diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/light_response/isaac_sim/test_scene.usda index 84427533c9d5fe4e2ad1c223f6299e9dc3168370..42e7ac879a6f75a23228629895de0e75e6406988 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,1081 +1,1081 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Frame_Cart" - { - over "body" - { - over "cart_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left" - { - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_keeper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right" - { - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Frame_Cart" + { + over "body" + { + over "cart_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left" + { + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_keeper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right" + { + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index b30c36fe4f08420633c06fc6e1c7481537391f0a..68c803c224a8d6419e0153ffd446c09d4adeb2ec 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 38ef245b58c7f37f07f88b301af01de6fd43e89d..67ccf06258b317c0669e9094c2f3e5645ab0e8dd 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,1211 +1,1211 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Frame_Cart" - { - over "body" - { - over "cart_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "caster_mount_plate_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "caster_mount_plate_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "caster_mount_plate_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "caster_mount_plate_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_front_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_front_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_rear_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_rear_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_front_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_front_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_rear_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_rear_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_left" - { - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "latch_bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "latch_keeper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "door_right" - { - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Frame_Cart" + { + over "body" + { + over "cart_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "caster_mount_plate_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "caster_mount_plate_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "caster_mount_plate_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "caster_mount_plate_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_front_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_front_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_rear_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_rear_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_front_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_front_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_rear_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_rear_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_left" + { + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "latch_bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "latch_keeper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "door_right" + { + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/pivot/isaac_sim/test_scene.usda index 08e7135df45b1a21f13c41a4961495fe5d0fc223..fb7bbc3c7432f4f8d29d31388b8a7dc80a37acd7 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,1008 +1,1008 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Frame_Cart" - { - over "body" - { - over "cart_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left" - { - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_keeper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right" - { - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Frame_Cart" + { + over "body" + { + over "cart_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left" + { + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_keeper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right" + { + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/presence/isaac_sim/test_scene.usda index 7cb8c11f16016a30855480869f32265e1239353e..8550bb3c570e5e10d1775c9c996a9cdb1effbf43 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,1073 +1,1073 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Frame_Cart" - { - over "body" - { - over "cart_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "caster_mount_plate_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_right" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_front_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_left" - { - over "fork" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_pedal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "axle_bolt" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_bracket" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rod_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_top_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "swivel_bearing_race" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_left" - { - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_bar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "latch_keeper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "door_right" - { - over "hinge_upper_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_bracket_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_lower_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "hinge_upper_pin_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "door_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Frame_Cart" + { + over "body" + { + over "cart_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "caster_mount_plate_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_right" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_front_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_left" + { + over "fork" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_pedal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "axle_bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_bracket" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rod_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_top_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "swivel_bearing_race" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_left" + { + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_bar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "latch_keeper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "door_right" + { + over "hinge_upper_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_bracket_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_lower_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "hinge_upper_pin_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "door_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index b30c36fe4f08420633c06fc6e1c7481537391f0a..68c803c224a8d6419e0153ffd446c09d4adeb2ec 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 39d98e316bc395bacdbd65bdb3f6ef9e1da231c9..0f64e64448c500dd2e7ea74982093bd2c3dc2fc2 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02355712, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02355712, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7491148392842318, 1.9924322178720413, 1.6480698801457374, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 431f12b2af2b3f6697428bb24ba73dedd55f8eab..ebc99da37299b106997c81b995f27a0bc63204ca 100644 --- a/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,571 +1,571 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (4.793688751503211e-8, -5.17241907852878, 14.725485798384945) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@ - ) - { - over "Frame_Cart" - { - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11) - point3f physics:centerOfMass = (-2.3686135e-9, 0.010665444, 0.26823044) - float3 physics:diagonalInertia = (2.4143918, 4.0120473, 4.210732) - float physics:mass = 17.900736 - quatf physics:principalAxes = (0.9295038, 0.3688125, 3.3524225e-7, -8.44898e-7) - vector3f physics:velocity = (9.7302625e-14, -2.9344534e-13, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.2400632e-7, 7.3312697e-7, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_front_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.376086e-11) - point3f physics:centerOfMass = (0.55549634, -0.32399783, 0.10495674) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, -0.0014680718, 0.22103041, -0.00020312697) - vector3f physics:velocity = (1.4620534e-13, -3.8010982e-13, -0.12262502) - quatf xformOp:orient = (1, -4.7150026e-9, 3.1962056e-8, -8.149773e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000022349119, 0.00004841684, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.376086e-11) - point3f physics:centerOfMass = (0.55549634, 0.32399783, 0.10495674) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, 0.0014680718, 0.22103041, 0.00020312697) - vector3f physics:velocity = (1.4889254e-13, -3.801098e-13, -0.12262502) - quatf xformOp:orient = (1, 1.6604236e-8, 3.2055546e-8, 5.386004e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000023513272, 7.3312697e-7, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_front_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11) - point3f physics:centerOfMass = (-0.55549634, -0.32399783, 0.10495683) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, -0.0014682675, -0.22103038, 0.00020312676) - vector3f physics:velocity = (1.4620535e-13, -3.7550258e-13, -0.12262502) - quatf xformOp:orient = (1, 3.8369905e-8, -3.108616e-8, -1.9727457e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000009734943, 0.00004841684, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760858e-11) - point3f physics:centerOfMass = (-0.55549645, 0.32399768, 0.1049568) - float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) - float physics:mass = 1.744319 - quatf physics:principalAxes = (0.9752658, 0.0014683956, -0.22103041, -0.00020302243) - vector3f physics:velocity = (1.4889255e-13, -3.7550255e-13, -0.12262502) - quatf xformOp:orient = (1, 4.44971e-8, -6.059751e-8, 1.10050165e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000006987542, 7.3312697e-7, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760867e-11) - point3f physics:centerOfMass = (-0.29865572, -0.38946703, 0.47334316) - float3 physics:diagonalInertia = (0.094906114, 0.24777293, 0.1534046) - float physics:mass = 3.401379 - quatf physics:principalAxes = (0.99983454, -0.0048827087, -0.01747071, -0.0013768467) - vector3f physics:velocity = (3.245709e-14, -1.8621378e-13, -0.12262502) - quatf xformOp:orient = (1, 1.5199396e-8, -9.313577e-9, -1.1239434e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000026638449, 0.00004841684, -0.102042824) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "door_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11) - point3f physics:centerOfMass = (0.30735657, -0.42713127, 0.79500645) - float3 physics:diagonalInertia = (0.49934584, 0.6426441, 0.14568014) - float physics:mass = 3.057017 - quatf physics:principalAxes = (0.99923676, 0.03898972, 0.001712046, 0.0016827773) - vector3f physics:velocity = (-6.67527e-14, -2.2567238e-14, -0.12262502) - quatf xformOp:orient = (1, 3.9761128e-9, -5.728524e-8, -5.767225e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.000027587808, 0.00004841684, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_right" - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648385e-9, -2.376086e-11) - vector3f physics:velocity = (-1.4945911e-12, 1.9160988e-12, -0.12262502) - quatf xformOp:orient = (1, 1.0784268e-8, 3.762534e-8, 4.727103e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.00003459601, 0.00004841684, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_left" - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648382e-9, -2.3760861e-11) - vector3f physics:velocity = (-1.4945911e-12, 2.3867887e-12, -0.12262502) - quatf xformOp:orient = (1, 4.1756568e-8, -3.4367854e-8, -1.35596485e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000025008634, 0.00004841684, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_right" - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648382e-9, -2.376086e-11) - vector3f physics:velocity = (-1.2258624e-12, 1.9160988e-12, -0.12262502) - quatf xformOp:orient = (1, 3.2110474e-9, 5.131059e-8, -4.6311985e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.00003459601, 7.3312697e-7, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_left" - { - vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648377e-9, -2.3760858e-11) - vector3f physics:velocity = (-1.2258624e-12, 2.3867887e-12, -0.12262502) - quatf xformOp:orient = (1, 3.181366e-8, -6.302984e-8, 5.6839962e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0.000025008634, 0.00004841684, -0.10213819) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 10.460385, 0.13075481) - double3 xformOp:translate = (0, 0, 7.187401665534877) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 7.187401665534877) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 20.92077, 0.13075481) - double3 xformOp:translate = (0, 0, -0.06537740805296606) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.026421964, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818385, 0), (-2.5908868191595706, -5.177626556247421, 15.892402501777127, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (4.793688751503211e-8, -5.17241907852878, 14.725485798384945) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/frame_cart/simready_usd/frame_cart.usd@ + ) + { + over "Frame_Cart" + { + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11) + point3f physics:centerOfMass = (-2.3686135e-9, 0.010665444, 0.26823044) + float3 physics:diagonalInertia = (2.4143918, 4.0120473, 4.210732) + float physics:mass = 17.900736 + quatf physics:principalAxes = (0.9295038, 0.3688125, 3.3524225e-7, -8.44898e-7) + vector3f physics:velocity = (9.7302625e-14, -2.9344534e-13, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.2400632e-7, 7.3312697e-7, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_front_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.376086e-11) + point3f physics:centerOfMass = (0.55549634, -0.32399783, 0.10495674) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, -0.0014680718, 0.22103041, -0.00020312697) + vector3f physics:velocity = (1.4620534e-13, -3.8010982e-13, -0.12262502) + quatf xformOp:orient = (1, -4.7150026e-9, 3.1962056e-8, -8.149773e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000022349119, 0.00004841684, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.376086e-11) + point3f physics:centerOfMass = (0.55549634, 0.32399783, 0.10495674) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, 0.0014680718, 0.22103041, 0.00020312697) + vector3f physics:velocity = (1.4889254e-13, -3.801098e-13, -0.12262502) + quatf xformOp:orient = (1, 1.6604236e-8, 3.2055546e-8, 5.386004e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000023513272, 7.3312697e-7, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_front_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11) + point3f physics:centerOfMass = (-0.55549634, -0.32399783, 0.10495683) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, -0.0014682675, -0.22103038, 0.00020312676) + vector3f physics:velocity = (1.4620535e-13, -3.7550258e-13, -0.12262502) + quatf xformOp:orient = (1, 3.8369905e-8, -3.108616e-8, -1.9727457e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000009734943, 0.00004841684, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760858e-11) + point3f physics:centerOfMass = (-0.55549645, 0.32399768, 0.1049568) + float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653) + float physics:mass = 1.744319 + quatf physics:principalAxes = (0.9752658, 0.0014683956, -0.22103041, -0.00020302243) + vector3f physics:velocity = (1.4889255e-13, -3.7550255e-13, -0.12262502) + quatf xformOp:orient = (1, 4.44971e-8, -6.059751e-8, 1.10050165e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000006987542, 7.3312697e-7, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760867e-11) + point3f physics:centerOfMass = (-0.29865572, -0.38946703, 0.47334316) + float3 physics:diagonalInertia = (0.094906114, 0.24777293, 0.1534046) + float physics:mass = 3.401379 + quatf physics:principalAxes = (0.99983454, -0.0048827087, -0.01747071, -0.0013768467) + vector3f physics:velocity = (3.245709e-14, -1.8621378e-13, -0.12262502) + quatf xformOp:orient = (1, 1.5199396e-8, -9.313577e-9, -1.1239434e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000026638449, 0.00004841684, -0.102042824) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "door_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11) + point3f physics:centerOfMass = (0.30735657, -0.42713127, 0.79500645) + float3 physics:diagonalInertia = (0.49934584, 0.6426441, 0.14568014) + float physics:mass = 3.057017 + quatf physics:principalAxes = (0.99923676, 0.03898972, 0.001712046, 0.0016827773) + vector3f physics:velocity = (-6.67527e-14, -2.2567238e-14, -0.12262502) + quatf xformOp:orient = (1, 3.9761128e-9, -5.728524e-8, -5.767225e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.000027587808, 0.00004841684, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_right" + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648385e-9, -2.376086e-11) + vector3f physics:velocity = (-1.4945911e-12, 1.9160988e-12, -0.12262502) + quatf xformOp:orient = (1, 1.0784268e-8, 3.762534e-8, 4.727103e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.00003459601, 0.00004841684, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_left" + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648382e-9, -2.3760861e-11) + vector3f physics:velocity = (-1.4945911e-12, 2.3867887e-12, -0.12262502) + quatf xformOp:orient = (1, 4.1756568e-8, -3.4367854e-8, -1.35596485e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000025008634, 0.00004841684, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_right" + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648382e-9, -2.376086e-11) + vector3f physics:velocity = (-1.2258624e-12, 1.9160988e-12, -0.12262502) + quatf xformOp:orient = (1, 3.2110474e-9, 5.131059e-8, -4.6311985e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.00003459601, 7.3312697e-7, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_left" + { + vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648377e-9, -2.3760858e-11) + vector3f physics:velocity = (-1.2258624e-12, 2.3867887e-12, -0.12262502) + quatf xformOp:orient = (1, 3.181366e-8, -6.302984e-8, 5.6839962e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0.000025008634, 0.00004841684, -0.10213819) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 10.460385, 0.13075481) + double3 xformOp:translate = (0, 0, 7.187401665534877) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 7.187401665534877) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 20.92077, 0.13075481) + double3 xformOp:translate = (0, 0, -0.06537740805296606) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.026421964, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818385, 0), (-2.5908868191595706, -5.177626556247421, 15.892402501777127, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index ccac33ed283896062d6da0a3858d7ec40bee793f..d73cee4cfae927c5af1a37e05af8f152b8c0ecfe 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,438 +1,438 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Handtruck" - { - over "frame" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle" - { - over "handle_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_right" - { - over "wheel_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_left" - { - over "wheel_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_right" - { - over "wheelcap_a_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_a_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_left" - { - over "wheelcap_b_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_b_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Handtruck" + { + over "frame" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle" + { + over "handle_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_right" + { + over "wheel_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_left" + { + over "wheel_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_right" + { + over "wheelcap_a_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_a_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_left" + { + over "wheelcap_b_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_b_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index a308ae56bbc082d25bddf173f8b739dbbb59b340..ea0d1ccca861eec78383f6aff81ea552694763bd 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,438 +1,438 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 1.847098475017046) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - over "Handtruck" - { - over "frame" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) - point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886) - float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242) - float physics:mass = 8.454002 - quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233) - vector3f physics:velocity = (9.359056e-10, -1.0113405e-9, -0.122625016) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.6561687e-9, 2.2351742e-8, -0.0010215096) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) - point3f physics:centerOfMass = (0, 0.16165158, 0.993958) - float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956) - float physics:mass = 0.258024 - quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0) - vector3f physics:velocity = (4.9582205e-9, -2.0913544e-9, -0.122625016) - quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.6475458e-9, 8.940697e-8, -0.0010213904) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hub_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) - point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527) - float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115) - float physics:mass = 2.015849 - quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075) - vector3f physics:velocity = (-1.2704289e-9, -7.4298706e-10, -0.122625016) - quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, -1.4901161e-8, -0.0010213904) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hub_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) - point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524) - float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053) - float physics:mass = 2.015849 - quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535) - vector3f physics:velocity = (-1.2704299e-9, 1.1708447e-10, -0.122625016) - quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, -2.9802322e-8, -0.0010215096) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_right" - { - vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) - vector3f physics:velocity = (-1.2704156e-9, -7.432736e-10, -0.122625016) - quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, -8.940697e-8, -0.0010213904) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_left" - { - vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) - vector3f physics:velocity = (-1.2704164e-9, 1.1707196e-10, -0.122625016) - quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, -5.9604645e-8, -0.0010215096) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.02490384, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.7919405447780216, 2.1118414450105942, 3.5182078957653258, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.847098475017046) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + over "Handtruck" + { + over "frame" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) + point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886) + float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242) + float physics:mass = 8.454002 + quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233) + vector3f physics:velocity = (9.359056e-10, -1.0113405e-9, -0.122625016) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.6561687e-9, 2.2351742e-8, -0.0010215096) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) + point3f physics:centerOfMass = (0, 0.16165158, 0.993958) + float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956) + float physics:mass = 0.258024 + quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0) + vector3f physics:velocity = (4.9582205e-9, -2.0913544e-9, -0.122625016) + quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.6475458e-9, 8.940697e-8, -0.0010213904) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hub_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) + point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527) + float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115) + float physics:mass = 2.015849 + quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075) + vector3f physics:velocity = (-1.2704289e-9, -7.4298706e-10, -0.122625016) + quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, -1.4901161e-8, -0.0010213904) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hub_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) + point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524) + float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053) + float physics:mass = 2.015849 + quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535) + vector3f physics:velocity = (-1.2704299e-9, 1.1708447e-10, -0.122625016) + quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, -2.9802322e-8, -0.0010215096) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_right" + { + vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) + vector3f physics:velocity = (-1.2704156e-9, -7.432736e-10, -0.122625016) + quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, -8.940697e-8, -0.0010213904) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_left" + { + vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7) + vector3f physics:velocity = (-1.2704164e-9, 1.1707196e-10, -0.122625016) + quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, -5.9604645e-8, -0.0010215096) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02490384, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.7919405447780216, 2.1118414450105942, 3.5182078957653258, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index c5ee0f8a21133054d37d3daa068ef79a8294260d..5ee71dc4f2e4e6be15c4210c7b898823d7387bd7 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,442 +1,442 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - over "Handtruck" - { - over "frame" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886) - float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242) - float physics:mass = 8.454002 - quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.6491201e-9, 2.2351742e-8, -2.1457672e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0, 0.16165158, 0.993958) - float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956) - float physics:mass = 0.258024 - quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.6404972e-9, 8.940697e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hub_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527) - float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115) - float physics:mass = 2.015849 - quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, -1.4901161e-8, -3.576279e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hub_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524) - float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053) - float physics:mass = 2.015849 - quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, -2.9802322e-8, -8.046627e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "wheel_right_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_left_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - } - - over "wheel_right" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, -8.940697e-8, -9.536743e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_left" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, -5.9604645e-8, -1.6987323e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.02607744, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690448, 0.3511234415883914, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.3970027772845147, 0.9056625856802982, 0), (0.3179993640019077, 0.847998304005088, 0.4239991520025444, -0), (0.829260930694198, 2.235186892096372, 1.7965928245966607, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + over "Handtruck" + { + over "frame" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886) + float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242) + float physics:mass = 8.454002 + quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.6491201e-9, 2.2351742e-8, -2.1457672e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0, 0.16165158, 0.993958) + float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956) + float physics:mass = 0.258024 + quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.6404972e-9, 8.940697e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hub_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527) + float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115) + float physics:mass = 2.015849 + quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, -1.4901161e-8, -3.576279e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hub_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524) + float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053) + float physics:mass = 2.015849 + quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, -2.9802322e-8, -8.046627e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "wheel_right_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_left_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + } + + over "wheel_right" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, -8.940697e-8, -9.536743e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_left" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, -5.9604645e-8, -1.6987323e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.02607744, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690448, 0.3511234415883914, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.3970027772845147, 0.9056625856802982, 0), (0.3179993640019077, 0.847998304005088, 0.4239991520025444, -0), (0.829260930694198, 2.235186892096372, 1.7965928245966607, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/test_scene.usda index 2fba26a5b438f299f7dfea31f687749ce4f3d72b..656fe93b50839ed832f49b8045f07b5b63839837 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,446 +1,446 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Handtruck" - { - over "frame" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle" - { - over "handle_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_right" - { - over "wheel_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_left" - { - over "wheel_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_right" - { - over "wheelcap_a_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_a_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_left" - { - over "wheelcap_b_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_b_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Handtruck" + { + over "frame" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle" + { + over "handle_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_right" + { + over "wheel_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_left" + { + over "wheel_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_right" + { + over "wheelcap_a_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_a_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_left" + { + over "wheelcap_b_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_b_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 91b7feb02250ddac588a63f904d293d95c96b1d5..fd2757a3691f5f6fb727797618635b81f557fd8a 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 4847077dd8b817b05d87a600607af735ad599e93..fd2447cf6d718bd4a04de02d2502e3598327cf14 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,456 +1,456 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Handtruck" - { - over "frame" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle" - { - over "handle_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "handle_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_right" - { - over "wheel_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_left" - { - over "wheel_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_right" - { - over "wheelcap_a_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheelcap_a_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "hub_left" - { - over "wheelcap_b_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheelcap_b_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Handtruck" + { + over "frame" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle" + { + over "handle_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "handle_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_right" + { + over "wheel_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_left" + { + over "wheel_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_right" + { + over "wheelcap_a_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheelcap_a_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "hub_left" + { + over "wheelcap_b_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheelcap_b_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/test_scene.usda index 8d163b40301fee63d6308571b21ce3b324b0e621..0e5c1082b95adcc84dcb6f4d1574b9907a576dfb 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,373 +1,373 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Handtruck" - { - over "frame" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle" - { - over "handle_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_right" - { - over "wheel_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_left" - { - over "wheel_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_right" - { - over "wheelcap_a_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_a_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_left" - { - over "wheelcap_b_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_b_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Handtruck" + { + over "frame" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle" + { + over "handle_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_right" + { + over "wheel_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_left" + { + over "wheel_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_right" + { + over "wheelcap_a_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_a_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_left" + { + over "wheelcap_b_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_b_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/test_scene.usda index ccac33ed283896062d6da0a3858d7ec40bee793f..d73cee4cfae927c5af1a37e05af8f152b8c0ecfe 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,438 +1,438 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Handtruck" - { - over "frame" - { - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle" - { - over "handle_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_right" - { - over "wheel_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_left" - { - over "wheel_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_right" - { - over "wheelcap_a_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_a_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hub_left" - { - over "wheelcap_b_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheelcap_b_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Handtruck" + { + over "frame" + { + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle" + { + over "handle_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_right" + { + over "wheel_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_left" + { + over "wheel_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_right" + { + over "wheelcap_a_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_a_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hub_left" + { + over "wheelcap_b_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheelcap_b_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 91b7feb02250ddac588a63f904d293d95c96b1d5..fd2757a3691f5f6fb727797618635b81f557fd8a 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 0c8540fc7268a222abc853bd10cfd8464b698cb5..607a91f35f7665272d41a0f7d6653a49d37fb90a 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017648485, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017648485, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/c53682de8e52/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/c53682de8e52/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 5cc8ccf452ce981c5419c11a257cffa345c5361a..0a960d40750d2f63092ad38490efdb6d680cbf82 100644 --- a/reports/runtime/results/external/c53682de8e52/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/c53682de8e52/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,503 +1,503 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -4.876091147938881, 13.822010296318597) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@ - ) - { - over "Handtruck" - { - over "frame" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) - point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886) - float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242) - float physics:mass = 8.454002 - quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233) - vector3f physics:velocity = (8.6364693e-10, -5.92659e-11, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.6568508e-9, 1.4452091e-7, -0.0010245022) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) - point3f physics:centerOfMass = (0, 0.16165158, 0.993958) - float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956) - float physics:mass = 0.258024 - quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0) - vector3f physics:velocity = (4.5745767e-9, 2.7728695e-9, -0.122625) - quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.648228e-9, 1.4452091e-7, -0.0010245022) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hub_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) - point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527) - float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115) - float physics:mass = 2.015849 - quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075) - vector3f physics:velocity = (-1.1719856e-9, -2.2867757e-9, -0.122625) - quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, 1.4452091e-7, -0.0010245022) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hub_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) - point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524) - float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053) - float physics:mass = 2.015849 - quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535) - vector3f physics:velocity = (-1.1719856e-9, -1.4935119e-9, -0.122625) - quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, 1.4452091e-7, -0.0010245022) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_right" - { - vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) - vector3f physics:velocity = (-1.1719757e-9, -2.2870248e-9, -0.122625) - quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, 1.4452091e-7, -0.0010245022) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_left" - { - vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) - vector3f physics:velocity = (-1.1719757e-9, -1.4935083e-9, -0.122625) - quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, -3.3231623e-7, -0.0010245022) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 9.8511915, 0.123139895) - double3 xformOp:translate = (0, 0, 6.768820644984442) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 6.768820644984442) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 19.702383, 0.123139895) - double3 xformOp:translate = (0, 0, -0.06156994835372908) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0249039, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818427, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818427, 0), (-2.442028376126134, -4.876091088382497, 14.9256031810595, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -4.876091147938881, 13.822010296318597) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/handtruck/simready_usd/handtruck.usd@ + ) + { + over "Handtruck" + { + over "frame" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) + point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886) + float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242) + float physics:mass = 8.454002 + quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233) + vector3f physics:velocity = (8.6364693e-10, -5.92659e-11, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.6568508e-9, 1.4452091e-7, -0.0010245022) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) + point3f physics:centerOfMass = (0, 0.16165158, 0.993958) + float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956) + float physics:mass = 0.258024 + quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0) + vector3f physics:velocity = (4.5745767e-9, 2.7728695e-9, -0.122625) + quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.648228e-9, 1.4452091e-7, -0.0010245022) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hub_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) + point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527) + float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115) + float physics:mass = 2.015849 + quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075) + vector3f physics:velocity = (-1.1719856e-9, -2.2867757e-9, -0.122625) + quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, 1.4452091e-7, -0.0010245022) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hub_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) + point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524) + float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053) + float physics:mass = 2.015849 + quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535) + vector3f physics:velocity = (-1.1719856e-9, -1.4935119e-9, -0.122625) + quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, 1.4452091e-7, -0.0010245022) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_right" + { + vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) + vector3f physics:velocity = (-1.1719757e-9, -2.2870248e-9, -0.122625) + quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 1.4452091e-7, -0.0010245022) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_left" + { + vector3f physics:angularVelocity = (-3.1750955e-7, 3.9306508e-7, -9.4720036e-8) + vector3f physics:velocity = (-1.1719757e-9, -1.4935083e-9, -0.122625) + quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, -3.3231623e-7, -0.0010245022) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 9.8511915, 0.123139895) + double3 xformOp:translate = (0, 0, 6.768820644984442) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 6.768820644984442) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 19.702383, 0.123139895) + double3 xformOp:translate = (0, 0, -0.06156994835372908) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0249039, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818427, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818427, 0), (-2.442028376126134, -4.876091088382497, 14.9256031810595, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index ecb5c065db7d718a17e9043d0336dda055fd7857..2bef72b047854cf00b0ec2957ec1add21634f42a 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,572 +1,572 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Ladder" - { - over "ladder_foot" - { - over "screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_right" - { - over "rail_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_left" - { - over "rail_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "ladder_frame" - { - over "ladder_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Ladder" + { + over "ladder_foot" + { + over "screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_right" + { + over "rail_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_left" + { + over "rail_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "ladder_frame" + { + over "ladder_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 855bc520dfc1d5fc5485ad2aee388b106c42d1ae..2086fe37bc9099d4b4b1f57b36c9d34ca82db989 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 4.555207014083862) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - over "Ladder" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.0000028083361, 0.08049581, 1.227865) - float3 physics:diagonalInertia = (7.941146, 8.227201, 0.30008632) - float physics:mass = 7.962302 - quatf physics:principalAxes = (0.9914862, 0.13021201, -8.3952636e-7, 0.000031393774) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.5011104e-12, -2.2351742e-8, -0.0010216236) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.061386146, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (1.9520754787191341, 5.205534613639649, 8.67586584526327, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 4.555207014083862) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + over "Ladder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0000028083361, 0.08049581, 1.227865) + float3 physics:diagonalInertia = (7.941146, 8.227201, 0.30008632) + float physics:mass = 7.962302 + quatf physics:principalAxes = (0.9914862, 0.13021201, -8.3952636e-7, 0.000031393774) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.5011104e-12, -2.2351742e-8, -0.0010216236) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.061386146, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (1.9520754787191341, 5.205534613639649, 8.67586584526327, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/light_response/isaac_sim/test_scene.usda index 427d014f7062bf86e544368997532ca6b8f00e99..4c87f2027bce637bfae38fcdb748f04d9f12e5fb 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,580 +1,580 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Ladder" - { - over "ladder_foot" - { - over "screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_right" - { - over "rail_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_left" - { - over "rail_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "ladder_frame" - { - over "ladder_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Ladder" + { + over "ladder_foot" + { + over "screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_right" + { + over "rail_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_left" + { + over "rail_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "ladder_frame" + { + over "ladder_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 04f66327024e80ad33e803c114c8b0f46413f8c6..a5494622258b036503fd12bf5ae3ed346ed3d159 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index e618dd6b0f1243b4032de32f8a0d5cdcab39411c..8d8d9a69f4a56546ca8e8e62a9f44d45bd957fdf 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,622 +1,622 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Ladder" - { - over "ladder_foot" - { - over "screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rubber_pad_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_left_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_right_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_plate_left_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_left_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_plate_right_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pivot_bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_left_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_right_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_right_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rubber_pad_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pivot_bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_plate_left_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_plate_right_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "cap_assembly_right" - { - over "rail_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rail_cap_screw_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "cap_assembly_left" - { - over "rail_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rail_cap_screw_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "ladder_frame" - { - over "ladder_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Ladder" + { + over "ladder_foot" + { + over "screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rubber_pad_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_left_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_right_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_plate_left_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_left_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_plate_right_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pivot_bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_left_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_right_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_right_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rubber_pad_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pivot_bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_plate_left_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_plate_right_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "cap_assembly_right" + { + over "rail_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rail_cap_screw_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "cap_assembly_left" + { + over "rail_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rail_cap_screw_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "ladder_frame" + { + over "ladder_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/pivot/isaac_sim/test_scene.usda index a3659cbb68728060f8428008e0d7ec6e37294a7b..99079709fa1f86fe7ee0c9d56abb3a968617f3f0 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,507 +1,507 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Ladder" - { - over "ladder_foot" - { - over "screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_right" - { - over "rail_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_left" - { - over "rail_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "ladder_frame" - { - over "ladder_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Ladder" + { + over "ladder_foot" + { + over "screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_right" + { + over "rail_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_left" + { + over "rail_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "ladder_frame" + { + over "ladder_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/presence/isaac_sim/test_scene.usda index ecb5c065db7d718a17e9043d0336dda055fd7857..2bef72b047854cf00b0ec2957ec1add21634f42a 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,572 +1,572 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Ladder" - { - over "ladder_foot" - { - over "screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_left_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_right_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_pad_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pivot_bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_left_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_plate_right_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_right" - { - over "rail_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_assembly_left" - { - over "rail_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_cap_screw_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "ladder_frame" - { - over "ladder_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Ladder" + { + over "ladder_foot" + { + over "screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_left_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_right_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_pad_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pivot_bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_left_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_plate_right_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_right" + { + over "rail_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_assembly_left" + { + over "rail_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_cap_screw_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "ladder_frame" + { + over "ladder_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 04f66327024e80ad33e803c114c8b0f46413f8c6..a5494622258b036503fd12bf5ae3ed346ed3d159 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 50e1b73975be781814969024d56e02475f461abd..35d8ca3cbd787b3407c4b7dce3dcbd0f8352d8ca 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.037342057, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.037342057, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.4239991520025441, -0), (1.187475044553538, 3.1666001337105962, 3.101702397432672, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 68a3da3a91287eabeae3a18b4aae503fa5da2caf..6c39dfdca85a8c09376b3034ecffe25e3bf11c59 100644 --- a/reports/runtime/results/external/cc133ac864e0/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/cc133ac864e0/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -12.0251330205388, 33.719314597191996) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/ladder/simready_usd/ladder.usd@ - ) - { - over "Ladder" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.0000028083361, 0.08049581, 1.227865) - float3 physics:diagonalInertia = (7.941146, 8.227201, 0.30008632) - float physics:mass = 7.962302 - quatf physics:principalAxes = (0.9914862, 0.13021201, -8.3952636e-7, 0.000031393774) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.5011104e-12, -1.1239577e-7, -0.0010223609) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 24.294437, 0.30368048) - double3 xformOp:translate = (0, 0, 16.69287268845625) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 16.69287268845625) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 48.588875, 0.30368048) - double3 xformOp:translate = (0, 0, -0.15184023380279543) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.06138616, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818446, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818446, 0), (-6.019408128323904, -12.025133061835524, 36.44108738045015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -12.0251330205388, 33.719314597191996) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/ladder/simready_usd/ladder.usd@ + ) + { + over "Ladder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0000028083361, 0.08049581, 1.227865) + float3 physics:diagonalInertia = (7.941146, 8.227201, 0.30008632) + float physics:mass = 7.962302 + quatf physics:principalAxes = (0.9914862, 0.13021201, -8.3952636e-7, 0.000031393774) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.5011104e-12, -1.1239577e-7, -0.0010223609) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 24.294437, 0.30368048) + double3 xformOp:translate = (0, 0, 16.69287268845625) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 16.69287268845625) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 48.588875, 0.30368048) + double3 xformOp:translate = (0, 0, -0.15184023380279543) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.06138616, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818446, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818446, 0), (-6.019408128323904, -12.025133061835524, 36.44108738045015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 9481334466452621fe4b5be35ad92334c042361d..e30ea536040507929cf307687ab50ee0f72d6918 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,446 +1,446 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Weelbarrow" - { - over "handle_01" - { - over "handle_left_2" - { - over "handle_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_2" - { - over "bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame_01_2" - { - over "frame_01_3" - { - over "frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "tire_01_2" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body_01" - { - over "tire_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "axis_01_2" - { - over "axis_01_3" - { - over "axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "bakset_01_2" - { - over "basket_01" - { - over "bakset_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Weelbarrow" + { + over "handle_01" + { + over "handle_left_2" + { + over "handle_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_2" + { + over "bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame_01_2" + { + over "frame_01_3" + { + over "frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "tire_01_2" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body_01" + { + over "tire_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "axis_01_2" + { + over "axis_01_3" + { + over "axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "bakset_01_2" + { + over "basket_01" + { + over "bakset_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index ef11d044d0d23c021b4f098a98bb053154455a79..204b3293533de17a343d7330bfd3d6535bf203fd 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,428 +1,428 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 1.1443869173526764) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - over "Weelbarrow" - { - over "handle_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) - point3f physics:centerOfMass = (0, 0.5516692, 0.707445) - float3 physics:diagonalInertia = (0.03199703, 0.050390802, 0.08184687) - float physics:mass = 0.45503005 - quatf physics:principalAxes = (0.973172, 0.23007888, -5.859279e-8, 2.478318e-7) - vector3f physics:velocity = (2.3992999e-11, 1.8806647e-9, -0.122625016) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.4966474e-13, 0, -0.0010221303) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "frame_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) - point3f physics:centerOfMass = (9.025962e-10, -0.004210247, 0.29775566) - float3 physics:diagonalInertia = (0.55690914, 0.2617345, 0.65673155) - float physics:mass = 4.339226 - quatf physics:principalAxes = (0.98469174, 0.17430478, 0, 0) - vector3f physics:velocity = (-2.910053e-12, -2.5082206e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.4283687e-13, -2.8405339e-8, -0.001022011) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "axis_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) - point3f physics:centerOfMass = (-0.00002632616, -0.48545876, 0.16861114) - float3 physics:diagonalInertia = (0.000021520036, 0.0007669618, 0.0007670097) - float physics:mass = 0.40036872 - quatf physics:principalAxes = (0.9971108, -0.07596109, -0.000027868622, 0.0000028936936) - vector3f physics:velocity = (-1.13930245e-11, -9.227204e-10, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-7.275958e-12, -2.9802322e-8, -0.001022011) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "bakset_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) - point3f physics:centerOfMass = (2.935911e-7, -0.08916001, 0.507084) - float3 physics:diagonalInertia = (0.3052902, 0.2106334, 0.39607412) - float physics:mass = 3.4054976 - quatf physics:principalAxes = (0.9996285, -0.027257795, 8.446895e-7, -0.0000018534554) - vector3f physics:velocity = (1.0832941e-11, 8.3824797e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.2737368e-13, -5.9604645e-8, -0.001022011) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (-2.9809132e-7, 3.761816e-9, -4.5905917e-13) - vector3f physics:velocity = (-1.13924556e-11, -9.226751e-10, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.4289238e-13, 0, -0.0010221303) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028075827, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.892809519550845, 2.3808253712657854, 2.7157509103503084, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.1443869173526764) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + over "Weelbarrow" + { + over "handle_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) + point3f physics:centerOfMass = (0, 0.5516692, 0.707445) + float3 physics:diagonalInertia = (0.03199703, 0.050390802, 0.08184687) + float physics:mass = 0.45503005 + quatf physics:principalAxes = (0.973172, 0.23007888, -5.859279e-8, 2.478318e-7) + vector3f physics:velocity = (2.3992999e-11, 1.8806647e-9, -0.122625016) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.4966474e-13, 0, -0.0010221303) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "frame_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) + point3f physics:centerOfMass = (9.025962e-10, -0.004210247, 0.29775566) + float3 physics:diagonalInertia = (0.55690914, 0.2617345, 0.65673155) + float physics:mass = 4.339226 + quatf physics:principalAxes = (0.98469174, 0.17430478, 0, 0) + vector3f physics:velocity = (-2.910053e-12, -2.5082206e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.4283687e-13, -2.8405339e-8, -0.001022011) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "axis_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) + point3f physics:centerOfMass = (-0.00002632616, -0.48545876, 0.16861114) + float3 physics:diagonalInertia = (0.000021520036, 0.0007669618, 0.0007670097) + float physics:mass = 0.40036872 + quatf physics:principalAxes = (0.9971108, -0.07596109, -0.000027868622, 0.0000028936936) + vector3f physics:velocity = (-1.13930245e-11, -9.227204e-10, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-7.275958e-12, -2.9802322e-8, -0.001022011) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "bakset_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.9809215e-7, 3.761816e-9, -4.5905917e-13) + point3f physics:centerOfMass = (2.935911e-7, -0.08916001, 0.507084) + float3 physics:diagonalInertia = (0.3052902, 0.2106334, 0.39607412) + float physics:mass = 3.4054976 + quatf physics:principalAxes = (0.9996285, -0.027257795, 8.446895e-7, -0.0000018534554) + vector3f physics:velocity = (1.0832941e-11, 8.3824797e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.2737368e-13, -5.9604645e-8, -0.001022011) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (-2.9809132e-7, 3.761816e-9, -4.5905917e-13) + vector3f physics:velocity = (-1.13924556e-11, -9.226751e-10, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.4289238e-13, 0, -0.0010221303) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028075827, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.892809519550845, 2.3808253712657854, 2.7157509103503084, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index cd581524f93b5deb2de7352273c787ffee8330e9..ec637404862e1d1e7564ab85cb06853560415bd9 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,419 +1,419 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - over "Weelbarrow" - { - over "handle_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0, 0.5516692, 0.707445) - float3 physics:diagonalInertia = (0.03199703, 0.050390802, 0.08184687) - float physics:mass = 0.45503005 - quatf physics:principalAxes = (0.973172, 0.23007888, -5.859279e-8, 2.478318e-7) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.4788838e-13, 0, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "frame_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (9.025962e-10, -0.004210247, 0.29775566) - float3 physics:diagonalInertia = (0.55690914, 0.2617345, 0.65673155) - float physics:mass = 4.339226 - quatf physics:principalAxes = (0.98469174, 0.17430478, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.410605e-13, -2.8405339e-8, 5.364418e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "axis_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.00002632616, -0.48545876, 0.16861114) - float3 physics:diagonalInertia = (0.000021520036, 0.0007669618, 0.0007670097) - float physics:mass = 0.40036872 - quatf physics:principalAxes = (0.9971108, -0.07596109, -0.000027868622, 0.0000028936936) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-7.275958e-12, -2.9802322e-8, 1.13248824e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "bakset_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (2.935911e-7, -0.08916001, 0.507084) - float3 physics:diagonalInertia = (0.3052902, 0.2106334, 0.39607412) - float physics:mass = 3.4054976 - quatf physics:principalAxes = (0.9996285, -0.027257795, 8.446895e-7, -0.0000018534554) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.2737368e-13, -5.9604645e-8, 1.4305115e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "wheel_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.4111602e-13, 0, 3.8743018e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.028583646, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451405, 0.9056625856802983, 0), (0.3179993640019081, 0.847998304005088, 0.4239991520025437, -0), (0.9089581311497825, 2.4152011160224247, 1.6623299499354376, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + over "Weelbarrow" + { + over "handle_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0, 0.5516692, 0.707445) + float3 physics:diagonalInertia = (0.03199703, 0.050390802, 0.08184687) + float physics:mass = 0.45503005 + quatf physics:principalAxes = (0.973172, 0.23007888, -5.859279e-8, 2.478318e-7) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.4788838e-13, 0, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "frame_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (9.025962e-10, -0.004210247, 0.29775566) + float3 physics:diagonalInertia = (0.55690914, 0.2617345, 0.65673155) + float physics:mass = 4.339226 + quatf physics:principalAxes = (0.98469174, 0.17430478, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.410605e-13, -2.8405339e-8, 5.364418e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "axis_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.00002632616, -0.48545876, 0.16861114) + float3 physics:diagonalInertia = (0.000021520036, 0.0007669618, 0.0007670097) + float physics:mass = 0.40036872 + quatf physics:principalAxes = (0.9971108, -0.07596109, -0.000027868622, 0.0000028936936) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-7.275958e-12, -2.9802322e-8, 1.13248824e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "bakset_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (2.935911e-7, -0.08916001, 0.507084) + float3 physics:diagonalInertia = (0.3052902, 0.2106334, 0.39607412) + float physics:mass = 3.4054976 + quatf physics:principalAxes = (0.9996285, -0.027257795, 8.446895e-7, -0.0000018534554) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.2737368e-13, -5.9604645e-8, 1.4305115e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "wheel_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.4111602e-13, 0, 3.8743018e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.028583646, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451405, 0.9056625856802983, 0), (0.3179993640019081, 0.847998304005088, 0.4239991520025437, -0), (0.9089581311497825, 2.4152011160224247, 1.6623299499354376, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/light_response/isaac_sim/test_scene.usda index 63df3a1525071fededabeafaf3e9381c1a3b09fd..a3394d76552a2ced5ad22a43751303bdca23b32b 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,454 +1,454 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Weelbarrow" - { - over "handle_01" - { - over "handle_left_2" - { - over "handle_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_2" - { - over "bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame_01_2" - { - over "frame_01_3" - { - over "frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "tire_01_2" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body_01" - { - over "tire_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "axis_01_2" - { - over "axis_01_3" - { - over "axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "bakset_01_2" - { - over "basket_01" - { - over "bakset_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Weelbarrow" + { + over "handle_01" + { + over "handle_left_2" + { + over "handle_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_2" + { + over "bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame_01_2" + { + over "frame_01_3" + { + over "frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "tire_01_2" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body_01" + { + over "tire_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "axis_01_2" + { + over "axis_01_3" + { + over "axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "bakset_01_2" + { + over "basket_01" + { + over "bakset_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index f5da6db33db583c2bd6d21804f31f6c199ec8118..d8649c500a6435b7a806ce13d21aa21c215c73dd 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 56f53e7964706d602154a6d0437e89590cd60360..7089ff32fa866fbe37206a2226c281c4570d04cf 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,464 +1,464 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Weelbarrow" - { - over "handle_01" - { - over "handle_left_2" - { - over "handle_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_right_2" - { - over "bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "handle_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "frame_01_2" - { - over "frame_01_3" - { - over "frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "wheel_01" - { - over "tire_01_2" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body_01" - { - over "tire_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "axis_01_2" - { - over "axis_01_3" - { - over "axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "bakset_01_2" - { - over "basket_01" - { - over "bakset_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Weelbarrow" + { + over "handle_01" + { + over "handle_left_2" + { + over "handle_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_right_2" + { + over "bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "handle_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "frame_01_2" + { + over "frame_01_3" + { + over "frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "wheel_01" + { + over "tire_01_2" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body_01" + { + over "tire_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "axis_01_2" + { + over "axis_01_3" + { + over "axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "bakset_01_2" + { + over "basket_01" + { + over "bakset_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/pivot/isaac_sim/test_scene.usda index 542e3deece3722fe2e3b96a6be5c8e0bf58e8ab5..608bc383f74327228cf1334fd294f17140e12ea5 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,381 +1,381 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Weelbarrow" - { - over "handle_01" - { - over "handle_left_2" - { - over "handle_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_2" - { - over "bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame_01_2" - { - over "frame_01_3" - { - over "frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "tire_01_2" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body_01" - { - over "tire_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "axis_01_2" - { - over "axis_01_3" - { - over "axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "bakset_01_2" - { - over "basket_01" - { - over "bakset_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Weelbarrow" + { + over "handle_01" + { + over "handle_left_2" + { + over "handle_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_2" + { + over "bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame_01_2" + { + over "frame_01_3" + { + over "frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "tire_01_2" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body_01" + { + over "tire_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "axis_01_2" + { + over "axis_01_3" + { + over "axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "bakset_01_2" + { + over "basket_01" + { + over "bakset_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/presence/isaac_sim/test_scene.usda index 9481334466452621fe4b5be35ad92334c042361d..e30ea536040507929cf307687ab50ee0f72d6918 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,446 +1,446 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Weelbarrow" - { - over "handle_01" - { - over "handle_left_2" - { - over "handle_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_right_2" - { - over "bolt_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame_01_2" - { - over "frame_01_3" - { - over "frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "tire_01_2" - { - over "body_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body_01" - { - over "tire_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "axis_01_2" - { - over "axis_01_3" - { - over "axis_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "bakset_01_2" - { - over "basket_01" - { - over "bakset_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Weelbarrow" + { + over "handle_01" + { + over "handle_left_2" + { + over "handle_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_right_2" + { + over "bolt_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame_01_2" + { + over "frame_01_3" + { + over "frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "tire_01_2" + { + over "body_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body_01" + { + over "tire_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "axis_01_2" + { + over "axis_01_3" + { + over "axis_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "bakset_01_2" + { + over "basket_01" + { + over "bakset_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index f5da6db33db583c2bd6d21804f31f6c199ec8118..d8649c500a6435b7a806ce13d21aa21c215c73dd 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index b36413a9c22304475231044465eef03d832b37ea..25415d025f06f87fadb1869d8b476ac08cdb82cf 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020522978, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020522978, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (0.6526294236444915, 1.7403451297186443, 1.2516348706435476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index e1536f3416833d7a9aff8fbe89573a9fe4503c13..b0c0c2c853d7499c0e00a081aa1d1ab12c1dbe79 100644 --- a/reports/runtime/results/external/d1ae166fb961/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d1ae166fb961/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,493 +1,493 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -5.501715948526109, 14.978090729067546) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/weelbarrow/simready_usd/weelbarrow.usd@ - ) - { - over "Weelbarrow" - { - over "handle_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) - point3f physics:centerOfMass = (0, 0.5516692, 0.707445) - float3 physics:diagonalInertia = (0.03199703, 0.050390802, 0.08184687) - float physics:mass = 0.45503005 - quatf physics:principalAxes = (0.973172, 0.23007888, -5.859279e-8, 2.478318e-7) - vector3f physics:velocity = (9.1413625e-15, 2.6742433e-9, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.4788838e-13, -1.8840626e-7, -0.0010256427) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "frame_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) - point3f physics:centerOfMass = (9.025962e-10, -0.004210247, 0.29775566) - float3 physics:diagonalInertia = (0.55690914, 0.2617345, 0.65673155) - float physics:mass = 4.339226 - quatf physics:principalAxes = (0.98469174, 0.17430478, 0, 0) - vector3f physics:velocity = (-1.1485047e-14, -1.0300698e-11, -0.122625016) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.410605e-13, -1.8840626e-7, -0.0010256427) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "axis_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) - point3f physics:centerOfMass = (-0.00002632616, -0.48545876, 0.16861114) - float3 physics:diagonalInertia = (0.000021520036, 0.0007669618, 0.0007670097) - float physics:mass = 0.40036872 - quatf physics:principalAxes = (0.9971108, -0.07596109, -0.000027868622, 0.0000028936936) - vector3f physics:velocity = (-1.7150425e-14, -8.565372e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-7.275958e-12, -1.8840626e-7, -0.0010265964) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "bakset_01_2" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) - point3f physics:centerOfMass = (2.935911e-7, -0.08916001, 0.507084) - float3 physics:diagonalInertia = (0.3052902, 0.2106334, 0.39607412) - float physics:mass = 3.4054976 - quatf physics:principalAxes = (0.9996285, -0.027257795, 8.446895e-7, -0.0000018534554) - vector3f physics:velocity = (6.2583294e-17, 1.3613511e-9, -0.122625016) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.2737368e-13, -6.652434e-7, -0.0010256427) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (-3.7543768e-7, 3.0971608e-12, 1.5663332e-13) - vector3f physics:velocity = (-1.7149957e-14, -8.564808e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.4111602e-13, -6.652434e-7, -0.0010265964) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 11.115145, 0.1389393) - double3 xformOp:translate = (0, 0, 7.637291317587871) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 7.637291317587871) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 22.23029, 0.1389393) - double3 xformOp:translate = (0, 0, -0.06946965456008912) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028075831, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-2.753061678316126, -5.50171604272924, 15.909652549148023, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -5.501715948526109, 14.978090729067546) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/weelbarrow/simready_usd/weelbarrow.usd@ + ) + { + over "Weelbarrow" + { + over "handle_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) + point3f physics:centerOfMass = (0, 0.5516692, 0.707445) + float3 physics:diagonalInertia = (0.03199703, 0.050390802, 0.08184687) + float physics:mass = 0.45503005 + quatf physics:principalAxes = (0.973172, 0.23007888, -5.859279e-8, 2.478318e-7) + vector3f physics:velocity = (9.1413625e-15, 2.6742433e-9, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.4788838e-13, -1.8840626e-7, -0.0010256427) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "frame_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) + point3f physics:centerOfMass = (9.025962e-10, -0.004210247, 0.29775566) + float3 physics:diagonalInertia = (0.55690914, 0.2617345, 0.65673155) + float physics:mass = 4.339226 + quatf physics:principalAxes = (0.98469174, 0.17430478, 0, 0) + vector3f physics:velocity = (-1.1485047e-14, -1.0300698e-11, -0.122625016) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.410605e-13, -1.8840626e-7, -0.0010256427) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "axis_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) + point3f physics:centerOfMass = (-0.00002632616, -0.48545876, 0.16861114) + float3 physics:diagonalInertia = (0.000021520036, 0.0007669618, 0.0007670097) + float physics:mass = 0.40036872 + quatf physics:principalAxes = (0.9971108, -0.07596109, -0.000027868622, 0.0000028936936) + vector3f physics:velocity = (-1.7150425e-14, -8.565372e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-7.275958e-12, -1.8840626e-7, -0.0010265964) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "bakset_01_2" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.754377e-7, 3.0971608e-12, 1.5663332e-13) + point3f physics:centerOfMass = (2.935911e-7, -0.08916001, 0.507084) + float3 physics:diagonalInertia = (0.3052902, 0.2106334, 0.39607412) + float physics:mass = 3.4054976 + quatf physics:principalAxes = (0.9996285, -0.027257795, 8.446895e-7, -0.0000018534554) + vector3f physics:velocity = (6.2583294e-17, 1.3613511e-9, -0.122625016) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.2737368e-13, -6.652434e-7, -0.0010256427) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (-3.7543768e-7, 3.0971608e-12, 1.5663332e-13) + vector3f physics:velocity = (-1.7149957e-14, -8.564808e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.4111602e-13, -6.652434e-7, -0.0010265964) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 11.115145, 0.1389393) + double3 xformOp:translate = (0, 0, 7.637291317587871) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 7.637291317587871) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 22.23029, 0.1389393) + double3 xformOp:translate = (0, 0, -0.06946965456008912) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028075831, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-2.753061678316126, -5.50171604272924, 15.909652549148023, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 8565d873eac8766e07c2fa101507883848e44700..5fa79a7027ba08aa6ca25c0721a0a16b561d13f9 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,346 +1,346 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Hammer" - { - over "head_assy" - { - over "head" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "haft_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Hammer" + { + over "head_assy" + { + over "head" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "haft_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 86de1e3f0f10ed9d861dcdcdd7215ba2a1ce25c7..67ea6ac7943902abfa81acc7e191ca3143238aad 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,374 +1,374 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.21442911376943813) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - over "Hammer" - { - over "head_assy" - { - vector3f physics:angularVelocity = (0.000004619915, 2.320721e-7, 1.2509915e-10) - vector3f physics:velocity = (5.4476548e-14, -7.092197e-13, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.0568012e-9, -2.2351742e-8, -0.0010218506) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "haft_assy" - { - vector3f physics:angularVelocity = (0.000004619915, 2.320721e-7, 1.2509915e-10) - vector3f physics:velocity = (9.16189e-13, -1.0862172e-11, -0.12262502) - quatf xformOp:orient = (1, -3.2319942e-9, -2.7294686e-10, 1.4543875e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.8626451e-9, -2.2351742e-8, -0.0010218506) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.005557102, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.17671550080557488, 0.47124132156326065, 0.4495388548865476, 0.9999999999999999) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.21442911376943813) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + over "Hammer" + { + over "head_assy" + { + vector3f physics:angularVelocity = (0.000004619915, 2.320721e-7, 1.2509915e-10) + vector3f physics:velocity = (5.4476548e-14, -7.092197e-13, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.0568012e-9, -2.2351742e-8, -0.0010218506) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "haft_assy" + { + vector3f physics:angularVelocity = (0.000004619915, 2.320721e-7, 1.2509915e-10) + vector3f physics:velocity = (9.16189e-13, -1.0862172e-11, -0.12262502) + quatf xformOp:orient = (1, -3.2319942e-9, -2.7294686e-10, 1.4543875e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.8626451e-9, -2.2351742e-8, -0.0010218506) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.005557102, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.17671550080557488, 0.47124132156326065, 0.4495388548865476, 0.9999999999999999) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/light_response/isaac_sim/test_scene.usda index 9ec89986511d30c97e3e3f72b6abd1f558bc29e4..33543918bd494599550e2883015179d6d963b195 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,354 +1,354 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Hammer" - { - over "head_assy" - { - over "head" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "haft_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Hammer" + { + over "head_assy" + { + over "head" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "haft_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 23cb17a469e807661d046bdf34bbec047e4c5669..725199172f36ab1598db9b96bd70b79aae0dda94 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 8280d9baf739386f7cb0a27cca78322c21d3bd6c..2d8de4ff6ba6500fd71a9f42ae5ade761b59ca79 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,352 +1,352 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Hammer" - { - over "head_assy" - { - over "head" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "haft_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Hammer" + { + over "head_assy" + { + over "head" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "haft_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/pivot/isaac_sim/test_scene.usda index 4a6b5440076b07681ebb62287266aff4b25a7828..68b3507943db24d9b7224d21c183a77d58883d21 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,281 +1,281 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Hammer" - { - over "head_assy" - { - over "head" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "haft_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Hammer" + { + over "head_assy" + { + over "head" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "haft_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/presence/isaac_sim/test_scene.usda index 8565d873eac8766e07c2fa101507883848e44700..5fa79a7027ba08aa6ca25c0721a0a16b561d13f9 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,346 +1,346 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Hammer" - { - over "head_assy" - { - over "head" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "haft_assy" - { - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Hammer" + { + over "head_assy" + { + over "head" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "haft_assy" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 23cb17a469e807661d046bdf34bbec047e4c5669..725199172f36ab1598db9b96bd70b79aae0dda94 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 69a9bd6ab251313055a1d25978ce4914eb1600f6..75e04b9d68cc6bf0a084a6c6ab74b16ca1c653cf 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.003699068, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.003699068, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.11763012478958595, 0.3136803327722293, 0.15684016644432233, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index cc861327c3aa4862558cff876319a7418129a3cd..c052d532408961fd4e368bcd67d39fdc29732c98 100644 --- a/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d5e92b8e3561/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,439 +1,439 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -1.0889651185852887, 2.8525604627413075) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/hammer/simready_usd/hammer.usd@ - ) - { - over "Hammer" - { - over "head_assy" - { - vector3f physics:angularVelocity = (0.0000051355105, 7.589316e-7, -3.1097063e-9) - vector3f physics:velocity = (8.996451e-13, 6.7657257e-13, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.0568036e-9, -5.895072e-8, -0.0010218046) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "haft_assy" - { - vector3f physics:angularVelocity = (0.0000051355105, 7.589316e-7, -3.1097063e-9) - vector3f physics:velocity = (-6.171043e-12, -1.0693897e-11, -0.12262502) - quatf xformOp:orient = (1, -3.2319942e-9, -2.7294686e-10, 1.4543875e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.8626451e-9, -1.7816001e-7, -0.0010218046) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 2.2000418, 0.027500521) - double3 xformOp:translate = (0, 0, 1.51166361970314) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 1.51166361970314) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 4.4000835, 0.027500521) - double3 xformOp:translate = (0, 0, -0.013750261068344117) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0055571054, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818432, 0, 0.9805806756909201, 0), (-0.98058067569092, 0, 0.1961161351381843, 0), (-0.5449190207341972, -1.0889652076652925, 2.9610333648333973, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -1.0889651185852887, 2.8525604627413075) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/hammer/simready_usd/hammer.usd@ + ) + { + over "Hammer" + { + over "head_assy" + { + vector3f physics:angularVelocity = (0.0000051355105, 7.589316e-7, -3.1097063e-9) + vector3f physics:velocity = (8.996451e-13, 6.7657257e-13, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.0568036e-9, -5.895072e-8, -0.0010218046) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "haft_assy" + { + vector3f physics:angularVelocity = (0.0000051355105, 7.589316e-7, -3.1097063e-9) + vector3f physics:velocity = (-6.171043e-12, -1.0693897e-11, -0.12262502) + quatf xformOp:orient = (1, -3.2319942e-9, -2.7294686e-10, 1.4543875e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.8626451e-9, -1.7816001e-7, -0.0010218046) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 2.2000418, 0.027500521) + double3 xformOp:translate = (0, 0, 1.51166361970314) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 1.51166361970314) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 4.4000835, 0.027500521) + double3 xformOp:translate = (0, 0, -0.013750261068344117) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0055571054, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818432, 0, 0.9805806756909201, 0), (-0.98058067569092, 0, 0.1961161351381843, 0), (-0.5449190207341972, -1.0889652076652925, 2.9610333648333973, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 1672f0c18ca790bb9462815dd574ab8fbad081f9..5248fac32a1a4c45d438b77af7f22923c958b429 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,349 +1,349 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Jerrycan" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap" - { - over "cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_seal" - { - over "cap_seal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Jerrycan" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap" + { + over "cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_seal" + { + over "cap_seal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 3146a63c1af7a6fc4b6bc3650d5d096ce29a0e5c..37d39e9befb5c641981426ffc3d6c13160b938ec 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.625857494290722) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - over "Jerrycan" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.00023575683, -2.2819114e-8, 0.20903888) - float3 physics:diagonalInertia = (0.057282697, 0.057868816, 0.03858184) - float physics:mass = 2 - quatf physics:principalAxes = (0.9999493, 0.00034073854, -0.0022392226, -0.009821691) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, -6.8285516e-8, -4.5189505e-11, -1.5309687e-10) - float3 xformOp:scale = (0.001, 0.001, 0.001) - float3 xformOp:translate = (1.4210855e-13, 2.694199e-14, -0.0010218839) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.008453661, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2688258765066437, 0.7168690065115012, 1.1925752721929042, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.625857494290722) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + over "Jerrycan" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.00023575683, -2.2819114e-8, 0.20903888) + float3 physics:diagonalInertia = (0.057282697, 0.057868816, 0.03858184) + float physics:mass = 2 + quatf physics:principalAxes = (0.9999493, 0.00034073854, -0.0022392226, -0.009821691) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, -6.8285516e-8, -4.5189505e-11, -1.5309687e-10) + float3 xformOp:scale = (0.001, 0.001, 0.001) + float3 xformOp:translate = (1.4210855e-13, 2.694199e-14, -0.0010218839) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.008453661, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2688258765066437, 0.7168690065115012, 1.1925752721929042, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/light_response/isaac_sim/test_scene.usda index 8ce63f5f1fcce398726d232864609db3ef0a09ca..1273f8362a1120df43d9e9b974cabe0bddb048fe 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,357 +1,357 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Jerrycan" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap" - { - over "cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_seal" - { - over "cap_seal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Jerrycan" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap" + { + over "cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_seal" + { + over "cap_seal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 0d53c2b69344712e91c6133ed0576679f0515009..a225317a7c2cbe943e0f5838a6d2a50c93fbcc47 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 6d499624095c74a4658da7a83460c4dd34a094d0..28ed5ae7d7df75baca7191c487c944d8c5405d73 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,355 +1,355 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Jerrycan" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "cap" - { - over "cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "cap_seal" - { - over "cap_seal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Jerrycan" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "cap" + { + over "cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "cap_seal" + { + over "cap_seal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/pivot/isaac_sim/test_scene.usda index f7aecd83215b1cd49efb9fb8587472ab8866c916..3a57e1a9cf22d68bd2158154417b369496af77dd 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,284 +1,284 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Jerrycan" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap" - { - over "cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_seal" - { - over "cap_seal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Jerrycan" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap" + { + over "cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_seal" + { + over "cap_seal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/presence/isaac_sim/test_scene.usda index 1672f0c18ca790bb9462815dd574ab8fbad081f9..5248fac32a1a4c45d438b77af7f22923c958b429 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,349 +1,349 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Jerrycan" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap" - { - over "cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cap_seal" - { - over "cap_seal" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Jerrycan" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap" + { + over "cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cap_seal" + { + over "cap_seal" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} +