |
+
|
| 53 |
+
_Tuesday September 2,[The Keep](Keep%20Kildaer.md "Keep Kildaer")_
|
| 54 |
+
|
| 55 |
+
[Cruniac](Cr%C3%BCniac.md "Crüniac") is more competent in military matters than I had given him credit for. Enlisting the help of [Jari](Jari.md "Jari"), a [dwarven pathfinder](Dwarven%20Pathfinder.md "Dwarven Pathfinder"), to infiltrate the keep and lower the drawbridge was inspired. I have a newfound respect for the [man](Humans.md "Humans").
|
| 56 |
+
|
| 57 |
+
But our job here has just begun. We must find [the Baron](Baron%20Kildaer.md "Baron Kildaer"). Only then will his army of the dead be put to rest.
|
| 58 |
+
|
| 59 |
+
  [](FileMyth-Cruniac.jpg.md)
|
| 60 |
+
|
| 61 |
+
Cruniac is nothing if not full of surprises. No sooner had I touched pen to paper in praise of the man than he fell upon one of the captured [guards](Brigands.md "Brigands"), nearly strangling him to death. I was mortified, but when Cruniac released the fellow he seemed to awaken as if from a deep slumber. The commander had broken the enchantment that had bound the guard.
|
| 62 |
+
|
| 63 |
+
  [](FileSb-pregame-05-03.jpg.md)   [](FileSb-pregame-05-04.jpg.md)
|
| 64 |
+
|
| 65 |
+
The guard told us that a few years ago the Baron had several secret passages constructed so that he could make a quick escape if his safety was ever compromised. Cruniac has sent in a small group of men to hunt down the baron. He has positioned men at the main entrance to the keep in case the Baron manages to get past them. If the Baron tries to leave through this entrance he will be killed where he stands. Should he make it to one of the secret exits though, I doubt we would be able to find him in this wild land.
|
| 66 |
+
|
| 67 |
+
## Background
|
| 68 |
+
|
| 69 |
+
* The Baron is cornered, but can still escape, Secure the secret exits in the southern corners of the Keep.
|
| 70 |
+
* Hunt down and kill the traitorous Baron.
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
### Level Hints
|
| 75 |
+
|
| 76 |
+
* Confined spaces like hallways magnify the damage done by a Dwarven grenade or satchel charge.
|
| 77 |
+
* The large, open halls of the Keep are well manned with Bowmen and should be approached with caution.
|
| 78 |
+
* Stygian Knights are invulnerable to arrows, but are susceptible to explosives.
|
| 79 |
+
* Despite his portly build, the Baron moves quickly. It helps to attack him from several directions at once.
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
## Postgame Pictures
|
| 84 |
+
|
| 85 |
+

|
| 86 |
+
|
| 87 |
+
Victory!
|
| 88 |
+
|
| 89 |
+

|
| 90 |
+
|
| 91 |
+
Defeat!
|
| 92 |
+
|
| 93 |
+
## Gallery
|
| 94 |
+
|
| 95 |
+

|
mythipedia_markdown/06 Force Ten From Stoneheim.md
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 06: Force Ten from Stoneheim
|
| 2 |
+
|
| 3 |
+
## 06: Force Ten from Stoneheim
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Friday November 7, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[The Plain of Scales](The%20Plain%20of%20Scales.md "The Plain of Scales")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Thrall](Thrall.md "Thrall")
|
| 32 |
+
* [Soulless](Soulless.md "Soulless")
|
| 33 |
+
* [Ghols](Ghols.md "Ghols")
|
| 34 |
+
* [Wights](Wights.md "Wights")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[05: Flight From Covenant](05%20Flight%20From%20Covenant.md "05: Flight From Covenant")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[07: Bagrada](07%20Bagrada.md "07: Bagrada")
|
| 47 |
+
|
| 48 |
+
**06: Force Ten From Stoneheim** is the sixth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
  [](File06%20force%20ten.png.md)
|
| 53 |
+
|
| 54 |
+
The Deceiver attempts to cross the Cloudspine at Seven Gates and Bagrada.
|
| 55 |
+
|
| 56 |
+
![\[Unused pregame picture\]](images/06_Force_Ten_from_Stoneheim_3.jpg) ![\[Unused pregame picture\]](images/06_Force_Ten_from_Stoneheim_4.jpg) [](FileTfl-pregame-06-01.jpg.md)
|
| 57 |
+
|
| 58 |
+
[Unused pregame picture]
|
| 59 |
+
|
| 60 |
+
_Friday November 7,[The Plain of Scales](The%20Plain%20of%20Scales.md "The Plain of Scales")_
|
| 61 |
+
|
| 62 |
+
We were two days in that tunnel out of [Covenant](Covenant.md "Covenant"), [the Watcher](The%20Watcher.md "The Watcher") crossing above us every few hours, shaking the ground in his fury and twice nearly burying us alive. Sometime on the second day the tremors grew less distinct, and we were relieved to find nothing but rats and mosquitoes waiting for us when we reached [Shoal](Shoal.md "Shoal").
|
| 63 |
+
|
| 64 |
+
Not wishing to return west we headed down the coast toward the old city of [Scales](Scales.md "Scales"), where we met [Maeldun's](Maeldun.md "Maeldun") southern garrison and turned over the [Codex](The%20Total%20Codex.md "The Total Codex").
|
| 65 |
+
|
| 66 |
+
![\[Unused pregame picture\]](images/06_Force_Ten_from_Stoneheim_5.jpg) ![\[Unused pregame picture\]](images/06_Force_Ten_from_Stoneheim_6.jpg) [](FileTfl-pregame-06-02.jpg.md)
|
| 67 |
+
|
| 68 |
+
[Unused pregame picture]
|
| 69 |
+
|
| 70 |
+
We learned there that by coincidence the combined armies of the North are only four days behind us, heading for the mountains to stop [The Deceiver](The%20Deceiver.md "The Deceiver"), another of [The Fallen Lords](The%20Fallen%20Lords.md "The Fallen Lords"), from crossing the [Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains") before winter.
|
| 71 |
+
|
| 72 |
+
But we can't wait for them: There is a [World Knot](World%20Knot.md "World Knot") west of the Cloudspine and [The Head](Mjarin%23The%20Head.md "Mjarin") insists that the enemy has learned to travel through the Knots. If we don't destroy this portal we might hold the mountains only to be outflanked by forces emerging from the Knot behind us.
|
| 73 |
+
|
| 74 |
+
Eight [Dwarven](Dwarven%20Demolitionist.md "Dwarven Demolitionist") irregulars and every man in Scales from [the Legion](The%20Legion.md "The Legion") have volunteered for the mission.
|
| 75 |
+
|
| 76 |
+
## Background
|
| 77 |
+
|
| 78 |
+
* Find the World Knot and destroy one of its four pylons with dwarven satchel charges (you'll need six or seven).
|
| 79 |
+
* _Hint: Dwarves can pick up satchel charges by clicking on them._
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
## Postgame Pictures
|
| 84 |
+
|
| 85 |
+

|
| 86 |
+
|
| 87 |
+
Victory!
|
| 88 |
+
|
| 89 |
+

|
| 90 |
+
|
| 91 |
+
Defeat!
|
| 92 |
+
|
| 93 |
+
## Gallery
|
| 94 |
+
|
| 95 |
+

|
mythipedia_markdown/06 Gonen's Bridge.md
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 06: Gonen's Bridge
|
| 2 |
+
|
| 3 |
+
## 06: Gonen's Bridge
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Monday September 15, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Gonen's Bridge](Gonen%27s%20Bridge%20%28location.md) "Gonen's Bridge \(location\)")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Warrior Captain](Warriors.md "Warriors") ([Garrick](Garrick.md "Garrick"))
|
| 25 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 26 |
+
* [Dwarf](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 27 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
### Dark
|
| 32 |
+
|
| 33 |
+
* [Thrall](Thrall.md "Thrall")
|
| 34 |
+
* [Soulless](Soulless.md "Soulless")
|
| 35 |
+
* [Ghols](Ghols.md "Ghols")
|
| 36 |
+
* [Wights](Wights.md "Wights")
|
| 37 |
+
* [Mahir](Mahir.md "Mahir") (Easter Egg)
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
## Mission Chronology
|
| 42 |
+
|
| 43 |
+
### Previous Mission
|
| 44 |
+
|
| 45 |
+
[05: The Baron](05%20The%20Baron.md "05: The Baron")
|
| 46 |
+
|
| 47 |
+
### Next Mission
|
| 48 |
+
|
| 49 |
+
[07: Beyond the Cloudspine](07%20Beyond%20the%20Cloudspine.md "07: Beyond the Cloudspine")
|
| 50 |
+
|
| 51 |
+
**06: Gonen's Bridge** is the sixth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 52 |
+
|
| 53 |
+
## Journal Entry
|
| 54 |
+
|
| 55 |
+
  [](FileSb-pregame-06-01.jpg.md)
|
| 56 |
+
|
| 57 |
+
_Monday September 15,[Gonen's Bridge](Gonen%27s%20Bridge%20%28location.md) "Gonen's Bridge \(location\)")_
|
| 58 |
+
|
| 59 |
+
"Leave it for the torches, lads, and make haste for [Gonen](Gonen.md "Gonen")!"
|
| 60 |
+
|
| 61 |
+
  [](FileSb-pregame-06-02.jpg.md)
|
| 62 |
+
|
| 63 |
+
[Cruniac's](Cr%C3%BCniac.md "Crüniac") words soon spread through the entire camp, and [men](Humans.md "Humans") began hurrying in all directions. Moments before, the runner sent to warn [Tallow](Tallow.md "Tallow") had returned, only to tell us that Tallow, along with every other village and town along the northern border of [Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)"), had been ravaged by the [undead](Undead.md "Undead"). Even worse, the enemy is amassing a huge army less than a day's march from here. Cruniac believes they are coming to recapture [the keep](Keep%20Kildaer.md "Keep Kildaer").
|
| 64 |
+
|
| 65 |
+
  [](FileSb-pregame-06-03.jpg.md)
|
| 66 |
+
|
| 67 |
+
The commander has sent me and a group of [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist") ahead of our main force to "stuff Gonen like a turkey." I was unsure of his meaning until we reached Gonen's Bridge and the Dwarves began to load the bridge with satchel charges. Apparently he plans to destroy the bridge behind us once we are all across, to make pursuit more difficult.
|
| 68 |
+
|
| 69 |
+
  [](FileSb-pregame-06-04.jpg.md)   [](FileSb-pregame-06-05.jpg.md)
|
| 70 |
+
|
| 71 |
+
Cruniac and some other men stayed behind to put the keep to the torch, thus preventing it from falling back into the hands of the enemy. As we began our ascent into the foothills of the [Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains"), I turned back and saw the blaze well under way. And that is when I noticed movement around the keep.
|
| 72 |
+
|
| 73 |
+
I thought I knew what fear was, or that I had known fear. I was wrong. This night I have experienced true fear. The army of [the Dark](The%20Dark.md "The Dark") is upon us and it has no end. They march toward us, shoulder to shoulder, for as far as the eye can see. The very earth must be crying out at the damnable weight of them.
|
| 74 |
+
|
| 75 |
+
## Background
|
| 76 |
+
|
| 77 |
+
* Your forces are being chased by the forces of the Dark. Find Gonen's bridge and cross it.
|
| 78 |
+
* [Garrick](Garrick.md "Garrick"), your white-cloaked captain, must survive.
|
| 79 |
+
* Destroy the bridge behind you.
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
### Level Hints
|
| 84 |
+
|
| 85 |
+
* Get moving and keep moving; if you don't reach the bridge fast, you'll have a lot of company.
|
| 86 |
+
* Don't hesitate to sacrifice a unit or two or leave them behind in order to save the rest.
|
| 87 |
+
* Your troops run faster than Thrall and can sometimes outrun confrontations.
|
| 88 |
+
* There's more than one route to the bridge. Look for signposts that point the way.
|
| 89 |
+
* If Garrick's health gets low, heal him.
|
| 90 |
+
* A Journeyman's cloak protects him from being paralyzed, but not wounded, by a Wight explosion.
|
| 91 |
+
* A Journeyman can heal a Wight, preventing it from exploding and rending it harmless.
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
|
| 95 |
+
## Postgame Pictures
|
| 96 |
+
|
| 97 |
+

|
| 98 |
+
|
| 99 |
+
Victory!
|
| 100 |
+
|
| 101 |
+

|
| 102 |
+
|
| 103 |
+
Defeat!
|
| 104 |
+
|
| 105 |
+
## Gallery
|
| 106 |
+
|
| 107 |
+

|
mythipedia_markdown/06 The Forgotten Lands.md
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 06: The Forgotten Lands
|
| 2 |
+
|
| 3 |
+
## 06: The Forgotten Lands
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
October 4, 1433 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* Barbarian ([Connacht](Connacht.md "Connacht"))
|
| 22 |
+
* [Heron Guard Captain](Heron%20Guard.md "Heron Guard") ([Damas](Damas.md "Damas"))
|
| 23 |
+
* [Myrmidon Warrior](Myrmidon.md "Myrmidon") ([Ravanna](Ravanna.md "Ravanna"))
|
| 24 |
+
* [Avatara Hero](Avatara.md "Avatara") ([Myrdred](Myrdred.md "Myrdred"))
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Stygian Knights](Stygian%20Knight.md "Stygian Knight")
|
| 31 |
+
* [Forgotten](The%20Forgotten.md "The Forgotten")
|
| 32 |
+
* [Lyche](Lyche.md "Lyche")
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
## Mission Chronology
|
| 37 |
+
|
| 38 |
+
### Previous Mission
|
| 39 |
+
|
| 40 |
+
[05: Flight From the Dark](05%20Flight%20From%20the%20Dark.md "05: Flight From the Dark")
|
| 41 |
+
|
| 42 |
+
### Next Mission
|
| 43 |
+
|
| 44 |
+
[07: The Crypt of Mazzarin](07%20The%20Crypt%20of%20Mazzarin.md "07: The Crypt of Mazzarin")
|
| 45 |
+
|
| 46 |
+
**06: The Forgotten Lands** is the sixth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 47 |
+
|
| 48 |
+
## Journal Entry
|
| 49 |
+
|
| 50 |
+
 [](FileMazzarin.png.md)
|
| 51 |
+
|
| 52 |
+
_October 4th, 1433 A.E., In the southernmost tip of[Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)")_
|
| 53 |
+
|
| 54 |
+
[Myrdred's](Myrdred.md "Myrdred") plan was an improbable one: finding the most powerful Archmage to ever live and coerce him to join their forces. Improbable if not desperate.
|
| 55 |
+
|
| 56 |
+
After a week of researching dozens of musty tomes, all claiming to be records of [Mazzarin's](Mazzarin.md "Mazzarin") life, Myrdred narrowed his search to one fascinating book. Myrdred was assured that it was genuine. On the last page in its leather bound volume was a short scribbled passage:
|
| 57 |
+
|
| 58 |
+
"I shall go to a place where life is old and the world is as it was in the beginning."
|
| 59 |
+
|
| 60 |
+
Only one place in all of the known world fit that description: The Forest Heart. The trees of Forest Heart have stood as they have since the world was created, or so the legends claim. The [Forest Giants](Forest%20Giant.md "Forest Giant") have made their home there for many millennia. Many civilizations, both [human](Humans.md "Humans") and other, have been born, aged, and ruined upon its tree covered lands.
|
| 61 |
+
|
| 62 |
+
The four heroes left [Llancarfan](Llancarfan.md "Llancarfan"), traveling across the autumn colored groves of [the Downs](Barrier.md "Barrier"), and into the desolate passes of the south-country. Within a few weeks, they came to the towering edges of the Forest Heart.
|
| 63 |
+
|
| 64 |
+
  [](FileW06pre2.png.md)
|
| 65 |
+
|
| 66 |
+
A damp shadow-embraced land grew beneath the colossal arbors. Many weeks passed, as the champions searched the dense forest for any signs of Mazzarin's whereabouts.
|
| 67 |
+
|
| 68 |
+
In the nights, Myrdred studied the tomes he carried with him, searching for any possible clue to aid them. [Damas](Damas.md "Damas") and [Ravanna's](Ravanna.md "Ravanna") constant quarreling became more playful, and [Connacht](Connacht.md "Connacht") spent most of his time hunting game and scouting the dense wilderness before them.
|
| 69 |
+
|
| 70 |
+
As despair of ever finding the Archmage began to settle in their minds, they entered a dark and ominous copse of trees. Crumbling ruins, all but completely enveloped in grass and foliage, jutted from the shadows beneath the arbors. They approached cautiously.
|
| 71 |
+
|
| 72 |
+
## Background
|
| 73 |
+
|
| 74 |
+
* October 4h, 1433 A.E.
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
* In the southernmost tip of Forest Heart.
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
* The four heroes must locate the entrance into Mazzarin's Crypt and gain entry.
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
### Level Hints
|
| 85 |
+
|
| 86 |
+
* Damas' healing ability is very useful.
|
| 87 |
+
* Myrdred can use his Dispersal Dream only a few times; make sure it is cast far away from friends!
|
| 88 |
+
* Enni Circle respond to certain character traits, and all Heroes are unique.
|
| 89 |
+
* The Crypt will only be accessible when all character traits have been simultaneously confirmed.
|
| 90 |
+
* If any hero dies, the level is over.
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
## Postgame Pictures
|
| 95 |
+
|
| 96 |
+

|
| 97 |
+
|
| 98 |
+
The opening yawned before them-dark and threatening. A loathsome air rolled out from the catacombs-like a breath of ill-omen.
|
| 99 |
+
|
| 100 |
+

|
| 101 |
+
|
| 102 |
+
The great heroes of Llancarfan were not heard from again. Some believe that their souls still dwell within the darkest recesses of the Forest Heart.
|
mythipedia_markdown/07 Bagrada.md
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 07: Bagrada
|
| 2 |
+
|
| 3 |
+
## 07: Bagrada
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Wednesday November 12, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Fool's Traverse](Fool%27s%20Traverse.md "Fool's Traverse")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Warriors](Warriors.md "Warriors")
|
| 25 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 26 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 27 |
+
* [Journeymen](Journeymen.md "Journeymen")
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
### Dark
|
| 32 |
+
|
| 33 |
+
* [Thrall](Thrall.md "Thrall")
|
| 34 |
+
* [Soulless](Soulless.md "Soulless")
|
| 35 |
+
* [Myrmidons](Myrmidon.md "Myrmidon")
|
| 36 |
+
* [Trow](Trow.md "Trow")
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
## Mission Chronology
|
| 41 |
+
|
| 42 |
+
### Previous Mission
|
| 43 |
+
|
| 44 |
+
[06: Force Ten From Stoneheim](06%20Force%20Ten%20From%20Stoneheim.md "06: Force Ten From Stoneheim")
|
| 45 |
+
|
| 46 |
+
### Next Mission
|
| 47 |
+
|
| 48 |
+
[08: Ambush At Devil's Overlook](08%20Ambush%20At%20Devil%27s%20Overlook.md "08: Ambush At Devil's Overlook")
|
| 49 |
+
|
| 50 |
+
**07: Bagrada** is the seventh mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 51 |
+
|
| 52 |
+
## Journal Entry
|
| 53 |
+
|
| 54 |
+
  [](File07%20bagrada.png.md)
|
| 55 |
+
|
| 56 |
+
The Deceiver approaches the mountains; Rabican and Maeldun move to counter him.
|
| 57 |
+
|
| 58 |
+
_Wednesday November 12,[Fool's Traverse](Fool%27s%20Traverse.md "Fool's Traverse"), [Bagrada](Bagrada%20%28location.md) "Bagrada \(location\)")_
|
| 59 |
+
|
| 60 |
+
Damn I hate the cold. A few months of warm weather and you forget what it's like to have your eyes frost shut and the snot freeze in your nose. And it doesn't bother the [undead](Undead.md "Undead") one bit either, I'm sure.
|
| 61 |
+
|
| 62 |
+
![\[Unused pregame picture\]](images/07_Bagrada_3.jpg) ![\[Unused pregame picture\]](images/07_Bagrada_4.jpg) [](FileTfl-pregame-07-01.jpg.md)
|
| 63 |
+
|
| 64 |
+
[Unused pregame picture]
|
| 65 |
+
|
| 66 |
+
We're up here in the mountains to stop [The Deceiver](The%20Deceiver.md "The Deceiver") from crossing into the west before winter closes the high passes. Its already started to snow pretty hard, so we shouldn't have to be here longer than a few more days.
|
| 67 |
+
|
| 68 |
+
![\[Unused pregame picture\]](images/07_Bagrada_5.jpg) ![\[Unused pregame picture\]](images/07_Bagrada_6.jpg) [](FileTfl-pregame-07-02.jpg.md)
|
| 69 |
+
|
| 70 |
+
[Unused pregame picture]
|
| 71 |
+
|
| 72 |
+
Bagrada is a maze of tiny canyons criss-crossing the mountains between [the Plain of Scales](The%20Plain%20of%20Scales.md "The Plain of Scales") and [Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)"). There are thirty small groups of men like mine waiting at key junctions inside the pass, but the main body of our force is camped in the valley below. With hot meals and dry beds.
|
| 73 |
+
|
| 74 |
+
I guess the worst thing about having a reputation for being a bunch of hardasses is that [the Legion](The%20Legion.md "The Legion") always finds itself where the fighting will be ugliest. So we're up here as the first line of defense against an attack by The Deceiver.
|
| 75 |
+
|
| 76 |
+
[Tyrfing](Tyrfing.md "Tyrfing") just came running into camp bellowing that our scout's signal fire has gone out. That means trouble.
|
| 77 |
+
|
| 78 |
+
## Background
|
| 79 |
+
|
| 80 |
+
* Lead your forces into the snowy pass and discover the fate of your scouting party.
|
| 81 |
+
* _Hint: You can use F1 and F2 to adjust game speed._
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
## Postgame Pictures
|
| 86 |
+
|
| 87 |
+

|
| 88 |
+
|
| 89 |
+
Victory!
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
Defeat!
|
| 94 |
+
|
| 95 |
+
## Gallery
|
| 96 |
+
|
| 97 |
+

|
mythipedia_markdown/07 Beyond the Cloudspine.md
ADDED
|
@@ -0,0 +1,106 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 07: Beyond the Cloudspine
|
| 2 |
+
|
| 3 |
+
## 07: Beyond the Cloudspine
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Wednesday September 17, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[The Plain of Scales](The%20Plain%20of%20Scales.md "The Plain of Scales")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Ghols](Ghols.md "Ghols")
|
| 35 |
+
* [Wights](Wights.md "Wights")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[06: Gonen's Bridge](06%20Gonen%27s%20Bridge.md "06: Gonen's Bridge")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[08: The Great Library](08%20The%20Great%20Library.md "08: The Great Library")
|
| 48 |
+
|
| 49 |
+
**07: Beyond the Cloudspine** is the seventh mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
  [](FileSb-pregame-07-01.jpg.md)   [](FileSb-pregame-07-02.jpg.md)   [](FileSb-pregame-07-03.jpg.md)
|
| 54 |
+
|
| 55 |
+
_Wednesday September 17,[Plain of Scales](Plain%20of%20Scales.md "Plain of Scales")_
|
| 56 |
+
|
| 57 |
+
  [](FileSb-pregame-07-06.jpg.md)
|
| 58 |
+
|
| 59 |
+
[Cruniac](Cr%C3%BCniac.md "Crüniac") is dead. Our sergeant, [Garrick](Garrick.md "Garrick"), says he saw the commander and half of the color guard running like hell back through the lines ordering a general retreat. When Garrick caught up with him, Cruniac collapsed; he had been holding his guts in with his shield. Cruniac's last words were of the bravery of the color guard, who had given their lives trying to save him even as [Soulblighter](Soulblighter.md "Soulblighter") had delivered the killing blow.
|
| 60 |
+
|
| 61 |
+
Soulblighter...
|
| 62 |
+
|
| 63 |
+
  [](FileSb-pregame-07-04.jpg.md)   [](FileGarrick.jpg.md)
|
| 64 |
+
|
| 65 |
+
I have not heard that name since the days of my youth, when my grandfather would tell me stories of the [Great War](Great%20War.md "Great War"). According to legend, Soulblighter was killed in the last battle of that war, when [Balor's](Balor.md "Balor") severed head was thrown into [the Great Devoid](The%20Great%20Devoid%20%28location.md) "The Great Devoid \(location\)") and the armies of the [dead](Undead.md "Undead") collapsed.
|
| 66 |
+
|
| 67 |
+
  [](FileSb-pregame-07-05.jpg.md)
|
| 68 |
+
|
| 69 |
+
But after the horrors I have witnessed so far, no tale is too terrible to be believed. And if Soulblighter is alive and the minions of [the dark](The%20Dark.md "The Dark") have risen to do his bidding, the events of the last few weeks begin to make sense.
|
| 70 |
+
|
| 71 |
+
All of us agree we must reach [Madrigal](Madrigal.md "Madrigal") and [King Alric](Alric.md "Alric") soon. But it would take months to get to Madrigal on foot. Garrick believes there is a [World Knot](World%20Knot.md "World Knot") directly west of us on the other side of the [Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains"). Although it was destroyed during the Great War, the [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist") seem confident they will be able to repair it. This I will have to see for myself.
|
| 72 |
+
|
| 73 |
+
As we were breaking camp, Garrick handed me a [journal](The%20Journal.md "The Journal") he had recovered from Cruniac's belongings. The commander must have taken it from one of [the Baron's](Baron%20Kildaer.md "Baron Kildaer") libraries.
|
| 74 |
+
|
| 75 |
+
What significance it may have had to Cruniac I do not know, other than it appears to have been written by a [man](The%20Narrator.md "The Narrator") who served in [the Legion](The%20Legion.md "The Legion") during the Great War.
|
| 76 |
+
|
| 77 |
+
## Background
|
| 78 |
+
|
| 79 |
+
* Reach the World Knot with your Dwarves.
|
| 80 |
+
* Use the Dwarves to repair it.
|
| 81 |
+
* Enter the World Knot to escape.
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
### Level Hints
|
| 86 |
+
|
| 87 |
+
* You can bait the enemy with a fast melee unit to draw fire away from your Bowmen, or to give your long-range units more time to wear down enemy formations.
|
| 88 |
+
* It's dangerous to keep more than a few Dwarves in a group.
|
| 89 |
+
* Use as many Dwarves as you've got to repair the World Knot quickly.
|
| 90 |
+
* With a Dwarf selected, click on any large fragment of the Knot. He will put it in place and then wait for your next command.
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
## Postgame Pictures
|
| 95 |
+
|
| 96 |
+

|
| 97 |
+
|
| 98 |
+
Victory!
|
| 99 |
+
|
| 100 |
+

|
| 101 |
+
|
| 102 |
+
Defeat!
|
| 103 |
+
|
| 104 |
+
## Gallery
|
| 105 |
+
|
| 106 |
+

|
mythipedia_markdown/07 The Crypt of Mazzarin.md
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 07: The Crypt of Mazzarin
|
| 2 |
+
|
| 3 |
+
## 07: The Crypt of Mazzarin
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
October 4, 1433 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
The Crypt of Mazzarin
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* Barbarian ([Connacht](Connacht.md "Connacht"))
|
| 22 |
+
* [Heron Guard Captain](Heron%20Guard.md "Heron Guard") ([Damas](Damas.md "Damas"))
|
| 23 |
+
* [Myrmidon Warrior](Myrmidon.md "Myrmidon") ([Ravanna](Ravanna.md "Ravanna"))
|
| 24 |
+
* [Avatara Hero](Avatara.md "Avatara") ([Myrdred](Myrdred.md "Myrdred"))
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Stygian Knights](Stygian%20Knight.md "Stygian Knight")
|
| 31 |
+
* [Lyche](Lyche.md "Lyche")
|
| 32 |
+
* [Whisps](Whisps.md "Whisps")
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
## Mission Chronology
|
| 37 |
+
|
| 38 |
+
### Previous Mission
|
| 39 |
+
|
| 40 |
+
[06: The Forgotten Lands](06%20The%20Forgotten%20Lands.md "06: The Forgotten Lands")
|
| 41 |
+
|
| 42 |
+
### Next Mission
|
| 43 |
+
|
| 44 |
+
[08: Battle to Myrgard](08%20Battle%20to%20Myrgard.md "08: Battle to Myrgard")
|
| 45 |
+
|
| 46 |
+
**07: The Crypt of Mazzarin** is the seventh mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 47 |
+
|
| 48 |
+
## Journal Entry
|
| 49 |
+
|
| 50 |
+
 [](FileW07pre1.png.md)
|
| 51 |
+
|
| 52 |
+
_October 4th, 1433 A.E., in the Crypt of Mazzarin_
|
| 53 |
+
|
| 54 |
+
The coolness of the forest air gave way to a cold stillness. The stillness of the grave. The smell of moist earth and dead vegetation permeated the dust shrouded crypt.
|
| 55 |
+
|
| 56 |
+
Without warning, there was the sound of grinding stone, followed by a roaring crash, and then darkness. The doors to the crypt had shut behind them. [Damas](Damas.md "Damas") and [Connacht](Connacht.md "Connacht") put their strength to the stone doors, but to no avail. Darkness was all about them.
|
| 57 |
+
|
| 58 |
+
With a soft spoken word, a dim light filled the air. [Myrdred](Myrdred.md "Myrdred") was staring at a mural etched into the stone wall. Passing his hands over the pictographs and runes, he began to smile... and just as quickly frowned.
|
| 59 |
+
|
| 60 |
+
It appeared that they had indeed found Mazzarin's Crypt. The writing read:
|
| 61 |
+
|
| 62 |
+
"Within lies the final resting place of [Mazzarin](Mazzarin.md "Mazzarin"), the first [Avatara](Avatara.md "Avatara"). To enter this realm, is to forfeit one's life."
|
| 63 |
+
|
| 64 |
+
As [Ravanna](Ravanna.md "Ravanna") stared ahead into the blackness, a low moaning sound rolled and echoed down the corridor-like the final breath in dying man's throat.
|
| 65 |
+
|
| 66 |
+
## Background
|
| 67 |
+
|
| 68 |
+
* October 4th, 1433 A.E.
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
* In the Crypt of Mazzarin.
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
* Search through the ancient tomb and find the final resting place of Mazzarin.
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
### Level Hints
|
| 79 |
+
|
| 80 |
+
* Any hero can light the magical braziers along the walls; select him and click on one.
|
| 81 |
+
* Explore the tomb, but stick together.
|
| 82 |
+
* If any hero dies, the level is over.
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
## Postgame Pictures
|
| 87 |
+
|
| 88 |
+

|
| 89 |
+
|
| 90 |
+
Connacht awoke several hours later. He was a changed man. All the strength and sorrow of ultimate knowledge burned in his eyes. He would hold the scars of Mazzarin's fiery grip for the rest of his life.
|
| 91 |
+
|
| 92 |
+

|
| 93 |
+
|
| 94 |
+
The crypt of Mazzarin became the final resting place for the four champions of Llancarfan. Their souls join those, who to this day, still guard its dark chambers.
|
mythipedia_markdown/08 Ambush At Devil's Overlook.md
ADDED
|
@@ -0,0 +1,91 @@
|
|
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|
|
|
|
|
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|
|
|
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|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
|
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|
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|
|
|
|
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|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
|
|
|
|
|
| 1 |
+
# 08: Ambush at Devil's Overlook
|
| 2 |
+
|
| 3 |
+
## 08: Ambush at Devil's Overlook
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Friday November 14, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Devil's Overlook](Devil%27s%20Overlook.md "Devil's Overlook")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Soulless](Soulless.md "Soulless")
|
| 31 |
+
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
## Mission Chronology
|
| 35 |
+
|
| 36 |
+
### Previous Mission
|
| 37 |
+
|
| 38 |
+
[07: Bagrada](07%20Bagrada.md "07: Bagrada")
|
| 39 |
+
|
| 40 |
+
### Next Mission
|
| 41 |
+
|
| 42 |
+
[09: The Five Champions](09%20The%20Five%20Champions.md "09: The Five Champions")
|
| 43 |
+
|
| 44 |
+
**08: Ambush At Devil's Overlook** is the eight mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 45 |
+
|
| 46 |
+
## Journal Entry
|
| 47 |
+
|
| 48 |
+
  [](File08%20ambush%20devils.png.md)
|
| 49 |
+
|
| 50 |
+
The Deceiver is driven back; stalemate for the winter.
|
| 51 |
+
|
| 52 |
+
_Friday November 14,[Devil's Overlook](Devil%27s%20Overlook.md "Devil's Overlook"), [Bagrada](Bagrada%20%28location.md) "Bagrada \(location\)")_
|
| 53 |
+
|
| 54 |
+
The snow hasn't stopped in two days, and in some places the drifts are already twice the height of a [man](Humans.md "Humans"). Even [The Fallen](The%20Fallen%20Lords.md "The Fallen Lords") will have to wait until spring before they try to cross the [mountains](Cloudspine%20Mountains.md "Cloudspine Mountains") here again.
|
| 55 |
+
|
| 56 |
+
![\[Unused pregame picture\]](images/08_Ambush_at_Devil's_Overlook_3.jpg) ![\[Unused pregame picture\]](images/08_Ambush_at_Devil's_Overlook_4.jpg) [](FileTfl-pregame-08-01.jpg.md)
|
| 57 |
+
|
| 58 |
+
[Unused pregame picture]
|
| 59 |
+
|
| 60 |
+
But not all of the enemy retired ahead of the snow. For the last two hours we've watched a column of a hundred [soulless](Soulless.md "Soulless"), separated from their masters and obviously lost, wandering the canyons below. The [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist") are running about like delirious children. It should be a spectacular ambush.
|
| 61 |
+
|
| 62 |
+
[Rabican](Rabican.md "Rabican") has held [Seven Gates](Seven%20Gates.md "Seven Gates"), and the snow has begun there as well. We have done the unthinkable. We have pushed The Fallen back to the mountains.
|
| 63 |
+
|
| 64 |
+
But our success here is tempered by [Alric's](Alric.md "Alric") failure to return west with the eastern army before winter, and [the Watcher's](The%20Watcher.md "The Watcher") continued presence behind us. It's not going to be an easy winter.
|
| 65 |
+
|
| 66 |
+
## Background
|
| 67 |
+
|
| 68 |
+
* The soulless have split into small groups and are searching for a way out of the canyon. Set minefields of satchel charges and wait for them to cross the frozen lake toward you.
|
| 69 |
+
* _Hint: double clicking selects nearby like[units](Units%20of%20Myth.md "Units of Myth")._
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
## Postgame Pictures
|
| 74 |
+
|
| 75 |
+

|
| 76 |
+
|
| 77 |
+
Victory!
|
| 78 |
+
|
| 79 |
+

|
| 80 |
+
|
| 81 |
+
Defeat!
|
| 82 |
+
|
| 83 |
+
## Gallery
|
| 84 |
+
|
| 85 |
+

|
| 86 |
+
|
| 87 |
+
## See Also
|
| 88 |
+
|
| 89 |
+
* [Ambush at Devil's Overlook II](Ambush%20at%20Devil%27s%20Overlook%20II.md "Ambush at Devil's Overlook II")
|
| 90 |
+
|
| 91 |
+
|
mythipedia_markdown/08 Battle to Myrgard.md
ADDED
|
@@ -0,0 +1,106 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 08: Battle to Myrgard
|
| 2 |
+
|
| 3 |
+
## 08: Battle to Myrgard
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
June 27, 1434 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[The Badlands](The%20Badlands.md "The Badlands")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 22 |
+
* [Warriors](Warriors.md "Warriors")
|
| 23 |
+
* [Archers](Bowman.md "Bowman")
|
| 24 |
+
* [Dwarven Demolitionist](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 25 |
+
* [Warlocks](Warlock.md "Warlock")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Ghols](Ghols.md "Ghols")
|
| 32 |
+
* [Ghol Brutes](Ghol%20Brutes.md "Ghol Brutes")
|
| 33 |
+
* [Ghol Priests](Ghol%20Priests.md "Ghol Priests")
|
| 34 |
+
* [Wights](Wights.md "Wights")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[07: The Crypt of Mazzarin](07%20The%20Crypt%20of%20Mazzarin.md "07: The Crypt of Mazzarin")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[09: The Gates of Myrgard](09%20The%20Gates%20of%20Myrgard.md "09: The Gates of Myrgard")
|
| 47 |
+
|
| 48 |
+
**08: Battle to Myrgard** is the eighth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
 [](FileLeitrum.png.md)
|
| 53 |
+
|
| 54 |
+
_June 27th, 1434 A.E., On the road to[Myrgard](Myrgard.md "Myrgard")_
|
| 55 |
+
|
| 56 |
+
A day after their audience, [Emperor Leitrim](Emperor%20Leitrim.md "Emperor Leitrim") agreed to send a small army to Myrgard in hopes of giving aid to the [dwarves](Dwarves.md "Dwarves") battling for their homeland. Despite the recommendations of his advisor and generals, the Emperor appointed [Connacht](Connacht.md "Connacht") to lead the contingent into [the badlands](The%20Badlands.md "The Badlands").
|
| 57 |
+
|
| 58 |
+
Before the assembled army was to leave [Llancarfan](Llancarfan.md "Llancarfan"), the Emperor spoke to Connacht. He said that he was putting a great deal of faith into him-and that if he were to fail, the loss of troops might be the doom of Llancarfan. Connacht's only reply was, "I cannot fail. It is already written."
|
| 59 |
+
|
| 60 |
+
  [](FileW08pre2.png.md)
|
| 61 |
+
|
| 62 |
+
After weeks of marching, the army entered the badlands-dry plains of dust and stone where water was as scarce as game. The sun beat upon their brows like a hammer on an anvil. Several soldiers collapsed under the fatiguing weight of their armor and packs.
|
| 63 |
+
|
| 64 |
+
A distance ahead of the army, footprints were found in the soft sand-[Ghol](Ghol.md "Ghol") footprints. They numbered in the thousands, and by their direction, they were headed for Myrgard.
|
| 65 |
+
|
| 66 |
+
Connacht ordered his contingent to march at double-time in pursuit of the Ghol army. Although many thought him mad to rush headlong towards a vast army, they followed him with bleak resolution.
|
| 67 |
+
|
| 68 |
+
  [](FileW08pre3.png.md)
|
| 69 |
+
|
| 70 |
+
After more than four days of strenuous marching, the army crested a rise overlooking a sun-lit valley. And there they saw the enemy. A horde of Ghols, at least a thousand strong, sprawled out before them. Weapons and carrion were strewn about their camp. The oily smoke from their fires clouded the sky. Fences of sharpened palisades formed pens for the hundreds of [wights](Wights.md "Wights") that lumbered and shuffled in the heat. In the center of the host, a great black boulder dominated the valley floor. Rounded and shaped vaguely like a Ghol's head, it was being worshiped by the mass of feral creatures.
|
| 71 |
+
|
| 72 |
+
They were making preparations for war.
|
| 73 |
+
|
| 74 |
+
Connacht immediately formed a plan for a surprise attack. A small group would attack, and get the Ghol army to give chase. Then the remainder of the Llancarfan army would split-one half to attack the advancing Ghols and the other to attack their flanks-crushing the beastly army from two sides.
|
| 75 |
+
|
| 76 |
+
It was a sound plan. They just hoped that it would stand the test of battle.
|
| 77 |
+
|
| 78 |
+
## Background
|
| 79 |
+
|
| 80 |
+
* June 27th, 1434 A.E.
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
* On the road to Myrgard.
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
* Isolate and destroy the bulk of the Ghol army.
|
| 87 |
+
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
### Level Hints
|
| 91 |
+
|
| 92 |
+
* You'll be facing hordes of foes, so try to use the landscape to your advantage.
|
| 93 |
+
* Try to get them to funnel into tight canyons, and only try to fight them one on one, not en masses.
|
| 94 |
+
* Also, try to use any explosive Wights against them; before they can be used on you.
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
## Postgame Pictures
|
| 99 |
+
|
| 100 |
+

|
| 101 |
+
|
| 102 |
+
The Ghol forces were smashed and scattered to the arid winds. The army of Llancarfan continued its march toward Myrgard, in hopes that they will reach the besieged city in time.
|
| 103 |
+
|
| 104 |
+

|
| 105 |
+
|
| 106 |
+
The Ghol army counter-attacked Connacht's forces, delivering a crippling blow. With Llancarfan's forces split and injured, the great city of Myrgard was overrun by the savage Ghols.
|
mythipedia_markdown/08 The Great Library.md
ADDED
|
@@ -0,0 +1,106 @@
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 08: The Great Library
|
| 2 |
+
|
| 3 |
+
## 08: The Great Library
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Tuesday September 23, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[ The Great Library](The%20Great%20Library%20%28location.md) "The Great Library \(location\)")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Ghols](Ghols.md "Ghols")
|
| 35 |
+
* [Fetch](Fetch.md "Fetch")
|
| 36 |
+
* [Wights](Wights.md "Wights")
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
## Mission Chronology
|
| 41 |
+
|
| 42 |
+
### Previous Mission
|
| 43 |
+
|
| 44 |
+
[07: Beyond the Cloudspine](07%20Beyond%20the%20Cloudspine.md "07: Beyond the Cloudspine")
|
| 45 |
+
|
| 46 |
+
### Next Mission
|
| 47 |
+
|
| 48 |
+
[09: Gate of Storms](09%20Gate%20of%20Storms.md "09: Gate of Storms")
|
| 49 |
+
|
| 50 |
+
**08: The Great Library** is the eighth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 51 |
+
|
| 52 |
+
## Journal Entry
|
| 53 |
+
|
| 54 |
+
  [](FileSb-pregame-08-01.jpg.md)
|
| 55 |
+
|
| 56 |
+
_Tuesday September 23,[Madrigal](Madrigal.md "Madrigal")_
|
| 57 |
+
|
| 58 |
+
Word was sent to [King Alric](Alric.md "Alric") within moments of our arrival through the [World Knot](World%20Knot.md "World Knot") and before an hour had passed we were brought before the throne. King Alric listened intently as [Garrick](Garrick.md "Garrick") recounted the events leading up to our arrival in Madrigal.
|
| 59 |
+
|
| 60 |
+
  [](FileBaeldun.jpg.md)
|
| 61 |
+
|
| 62 |
+
As soon as Garrick was done, King Alric ordered the Seventh Legion through the World Knot to [Scales](Scales.md "Scales"). They have been instructed to seek out [Soulblighter's](Soulblighter.md "Soulblighter") army and destroy it now, before it grows any larger.
|
| 63 |
+
|
| 64 |
+
  [](FileSb-pregame-08-03.jpg.md)
|
| 65 |
+
|
| 66 |
+
King Alric is convinced that Soulblighter is searching for a man known as [The Summoner](The%20Summoner.md "The Summoner"). He says that the birth of a man "who would resurrect the [Myrkridia](Myrkridia.md "Myrkridia") and visit horrors on the world without equal in history or myth" had been foretold in an ancient tome called [the Total Codex](The%20Total%20Codex.md "The Total Codex").
|
| 67 |
+
|
| 68 |
+
  [](FileSb-pregame-08-04.jpg.md)
|
| 69 |
+
|
| 70 |
+
All that we know of the Myrkridia comes from old songs and half-forgotten legends. They are full of horrifying tales of whole armies being devoured and entire cities being erased from the world. They were eventually defeated by the hero [Connacht](Connacht.md "Connacht"), who imprisoned them in a powerful artifact called [the Tain](The%20Tain.md "The Tain").
|
| 71 |
+
|
| 72 |
+
King Alric says we must travel through the World Knot to [Covenant](Covenant.md "Covenant") and retrieve the Total Codex from the newly rebuilt [library](The%20Great%20Library%20%28location.md) "The Great Library \(location\)"). He says that with the Codex we may be able to find The Summoner before Soulblighter can.
|
| 73 |
+
|
| 74 |
+
According to the journal, a similar expedition was undertaken during the [Great War](Great%20War.md "Great War"). It seems ironic that sixty years later, we will be going through the same World Knot to retrieve the Codex once again.
|
| 75 |
+
|
| 76 |
+
## Background
|
| 77 |
+
|
| 78 |
+
* Guard the Library entrance until the [Journeyman](Journeyman.md "Journeyman") comes back out with the Total Codex.
|
| 79 |
+
* Escape through the World Knot with the Journeyman
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
### Level Hints
|
| 84 |
+
|
| 85 |
+
* Keep moving, constantly rotating formations from side to side to meet attacks.
|
| 86 |
+
* Keep an eye on the overhead map so you'll know where the next attack is coming from.
|
| 87 |
+
* If you abandon the raised area in front of the Library, you lose.
|
| 88 |
+
* Melee units are best for dealing with incoming Ghols.
|
| 89 |
+
* Firing from a high elevation gives Bowmen and Dwarves longer than normal range.
|
| 90 |
+
* Keep Bowmen focused on more serious threats like Fetch and Wights.
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
## Postgame Pictures
|
| 95 |
+
|
| 96 |
+

|
| 97 |
+
|
| 98 |
+
Victory!
|
| 99 |
+
|
| 100 |
+

|
| 101 |
+
|
| 102 |
+
Defeat!
|
| 103 |
+
|
| 104 |
+
## Gallery
|
| 105 |
+
|
| 106 |
+

|
mythipedia_markdown/09 Gate of Storms.md
ADDED
|
@@ -0,0 +1,106 @@
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 09: Gate of Storms
|
| 2 |
+
|
| 3 |
+
## 09: Gate of Storms
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Friday October 10, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Madrigal](Madrigal.md "Madrigal")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [King](Avatara.md "Avatara") ([Alric](Alric.md "Alric"))
|
| 24 |
+
* [Warriors](Warriors.md "Warriors")
|
| 25 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 26 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 27 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
### Dark
|
| 32 |
+
|
| 33 |
+
* [Myrkridia](Myrkridia.md "Myrkridia")
|
| 34 |
+
* [Soulless](Soulless.md "Soulless")
|
| 35 |
+
* [Fetch](Fetch.md "Fetch")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[08: The Great Library](08%20The%20Great%20Library.md "08: The Great Library")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[10: Landing at White Falls](10%20Landing%20at%20White%20Falls.md "10: Landing at White Falls")
|
| 48 |
+
|
| 49 |
+
**09: Gate of Storms** is the ninth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
  [](FileSb-pregame-09-01.jpg.md)
|
| 54 |
+
|
| 55 |
+
_Friday October 10,[Madrigal](Madrigal.md "Madrigal")_
|
| 56 |
+
|
| 57 |
+
[Soulblighter](Soulblighter.md "Soulblighter") cannot be stopped. His armies foul the land south of us for half a thousand miles, and his search for [The Summoner](The%20Summoner.md "The Summoner") has left none alive within his reach.
|
| 58 |
+
|
| 59 |
+
  [](FileRabicanMurgenMaeldun.jpg.md)
|
| 60 |
+
|
| 61 |
+
The cities of [Scales](Scales.md "Scales"), [Covenant](Covenant.md "Covenant") and [Tyr](Tyr.md "Tyr") have all fallen to him in the last three weeks. It seems that too many years of peace have softened the once legendary armies of the West. [Rabican](Rabican.md "Rabican"), [Murgen](Murgen.md "Murgen") and [Maeldun](Maeldun.md "Maeldun") have been dead sixty years, and today only [Alric](Alric.md "Alric") remains of the great leaders who defeated [the Fallen Lords](The%20Fallen%20Lords.md "The Fallen Lords").
|
| 62 |
+
|
| 63 |
+
  [](FileSb-pregame-09-03.jpg.md)
|
| 64 |
+
|
| 65 |
+
Survivors reached us from the garrison at Tyr today, confirming the city's destruction. One among them told us of being captured and dragged before a [woman](Shiver.md "Shiver") so disfigured by injury and age that he turned from her, repulsed. In a rage, she gouged out his eyes and shrieked "Tell Alric his nightmare has just begun!" and released him to stumble out of the conquered city.
|
| 66 |
+
|
| 67 |
+
  [](FileSb-pregame-09-04.jpg.md)
|
| 68 |
+
|
| 69 |
+
I believe something about the message has unsettled our king. Today he sent what is left of our army north to the city of [Tandem](Tandem.md "Tandem"). Their instructions were to gather as many able bodied [men](Humans.md "Humans") as they could along the way and wait for him in Tandem. King Alric is staying in Madrigal with a mere handful of men in order to make sure that no one is left behind. Only then will he withdraw from the city.
|
| 70 |
+
|
| 71 |
+
  [](FileSb-pregame-09-05.jpg.md)
|
| 72 |
+
|
| 73 |
+
With everything else that's happened in the last couple of months, snow this early in the year is hardly worthy of note. At the moment it isn't coming down hard enough to impede Soulblighter's advance on Madrigal, but there's always hope.
|
| 74 |
+
|
| 75 |
+
## Background
|
| 76 |
+
|
| 77 |
+
* The ship, [Vigilance](The%20Vigilance.md "The Vigilance"), is waiting at the docks. Get Alric aboard the ship.
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
### Level Hints
|
| 82 |
+
|
| 83 |
+
* There are reinforcements scattered around the map.
|
| 84 |
+
* There are many ways to get to the ship. Sticking to the path isn't always the best idea.
|
| 85 |
+
* Alric has three powerful spells to use. They're most effective against massed forces. Hit the special action key and target an enemy unit.
|
| 86 |
+
* Even when he doesn't have magic to use. Alric is still a fierce fighter. Just don't lose him.
|
| 87 |
+
* Don't attack units that aren't attacking you. Avoid the Myrkridia whenever possible.
|
| 88 |
+
* A badly-injured Myrkridia will lose control and attack the nearest unit, friend or foe.
|
| 89 |
+
* The docks are on the far side of the town.
|
| 90 |
+
* Alric is highly resistant to lightning attacks. By absorbing them, he can protect other units.
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
## Postgame Pictures
|
| 95 |
+
|
| 96 |
+

|
| 97 |
+
|
| 98 |
+
Victory!
|
| 99 |
+
|
| 100 |
+

|
| 101 |
+
|
| 102 |
+
Defeat!
|
| 103 |
+
|
| 104 |
+
## Gallery
|
| 105 |
+
|
| 106 |
+

|
mythipedia_markdown/09 The Five Champions.md
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 09: The Five Champions
|
| 2 |
+
|
| 3 |
+
## 09: The Five Champions
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Wednesday November 19, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[The Barrier](The%20Barrier.md "The Barrier")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserk Heroes](Berserks.md "Berserks") ([Truan](Truan%20of%20the%20Hundred%20Battles.md "Truan of the Hundred Battles") & [Turgeis](Turgeis%20with%20Burning%20Steel.md "Turgeis with Burning Steel"))
|
| 24 |
+
* [Archer Hero](Fir%27Bolg.md "Fir'Bolg") ([ki'Angsi](Ki%27Angsi.md "Ki'Angsi"))
|
| 25 |
+
* [Dwarf Hero](Dwarven%20Demolitionist.md "Dwarven Demolitionist") ([Oleg](Oleg.md "Oleg"))
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Ghols](Ghols.md "Ghols")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[08: Ambush At Devil's Overlook](08%20Ambush%20At%20Devil%27s%20Overlook.md "08: Ambush At Devil's Overlook")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[10: Out of the Barrier](10%20Out%20of%20the%20Barrier.md "10: Out of the Barrier")
|
| 47 |
+
|
| 48 |
+
**09: The Five Champions** is the ninth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
  [](File09%20five%20champions.png.md)
|
| 53 |
+
|
| 54 |
+
The Five Champions approach the Deceiver's camp.
|
| 55 |
+
|
| 56 |
+
_Wednesday November 19,[The Barrier](The%20Barrier.md "The Barrier")_
|
| 57 |
+
|
| 58 |
+
I have turned back my journal a few months and placed the next two entries in chronological order after [Bagrada](Bagrada%20%28location.md) "Bagrada \(location\)"), where they seem most appropriate.
|
| 59 |
+
|
| 60 |
+
I did not witness the events I am about to relate, but instead repeat here the stories of those who survived them. It wasn't until after the disaster at [Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)") that the rest of us even heard about any of this.
|
| 61 |
+
|
| 62 |
+
![\[Unused pregame picture\]](images/09_The_Five_Champions_3.jpg) ![\[Unused pregame picture\]](images/09_The_Five_Champions_4.jpg) [](FileTfl-pregame-09-01.jpg.md)
|
| 63 |
+
|
| 64 |
+
[Unused pregame picture]
|
| 65 |
+
|
| 66 |
+
It all started when [the Nine](The%20Nine.md "The Nine") learned that [Alric](Alric.md "Alric") had been captured by [The Deceiver](The%20Deceiver.md "The Deceiver"), and his army decimated. I'm not certain how they figured this out, but I'll bet [The Head](Mjarin%23The%20Head.md "Mjarin") told them (and this was back when the Head could do no wrong).
|
| 67 |
+
|
| 68 |
+
At the behest of the Nine, our officers chose [five champions](Five%20Champions.md "Five Champions") from among [the Legion](The%20Legion.md "The Legion"). They were carried over the mountains by balloon and dropped at night in the rough desert twenty miles from The Deceiver's camp.
|
| 69 |
+
|
| 70 |
+
Their instructions were to rescue Alric by any means available, and to return him to the west. I believe that The Nine were suspicious of the circumstances surrounding Alric's capture, and wished to discover why The Head had sent him over the [mountains](Cloudspine%20Mountains.md "Cloudspine Mountains").
|
| 71 |
+
|
| 72 |
+
## Background
|
| 73 |
+
|
| 74 |
+
* Find Alric and release him! If any of the five champions die, your mission has failed.
|
| 75 |
+
* _Hint: Missile[units](Units%20of%20Myth.md "Units of Myth") can attack points on the ground by holding down the control key._
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
## Postgame Pictures
|
| 80 |
+
|
| 81 |
+

|
| 82 |
+
|
| 83 |
+
Victory!
|
| 84 |
+
|
| 85 |
+

|
| 86 |
+
|
| 87 |
+
Defeat!
|
| 88 |
+
|
| 89 |
+
## Gallery
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
## Trivia
|
| 94 |
+
|
| 95 |
+
* The opening video depicts two dwarves in the distance at oppose to two berserks. This continuity error was caused due to the scene being animated prior to [Bungie](Bungie%20Software.md "Bungie Software") switching [units](Units%20of%20Myth.md "Units of Myth") around in the final game.
|
| 96 |
+
|
| 97 |
+
|
mythipedia_markdown/09 The Gates of Myrgard.md
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
|
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|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
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|
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|
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|
|
|
|
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|
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|
|
|
|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
| 1 |
+
# 09: The Gates of Myrgard
|
| 2 |
+
|
| 3 |
+
## 09: The Gates of Myrgard
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
August 1, 1434 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Myrgard](Myrgard.md "Myrgard")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 22 |
+
* [Warriors](Warriors.md "Warriors")
|
| 23 |
+
* [Archers](Bowman.md "Bowman")
|
| 24 |
+
* [Dwarven Demolitionists](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 25 |
+
* [Dwarven Heroes](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Dwarven Axe Warriors](Dwarven%20Axe%20Warrior.md "Dwarven Axe Warrior")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Ghols](Ghols.md "Ghols")
|
| 33 |
+
* [Ghol Brutes](Ghol%20Brutes.md "Ghol Brutes")
|
| 34 |
+
* [Ghol Priests](Ghol%20Priests.md "Ghol Priests")
|
| 35 |
+
* [Wights](Wights.md "Wights")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[08: Battle to Myrgard](08%20Battle%20to%20Myrgard.md "08: Battle to Myrgard")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[10: Imprisonment](10%20Imprisonment.md "10: Imprisonment")
|
| 48 |
+
|
| 49 |
+
**09: The Gates of Myrgard** is the ninth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
 [](FileW09pre1.png.md)
|
| 54 |
+
|
| 55 |
+
_August 1st, 1434 A.E., At the Gates of[Myrgard](Myrgard.md "Myrgard")_
|
| 56 |
+
|
| 57 |
+
With the [Ghol](Ghol.md "Ghol") army defeated, the cowardly beasts abandoned their leaders and fled into [the badland steppes](The%20Badlands.md "The Badlands"). The main force of the Ghol army had been routed, but valuable time had been spent in doing so. As soon as the wounded could walk, [Connacht's](Connacht.md "Connacht") army was marching again towards Myrgard. They all hoped they would reach the [Dwarves](Dwarves.md "Dwarves") in time.
|
| 58 |
+
|
| 59 |
+
  [](FileDwarves.png.md)
|
| 60 |
+
|
| 61 |
+
Had Connacht known the of the dire situation that befell the city of Myrgard, even he might have lost hope. For thirteen days the Ghol hordes had attacked the very gates leading into the dwarves subterranean city. Hundreds of dwarves had given their lives in its defense, and five times as many Ghol had spilt their blood upon its steps.
|
| 62 |
+
|
| 63 |
+
  [](FileW09pre3.png.md)
|
| 64 |
+
|
| 65 |
+
[Hafgrim](Hafgrim.md "Hafgrim") son of [Horik](Horik.md "Horik"), twelfth Ephor of Myrgard, had that morning looked out over the lands that his people once held. Now only weeds grew in the dry soil, between the bits of bone and iron and the blackened craters of earth. Twelve generations had his people roamed the above world. Now they stood on the cusp of retreating back into their stone carved chambers, not to see the light of the sun for many long years. If ever.
|
| 66 |
+
|
| 67 |
+
[Valarik](Valarik.md "Valarik"), first Chosen of the Khugaurt Axemen, approached his Ephor. His news was grim. The [demolitionists](Dwarven%20Demolitionist.md "Dwarven Demolitionist") had scraped together the last of their explosive powders. After this day, they would have to rely on their axes alone.
|
| 68 |
+
|
| 69 |
+
"Our axes... and our bodies", was the Ephor's reply.
|
| 70 |
+
|
| 71 |
+
A horn trumpeted in the distance, echoing across the scarred plain. The Ghol horde was upon them again. With grim determination, the dwarves made ready for the final defense of their kingdom.
|
| 72 |
+
|
| 73 |
+
## Background
|
| 74 |
+
|
| 75 |
+
* August 1st, 1434 A.E.
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
* At the Gates of Myrgard.
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
* Hold off the Ghol horde from the gates of Myrgard. The Ghol must not break through the main gate.
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
### Level Hints
|
| 86 |
+
|
| 87 |
+
* Use as many satchel charges as you can to blow those Ghols to smithereens.
|
| 88 |
+
* Dwarven Axe Warriors do have some resistance to explosions, so make sure they get into the thick of things.
|
| 89 |
+
* Watch the entrance walls, as they can be destroyed by unnoticed Wights.
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
## Postgame Pictures
|
| 94 |
+
|
| 95 |
+

|
| 96 |
+
|
| 97 |
+
Caught off-guard between the Dwarven and Cath Bruig forces, the Ghol horde was crushed into dust. The few Ghols that remained after the massacre, fled to the south, swearing eternal revenge upon their ancient Dwarven enemies.
|
| 98 |
+
|
| 99 |
+

|
| 100 |
+
|
| 101 |
+
Even with the combined armies of the Humans and Dwarves, the mighty Myrgard fell to the Ghol horde. With the Dwarves lost as allies, the Cath Bruig empire was lost as well...
|
mythipedia_markdown/10 Imprisonment.md
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
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|
|
|
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|
|
|
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|
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|
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|
|
|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 10: Imprisonment
|
| 2 |
+
|
| 3 |
+
## 10: Imprisonment
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
February 11, 1435 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[The Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* Barbarian ([Connacht](Connacht.md "Connacht"))
|
| 22 |
+
* [Warriors](Warriors.md "Warriors")
|
| 23 |
+
* [Archers](Bowman.md "Bowman")
|
| 24 |
+
* [Dwarven Demolitionists](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Myrkridian Warriors](Myrkridia.md "Myrkridia")
|
| 31 |
+
* [Myrkridian Hunters](Myrkridian%20Hunters.md "Myrkridian Hunters")
|
| 32 |
+
* [Myrkridian Giants](Myrkridian%20Giant.md "Myrkridian Giant")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Wights](Wights.md "Wights")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[09: The Gates of Myrgard](09%20The%20Gates%20of%20Myrgard.md "09: The Gates of Myrgard")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[11: The Eye of Thalor](11%20The%20Eye%20of%20Thalor.md "11: The Eye of Thalor")
|
| 47 |
+
|
| 48 |
+
**10: Imprisonment** is the tenth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
 [](FileW10pre1.png.md)
|
| 53 |
+
|
| 54 |
+
_February 11th, 1435 A.E., The heart of[the Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh")_
|
| 55 |
+
|
| 56 |
+
Forging an alliance between the [Dwarven](Dwarves.md "Dwarves") kingdom and the [Cath Bruig](Cath%20Bruig%20Empire.md "Cath Bruig Empire"), it took little to convince the [Emperor](Emperor%20Leitrim.md "Emperor Leitrim") to let [Connacht](Connacht.md "Connacht") keep command of his forces from [Myrgard](Myrgard.md "Myrgard").
|
| 57 |
+
|
| 58 |
+
  [](FileW10pre2.png.md)
|
| 59 |
+
|
| 60 |
+
The [Dwarven Demolitionists](Dwarven%20Demolitionist.md "Dwarven Demolitionist"), upon their arrival in [Llancarfan](Llancarfan.md "Llancarfan"), went about making barrels of their explosive powders. Disaster was narrowly avoided one night when a messenger entered the Dwarven camp carrying a lit torch. Soon after, the potency of the Dwarven satchel-charges were demonstrated before the Llancarfan troops. They were indeed stunned by the devastating potential of the Dwarven concoctions... and somewhat fearful upon seeing demolitionist's wide grins and gleaming eyes at every explosion...
|
| 61 |
+
|
| 62 |
+
  [](FileW10pre3.png.md)
|
| 63 |
+
|
| 64 |
+
Upon completion of [the Tain](The%20Tain.md "The Tain"), Connacht gathered his forces and made haste North into the Dire Marsh. His troops thought him mad to engage the [Myrkridia](Myrkridia.md "Myrkridia") on their own lands, but followed their general into the dark swamplands. Within only hours of travel, a pack of Myrkridia appeared out of the mist and charged the army. Connacht leaped to the front of his forces, holding only a small jeweled box in his outstretched hand. With the salivating Myrkridia only yards away from the army, a bright flash lit the haze and enveloped the devils. And then the light was gone... taking the Myrkridia with it. The army stood staring, dumbfounded. Connacht held aloft the device and spoke to his troops. "This is a Tain. And with it, we will wipe the Myrkridia from the face of the world!"
|
| 65 |
+
|
| 66 |
+
  [](FileW10pre4.png.md)
|
| 67 |
+
|
| 68 |
+
With the power of the Tain, Connacht's forces became unstoppable. Legions of the devil-beasts were imprisoned within the Tain's hungry maw. Those few Myrkridia that escaped being trapped within the magical oubliette, were hunted down and slain.
|
| 69 |
+
|
| 70 |
+
As the army approached the northern extents of the marsh, they had spied a black spire jutting from the marshy landscape. Fortress walls surrounded its base and mobs of devils and [undead](Undead.md "Undead") lurked about its embattlements. Connacht, shaking himself from a daze of memories, pointed towards the spire and said to his men, "The object of our mission lies within."
|
| 71 |
+
|
| 72 |
+
## Background
|
| 73 |
+
|
| 74 |
+
* February 11st, 1435 A.E.
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
* The heart of the Dire Marsh.
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
* Battle your way to the black tower in the swamps.
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
### Level Hints
|
| 85 |
+
|
| 86 |
+
* Use that Tain! It's extremely good at removing large groups of units.
|
| 87 |
+
* Unfortunately, the Tain works just as effectively against your own units.
|
| 88 |
+
* If you cannot blast your way through the keep walls, look for another way around.
|
| 89 |
+
* If Connacht is killed, the level is over.
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
## Postgame Pictures
|
| 94 |
+
|
| 95 |
+

|
| 96 |
+
|
| 97 |
+
The walls of the ancient spire were breached. Connacht and his forces swept into the fortress, slaying the last of its defenders. The Pack-Mage, however, was nowhere to be found...
|
| 98 |
+
|
| 99 |
+

|
| 100 |
+
|
| 101 |
+
Connacht was overwhelmed by the ferocity of the cornered Myrkridia. The devils took revenge on the Llancarfan army, delivering Connacht and the Tain into the Dire Marsh.
|
mythipedia_markdown/10 Landing at White Falls.md
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 10: Landing at White Falls
|
| 2 |
+
|
| 3 |
+
## 10: Landing at White Falls
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Sunday November 16, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[White Falls](White%20Falls.md "White Falls")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Ghols](Ghols.md "Ghols")
|
| 35 |
+
* [Fetch](Fetch.md "Fetch")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[09: Gate of Storms](09%20Gate%20of%20Storms.md "09: Gate of Storms")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[11: Through the Ermine](11%20Through%20the%20Ermine.md "11: Through the Ermine")
|
| 48 |
+
|
| 49 |
+
**10: Landing at White Falls** is the tenth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
  [](FileSb-pregame-10-01.jpg.md)
|
| 54 |
+
|
| 55 |
+
_Sunday November 16, Near[White Falls](White%20Falls.md "White Falls")_
|
| 56 |
+
|
| 57 |
+
  [](FileSb-pregame-10-02.jpg.md)
|
| 58 |
+
|
| 59 |
+
Our deepest fears have been realized. [Soulblighter](Soulblighter.md "Soulblighter") has found [The Summoner](The%20Summoner.md "The Summoner") and through him has unleashed the [Myrkridia](Myrkridia.md "Myrkridia") on the world. They are nightmare made flesh. Even [men](Humans.md "Humans") hardened by combat cowered in miserable terror at first sight of them.
|
| 60 |
+
|
| 61 |
+
  [](FileSb-pregame-10-03.jpg.md)
|
| 62 |
+
|
| 63 |
+
We suffered appalling losses getting his majesty safely onboard [the Vigilance](The%20Vigilance.md "The Vigilance"). Not a single man from the outer guard made it to the ship. By the time we were safely away, the dock was so thick with [Soulless](Soulless.md "Soulless") you could hardly discern where one ended and the next began. We fell silent as their ranks parted to make room for a grotesque crone who hurled obscenities more vicious than any poisoned barb.
|
| 64 |
+
|
| 65 |
+
  [](FileSb-pregame-10-04.jpg.md)
|
| 66 |
+
|
| 67 |
+
Upon seeing her, [the King](Alric.md "Alric") turned to us and said, "[Shiver](Shiver.md "Shiver") is a formidable opponent, and it is unlikely that she will fall for the same trick twice."
|
| 68 |
+
|
| 69 |
+
  [](FileSb-pregame-10-05.jpg.md)
|
| 70 |
+
|
| 71 |
+
I believe I have read of this in [the journal](The%20Journal.md "The Journal"). Shiver was defeated at [Madrigal](Madrigal.md "Madrigal") by her own vanity, thanks to advice given by the still living [head](Mjarin%23The%20Head.md "Mjarin") of one of [the Fallen Lords'](The%20Fallen%20Lords.md "The Fallen Lords") old enemies. I wonder where the head is now; we could certainly use the help.
|
| 72 |
+
|
| 73 |
+
We made haste toward [Tandem](Tandem.md "Tandem"), our rallying point. Tandem is the cornerstone of the free cities of the North, and the key to Tandem is White Falls. So we will sail up [the Meander](The%20Meander%20River.md "The Meander River") and secure the fortress there.
|
| 74 |
+
|
| 75 |
+
We cannot allow Shiver to cross the Meander. Doing so would mean the destruction of Tandem, and no one will remain to stand against [the Dark](The%20Dark.md "The Dark").
|
| 76 |
+
|
| 77 |
+
## Background
|
| 78 |
+
|
| 79 |
+
* Onshore cannons are pummeling the Vigilance. Punch through the beachfront defenses and find the enemy cannons.
|
| 80 |
+
* There are two cannon crews. Kill them both.
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
### Level Hints
|
| 85 |
+
|
| 86 |
+
* Use a Berserk to distract the Soulless from your approaching Bowmen.
|
| 87 |
+
* When a Bowman is close to death, pull him back for healing.
|
| 88 |
+
* There's no time for a long engagement in the dunes. Break through their line and head for the fort.
|
| 89 |
+
* Flame arrows are very effective against Soulless.
|
| 90 |
+
* There's more than one way off the beach, and more than one entrance to the fort.
|
| 91 |
+
* Once inside the walls, head straight for the cannons. There are two crews that must be eliminated.
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
|
| 95 |
+
## Postgame Pictures
|
| 96 |
+
|
| 97 |
+

|
| 98 |
+
|
| 99 |
+
Victory!
|
| 100 |
+
|
| 101 |
+

|
| 102 |
+
|
| 103 |
+
Defeat!
|
| 104 |
+
|
| 105 |
+
## Gallery
|
| 106 |
+
|
| 107 |
+

|
mythipedia_markdown/10 Out of the Barrier.md
ADDED
|
@@ -0,0 +1,96 @@
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 10: Out of the Barrier
|
| 2 |
+
|
| 3 |
+
## 10: Out of the Barrier
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Wednesday November 19, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[The Barrier](The%20Barrier.md "The Barrier")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserk Heroes](Berserks.md "Berserks") ([Truan](Truan%20of%20the%20Hundred%20Battles.md "Truan of the Hundred Battles") & [Turgeis](Turgeis%20with%20Burning%20Steel.md "Turgeis with Burning Steel"))
|
| 24 |
+
* [Archer Hero](Fir%27Bolg.md "Fir'Bolg") ([ki'Angsi](Ki%27Angsi.md "Ki'Angsi"))
|
| 25 |
+
* [Dwarf Hero](Dwarven%20Demolitionist.md "Dwarven Demolitionist") ([Oleg](Oleg.md "Oleg"))
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
* [Avatara](Avatara.md "Avatara") ([Alric](Alric.md "Alric"), NPC)
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
### Dark
|
| 32 |
+
|
| 33 |
+
* [Thrall](Thrall.md "Thrall")
|
| 34 |
+
* [Soulless](Soulless.md "Soulless")
|
| 35 |
+
* [Myrmidons](Myrmidon.md "Myrmidon")
|
| 36 |
+
* [Ghols](Ghols.md "Ghols")
|
| 37 |
+
* [Shade](Shade.md "Shade") ([Sinis](Sinis.md "Sinis"))
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
## Mission Chronology
|
| 42 |
+
|
| 43 |
+
### Previous Mission
|
| 44 |
+
|
| 45 |
+
[09: The Five Champions](09%20The%20Five%20Champions.md "09: The Five Champions")
|
| 46 |
+
|
| 47 |
+
### Next Mission
|
| 48 |
+
|
| 49 |
+
[11: Silvermines](11%20Silvermines.md "11: Silvermines")
|
| 50 |
+
|
| 51 |
+
**10: Out of the Barrier** is the tenth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 52 |
+
|
| 53 |
+
## Journal Entry
|
| 54 |
+
|
| 55 |
+
  [](File10%20out%20barrier.png.md)
|
| 56 |
+
|
| 57 |
+
The Five Champions flee with Alric.
|
| 58 |
+
|
| 59 |
+
_Wednesday November 19,[The Barrier](The%20Barrier.md "The Barrier")_
|
| 60 |
+
|
| 61 |
+
Finding [Alric](Alric.md "Alric"), [the companions](Five%20Champions.md "Five Champions") later told me, was the easy part, and breaking the enchantments which bound him the matter of but a few moments consideration. It wasn't until they turned to escape, leading the barely conscious and unresponsive Alric, that the rescue became a thing of legend.
|
| 62 |
+
|
| 63 |
+
The companions say that Alric became more and more lucid toward the end, and revealed things that day in the desert which only made sense in the light of later events. He continually returned to the belief that he had been betrayed.
|
| 64 |
+
|
| 65 |
+
![\[Unused pregame picture\]](images/10_Out_of_the_Barrier_3.jpg) ![\[Unused pregame picture\]](images/10_Out_of_the_Barrier_4.jpg) [](FileTfl-pregame-10-01.jpg.md)
|
| 66 |
+
|
| 67 |
+
[Unused pregame picture]
|
| 68 |
+
|
| 69 |
+
Alric babbled about a suit of armor so powerful that its wearer was invulnerable to attack and tireless in battle. He claimed that it was buried somewhere in the eastern desert, and that he had been sent by [The Head](Mjarin%23The%20Head.md "Mjarin") to retrieve it.
|
| 70 |
+
|
| 71 |
+
They say Alric talked about The Head often, ridiculing [The Nine's](The%20Nine.md "The Nine") belief that it was one of the [avatara](Avatara.md "Avatara") of [Connacht](Connacht.md "Connacht"). Connacht was the great hero of the Wind Age, who drove the evil [Moagim](Moagim.md "Moagim") from the earth, and The Head claims to have been one of Connacht's closest advisors during this time.
|
| 72 |
+
|
| 73 |
+
Once Alric even spoke of The Head's defeat by [Balor](Balor.md "Balor"), where it lost its body. But I've begun to wonder how one of the avatara of the Wind Age outlived Connacht himself by hundreds of years, to fight Balor in a battle long before the West had even heard of [The Fallen Lords](The%20Fallen%20Lords.md "The Fallen Lords").
|
| 74 |
+
|
| 75 |
+
I have been unable to reconcile this with what I know of history.
|
| 76 |
+
|
| 77 |
+
## Background
|
| 78 |
+
|
| 79 |
+
* Lead Alric up and out of the canyon and escape!
|
| 80 |
+
* _Hint: If you find any[artifacts](Artifacts%20of%20Power.md "Artifacts of Power") along the way, you can use them with your special ability key (usually “T”)._
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
## Postgame Pictures
|
| 85 |
+
|
| 86 |
+

|
| 87 |
+
|
| 88 |
+
Victory!
|
| 89 |
+
|
| 90 |
+

|
| 91 |
+
|
| 92 |
+
Defeat!
|
| 93 |
+
|
| 94 |
+
## Gallery
|
| 95 |
+
|
| 96 |
+

|
mythipedia_markdown/11 Silvermines.md
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 11: Silvermines
|
| 2 |
+
|
| 3 |
+
## 11: Silvermines
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Sunday November 30 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Silvermines](Silvermines.md "Silvermines")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Myrmidons](Myrmidon.md "Myrmidon")
|
| 35 |
+
* [Fetch](Fetch.md "Fetch")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[10: Out of the Barrier](10%20Out%20of%20the%20Barrier.md "10: Out of the Barrier")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[12: Shadow of the Mountain](12%20Shadow%20of%20the%20Mountain.md "12: Shadow of the Mountain")
|
| 48 |
+
|
| 49 |
+
**11: Silvermines** is the eleventh mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
  [](File11%20silvermines.png.md)
|
| 54 |
+
|
| 55 |
+
Forward elements of the Legion explore Silvermines.
|
| 56 |
+
|
| 57 |
+
_Sunday November 30, Outskirts of[Silvermines](Silvermines.md "Silvermines")_
|
| 58 |
+
|
| 59 |
+
The old stories all tell that when [Balor](Balor.md "Balor") freed [the Watcher](The%20Watcher.md "The Watcher") from his prison under the [Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains"), one arm was left trapped in his prison of solid rock. Bound by a powerful confinement dream, it should have remained there forever. But it didn't.
|
| 60 |
+
|
| 61 |
+
![\[Unused pregame picture\]](images/11_Silvermines_3.jpg) ![\[Unused pregame picture\]](images/11_Silvermines_4.jpg) [](FileTfl-pregame-11-01.jpg.md)
|
| 62 |
+
|
| 63 |
+
[Unused pregame picture]
|
| 64 |
+
|
| 65 |
+
We're a hundred miles from [Bagrada](Bagrada%20%28location.md) "Bagrada \(location\)") and two days ahead of the rest of [the Legion](The%20Legion.md "The Legion") today, outside a town called Silvermines, looking for [the Watcher's arm](The%20Watcher%27s%20Arm.md "The Watcher's Arm"). You have no idea how small it makes you feel to be poking around the ruins of an abandoned town looking for the shriveled arm of the second or third most powerful sorcerer in living memory.
|
| 66 |
+
|
| 67 |
+
I don't understand how the arm got to Silvermines, or how [The Nine](The%20Nine.md "The Nine") knew where to look for it, but I can tell they want it bad. They hope to use the Watcher's arm against him, if we find it. Rather like knowing his true name, only better. Again, I don't pretend to understand.
|
| 68 |
+
|
| 69 |
+
Problem is [The Deceiver](The%20Deceiver.md "The Deceiver") is thinking the same thing. Some of [The Fallen](The%20Fallen%20Lords.md "The Fallen Lords") are over a millennium old, and their rivalries go back just as far. We know The Deceiver is looking for the arm too, and has been digging up Silvermines since last summer.
|
| 70 |
+
|
| 71 |
+
We're going in this evening to grab it.
|
| 72 |
+
|
| 73 |
+
## Background
|
| 74 |
+
|
| 75 |
+
* Your [Journeyman](Journeyman.md "Journeyman") will lead you to the Watcher's severed arm, but beware of enemy patrols. Recover the arm and escape through the grave yard in the northwest.
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
## Postgame Pictures
|
| 80 |
+
|
| 81 |
+

|
| 82 |
+
|
| 83 |
+
Victory!
|
| 84 |
+
|
| 85 |
+

|
| 86 |
+
|
| 87 |
+
Defeat!
|
| 88 |
+
|
| 89 |
+
## Gallery
|
| 90 |
+
|
| 91 |
+

|
mythipedia_markdown/11 The Eye of Thalor.md
ADDED
|
@@ -0,0 +1,105 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 11: The Eye of Thalor
|
| 2 |
+
|
| 3 |
+
## 11: The Eye of Thalor
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
February 11, 1435 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[The Dire Marsh](The%20Dire%20Marsh.md "The Dire Marsh")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* Barbarian ([Connacht](Connacht.md "Connacht"))
|
| 22 |
+
* [Warriors](Warriors.md "Warriors")
|
| 23 |
+
* [Archers](Bowman.md "Bowman")
|
| 24 |
+
* [Dwarven Demolitionists](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Myrkridian Warriors](Myrkridia.md "Myrkridia")
|
| 31 |
+
* [Myrkridian Hunters](Myrkridian%20Hunters.md "Myrkridian Hunters")
|
| 32 |
+
* [Myrkridian Giants](Myrkridian%20Giant.md "Myrkridian Giant")
|
| 33 |
+
* [Thrall](Thrall.md "Thrall")
|
| 34 |
+
* [Soulless](Soulless.md "Soulless")
|
| 35 |
+
* [Myrkridian Pack-Master](Myrkridian%20Pack-Mage.md "Myrkridian Pack-Mage") ([Thalor](Thalor.md "Thalor"))
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[10: Imprisonment](10%20Imprisonment.md "10: Imprisonment")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[12: Siege of Llancarfan](12%20Siege%20of%20Llancarfan.md "12: Siege of Llancarfan")
|
| 48 |
+
|
| 49 |
+
**11: The Eye of Thalor** is the eleventh mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
 [](FileW11pre1.png.md)
|
| 54 |
+
|
| 55 |
+
_February 11th, 1435 A.E., In the dungeon of[Thalor's](Thalor.md "Thalor") black spire._
|
| 56 |
+
|
| 57 |
+
Even without the power of [the Tain](The%20Tain.md "The Tain"), the walls of the dark spire were broken. The forces of [Llancarfan](Llancarfan.md "Llancarfan") swept into the fortress, laying sword to bone against [Myrkridia](Myrkridia.md "Myrkridia") and [undead](Undead.md "Undead") alike. Within minutes, the defenders of the keep lay dead or dying, and the army of Llancarfan stood victorious.
|
| 58 |
+
|
| 59 |
+
[Connacht](Connacht.md "Connacht") and his [men](Humans.md "Humans") searched the corpses strewn about the courtyard-yet, the [Pack-Mage](Myrkridian%20Pack-Mage.md "Myrkridian Pack-Mage") was not among them. An old and crumbling passage led into darkness beneath the spire. It was the only means of escape.
|
| 60 |
+
|
| 61 |
+
Connacht began gathering a small group of veterans at the archaic passage. They were to follow the Pack-Mage into the bowels of the keep-and make sure it never drew another breath.
|
| 62 |
+
|
| 63 |
+
A [dwarf](Dwarf.md "Dwarf") did suggest that they simply should destroy the spire, bringing it down upon the beast's cowering head. Connacht replied that they must be absolutely sure that this Pack-Mage was slain-not just buried alive.
|
| 64 |
+
|
| 65 |
+
  [](FileThe%20Eye%20of%20Thalor.png.md)
|
| 66 |
+
|
| 67 |
+
One erudite scholar of the [Heron Guard](Heron%20Guard.md "Heron Guard") seemed to grasp Connacht's concern. He recalled an obscure legend dating back to the end of the Age of Reason. [Moagim](Moagim.md "Moagim"), having brought the Myrkridia into this world, began to teach them the ways of battle-and of sorcery. The most learned and powerful of his students was a Myrkridia who dubbed itself 'Thalor the Black'.
|
| 68 |
+
|
| 69 |
+
As the legend tells, so powerful was Thalor's sorcerous abilities, that he could halt the workings of magical relics or even destroy them from afar. He created a powerful artifact known only as the 'Eye of Thalor'-into which it infused its very soul. If its body were to meet death, the device could conjure a new body from it's ashes, granting the fell beast life eternal. If the Pack-Mage that held this spire was indeed Thalor the Black, his death would be the end of the Myrkridia.
|
| 70 |
+
|
| 71 |
+
Connacht merely nodded at the Heron.
|
| 72 |
+
|
| 73 |
+
With his force assembled, Connacht led them into the crumbling dungeons of the dark fortress-hunting for the most powerful Myrkridian sorcerer ever to live...
|
| 74 |
+
|
| 75 |
+
## Background
|
| 76 |
+
|
| 77 |
+
* February 11st, 1435 A.E.
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
* In the dungeon of Thalor's black spire.
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
* Find and destroy the Eye of Thalor.
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
### Level Hints
|
| 88 |
+
|
| 89 |
+
* Some portcullises can be destroyed by explosions.
|
| 90 |
+
* Destroy any corpses you may come across, as Thalor is a powerful necromancer.
|
| 91 |
+
* When attacked by many, pull back an let them come at you through a tight corridor, instead of an open room.
|
| 92 |
+
* Kill him all you want, unless the Eye is destroyed, Thalor keeps coming back.
|
| 93 |
+
* If Connacht dies, you have lost the level.
|
| 94 |
+
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
## Postgame Pictures
|
| 98 |
+
|
| 99 |
+

|
| 100 |
+
|
| 101 |
+
As Thalor's Eye was shattered, so was the soul of the accursed beast. With the Tain functioning once more, Connacht and his men strode into the black spires and exterminated the Myrkridia within.
|
| 102 |
+
|
| 103 |
+

|
| 104 |
+
|
| 105 |
+
Thalor's powers proved to be too much for Connacht and his forces. It is said their bones still lie buried beneath the black spires of Thalor's fortress.
|
mythipedia_markdown/11 Through the Ermine.md
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 11: Through the Ermine
|
| 2 |
+
|
| 3 |
+
## 11: Through the Ermine
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Sunday November 30, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[The Ermine](The%20Ermine.md "The Ermine")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [bre'Unor](Bre%27Unor.md "Bre'Unor")
|
| 33 |
+
* [Wolves](Wolves.md "Wolves")
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
## Mission Chronology
|
| 38 |
+
|
| 39 |
+
### Previous Mission
|
| 40 |
+
|
| 41 |
+
[10: Landing at White Falls](10%20Landing%20at%20White%20Falls.md "10: Landing at White Falls")
|
| 42 |
+
|
| 43 |
+
### Next Mission
|
| 44 |
+
|
| 45 |
+
[12: The Stair of Grief](12%20The%20Stair%20of%20Grief.md "12: The Stair of Grief")
|
| 46 |
+
|
| 47 |
+
**11: Through the Ermine** is the eleventh mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 48 |
+
|
| 49 |
+
## Journal Entry
|
| 50 |
+
|
| 51 |
+
  [](FileSb-pregame-11-01.jpg.md)
|
| 52 |
+
|
| 53 |
+
_Sunday November 30,[The Ermine](The%20Ermine.md "The Ermine")_
|
| 54 |
+
|
| 55 |
+
  [](FileSb-pregame-11-02.jpg.md)
|
| 56 |
+
|
| 57 |
+
After the [Great War](Great%20War.md "Great War"), the armies of [the Dark](The%20Dark.md "The Dark") collapsed and [the Fallen Lords](The%20Fallen%20Lords.md "The Fallen Lords") were swallowed up by history. We believed we had entered a golden age, a new era of peace, and our armies laid down their weapons to begin the long task of rebuilding the world. For sixty years we worked our fields and tended our cattle and did all the things that we had fought to defend, until the war became something that fathers told their sons and grandfathers their grandchildren.
|
| 58 |
+
|
| 59 |
+
  [](FileSb-pregame-11-03.jpg.md)
|
| 60 |
+
|
| 61 |
+
But sixty years is nothing to the likes of a Fallen Lord. And while [King Alric](Alric.md "Alric") was restoring [the Province](The%20Province.md "The Province") to its former glory, [Soulblighter](Soulblighter.md "Soulblighter") was plotting its infinite ruin.
|
| 62 |
+
|
| 63 |
+
The King has decided to fight fire with fire. He seeks [Myrdred](Myrdred.md "Myrdred"), an [avatara](Avatara.md "Avatara") of the Wolf Age whom [Balor](Balor.md "Balor") renamed "[The Deceiver](The%20Deceiver.md "The Deceiver")" after bending him to his will. Although The Deceiver fought alongside Balor during the last war, he held no great love for the rest of The Fallen, nearly being killed by [The Watcher](The%20Watcher.md "The Watcher") in a legendary battle at [Seven Gates](Seven%20Gates.md "Seven Gates").
|
| 64 |
+
|
| 65 |
+
  [](FileSb-pregame-11-04.jpg.md)
|
| 66 |
+
|
| 67 |
+
King Alric believes The Deceiver still lives and is counting on this old rivalry to lure him into joining our efforts to destroy Soulblighter and the [Myrkridia](Myrkridia.md "Myrkridia").
|
| 68 |
+
|
| 69 |
+
The King has sent word to [Twelve Motion Jeweled Skull](Twelve%20Motion%20Jeweled%20Skull.md "Twelve Motion Jeweled Skull"), a [Journeyman](Journeyman.md "Journeyman") who served under him during his campaigns east of the [Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains"), in hopes that he has some knowledge of what became of The Deceiver after Balor's destruction. A select group of men from [the Legion](The%20Legion.md "The Legion"), myself included, has been sent to rendezvous with Twelve Motion at the [Stair of Grief](Stair%20of%20Grief.md "Stair of Grief").
|
| 70 |
+
|
| 71 |
+
  [](FileSb-pregame-11-05.jpg.md)
|
| 72 |
+
|
| 73 |
+
We have decided to go through the Ermine, the homeland of our [fir'Bolg](Fir%27Bolg.md "Fir'Bolg") allies. Though the forest seems to be a continuous thicket, we have made good time.
|
| 74 |
+
|
| 75 |
+
Night has fallen and we have pitched our camp. Time to pick the brambles out of my bootlaces and then to sleep. At dawn we begin our march anew.
|
| 76 |
+
|
| 77 |
+
## Background
|
| 78 |
+
|
| 79 |
+
* Survive a night in the hostile forest.
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
### Level Hints
|
| 84 |
+
|
| 85 |
+
* You may want to find a more defensible position away from the fire.
|
| 86 |
+
* Wolves come in fast. Keep some Berserks between them and your Bowmen and Dwarves.
|
| 87 |
+
* Certain plants that grow near the river can be chopped up to yield the Mandrake roots that Journeymen use for healing.
|
| 88 |
+
* Don't desecrate the bre'Unor shrine.
|
| 89 |
+
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
## Postgame Pictures
|
| 93 |
+
|
| 94 |
+

|
| 95 |
+
|
| 96 |
+
Victory!
|
| 97 |
+
|
| 98 |
+

|
| 99 |
+
|
| 100 |
+
Defeat!
|
| 101 |
+
|
| 102 |
+
## Gallery
|
| 103 |
+
|
| 104 |
+

|
mythipedia_markdown/12 Shadow of the Mountain.md
ADDED
|
@@ -0,0 +1,115 @@
|
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|
|
|
|
| 1 |
+
# 12: Shadow of the Mountain
|
| 2 |
+
|
| 3 |
+
## 12: Shadow of the Mountain
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Sunday November 30, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Cloudspine Mountains](Cloudspine%20Mountains.md "Cloudspine Mountains")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Dark Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 34 |
+
* [Dark Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 35 |
+
* [Myrmidons](Myrmidon.md "Myrmidon")
|
| 36 |
+
* [Trow](Trow.md "Trow")
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
## Mission Chronology
|
| 41 |
+
|
| 42 |
+
### Previous Mission
|
| 43 |
+
|
| 44 |
+
[11: Silvermines](11%20Silvermines.md "11: Silvermines")
|
| 45 |
+
|
| 46 |
+
### Next Mission
|
| 47 |
+
|
| 48 |
+
[13: Seven Gates](13%20Seven%20Gates.md "13: Seven Gates")
|
| 49 |
+
|
| 50 |
+
**12: Shadow of the Mountain** is the twelfth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 51 |
+
|
| 52 |
+
## Journal Entry
|
| 53 |
+
|
| 54 |
+
  [](File12%20shadow%20mountain.png.md)
|
| 55 |
+
|
| 56 |
+
Rabican is routed by the Watcher; Maeldun leaves Bagrada to help.
|
| 57 |
+
|
| 58 |
+
_Sunday November 30, Foothills of the[Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains")_
|
| 59 |
+
|
| 60 |
+
The enormous volcano overlooking [Seven Gates](Seven%20Gates.md "Seven Gates") is erupting for the first time in ten centuries. The tremors started late yesterday and since midnight there has been a constant rain of hot ash and fire. Even here, thirty miles away, it already feels like summer.
|
| 61 |
+
|
| 62 |
+
![\[Unused pregame picture\]](images/12_Shadow_of_the_Mountain_3.jpg) ![\[Unused pregame picture\]](images/12_Shadow_of_the_Mountain_4.jpg) [](FileTfl-pregame-12-01.jpg.md)
|
| 63 |
+
|
| 64 |
+
[Unused pregame picture]
|
| 65 |
+
|
| 66 |
+
As if the mountain's fury were an ill omen, [Rabican](Rabican.md "Rabican") was encircled and crushed by [the Watcher](The%20Watcher.md "The Watcher"), who attacked by surprise from the west.
|
| 67 |
+
|
| 68 |
+
![\[Unused pregame picture\]](images/12_Shadow_of_the_Mountain_5.jpg) ![\[Unused pregame picture\]](images/12_Shadow_of_the_Mountain_6.jpg) [](FileTfl-pregame-12-02.jpg.md)
|
| 69 |
+
|
| 70 |
+
[Unused pregame picture]
|
| 71 |
+
|
| 72 |
+
The survivors of this battle who have reached us speak of ribbons of fire tearing flesh from bone, and thick clouds of poison which rotted whole formations of men to pieces in moments. Our wizards were powerless to stop the carnage.
|
| 73 |
+
|
| 74 |
+
![\[Unused pregame picture\]](images/12_Shadow_of_the_Mountain_7.jpg) ![\[Unused pregame picture\]](images/12_Shadow_of_the_Mountain_8.jpg) [](FileTfl-pregame-12-03.jpg.md)
|
| 75 |
+
|
| 76 |
+
[Unused pregame picture]
|
| 77 |
+
|
| 78 |
+
They also say that the pass of Seven Gates has become a raging river, fed by snow melting as the volcano heats the earth around it. The defenders who remained in the pass are surely drowned, and in a few days when the water is gone the pass will be open again, and undefended.
|
| 79 |
+
|
| 80 |
+
But none of this concerns us. What remains of the [Silvermines](Silvermines.md "Silvermines") garrison is less than ten minutes behind us now, determined to claim the [arm](The%20Watcher%27s%20Arm.md "The Watcher's Arm"). We are all too exhausted to continue running, and our scouts have chosen a hill up ahead where we can make a stand.
|
| 81 |
+
|
| 82 |
+
I've heard there are a number of our own men among those pursuing us, turned to [the dark](The%20Dark.md "The Dark") by [The Deceiver](The%20Deceiver.md "The Deceiver"). None of us look forward to meeting them in battle.
|
| 83 |
+
|
| 84 |
+
## Background
|
| 85 |
+
|
| 86 |
+
* Defend [the legion's](The%20Legion.md "The Legion") standard and baggage at the top of the hill. The enemy must not be allowed to retrieve the Watcher's arm.
|
| 87 |
+
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
On the hardest difficulty, at least, half the battle must be fought with the forces split into two groups, to allow the [Dwarven Demolitionists](Dwarven%20Demolitionist.md "Dwarven Demolitionist") to fire downhill, but then retreat for the other half when a large force of [undead](Undead.md "Undead") inevitably overruns one side.
|
| 91 |
+
|
| 92 |
+
## Postgame Pictures
|
| 93 |
+
|
| 94 |
+

|
| 95 |
+
|
| 96 |
+
Victory!
|
| 97 |
+
|
| 98 |
+

|
| 99 |
+
|
| 100 |
+
Defreat!
|
| 101 |
+
|
| 102 |
+
## Gallery
|
| 103 |
+
|
| 104 |
+

|
| 105 |
+
|
| 106 |
+
Myth The Fallen Lords Playthrough - Mission 12 Shadow of the Mountain
|
| 107 |
+
|
| 108 |
+

|
| 109 |
+
|
| 110 |
+
## See Also
|
| 111 |
+
|
| 112 |
+
* [Shadow of the Mountain II](Shadow%20of%20the%20Mountain%20II.md "Shadow of the Mountain II")
|
| 113 |
+
* [Shadow of the Mountain III](Shadow%20of%20the%20Mountain%20III.md "Shadow of the Mountain III")
|
| 114 |
+
|
| 115 |
+
|
mythipedia_markdown/12 Siege of Llancarfan.md
ADDED
|
@@ -0,0 +1,99 @@
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|
|
|
|
|
|
|
|
| 1 |
+
# 12: Siege of Llancarfan
|
| 2 |
+
|
| 3 |
+
## 12: Siege of Llancarfan
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
July 20, 1435 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Llancarfan](Llancarfan.md "Llancarfan")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 22 |
+
* [Warriors](Warriors.md "Warriors")
|
| 23 |
+
* [Archers](Bowman.md "Bowman")
|
| 24 |
+
* [Dwarven Demolitionists](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 25 |
+
* [Warlocks](Warlock.md "Warlock")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Oghres](Oghres.md "Oghres")
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Wights](Wights.md "Wights")
|
| 35 |
+
* [Trow Iron Warriors](Trow%20Iron%20Warrior.md "Trow Iron Warrior")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[11: The Eye of Thalor](11%20The%20Eye%20of%20Thalor.md "11: The Eye of Thalor")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[13: Rod of the Callieach](13%20Rod%20of%20the%20Callieach.md "13: Rod of the Callieach")
|
| 48 |
+
|
| 49 |
+
**12: Siege of Llancarfan** is the twelfth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
 [](FileW12pre1.png.md)
|
| 54 |
+
|
| 55 |
+
_July 20th, 1435 A.E., The walls of[Llancarfan](Llancarfan.md "Llancarfan")_
|
| 56 |
+
|
| 57 |
+
The forces of darkness were arrayed before the walls of Llancarfan. The very heart of the [Cath Bruig Empire](Cath%20Bruig%20Empire.md "Cath Bruig Empire") was under assault. If its mighty walls were to fall, so shortly would all of civilization.
|
| 58 |
+
|
| 59 |
+
The blazing fires of buildings lit up the night sky, turning the dark smoke-filled clouds red with glowing embers. From the city walls, the defenders watched the enemy move through the decimated outlaying towns.
|
| 60 |
+
|
| 61 |
+
  [](FileW12pre2.png.md)
|
| 62 |
+
|
| 63 |
+
Vast legions of [Thrall](Thrall.md "Thrall") marched through the streets, hunting for any living survivors. Massed [Soulless](Soulless.md "Soulless") drifted through fields of farmland, their miasma of pestilence leaving only poisonous and tainted crops in their wake. Hundreds of [Oghre](Oghres.md "Oghres") slaves searched through the ruined remains for materials for building the massive thrones their [Trow](Trow.md "Trow") masters would sit upon as they waited for the attack. The corpses of the townsfolk who did not reach the safety of Llancarfan gates were raised into [Bahl'al's](The%20Watcher.md "The Watcher") ever growing army of [undead](Undead.md "Undead").
|
| 64 |
+
|
| 65 |
+
Throughout the night, the defenders stood at vigilance upon the walls of Llancarfan-waiting for the inevitable attack. [Archers](Bowman.md "Bowman") and [dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist") arrayed on the tops of the walls readied their bows and their explosives. [Soldiers](Warriors.md "Warriors") and [Heron Guard](Heron%20Guard.md "Heron Guard") waited by the city gates, ready to give their lives to prevent the enemy from entering the city.
|
| 66 |
+
|
| 67 |
+
At the first rays of dawn, a panicked horn sounded. It was soon followed by another, and then a third.
|
| 68 |
+
|
| 69 |
+
The Siege of Llancarfan had begun.
|
| 70 |
+
|
| 71 |
+
## Background
|
| 72 |
+
|
| 73 |
+
* July 20th, 1435 A.E.
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
* The walls of Llancarfan
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
* Keep Moagim's army from breaching the city walls.
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
### Level Hints
|
| 84 |
+
|
| 85 |
+
* Keep a close watch on your Archers on the battlements, as sneaky Soulless can slay these units quickly.
|
| 86 |
+
* Don't let those enemies get too close to the gates! Wights and Oghre can break through them and attack your army from its flanks.
|
| 87 |
+
* Kill the Trow Iron Warriors before concentrating on the Oghres.
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
|
| 91 |
+
## Postgame Pictures
|
| 92 |
+
|
| 93 |
+

|
| 94 |
+
|
| 95 |
+
Against all hope, the forces of the Cath Bruig repelled both Moagim's undead armies and the mighty Trow warriors. Cheers roared from the battlements as Moagim's forces pulled back.
|
| 96 |
+
|
| 97 |
+

|
| 98 |
+
|
| 99 |
+
The great city of Llancarfan fell to Moagim's forces after a titanic battle. Wasting no time, his forces spread over the world, plunging it into a new age of darkness.
|
mythipedia_markdown/12 The Stair of Grief.md
ADDED
|
@@ -0,0 +1,103 @@
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|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 12: The Stair of Grief
|
| 2 |
+
|
| 3 |
+
## 12: The Stair of Grief
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Monday December 22, 2540 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Thyrmir's Gorge](Thyrmir%27s%20Gorge.md "Thyrmir's Gorge")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman") ([Twelve Motion Jeweled Skull](Twelve%20Motion%20Jeweled%20Skull.md "Twelve Motion Jeweled Skull"), NPC)
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Mauls](Mauls.md "Mauls")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[11: Through the Ermine](11%20Through%20the%20Ermine.md "11: Through the Ermine")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[13: The Deceiver](13%20The%20Deceiver.md "13: The Deceiver")
|
| 47 |
+
|
| 48 |
+
**12: The Stair of Grief** is the twelfth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
  [](FileSb-pregame-12-01.jpg.md)
|
| 53 |
+
|
| 54 |
+
_Monday December 22,[Thyrmir's Gorge](Thyrmir%27s%20Gorge.md "Thyrmir's Gorge"), [The Stair of Grief](The%20Stair%20of%20Grief%20%28location.md) "The Stair of Grief \(location\)")_
|
| 55 |
+
|
| 56 |
+
  [](FileSb-pregame-12-02.jpg.md)
|
| 57 |
+
|
| 58 |
+
Until this afternoon, the winter had been very mild, almost an extension of autumn. But now the sleet, snow and fearsome winds make our ascent up the Stair of Grief extremely treacherous.
|
| 59 |
+
|
| 60 |
+
  [](FileSb-pregame-12-03.jpg.md)
|
| 61 |
+
|
| 62 |
+
Even worse, we are not alone. Our scouts report seeing terrifying [shapes](Mauls.md "Mauls") lurking about, masked by the foul weather. [Eitri](Eitri.md "Eitri") and his [men](Dwarven%20Demolitionist.md "Dwarven Demolitionist") have been preparing ambush sites throughout the pass for the better part of the day.
|
| 63 |
+
|
| 64 |
+
[Twelve Motion Jeweled Skull](Twelve%20Motion%20Jeweled%20Skull.md "Twelve Motion Jeweled Skull") says he was last here sixty years ago, fighting alongside the likes of [Durak](Durak.md "Durak") and [Turgeis with Burning Steel](Turgeis%20with%20Burning%20Steel.md "Turgeis with Burning Steel"). They caught [The Deceiver](The%20Deceiver.md "The Deceiver") and the remnants of his army in this very defile and here destroyed them.
|
| 65 |
+
|
| 66 |
+
Today [the Dramus River](The%20Dramus%20River.md "The Dramus River") is frozen solid, but back then it was a muddy torrent of melted snow and ice brought on by the eruption of [Tharsis](Tharsis.md "Tharsis"). The Deceiver was plunged into the river and swept far downstream, his [scepter](The%20Deceiver%27s%20Scepter.md "The Deceiver's Scepter") sinking to the bottom.
|
| 67 |
+
|
| 68 |
+
  [](FileSb-pregame-12-04.jpg.md)
|
| 69 |
+
|
| 70 |
+
I asked Twelve Motion why [King Alric](Alric.md "Alric") believes The Deceiver will throw in with our lot. He explained how The Deceiver has been frozen in a half-death beneath the river, clinging to life through sorcery alone, with no power left to free himself. The King believes that if we were to revive him and return the scepter, the focus of his power, he would no doubt join our cause.
|
| 71 |
+
|
| 72 |
+
Though our numbers are few, we will guard the pass against [Soulblighter's](Soulblighter.md "Soulblighter") hordes. It is inevitable that we will be forced to fall back toward the Dramus as the enemy advances, but we must give Twelve Motion enough time to recover The Deceiver's scepter.
|
| 73 |
+
|
| 74 |
+
## Background
|
| 75 |
+
|
| 76 |
+
* The legions of [the Dark](The%20Dark.md "The Dark") approach. Ambush the enemy troops coming up the pass, falling back when necessary.
|
| 77 |
+
* Destroy them all.
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
### Level Hints
|
| 82 |
+
|
| 83 |
+
* You can position your Dwarves and Bowmen on ledges above the passes to rain fire down on the enemy.
|
| 84 |
+
* You'll have a very hard time if you lose your Dwarves early on.
|
| 85 |
+
* Try to save your satchels for Mauls.
|
| 86 |
+
* If you've got the time, lay some more satchels between waves.
|
| 87 |
+
* Use a fast unit to lure the enemy into the midst of your satchels.
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
|
| 91 |
+
## Postgame Pictures
|
| 92 |
+
|
| 93 |
+

|
| 94 |
+
|
| 95 |
+
Victory!
|
| 96 |
+
|
| 97 |
+

|
| 98 |
+
|
| 99 |
+
Defeat!
|
| 100 |
+
|
| 101 |
+
## Gallery
|
| 102 |
+
|
| 103 |
+

|
mythipedia_markdown/13 Rod of the Callieach.md
ADDED
|
@@ -0,0 +1,103 @@
|
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|
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|
|
|
|
| 1 |
+
# 13: Rod of the Callieach
|
| 2 |
+
|
| 3 |
+
## 13: Rod of the Callieach
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
July 21, 1435 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Llancarfan](Llancarfan.md "Llancarfan")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Avatara](Avatara.md "Avatara") ([Sardonac](Sardonac.md "Sardonac"))
|
| 22 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Archer Heroes](Bowman.md "Bowman")
|
| 25 |
+
* [Dwarven Heroes](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Oghres](Oghres.md "Oghres")
|
| 32 |
+
* [Thrall](Thrall.md "Thrall")
|
| 33 |
+
* [Soulless](Soulless.md "Soulless")
|
| 34 |
+
* [Trow Iron Warriors](Trow%20Iron%20Warrior.md "Trow Iron Warrior")
|
| 35 |
+
* Dark Sorcerer ([Moagim](Moagim.md "Moagim"))
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
## Mission Chronology
|
| 40 |
+
|
| 41 |
+
### Previous Mission
|
| 42 |
+
|
| 43 |
+
[12: Siege of Llancarfan](12%20Siege%20of%20Llancarfan.md "12: Siege of Llancarfan")
|
| 44 |
+
|
| 45 |
+
### Next Mission
|
| 46 |
+
|
| 47 |
+
[14: Bonds of the Oghre](14%20Bonds%20of%20the%20Oghre.md "14: Bonds of the Oghre")
|
| 48 |
+
|
| 49 |
+
**13: Rod of the Callieach** is the thirteenth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 50 |
+
|
| 51 |
+
## Journal Entry
|
| 52 |
+
|
| 53 |
+
 [](FileW13pre1.png.md)
|
| 54 |
+
|
| 55 |
+
_July 21st, 1435 A.E., 5 miles north of[Llancarfan](Llancarfan.md "Llancarfan")_
|
| 56 |
+
|
| 57 |
+
Llancarfan's victory over [Moagim's](Moagim.md "Moagim") forces was short lived. The army of [the Dark](The%20Dark.md "The Dark") had indeed retreated, but it was only a matter of time before they would return again...
|
| 58 |
+
|
| 59 |
+
During the battle, Moagim himself appeared to command his forces at the besieged gates. Several times, a lone [Heron Guard](Heron%20Guard.md "Heron Guard") fought his way to face Moagim one on one. Each time the swordsman was cut down by the fiend. Many sharp-eyed [Archers](Bowman.md "Bowman") targeted the dark one from their high perches, sending barrages of arrows into his armored form. Moagim plucked the arrows from his body as if they were mere annoyances, and continued rallying his troops.
|
| 60 |
+
|
| 61 |
+
  [](FileRod%20of%20the%20Callieach.png.md)
|
| 62 |
+
|
| 63 |
+
This invincibility did not escape [Connacht's](Connacht.md "Connacht") keen perception. From the topmost battlement, Connacht used a spyglass to observe Moagim's sinister form. Clutched in the fiend's hand was a small gilded scepter which contained large gems on either of its ends. Connacht was suddenly overcome with a vision of the past-a history far before his birth-when a race of power incarnate walked the lands. The device held by Moagim was none other than a [Rod of the Callieach](Rod%20of%20the%20Callieach.md "Rod of the Callieach").
|
| 64 |
+
|
| 65 |
+
As Llancarfan worked into the night to repair its defenses and give aid to the wounded, Connacht, [Myrdred](Myrdred.md "Myrdred"), and [Damas](Damas.md "Damas") spoke upon the battlements. When Connacht told Myrdred of his finding, the [Avatara](Avatara.md "Avatara") was stunned. The Rod of the Callieach was a legendary device, one that was thought to be mere fantasy. An elaborate ritual of great power was needed to attune the device to the user. But, once so focused, the Rod's power would render the user immune to all harm. No blade would cut him, no arrow pierce him, no spell affect him. With the Rod in Moagim's possession, he was literally immortal.
|
| 66 |
+
|
| 67 |
+
The Rod would have to be destroyed.
|
| 68 |
+
|
| 69 |
+
  [](FileSardonac.png.md)
|
| 70 |
+
|
| 71 |
+
Damas' scouts reported spotting Moagim's camp five miles to the North of the walls. The Avatara knew of a thing called a '[World Knot](World%20Knot.md "World Knot")', a magical device that allowed one to move without actually moving. The knot was located less than a mile from Moagim's encampment, and odds are that he was unaware of its existence. Another knot was located inside the Avatara's Citadel, under the heaviest of magical guard.
|
| 72 |
+
|
| 73 |
+
The plan was a simple one-but one from which none would likely return. [Sardonac](Sardonac.md "Sardonac"), one of the oldest Avatara in the Citadel, chose to lead the mission. And with him, a group of the Empire's most elite forces were assembled at the World Knot under the Avatara's Citadel. They knew that they would not be returning to Llancarfan, but they carried no remorse. Only honor shone in their eyes as they stepped through the World Knot.
|
| 74 |
+
|
| 75 |
+
## Background
|
| 76 |
+
|
| 77 |
+
* July 21st, 1435 A.E.
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
* 5 miles north of Llancarfan.
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
* Quietly reach Moagim's Encampment and destroy the Rod of the Callieach with your Avatara.
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
### Level Hints
|
| 88 |
+
|
| 89 |
+
* Explosions and spells will alert nearby patrols, so use them sparingly.
|
| 90 |
+
* You should try to avoid the patrols and get to your main objective.
|
| 91 |
+
* If you are spotted, all is not lost; fight back and fight them away from possible reinforcements.
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
|
| 95 |
+
## Postgame Pictures
|
| 96 |
+
|
| 97 |
+

|
| 98 |
+
|
| 99 |
+
Sardonac gave his life to destroy the Rod. But his sacrifice was not in vain. Moagim, fearing for his mortal life, fled with his troops into the Downs.
|
| 100 |
+
|
| 101 |
+

|
| 102 |
+
|
| 103 |
+
The Rod of Callieach was not destroyed. Only two days later, Moagim and his newly risen force of undead, assaulted Llancarfan once again... and this time its gilded walls were broken asunder by the might of Moagim's army.
|
mythipedia_markdown/13 Seven Gates.md
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 13: Seven Gates
|
| 2 |
+
|
| 3 |
+
## 13: Seven Gates
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Sunday December 7, 2480 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Seven Gates](Seven%20Gates.md "Seven Gates")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Warriors](Warriors.md "Warriors")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Thrall](Thrall.md "Thrall")
|
| 32 |
+
* [Soulless](Soulless.md "Soulless")
|
| 33 |
+
* [Fetch](Fetch.md "Fetch")
|
| 34 |
+
* [Shade](Shade.md "Shade") ([Scaripant](Scaripant.md "Scaripant"))
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[12: Shadow of the Mountain](12%20Shadow%20of%20the%20Mountain.md "12: Shadow of the Mountain")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[14: Forest Heart](14%20Forest%20Heart.md "14: Forest Heart")
|
| 47 |
+
|
| 48 |
+
**13: Seven Gates** is the thirteenth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
  [](File13%20seven%20gates.png.md)
|
| 53 |
+
|
| 54 |
+
Maeldun secures Seven Gates; The Watcher escapes over the mountains.
|
| 55 |
+
|
| 56 |
+
_Sunday December 7,[Seven Gates](Seven%20Gates.md "Seven Gates")_
|
| 57 |
+
|
| 58 |
+
[The Watcher](The%20Watcher.md "The Watcher") drove his army without rest through the fleeing remnants of [Rabican's](Rabican.md "Rabican") forces and into Seven Gates. We are there now, inside the pass, where he then clashed with [The Deceiver](The%20Deceiver.md "The Deceiver") on his way east. The bodies of the [undead](Undead.md "Undead") are everywhere, melted and broken. It seems inconceivable that anything could have survived.
|
| 59 |
+
|
| 60 |
+
![\[Unused pregame picture\]](images/13_Seven_Gates_3.jpg) ![\[Unused pregame picture\]](images/13_Seven_Gates_4.jpg) [](FileTfl-pregame-13-01.jpg.md)
|
| 61 |
+
|
| 62 |
+
[Unused pregame picture]
|
| 63 |
+
|
| 64 |
+
I don't know why he attacked The Deceiver, unless somehow he found out what was going on in [Silvermines](Silvermines.md "Silvermines"). One of the veterans said that these two had it out after the battle for [Tyr](Tyr.md "Tyr"), twelve years ago, and that the Watcher barely survived. I have a feeling the real reasons for what happened today go back even farther than that.
|
| 65 |
+
|
| 66 |
+
![\[Unused pregame picture\]](images/13_Seven_Gates_5.jpg) ![\[Unused pregame picture\]](images/13_Seven_Gates_6.jpg) [](FileTfl-pregame-13-02.jpg.md)
|
| 67 |
+
|
| 68 |
+
[Unused pregame picture]
|
| 69 |
+
|
| 70 |
+
Whatever the case, while the battle raged only a few miles away and we thought the Watcher was coming for us next, I was glad nobody had asked me to carry his damned [arm](The%20Watcher%27s%20Arm.md "The Watcher's Arm").
|
| 71 |
+
|
| 72 |
+
It looks like the volcano will keep Seven Gates open through the winter, so [Maeldun](Maeldun.md "Maeldun") is sending out patrols to retake the pass. [The Legion's](The%20Legion.md "The Legion") growing fame seems to draw danger like a bright candle attracts moths, and if any of the enemy survived the floods and fighting I'm sure we'll be the ones to find them.
|
| 73 |
+
|
| 74 |
+
So ends the seventeenth year of the war.
|
| 75 |
+
|
| 76 |
+
## Background
|
| 77 |
+
|
| 78 |
+
* Trapped by the rising water somewhere in the pass is [Scaripant](Scaripant.md "Scaripant"), one of The Deceiver's [shades](Shade.md "Shade"). Find and destroy him.
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
## Postgame Pictures
|
| 83 |
+
|
| 84 |
+

|
| 85 |
+
|
| 86 |
+
Victory!
|
| 87 |
+
|
| 88 |
+

|
| 89 |
+
|
| 90 |
+
Defeat!
|
| 91 |
+
|
| 92 |
+
## Gallery
|
| 93 |
+
|
| 94 |
+

|
mythipedia_markdown/13 The Deceiver.md
ADDED
|
@@ -0,0 +1,105 @@
|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
|
| 1 |
+
# 13: The Deceiver
|
| 2 |
+
|
| 3 |
+
## 13: The Deceiver
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Saturday January 10, 2541 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Angurvadal Glacier](Angurvadal%20Glacier.md "Angurvadal Glacier")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
### Dark
|
| 28 |
+
|
| 29 |
+
* [Thrall](Thrall.md "Thrall")
|
| 30 |
+
* [Soulless](Soulless.md "Soulless")
|
| 31 |
+
* [Mauls](Mauls.md "Mauls")
|
| 32 |
+
* [Warlocks](Warlock.md "Warlock")
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
## Mission Chronology
|
| 37 |
+
|
| 38 |
+
### Previous Mission
|
| 39 |
+
|
| 40 |
+
[12: The Stair of Grief](12%20The%20Stair%20of%20Grief.md "12: The Stair of Grief")
|
| 41 |
+
|
| 42 |
+
### Next Mission
|
| 43 |
+
|
| 44 |
+
[14: With Friends Like These](14%20With%20Friends%20Like%20These.md "14: With Friends Like These")
|
| 45 |
+
|
| 46 |
+
**13: The Deceiver** is the thirteenth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 47 |
+
|
| 48 |
+
## Journal Entry
|
| 49 |
+
|
| 50 |
+
  [](FileSb-pregame-13-01.jpg.md)
|
| 51 |
+
|
| 52 |
+
_Saturday January 10,[Angurvadal Glacier](Angurvadal%20Glacier.md "Angurvadal Glacier"), the [Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains")_
|
| 53 |
+
|
| 54 |
+
As soon as [Twelve Motion Jeweled Skull](Twelve%20Motion%20Jeweled%20Skull.md "Twelve Motion Jeweled Skull") pried [The Deceiver's scepter](The%20Deceiver%27s%20Scepter.md "The Deceiver's Scepter") from [the Dramus'](The%20Dramus%20River.md "The Dramus River") icy clutches, we fled [the Stair of Grief](The%20Stair%20of%20Grief%20%28location.md) "The Stair of Grief \(location\)") and headed north in search of the man himself.
|
| 55 |
+
|
| 56 |
+
Still this accursed storm rages, killing as surely as a [Thrall's](Thrall.md "Thrall") ax or a [Myrkridia's](Myrkridia.md "Myrkridia") claws. [Reiftyr's](Reiftyr.md "Reiftyr") death brings our losses from the storm to three.
|
| 57 |
+
|
| 58 |
+
  [](FileWarlock.jpg.md)
|
| 59 |
+
|
| 60 |
+
Our scouts have brought back news of an odd group of [men](Humans.md "Humans") who have gathered nearby. From their description alone, Twelve Motion recognized them as [Warlocks](Warlock.md "Warlock") from [the Scholomance](Warlocks%20of%20Scholomance.md "Warlocks of Scholomance"), ancient allies of [The Deceiver](The%20Deceiver.md "The Deceiver") and collaborators of [the Fallen Lords](The%20Fallen%20Lords.md "The Fallen Lords"). If they are on the glacier, then so is The Deceiver.
|
| 61 |
+
|
| 62 |
+
  [](FileSb-pregame-13-03.jpg.md)
|
| 63 |
+
|
| 64 |
+
The enemy is still close at our heels. We all wonder how they have been able to pursue us despite the horrendous weather and the best efforts of our scouts to conceal our tracks. Perhaps they were drawn to something other than us.
|
| 65 |
+
|
| 66 |
+
Does [Soulblighter](Soulblighter.md "Soulblighter") seek to enlist the aid of yet another of his former allies? It seems unlikely once you consider the intense hatred the rest of the Fallen Lords had for The Deceiver. Only [Balor](Balor.md "Balor") seemed capable of holding them together, and even he was not always successful. Many stories from the [Great War](Great%20War.md "Great War") tell of open discord between the Fallen Lords.
|
| 67 |
+
|
| 68 |
+
Now we will take advantage of it. We have devised a plan for the [Berserks](Berserks.md "Berserks") to lead our pursuers directly into the Warlocks' clutches. We should be able to sneak in and revive The Deceiver during the ensuing chaos.
|
| 69 |
+
|
| 70 |
+
It has been nearly a month since we left [King Alric](Alric.md "Alric") and the rest of [the Legion](The%20Legion.md "The Legion") at [White Falls](White%20Falls.md "White Falls"). I can only imagine the terrible battle that must have been waged there in our absence.
|
| 71 |
+
|
| 72 |
+
## Background
|
| 73 |
+
|
| 74 |
+
* Search the glacier for the Deceiver. Find him before Soulblighter's forces kill him.
|
| 75 |
+
* Use the Deceiver's scepter and an incantation to revive him.
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
### Level Hints
|
| 80 |
+
|
| 81 |
+
* Don't follow the Journeyman at the beginning.
|
| 82 |
+
* Fireballs follow the terrain, and can be lured into gorges where they will explode harmlessly.
|
| 83 |
+
* Keep track of which Berserk has the scepter. You'll need him to revive The Deceiver.
|
| 84 |
+
* Try to lure the enemy within range of the Warlocks. The more they fight each other, the better.
|
| 85 |
+
* You can make it to The Deceiver without killing anyone.
|
| 86 |
+
|
| 87 |
+
|
| 88 |
+
|
| 89 |
+
## Postgame Pictures
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
Victory!
|
| 94 |
+
|
| 95 |
+

|
| 96 |
+
|
| 97 |
+
Defeat!
|
| 98 |
+
|
| 99 |
+
## Gallery
|
| 100 |
+
|
| 101 |
+

|
| 102 |
+
|
| 103 |
+
## Easter Egg
|
| 104 |
+
|
| 105 |
+
Twelve Motion Jeweled Skull's insists that the Berserk recite the words to revive the Deceiver, as though he did not trust him to remember them. Furthermore, the Deceiver's reaction to the words that are spoken to revive him ("Close enough") indicate that they were spoken incorrectly. "Clambake Veratus Niktu" is far away from a plausible spell wording, but also quite close to the "Klaatu Barada Nikto" phrase from [The Day the Earth Stood Still](https://en.wikipedia.org/wiki/The_Day_the_Earth_Stood_Still "wikipedia:The Day the Earth Stood Still"), and so probably came from there, and probably via the [Army of Darkness](https://en.wikipedia.org/wiki/Army_of_Darkness "wikipedia:Army of Darkness") movie that paraphrased it (as an incantation to retrieve the Necronomicon) as "Klaatu Verata Nikto".
|
mythipedia_markdown/14 Bonds of the Oghre.md
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 14: Bonds of the Oghre
|
| 2 |
+
|
| 3 |
+
## 14: Bonds of the Oghre
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
October 12, 1435 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Rhi'ornin](Rhi%27ornin.md "Rhi'ornin")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Avatara Hero](Avatara.md "Avatara") ([Myrdred](Myrdred.md "Myrdred"))
|
| 22 |
+
* [Heron Guards](Heron%20Guard.md "Heron Guard")
|
| 23 |
+
* [Dwarven Heroes](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
### Dark
|
| 28 |
+
|
| 29 |
+
* [Oghres](Oghres.md "Oghres")
|
| 30 |
+
* [Trow Iron Warriors](Trow%20Iron%20Warrior.md "Trow Iron Warrior")
|
| 31 |
+
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
## Mission Chronology
|
| 35 |
+
|
| 36 |
+
### Previous Mission
|
| 37 |
+
|
| 38 |
+
[13: Rod of the Callieach](13%20Rod%20of%20the%20Callieach.md "13: Rod of the Callieach")
|
| 39 |
+
|
| 40 |
+
### Next Mission
|
| 41 |
+
|
| 42 |
+
[15: Rebellion](15%20Rebellion.md "15: Rebellion")
|
| 43 |
+
|
| 44 |
+
**14: Bonds of the Oghre** is the fourteenth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 45 |
+
|
| 46 |
+
## Journal Entry
|
| 47 |
+
|
| 48 |
+
 [](FileW14pre1.png.md)
|
| 49 |
+
|
| 50 |
+
_October 12th, 1435 A.E., The temple complex at[Rhi'ornin](Rhi%27ornin.md "Rhi'ornin")._
|
| 51 |
+
|
| 52 |
+
After a month of hard traveling, the small force from [Llancarfan](Llancarfan.md "Llancarfan") had reached its destination. A few miles south of the [Trow](Trow.md "Trow") temples of [Avernus](Avernus.md "Avernus"), [Connacht's](Connacht.md "Connacht") troops made their way along the vast [Gjol](The%20Gjol%20River.md "The Gjol River") river. On the northern side of the river, a Trow Iron Temple stood as prodigious as a mountain. It was the first Trow settlement any of them had ever seen.
|
| 53 |
+
|
| 54 |
+
  [](FileW14pre2.png.md)
|
| 55 |
+
|
| 56 |
+
It was as magnificent as it was ominous. Rusting towers of angular shapes stretched to the heavens. Solid iron statues depicting scenes of Trow glories loomed over the canyon-like streets. Scaffolding surrounded many structures, making the Temple-complex look as if it is in a state of constant repair and grooming. Everything in the settlement was constructed solely by iron-huge slabs of it, many feet thick. All of them carved and welded through centuries of labor by [Oghre](Oghres.md "Oghres") slaves.
|
| 57 |
+
|
| 58 |
+
Connacht ordered the troop to make camp along the river. They would wait until the deep of night to make their infiltration.
|
| 59 |
+
|
| 60 |
+
Their plan was to catch the Trow by surprise: [Myrdred](Myrdred.md "Myrdred") and a small group of [Heron Guard](Heron%20Guard.md "Heron Guard") would stealth into the complex under cover of the night. There they would seek out a small group of Oghre slaves, and weave Myrdred's [dream of release](Special%20Abilities%20and%20Dream%20Spells%23Dream%20of%20Release%20%20Release%20Dream.md "Special Abilities and Dream Spells") upon them. With luck, the Oghres would throw off the mental shackles of the Trow's influence... and take revenge upon their masters.
|
| 61 |
+
|
| 62 |
+
## Background
|
| 63 |
+
|
| 64 |
+
* October 12th, 1435 A.E.
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
* The temple complex at Rhi'ornin.
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
* Use Myrded's Dream of Release to free enough Oghre to incite rebellion
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
### Level Hints
|
| 75 |
+
|
| 76 |
+
* To survive, you'll have to free many Oghre as quickly as possible.
|
| 77 |
+
* Most of the Oghre are constructing a temple in the center of the map.
|
| 78 |
+
* If Myrdred uses his dream near a Trow they might go to warn the others.
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
## Postgame Pictures
|
| 83 |
+
|
| 84 |
+

|
| 85 |
+
|
| 86 |
+
The temple complex at Avernus fell to the Oghre rebellion. For the first time in centuries, the mighty Oghre bellowed cries of war to their ancient gods.
|
| 87 |
+
|
| 88 |
+

|
| 89 |
+
|
| 90 |
+
The beginnings of the Oghre rebellion was smashed by the iron foot of the Trow. Connacht's remaining force was run down by the pursuing Trow warriors.
|
mythipedia_markdown/14 Forest Heart.md
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 14: Forest Heart
|
| 2 |
+
|
| 3 |
+
## 14: Forest Heart
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Tuesday May 19, 2481 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
* [Forest Giants](Forest%20Giant.md "Forest Giant")
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
### Dark
|
| 30 |
+
|
| 31 |
+
* [Thrall](Thrall.md "Thrall")
|
| 32 |
+
* [Soulless](Soulless.md "Soulless")
|
| 33 |
+
* [Myrmidons](Myrmidon.md "Myrmidon")
|
| 34 |
+
* [Trow](Trow.md "Trow")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[13: Seven Gates](13%20Seven%20Gates.md "13: Seven Gates")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[15: Heart of the Stone](15%20Heart%20of%20the%20Stone.md "15: Heart of the Stone")
|
| 47 |
+
|
| 48 |
+
**14: Forest Heart** is the fourteenth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
  [](File14%20forest%20heart.png.md)
|
| 53 |
+
|
| 54 |
+
Soulblighter returns from the Untamed Lands in the south and attacks the Legion.
|
| 55 |
+
|
| 56 |
+
_Tuesday May 19, The Edge of[Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)")_
|
| 57 |
+
|
| 58 |
+
It's spring again, and after five months of rest [the Legion](The%20Legion.md "The Legion") is once more on the move. Last week we passed through [Seven Gates](Seven%20Gates.md "Seven Gates") into the eastern lands over the [Cloudspine](Cloudspine%20Mountains.md "Cloudspine Mountains"). [The Fallen](The%20Fallen%20Lords.md "The Fallen Lords") seem to have abandoned the mountains, but for what reason we cannot tell.
|
| 59 |
+
|
| 60 |
+
The Legion is here alone, camped on the edge of Forest Heart and dangerously far into the territory of the enemy. Two of the [the Nine](The%20Nine.md "The Nine") are with us, [Cu Roi](Cu%20Roi.md "Cu Roi") and [Murgen](Murgen.md "Murgen"), trying to make contact with the [forest giants](Forest%20Giant.md "Forest Giant") who live in this place, to beg their help against [the Dark](The%20Dark.md "The Dark").
|
| 61 |
+
|
| 62 |
+
![\[Unused pregame picture\]](images/14_Forest_Heart_3.jpg) ![\[Unused pregame picture\]](images/14_Forest_Heart_4.jpg) [](FileTfl-pregame-14-01.jpg.md)
|
| 63 |
+
|
| 64 |
+
[Unused pregame picture]
|
| 65 |
+
|
| 66 |
+
No [man](Humans.md "Humans") has seen one of the giants since the first battle for Seven Gates thirteen years ago. They helped contain the fury of [Balor](Balor.md "Balor") himself for three years, but on the fourth they did not return and the pass was lost.
|
| 67 |
+
|
| 68 |
+
One of our scouts just came crashing through the brush, winded, and a crowd of excited men has gathered around him. Someone hurrying out of the group paused beside me long enough to say, "[Soulblighter](Soulblighter.md "Soulblighter") is here. Put that in your [journal](The%20Journal.md "The Journal")."
|
| 69 |
+
|
| 70 |
+
## Background
|
| 71 |
+
|
| 72 |
+
* Find and kill the four [Trow](Trow.md "Trow") generals of Soulblighter's army to drive him from Forest Heart.
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
## Postgame Pictures
|
| 77 |
+
|
| 78 |
+

|
| 79 |
+
|
| 80 |
+
Victory!
|
| 81 |
+
|
| 82 |
+

|
| 83 |
+
|
| 84 |
+
Defeat!
|
| 85 |
+
|
| 86 |
+
## Gallery
|
| 87 |
+
|
| 88 |
+

|
| 89 |
+
|
| 90 |
+
## See Also
|
| 91 |
+
|
| 92 |
+
* [Forest Heart II](Forest%20Heart%20II.md "Forest Heart II")
|
| 93 |
+
|
| 94 |
+
|
mythipedia_markdown/14 With Friends Like These.md
ADDED
|
@@ -0,0 +1,97 @@
|
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|
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|
|
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|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 14: With Friends Like These
|
| 2 |
+
|
| 3 |
+
## 14: With Friends Like These
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Sunday February 1, 2541 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Rhi'ornin](Rhi%27ornin.md "Rhi'ornin")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Bowmen](Bowman.md "Bowman")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Trow](Trow.md "Trow")
|
| 31 |
+
* [Ghols](Ghols.md "Ghols")
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
## Mission Chronology
|
| 36 |
+
|
| 37 |
+
### Previous Mission
|
| 38 |
+
|
| 39 |
+
[13: The Deceiver](13%20The%20Deceiver.md "13: The Deceiver")
|
| 40 |
+
|
| 41 |
+
### Next Mission
|
| 42 |
+
|
| 43 |
+
[15: Walls of Muirthemne](15%20Walls%20of%20Muirthemne.md "15: Walls of Muirthemne")
|
| 44 |
+
|
| 45 |
+
**14: With Friends Like These** is the fourteenth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 46 |
+
|
| 47 |
+
## Journal Entry
|
| 48 |
+
|
| 49 |
+
  [](FileSb-pregame-14-01.jpg.md)
|
| 50 |
+
|
| 51 |
+
_Sunday February 1,[The Twelve Duns](The%20Twelve%20Duns.md "The Twelve Duns"), south of [Rhi'ornin](Rhi%27ornin.md "Rhi'ornin")_
|
| 52 |
+
|
| 53 |
+
![\[Unused pregame picture\]](images/14_With_Friends_Like_These_3.jpg) ![\[Unused pregame picture\]](images/14_With_Friends_Like_These_4.jpg) [](FileSb-pregame-14-02.jpg.md)
|
| 54 |
+
|
| 55 |
+
[Unused pregame picture]
|
| 56 |
+
|
| 57 |
+
[The Deceiver](The%20Deceiver.md "The Deceiver") is deranged, of this I am absolutely convinced. He has brought us here, to The Twelve Duns, closer to the [Trow](Trow.md "Trow") demesne than any sane [man](Humans.md "Humans") has dared in two generations. We are a mere four hours march from the lost city of Rhi'ornin.
|
| 58 |
+
|
| 59 |
+
The Deceiver claims to be held in high regard by the Trow as a being of "furor poeticus". He has told us of their battles against the [Myrkridia](Myrkridia.md "Myrkridia") and believes he can win the Trow to our cause.
|
| 60 |
+
|
| 61 |
+
  [](FileSb-pregame-14-03.jpg.md)   [](FileSb-pregame-14-04.jpg.md)
|
| 62 |
+
|
| 63 |
+
Apparently the Trow are not convinced that our race is worth fighting for, but they have agreed to do battle with [Soulblighter](Soulblighter.md "Soulblighter") for one year if we can defeat them in a game of their devising. The Trow have placed six flags on the field and, if we can control the majority at the end of a period of time that they deem fair, they will assist us. To wit, we shall send forth our best [warriors](Warriors.md "Warriors") to do battle with the Trow.
|
| 64 |
+
|
| 65 |
+
## Background
|
| 66 |
+
|
| 67 |
+
* After twelve minutes, you must control four or more flags.
|
| 68 |
+
* If at any time you control all six flags, you win.
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
### Level Hints
|
| 73 |
+
|
| 74 |
+
* Ghols do not make good spectators. They will attack your forces and may recapture flags.
|
| 75 |
+
* You don't have to kill the Trow to win, but it helps.
|
| 76 |
+
* Trow move fast. It isn't possible to run them down.
|
| 77 |
+
* Let your Berserks sharpen their swords on Ghol hide before taking on the Trow.
|
| 78 |
+
* Several Bowmen can inflict significant damage on a Trow.
|
| 79 |
+
* Don't take on a Trow with a small group. You need Berserks, and lots of 'em
|
| 80 |
+
* Don't leave Bowmen unprotected.
|
| 81 |
+
* You don't have enough troops to securely guard all of the flags.
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
## Postgame Pictures
|
| 86 |
+
|
| 87 |
+

|
| 88 |
+
|
| 89 |
+
Victory!
|
| 90 |
+
|
| 91 |
+

|
| 92 |
+
|
| 93 |
+
Defeat!
|
| 94 |
+
|
| 95 |
+
## Gallery
|
| 96 |
+
|
| 97 |
+

|
mythipedia_markdown/15 Heart of the Stone.md
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 15: Heart of the Stone
|
| 2 |
+
|
| 3 |
+
## 15: Heart of the Stone
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Tuesday May 19, 2481 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[The Tain](The%20Tain.md "The Tain")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Berserks](Berserks.md "Berserks")
|
| 24 |
+
* [Archers](Fir%27Bolg.md "Fir'Bolg")
|
| 25 |
+
* [Dwarves](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 26 |
+
* [Journeyman](Journeyman.md "Journeyman")
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
### Dark
|
| 31 |
+
|
| 32 |
+
* [Ghols](Ghols.md "Ghols")
|
| 33 |
+
* [Fetch](Fetch.md "Fetch")
|
| 34 |
+
* [Cave Spiders](Cave%20Spiders.md "Cave Spiders")
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
## Mission Chronology
|
| 39 |
+
|
| 40 |
+
### Previous Mission
|
| 41 |
+
|
| 42 |
+
[14: Forest Heart](14%20Forest%20Heart.md "14: Forest Heart")
|
| 43 |
+
|
| 44 |
+
### Next Mission
|
| 45 |
+
|
| 46 |
+
[16: The Smiths of Muirthemne](16%20The%20Smiths%20of%20Muirthemne.md "16: The Smiths of Muirthemne")
|
| 47 |
+
|
| 48 |
+
**15: Heart of the Stone** is the fifteenth mission of [_Myth: The Fallen Lords_](Myth%20The%20Fallen%20Lords.md "Myth: The Fallen Lords").
|
| 49 |
+
|
| 50 |
+
## Journal Entry
|
| 51 |
+
|
| 52 |
+
  [](FileTfl-battle-15.jpg.md)
|
| 53 |
+
|
| 54 |
+
The Tain
|
| 55 |
+
|
| 56 |
+
_Date Unknown*, Inside[The Tain](The%20Tain.md "The Tain")_
|
| 57 |
+
|
| 58 |
+
I do not understand what has happened. Falling back before two [myrmidons](Myrmidon.md "Myrmidon") in [Forest Heart](Forest%20Heart%20%28location.md) "Forest Heart \(location\)"), I was enveloped by a greenish haze which tore me from the earth. Now I find myself here, in a vast underground cavern with many of my comrades. We have been unable to find any way to the surface.
|
| 59 |
+
|
| 60 |
+
![\[Unused pregame picture\]](images/15_Heart_of_the_Stone_3.jpg) ![\[Unused pregame picture\]](images/15_Heart_of_the_Stone_4.jpg) [](FileTfl-pregame-15-01.jpg.md)
|
| 61 |
+
|
| 62 |
+
[Unused pregame picture]
|
| 63 |
+
|
| 64 |
+
[Murgen](Murgen.md "Murgen") believes us to be trapped inside the Tain, a relic forged by the Smiths of Muirthemne during the Wind Age. Soon after its construction, the Tain was taken from [Muirthemne](Muirthemne.md "Muirthemne") by raiding barbarians from the south, and believed to be lost forever.
|
| 65 |
+
|
| 66 |
+
But they say that the darkest [artifacts](Artifacts%20of%20Power.md "Artifacts of Power") have the ability to bend men to their will. Calling soundlessly to the wicked and discontent from thousands of miles away or hundreds of feet beneath the earth or sea, and that in this way they always come to light again, no matter how buried or forgotten.
|
| 67 |
+
|
| 68 |
+
So it was that [Soulblighter](Soulblighter.md "Soulblighter") rediscovered the Tain.
|
| 69 |
+
|
| 70 |
+
The artifact was used only once before it disappeared, by [Connacht](Connacht.md "Connacht"), against the terrible race of the [Myrkridia](Myrkridia.md "Myrkridia"). Until now, Murgen said, no man except its creators knew where its victims were taken. I'll try to feel privileged while I starve to death.
|
| 71 |
+
|
| 72 |
+
I have nothing more to write.
|
| 73 |
+
|
| 74 |
+
*The possible date for this mission is Tuesday May 19, 2481 AE.
|
| 75 |
+
|
| 76 |
+
## Background
|
| 77 |
+
|
| 78 |
+
* Soulblighter has trapped you inside the Tain. Now you must find a way out...
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
## Postgame Pictures
|
| 83 |
+
|
| 84 |
+

|
| 85 |
+
|
| 86 |
+
Victory!
|
| 87 |
+
|
| 88 |
+

|
| 89 |
+
|
| 90 |
+
Defeat!
|
| 91 |
+
|
| 92 |
+
## Gallery
|
| 93 |
+
|
| 94 |
+

|
mythipedia_markdown/15 Rebellion.md
ADDED
|
@@ -0,0 +1,96 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 15: Rebellion
|
| 2 |
+
|
| 3 |
+
## 15: Rebellion
|
| 4 |
+
|
| 5 |
+
### Campaign
|
| 6 |
+
|
| 7 |
+
[_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age")
|
| 8 |
+
|
| 9 |
+
### Date
|
| 10 |
+
|
| 11 |
+
October 30, 1435 AE
|
| 12 |
+
|
| 13 |
+
### Location
|
| 14 |
+
|
| 15 |
+
[Avernus](Avernus.md "Avernus")
|
| 16 |
+
|
| 17 |
+
## Units
|
| 18 |
+
|
| 19 |
+
### Light
|
| 20 |
+
|
| 21 |
+
* [Avatara Hero](Avatara.md "Avatara") ([Myrdred](Myrdred.md "Myrdred"))
|
| 22 |
+
* [Heron Guard Captain](Heron%20Guard.md "Heron Guard") ([Damas](Damas.md "Damas"))
|
| 23 |
+
* [Archer Heroes](Bowman.md "Bowman")
|
| 24 |
+
* [Dwarven Heroes](Dwarven%20Demolitionist.md "Dwarven Demolitionist")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Oghres](Oghres.md "Oghres")
|
| 31 |
+
* [Trow Iron Warriors](Trow%20Iron%20Warrior.md "Trow Iron Warrior")
|
| 32 |
+
* [Trow Priests](Trow%20Priests.md "Trow Priests")
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
## Mission Chronology
|
| 37 |
+
|
| 38 |
+
### Previous Mission
|
| 39 |
+
|
| 40 |
+
[14: Bonds of the Oghre](14%20Bonds%20of%20the%20Oghre.md "14: Bonds of the Oghre")
|
| 41 |
+
|
| 42 |
+
### Next Mission
|
| 43 |
+
|
| 44 |
+
[16: Refugees](16%20Refugees.md "16: Refugees")
|
| 45 |
+
|
| 46 |
+
**15: Rebellion** is the fifteenth mission of [_Myth III: The Wolf Age_](Myth%20III%20The%20Wolf%20Age.md "Myth III: The Wolf Age").
|
| 47 |
+
|
| 48 |
+
## Journal Entry
|
| 49 |
+
|
| 50 |
+
 [](FileW15pre1.png.md)
|
| 51 |
+
|
| 52 |
+
_October 30th, 1435 A.E., On the plane of[Avernus](Avernus.md "Avernus")_
|
| 53 |
+
|
| 54 |
+
Within mere hours, the [Oghre](Oghres.md "Oghres") of the [Trow](Trow.md "Trow") settlement were freed. They turned on their Trow overseers with a rage cultivated by centuries of tortured enslavement. The Trow, appeared to be perplexed at the swarming Oghre; as if so used to their flawless obedience, their minds would not believe what they beheld. The mighty Trow were dragged down by their many hands and beaten with the very iron tools made to sculpt their monuments. Only after the Trow of the settlement were reduced to so much dust, did the Oghre rejoice their freedom.
|
| 55 |
+
|
| 56 |
+
It took very little to persuade the Oghres to join their saviors. The fire for revenge burned as brightly as the desire to free the rest of their race.
|
| 57 |
+
|
| 58 |
+
Led by [Connacht's](Connacht.md "Connacht") unfaltering visions, the [Llancarfan](Llancarfan.md "Llancarfan") force and the former slaves, conquered several Trow temples-freeing the Oghre-and leaving no Trow alive.
|
| 59 |
+
|
| 60 |
+
  [](FileMoghbragga.png.md)
|
| 61 |
+
|
| 62 |
+
The largest Oghre in the bunch, calling himself [Moghbragga](Moghbragga.md "Moghbragga"), appeared to take charge of the ever growing mass of followers. He bullied and intimidated, keeping the rabble disciplined and following orders. It was this Moghbragga that suggested to Connacht their next target: The iron mines at Avernus.
|
| 63 |
+
|
| 64 |
+
Following the Oghre's lead, the band made their way across the snow covered landscape and into Avernus. The face of this vast plane was gouged with deep pits and chasms as the result of millennia of ceaseless mining.
|
| 65 |
+
|
| 66 |
+
Just as Connacht's troops entered into the broken land, [Damas'](Damas.md "Damas") keen eyes spotted groups of Trow amassing their slaves in battle formations. Their forces had either been spotted entering Avernus... or anticipated.
|
| 67 |
+
|
| 68 |
+
## Background
|
| 69 |
+
|
| 70 |
+
* October 30th, 1435 A.E.
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
* On the plane of Avernus.
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
* Lead the Oghres and defeat the Trow army.
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
### Level Hints
|
| 81 |
+
|
| 82 |
+
* Myrdred's Release Dream must be used very effectively to survive.
|
| 83 |
+
* You are perilously outnumbered, so always draw the enemy to fight on your terms.
|
| 84 |
+
* Use the cliffs to rain arrows and explosives on your enemies.
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
|
| 88 |
+
## Postgame Pictures
|
| 89 |
+
|
| 90 |
+

|
| 91 |
+
|
| 92 |
+
The forces of Llancarfan led the Oghres to victory over their Trow slavers. The iron production at the mines had stopped. The Trow would have no choice but to deal with the Rebellion.
|
| 93 |
+
|
| 94 |
+

|
| 95 |
+
|
| 96 |
+
The colossal Trow crushed the petty uprising; smashing Connacht's forces into the snow of Avernus. The human race would eventually become only a distant footnote in the history of the Trow.
|
mythipedia_markdown/15 Walls of Muirthemne.md
ADDED
|
@@ -0,0 +1,103 @@
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 15: Walls of Muirthemne
|
| 2 |
+
|
| 3 |
+
## 15: Walls of Muirthemne
|
| 4 |
+
|
| 5 |
+

|
| 6 |
+
|
| 7 |
+
### Campaign
|
| 8 |
+
|
| 9 |
+
[_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter")
|
| 10 |
+
|
| 11 |
+
### Date
|
| 12 |
+
|
| 13 |
+
Thursday February 26, 2541 AE
|
| 14 |
+
|
| 15 |
+
### Location
|
| 16 |
+
|
| 17 |
+
[Muirthemne](Muirthemne.md "Muirthemne")
|
| 18 |
+
|
| 19 |
+
## Units
|
| 20 |
+
|
| 21 |
+
### Light
|
| 22 |
+
|
| 23 |
+
* [Trow](Trow.md "Trow")
|
| 24 |
+
* [Dwarven Mortar Heroes](Dwarven%20Mortar.md "Dwarven Mortar")
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
### Dark
|
| 29 |
+
|
| 30 |
+
* [Myrkridia](Myrkridia.md "Myrkridia")
|
| 31 |
+
* [Fetch](Fetch.md "Fetch")
|
| 32 |
+
* [Ghols](Ghols.md "Ghols")
|
| 33 |
+
* [Shade](Shade.md "Shade") ([Herod](Herod.md "Herod"))
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
## Mission Chronology
|
| 38 |
+
|
| 39 |
+
### Previous Mission
|
| 40 |
+
|
| 41 |
+
[14: With Friends Like These](14%20With%20Friends%20Like%20These.md "14: With Friends Like These")
|
| 42 |
+
|
| 43 |
+
### Next Mission
|
| 44 |
+
|
| 45 |
+
[16: The Ibis Crown](16%20The%20Ibis%20Crown.md "16: The Ibis Crown")
|
| 46 |
+
|
| 47 |
+
**15: Walls of Muirthemne** is the fifteenth mission of [_Myth II: Soulblighter_](Myth%20II%20Soulblighter.md "Myth II: Soulblighter").
|
| 48 |
+
|
| 49 |
+
## Journal Entry
|
| 50 |
+
|
| 51 |
+
  [](FileSb-pregame-15-01.jpg.md)
|
| 52 |
+
|
| 53 |
+
_Thursday February 26, Outer Walls of[Muirthemne](Muirthemne.md "Muirthemne")_
|
| 54 |
+
|
| 55 |
+
Today, after more than two months of separation, we have finally rejoined the rest of [the Legion](The%20Legion.md "The Legion"). I will not even hazard to guess the thoughts of those who first sighted the mighty [Trow](Trow.md "Trow") accompanying our force.
|
| 56 |
+
|
| 57 |
+
  [](FileSb-pregame-15-02.jpg.md)
|
| 58 |
+
|
| 59 |
+
After we settled in, [Garrick](Garrick.md "Garrick") told us of events in the west. [Shiver's](Shiver.md "Shiver") attack on [White Falls](White%20Falls.md "White Falls") came as expected, and the battle there raged for the better part of a month, until [Baelden](Baeldun.md "Baeldun") and the seventh legion swept up from the south and attacked Shiver's flank. Her army was forced to retreat east toward [Willow](Willow.md "Willow") and the combined forces under [Alric](Alric.md "Alric") and Baelden fell upon her rear guard, destroying it utterly.
|
| 60 |
+
|
| 61 |
+
  [](FileHerod.jpg.md)
|
| 62 |
+
|
| 63 |
+
The victory was short-lived, however, as Shiver returned a week later with an army of [Myrkridia](Myrkridia.md "Myrkridia"). This time we were pushed across [the Meander](The%20Meander%20River.md "The Meander River") and now [Tandem's](Tandem.md "Tandem") fall is inevitable. So the King has decided on a new course of action. The Legion must capture [Muirthemne](Muirthemne.md "Muirthemne"), though for what purpose we cannot tell, for the city holds no strategic benefits. King Alric himself plans to be here within the week, and we must capture the city before he arrives.
|
| 64 |
+
|
| 65 |
+
  [](FileSb-pregame-15-04.jpg.md)
|
| 66 |
+
|
| 67 |
+
Our scouts have returned from the city proper bearing grim news. The [shade](Shade.md "Shade") [Herod](Herod.md "Herod") and a great number of [fetch](Fetch.md "Fetch") and Myrkridia are occupying the old armory, just inside the city walls.
|
| 68 |
+
|
| 69 |
+
Tomorrow we lay siege to Muirthemne with the aid of the Trow and a team of [Dwarven Mortars](Dwarven%20Mortar.md "Dwarven Mortar"). Breaching the massive wall that protects the old armory is foremost on our list of objectives. While that curtain stands, our infantry is but grist for the mill.
|
| 70 |
+
|
| 71 |
+
## Background
|
| 72 |
+
|
| 73 |
+
* The ancient capital is occupied by Fallen forces. Find a weakness in the city wall and blast through it with your Dwarven mortars. The assault will fail if you lose your Dwarves.
|
| 74 |
+
* Eliminate the forces guarding the city and clear the way for an airborne assault.
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
### Level Hints
|
| 79 |
+
|
| 80 |
+
* The wall fragments surrounding the city provide some protection against cannon fire.
|
| 81 |
+
* The longer you stand in one place, the more chance you have of being hit be cannon fire.
|
| 82 |
+
* Cannons lead their targets; when you hear them fire, you're safer moving in the opposite direction.
|
| 83 |
+
* Keeping your Dwarves loosely spaced or staggered will let those closest to the enemy flee while those behind attack.
|
| 84 |
+
* Your Trow are easier to see and more likely to be targeted by the cannons than your Dwarves.
|
| 85 |
+
* Don't rely too heavily on the strength of your Trow. You'll need one or two in good health when you reach the walls.
|
| 86 |
+
* The city wall is weakest where it is notched.
|
| 87 |
+
* To fire at the wall, use the "attack ground" key (the Control key by default).
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
|
| 91 |
+
## Postgame Pictures
|
| 92 |
+
|
| 93 |
+

|
| 94 |
+
|
| 95 |
+
Victory!
|
| 96 |
+
|
| 97 |
+

|
| 98 |
+
|
| 99 |
+
Defeat!
|
| 100 |
+
|
| 101 |
+
## Gallery
|
| 102 |
+
|
| 103 |
+

|