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package org.vn.unit; import java.util.ArrayList; import java.util.HashMap; import org.vn.gl.BaseObject; public class CharacterManager extends BaseObject { public ArrayList<UnitCharacterSwordmen> arrayCharactersMyTeam = new ArrayList<UnitCharacterSwordmen>(); public ArrayList<UnitCharacterSwordmen> arrayCharactersOtherTeam = new ArrayList<UnitCharacterSwordmen>(); public HashMap<Integer, UnitCharacterSwordmen> mapEnemyInGame = new HashMap<Integer, UnitCharacterSwordmen>(); public UnitCharacterSwordmen myKing; @Override public void update(float timeDelta, BaseObject parent) { for (UnitCharacter character : arrayCharactersMyTeam) { character.update(timeDelta, parent); } for (UnitCharacter character : arrayCharactersOtherTeam) { character.update(timeDelta, parent); } } // public void setIsMapChangeAndPutAllCharacter(boolean b) { // mapEnemyInGame.clear(); // for (UnitCharacterSwordmen character : arrayCharactersMyTeam) { // character.isMapChange = b; // mapEnemyInGame.put(character.idEnemy, character); // } // for (UnitCharacterSwordmen character : arrayCharactersOtherTeam) { // character.isMapChange = b; // mapEnemyInGame.put(character.idEnemy, character); // } // } public void nextTurn() { for (UnitCharacterSwordmen character : arrayCharactersMyTeam) { character.nextTurn(); } for (UnitCharacterSwordmen character : arrayCharactersOtherTeam) { character.nextTurn(); } } }
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trunk/hero_war/src/org/vn/unit/CharacterManager.java
Java
oos
1,490
package org.vn.unit; import org.vn.gl.Priority; public class EffectSoBayLen extends Effect { private float mX, mY; private float mAlpha; private int mNum; private NumberDrawable mNumberDrawable; public boolean cameraRelative = true; public float speed = 1; public boolean isDraw = true; public int priority = Priority.CharacterTakeDamage; public EffectSoBayLen(NumberDrawable numberDrawable, int num, float x, float y) { mX = x; mY = y; mAlpha = 3; mNum = num; mNumberDrawable = numberDrawable; } public void setDrawAble(boolean b) { isDraw = b; } @Override public boolean update(float timeDelta) { if (mAlpha > 0) { if (isDraw) { if (mAlpha > 1) { mNumberDrawable.drawNumberWithAlpha(mX, mY, mNum, 1, cameraRelative, true, priority); } else { mNumberDrawable.drawNumberWithAlpha(mX, mY, mNum, mAlpha, cameraRelative, true, priority); } } mY += 0.5f / speed; mAlpha -= 0.08f * speed; return true; } return false; } }
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trunk/hero_war/src/org/vn/unit/EffectSoBayLen.java
Java
oos
1,057
package org.vn.custom; import java.util.ArrayList; import org.vn.herowar.R; import org.vn.model.Enemy; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.TextView; public class EnemyWaitingAdapter extends ArrayAdapter<Enemy> { public EnemyWaitingAdapter(Context pContext, int textViewResourceId, ArrayList<Enemy> enemys) { super(pContext, textViewResourceId, enemys); mEnemys = enemys; context = pContext; } private Context context; private final ArrayList<Enemy> mEnemys; // public EnemyWaitingAdapter(Context context, ArrayList<Enemy> enemys) { // this.context = context; // this.mEnemys = enemys; // } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View gridView; if (convertView == null) { gridView = new View(context); // get layout from mobile.xml gridView = inflater.inflate(R.layout.enemy_waiting, null); // set value into textview TextView textView = (TextView) gridView .findViewById(R.id.grid_item_label); textView.setText(mEnemys.get(position).getEnemyType().armyName); // set image based on selected text // ImageView imageView = (ImageView) gridView // .findViewById(R.id.grid_item_image); } else { gridView = (View) convertView; } return gridView; } }
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trunk/hero_war/src/org/vn/custom/EnemyWaitingAdapter.java
Java
oos
1,571
package org.vn.custom; import org.vn.herowar.R; import org.vn.model.Result; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class ResuftAdapter extends BaseAdapter { private Context context; private final Result pResult; public ResuftAdapter(Context context, Result result) { this.context = context; this.pResult = result; } private class ViewHolder { public ImageView per; public TextView text1; } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View gridView = convertView; if (gridView == null) { gridView = new View(context); // get layout from mobile.xml gridView = inflater.inflate(R.layout.item_resuft, null); ViewHolder viewHolder = new ViewHolder(); viewHolder.per = (ImageView) gridView .findViewById(R.id.image_winner); viewHolder.text1 = (TextView) gridView .findViewById(R.id.name_player); gridView.setTag(viewHolder); } ViewHolder holder = (ViewHolder) gridView.getTag(); if (position == 0) { holder.text1.setText(context.getString(R.string.is_winner, pResult.winnerName)); holder.per.setVisibility(View.VISIBLE); } else { holder.text1.setText(context.getString(R.string.is_loser, pResult.loserName)); holder.per.setVisibility(View.INVISIBLE); } return gridView; } @Override public int getCount() { return 2; } @Override public Object getItem(int position) { return null; } @Override public long getItemId(int position) { return position; } }
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trunk/hero_war/src/org/vn/custom/ResuftAdapter.java
Java
oos
1,867
package org.vn.custom; import org.vn.herowar.R; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class ImageAdapter extends BaseAdapter { private Context context; private final String[] mobileValues; public ImageAdapter(Context context, String[] mobileValues) { this.context = context; this.mobileValues = mobileValues; } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View gridView; if (convertView == null) { gridView = new View(context); // get layout from mobile.xml gridView = inflater.inflate(R.layout.image_and_text, null); // set value into textview TextView textView = (TextView) gridView .findViewById(R.id.grid_item_label); textView.setText(mobileValues[position]); // set image based on selected text ImageView imageView = (ImageView) gridView .findViewById(R.id.grid_item_image); String mobile = mobileValues[position]; } else { gridView = (View) convertView; } return gridView; } @Override public int getCount() { return mobileValues.length; } @Override public Object getItem(int position) { return null; } @Override public long getItemId(int position) { return position; } }
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trunk/hero_war/src/org/vn/custom/ImageAdapter.java
Java
oos
1,570
package org.vn.custom; import java.util.ArrayList; import org.vn.gl.DebugLog; import org.vn.herowar.R; import org.vn.model.EnemyType; import android.app.Activity; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.TextView; public class EnemyShopAdapter extends ArrayAdapter<EnemyType> { public EnemyShopAdapter(Activity pContext, int textViewResourceId, ArrayList<EnemyType> enemys) { super(pContext, textViewResourceId, enemys); context = pContext; } private class ViewHolder { public TextView text; } private Activity context; @Override public View getView(int position, View convertView, ViewGroup parent) { View gridView = convertView; if (gridView == null) { LayoutInflater inflater = context.getLayoutInflater(); gridView = inflater.inflate(R.layout.enemy_waiting, null); ViewHolder viewHolder = new ViewHolder(); viewHolder.text = (TextView) gridView .findViewById(R.id.grid_item_label); gridView.setTag(viewHolder); } ViewHolder holder = (ViewHolder) gridView.getTag(); holder.text.setText(this.getItem(position).armyName); DebugLog.d("DUC", "getView " + this.getItem(position).armyName); return gridView; } @Override public void add(EnemyType object) { DebugLog.d("DUC", "add " + object.armyName); super.add(object); } }
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trunk/hero_war/src/org/vn/custom/EnemyShopAdapter.java
Java
oos
1,452
package org.vn.custom; import org.vn.herowar.R; import org.vn.model.Board; import android.content.Context; import android.graphics.Color; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class BoardAdapter extends BaseAdapter { private Context context; private final Board[] mobileValues; public BoardAdapter(Context context, Board[] mobileValues) { this.context = context; this.mobileValues = mobileValues; } private class ViewHolder { public TextView text; public ImageView per1; public ImageView per2; } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View gridView = convertView; if (gridView == null) { gridView = new View(context); // get layout from mobile.xml gridView = inflater.inflate(R.layout.item_board, null); ViewHolder viewHolder = new ViewHolder(); viewHolder.text = (TextView) gridView .findViewById(R.id.grid_item_label); viewHolder.per1 = (ImageView) gridView.findViewById(R.id.per1); viewHolder.per2 = (ImageView) gridView.findViewById(R.id.per2); gridView.setTag(viewHolder); } ViewHolder holder = (ViewHolder) gridView.getTag(); holder.text.setText(context.getString(R.string.board) + mobileValues[position].id); if (mobileValues[position].nPlayer > 0) { holder.per1.setColorFilter(Color.TRANSPARENT); } else { holder.per1.setColorFilter(Color.BLACK); } if (mobileValues[position].nPlayer > 1) { holder.per2.setColorFilter(Color.TRANSPARENT); } else { holder.per2.setColorFilter(Color.BLACK); } return gridView; } @Override public int getCount() { return mobileValues.length; } @Override public Object getItem(int position) { return null; } @Override public long getItemId(int position) { return position; } }
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trunk/hero_war/src/org/vn/custom/BoardAdapter.java
Java
oos
2,119
package org.vn.network; import java.io.IOException; import java.util.ArrayList; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.model.Server; import org.vn.unit.UnitCharacterSwordmen; import vn.thedreamstudio.socket.IMobileClient; import vn.thedreamstudio.socket.Message; import vn.thedreamstudio.socket.MobileClient; public class GlobalService { protected static GlobalService instance; static IMobileClient mSession = MobileClient.getInstance(); private CurrentGameInfo mCurrentGameInfo = CurrentGameInfo.getIntance(); private GlobalService() { } public static GlobalService getInstance() { if (instance == null) { instance = new GlobalService(); } return instance; } public boolean isConnected() { return mSession.isConnected(); } public void close() { mSession.close(); } public boolean connect(Server server) { mSession.setHandler(GlobalMessageHandler.getInstance()); if (MobileClient.CONNECT_STATUS_CONNECTED == mSession.connect( server.ip, server.port)) { // sendClientInformation(); return true; } return false; } public void SYS_LOGIN(String username, String pass) { Message m = new Message(CommandClientToServer.SYS_LOGIN); try { CurrentUserInfo.mUsername = username; CurrentUserInfo.mUsername = pass; m.writer().writeUTF(username); m.writer().writeUTF(pass); mSession.sendMessage(m); m.cleanup(); } catch (IOException e) { e.printStackTrace(); } } /** * Đăng ký * * @param username * @param password */ public void SYS_REGISTER(String username, String password, String phone_num) { Message m = new Message(CommandClientToServer.SYS_REGISTER); try { m.writer().writeUTF(username); m.writer().writeUTF(password); m.writer().writeUTF(phone_num); } catch (IOException e) { } mSession.sendMessage(m); m.cleanup(); } /** * Lấy danh sách các bàn chơi trong một phòng */ public void SYS_BOARD_LIST() { Message m = new Message(CommandClientToServer.SYS_BOARD_LIST); mSession.sendMessage(m); m.cleanup(); } /** * Tham gia vào một bàn chơi game * * @param roomID * @param boardID */ public void JOIN_BOARD(int boardID) { Message m = new Message(CommandClientToServer.JOIN_BOARD); try { m.writer().writeInt(boardID); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } /** * * @param platform * @param model * @param version * @param language * 0:vn ; 1:eng */ public void GET_CLIENT_INFO(String platform, String model, String version, byte language) { Message m = new Message(CommandClientToServer.GET_CLIENT_INFO); try { m.writer().writeUTF(platform); m.writer().writeUTF(model); m.writer().writeUTF(version); m.writer().writeByte(language); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void EXIT_BOARD(int boardID) { Message m = new Message(CommandClientToServer.EXIT_BOARD); try { m.writer().writeInt(boardID); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void SET_GAME_TYPE(byte idGame) { Message m = new Message(CommandClientToServer.SET_GAME_TYPE); try { m.writer().writeByte(idGame); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void CHAT_BOARD(String content) { Message m = new Message(CommandClientToServer.CHAT_BOARD); try { m.writer().writeUTF(content); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void LEAVE_BOARD() { Message m = new Message(CommandClientToServer.LEAVE_BOARD); mSession.sendMessage(m); m.cleanup(); } public void GET_ARMY_SHOP() { Message m = new Message(CommandClientToServer.GET_ARMY_SHOP); mSession.sendMessage(m); m.cleanup(); } // public void ARMY_SELECTION(ArrayList<Integer> enemyIDs) { // Message m = new Message(CommandClientToServer.ARMY_SELECTION); // try { // m.writer().writeInt(enemyIDs.size()); // for (Integer i : enemyIDs) { // m.writer().writeInt(i); // } // } catch (IOException e) { // e.printStackTrace(); // } // mSession.sendMessage(m); // m.cleanup(); // } public void ARMY_SELECTION( ArrayList<UnitCharacterSwordmen> arrayCharactersMyTeam) { Message m = new Message(CommandClientToServer.ARMY_SELECTION); try { m.writer().writeInt(arrayCharactersMyTeam.size()); for (UnitCharacterSwordmen unitCharacter : arrayCharactersMyTeam) { m.writer().writeInt(unitCharacter.mEnemyType.armyType); } } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void GET_ALL_MAP() { Message m = new Message(CommandClientToServer.GET_ALL_MAP); mSession.sendMessage(m); m.cleanup(); } public void GET_MAP(byte mapId) { Message m = new Message(CommandClientToServer.GET_MAP); try { m.writer().writeByte(mapId); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void SET_MAP(byte mapId) { Message m = new Message(CommandClientToServer.SET_MAP); try { m.writer().writeByte(mapId); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void LAYOUT_ARMY( ArrayList<UnitCharacterSwordmen> arrayCharactersMyTeam) { Message m = new Message(CommandClientToServer.LAYOUT_ARMY); try { for (UnitCharacterSwordmen unitCharacterSwordmen : arrayCharactersMyTeam) { m.writer().writeInt(unitCharacterSwordmen.idEnemy); m.writer().writeInt(unitCharacterSwordmen.mTileTaget.xTile); m.writer().writeInt(unitCharacterSwordmen.mTileTaget.yTile); } } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void READY() { Message m = new Message(CommandClientToServer.READY); mSession.sendMessage(m); m.cleanup(); } public void START_GAME() { Message m = new Message(CommandClientToServer.START_GAME); mSession.sendMessage(m); m.cleanup(); } public void MOVE_ARMY(int idEnemyMove, int xTileMoveNext, int yTileMoveNext) { Message m = new Message(CommandClientToServer.MOVE_ARMY); try { m.writer().writeInt(idEnemyMove); m.writer().writeInt(xTileMoveNext); m.writer().writeInt(yTileMoveNext); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void ATTACH(int idAtack, int idBeAtack) { Message m = new Message(CommandClientToServer.ATTACH); try { m.writer().writeInt(idAtack); m.writer().writeInt(idBeAtack); } catch (IOException e) { e.printStackTrace(); } mSession.sendMessage(m); m.cleanup(); } public void NEXT_TURN() { Message m = new Message(CommandClientToServer.NEXT_TURN); mSession.sendMessage(m); m.cleanup(); } public void LOGIN_TRIAL(String username) { Message m = new Message(CommandClientToServer.LOGIN_TRIAL); try { m.writer().writeUTF(username); mSession.sendMessage(m); m.cleanup(); } catch (IOException e) { e.printStackTrace(); } } public void BUY_SOLDIER_INGAME(int armyType, int x_tile, int y_tile) { Message m = new Message(CommandClientToServer.BUY_SOLDIER_INGAME); try { m.writer().writeInt(armyType); m.writer().writeInt(x_tile); m.writer().writeInt(y_tile); mSession.sendMessage(m); m.cleanup(); } catch (IOException e) { e.printStackTrace(); } } public void ACHIEVEMENT(String playerName) { Message m = new Message(CommandClientToServer.ACHIEVEMENT); try { m.writer().writeUTF(playerName); mSession.sendMessage(m); m.cleanup(); } catch (IOException e) { e.printStackTrace(); } } public void LOGOUT() { Message m = new Message(CommandClientToServer.LOGOUT); mSession.sendMessage(m); m.cleanup(); } }
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trunk/hero_war/src/org/vn/network/GlobalService.java
Java
oos
8,333
package org.vn.network; import java.util.ArrayList; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.gl.BaseObject; import org.vn.gl.DebugLog; import org.vn.model.Achievement; import org.vn.model.AttackMessage; import org.vn.model.Board; import org.vn.model.BuyEnemy; import org.vn.model.Enemy; import org.vn.model.EnemyType; import org.vn.model.Map; import org.vn.model.MapType; import org.vn.model.Money; import org.vn.model.MoveMessage; import org.vn.model.NextTurnMessage; import org.vn.model.PlayerModel; import org.vn.model.Result; import org.vn.unit.ActionList; import org.vn.unit.ActionServerToClient.ActionType; import org.vn.unit.UnitCharacterSwordmen; import vn.thedreamstudio.socket.IMessageListener; import vn.thedreamstudio.socket.Message; public class GlobalMessageHandler implements IMessageListener { protected static GlobalMessageHandler instance; private ArrayList<MessageListener> mMessageListeners = new ArrayList<GlobalMessageHandler.MessageListener>(); private CurrentGameInfo mCurrentGameInfo = CurrentGameInfo.getIntance(); private ActionList mActionList = ActionList.getInstance(); private GlobalService mGs = GlobalService.getInstance(); private GlobalMessageHandler() { } public static GlobalMessageHandler getInstance() { if (instance == null) { instance = new GlobalMessageHandler(); } return instance; } synchronized public void addMessageListener(MessageListener msgListener) { if (!mMessageListeners.contains(msgListener)) { mMessageListeners.add(0, msgListener); } } synchronized public void removeMessageListener(MessageListener msgListener) { if (mMessageListeners.contains(msgListener)) { mMessageListeners.remove(msgListener); } } @Override public void onMessage(Message msg) { LightWeightMessage lightweightMsg = new LightWeightMessage(); lightweightMsg.command = msg.command; try { switch (msg.command) { case CommandClientToServer.LOGOUT: if (mGs.isConnected()) { mGs.close(); } break; case CommandClientToServer.SYS_LOGIN: { byte result = msg.reader().readByte(); if (result == 1) { // login thanh cong lightweightMsg.arg1 = 1; } else { // login loi lightweightMsg.arg1 = 0; } } break; case CommandClientToServer.SYS_REGISTER: { byte result = msg.reader().readByte(); if (result == 1) { // login thanh cong lightweightMsg.arg1 = 1; lightweightMsg.obj = msg.reader().readUTF(); } else { // login loi lightweightMsg.arg1 = 0; lightweightMsg.obj = msg.reader().readUTF(); } } break; case CommandClientToServer.SYS_BOARD_LIST: { int countBoard = msg.reader().readInt(); Board[] boards = new Board[countBoard]; for (int i = 0; i < boards.length; i++) { boards[i] = new Board(); boards[i].id = msg.reader().readInt(); boards[i].maxPlayer = msg.reader().readByte(); boards[i].nPlayer = msg.reader().readByte(); } lightweightMsg.obj = boards; } break; case CommandClientToServer.GET_USER_INFO: { PlayerModel playerModel = CurrentUserInfo.mPlayerInfo; playerModel.ID = msg.reader().readInt(); playerModel.name = msg.reader().readUTF(); playerModel.money = msg.reader().readLong(); playerModel.lv = msg.reader().readInt(); } break; case CommandClientToServer.JOIN_BOARD: { mCurrentGameInfo.mListPlayerInGame.clear(); int boardId = msg.reader().readInt(); byte result = msg.reader().readByte(); lightweightMsg.arg1 = result; lightweightMsg.arg2 = boardId; if (result == 1) { mCurrentGameInfo.reset(); mCurrentGameInfo.boardId = boardId; mCurrentGameInfo.ownerId = msg.reader().readInt(); while (msg.reader().available() != 0) { PlayerModel playerModel = new PlayerModel(); playerModel.ID = msg.reader().readInt(); playerModel.name = msg.reader().readUTF(); if (playerModel.ID != -1) { mCurrentGameInfo.mListPlayerInGame.add(playerModel); if (mCurrentGameInfo.mHashAchievement .get(playerModel.name) == null) { mGs.ACHIEVEMENT(playerModel.name); } } } } } break; case CommandClientToServer.CHAT_BOARD: { lightweightMsg.arg1 = msg.reader().readInt(); String content = msg.reader().readUTF(); content += ":" + msg.reader().readUTF(); ; lightweightMsg.obj = content; } break; case CommandClientToServer.GET_ARMY_SHOP: { mCurrentGameInfo.gold = msg.reader().readInt(); int countEnemy = msg.reader().readByte(); mCurrentGameInfo.listEnemytype.clear(); for (int i = 0; i < countEnemy; i++) { EnemyType enemy = new EnemyType(); enemy.armyType = msg.reader().readInt(); enemy.armyName = msg.reader().readUTF(); enemy.cost = msg.reader().readInt(); enemy.hp = msg.reader().readInt(); enemy.damageMax = msg.reader().readInt(); enemy.damageMin = msg.reader().readInt(); enemy.mana = msg.reader().readInt(); enemy.movecost = msg.reader().readInt(); enemy.attackcost = msg.reader().readInt(); enemy.rangeattack = msg.reader().readInt(); enemy.rangeview = msg.reader().readInt(); mCurrentGameInfo.listEnemytype.add(enemy); } } break; case CommandClientToServer.SOMEONE_JOIN_BOARD: { mCurrentGameInfo.mListPlayerInGame.clear(); mCurrentGameInfo.boardId = msg.reader().readInt(); while (msg.reader().available() != 0) { PlayerModel playerModel = new PlayerModel(); playerModel.ID = msg.reader().readInt(); playerModel.name = msg.reader().readUTF(); if (playerModel.ID != -1) { mCurrentGameInfo.mListPlayerInGame.add(playerModel); lightweightMsg.obj = playerModel.name; if (mCurrentGameInfo.mHashAchievement .get(playerModel.name) == null) { mGs.ACHIEVEMENT(playerModel.name); } } } } break; case CommandClientToServer.SOMEONE_LEAVE_BOARD: { boolean isBackToWaiting = false; int idPlayerLeave = msg.reader().readInt(); int idNewOwner = msg.reader().readInt(); // Neu chuyen? quyen` host va` da~ lo~ chon linh thi cho chon // lai if (idNewOwner == CurrentUserInfo.mPlayerInfo.ID) { for (PlayerModel playerModel : mCurrentGameInfo.mListPlayerInGame) { if (playerModel.ID == CurrentUserInfo.mPlayerInfo.ID && playerModel.isReady) { isBackToWaiting = true; break; } } } for (PlayerModel playerModel : mCurrentGameInfo.mListPlayerInGame) { if (idPlayerLeave == playerModel.ID) { mCurrentGameInfo.mListPlayerInGame.remove(playerModel); lightweightMsg.obj = playerModel.name; break; } } mCurrentGameInfo.ownerId = idNewOwner; lightweightMsg.arg1 = isBackToWaiting ? 1 : 0; } break; case CommandClientToServer.ARMY_SELECTION: { byte result = msg.reader().readByte(); lightweightMsg.arg1 = result; if (result == 1) { while (msg.reader().available() != 0) { int armyId = msg.reader().readInt(); int armyType = msg.reader().readInt(); for (UnitCharacterSwordmen unitCharacter : BaseObject.sSystemRegistry.characterManager.arrayCharactersMyTeam) { if (armyType == unitCharacter.mEnemyType.armyType && unitCharacter.idEnemy == -1) { unitCharacter.idEnemy = armyId; break; } } } } } break; case CommandClientToServer.GET_ALL_MAP: { CurrentGameInfo gameInfo = CurrentGameInfo.getIntance(); gameInfo.listMaps.clear(); byte count = msg.reader().readByte(); for (byte i = 0; i < count; i++) { if (msg.reader().available() != 0) { Map map = new Map(); map.mapId = msg.reader().readByte(); map.mapName = msg.reader().readUTF(); gameInfo.listMaps.add(map); } } } break; case CommandClientToServer.GET_MAP: { CurrentGameInfo gameInfo = CurrentGameInfo.getIntance(); byte mapId = msg.reader().readByte(); if (mapId == mCurrentGameInfo.mMapSelected.mapId) { MapType mapType = new MapType(); mapType.row = msg.reader().readInt(); if (mapType.row > 0) { mapType.column = msg.reader().readInt(); mapType.mapType = new byte[mapType.column][mapType.row]; int count = 0; for (int x = 0; x < mapType.row; x++) { for (int y = 0; y < mapType.column; y++) { mapType.mapType[y][x] = msg.reader().readByte(); count++; } } } mCurrentGameInfo.mMapSelected.mapType = mapType; break; } lightweightMsg.arg1 = mapId; } break; case CommandClientToServer.SET_MAP: { byte mapId = msg.reader().readByte(); byte result = msg.reader().readByte(); lightweightMsg.arg1 = result; if (result == 1) { // - row: int (vi tri tuong) // - col: int (vi tri tuong) // - range: int mCurrentGameInfo.mMapSelected = new Map(); mCurrentGameInfo.mMapSelected.mapId = mapId; while (msg.reader().available() > 0) { int idUser = msg.reader().readInt(); int xTileKing = msg.reader().readInt(); int yTileKing = msg.reader().readInt(); int rangerSetupEnemy = msg.reader().readInt(); if (idUser == CurrentUserInfo.mPlayerInfo.ID) { mCurrentGameInfo.xTileKing = xTileKing; mCurrentGameInfo.yTileKing = yTileKing; mCurrentGameInfo.rangerSetupEnemy = rangerSetupEnemy; } } } } break; case CommandClientToServer.LAYOUT_ARMY: { lightweightMsg.arg1 = msg.reader().readByte(); } break; case CommandClientToServer.READY: { int boardId = msg.reader().readInt(); if (mCurrentGameInfo.boardId == boardId) { int userId = msg.reader().readInt(); lightweightMsg.arg1 = userId; boolean isReady = msg.reader().readByte() == 1 ? true : false; for (PlayerModel playerModel : mCurrentGameInfo.mListPlayerInGame) { if (playerModel.ID == userId) { lightweightMsg.obj = playerModel.name; playerModel.isReady = isReady; break; } } } } break; case CommandClientToServer.START_GAME: { mActionList.clear(); for (PlayerModel playerModel : mCurrentGameInfo.mListPlayerInGame) { playerModel.isReady = false; } ArrayList<Enemy> listEnemies = new ArrayList<Enemy>(); while (msg.reader().available() > 0) { Enemy enemy = new Enemy(); enemy.armyId = msg.reader().readInt(); enemy.armyType = msg.reader().readInt(); enemy.playerId = msg.reader().readInt(); enemy.xTile = msg.reader().readInt(); enemy.yTile = msg.reader().readInt(); listEnemies.add(enemy); } lightweightMsg.obj = listEnemies; } break; case CommandClientToServer.MOVE_ARMY: { lightweightMsg.arg1 = msg.reader().readByte(); if (lightweightMsg.arg1 == 1)// suscess { MoveMessage moveMessage = new MoveMessage(); moveMessage.idMove = msg.reader().readInt(); moveMessage.xTypeMoveNext = msg.reader().readInt(); moveMessage.yTypeMoveNext = msg.reader().readInt(); lightweightMsg.obj = moveMessage; mActionList.push(ActionType.move, moveMessage); } } break; case CommandClientToServer.ATTACH: { lightweightMsg.arg1 = msg.reader().readByte(); if (lightweightMsg.arg1 == 1)// suscess { AttackMessage atackMessage = new AttackMessage(); atackMessage.idAttacker = msg.reader().readInt(); atackMessage.hpIdAttack = msg.reader().readInt(); atackMessage.idBeAttacker = msg.reader().readInt(); atackMessage.hpIdBeAttack = msg.reader().readInt(); lightweightMsg.obj = atackMessage; mActionList.push(ActionType.attack, atackMessage); } } break; case CommandClientToServer.NEXT_TURN: { NextTurnMessage nextTurnMessage = new NextTurnMessage(); nextTurnMessage.idPlayerInTurnNext = msg.reader().readInt(); nextTurnMessage.totaltime = msg.reader().readLong(); nextTurnMessage.turntime = msg.reader().readLong(); nextTurnMessage.rivalTotaltime = msg.reader().readLong(); nextTurnMessage.rivalTurnTime = msg.reader().readLong(); lightweightMsg.obj = nextTurnMessage; mActionList.push(ActionType.next_turn, nextTurnMessage); } break; case CommandClientToServer.SERVER_MESSAGE: { int type = msg.reader().readByte(); String content = msg.reader().readUTF(); lightweightMsg.obj = content; } break; case CommandClientToServer.END_GAME: mCurrentGameInfo.endGame(); Result result = new Result(); result.winnerID = msg.reader().readInt(); result.winnerName = msg.reader().readUTF(); result.winnerMoney = msg.reader().readLong(); result.winnerLevel = msg.reader().readInt(); result.loserID = msg.reader().readInt(); result.loserName = msg.reader().readUTF(); result.loserMoney = msg.reader().readLong(); result.loserLevel = msg.reader().readInt(); lightweightMsg.obj = result; mCurrentGameInfo.result = result; Achievement achievement = mCurrentGameInfo.mHashAchievement .get(result.winnerName); if (achievement != null) { achievement.winnumber++; } achievement = mCurrentGameInfo.mHashAchievement .get(result.loserName); if (achievement != null) { achievement.losenumber++; } mActionList.push(ActionType.end_game, result); break; case CommandClientToServer.SET_FOG: byte b = msg.reader().readByte(); mCurrentGameInfo.isSuongMu = b == 1; break; case CommandClientToServer.BUY_SOLDIER_INGAME: BuyEnemy buyEnemy = new BuyEnemy(); buyEnemy.buyerId = msg.reader().readInt(); buyEnemy.money = msg.reader().readInt(); buyEnemy.armytype = msg.reader().readInt(); buyEnemy.armyid = msg.reader().readInt(); buyEnemy.x_tile = msg.reader().readInt(); buyEnemy.y_tile = msg.reader().readInt(); mActionList.push(ActionType.buy_enemy, buyEnemy); break; case CommandClientToServer.MONEY: byte subCommand = msg.reader().readByte(); lightweightMsg.arg1 = subCommand; switch (subCommand) { case CommandClientToServer.MONEY_UPDATE: ArrayList<Money> listMoney = new ArrayList<Money>(); while (msg.reader().available() > 0) { Money money = new Money(); money.playerID = msg.reader().readInt(); money.money = msg.reader().readInt(); listMoney.add(money); } mActionList.push(ActionType.update_money, listMoney); break; } case CommandClientToServer.ACHIEVEMENT: achievement = new Achievement(); achievement.playerID = msg.reader().readInt(); achievement.playerName = msg.reader().readUTF(); achievement.winnumber = msg.reader().readInt(); achievement.losenumber = msg.reader().readInt(); Achievement achievement2 = mCurrentGameInfo.mHashAchievement .get(achievement.playerName); if (achievement2 == null) { mCurrentGameInfo.mHashAchievement.put( achievement.playerName, achievement); } else { achievement2.winnumber = achievement.winnumber; achievement2.losenumber = achievement.losenumber; } break; } try { for (MessageListener listener : mMessageListeners) { listener.onMessageReceived(lightweightMsg); } } catch (Exception e) { DebugLog.e("MobileClient", "Can't process ms: " + msg.command + "--/--" + e.toString()); } } catch (Exception e) { DebugLog.e("MobileClient", "Can't read ms: " + msg.command + "--/--" + e.toString()); } } @Override public void onConnectionFail() { } @Override public void onDisconnected() { LightWeightMessage lightweightMsg = new LightWeightMessage(); lightweightMsg.command = CommandClientToServer.LOST_CONNECTION; try { for (MessageListener listener : mMessageListeners) { listener.onMessageReceived(lightweightMsg); } } catch (Exception e) { DebugLog.e("MobileClient", "Can't process ms: " + lightweightMsg.command + "--/--" + e.toString()); } } @Override public void onConnectOK() { } public static class LightWeightMessage { public byte command; public int arg1; public int arg2; public Object obj; } public interface MessageListener { public void onMessageReceived(LightWeightMessage msg); } }
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trunk/hero_war/src/org/vn/network/GlobalMessageHandler.java
Java
oos
16,846
package org.vn.herowar; import java.util.ArrayList; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.custom.ImageAdapter; import org.vn.gl.Utils; import org.vn.model.Achievement; import org.vn.model.EnemyType; import org.vn.model.PlayerModel; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import android.app.AlertDialog; import android.app.Dialog; import android.content.Context; import android.content.DialogInterface; import android.content.DialogInterface.OnClickListener; import android.content.Intent; import android.graphics.Color; import android.os.Bundle; import android.text.Editable; import android.text.TextWatcher; import android.view.KeyEvent; import android.view.View; import android.view.Window; import android.view.inputmethod.InputMethodManager; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; public class WaitingActivity extends CoreActiity { private static final int DLG_EXIT = 1; private CurrentGameInfo mCurrentGameInfo = CurrentGameInfo.getIntance(); EditText editFog; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.waiting); mListViewPlayerInBoard = (ListView) findViewById(R.id.listViewPlayerInBoard); mBtChat = (Button) findViewById(R.id.btChatWaiting); mEdChat = (EditText) findViewById(R.id.editTextChatWaiting); mListviewChatInWaiting = (ListView) findViewById(R.id.listViewChatInWaiting); // mEnemyShop = (ListView) findViewById(R.id.listViewEnemyInWaiting); mBtReady = (Button) findViewById(R.id.btReadyEnemyWaiting); // mTextViewGold = (TextView) findViewById(R.id.textInforGoldWaiting); // mEnemyChosse = (ListView) findViewById(R.id.listViewEnemyChossen); mBtChat.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { String content = mEdChat.getText().toString(); if (content.length() > 0) { mGS.CHAT_BOARD(content); mEdChat.setText(""); mBtChat.setClickable(false); InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(mBtChat.getWindowToken(), 0); } } }); mEdChat.addTextChangedListener(new TextWatcher() { @Override public void onTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { editTextChatChange("" + arg0); } @Override public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { editTextChatChange("" + arg0); } @Override public void afterTextChanged(Editable arg0) { } }); mBtReady.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { showProgressDialog(); if (mCurrentGameInfo.isHost()) { mGS.START_GAME(); } else { mGS.READY(); } mBtReady.setTextColor(Color.WHITE); mBtReady.setEnabled(true); } }); { ArrayList<String> mList_content_chat = new ArrayList<String>(); mAdapterChat = new ArrayAdapter<String>(this, R.layout.array_string, mList_content_chat); mListviewChatInWaiting.setAdapter(mAdapterChat); mAdapterChat.setNotifyOnChange(true); } processMs(); } synchronized public void processMs() { runOnUiThread(new Runnable() { @Override public void run() { updatePerson(); mBtReady.setTextColor(Color.BLACK); mBtReady.setEnabled(false); if (mCurrentGameInfo.isHost()) { mBtReady.setText("Start"); } else { mBtReady.setText("Ready"); } // CHECK GET_ARMY_SHOP if (mCurrentGameInfo.listEnemytype.size() == 0) { showProgressDialog(); mGS.GET_ARMY_SHOP(); } else { updateGold(); if (mCurrentGameInfo.listMaps.size() == 0) { showProgressDialog(); mGS.GET_ALL_MAP(); } else if (mCurrentGameInfo.mMapSelected == null) { if (mCurrentGameInfo.isHost()) { showProgressDialog(); mGS.SET_MAP(mCurrentGameInfo.listMaps.get(0).mapId); } } else { if (mCurrentGameInfo.mMapSelected.mapType == null) { showProgressDialog(); mGS.GET_MAP(mCurrentGameInfo.mMapSelected.mapId); } else { dismissProgressDialog(); if (mCurrentGameInfo.isHost()) { if (mCurrentGameInfo.isReadyAll()) { mBtReady.setTextColor(Color.WHITE); mBtReady.setEnabled(true); } } else { for (PlayerModel playerInBoard : mCurrentGameInfo.mListPlayerInGame) { if (playerInBoard.ID == CurrentUserInfo.mPlayerInfo.ID) { if (playerInBoard.isReady) { mBtReady.setTextColor(Color.BLACK); } else { mBtReady.setTextColor(Color.WHITE); } mBtReady.setEnabled(true); break; } } } } } } } }); } private ListView mListViewPlayerInBoard; private Button mBtChat; private EditText mEdChat; private ListView mListviewChatInWaiting; private ArrayAdapter<String> mAdapterChat; // private ListView mEnemyShop; // private ListView mEnemyChosse; private Button mBtReady; // private TextView mTextViewGold; // private EnemyShopAdapter mEnemyShopAdapter; // private EnemyShopAdapter mEnemyChosseAdapter; public ArrayList<EnemyType> listEnemyChossen = new ArrayList<EnemyType>(); private int mCurrenGold; @Override public void onMessageReceived(LightWeightMessage msg) { switch (msg.command) { case CommandClientToServer.LOST_CONNECTION: onDisconnect(); break; case CommandClientToServer.SOMEONE_JOIN_BOARD: case CommandClientToServer.SOMEONE_LEAVE_BOARD: processMs(); break; case CommandClientToServer.CHAT_BOARD: String content = (String) msg.obj; final String tamp = content; runOnUiThread(new Runnable() { @Override public void run() { mAdapterChat.add(tamp); } }); break; case CommandClientToServer.GET_ARMY_SHOP: processMs(); break; case CommandClientToServer.GET_ALL_MAP: processMs(); break; case CommandClientToServer.SET_MAP: processMs(); break; case CommandClientToServer.GET_MAP: processMs(); break; case CommandClientToServer.READY: String s = (String) msg.obj; if (s != null) { showToast(getString(R.string.ready_in_game, s)); } processMs(); break; case CommandClientToServer.START_GAME: showToast(getString(R.string.The_game_has_start)); gotoInGame(); break; case CommandClientToServer.ACHIEVEMENT: runOnUiThread(new Runnable() { @Override public void run() { updatePerson(); } }); break; } } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { showDialog(DLG_EXIT); return true; } return super.onKeyDown(keyCode, event); } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DLG_EXIT: return new AlertDialog.Builder(this) .setMessage(getString(R.string.exit)) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { gotoBoard(); } }).setNegativeButton(R.string.dialog_cancel, null) .create(); } return super.onCreateDialog(id); } private void gotoBoard() { // mGS.EXIT_BOARD(CurrentGameInfo.getIntance().boardId); mGS.LEAVE_BOARD(); Intent intent = new Intent(this, BoardActivity.class); startActivity(intent); finish(); } private void editTextChatChange(String content) { if (content.length() == 0) { mBtChat.setClickable(false); } else { mBtChat.setClickable(true); } } public void updatePerson() { ArrayList<PlayerModel> listPlayerInBoard = mCurrentGameInfo.mListPlayerInGame; final String[] ListPlayers = new String[listPlayerInBoard.size()]; for (int i = 0; i < ListPlayers.length; i++) { ListPlayers[i] = "[" + listPlayerInBoard.get(i).ID + "]" + listPlayerInBoard.get(i).name; Achievement achievement = mCurrentGameInfo.mHashAchievement .get(listPlayerInBoard.get(i).name); if (achievement != null) { ListPlayers[i] += " - Win:" + achievement.winnumber; } } mListViewPlayerInBoard.setAdapter(new ImageAdapter( WaitingActivity.this, ListPlayers)); } public void updateGold() { mCurrenGold = mCurrentGameInfo.gold; for (EnemyType enemy : listEnemyChossen) { mCurrenGold -= enemy.cost; } } private void gotoInGame() { runOnUiThread(new Runnable() { @Override public void run() { Intent intent = new Intent(WaitingActivity.this, HeroWarActivity.class); startActivity(intent); finish(); } }); } @Override protected int getRawBackground() { return R.raw.out_game1 + Utils.RANDOM.nextInt(4); } }
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trunk/hero_war/src/org/vn/herowar/WaitingActivity.java
Java
oos
9,270
package org.vn.herowar; import org.vn.constant.CommandClientToServer; import org.vn.custom.BoardAdapter; import org.vn.gl.Utils; import org.vn.model.Board; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.content.DialogInterface.OnClickListener; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.GridView; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; public class BoardActivity extends CoreActiity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.board); gridViewBoard = (GridView) findViewById(R.id.gridViewBoard); ImageView bt_gold = (ImageView) findViewById(R.id.bt_gold); layout_gold = (View) findViewById(R.id.layout_gold); layout_gold.setVisibility(View.GONE); bt_refresh = (ImageView) findViewById(R.id.bt_refresh); bt_refresh.setVisibility(View.GONE); bt_refresh.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { mGS.SYS_BOARD_LIST(); showProgressDialog(); bt_refresh.setVisibility(View.GONE); } }); bt_gold.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { layout_gold.setVisibility(View.VISIBLE); mHandlerTurnOffBtGold.sendMessageDelayed( mHandlerTurnOffBtGold.obtainMessage(1), 1000); } }); layout_gold.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View arg0, MotionEvent arg1) { closeLayoutGold(); return true; } }); mGS.SYS_BOARD_LIST(); showProgressDialog(); } ImageView bt_refresh; View layout_gold; Handler mHandlerTurnOffBtRefresh = new Handler() { @Override public void handleMessage(Message msg) { bt_refresh.setVisibility(View.VISIBLE); } }; Handler mHandlerTurnOffBtGold = new Handler() { @Override public void handleMessage(Message msg) { closeLayoutGold(); } }; private static final int DLG_EXIT = 1; GridView gridViewBoard; @Override public void onMessageReceived(LightWeightMessage msg) { switch (msg.command) { case CommandClientToServer.LOST_CONNECTION: onDisconnect(); break; case CommandClientToServer.SYS_BOARD_LIST: runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); mHandlerTurnOffBtRefresh.removeMessages(1); mHandlerTurnOffBtRefresh.sendMessageDelayed( mHandlerTurnOffBtRefresh.obtainMessage(1), 1000); } }); updateBoard((Board[]) msg.obj); break; case CommandClientToServer.JOIN_BOARD: dismissProgressDialog(); if (msg.arg1 == 1) { gotoWaitingActivity(); } else { showDialogNotification(getString(R.string.JOIN_BOARD_FALL)); } break; } } public void updateBoard(final Board[] boards) { runOnUiThread(new Runnable() { @Override public void run() { gridViewBoard.setAdapter(new BoardAdapter(BoardActivity.this, boards)); gridViewBoard.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View v, int position, long id) { Toast.makeText( getApplicationContext(), ((TextView) v .findViewById(R.id.grid_item_label)) .getText(), Toast.LENGTH_SHORT).show(); mGS.JOIN_BOARD(boards[position].id); showProgressDialog(); } }); } }); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { if (layout_gold.getVisibility() == View.VISIBLE) { layout_gold.setVisibility(View.GONE); } else { showDialog(DLG_EXIT); } return true; } return super.onKeyDown(keyCode, event); } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DLG_EXIT: return new AlertDialog.Builder(this) .setMessage(getString(R.string.exit)) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { finish(); mGS.LOGOUT(); } }).setNegativeButton(R.string.dialog_cancel, null) .create(); } return super.onCreateDialog(id); } private void gotoWaitingActivity() { Intent intent = new Intent(this, WaitingActivity.class); startActivity(intent); finish(); } private void closeLayoutGold() { mHandlerTurnOffBtGold.removeMessages(1); layout_gold.setVisibility(View.GONE); showToast(getString(R.string.Chuc_nang_cap_nhat_sau)); } @Override protected int getRawBackground() { return R.raw.out_game1 + Utils.RANDOM.nextInt(4); } @Override protected void onDestroy() { super.onDestroy(); } }
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trunk/hero_war/src/org/vn/herowar/BoardActivity.java
Java
oos
5,529
package org.vn.herowar; import org.vn.network.GlobalMessageHandler; import org.vn.network.GlobalMessageHandler.MessageListener; import org.vn.network.GlobalService; import android.app.Activity; import android.app.AlertDialog; import android.app.ProgressDialog; import android.content.DialogInterface; import android.content.DialogInterface.OnClickListener; import android.media.MediaPlayer; import android.os.Bundle; import android.os.Handler; import android.widget.Toast; public abstract class CoreActiity extends Activity implements MessageListener { protected GlobalService mGS = GlobalService.getInstance(); protected ProgressDialog mDialog; protected boolean isLoginScreen = false; MediaPlayer mMediaPlayer; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GlobalMessageHandler.getInstance().addMessageListener(this); playSound(); } Handler playSoundHandler = new Handler() { public void handleMessage(android.os.Message msg) { playSound(); }; }; private void playSound() { try { if (mMediaPlayer != null) { mMediaPlayer.stop(); } mMediaPlayer = MediaPlayer.create(CoreActiity.this, getRawBackground()); mMediaPlayer.setLooping(false); mMediaPlayer.start(); playSoundHandler.removeMessages(1); playSoundHandler.sendMessageDelayed( playSoundHandler.obtainMessage(1), mMediaPlayer.getDuration()); } catch (Exception e) { } } abstract protected int getRawBackground(); @Override protected void onResume() { super.onResume(); try { if (!isLoginScreen && !mGS.isConnected()) { onDisconnect(); if (mMediaPlayer.isPlaying()) { mMediaPlayer.stop(); playSoundHandler.removeMessages(1); } } else { if (!mMediaPlayer.isPlaying()) { playSoundHandler.removeMessages(1); mMediaPlayer.start(); } } } catch (Exception e) { } } @Override protected void onDestroy() { super.onDestroy(); try { playSoundHandler.removeMessages(1); mMediaPlayer.stop(); GlobalMessageHandler.getInstance().removeMessageListener(this); if (mDialog != null) { mDialog.dismiss(); } } catch (Exception e) { } } protected void showDialogNotification(String content) { new AlertDialog.Builder(this).setMessage(content) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { } }).show(); } public void showToast(final String content) { try { runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(getApplicationContext(), content, Toast.LENGTH_SHORT).show(); } }); } catch (Exception e) { } } protected void showProgressDialog() { try { runOnUiThread(new Runnable() { @Override public void run() { if (mDialog == null) { mDialog = new ProgressDialog(CoreActiity.this); mDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); mDialog.setMessage(getText(R.string.loading)); mDialog.setIndeterminate(true); mDialog.show(); } else if (!mDialog.isShowing()) { mDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); mDialog.setMessage(getText(R.string.loading)); mDialog.setIndeterminate(true); mDialog.show(); } } }); } catch (Exception e) { } } protected void dismissProgressDialog() { try { runOnUiThread(new Runnable() { @Override public void run() { if (mDialog != null && mDialog.isShowing()) { mDialog.dismiss(); } } }); } catch (Exception e) { } } public void onDisconnect() { runOnUiThread(new Runnable() { @Override public void run() { new AlertDialog.Builder(CoreActiity.this) .setMessage("Connection lost") .setCancelable(false) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { finish(); } }).show(); } }); } @Override protected void onPause() { try { playSoundHandler.removeMessages(1); mMediaPlayer.pause(); } catch (Exception e) { } super.onPause(); } }
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trunk/hero_war/src/org/vn/herowar/CoreActiity.java
Java
oos
4,428
package org.vn.herowar; import org.vn.cache.CurrentGameInfo; import org.vn.constant.CommandClientToServer; import org.vn.custom.ResuftAdapter; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import android.content.Intent; import android.os.Bundle; import android.view.KeyEvent; import android.widget.ListView; public class ResuftActivity extends CoreActiity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.resuft); ListView listResuft = (ListView) findViewById(R.id.resuft_item_list); listResuft.setAdapter(new ResuftAdapter(ResuftActivity.this, CurrentGameInfo.getIntance().result)); } @Override public void onMessageReceived(LightWeightMessage msg) { switch (msg.command) { case CommandClientToServer.LOST_CONNECTION: onDisconnect(); break; } } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { runOnUiThread(new Runnable() { public void run() { Intent intent = new Intent(ResuftActivity.this, WaitingActivity.class); startActivity(intent); finish(); } }); return false; } @Override protected int getRawBackground() { return R.raw.sound_resuft; } }
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trunk/hero_war/src/org/vn/herowar/ResuftActivity.java
Java
oos
1,286
package org.vn.herowar; import org.vn.cache.CurrentGameInfo; import org.vn.constant.CommandClientToServer; import org.vn.constant.Constants; import org.vn.gl.Utils; import org.vn.model.Server; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.content.DialogInterface.OnClickListener; import android.content.Intent; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; import android.net.Uri; import android.os.Bundle; import android.provider.Settings; import android.view.KeyEvent; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.LinearLayout; import android.widget.TableLayout; import android.widget.TextView; import android.widget.Toast; public class LoginActivity extends CoreActiity { private static final int DLG_EXIT = 1; private TableLayout tableLayoutTaget; TableLayout tableLayoutRegiter; TableLayout tableLayoutLogin; EditText useName; EditText pass; EditText useName_re; EditText pass_re; EditText pass_re2; EditText btIp; EditText btPhone_Number_re; TextView useName_tv; TextView pass_tv; TextView useName_re_tv; TextView pass_re_tv; TextView pass_re2_tv; TextView btIp_tv; TextView btPhone_Number_re_tv; TextView ngon_ngu_tv; Button btLogin; Button btRegiter; SharedPreferences mCachePreferences; String sUsername; String sPass; String sIp; boolean eng; ImageView ngon_ngu; private static final int PORT = 12344; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); isLoginScreen = true; CurrentGameInfo.getIntance().listEnemytype.clear(); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.login); btIp = (EditText) findViewById(R.id.editIp); useName = (EditText) findViewById(R.id.editTextUserName); pass = (EditText) findViewById(R.id.editTextPass); useName_re = (EditText) findViewById(R.id.regiterUserName); pass_re = (EditText) findViewById(R.id.regiterPass); pass_re2 = (EditText) findViewById(R.id.regiterPass2); btPhone_Number_re = (EditText) findViewById(R.id.regiterPhone); btIp_tv = (TextView) findViewById(R.id.editIp_tv); useName_tv = (TextView) findViewById(R.id.editTextUserNameTv); pass_tv = (TextView) findViewById(R.id.editTextPassTv); useName_re_tv = (TextView) findViewById(R.id.regiterUserNameTv); pass_re_tv = (TextView) findViewById(R.id.regiterPassTv); pass_re2_tv = (TextView) findViewById(R.id.regiterPass2Tv); ngon_ngu_tv = (TextView) findViewById(R.id.ngon_nguTv); btPhone_Number_re_tv = (TextView) findViewById(R.id.regiterPhoneTv); ngon_ngu = (ImageView) findViewById(R.id.ngon_ngu); LinearLayout ngon_ngu_lay_out = (LinearLayout) findViewById(R.id.ngon_ngu_layout); final View bt_facebook = (View) findViewById(R.id.bt_facebook); final View bt_call = (View) findViewById(R.id.bt_call); tableLayoutRegiter = (TableLayout) findViewById(R.id.tableRe); tableLayoutLogin = (TableLayout) findViewById(R.id.tableLogin); View ip_layout = (View) findViewById(R.id.editIp_layout); tableLayoutTaget = tableLayoutLogin; tableLayoutRegiter.setVisibility(View.GONE); btLogin = (Button) findViewById(R.id.buttonLogin); btRegiter = (Button) findViewById(R.id.buttonRegiter); mCachePreferences = getSharedPreferences(Constants.CACHE_PREFERENCES, MODE_PRIVATE); sIp = mCachePreferences.getString(Constants.CACHE_IP, "localhost"); btIp.setText(sIp); if (true) { sIp = "112.78.1.202"; // sIp = "192.168.0.101"; btIp.setText(sIp); ip_layout.setVisibility(View.GONE); } sUsername = mCachePreferences.getString(Constants.CACHE_USER_NAME, "test1"); useName.setText(sUsername); sPass = mCachePreferences.getString(Constants.CACHE_PASS, "t"); pass.setText(sPass); btLogin.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { if (!checkInternet()) { return; } if (tableLayoutTaget != tableLayoutLogin) { tableLayoutTaget = tableLayoutLogin; tableLayoutLogin.setVisibility(View.VISIBLE); tableLayoutRegiter.setVisibility(View.GONE); return; } if (sIp.compareTo(btIp.getText().toString()) != 0) { Editor editor = mCachePreferences.edit(); editor.putString(Constants.CACHE_IP, btIp.getText() .toString()); editor.commit(); sIp = btIp.getText().toString(); } doLogin(btIp.getText().toString(), useName.getText().toString(), pass.getText().toString()); } }); btRegiter.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { if (!checkInternet()) { return; } if (tableLayoutTaget != tableLayoutRegiter) { tableLayoutTaget = tableLayoutRegiter; tableLayoutRegiter.setVisibility(View.VISIBLE); tableLayoutLogin.setVisibility(View.GONE); return; } doRegiter(btIp.getText().toString(), useName_re.getText() .toString(), pass_re.getText().toString(), btPhone_Number_re.getText().toString()); } }); bt_facebook.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { showProgressDialog(); Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse("https://www.google.com.vn/")); startActivity(intent); } }); bt_call.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { showProgressDialog(); Utils.callSupport(LoginActivity.this, "01218816208"); } }); eng = mCachePreferences.getBoolean(Constants.CACHE_Lang, true); updateNgonNgu(); ngon_ngu_lay_out.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { eng = eng == false; Editor editor = mCachePreferences.edit(); editor.putBoolean(Constants.CACHE_Lang, eng); editor.commit(); updateNgonNgu(); } }); checkInternet(); } public boolean checkInternet() { boolean isInternetConnection = Utils .checkInternetConnection(LoginActivity.this); if (!isInternetConnection) { AlertDialog alertDialog = new AlertDialog.Builder( LoginActivity.this) .setTitle(R.string.notification) .setMessage(R.string.network_settings) .setPositiveButton(R.string.dialog_yes, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { startActivity(new Intent( Settings.ACTION_WIRELESS_SETTINGS)); } }).setNegativeButton(R.string.dialog_no, null) .create(); alertDialog.show(); } return isInternetConnection; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { showDialog(DLG_EXIT); return true; } return super.onKeyDown(keyCode, event); } private void doLogin(final String ip, final String username, final String pass) { if (ip.length() == 0) { showDialogNotification(getString(R.string.login_ip_ko_dc_trong)); } else if (username.length() == 0) { showDialogNotification(getString(R.string.login_usename_ko_dc_trong)); } else if (pass.length() == 0) { showDialogNotification(getString(R.string.login_pass_ko_dc_trong)); } else { // Luu lai thong tin if (sUsername.compareTo(username) != 0) { Editor editor = mCachePreferences.edit(); editor.putString(Constants.CACHE_USER_NAME, username); editor.commit(); sUsername = username; } if (sPass.compareTo(pass) != 0) { Editor editor = mCachePreferences.edit(); editor.putString(Constants.CACHE_PASS, pass); editor.commit(); sPass = pass; } showProgressDialog(); new Thread() { @Override public void run() { Server server = new Server(ip, PORT, "Mặc định"); if (!mGS.isConnected()) { mGS.connect(server); } if (mGS.isConnected()) { // mGS.LOGIN_TRIAL(username); mGS.GET_CLIENT_INFO("Android", "##", "0.1", eng ? (byte) 1 : (byte) 0); mGS.SYS_LOGIN(username, pass); } else { runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); showDialogNotification(getString(R.string.login_ko_conect_toi_server)); } }); } }; }.start(); } } private void doRegiter(final String ip, final String username, final String pass, final String phone_num) { if (username.length() == 0) { showDialogNotification(getString(R.string.login_usename_ko_dc_trong)); } else if (pass.length() == 0) { showDialogNotification(getString(R.string.login_pass_ko_dc_trong)); } else if (pass_re2.getText().toString() .compareTo(pass_re.getText().toString()) != 0) { showDialogNotification(getString(R.string.login_pass_re_pass_fail)); } else { showProgressDialog(); new Thread() { @Override public void run() { Server server = new Server(ip, PORT, "Mặc định"); if (!mGS.isConnected()) { mGS.connect(server); } if (mGS.isConnected()) { mGS.SYS_REGISTER(username, pass, phone_num); } else { runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); showDialogNotification(getString(R.string.login_ko_conect_toi_server)); } }); } }; }.start(); } } @Override public void onMessageReceived(final LightWeightMessage msg) { switch (msg.command) { case CommandClientToServer.SYS_REGISTER: final String info = (String) msg.obj; if (msg.arg1 == 1) { runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); // Chuyen tab thanh login lai if (tableLayoutTaget != tableLayoutLogin) { tableLayoutTaget = tableLayoutLogin; tableLayoutLogin.setVisibility(View.VISIBLE); tableLayoutRegiter.setVisibility(View.GONE); } // Luu lai thong tin login { useName.setText(useName_re.getText().toString()); pass.setText(pass_re.getText().toString()); } new AlertDialog.Builder(LoginActivity.this) .setMessage(info) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick( DialogInterface arg0, int arg1) { doLogin(btIp.getText() .toString(), useName_re .getText().toString(), pass_re.getText() .toString()); } }).show(); } }); } else { runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); new AlertDialog.Builder(LoginActivity.this) .setMessage(info) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick( DialogInterface arg0, int arg1) { } }).show(); } }); } break; case CommandClientToServer.SYS_LOGIN: if (msg.arg1 == 1) { mGS.SET_GAME_TYPE((byte) 1); } else { runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); showDialogNotification(getString(R.string.login_saipass_hoacid)); } }); } break; case CommandClientToServer.SET_GAME_TYPE: runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); gotoBoard(); } }); break; case CommandClientToServer.LOST_CONNECTION: runOnUiThread(new Runnable() { @Override public void run() { dismissProgressDialog(); // showDialogNotification(getString(R.string.login_saipass_hoacid)); } }); break; case CommandClientToServer.SERVER_MESSAGE: runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(getApplicationContext(), (String) msg.obj, Toast.LENGTH_SHORT).show(); } }); break; default: break; } } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DLG_EXIT: return new AlertDialog.Builder(this) .setMessage(getString(R.string.exit)) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { finish(); } }).setNegativeButton(R.string.dialog_cancel, null) .create(); } return super.onCreateDialog(id); } private void gotoBoard() { Intent intent = new Intent(this, BoardActivity.class); startActivity(intent); // finish(); } @Override protected void onResume() { super.onResume(); dismissProgressDialog(); } private void updateNgonNgu() { if (eng) { ngon_ngu.setBackgroundResource(R.drawable.en); Utils.setLocaleEng(this); ngon_ngu_tv.setText(R.string.Eng); } else { ngon_ngu.setBackgroundResource(R.drawable.vn); Utils.setLocaleVn(this); ngon_ngu_tv.setText(R.string.Vn); } btIp.setHint(R.string.Ip);// @string/Ip useName.setHint(R.string.login_userName);// @string/login_userName pass.setHint(R.string.login_pass);// @string/login_pass useName_re.setHint(R.string.login_userName);// @string/login_userName pass_re.setHint(R.string.login_pass);// @string/login_pass pass_re2.setHint(R.string.login_re_pass);// @string/login_re_pass btPhone_Number_re.setHint(R.string.Phone_Number);// @string/Phone_Number btIp_tv.setText(R.string.Ip);// @string/Ip useName_tv.setText(R.string.login_userName);// @string/login_userName pass_tv.setText(R.string.login_pass);// @string/login_pass useName_re_tv.setText(R.string.login_userName);// @string/login_userName pass_re_tv.setText(R.string.login_pass);// @string/login_pass pass_re2_tv.setText(R.string.login_re_pass);// @string/login_re_pass btPhone_Number_re_tv.setText(R.string.Phone_Number);// @string/Phone_Number btLogin.setText(R.string.Login); btRegiter.setText(R.string.Regiter); if (mGS.isConnected()) { mGS.GET_CLIENT_INFO("Android", "##", getString(R.string.version_client), eng ? (byte) 1 : (byte) 0); } } @Override protected int getRawBackground() { return R.raw.out_game1 + Utils.RANDOM.nextInt(4); } @Override protected void onDestroy() { super.onDestroy(); if (mGS.isConnected()) { mGS.close(); } } }
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trunk/hero_war/src/org/vn/herowar/LoginActivity.java
Java
oos
15,242
package org.vn.herowar; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.gl.BaseObject; import org.vn.gl.DebugLog; import org.vn.gl.DeviceInfo; import org.vn.gl.GLSurfaceView; import org.vn.gl.Game; import org.vn.gl.GameInfo; import org.vn.gl.Utils; import org.vn.model.NextTurnMessage; import org.vn.model.PlayerModel; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import org.vn.unit.ActionList; import org.vn.unit.ActionServerToClient.ActionType; import org.vn.unit.InputGameInterface.OnEndgameListener; import android.app.AlertDialog; import android.app.Dialog; import android.app.Service; import android.content.Context; import android.content.DialogInterface; import android.content.DialogInterface.OnClickListener; import android.content.Intent; import android.media.MediaPlayer; import android.os.Bundle; import android.util.DisplayMetrics; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnFocusChangeListener; import android.view.Window; import android.view.WindowManager; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputMethodManager; import android.widget.Button; import android.widget.EditText; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; public class HeroWarActivity extends CoreActiity { private static final int DIALOG_GAME_CONFIRM = 1; // public static final int QUIT_GAME_DIALOG = 0; // public static final int VERSION = 14; // public static final int MAGESRIKEACTIVITY = 0; public static final int DISCONECT = 1; public static final int BOARDLISTACTIVITY = 2; public static final int RESULT = 3; public static final int WAITINGACTIVITY = 4; private GLSurfaceView mGLSurfaceView; private Game mGame; private long mLastTouchTime = 0L; private OnEndgameListener onEndgameListener; private MediaPlayer mMediaPlayer; private LinearLayout mLayoutChat; private Button mBtChat; private EditText mEditTextChat; private int mFlagActivityGoto = -1; private CurrentGameInfo mCurrentGameInfo = CurrentGameInfo.getIntance(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.main); { mLayoutChat = (LinearLayout) findViewById(R.id.layout_chat); mBtChat = (Button) findViewById(R.id.button_chat); mEditTextChat = (EditText) findViewById(R.id.editText_chat); mLayoutChat.setOnKeyListener(new View.OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { chatAll(mEditTextChat.getText().toString()); turnOffChat(); return false; } return false; } }); mLayoutChat.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { turnOffChat(); } }); mEditTextChat .setOnEditorActionListener(new TextView.OnEditorActionListener() { @Override public boolean onEditorAction(TextView v, int actionId, KeyEvent event) { if (event != null) { switch (event.getAction()) { case KeyEvent.KEYCODE_ENTER: case EditorInfo.IME_ACTION_DONE: chatAll(mEditTextChat.getText().toString()); turnOffChat(); return false; } } switch (actionId) { case KeyEvent.KEYCODE_ENTER: case EditorInfo.IME_ACTION_DONE: chatAll(mEditTextChat.getText().toString()); turnOffChat(); return false; } return false; } }); mEditTextChat.setOnKeyListener(new View.OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { chatAll(mEditTextChat.getText().toString()); turnOffChat(); return false; } return false; } }); mEditTextChat.setOnFocusChangeListener(new OnFocusChangeListener() { @Override public void onFocusChange(View arg0, boolean arg1) { if (!arg1) { chatAll(mEditTextChat.getText().toString()); turnOffChat(); } } }); mBtChat.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { chatAll(mEditTextChat.getText().toString()); turnOffChat(); } }); } mGLSurfaceView = (GLSurfaceView) findViewById(R.id.glsurfaceview); configGame(); mGame = new Game(); mGame.setSurfaceView(mGLSurfaceView); try { /* * Nếu là lần đầu vào màn hình này thì hiện bảng hướng dẫn lên */ DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); DeviceInfo.DEVICE_WIDTH = dm.widthPixels; DeviceInfo.DEVICE_HEIGHT = dm.heightPixels; mGame.bootstrap(this, dm.widthPixels, dm.heightPixels, GameInfo.DEFAULT_WIDTH, GameInfo.DEFAULT_HEIGHT); } catch (Exception e) { Toast.makeText(HeroWarActivity.this, "Game error", Toast.LENGTH_LONG).show(); finish(); return; } mGLSurfaceView.setRenderer(mGame.getRenderer()); onEndgameListener = new OnEndgameListener() { @Override public void onEndgameListener() { endGame(RESULT); } // Return back the waiting screen @Override public void onGLDeletedListener() { switch (mFlagActivityGoto) { case DISCONECT: break; case RESULT: // mGS.LEAVE_BOARD(); runOnUiThread(new Runnable() { public void run() { Intent intent = new Intent(HeroWarActivity.this, ResuftActivity.class); startActivity(intent); } }); break; case BOARDLISTACTIVITY: // mGS.EXIT_BOARD(CurrentGameInfo.getIntance().boardId); mGS.LEAVE_BOARD(); runOnUiThread(new Runnable() { public void run() { Intent intent = new Intent(HeroWarActivity.this, BoardActivity.class); startActivity(intent); } }); break; case WAITINGACTIVITY: runOnUiThread(new Runnable() { public void run() { Intent intent = new Intent(HeroWarActivity.this, WaitingActivity.class); startActivity(intent); } }); break; } mediaStop(); if (mGame != null) { mGame.stop(); mGame = null; } finish(); } @Override public void LoadingUnitComplete() { } @Override public void turnOnchat() { runOnUiThread(new Runnable() { public void run() { mEditTextChat.setText(""); mLayoutChat.setVisibility(View.VISIBLE); InputMethodManager imm = (InputMethodManager) getSystemService(Service.INPUT_METHOD_SERVICE); mEditTextChat.requestFocus(); imm.showSoftInput(mEditTextChat, 0); } }); } }; BaseObject.sSystemRegistry.inputGameInterface .setOnSelectedItemListener(onEndgameListener); showToast(getString(R.string.infor_before_the_game)); } private void configGame() { mGLSurfaceView.setEGLConfigChooser(false); } @Override protected void onPause() { super.onPause(); try { if (mGame != null) { mGame.onPause(); mGame.getRenderer().onPause(); } if (mGLSurfaceView != null) mGLSurfaceView.onPause(); // hack! if (mMediaPlayer != null) { mMediaPlayer.pause(); } } catch (Exception e) { DebugLog.e("MageStrike", "onPause()"); } } @Override protected void onResume() { super.onResume(); try { getWindow() .addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // Preferences may have changed while we were paused. if (mGLSurfaceView != null) mGLSurfaceView.onResume(); if (mGame != null) { mGame.setSoundEnabled(GameInfo.ENABLE_SOUND); mGame.onResume(this, false); } // Mở nhạc nền if (GameInfo.ENABLE_SOUND == true && mMediaPlayer != null && mMediaPlayer.isPlaying() == false) { try { mMediaPlayer.setLooping(true); mMediaPlayer.start(); } catch (IllegalStateException e) { e.printStackTrace(); } } } catch (Exception e) { DebugLog.e("MageStrike", "onResume()"); } } @Override protected void onDestroy() { try { mediaStop(); } catch (Exception e) { DebugLog.e("MageStrike", "onDestroy()"); } super.onDestroy(); } private void mediaStop() { if (mMediaPlayer != null) { mMediaPlayer.release(); mMediaPlayer = null; } } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_GAME_CONFIRM: return new AlertDialog.Builder(this) .setMessage(getString(R.string.exit)) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { endGame(BOARDLISTACTIVITY); } }).setNegativeButton(R.string.dialog_cancel, null) .create(); default: break; } return super.onCreateDialog(id); } @Override protected void onPrepareDialog(int id, Dialog dialog) { switch (id) { default: break; } super.onPrepareDialog(id, dialog); } @Override public boolean onTouchEvent(MotionEvent event) { if (mGame != null && mGame.isBootstrapComplete() && !mGame.isPaused() && BaseObject.sSystemRegistry != null) { mGame.onTouchEvent(event); if (BaseObject.sSystemRegistry.inputGameInterface != null) BaseObject.sSystemRegistry.inputGameInterface.dumpEvent(event); // BaseObject.sSystemRegistry.inputGameInterface.onTouchEvent(event); final long time = System.currentTimeMillis(); if (event.getAction() == MotionEvent.ACTION_MOVE && time - mLastTouchTime < 32) { // Sleep so that the main thread doesn't get flooded with UI // events. try { Thread.sleep(32); } catch (InterruptedException e) { } mGame.getRenderer().waitDrawingComplete(); } mLastTouchTime = time; } return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { showDialog(DIALOG_GAME_CONFIRM); return true; } return super.onKeyDown(keyCode, event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { return true; } return super.onKeyUp(keyCode, event); } public void endGame(int flagActivityGoto) { if (mGame != null && BaseObject.sSystemRegistry != null) { mFlagActivityGoto = flagActivityGoto; mGame.stopGL(); } mediaStop(); } public void turnOffChat() { try { InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(mEditTextChat.getWindowToken(), 0); mLayoutChat.setVisibility(View.GONE); BaseObject.sSystemRegistry.inputGameInterface.turnOffChat(); } catch (Exception e) { e.printStackTrace(); } } public void chatAll(String content) { if (content.length() > 0) { mGS.CHAT_BOARD(content); } } @Override public void onMessageReceived(final LightWeightMessage msg) { switch (msg.command) { case CommandClientToServer.LOST_CONNECTION: onDisconnect(); break; case CommandClientToServer.ARMY_SELECTION: mGS.LAYOUT_ARMY(BaseObject.sSystemRegistry.characterManager.arrayCharactersMyTeam); break; case CommandClientToServer.LAYOUT_ARMY: if (mCurrentGameInfo.isHost()) { mGS.START_GAME(); } else { mGS.READY(); } break; case CommandClientToServer.SOMEONE_JOIN_BOARD: showToast(getString(R.string.join_in_game, (String) msg.obj)); // updateStatusBoard(); break; case CommandClientToServer.SOMEONE_LEAVE_BOARD: showToast(getString(R.string.leave_in_game, (String) msg.obj)); // updateStatusBoard(); if (msg.arg1 == 1) { // Go to waiting endGame(WAITINGACTIVITY); } break; case CommandClientToServer.MOVE_ARMY: // MoveMessage moveMessage = (MoveMessage) msg.obj; break; case CommandClientToServer.ATTACH: // AttackMessage atackMessage = (AttackMessage) msg.obj; break; case CommandClientToServer.NEXT_TURN: runOnUiThread(new Runnable() { @Override public void run() { try { NextTurnMessage nextTurnMessage = (NextTurnMessage) msg.obj; for (PlayerModel playerModel : mCurrentGameInfo.mListPlayerInGame) { if (nextTurnMessage.idPlayerInTurnNext == playerModel.ID) { if (playerModel.ID == CurrentUserInfo.mPlayerInfo.ID) { showToast(getString(R.string.next_you_turn)); } else { showToast(getString(R.string.next_turn, playerModel.name)); } break; } } } catch (Exception e) { e.printStackTrace(); } } }); break; case CommandClientToServer.CHAT_BOARD: if (mGame.isBootstrapComplete() && !mGame.isPaused()) { if (CurrentUserInfo.mPlayerInfo.ID == msg.arg1) { BaseObject.sSystemRegistry.unitSreen .inputChatRight_Bot((String) msg.obj); } else { BaseObject.sSystemRegistry.unitSreen .inputChatLeft_Bot((String) msg.obj); } } break; case CommandClientToServer.END_GAME: break; } } // private void updateStatusBoard() { // if (mCurrentGameInfo.isInGame) { // return; // } // if (mCurrentGameInfo.isHost()) { // if (mCurrentGameInfo.isReadyAll()) { // if (BaseObject.sSystemRegistry != null) { // BaseObject.sSystemRegistry.dialogAddEnemy // .setIsEnableReady(true); // } // } else { // if (BaseObject.sSystemRegistry != null) { // BaseObject.sSystemRegistry.dialogAddEnemy // .setIsEnableReady(false); // } // } // } else { // if (mCurrentGameInfo.isIReady()) { // if (BaseObject.sSystemRegistry != null) { // BaseObject.sSystemRegistry.dialogAddEnemy // .setIsEnableReady(true); // } // } else { // if (BaseObject.sSystemRegistry != null) { // BaseObject.sSystemRegistry.dialogAddEnemy // .setIsEnableReady(false); // } // } // } // } @Override public void onDisconnect() { runOnUiThread(new Runnable() { @Override public void run() { new AlertDialog.Builder(HeroWarActivity.this) .setMessage("Connection lost") .setCancelable(false) .setPositiveButton(R.string.dialog_ok, new OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { endGame(DISCONECT); } }).show(); } }); } @Override protected int getRawBackground() { return R.raw.ingame1 + Utils.RANDOM.nextInt(3); } }
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trunk/hero_war/src/org/vn/herowar/HeroWarActivity.java
Java
oos
15,301
package org.vn.constant; public class CommandClientToServer { public static final byte LOST_CONNECTION = -1; public static final byte SYS_LOGIN = 1; public static final byte SYS_REGISTER = 2; public static final byte SYS_BOARD_LIST = 3; public static final byte JOIN_BOARD = 4; public static final byte GET_CLIENT_INFO = 5; public static final byte SOMEONE_JOIN_BOARD = 6; public static final byte EXIT_BOARD = 7; public static final byte SET_GAME_TYPE = 8; public static final byte CHAT_BOARD = 9; public static final byte GET_USER_INFO = 10; public static final byte GET_ARMY_SHOP = 11; public static final byte ARMY_SELECTION = 12; public static final byte SOMEONE_LEAVE_BOARD = 13; public static final byte LEAVE_BOARD = 14; public static final byte GET_MAP = 16; public static final byte LAYOUT_ARMY = 17; public static final byte MOVE_ARMY = 18; public static final byte READY = 19; public static final byte GET_ALL_MAP = 21; public static final byte SET_MAP = 22; public static final byte START_GAME = 20; public static final byte ATTACH = 23; public static final byte NEXT_TURN = 24; public static final byte LOGIN_TRIAL = 26; public static final byte SERVER_MESSAGE = 27; public static final byte END_GAME = 25; public static final byte SET_FOG = 26; public static final byte BUY_SOLDIER_INGAME = 33; /** sud */ public static final byte MONEY = 35; public static final byte MONEY_UPDATE = 0; public final static byte ACHIEVEMENT = 36; public final static byte LOGOUT = 15; }
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trunk/hero_war/src/org/vn/constant/CommandClientToServer.java
Java
oos
1,563
package org.vn.constant; public class Constants { public static String CACHE_PREFERENCES = "cache_pref"; public static String PREF_SETTINGS_LANGUAGE = "cache_lang"; public static String CACHE_IP = "cache_ip"; public static String CACHE_USER_NAME = "cache_user_name"; public static String CACHE_PASS = "cache_pass"; public static String CACHE_Lang = "cache_lang"; public static final String VI_LANGUAGE = "vie"; public static final String EN_LANGUAGE = "eng"; }
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trunk/hero_war/src/org/vn/constant/Constants.java
Java
oos
486
package org.vn.gl; import org.vn.cache.CurrentGameInfo; import org.vn.gl.game.CameraSystem; import org.vn.herowar.CoreActiity; import org.vn.herowar.R; import org.vn.model.EnemyType; import org.vn.unit.CharacterManager; import org.vn.unit.DialogAddEnemy; import org.vn.unit.InputGameInterface; import org.vn.unit.LogicMap; import org.vn.unit.MapTiles; import org.vn.unit.NumberDrawable; import org.vn.unit.SoundManager; import org.vn.unit.Tile; import org.vn.unit.UnitCharacterSwordmen; import org.vn.unit.UnitEffects; import org.vn.unit.UnitSreen; import android.content.Context; import android.view.MotionEvent; /** * High-level setup object for the AndouKun game engine. This class sets up the * core game engine objects and threads. It also passes events to the game * thread from the main UI thread. */ public class Game extends AllocationGuard { private GameThread mGameThread; private Thread mGame; public MainLoop mGameRoot; private GameRenderer mRenderer; private GLSurfaceView mSurfaceView; private boolean mRunning; private boolean mBootstrapComplete; private boolean mLoadingUnitComplete; private boolean mGLDataLoaded; private ContextParameters mContextParameters; private MultiTouchFilter2 mTouchFilter2; public Game() { super(); if (BaseObject.sSystemRegistry == null) { BaseObject.sSystemRegistry = new ObjectRegistry(); } mRunning = false; mBootstrapComplete = false; mContextParameters = new ContextParameters(); mGLDataLoaded = false; mLoadingUnitComplete = false; } /** * Creates core game objects and constructs the game engine object graph. * Note that the game does not actually begin running after this function is * called (see start() below). Also note that textures are not loaded from * the resource pack by this function, as OpenGl isn't yet available. * * @param context */ public void bootstrap(CoreActiity context, int viewWidth, int viewHeight, int gameWidth, int gameHeight) throws Exception { if (!mBootstrapComplete) { mRenderer = new GameRenderer(context, this, viewWidth, viewHeight); ContextParameters params = mContextParameters; params.viewWidth = viewWidth; params.viewHeight = viewHeight; params.gameWidth = gameWidth; params.gameHeight = gameHeight; params.viewScaleX = (float) viewWidth / gameWidth; params.viewScaleY = (float) viewHeight / gameHeight; params.context = context; BaseObject.sSystemRegistry.contextParameters = params; mTouchFilter2 = new MultiTouchFilter2(); BaseObject.sSystemRegistry.multiTouchFilter2 = mTouchFilter2; BaseObject.sSystemRegistry.soundSystem = new SoundSystem(); BaseObject.sSystemRegistry.soundManager = new SoundManager(); // Long-term textures persist between levels. TextureLibrary longTermTextureLibrary = new TextureLibrary(); BaseObject.sSystemRegistry.longTermTextureLibrary = longTermTextureLibrary; MainLoop gameRoot = new MainLoop(); mGameRoot = gameRoot; RenderSystem renderer = new RenderSystem(); BaseObject.sSystemRegistry.renderSystem = renderer; // InputGameInterface { InputGameInterface inputInterface = new InputGameInterface( longTermTextureLibrary); BaseObject.sSystemRegistry.inputGameInterface = inputInterface; } } } private void LoadingUnit(Context context, final TextureLibrary longTermTextureLibrary, final MainLoop gameRoot) { // WindowManager windowMgr = (WindowManager) context // .getSystemService(Context.WINDOW_SERVICE); // int rotationIndex = windowMgr.getDefaultDisplay().getOrientation(); // InputGameInterface { gameRoot.add(BaseObject.sSystemRegistry.inputGameInterface); } // CameraSystem final CurrentGameInfo mCurrentGameInfo = CurrentGameInfo.getIntance(); int widthtTileMap; int heightTileMap; widthtTileMap = mCurrentGameInfo.mMapSelected.mapType.row; heightTileMap = mCurrentGameInfo.mMapSelected.mapType.column; float offset = GameInfo.offset; float offsetMap = GameInfo.offsetMap; float xMap = -MapTiles.getPosXUnit(0, heightTileMap, offset); float widthMap = offsetMap * 2 + xMap + widthtTileMap * offset - offset / 2; float heightMap = offsetMap * 2 + (heightTileMap - 1) * offset - offset * 3 / 4; { CameraSystem camera = new CameraSystem(longTermTextureLibrary, widthMap, heightMap); BaseObject.sSystemRegistry.cameraSystem = camera; gameRoot.add(camera); } { DialogAddEnemy dialogAddEnemy = new DialogAddEnemy( longTermTextureLibrary) { @Override public void addEnemyAt(Tile tile, EnemyType enemyType) { UnitCharacterSwordmen myKing = BaseObject.sSystemRegistry.characterManager.myKing; if (!UnitCharacterSwordmen .isInSight(myKing.mTileTaget.xTile, myKing.mTileTaget.yTile, tile.xTile, tile.yTile, myKing.mEnemyType.rangeview)) { BaseObject.sSystemRegistry.contextParameters.context .showToast(BaseObject.sSystemRegistry.contextParameters.context .getString(R.string.dat_linh_trong_vung_sang)); } else { if (mMoney - enemyType.cost >= 0) { setVisible(false); if (!BaseObject.sSystemRegistry.logicMap.mArrayMap[tile.yTile][tile.xTile]) { BaseObject.sSystemRegistry.mGS .BUY_SOLDIER_INGAME(enemyType.armyType, tile.xTile, tile.yTile); BaseObject.sSystemRegistry.contextParameters.context .showToast(BaseObject.sSystemRegistry.contextParameters.context .getString(R.string.Request_buy_enemy)); } else { DebugLog.e("DUC", "Khoi tao character tai 1 vi tri ko di chuyen dc"); } } else { BaseObject.sSystemRegistry.contextParameters.context .showToast(BaseObject.sSystemRegistry.contextParameters.context .getString(R.string.Dont_enought_money)); } } } }; BaseObject.sSystemRegistry.dialogAddEnemy = dialogAddEnemy; gameRoot.add(dialogAddEnemy); } // Map { // Khoi tao vi tri hien thi cua map BaseObject.sSystemRegistry.mapTiles = new MapTiles( longTermTextureLibrary, widthtTileMap, heightTileMap, offset, offsetMap + xMap, offsetMap + offset / 2); gameRoot.add(BaseObject.sSystemRegistry.mapTiles); // Khoi tao viec cho phep di hay khong tren logic map BaseObject.sSystemRegistry.logicMap = new LogicMap(widthtTileMap, heightTileMap, mCurrentGameInfo.mMapSelected.mapType.mapType, R.drawable.back_ground_alpha); } // Effect { UnitEffects unitEffects = new UnitEffects(longTermTextureLibrary); BaseObject.sSystemRegistry.unitEffects = unitEffects; gameRoot.add(unitEffects); } // Character BaseObject.sSystemRegistry.characterManager = new CharacterManager(); gameRoot.add(BaseObject.sSystemRegistry.characterManager); // for (Enemy enemy : mCurrentGameInfo.listIdEnemyInMap) { // if // (!BaseObject.sSystemRegistry.logicMap.mArrayMap[enemy.yTile][enemy.xTile]) // { // UnitCharacter character = new UnitCharacterSwordmen( // longTermTextureLibrary, // BaseObject.sSystemRegistry.mapTiles.arrayMap[enemy.yTile][enemy.xTile], // enemy.playerId == CurrentUserInfo.mPlayerInfo.ID, // enemy.getEnemyType(), enemy.armyId); // } else { // DebugLog.e("DUC", // "Khoi tao character tai 1 vi tri ko di chuyen dc"); // } // } // Add My King for (EnemyType enemyType : mCurrentGameInfo.listEnemytype) { if (enemyType.armyType == GameInfo.idTypeKing) { BaseObject.sSystemRegistry.mGS.BUY_SOLDIER_INGAME( enemyType.armyType, mCurrentGameInfo.xTileKing, mCurrentGameInfo.yTileKing); break; } } { BaseObject.sSystemRegistry.numberDrawableTime = new NumberDrawable( longTermTextureLibrary, 256, 256, 256, 256, 40, 40, NumberDrawable.idDrawableNumber2); BaseObject.sSystemRegistry.numberDrawableTimeInTurn = new NumberDrawable( longTermTextureLibrary, 256, 256, 256, 256, 60, 60, NumberDrawable.idDrawableNumber2); BaseObject.sSystemRegistry.numberDrawableTakeDame = new NumberDrawable( longTermTextureLibrary, 256, 256, 256, 256, 34, 34, NumberDrawable.idDrawableNumber2); BaseObject.sSystemRegistry.numberDrawableCostInDialogAddEnemy = new NumberDrawable( longTermTextureLibrary, 256, 256, 256, 256, 30, 30, NumberDrawable.idDrawableNumber2); } // Sreen { UnitSreen unitSreen = new UnitSreen(longTermTextureLibrary); BaseObject.sSystemRegistry.unitSreen = unitSreen; gameRoot.add(unitSreen); } // GameThread { mGameThread = new GameThread(mRenderer); mGameThread.setGameRoot(mGameRoot); } mBootstrapComplete = true; } /** Starts the game running. */ public void start() { if (!mRunning) { assert mGame == null; // 11072011, ChinhQT: reclaim the memory System.gc(); mGame = new Thread(mGameThread); mGame.setName("Game"); mGame.start(); mRunning = true; AllocationGuard.sGuardActive = false; } else { mGameThread.resumeGame(); } } public void stop() { try { BaseObject.sSystemRegistry.soundSystem.stopAll(); if (mGameThread != null) { mGameThread.stopGame(); } mRunning = false; AllocationGuard.sGuardActive = false; BaseObject.sSystemRegistry.longTermTextureLibrary.removeAll(); mSurfaceView.flushAll(); mSurfaceView.destroyDrawingCache(); mSurfaceView = null; BaseObject.sSystemRegistry.onDestroy(); BaseObject.sSystemRegistry = null; // if (mGame != null) { // try { // mGame.join(); // mGame.interrupt(); // } catch (InterruptedException e) { // mGame.interrupt(); // } // } mGame = null; } catch (Exception error) { } finally { System.gc(); } } public void CallbackRequested() { mSurfaceView .flushTextures(BaseObject.sSystemRegistry.longTermTextureLibrary); } public void stopGL() { mRenderer.requestCallback(); BaseObject.sSystemRegistry.soundSystem.stopAll(); } public GameRenderer getRenderer() { return mRenderer; } public void onPause() { if (mRunning) { mGameThread.pauseGame(); } } public void onResume(CoreActiity context, boolean force) { if (force && mRunning) { mGameThread.resumeGame(); } else { mRenderer.setContext(context); // Don't explicitly resume the game here. We'll do that in // the SurfaceReady() callback, which will prevent the game // starting before the render thread is ready to go. BaseObject.sSystemRegistry.contextParameters.context = context; } } public void onSurfaceReady() { DebugLog.d("DUC", "onSurfaceReady"); if (mLoadingUnitComplete == false) { LoadingUnit(BaseObject.sSystemRegistry.contextParameters.context, BaseObject.sSystemRegistry.longTermTextureLibrary, mGameRoot); mLoadingUnitComplete = true; } start(); mGameThread.pauseGame(); if (!mGLDataLoaded && mGameThread.getPaused() && mRunning) { mRenderer.setContext(mContextParameters.context); mSurfaceView .loadTextures(BaseObject.sSystemRegistry.longTermTextureLibrary); TimeSystem time = BaseObject.sSystemRegistry.timeSystem; time.reset(); mGLDataLoaded = true; } mGameThread.resumeGame(); ContextParameters params = mContextParameters; params.viewWidth = mSurfaceView.getWidth(); params.viewHeight = mSurfaceView.getHeight(); params.viewScaleX = (float) params.viewWidth / params.gameWidth; params.viewScaleY = (float) params.viewHeight / params.gameHeight; BaseObject.sSystemRegistry.cameraSystem.setScaleNow(); mRenderer.setWidthHeight(params.viewWidth, params.viewHeight); BaseObject.sSystemRegistry.inputGameInterface.sendLoadingDone(); } public void setSurfaceView(GLSurfaceView view) { mSurfaceView = view; } public void onSurfaceLost() { mSurfaceView .flushTextures(BaseObject.sSystemRegistry.longTermTextureLibrary); BaseObject.sSystemRegistry.longTermTextureLibrary.invalidateAll(); mGLDataLoaded = false; } public void onSurfaceCreated() { } public void setSoundEnabled(boolean soundEnabled) { BaseObject.sSystemRegistry.soundSystem.setSoundEnabled(soundEnabled); } public void setSafeMode(boolean safe) { mSurfaceView.setSafeMode(safe); } public float getGameTime() { return BaseObject.sSystemRegistry.timeSystem.getGameTime(); } public boolean isPaused() { return (mRunning && mGameThread != null && mGameThread.getPaused()); } public boolean onTouchEvent(MotionEvent event) { if (mRunning) { mTouchFilter2.onTouchEvent(event); } return true; } public boolean isBootstrapComplete() { return mBootstrapComplete; } private void addMyKing(TextureLibrary textureLibrary, int xTile, int yTile, EnemyType enemyType) { if (!BaseObject.sSystemRegistry.logicMap.mArrayMap[yTile][xTile]) { BaseObject.sSystemRegistry.characterManager.myKing = new UnitCharacterSwordmen( textureLibrary, BaseObject.sSystemRegistry.mapTiles.arrayMap[yTile][xTile], true, enemyType, -1); } else { DebugLog.e("DUC", "Khoi tao character tai 1 vi tri ko di chuyen dc"); } } }
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trunk/hero_war/src/org/vn/gl/Game.java
Java
oos
13,427
package org.vn.gl; /** * A general-purpose pool of objects. Objects in the pool are allocated up front * and then passed out to requesting objects until the pool is exhausted (at * which point an error is thrown). Code that requests objects from the pool * should return them to the pool when they are finished. This class is * abstract; derivations need to implement the fill() function to fill the pool, * and may wish to override release() to clear state on objects as they are * returned to the pool. */ public abstract class ObjectPool extends BaseObject { private FixedSizeArray<Object> mAvailable; private int mSize; private static final int DEFAULT_SIZE = 32; public ObjectPool() { super(); setSize(DEFAULT_SIZE); } public ObjectPool(int size) { super(); setSize(size); } @Override public void reset() { } /** Allocates an object from the pool */ protected Object allocate() { Object result = mAvailable.removeLast(); assert result != null : "Object pool of type " + this.getClass().getSimpleName() + " exhausted!!"; return result; } /** Returns an object to the pool. */ public void release(Object entry) { mAvailable.add(entry); } /** * Returns the number of pooled elements that have been allocated but not * released. */ public int getAllocatedCount() { return mAvailable.getCapacity() - mAvailable.getCount(); } private void setSize(int size) { mSize = size; mAvailable = new FixedSizeArray<Object>(mSize); fill(); } protected abstract void fill(); protected FixedSizeArray<Object> getAvailable() { return mAvailable; } protected int getSize() { return mSize; } }
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trunk/hero_war/src/org/vn/gl/ObjectPool.java
Java
oos
1,735
package org.vn.gl; import java.util.Arrays; import java.util.Comparator; /** * FixedSizeArray is an alternative to a standard Java collection like * ArrayList. It is designed to provide a contiguous array of fixed length which * can be accessed, sorted, and searched without requiring any runtime * allocation. This implementation makes a distinction between the "capacity" of * an array (the maximum number of objects it can contain) and the "count" of an * array (the current number of objects inserted into the array). Operations * such as set() and remove() can only operate on objects that have been * explicitly add()-ed to the array; that is, indexes larger than getCount() but * smaller than getCapacity() can't be used on their own. * * @param <T> * The type of object that this array contains. */ public class FixedSizeArray<T> extends AllocationGuard { private final static int LINEAR_SEARCH_CUTOFF = 16; private final T[] mContents; private int mCount; private Comparator<T> mComparator; private boolean mSorted; private Sorter<T> mSorter; public FixedSizeArray(int size) { super(); assert size > 0; // Ugh! No generic array construction in Java. mContents = (T[]) new Object[size]; mCount = 0; mSorted = false; mSorter = new StandardSorter<T>(); } public FixedSizeArray(int size, Comparator<T> comparator) { super(); assert size > 0; mContents = (T[]) new Object[size]; mCount = 0; mComparator = comparator; mSorted = false; mSorter = new StandardSorter<T>(); } /** * Inserts a new object into the array. If the array is full, an assert is * thrown and the object is ignored. */ public final void add(T object) { assert mCount < mContents.length : "Array exhausted!"; if (mCount < mContents.length) { mContents[mCount] = object; mSorted = false; mCount++; } } /** * Searches for an object and removes it from the array if it is found. * Other indexes in the array are shifted up to fill the space left by the * removed object. Note that if ignoreComparator is set to true, a linear * search of object references will be performed. Otherwise, the comparator * set on this array (if any) will be used to find the object. */ public void remove(T object, boolean ignoreComparator) { final int index = find(object, ignoreComparator); if (index != -1) { remove(index); } } /** * Removes the specified index from the array. Subsequent entries in the * array are shifted up to fill the space. */ public void remove(int index) { assert index < mCount; // ugh if (index < mCount) { for (int x = index; x < mCount; x++) { if (x + 1 < mContents.length && x + 1 < mCount) { mContents[x] = mContents[x + 1]; } else { mContents[x] = null; } } mCount--; } } /** * Removes the last element in the array and returns it. This method is * faster than calling remove(count -1); * * @return The contents of the last element in the array. */ public T removeLast() { T object = null; if (mCount > 0) { object = mContents[mCount - 1]; mContents[mCount - 1] = null; mCount--; } return object; } /** * Swaps the element at the passed index with the element at the end of the * array. When followed by removeLast(), this is useful for quickly removing * array elements. */ public void swapWithLast(int index) { if (mCount > 0 && index < mCount - 1) { T object = mContents[mCount - 1]; mContents[mCount - 1] = mContents[index]; mContents[index] = object; mSorted = false; } } /** * Sets the value of a specific index in the array. An object must have * already been added to the array at that index for this command to * complete. */ public void set(int index, T object) { assert index < mCount; if (index < mCount) { mContents[index] = object; } } /** * Clears the contents of the array, releasing all references to objects it * contains and setting its count to zero. */ public void clear() { for (int x = 0; x < mCount; x++) { mContents[x] = null; } mCount = 0; mSorted = false; } /** * Returns an entry from the array at the specified index. */ public T get(int index) { assert index < mCount; T result = null; if (index < mCount && index >= 0) { result = mContents[index]; } return result; } /** * Returns the raw internal array. Exposed here so that tight loops can * cache this array and walk it without the overhead of repeated function * calls. Beware that changing this array can leave FixedSizeArray in an * undefined state, so this function is potentially dangerous and should be * used in read-only cases. * * @return The internal storage array. */ public final Object[] getArray() { return mContents; } /** * Searches the array for the specified object. If the array has been sorted * with sort(), and if no other order-changing events have occurred since * the sort (e.g. add()), a binary search will be performed. If a comparator * has been specified with setComparator(), it will be used to perform the * search. If not, the default comparator for the object type will be used. * If the array is unsorted, a linear search is performed. Note that if * ignoreComparator is set to true, a linear search of object references * will be performed. Otherwise, the comparator set on this array (if any) * will be used to find the object. * * @param object * The object to search for. * @return The index of the object in the array, or -1 if the object is not * found. */ public int find(T object, boolean ignoreComparator) { int index = -1; final int count = mCount; final boolean sorted = mSorted; final Comparator comparator = mComparator; final T[] contents = mContents; if (sorted && !ignoreComparator && count > LINEAR_SEARCH_CUTOFF) { if (comparator != null) { index = Arrays.binarySearch(contents, object, comparator); } else { index = Arrays.binarySearch(contents, object); } // Arrays.binarySearch() returns a negative insertion index if the // object isn't found, // but we just want a boolean. if (index < 0) { index = -1; } } else { // unsorted, linear search if (comparator != null && !ignoreComparator) { for (int x = 0; x < count; x++) { final int result = comparator.compare(contents[x], object); if (result == 0) { index = x; break; } else if (result > 0 && sorted) { // we've passed the object, early out break; } } } else { for (int x = 0; x < count; x++) { if (contents[x] == object) { index = x; break; } } } } return index; } /** * Sorts the array. If the array is already sorted, no work will be * performed unless the forceResort parameter is set to true. If a * comparator has been specified with setComparator(), it will be used for * the sort; otherwise the object's natural ordering will be used. * * @param forceResort * If set to true, the array will be resorted even if the order * of the objects in the array has not changed since the last * sort. */ public void sort(boolean forceResort) { if (!mSorted || forceResort) { if (mComparator != null) { mSorter.sort(mContents, mCount, mComparator); } else { DebugLog.d("FixedSizeArray", "No comparator specified for this type, using Arrays.sort()."); Arrays.sort(mContents, 0, mCount); } mSorted = true; } } /** Returns the number of objects in the array. */ public int getCount() { return mCount; } /** * Returns the maximum number of objects that can be inserted inot this * array. */ public int getCapacity() { return mContents.length; } /** Sets a comparator to use for sorting and searching. */ public void setComparator(Comparator<T> comparator) { mComparator = comparator; mSorted = false; } public void setSorter(Sorter<T> sorter) { mSorter = sorter; } }
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trunk/hero_war/src/org/vn/gl/FixedSizeArray.java
Java
oos
8,355
package org.vn.gl; /** * AllocationGuard is a utility class for tracking down memory leaks. It * implements a "checkpoint" memory scheme. After the static sGuardActive flag * has been set, any further allocation of AllocationGuard or its derivatives * will cause an error log entry. Note that AllocationGuard requires all of its * derivatives to call super() in their constructor. */ public class AllocationGuard { public static boolean sGuardActive = false; public AllocationGuard() { if (sGuardActive) { // An allocation has occurred while the guard is active! Report it. DebugLog.e("AllocGuard", "An allocation of type " + this.getClass().getName() + " occurred while the AllocGuard is active."); } } }
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trunk/hero_war/src/org/vn/gl/AllocationGuard.java
Java
oos
758
package org.vn.gl; public class WorldMap extends BaseObject { public float mWidthWord; public float mHeightWord; public WorldMap(float widthWord, float heightWord) { mWidthWord = widthWord; mHeightWord = heightWord; } @Override public void reset() { } }
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trunk/hero_war/src/org/vn/gl/WorldMap.java
Java
oos
289
package org.vn.gl; public final class Lerp { public static float lerp(float start, float target, float duration, float timeSinceStart) { float value = start; if (timeSinceStart > 0.0f && timeSinceStart < duration) { final float range = target - start; final float percent = timeSinceStart / duration; value = start + (range * percent); } else if (timeSinceStart >= duration) { value = target; } return value; } public static float ease(float start, float target, float duration, float timeSinceStart) { float value = start; if (timeSinceStart > 0.0f && timeSinceStart < duration) { final float range = target - start; final float percent = timeSinceStart / (duration / 2.0f); if (percent < 1.0f) { value = start + ((range / 2.0f) * percent * percent * percent); } else { final float shiftedPercent = percent - 2.0f; value = start + ((range / 2.0f) * ((shiftedPercent * shiftedPercent * shiftedPercent) + 2.0f)); } } else if (timeSinceStart >= duration) { value = target; } return value; } }
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trunk/hero_war/src/org/vn/gl/Lerp.java
Java
oos
1,108
package org.vn.gl; import org.vn.gl.game.CameraSystem; import org.vn.network.GlobalService; import org.vn.unit.CharacterManager; import org.vn.unit.DialogAddEnemy; import org.vn.unit.InputGameInterface; import org.vn.unit.LogicMap; import org.vn.unit.MapTiles; import org.vn.unit.NumberDrawable; import org.vn.unit.SoundManager; import org.vn.unit.UnitEffects; import org.vn.unit.UnitSreen; /** * The object registry manages a collection of global singleton objects. * However, it differs from the standard singleton pattern in a few important * ways: - The objects managed by the registry have an undefined lifetime. They * may become invalid at any time, and they may not be valid at the beginning of * the program. - The only object that is always guaranteed to be valid is the * ObjectRegistry itself. - There may be more than one ObjectRegistry, and there * may be more than one instance of any of the systems managed by ObjectRegistry * allocated at once. For example, separate threads may maintain their own * separate ObjectRegistry instances. */ public class ObjectRegistry extends BaseObject { public CameraSystem cameraSystem; public ContextParameters contextParameters; public InputGameInterface inputGameInterface; public OpenGLSystem openGLSystem; public TextureLibrary longTermTextureLibrary; public TimeSystem timeSystem; public RenderSystem renderSystem; public SoundSystem soundSystem; public MultiTouchFilter2 multiTouchFilter2; public NumberDrawable numberDrawableTime; public NumberDrawable numberDrawableTimeInTurn; public NumberDrawable numberDrawableCostInDialogAddEnemy; public NumberDrawable numberDrawableTakeDame; public UnitEffects unitEffects; public MapTiles mapTiles; public LogicMap logicMap; public CharacterManager characterManager; public GlobalService mGS = GlobalService.getInstance(); public UnitSreen unitSreen; public DialogAddEnemy dialogAddEnemy; public SoundManager soundManager; public ObjectRegistry() { super(); } @Override public void reset() { } public void onDestroy() { cameraSystem = null; contextParameters = null; inputGameInterface = null; openGLSystem = null; longTermTextureLibrary = null; timeSystem = null; renderSystem = null; characterManager.arrayCharactersMyTeam.clear(); characterManager.arrayCharactersOtherTeam.clear(); characterManager.mapEnemyInGame.clear(); characterManager = null; } }
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trunk/hero_war/src/org/vn/gl/ObjectRegistry.java
Java
oos
2,497
package org.vn.gl; import java.util.Arrays; import java.util.Comparator; public class StandardSorter<T> extends Sorter { @Override public void sort(Object[] array, int count, Comparator comparator) { Arrays.sort(array, 0, count, comparator); } }
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trunk/hero_war/src/org/vn/gl/StandardSorter.java
Java
oos
268
package org.vn.gl; /** * Main game loop. Updates the time system and passes the result down to the * rest of the game graph. This object is effectively the root of the game * graph. */ public class MainLoop extends ObjectManager { // Ensures that time updates before everything else. public MainLoop() { super(); mTimeSystem = new TimeSystem(); sSystemRegistry.timeSystem = mTimeSystem; } @Override public void update(float timeDelta, BaseObject parent) { mTimeSystem.update(timeDelta, parent); final float newTimeDelta = mTimeSystem.getFrameDelta(); // The time // system may // warp time. super.update(newTimeDelta, parent); } private TimeSystem mTimeSystem; }
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trunk/hero_war/src/org/vn/gl/MainLoop.java
Java
oos
751
package org.vn.gl; /** * ObjectManagers are "group nodes" in the game graph. They contain child * objects, and updating an object manager invokes update on its children. * ObjectManagers themselves are derived from BaseObject, so they may be strung * together into a hierarchy of objects. ObjectManager may be specialized to * implement special types of traversals (e.g. PhasedObjectManager sorts its * children). */ public class ObjectManager extends BaseObject { protected static final int DEFAULT_ARRAY_SIZE = 64; private FixedSizeArray<BaseObject> mObjects; private FixedSizeArray<BaseObject> mPendingAdditions; private FixedSizeArray<BaseObject> mPendingRemovals; public ObjectManager() { super(); mObjects = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); mPendingAdditions = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); mPendingRemovals = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); } public ObjectManager(int arraySize) { super(); mObjects = new FixedSizeArray<BaseObject>(arraySize); mPendingAdditions = new FixedSizeArray<BaseObject>(arraySize); mPendingRemovals = new FixedSizeArray<BaseObject>(arraySize); } @Override public void reset() { commitUpdates(); final int count = mObjects.getCount(); for (int i = 0; i < count; i++) { BaseObject object = mObjects.get(i); object.reset(); } } public void commitUpdates() { final int additionCount = mPendingAdditions.getCount(); if (additionCount > 0) { final Object[] additionsArray = mPendingAdditions.getArray(); for (int i = 0; i < additionCount; i++) { BaseObject object = (BaseObject) additionsArray[i]; mObjects.add(object); } mPendingAdditions.clear(); } final int removalCount = mPendingRemovals.getCount(); if (removalCount > 0) { final Object[] removalsArray = mPendingRemovals.getArray(); for (int i = 0; i < removalCount; i++) { BaseObject object = (BaseObject) removalsArray[i]; mObjects.remove(object, true); } mPendingRemovals.clear(); } } @Override public void update(float timeDelta, BaseObject parent) { commitUpdates(); final int count = mObjects.getCount(); if (count > 0) { final Object[] objectArray = mObjects.getArray(); for (int i = 0; i < count; i++) { BaseObject object = (BaseObject) objectArray[i]; object.update(timeDelta, this); } sSystemRegistry.inputGameInterface.endLoop(); } } public final FixedSizeArray<BaseObject> getObjects() { return mObjects; } public final int getCount() { return mObjects.getCount(); } /** Returns the count after the next commitUpdates() is called. */ public final int getConcreteCount() { return mObjects.getCount() + mPendingAdditions.getCount() - mPendingRemovals.getCount(); } public final BaseObject get(int index) { return mObjects.get(index); } public void add(BaseObject object) { mPendingAdditions.add(object); } public void remove(BaseObject object) { mPendingRemovals.add(object); } public void removeAll() { final int count = mObjects.getCount(); final Object[] objectArray = mObjects.getArray(); for (int i = 0; i < count; i++) { mPendingRemovals.add((BaseObject) objectArray[i]); } mPendingAdditions.clear(); } /** * Finds a child object by its type. Note that this may invoke the class * loader and therefore may be slow. * * @param classObject * The class type to search for (e.g. BaseObject.class). * @return */ public <T> T findByClass(Class<T> classObject) { T object = null; final int count = mObjects.getCount(); for (int i = 0; i < count; i++) { BaseObject currentObject = mObjects.get(i); if (currentObject.getClass() == classObject) { object = classObject.cast(currentObject); break; } } return object; } protected FixedSizeArray<BaseObject> getPendingObjects() { return mPendingAdditions; } }
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trunk/hero_war/src/org/vn/gl/ObjectManager.java
Java
oos
4,050
package org.vn.gl; public class DeviceInfo { public static int DEVICE_WIDTH = 800; public static int DEVICE_HEIGHT = 480; }
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trunk/hero_war/src/org/vn/gl/DeviceInfo.java
Java
oos
133
package org.vn.gl; /** * Manages input from a roller wheel and touch screen. Reduces frequent UI * messages to an average direction over a short period of time. */ public class InputSystem extends BaseObject { private InputTouchScreen mTouchScreen = new InputTouchScreen(); public InputSystem() { super(); reset(); } public InputTouchScreen getTouchScreen() { return mTouchScreen; } // Thanks to NVIDIA for this useful canonical-to-screen orientation // function. // More here: // http://developer.download.nvidia.com/tegra/docs/tegra_android_accelerometer_v5f.pdf static void canonicalOrientationToScreenOrientation(int displayRotation, float[] canVec, float[] screenVec) { final int axisSwap[][] = { { 1, -1, 0, 1 }, // ROTATION_0 { -1, -1, 1, 0 }, // ROTATION_90 { -1, 1, 0, 1 }, // ROTATION_180 { 1, 1, 1, 0 } }; // ROTATION_270 final int[] as = axisSwap[displayRotation]; screenVec[0] = (float) as[0] * canVec[as[2]]; screenVec[1] = (float) as[1] * canVec[as[3]]; screenVec[2] = canVec[2]; } @Override public void reset() { // TODO Auto-generated method stub } }
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trunk/hero_war/src/org/vn/gl/InputSystem.java
Java
oos
1,170
package org.vn.gl; /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import android.graphics.PointF; /** * A 2D rectangular mesh. Can be drawn textured or untextured. This version is * modified from the original Grid.java (found in the SpriteText package in the * APIDemos Android sample) to support hardware vertex buffers and to insert * edges between grid squares for tiling. */ public class Mesh { private float red; private float green; private float blue; private float alpha; private boolean isSetColorExpress; private boolean ONE_MINUS_SRC_ALPHA = true; public Mesh(Texture texture, float width, float height) { float textureCoordinates[] = { 0.0f, 1.0f, // 1.0f, 1.0f, // 0.0f, 0.0f, // 1.0f, 0.0f, // }; // short[] indices = new short[] { 0, 1, 2, 1, 3, 2 }; // setIndices(indices); setVerticesMain(BitmapVertices(width, height)); setTextureCoordinatesMain(textureCoordinates); mTexture = texture; isSetColorExpress = false; red = 1; green = 1; blue = 1; alpha = 1; } private float[] BitmapVertices(float width, float height) { float Vertices[] = { 0.0f, 0.0f, 0.0f,// width, 0.0f, 0.0f,// 0.0f, height, 0.0f, // width, height, 0.0f // }; return Vertices; } public void setWidthHeight(float width, float height) { setVerticesMain(BitmapVertices(width, height)); } /** * C-D<br> * |---|<br> * A-B * * @param A * @param B * @param C * @param D */ public void setVertices(PointF A, PointF B, PointF C, PointF D) { setVerticesMain(BitmapVertices(A, B, C, D)); } private float[] BitmapVertices(PointF A, PointF B, PointF C, PointF D) { float Vertices[] = { A.x, A.y, 0.0f,// B.x, B.y, 0.0f,// C.x, C.y, 0.0f, // D.x, D.y, 0.0f // }; return Vertices; } private Texture mTexture; // Our vertex buffer. private FloatBuffer mVerticesBuffer = null; // The number of indices. private int mNumOfIndices = 4; // Our index buffer. // private ShortBuffer mIndicesBuffer = null; // Our UV texture buffer. private FloatBuffer mTextureBuffer = null; // New variable. private int mNumOfTextureBuffer = 4; /** * Render the mesh. * * @param gl * the OpenGL context to render to. */ public void draw(GL10 gl, float mX, float mY, float mAngle, float mXRotate, float mYRotate, float mPriority, float scaleX, float scaleY) { if (mTexture != null) { if (mTexture.resource != -1 && mTexture.loaded == false) { BaseObject.sSystemRegistry.longTermTextureLibrary.loadBitmap( BaseObject.sSystemRegistry.contextParameters.context, gl, mTexture); } // Enabled the vertices buffer for writing and to be used during // rendering. gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVerticesBuffer); // Enable the texture state gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Point to our buffers gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer); gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture.name); gl.glScalef(scaleX, scaleY, 0); gl.glTranslatef(mX + mXRotate, mY + mYRotate, mPriority); gl.glRotatef(mAngle, 0, 0, 1); gl.glTranslatef(-mXRotate, -mYRotate, 0); if (isSetColorExpress) { if (!ONE_MINUS_SRC_ALPHA) { gl.glColor4f(red * alpha, green * alpha, blue * alpha, alpha); } else { gl.glColor4f(red, green, blue, alpha); } } // gl.glDrawElements(GL10.GL_TRIANGLES, mNumOfIndices, // GL10.GL_UNSIGNED_SHORT, mIndicesBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, mNumOfIndices); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); if (isSetColorExpress) { gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } } } /** * Set the vertices. * * @param vertices */ private void setVerticesMain(float[] vertices) { int numOfIndices = vertices.length / 3; if (mVerticesBuffer == null || mNumOfIndices != numOfIndices) { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); mVerticesBuffer = vbb.asFloatBuffer(); mNumOfIndices = numOfIndices; } mVerticesBuffer.clear(); mVerticesBuffer.put(vertices); mVerticesBuffer.position(0); } public void setVertices(float[][] pVertices) { float[] vertices = new float[pVertices.length * 3]; int indexV = 0; for (int i = 0; i < pVertices.length; i++) { vertices[indexV++] = pVertices[i][0]; vertices[indexV++] = pVertices[i][1]; vertices[indexV++] = 0; } setVerticesMain(vertices); } public void setTextureCoordinates(float[][] pTextureCoordinates) { float textureCoordinates[] = new float[pTextureCoordinates.length * 2]; int indexT = 0; for (int i = 0; i < pTextureCoordinates.length; i++) { textureCoordinates[indexT++] = pTextureCoordinates[i][0]; textureCoordinates[indexT++] = pTextureCoordinates[i][1]; } setTextureCoordinatesMain(textureCoordinates); } // /** // * Set the indices. // * // * @param indices // */ // private void setIndices(short[] indices) { // short is 2 bytes, therefore we multiply the number if // vertices with 2. // ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); // ibb.order(ByteOrder.nativeOrder()); // mIndicesBuffer = ibb.asShortBuffer(); // mIndicesBuffer.put(indices); // mIndicesBuffer.position(0); // mNumOfIndices = indices.length; // } /** * Set the texture coordinates. * * @param textureCoords */ private void setTextureCoordinatesMain(float[] textureCoords) { // New // function. // float is 4 bytes, therefore we multiply the number if // vertices with 4. int numOfTextureBuffer = textureCoords.length / 2; if (mTextureBuffer == null || mNumOfTextureBuffer != numOfTextureBuffer) { ByteBuffer byteBuf = ByteBuffer .allocateDirect(textureCoords.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mTextureBuffer = byteBuf.asFloatBuffer(); mNumOfTextureBuffer = numOfTextureBuffer; } mTextureBuffer.clear(); mTextureBuffer.put(textureCoords); mTextureBuffer.position(0); } public void setTextureCoordinates(float scaleX1, float scaleX2, float scaleY1, float scaleY2) { float textureCoordinates[] = { scaleX1, scaleY2, // scaleX2, scaleY2, // scaleX1, scaleY1, // scaleX2, scaleY1, // }; setTextureCoordinatesMain(textureCoordinates); } public void setOpacity(float _opacity) { alpha = _opacity; isSetColorExpress = true; } public void setColorExpress(float r, float g, float b, float a) { red = r; green = g; blue = b; alpha = a; isSetColorExpress = true; } public void setONE_MINUS_SRC_ALPHA(boolean b) { ONE_MINUS_SRC_ALPHA = b; } public void setTexture(Texture pTexture) { mTexture = pTexture; } }
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trunk/hero_war/src/org/vn/gl/Mesh.java
Java
oos
8,009
package org.vn.gl; import java.io.IOException; import java.io.InputStream; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLU; import android.opengl.GLUtils; import android.util.Log; /** * The Texture Library manages all textures in the game. Textures are pooled and * handed out to requesting parties via allocateTexture(). However, the texture * data itself is not immediately loaded at that time; it may have already been * loaded or it may be loaded in the future via a call to loadTexture() or * loadAllTextures(). This allows Texture objects to be dispersed to various * game systems and while the texture data itself is streamed in or loaded as * necessary. */ public class TextureLibrary extends BaseObject { // Textures are stored in a simple hash. This class implements its own // array-based hash rather // than using HashMap for performance. Texture[] mTextureHash; int[] mTextureNameWorkspace; int[] mCropWorkspace; static final int DEFAULT_SIZE = 256; public TextureLibrary() { super(); mTextureHash = new Texture[DEFAULT_SIZE]; for (int x = 0; x < mTextureHash.length; x++) { mTextureHash[x] = new Texture(); } mTextureNameWorkspace = new int[1]; mCropWorkspace = new int[4]; } @Override public void reset() { removeAll(); } /** * Creates a Texture object that is mapped to the passed resource id. If a * texture has already been allocated for this id, the previously allocated * Texture object is returned. * * @param resourceID * @return */ public Texture allocateTexture(int resourceID, String string) { Texture texture = getTextureByResource(resourceID); if (texture == null) { texture = addTexture(resourceID); texture.name_bitmap = string; } return texture; } public Texture allocateTextureNotHash(int resourceID, String string) { Texture texture = addTexture(resourceID); texture.name_bitmap = string; return texture; } /** * Mac dinh la se khong cast anh lai * * @param bitmapCache * @param isRecyle * @param string * @return */ public Texture allocateBitmapCache(iBitmapInImageCache bitmapCache, boolean isRecyle, String string) { Texture texture = addTexture(0); texture.bitmapInImageCache = bitmapCache; texture.setIsRecyle(isRecyle); texture.name_bitmap = string; return texture; } /** * Loads a single texture into memory. Does nothing if the texture is * already loaded. */ public Texture loadTexture(Context context, GL10 gl, int resourceID) { Texture texture = allocateTexture(resourceID, "Loads a single texture"); texture = loadBitmap(context, gl, texture); return texture; } /** * Loads all unloaded textures into OpenGL memory. Already-loaded textures * are ignored. */ public void loadAll(Context context, GL10 gl) { for (int x = 0; x < mTextureHash.length; x++) { if (mTextureHash[x].resource != -1 && mTextureHash[x].loaded == false) { loadBitmap(context, gl, mTextureHash[x]); } } } /** Flushes all textures from OpenGL memory */ public void deleteAll(GL10 gl) { int countTextureDeleted = 0; for (int x = 0; x < mTextureHash.length; x++) { if (mTextureHash[x].resource != -1 && mTextureHash[x].loaded) { assert mTextureHash[x].name != -1; mTextureNameWorkspace[0] = mTextureHash[x].name; mTextureHash[x].name = -1; mTextureHash[x].loaded = false; gl.glDeleteTextures(1, mTextureNameWorkspace, 0); int error = gl.glGetError(); if (error != GL10.GL_NO_ERROR) { DebugLog.d("Texture Delete", "GLError: " + error + " (" + GLU.gluErrorString(error) + "): " + mTextureNameWorkspace[0]); } else { DebugLog.d("Texture Delete succeed", "ID resource: " + mTextureNameWorkspace[0]); countTextureDeleted++; } assert error == GL10.GL_NO_ERROR; } } DebugLog.d("GL", "Num texture Delete succeed:" + countTextureDeleted); DebugLog.d("GL", "**************************"); } /** Marks all textures as unloaded */ public void invalidateAll() { for (int x = 0; x < mTextureHash.length; x++) { if (mTextureHash[x].resource != -1 && mTextureHash[x].loaded) { mTextureHash[x].name = -1; mTextureHash[x].loaded = false; } } } /** * Loads a bitmap into OpenGL and sets up the common parameters for 2D * texture maps. */ protected Texture loadBitmap(Context context, GL10 gl, Texture texture) { assert gl != null; assert context != null; assert texture != null; if (texture.loaded == false && texture.resource != -1) { // Tìm texture name trống gl.glGenTextures(1, mTextureNameWorkspace, 0); int error = gl.glGetError(); if (error != GL10.GL_NO_ERROR) { DebugLog.d("Texture Load 1", "GLError: " + error + " (" + GLU.gluErrorString(error) + "): " + texture.resource); } assert error == GL10.GL_NO_ERROR; int textureName = mTextureNameWorkspace[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); error = gl.glGetError(); if (error != GL10.GL_NO_ERROR) { DebugLog.d("Texture Load 2", "GLError: " + error + " (" + GLU.gluErrorString(error) + "): " + texture.resource); } assert error == GL10.GL_NO_ERROR; gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); // GL10.GL_REPLACE); Log.d("GL", "Load bit map " + textureName + ":" + texture.name_bitmap + "|" + texture.resource); Bitmap bitmap = null; if (texture.bitmapInImageCache != null) { bitmap = texture.bitmapInImageCache.getBitMapResourcesItem(); } if (bitmap == null && texture.resource != 0) { InputStream is = context.getResources().openRawResource( texture.resource); try { bitmap = BitmapFactory.decodeStream(is); } finally { try { is.close(); } catch (IOException e) { e.printStackTrace(); // Ignore. } } if (GameInfo.SCALE_BITMAP != 1) { Bitmap tamp = bitmap; bitmap = Utils.scaleBitmap(tamp, tamp.getWidth() / GameInfo.SCALE_BITMAP, tamp.getHeight() / GameInfo.SCALE_BITMAP); if (texture.isRecycleBitMap) { tamp.recycle(); tamp = null; } else { texture.isRecycleBitMap = true; } } } if (bitmap == null) { return texture; } GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); error = gl.glGetError(); if (error != GL10.GL_NO_ERROR) { DebugLog.d("Texture Load 3", "GLError: " + error + " (" + GLU.gluErrorString(error) + "): " + texture.resource); } assert error == GL10.GL_NO_ERROR; mCropWorkspace[0] = 0; mCropWorkspace[1] = bitmap.getHeight(); mCropWorkspace[2] = bitmap.getWidth(); mCropWorkspace[3] = -bitmap.getHeight(); ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0); texture.name = textureName; texture.width = bitmap.getWidth(); texture.height = bitmap.getHeight(); if (texture.isRecycleBitMap) { bitmap.recycle(); bitmap = null; } texture.bitmapInImageCache = null; error = gl.glGetError(); if (error != GL10.GL_NO_ERROR) { DebugLog.d("Texture Load 4", "GLError: " + error + " (" + GLU.gluErrorString(error) + "): " + texture.resource); } assert error == GL10.GL_NO_ERROR; texture.loaded = true; } return texture; } public boolean isTextureLoaded(int resourceID) { return getTextureByResource(resourceID) != null; } /** * Returns the texture associated with the passed Android resource ID. * * @param resourceID * The resource ID of a bitmap defined in R.java. * @return An associated Texture object, or null if there is no associated * texture in the library. */ public Texture getTextureByResource(int resourceID) { int index = getHashIndex(resourceID); int realIndex = findFirstKey(index, resourceID); Texture texture = null; if (realIndex != -1) { texture = mTextureHash[realIndex]; } return texture; } private int getHashIndex(int id) { return id % mTextureHash.length; } /** * Locates the texture in the hash. This hash uses a simple linear probe * chaining mechanism: if the hash slot is occupied by some other entry, the * next empty array index is used. This is O(n) for the worst case (every * slot is a cache miss) but the average case is constant time. * * @param startIndex * @param key * @return */ private int findFirstKey(int startIndex, int key) { int index = -1; for (int x = 0; x < mTextureHash.length; x++) { final int actualIndex = (startIndex + x) % mTextureHash.length; if (mTextureHash[actualIndex].resource == key) { index = actualIndex; break; } else if (mTextureHash[actualIndex].resource == -1) { break; } } return index; } /** Inserts a texture into the hash */ protected Texture addTexture(int id) { int index = findFirstKey(getHashIndex(id), -1); Texture texture = null; assert index != -1; if (index != -1) { mTextureHash[index].resource = id; texture = mTextureHash[index]; } return texture; } public void removeAll() { for (int x = 0; x < mTextureHash.length; x++) { mTextureHash[x].reset(); } } }
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trunk/hero_war/src/org/vn/gl/TextureLibrary.java
Java
oos
10,180
package org.vn.gl; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import org.vn.gl.GLSurfaceView.Renderer; import org.vn.gl.RenderSystem.RenderElement; import android.content.Context; import android.os.Build; import android.os.SystemClock; /** * GameRenderer the top-level rendering interface for the game engine. It is * called by GLSurfaceView and is responsible for submitting commands to OpenGL. * GameRenderer receives a queue of renderable objects from the thread and uses * that to draw the scene every frame. If no queue is available then no drawing * is performed. If the queue is not changed from frame to frame, the same scene * will be redrawn every frame. The GameRenderer also invokes texture loads when * it is activated. */ public class GameRenderer implements Renderer { private static final int PROFILE_REPORT_DELAY = 2 * 1000; private int mWidth; private int mHeight; // private int mHalfWidth; // private int mHalfHeight; // private float mScaleX; // private float mScaleY; private Context mContext; private long mLastTime; private int mProfileFrames; private long mProfileWaitTime; private long mProfileFrameTime; private long mProfileSubmitTime; private int mProfileObjectCount; private long mTimeLastDraw; private ObjectManager mDrawQueue; private boolean mDrawQueueChanged; private Game mGame; private Object mDrawLock; private float mCameraX; private float mCameraY; private boolean mCallbackRequested; public static boolean isDeleteGLDone; public static long averageFramePerSecond; public static long averageWaitTime; public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { mContext = context; mGame = game; setWidthHeight(gameWidth, gameHeight); // mScaleX = 1.0f; // mScaleY = 1.0f; mDrawQueueChanged = false; mDrawLock = new Object(); mCameraX = 0.0f; mCameraY = 0.0f; mCallbackRequested = false; isDeleteGLDone = false; } public void setWidthHeight(int gameWidth, int gameHeight) { mWidth = gameWidth; mHeight = gameHeight; // mHalfWidth = gameWidth / 2; // mHalfHeight = gameHeight / 2; } public void onSurfaceCreated(GL10 gl, EGLConfig config) { /* * Some one-time OpenGL initialization can be made here probably based * on features of this particular context */ gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); gl.glClearColor(0.0f, 0.0f, 0.0f, 1); gl.glShadeModel(GL10.GL_FLAT); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glEnable(GL10.GL_TEXTURE_2D); /* * By default, OpenGL enables features that improve quality but reduce * performance. One might want to tweak that especially on software * renderer. */ gl.glDisable(GL10.GL_DITHER); gl.glDisable(GL10.GL_LIGHTING); gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); String extensions = gl.glGetString(GL10.GL_EXTENSIONS); String version = gl.glGetString(GL10.GL_VERSION); String renderer = gl.glGetString(GL10.GL_RENDERER); boolean isSoftwareRenderer = renderer.contains("PixelFlinger"); boolean isOpenGL10 = version.contains("1.0"); boolean supportsDrawTexture = extensions.contains("draw_texture"); // VBOs are standard in GLES1.1 // No use using VBOs when software renderering, esp. since older // versions of the software renderer // had a crash bug related to freeing VBOs. boolean supportsVBOs = !isSoftwareRenderer && (!isOpenGL10 || extensions.contains("vertex_buffer_object")); ContextParameters params = BaseObject.sSystemRegistry.contextParameters; params.supportsDrawTexture = supportsDrawTexture; params.supportsVBOs = supportsVBOs; hackBrokenDevices(); DebugLog.i("Graphics Support", version + " (" + renderer + "): " + (supportsDrawTexture ? "draw texture," : "") + (supportsVBOs ? "vbos" : "")); mGame.onSurfaceCreated(); } private void hackBrokenDevices() { // Some devices are broken. Fix them here. This is pretty much the only // device-specific code in the whole project. Ugh. ContextParameters params = BaseObject.sSystemRegistry.contextParameters; if (Build.PRODUCT.contains("morrison")) { // This is the Motorola Cliq. This device LIES and says it supports // VBOs, which it actually does not (or, more likely, the extensions // string // is correct and the GL JNI glue is broken). params.supportsVBOs = false; // TODO: if Motorola fixes this, I should switch to using the // fingerprint // (blur/morrison/morrison/morrison:1.5/CUPCAKE/091007:user/ota-rel-keys,release-keys) // instead of the product name so that newer versions use VBOs. } } public void loadTextures(GL10 gl, TextureLibrary library) { if (gl != null) { library.loadAll(mContext, gl); } } public void flushTextures(GL10 gl, TextureLibrary library) { if (gl != null) { library.deleteAll(gl); } } public void onSurfaceLost() { mGame.onSurfaceLost(); } public void requestCallback() { mCallbackRequested = true; } /** * Draws the scene. Note that the draw queue is locked for the duration of * this function. */ public void onDrawFrame(GL10 gl) { long time = SystemClock.uptimeMillis(); long time_delta = (time - mLastTime); synchronized (mDrawLock) { if (!mDrawQueueChanged) { while (!mDrawQueueChanged) { try { mDrawLock.wait(); } catch (InterruptedException e) { // No big deal if this wait is interrupted. } } } mDrawQueueChanged = false; } final long wait = SystemClock.uptimeMillis(); if (!isDeleteGLDone) { if (mCallbackRequested) { mGame.CallbackRequested(); isDeleteGLDone = true; } else { DrawableBitmap.beginDrawing(gl, mWidth, mHeight); synchronized (this) { if (mDrawQueue != null && mDrawQueue.getObjects().getCount() > 0) { OpenGLSystem.setGL(gl); FixedSizeArray<BaseObject> objects = mDrawQueue .getObjects(); Object[] objectArray = objects.getArray(); final int count = objects.getCount(); mProfileObjectCount += count; float scaleX = BaseObject.sSystemRegistry.contextParameters.viewScaleX; float scaleY = BaseObject.sSystemRegistry.contextParameters.viewScaleY; float scaleXAfter = BaseObject.sSystemRegistry.contextParameters.viewScaleXAfter; float scaleYAfter = BaseObject.sSystemRegistry.contextParameters.viewScaleYAfter; for (int i = 0; i < count; i++) { RenderElement element = (RenderElement) objectArray[i]; float x = element.x; float y = element.y; if (element.cameraRelative) { x = (x - mCameraX); y = (y - mCameraY); element.mDrawable.draw(x, y, scaleXAfter, scaleYAfter); } else { element.mDrawable.draw(x, y, scaleX, scaleY); } } OpenGLSystem.setGL(null); } else if (mDrawQueue == null) { // If we have no draw queue, clear the screen. If we // have a // draw // queue that // is empty, we'll leave the frame buffer alone. gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); } } DrawableBitmap.endDrawing(gl); } } long time2 = SystemClock.uptimeMillis(); mLastTime = time2; mProfileFrameTime = time2 - mTimeLastDraw; mProfileSubmitTime += time2 - time; mProfileWaitTime += wait - time; mProfileFrames++; if (mProfileFrameTime > PROFILE_REPORT_DELAY) { final int validFrames = mProfileFrames; final long averageFrameTime = mProfileFrameTime / validFrames; final long averageSubmitTime = mProfileSubmitTime / validFrames; final float averageObjectsPerFrame = (float) mProfileObjectCount / validFrames; averageFramePerSecond = 1000 / averageFrameTime; averageWaitTime = mProfileWaitTime / validFrames; DebugLog.d("Render Profile", "Average Submit: " + averageSubmitTime + " Average Draw: " + averageFrameTime + " Objects/Frame: " + averageObjectsPerFrame + " Wait Time: " + averageWaitTime + "AverageFramePerSecond: " + averageFramePerSecond); mProfileFrameTime = 0; mProfileSubmitTime = 0; mProfileFrames = 0; mProfileObjectCount = 0; mTimeLastDraw = time2; mProfileWaitTime = 0; } } public void onSurfaceChanged(GL10 gl, int w, int h) { // mWidth = w;0 // mHeight = h; // ensure the same aspect ratio as the game float scaleX = (float) w / mWidth; float scaleY = (float) h / mHeight; final int viewportWidth = (int) (mWidth * scaleX); final int viewportHeight = (int) (mHeight * scaleY); gl.glViewport(0, 0, viewportWidth, viewportHeight); // mScaleX = scaleX; // mScaleY = scaleY; /* * Set our projection matrix. This doesn't have to be done each time we * draw, but usually a new projection needs to be set when the viewport * is resized. */ float ratio = (float) mWidth / mHeight; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); mGame.onSurfaceReady(); } public synchronized void setDrawQueue(ObjectManager queue, float cameraX, float cameraY) { mDrawQueue = queue; mCameraX = cameraX; mCameraY = cameraY; synchronized (mDrawLock) { mDrawQueueChanged = true; mDrawLock.notify(); } } public synchronized void onPause() { // Stop waiting to avoid deadlock. // TODO: this is a hack. Probably this renderer // should just use GLSurfaceView's non-continuious render // mode. synchronized (mDrawLock) { mDrawQueueChanged = true; mDrawLock.notify(); } } /** * This function blocks while drawFrame() is in progress, and may be used by * other threads to determine when drawing is occurring. */ public synchronized void waitDrawingComplete() { } public void setContext(Context newContext) { mContext = newContext; } }
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trunk/hero_war/src/org/vn/gl/GameRenderer.java
Java
oos
10,287
package org.vn.gl; import org.vn.gl.game.CameraSystem; import android.os.SystemClock; /** * The GameThread contains the main loop for the game engine logic. It invokes * the game graph, manages synchronization of input events, and handles the draw * queue swap with the rendering thread. */ public class GameThread implements Runnable { private long mLastTime; private ObjectManager mGameRoot; private GameRenderer mRenderer; private Object mPauseLock; private boolean mFinished; private boolean mPaused = false; private int mProfileFrames; private long mProfileTime; private static final float PROFILE_REPORT_DELAY = 2.0f; public GameThread(GameRenderer renderer) { mLastTime = SystemClock.uptimeMillis(); mRenderer = renderer; mPauseLock = new Object(); mFinished = false; mPaused = false; } public void run() { mLastTime = SystemClock.elapsedRealtime(); mFinished = false; long averageFrameTime = 1; while (!mFinished) { if (mGameRoot != null) { mRenderer.waitDrawingComplete(); if (GameRenderer.isDeleteGLDone) { // Make sure our dependence on the render system is cleaned // up. if (BaseObject.sSystemRegistry != null) { BaseObject.sSystemRegistry.renderSystem .emptyQueues(mRenderer); BaseObject.sSystemRegistry.inputGameInterface .glDeleteGLDone(); } mFinished = true; } else { final long time = SystemClock.elapsedRealtime(); final long timeDelta = time - mLastTime; if (timeDelta > 32) { float secondsDelta = 0.001f * timeDelta; // if (secondsDelta > 0.1f) { // secondsDelta = 0.1f; // } mLastTime = time; mGameRoot.update(secondsDelta, null); CameraSystem camera = BaseObject.sSystemRegistry.cameraSystem; float x = 0.0f; float y = 0.0f; if (camera != null) { x = camera.getX(); y = camera.getY(); } BaseObject.sSystemRegistry.renderSystem.swap(mRenderer, x, y); mProfileTime += timeDelta; mProfileFrames++; if (mProfileTime > PROFILE_REPORT_DELAY * 1000) { averageFrameTime = mProfileTime / mProfileFrames; DebugLog.d("Game Profile", "Average: " + averageFrameTime); mProfileTime = 0; mProfileFrames = 0; // mGameRoot.sSystemRegistry.hudSystem // .setFPS(1000 / (int) averageFrameTime); } // if (BaseObject.sSystemRegistry.numberDrawableTime != // null) { // BaseObject.sSystemRegistry.numberDrawableTime // .drawNumberWithAlpha(30, 20, // (int) GameRenderer.averageWaitTime, // 1, false, false, Priority.Help); // } } else { // If the game logic completed in less than 16ms, that // means // it's running // faster than 60fps, which is our target frame rate. In // that // case we should // yield to the rendering thread, at least for the // remaining // frame. try { Thread.sleep(32 - timeDelta); } catch (InterruptedException e) { // Interruptions here are no big deal. } } synchronized (mPauseLock) { if (mPaused) { // SoundSystem sound = // BaseObject.sSystemRegistry.soundSystem; // if (sound != null) { // sound.pauseAll(); // BaseObject.sSystemRegistry.inputSystem // .releaseAllKeys(); // } while (mPaused) { try { mPauseLock.wait(); } catch (InterruptedException e) { // No big deal if this wait is interrupted. } } } } } } if (mFinished) { DebugLog.d("DUC", "END GameThread :)"); } } // Make sure our dependence on the render system is cleaned up. if (BaseObject.sSystemRegistry != null && BaseObject.sSystemRegistry.renderSystem != null) BaseObject.sSystemRegistry.renderSystem.emptyQueues(mRenderer); } public void stopGame() { synchronized (mPauseLock) { mPaused = false; mFinished = true; mPauseLock.notifyAll(); } } public void pauseGame() { synchronized (mPauseLock) { mPaused = true; } } public void resumeGame() { synchronized (mPauseLock) { mPaused = false; mPauseLock.notifyAll(); } } public boolean getPaused() { return mPaused; } public void setGameRoot(ObjectManager gameRoot) { mGameRoot = gameRoot; } }
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trunk/hero_war/src/org/vn/gl/GameThread.java
Java
oos
4,543
package org.vn.gl; import java.io.BufferedInputStream; import java.io.BufferedOutputStream; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.FileWriter; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.Reader; import java.io.StringWriter; import java.io.UnsupportedEncodingException; import java.io.Writer; import java.math.BigInteger; import java.net.HttpURLConnection; import java.net.URL; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.List; import java.util.Locale; import java.util.Random; import java.util.zip.ZipInputStream; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.client.methods.HttpGet; import org.apache.http.entity.BufferedHttpEntity; import org.apache.http.impl.client.DefaultHttpClient; import org.json.JSONException; import org.json.JSONObject; import org.vn.constant.Constants; import android.app.Activity; import android.app.ActivityManager; import android.app.ActivityManager.RunningTaskInfo; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; import android.content.pm.ConfigurationInfo; import android.content.res.Configuration; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Paint.Style; import android.graphics.Rect; import android.net.ConnectivityManager; import android.net.NetworkInfo; import android.net.Uri; import android.os.Environment; import android.os.Vibrator; import android.telephony.TelephonyManager; import android.text.TextUtils; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; public class Utils { public static Random RANDOM = new Random(); public static Paint PAINT = new Paint(); public static Canvas CANVAS = new Canvas(); public static String convertStreamToString(InputStream is) throws IOException { if (is != null) { Writer writer = new StringWriter(); char[] buffer = new char[1024]; try { Reader reader = new BufferedReader(new InputStreamReader(is, "UTF-8")); int n; while ((n = reader.read(buffer)) != -1) { writer.write(buffer, 0, n); } } finally { is.close(); } return writer.toString(); } else { return ""; } } public static void writeToFile(String fileName, InputStream iStream) throws IOException { writeToFile(fileName, iStream, true); } /** * Writes InputStream to a given <code>fileName<code>. * And, if directory for this file does not exists, * if createDir is true, creates it, otherwice throws OMDIOexception. * * @param fileName * - filename save to. * @param iStream * - InputStream with data to read from. * @param createDir * (false by default) * @throws IOException * in case of any error. * */ public static void writeToFile(String fileName, InputStream iStream, boolean createDir) throws IOException { String me = "FileUtils.WriteToFile"; if (fileName == null) { throw new IOException(me + ": filename is null"); } if (iStream == null) { throw new IOException(me + ": InputStream is null"); } File theFile = new File(fileName); // Check if a file exists. if (theFile.exists()) { String msg = theFile.isDirectory() ? "directory" : (!theFile .canWrite() ? "not writable" : null); if (msg != null) { throw new IOException(me + ": file '" + fileName + "' is " + msg); } } // Create directory for the file, if requested. if (createDir && theFile.getParentFile() != null) { theFile.getParentFile().mkdirs(); if (theFile.exists()) { theFile.delete(); theFile.createNewFile(); } } // Save InputStream to the file. BufferedOutputStream fOut = null; try { fOut = new BufferedOutputStream(new FileOutputStream(theFile)); byte[] buffer = new byte[32 * 1024]; int bytesRead = 0; while ((bytesRead = iStream.read(buffer)) != -1) { fOut.write(buffer, 0, bytesRead); } } catch (Exception e) { throw new IOException(me + " failed, got: " + e.toString()); } finally { close(iStream, fOut); } } public static InputStream getImageFromNetwork(String url) { try { DefaultHttpClient httpClient = new DefaultHttpClient(); HttpGet request = new HttpGet(url); HttpResponse response = httpClient.execute(request); if (response.getStatusLine().getStatusCode() == 200) { HttpEntity entity = response.getEntity(); if (entity.getContentLength() > 0) { BufferedHttpEntity bufferedHttpEntity = new BufferedHttpEntity( entity); return bufferedHttpEntity.getContent(); } } } catch (Exception ex) { ex.printStackTrace(); } return null; } public static String getMd5Digest(String input) { try { MessageDigest md = MessageDigest.getInstance("MD5"); byte[] messageDigest = md.digest(input.getBytes()); BigInteger number = new BigInteger(1, messageDigest); return number.toString(16); } catch (NoSuchAlgorithmException e) { throw new RuntimeException(e); } } public static boolean isSDCardPresent() { return Environment.getExternalStorageState().equals( Environment.MEDIA_MOUNTED); } public static void showDialogWhenLostConnection(final Context context, List<RunningTaskInfo> runningTaskList, String currentClass) { String packageName = context.getPackageName(); } /** Decode a bitmap from resource */ public static Bitmap decodeRawResource(Resources resources, int resourceID) { InputStream is = resources.openRawResource(resourceID); Bitmap temp = null; Bitmap bitmap = null; try { temp = BitmapFactory.decodeStream(is); if (temp != null) { try { is.close(); } catch (IOException e) { e.printStackTrace(); } bitmap = temp.copy(Config.ARGB_8888, true); temp.recycle(); temp = null; } } catch (OutOfMemoryError error) { DebugLog.e("Utils", "OutOfMemoryError"); temp.recycle(); temp = null; if (bitmap != null) { bitmap.recycle(); bitmap = null; } System.gc(); temp = BitmapFactory.decodeStream(is); if (temp != null) { try { is.close(); } catch (IOException e) { e.printStackTrace(); } bitmap = temp.copy(Config.ARGB_8888, true); temp.recycle(); temp = null; } } return bitmap; } /** * gGet the ids list of views inside a view which may cover on the cordinate * */ public static ArrayList<Integer> getClickedViewIds(View mainView, int posX, int posY) { ArrayList<Integer> ids = new ArrayList<Integer>(); if (mainView instanceof ViewGroup) { // get all the children in the view hierarchy ArrayList<View> allChildren = new ArrayList<View>(); allChildren.add(mainView); for (int i = 0; i < allChildren.size(); i++) { if (allChildren.get(i) instanceof ViewGroup) { ViewGroup viewGroup = (ViewGroup) allChildren.get(i); for (int j = viewGroup.getChildCount() - 1; j >= 0; j--) { allChildren.add(viewGroup.getChildAt(j)); } } } for (int i = allChildren.size() - 1; i >= 0; i--) { View view = allChildren.get(i); // check if the click position is inside a child view // or not if (view.getLeft() <= posX && view.getRight() >= posX && view.getTop() <= posY && view.getBottom() >= posY && view.getId() >= 0) { ids.add(view.getId()); } } } else { if (mainView.getId() >= 0) ids.add(mainView.getId()); } return ids; } /** * @return string la so them dau cham */ public static String formatNumber(long n) { String moneyString = ""; String temp = "" + n; while (temp.length() > 3) { if (moneyString.length() == 0) { moneyString = temp.substring(temp.length() - 3, temp.length()); } else { moneyString = temp.substring(temp.length() - 3, temp.length()) + "." + moneyString; } temp = temp.substring(0, temp.length() - 3); } if (moneyString.length() == 0) { return temp; } moneyString = temp + "." + moneyString; return moneyString; } /** * Checking the status of network * * @param context * @return is true if the device is connected. Otherwise, is false */ public static boolean checkInternetConnection(Context context) { ConnectivityManager cm = (ConnectivityManager) context .getSystemService(Context.CONNECTIVITY_SERVICE); // Check for connection NetworkInfo networkInfo = cm.getActiveNetworkInfo(); if (networkInfo != null && cm.getActiveNetworkInfo().isAvailable() && cm.getActiveNetworkInfo().isConnected()) { return true; } else { return false; } } public static boolean isSdPresent() { return Environment.getExternalStorageState().equals( Environment.MEDIA_MOUNTED); } public static void clearData(SharedPreferences mSettingsPreferences, String[] deleteKeys) { Editor editor = mSettingsPreferences.edit(); for (int i = 0; i < deleteKeys.length; i++) { editor.remove(deleteKeys[i]); } editor.commit(); } /** * Closes InputStream and/or OutputStream. It makes sure that both streams * tried to be closed, even first throws an exception. * * @throw IOException if stream (is not null and) cannot be closed. * */ protected static void close(InputStream iStream, OutputStream oStream) throws IOException { try { if (iStream != null) { iStream.close(); } } finally { if (oStream != null) { oStream.close(); } } } public static boolean checkFileExistent(String path) { File f = new File(path); if (f.exists()) { return true; } return false; } public static float toDegreesUnit(Vector2 vector2) { float direction = 0; if (vector2.x == 0 && vector2.y == 0) { return direction; } direction = (float) Math.toDegrees(Math.acos(vector2.x)); if (vector2.y > 0) return direction; else return -direction; } public static double toRadiansUnit(Vector2 vector2) { double direction = 0; if (vector2.x == 0 && vector2.y == 0) { return direction; } direction = Math.acos(vector2.x); if (vector2.y > 0) return direction; else return -direction; } /** * Ham chuyen doi vecto thanh goc * * @param x * @param y * @return */ public static float toDegrees(double x, double y) { float f = (float) Math.toDegrees(Math.atan2(y, x)); return f; } public static String getDataFromNetwork(String urlLink) { try { String str = ""; URL url = new URL(urlLink); HttpURLConnection connection = (HttpURLConnection) url .openConnection(); connection.setRequestMethod("GET"); connection.setRequestProperty("Content-Type", "//text plain"); connection.setRequestProperty("Connection", "close"); if (connection.getResponseCode() == HttpURLConnection.HTTP_OK) { InputStream inputstream = connection.getInputStream(); int length = connection.getContentLength(); if (length != -1) { str = convertStreamToString(inputstream); } } return str; } catch (IOException e) { return null; } } public static String readFileToString(String path) { StringBuilder content = new StringBuilder(); try { File fileDir = new File(path); BufferedReader in = new BufferedReader(new InputStreamReader( new FileInputStream(fileDir), "UTF-8")); String str; String NL = System.getProperty("line.separator"); while ((str = in.readLine()) != null) { content.append(str).append(NL); } in.close(); } catch (UnsupportedEncodingException e) { System.out.println(e.getMessage()); } catch (IOException e) { System.out.println(e.getMessage()); } catch (Exception e) { System.out.println(e.getMessage()); } return (content == null ? null : content.toString()); } public static boolean isFileExist(String path) { File file = new File(path); return file.exists(); } public static void setText(Bitmap bitmap, String string, int size, int color, int maxTextInLine) { setText(bitmap, string, size, color, maxTextInLine, 0, 0, size / 4, bitmap.getWidth(), bitmap.getHeight()); } /** * * @param bitmap * @param string * @param size * @param color * @param maxTextInLine * @param pX * @param pY * @param pWidth * @param pHeight * @return HeightDrawText */ public static int setText(Bitmap bitmap, String string, int size, int color, int maxTextInLine, int pStroke, int pX, int pY, int pWidth, int pHeight) { Paint paint = new Paint(); paint.setAntiAlias(true); paint.setStyle(Style.FILL_AND_STROKE); paint.setTextSize(size); // paint.setLinearText(true); Canvas canvas = new Canvas(bitmap); // paint.setStrokeWidth(pStroke); final int widthBm = pWidth; final int length = string.length(); int indext = 0; int x = size; float[] widths = new float[length]; char[] characters = string.toCharArray(); paint.getTextWidths(string, widths); // int lengthMaxInline = (int) ((bitmap.getWidth() - size * 2) / // widths[0]); ArrayList<String> mListCardItems = new ArrayList<String>(); while (indext < length) { int lengthMaxInline = 0; int lengthMaxInlineNospace = -1; int tamp = x * 2; for (int i = indext; i < length; i++) { tamp += widths[i]; if (tamp > widthBm) break; lengthMaxInline++; if (i + 1 < length) { if (characters[i] != ' ' && characters[i + 1] == ' ') lengthMaxInlineNospace = lengthMaxInline; } else { lengthMaxInlineNospace = lengthMaxInline; } } if (lengthMaxInlineNospace != -1) lengthMaxInline = lengthMaxInlineNospace; String s = string.substring(indext, Math.min(indext + lengthMaxInline, length)); indext += lengthMaxInline; mListCardItems.add(s); for (int i = indext; i < length; i++) { if (characters[i] == ' ') indext++; else break; } } int y = size; int colorStroke = Color.argb(255, 0, 0, 0); for (String cardItem : mListCardItems) { // canvas.drawText(cardItem, // (widthBm - paint.measureText(cardItem)) / 2, y, paint);] paint.setColor(colorStroke); paint.setStrokeWidth(pStroke); canvas.drawText(cardItem, pX + x, pY + y, paint); paint.setColor(color); paint.setStrokeWidth(0); canvas.drawText(cardItem, pX + x, pY + y, paint); y += size; } return y - size / 2; } public static void setText(Bitmap bitmap, String string, int size, int color, int colorStroke, int Stroke) { Paint paint = new Paint(); paint.setAntiAlias(true); paint.setStyle(Style.FILL_AND_STROKE); paint.setTextSize(size); // paint.setLinearText(true); // paint.setTextSkewX(-0.3f); // paint.setTextSkewX(-0.3f); float scaleX = 1f; // paint.setTextScaleX(scaleX); Canvas canvas = new Canvas(bitmap); // paint.setColor(colorStroke); // paint.setStrokeWidth(Stroke); // canvas.drawText(string, bitmap.getWidth() / 2 // - (string.length() * size / 4) * scaleX, bitmap.getHeight() / 2 // + size / 4, paint); Rect rect = new Rect(); paint.getTextBounds(string, 0, string.length(), rect); paint.setStrokeWidth(Stroke); paint.setColor(colorStroke); canvas.drawText(string, bitmap.getWidth() / 2 - (rect.width() / 2) * scaleX, bitmap.getHeight() / 2 + rect.height() / 2, paint); paint.setStrokeWidth(0); paint.setColor(color); canvas.drawText(string, bitmap.getWidth() / 2 - (rect.width() / 2) * scaleX, bitmap.getHeight() / 2 + rect.height() / 2, paint); } public static void setText(Bitmap bitmap, float x, float y, String string, int size, int color, int Stroke) { Paint paint = new Paint(); paint.setAntiAlias(true); paint.setStyle(Style.FILL_AND_STROKE); paint.setTextSize(size); Canvas canvas = new Canvas(bitmap); paint.setColor(color); paint.setStrokeWidth(Stroke); canvas.drawText(string, x, y, paint); } public static Bitmap scaleBitmap(Bitmap bitmap, float width, float height) { Matrix matrix = new Matrix(); float sx = width / bitmap.getWidth(); float sy = height / bitmap.getHeight(); matrix.setScale(sx, sy); Bitmap bitmap2 = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); return bitmap2; } public static void addBitmapInBitmapFixSize(Bitmap bitmap, Bitmap bitmapAdd) { CANVAS.setBitmap(bitmap); PAINT.setAntiAlias(true); CANVAS.drawBitmap(bitmapAdd, null, new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()), PAINT); } public static void addBitmapInBitmapFixSize(Bitmap bitmap, Rect rect, Bitmap bitmapAdd, Rect rectAdd) { PAINT.setAntiAlias(true); CANVAS.setBitmap(bitmap); CANVAS.drawBitmap(bitmapAdd, rectAdd, rect, PAINT); } public static void vibrate(Context context, long[] pattern) { if (GameInfo.ENABLE_VIBRATE) { Vibrator vibrator = (Vibrator) context .getSystemService(Context.VIBRATOR_SERVICE); vibrator.vibrate(pattern, -1); } } public static void getPositionClickHasCamera(MotionEvent ev, Vector2 vector2) { ContextParameters params = BaseObject.sSystemRegistry.contextParameters; vector2.x = BaseObject.sSystemRegistry.cameraSystem.getX() + ev.getRawX() * (1.0f / params.viewScaleXAfter); vector2.y = BaseObject.sSystemRegistry.cameraSystem.getY() + params.gameHeightAfter - ev.getRawY() * (1.0f / params.viewScaleYAfter); } public static void getPositionClickNonCamera(MotionEvent ev, Vector2 vector2) { ContextParameters params = BaseObject.sSystemRegistry.contextParameters; vector2.x = ev.getRawX() * (1.0f / params.viewScaleX); vector2.y = params.gameHeight - ev.getRawY() * (1.0f / params.viewScaleY); } public static double CosineInterpolateD(double y1, double y2, double mu) { double mu2; mu2 = (1 - Math.cos(mu * Math.PI)) / 2; return (y1 * (1 - mu2) + y2 * mu2); } public static float CosineInterpolateF(float y1, float y2, float mu) { float mu2; mu2 = (float) ((1 - Math.cos(mu * Math.PI)) / 2); return (y1 * (1 - mu2) + y2 * mu2); } public static boolean checkIn(float x, float y, float left, float right, float bot, float top) { if (x < left) return false; if (x > right) return false; if (y < bot) return false; if (y > top) return false; return true; } public static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, boolean scaleUp, boolean recycle) { int deltaX = source.getWidth() - targetWidth; int deltaY = source.getHeight() - targetHeight; if (!scaleUp && (deltaX < 0 || deltaY < 0)) { /* * In this case the bitmap is smaller, at least in one dimension, * than the target. Transform it by placing as much of the image as * possible into the target and leaving the top/bottom or left/right * (or both) black. */ Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b2); int deltaXHalf = Math.max(0, deltaX / 2); int deltaYHalf = Math.max(0, deltaY / 2); Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()), deltaYHalf + Math.min(targetHeight, source.getHeight())); int dstX = (targetWidth - src.width()) / 2; int dstY = (targetHeight - src.height()) / 2; Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY); c.drawBitmap(source, src, dst, null); if (recycle) { source.recycle(); } return b2; } float bitmapWidthF = source.getWidth(); float bitmapHeightF = source.getHeight(); float bitmapAspect = bitmapWidthF / bitmapHeightF; float viewAspect = (float) targetWidth / targetHeight; if (bitmapAspect > viewAspect) { float scale = targetHeight / bitmapHeightF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } else { float scale = targetWidth / bitmapWidthF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } Bitmap b1; if (scaler != null) { // this is used for minithumb and crop, so we want to filter here. b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true); } else { b1 = source; } if (recycle && b1 != source) { source.recycle(); } int dx1 = Math.max(0, b1.getWidth() - targetWidth); int dy1 = Math.max(0, b1.getHeight() - targetHeight); Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight); if (b2 != b1) { if (recycle || b1 != source) { b1.recycle(); } } return b2; } /** * Kiểm tra xem user có phải là dùng sim tại Việt Nam hay không * * @param context * @author Tran Vu Tat Binh (tvtbinh.bino@gmail.com) */ public static boolean isVietnameseNetwork(Context context) { TelephonyManager tel = (TelephonyManager) context .getSystemService(Context.TELEPHONY_SERVICE); String networkOperator = tel.getNetworkOperator(); if (!TextUtils.isEmpty(networkOperator)) { try { int mcc = Integer.parseInt(networkOperator.substring(0, 3)); if (mcc == 452) { return true; } } catch (Exception e) { // lambt Không parse được mcc từ networkOperator (đối với máy // không có sim) } } return false; } /** * Ghi chuỗi text xuống file trên sdcard. * * @param path * @param value * @throws IOException */ public static void writeStringToFile(String path, String value) throws IOException { BufferedWriter bufferedWriter = new BufferedWriter(new FileWriter(path)); bufferedWriter.write(value); bufferedWriter.flush(); bufferedWriter.close(); } public static JSONObject getJSONObject(String data) { JSONObject producedObject = null; try { if (!TextUtils.isEmpty(data)) { producedObject = new JSONObject(data); } } catch (JSONException e) { e.printStackTrace(); } return producedObject; } /** * Lấy inputstream của file text từ server. * * @param urlStr * @return * @throws IOException */ public static InputStream getTextInputStream(String urlStr) throws IOException { URL url = new URL(urlStr); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.setRequestMethod("GET"); connection.setRequestProperty("Content-Type", "//text plain"); connection.setRequestProperty("Connection", "close"); if (connection.getResponseCode() == HttpURLConnection.HTTP_OK) { InputStream inputstream = connection.getInputStream(); int length = connection.getContentLength(); if (length != -1) { return inputstream; } } return null; } public static int[] mu2 = { 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 }; public static int get_2MuNGanNhat(final int number) { if (number >= 2048) return 2048; for (int i = mu2.length - 1; i >= 0; i--) { if (number >= mu2[i]) { return mu2[i]; } } return 1; } /** * Kiểm tra version của openGL trong máy có đủ đáp ứng để start app hay * không. * * @author lambt */ public static boolean isGLAvailable(Activity activity, String minVersion) { ActivityManager am = (ActivityManager) activity .getSystemService(Context.ACTIVITY_SERVICE); ConfigurationInfo info = am.getDeviceConfigurationInfo(); String eglVersion = info.getGlEsVersion(); if (minVersion.compareToIgnoreCase(eglVersion) <= 0) { return true; } return false; } public static float smoothXToY(float x, float y, float smooth) { float offset = y - x; if (Math.abs(offset) > 0.1f * smooth) return (x += smooth * offset); else return y; } public static String format(float val, int n, int w) { String ZEROES = "000000000000"; String BLANKS = " "; // rounding double incr = 0.5; for (int j = n; j > 0; j--) incr /= 10; val += incr; String s = Float.toString(val); int n1 = s.indexOf('.'); int n2 = s.length() - n1 - 1; if (n > n2) s = s + ZEROES.substring(0, n - n2); else if (n2 > n) s = s.substring(0, n1 + n + 1); if (w > 0 & w > s.length()) s = BLANKS.substring(0, w - s.length()) + s; else if (w < 0 & (-w) > s.length()) { w = -w; s = s + BLANKS.substring(0, w - s.length()); } return s; } public static String unzipTextFile(InputStream inputStream) { ZipInputStream zipInputStream = null; try { zipInputStream = new ZipInputStream(new BufferedInputStream( inputStream)); zipInputStream.getNextEntry(); return convertStreamToString(zipInputStream); } catch (Exception e) { // } finally { if (zipInputStream != null) { try { zipInputStream.close(); } catch (IOException e) { // } } if (inputStream != null) { try { inputStream.close(); } catch (IOException e) { // } } } return null; } public static void split(ArrayList<String> ArrayListResult, String content, String regularExpression, int maxLength) { ArrayList<String> arrayListWords = new ArrayList<String>(); String[] listsWord = content.split(regularExpression); for (String string : listsWord) { if (string.length() > maxLength) { while (string.length() > maxLength) { arrayListWords.add("" + string.substring(0, maxLength)); string = string.substring(maxLength, string.length()); } if (string.length() > 0) arrayListWords.add(string); } else { if (string.length() > 0) arrayListWords.add(string); } } final int length = arrayListWords.size(); int indext = 0; while (indext < length) { String item = ""; int daudong = indext; while (indext < length && item.length() + arrayListWords.get(indext).length() <= maxLength) { if (arrayListWords.get(indext).length() == 0) { indext++; } else { if (indext != daudong) item += " "; item += arrayListWords.get(indext); indext++; } } ArrayListResult.add(item); } } /** * Call to other device. Only support VietNam network. */ public static boolean callSupport(Context context, String phoneNumber) { try { Intent intent = new Intent(Intent.ACTION_CALL); intent.setData(Uri.parse("tel:" + phoneNumber)); context.startActivity(intent); return true; } catch (Exception e) { // } return false; } public static void setLocale(Context context, String language) { Locale locale2 = new Locale(language); Locale.setDefault(locale2); Configuration config2 = new Configuration(); config2.locale = locale2; context.getResources().updateConfiguration(config2, context.getResources().getDisplayMetrics()); // Editor editor = preferences.edit(); // editor.putString(Constants.PREF_SETTINGS_LANGUAGE, language); // editor.commit(); } public static void setLocaleVn(Context context) { setLocale(context, Constants.VI_LANGUAGE); } public static void setLocaleEng(Context context) { setLocale(context, Constants.EN_LANGUAGE); } }
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trunk/hero_war/src/org/vn/gl/Utils.java
Java
oos
28,389
package org.vn.gl.game; import org.vn.gl.BaseObject; import org.vn.gl.ContextParameters; import org.vn.gl.DrawableBitmap; import org.vn.gl.Priority; import org.vn.gl.RenderSystem; import org.vn.gl.TextureLibrary; import org.vn.gl.Vector2; import org.vn.gl.WorldMap; import org.vn.herowar.R; /** * Manages the position of the camera based on a target game object. */ public class CameraSystem extends BaseObject { private float mX, mY, mXNext, mYNext, mXNext_ToaDoThuc, mYNext_ToaDoThuc; public WorldMap worldMap; private ContextParameters mContextParameters; public boolean canSetNext; public float timeDelayBeforeMove; public float mScale; public float mScaleNext; public float scaleX = 0; public float scaleY = 0; public float scaleMax; public float scaleMin = 4f; private float mHeightBackground; private float mWidthBackground; private DrawableBitmap mDrawableBitmapBackGround; private DrawableBitmap mDrawableBitmapBackGroundBefore; public CameraSystem(TextureLibrary textureLibrary, float widthWorld, float heightWord) { mContextParameters = sSystemRegistry.contextParameters; worldMap = new WorldMap(widthWorld, heightWord); mX = (mContextParameters.gameWidthAfter - mContextParameters.viewWidth) / 2; mY = (mContextParameters.gameHeightAfter - mContextParameters.viewHeight) / 3; mXNext = mX; mYNext = mY; mXNext_ToaDoThuc = mXNext + mContextParameters.gameWidthAfter / 2; mYNext_ToaDoThuc = mYNext + mContextParameters.gameHeightAfter / 2; canSetNext = true; timeDelayBeforeMove = 0; mScale = 2.8f; mScaleNext = 2.8f; scaleMax = Math.max( ((float) mContextParameters.gameWidth) / widthWorld, ((float) mContextParameters.gameHeight) / heightWord); scaleMax *= 1.1f; // if (mScale < scaleMax) { mScale = scaleMax; mScaleNext = scaleMax; } setScaleNow(); mWidthBackground = sSystemRegistry.contextParameters.gameWidthAfter * 3 / 2; mHeightBackground = sSystemRegistry.contextParameters.gameHeightAfter * 3 / 2; mDrawableBitmapBackGround = new DrawableBitmap( textureLibrary.allocateTexture(R.drawable.back_ground, "back_ground"), (int) mWidthBackground, (int) mHeightBackground); mDrawableBitmapBackGroundBefore = new DrawableBitmap( textureLibrary.allocateTexture(R.drawable.batdau_ingame, "batdau_ingame"), (int) mWidthBackground, (int) mHeightBackground); setNext(worldMap.mWidthWord / 2, worldMap.mHeightWord / 2, 0); } @Override public void update(float timeDelta, BaseObject parent) { if (mScale != mScaleNext) { float tocdo = timeDelta * 100; mScale += (mScaleNext - mScale) / tocdo; if (Math.abs(mScale - mScaleNext) < 0.01f) { mScale = mScaleNext; } setScaleNow(); } if (timeDelayBeforeMove <= 0) { // float tocdo = timeDelta * 400; if (mX < mXNext) { mX = mX + (mXNext - mX) * 12 * timeDelta; if (mX > mXNext) { mX = mXNext; } } else { mX = mX + (mXNext - mX) * 12 * timeDelta; if (mX < mXNext) { mX = mXNext; } } if (mY < mYNext) { mY = mY + (mYNext - mY) * 12 * timeDelta; if (mY > mYNext) { mY = mYNext; } } else { mY = mY + (mYNext - mY) * 12 * timeDelta; if (mY < mYNext) { mY = mYNext; } } } else { timeDelayBeforeMove -= timeDelta; } // RenderSystem render = sSystemRegistry.renderSystem; // drawBackGround(render, mDrawableBitmapBackGround, 0.125f, // worldMap.mWidthWord, worldMap.mHeightWord, 1); // if (mDrawableBitmapBackGroundBefore != null) { // drawBackGround(render, mDrawableBitmapBackGroundBefore, 0.2f, // worldMap.mWidthWord, worldMap.mHeightWord, 1f); // } } private void drawBackGround(RenderSystem render, DrawableBitmap drawableBitmapBackGround, float a, final float widthWord, final float heightWord, float scaleY) { float xScale = widthWord / sSystemRegistry.contextParameters.gameWidthAfter; float yScale = heightWord / sSystemRegistry.contextParameters.gameHeightAfter; float scaleMin = Math.min(xScale, yScale); scaleMin = a * scaleMin * scaleMin + (1 - a); mWidthBackground = sSystemRegistry.contextParameters.gameWidth * scaleMin; mHeightBackground = sSystemRegistry.contextParameters.gameHeight * scaleMin; drawableBitmapBackGround.setWidth((int) mWidthBackground); drawableBitmapBackGround.setHeight((int) (scaleY * mHeightBackground)); float TiLeX; if (widthWord - sSystemRegistry.contextParameters.gameWidthAfter == 0) { TiLeX = 0; } else { TiLeX = getX() / (widthWord - sSystemRegistry.contextParameters.gameWidthAfter); } float TiLeY = 0; if (heightWord - sSystemRegistry.contextParameters.gameHeightAfter == 0) { TiLeY = 0; } else { TiLeY = getY() / (heightWord - sSystemRegistry.contextParameters.gameHeightAfter); } float x = TiLeX * (mWidthBackground - sSystemRegistry.contextParameters.gameWidth); float y = TiLeY * (mHeightBackground - sSystemRegistry.contextParameters.gameHeight); render.scheduleForDraw(drawableBitmapBackGround, new Vector2(-x, -y), Priority.BackGround, false); } public void setScaleNow() { BaseObject.sSystemRegistry.contextParameters.setScale(mScale); mXNext = mXNext_ToaDoThuc - mContextParameters.gameWidthAfter * scaleX; mYNext = mYNext_ToaDoThuc - mContextParameters.gameHeightAfter * scaleY; canhLe(); mXNext_ToaDoThuc = mXNext + mContextParameters.gameWidthAfter / 2; mYNext_ToaDoThuc = mYNext + mContextParameters.gameHeightAfter / 2; mX = mXNext; mY = mYNext; // mWidthBackground = sSystemRegistry.contextParameters.gameWidthAfter * // 3 / 2; // mHeightBackground = sSystemRegistry.contextParameters.gameHeightAfter // * 3 / 2; // mDrawableBitmapBackGround.setWidth((int) (mWidthBackground)); // mDrawableBitmapBackGround.setHeight((int) (mHeightBackground)); } @Override public void reset() { // TODO Auto-generated method stub } public float getX() { return mX; } public float getY() { return mY; } public void setX(float x) { mX = x; } public void setY(float y) { mY = y; } public void touchDown() { mXNext = mX; mYNext = mY; timeDelayBeforeMove = 0; canSetNext = false; } public void touchUp() { canSetNext = true; } public void scale(float scaleOffset, float x, float y) { mScaleNext *= scaleOffset; scaleX = x; scaleY = y; if (mScaleNext > scaleMin) { mScaleNext = scaleMin; } if (mScaleNext < scaleMax) { mScaleNext = scaleMax; } } public void offset(float xOffset, float yOffset) { if (mScale == mScaleNext) { mXNext += xOffset / mContextParameters.gameWidth * mContextParameters.gameWidthAfter; mYNext += yOffset / mContextParameters.gameHeight * mContextParameters.gameHeightAfter; canhLe(); mXNext_ToaDoThuc = mXNext + mContextParameters.gameWidthAfter / 2; mYNext_ToaDoThuc = mYNext + mContextParameters.gameHeightAfter / 2; } } private void canhLe() { if (mXNext + mContextParameters.gameWidthAfter > worldMap.mWidthWord) { mXNext = worldMap.mWidthWord - mContextParameters.gameWidthAfter; } if (mXNext < 0) { mXNext = 0; } if (mYNext + mContextParameters.gameHeightAfter > worldMap.mHeightWord) { mYNext = worldMap.mHeightWord - mContextParameters.gameHeightAfter; } if (mYNext < 0) { mYNext = 0; } } public void setNext(float x, float y, float timeDelay) { if (canSetNext && timeDelayBeforeMove <= 0 && mScale == mScaleNext) { mXNext_ToaDoThuc = x; mYNext_ToaDoThuc = y; mXNext = x - mContextParameters.gameWidthAfter / 2; mYNext = y - mContextParameters.gameHeightAfter / 2; timeDelayBeforeMove = timeDelay; canhLe(); } } }
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trunk/hero_war/src/org/vn/gl/game/CameraSystem.java
Java
oos
7,928
package org.vn.gl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.CharBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; /** * A 2D rectangular mesh. Can be drawn textured or untextured. This version is * modified from the original Grid.java (found in the SpriteText package in the * APIDemos Android sample) to support hardware vertex buffers and to insert * edges between grid squares for tiling. */ class Grid { private static final int FLOAT_SIZE = 4; private static final int FIXED_SIZE = 4; private static final int CHAR_SIZE = 2; private FloatBuffer mFloatVertexBuffer; private FloatBuffer mFloatTexCoordBuffer; private IntBuffer mFixedVertexBuffer; private IntBuffer mFixedTexCoordBuffer; private CharBuffer mIndexBuffer; private Buffer mVertexBuffer; private Buffer mTexCoordBuffer; private int mCoordinateSize; private int mCoordinateType; private int mVertsAcross; private int mVertsDown; private int mIndexCount; private boolean mUseHardwareBuffers; private int mVertBufferIndex; private int mIndexBufferIndex; private int mTextureCoordBufferIndex; public Grid(int quadsAcross, int quadsDown, boolean useFixedPoint) { final int vertsAcross = quadsAcross * 2; final int vertsDown = quadsDown * 2; if (vertsAcross < 0 || vertsAcross >= 65536) { throw new IllegalArgumentException("quadsAcross"); } if (vertsDown < 0 || vertsDown >= 65536) { throw new IllegalArgumentException("quadsDown"); } if (vertsAcross * vertsDown >= 65536) { throw new IllegalArgumentException( "quadsAcross * quadsDown >= 32768"); } mUseHardwareBuffers = false; mVertsAcross = vertsAcross; mVertsDown = vertsDown; int size = vertsAcross * vertsDown; if (useFixedPoint) { mFixedVertexBuffer = ByteBuffer .allocateDirect(FIXED_SIZE * size * 3) .order(ByteOrder.nativeOrder()).asIntBuffer(); mFixedTexCoordBuffer = ByteBuffer .allocateDirect(FIXED_SIZE * size * 2) .order(ByteOrder.nativeOrder()).asIntBuffer(); mVertexBuffer = mFixedVertexBuffer; mTexCoordBuffer = mFixedTexCoordBuffer; mCoordinateSize = FIXED_SIZE; mCoordinateType = GL10.GL_FIXED; } else { mFloatVertexBuffer = ByteBuffer .allocateDirect(FLOAT_SIZE * size * 3) .order(ByteOrder.nativeOrder()).asFloatBuffer(); mFloatTexCoordBuffer = ByteBuffer .allocateDirect(FLOAT_SIZE * size * 2) .order(ByteOrder.nativeOrder()).asFloatBuffer(); mVertexBuffer = mFloatVertexBuffer; mTexCoordBuffer = mFloatTexCoordBuffer; mCoordinateSize = FLOAT_SIZE; mCoordinateType = GL10.GL_FLOAT; } int quadCount = quadsAcross * quadsDown; int indexCount = quadCount * 6; mIndexCount = indexCount; mIndexBuffer = ByteBuffer.allocateDirect(CHAR_SIZE * indexCount) .order(ByteOrder.nativeOrder()).asCharBuffer(); /* * Initialize triangle list mesh. * * [0]------[1] [2]------[3] ... | / | | / | | / | | / | | / | | / | * [w]-----[w+1] [w+2]----[w+3]... | | */ { int i = 0; for (int y = 0; y < quadsDown; y++) { final int indexY = y * 2; for (int x = 0; x < quadsAcross; x++) { final int indexX = x * 2; char a = (char) (indexY * mVertsAcross + indexX); char b = (char) (indexY * mVertsAcross + indexX + 1); char c = (char) ((indexY + 1) * mVertsAcross + indexX); char d = (char) ((indexY + 1) * mVertsAcross + indexX + 1); mIndexBuffer.put(i++, a); mIndexBuffer.put(i++, b); mIndexBuffer.put(i++, c); mIndexBuffer.put(i++, b); mIndexBuffer.put(i++, c); mIndexBuffer.put(i++, d); } } } mVertBufferIndex = 0; } public void set(int quadX, int quadY, float[][] positions, float[][] uvs) { if (quadX < 0 || quadX * 2 >= mVertsAcross) { throw new IllegalArgumentException("quadX"); } if (quadY < 0 || quadY * 2 >= mVertsDown) { throw new IllegalArgumentException("quadY"); } if (positions.length < 4) { throw new IllegalArgumentException("positions"); } if (uvs.length < 4) { throw new IllegalArgumentException("quadY"); } int i = quadX * 2; int j = quadY * 2; setVertex(i, j, positions[0][0], positions[0][1], positions[0][2], uvs[0][0], uvs[0][1]); setVertex(i + 1, j, positions[1][0], positions[1][1], positions[1][2], uvs[1][0], uvs[1][1]); setVertex(i, j + 1, positions[2][0], positions[2][1], positions[2][2], uvs[2][0], uvs[2][1]); setVertex(i + 1, j + 1, positions[3][0], positions[3][1], positions[3][2], uvs[3][0], uvs[3][1]); } private void setVertex(int i, int j, float x, float y, float z, float u, float v) { if (i < 0 || i >= mVertsAcross) { throw new IllegalArgumentException("i"); } if (j < 0 || j >= mVertsDown) { throw new IllegalArgumentException("j"); } final int index = mVertsAcross * j + i; final int posIndex = index * 3; final int texIndex = index * 2; if (mCoordinateType == GL10.GL_FLOAT) { mFloatVertexBuffer.put(posIndex, x); mFloatVertexBuffer.put(posIndex + 1, y); mFloatVertexBuffer.put(posIndex + 2, z); mFloatTexCoordBuffer.put(texIndex, u); mFloatTexCoordBuffer.put(texIndex + 1, v); } else { mFixedVertexBuffer.put(posIndex, (int) (x * (1 << 16))); mFixedVertexBuffer.put(posIndex + 1, (int) (y * (1 << 16))); mFixedVertexBuffer.put(posIndex + 2, (int) (z * (1 << 16))); mFixedTexCoordBuffer.put(texIndex, (int) (u * (1 << 16))); mFixedTexCoordBuffer.put(texIndex + 1, (int) (v * (1 << 16))); } } public static void beginDrawing(GL10 gl, boolean useTexture) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); if (useTexture) { gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); } else { gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_TEXTURE_2D); } } public void beginDrawingStrips(GL10 gl, boolean useTexture) { beginDrawing(gl, useTexture); if (!mUseHardwareBuffers) { gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); if (useTexture) { gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer); } } else { GL11 gl11 = (GL11) gl; // draw using hardware buffers gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); gl11.glVertexPointer(3, mCoordinateType, 0, 0); gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); gl11.glTexCoordPointer(2, mCoordinateType, 0, 0); gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); } } // Assumes beginDrawingStrips() has been called before this. public void drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) { int count = indexCount; if (startIndex + indexCount >= mIndexCount) { count = mIndexCount - startIndex; } if (!mUseHardwareBuffers) { gl.glDrawElements(GL10.GL_TRIANGLES, count, GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex)); } else { GL11 gl11 = (GL11) gl; gl11.glDrawElements(GL11.GL_TRIANGLES, count, GL11.GL_UNSIGNED_SHORT, startIndex * CHAR_SIZE); } } public void draw(GL10 gl, boolean useTexture) { if (!mUseHardwareBuffers) { gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); if (useTexture) { gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer); } gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); } else { GL11 gl11 = (GL11) gl; // draw using hardware buffers gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); gl11.glVertexPointer(3, mCoordinateType, 0, 0); gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); gl11.glTexCoordPointer(2, mCoordinateType, 0, 0); gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount, GL11.GL_UNSIGNED_SHORT, 0); gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); } } public static void endDrawing(GL10 gl) { gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } public boolean usingHardwareBuffers() { return mUseHardwareBuffers; } /** * When the OpenGL ES device is lost, GL handles become invalidated. In that * case, we just want to "forget" the old handles (without explicitly * deleting them) and make new ones. */ public void invalidateHardwareBuffers() { mVertBufferIndex = 0; mIndexBufferIndex = 0; mTextureCoordBufferIndex = 0; mUseHardwareBuffers = false; } /** * Deletes the hardware buffers allocated by this object (if any). */ public void releaseHardwareBuffers(GL10 gl) { if (mUseHardwareBuffers) { if (gl instanceof GL11) { GL11 gl11 = (GL11) gl; int[] buffer = new int[1]; buffer[0] = mVertBufferIndex; gl11.glDeleteBuffers(1, buffer, 0); buffer[0] = mTextureCoordBufferIndex; gl11.glDeleteBuffers(1, buffer, 0); buffer[0] = mIndexBufferIndex; gl11.glDeleteBuffers(1, buffer, 0); } invalidateHardwareBuffers(); } } /** * Allocates hardware buffers on the graphics card and fills them with data * if a buffer has not already been previously allocated. Note that this * function uses the GL_OES_vertex_buffer_object extension, which is not * guaranteed to be supported on every device. * * @param gl * A pointer to the OpenGL ES context. */ public void generateHardwareBuffers(GL10 gl) { if (!mUseHardwareBuffers) { DebugLog.i("Grid", "Using Hardware Buffers"); if (gl instanceof GL11) { GL11 gl11 = (GL11) gl; int[] buffer = new int[1]; // Allocate and fill the vertex buffer. gl11.glGenBuffers(1, buffer, 0); mVertBufferIndex = buffer[0]; gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); final int vertexSize = mVertexBuffer.capacity() * mCoordinateSize; gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, mVertexBuffer, GL11.GL_STATIC_DRAW); // Allocate and fill the texture coordinate buffer. gl11.glGenBuffers(1, buffer, 0); mTextureCoordBufferIndex = buffer[0]; gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); final int texCoordSize = mTexCoordBuffer.capacity() * mCoordinateSize; gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize, mTexCoordBuffer, GL11.GL_STATIC_DRAW); // Unbind the array buffer. gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); // Allocate and fill the index buffer. gl11.glGenBuffers(1, buffer, 0); mIndexBufferIndex = buffer[0]; gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); // A char is 2 bytes. final int indexSize = mIndexBuffer.capacity() * 2; gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, indexSize, mIndexBuffer, GL11.GL_STATIC_DRAW); // Unbind the element array buffer. gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); mUseHardwareBuffers = true; assert mVertBufferIndex != 0; assert mTextureCoordBufferIndex != 0; assert mIndexBufferIndex != 0; assert gl11.glGetError() == 0; } } } }
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trunk/hero_war/src/org/vn/gl/Grid.java
Java
oos
11,580
package org.vn.gl; public class GameInfo { public static final int DEFAULT_WIDTH = 800; public static final int DEFAULT_HEIGHT = 480; public static float GIA_TOC_TRONG_TRUONG = 200; public static float GIA_TOC_GIO = GIA_TOC_TRONG_TRUONG * 0.25f; public static float V_MAX = (float) Math.sqrt(0.75f * DEFAULT_WIDTH * GIA_TOC_TRONG_TRUONG); public static float RADIUS_XET_VA_CHAM_CUA_PLAYER = 12; public static int SCALE_BITMAP = 1; public static boolean ENABLE_SOUND = true; public static boolean ENABLE_VIBRATE = true; public static boolean isLanguageEng; public static float offset = 60; public static float offsetMap = 100; public static int idTypeKing = -1; }
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trunk/hero_war/src/org/vn/gl/GameInfo.java
Java
oos
700
package org.vn.gl; import android.view.MotionEvent; public class MultiTouchFilter { private InputXY[] pointFs = new InputXY[10]; public MultiTouchFilter() { for (int i = 0; i < pointFs.length; i++) { pointFs[i] = new InputXY(); } } public InputXY[] getPointFTouch() { return pointFs; } public void onTouchEvent(MotionEvent event) { int pointerCount = event.getPointerCount(); // if (event.getAction() != MotionEvent.ACTION_MOVE) { // Log.e("DUC", "MotionEvent " + event.getAction()); // Log.d("DUC", "pointerCount " + pointerCount); // for (int i = 0; i < pointerCount; i++) { // float x = event.getX(i); // float y = event.getY(i); // Log.d("DUC", "pointer " + i + ": " + x + " - " + y); // } // } int action = event.getAction(); switch (action) { case MotionEvent.ACTION_MOVE: touchMove(pointerCount, event); break; case MotionEvent.ACTION_DOWN: touchDown(pointerCount, event, 0); break; case MotionEvent.ACTION_UP: touchUp(pointerCount, event, 0); break; case MotionEvent.ACTION_POINTER_1_DOWN: touchDown(pointerCount, event, 0); break; case MotionEvent.ACTION_POINTER_1_UP: touchUp(pointerCount, event, 0); break; case MotionEvent.ACTION_POINTER_2_DOWN:// 261 touchDown(pointerCount, event, 1); break; case MotionEvent.ACTION_POINTER_2_UP:// 262 touchUp(pointerCount, event, 1); break; case MotionEvent.ACTION_POINTER_3_DOWN:// 517 touchDown(pointerCount, event, 2); break; case MotionEvent.ACTION_POINTER_3_UP:// 518 touchUp(pointerCount, event, 2); break; default: int actionMash = action % 256; switch (actionMash) { case 5:// touch down { int indext = action / 256; if (indext < pointFs.length) { touchDown(pointerCount, event, indext); } break; } case 6:// touch up { int indext = action / 256; if (indext < pointFs.length) { touchUp(pointerCount, event, indext); } break; } default: break; } break; } } /** * * @param pointerCount * @param event * @param indextDown * là vị trí point touch trong mảng */ private void touchDown(int pointerCount, MotionEvent event, int indextDown) { changeToLocationScreen(pointFs[indextDown], event.getX(indextDown), event.getY(indextDown)); } /** * * @param pointerCount * @param event * @param indextUp * là vị trí point touch trong mảng, nhưng chỉ tính những pointf * enable */ private void touchUp(int pointerCount, MotionEvent event, int indextUp) { int indextMash = 0; for (int i = 0; i < pointFs.length; i++) { if (!pointFs[i].isDisable()) { if (indextMash == indextUp) { indextMash = i; break; } indextMash++; } } pointFs[indextMash].disable(); } /** * * @param pointerCount * @param event */ private void touchMove(int pointerCount, MotionEvent event) { int j = 0; for (int i = 0; i < pointFs.length; i++) { if (!pointFs[i].isDisable()) { if (j < pointerCount) { changeToLocationScreen(pointFs[i], event.getX(j), event.getY(j)); j++; } } } } private static void changeToLocationScreen(InputXY inputXY, float x, float y) { ContextParameters params = BaseObject.sSystemRegistry.contextParameters; inputXY.x = x * (1.0f / params.viewScaleX); inputXY.y = params.gameHeight - (y * (1.0f / params.viewScaleY)); } }
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trunk/hero_war/src/org/vn/gl/MultiTouchFilter.java
Java
oos
3,590
package org.vn.gl; import java.util.Comparator; public abstract class Sorter<Type> { public abstract void sort(Type[] array, int count, Comparator<Type> comparator); }
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trunk/hero_war/src/org/vn/gl/Sorter.java
Java
oos
182
package org.vn.gl; /** * DrawableObject is the base object interface for objects that can be rendered * to the screen. Note that objects derived from DrawableObject are passed * between threads, and that care must be taken when modifying drawable * parameters to avoid side-effects (for example, the DrawableFactory class can * be used to generate fire-and-forget drawables). */ public abstract class DrawableObject extends AllocationGuard { private float mPriority; private ObjectPool mParentPool; public abstract void draw(float x, float y, float scaleX, float scaleY); public DrawableObject() { super(); } public void setPriority(float f) { mPriority = f; } public float getPriority() { return mPriority; } public void setParentPool(ObjectPool pool) { mParentPool = pool; } public ObjectPool getParentPool() { return mParentPool; } // Override to allow drawables to be sorted by texture. public Texture getTexture() { return null; } // Function to allow drawables to specify culling rules. public boolean visibleAtPosition(Vector2 position) { return true; } }
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trunk/hero_war/src/org/vn/gl/DrawableObject.java
Java
oos
1,160
package org.vn.gl; /** * Manages a double-buffered queue of renderable objects. The game thread * submits drawable objects to the the active render queue while the render * thread consumes drawables from the alternate queue. When both threads * complete a frame the queues are swapped. Note that this class can manage any * number (>=2) of render queues, but increasing the number over two means that * the game logic will be running significantly ahead of the rendering thread, * which may make the user feel that the controls are "loose." */ public class RenderSystem extends BaseObject { private static final int TEXTURE_SORT_BUCKET_SIZE = 1000; private RenderElementPool mElementPool; private ObjectManager[] mRenderQueues; private int mQueueIndex; private final static int DRAW_QUEUE_COUNT = 2; private final static int MAX_RENDER_OBJECTS_PER_FRAME = 512; private final static int MAX_RENDER_OBJECTS = MAX_RENDER_OBJECTS_PER_FRAME * DRAW_QUEUE_COUNT; public RenderSystem() { super(); mElementPool = new RenderElementPool(MAX_RENDER_OBJECTS); mRenderQueues = new ObjectManager[DRAW_QUEUE_COUNT]; for (int x = 0; x < DRAW_QUEUE_COUNT; x++) { mRenderQueues[x] = new PhasedObjectManager( MAX_RENDER_OBJECTS_PER_FRAME); } mQueueIndex = 0; } @Override public void reset() { } public void scheduleForDraw(DrawableObject object, Vector2 position, int priority, boolean cameraRelative) { RenderElement element = mElementPool.allocate(); if (element != null) { element.set(object, position, priority, cameraRelative); mRenderQueues[mQueueIndex].add(element); } } private void clearQueue(FixedSizeArray<BaseObject> objects) { final int count = objects.getCount(); final Object[] objectArray = objects.getArray(); final RenderElementPool elementPool = mElementPool; for (int i = count - 1; i >= 0; i--) { RenderElement element = (RenderElement) objectArray[i]; elementPool.release(element); objects.removeLast(); } } public void swap(GameRenderer renderer, float cameraX, float cameraY) { mRenderQueues[mQueueIndex].commitUpdates(); // This code will block if the previous queue is still being executed. renderer.setDrawQueue(mRenderQueues[mQueueIndex], cameraX, cameraY); final int lastQueue = (mQueueIndex == 0) ? DRAW_QUEUE_COUNT - 1 : mQueueIndex - 1; // Clear the old queue. FixedSizeArray<BaseObject> objects = mRenderQueues[lastQueue] .getObjects(); clearQueue(objects); mQueueIndex = (mQueueIndex + 1) % DRAW_QUEUE_COUNT; } /* * Empties all draw queues and disconnects the game thread from the * renderer. */ public void emptyQueues(GameRenderer renderer) { renderer.setDrawQueue(null, 0.0f, 0.0f); for (int x = 0; x < DRAW_QUEUE_COUNT; x++) { mRenderQueues[x].commitUpdates(); FixedSizeArray<BaseObject> objects = mRenderQueues[x].getObjects(); clearQueue(objects); } } public class RenderElement extends PhasedObject { public RenderElement() { super(); } public void set(DrawableObject drawable, Vector2 position, int priority, boolean isCameraRelative) { mDrawable = drawable; x = position.x; y = position.y; cameraRelative = isCameraRelative; final int sortBucket = priority * TEXTURE_SORT_BUCKET_SIZE; int sortOffset = 0; if (drawable != null) { Texture tex = drawable.getTexture(); if (tex != null) { sortOffset = (tex.resource % TEXTURE_SORT_BUCKET_SIZE) * GLUtils.sign(priority); } } setPhase(sortBucket + sortOffset); } public void reset() { mDrawable = null; x = 0.0f; y = 0.0f; cameraRelative = false; } public DrawableObject mDrawable; public float x; public float y; public boolean cameraRelative; } protected class RenderElementPool extends TObjectPool<RenderElement> { RenderElementPool(int max) { super(max); } @Override public void release(Object element) { RenderElement renderable = (RenderElement) element; // if this drawable came out of a pool, make sure it is returned to // that pool. final ObjectPool pool = renderable.mDrawable.getParentPool(); if (pool != null) { pool.release(renderable.mDrawable); } // reset on release renderable.reset(); super.release(element); } @Override protected void fill() { for (int x = 0; x < getSize(); x++) { getAvailable().add(new RenderElement()); } } } }
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trunk/hero_war/src/org/vn/gl/RenderSystem.java
Java
oos
4,579
package org.vn.gl; /** * Simple 2D vector class. Handles basic vector math for 2D vectors. */ public final class Vector2 extends AllocationGuard { public float x; public float y; public static final Vector2 ZERO = new Vector2(0, 0); public static final Vector2 TAMP = new Vector2(0, 0); public Vector2() { super(); } public Vector2(float xValue, float yValue) { set(xValue, yValue); } public Vector2(Vector2 other) { set(other); } public final void add(Vector2 other) { x += other.x; y += other.y; } public final void add(float otherX, float otherY) { x += otherX; y += otherY; } public final void subtract(Vector2 other) { x -= other.x; y -= other.y; } public final void multiply(float magnitude) { x *= magnitude; y *= magnitude; } public final void multiply(Vector2 other) { x *= other.x; y *= other.y; } public final void divide(float magnitude) { if (magnitude != 0.0f) { x /= magnitude; y /= magnitude; } } public final void set(Vector2 other) { x = other.x; y = other.y; } public Vector2 set(float xValue, float yValue) { x = xValue; y = yValue; return this; } public final float dot(Vector2 other) { return (x * other.x) + (y * other.y); } public final float length() { return (float) Math.sqrt(length2()); } public final float length2() { return (x * x) + (y * y); } public final float distance2(Vector2 other) { float dx = x - other.x; float dy = y - other.y; return (dx * dx) + (dy * dy); } public final float normalize() { final float magnitude = length(); // TODO: I'm choosing safety over speed here. if (magnitude != 0.0f) { x /= magnitude; y /= magnitude; } return magnitude; } public final void zero() { set(0.0f, 0.0f); } public final void flipHorizontal(float aboutWidth) { x = (aboutWidth - x); } public final void flipVertical(float aboutHeight) { y = (aboutHeight - y); } }
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trunk/hero_war/src/org/vn/gl/Vector2.java
Java
oos
2,052
package org.vn.gl; import android.util.Log; public final class DebugLog { private static boolean isLog = true; private DebugLog() { } public static int v(String tag, String msg) { int result = 0; if (isLog) { result = Log.v(tag, msg); } return result; } public static int v(String tag, String msg, Throwable tr) { int result = 0; if (isLog) { result = Log.v(tag, msg, tr); } return result; } public static int d(String tag, String msg) { int result = 0; if (isLog) { result = Log.d(tag, msg); } return result; } public static int d(String tag, String msg, Throwable tr) { int result = 0; if (isLog) { result = Log.d(tag, msg, tr); } return result; } public static int i(String tag, String msg) { int result = 0; if (isLog) { result = Log.i(tag, msg); } return result; } public static int i(String tag, String msg, Throwable tr) { int result = 0; if (isLog) { result = Log.i(tag, msg, tr); } return result; } public static int w(String tag, String msg) { int result = 0; if (isLog) { result = Log.w(tag, msg); } return result; } public static int w(String tag, String msg, Throwable tr) { int result = 0; if (isLog) { result = Log.w(tag, msg, tr); } return result; } public static int w(String tag, Throwable tr) { int result = 0; if (isLog) { result = Log.w(tag, tr); } return result; } public static int e(String tag, String msg) { int result = 0; if (isLog) { result = Log.e(tag, msg); } return result; } public static int e(String tag, String msg, Throwable tr) { int result = 0; if (isLog) { result = Log.e(tag, msg, tr); } return result; } }
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trunk/hero_war/src/org/vn/gl/DebugLog.java
Java
oos
1,807
/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.vn.gl; import java.util.Comparator; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundSystem extends BaseObject { private static final int MAX_STREAMS = 12; private static final int MAX_SOUNDS = 32; private static final SoundComparator sSoundComparator = new SoundComparator(); public static final int PRIORITY_LOW = 0; public static final int PRIORITY_NORMAL = 1; public static final int PRIORITY_HIGH = 2; public static final int PRIORITY_MUSIC = 3; private SoundPool mSoundPool; private FixedSizeArray<Sound> mSounds; private Sound mSearchDummy; private boolean mSoundEnabled; private int[] mLoopingStreams; public SoundSystem() { super(); mSoundPool = new SoundPool(MAX_STREAMS, AudioManager.STREAM_MUSIC, 0); mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); mSearchDummy = new Sound(); mLoopingStreams = new int[MAX_STREAMS]; for (int x = 0; x < mLoopingStreams.length; x++) { mLoopingStreams[x] = -1; } } @Override public void reset() { mSoundPool.release(); mSounds.clear(); mSoundEnabled = true; for (int x = 0; x < mLoopingStreams.length; x++) { mLoopingStreams[x] = -1; } } public Sound load(int resource) { final int index = findSound(resource); Sound result = null; if (index < 0) { // new sound. if (sSystemRegistry.contextParameters != null) { Context context = sSystemRegistry.contextParameters.context; result = new Sound(); result.resource = resource; result.soundId = mSoundPool.load(context, resource, 1); mSounds.add(result); mSounds.sort(false); } } else { result = mSounds.get(index); } return result; } public Sound load(String path) { final int index = findSound(path.hashCode()); Sound result = null; if (index < 0) { // new sound. if (sSystemRegistry.contextParameters != null) { result = new Sound(); result.resource = path.hashCode(); result.soundId = mSoundPool.load(path, 1); mSounds.add(result); mSounds.sort(false); } } else { result = mSounds.get(index); } return result; } synchronized public final int play(Sound sound, boolean loop, int priority) { int stream = -1; if (mSoundEnabled) { stream = mSoundPool.play(sound.soundId, 1.0f, 1.0f, priority, loop ? -1 : 0, 1.0f); if (loop) { addLoopingStream(stream); } } return stream; } synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float rate) { int stream = -1; if (mSoundEnabled) { stream = mSoundPool.play(sound.soundId, volume, volume, priority, loop ? -1 : 0, rate); if (loop) { addLoopingStream(stream); } } return stream; } public final void stop(int stream) { mSoundPool.stop(stream); removeLoopingStream(stream); } public final void pause(int stream) { mSoundPool.pause(stream); } public final void resume(int stream) { mSoundPool.resume(stream); } public final void stopAll() { final int count = mLoopingStreams.length; for (int x = count - 1; x >= 0; x--) { if (mLoopingStreams[x] >= 0) { stop(mLoopingStreams[x]); } } reset(); } // HACK: There's no way to pause an entire sound pool, but if we // don't do something when our parent activity is paused, looping // sounds will continue to play. Rather that reproduce all the bookkeeping // that SoundPool does internally here, I've opted to just pause looping // sounds when the Activity is paused. public void pauseAll() { final int count = mLoopingStreams.length; for (int x = 0; x < count; x++) { if (mLoopingStreams[x] >= 0) { pause(mLoopingStreams[x]); } } } private void addLoopingStream(int stream) { final int count = mLoopingStreams.length; for (int x = 0; x < count; x++) { if (mLoopingStreams[x] < 0) { mLoopingStreams[x] = stream; break; } } } private void removeLoopingStream(int stream) { final int count = mLoopingStreams.length; for (int x = 0; x < count; x++) { if (mLoopingStreams[x] == stream) { mLoopingStreams[x] = -1; break; } } } private final int findSound(int resource) { mSearchDummy.resource = resource; return mSounds.find(mSearchDummy, false); } synchronized public final void setSoundEnabled(boolean soundEnabled) { mSoundEnabled = soundEnabled; } public final boolean getSoundEnabled() { return mSoundEnabled; } public class Sound extends AllocationGuard { public int resource; public int soundId; } /** Comparator for sounds. */ private final static class SoundComparator implements Comparator<Sound> { public int compare(final Sound object1, final Sound object2) { int result = 0; if (object1 == null && object2 != null) { result = 1; } else if (object1 != null && object2 == null) { result = -1; } else if (object1 != null && object2 != null) { result = object1.resource - object2.resource; } return result; } } }
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trunk/hero_war/src/org/vn/gl/SoundSystem.java
Java
oos
5,854
package org.vn.gl; import java.util.Comparator; /** * A derivation of ObjectManager that sorts its children if they are of type * PhasedObject. Sorting is performed on add. */ public class PhasedObjectManager extends ObjectManager { private final static PhasedObjectComparator sPhasedObjectComparator = new PhasedObjectComparator(); private boolean mDirty; private PhasedObject mSearchDummy; // A dummy object allocated up-front for // searching by phase. public PhasedObjectManager() { super(); mDirty = false; getObjects().setComparator(sPhasedObjectComparator); getPendingObjects().setComparator(sPhasedObjectComparator); mSearchDummy = new PhasedObject(); } public PhasedObjectManager(int arraySize) { super(arraySize); mDirty = false; getObjects().setComparator(sPhasedObjectComparator); getPendingObjects().setComparator(sPhasedObjectComparator); mSearchDummy = new PhasedObject(); } @Override public void commitUpdates() { super.commitUpdates(); if (mDirty) { getObjects().sort(true); mDirty = false; } } @Override public void add(BaseObject object) { if (object instanceof PhasedObject) { super.add(object); mDirty = true; } else { // The only reason to restrict PhasedObjectManager to PhasedObjects // is so that // the PhasedObjectComparator can assume all of its contents are // PhasedObjects and // avoid calling instanceof every time. assert false : "Can't add a non-PhasedObject to a PhasedObjectManager!"; } } public BaseObject find(int phase) { mSearchDummy.setPhase(phase); int index = getObjects().find(mSearchDummy, false); BaseObject result = null; if (index != -1) { result = getObjects().get(index); } else { index = getPendingObjects().find(mSearchDummy, false); if (index != -1) { result = getPendingObjects().get(index); } } return result; } /** Comparator for phased objects. */ private static class PhasedObjectComparator implements Comparator<BaseObject> { public int compare(BaseObject object1, BaseObject object2) { int result = 0; if (object1 != null && object2 != null) { result = ((PhasedObject) object1).phase - ((PhasedObject) object2).phase; } else if (object1 == null && object2 != null) { result = 1; } else if (object2 == null && object1 != null) { result = -1; } return result; } } }
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trunk/hero_war/src/org/vn/gl/PhasedObjectManager.java
Java
oos
2,488
package org.vn.gl; import javax.microedition.khronos.opengles.GL10; import org.vn.unit.AnimationCharacter; import android.graphics.PointF; public class DrawableMesh extends DrawableObject { private Mesh mMesh; private float mAngle, mXRotate, mYRotate; private float mWidth, mHeight; public DrawableMesh(Texture texture, float width, float height) { mMesh = new Mesh(texture, width, height); mAngle = 0; mXRotate = width / 2; mYRotate = height / 2; mWidth = width; mHeight = height; } public float getWidth() { return mWidth; } public float getHeight() { return mHeight; } public void setWidth(float width) { mWidth = width; mMesh.setWidthHeight(mWidth, mHeight); } public void setHeight(float height) { mHeight = height; mMesh.setWidthHeight(mWidth, mHeight); } public void setangle(float angle) { mAngle = angle; } public void setPositionRotateInBitmap(float xRotate, float yRotate) { mXRotate = xRotate; mYRotate = yRotate; } public void setCoordinates(AnimationCharacter animation) { mMesh.setTextureCoordinates(animation.getScaleX1(), animation.getScaleX2(), animation.getScaleY1(), animation.getScaleY2()); } public void setCoordinates(float scaleX1, float scaleX2, float scaleY1, float scaleY2) { mMesh.setTextureCoordinates(scaleX1, scaleX2, scaleY1, scaleY2); } @Override public void draw(float x, float y, float scaleX, float scaleY) { GL10 gl = OpenGLSystem.getGL(); mMesh.draw(gl, x, y, mAngle, mXRotate, mYRotate, getPriority(), scaleX, scaleY); } public void setOpacity(float _opacity) { mMesh.setOpacity(_opacity); } public void setColorExpress(float r, float g, float b, float a) { mMesh.setColorExpress(r, g, b, a); } /** * C-D<br> * |---|<br> * A-B * * @param A * @param B * @param C * @param D */ public void setVertices(PointF A, PointF B, PointF C, PointF D) { mMesh.setVertices(A, B, C, D); } public void setVerticesFloat(float[][] vertices) { mMesh.setVertices(vertices); } public void setTextureCoordinates(float[][] pTextureCoordinates) { mMesh.setTextureCoordinates(pTextureCoordinates); } public void setONE_MINUS_SRC_ALPHA(boolean b) { mMesh.setONE_MINUS_SRC_ALPHA(b); } public void setTexture(Texture pTexture) { mMesh.setTexture(pTexture); } }
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trunk/hero_war/src/org/vn/gl/DrawableMesh.java
Java
oos
2,425
package org.vn.gl; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; import android.graphics.Bitmap; import android.opengl.GLUtils; /** * Draws a screen-aligned bitmap to the screen. */ public class DrawableBitmap extends DrawableObject { private Texture mTexture; private float mWidth; private float mHeight; private int mCrop[]; private int mViewWidth; private int mViewHeight; private iBitmapInImageCache mBitmapInImageCacheeBitmapChange; private boolean isChangeBitmap; private boolean isRemoveBitmapAffterChange; private boolean isSetColorExpress; private float red; private float green; private float blue; private float alpha; private boolean ONE_MINUS_SRC_ALPHA = false; private boolean IsEnableGlBlend = false; private int glBlend1 = GL10.GL_ONE; private int glBlend2 = GL10.GL_ONE_MINUS_SRC_ALPHA; public void setGlBlendFun(int scrColour, int destColour) { glBlend1 = scrColour; glBlend2 = destColour; IsEnableGlBlend = true; } public DrawableBitmap(Texture texture, float width, float height) { super(); mTexture = texture; mWidth = width; mHeight = height; mCrop = new int[4]; mViewWidth = 0; mViewHeight = 0; isSetColorExpress = false; red = 1; green = 1; blue = 1; alpha = 1; setCrop(0, 0, 1, 1); isChangeBitmap = false; isRemoveBitmapAffterChange = false; } public void reset() { mTexture = null; mViewWidth = 0; mViewHeight = 0; } public void setViewSize(int width, int height) { mViewHeight = height; mViewWidth = width; } public void setOpacity(float opacity) { alpha = opacity; isSetColorExpress = true; } public float getOpacity() { return alpha; } /** * Begins drawing bitmaps. Sets the OpenGL state for rapid drawing. * * @param gl * A pointer to the OpenGL context. * @param viewWidth * The width of the screen. * @param viewHeight * The height of the screen. */ public static void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { gl.glShadeModel(GL10.GL_FLAT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0.0f, viewWidth, 0.0f, viewHeight, 0.0f, 1.0f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); // TODO: nho xoa gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glEnable(GL10.GL_TEXTURE_2D); } /** * Draw the bitmap at a given x,y position, expressed in pixels, with the * lower-left-hand-corner of the view being (0,0). * * @param gl * A pointer to the OpenGL context * @param x * The number of pixels to offset this drawable's origin in the * x-axis. * @param y * The number of pixels to offset this drawable's origin in the * y-axis * @param scaleX * The horizontal scale factor between the bitmap resolution and * the display resolution. * @param scaleY * The vertical scale factor between the bitmap resolution and * the display resolution. */ @Override public void draw(float x, float y, float scaleX, float scaleY) { final Texture texture = mTexture; if (texture != null) { GL10 gl = OpenGLSystem.getGL(); if (isChangeBitmap) { setBitmapChange(gl); } if (gl != null) { if (texture.resource != -1 && texture.loaded == false) { BaseObject.sSystemRegistry.longTermTextureLibrary .loadBitmap( BaseObject.sSystemRegistry.contextParameters.context, gl, texture); } assert texture.loaded; final float snappedX = x; final float snappedY = y; final float opacity = alpha; final float width = mWidth; final float height = mHeight; final float viewWidth = mViewWidth; final float viewHeight = mViewHeight; boolean cull = false; if (viewWidth > 0) { if (snappedX + width < 0.0f || snappedX > viewWidth || snappedY + height < 0.0f || snappedY > viewHeight || opacity == 0.0f || !texture.loaded) { cull = true; } } if (!cull) { OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name); // This is necessary because we could be drawing the same // texture with different // crop (say, flipped horizontally) on the same frame. OpenGLSystem.setTextureCrop(mCrop); if (isSetColorExpress) { if (!ONE_MINUS_SRC_ALPHA) { gl.glColor4f(red * alpha, green * alpha, blue * alpha, alpha); } else { gl.glColor4f(red, green, blue, alpha); } } if (IsEnableGlBlend) { gl.glBlendFunc(glBlend1, glBlend2); // gl.glEnable(GL10.GL_STENCIL_TEST); // gl.glStencilFunc(GL10.GL_ALWAYS, 0x1, 0x1); // gl.glStencilFunc(GL10.GL_EQUAL, 0x0, 0x1); // IntBuffer intBuffer = IntBuffer.allocate(1); } ((GL11Ext) gl).glDrawTexfOES(snappedX * scaleX, snappedY * scaleY, getPriority(), width * scaleX, height * scaleY); if (isSetColorExpress) { gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } if (IsEnableGlBlend) { gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); // gl.glDisable(GL10.GL_STENCIL_TEST); } } } } } /** * Ends the drawing and restores the OpenGL state. * * @param gl * A pointer to the OpenGL context. */ public static void endDrawing(GL10 gl) { gl.glDisable(GL10.GL_BLEND); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); } public void resize(int width, int height) { mWidth = width; mHeight = height; setCrop(0, height, width, height); } public float getWidth() { return mWidth; } public void setWidth(float width) { mWidth = width; } public float getHeight() { return mHeight; } public void setHeight(float height) { mHeight = height; } /** * Changes the crop parameters of this bitmap. Note that the underlying * OpenGL texture's parameters are not changed immediately The crop is * updated on the next call to draw(). Note that the image may be flipped by * providing a negative width or height. * * @param left * @param bottom * @param width * @param height */ public void setCrop(int left, int bottom, int width, int height) { // Negative width and height values will flip the image. mCrop[0] = left; mCrop[1] = bottom; mCrop[2] = width; mCrop[3] = -height; } public int[] getCrop() { return mCrop; } public void setTexture(Texture texture) { mTexture = texture; } @Override public Texture getTexture() { return mTexture; } @Override public boolean visibleAtPosition(Vector2 position) { boolean cull = false; if (mViewWidth > 0) { if (position.x + mWidth < 0 || position.x > mViewWidth || position.y + mHeight < 0 || position.y > mViewHeight) { cull = true; } } return !cull; } public final void setFlip(boolean horzFlip, boolean vertFlip) { setCrop(horzFlip ? (int) mWidth : 0, vertFlip ? 0 : (int) mHeight, horzFlip ? -(int) mWidth : (int) mWidth, vertFlip ? -(int) mHeight : (int) mHeight); } public void changeBitmap(iBitmapInImageCache bitmap, boolean isRemove) { mBitmapInImageCacheeBitmapChange = bitmap; isRemoveBitmapAffterChange = isRemove; isChangeBitmap = true; } private void setBitmapChange(GL10 gl) { int[] mTextureNameWorkspace = new int[1]; mTextureNameWorkspace[0] = mTexture.name; gl.glDeleteTextures(1, mTextureNameWorkspace, 0); Bitmap mBitmapChange = null; if (mBitmapInImageCacheeBitmapChange != null) { mBitmapChange = mBitmapInImageCacheeBitmapChange .getBitMapResourcesItem(); } if (mBitmapChange != null) { gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture.name); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); // GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmapChange, 0); int[] mCropWorkspace = new int[4]; mCropWorkspace[0] = 0; mCropWorkspace[1] = mBitmapChange.getHeight(); mCropWorkspace[2] = mBitmapChange.getWidth(); mCropWorkspace[3] = -mBitmapChange.getHeight(); ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0); mTexture.width = mBitmapChange.getWidth(); mTexture.height = mBitmapChange.getHeight(); if (isRemoveBitmapAffterChange) { mBitmapChange.recycle(); } mBitmapChange = null; isChangeBitmap = false; } else { // Delete mTexture.reset(); mTexture = null; } } public void setCoordinates(float x1, float y1, float x2, float y2) { setCrop((int) (x1 * mTexture.width),// (int) (y2 * mTexture.height)// , (int) (mTexture.width * (x2 - x1)), // (int) (mTexture.height * (y2 - y1))); } public void setColorExpress(int r, int g, int b, int a) { float tamp = 1.0f / 255; red = tamp * r; green = tamp * g; blue = tamp * b; alpha = tamp * a; isSetColorExpress = true; } public void setColorExpressF(float r, float g, float b, float a) { red = r; green = g; blue = b; alpha = a; isSetColorExpress = true; } public void setDefaultColour() { isSetColorExpress = false; } public void setONE_MINUS_SRC_ALPHA(boolean b) { ONE_MINUS_SRC_ALPHA = b; } }
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trunk/hero_war/src/org/vn/gl/DrawableBitmap.java
Java
oos
10,288
package org.vn.gl; import android.graphics.Bitmap; public interface iBitmapInImageCache { public Bitmap getBitMapResourcesItem(); }
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trunk/hero_war/src/org/vn/gl/iBitmapInImageCache.java
Java
oos
144
package org.vn.gl; import java.io.Writer; import java.util.ArrayList; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGL11; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import javax.microedition.khronos.egl.EGLSurface; import javax.microedition.khronos.opengles.GL; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.content.pm.ConfigurationInfo; import android.opengl.GLDebugHelper; import android.util.AttributeSet; import android.view.SurfaceHolder; import android.view.SurfaceView; public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback { private final static boolean LOG_THREADS = false; private final static boolean LOG_SURFACE = true; private final static boolean LOG_RENDERER = false; // Work-around for bug 2263168 private final static boolean DRAW_TWICE_AFTER_SIZE_CHANGED = true; /** * The renderer only renders when the surface is created, or when * {@link #requestRender} is called. * * @see #getRenderMode() * @see #setRenderMode(int) */ public final static int RENDERMODE_WHEN_DIRTY = 0; /** * The renderer is called continuously to re-render the scene. * * @see #getRenderMode() * @see #setRenderMode(int) * @see #requestRender() */ public final static int RENDERMODE_CONTINUOUSLY = 1; /** * Check glError() after every GL call and throw an exception if glError * indicates that an error has occurred. This can be used to help track down * which OpenGL ES call is causing an error. * * @see #getDebugFlags * @see #setDebugFlags */ public final static int DEBUG_CHECK_GL_ERROR = 1; /** * Log GL calls to the system log at "verbose" level with tag * "GLSurfaceView". * * @see #getDebugFlags * @see #setDebugFlags */ public final static int DEBUG_LOG_GL_CALLS = 2; /** * Standard View constructor. In order to render something, you must call * {@link #setRenderer} to register a renderer. */ public GLSurfaceView(Context context) { super(context); init(); } /** * Standard View constructor. In order to render something, you must call * {@link #setRenderer} to register a renderer. */ public GLSurfaceView(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init() { // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed SurfaceHolder holder = getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); } /** * Set the glWrapper. If the glWrapper is not null, its * {@link GLWrapper#wrap(GL)} method is called whenever a surface is * created. A GLWrapper can be used to wrap the GL object that's passed to * the renderer. Wrapping a GL object enables examining and modifying the * behavior of the GL calls made by the renderer. * <p> * Wrapping is typically used for debugging purposes. * <p> * The default value is null. * * @param glWrapper * the new GLWrapper */ public void setGLWrapper(GLWrapper glWrapper) { mGLWrapper = glWrapper; } /** * Set the debug flags to a new value. The value is constructed by * OR-together zero or more of the DEBUG_CHECK_* constants. The debug flags * take effect whenever a surface is created. The default value is zero. * * @param debugFlags * the new debug flags * @see #DEBUG_CHECK_GL_ERROR * @see #DEBUG_LOG_GL_CALLS */ public void setDebugFlags(int debugFlags) { mDebugFlags = debugFlags; } /** * Get the current value of the debug flags. * * @return the current value of the debug flags. */ public int getDebugFlags() { return mDebugFlags; } /** * Set the renderer associated with this view. Also starts the thread that * will call the renderer, which in turn causes the rendering to start. * <p> * This method should be called once and only once in the life-cycle of a * GLSurfaceView. * <p> * The following GLSurfaceView methods can only be called <em>before</em> * setRenderer is called: * <ul> * <li>{@link #setEGLConfigChooser(boolean)} * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} * </ul> * <p> * The following GLSurfaceView methods can only be called <em>after</em> * setRenderer is called: * <ul> * <li>{@link #getRenderMode()} * <li>{@link #onPause()} * <li>{@link #onResume()} * <li>{@link #queueEvent(Runnable)} * <li>{@link #requestRender()} * <li>{@link #setRenderMode(int)} * </ul> * * @param renderer * the renderer to use to perform OpenGL drawing. */ public void setRenderer(Renderer renderer) { checkRenderThreadState(); if (mEGLConfigChooser == null) { mEGLConfigChooser = new SimpleEGLConfigChooser(true); } if (mEGLContextFactory == null) { mEGLContextFactory = new DefaultContextFactory(); } if (mEGLWindowSurfaceFactory == null) { mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); } mGLThread = new GLThread(renderer); mGLThread.setName("GLThread_InGame"); mGLThread.start(); } /** * Install a custom EGLContextFactory. * <p> * If this method is called, it must be called before * {@link #setRenderer(Renderer)} is called. * <p> * If this method is not called, then by default a context will be created * with no shared context and with a null attribute list. */ public void setEGLContextFactory(EGLContextFactory factory) { checkRenderThreadState(); mEGLContextFactory = factory; } /** * Install a custom EGLWindowSurfaceFactory. * <p> * If this method is called, it must be called before * {@link #setRenderer(Renderer)} is called. * <p> * If this method is not called, then by default a window surface will be * created with a null attribute list. */ public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) { checkRenderThreadState(); mEGLWindowSurfaceFactory = factory; } /** * Install a custom EGLConfigChooser. * <p> * If this method is called, it must be called before * {@link #setRenderer(Renderer)} is called. * <p> * If no setEGLConfigChooser method is called, then by default the view will * choose a config as close to 16-bit RGB as possible, with a depth buffer * as close to 16 bits as possible. * * @param configChooser */ public void setEGLConfigChooser(EGLConfigChooser configChooser) { checkRenderThreadState(); mEGLConfigChooser = configChooser; } /** * Install a config chooser which will choose a config as close to 16-bit * RGB as possible, with or without an optional depth buffer as close to * 16-bits as possible. * <p> * If this method is called, it must be called before * {@link #setRenderer(Renderer)} is called. * <p> * If no setEGLConfigChooser method is called, then by default the view will * choose a config as close to 16-bit RGB as possible, with a depth buffer * as close to 16 bits as possible. * * @param needDepth */ public void setEGLConfigChooser(boolean needDepth) { setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth)); } /** * Install a config chooser which will choose a config with at least the * specified component sizes, and as close to the specified component sizes * as possible. * <p> * If this method is called, it must be called before * {@link #setRenderer(Renderer)} is called. * <p> * If no setEGLConfigChooser method is called, then by default the view will * choose a config as close to 16-bit RGB as possible, with a depth buffer * as close to 16 bits as possible. * */ public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize) { setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize, blueSize, alphaSize, depthSize, stencilSize)); } /** * Inform the default EGLContextFactory and default EGLConfigChooser which * EGLContext client version to pick. * <p> * Use this method to create an OpenGL ES 2.0-compatible context. Example: * * <pre class="prettyprint"> * public MyView(Context context) { * super(context); * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context. * setRenderer(new MyRenderer()); * } * </pre> * <p> * Note: Activities which require OpenGL ES 2.0 should indicate this by * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the * activity's AndroidManifest.xml file. * <p> * If this method is called, it must be called before * {@link #setRenderer(Renderer)} is called. * <p> * This method only affects the behavior of the default EGLContexFactory and * the default EGLConfigChooser. If * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then * the supplied EGLContextFactory is responsible for creating an OpenGL ES * 2.0-compatible context. If {@link #setEGLConfigChooser(EGLConfigChooser)} * has been called, then the supplied EGLConfigChooser is responsible for * choosing an OpenGL ES 2.0-compatible config. * * @param version * The EGLContext client version to choose. Use 2 for OpenGL ES * 2.0 */ public void setEGLContextClientVersion(int version) { checkRenderThreadState(); mEGLContextClientVersion = version; } /** * Set the rendering mode. When renderMode is RENDERMODE_CONTINUOUSLY, the * renderer is called repeatedly to re-render the scene. When renderMode is * RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface is * created, or when {@link #requestRender} is called. Defaults to * RENDERMODE_CONTINUOUSLY. * <p> * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system * performance by allowing the GPU and CPU to idle when the view does not * need to be updated. * <p> * This method can only be called after {@link #setRenderer(Renderer)} * * @param renderMode * one of the RENDERMODE_X constants * @see #RENDERMODE_CONTINUOUSLY * @see #RENDERMODE_WHEN_DIRTY */ public void setRenderMode(int renderMode) { mGLThread.setRenderMode(renderMode); } /** * Get the current rendering mode. May be called from any thread. Must not * be called before a renderer has been set. * * @return the current rendering mode. * @see #RENDERMODE_CONTINUOUSLY * @see #RENDERMODE_WHEN_DIRTY */ public int getRenderMode() { return mGLThread.getRenderMode(); } /** * Request that the renderer render a frame. This method is typically used * when the render mode has been set to {@link #RENDERMODE_WHEN_DIRTY}, so * that frames are only rendered on demand. May be called from any thread. * Must not be called before a renderer has been set. */ public void requestRender() { mGLThread.requestRender(); } /** * This method is part of the SurfaceHolder.Callback interface, and is not * normally called or subclassed by clients of GLSurfaceView. */ public void surfaceCreated(SurfaceHolder holder) { mGLThread.surfaceCreated(); } /** * This method is part of the SurfaceHolder.Callback interface, and is not * normally called or subclassed by clients of GLSurfaceView. */ public void surfaceDestroyed(SurfaceHolder holder) { // Surface will be destroyed when we return mGLThread.surfaceDestroyed(); } /** * This method is part of the SurfaceHolder.Callback interface, and is not * normally called or subclassed by clients of GLSurfaceView. */ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { mGLThread.onWindowResize(w, h); } /** * Inform the view that the activity is paused. The owner of this view must * call this method when the activity is paused. Calling this method will * pause the rendering thread. Must not be called before a renderer has been * set. */ public void onPause() { mGLThread.onPause(); } /** * Inform the view that the activity is resumed. The owner of this view must * call this method when the activity is resumed. Calling this method will * recreate the OpenGL display and resume the rendering thread. Must not be * called before a renderer has been set. */ public void onResume() { mGLThread.onResume(); } public void flushTextures(TextureLibrary library) { mGLThread.flushTextures(library); } public void flushAll() { mGLThread.flushAll(); } public void loadTextures(TextureLibrary library) { mGLThread.loadTextures(library); } public void setSafeMode(boolean safeMode) { mGLThread.setSafeMode(safeMode); } /** * Queue a runnable to be run on the GL rendering thread. This can be used * to communicate with the Renderer on the rendering thread. Must not be * called before a renderer has been set. * * @param r * the runnable to be run on the GL rendering thread. */ public void queueEvent(Runnable r) { mGLThread.queueEvent(r); } /** * Inform the view that the window focus has changed. */ @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mGLThread.onWindowFocusChanged(hasFocus); } /** * This method is used as part of the View class and is not normally called * or subclassed by clients of GLSurfaceView. Must not be called before a * renderer has been set. */ @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); mGLThread.requestExitAndWait(); } // ---------------------------------------------------------------------- /** * An interface used to wrap a GL interface. * <p> * Typically used for implementing debugging and tracing on top of the * default GL interface. You would typically use this by creating your own * class that implemented all the GL methods by delegating to another GL * instance. Then you could add your own behavior before or after calling * the delegate. All the GLWrapper would do was instantiate and return the * wrapper GL instance: * * <pre class="prettyprint"> * class MyGLWrapper implements GLWrapper { * GL wrap(GL gl) { * return new MyGLImplementation(gl); * } * static class MyGLImplementation implements GL,GL10,GL11,... { * ... * } * } * </pre> * * @see #setGLWrapper(GLWrapper) */ public interface GLWrapper { /** * Wraps a gl interface in another gl interface. * * @param gl * a GL interface that is to be wrapped. * @return either the input argument or another GL object that wraps the * input argument. */ GL wrap(GL gl); } /** * A generic renderer interface. * <p> * The renderer is responsible for making OpenGL calls to render a frame. * <p> * GLSurfaceView clients typically create their own classes that implement * this interface, and then call {@link GLSurfaceView#setRenderer} to * register the renderer with the GLSurfaceView. * <p> * <h3>Threading</h3> * The renderer will be called on a separate thread, so that rendering * performance is decoupled from the UI thread. Clients typically need to * communicate with the renderer from the UI thread, because that's where * input events are received. Clients can communicate using any of the * standard Java techniques for cross-thread communication, or they can use * the {@link GLSurfaceView#queueEvent(Runnable)} convenience method. * <p> * <h3>EGL Context Lost</h3> * There are situations where the EGL rendering context will be lost. This * typically happens when device wakes up after going to sleep. When the EGL * context is lost, all OpenGL resources (such as textures) that are * associated with that context will be automatically deleted. In order to * keep rendering correctly, a renderer must recreate any lost resources * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} * method is a convenient place to do this. * * * @see #setRenderer(Renderer) */ public interface Renderer { /** * Called when the surface is created or recreated. * <p> * Called when the rendering thread starts and whenever the EGL context * is lost. The context will typically be lost when the Android device * awakes after going to sleep. * <p> * Since this method is called at the beginning of rendering, as well as * every time the EGL context is lost, this method is a convenient place * to put code to create resources that need to be created when the * rendering starts, and that need to be recreated when the EGL context * is lost. Textures are an example of a resource that you might want to * create here. * <p> * Note that when the EGL context is lost, all OpenGL resources * associated with that context will be automatically deleted. You do * not need to call the corresponding "glDelete" methods such as * glDeleteTextures to manually delete these lost resources. * <p> * * @param gl * the GL interface. Use <code>instanceof</code> to test if * the interface supports GL11 or higher interfaces. * @param config * the EGLConfig of the created surface. Can be used to * create matching pbuffers. */ void onSurfaceCreated(GL10 gl, EGLConfig config); /** * Called when the surface changed size. * <p> * Called after the surface is created and whenever the OpenGL ES * surface size changes. * <p> * Typically you will set your viewport here. If your camera is fixed * then you could also set your projection matrix here: * * <pre class="prettyprint"> * void onSurfaceChanged(GL10 gl, int width, int height) { * gl.glViewport(0, 0, width, height); * // for a fixed camera, set the projection too * float ratio = (float) width / height; * gl.glMatrixMode(GL10.GL_PROJECTION); * gl.glLoadIdentity(); * gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); * } * </pre> * * @param gl * the GL interface. Use <code>instanceof</code> to test if * the interface supports GL11 or higher interfaces. * @param width * @param height */ void onSurfaceChanged(GL10 gl, int width, int height); /** * Called when the OpenGL context has been lost is about to be * recreated. onSurfaceCreated() will be called after onSurfaceLost(). * */ void onSurfaceLost(); /** * Called to draw the current frame. * <p> * This method is responsible for drawing the current frame. * <p> * The implementation of this method typically looks like this: * * <pre class="prettyprint"> * void onDrawFrame(GL10 gl) { * gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); * // ... other gl calls to render the scene ... * } * </pre> * * @param gl * the GL interface. Use <code>instanceof</code> to test if * the interface supports GL11 or higher interfaces. */ void onDrawFrame(GL10 gl); void loadTextures(GL10 gl, TextureLibrary library); void flushTextures(GL10 gl, TextureLibrary library); } /** * An interface for customizing the eglCreateContext and eglDestroyContext * calls. * <p> * This interface must be implemented by clients wishing to call * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)} */ public interface EGLContextFactory { EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context); } private class DefaultContextFactory implements EGLContextFactory { private int EGL_CONTEXT_CLIENT_VERSION = 0x3098; public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion, EGL10.EGL_NONE }; return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, mEGLContextClientVersion != 0 ? attrib_list : null); } public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { egl.eglDestroyContext(display, context); } } /** * An interface for customizing the eglCreateWindowSurface and * eglDestroySurface calls. * <p> * This interface must be implemented by clients wishing to call * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)} */ public interface EGLWindowSurfaceFactory { EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow); void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface); } private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory { public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow) { return egl.eglCreateWindowSurface(display, config, nativeWindow, null); } public void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface) { egl.eglDestroySurface(display, surface); } } /** * An interface for choosing an EGLConfig configuration from a list of * potential configurations. * <p> * This interface must be implemented by clients wishing to call * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)} */ public interface EGLConfigChooser { /** * Choose a configuration from the list. Implementors typically * implement this method by calling {@link EGL10#eglChooseConfig} and * iterating through the results. Please consult the EGL specification * available from The Khronos Group to learn how to call * eglChooseConfig. * * @param egl * the EGL10 for the current display. * @param display * the current display. * @return the chosen configuration. */ EGLConfig chooseConfig(EGL10 egl, EGLDisplay display); } private abstract class BaseConfigChooser implements EGLConfigChooser { public BaseConfigChooser(int[] configSpec) { mConfigSpec = filterConfigSpec(configSpec); } public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { int[] num_config = new int[1]; if (!egl.eglChooseConfig(display, mConfigSpec, null, 0, num_config)) { throw new IllegalArgumentException("eglChooseConfig failed"); } int numConfigs = num_config[0]; if (numConfigs <= 0) { throw new IllegalArgumentException( "No configs match configSpec"); } EGLConfig[] configs = new EGLConfig[numConfigs]; if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, num_config)) { throw new IllegalArgumentException("eglChooseConfig#2 failed"); } EGLConfig config = chooseConfig(egl, display, configs); if (config == null) { throw new IllegalArgumentException("No config chosen"); } return config; } abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs); protected int[] mConfigSpec; private int[] filterConfigSpec(int[] configSpec) { if (mEGLContextClientVersion != 2) { return configSpec; } /* * We know none of the subclasses define EGL_RENDERABLE_TYPE. And we * know the configSpec is well formed. */ int len = configSpec.length; int[] newConfigSpec = new int[len + 2]; System.arraycopy(configSpec, 0, newConfigSpec, 0, len - 1); newConfigSpec[len - 1] = EGL10.EGL_RENDERABLE_TYPE; newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */ newConfigSpec[len + 1] = EGL10.EGL_NONE; return newConfigSpec; } } private class ComponentSizeChooser extends BaseConfigChooser { public ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize) { super(new int[] { EGL10.EGL_RED_SIZE, redSize, EGL10.EGL_GREEN_SIZE, greenSize, EGL10.EGL_BLUE_SIZE, blueSize, EGL10.EGL_ALPHA_SIZE, alphaSize, EGL10.EGL_DEPTH_SIZE, depthSize, EGL10.EGL_STENCIL_SIZE, stencilSize, EGL10.EGL_NONE }); mValue = new int[1]; mRedSize = redSize; mGreenSize = greenSize; mBlueSize = blueSize; mAlphaSize = alphaSize; mDepthSize = depthSize; mStencilSize = stencilSize; } @Override public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) { EGLConfig closestConfig = null; int closestDistance = 1000; for (EGLConfig config : configs) { int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0); int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0); if (d >= mDepthSize && s >= mStencilSize) { int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0); int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0); int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0); int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0); int distance = Math.abs(r - mRedSize) + Math.abs(g - mGreenSize) + Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize); if (distance < closestDistance) { closestDistance = distance; closestConfig = config; } } } return closestConfig; } private int findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) { if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { return mValue[0]; } return defaultValue; } private int[] mValue; // Subclasses can adjust these values: protected int mRedSize; protected int mGreenSize; protected int mBlueSize; protected int mAlphaSize; protected int mDepthSize; protected int mStencilSize; } /** * This class will choose a supported surface as close to RGB565 as * possible, with or without a depth buffer. * */ private class SimpleEGLConfigChooser extends ComponentSizeChooser { public SimpleEGLConfigChooser(boolean withDepthBuffer) { super(4, 4, 4, 0, withDepthBuffer ? 16 : 0, 0); // Adjust target values. This way we'll accept a 4444 or // 555 buffer if there's no 565 buffer available. mRedSize = 5; mGreenSize = 6; mBlueSize = 5; } } /** * An EGL helper class. */ private class EglHelper { public EglHelper() { } /** * Initialize EGL for a given configuration spec. * * @param configSpec */ public void start() { /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); /* * Create an OpenGL ES context. This must be done only once, an * OpenGL context is a somewhat heavy object. */ mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { throwEglException("createContext"); } mEglSurface = null; } /* * React to the creation of a new surface by creating and returning an * OpenGL interface that renders to that surface. */ public GL createSurface(SurfaceHolder holder) { /* * The window size has changed, so we need to create a new surface. */ if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { /* * Unbind and destroy the old EGL surface, if there is one. */ mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); } /* * Create an EGL surface we can render into. */ mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, holder); if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { throwEglException("createWindowSurface"); } /* * Before we can issue GL commands, we need to make sure the context * is current and bound to a surface. */ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { throwEglException("eglMakeCurrent"); } GL gl = mEglContext.getGL(); if (mGLWrapper != null) { gl = mGLWrapper.wrap(gl); } if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) { int configFlags = 0; Writer log = null; if ((mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; } if ((mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { log = new LogWriter(); } gl = GLDebugHelper.wrap(gl, configFlags, log); } return gl; } /** * Display the current render surface. * * @return false if the context has been lost. */ public boolean swap() { mEgl.eglSwapBuffers(mEglDisplay, mEglSurface); /* * Always check for EGL_CONTEXT_LOST, which means the context and * all associated data were lost (For instance because the device * went to sleep). We need to sleep until we get a new surface. */ return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; } public void destroySurface() { if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); mEglSurface = null; } } public void finish() { if (mEglContext != null) { mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext); mEglContext = null; } if (mEglDisplay != null) { mEgl.eglTerminate(mEglDisplay); mEglDisplay = null; } } private void throwEglException(String function) { throw new RuntimeException(function + " failed: " + mEgl.eglGetError()); } /** Checks to see if the current context is valid. **/ public boolean verifyContext() { EGLContext currentContext = mEgl.eglGetCurrentContext(); return currentContext != EGL10.EGL_NO_CONTEXT && mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; } EGL10 mEgl; EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLConfig mEglConfig; EGLContext mEglContext; } /** * A generic GL Thread. Takes care of initializing EGL and GL. Delegates to * a Renderer instance to do the actual drawing. Can be configured to render * continuously or on request. * * All potentially blocking synchronization is done through the * sGLThreadManager object. This avoids multiple-lock ordering issues. * */ private class GLThread extends Thread { public GLThread(Renderer renderer) { super(); mWidth = 0; mHeight = 0; mRequestRender = true; mRenderMode = RENDERMODE_CONTINUOUSLY; mRenderer = renderer; } @Override public void run() { setName("GLThread " + getId()); if (LOG_THREADS) { DebugLog.i("GLThread", "starting tid=" + getId()); } GameRenderer.isDeleteGLDone = false; try { guardedRun(); } catch (InterruptedException e) { // fall thru and exit normally } finally { sGLThreadManager.threadExiting(this); } } /* * This private method should only be called inside a * synchronized(sGLThreadManager) block. */ private void stopEglLocked() { if (mHaveEglSurface) { mHaveEglSurface = false; mEglHelper.destroySurface(); sGLThreadManager.releaseEglSurfaceLocked(this); } } private void guardedRun() throws InterruptedException { mEglHelper = new EglHelper(); mHaveEglContext = false; mHaveEglSurface = false; try { GL10 gl = null; boolean createEglSurface = false; boolean sizeChanged = false; boolean wantRenderNotification = false; boolean doRenderNotification = false; int w = 0; int h = 0; Runnable event = null; int framesSinceResetHack = 0; boolean finish = false; while (!finish) { synchronized (sGLThreadManager) { while (true) { if (mShouldExit) { return; } if (!mEventQueue.isEmpty()) { event = mEventQueue.remove(0); break; } // Do we need to release the EGL surface? if (mHaveEglSurface && mPaused) { if (LOG_SURFACE) { DebugLog.i("GLThread", "releasing EGL surface because paused tid=" + getId()); } stopEglLocked(); } // Have we lost the surface view surface? if ((!mHasSurface) && (!mWaitingForSurface)) { if (LOG_SURFACE) { DebugLog.i("GLThread", "noticed surfaceView surface lost tid=" + getId()); } if (mHaveEglSurface) { stopEglLocked(); } mWaitingForSurface = true; sGLThreadManager.notifyAll(); } // Have we acquired the surface view surface? if (mHasSurface && mWaitingForSurface) { if (LOG_SURFACE) { DebugLog.i("GLThread", "noticed surfaceView surface acquired tid=" + getId()); } mWaitingForSurface = false; sGLThreadManager.notifyAll(); } if (doRenderNotification) { wantRenderNotification = false; doRenderNotification = false; mRenderComplete = true; sGLThreadManager.notifyAll(); } // Ready to draw? if ((!mPaused) && mHasSurface && (mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) { if (mHaveEglContext && !mHaveEglSurface) { // Let's make sure the context hasn't been // lost. // TODO: check lai khi ra ngoai man hinh han // ben duoi dc goi // if (!mEglHelper.verifyContext()) { // mEglHelper.finish(); // mRenderer.onSurfaceLost(); // mHaveEglContext = false; // } } // If we don't have an egl surface, try to // acquire one. if ((!mHaveEglContext) && sGLThreadManager .tryAcquireEglSurfaceLocked(this)) { mHaveEglContext = true; mEglHelper.start(); sGLThreadManager.notifyAll(); } if (mHaveEglContext && !mHaveEglSurface) { mHaveEglSurface = true; createEglSurface = true; sizeChanged = true; } if (mHaveEglSurface) { if (mSizeChanged) { sizeChanged = true; w = mWidth; h = mHeight; wantRenderNotification = true; if (DRAW_TWICE_AFTER_SIZE_CHANGED) { // We keep mRequestRender true so // that we draw twice after the size // changes. // (Once because of mSizeChanged, // the second time because of // mRequestRender.) // This forces the updated graphics // onto the screen. } else { mRequestRender = false; } mSizeChanged = false; } else { mRequestRender = false; } sGLThreadManager.notifyAll(); break; } } // By design, this is the only place in a GLThread // thread where we wait(). if (LOG_THREADS) { DebugLog.i("GLThread", "waiting tid=" + getId()); } sGLThreadManager.wait(); } } // end of synchronized(sGLThreadManager) if (event != null) { event.run(); event = null; continue; } if (mHasFocus) { if (createEglSurface) { gl = (GL10) mEglHelper.createSurface(getHolder()); sGLThreadManager.checkGLDriver(gl); if (LOG_RENDERER) { DebugLog.w("GLThread", "onSurfaceCreated"); } mGL = gl; mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); createEglSurface = false; framesSinceResetHack = 0; } if (sizeChanged) { if (LOG_RENDERER) { DebugLog.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")"); } mRenderer.onSurfaceChanged(gl, w, h); sizeChanged = false; } if (LOG_RENDERER) { DebugLog.w("GLThread", "onDrawFrame"); } // Some phones (Motorola Cliq, Backflip; also the // Huawei Pulse, and maybe the Samsung Behold II), use a // broken graphics driver from Qualcomm. It fails in a // very specific case: when the EGL context is lost due // to // resource constraints, and then recreated, if GL // commands // are sent within two frames of the surface being // created // then eglSwapBuffers() will hang. Normally, // applications using // the stock GLSurfaceView never run into this problem // because it // discards the EGL context explicitly on every pause. // But // I've modified this class to not do that--I only want // to reload // textures when the context is actually lost--so this // bug // revealed itself as black screens on devices like the // Cliq. // Thus, in "safe mode," I force two swaps to occur // before // issuing any GL commands. Don't ask me how long it // took // to figure this out. if (framesSinceResetHack > 1 || !mSafeMode) { mRenderer.onDrawFrame(gl); } else { DebugLog.w("GLThread", "Safe Mode Wait..."); } if (GameRenderer.isDeleteGLDone) { finish = true; } framesSinceResetHack++; if (!mEglHelper.swap()) { if (LOG_SURFACE) { DebugLog.i("GLThread", "egl surface lost tid=" + getId()); } stopEglLocked(); } } if (wantRenderNotification) { doRenderNotification = true; } if (finish) { DebugLog.d("DUC", "END RenderThread :)"); } } } finally { mGL = null; /* * clean-up everything... */ synchronized (sGLThreadManager) { stopEglLocked(); mEglHelper.finish(); } } } public void setRenderMode(int renderMode) { if (!((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY))) { throw new IllegalArgumentException("renderMode"); } synchronized (sGLThreadManager) { mRenderMode = renderMode; sGLThreadManager.notifyAll(); } } public int getRenderMode() { synchronized (sGLThreadManager) { return mRenderMode; } } public void requestRender() { synchronized (sGLThreadManager) { mRequestRender = true; sGLThreadManager.notifyAll(); } } public void surfaceCreated() { synchronized (sGLThreadManager) { if (LOG_THREADS) { DebugLog.i("GLThread", "surfaceCreated tid=" + getId()); } mHasSurface = true; sGLThreadManager.notifyAll(); } } public void surfaceDestroyed() { synchronized (sGLThreadManager) { if (LOG_THREADS) { DebugLog.i("GLThread", "surfaceDestroyed tid=" + getId()); } mHasSurface = false; sGLThreadManager.notifyAll(); while ((!mWaitingForSurface) && (!mExited)) { try { sGLThreadManager.wait(); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } } public void onPause() { synchronized (sGLThreadManager) { mPaused = true; sGLThreadManager.notifyAll(); } } public void onResume() { synchronized (sGLThreadManager) { mPaused = false; mRequestRender = true; sGLThreadManager.notifyAll(); } } public void onWindowResize(int w, int h) { synchronized (sGLThreadManager) { mWidth = w; mHeight = h; mSizeChanged = true; mRequestRender = true; mRenderComplete = false; sGLThreadManager.notifyAll(); // Wait for thread to react to resize and render a frame while (!mExited && !mPaused && !mRenderComplete) { if (LOG_SURFACE) { DebugLog.i("Main thread", "onWindowResize waiting for render complete."); } try { sGLThreadManager.wait(); } catch (InterruptedException ex) { Thread.currentThread().interrupt(); } } } } public void loadTextures(TextureLibrary library) { synchronized (this) { assert mGL != null; if (mGL != null && mHasSurface) { mRenderer.loadTextures(mGL, library); } } } public void flushTextures(TextureLibrary library) { synchronized (this) { assert mGL != null; if (mGL != null) { mRenderer.flushTextures(mGL, library); } } } // TODO:check lai ham nay public void flushAll() { synchronized (this) { assert mGL != null; if (mGL != null) { mGL.glFlush(); } } } // On some Qualcomm devices (such as the HTC Magic running Android 1.6), // there's a bug in the graphics driver that will cause glViewport() to // do the wrong thing in a very specific situation. When the screen is // rotated, if a surface is created in one layout (say, portrait view) // and then rotated to another, subsequent calls to glViewport are // clipped. // So, if the window is, say, 320x480 when the surface is created, and // then the rotation occurs and glViewport() is called with the new // size of 480x320, devices with the buggy driver will clip the viewport // to the old width (which means 320x320...ugh!). This is fixed in // Android 2.1 Qualcomm devices (like Nexus One) and doesn't affect // non-Qualcomm devices (like the Motorola DROID). // // Unfortunately, under Android 1.6 this exact case occurs when the // screen is put to sleep and then wakes up again. The lock screen // comes up in portrait mode, but at the same time the window surface // is also created in the backgrounded game. When the lock screen is // closed // and the game comes forward, the window is fixed to the correct size // which causes the bug to occur. // The solution used here is to simply never render when the window // surface // does not have the focus. When the lock screen (or menu) is up, // rendering // will stop. This resolves the driver bug (as the egl surface won't be // created // until after the screen size has been fixed), and is generally good // practice // since you don't want to be doing a lot of CPU intensive work when the // lock // screen is up (to preserve battery life). public void onWindowFocusChanged(boolean hasFocus) { synchronized (sGLThreadManager) { mHasFocus = hasFocus; sGLThreadManager.notifyAll(); } if (LOG_SURFACE) { DebugLog.i("Main thread", "Focus " + (mHasFocus ? "gained" : "lost")); } } public void requestExitAndWait() { // don't call this from GLThread thread or it is a guaranteed // deadlock! synchronized (sGLThreadManager) { mShouldExit = true; sGLThreadManager.notifyAll(); while (!mExited) { try { sGLThreadManager.wait(); } catch (InterruptedException ex) { Thread.currentThread().interrupt(); } } } } /** * Queue an "event" to be run on the GL rendering thread. * * @param r * the runnable to be run on the GL rendering thread. */ public void queueEvent(Runnable r) { if (r == null) { throw new IllegalArgumentException("r must not be null"); } synchronized (sGLThreadManager) { mEventQueue.add(r); sGLThreadManager.notifyAll(); } } public void setSafeMode(boolean on) { mSafeMode = on; } // Once the thread is started, all accesses to the following member // variables are protected by the sGLThreadManager monitor private boolean mShouldExit; private boolean mExited; private boolean mPaused; private boolean mHasSurface; private boolean mWaitingForSurface; private boolean mHaveEglContext; private boolean mHaveEglSurface; private int mWidth; private int mHeight; private int mRenderMode; private boolean mRequestRender; private boolean mRenderComplete; private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); private GL10 mGL; private boolean mHasFocus; private boolean mSafeMode = false; // End of member variables protected by the sGLThreadManager monitor. private Renderer mRenderer; private EglHelper mEglHelper; } static class LogWriter extends Writer { @Override public void close() { flushBuilder(); } @Override public void flush() { flushBuilder(); } @Override public void write(char[] buf, int offset, int count) { for (int i = 0; i < count; i++) { char c = buf[offset + i]; if (c == '\n') { flushBuilder(); } else { mBuilder.append(c); } } } private void flushBuilder() { if (mBuilder.length() > 0) { DebugLog.v("GLSurfaceView", mBuilder.toString()); mBuilder.delete(0, mBuilder.length()); } } private StringBuilder mBuilder = new StringBuilder(); } private void checkRenderThreadState() { if (mGLThread != null) { throw new IllegalStateException( "setRenderer has already been called for this instance."); } } private static class GLThreadManager { public synchronized void threadExiting(GLThread thread) { if (LOG_THREADS) { DebugLog.i("GLThread", "exiting tid=" + thread.getId()); } thread.mExited = true; if (mEglOwner == thread) { mEglOwner = null; } notifyAll(); } /* * Tries once to acquire the right to use an EGL surface. Does not * block. Requires that we are already in the sGLThreadManager monitor * when this is called. * * @return true if the right to use an EGL surface was acquired. */ public boolean tryAcquireEglSurfaceLocked(GLThread thread) { if (mEglOwner == thread || mEglOwner == null) { mEglOwner = thread; notifyAll(); return true; } checkGLESVersion(); if (mMultipleGLESContextsAllowed) { return true; } return false; } /* * Releases the EGL surface. Requires that we are already in the * sGLThreadManager monitor when this is called. */ public void releaseEglSurfaceLocked(GLThread thread) { if (mEglOwner == thread) { mEglOwner = null; } notifyAll(); } public synchronized void checkGLDriver(GL10 gl) { if (!mGLESDriverCheckComplete) { checkGLESVersion(); if (mGLESVersion < kGLES_20) { String renderer = gl.glGetString(GL10.GL_RENDERER); mMultipleGLESContextsAllowed = false; notifyAll(); } mGLESDriverCheckComplete = true; } } private void checkGLESVersion() { if (!mGLESVersionCheckComplete) { mGLESVersion = ConfigurationInfo.GL_ES_VERSION_UNDEFINED; if (mGLESVersion >= kGLES_20) { mMultipleGLESContextsAllowed = true; } mGLESVersionCheckComplete = true; } } private boolean mGLESVersionCheckComplete; private int mGLESVersion; private boolean mGLESDriverCheckComplete; private boolean mMultipleGLESContextsAllowed; private int mGLContextCount; private static final int kGLES_20 = 0x20000; private GLThread mEglOwner; } private static final GLThreadManager sGLThreadManager = new GLThreadManager(); private boolean mSizeChanged = true; private GLThread mGLThread; private EGLConfigChooser mEGLConfigChooser; private EGLContextFactory mEGLContextFactory; private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; private GLWrapper mGLWrapper; private int mDebugFlags; private int mEGLContextClientVersion; }
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trunk/hero_war/src/org/vn/gl/GLSurfaceView.java
Java
oos
49,515
package org.vn.gl; /** * Simple container class for textures. Serves as a mapping between Android * resource ids and OpenGL texture names, and also as a placeholder object for * textures that may or may not have been loaded into vram. Objects can cache * Texture objects but should *never* cache the texture name itself, as it may * change at any time. */ public class Texture extends AllocationGuard { /** Id tren TexttureLibrary */ public int resource; /** Id tren gl */ public int name; public int width; public int height; public boolean loaded; public iBitmapInImageCache bitmapInImageCache; /** * sau khi add bitmap vào GL = true sẽ xóa bitmap này;false sẽ không */ public boolean isRecycleBitMap; public String name_bitmap; public Texture() { super(); reset(); } public void reset() { resource = -1; name = -1; width = 0; height = 0; loaded = false; bitmapInImageCache = null; isRecycleBitMap = true; name_bitmap = null; } public void setIsRecyle(boolean isR) { isRecycleBitMap = isR; } }
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trunk/hero_war/src/org/vn/gl/Texture.java
Java
oos
1,105
package org.vn.gl; import org.vn.gl.SingerTouchDetector.ITouchDetectorListener; import org.vn.gl.Touch.ActionTouch; import android.view.MotionEvent; public class MultiTouchFilter2 { public SingerTouchDetector[] pointFs = new SingerTouchDetector[1]; private int countPoint = 0; private ITouchDetectorListener mTouchDetectorListener = null; public MultiTouchFilter2() { for (int i = 0; i < pointFs.length; i++) { pointFs[i] = new SingerTouchDetector(); } } public void setTouchDetectorListener( ITouchDetectorListener pTouchDetectorListener) { mTouchDetectorListener = pTouchDetectorListener; for (int i = 0; i < pointFs.length; i++) { pointFs[i] = new SingerTouchDetector(); pointFs[i].setTouchDetectorListener(pTouchDetectorListener); } } public SingerTouchDetector[] getPointFTouch() { return pointFs; } synchronized public void onTouchEvent(MotionEvent event) { int pointerCount = event.getPointerCount(); if (pointerCount > countPoint) countPoint = pointerCount > pointFs.length ? pointFs.length - 1 : pointerCount; ContextParameters params = BaseObject.sSystemRegistry.contextParameters; float xInGame = event.getX() * (1.0f / params.viewScaleX); float yInGame = params.gameHeight - (event.getY() * (1.0f / params.viewScaleY)); int action = event.getAction(); switch (action) { case MotionEvent.ACTION_MOVE: touchMove(pointerCount, xInGame, yInGame, event.getActionIndex()); break; case MotionEvent.ACTION_DOWN: touchDown(pointerCount, xInGame, yInGame, 0); break; case MotionEvent.ACTION_UP: touchUp(pointerCount, xInGame, yInGame, 0); break; case MotionEvent.ACTION_POINTER_1_DOWN: touchDown(pointerCount, xInGame, yInGame, 0); break; case MotionEvent.ACTION_POINTER_1_UP: touchUp(pointerCount, xInGame, yInGame, 0); break; case MotionEvent.ACTION_POINTER_2_DOWN:// 261 touchDown(pointerCount, xInGame, yInGame, 1); break; case MotionEvent.ACTION_POINTER_2_UP:// 262 touchUp(pointerCount, xInGame, yInGame, 1); break; case MotionEvent.ACTION_POINTER_3_DOWN:// 517 touchDown(pointerCount, xInGame, yInGame, 2); break; case MotionEvent.ACTION_POINTER_3_UP:// 518 touchUp(pointerCount, xInGame, yInGame, 2); break; default: int actionMash = action % 256; switch (actionMash) { case 5:// touch down { int indext = action / 256; if (indext < pointFs.length) { touchDown(pointerCount, xInGame, yInGame, indext); } break; } case 6:// touch up { int indext = action / 256; if (indext < pointFs.length) { touchUp(pointerCount, xInGame, yInGame, indext); } break; } default: break; } break; } } /** * * @param pointerCount * @param event * @param indextDown * là vị trí point touch trong mảng */ private void touchDown(int pointerCount, float x, float y, int indextDown) { // DebugLog.d("DUC", "touchDown//pointerCount = " + pointerCount // + "//indextDown =" + indextDown); if (pointerCount == 1 && indextDown == 0) { if (mTouchDetectorListener != null) mTouchDetectorListener.touchDown(x, y, indextDown); if (indextDown < pointFs.length) pointFs[indextDown].touch(ActionTouch.DOWN, x, y, indextDown); } } /** * * @param pointerCount * @param event * @param indextUp * là vị trí point touch trong mảng, nhưng chỉ tính những pointf * enable */ private void touchUp(int pointerCount, float x, float y, int indextUp) { // DebugLog.d("DUC", "touchUp//pointerCount = " + pointerCount // + "//indextUp =" + indextUp); if (indextUp == 0 && pointFs[indextUp].getCurrentTouch().touchDown) { pointFs[indextUp].touch(ActionTouch.UP, x, y, indextUp); if (mTouchDetectorListener != null) mTouchDetectorListener.touchUp(x, y, indextUp); } } /** * * @param pointerCount * @param event */ private void touchMove(int pointerCount, float x, float y, int indextMove) { // DebugLog.d("DUC", "touchMove//pointerCount = " + pointerCount); if (indextMove == 0 && pointFs[indextMove].getCurrentTouch().touchDown) { if (mTouchDetectorListener != null) mTouchDetectorListener.touchMove(x, y, indextMove); pointFs[indextMove].touch(ActionTouch.MOVE, x, y, indextMove); } } synchronized public Touch findPointerInRegion(float regionX, float regionY, float regionWidth, float regionHeight) { float regionX2 = regionX + regionWidth; float regionY2 = regionY + regionHeight; for (int i = 0; i < countPoint; i++) { Touch touch = pointFs[i].getCurrentTouch(); if (touch != null && touch.touchDown && checkIn(touch.x, touch.y, regionX, regionY, regionX2, regionY2)) { return touch; } } return null; } private static boolean checkIn(float x, float y, float regionX, float regionY, float regionX2, float regionY2) { if (x < regionX || y < regionY || x > regionX2 || y > regionY2) return false; return true; } }
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trunk/hero_war/src/org/vn/gl/MultiTouchFilter2.java
Java
oos
5,179
package org.vn.gl; /** * TObjectPool is a generic version of ObjectPool that automatically casts to * type T on allocation. * * @param <T> * The type of object managed by the pool. */ public abstract class TObjectPool<T> extends ObjectPool { public TObjectPool() { super(); } public TObjectPool(int size) { super(size); } public T allocate() { T object = (T) super.allocate(); return object; } }
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trunk/hero_war/src/org/vn/gl/TObjectPool.java
Java
oos
456
package org.vn.gl; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; /** * An object wrapper for a pointer to the OpenGL context. Note that the context * is only valid in certain threads at certain times (namely, in the Rendering * thread during draw time), and at other times getGL() will return null. */ public class OpenGLSystem extends BaseObject { private static GL10 sGL; private static int sLastBoundTexture; private static int sLastSetCropSignature; public OpenGLSystem() { super(); sGL = null; } public OpenGLSystem(GL10 gl) { sGL = gl; } public static final void setGL(GL10 gl) { sGL = gl; sLastBoundTexture = 0; sLastSetCropSignature = 0; } public static final GL10 getGL() { return sGL; } public static final void bindTexture(int target, int texture) { if (sLastBoundTexture != texture) { sGL.glBindTexture(target, texture); sLastBoundTexture = texture; sLastSetCropSignature = 0; } } public static final void setTextureCrop(int[] crop) { int cropSignature = 0; cropSignature = (crop[0] + crop[1]) << 16; cropSignature |= crop[2] + crop[3]; if (cropSignature != sLastSetCropSignature) { ((GL11) sGL).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, crop, 0); sLastSetCropSignature = cropSignature; } } @Override public void reset() { } }
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trunk/hero_war/src/org/vn/gl/OpenGLSystem.java
Java
oos
1,519
package org.vn.gl; public class Touch { public float x, y; public ActionTouch actionTouch; public long timeCurrent; public boolean touchDown = false; public int indext; public enum ActionTouch { DOWN, MOVE, UP } }
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trunk/hero_war/src/org/vn/gl/Touch.java
Java
oos
236
package org.vn.gl; public class InputTouchScreen extends BaseObject { // public InputXY findPointerInRegion(float regionX, float regionY, // float regionWidth, float regionHeight) { // InputXY[] arrayInput = sSystemRegistry.multiTouchFilter // .getPointFTouch(); // float regionX2 = regionX + regionWidth; // float regionY2 = regionY + regionHeight; // for (int i = 0; i < arrayInput.length; i++) { // InputXY inputXYTamp = arrayInput[i]; // if (!inputXYTamp.isDisable() // && checkIn(inputXYTamp.x, inputXYTamp.y, regionX, regionY, // regionX2, regionY2)) { // return inputXYTamp; // } // } // return null; // } private static boolean checkIn(float x, float y, float regionX, float regionY, float regionX2, float regionY2) { if (x < regionX || y < regionY || x > regionX2 || y > regionY2) return false; return true; } @Override public void reset() { // TODO Auto-generated method stub } }
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trunk/hero_war/src/org/vn/gl/InputTouchScreen.java
Java
oos
974
package org.vn.gl; /** * class dung de xac dinh thu tu ve truoc(sau)<br> * * @author duchq * */ public final class Priority { // public static final int BackGroundDark1 = -1; public static final int BackGroundDark2 = 0; public static final int BackGroundAtackSight = 1; public static final int CiclerCharacterMove = 2; public static final int BackGround = 4; public static final int Map = 5; public static final int ItemAffterMap = 6; public static final int CiclerCharacterAttack = 7; public static final int BtClick = 8; public static final int tile_setected = 9; public static final int CharacterCicler = 10; public static final int Character = 11; public static final int CharacterKing = 12; public static final int CharacterTakeDamage = 13; public static final int tile_atack = 14; public static final int Effect1 = 15; public static final int Effect2 = 16; public static final int Hind = 17; public static final int Chat = 18; public static final int DialogAddEnemy = 19; public static final int ButtonOnDialogAddEnemy = 20; public static final int InfoCharacter = 21; public static final int InfoCharacter2 = 22; public static final int Time = 23; public static final int Help = 24; }
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trunk/hero_war/src/org/vn/gl/Priority.java
Java
oos
1,260
package org.vn.gl; /** * The core object from which most other objects are derived. Anything that will * be managed by an ObjectManager, and anything that requires an update per * frame should be derived from BaseObject. BaseObject also defines the * interface for the object-wide system registry. */ public abstract class BaseObject extends AllocationGuard { public static ObjectRegistry sSystemRegistry = null; public BaseObject() { super(); } /** * Update this object. * * @param timeDelta * The duration since the last update (in seconds). * @param parent * The parent of this object (may be NULL). */ public void update(float timeDelta, BaseObject parent) { // Base class does nothing. } public void reset() { } }
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trunk/hero_war/src/org/vn/gl/BaseObject.java
Java
oos
809
package org.vn.gl; /** * Maintains a canonical time step, in seconds, for the entire game engine. This * time step represents real changes in time but is only updated once per frame. */ // TODO: time distortion effects could go here, or they could go into a special // object manager. public class TimeSystem extends BaseObject { private float mGameTime; private float mRealTime; private float mFreezeDelay; private float mGameFrameDelta; private float mRealFrameDelta; private float mTargetScale; private float mScaleDuration; private float mScaleStartTime; private boolean mEaseScale; private static final float EASE_DURATION = 0.5f; public TimeSystem() { super(); reset(); } @Override public void reset() { mGameTime = 0.0f; mRealTime = 0.0f; mFreezeDelay = 0.0f; mGameFrameDelta = 0.0f; mRealFrameDelta = 0.0f; mTargetScale = 1.0f; mScaleDuration = 0.0f; mScaleStartTime = 0.0f; mEaseScale = false; } @Override public void update(float timeDelta, BaseObject parent) { mRealTime += timeDelta; mRealFrameDelta = timeDelta; if (mFreezeDelay > 0.0f) { mFreezeDelay -= timeDelta; mGameFrameDelta = 0.0f; } else { float scale = 1.0f; if (mScaleStartTime > 0.0f) { final float scaleTime = mRealTime - mScaleStartTime; if (scaleTime > mScaleDuration) { mScaleStartTime = 0; } else { if (mEaseScale) { if (scaleTime <= EASE_DURATION) { // ease in scale = Lerp.ease(1.0f, mTargetScale, EASE_DURATION, scaleTime); } else if (mScaleDuration - scaleTime < EASE_DURATION) { // ease out final float easeOutTime = EASE_DURATION - (mScaleDuration - scaleTime); scale = Lerp.ease(mTargetScale, 1.0f, EASE_DURATION, easeOutTime); } else { scale = mTargetScale; } } else { scale = mTargetScale; } } } mGameTime += (timeDelta * scale); mGameFrameDelta = (timeDelta * scale); } } public float getGameTime() { return mGameTime; } public float getRealTime() { return mRealTime; } public float getFrameDelta() { return mGameFrameDelta; } public float getRealTimeFrameDelta() { return mRealFrameDelta; } public void freeze(float seconds) { mFreezeDelay = seconds; } public void appyScale(float scaleFactor, float duration, boolean ease) { mTargetScale = scaleFactor; mScaleDuration = duration; mEaseScale = ease; if (mScaleStartTime <= 0.0f) { mScaleStartTime = mRealTime; } } }
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trunk/hero_war/src/org/vn/gl/TimeSystem.java
Java
oos
2,630
package org.vn.gl; import android.graphics.Bitmap; public abstract class BitmapInImageCache { public abstract Bitmap getBitMapResourcesItem(); }
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trunk/hero_war/src/org/vn/gl/BitmapInImageCache.java
Java
oos
155
package org.vn.gl; import org.vn.herowar.CoreActiity; /** * Contains global (but typically constant) parameters about the current * operating context */ public class ContextParameters extends BaseObject { public int viewWidth; public int viewHeight; public CoreActiity context; public int gameWidth; public int gameHeight; public float viewScaleX; public float viewScaleY; // public float gameWidthAfter; public float gameHeightAfter; public float viewScaleXAfter; public float viewScaleYAfter; // public boolean supportsDrawTexture; public boolean supportsVBOs; // public ContextParameters() { super(); } @Override public void reset() { } public void setScale(float value) { gameWidthAfter = gameWidth / value; gameHeightAfter = gameHeight / value; viewScaleXAfter = viewWidth / gameWidthAfter; viewScaleYAfter = viewHeight / gameHeightAfter; } }
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trunk/hero_war/src/org/vn/gl/ContextParameters.java
Java
oos
932
package org.vn.gl; /** A collection of miscellaneous utility functions. */ public class GLUtils { private static final float EPSILON = 0.0001f; public final static boolean close(float a, float b) { return close(a, b, EPSILON); } public final static boolean close(float a, float b, float epsilon) { return Math.abs(a - b) < epsilon; } public final static int sign(float a) { if (a >= 0.0f) { return 1; } else { return -1; } } public final static int clamp(int value, int min, int max) { int result = value; if (min == max) { if (value != min) { result = min; } } else if (min < max) { if (value < min) { result = min; } else if (value > max) { result = max; } } else { result = clamp(value, max, min); } return result; } public final static int byteArrayToInt(byte[] b) { if (b.length != 4) { return 0; } // Same as DataInputStream's 'readInt' method /* * int i = (((b[0] & 0xff) << 24) | ((b[1] & 0xff) << 16) | ((b[2] & * 0xff) << 8) | (b[3] & 0xff)); */ // little endian int i = (((b[3] & 0xff) << 24) | ((b[2] & 0xff) << 16) | ((b[1] & 0xff) << 8) | (b[0] & 0xff)); return i; } public final static float byteArrayToFloat(byte[] b) { // intBitsToFloat() converts bits as follows: /* * int s = ((i >> 31) == 0) ? 1 : -1; int e = ((i >> 23) & 0xff); int m * = (e == 0) ? (i & 0x7fffff) << 1 : (i & 0x7fffff) | 0x800000; */ return Float.intBitsToFloat(byteArrayToInt(b)); } public final static float framesToTime(int framesPerSecond, int frameCount) { return (1.0f / framesPerSecond) * frameCount; } }
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trunk/hero_war/src/org/vn/gl/GLUtils.java
Java
oos
1,716
package org.vn.gl; public class InputXY { public static final int DISABLE = -9999; public InputXY() { x = DISABLE; y = 0; } public float x, y; public float getX() { return x; } public float getY() { return y; } public boolean isDisable() { return x == DISABLE; } public void disable() { x = DISABLE; } }
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trunk/hero_war/src/org/vn/gl/InputXY.java
Java
oos
363
package org.vn.gl; import org.vn.gl.Touch.ActionTouch; import android.os.SystemClock; public class SingerTouchDetector extends BaseObject { public SingerTouchDetector() { for (int i = 0; i < listTouchs.length; i++) { listTouchs[i] = new Touch(); } for (int i = 0; i < mArrayListTouchDown.length; i++) { mArrayListTouchDown[i] = new Touch(); } } private Touch[] listTouchs = new Touch[2]; private int touchCurrent = 0; private int touchLast = -1; private final float DISTANCE_CLICK = 50;// <click | > fling private final long TIME_CLICK = 500;// long <click private final long TIME_FLING = 1500;// long <fling | > nothing private ITouchDetectorListener mTouchDetectorListener = null; private Touch[] mArrayListTouchDown = new Touch[3]; private int indextArrayListTouchDown = 0; private int countArrayListTouchDown = 0; private Touch mCurrentTouch = new Touch(); public void touch(ActionTouch pActionTouch, final float x, final float y, int indextTouch) { boolean touchDown = (pActionTouch == ActionTouch.UP ? false : true); mCurrentTouch.actionTouch = pActionTouch; mCurrentTouch.timeCurrent = SystemClock.elapsedRealtime(); mCurrentTouch.touchDown = touchDown; mCurrentTouch.x = x; mCurrentTouch.y = y; if (touchDown) { countArrayListTouchDown++; if (countArrayListTouchDown > mArrayListTouchDown.length) countArrayListTouchDown = mArrayListTouchDown.length; indextArrayListTouchDown++; if (indextArrayListTouchDown >= mArrayListTouchDown.length) indextArrayListTouchDown = 0; mArrayListTouchDown[indextArrayListTouchDown].x = x; mArrayListTouchDown[indextArrayListTouchDown].y = y; mArrayListTouchDown[indextArrayListTouchDown].timeCurrent = mCurrentTouch.timeCurrent; if (pActionTouch == ActionTouch.MOVE && mTouchDetectorListener != null) { int indextLastTouchDown = indextArrayListTouchDown - 1; if (indextLastTouchDown < 0) indextLastTouchDown = mArrayListTouchDown.length - 1; mTouchDetectorListener.onScroll(x - mArrayListTouchDown[indextLastTouchDown].x, y - mArrayListTouchDown[indextLastTouchDown].y, indextTouch); } } if (listTouchs[touchCurrent].touchDown != touchDown) { touchLast = touchCurrent; touchCurrent = (touchCurrent == 0 ? 1 : 0); listTouchs[touchCurrent].touchDown = touchDown; listTouchs[touchCurrent].x = x; listTouchs[touchCurrent].y = y; listTouchs[touchCurrent].timeCurrent = mCurrentTouch.timeCurrent; if (!listTouchs[touchCurrent].touchDown && listTouchs[touchLast].touchDown) { long deltaTime = listTouchs[touchCurrent].timeCurrent - listTouchs[touchLast].timeCurrent; float Vx = listTouchs[touchCurrent].x - listTouchs[touchLast].x; float Vy = listTouchs[touchCurrent].y - listTouchs[touchLast].y; float distan = Vx * Vx + Vy * Vy; // DebugLog.d("DUC", "deltaTime:" + deltaTime + "//distan:" // + distan); if (distan < DISTANCE_CLICK) { if (deltaTime < TIME_CLICK) { if (mTouchDetectorListener != null) mTouchDetectorListener.onClick( listTouchs[touchCurrent].x, listTouchs[touchCurrent].y, indextTouch); } } else { if (mTouchDetectorListener != null && countArrayListTouchDown == mArrayListTouchDown.length) { int lastTouch = indextArrayListTouchDown - 1; if (lastTouch == -1) lastTouch = mArrayListTouchDown.length - 1; Vx = listTouchs[touchCurrent].x - mArrayListTouchDown[lastTouch].x; Vy = listTouchs[touchCurrent].y - mArrayListTouchDown[lastTouch].y; deltaTime = listTouchs[touchCurrent].timeCurrent - mArrayListTouchDown[lastTouch].timeCurrent; mTouchDetectorListener.onFling(Vx, Vy, deltaTime, indextTouch); } } indextArrayListTouchDown = 0; countArrayListTouchDown = 0; } } } public Touch getCurrentTouch() { return mCurrentTouch; } public void setTouchDetectorListener( ITouchDetectorListener pTouchDetectorListener) { mTouchDetectorListener = pTouchDetectorListener; } public interface ITouchDetectorListener { // =========================================================== // Methods // =========================================================== public void touchDown(float x, float y, int indext); public void touchMove(float x, float y, int indext); public void onScroll(float xOffset, float yOffset, int indext); public void touchUp(float x, float y, int indext); public void onClick(float x, float y, int indext); public void onFling(float Vx, float Vy, float deltaTime, int indext); } @Override public void reset() { // TODO Auto-generated method stub } }
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trunk/hero_war/src/org/vn/gl/SingerTouchDetector.java
Java
oos
4,840
package org.vn.gl; /** * A basic object that adds an execution phase. When PhasedObjects are combined * with PhasedObjectManagers, objects within the manager will be updated by * phase. */ public class PhasedObject extends BaseObject { public int phase; // This is public because the phased is accessed extremely // often, so much // so that the function overhead of an getter is // non-trivial. public PhasedObject() { super(); } @Override public void reset() { } public void setPhase(int phaseValue) { phase = phaseValue; } }
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trunk/hero_war/src/org/vn/gl/PhasedObject.java
Java
oos
595
package org.vn.model; public class NextTurnMessage { public int idPlayerInTurnNext; public long totaltime; public long turntime; public long rivalTotaltime; public long rivalTurnTime; }
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trunk/hero_war/src/org/vn/model/NextTurnMessage.java
Java
oos
201
package org.vn.model; public class AttackMessage { public int idAttacker; public int idBeAttacker; public int hpIdAttack; public int hpIdBeAttack; }
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trunk/hero_war/src/org/vn/model/AttackMessage.java
Java
oos
162
package org.vn.model; public class MoveMessage { public int idMove; public int xTypeMoveNext; public int yTypeMoveNext; }
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trunk/hero_war/src/org/vn/model/MoveMessage.java
Java
oos
133
package org.vn.model; public class Board { public int id; public byte maxPlayer; public byte nPlayer; }
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trunk/hero_war/src/org/vn/model/Board.java
Java
oos
113
package org.vn.model; public class Result { public int winnerID; public String winnerName; public long winnerMoney; public int winnerLevel; public int loserID; public String loserName; public long loserMoney; public int loserLevel; }
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trunk/hero_war/src/org/vn/model/Result.java
Java
oos
255
package org.vn.model; public class TouchTouch { public float xNoCamera; public float yNoCamera; public float xHasCameRa; public float yHasCamera; /** cai nay do uu tien lon nhat */ public boolean isTouch; public boolean isTouchUp; public boolean chuaXuLyTouchDownTrongVongLap; public boolean isWaitProccessClick; public boolean isClick; public TouchTouchType mAction = TouchTouchType.chua_lam_gi; public enum TouchTouchType { chua_lam_gi, da_touch_down, touch_up; } }
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trunk/hero_war/src/org/vn/model/TouchTouch.java
Java
oos
508
package org.vn.model; import org.vn.unit.Tile; public class Move { public enum TypeMove { left, right, left_top, left_bot, right_top, right_bot } public Tile tileNext; public TypeMove typeMove; }
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trunk/hero_war/src/org/vn/model/Move.java
Java
oos
219
package org.vn.model; public class MapType { public byte[][] mapType; public int row; public int column; }
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trunk/hero_war/src/org/vn/model/MapType.java
Java
oos
118
package org.vn.model; public class EnemyType { /** * 0:Cung thu; 1:Bo Binh; 2:Ky binh */ public int armyType; public String armyName; public int cost; public int hp; public int damageMax; public int damageMin; public int mana; public int movecost; public int attackcost; public int rangeattack; public int rangeview; }
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trunk/hero_war/src/org/vn/model/EnemyType.java
Java
oos
356
package org.vn.model; public class Money { public int playerID; public int money; }
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trunk/hero_war/src/org/vn/model/Money.java
Java
oos
93
package org.vn.model; import org.vn.cache.CurrentGameInfo; public class Enemy { public int armyId; public int armyType; public int playerId; public int xTile = -1; public int yTile = -1; public EnemyType mEnemyType = null; public EnemyType getEnemyType() { if (mEnemyType != null) { return mEnemyType; } for (EnemyType enemyType : CurrentGameInfo.getIntance().listEnemytype) { if (armyType == enemyType.armyType) { mEnemyType = enemyType; return mEnemyType; } } return null; } }
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trunk/hero_war/src/org/vn/model/Enemy.java
Java
oos
542
package org.vn.model; /** * Save the data of a player * * @author Quách Toàn Chính * */ public class PlayerModel { public int ID; public String name; public long money; public int lv; public boolean isReady = false; }
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trunk/hero_war/src/org/vn/model/PlayerModel.java
Java
oos
247
package org.vn.model; public class Server { public String name; public String ip; public int port; public Server(String ip, int port, String name) { this.ip = ip; this.port = port; this.name = name; } }
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trunk/hero_war/src/org/vn/model/Server.java
Java
oos
217
package org.vn.model; public class BuyEnemy { public int buyerId; public int money; public int armytype; public int armyid; public int x_tile; public int y_tile; }
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trunk/hero_war/src/org/vn/model/BuyEnemy.java
Java
oos
181
package org.vn.model; public class Achievement { public int playerID; public String playerName; public int winnumber; public int losenumber; }
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trunk/hero_war/src/org/vn/model/Achievement.java
Java
oos
156
package org.vn.model; public class Map { public byte mapId; public String mapName = ""; public MapType mapType = null; }
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trunk/hero_war/src/org/vn/model/Map.java
Java
oos
132
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.loginAPI; /** * * @author truongps */ public class LoginAPI { }
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trunk/j2seServer/src/vn/thedreamstudio/loginAPI/LoginAPI.java
Java
oos
199
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.registerAPI; import vn.thedreamstudio.core.common.Player; import java.io.File; import java.io.IOException; import java.util.logging.Level; import java.util.logging.Logger; import vn.thedreamstudio.util.FileManager; /** * * @author truongps */ public class RegisterManager { // public static final int USER_EXIST = 0; // public static final int USER_DONT_EXIST = 1; // public static final int USER_REGISTER_OK = 2; // public static final int USER_REGISTER_FAIL = 3; private static int currentID; public static final String dir = FileManager.getcurrentDirectory() + "USER" + FileManager.SEPARATOR; public static final String[] registerParttern = new String[]{ "userid=", "username=", "password=", "phonenumber" }; static { System.out.println("Current user info save in: " + dir); FileManager.makeDir(dir); currentID = new File(dir).list().length; System.out.println("Current user: " + currentID); } /** * Kiem tra xem ten nay co duoc phep them vao database. * @param username * @return */ public static boolean checkUsername(String username) { return FileManager.checkFileExist(dir + username); } /** * Them 1 user vào database. * @param p * @return */ public static boolean addUser(Player p) { try { if (!checkUsername(p.userName)) { currentID = new File(dir).list().length; System.out.println("Current user: " + currentID); p.playerID = currentID; FileManager.saveUserInfo(p, dir + p.userName); return true; } } catch (IOException ex) { Logger.getLogger(RegisterManager.class.getName()).log(Level.SEVERE, null, ex); } return false; } public static Player getPlayer(String userName) { if (!checkUsername(userName)) { return null; } Player p = null; try { p = FileManager.getPlayerFromFile(dir + userName); } catch (IOException ex) { Logger.getLogger(RegisterManager.class.getName()).log(Level.SEVERE, null, ex); } return p; } }
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trunk/j2seServer/src/vn/thedreamstudio/registerAPI/RegisterManager.java
Java
oos
2,386
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; /** * * @author truongps */ public class Position { /** * */ public int xPos; /** * */ public int yPos; public Position(int xPos, int yPos) { this.xPos = xPos; this.yPos = yPos; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/map/Position.java
Java
oos
386
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; import vn.thedreamstudio.game.army.Soldier; /** * 1 cell tren ban do. * @author truongps */ public class Cell { /** * Không cho bất kì ai đặt chân lên ô này. */ public static final byte ALLOW_NONE = 0; /** * Chi cho phep linh bo di wa o dat nay. Linh bo bao gom: Ki binh, Bo binh và Lính cung. */ public static final byte ALLOW_INFANTRY = 1; /** * Cho phép các phuong tiện nhu xe ban da, ... (Cai nay de nang cap sau nay neu co). */ public static final byte ALLOW_VEHICLES = 2; /** * Cho phep ca xe va linh deu di qua duoc cell nay. */ public static final byte ALLOW_VEHICLES_INFANTRY = 3; /** * Cell này dành cho tướng. Mất ô này thì user thua. */ public static final byte ALLOW_GENERAL = 4; public byte allow = ALLOW_NONE; /** * Vi tri x, y cua cell. */ public int x; public int y; /** * Quan doi dang dong tren cell nay. */ public Soldier army = null; public Cell(int x, int y, byte allow) { this.x = x; this.y = y; this.allow = allow; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/map/Cell.java
Java
oos
1,283
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; /** * Map chua nhieu cell. * @author truongps */ public class Map { private Cell[][] map; private byte[][] mapAllows; public int rowNum; public int colNum; public Position ownerGeneral; public Position visitGeneral; public int mapID; /** * Khoang cách từ general de dat duoc linh. */ public int initRange = 6; public Map(final int mapID, final int rowNum, final int colNum, byte[][] mapData) { this.mapID = mapID; this.rowNum = rowNum; this.colNum = colNum; map = new Cell[rowNum][colNum]; mapAllows = mapData; for (int i = 0; i < rowNum; i++) { for (int j = 0; j < colNum; j++) { map[i][j] = new Cell(i, j, mapAllows[i][j]); if (map[i][j].allow == Cell.ALLOW_GENERAL) { if (ownerGeneral == null) { ownerGeneral = new Position(i, j); } else { visitGeneral = new Position(i, j); } } } } if (ownerGeneral == null) { ownerGeneral = new Position(0, 0); } if (visitGeneral == null) { visitGeneral = new Position(0, 0); } } public byte[][] getMapLayout() { return mapAllows; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/map/Map.java
Java
oos
1,482
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; import vn.thedreamstudio.constance.CProtocol; import core.network.Message; /** * * @author truongps */ public class MapFactory { public final static int MAP_ROW = 50; public final static int MAP_COL = 50; public static final byte[] MAP_IDs = new byte[]{0}; public static final String[] MAP_NAMEs = new String[]{"Hoang mạc"}; public static final byte[][] MAP_ONE; static { MAP_ONE = new byte[24][24]; for (int i = 0; i < 24; i++) { for (int j = 0; j < 24; j++) { if (i == 20 && j == 3) { MAP_ONE[i][j] = Cell.ALLOW_GENERAL; } else if (i == 4 && j == 20) { MAP_ONE[i][j] = Cell.ALLOW_GENERAL; } else { MAP_ONE[i][j] = Cell.ALLOW_VEHICLES_INFANTRY; } } } } public synchronized static Map getMapFromID(final int mapID) { switch (mapID) { case 0: return new Map(0, 24, 24, MAP_ONE); } return null; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/map/MapFactory.java
Java
oos
1,203
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh mexico. * @author truongps */ public class Mexico extends Soldier { public static final int COST = 10; public Mexico() { typeID = Soldier.TYPE_MEXICO; name = "Lính cận vệ"; hp = 100; mana = 54; damageMin = 11; damageMax = 30; rangeView = 5; costMove = 8; rangeAttack = 1; costAttack = 22; cost = 10; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Mexico.java
Java
oos
514
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Pháo binh. * @author truongps */ public class Artillery extends Soldier { public static final int COST = 12; public Artillery() { typeID = Soldier.TYPE_ARTILLERY; name = "Pháo binh"; hp = 40; mana = 72; damageMin = 41; damageMax = 58; rangeView = 7; costMove = 15; rangeAttack = 7; costAttack = 38; cost = 12; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Artillery.java
Java
oos
517
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * * @author truongps */ public class General extends Soldier { public General() { typeID = TYPE_GENERAL; hp = 100; rangeView = 6; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/General.java
Java
oos
312
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Ki binh * @author truongps */ public class Cavalry extends Soldier { // public static final int COST = 30; // public Cavalry() { // typeID = Soldier.TYPE_CAVARLY; // name = "Kị binh"; // cost = 30; // hp = 60; // damageMax = 20; // damageMin = 12; // mana = 54; // costMove = 6; // costAttack = 24; // rangeAttack = 4; // rangeView = 5; // } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Cavalry.java
Java
oos
584
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Tho dan. * @author truongps */ public class Indian extends Soldier { public static final int COST = 10; public Indian() { typeID = Soldier.TYPE_INDIAN; name = "Cung thủ"; hp = 60; mana = 54; damageMin = 18; damageMax = 26; rangeView = 5; costMove = 8; rangeAttack = 4; costAttack = 32; cost = 10; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Indian.java
Java
oos
503
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; import vn.thedreamstudio.core.common.Player; /** * * @author truongps */ public class Soldier { /** * Linh cung. */ // public static final int TYPE_ARCHER = 0; // /** // * Linh bo. // */ // public static final int TYPE_INFANTRY = 1; // /** // * Ki binh. // */ // public static final int TYPE_CAVARLY = 2; /** * Pháo binh. */ public static final int TYPE_ARTILLERY = 0; /** * Lính già. */ public static final int TYPE_GEEZER = 1; /** * Linh cao boi. */ public static final int TYPE_COWBOY = 2; /** * Tho dan. */ public static final int TYPE_INDIAN = 3; /** * Lính người mexico. */ public static final int TYPE_MEXICO = 4; /** * Lính bắn tỉa, bắn súng ngắm. */ public static final int TYPE_SCOUT = 5; /** * Con tuong. */ public static final int TYPE_GENERAL = -1; /** * Player là chủ cua doi quan nay. */ public Player owner; /** * Vi tri cua doi quan dung. */ public int x; public int y; /** * Id cua doi quan tren ban. */ public int id; /**Id cua binh chủng.*/ public int typeID; public String name = ""; public int cost; public int hp; public int damageMax; public int damageMin; public int mana; public int costMove; public int costAttack; public int rangeAttack; public int rangeView; public int getID() { return typeID; } public String getName() { return name; } public int getCost() { return cost; } public int getHP() { return hp; } public int getDamageMax() { return damageMax; } public int getDamageMin() { return damageMin; } public int getMana() { return mana; } public int getCostMove() { return costMove; } public int getCostAttack() { return costAttack; } public int getRangeAttack() { return rangeAttack; } public int getRangeView() { return rangeView; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Soldier.java
Java
oos
2,329
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Lính bộ * @author truongps */ public class Infantry extends Soldier { // public static final int COST = 16; // public Infantry() { // typeID = Soldier.TYPE_INFANTRY; // name = "Bộ binh"; // cost = 16; // hp = 60; // damageMax = 20; // damageMin = 12; // mana = 54; // costMove = 6; // costAttack = 24; // rangeAttack = 4; // rangeView = 5; // } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Infantry.java
Java
oos
585
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh cao boi. * @author truongps */ public class Cowboy extends Soldier { public static final int COST = 8; public Cowboy() { typeID = Soldier.TYPE_COWBOY; name = "Lính Tốc Độ"; hp = 20; mana = 54; damageMin = 18; damageMax = 26; rangeView = 2; costMove = 5; rangeAttack = 1; costAttack = 24; cost = 8; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Cowboy.java
Java
oos
513
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh gia * * @author truongps */ public class Geezer extends Soldier { public static final int COST = 12; public Geezer() { typeID = Soldier.TYPE_GEEZER; name = "Lính già-DamageRandom"; hp = 50; mana = 54; damageMin = 1; damageMax = 100; rangeView = 5; costMove = 8; rangeAttack = 4; costAttack = 43; cost = 12; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Geezer.java
Java
oos
493
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Quan li toan bo shop linh. * @author truongps */ public class ArmyShop { private static Soldier[] shopContents; private static ArmyShop instance = new ArmyShop(); public synchronized static ArmyShop getInstance() { return instance; } private ArmyShop() { shopContents = new Soldier[] { /*new Archer(), new Infantry(), new Cavalry()*/ new Artillery(), new Geezer(), new Cowboy(), new Indian(), new Mexico(), new Scout(), new General() }; } public Soldier getArtillery() { return shopContents[0]; } public Soldier[] getArmySupported() { return shopContents; } // public Soldier getArcher() { // return shopContents[0]; // } // // public Soldier getInfantry() { // return shopContents[1]; // } // // public Soldier getCavalry() { // return shopContents[2]; // } public synchronized static int getPriceOF(final int ID) { switch(ID) { // case Soldier.TYPE_ARCHER: // return Archer.COST; // case Soldier.TYPE_CAVARLY: // return Cavalry.COST; // case Soldier.TYPE_INFANTRY: // return Infantry.COST; case Soldier.TYPE_ARTILLERY: return Artillery.COST; case Soldier.TYPE_COWBOY: return Cowboy.COST; case Soldier.TYPE_GEEZER: return Geezer.COST; case Soldier.TYPE_INDIAN: return Indian.COST; case Soldier.TYPE_MEXICO: return Mexico.COST; case Soldier.TYPE_SCOUT: return Scout.COST; } return 0; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/ArmyShop.java
Java
oos
1,905
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh ban tia. * * @author truongps */ public class Scout extends Soldier { public static final int COST = 37; public Scout() { typeID = Soldier.TYPE_SCOUT; name = "Lính tinh nhuệ"; hp = 120; mana = 56; damageMin = 52; damageMax = 85; rangeView = 8; costMove = 8; rangeAttack = 7; costAttack = 26; cost = 37; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Scout.java
Java
oos
490
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh cung * @author truongps */ public class Archer extends Soldier { // public static final int COST = 10; // public Archer() { // typeID = Soldier.TYPE_ARCHER; // name = "Cung thủ"; // cost = 10; // hp = 60; // damageMax = 20; // damageMin = 12; // mana = 54; // costMove = 6; // costAttack = 24; // rangeAttack = 4; // rangeView = 5; // } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Archer.java
Java
oos
579
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.network; import vn.thedreamstudio.core.common.Player; import vn.thedreamstudio.constance.CProtocol; import vn.thedreamstudio.game.common.Board; import vn.thedreamstudio.game.common.MGameController; import core.network.Message; import java.util.Vector; import vn.thedreamstudio.game.common.MatchResult; import vn.thedreamstudio.game.army.Soldier; import vn.thedreamstudio.game.map.Map; import vn.thedreamstudio.network.GlobalServices; /** * * @author truongps */ public class GameServices { public static void processGetBoardListMessage(Player p) { Board[] bs = MGameController.getInstance().getBoardList(); Message m = new Message(CProtocol.GET_BOARD_LIST); m.putInt(bs.length); for (int i = 0; i < bs.length; i++) { m.putInt(bs[i].boardID); m.putByte(bs[i].maxPlayer); m.putByte(bs[i].countPlayer()); } p.session.write(m); m.cleanup(); } public static void processJoinBoardMessage(Player p, boolean isOK, int boardID) { Message m = new Message(CProtocol.JOIN_BOARD); m.putInt(boardID); m.putByte((isOK ? 1 : 0)); if (isOK) { Board b = MGameController.getInstance().getBoard(boardID); m.putInt(b.ownerID); int size = b.players.size(); for (int i = 0; i < size; i++) { Player tp = ((Player) b.players.elementAt(i)); m.putInt(tp.playerID); m.putString(tp.userName); } } p.session.write(m); m.cleanup(); if (isOK) { sendMyInfoToBoard(boardID, p); } } private static void sendMyInfoToBoard(int boardID, Player myinfo) { Board b = MGameController.getInstance().getBoard(boardID); int size = b.players.size(); for (int i = 0; i < size; i++) { Player p = (Player) b.players.elementAt(i); if (p.session != null && p.playerID != myinfo.playerID) { Message m = new Message(CProtocol.SOMEONE_JOIN_BOARD); m.putInt(boardID); for (int j = 0; j < size; j++) { Player pp = (Player) b.players.elementAt(j); if (pp.session != null) { m.putInt(pp.playerID); m.putString(pp.userName); } } p.session.write(m); m.cleanup(); } } } public static void processSomeOneLeaveBoardMessage(final int boardID, Player p) { Board b = MGameController.getInstance().getBoard(boardID); int size = b.players.size(); for (int i = 0; i < size; i++) { Player pp = (Player) b.players.elementAt(i); if (pp.session != null) { Message m = new Message(CProtocol.SOMEONE_LEAVE_BOARD); m.putInt(p.playerID); m.putInt(b.ownerID); pp.session.write(m); m.cleanup(); } } p.boardID = -1; } public static void processGetArmyShopContentsMessage(Player p) { Soldier[] temp = MGameController.getInstance().getArmyShopContents(); Message m = new Message(CProtocol.GET_ARMY_SHOP); m.putInt(MGameController.TOTAL_MONEY);//cho nay de tam, sau nay sua lai m.putByte(temp.length); for (int i = 0; i < temp.length; i++) { m.putInt(temp[i].getID()); m.putString(temp[i].getName()); m.putInt(temp[i].getCost()); m.putInt(temp[i].getHP()); m.putInt(temp[i].getDamageMax()); m.putInt(temp[i].getDamageMin()); m.putInt(temp[i].getMana()); m.putInt(temp[i].getCostMove()); m.putInt(temp[i].getCostAttack()); m.putInt(temp[i].getRangeAttack()); m.putInt(temp[i].getRangeView()); } p.session.write(m); m.cleanup(); } public synchronized static void processSelectArmyMessage(Player p, int[] ids) { Message m = new Message(CProtocol.SELECT_ARMY); if (MGameController.getInstance().checkUserSelectArmy(ids)) { m.putByte(1); Board b = MGameController.getInstance().getBoard(p.boardID); Vector v = b.setArmyOnMap(ids, p.playerID); int size = v.size(); System.out.println("So linh da set vao map: " + size); for (int i = 0; i < size; i++) { Soldier s = (Soldier) v.elementAt(i); m.putInt(s.id); m.putInt(s.typeID); } } else { m.putByte(0); } p.session.write(m); m.cleanup(); } public static void processGetMapMessage(Player p) { Message m = new Message(CProtocol.GET_MAP); int row = 50; int col = 50; m.putInt(row); m.putInt(col); int c = row * col; for (int i = 0; i < c; i++) { m.putInt(0); } p.session.write(m); m.cleanup(); } public static void processLayoutArmyMessage(Player p, int armyID, int xPos, int yPos) { byte status = 1;//cai nay ve sau se tinh lai. Message m = new Message(CProtocol.LAYOUT_ARMY); m.putInt(armyID); m.putInt(xPos); m.putInt(yPos); m.putByte(status); p.session.write(m); m.cleanup(); } public static void processSomeOneReadyMessage(Player p, Player pReady) { if (p == null || p.playerID == -1) { return; } Message m = new Message(CProtocol.READY); m.putInt(pReady.boardID); m.putInt(pReady.playerID); m.putByte(pReady.isReady ? 1 : 0); p.session.write(m); } public static void processStartGame(Player p, Vector soldier) { Message m = new Message(CProtocol.START_GAME); int size = soldier.size(); for (int i = size; --i >= 0;) { Soldier s = (Soldier) soldier.elementAt(i); m.putInt(s.id); m.putInt(s.typeID); m.putInt(s.owner.playerID); m.putInt(s.x); m.putInt(s.y); } p.session.write(m); } public static void processMoveArmyMessage(Player p, Soldier s) { Message m = new Message(CProtocol.MOVE_ARMY); m.putInt(s.id); m.putInt(s.x); m.putInt(s.y); p.session.write(m); m.cleanup(); } public static void sendMessageSetMap(Player p, Board b, Map map) { if (map == null) { GlobalServices.sendServerMessage(p, 1, "Trên server chua co map."); return; } Message m = new Message(CProtocol.SET_MAP); m.putByte(map.mapID); m.putByte(1); int size = b.players.size(); for (int i = size; --i >= 0;) { m.putInt(b.players.elementAt(i).playerID); if (b.players.elementAt(i).playerID == b.ownerID) { m.putInt(map.ownerGeneral.xPos); m.putInt(map.ownerGeneral.yPos); } else { m.putInt(map.visitGeneral.xPos); m.putInt(map.visitGeneral.yPos); } m.putInt(map.initRange); } p.session.write(m); m.cleanup(); } public static void sendMatchResult(Player p, MatchResult ma) { if (p.session == null || ma == null) { return; } Message m = new Message(CProtocol.END_GAME); m.putInt(ma.pWin.playerID); m.putString(ma.pWin.playerName); m.putLong(ma.pWin.money); m.putInt(ma.pWin.level); m.putInt(ma.pLose.playerID); m.putString(ma.pLose.playerName); m.putLong(ma.pLose.money); m.putInt(ma.pLose.level); p.session.write(m); m.cleanup(); } /** * Chi can xac dinh duoc ban thì goi het cho nhung thang trong ban. * @param b */ public static Message getMessageUpdateMoney(Board b) { Message m = new Message(CProtocol.UPDATE_MONEY_INGAME); m.putByte(0);//sub command 0. for (int j = b.players.size(); --j >= 0;) { m.putInt(b.players.elementAt(j).playerID); m.putInt((int) b.players.elementAt(j).money); } return m; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/network/GameServices.java
Java
oos
8,513
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.network; import vn.thedreamstudio.common.L; import vn.thedreamstudio.common.PlayerManager; import core.network.IMessageHandler; import vn.thedreamstudio.core.common.Player; import vn.thedreamstudio.constance.CProtocol; import java.io.IOException; import vn.thedreamstudio.game.common.Board; import vn.thedreamstudio.game.common.MGameController; import core.network.Message; import java.security.spec.MGF1ParameterSpec; import java.util.Vector; import vn.thedreamstudio.game.common.AttackResult; import vn.thedreamstudio.game.army.Soldier; import vn.thedreamstudio.game.map.Map; import vn.thedreamstudio.game.map.MapFactory; import vn.thedreamstudio.network.GlobalServices; import vn.thedreamstudio.registerAPI.RegisterManager; import vn.thedreamstudio.util.FileManager; /** * * @author truongps */ public class GameMessageHandler implements IMessageHandler { @Override public void processMessage(Player player, Message msg) throws IOException { switch (msg.id) { case CProtocol.GET_BOARD_LIST: { GameServices.processGetBoardListMessage(player); // Board b = MGameController.getInstance().getBoardSuggested(); // if (b != null) { // GlobalServices.sendBoardSuggestion(player, b); // } } break; // case CProtocol.EXIT_BOARD: // MGameController.getInstance().exitBoard(msg.reader().readInt(), player); // break; case CProtocol.CHAT_BOARD: MGameController.getInstance().chatInBoard(player, msg.reader().readUTF()); break; case CProtocol.LEAVE_BOARD: { Board b = MGameController.getInstance().getBoard(player.boardID); if (b != null) { b.someoneExitBoard(player); GameServices.processSomeOneLeaveBoardMessage(player.boardID, player); } } // MGameController.getInstance().exitBoard(player.boardID, player); break; case CProtocol.GET_ARMY_SHOP: GameServices.processGetArmyShopContentsMessage(player); break; case CProtocol.SELECT_ARMY://Chọn quan. { int length = msg.reader().readInt(); System.out.println("user name: " + player.userName + " , length: " + length); int[] b = new int[length]; for (int i = 0; i < length; i++) { b[i] = msg.reader().readInt(); } GameServices.processSelectArmyMessage(player, b); } break; case CProtocol.LAYOUT_ARMY: // { Vector mm = new Vector(); while (msg.reader().available() > 0) { Soldier s = new Soldier(); s.id = msg.reader().readInt(); s.x = msg.reader().readInt(); s.y = msg.reader().readInt(); mm.addElement(s); } Board b = MGameController.getInstance().getBoard(player.boardID); Message m = new Message(CProtocol.LAYOUT_ARMY); if (b.layoutArmy(mm, player.playerID)) { m.putByte(1); } m.putByte(0); player.session.write(m); m.cleanup(); // GameServices.processLayoutArmyMessage(player, msg.reader().readInt(), msg.reader().readInt(), msg.reader().readInt()); } break; case CProtocol.GET_ALL_MAP: { Message m = new Message(CProtocol.GET_ALL_MAP); m.putByte(MapFactory.MAP_IDs.length); for (int i = 0; i < MapFactory.MAP_IDs.length; i++) { m.putByte(MapFactory.MAP_IDs[i]); m.putString(MapFactory.MAP_NAMEs[i]); } player.session.write(m); m.cleanup(); } break; case CProtocol.GET_MAP: { byte mapID = msg.reader().readByte(); Map map = MapFactory.getMapFromID(mapID); Message m = new Message(CProtocol.GET_MAP); m.putByte(mapID); if (map == null || player.boardID < 0) { m.putInt(0); } else { m.putInt(map.rowNum); m.putInt(map.colNum); for (int i = 0; i < map.rowNum; i++) { for (int j = 0; j < map.colNum; j++) { m.putByte(map.getMapLayout()[i][j]); } } } player.session.write(m); m.cleanup(); } break; case CProtocol.JOIN_BOARD: { int boardID = msg.reader().readInt(); Board b = MGameController.getInstance().getBoard(boardID); if (b == null) {//Kiem tra board nay co ton tai trong he thong hay khong. GlobalServices.sendServerMessage(player, 1, L.gl(player.languageType, 1)); return; } if (b.someoneJoinBoard(player)) {//join board success. GameServices.processJoinBoardMessage(player, true, boardID); Map map = b.getMap(); if (map != null) { GameServices.sendMessageSetMap(player, b, map); } } else { GameServices.processJoinBoardMessage(player, false, boardID); } } break; case CProtocol.SET_MAP: { byte mapID = msg.reader().readByte(); Board b = MGameController.getInstance().getBoard(player.boardID); if (b.ownerID != player.playerID) {//Kiem tra neu khong phai la chu ban thi se k cho set map. GlobalServices.sendServerMessage(player, 1, L.gl(player.languageType, 0)); return; } Map map = b.createMap(player.playerID, mapID); GameServices.sendMessageSetMap(player, b, map); for (int i = 0; i < b.maxPlayer; i++) { Player p = ((Player) b.players.elementAt(i)); if (p.playerID != -1) { GameServices.sendMessageSetMap(p, b, map); } } // Map map = MGameController.getInstance().setMapOnBoard(player, mapID); // for (int i = 0; i < b.maxPlayer; i++) { // Player p = ((Player) b.players.elementAt(i)); // Message m = new Message(CProtocol.SET_MAP); // m.putByte(mapID); // if (map != null) { // m.putByte(1); // m.putInt(p.playerID); // if (p.playerID == b.ownerID) { // m.putInt(map.ownerGeneral.xPos); // m.putInt(map.ownerGeneral.yPos); // } else { // m.putInt(map.visitGeneral.xPos); // m.putInt(map.visitGeneral.yPos); // } // m.putInt(map.initRange); // } else { // m.putByte(0); // } // p.session.write(m); // m.cleanup(); // } } break; case CProtocol.READY: //ready - goi ve cho tat ca moi user trong ban. { Board b = MGameController.getInstance().getBoard(player.boardID); b.someoneReady(player); } break; case CProtocol.START_GAME: { Board b = MGameController.getInstance().getBoard(player.boardID); b.startGame(player); } break; case CProtocol.MOVE_ARMY: { Soldier s = new Soldier(); s.id = msg.reader().readInt(); s.x = msg.reader().readInt(); s.y = msg.reader().readInt(); Board b = MGameController.getInstance().getBoard(player.boardID); if (b.moveArmy(s)) { int size = b.players.size(); for (int i = size; --i >= 0;) { if (((Player) b.players.elementAt(i)).playerID != -1 && ((Player) b.players.elementAt(i)).session != null) { Message m = new Message(CProtocol.MOVE_ARMY); m.putByte(1); m.putInt(s.id); m.putInt(s.x); m.putInt(s.y); ((Player) b.players.elementAt(i)).session.write(m); m.cleanup(); } } } else { s = b.getArmyFromId(s.id); int size = b.players.size(); for (int i = size; --i >= 0;) { if (((Player) b.players.elementAt(i)).playerID != -1 && ((Player) b.players.elementAt(i)).session != null) { Message m = new Message(CProtocol.MOVE_ARMY); m.putByte(0); m.putInt(s.id); m.putInt(s.x); m.putInt(s.y); ((Player) b.players.elementAt(i)).session.write(m); m.cleanup(); } } } } break; case CProtocol.ATTACH: { Board b = MGameController.getInstance().getBoard(player.boardID); AttackResult a = b.attack(msg.reader().readInt(), msg.reader().readInt()); if (a == null) { int size = b.players.size(); for (int i = size; --i >= 0;) { if (((Player) b.players.elementAt(i)).playerID != -1 && ((Player) b.players.elementAt(i)).session != null) { Message m = new Message(CProtocol.ATTACH); m.putByte(0); ((Player) b.players.elementAt(i)).session.write(m); m.cleanup(); } } } else { int size = b.players.size(); for (int i = size; --i >= 0;) { if (((Player) b.players.elementAt(i)).playerID != -1 && ((Player) b.players.elementAt(i)).session != null) { Message m = new Message(CProtocol.ATTACH); m.putByte(1); m.putInt(a.myArmyID); m.putInt(a.myArmyHP); m.putInt(a.rivalArmyID); m.putInt(a.rivalArmyHP); ((Player) b.players.elementAt(i)).session.write(m); m.cleanup(); } } Player loser = b.isEndGame(); if (loser != null) { b.endGame(b.players.elementAt(0).playerID == loser.playerID ? b.players.elementAt(1) : b.players.elementAt(0), loser); } } } break; case CProtocol.NEXT_TURN: { Board b = MGameController.getInstance().getBoard(player.boardID); if (b.isStartGame) { b.changeTurn(player); } } break; case CProtocol.GET_WAITTING_LIST:// { Vector v = MGameController.getInstance().players; Message m = new Message(CProtocol.GET_WAITTING_LIST); m.putByte(0); int size = v.size(); size = size > MGameController.MAX_ITEM_IN_A_PAGE ? MGameController.MAX_ITEM_IN_A_PAGE : size; for (int i = size; --i >= 0;) { Player p = (Player) v.elementAt(i); m.putInt(p.playerID); m.putString(p.playerName); m.putLong(p.money); } player.session.write(m); m.cleanup(); } break; case CProtocol.INVITE:// { int subCommand = msg.reader().readByte(); int boardID = -1; int playerID = -1; if (subCommand == 1) { boardID = msg.reader().readByte(); } else if (subCommand == 0) { playerID = msg.reader().readInt(); boardID = player.boardID; } Board b = MGameController.getInstance().getBoard(boardID); if (b == null) { if (subCommand == 1) { //cai nay cua thang tra loi. } else if (subCommand == 0) { GlobalServices.sendServerMessage(player, 1, "Ban khong duoc phep moi."); } } if (subCommand == 0 && b.ownerID == player.playerID) {//chu phong } else if (subCommand == 1) { b.someoneJoinBoard(player); } } break; case CProtocol.KICK:// { int pID = msg.reader().readInt(); Board b = MGameController.getInstance().getBoard(player.boardID); if (b == null) { return; } if (b.ownerID == player.playerID) {//neu la chu ban thi moi dc phep duoi. Player p = b.getPlayerFromId(pID); b.someoneExitBoard(p); GameServices.processSomeOneLeaveBoardMessage(p.boardID, p); Message m = new Message(CProtocol.KICK); p.session.write(m); m.cleanup(); } } break; case CProtocol.BUY_SOLDIER_INGAME: { int armyTypeID = msg.reader().readInt(); int x = msg.reader().readInt(); int y = msg.reader().readInt(); Board b = MGameController.getInstance().getBoard(player.boardID); if (b != null && b.isStartGame) { Soldier s = b.setArmyIngame(player, armyTypeID, x, y); if (s == null) { GlobalServices.sendServerMessage(player, 1, L.gl(player.languageType, 6)); } else { int size = b.players.size(); for (int i = size; --i >= 0;) { if (((Player) b.players.elementAt(i)).playerID != -1 && ((Player) b.players.elementAt(i)).session != null) { sendSetArmyInGameTo(((Player) b.players.elementAt(i)), player, s); } } } } else if (b == null) { GlobalServices.sendServerMessage(player, 1, L.gl(player.languageType, 7)); } } break; case CProtocol.PING: { long time = msg.reader().readLong(); Message m = new Message(CProtocol.PING); m.putLong(System.currentTimeMillis()); player.session.write(m); m.cleanup(); } break; case CProtocol.ACHIEVEMENT: { String pName = msg.reader().readUTF(); Player p = PlayerManager.getInstance().getPlayerFromUsername(pName); if (p != null) { player.session.write(getMessageAchievement(p)); } else { p = RegisterManager.getPlayer(pName); if (p != null) { player.session.write(getMessageAchievement(p)); } else { GlobalServices.sendServerMessage(player, 1, "Không tồn tại user này trong hệ thống"); } } } break; } } private Message getMessageAchievement(Player p) { Message m = new Message(CProtocol.ACHIEVEMENT); m.putInt(p.playerID); m.putString(p.userName); m.putInt(p.winNumber); m.putInt(p.loseNumber); return m; } @Override public void onDisconnected(Player user) { MGameController.getInstance().exitBoard(user.boardID, user); GameServices.processSomeOneLeaveBoardMessage(user.boardID, user); } public void sendSetArmyInGameTo(Player p, Player psetarmy, Soldier s) { Message m = new Message(CProtocol.BUY_SOLDIER_INGAME); m.putInt(psetarmy.playerID); m.putInt((int) psetarmy.money); m.putInt(s.typeID); m.putInt(s.id); m.putInt(s.x); m.putInt(s.y); p.session.write(m); m.cleanup(); } }
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trunk/j2seServer/src/vn/thedreamstudio/game/network/GameMessageHandler.java
Java
oos
17,673