diff --git a/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 7290404ff584e30c749103bfea0e0a5a10f19a9b..2958e32ca3c690cb1d436b5bde0d1bcee9b2272d 100644 --- a/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pegboard/simready_usd/pegboard.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.015695896, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.4991284736145301, 1.3310092629720804, 0.9655046434069692, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pegboard/simready_usd/pegboard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.015695896, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.4991284736145301, 1.3310092629720804, 0.9655046434069692, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 1741a6eba9dafc95681f30d0d3b1e4764f79dab0..34c06869e23711a661d1a0af91ec7f9a5029c5c1 100644 --- a/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/aea6774ec5fe/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -4.751757758391481, 12.257983155432044) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pegboard/simready_usd/pegboard.usd@ - ) - { - over "Pegboard" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0, -0.008349658, 0.30000007) - float3 physics:diagonalInertia = (0.29163066, 1.403887, 1.1124467) - float physics:mass = 8.695709 - quatf physics:principalAxes = (1, 0, 0, 0) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 1.3662634e-7, -0.0010222866) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 9.6, 0.120000005) - double3 xformOp:translate = (0, 0, 6.596225361501293) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 6.596225361501293) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 19.2, 0.120000005) - double3 xformOp:translate = (0, 0, -0.06000000238418579) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.024248712, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818432, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818432, 0), (-2.377781866188209, -4.7517576900783105, 13.033028397292261, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -4.751757758391481, 12.257983155432044) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/pegboard/simready_usd/pegboard.usd@ + ) + { + over "Pegboard" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0, -0.008349658, 0.30000007) + float3 physics:diagonalInertia = (0.29163066, 1.403887, 1.1124467) + float physics:mass = 8.695709 + quatf physics:principalAxes = (1, 0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 1.3662634e-7, -0.0010222866) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 9.6, 0.120000005) + double3 xformOp:translate = (0, 0, 6.596225361501293) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 6.596225361501293) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 19.2, 0.120000005) + double3 xformOp:translate = (0, 0, -0.06000000238418579) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.024248712, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818432, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818432, 0), (-2.377781866188209, -4.7517576900783105, 13.033028397292261, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 8b97454ace0c4a31abf6371823abd4a63fbb38c2..209c7bf383265a891b3ea26d8ef7a04c2a2f0eef 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Pallet_Stand" - { - over "pallet_stand" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet_Stand" + { + over "pallet_stand" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index e2ecfd171a8e40a159f5703dd30cc1d14f2af10d..5ae5846394eeecaee06bffc52e594fcd721fd3f9 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,364 +1,364 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.75) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - over "Pallet_Stand" - { - over "pallet_stand" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 0, -0.001021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02455182, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.7807463422314456, 2.081990245950522, 2.040484191960246, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.75) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + over "Pallet_Stand" + { + over "pallet_stand" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.001021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02455182, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.7807463422314456, 2.081990245950522, 2.040484191960246, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/light_response/isaac_sim/test_scene.usda index d8379dfd5760c655416a03558fd0a14377041ba7..838a6cc59e3acba7c107ea44cc23da6464f50305 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,328 +1,328 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Pallet_Stand" - { - over "pallet_stand" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet_Stand" + { + over "pallet_stand" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 40508c9f7261573e5ebbaefec508957c8551e7ca..9f29e91e1167e31d7667daae11d4aa6e864f196d 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index b9232f6e2da6498f1b01a89b27d787c0c0e068dc..ec036884fe0b0762e549a72d8442bf8c6b167b06 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,322 +1,322 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Pallet_Stand" - { - over "pallet_stand" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet_Stand" + { + over "pallet_stand" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/pivot/isaac_sim/test_scene.usda index 4227a64df28e62ffea41ce1ac03c95e871cc96a8..41343915033d820a5110d8ef2697a321fa39fd08 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,255 +1,255 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Pallet_Stand" - { - over "pallet_stand" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet_Stand" + { + over "pallet_stand" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/presence/isaac_sim/test_scene.usda index 8b97454ace0c4a31abf6371823abd4a63fbb38c2..209c7bf383265a891b3ea26d8ef7a04c2a2f0eef 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Pallet_Stand" - { - over "pallet_stand" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet_Stand" + { + over "pallet_stand" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 40508c9f7261573e5ebbaefec508957c8551e7ca..9f29e91e1167e31d7667daae11d4aa6e864f196d 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 2629fbf519d8c0c40c8f77da27f7b33317b576c5..ee155d5fec1e1d9974cb9fba5707976594bab36a 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020877955, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020877955, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index e9abb7d4c625fe048548909366a9dc8f6dc8a73d..d0e55c59967342c20ba36811ce07346d805ab9cd 100644 --- a/reports/runtime/results/external/b055590a2b4f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b055590a2b4f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,429 +1,429 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -4.811154671365786, 12.847332784665634) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet_stand/simready_usd/pallet_stand.usd@ - ) - { - over "Pallet_Stand" - { - over "pallet_stand" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -1.7101092e-7, -0.0010212155) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 9.72, 0.1215) - double3 xformOp:translate = (0, 0, 6.678678096610548) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 6.678678096610548) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 19.44, 0.1215) - double3 xformOp:translate = (0, 0, -0.060750001668930055) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.024551824, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818432, 0), (-2.407504448844687, -4.811154756871248, 13.578323066704906, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -4.811154671365786, 12.847332784665634) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@ + ) + { + over "Pallet_Stand" + { + over "pallet_stand" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -1.7101092e-7, -0.0010212155) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 9.72, 0.1215) + double3 xformOp:translate = (0, 0, 6.678678096610548) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 6.678678096610548) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 19.44, 0.1215) + double3 xformOp:translate = (0, 0, -0.060750001668930055) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.024551824, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818432, 0), (-2.407504448844687, -4.811154756871248, 13.578323066704906, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index c21fc750c1c0806ed168d7e1b931d9c2032bc0d6..3f01c654d846cc38191c42d6342775ad7d529238 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "LanCable" - { - over "head_front" - { - over "body_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_front" - { - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "head_back" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_back" - { - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "LanCable" + { + over "head_front" + { + over "body_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_front" + { + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "head_back" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_back" + { + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 5a61dd5d0162e3ad86e5032ea72541f2d221fc45..7dbb1ad70d0f366c44f0e526d2fb851eb6f6ccfe 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,438 +1,438 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.2) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - over "LanCable" - { - over "head_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-5.0063334, -0.8360595, 0.16774906) - point3f physics:centerOfMass = (0.000013075751, 0.14452353, 0.0057268757) - float3 physics:diagonalInertia = (6.347049e-7, 1.3663565e-7, 6.368606e-7) - float physics:mass = 0.0054415874 - quatf physics:principalAxes = (0.99804276, 0.012788834, -0.061196033, -0.0015131917) - vector3f physics:velocity = (-0.000019609874, 0.00024942512, -0.08095967) - quatf xformOp:orient = (0.99999994, -0.0002700009, -0.000019215811, 0.0000020528096) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.4802574e-7, -0.0000024437904, -0.000429374) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "latch_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.6841724, -0.8318247, 0.15513578) - point3f physics:centerOfMass = (0.0001068979, 0.15730956, 0.012650037) - float3 physics:diagonalInertia = (4.6500803e-10, 8.280852e-11, 5.385996e-10) - float physics:mass = 0.000043799657 - quatf physics:principalAxes = (0.9601159, -0.27722856, 0.031249398, -0.018582352) - vector3f physics:velocity = (-0.0001548785, 0.00078750396, -0.082212776) - quatf xformOp:orient = (0.99999994, -0.00025130896, -0.000019207597, 0.0000020395964) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.400522e-7, -0.000002041459, -0.00043545366) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "head_back" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (5.0106397, 0.6321645, -0.340732) - point3f physics:centerOfMass = (0.0000119974875, -0.14452006, 0.005728771) - float3 physics:diagonalInertia = (6.340639e-7, 1.365994e-7, 6.3624634e-7) - float physics:mass = 0.0054415967 - quatf physics:principalAxes = (0.9979047, -0.012974196, -0.06336791, 0.0015344821) - vector3f physics:velocity = (-0.00002390988, -0.00024140759, -0.080948636) - quatf xformOp:orient = (0.99999994, 0.00026844224, 0.000017262586, -0.0000068539516) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0000017236962, 0.0000023245811, -0.00042980612) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "latch_back" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (3.632319, 0.6227328, -0.3294357) - point3f physics:centerOfMass = (0.00010587311, -0.15730956, 0.012651045) - float3 physics:diagonalInertia = (4.650098e-10, 8.280929e-11, 5.3860183e-10) - float physics:mass = 0.00004379965 - quatf physics:principalAxes = (0.96011585, 0.2772289, 0.031248491, 0.018582445) - vector3f physics:velocity = (-0.000022521901, -0.0007774308, -0.082203805) - quatf xformOp:orient = (0.99999994, 0.00024905975, 0.000017215498, -0.000006807968) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0000017086786, 0.0000019818544, -0.00043610932) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "cable" - { - over "cable" - { - point3f[] points = [(-0.0019998364, -0.12650013, 0.0042578876), (-0.0019997787, -0.121900104, 0.004260391), (-0.0019997256, -0.11730013, 0.0042629093), (-0.0019997426, -0.11270017, 0.0042651743), (-0.0019997812, -0.10810014, 0.0042672902), (-0.0019998234, -0.10350016, 0.0042691827), (-0.001999845, -0.09890008, 0.004270911), (-0.0019998723, -0.09430006, 0.004272461), (-0.001999911, -0.08970012, 0.0042737722), (-0.0019999475, -0.085100055, 0.004275039), (-0.0019999554, -0.08050004, 0.004276037), (-0.0019999791, -0.07590001, 0.004276946), (-0.001999995, -0.07130008, 0.004277602), (-0.0020000061, -0.06669999, 0.0042782724), 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0.0028389315), (0.0016768966, -0.101175494, 0.004477525), (-0.0010891992, -0.09674949, 0.006117817), (0.001676885, -0.09485193, 0.00447973), (-0.0014304862, -0.091057464, 0.0028420005), (-0.0010894769, -0.08852892, 0.0061203493), (0.0016768889, -0.08852846, 0.004481473), (-0.0014305656, -0.08157228, 0.0028441905), (0.0016766825, -0.08473451, 0.004482456), (0.0018471899, -0.07904291, 0.0031858801), (0.00020849699, -0.08094049, 0.0059516053), (-0.001430592, -0.07335183, 0.0028457397), (0.001847318, -0.07082266, 0.0031872953), (0.00020838469, -0.07714659, 0.0059522907), (0.00020823692, -0.07335246, 0.00595305), (0.00020833866, -0.068293594, 0.0059537655), (-0.0014304684, -0.06323442, 0.0028471104), (0.0018473348, -0.061337516, 0.0031882785), (0.0002083464, -0.06449928, 0.0059543015), (0.00020837192, -0.0607054, 0.0059545846), (0.0018472323, -0.053116903, 0.0031888296), (-0.0014306424, -0.05564619, 0.0028476764), (0.00020842852, -0.055646382, 0.0059550316), (-0.0014305257, -0.048058152, 0.002848183), (0.00020837008, -0.050587628, 0.0059552104), (0.0018473017, -0.044896398, 0.0031891575), (0.000208395, -0.04552898, 0.0059553147), (-0.0014304735, -0.03983759, 0.0028483768), (0.001847104, -0.036043685, 0.0031893512), (0.00020835361, -0.040470123, 0.005955434), (0.0002083014, -0.035411365, 0.0059554786), (-0.0014305612, -0.030352475, 0.0028483768), (0.0018471925, -0.028455533, 0.0031894257), (-0.00044055606, -0.029720306, 0.0060406625), (0.0015060732, -0.025926195, 0.005785021), (0.0018472406, -0.020867433, 0.0031892767), (-0.0014306329, -0.020235183, 0.0028480787), (-0.001089496, -0.020234935, 0.006125876), (0.0015059703, -0.01833794, 0.0057849763), (0.0018472109, -0.012646836, 0.0031891724), (-0.0014306604, -0.010117667, 0.0028481681), (0.001505985, -0.010117497, 0.0057846783), (-0.0010896355, -0.012014667, 0.0061257873), (0.001847248, -0.0025295224, 0.003189068), (-0.0010895891, -0.0044263666, 0.0061257277), (-0.0014305649, -0.0006323056, 0.0028479744), (0.0008572714, -0.0006324648, 0.005869922), (0.0018471298, 0.005691055, 0.0031890979), (-0.0014305847, 0.0050586527, 0.0028480191), (0.00020840472, 0.005058821, 0.0059553892), (-0.0014305243, 0.012014549, 0.0028482128), (0.0016767303, 0.012330806, 0.0044869552), (-0.0010895391, 0.010117452, 0.0061257575), (-0.0010896106, 0.017073143, 0.006125921), (-0.0014304838, 0.017705696, 0.0028482724), (0.0016767365, 0.017705617, 0.0044871042), (-0.0014304804, 0.02339671, 0.002848183), (0.0018472087, 0.024661446, 0.0031894853), (0.00020820567, 0.022764368, 0.0059555382), (0.0018471422, 0.032881815, 0.003189545), (0.00020832274, 0.027823145, 0.0059556426), (-0.0014305348, 0.030984873, 0.0028482575), (0.00020831465, 0.032881968, 0.0059556426), (-0.0014305606, 0.040470146, 0.0028484212), (0.001847202, 0.042367097, 0.0031893363), (0.00020844888, 0.038256757, 0.005955583), (0.00020849255, 0.045528926, 0.0059553743), (0.0018474065, 0.049955145, 0.0031890979), (-0.001430403, 0.049955186, 0.002848034), (0.00020849383, 0.05280084, 0.0059552104), (0.0018474343, 0.057543326, 0.003188502), (-0.0014304332, 0.05564625, 0.0028476615), (0.00020845696, 0.058175992, 0.0059545995), (-0.0014304663, 0.062602066, 0.0028471253), (0.001847253, 0.065763794, 0.003187891), (0.00020857328, 0.064499386, 0.0059541827), (-0.0014303452, 0.07019024, 0.002846142), (0.0018473086, 0.07524896, 0.0031864163), (0.00020855492, 0.070822865, 0.0059533333), (-0.0014304232, 0.07588124, 0.0028452184), (0.00020857247, 0.07588171, 0.005952648), (0.0016768931, 0.08188868, 0.0044830223), (-0.0014302861, 0.08346925, 0.0028438924), (-0.0010892571, 0.08347011, 0.006121437), (0.0018473837, 0.08852816, 0.003183556), (0.0002085896, 0.0913745, 0.0059490725), (-0.0014302261, 0.09358671, 0.0028411811), (0.0018475727, 0.10085877, 0.0031798466), (0.00020841225, 0.09864667, 0.005946555), (-0.0014303237, 0.1011749, 0.00283844), (0.00020850958, 0.10370552, 0.005944797), (-0.0014304253, 0.1087629, 0.0028354456), (0.0018474429, 0.11129233, 0.0031754815), (0.00020840442, 0.10876417, 0.0059427265), (0.0002084804, 0.113823175, 0.005940343), (-0.001431503, 0.11888021, 0.0028272967), (0.0016880801, 0.12014784, 0.004465935), (-0.0010825687, 0.12078128, 0.0061101597), (-0.001368218, 0.12596197, 0.0030333889), (0.0016623572, 0.12596565, 0.0044321716), (-0.0010919244, 0.1259748, 0.006030962), (0.0000945423, 0.086872175, 0.004007846)] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0067576356, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2148919385656147, 0.573046262104791, 0.4949416576568944, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.2) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + over "LanCable" + { + over "head_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.0063334, -0.8360595, 0.16774906) + point3f physics:centerOfMass = (0.000013075751, 0.14452353, 0.0057268757) + float3 physics:diagonalInertia = (6.347049e-7, 1.3663565e-7, 6.368606e-7) + float physics:mass = 0.0054415874 + quatf physics:principalAxes = (0.99804276, 0.012788834, -0.061196033, -0.0015131917) + vector3f physics:velocity = (-0.000019609874, 0.00024942512, -0.08095967) + quatf xformOp:orient = (0.99999994, -0.0002700009, -0.000019215811, 0.0000020528096) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4802574e-7, -0.0000024437904, -0.000429374) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "latch_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.6841724, -0.8318247, 0.15513578) + point3f physics:centerOfMass = (0.0001068979, 0.15730956, 0.012650037) + float3 physics:diagonalInertia = (4.6500803e-10, 8.280852e-11, 5.385996e-10) + float physics:mass = 0.000043799657 + quatf physics:principalAxes = (0.9601159, -0.27722856, 0.031249398, -0.018582352) + vector3f physics:velocity = (-0.0001548785, 0.00078750396, -0.082212776) + quatf xformOp:orient = (0.99999994, -0.00025130896, -0.000019207597, 0.0000020395964) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.400522e-7, -0.000002041459, -0.00043545366) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "head_back" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (5.0106397, 0.6321645, -0.340732) + point3f physics:centerOfMass = (0.0000119974875, -0.14452006, 0.005728771) + float3 physics:diagonalInertia = (6.340639e-7, 1.365994e-7, 6.3624634e-7) + float physics:mass = 0.0054415967 + quatf physics:principalAxes = (0.9979047, -0.012974196, -0.06336791, 0.0015344821) + vector3f physics:velocity = (-0.00002390988, -0.00024140759, -0.080948636) + quatf xformOp:orient = (0.99999994, 0.00026844224, 0.000017262586, -0.0000068539516) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0000017236962, 0.0000023245811, -0.00042980612) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "latch_back" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (3.632319, 0.6227328, -0.3294357) + point3f physics:centerOfMass = (0.00010587311, -0.15730956, 0.012651045) + float3 physics:diagonalInertia = (4.650098e-10, 8.280929e-11, 5.3860183e-10) + float physics:mass = 0.00004379965 + quatf physics:principalAxes = (0.96011585, 0.2772289, 0.031248491, 0.018582445) + vector3f physics:velocity = (-0.000022521901, -0.0007774308, -0.082203805) + quatf xformOp:orient = (0.99999994, 0.00024905975, 0.000017215498, -0.000006807968) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0000017086786, 0.0000019818544, -0.00043610932) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "cable" + { + over "cable" + { + point3f[] points = [(-0.0019998364, -0.12650013, 0.0042578876), (-0.0019997787, -0.121900104, 0.004260391), (-0.0019997256, -0.11730013, 0.0042629093), (-0.0019997426, -0.11270017, 0.0042651743), (-0.0019997812, -0.10810014, 0.0042672902), (-0.0019998234, -0.10350016, 0.0042691827), (-0.001999845, -0.09890008, 0.004270911), (-0.0019998723, -0.09430006, 0.004272461), (-0.001999911, -0.08970012, 0.0042737722), (-0.0019999475, -0.085100055, 0.004275039), (-0.0019999554, 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(0.00020849255, 0.045528926, 0.0059553743), (0.0018474065, 0.049955145, 0.0031890979), (-0.001430403, 0.049955186, 0.002848034), (0.00020849383, 0.05280084, 0.0059552104), (0.0018474343, 0.057543326, 0.003188502), (-0.0014304332, 0.05564625, 0.0028476615), (0.00020845696, 0.058175992, 0.0059545995), (-0.0014304663, 0.062602066, 0.0028471253), (0.001847253, 0.065763794, 0.003187891), (0.00020857328, 0.064499386, 0.0059541827), (-0.0014303452, 0.07019024, 0.002846142), (0.0018473086, 0.07524896, 0.0031864163), (0.00020855492, 0.070822865, 0.0059533333), (-0.0014304232, 0.07588124, 0.0028452184), (0.00020857247, 0.07588171, 0.005952648), (0.0016768931, 0.08188868, 0.0044830223), (-0.0014302861, 0.08346925, 0.0028438924), (-0.0010892571, 0.08347011, 0.006121437), (0.0018473837, 0.08852816, 0.003183556), (0.0002085896, 0.0913745, 0.0059490725), (-0.0014302261, 0.09358671, 0.0028411811), (0.0018475727, 0.10085877, 0.0031798466), (0.00020841225, 0.09864667, 0.005946555), (-0.0014303237, 0.1011749, 0.00283844), (0.00020850958, 0.10370552, 0.005944797), (-0.0014304253, 0.1087629, 0.0028354456), (0.0018474429, 0.11129233, 0.0031754815), (0.00020840442, 0.10876417, 0.0059427265), (0.0002084804, 0.113823175, 0.005940343), (-0.001431503, 0.11888021, 0.0028272967), (0.0016880801, 0.12014784, 0.004465935), (-0.0010825687, 0.12078128, 0.0061101597), (-0.001368218, 0.12596197, 0.0030333889), (0.0016623572, 0.12596565, 0.0044321716), (-0.0010919244, 0.1259748, 0.006030962), (0.0000945423, 0.086872175, 0.004007846)] + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0067576356, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2148919385656147, 0.573046262104791, 0.4949416576568944, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index be4155908f7df8dcac1c75bcce66ccd8378078bf..64ffce3c0b2b21a1ccd52f468a6197bec6035f9b 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,498 +1,498 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - over "LanCable" - { - over "Joints" - { - over "latch_front_joint" - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - rel physics:body0 = - rel physics:body1 = - point3f physics:localPos0 = (0.000001, 0.162281, 0.009741003) - quatf physics:localRot0 = (1, 0, 0, 0) - } - - over "latch_back_joint" - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = -45 - rel physics:body0 = - rel physics:body1 = - point3f physics:localPos0 = (0, -0.162281, 0.009742001) - quatf physics:localRot0 = (1, 0, 0, 0) - } - } - - over "head_front" ( - prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI", "PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-289.18546, -336.2726, 281.78198) - point3f physics:centerOfMass = (0.000013075751, 0.14452353, 0.0057268757) - float3 physics:diagonalInertia = (6.347049e-7, 1.3663565e-7, 6.368606e-7) - float physics:mass = 0.0054415874 - quatf physics:principalAxes = (0.99804276, 0.012788834, -0.061196033, -0.0015131917) - vector3f physics:velocity = (-0.012728661, -0.33020848, -1.2871006) - bool physxArticulation:enabledSelfCollisions = 0 - quatf xformOp:orient = (0.9145238, -0.345588, -0.19781832, 0.07129554) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0009066515, 0.01674281, -0.04546623) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "head_back" ( - prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI", "PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (294.64627, -263.30255, -212.69072) - point3f physics:centerOfMass = (0.0000119974875, -0.14452006, 0.005728771) - float3 physics:diagonalInertia = (6.340639e-7, 1.365994e-7, 6.3624634e-7) - float physics:mass = 0.0054415967 - quatf physics:principalAxes = (0.9979047, -0.012974196, -0.06336791, 0.0015344821) - vector3f physics:velocity = (-0.006601587, 0.33573127, -1.2855152) - bool physxArticulation:enabledSelfCollisions = 0 - quatf xformOp:orient = (0.9337553, 0.3542597, -0.046056703, -0.02190741) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0014031118, -0.016680308, -0.045320705) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "latch_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-285.51367, -335.19662, 283.0409) - point3f physics:centerOfMass = (0.0001068979, 0.15730956, 0.012650037) - float3 physics:diagonalInertia = (4.6500803e-10, 8.280852e-11, 5.385996e-10) - float physics:mass = 0.000043799657 - quatf physics:principalAxes = (0.9601159, -0.27722856, 0.031249398, -0.018582352) - vector3f physics:velocity = (-0.058859333, -0.36235437, -1.3726201) - quatf xformOp:orient = (0.9145374, -0.34555215, -0.19781552, 0.07130326) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0009118798, 0.016735747, -0.045475427) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "latch_back" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (291.13412, -263.0429, -212.93958) - point3f physics:centerOfMass = (0.00010587311, -0.15730956, 0.012651045) - float3 physics:diagonalInertia = (4.650098e-10, 8.280929e-11, 5.3860183e-10) - float physics:mass = 0.00004379965 - quatf physics:principalAxes = (0.96011585, 0.2772289, 0.031248491, 0.018582445) - vector3f physics:velocity = (-0.043776218, 0.35582268, -1.3616248) - quatf xformOp:orient = (0.9337604, 0.35424614, -0.04605638, -0.021908073) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0014035833, -0.016677454, -0.045324378) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "cable" - { - over "cable" - { - point3f[] points = [(-0.0019728139, -0.11398923, -0.1257195), (-0.001901052, -0.11048194, -0.122638136), (-0.0018305599, -0.10695947, -0.119581595), (-0.0017797133, -0.10341417, -0.1166507), (-0.0017482501, -0.09980672, -0.11377355), (-0.001714557, -0.09614322, -0.11098497), (-0.0016769387, -0.092400216, -0.10823543), (-0.0016465464, -0.08861317, -0.10557526), (-0.0016228941, -0.08479883, -0.103058875), (-0.0016114031, -0.08088477, -0.10054416), (-0.0015729216, -0.07690581, -0.09818769), (-0.0015712095, -0.0728812, -0.09587156), (-0.0015598758, -0.068846844, -0.09380913), (-0.001562796, -0.06466301, -0.09170097), (-0.0015419325, -0.06044793, -0.08980824), (-0.001550984, -0.056212425, -0.088017404), (-0.0015575932, -0.051929053, -0.08637898), (-0.0015536832, -0.04754113, -0.08482612), (-0.0015528087, -0.043127794, -0.08341894), (-0.0015597509, -0.038749404, -0.08221313), (-0.0015756979, -0.03424944, -0.0810532), (-0.001561964, -0.029724438, -0.08010847), (-0.0015786942, -0.025165446, -0.07923181), (-0.0015873755, -0.020700835, -0.078633964), (-0.001604975, -0.016061438, -0.07803909), (-0.00159844, -0.011459236, -0.07766996), (-0.0016133119, -0.0068764267, -0.07740536), (-0.0016239353, -0.002304849, -0.07729852), (-0.0016236389, 0.00234269, -0.077299826), (-0.0016221653, 0.006968896, -0.0774409), (-0.0016248202, 0.011494463, -0.07774986), (-0.0016335614, 0.016113717, -0.07813384), (-0.0016215097, 0.020701494, -0.07871927), (-0.001632518, 0.025293704, -0.079380214), (-0.00163964, 0.029696262, -0.08027375), (-0.001655241, 0.03427335, -0.08122799), (-0.0016526605, 0.038746275, -0.08239888), (-0.0016670946, 0.043153163, -0.08367004), (-0.0016770312, 0.04749076, -0.085096925), (-0.0016771564, 0.051874682, -0.086659275), (-0.0016743854, 0.05618702, -0.08835371), (-0.0016727012, 0.0603463, -0.09017183), (-0.0016743761, 0.0645667, -0.092088446), (-0.0016615364, 0.068703994, -0.094171986), (-0.0016644753, 0.072815314, -0.09632027), (-0.0016659723, 0.076707646, -0.098604776), (-0.0016747097, 0.080724224, -0.10098082), (-0.0016766661, 0.08460879, -0.10349301), (-0.0016900309, 0.08842102, -0.10605996), (-0.0017020452, 0.09215217, -0.10871847), (-0.0017066699, 0.09589139, -0.11147606), (-0.0017080029, 0.09955569, -0.11430386), (-0.0017032056, 0.103106506, -0.11718345), (-0.0016968758, 0.10669742, -0.1201241), (-0.0017321752, 0.11023911, -0.12318304), (-0.0017799645, 0.113775074, -0.1262483), (-0.0018943952, -0.11450893, -0.12512556), (-0.0018221284, -0.110996746, -0.12204456), (-0.0017532484, -0.107475676, -0.11898608), (-0.0017144028, -0.10390493, -0.11605105), (-0.0016816244, -0.10029806, -0.11317118), (-0.0016566488, -0.09660031, -0.11035181), (-0.0016210933, -0.09285832, -0.10759998), (-0.0016061191, -0.08905831, -0.10493925), 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-0.089010656), (-0.0006064616, 0.06720318, -0.09464223), (0.0022929937, 0.072428815, -0.09556887), (-0.00026121974, 0.0693653, -0.09180311), (-0.00059186394, 0.072289616, -0.097267404), (-0.00026352773, 0.07388426, -0.09416078), (0.001639949, 0.07877405, -0.09790928), (-0.00059118005, 0.07872236, -0.101037964), (-0.0015558219, 0.080431506, -0.098365806), (0.0022760807, 0.083891325, -0.1024102), (-0.00031623826, 0.08732223, -0.102368034), (-0.0005983871, 0.08727189, -0.106551655), (0.002254073, 0.09410113, -0.109421186), (-0.00035591188, 0.09341906, -0.106624514), (-0.00061422505, 0.0933744, -0.11090762), (-0.0003666694, 0.09752792, -0.10965616), (-0.0006087842, 0.09942669, -0.1155481), (0.0022438862, 0.10238702, -0.11582897), (-0.0003714925, 0.10155292, -0.11276604), (-0.0003641976, 0.10556544, -0.11601217), (-0.0005928419, 0.10719222, -0.12196687), (0.0015853253, 0.10999436, -0.12068396), (-0.0016363569, 0.11075565, -0.12082979), (-0.00068715954, 0.11276744, -0.12653513), (0.001534719, 0.11442979, -0.1245809), (-0.0016672227, 0.11470298, -0.12435648), (0.00034978293, 0.08253012, -0.10145829)] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.06818037, 1000.00055) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169276, -0.397002777284514, 0.9056625856802984, 0), (0.31799936400190815, 0.8479983040050881, 0.4239991520025437, -0), (2.1725211836379597, 5.781684093072025, 1.3123377139589756, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_0" - { - quatf xformOp:orient = (0.022896344, 0.9992024, -0.032717336, 0) - double3 xformOp:translate = (-0.0033940564531838844, 0.14206266674324203, -0.0400306110219463) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.026752631664276123 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.012841263198852539 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.013376315832138061) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.10701052665710449 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.00428042106628418 - double3 xformOp:translate = (0, 0, 0.08025789499282837) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.023073435, -0.98995197, 0.13950884, 0) - double3 xformOp:translate = (-0.0012000146005450808, -0.14225862772237596, -0.03960413222001262) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.026752631664276123 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.012841263198852539 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.013376315832138061) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.10701052665710449 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.00428042106628418 - double3 xformOp:translate = (0, 0, 0.08025789499282837) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + over "LanCable" + { + over "Joints" + { + over "latch_front_joint" + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + rel physics:body0 = + rel physics:body1 = + point3f physics:localPos0 = (0.000001, 0.162281, 0.009741003) + quatf physics:localRot0 = (1, 0, 0, 0) + } + + over "latch_back_joint" + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = -45 + rel physics:body0 = + rel physics:body1 = + point3f physics:localPos0 = (0, -0.162281, 0.009742001) + quatf physics:localRot0 = (1, 0, 0, 0) + } + } + + over "head_front" ( + prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI", "PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-289.18546, -336.2726, 281.78198) + point3f physics:centerOfMass = (0.000013075751, 0.14452353, 0.0057268757) + float3 physics:diagonalInertia = (6.347049e-7, 1.3663565e-7, 6.368606e-7) + float physics:mass = 0.0054415874 + quatf physics:principalAxes = (0.99804276, 0.012788834, -0.061196033, -0.0015131917) + vector3f physics:velocity = (-0.012728661, -0.33020848, -1.2871006) + bool physxArticulation:enabledSelfCollisions = 0 + quatf xformOp:orient = (0.9145238, -0.345588, -0.19781832, 0.07129554) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0009066515, 0.01674281, -0.04546623) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "head_back" ( + prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI", "PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (294.64627, -263.30255, -212.69072) + point3f physics:centerOfMass = (0.0000119974875, -0.14452006, 0.005728771) + float3 physics:diagonalInertia = (6.340639e-7, 1.365994e-7, 6.3624634e-7) + float physics:mass = 0.0054415967 + quatf physics:principalAxes = (0.9979047, -0.012974196, -0.06336791, 0.0015344821) + vector3f physics:velocity = (-0.006601587, 0.33573127, -1.2855152) + bool physxArticulation:enabledSelfCollisions = 0 + quatf xformOp:orient = (0.9337553, 0.3542597, -0.046056703, -0.02190741) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0014031118, -0.016680308, -0.045320705) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "latch_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-285.51367, -335.19662, 283.0409) + point3f physics:centerOfMass = (0.0001068979, 0.15730956, 0.012650037) + float3 physics:diagonalInertia = (4.6500803e-10, 8.280852e-11, 5.385996e-10) + float physics:mass = 0.000043799657 + quatf physics:principalAxes = (0.9601159, -0.27722856, 0.031249398, -0.018582352) + vector3f physics:velocity = (-0.058859333, -0.36235437, -1.3726201) + quatf xformOp:orient = (0.9145374, -0.34555215, -0.19781552, 0.07130326) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0009118798, 0.016735747, -0.045475427) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "latch_back" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (291.13412, -263.0429, -212.93958) + point3f physics:centerOfMass = (0.00010587311, -0.15730956, 0.012651045) + float3 physics:diagonalInertia = (4.650098e-10, 8.280929e-11, 5.3860183e-10) + float physics:mass = 0.00004379965 + quatf physics:principalAxes = (0.96011585, 0.2772289, 0.031248491, 0.018582445) + vector3f physics:velocity = (-0.043776218, 0.35582268, -1.3616248) + quatf xformOp:orient = (0.9337604, 0.35424614, -0.04605638, -0.021908073) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0014035833, -0.016677454, -0.045324378) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "cable" + { + over "cable" + { + point3f[] points = [(-0.0019728139, -0.11398923, -0.1257195), (-0.001901052, -0.11048194, -0.122638136), (-0.0018305599, -0.10695947, -0.119581595), (-0.0017797133, -0.10341417, -0.1166507), (-0.0017482501, -0.09980672, -0.11377355), (-0.001714557, -0.09614322, -0.11098497), (-0.0016769387, -0.092400216, -0.10823543), (-0.0016465464, -0.08861317, -0.10557526), (-0.0016228941, -0.08479883, -0.103058875), (-0.0016114031, -0.08088477, -0.10054416), (-0.0015729216, -0.07690581, -0.09818769), (-0.0015712095, -0.0728812, -0.09587156), (-0.0015598758, -0.068846844, -0.09380913), (-0.001562796, -0.06466301, -0.09170097), (-0.0015419325, -0.06044793, -0.08980824), (-0.001550984, -0.056212425, -0.088017404), (-0.0015575932, -0.051929053, -0.08637898), (-0.0015536832, -0.04754113, -0.08482612), (-0.0015528087, -0.043127794, -0.08341894), (-0.0015597509, -0.038749404, -0.08221313), (-0.0015756979, -0.03424944, -0.0810532), (-0.001561964, -0.029724438, -0.08010847), (-0.0015786942, -0.025165446, -0.07923181), (-0.0015873755, -0.020700835, -0.078633964), (-0.001604975, -0.016061438, -0.07803909), (-0.00159844, -0.011459236, -0.07766996), (-0.0016133119, -0.0068764267, -0.07740536), (-0.0016239353, -0.002304849, -0.07729852), (-0.0016236389, 0.00234269, -0.077299826), (-0.0016221653, 0.006968896, -0.0774409), (-0.0016248202, 0.011494463, -0.07774986), (-0.0016335614, 0.016113717, -0.07813384), (-0.0016215097, 0.020701494, -0.07871927), (-0.001632518, 0.025293704, -0.079380214), (-0.00163964, 0.029696262, -0.08027375), (-0.001655241, 0.03427335, -0.08122799), (-0.0016526605, 0.038746275, -0.08239888), (-0.0016670946, 0.043153163, -0.08367004), (-0.0016770312, 0.04749076, -0.085096925), (-0.0016771564, 0.051874682, -0.086659275), (-0.0016743854, 0.05618702, -0.08835371), (-0.0016727012, 0.0603463, -0.09017183), 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Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.06818037, 1000.00055) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169276, -0.397002777284514, 0.9056625856802984, 0), (0.31799936400190815, 0.8479983040050881, 0.4239991520025437, -0), (2.1725211836379597, 5.781684093072025, 1.3123377139589756, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_0" + { + quatf xformOp:orient = (0.022896344, 0.9992024, -0.032717336, 0) + double3 xformOp:translate = (-0.0033940564531838844, 0.14206266674324203, -0.0400306110219463) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.026752631664276123 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.012841263198852539 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.013376315832138061) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.10701052665710449 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.00428042106628418 + double3 xformOp:translate = (0, 0, 0.08025789499282837) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.023073435, -0.98995197, 0.13950884, 0) + double3 xformOp:translate = (-0.0012000146005450808, -0.14225862772237596, -0.03960413222001262) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.026752631664276123 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.012841263198852539 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.013376315832138061) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.10701052665710449 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.00428042106628418 + double3 xformOp:translate = (0, 0, 0.08025789499282837) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/light_response/isaac_sim/test_scene.usda index 814d82ee4a65fb57642c8a547123bc17432fd39a..03417a1254dc1f35228d351e2425250105b59e21 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,440 +1,440 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "LanCable" - { - over "head_front" - { - over "body_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_front" - { - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "head_back" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_back" - { - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "LanCable" + { + over "head_front" + { + over "body_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_front" + { + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "head_back" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_back" + { + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 15ec3e1f8567cd5c13ddc2d07bcba60be6212bcf..7f02f7581f6d7366f14f12a98766c55d44f7583f 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index ab999f5a87416e3dfeeda3375d6392f60cc41be3..0f1545ff1f4f31f09a53ec7538fd58bd24cf2e7d 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,450 +1,450 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "LanCable" - { - over "head_front" - { - over "body_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "body_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "latch_front" - { - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "head_back" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "body_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "latch_back" - { - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom bool singleSided = 0 - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "LanCable" + { + over "head_front" + { + over "body_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "body_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "latch_front" + { + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "head_back" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "body_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "latch_back" + { + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom bool singleSided = 0 + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/pivot/isaac_sim/test_scene.usda index e6ea4d548a4bb37a2faabaaf728b8ca36d18a69f..c2c52dc1946d8845a944d7244c38b1bac9eff9f2 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "LanCable" - { - over "head_front" - { - over "body_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_front" - { - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "head_back" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_back" - { - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "LanCable" + { + over "head_front" + { + over "body_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_front" + { + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "head_back" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_back" + { + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/presence/isaac_sim/test_scene.usda index c21fc750c1c0806ed168d7e1b931d9c2032bc0d6..3f01c654d846cc38191c42d6342775ad7d529238 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "LanCable" - { - over "head_front" - { - over "body_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_front" - { - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "head_back" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "latch_back" - { - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "LanCable" + { + over "head_front" + { + over "body_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_front" + { + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "head_back" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "latch_back" + { + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 15ec3e1f8567cd5c13ddc2d07bcba60be6212bcf..7f02f7581f6d7366f14f12a98766c55d44f7583f 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 7097537d4fddc4227fe43f277837982fb2256ae9..3120b6dbfd58e00d7d2b35490fe06c542754a9ad 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004235958, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004235958, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 6756b12ed1bc18e945d088ec0e0f6844965b9d49..33d684379d54e53e47f54868710888071f5e74fd 100644 --- a/reports/runtime/results/external/b310bb8b740e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b310bb8b740e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,503 +1,503 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -1.324187708507692, 3.4295831195204256) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/lancable/simready_usd/lancable.usd@ - ) - { - over "LanCable" - { - over "head_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-5.912597, -2.028646, -0.7343577) - point3f physics:centerOfMass = (0.000013075751, 0.14452353, 0.0057268757) - float3 physics:diagonalInertia = (6.347049e-7, 1.3663565e-7, 6.368606e-7) - float physics:mass = 0.0054415874 - quatf physics:principalAxes = (0.99804276, 0.012788834, -0.061196033, -0.0015131917) - vector3f physics:velocity = (0.000004620654, 0.00013493533, -0.080993444) - quatf xformOp:orient = (0.99999994, -0.000302684, -0.000010425983, -0.000008589122) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000002447191, -0.0000032657279, -0.00041990197) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "latch_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-4.9925585, -1.7489319, -0.80841815) - point3f physics:centerOfMass = (0.0001068979, 0.15730956, 0.012650037) - float3 physics:diagonalInertia = (4.6500803e-10, 8.280852e-11, 5.385996e-10) - float physics:mass = 0.000043799657 - quatf physics:principalAxes = (0.9601159, -0.27722856, 0.031249398, -0.018582352) - vector3f physics:velocity = (-0.000028930412, 0.0007905381, -0.08235271) - quatf xformOp:orient = (0.99999994, -0.000297289, -0.000010133721, -0.000008590519) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0000024511319, -0.0000030273093, -0.00042180932) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "head_back" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (4.8000073, 1.8208832, -0.21892636) - point3f physics:centerOfMass = (0.0000119974875, -0.14452006, 0.005728771) - float3 physics:diagonalInertia = (6.340639e-7, 1.365994e-7, 6.3624634e-7) - float physics:mass = 0.0054415967 - quatf physics:principalAxes = (0.9979047, -0.012974196, -0.06336791, 0.0015344821) - vector3f physics:velocity = (-0.000026409642, -0.0001745121, -0.081106834) - quatf xformOp:orient = (0.99999994, 0.00031809945, 0.00008432641, -0.000014341262) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0000031206882, 0.000002813946, -0.00041584886) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "latch_back" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (3.898328, 1.7010171, -0.24844171) - point3f physics:centerOfMass = (0.00010587311, -0.15730956, 0.012651045) - float3 physics:diagonalInertia = (4.650098e-10, 8.280929e-11, 5.3860183e-10) - float physics:mass = 0.00004379965 - quatf physics:principalAxes = (0.96011585, 0.2772289, 0.031248491, 0.018582445) - vector3f physics:velocity = (0.0001261821, -0.00072704075, -0.082264446) - quatf xformOp:orient = (0.99999994, 0.00030818215, 0.000084120315, -0.000014368445) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000003129302, 0.0000025755273, -0.0004189483) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "cable" - { - over "cable" - { - point3f[] points = [(-0.0019997025, -0.12649977, 0.004258871), (-0.0019995323, -0.12189984, 0.004261732), (-0.0019994562, -0.11730015, 0.0042648315), (-0.0019995342, -0.112699986, 0.004267454), (-0.0019995966, -0.10809982, 0.0042696), (-0.001999687, -0.10350001, 0.0042717457), (-0.001999722, -0.09889996, 0.0042738914), (-0.0019997845, -0.09429991, 0.0042755604), (-0.0019999095, -0.08969998, 0.0042774677), (-0.001999997, -0.08509982, 0.0042788982), (-0.0020000415, -0.08049989, 0.0042796135), (-0.0020001598, -0.07589996, 0.004280567), (-0.0020002706, -0.07129991, 0.0042817593), (-0.002000305, 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0.0028524585), (0.00020842854, 0.058176257, 0.005958771), (-0.0014307206, 0.06260225, 0.002851505), (0.001847217, 0.06576387, 0.003191407), (0.00020897947, 0.06449948, 0.005958056), (-0.0014301849, 0.07019045, 0.0028503132), (0.0018478023, 0.07524894, 0.0031897384), (0.00020932934, 0.07082295, 0.0059571024), (-0.001429992, 0.07588143, 0.0028491216), (0.00020964642, 0.07588179, 0.005956387), (0.0016779373, 0.081888705, 0.004486419), (-0.0014294472, 0.08346915, 0.002847453), (-0.0010879433, 0.083470106, 0.006124908), (0.0018482816, 0.08852811, 0.0031866399), (0.00020981621, 0.091374375, 0.0059525734), (-0.0014294604, 0.09358648, 0.002844831), (0.0018480858, 0.100858614, 0.003182826), (0.00020940088, 0.09864663, 0.005949475), (-0.0014298639, 0.101174444, 0.0028419707), (0.0002092628, 0.10370559, 0.0059473296), (-0.0014303795, 0.108762406, 0.0028379187), (0.0018473386, 0.111292124, 0.0031771054), (0.00020886355, 0.108764075, 0.0059447074), (0.0002084583, 0.113822915, 0.0059418473), (-0.0014321886, 0.1188795, 0.0028286225), (0.0016875508, 0.12014757, 0.0044663968), (-0.0010829583, 0.12078113, 0.00611156), (-0.0013686918, 0.12596178, 0.0030343276), (0.0016619333, 0.12596536, 0.004433155), (-0.0010922966, 0.12597442, 0.0060317516), (0.0000955628, 0.0868721, 0.0040113926)] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 2.6752632, 0.03344079) - double3 xformOp:translate = (0, 0, 1.838191463111008) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 1.838191463111008) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 5.3505263, 0.03344079) - double3 xformOp:translate = (0, 0, -0.016720394790172576) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0067576086, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818402, 0, 0.9805806756909199, 0), (-0.9805806756909199, 0, 0.19611613513818402, 0), (-0.6626377842217919, -1.324187857804888, 3.5705341471591256, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -1.324187708507692, 3.4295831195204256) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@ + ) + { + over "LanCable" + { + over "head_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.912597, -2.028646, -0.7343577) + point3f physics:centerOfMass = (0.000013075751, 0.14452353, 0.0057268757) + float3 physics:diagonalInertia = (6.347049e-7, 1.3663565e-7, 6.368606e-7) + float physics:mass = 0.0054415874 + quatf physics:principalAxes = (0.99804276, 0.012788834, -0.061196033, -0.0015131917) + vector3f physics:velocity = (0.000004620654, 0.00013493533, -0.080993444) + quatf xformOp:orient = (0.99999994, -0.000302684, -0.000010425983, -0.000008589122) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000002447191, -0.0000032657279, -0.00041990197) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "latch_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-4.9925585, -1.7489319, -0.80841815) + point3f physics:centerOfMass = (0.0001068979, 0.15730956, 0.012650037) + float3 physics:diagonalInertia = (4.6500803e-10, 8.280852e-11, 5.385996e-10) + float physics:mass = 0.000043799657 + quatf physics:principalAxes = (0.9601159, -0.27722856, 0.031249398, -0.018582352) + vector3f physics:velocity = (-0.000028930412, 0.0007905381, -0.08235271) + quatf xformOp:orient = (0.99999994, -0.000297289, -0.000010133721, -0.000008590519) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0000024511319, -0.0000030273093, -0.00042180932) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "head_back" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (4.8000073, 1.8208832, -0.21892636) + point3f physics:centerOfMass = (0.0000119974875, -0.14452006, 0.005728771) + float3 physics:diagonalInertia = (6.340639e-7, 1.365994e-7, 6.3624634e-7) + float physics:mass = 0.0054415967 + quatf physics:principalAxes = (0.9979047, -0.012974196, -0.06336791, 0.0015344821) + vector3f physics:velocity = (-0.000026409642, -0.0001745121, -0.081106834) + quatf xformOp:orient = (0.99999994, 0.00031809945, 0.00008432641, -0.000014341262) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0000031206882, 0.000002813946, -0.00041584886) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "latch_back" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (3.898328, 1.7010171, -0.24844171) + point3f physics:centerOfMass = (0.00010587311, -0.15730956, 0.012651045) + float3 physics:diagonalInertia = (4.650098e-10, 8.280929e-11, 5.3860183e-10) + float physics:mass = 0.00004379965 + quatf physics:principalAxes = (0.96011585, 0.2772289, 0.031248491, 0.018582445) + vector3f physics:velocity = (0.0001261821, -0.00072704075, -0.082264446) + quatf xformOp:orient = (0.99999994, 0.00030818215, 0.000084120315, -0.000014368445) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000003129302, 0.0000025755273, -0.0004189483) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "cable" + { + over "cable" + { + point3f[] points = [(-0.0019997025, -0.12649977, 0.004258871), (-0.0019995323, -0.12189984, 0.004261732), (-0.0019994562, -0.11730015, 0.0042648315), (-0.0019995342, -0.112699986, 0.004267454), (-0.0019995966, -0.10809982, 0.0042696), (-0.001999687, -0.10350001, 0.0042717457), (-0.001999722, -0.09889996, 0.0042738914), (-0.0019997845, -0.09429991, 0.0042755604), (-0.0019999095, -0.08969998, 0.0042774677), (-0.001999997, -0.08509982, 0.0042788982), (-0.0020000415, -0.08049989, 0.0042796135), (-0.0020001598, -0.07589996, 0.004280567), (-0.0020002706, -0.07129991, 0.0042817593), (-0.002000305, -0.06669998, 0.004282713), (-0.0020003347, -0.062099934, 0.00428319), (-0.0020003733, -0.057499886, 0.0042836666), (-0.002000373, -0.052900076, 0.0042841434), (-0.0020004138, -0.04829991, 0.0042846203), (-0.0020004872, -0.04369998, 0.004285097), (-0.0020005729, -0.03909993, 0.004285097), (-0.0020005915, -0.034500003, 0.0042853355), (-0.0020005684, -0.029899955, 0.0042853355), (-0.0020006304, -0.025299788, 0.004285097), (-0.002000535, -0.020699978, 0.004285097), (-0.0020004401, -0.01609993, 0.004285097), (-0.002000277, -0.011499882, 0.0042846203), (-0.0020001214, -0.0068997145, 0.004284382), (-0.0020000017, -0.0022997856, 0.0042846203), (-0.0019999081, 0.0023002625, 0.004284382), (-0.0019998397, 0.0069001913, 0.0042846203), (-0.001999847, 0.01150012, 0.0042848587), (-0.0019998837, 0.016100049, 0.0042853355), (-0.0020000425, 0.020699978, 0.0042858124), (-0.0020002192, 0.025300026, 0.004286051), (-0.0020003864, 0.029900074, 0.004286051), (-0.0020005128, 0.034500122, 0.004286289), (-0.0020005354, 0.03910017, 0.0042858124), (-0.0020005046, 0.04370022, 0.004285574), (-0.0020004408, 0.048300028, 0.0042848587), (-0.0020003554, 0.052900076, 0.0042846203), (-0.00200019, 0.057500124, 0.0042836666), (-0.0019999482, 0.06210029, 0.0042829514), (-0.001999655, 0.06670034, 0.0042819977), (-0.0019994166, 0.07130027, 0.004281521), (-0.0019991344, 0.0759002, 0.0042808056), (-0.0019988872, 0.08050001, 0.004279852), (-0.0019988017, 0.085100055, 0.00427866), (-0.0019988113, 0.08969998, 0.0042772293), (-0.001998916, 0.09429979, 0.004275799), (-0.0019990965, 0.09889972, 0.0042738914), (-0.0019992986, 0.10349989, 0.004271984), (-0.0019995626, 0.1080997, 0.0042696), (-0.0019999214, 0.11269963, 0.0042669773), (-0.0020004066, 0.117299676, 0.0042643547), (-0.002000385, 0.12189996, 0.0042614937), (-0.0020003754, 0.12649989, 0.0042579174), (-0.001845102, -0.12650025, 0.0050234795), (-0.0018449553, -0.12190044, 0.0050268173), (-0.0018448815, -0.11730063, 0.0050296783), (-0.0018449441, -0.11270034, 0.005031824), (-0.001845003, -0.108100414, 0.0050342083), (-0.0018450874, -0.10350013, 0.005036831), (-0.0018451265, -0.09890032, 0.0050385), (-0.0018452321, -0.09430015, 0.005040407), (-0.0018453487, -0.08970034, 0.005042076), (-0.0018454217, -0.085099936, 0.0050435066), (-0.0018454886, -0.08050001, 0.0050444603), (-0.0018456142, -0.07589996, 0.005045414), (-0.0018456978, -0.07130003, 0.0050463676), (-0.0018457334, -0.0667001, 0.0050475597), (-0.0018457772, -0.062099934, 0.0050475597), (-0.0018458158, -0.057500005, 0.005048275), (-0.0018458191, -0.052900076, 0.0050489902), (-0.0018458585, -0.04829991, 0.0050492287), (-0.0018459306, -0.04369986, 0.0050497055), (-0.0018460071, -0.03910005, 0.0050501823), (-0.001846001, -0.034499884, 0.005049944), (-0.001846006, -0.029899836, 0.0050501823), (-0.0018460756, -0.025299788, 0.0050497055), (-0.0018459841, -0.020699978, 0.005049944), (-0.0018458887, -0.01609993, 0.0050497055), (-0.0018457227, -0.011499763, 0.005049467), (-0.001845565, -0.0068998337, 0.0050492287), (-0.001845452, -0.0022997856, 0.005049467), (-0.0018453582, 0.0023001432, 0.0050492287), (-0.0018452962, 0.0069001913, 0.005049467), (-0.0018453057, 0.01150012, 0.0050497055), (-0.0018453405, 0.01609993, 0.0050501823), (-0.0018454989, 0.020699978, 0.005050659), (-0.0018456749, 0.025300026, 0.005050659), (-0.0018458299, 0.029900074, 0.0050508976), (-0.0018459582, 0.034500122, 0.005051136), (-0.0018459646, 0.03910017, 0.005050659), (-0.0018459333, 0.0437001, 0.0050504208), (-0.0018458737, 0.048300147, 0.0050497055), (-0.0018457875, 0.052900314, 0.0050489902), (-0.0018455916, 0.057500243, 0.005048752), (-0.001845345, 0.06210029, 0.0050480366), (-0.0018450419, 0.06670046, 0.005047083), (-0.001844786, 0.07130039, 0.0050463676), (-0.0018444986, 0.075900435, 0.005045414), (-0.0018443061, 0.080500126, 0.0050446987), (-0.0018442235, 0.085100174, 0.0050435066), (-0.001844258, 0.0897001, 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0.05754341, 0.003192599), (-0.0014309837, 0.0556463, 0.0028524585), (0.00020842854, 0.058176257, 0.005958771), (-0.0014307206, 0.06260225, 0.002851505), (0.001847217, 0.06576387, 0.003191407), (0.00020897947, 0.06449948, 0.005958056), (-0.0014301849, 0.07019045, 0.0028503132), (0.0018478023, 0.07524894, 0.0031897384), (0.00020932934, 0.07082295, 0.0059571024), (-0.001429992, 0.07588143, 0.0028491216), (0.00020964642, 0.07588179, 0.005956387), (0.0016779373, 0.081888705, 0.004486419), (-0.0014294472, 0.08346915, 0.002847453), (-0.0010879433, 0.083470106, 0.006124908), (0.0018482816, 0.08852811, 0.0031866399), (0.00020981621, 0.091374375, 0.0059525734), (-0.0014294604, 0.09358648, 0.002844831), (0.0018480858, 0.100858614, 0.003182826), (0.00020940088, 0.09864663, 0.005949475), (-0.0014298639, 0.101174444, 0.0028419707), (0.0002092628, 0.10370559, 0.0059473296), (-0.0014303795, 0.108762406, 0.0028379187), (0.0018473386, 0.111292124, 0.0031771054), (0.00020886355, 0.108764075, 0.0059447074), (0.0002084583, 0.113822915, 0.0059418473), (-0.0014321886, 0.1188795, 0.0028286225), (0.0016875508, 0.12014757, 0.0044663968), (-0.0010829583, 0.12078113, 0.00611156), (-0.0013686918, 0.12596178, 0.0030343276), (0.0016619333, 0.12596536, 0.004433155), (-0.0010922966, 0.12597442, 0.0060317516), (0.0000955628, 0.0868721, 0.0040113926)] + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 2.6752632, 0.03344079) + double3 xformOp:translate = (0, 0, 1.838191463111008) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 1.838191463111008) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 5.3505263, 0.03344079) + double3 xformOp:translate = (0, 0, -0.016720394790172576) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0067576086, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818402, 0, 0.9805806756909199, 0), (-0.9805806756909199, 0, 0.19611613513818402, 0), (-0.6626377842217919, -1.324187857804888, 3.5705341471591256, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 8d57c0a160d4a5c3f9b526b8f492c9a44ece90e3..d9d26cd917c0ed01b8300e250c672e78ecbf6ac8 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,336 +1,336 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Crowbar" - { - over "bar_assy" - { - over "bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grip_assy" - { - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Crowbar" + { + over "bar_assy" + { + over "bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grip_assy" + { + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 6df35a6228503da27f69c24e7d2f2d3edee6e136..4e60f9b74aff6dce3eaec0027b499b26d785cbe6 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,374 +1,374 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.2181566793471575) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - over "Crowbar" - { - over "bar_assy" - { - vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11) - vector3f physics:velocity = (3.7269783e-16, -1.0620954e-14, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (9.313226e-10, -3.7252903e-9, -0.0010218311) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grip_assy" - { - vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11) - vector3f physics:velocity = (-3.1642125e-14, 2.2052182e-13, -0.122625) - quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-4.656614e-10, 1.8626451e-9, -0.0010218311) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0077009513, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.23227015187545885, 0.6747900329170432, 0.5441808279656648, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.2181566793471575) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + over "Crowbar" + { + over "bar_assy" + { + vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11) + vector3f physics:velocity = (3.7269783e-16, -1.0620954e-14, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (9.313226e-10, -3.7252903e-9, -0.0010218311) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grip_assy" + { + vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11) + vector3f physics:velocity = (-3.1642125e-14, 2.2052182e-13, -0.122625) + quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-4.656614e-10, 1.8626451e-9, -0.0010218311) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0077009513, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.23227015187545885, 0.6747900329170432, 0.5441808279656648, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/light_response/isaac_sim/test_scene.usda index 2fe0e8786581b98cf15a530fc1b6428d57a56ad1..5a18a9fcfc4e53b14248b779549c314550b33315 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,344 +1,344 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Crowbar" - { - over "bar_assy" - { - over "bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grip_assy" - { - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Crowbar" + { + over "bar_assy" + { + over "bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grip_assy" + { + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 66d9e984e121b33bc11261b6dec4e2e4f1961ba0..3ed6797c24d7e3fda4a49f7659160b06412664ec 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 052e601fcad8e7d7dae91b548d9c894da1116e1f..f2338fd43dc3664c08f61d2ac134cf7ae9dd1746 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,340 +1,340 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Crowbar" - { - over "bar_assy" - { - over "bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "grip_assy" - { - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Crowbar" + { + over "bar_assy" + { + over "bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "grip_assy" + { + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/pivot/isaac_sim/test_scene.usda index 2d71b11ffcb74839a698075aaff871db8ef5f79f..d5ef918f959a8b99f86bea8f2a9498198b509dc7 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,271 +1,271 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Crowbar" - { - over "bar_assy" - { - over "bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grip_assy" - { - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Crowbar" + { + over "bar_assy" + { + over "bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grip_assy" + { + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/presence/isaac_sim/test_scene.usda index 8d57c0a160d4a5c3f9b526b8f492c9a44ece90e3..d9d26cd917c0ed01b8300e250c672e78ecbf6ac8 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,336 +1,336 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Crowbar" - { - over "bar_assy" - { - over "bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grip_assy" - { - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Crowbar" + { + over "bar_assy" + { + over "bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grip_assy" + { + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 66d9e984e121b33bc11261b6dec4e2e4f1961ba0..3ed6797c24d7e3fda4a49f7659160b06412664ec 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index bfc51e0b6c33edfef0fd3700a2049039c048c2f7..2983abb7b04a76261881699ae3c36ec5379f6476 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0047424086, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0047424086, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index c27d26c83b13fe80da0e5230d5d2ed9fce7178cc..924a89cdee1803cd49a99434f154ebff0121f222 100644 --- a/reports/runtime/results/external/b5f09df41a08/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/b5f09df41a08/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,439 +1,439 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0.012619603425264359, -1.5308227298765715, 3.912619324370633) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/crowbar/simready_usd/crowbar.usd@ - ) - { - over "Crowbar" - { - over "bar_assy" - { - vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14) - vector3f physics:velocity = (-1.1410302e-15, -1.3797795e-14, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (9.313226e-10, -2.4029678e-8, -0.0010218341) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grip_assy" - { - vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14) - vector3f physics:velocity = (-1.7426173e-14, 8.888564e-14, -0.122625) - quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-9.313226e-10, -2.4029678e-8, -0.0010218341) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 3.048786, 0.038109824) - double3 xformOp:translate = (0, 0, 2.0948414833927917) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 2.0948414833927917) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 6.097572, 0.038109824) - double3 xformOp:translate = (0, 0, -0.01905491203069687) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0077009513, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818346, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818346, 0), (-0.755140421948907, -1.5090720533385538, 4.063151882845238, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0.012619603425264359, -1.5308227298765715, 3.912619324370633) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@ + ) + { + over "Crowbar" + { + over "bar_assy" + { + vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14) + vector3f physics:velocity = (-1.1410302e-15, -1.3797795e-14, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (9.313226e-10, -2.4029678e-8, -0.0010218341) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grip_assy" + { + vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14) + vector3f physics:velocity = (-1.7426173e-14, 8.888564e-14, -0.122625) + quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-9.313226e-10, -2.4029678e-8, -0.0010218341) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 3.048786, 0.038109824) + double3 xformOp:translate = (0, 0, 2.0948414833927917) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 2.0948414833927917) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 6.097572, 0.038109824) + double3 xformOp:translate = (0, 0, -0.01905491203069687) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0077009513, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818346, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818346, 0), (-0.755140421948907, -1.5090720533385538, 4.063151882845238, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 61b526b98c9ad1263bff4db11063379183f45240..4deb1791335aaff8f5b2fb8a065ca69238e1dd24 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,346 +1,346 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Screwdriver" - { - over "handle_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shaft_assy" - { - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Screwdriver" + { + over "handle_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shaft_assy" + { + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 70d14fb66d6df78f4716ea7b5fbd2e5046f5209d..524def9c8784c35605980ae6668a80aad75b0d8e 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,374 +1,374 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.21921723572706925) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - over "Screwdriver" - { - over "handle_assy" - { - vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14) - vector3f physics:velocity = (4.9043576e-18, 8.956295e-15, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.5745627e-11, -7.450581e-9, -0.0010218718) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "shaft_assy" - { - vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14) - vector3f physics:velocity = (-3.122046e-17, -2.3196697e-14, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.799121e-11, -1.4901161e-8, -0.0010218718) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.006077334, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.19325882270491898, 0.5153568600884443, 0.47638473010728083, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.21921723572706925) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + over "Screwdriver" + { + over "handle_assy" + { + vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14) + vector3f physics:velocity = (4.9043576e-18, 8.956295e-15, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.5745627e-11, -7.450581e-9, -0.0010218718) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "shaft_assy" + { + vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14) + vector3f physics:velocity = (-3.122046e-17, -2.3196697e-14, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.799121e-11, -1.4901161e-8, -0.0010218718) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.006077334, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.19325882270491898, 0.5153568600884443, 0.47638473010728083, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/light_response/isaac_sim/test_scene.usda index e4a3d8ad0b9cf4ac563d93e8cb762b78c1765b35..c5e2706dd990472fe6a1b89c703016a07f2285a8 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,354 +1,354 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Screwdriver" - { - over "handle_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shaft_assy" - { - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Screwdriver" + { + over "handle_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shaft_assy" + { + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 389b15ed4df4229c078862b6e86465cef46fa67c..a7a6b825ab82ed4daa9597e9320401fe9e0561cd 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 6feda0936211616af855e9c53d6cd5dea7b0a2f4..11a96f141b417cea1fd248be471e5dcbc5231e0f 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,352 +1,352 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Screwdriver" - { - over "handle_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "shaft_assy" - { - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Screwdriver" + { + over "handle_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "shaft_assy" + { + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/pivot/isaac_sim/test_scene.usda index bc7606bb9a28649df0333264dd123eb9a3fa7144..9cbddb33d5e4a65444d7f544069eb1bbadb825cf 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,281 +1,281 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Screwdriver" - { - over "handle_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shaft_assy" - { - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Screwdriver" + { + over "handle_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shaft_assy" + { + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/presence/isaac_sim/test_scene.usda index 61b526b98c9ad1263bff4db11063379183f45240..4deb1791335aaff8f5b2fb8a065ca69238e1dd24 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,346 +1,346 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Screwdriver" - { - over "handle_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shaft_assy" - { - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Screwdriver" + { + over "handle_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shaft_assy" + { + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 389b15ed4df4229c078862b6e86465cef46fa67c..a7a6b825ab82ed4daa9597e9320401fe9e0561cd 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index e161fbe217b7c61d6e2f0aba9ba2caa6b7907930..115c0c08568a791ed333eb2c18704ed155f6da40 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0038773122, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0038773122, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 4c8eec7c6fa9af940faa6ed1b555881e6548b8df..4e50505bd334ed583ee30b8e0bbe4ce8711e60d7 100644 --- a/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bbb22d9064b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,439 +1,439 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-1.7962520360015333e-10, -1.1909092572938131, 3.113680414687869) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/screwdriver/simready_usd/screwdriver.usd@ - ) - { - over "Screwdriver" - { - over "handle_assy" - { - vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14) - vector3f physics:velocity = (3.0424884e-18, 1.08488336e-14, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.5745627e-11, -9.178049e-9, -0.0010223909) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "shaft_assy" - { - vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14) - vector3f physics:velocity = (-5.6286676e-17, -5.3974515e-14, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7991206e-11, 1.1003124e-7, -0.0010223909) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 2.4060001, 0.030075) - double3 xformOp:translate = (0, 0, 1.653178927985079) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 1.653178927985079) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 4.8120003, 0.030075) - double3 xformOp:translate = (0, 0, -0.015037500113248826) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0060773334, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818388, 0), (-0.5959315610291168, -1.1909092498432325, 3.2323555316801476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-1.7962520360015333e-10, -1.1909092572938131, 3.113680414687869) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@ + ) + { + over "Screwdriver" + { + over "handle_assy" + { + vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14) + vector3f physics:velocity = (3.0424884e-18, 1.08488336e-14, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.5745627e-11, -9.178049e-9, -0.0010223909) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "shaft_assy" + { + vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14) + vector3f physics:velocity = (-5.6286676e-17, -5.3974515e-14, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7991206e-11, 1.1003124e-7, -0.0010223909) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 2.4060001, 0.030075) + double3 xformOp:translate = (0, 0, 1.653178927985079) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 1.653178927985079) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 4.8120003, 0.030075) + double3 xformOp:translate = (0, 0, -0.015037500113248826) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0060773334, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818388, 0), (-0.5959315610291168, -1.1909092498432325, 3.2323555316801476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 6c660a51178627a9b6c0b56eda19240182fcbf4a..9a32622616476ab25124b68cfe0fd1e354113669 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,1420 +1,1420 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Industrial_Cabinet" - { - over "door_front" - { - over "door_front_bolt_10_001" - { - over "door_front_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_14_001" - { - over "door_front_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_01_001" - { - over "door_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_06_001" - { - over "door_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_16_001" - { - over "door_front_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_front_001" - { - over "handle_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_12_001" - { - over "door_front_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_09_001" - { - over "door_front_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_02_001" - { - over "door_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_03_002" - { - over "door_front_bolt_03_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_05_001" - { - over "door_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_front_001" - { - over "door_panel_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_08_001" - { - over "door_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_07_001" - { - over "door_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_11_001" - { - over "door_front_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_15_001" - { - over "door_front_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_13" - { - over "door_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_04_001" - { - over "door_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_front" - { - over "door_left_front_bolt_05_001" - { - over "door_left_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_02_001" - { - over "door_left_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_08_001" - { - over "door_left_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_01_001" - { - over "door_left_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_front" - { - over "door_left_panel_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_06_001" - { - over "door_left_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_07_001" - { - over "door_left_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_03_001" - { - over "door_left_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_04_001" - { - over "door_left_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_front_001" - { - over "handle_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "body" - { - over "door_right_front_axis_03_001" - { - over "door_right_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_01_001" - { - over "door_left_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_01_001" - { - over "shelf_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_02_001" - { - over "door_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_04_001" - { - over "shelf_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_01_001" - { - over "door_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_03_001" - { - over "door_left_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "frame_001" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_04_001" - { - over "door_left_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_02_001" - { - over "door_left_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_03_001" - { - over "door_right_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_02_001" - { - over "door_right_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_02_001" - { - over "door_right_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_04_001" - { - over "door_right_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_03_001" - { - over "door_left_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_04_001" - { - over "door_right_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_01_001" - { - over "door_left_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_02_001" - { - over "shelf_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_02_001" - { - over "door_left_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_03_001" - { - over "shelf_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_01_001" - { - over "door_right_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_01_001" - { - over "door_right_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_03_001" - { - over "door_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_04_001" - { - over "door_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_05_001" - { - over "shelf_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_04_001" - { - over "door_left_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_rear" - { - over "door_left_rear_bolt_07_001" - { - over "door_left_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_01_001" - { - over "door_left_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_05_001" - { - over "door_left_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_02_001" - { - over "door_left_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_04_001" - { - over "door_left_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_rear_001" - { - over "door_panel_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_03_001" - { - over "door_left_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_rear_001" - { - over "handle_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_08_001" - { - over "door_left_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_06_001" - { - over "door_left_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_front" - { - over "door_right_front_bolt_05_001" - { - over "door_right_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_06_001" - { - over "door_right_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_08_001" - { - over "door_right_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_03_001" - { - over "door_right_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_04_001" - { - over "door_right_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_02_001" - { - over "door_right_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_front_001" - { - over "door_panel_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_07_001" - { - over "door_right_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_front_001" - { - over "handle_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_01_001" - { - over "door_right_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_rear" - { - over "door_right_rear_bolt_07_001" - { - over "door_right_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_rear" - { - over "door_panel_fright_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_04_001" - { - over "door_right_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_01_001" - { - over "door_right_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_08_001" - { - over "door_right_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_05_001" - { - over "door_right_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_03_001" - { - over "door_right_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_rear_001" - { - over "handle_right_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_02_001" - { - over "door_right_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_06_001" - { - over "door_right_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Industrial_Cabinet" + { + over "door_front" + { + over "door_front_bolt_10_001" + { + over "door_front_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_14_001" + { + over "door_front_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_01_001" + { + over "door_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_06_001" + { + over "door_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_16_001" + { + over "door_front_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_front_001" + { + over "handle_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_12_001" + { + over "door_front_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_09_001" + { + over "door_front_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_02_001" + { + over "door_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_03_002" + { + over "door_front_bolt_03_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_05_001" + { + over "door_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_front_001" + { + over "door_panel_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_08_001" + { + over "door_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_07_001" + { + over "door_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_11_001" + { + over "door_front_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_15_001" + { + over "door_front_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_13" + { + over "door_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_04_001" + { + over "door_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_front" + { + over "door_left_front_bolt_05_001" + { + over "door_left_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_02_001" + { + over "door_left_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_08_001" + { + over "door_left_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_01_001" + { + over "door_left_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_front" + { + over "door_left_panel_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_06_001" + { + over "door_left_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_07_001" + { + over "door_left_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_03_001" + { + over "door_left_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_04_001" + { + over "door_left_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_front_001" + { + over "handle_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "body" + { + over "door_right_front_axis_03_001" + { + over "door_right_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_01_001" + { + over "door_left_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_01_001" + { + over "shelf_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_02_001" + { + over "door_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_04_001" + { + over "shelf_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_01_001" + { + over "door_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_03_001" + { + over "door_left_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "frame_001" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_04_001" + { + over "door_left_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_02_001" + { + over "door_left_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_03_001" + { + over "door_right_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_02_001" + { + over "door_right_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_02_001" + { + over "door_right_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_04_001" + { + over "door_right_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_03_001" + { + over "door_left_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_04_001" + { + over "door_right_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_01_001" + { + over "door_left_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_02_001" + { + over "shelf_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_02_001" + { + over "door_left_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_03_001" + { + over "shelf_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_01_001" + { + over "door_right_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_01_001" + { + over "door_right_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_03_001" + { + over "door_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_04_001" + { + over "door_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_05_001" + { + over "shelf_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_04_001" + { + over "door_left_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_rear" + { + over "door_left_rear_bolt_07_001" + { + over "door_left_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_01_001" + { + over "door_left_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_05_001" + { + over "door_left_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_02_001" + { + over "door_left_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_04_001" + { + over "door_left_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_rear_001" + { + over "door_panel_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_03_001" + { + over "door_left_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_rear_001" + { + over "handle_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_08_001" + { + over "door_left_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_06_001" + { + over "door_left_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_front" + { + over "door_right_front_bolt_05_001" + { + over "door_right_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_06_001" + { + over "door_right_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_08_001" + { + over "door_right_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_03_001" + { + over "door_right_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_04_001" + { + over "door_right_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_02_001" + { + over "door_right_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_front_001" + { + over "door_panel_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_07_001" + { + over "door_right_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_front_001" + { + over "handle_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_01_001" + { + over "door_right_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_rear" + { + over "door_right_rear_bolt_07_001" + { + over "door_right_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_rear" + { + over "door_panel_fright_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_04_001" + { + over "door_right_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_01_001" + { + over "door_right_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_08_001" + { + over "door_right_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_05_001" + { + over "door_right_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_03_001" + { + over "door_right_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_rear_001" + { + over "handle_right_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_02_001" + { + over "door_right_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_06_001" + { + over "door_right_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index b840401820012fa7322e3b0fa6f0e54b52cd01fc..df5f2e436d07072a1dac897bdcb4b8fb7d3a2b4e 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,450 +1,450 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 2.8500001430511475) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - over "Industrial_Cabinet" - { - over "door_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.160441e-10) - point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192) - float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116) - float physics:mass = 33.148045 - quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478) - vector3f physics:velocity = (-1.0691522e-11, -6.787629e-11, -0.12262501) - quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, -0.0010216236) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604445e-10) - point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209) - float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425) - float physics:mass = 14.215647 - quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449) - vector3f physics:velocity = (-1.2313932e-11, -7.1557295e-11, -0.12262501) - quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -2.2351742e-8, -0.001021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604403e-10) - point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326) - float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654) - float physics:mass = 131.1364 - quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525) - vector3f physics:velocity = (1.0557062e-11, 1.4667741e-11, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -0.0010221004) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10) - point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208) - float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255) - float physics:mass = 14.215648 - quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449) - vector3f physics:velocity = (-1.487067e-11, -7.1557295e-11, -0.12262501) - quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, -0.0010216236) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10) - point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209) - float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319) - float physics:mass = 14.215651 - quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449) - vector3f physics:velocity = (-1.2313931e-11, -6.368747e-11, -0.12262501) - quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, 0, -0.001021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604376e-10) - point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054) - float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432) - float physics:mass = 14.215649 - quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387) - vector3f physics:velocity = (-1.4870565e-11, -6.368712e-11, -0.12262501) - quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, -0.0010216236) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.03841445, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (1.2215770247815905, 3.2575387327509073, 5.428258506886014, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 2.8500001430511475) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + over "Industrial_Cabinet" + { + over "door_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.160441e-10) + point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192) + float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116) + float physics:mass = 33.148045 + quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478) + vector3f physics:velocity = (-1.0691522e-11, -6.787629e-11, -0.12262501) + quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, -0.0010216236) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604445e-10) + point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209) + float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425) + float physics:mass = 14.215647 + quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449) + vector3f physics:velocity = (-1.2313932e-11, -7.1557295e-11, -0.12262501) + quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -2.2351742e-8, -0.001021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604403e-10) + point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326) + float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654) + float physics:mass = 131.1364 + quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525) + vector3f physics:velocity = (1.0557062e-11, 1.4667741e-11, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -0.0010221004) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10) + point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208) + float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255) + float physics:mass = 14.215648 + quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449) + vector3f physics:velocity = (-1.487067e-11, -7.1557295e-11, -0.12262501) + quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, -0.0010216236) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10) + point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209) + float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319) + float physics:mass = 14.215651 + quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449) + vector3f physics:velocity = (-1.2313931e-11, -6.368747e-11, -0.12262501) + quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, 0, -0.001021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604376e-10) + point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054) + float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432) + float physics:mass = 14.215649 + quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387) + vector3f physics:velocity = (-1.4870565e-11, -6.368712e-11, -0.12262501) + quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, -0.0010216236) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.03841445, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (1.2215770247815905, 3.2575387327509073, 5.428258506886014, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index 50afc3d9aea426ea5cb4ff73c7a55e69d7f49347..b0f19d151e9f555f6204671b16f2b328d2dc31e5 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,608 +1,608 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - over "Industrial_Cabinet" - { - over "door_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192) - float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116) - float physics:mass = 33.148045 - quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, 1.4305115e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209) - float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425) - float physics:mass = 14.215647 - quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -2.2351742e-8, 1.4305115e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326) - float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654) - float physics:mass = 131.1364 - quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -1.5497207e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208) - float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255) - float physics:mass = 14.215648 - quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, 8.34465e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209) - float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319) - float physics:mass = 14.215651 - quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, 0, 2.026558e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054) - float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432) - float physics:mass = 14.215649 - quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, 2.6226044e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "door_front_hinge_joint" - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = -45.833332 - } - - over "door_left_front_hinge_joint" - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45.833332 - } - - over "door_left_rear_hinge_joint" - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = -45.833332 - } - - over "door_right_front_hinge_joint" - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = -45.833332 - } - - over "door_right_rear_hinge_joint" - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45.833332 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.04105475, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839187, 0, 0), (-0.14887604148169314, -0.39700277728451483, 0.905662585680298, 0), (0.3179993640019081, 0.8479983040050877, 0.4239991520025446, -0), (1.3588260540827328, 3.2335759857999586, 2.790144204911609, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_0" - { - quatf xformOp:orient = (0.71057016, 0.56005806, -0.42594016, 0) - double3 xformOp:translate = (1.6624107956886292e-7, -0.36250048875808716, 1.0400002151727734) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.15200000762939456 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.07296000366210939 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.07600000381469728) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.6080000305175782 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.02432000122070313 - double3 xformOp:translate = (0, 0, 0.45600002288818364) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.7118766, 0.6731442, 0.2002712, 0) - double3 xformOp:translate = (-0.5496015399694443, -0.12784823402762413, 1.040000216104096) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.15200000762939456 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.07296000366210939 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.07600000381469728) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.6080000305175782 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.02432000122070313 - double3 xformOp:translate = (0, 0, 0.45600002288818364) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_2" - { - quatf xformOp:orient = (0.70966876, -0.53643763, -0.45673287, 0) - double3 xformOp:translate = (-0.5496013760566711, 0.23715180717408657, 1.0400002161040889) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.15200000762939456 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.07296000366210939 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.07600000381469728) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.6080000305175782 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.02432000122070313 - double3 xformOp:translate = (0, 0, 0.45600002288818364) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_3" - { - quatf xformOp:orient = (0.7030568, -0.10154312, 0.7038467, 0) - double3 xformOp:translate = (0.5496014803647995, -0.12784823216497898, 1.0400002747774182) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.15200000762939456 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.07296000366210939 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.07600000381469728) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.6080000305175782 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.02432000122070313 - double3 xformOp:translate = (0, 0, 0.45600002288818364) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_4" - { - quatf xformOp:orient = (0.7026194, -0.7059927, 0.088883765, 0) - double3 xformOp:translate = (0.5496015101671219, 0.23715228773653507, 1.040000185370451) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.15200000762939456 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.07296000366210939 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.07600000381469728) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.6080000305175782 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.02432000122070313 - double3 xformOp:translate = (0, 0, 0.45600002288818364) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + over "Industrial_Cabinet" + { + over "door_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192) + float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116) + float physics:mass = 33.148045 + quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, 1.4305115e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209) + float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425) + float physics:mass = 14.215647 + quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -2.2351742e-8, 1.4305115e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326) + float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654) + float physics:mass = 131.1364 + quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -1.5497207e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208) + float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255) + float physics:mass = 14.215648 + quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, 8.34465e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209) + float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319) + float physics:mass = 14.215651 + quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, 0, 2.026558e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054) + float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432) + float physics:mass = 14.215649 + quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, 2.6226044e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "door_front_hinge_joint" + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = -45.833332 + } + + over "door_left_front_hinge_joint" + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45.833332 + } + + over "door_left_rear_hinge_joint" + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = -45.833332 + } + + over "door_right_front_hinge_joint" + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = -45.833332 + } + + over "door_right_rear_hinge_joint" + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45.833332 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.04105475, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839187, 0, 0), (-0.14887604148169314, -0.39700277728451483, 0.905662585680298, 0), (0.3179993640019081, 0.8479983040050877, 0.4239991520025446, -0), (1.3588260540827328, 3.2335759857999586, 2.790144204911609, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_0" + { + quatf xformOp:orient = (0.71057016, 0.56005806, -0.42594016, 0) + double3 xformOp:translate = (1.6624107956886292e-7, -0.36250048875808716, 1.0400002151727734) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.15200000762939456 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.07296000366210939 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.07600000381469728) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.6080000305175782 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.02432000122070313 + double3 xformOp:translate = (0, 0, 0.45600002288818364) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.7118766, 0.6731442, 0.2002712, 0) + double3 xformOp:translate = (-0.5496015399694443, -0.12784823402762413, 1.040000216104096) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.15200000762939456 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.07296000366210939 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.07600000381469728) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.6080000305175782 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.02432000122070313 + double3 xformOp:translate = (0, 0, 0.45600002288818364) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_2" + { + quatf xformOp:orient = (0.70966876, -0.53643763, -0.45673287, 0) + double3 xformOp:translate = (-0.5496013760566711, 0.23715180717408657, 1.0400002161040889) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.15200000762939456 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.07296000366210939 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.07600000381469728) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.6080000305175782 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.02432000122070313 + double3 xformOp:translate = (0, 0, 0.45600002288818364) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_3" + { + quatf xformOp:orient = (0.7030568, -0.10154312, 0.7038467, 0) + double3 xformOp:translate = (0.5496014803647995, -0.12784823216497898, 1.0400002747774182) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.15200000762939456 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.07296000366210939 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.07600000381469728) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.6080000305175782 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.02432000122070313 + double3 xformOp:translate = (0, 0, 0.45600002288818364) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_4" + { + quatf xformOp:orient = (0.7026194, -0.7059927, 0.088883765, 0) + double3 xformOp:translate = (0.5496015101671219, 0.23715228773653507, 1.040000185370451) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.15200000762939456 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.07296000366210939 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.07600000381469728) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.6080000305175782 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.02432000122070313 + double3 xformOp:translate = (0, 0, 0.45600002288818364) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/light_response/isaac_sim/test_scene.usda index a5d133eeea7e81721a50bc7d6a003ea94fa62935..216fa6f3224d593a3628ec78b95826efed1a2bf7 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,1428 +1,1428 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Industrial_Cabinet" - { - over "door_front" - { - over "door_front_bolt_10_001" - { - over "door_front_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_14_001" - { - over "door_front_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_01_001" - { - over "door_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_06_001" - { - over "door_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_16_001" - { - over "door_front_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_front_001" - { - over "handle_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_12_001" - { - over "door_front_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_09_001" - { - over "door_front_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_02_001" - { - over "door_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_03_002" - { - over "door_front_bolt_03_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_05_001" - { - over "door_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_front_001" - { - over "door_panel_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_08_001" - { - over "door_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_07_001" - { - over "door_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_11_001" - { - over "door_front_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_15_001" - { - over "door_front_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_13" - { - over "door_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_04_001" - { - over "door_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_front" - { - over "door_left_front_bolt_05_001" - { - over "door_left_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_02_001" - { - over "door_left_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_08_001" - { - over "door_left_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_01_001" - { - over "door_left_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_front" - { - over "door_left_panel_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_06_001" - { - over "door_left_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_07_001" - { - over "door_left_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_03_001" - { - over "door_left_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_04_001" - { - over "door_left_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_front_001" - { - over "handle_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "body" - { - over "door_right_front_axis_03_001" - { - over "door_right_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_01_001" - { - over "door_left_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_01_001" - { - over "shelf_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_02_001" - { - over "door_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_04_001" - { - over "shelf_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_01_001" - { - over "door_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_03_001" - { - over "door_left_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "frame_001" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_04_001" - { - over "door_left_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_02_001" - { - over "door_left_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_03_001" - { - over "door_right_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_02_001" - { - over "door_right_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_02_001" - { - over "door_right_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_04_001" - { - over "door_right_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_03_001" - { - over "door_left_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_04_001" - { - over "door_right_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_01_001" - { - over "door_left_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_02_001" - { - over "shelf_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_02_001" - { - over "door_left_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_03_001" - { - over "shelf_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_01_001" - { - over "door_right_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_01_001" - { - over "door_right_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_03_001" - { - over "door_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_04_001" - { - over "door_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_05_001" - { - over "shelf_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_04_001" - { - over "door_left_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_rear" - { - over "door_left_rear_bolt_07_001" - { - over "door_left_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_01_001" - { - over "door_left_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_05_001" - { - over "door_left_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_02_001" - { - over "door_left_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_04_001" - { - over "door_left_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_rear_001" - { - over "door_panel_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_03_001" - { - over "door_left_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_rear_001" - { - over "handle_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_08_001" - { - over "door_left_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_06_001" - { - over "door_left_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_front" - { - over "door_right_front_bolt_05_001" - { - over "door_right_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_06_001" - { - over "door_right_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_08_001" - { - over "door_right_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_03_001" - { - over "door_right_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_04_001" - { - over "door_right_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_02_001" - { - over "door_right_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_front_001" - { - over "door_panel_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_07_001" - { - over "door_right_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_front_001" - { - over "handle_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_01_001" - { - over "door_right_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_rear" - { - over "door_right_rear_bolt_07_001" - { - over "door_right_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_rear" - { - over "door_panel_fright_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_04_001" - { - over "door_right_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_01_001" - { - over "door_right_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_08_001" - { - over "door_right_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_05_001" - { - over "door_right_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_03_001" - { - over "door_right_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_rear_001" - { - over "handle_right_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_02_001" - { - over "door_right_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_06_001" - { - over "door_right_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Industrial_Cabinet" + { + over "door_front" + { + over "door_front_bolt_10_001" + { + over "door_front_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_14_001" + { + over "door_front_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_01_001" + { + over "door_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_06_001" + { + over "door_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_16_001" + { + over "door_front_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_front_001" + { + over "handle_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_12_001" + { + over "door_front_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_09_001" + { + over "door_front_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_02_001" + { + over "door_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_03_002" + { + over "door_front_bolt_03_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_05_001" + { + over "door_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_front_001" + { + over "door_panel_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_08_001" + { + over "door_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_07_001" + { + over "door_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_11_001" + { + over "door_front_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_15_001" + { + over "door_front_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_13" + { + over "door_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_04_001" + { + over "door_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_front" + { + over "door_left_front_bolt_05_001" + { + over "door_left_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_02_001" + { + over "door_left_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_08_001" + { + over "door_left_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_01_001" + { + over "door_left_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_front" + { + over "door_left_panel_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_06_001" + { + over "door_left_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_07_001" + { + over "door_left_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_03_001" + { + over "door_left_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_04_001" + { + over "door_left_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_front_001" + { + over "handle_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "body" + { + over "door_right_front_axis_03_001" + { + over "door_right_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_01_001" + { + over "door_left_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_01_001" + { + over "shelf_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_02_001" + { + over "door_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_04_001" + { + over "shelf_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_01_001" + { + over "door_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_03_001" + { + over "door_left_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "frame_001" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_04_001" + { + over "door_left_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_02_001" + { + over "door_left_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_03_001" + { + over "door_right_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_02_001" + { + over "door_right_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_02_001" + { + over "door_right_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_04_001" + { + over "door_right_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_03_001" + { + over "door_left_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_04_001" + { + over "door_right_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_01_001" + { + over "door_left_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_02_001" + { + over "shelf_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_02_001" + { + over "door_left_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_03_001" + { + over "shelf_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_01_001" + { + over "door_right_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_01_001" + { + over "door_right_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_03_001" + { + over "door_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_04_001" + { + over "door_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_05_001" + { + over "shelf_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_04_001" + { + over "door_left_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_rear" + { + over "door_left_rear_bolt_07_001" + { + over "door_left_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_01_001" + { + over "door_left_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_05_001" + { + over "door_left_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_02_001" + { + over "door_left_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_04_001" + { + over "door_left_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_rear_001" + { + over "door_panel_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_03_001" + { + over "door_left_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_rear_001" + { + over "handle_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_08_001" + { + over "door_left_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_06_001" + { + over "door_left_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_front" + { + over "door_right_front_bolt_05_001" + { + over "door_right_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_06_001" + { + over "door_right_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_08_001" + { + over "door_right_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_03_001" + { + over "door_right_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_04_001" + { + over "door_right_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_02_001" + { + over "door_right_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_front_001" + { + over "door_panel_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_07_001" + { + over "door_right_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_front_001" + { + over "handle_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_01_001" + { + over "door_right_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_rear" + { + over "door_right_rear_bolt_07_001" + { + over "door_right_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_rear" + { + over "door_panel_fright_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_04_001" + { + over "door_right_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_01_001" + { + over "door_right_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_08_001" + { + over "door_right_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_05_001" + { + over "door_right_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_03_001" + { + over "door_right_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_rear_001" + { + over "handle_right_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_02_001" + { + over "door_right_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_06_001" + { + over "door_right_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index c6c407ff97f3d4c8ca9a2c67e686e565b98ab02a..c06208cd7a209961bf9877aa5bce3c3cfe53638a 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index c66211c38c4a28d326bad44d74035c2a58308053..7ca7474e9f97dd0cf0bf18505ecd9eee0b6a15e5 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,1588 +1,1588 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Industrial_Cabinet" - { - over "door_front" - { - over "door_front_bolt_10_001" - { - over "door_front_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_14_001" - { - over "door_front_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_01_001" - { - over "door_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_06_001" - { - over "door_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_16_001" - { - over "door_front_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_front_001" - { - over "handle_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_12_001" - { - over "door_front_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_09_001" - { - over "door_front_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_02_001" - { - over "door_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_03_002" - { - over "door_front_bolt_03_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_05_001" - { - over "door_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_panel_front_001" - { - over "door_panel_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_08_001" - { - over "door_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_07_001" - { - over "door_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_11_001" - { - over "door_front_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_15_001" - { - over "door_front_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_13" - { - over "door_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_bolt_04_001" - { - over "door_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "door_left_front" - { - over "door_left_front_bolt_05_001" - { - over "door_left_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_bolt_02_001" - { - over "door_left_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_bolt_08_001" - { - over "door_left_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_bolt_01_001" - { - over "door_left_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_panel_left_front" - { - over "door_left_panel_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_bolt_06_001" - { - over "door_left_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_bolt_07_001" - { - over "door_left_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_bolt_03_001" - { - over "door_left_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_bolt_04_001" - { - over "door_left_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_left_front_001" - { - over "handle_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "body" - { - over "door_right_front_axis_03_001" - { - over "door_right_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_axis_01_001" - { - over "door_left_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "shelf_01_001" - { - over "shelf_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_axis_02_001" - { - over "door_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "shelf_04_001" - { - over "shelf_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_axis_01_001" - { - over "door_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_axis_03_001" - { - over "door_left_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "frame_001" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_axis_04_001" - { - over "door_left_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_axis_02_001" - { - over "door_left_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_axis_03_001" - { - over "door_right_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_axis_02_001" - { - over "door_right_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_axis_02_001" - { - over "door_right_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_axis_04_001" - { - over "door_right_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_axis_03_001" - { - over "door_left_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_axis_04_001" - { - over "door_right_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_axis_01_001" - { - over "door_left_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "shelf_02_001" - { - over "shelf_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_axis_02_001" - { - over "door_left_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "shelf_03_001" - { - over "shelf_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_axis_01_001" - { - over "door_right_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_axis_01_001" - { - over "door_right_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_axis_03_001" - { - over "door_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_front_axis_04_001" - { - over "door_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "shelf_05_001" - { - over "shelf_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_front_axis_04_001" - { - over "door_left_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "door_left_rear" - { - over "door_left_rear_bolt_07_001" - { - over "door_left_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_bolt_01_001" - { - over "door_left_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_bolt_05_001" - { - over "door_left_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_bolt_02_001" - { - over "door_left_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_bolt_04_001" - { - over "door_left_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_panel_left_rear_001" - { - over "door_panel_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_bolt_03_001" - { - over "door_left_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_left_rear_001" - { - over "handle_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_bolt_08_001" - { - over "door_left_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left_rear_bolt_06_001" - { - over "door_left_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "door_right_front" - { - over "door_right_front_bolt_05_001" - { - over "door_right_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_bolt_06_001" - { - over "door_right_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_bolt_08_001" - { - over "door_right_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_bolt_03_001" - { - over "door_right_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_bolt_04_001" - { - over "door_right_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_bolt_02_001" - { - over "door_right_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_panel_right_front_001" - { - over "door_panel_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_bolt_07_001" - { - over "door_right_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_right_front_001" - { - over "handle_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_front_bolt_01_001" - { - over "door_right_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "door_right_rear" - { - over "door_right_rear_bolt_07_001" - { - over "door_right_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_panel_right_rear" - { - over "door_panel_fright_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_bolt_04_001" - { - over "door_right_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_bolt_01_001" - { - over "door_right_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_bolt_08_001" - { - over "door_right_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_bolt_05_001" - { - over "door_right_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_bolt_03_001" - { - over "door_right_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_right_rear_001" - { - over "handle_right_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_bolt_02_001" - { - over "door_right_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right_rear_bolt_06_001" - { - over "door_right_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Industrial_Cabinet" + { + over "door_front" + { + over "door_front_bolt_10_001" + { + over "door_front_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_14_001" + { + over "door_front_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_01_001" + { + over "door_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_06_001" + { + over "door_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_16_001" + { + over "door_front_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_front_001" + { + over "handle_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_12_001" + { + over "door_front_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_09_001" + { + over "door_front_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_02_001" + { + over "door_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_03_002" + { + over "door_front_bolt_03_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_05_001" + { + over "door_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_panel_front_001" + { + over "door_panel_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_08_001" + { + over "door_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_07_001" + { + over "door_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_11_001" + { + over "door_front_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_15_001" + { + over "door_front_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_13" + { + over "door_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_bolt_04_001" + { + over "door_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "door_left_front" + { + over "door_left_front_bolt_05_001" + { + over "door_left_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_bolt_02_001" + { + over "door_left_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_bolt_08_001" + { + over "door_left_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_bolt_01_001" + { + over "door_left_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_panel_left_front" + { + over "door_left_panel_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_bolt_06_001" + { + over "door_left_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_bolt_07_001" + { + over "door_left_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_bolt_03_001" + { + over "door_left_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_bolt_04_001" + { + over "door_left_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_left_front_001" + { + over "handle_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "body" + { + over "door_right_front_axis_03_001" + { + over "door_right_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_axis_01_001" + { + over "door_left_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "shelf_01_001" + { + over "shelf_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_axis_02_001" + { + over "door_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "shelf_04_001" + { + over "shelf_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_axis_01_001" + { + over "door_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_axis_03_001" + { + over "door_left_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "frame_001" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_axis_04_001" + { + over "door_left_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_axis_02_001" + { + over "door_left_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_axis_03_001" + { + over "door_right_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_axis_02_001" + { + over "door_right_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_axis_02_001" + { + over "door_right_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_axis_04_001" + { + over "door_right_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_axis_03_001" + { + over "door_left_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_axis_04_001" + { + over "door_right_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_axis_01_001" + { + over "door_left_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "shelf_02_001" + { + over "shelf_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_axis_02_001" + { + over "door_left_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "shelf_03_001" + { + over "shelf_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_axis_01_001" + { + over "door_right_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_axis_01_001" + { + over "door_right_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_axis_03_001" + { + over "door_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_front_axis_04_001" + { + over "door_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "shelf_05_001" + { + over "shelf_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_front_axis_04_001" + { + over "door_left_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "door_left_rear" + { + over "door_left_rear_bolt_07_001" + { + over "door_left_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_bolt_01_001" + { + over "door_left_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_bolt_05_001" + { + over "door_left_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_bolt_02_001" + { + over "door_left_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_bolt_04_001" + { + over "door_left_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_panel_left_rear_001" + { + over "door_panel_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_bolt_03_001" + { + over "door_left_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_left_rear_001" + { + over "handle_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_bolt_08_001" + { + over "door_left_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left_rear_bolt_06_001" + { + over "door_left_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "door_right_front" + { + over "door_right_front_bolt_05_001" + { + over "door_right_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_bolt_06_001" + { + over "door_right_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_bolt_08_001" + { + over "door_right_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_bolt_03_001" + { + over "door_right_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_bolt_04_001" + { + over "door_right_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_bolt_02_001" + { + over "door_right_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_panel_right_front_001" + { + over "door_panel_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_bolt_07_001" + { + over "door_right_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_right_front_001" + { + over "handle_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_front_bolt_01_001" + { + over "door_right_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "door_right_rear" + { + over "door_right_rear_bolt_07_001" + { + over "door_right_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_panel_right_rear" + { + over "door_panel_fright_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_bolt_04_001" + { + over "door_right_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_bolt_01_001" + { + over "door_right_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_bolt_08_001" + { + over "door_right_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_bolt_05_001" + { + over "door_right_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_bolt_03_001" + { + over "door_right_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_right_rear_001" + { + over "handle_right_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_bolt_02_001" + { + over "door_right_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right_rear_bolt_06_001" + { + over "door_right_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/pivot/isaac_sim/test_scene.usda index ce357ccff1285fba63dcb7e65e1fb5f69d8975b7..2322450fe65432d10d8efdfe672b4cdfc4e1d6e1 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,1355 +1,1355 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Industrial_Cabinet" - { - over "door_front" - { - over "door_front_bolt_10_001" - { - over "door_front_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_14_001" - { - over "door_front_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_01_001" - { - over "door_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_06_001" - { - over "door_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_16_001" - { - over "door_front_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_front_001" - { - over "handle_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_12_001" - { - over "door_front_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_09_001" - { - over "door_front_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_02_001" - { - over "door_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_03_002" - { - over "door_front_bolt_03_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_05_001" - { - over "door_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_front_001" - { - over "door_panel_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_08_001" - { - over "door_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_07_001" - { - over "door_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_11_001" - { - over "door_front_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_15_001" - { - over "door_front_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_13" - { - over "door_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_04_001" - { - over "door_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_front" - { - over "door_left_front_bolt_05_001" - { - over "door_left_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_02_001" - { - over "door_left_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_08_001" - { - over "door_left_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_01_001" - { - over "door_left_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_front" - { - over "door_left_panel_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_06_001" - { - over "door_left_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_07_001" - { - over "door_left_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_03_001" - { - over "door_left_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_04_001" - { - over "door_left_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_front_001" - { - over "handle_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "body" - { - over "door_right_front_axis_03_001" - { - over "door_right_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_01_001" - { - over "door_left_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_01_001" - { - over "shelf_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_02_001" - { - over "door_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_04_001" - { - over "shelf_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_01_001" - { - over "door_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_03_001" - { - over "door_left_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "frame_001" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_04_001" - { - over "door_left_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_02_001" - { - over "door_left_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_03_001" - { - over "door_right_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_02_001" - { - over "door_right_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_02_001" - { - over "door_right_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_04_001" - { - over "door_right_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_03_001" - { - over "door_left_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_04_001" - { - over "door_right_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_01_001" - { - over "door_left_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_02_001" - { - over "shelf_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_02_001" - { - over "door_left_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_03_001" - { - over "shelf_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_01_001" - { - over "door_right_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_01_001" - { - over "door_right_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_03_001" - { - over "door_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_04_001" - { - over "door_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_05_001" - { - over "shelf_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_04_001" - { - over "door_left_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_rear" - { - over "door_left_rear_bolt_07_001" - { - over "door_left_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_01_001" - { - over "door_left_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_05_001" - { - over "door_left_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_02_001" - { - over "door_left_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_04_001" - { - over "door_left_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_rear_001" - { - over "door_panel_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_03_001" - { - over "door_left_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_rear_001" - { - over "handle_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_08_001" - { - over "door_left_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_06_001" - { - over "door_left_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_front" - { - over "door_right_front_bolt_05_001" - { - over "door_right_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_06_001" - { - over "door_right_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_08_001" - { - over "door_right_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_03_001" - { - over "door_right_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_04_001" - { - over "door_right_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_02_001" - { - over "door_right_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_front_001" - { - over "door_panel_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_07_001" - { - over "door_right_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_front_001" - { - over "handle_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_01_001" - { - over "door_right_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_rear" - { - over "door_right_rear_bolt_07_001" - { - over "door_right_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_rear" - { - over "door_panel_fright_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_04_001" - { - over "door_right_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_01_001" - { - over "door_right_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_08_001" - { - over "door_right_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_05_001" - { - over "door_right_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_03_001" - { - over "door_right_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_rear_001" - { - over "handle_right_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_02_001" - { - over "door_right_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_06_001" - { - over "door_right_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Industrial_Cabinet" + { + over "door_front" + { + over "door_front_bolt_10_001" + { + over "door_front_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_14_001" + { + over "door_front_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_01_001" + { + over "door_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_06_001" + { + over "door_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_16_001" + { + over "door_front_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_front_001" + { + over "handle_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_12_001" + { + over "door_front_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_09_001" + { + over "door_front_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_02_001" + { + over "door_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_03_002" + { + over "door_front_bolt_03_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_05_001" + { + over "door_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_front_001" + { + over "door_panel_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_08_001" + { + over "door_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_07_001" + { + over "door_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_11_001" + { + over "door_front_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_15_001" + { + over "door_front_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_13" + { + over "door_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_04_001" + { + over "door_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_front" + { + over "door_left_front_bolt_05_001" + { + over "door_left_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_02_001" + { + over "door_left_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_08_001" + { + over "door_left_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_01_001" + { + over "door_left_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_front" + { + over "door_left_panel_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_06_001" + { + over "door_left_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_07_001" + { + over "door_left_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_03_001" + { + over "door_left_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_04_001" + { + over "door_left_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_front_001" + { + over "handle_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "body" + { + over "door_right_front_axis_03_001" + { + over "door_right_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_01_001" + { + over "door_left_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_01_001" + { + over "shelf_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_02_001" + { + over "door_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_04_001" + { + over "shelf_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_01_001" + { + over "door_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_03_001" + { + over "door_left_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "frame_001" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_04_001" + { + over "door_left_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_02_001" + { + over "door_left_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_03_001" + { + over "door_right_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_02_001" + { + over "door_right_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_02_001" + { + over "door_right_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_04_001" + { + over "door_right_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_03_001" + { + over "door_left_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_04_001" + { + over "door_right_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_01_001" + { + over "door_left_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_02_001" + { + over "shelf_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_02_001" + { + over "door_left_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_03_001" + { + over "shelf_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_01_001" + { + over "door_right_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_01_001" + { + over "door_right_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_03_001" + { + over "door_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_04_001" + { + over "door_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_05_001" + { + over "shelf_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_04_001" + { + over "door_left_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_rear" + { + over "door_left_rear_bolt_07_001" + { + over "door_left_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_01_001" + { + over "door_left_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_05_001" + { + over "door_left_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_02_001" + { + over "door_left_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_04_001" + { + over "door_left_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_rear_001" + { + over "door_panel_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_03_001" + { + over "door_left_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_rear_001" + { + over "handle_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_08_001" + { + over "door_left_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_06_001" + { + over "door_left_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_front" + { + over "door_right_front_bolt_05_001" + { + over "door_right_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_06_001" + { + over "door_right_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_08_001" + { + over "door_right_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_03_001" + { + over "door_right_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_04_001" + { + over "door_right_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_02_001" + { + over "door_right_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_front_001" + { + over "door_panel_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_07_001" + { + over "door_right_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_front_001" + { + over "handle_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_01_001" + { + over "door_right_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_rear" + { + over "door_right_rear_bolt_07_001" + { + over "door_right_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_rear" + { + over "door_panel_fright_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_04_001" + { + over "door_right_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_01_001" + { + over "door_right_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_08_001" + { + over "door_right_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_05_001" + { + over "door_right_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_03_001" + { + over "door_right_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_rear_001" + { + over "handle_right_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_02_001" + { + over "door_right_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_06_001" + { + over "door_right_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/presence/isaac_sim/test_scene.usda index 6c660a51178627a9b6c0b56eda19240182fcbf4a..9a32622616476ab25124b68cfe0fd1e354113669 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,1420 +1,1420 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Industrial_Cabinet" - { - over "door_front" - { - over "door_front_bolt_10_001" - { - over "door_front_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_14_001" - { - over "door_front_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_01_001" - { - over "door_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_06_001" - { - over "door_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_16_001" - { - over "door_front_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_front_001" - { - over "handle_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_12_001" - { - over "door_front_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_09_001" - { - over "door_front_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_02_001" - { - over "door_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_03_002" - { - over "door_front_bolt_03_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_05_001" - { - over "door_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_front_001" - { - over "door_panel_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_08_001" - { - over "door_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_07_001" - { - over "door_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_11_001" - { - over "door_front_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_15_001" - { - over "door_front_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_13" - { - over "door_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_bolt_04_001" - { - over "door_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_front" - { - over "door_left_front_bolt_05_001" - { - over "door_left_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_02_001" - { - over "door_left_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_08_001" - { - over "door_left_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_01_001" - { - over "door_left_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_front" - { - over "door_left_panel_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_06_001" - { - over "door_left_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_07_001" - { - over "door_left_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_03_001" - { - over "door_left_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_bolt_04_001" - { - over "door_left_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_front_001" - { - over "handle_left_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "body" - { - over "door_right_front_axis_03_001" - { - over "door_right_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_01_001" - { - over "door_left_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_01_001" - { - over "shelf_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_02_001" - { - over "door_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_04_001" - { - over "shelf_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_01_001" - { - over "door_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_03_001" - { - over "door_left_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "frame_001" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_04_001" - { - over "door_left_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_02_001" - { - over "door_left_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_03_001" - { - over "door_right_rear_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_02_001" - { - over "door_right_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_02_001" - { - over "door_right_front_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_04_001" - { - over "door_right_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_03_001" - { - over "door_left_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_04_001" - { - over "door_right_rear_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_01_001" - { - over "door_left_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_02_001" - { - over "shelf_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_axis_02_001" - { - over "door_left_rear_axis_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_03_001" - { - over "shelf_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_axis_01_001" - { - over "door_right_rear_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_axis_01_001" - { - over "door_right_front_axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_03_001" - { - over "door_front_axis_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_front_axis_04_001" - { - over "door_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "shelf_05_001" - { - over "shelf_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_front_axis_04_001" - { - over "door_left_front_axis_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_left_rear" - { - over "door_left_rear_bolt_07_001" - { - over "door_left_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_01_001" - { - over "door_left_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_05_001" - { - over "door_left_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_02_001" - { - over "door_left_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_04_001" - { - over "door_left_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_left_rear_001" - { - over "door_panel_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_03_001" - { - over "door_left_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_left_rear_001" - { - over "handle_left_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_08_001" - { - over "door_left_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left_rear_bolt_06_001" - { - over "door_left_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_front" - { - over "door_right_front_bolt_05_001" - { - over "door_right_front_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_06_001" - { - over "door_right_front_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_08_001" - { - over "door_right_front_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_03_001" - { - over "door_right_front_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_04_001" - { - over "door_right_front_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_02_001" - { - over "door_right_front_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_front_001" - { - over "door_panel_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_07_001" - { - over "door_right_front_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_front_001" - { - over "handle_right_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_front_bolt_01_001" - { - over "door_right_front_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "door_right_rear" - { - over "door_right_rear_bolt_07_001" - { - over "door_right_rear_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_panel_right_rear" - { - over "door_panel_fright_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_04_001" - { - over "door_right_rear_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_01_001" - { - over "door_right_rear_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_08_001" - { - over "door_right_rear_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_05_001" - { - over "door_right_rear_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_03_001" - { - over "door_right_rear_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_rear_001" - { - over "handle_right_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_02_001" - { - over "door_right_rear_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right_rear_bolt_06_001" - { - over "door_right_rear_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Industrial_Cabinet" + { + over "door_front" + { + over "door_front_bolt_10_001" + { + over "door_front_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_14_001" + { + over "door_front_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_01_001" + { + over "door_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_06_001" + { + over "door_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_16_001" + { + over "door_front_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_front_001" + { + over "handle_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_12_001" + { + over "door_front_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_09_001" + { + over "door_front_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_02_001" + { + over "door_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_03_002" + { + over "door_front_bolt_03_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_05_001" + { + over "door_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_front_001" + { + over "door_panel_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_08_001" + { + over "door_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_07_001" + { + over "door_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_11_001" + { + over "door_front_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_15_001" + { + over "door_front_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_13" + { + over "door_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_bolt_04_001" + { + over "door_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_front" + { + over "door_left_front_bolt_05_001" + { + over "door_left_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_02_001" + { + over "door_left_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_08_001" + { + over "door_left_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_01_001" + { + over "door_left_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_front" + { + over "door_left_panel_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_06_001" + { + over "door_left_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_07_001" + { + over "door_left_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_03_001" + { + over "door_left_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_bolt_04_001" + { + over "door_left_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_front_001" + { + over "handle_left_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "body" + { + over "door_right_front_axis_03_001" + { + over "door_right_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_01_001" + { + over "door_left_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_01_001" + { + over "shelf_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_02_001" + { + over "door_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_04_001" + { + over "shelf_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_01_001" + { + over "door_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_03_001" + { + over "door_left_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "frame_001" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_04_001" + { + over "door_left_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_02_001" + { + over "door_left_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_03_001" + { + over "door_right_rear_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_02_001" + { + over "door_right_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_02_001" + { + over "door_right_front_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_04_001" + { + over "door_right_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_03_001" + { + over "door_left_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_04_001" + { + over "door_right_rear_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_01_001" + { + over "door_left_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_02_001" + { + over "shelf_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_axis_02_001" + { + over "door_left_rear_axis_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_03_001" + { + over "shelf_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_axis_01_001" + { + over "door_right_rear_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_axis_01_001" + { + over "door_right_front_axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_03_001" + { + over "door_front_axis_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_front_axis_04_001" + { + over "door_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "shelf_05_001" + { + over "shelf_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_front_axis_04_001" + { + over "door_left_front_axis_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_left_rear" + { + over "door_left_rear_bolt_07_001" + { + over "door_left_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_01_001" + { + over "door_left_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_05_001" + { + over "door_left_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_02_001" + { + over "door_left_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_04_001" + { + over "door_left_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_left_rear_001" + { + over "door_panel_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_03_001" + { + over "door_left_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_left_rear_001" + { + over "handle_left_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_08_001" + { + over "door_left_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left_rear_bolt_06_001" + { + over "door_left_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_front" + { + over "door_right_front_bolt_05_001" + { + over "door_right_front_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_06_001" + { + over "door_right_front_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_08_001" + { + over "door_right_front_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_03_001" + { + over "door_right_front_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_04_001" + { + over "door_right_front_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_02_001" + { + over "door_right_front_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_front_001" + { + over "door_panel_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_07_001" + { + over "door_right_front_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_front_001" + { + over "handle_right_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_front_bolt_01_001" + { + over "door_right_front_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "door_right_rear" + { + over "door_right_rear_bolt_07_001" + { + over "door_right_rear_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_panel_right_rear" + { + over "door_panel_fright_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_04_001" + { + over "door_right_rear_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_01_001" + { + over "door_right_rear_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_08_001" + { + over "door_right_rear_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_05_001" + { + over "door_right_rear_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_03_001" + { + over "door_right_rear_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_rear_001" + { + over "handle_right_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_02_001" + { + over "door_right_rear_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right_rear_bolt_06_001" + { + over "door_right_rear_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index c6c407ff97f3d4c8ca9a2c67e686e565b98ab02a..c06208cd7a209961bf9877aa5bce3c3cfe53638a 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index b69f5598554f1f12f218038439fa57961c802e6d..d9f69d8745c1782991590e42991a5a63ea946521 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027965797, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027965797, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 73821e75ea1b33a904afa2c4b9217289ba0399b4..2e925070048dabae85153306f93df078a8e75de6 100644 --- a/reports/runtime/results/external/bed0522e3f62/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/bed0522e3f62/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,515 +1,515 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -7.523616529460628, 21.232293333588604) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/industrial_cabinet/simready_usd/industrial_cabinet.usd@ - ) - { - over "Industrial_Cabinet" - { - over "door_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787848e-10) - point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192) - float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116) - float physics:mass = 33.148045 - quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478) - vector3f physics:velocity = (-1.4326098e-11, -1.2649368e-10, -0.12262501) - quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.06636435e-7, 6.9236347e-7, -0.0010254045) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787836e-10) - point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209) - float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425) - float physics:mass = 14.215647 - quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449) - vector3f physics:velocity = (-1.4961029e-11, -1.2760899e-10, -0.12262501) - quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 2.155263e-7, -0.0010273119) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787853e-10) - point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326) - float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654) - float physics:mass = 131.1364 - quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525) - vector3f physics:velocity = (1.1193077e-11, 3.7113104e-11, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7054845e-8, 2.155263e-7, -0.0010254045) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787856e-10) - point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208) - float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255) - float physics:mass = 14.215648 - quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449) - vector3f physics:velocity = (-1.6054158e-11, -1.2760899e-10, -0.12262501) - quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.3841858e-7, 2.155263e-7, -0.0010254045) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787853e-10) - point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209) - float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319) - float physics:mass = 14.215651 - quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449) - vector3f physics:velocity = (-1.496103e-11, -1.2424428e-10, -0.12262501) - quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, 2.155263e-7, -0.0010254045) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787855e-10) - point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054) - float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432) - float physics:mass = 14.215649 - quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387) - vector3f physics:velocity = (-1.6054156e-11, -1.2424427e-10, -0.12262501) - quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, -2.6131084e-7, -0.0010254045) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 15.200001, 0.19000001) - double3 xformOp:translate = (0, 0, 10.444023598256395) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 10.444023598256395) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 30.400002, 0.19000001) - double3 xformOp:translate = (0, 0, -0.09500000476837159) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.038414516, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818368, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818366, 0), (-3.7668531510361536, -7.523616529460629, 22.935151309205413, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -7.523616529460628, 21.232293333588604) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@ + ) + { + over "Industrial_Cabinet" + { + over "door_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787848e-10) + point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192) + float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116) + float physics:mass = 33.148045 + quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478) + vector3f physics:velocity = (-1.4326098e-11, -1.2649368e-10, -0.12262501) + quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.06636435e-7, 6.9236347e-7, -0.0010254045) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787836e-10) + point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209) + float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425) + float physics:mass = 14.215647 + quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449) + vector3f physics:velocity = (-1.4961029e-11, -1.2760899e-10, -0.12262501) + quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 2.155263e-7, -0.0010273119) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787853e-10) + point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326) + float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654) + float physics:mass = 131.1364 + quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525) + vector3f physics:velocity = (1.1193077e-11, 3.7113104e-11, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7054845e-8, 2.155263e-7, -0.0010254045) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787856e-10) + point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208) + float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255) + float physics:mass = 14.215648 + quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449) + vector3f physics:velocity = (-1.6054158e-11, -1.2760899e-10, -0.12262501) + quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.3841858e-7, 2.155263e-7, -0.0010254045) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787853e-10) + point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209) + float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319) + float physics:mass = 14.215651 + quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449) + vector3f physics:velocity = (-1.496103e-11, -1.2424428e-10, -0.12262501) + quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, 2.155263e-7, -0.0010254045) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.6887434e-7, -2.784372e-8, 1.7787855e-10) + point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054) + float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432) + float physics:mass = 14.215649 + quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387) + vector3f physics:velocity = (-1.6054156e-11, -1.2424427e-10, -0.12262501) + quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, -2.6131084e-7, -0.0010254045) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 15.200001, 0.19000001) + double3 xformOp:translate = (0, 0, 10.444023598256395) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 10.444023598256395) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 30.400002, 0.19000001) + double3 xformOp:translate = (0, 0, -0.09500000476837159) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.038414516, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818368, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818366, 0), (-3.7668531510361536, -7.523616529460629, 22.935151309205413, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 7cb8c11f16016a30855480869f32265e1239353e..8550bb3c570e5e10d1775c9c996a9cdb1effbf43 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,1073 +1,1073 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Frame_Cart" - { - over "body" - { - over "cart_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left" - { - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_keeper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right" - { - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Frame_Cart" + { + over "body" + { + over "cart_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left" + { + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_keeper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right" + { + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 0066a860479aa5856dccdc18f84671b9d99e7efc..3fd2b0d671aedfff3ae71b533bf9ede45de5fa89 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,506 +1,506 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 1.947750091552734) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - over "Frame_Cart" - { - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853459e-11) - point3f physics:centerOfMass = (-2.3686135e-9, 0.010665444, 0.26823044) - float3 physics:diagonalInertia = (2.4143918, 4.0120473, 4.210732) - float physics:mass = 17.900736 - quatf physics:principalAxes = (0.9295038, 0.3688125, 3.3524225e-7, -8.44898e-7) - vector3f physics:velocity = (1.1298822e-13, 8.4199195e-13, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.2382462e-7, -0.0000019776053, -0.1021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_front_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853445e-11) - point3f physics:centerOfMass = (0.55549634, -0.32399783, 0.10495674) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, -0.0014680718, 0.22103041, -0.00020312697) - vector3f physics:velocity = (1.7410812e-13, 1.0769086e-12, -0.12262502) - quatf xformOp:orient = (1, -4.7150026e-9, 3.1962056e-8, -8.149773e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000022351742, 0.000007543713, -0.10217428) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853466e-11) - point3f physics:centerOfMass = (0.55549634, 0.32399783, 0.10495674) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, 0.0014680718, 0.22103041, 0.00020312697) - vector3f physics:velocity = (1.7624037e-13, 1.0769089e-12, -0.12262502) - quatf xformOp:orient = (1, 1.6604236e-8, 3.2055546e-8, 5.386004e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000023515895, -0.000010151416, -0.10217428) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_front_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853452e-11) - point3f physics:centerOfMass = (-0.55549634, -0.32399783, 0.10495683) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, -0.0014682675, -0.22103038, 0.00020312676) - vector3f physics:velocity = (1.7410812e-13, 1.0805645e-12, -0.12262502) - quatf xformOp:orient = (1, 3.8369905e-8, -3.108616e-8, -1.9727457e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000009732321, -0.0000014202669, -0.10217428) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.885345e-11) - point3f physics:centerOfMass = (-0.55549645, 0.32399768, 0.1049568) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, 0.0014683956, -0.22103041, -0.00020302243) - vector3f physics:velocity = (1.76245e-13, 1.0805818e-12, -0.12262502) - quatf xformOp:orient = (1, 4.44971e-8, -6.059751e-8, 1.10050165e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0000069849193, -0.0000041443855, -0.1021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.885346e-11) - point3f physics:centerOfMass = (-0.29865572, -0.38946703, 0.47334316) - float3 physics:diagonalInertia = (0.094906114, 0.24777293, 0.1534046) - float physics:mass = 3.401379 - quatf physics:principalAxes = (0.99983454, -0.0048827087, -0.01747071, -0.0013768467) - vector3f physics:velocity = (3.350899e-14, 5.455745e-13, -0.12262502) - quatf xformOp:orient = (1, 1.5199396e-8, -9.313577e-9, -1.1239434e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000026635826, 0.000006565824, -0.102198124) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853448e-11) - point3f physics:centerOfMass = (0.30735657, -0.42713127, 0.79500645) - float3 physics:diagonalInertia = (0.49934584, 0.6426441, 0.14568014) - float physics:mass = 3.057017 - quatf physics:principalAxes = (0.99923676, 0.03898972, 0.001712046, 0.0016827773) - vector3f physics:velocity = (-8.919471e-14, 7.7178254e-14, -0.12262502) - quatf xformOp:orient = (1, 3.9761128e-9, -5.728524e-8, -5.767225e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000027590431, 0.000014482066, -0.102210045) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_right" - { - vector3f physics:angularVelocity = (8.308047e-9, -2.1835187e-9, -1.8853445e-11) - vector3f physics:velocity = (-1.796916e-12, -6.2059333e-12, -0.12262502) - quatf xformOp:orient = (1, 1.0784268e-8, 3.762534e-8, 4.727103e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000035762787, 0.000014901161, -0.10217428) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_left" - { - vector3f physics:angularVelocity = (8.308047e-9, -2.1835187e-9, -1.8853452e-11) - vector3f physics:velocity = (-1.796916e-12, -5.832456e-12, -0.12262502) - quatf xformOp:orient = (1, 4.1756568e-8, -3.4367854e-8, -1.35596485e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000023841858, 0.0000059604645, -0.1021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_right" - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853466e-11) - vector3f physics:velocity = (-1.5836886e-12, -6.205933e-12, -0.12262502) - quatf xformOp:orient = (1, 3.2110474e-9, 5.131059e-8, -4.6311985e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000035762787, -0.000017881393, -0.10217428) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_left" - { - vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.885345e-11) - vector3f physics:velocity = (-1.5836841e-12, -5.8324387e-12, -0.12262502) - quatf xformOp:orient = (1, 3.181366e-8, -6.302984e-8, 5.6839962e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000023841858, -0.0000059604645, -0.1021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.026421964, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.8402167553497436, 2.235370660713406, 3.716778288112415, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.947750091552734) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + over "Frame_Cart" + { + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853459e-11) + point3f physics:centerOfMass = (-2.3686135e-9, 0.010665444, 0.26823044) + float3 physics:diagonalInertia = (2.4143918, 4.0120473, 4.210732) + float physics:mass = 17.900736 + quatf physics:principalAxes = (0.9295038, 0.3688125, 3.3524225e-7, -8.44898e-7) + vector3f physics:velocity = (1.1298822e-13, 8.4199195e-13, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.2382462e-7, -0.0000019776053, -0.1021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_front_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853445e-11) + point3f physics:centerOfMass = (0.55549634, -0.32399783, 0.10495674) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, -0.0014680718, 0.22103041, -0.00020312697) + vector3f physics:velocity = (1.7410812e-13, 1.0769086e-12, -0.12262502) + quatf xformOp:orient = (1, -4.7150026e-9, 3.1962056e-8, -8.149773e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000022351742, 0.000007543713, -0.10217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853466e-11) + point3f physics:centerOfMass = (0.55549634, 0.32399783, 0.10495674) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, 0.0014680718, 0.22103041, 0.00020312697) + vector3f physics:velocity = (1.7624037e-13, 1.0769089e-12, -0.12262502) + quatf xformOp:orient = (1, 1.6604236e-8, 3.2055546e-8, 5.386004e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000023515895, -0.000010151416, -0.10217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_front_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853452e-11) + point3f physics:centerOfMass = (-0.55549634, -0.32399783, 0.10495683) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, -0.0014682675, -0.22103038, 0.00020312676) + vector3f physics:velocity = (1.7410812e-13, 1.0805645e-12, -0.12262502) + quatf xformOp:orient = (1, 3.8369905e-8, -3.108616e-8, -1.9727457e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000009732321, -0.0000014202669, -0.10217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.885345e-11) + point3f physics:centerOfMass = (-0.55549645, 0.32399768, 0.1049568) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, 0.0014683956, -0.22103041, -0.00020302243) + vector3f physics:velocity = (1.76245e-13, 1.0805818e-12, -0.12262502) + quatf xformOp:orient = (1, 4.44971e-8, -6.059751e-8, 1.10050165e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0000069849193, -0.0000041443855, -0.1021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.885346e-11) + point3f physics:centerOfMass = (-0.29865572, -0.38946703, 0.47334316) + float3 physics:diagonalInertia = (0.094906114, 0.24777293, 0.1534046) + float physics:mass = 3.401379 + quatf physics:principalAxes = (0.99983454, -0.0048827087, -0.01747071, -0.0013768467) + vector3f physics:velocity = (3.350899e-14, 5.455745e-13, -0.12262502) + quatf xformOp:orient = (1, 1.5199396e-8, -9.313577e-9, -1.1239434e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000026635826, 0.000006565824, -0.102198124) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853448e-11) + point3f physics:centerOfMass = (0.30735657, -0.42713127, 0.79500645) + float3 physics:diagonalInertia = (0.49934584, 0.6426441, 0.14568014) + float physics:mass = 3.057017 + quatf physics:principalAxes = (0.99923676, 0.03898972, 0.001712046, 0.0016827773) + vector3f physics:velocity = (-8.919471e-14, 7.7178254e-14, -0.12262502) + quatf xformOp:orient = (1, 3.9761128e-9, -5.728524e-8, -5.767225e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000027590431, 0.000014482066, -0.102210045) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_right" + { + vector3f physics:angularVelocity = (8.308047e-9, -2.1835187e-9, -1.8853445e-11) + vector3f physics:velocity = (-1.796916e-12, -6.2059333e-12, -0.12262502) + quatf xformOp:orient = (1, 1.0784268e-8, 3.762534e-8, 4.727103e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000035762787, 0.000014901161, -0.10217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_left" + { + vector3f physics:angularVelocity = (8.308047e-9, -2.1835187e-9, -1.8853452e-11) + vector3f physics:velocity = (-1.796916e-12, -5.832456e-12, -0.12262502) + quatf xformOp:orient = (1, 4.1756568e-8, -3.4367854e-8, -1.35596485e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000023841858, 0.0000059604645, -0.1021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_right" + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.8853466e-11) + vector3f physics:velocity = (-1.5836886e-12, -6.205933e-12, -0.12262502) + quatf xformOp:orient = (1, 3.2110474e-9, 5.131059e-8, -4.6311985e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000035762787, -0.000017881393, -0.10217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_left" + { + vector3f physics:angularVelocity = (8.308047e-9, -2.183519e-9, -1.885345e-11) + vector3f physics:velocity = (-1.5836841e-12, -5.8324387e-12, -0.12262502) + quatf xformOp:orient = (1, 3.181366e-8, -6.302984e-8, 5.6839962e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000023841858, -0.0000059604645, -0.1021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.026421964, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.8402167553497436, 2.235370660713406, 3.716778288112415, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index 4dc8e7d13ea0095dcd1a1b7480fbd111f811ab39..8665b8c97bedb493cb247f8c7ddf9cb7c0c288e2 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,890 +1,890 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - over "Frame_Cart" - { - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-2.3686135e-9, 0.010665444, 0.26823044) - float3 physics:diagonalInertia = (2.4143918, 4.0120473, 4.210732) - float physics:mass = 17.900736 - quatf physics:principalAxes = (0.9295038, 0.3688125, 3.3524225e-7, -8.44898e-7) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.2382453e-7, -0.0000019776053, 0.0000023841858) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_front_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.55549634, -0.32399783, 0.10495674) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, -0.0014680718, 0.22103041, -0.00020312697) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -4.7150026e-9, 3.1962056e-8, -8.149773e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000022351742, 0.000007543713, 0.000005364418) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.55549634, 0.32399783, 0.10495674) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, 0.0014680718, 0.22103041, 0.00020312697) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.6604236e-8, 3.2055546e-8, 5.386004e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000023515895, -0.000010151416, 0.000006109476) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_front_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.55549634, -0.32399783, 0.10495683) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, -0.0014682675, -0.22103038, 0.00020312676) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.8369905e-8, -3.108616e-8, -1.9727457e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000009732321, -0.0000014202669, 0.00000461936) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.55549645, 0.32399768, 0.1049568) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, 0.0014683956, -0.22103041, -0.00020302243) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 4.44971e-8, -6.059751e-8, 1.10050165e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.0000069849193, -0.0000041443855, 1.4901161e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.29865572, -0.38946703, 0.47334316) - float3 physics:diagonalInertia = (0.094906114, 0.24777293, 0.1534046) - float physics:mass = 3.401379 - quatf physics:principalAxes = (0.99983454, -0.0048827087, -0.01747071, -0.0013768467) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.5199396e-8, -9.313577e-9, -1.1239434e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000026635826, 0.000006565824, -0.000015497208) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.30735657, -0.42713127, 0.79500645) - float3 physics:diagonalInertia = (0.49934584, 0.6426441, 0.14568014) - float physics:mass = 3.057017 - quatf physics:principalAxes = (0.99923676, 0.03898972, 0.001712046, 0.0016827773) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.9761128e-9, -5.728524e-8, -5.767225e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000027590431, 0.000014482066, -0.000021457672) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "caster_front_right_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_front_left_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_rear_right_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_rear_left_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_front_right_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_front_left_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_rear_right_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_rear_left_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "door_left_hinge_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = -45.833332 - } - - over "door_right_hinge_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45.833332 - } - } - - over "wheel_front_right" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.0784268e-8, 3.762534e-8, 4.727103e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000035762787, 0.000014901161, 0.000005364418) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_right" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.2110474e-9, 5.131059e-8, -4.6311985e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000035762787, -0.000017881393, 0.000006854534) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_left" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 4.1756568e-8, -3.4367854e-8, -1.35596485e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000023841858, 0.0000059604645, 0.0000023841858) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_left" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.181366e-8, -6.302984e-8, 5.6839962e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000023841858, -0.0000059604645, -0.0000020861626) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.026727706, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169276, -0.39700277728451405, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254373, -0), (0.8495217948538412, 2.193443015510099, 1.8742995860136713, 0.9999999999999998) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_0" - { - quatf xformOp:orient = (0.69758165, 0.2721547, -0.6628059, 0) - double3 xformOp:translate = (-0.3029746214747428, -0.39370741954073313, 0.5314748454093933) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.70945233, 0.35612953, 0.6081522, 0) - double3 xformOp:translate = (0.30297461192868647, -0.3915717965550721, 0.5314747858047485) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_2" - { - quatf xformOp:orient = (0.71188533, -0.70114243, -0.0402317, 0) - double3 xformOp:translate = (0.5676368004083632, -0.3243622311577201, 0.18990692019462585) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_3" - { - quatf xformOp:orient = (0.6969779, -0.71694654, 0.014470883, 0) - double3 xformOp:translate = (-0.567636926602572, -0.3243623074817013, 0.18990699708635392) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_4" - { - quatf xformOp:orient = (0.71589565, -0.6981699, -0.007226248, 0) - double3 xformOp:translate = (0.567636788766831, 0.324362205080688, 0.18990692764520656) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_5" - { - quatf xformOp:orient = (0.7020439, -0.7098796, 0.056615938, 0) - double3 xformOp:translate = (-0.5676370403629823, 0.3243621052743084, 0.18990692341414706) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_6" - { - quatf xformOp:orient = (0.71265423, -0.70040596, -0.039439112, 0) - double3 xformOp:translate = (0.5674996423721312, -0.3239998471736908, 0.1500000536441803) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_7" - { - quatf xformOp:orient = (0.69709593, -0.716813, 0.015371145, 0) - double3 xformOp:translate = (-0.5674997615814208, -0.32399992326484106, 0.15000011012827438) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_8" - { - quatf xformOp:orient = (0.71663237, -0.6974219, -0.0063792886, 0) - double3 xformOp:translate = (0.5674996423721312, 0.32399981737136846, 0.1500000685453416) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_9" - { - quatf xformOp:orient = (0.7021948, -0.7096786, 0.057260685, 0) - double3 xformOp:translate = (-0.5674998478678166, 0.3239997767039721, 0.15000003578833201) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1046038528847457 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.050209849384677936 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.05230192644237285) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4184154115389828 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.016736616461559314 - double3 xformOp:translate = (0, 0, 0.3138115586542371) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + over "Frame_Cart" + { + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.3686135e-9, 0.010665444, 0.26823044) + float3 physics:diagonalInertia = (2.4143918, 4.0120473, 4.210732) + float physics:mass = 17.900736 + quatf physics:principalAxes = (0.9295038, 0.3688125, 3.3524225e-7, -8.44898e-7) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.2382453e-7, -0.0000019776053, 0.0000023841858) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_front_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.55549634, -0.32399783, 0.10495674) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, -0.0014680718, 0.22103041, -0.00020312697) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -4.7150026e-9, 3.1962056e-8, -8.149773e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000022351742, 0.000007543713, 0.000005364418) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.55549634, 0.32399783, 0.10495674) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, 0.0014680718, 0.22103041, 0.00020312697) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.6604236e-8, 3.2055546e-8, 5.386004e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000023515895, -0.000010151416, 0.000006109476) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_front_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.55549634, -0.32399783, 0.10495683) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, -0.0014682675, -0.22103038, 0.00020312676) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.8369905e-8, -3.108616e-8, -1.9727457e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000009732321, -0.0000014202669, 0.00000461936) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.55549645, 0.32399768, 0.1049568) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, 0.0014683956, -0.22103041, -0.00020302243) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 4.44971e-8, -6.059751e-8, 1.10050165e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.0000069849193, -0.0000041443855, 1.4901161e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.29865572, -0.38946703, 0.47334316) + float3 physics:diagonalInertia = (0.094906114, 0.24777293, 0.1534046) + float physics:mass = 3.401379 + quatf physics:principalAxes = (0.99983454, -0.0048827087, -0.01747071, -0.0013768467) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.5199396e-8, -9.313577e-9, -1.1239434e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000026635826, 0.000006565824, -0.000015497208) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.30735657, -0.42713127, 0.79500645) + float3 physics:diagonalInertia = (0.49934584, 0.6426441, 0.14568014) + float physics:mass = 3.057017 + quatf physics:principalAxes = (0.99923676, 0.03898972, 0.001712046, 0.0016827773) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.9761128e-9, -5.728524e-8, -5.767225e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000027590431, 0.000014482066, -0.000021457672) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "caster_front_right_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_front_left_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_rear_right_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_rear_left_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_front_right_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_front_left_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_rear_right_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_rear_left_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "door_left_hinge_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = -45.833332 + } + + over "door_right_hinge_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45.833332 + } + } + + over "wheel_front_right" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.0784268e-8, 3.762534e-8, 4.727103e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000035762787, 0.000014901161, 0.000005364418) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_right" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.2110474e-9, 5.131059e-8, -4.6311985e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000035762787, -0.000017881393, 0.000006854534) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_left" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 4.1756568e-8, -3.4367854e-8, -1.35596485e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000023841858, 0.0000059604645, 0.0000023841858) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_left" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.181366e-8, -6.302984e-8, 5.6839962e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000023841858, -0.0000059604645, -0.0000020861626) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.026727706, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169276, -0.39700277728451405, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254373, -0), (0.8495217948538412, 2.193443015510099, 1.8742995860136713, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_0" + { + quatf xformOp:orient = (0.69758165, 0.2721547, -0.6628059, 0) + double3 xformOp:translate = (-0.3029746214747428, -0.39370741954073313, 0.5314748454093933) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.70945233, 0.35612953, 0.6081522, 0) + double3 xformOp:translate = (0.30297461192868647, -0.3915717965550721, 0.5314747858047485) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_2" + { + quatf xformOp:orient = (0.71188533, -0.70114243, -0.0402317, 0) + double3 xformOp:translate = (0.5676368004083632, -0.3243622311577201, 0.18990692019462585) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_3" + { + quatf xformOp:orient = (0.6969779, -0.71694654, 0.014470883, 0) + double3 xformOp:translate = (-0.567636926602572, -0.3243623074817013, 0.18990699708635392) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_4" + { + quatf xformOp:orient = (0.71589565, -0.6981699, -0.007226248, 0) + double3 xformOp:translate = (0.567636788766831, 0.324362205080688, 0.18990692764520656) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_5" + { + quatf xformOp:orient = (0.7020439, -0.7098796, 0.056615938, 0) + double3 xformOp:translate = (-0.5676370403629823, 0.3243621052743084, 0.18990692341414706) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_6" + { + quatf xformOp:orient = (0.71265423, -0.70040596, -0.039439112, 0) + double3 xformOp:translate = (0.5674996423721312, -0.3239998471736908, 0.1500000536441803) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_7" + { + quatf xformOp:orient = (0.69709593, -0.716813, 0.015371145, 0) + double3 xformOp:translate = (-0.5674997615814208, -0.32399992326484106, 0.15000011012827438) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_8" + { + quatf xformOp:orient = (0.71663237, -0.6974219, -0.0063792886, 0) + double3 xformOp:translate = (0.5674996423721312, 0.32399981737136846, 0.1500000685453416) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_9" + { + quatf xformOp:orient = (0.7021948, -0.7096786, 0.057260685, 0) + double3 xformOp:translate = (-0.5674998478678166, 0.3239997767039721, 0.15000003578833201) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1046038528847457 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.050209849384677936 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.05230192644237285) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4184154115389828 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.016736616461559314 + double3 xformOp:translate = (0, 0, 0.3138115586542371) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} +