diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 1e46b96ac5f6cc6c7defb3ef3bfbfbe29d769b04..c7d7fe7fda9e0c62481cd7e7af39c9330b1e4c0e 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,402 +1,402 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.2) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - over "Vernier_Calipers" - { - over "beam" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8) - point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784) - float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739) - float physics:mass = 0.0871168 - quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667) - vector3f physics:velocity = (-3.5599163e-11, 4.7000036e-11, -0.12262501) - quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, -0.001021859) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "slider" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8) - point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511) - float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115) - float physics:mass = 0.06640434 - quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176) - vector3f physics:velocity = (4.5463695e-11, 2.7784884e-11, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, -0.001021859) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lock_screw" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (9.1245e-8, -0.0000020675789, 2.285273e-8) - point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843) - float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9) - float physics:mass = 0.0013403081 - quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246) - vector3f physics:velocity = (-1.0660089e-11, 2.3830148e-11, -0.12262501) - quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.4703484e-8, 0, -0.001021859) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0046072733, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.14651101657589807, 0.390695972568167, 0.39878705763947114, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.2) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + over "Vernier_Calipers" + { + over "beam" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8) + point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784) + float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739) + float physics:mass = 0.0871168 + quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667) + vector3f physics:velocity = (-3.5599163e-11, 4.7000036e-11, -0.12262501) + quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, -0.001021859) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "slider" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8) + point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511) + float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115) + float physics:mass = 0.06640434 + quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176) + vector3f physics:velocity = (4.5463695e-11, 2.7784884e-11, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, -0.001021859) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lock_screw" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (9.1245e-8, -0.0000020675789, 2.285273e-8) + point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843) + float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9) + float physics:mass = 0.0013403081 + quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246) + vector3f physics:velocity = (-1.0660089e-11, 2.3830148e-11, -0.12262501) + quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.4703484e-8, 0, -0.001021859) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0046072733, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.14651101657589807, 0.390695972568167, 0.39878705763947114, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index 3dbf8a31eac665012d99add1da41dff539828ba6..0586e909556756badc86ebf7c1cb0ed16f239219 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,460 +1,460 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - over "Vernier_Calipers" - { - over "beam" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784) - float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739) - float physics:mass = 0.0871168 - quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, 1.4901161e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "slider" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511) - float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115) - float physics:mass = 0.06640434 - quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, 1.4901161e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lock_screw" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843) - float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9) - float physics:mass = 0.0013403081 - quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.4703484e-8, 0, 8.940697e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "lock_screw_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "slider_slide_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:linear"] - prepend apiSchemas = ["PhysicsDriveAPI:linear"] - ) - { - float drive:linear:physics:damping = 1000 - float drive:linear:physics:maxForce = 10000000 - float drive:linear:physics:stiffness = 0 - float drive:linear:physics:targetVelocity = 0.0625 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.007039073, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.14887604148169278, -0.3970027772845141, 0.9056625856802987, 0), (0.3179993640019081, 0.8479983040050882, 0.42399915200254373, -0), (0.23136333610432747, 0.5968865544133237, 0.4018437038964039, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_0" - { - quatf xformOp:orient = (0.70171773, 0.0005369094, 0.71245486, 0) - double3 xformOp:translate = (5.587935447692871e-8, -4.190951585769653e-9, 0.10365000367164615) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.020000000000000004 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.009600000000000001 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.010000000000000002) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.08000000000000002 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.0032000000000000006 - double3 xformOp:translate = (0, 0, 0.06000000000000001) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.7057514, 0.0002824965, 0.70845944, 0) - double3 xformOp:translate = (-0.07160037010908127, 0.023700175806879997, 0.10440001636743582) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.020000000000000004 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.009600000000000001 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.010000000000000002) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.08000000000000002 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.0032000000000000006 - double3 xformOp:translate = (0, 0, 0.06000000000000001) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + over "Vernier_Calipers" + { + over "beam" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784) + float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739) + float physics:mass = 0.0871168 + quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, 1.4901161e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "slider" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511) + float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115) + float physics:mass = 0.06640434 + quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, 1.4901161e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lock_screw" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843) + float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9) + float physics:mass = 0.0013403081 + quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.4703484e-8, 0, 8.940697e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "lock_screw_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "slider_slide_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:linear"] + prepend apiSchemas = ["PhysicsDriveAPI:linear"] + ) + { + float drive:linear:physics:damping = 1000 + float drive:linear:physics:maxForce = 10000000 + float drive:linear:physics:stiffness = 0 + float drive:linear:physics:targetVelocity = 0.0625 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.007039073, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.14887604148169278, -0.3970027772845141, 0.9056625856802987, 0), (0.3179993640019081, 0.8479983040050882, 0.42399915200254373, -0), (0.23136333610432747, 0.5968865544133237, 0.4018437038964039, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_0" + { + quatf xformOp:orient = (0.70171773, 0.0005369094, 0.71245486, 0) + double3 xformOp:translate = (5.587935447692871e-8, -4.190951585769653e-9, 0.10365000367164615) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.020000000000000004 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.009600000000000001 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.010000000000000002) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.08000000000000002 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.0032000000000000006 + double3 xformOp:translate = (0, 0, 0.06000000000000001) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.7057514, 0.0002824965, 0.70845944, 0) + double3 xformOp:translate = (-0.07160037010908127, 0.023700175806879997, 0.10440001636743582) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.020000000000000004 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.009600000000000001 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.010000000000000002) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.08000000000000002 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.0032000000000000006 + double3 xformOp:translate = (0, 0, 0.06000000000000001) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda index d988b14317d7c8c297a9545483c29d515528952f..34340597da8e626c8b5cdc69a8484a90abe2eef6 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,387 +1,387 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Vernier_Calipers" - { - over "beam" - { - over "beam_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "slider" - { - over "slider_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "slider_gib" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gib_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gib_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lock_screw" - { - over "lock_screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0031301556, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Vernier_Calipers" + { + over "beam" + { + over "beam_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "slider" + { + over "slider_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "slider_gib" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gib_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gib_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lock_screw" + { + over "lock_screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0031301556, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index df777dcb7d3b6c25bf4c8f12f54d51aa55a6dc52..e474a43d6ad1f8fd7c5b7c3330263feb5b665367 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0031301556, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0031301556, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 2c535558e15dee3c106917566ca51ea15d3b2ed8..8097904acfb36937d30699245a908a2ca1c40934 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,391 +1,391 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Vernier_Calipers" - { - over "beam" - { - over "beam_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "slider" - { - over "slider_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "slider_gib" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "gib_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "gib_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "lock_screw" - { - over "lock_screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0031301556, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Vernier_Calipers" + { + over "beam" + { + over "beam_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "slider" + { + over "slider_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "slider_gib" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "gib_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "gib_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "lock_screw" + { + over "lock_screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0031301556, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda index cf677c9f75ea7c9a7d46d5adb3d2ec74564933c7..7e92b60a95040d7f35aa84a45b8c23ac41ccb244 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,314 +1,314 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Vernier_Calipers" - { - over "beam" - { - over "beam_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "slider" - { - over "slider_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "slider_gib" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gib_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gib_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lock_screw" - { - over "lock_screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0031301556, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Vernier_Calipers" + { + over "beam" + { + over "beam_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "slider" + { + over "slider_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "slider_gib" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gib_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gib_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lock_screw" + { + over "lock_screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0031301556, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda index fbed7ea146fdd39236f3a5dd22fe6711914c6686..4d39236add1eb91db4b5cab8f5fb086815de5a63 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,379 +1,379 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Vernier_Calipers" - { - over "beam" - { - over "beam_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "slider" - { - over "slider_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "slider_gib" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gib_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gib_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lock_screw" - { - over "lock_screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0031301556, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Vernier_Calipers" + { + over "beam" + { + over "beam_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "slider" + { + over "slider_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "slider_gib" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gib_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gib_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lock_screw" + { + over "lock_screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0031301556, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index df777dcb7d3b6c25bf4c8f12f54d51aa55a6dc52..e474a43d6ad1f8fd7c5b7c3330263feb5b665367 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0031301556, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0031301556, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index f415926670c980ff31591a501269b0a44dcdd0e9..71133031166c2857fb8ab354a14ee1c4dc91391c 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0031301556, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0031301556, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 6516cf2dc9ccc60cdb232f2094f9ce36f291bc6b..167cfd54227314d7c367e0dfdf390bc37fb8819c 100644 --- a/reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,467 +1,467 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (3.725290298461914e-9, -0.9028372135011579, 2.294524530842472) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@ - ) - { - over "Vernier_Calipers" - { - over "beam" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8) - point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784) - float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739) - float physics:mass = 0.0871168 - quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667) - vector3f physics:velocity = (4.661549e-13, 6.0731274e-11, -0.12262501) - quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.5832484e-8, -3.3529375e-9, -0.0010222001) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "slider" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8) - point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511) - float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115) - float physics:mass = 0.06640434 - quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176) - vector3f physics:velocity = (8.174607e-13, 3.1768227e-11, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (5.5879354e-8, -3.3529375e-9, -0.0010222001) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lock_screw" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871638, -1.9156513e-8) - point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843) - float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9) - float physics:mass = 0.0013403081 - quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246) - vector3f physics:velocity = (3.261886e-11, 7.783957e-11, -0.12262501) - quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.0978193e-8, 5.6251707e-8, -0.0010219617) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 1.8240066, 0.022800082) - double3 xformOp:translate = (0, 0, 1.2532873155174122) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 1.2532873155174122) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 3.648013, 0.022800082) - double3 xformOp:translate = (0, 0, -0.011400041356682778) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.004607273, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818418, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818418, 0), (-0.45178025836088287, -0.9028372151776267, 2.3883194878617875, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (3.725290298461914e-9, -0.9028372135011579, 2.294524530842472) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@ + ) + { + over "Vernier_Calipers" + { + over "beam" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8) + point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784) + float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739) + float physics:mass = 0.0871168 + quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667) + vector3f physics:velocity = (4.661549e-13, 6.0731274e-11, -0.12262501) + quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.5832484e-8, -3.3529375e-9, -0.0010222001) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "slider" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8) + point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511) + float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115) + float physics:mass = 0.06640434 + quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176) + vector3f physics:velocity = (8.174607e-13, 3.1768227e-11, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (5.5879354e-8, -3.3529375e-9, -0.0010222001) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lock_screw" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871638, -1.9156513e-8) + point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843) + float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9) + float physics:mass = 0.0013403081 + quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246) + vector3f physics:velocity = (3.261886e-11, 7.783957e-11, -0.12262501) + quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.0978193e-8, 5.6251707e-8, -0.0010219617) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 1.8240066, 0.022800082) + double3 xformOp:translate = (0, 0, 1.2532873155174122) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 1.2532873155174122) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 3.648013, 0.022800082) + double3 xformOp:translate = (0, 0, -0.011400041356682778) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004607273, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818418, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818418, 0), (-0.45178025836088287, -0.9028372151776267, 2.3883194878617875, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index e226614135631fb0ec5d31ee8db02a85518349cb..28bee1abce165bac24d608f4adf30efd406acc6d 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,476 +1,476 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Strip" - { - over "plug" - { - over "plug_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "cover" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cable_boot" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Strip" + { + over "plug" + { + over "plug_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "cover" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cable_boot" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 47b9c6dae2aa11b1ea551d10f11f29ceec43545e..ddbbcdc8a475363dec5947202a2eb1904e4ba1c6 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,406 +1,406 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.2) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - over "Power_Strip" - { - over "plug" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.058522955, -0.4778958, 0.011628098) - point3f physics:centerOfMass = (-0.23336484, 0.0046610157, 0.01900095) - float3 physics:diagonalInertia = (0.000012650615, 0.0000066998173, 0.00001402723) - float physics:mass = 0.04637979 - quatf physics:principalAxes = (0.9321863, -0.000002143117, -0.0000039398174, 0.361979) - vector3f physics:velocity = (0.0000021919682, -3.833422e-7, -0.08068439) - quatf xformOp:orient = (1, -0.000001235931, -0.000005653467, 5.066379e-7) - float3 xformOp:scale = (1, 1, 1) - double3 xformOp:translate = (-0.32999980449676514, 2.1886080503463745e-7, -0.0005025535938329995) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0.0065455716, 0.13522053, 0.0013849346) - point3f physics:centerOfMass = (0.18053582, -0.011209573, 0.02106474) - float3 physics:diagonalInertia = (0.000020862706, 0.00013241281, 0.00013687368) - float physics:mass = 0.06640379 - quatf physics:principalAxes = (0.9999723, -0.0065922854, -0.0015459692, 0.003116662) - vector3f physics:velocity = (0.000002711634, -3.5880262e-7, -0.08067782) - quatf xformOp:orient = (1, 1.1614147e-7, 0.0000026190974, 2.952275e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.1920929e-7, 3.7252903e-9, -0.0005042374) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "cable" - { - over "cable" - { - point3f[] points = [(0.115708284, -0.011250149, 0.014995083), (0.10570828, -0.01125015, 0.014995158), (0.105708286, -0.01061328, 0.015053615), (0.105708286, -0.00996182, 0.015240923), (0.105708286, -0.009334916, 0.015565693), (0.10570829, -0.008775278, 0.016020283), (0.105708286, -0.008320667, 0.016579926), (0.1057083, -0.007995891, 0.017206833), (0.1057083, -0.007808581, 0.017858282), (0.1057083, -0.00775015, 0.018495142), (0.10570831, -0.007808581, 0.019132018), (0.10570831, -0.007995891, 0.019783482), (0.105708316, -0.008320666, 0.020410359), (0.105708316, -0.008775276, 0.020970002), (0.105708316, -0.009334917, 0.021424636), (0.10570831, -0.00996182, 0.021749392), (0.10570832, -0.010613282, 0.021936715), (0.10570832, -0.011250154, 0.021995142), (0.11570833, -0.011250152, 0.021995097), (0.11570832, -0.010613279, 0.021936655), (0.115708314, -0.009961819, 0.021749333), (0.115708314, -0.009334915, 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(0.110708304, -0.009597832, 0.021580562), (0.110708304, -0.01014729, 0.02181682), (0.11070832, -0.010705971, 0.02195257), (-0.43429172, -0.011250148, 0.014996186), (-0.4442917, -0.011250147, 0.014996186), (-0.4442917, -0.010613277, 0.015054613), (-0.44429168, -0.009961818, 0.015241921), (-0.44429168, -0.009334915, 0.015566692), (-0.4442917, -0.008775278, 0.016021311), (-0.44429168, -0.008320667, 0.01658094), (-0.4442917, -0.007995894, 0.017207861), (-0.4442917, -0.0078085843, 0.017859325), (-0.4442917, -0.0077501526, 0.018496186), (-0.44429168, -0.007808584, 0.019133076), (-0.4442917, -0.007995894, 0.019784525), (-0.4442917, -0.00832067, 0.020411417), (-0.44429168, -0.00877528, 0.02097106), (-0.44429168, -0.009334919, 0.02142568), (-0.4442917, -0.009961822, 0.02175045), (-0.44429168, -0.010613282, 0.021937743), (-0.44429168, -0.011250152, 0.021996185), (-0.43429172, -0.011250147, 0.021996185), (-0.43429172, -0.010613277, 0.021937758), (-0.4342917, -0.0099618165, 0.021750465), 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0.022292519), (-0.50786763, -0.013440869, 0.016287075), (-0.5045669, -0.007438418, 0.01795588), (-0.507865, -0.011752561, 0.022302799), (-0.5144654, -0.013445662, 0.016292572), (-0.5144734, -0.011844181, 0.02227354), (-0.5210645, -0.013441478, 0.016290873), (-0.51447195, -0.0074650995, 0.01789425), (-0.5210641, -0.011783169, 0.022294352), (-0.5276635, -0.013441007, 0.016286464), (-0.5243629, -0.007438336, 0.017955165), (-0.5276612, -0.011762725, 0.022299565), (-0.5342602, -0.013445638, 0.016292349), (-0.53426844, -0.011844093, 0.022272706), (-0.5428396, -0.01188271, 0.015498921), (-0.5342672, -0.00746542, 0.017893936), (-0.54273015, -0.011799536, 0.022200273), (-0.54085964, -0.015385419, 0.018232081), (-0.54273057, -0.007536267, 0.01793337)] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.016982516, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.37504295423900713, 1.4401146540677552, 0.9400551555284022, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.2) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + over "Power_Strip" + { + over "plug" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.058522955, -0.4778958, 0.011628098) + point3f physics:centerOfMass = (-0.23336484, 0.0046610157, 0.01900095) + float3 physics:diagonalInertia = (0.000012650615, 0.0000066998173, 0.00001402723) + float physics:mass = 0.04637979 + quatf physics:principalAxes = (0.9321863, -0.000002143117, -0.0000039398174, 0.361979) + vector3f physics:velocity = (0.0000021919682, -3.833422e-7, -0.08068439) + quatf xformOp:orient = (1, -0.000001235931, -0.000005653467, 5.066379e-7) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (-0.32999980449676514, 2.1886080503463745e-7, -0.0005025535938329995) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0.0065455716, 0.13522053, 0.0013849346) + point3f physics:centerOfMass = (0.18053582, -0.011209573, 0.02106474) + float3 physics:diagonalInertia = (0.000020862706, 0.00013241281, 0.00013687368) + float physics:mass = 0.06640379 + quatf physics:principalAxes = (0.9999723, -0.0065922854, -0.0015459692, 0.003116662) + vector3f physics:velocity = (0.000002711634, -3.5880262e-7, -0.08067782) + quatf xformOp:orient = (1, 1.1614147e-7, 0.0000026190974, 2.952275e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.1920929e-7, 3.7252903e-9, -0.0005042374) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "cable" + { + over "cable" + { + point3f[] points = [(0.115708284, -0.011250149, 0.014995083), (0.10570828, -0.01125015, 0.014995158), (0.105708286, -0.01061328, 0.015053615), (0.105708286, -0.00996182, 0.015240923), (0.105708286, -0.009334916, 0.015565693), (0.10570829, -0.008775278, 0.016020283), (0.105708286, -0.008320667, 0.016579926), (0.1057083, -0.007995891, 0.017206833), (0.1057083, -0.007808581, 0.017858282), (0.1057083, -0.00775015, 0.018495142), (0.10570831, -0.007808581, 0.019132018), (0.10570831, -0.007995891, 0.019783482), (0.105708316, -0.008320666, 0.020410359), (0.105708316, -0.008775276, 0.020970002), (0.105708316, -0.009334917, 0.021424636), (0.10570831, -0.00996182, 0.021749392), (0.10570832, -0.010613282, 0.021936715), (0.10570832, -0.011250154, 0.021995142), (0.11570833, -0.011250152, 0.021995097), (0.11570832, -0.010613279, 0.021936655), (0.115708314, -0.009961819, 0.021749333), (0.115708314, -0.009334915, 0.021424562), (0.11570832, -0.008775277, 0.020969972), (0.11570831, -0.008320666, 0.020410314), (0.11570831, -0.00799589, 0.019783437), (0.11570831, -0.0078085815, 0.019131973), (0.11570829, -0.007750149, 0.018495083), (0.11570829, -0.007808581, 0.017858237), (0.115708284, -0.00799589, 0.017206773), (0.115708284, -0.008320666, 0.016579881), (0.115708284, -0.008775276, 0.016020223), (0.115708284, -0.009334915, 0.015565619), (0.11570828, -0.009961818, 0.015240848), (0.11570828, -0.0106132785, 0.0150535405), (0.11070827, -0.010520278, 0.0150720775), (0.11070827, -0.00977833, 0.01531966), (0.11070827, -0.009084418, 0.015745655), (0.11070827, -0.008500677, 0.016329393), (0.110708274, -0.008074659, 0.01702331), 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(-0.30991575, -0.013440358, 0.016287448), (-0.30331177, -0.0074641127, 0.017894592), (-0.30991977, -0.010784421, 0.022311991), (-0.3165142, -0.013441466, 0.016291708), (-0.3132194, -0.0074384813, 0.01795609), (-0.3165193, -0.011824075, 0.02228446), (-0.3231132, -0.013445782, 0.016292602), (-0.32310566, -0.011844398, 0.02227576), (-0.32971072, -0.013440187, 0.016287448), (-0.3231069, -0.0074637765, 0.017894488), (-0.32971582, -0.010774869, 0.022311201), (-0.33630955, -0.013441475, 0.016291693), (-0.3330154, -0.0074385265, 0.017956104), (-0.33631557, -0.011834279, 0.022281734), (-0.34290853, -0.013445794, 0.016292453), (-0.34290087, -0.011844454, 0.022276193), (-0.34950578, -0.013440006, 0.016287522), (-0.34290212, -0.0074634464, 0.017894398), (-0.34951174, -0.010766934, 0.022309428), (-0.3561047, -0.0134414965, 0.016291693), (-0.35281122, -0.0074395663, 0.01795454), (-0.3561117, -0.0118430015, 0.022278247), (-0.36270374, -0.013445806, 0.016292304), (-0.362696, -0.011844495, 0.022276593), (-0.36930138, -0.013439841, 0.016287493), (-0.36269775, -0.007465005, 0.017897945), (-0.3693075, -0.010760909, 0.022306465), (-0.3758997, -0.013445779, 0.016292155), (-0.3726066, -0.00743989, 0.01795308), (-0.37590703, -0.011844555, 0.022276996), (-0.3824987, -0.013445814, 0.01629214), (-0.38249117, -0.011844547, 0.022276966), (-0.3890973, -0.013439834, 0.016287507), (-0.38579163, -0.0074398867, 0.01795308), (-0.3890908, -0.0107609015, 0.02230645), (-0.39569393, -0.013445763, 0.016292304), (-0.39570227, -0.011844499, 0.022276578), (-0.40229344, -0.013441495, 0.016291693), (-0.39570042, -0.007464992, 0.017897945), (-0.40228653, -0.011842995, 0.022278247), (-0.40889248, -0.013440001, 0.016287493), (-0.40558693, -0.007439556, 0.01795451), (-0.40888643, -0.010766916, 0.022309398), (-0.41549018, -0.013445749, 0.016292438), (-0.41549736, -0.011844441, 0.022276148), (-0.42208862, -0.013441462, 0.016291678), (-0.41549608, -0.0074634315, 0.017894384), (-0.4220827, -0.01183427, 0.02228172), (-0.4286877, -0.013440184, 0.016287463), (-0.42538273, -0.007438517, 0.017956104), (-0.42868236, -0.010774858, 0.022311172), (-0.43528503, -0.01344573, 0.016292587), (-0.4352926, -0.011844392, 0.022275746), (-0.4418838, -0.01344147, 0.016291678), (-0.43529132, -0.007463772, 0.017894458), (-0.4418789, -0.011824071, 0.022284415), (-0.44848284, -0.013440359, 0.016287418), (-0.44517878, -0.007438481, 0.01795606), (-0.44847852, -0.010784423, 0.022311931), (-0.45507953, -0.013445734, 0.016292721), (-0.45508778, -0.01184436, 0.022275314), (-0.46167898, -0.013441535, 0.016291693), (-0.4550865, -0.0074641253, 0.017894562), (-0.4616752, -0.0118138855, 0.022287142), (-0.46827802, -0.01344056, 0.016287478), (-0.4649748, -0.0074384687, 0.017956074), (-0.46827462, -0.010793998, 0.02231278), (-0.47487584, -0.013445776, 0.016293019), (-0.47488287, -0.011844328, 0.02227506), (-0.48147422, -0.013441531, 0.016291961), (-0.47488162, -0.00746448, 0.0178948), (-0.48147154, -0.011803677, 0.022290077), (-0.4880733, -0.013440722, 0.016287731), (-0.48477086, -0.007438446, 0.017956387), (-0.48806864, -0.011742342, 0.022306018), (-0.4946706, -0.013445692, 0.016293257), (-0.49467823, -0.011844255, 0.022274777), (-0.5012697, -0.013441511, 0.016291708), (-0.4946769, -0.007464797, 0.017894994), (-0.50126785, -0.011793446, 0.022292519), (-0.50786763, -0.013440869, 0.016287075), (-0.5045669, -0.007438418, 0.01795588), (-0.507865, -0.011752561, 0.022302799), (-0.5144654, -0.013445662, 0.016292572), (-0.5144734, -0.011844181, 0.02227354), (-0.5210645, -0.013441478, 0.016290873), (-0.51447195, -0.0074650995, 0.01789425), (-0.5210641, -0.011783169, 0.022294352), (-0.5276635, -0.013441007, 0.016286464), (-0.5243629, -0.007438336, 0.017955165), (-0.5276612, -0.011762725, 0.022299565), (-0.5342602, -0.013445638, 0.016292349), (-0.53426844, -0.011844093, 0.022272706), (-0.5428396, -0.01188271, 0.015498921), (-0.5342672, -0.00746542, 0.017893936), (-0.54273015, -0.011799536, 0.022200273), (-0.54085964, -0.015385419, 0.018232081), (-0.54273057, -0.007536267, 0.01793337)] + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016982516, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.37504295423900713, 1.4401146540677552, 0.9400551555284022, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda index 7f1b3f747c1f3f9fb44a7d69c07a1c0997739851..1870eaf8b4712a154fb06322c7e24c49d5281747 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,484 +1,484 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Strip" - { - over "plug" - { - over "plug_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "cover" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cable_boot" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Strip" + { + over "plug" + { + over "plug_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "cover" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cable_boot" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index de31af8d307cec07dab75d18036963aa40593da4..5a5312db79e1d45982f8cc6a7544ea376819641a 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 4321407ca7cb178e9b94debb6ea5dd01440c0d40..388d32859993ef42eb4d7ef911523094f2be5e1a 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,504 +1,504 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Strip" - { - over "plug" - { - over "plug_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "body" - { - over "cover" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cable_boot" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "earth_contact_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "earth_contact_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "earth_contact_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rubber_foot_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rubber_foot_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rubber_foot_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rubber_foot_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom bool singleSided = 0 - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Strip" + { + over "plug" + { + over "plug_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "body" + { + over "cover" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cable_boot" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "earth_contact_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "earth_contact_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "earth_contact_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rubber_foot_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rubber_foot_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rubber_foot_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rubber_foot_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom bool singleSided = 0 + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda index 8aca58fc5040cb57ec4386e2b777c54b22ad2a64..73d801eac490c7519b9a923e7d9db370b522cf26 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,411 +1,411 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Strip" - { - over "plug" - { - over "plug_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "cover" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cable_boot" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Strip" + { + over "plug" + { + over "plug_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "cover" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cable_boot" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda index e226614135631fb0ec5d31ee8db02a85518349cb..28bee1abce165bac24d608f4adf30efd406acc6d 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,476 +1,476 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Strip" - { - over "plug" - { - over "plug_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "screw" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "cover" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cable_boot" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "earth_contact_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rubber_foot_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "cable" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Strip" + { + over "plug" + { + over "plug_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "screw" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "cover" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cable_boot" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "earth_contact_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rubber_foot_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "cable" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index de31af8d307cec07dab75d18036963aa40593da4..5a5312db79e1d45982f8cc6a7544ea376819641a 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index fad01e4899409ec2295fadb60df3f1b0103de64a..dabae34debb721b66c691aa37c4b75fbfd199305 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009942711, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009942711, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 73629bcaec8272be0b67ed07c20b6856e1b11a56..50d5d23c46ced87c5f2412eca8795d05af801d47 100644 --- a/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,471 +1,471 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0.16500000000000015, -3.327880057176055, 8.083777915955402) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@ - ) - { - over "Power_Strip" - { - over "plug" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.1264519, -0.4970182, 0.09116707) - point3f physics:centerOfMass = (-0.23336484, 0.0046610157, 0.01900095) - float3 physics:diagonalInertia = (0.000012650615, 0.0000066998173, 0.00001402723) - float physics:mass = 0.04637979 - quatf physics:principalAxes = (0.9321863, -0.000002143117, -0.0000039398174, 0.361979) - vector3f physics:velocity = (0.000011038325, 0.000019470204, -0.08066466) - quatf xformOp:orient = (1, -0.0000035298576, 7.743681e-7, -3.5764543e-7) - float3 xformOp:scale = (1, 1, 1) - double3 xformOp:translate = (-0.3300000727176666, -3.2536178196096444e-7, -0.0005040283431299031) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0.03248771, 0.2672994, -0.02803682) - point3f physics:centerOfMass = (0.18053582, -0.011209573, 0.02106474) - float3 physics:diagonalInertia = (0.000020862706, 0.00013241281, 0.00013687368) - float physics:mass = 0.06640379 - quatf physics:principalAxes = (0.9999723, -0.0065922854, -0.0015459692, 0.003116662) - vector3f physics:velocity = (0.000009523458, 0.000011006745, -0.080632515) - quatf xformOp:orient = (1, -1.8402343e-8, 0.000004046553, -8.0973496e-7) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.2755395e-7, 3.8989396e-7, -0.000502121) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "cable" - { - over "cable" - { - point3f[] points = [(0.11570831, -0.011249781, 0.014994621), (0.105708316, -0.011250019, 0.014995575), (0.105708286, -0.010613203, 0.015054703), (0.105708316, -0.0099618435, 0.015241623), (0.105708316, -0.009334803, 0.015566826), (0.105708316, -0.008775234, 0.016019821), (0.105708316, -0.00832057, 0.016579628), (0.105708286, -0.0079956055, 0.017206192), (0.105708316, -0.0078082085, 0.017858505), (0.105708316, -0.007749796, 0.018493652), (0.105708316, -0.00780797, 0.019130707), (0.105708316, -0.007995367, 0.019782066), (0.105708316, -0.008320093, 0.020409584), (0.105708346, -0.008774757, 0.02096939), (0.105708316, -0.009334326, 0.02142334), (0.105708316, -0.009961128, 0.021748543), (0.105708346, -0.010612488, 0.021935463), (0.105708316, -0.011249781, 0.02199459), (0.115708336, -0.011249781, 0.021995544), (0.115708336, -0.010612965, 0.02193737), (0.115708336, -0.009961605, 0.02175045), (0.115708336, -0.009334564, 0.021425247), (0.11570831, -0.008774757, 0.020970345), (0.11570831, -0.008320093, 0.020410538), (0.115708336, -0.0079956055, 0.019783974), (0.115708336, -0.0078082085, 0.019132614), (0.115708336, -0.007749796, 0.01849556), (0.11570831, -0.0078082085, 0.017858505), (0.11570831, -0.0079956055, 0.017207146), (0.11570831, -0.008320332, 0.016579628), (0.11570831, -0.008775473, 0.016020775), (0.11570831, -0.009334564, 0.015565872), (0.11570831, -0.009962082, 0.015241623), (0.11570831, -0.010613203, 0.015054703), (0.11070831, -0.01052022, 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-0.007438989, 0.01795521), (-0.3890905, -0.010760303, 0.022308623), (-0.39569384, -0.013444955, 0.016294315), (-0.39570206, -0.01184365, 0.022278113), (-0.40229315, -0.013440665, 0.016293362), (-0.39570045, -0.007464255, 0.01789991), (-0.4022865, -0.01184222, 0.02228002), (-0.4088922, -0.013439473, 0.016289547), (-0.40558687, -0.0074387505, 0.017956164), (-0.4088864, -0.0107665, 0.02231053), (-0.41549006, -0.013445194, 0.016293362), (-0.41549727, -0.011844603, 0.02227716), (-0.4220884, -0.013440903, 0.016292408), (-0.41549608, -0.007463063, 0.017896097), (-0.42208263, -0.011834831, 0.022283833), (-0.42868748, -0.013440188, 0.016288593), (-0.42538273, -0.0074387505, 0.017958071), (-0.42868236, -0.010775081, 0.022312438), (-0.43528488, -0.01344567, 0.016293362), (-0.43529257, -0.011844842, 0.02227716), (-0.4418836, -0.013441142, 0.016292408), (-0.4352912, -0.007464255, 0.017896097), (-0.44187889, -0.011824343, 0.02228574), (-0.44848272, -0.013440188, 0.016288593), (-0.44517863, -0.007438512, 0.017958071), (-0.44847837, -0.010784615, 0.022313392), (-0.45507935, -0.01344567, 0.016294315), (-0.4550877, -0.011844603, 0.022276208), (-0.46167877, -0.01344138, 0.016292408), (-0.45508626, -0.007464017, 0.017896097), (-0.46167508, -0.011814093, 0.022287648), (-0.46827802, -0.013440426, 0.016287642), (-0.46497476, -0.007438512, 0.017957117), (-0.46827456, -0.010793673, 0.022313392), (-0.4748759, -0.013445908, 0.016294315), (-0.47488293, -0.011843888, 0.022276208), (-0.4814742, -0.013441142, 0.016293362), (-0.47488156, -0.0074644936, 0.017895143), (-0.48147145, -0.011802652, 0.022291463), (-0.4880732, -0.013440426, 0.016288593), (-0.4847706, -0.0074377973, 0.017957117), (-0.48806843, -0.011741155, 0.022306718), (-0.49467054, -0.013445194, 0.016294315), (-0.49467805, -0.01184365, 0.022276208), (-0.50126976, -0.013441142, 0.016293362), (-0.4946768, -0.0074644936, 0.017896097), (-0.50126785, -0.01179288, 0.022294322), (-0.50786746, -0.013440665, 0.016287642), (-0.5045671, -0.0074382736, 0.017957117), (-0.5078653, -0.011751882, 0.022303857), (-0.5144652, -0.01344567, 0.016293362), (-0.5144736, -0.011843888, 0.0222743), (-0.52106446, -0.0134416185, 0.016291454), (-0.5144718, -0.0074647316, 0.01789419), (-0.52106404, -0.011783106, 0.022294322), (-0.52766347, -0.013441142, 0.016287642), (-0.52436286, -0.0074382736, 0.01795521), (-0.52766114, -0.011762846, 0.022300042), (-0.5342603, -0.01344567, 0.016293362), (-0.53426844, -0.011844365, 0.022272393), (-0.5428396, -0.011882741, 0.015499145), (-0.5342671, -0.0074652084, 0.01789419), (-0.5427302, -0.011799315, 0.022199932), (-0.5408597, -0.0153856855, 0.018233616), (-0.54273057, -0.007535763, 0.017933281)] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 6.723333, 0.08404166) - double3 xformOp:translate = (0, 0, 4.619647707085527) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 4.619647707085527) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 13.446666, 0.08404166) - double3 xformOp:translate = (0, 0, -0.042020831346511855) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.016982518, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818393, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818393, 0), (-1.6652729605739391, -3.3278800571760554, 8.436831442223426, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0.16500000000000015, -3.327880057176055, 8.083777915955402) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@ + ) + { + over "Power_Strip" + { + over "plug" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.1264519, -0.4970182, 0.09116707) + point3f physics:centerOfMass = (-0.23336484, 0.0046610157, 0.01900095) + float3 physics:diagonalInertia = (0.000012650615, 0.0000066998173, 0.00001402723) + float physics:mass = 0.04637979 + quatf physics:principalAxes = (0.9321863, -0.000002143117, -0.0000039398174, 0.361979) + vector3f physics:velocity = (0.000011038325, 0.000019470204, -0.08066466) + quatf xformOp:orient = (1, -0.0000035298576, 7.743681e-7, -3.5764543e-7) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (-0.3300000727176666, -3.2536178196096444e-7, -0.0005040283431299031) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0.03248771, 0.2672994, -0.02803682) + point3f physics:centerOfMass = (0.18053582, -0.011209573, 0.02106474) + float3 physics:diagonalInertia = (0.000020862706, 0.00013241281, 0.00013687368) + float physics:mass = 0.06640379 + quatf physics:principalAxes = (0.9999723, -0.0065922854, -0.0015459692, 0.003116662) + vector3f physics:velocity = (0.000009523458, 0.000011006745, -0.080632515) + quatf xformOp:orient = (1, -1.8402343e-8, 0.000004046553, -8.0973496e-7) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.2755395e-7, 3.8989396e-7, -0.000502121) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "cable" + { + over "cable" + { + point3f[] points = [(0.11570831, -0.011249781, 0.014994621), (0.105708316, -0.011250019, 0.014995575), (0.105708286, -0.010613203, 0.015054703), (0.105708316, -0.0099618435, 0.015241623), (0.105708316, -0.009334803, 0.015566826), (0.105708316, -0.008775234, 0.016019821), (0.105708316, -0.00832057, 0.016579628), (0.105708286, -0.0079956055, 0.017206192), (0.105708316, -0.0078082085, 0.017858505), (0.105708316, -0.007749796, 0.018493652), (0.105708316, -0.00780797, 0.019130707), (0.105708316, -0.007995367, 0.019782066), (0.105708316, -0.008320093, 0.020409584), (0.105708346, -0.008774757, 0.02096939), (0.105708316, -0.009334326, 0.02142334), (0.105708316, -0.009961128, 0.021748543), (0.105708346, -0.010612488, 0.021935463), (0.105708316, -0.011249781, 0.02199459), (0.115708336, -0.011249781, 0.021995544), (0.115708336, -0.010612965, 0.02193737), (0.115708336, -0.009961605, 0.02175045), (0.115708336, -0.009334564, 0.021425247), (0.11570831, -0.008774757, 0.020970345), (0.11570831, -0.008320093, 0.020410538), (0.115708336, -0.0079956055, 0.019783974), (0.115708336, -0.0078082085, 0.019132614), (0.115708336, -0.007749796, 0.01849556), (0.11570831, -0.0078082085, 0.017858505), (0.11570831, -0.0079956055, 0.017207146), (0.11570831, -0.008320332, 0.016579628), (0.11570831, -0.008775473, 0.016020775), (0.11570831, -0.009334564, 0.015565872), (0.11570831, -0.009962082, 0.015241623), (0.11570831, -0.010613203, 0.015054703), (0.11070831, -0.01052022, 0.015072823), (0.11070831, -0.009778261, 0.015320778), (0.11070828, -0.009083986, 0.015745163), (0.11070831, -0.008500338, 0.016329765), (0.11070831, -0.008074284, 0.017023087), (0.11070831, -0.007826805, 0.017764091), (0.11070831, -0.0077495575, 0.018493652), (0.11070831, -0.007826328, 0.019224167), 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0.022278113), (-0.40229315, -0.013440665, 0.016293362), (-0.39570045, -0.007464255, 0.01789991), (-0.4022865, -0.01184222, 0.02228002), (-0.4088922, -0.013439473, 0.016289547), (-0.40558687, -0.0074387505, 0.017956164), (-0.4088864, -0.0107665, 0.02231053), (-0.41549006, -0.013445194, 0.016293362), (-0.41549727, -0.011844603, 0.02227716), (-0.4220884, -0.013440903, 0.016292408), (-0.41549608, -0.007463063, 0.017896097), (-0.42208263, -0.011834831, 0.022283833), (-0.42868748, -0.013440188, 0.016288593), (-0.42538273, -0.0074387505, 0.017958071), (-0.42868236, -0.010775081, 0.022312438), (-0.43528488, -0.01344567, 0.016293362), (-0.43529257, -0.011844842, 0.02227716), (-0.4418836, -0.013441142, 0.016292408), (-0.4352912, -0.007464255, 0.017896097), (-0.44187889, -0.011824343, 0.02228574), (-0.44848272, -0.013440188, 0.016288593), (-0.44517863, -0.007438512, 0.017958071), (-0.44847837, -0.010784615, 0.022313392), (-0.45507935, -0.01344567, 0.016294315), (-0.4550877, -0.011844603, 0.022276208), (-0.46167877, -0.01344138, 0.016292408), (-0.45508626, -0.007464017, 0.017896097), (-0.46167508, -0.011814093, 0.022287648), (-0.46827802, -0.013440426, 0.016287642), (-0.46497476, -0.007438512, 0.017957117), (-0.46827456, -0.010793673, 0.022313392), (-0.4748759, -0.013445908, 0.016294315), (-0.47488293, -0.011843888, 0.022276208), (-0.4814742, -0.013441142, 0.016293362), (-0.47488156, -0.0074644936, 0.017895143), (-0.48147145, -0.011802652, 0.022291463), (-0.4880732, -0.013440426, 0.016288593), (-0.4847706, -0.0074377973, 0.017957117), (-0.48806843, -0.011741155, 0.022306718), (-0.49467054, -0.013445194, 0.016294315), (-0.49467805, -0.01184365, 0.022276208), (-0.50126976, -0.013441142, 0.016293362), (-0.4946768, -0.0074644936, 0.017896097), (-0.50126785, -0.01179288, 0.022294322), (-0.50786746, -0.013440665, 0.016287642), (-0.5045671, -0.0074382736, 0.017957117), (-0.5078653, -0.011751882, 0.022303857), (-0.5144652, -0.01344567, 0.016293362), (-0.5144736, -0.011843888, 0.0222743), (-0.52106446, -0.0134416185, 0.016291454), (-0.5144718, -0.0074647316, 0.01789419), (-0.52106404, -0.011783106, 0.022294322), (-0.52766347, -0.013441142, 0.016287642), (-0.52436286, -0.0074382736, 0.01795521), (-0.52766114, -0.011762846, 0.022300042), (-0.5342603, -0.01344567, 0.016293362), (-0.53426844, -0.011844365, 0.022272393), (-0.5428396, -0.011882741, 0.015499145), (-0.5342671, -0.0074652084, 0.01789419), (-0.5427302, -0.011799315, 0.022199932), (-0.5408597, -0.0153856855, 0.018233616), (-0.54273057, -0.007535763, 0.017933281)] + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 6.723333, 0.08404166) + double3 xformOp:translate = (0, 0, 4.619647707085527) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 4.619647707085527) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 13.446666, 0.08404166) + double3 xformOp:translate = (0, 0, -0.042020831346511855) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016982518, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818393, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818393, 0), (-1.6652729605739391, -3.3278800571760554, 8.436831442223426, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 1cd7ddc550ebda12f6e1500e1cf9bea573760cdf..fe7ec228735505856e6299694d7a1595aae38b25 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,360 +1,360 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Barrier_3r" - { - over "barrier_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Barrier_3r" + { + over "barrier_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 79218cc780edcb77a0e2350860a8b13b806295db..a980888f9ad6065f170deb5428b6504c9d83a74c 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 1.6500000357627869) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - over "Barrier_3r" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575) - float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627) - float physics:mass = 52.1 - quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 0, -0.0010218024) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.059611417, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.8956392457101765, 5.055037988560472, 4.727008140751258, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.6500000357627869) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + over "Barrier_3r" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575) + float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627) + float physics:mass = 52.1 + quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.0010218024) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.059611417, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.8956392457101765, 5.055037988560472, 4.727008140751258, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda index 46ff958ce20891f9ffeec901d95282d0924778f5..98bd9126f175c103b41291e8eac66a5e35b563d2 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,368 +1,368 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Barrier_3r" - { - over "barrier_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Barrier_3r" + { + over "barrier_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index eeb21167f1922ecbfa010c1e0d63f83f9a3e4ccd..45b1bed6ccc249cfce1b2847e6997ebab280cf18 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index dc355bd2bed87f01f80078d979b3c013ffb8006d..a50bbb27b2a00b252241a570d55e780e41a027c4 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,370 +1,370 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Barrier_3r" - { - over "barrier_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "post_lid_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "post_lid_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "post_base_plate_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "post_base_plate_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Barrier_3r" + { + over "barrier_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "post_lid_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "post_lid_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "post_base_plate_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "post_base_plate_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda index 8f32c181df3befd7583fc45bbf75e00bcc1ce043..daa69d12f601348145957635436134f006ca4698 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,295 +1,295 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Barrier_3r" - { - over "barrier_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Barrier_3r" + { + over "barrier_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda index 1cd7ddc550ebda12f6e1500e1cf9bea573760cdf..fe7ec228735505856e6299694d7a1595aae38b25 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,360 +1,360 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Barrier_3r" - { - over "barrier_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_lid_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_base_plate_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Barrier_3r" + { + over "barrier_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_lid_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_base_plate_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index eeb21167f1922ecbfa010c1e0d63f83f9a3e4ccd..45b1bed6ccc249cfce1b2847e6997ebab280cf18 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 907bab292bd8398fd62f5be17c085c4fe768d902..e7410be2468c2aff0ea84d6055e94e5443ce38da 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.036847096, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.036847096, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index dfc40290473932128a5e4a798f85749976882b8e..00a9941b852d3071ec180c1779c3daf2214713b2 100644 --- a/reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -11.681404214019647, 29.672124547895393) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@ - ) - { - over "Barrier_3r" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575) - float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627) - float physics:mass = 52.1 - quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 1.0025012e-7, -0.0010220241) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 23.6, 0.29500002) - double3 xformOp:translate = (0, 0, 16.21572029811296) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 16.21572029811296) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 47.2, 0.29500002) - double3 xformOp:translate = (0, 0, -0.14750000238418579) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.059611417, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-5.845380283256035, -11.681404163894587, 31.390689604427454, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -11.681404214019647, 29.672124547895393) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@ + ) + { + over "Barrier_3r" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575) + float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627) + float physics:mass = 52.1 + quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 1.0025012e-7, -0.0010220241) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 23.6, 0.29500002) + double3 xformOp:translate = (0, 0, 16.21572029811296) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 16.21572029811296) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 47.2, 0.29500002) + double3 xformOp:translate = (0, 0, -0.14750000238418579) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.059611417, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-5.845380283256035, -11.681404163894587, 31.390689604427454, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 7990ab633dcdbe11fb3a22f729f03e5079bd7545..e9559917b7fcc777d30f559a732f426b18c9bc35 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,632 +1,632 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Oil_Drain_Cart" - { - over "caster_rear_left" - { - over "wheel_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "tire_front_right_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "wheel_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "tire_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_001" - { - over "handle_axis" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "Steel_Red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "Plastic_PP" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - - over "wheel_rear_right" - { - over "tire_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "filter" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "oil_case" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "body_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tire_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Oil_Drain_Cart" + { + over "caster_rear_left" + { + over "wheel_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "tire_front_right_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "wheel_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "tire_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle_axis" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "Steel_Red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "Plastic_PP" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + + over "wheel_rear_right" + { + over "tire_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "filter" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "oil_case" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "body_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tire_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 6601c120ab6d68ad77324f65d8f15b3bead26d0c..a38f355e07cbad9e776e07bee7615ef3f5162761 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,458 +1,458 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 1.8356856107711792) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - over "Oil_Drain_Cart" - { - over "caster_rear_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9) - point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793) - float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042) - float physics:mass = 0.4764063 - quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025) - vector3f physics:velocity = (8.736721e-11, -1.30867955e-11, -0.12262503) - quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, -0.001021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9) - point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165) - float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904) - float physics:mass = 0.4764063 - quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006) - vector3f physics:velocity = (8.736717e-11, 2.1677545e-11, -0.12262503) - quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, -0.001021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_001" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.3569643e-9, -1.8720414e-8, 4.2410915e-9) - point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707) - float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174) - float physics:mass = 4.871733 - quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8) - vector3f physics:velocity = (-1.8682793e-10, -1.523448e-11, -0.12262503) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, -0.0010222197) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9) - point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596) - float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548) - float physics:mass = 33.97657 - quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764) - vector3f physics:velocity = (2.1798154e-11, 3.1510038e-12, -0.12262503) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, -0.0010221004) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_left" - { - vector3f physics:angularVelocity = (1.3569574e-9, -1.8720414e-8, 4.2410915e-9) - vector3f physics:velocity = (3.641679e-12, -2.107025e-11, -0.12262503) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -5.9604645e-8, -0.0010221004) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_right" - { - vector3f physics:angularVelocity = (1.3569571e-9, -1.8720414e-8, 4.2410915e-9) - vector3f physics:velocity = (3.6416738e-12, 3.0833287e-11, -0.12262503) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 0, -0.0010221004) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_left" - { - vector3f physics:angularVelocity = (1.3569573e-9, -1.8720414e-8, 4.2410915e-9) - vector3f physics:velocity = (1.0440589e-10, -1.1968183e-11, -0.12262503) - quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, -0.0010221004) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_right" - { - vector3f physics:angularVelocity = (1.3569629e-9, -1.8720414e-8, 4.2410915e-9) - vector3f physics:velocity = (1.0440583e-10, 2.2796499e-11, -0.12262503) - quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, -0.0010219812) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027730001, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.8818122721124444, 2.351499392831527, 3.6228194605530315, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.8356856107711792) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + over "Oil_Drain_Cart" + { + over "caster_rear_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9) + point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793) + float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042) + float physics:mass = 0.4764063 + quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025) + vector3f physics:velocity = (8.736721e-11, -1.30867955e-11, -0.12262503) + quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, -0.001021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9) + point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165) + float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904) + float physics:mass = 0.4764063 + quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006) + vector3f physics:velocity = (8.736717e-11, 2.1677545e-11, -0.12262503) + quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, -0.001021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_001" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.3569643e-9, -1.8720414e-8, 4.2410915e-9) + point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707) + float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174) + float physics:mass = 4.871733 + quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8) + vector3f physics:velocity = (-1.8682793e-10, -1.523448e-11, -0.12262503) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, -0.0010222197) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9) + point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596) + float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548) + float physics:mass = 33.97657 + quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764) + vector3f physics:velocity = (2.1798154e-11, 3.1510038e-12, -0.12262503) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, -0.0010221004) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_left" + { + vector3f physics:angularVelocity = (1.3569574e-9, -1.8720414e-8, 4.2410915e-9) + vector3f physics:velocity = (3.641679e-12, -2.107025e-11, -0.12262503) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -5.9604645e-8, -0.0010221004) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_right" + { + vector3f physics:angularVelocity = (1.3569571e-9, -1.8720414e-8, 4.2410915e-9) + vector3f physics:velocity = (3.6416738e-12, 3.0833287e-11, -0.12262503) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.0010221004) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_left" + { + vector3f physics:angularVelocity = (1.3569573e-9, -1.8720414e-8, 4.2410915e-9) + vector3f physics:velocity = (1.0440589e-10, -1.1968183e-11, -0.12262503) + quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, -0.0010221004) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_right" + { + vector3f physics:angularVelocity = (1.3569629e-9, -1.8720414e-8, 4.2410915e-9) + vector3f physics:velocity = (1.0440583e-10, 2.2796499e-11, -0.12262503) + quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, -0.0010219812) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027730001, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.8818122721124444, 2.351499392831527, 3.6228194605530315, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index 5305461728cbfec0b448f9f81cbe7766cef4feb5..bf7caef0f68ac32e6f24df0d24991c5e843da228 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,721 +1,721 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - over "Oil_Drain_Cart" - { - over "caster_rear_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793) - float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042) - float physics:mass = 0.4764063 - quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, 2.1010638e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165) - float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904) - float physics:mass = 0.4764063 - quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, 2.1755696e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_001" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707) - float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174) - float physics:mass = 4.871733 - quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596) - float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548) - float physics:mass = 33.97657 - quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, 8.940697e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "wheel_front_left_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_front_right_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_rear_left_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_rear_left_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_rear_right_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_rear_right_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "handle_pivot_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - } - } - - over "wheel_front_left" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -5.9604645e-8, 8.940697e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_left" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, 3.8743018e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_right" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, 7.599592e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_right" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 0, 8.940697e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.030686943, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.9759503543382638, 2.5553486075665983, 1.9877775385546947, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_0" - { - quatf xformOp:orient = (0.06676763, -0.9977064, 0.011137897, 0) - double3 xformOp:translate = (-0.350602850317955, 0.6261395215988159, 0.15999031636829422) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.10978233337402343 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.05269552001953125 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.054891166687011717) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.43912933349609373 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.01756517333984375 - double3 xformOp:translate = (0, 0, 0.3293470001220703) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.06034711, -0.9981039, 0.012113979, 0) - double3 xformOp:translate = (0.350602850317955, 0.6261395812034607, 0.1599902287125591) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.10978233337402343 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.05269552001953125 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.054891166687011717) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.43912933349609373 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.01756517333984375 - double3 xformOp:translate = (0, 0, 0.3293470001220703) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_2" - { - quatf xformOp:orient = (0.9779538, -0.20525081, 0.038450476, 0) - double3 xformOp:translate = (-0.23479849845170975, -0.6249997615814209, 0.17266156710684868) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.10978233337402343 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.05269552001953125 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.054891166687011717) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.43912933349609373 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.01756517333984375 - double3 xformOp:translate = (0, 0, 0.3293470001220703) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_3" - { - quatf xformOp:orient = (0.98595995, -0.12701285, 0.108401, 0) - double3 xformOp:translate = (-0.23482979834079742, -0.635881245136261, 0.13749986837228648) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.10978233337402343 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.05269552001953125 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.054891166687011717) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.43912933349609373 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.01756517333984375 - double3 xformOp:translate = (0, 0, 0.3293470001220703) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_4" - { - quatf xformOp:orient = (0.9784182, -0.20296222, 0.038784828, 0) - double3 xformOp:translate = (0.23479849845170975, -0.6249996423721313, 0.17266167514026734) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.10978233337402343 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.05269552001953125 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.054891166687011717) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.43912933349609373 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.01756517333984375 - double3 xformOp:translate = (0, 0, 0.3293470001220703) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_5" - { - quatf xformOp:orient = (0.9862162, -0.12435451, 0.10914941, 0) - double3 xformOp:translate = (0.23482981324195862, -0.635881245136261, 0.13750001013340665) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.10978233337402343 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.05269552001953125 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.054891166687011717) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.43912933349609373 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.01756517333984375 - double3 xformOp:translate = (0, 0, 0.3293470001220703) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_6" - { - quatf xformOp:orient = (0.8323479, 0.55423963, -0.003918943, 0) - double3 xformOp:translate = (0.0000014001816452946514, -0.5613604784011841, 0.8040403649210934) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.10978233337402343 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.05269552001953125 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.054891166687011717) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.43912933349609373 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.01756517333984375 - double3 xformOp:translate = (0, 0, 0.3293470001220703) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + over "Oil_Drain_Cart" + { + over "caster_rear_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793) + float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042) + float physics:mass = 0.4764063 + quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, 2.1010638e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165) + float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904) + float physics:mass = 0.4764063 + quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, 2.1755696e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_001" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707) + float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174) + float physics:mass = 4.871733 + quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596) + float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548) + float physics:mass = 33.97657 + quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, 8.940697e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "wheel_front_left_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_front_right_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_rear_left_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_rear_left_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_rear_right_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_rear_right_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "handle_pivot_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + } + } + + over "wheel_front_left" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -5.9604645e-8, 8.940697e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_left" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, 3.8743018e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_right" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, 7.599592e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_right" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, 8.940697e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.030686943, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.9759503543382638, 2.5553486075665983, 1.9877775385546947, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_0" + { + quatf xformOp:orient = (0.06676763, -0.9977064, 0.011137897, 0) + double3 xformOp:translate = (-0.350602850317955, 0.6261395215988159, 0.15999031636829422) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.10978233337402343 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.05269552001953125 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.054891166687011717) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.43912933349609373 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.01756517333984375 + double3 xformOp:translate = (0, 0, 0.3293470001220703) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.06034711, -0.9981039, 0.012113979, 0) + double3 xformOp:translate = (0.350602850317955, 0.6261395812034607, 0.1599902287125591) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.10978233337402343 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.05269552001953125 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.054891166687011717) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.43912933349609373 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.01756517333984375 + double3 xformOp:translate = (0, 0, 0.3293470001220703) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_2" + { + quatf xformOp:orient = (0.9779538, -0.20525081, 0.038450476, 0) + double3 xformOp:translate = (-0.23479849845170975, -0.6249997615814209, 0.17266156710684868) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.10978233337402343 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.05269552001953125 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.054891166687011717) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.43912933349609373 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.01756517333984375 + double3 xformOp:translate = (0, 0, 0.3293470001220703) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_3" + { + quatf xformOp:orient = (0.98595995, -0.12701285, 0.108401, 0) + double3 xformOp:translate = (-0.23482979834079742, -0.635881245136261, 0.13749986837228648) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.10978233337402343 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.05269552001953125 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.054891166687011717) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.43912933349609373 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.01756517333984375 + double3 xformOp:translate = (0, 0, 0.3293470001220703) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_4" + { + quatf xformOp:orient = (0.9784182, -0.20296222, 0.038784828, 0) + double3 xformOp:translate = (0.23479849845170975, -0.6249996423721313, 0.17266167514026734) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.10978233337402343 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.05269552001953125 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.054891166687011717) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.43912933349609373 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.01756517333984375 + double3 xformOp:translate = (0, 0, 0.3293470001220703) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_5" + { + quatf xformOp:orient = (0.9862162, -0.12435451, 0.10914941, 0) + double3 xformOp:translate = (0.23482981324195862, -0.635881245136261, 0.13750001013340665) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.10978233337402343 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.05269552001953125 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.054891166687011717) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.43912933349609373 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.01756517333984375 + double3 xformOp:translate = (0, 0, 0.3293470001220703) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_6" + { + quatf xformOp:orient = (0.8323479, 0.55423963, -0.003918943, 0) + double3 xformOp:translate = (0.0000014001816452946514, -0.5613604784011841, 0.8040403649210934) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.10978233337402343 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.05269552001953125 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.054891166687011717) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.43912933349609373 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.01756517333984375 + double3 xformOp:translate = (0, 0, 0.3293470001220703) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda index f34bb0bf7df5785e5b2d8bbc6ea95484e48ac9b7..c063cc7713fb62f2088526ff2656da701d41a216 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,640 +1,640 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Oil_Drain_Cart" - { - over "caster_rear_left" - { - over "wheel_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "tire_front_right_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "wheel_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "tire_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_001" - { - over "handle_axis" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "Steel_Red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "Plastic_PP" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - - over "wheel_rear_right" - { - over "tire_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "filter" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "oil_case" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "body_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tire_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Oil_Drain_Cart" + { + over "caster_rear_left" + { + over "wheel_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "tire_front_right_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "wheel_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "tire_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle_axis" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "Steel_Red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "Plastic_PP" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + + over "wheel_rear_right" + { + over "tire_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "filter" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "oil_case" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "body_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tire_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 815eeaf63736bf421b1df63243217ffd0456fd05..fe2c35e1b71ff10950afb14a1aa0b8512332fd75 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index e74d046ea41eef93f48ee5f4bb93303c93c4e4f1..c1b1007f57ec7a20ef5119f6a4b28826f71262e6 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,680 +1,680 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Oil_Drain_Cart" - { - over "caster_rear_left" - { - over "wheel_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "fork_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "forkt_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_front_left" - { - over "tire_front_right_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "body_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "wheel_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "forkt_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "fork_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brake_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_rear_left" - { - over "tire_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "body_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_001" - { - over "handle_axis" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "Steel_Red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "Plastic_PP" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - - over "wheel_rear_right" - { - over "tire_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "body_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "filter" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_axis_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "oil_case" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_axis_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_front_right" - { - over "body_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "tire_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Oil_Drain_Cart" + { + over "caster_rear_left" + { + over "wheel_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "fork_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "forkt_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_front_left" + { + over "tire_front_right_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "body_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "wheel_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "forkt_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "fork_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brake_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_rear_left" + { + over "tire_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "body_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle_axis" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "Steel_Red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "Plastic_PP" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + + over "wheel_rear_right" + { + over "tire_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "body_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "filter" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_axis_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "oil_case" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_axis_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_front_right" + { + over "body_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "tire_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda index a6219ea1bcd77a239571e9d3cdfc7beb886eda00..8d74d82c46f450d6169ade969050fa8e4b713a49 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,567 +1,567 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Oil_Drain_Cart" - { - over "caster_rear_left" - { - over "wheel_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "tire_front_right_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "wheel_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "tire_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_001" - { - over "handle_axis" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "Steel_Red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "Plastic_PP" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - - over "wheel_rear_right" - { - over "tire_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "filter" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "oil_case" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "body_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tire_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Oil_Drain_Cart" + { + over "caster_rear_left" + { + over "wheel_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "tire_front_right_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "wheel_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "tire_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle_axis" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "Steel_Red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "Plastic_PP" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + + over "wheel_rear_right" + { + over "tire_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "filter" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "oil_case" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "body_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tire_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda index 7990ab633dcdbe11fb3a22f729f03e5079bd7545..e9559917b7fcc777d30f559a732f426b18c9bc35 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,632 +1,632 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Oil_Drain_Cart" - { - over "caster_rear_left" - { - over "wheel_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_left" - { - over "tire_front_right_001" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_rear_right" - { - over "wheel_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "forkt_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "fork_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brake_axis_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_rear_left" - { - over "tire_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_001" - { - over "handle_axis" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "handle" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "Steel_Red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "Plastic_PP" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - } - - over "wheel_rear_right" - { - over "tire_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "body" - { - over "filter" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "oil_case" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_axis_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_front_right" - { - over "body_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tire_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Oil_Drain_Cart" + { + over "caster_rear_left" + { + over "wheel_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_left" + { + over "tire_front_right_001" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_rear_right" + { + over "wheel_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "forkt_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "fork_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brake_axis_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_rear_left" + { + over "tire_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle_axis" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "Steel_Red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "Plastic_PP" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + } + + over "wheel_rear_right" + { + over "tire_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "body" + { + over "filter" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "oil_case" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_axis_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_front_right" + { + over "body_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tire_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 815eeaf63736bf421b1df63243217ffd0456fd05..fe2c35e1b71ff10950afb14a1aa0b8512332fd75 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index f7dd465ad2e348fdcd7efcf291c32847e6258d1d..dd3ece8121811d9b5de8950913e1200f19da955d 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.023150723, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.023150723, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 58071af4931cfe05b2fa635593a21326984cc4ec..a3432b47c5542fb1289fe54099243f38d847a7bb 100644 --- a/reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,523 +1,523 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -5.4339482668277945, 15.498992032763994) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@ - ) - { - over "Oil_Drain_Cart" - { - over "caster_rear_left" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9) - point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793) - float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042) - float physics:mass = 0.4764063 - quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025) - vector3f physics:velocity = (4.371035e-11, -6.8320594e-10, -0.12262502) - quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.0010195443) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_rear_right" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215019e-9) - point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165) - float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904) - float physics:mass = 0.4764063 - quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006) - vector3f physics:velocity = (4.3710365e-11, -6.65816e-10, -0.12262502) - quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.0430813e-7, 7.036564e-7, -0.0010195443) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_001" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.8339747e-7, -9.36814e-9, 2.1215039e-9) - point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707) - float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174) - float physics:mass = 4.871733 - quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8) - vector3f physics:velocity = (-9.350259e-11, 3.4037921e-9, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-5.275069e-10, 2.2681925e-7, -0.0010195443) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9) - point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596) - float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548) - float physics:mass = 33.97657 - quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764) - vector3f physics:velocity = (1.0907865e-11, -4.355012e-10, -0.12262503) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-3.9875658e-10, 2.2681925e-7, -0.0010195443) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_left" - { - vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9) - vector3f physics:velocity = (1.8302577e-12, -8.09901e-10, -0.12262504) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -2.500179e-7, -0.0010195443) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_front_right" - { - vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9) - vector3f physics:velocity = (1.8302404e-12, -7.839374e-10, -0.12262504) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 2.2681925e-7, -0.0010195443) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_left" - { - vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9) - vector3f physics:velocity = (5.223664e-11, -9.168571e-10, -0.12262502) - quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.001020498) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_rear_right" - { - vector3f physics:angularVelocity = (-2.8339744e-7, -9.36814e-9, 2.1215019e-9) - vector3f physics:velocity = (5.223663e-11, -8.99467e-10, -0.12262502) - quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, 7.036564e-7, -0.001020498) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 10.978233, 0.13722792) - double3 xformOp:translate = (0, 0, 7.543218571577374) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 7.543218571577374) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 21.956467, 0.13722792) - double3 xformOp:translate = (0, 0, -0.06861395835876465) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.027730005, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381841, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818407, 0), (-2.7191507741366827, -5.433948153418169, 16.654207618983154, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -5.4339482668277945, 15.498992032763994) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@ + ) + { + over "Oil_Drain_Cart" + { + over "caster_rear_left" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9) + point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793) + float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042) + float physics:mass = 0.4764063 + quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025) + vector3f physics:velocity = (4.371035e-11, -6.8320594e-10, -0.12262502) + quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.0010195443) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_rear_right" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215019e-9) + point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165) + float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904) + float physics:mass = 0.4764063 + quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006) + vector3f physics:velocity = (4.3710365e-11, -6.65816e-10, -0.12262502) + quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.0430813e-7, 7.036564e-7, -0.0010195443) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_001" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.8339747e-7, -9.36814e-9, 2.1215039e-9) + point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707) + float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174) + float physics:mass = 4.871733 + quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8) + vector3f physics:velocity = (-9.350259e-11, 3.4037921e-9, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.275069e-10, 2.2681925e-7, -0.0010195443) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9) + point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596) + float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548) + float physics:mass = 33.97657 + quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764) + vector3f physics:velocity = (1.0907865e-11, -4.355012e-10, -0.12262503) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.9875658e-10, 2.2681925e-7, -0.0010195443) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_left" + { + vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9) + vector3f physics:velocity = (1.8302577e-12, -8.09901e-10, -0.12262504) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -2.500179e-7, -0.0010195443) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_front_right" + { + vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9) + vector3f physics:velocity = (1.8302404e-12, -7.839374e-10, -0.12262504) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 2.2681925e-7, -0.0010195443) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_left" + { + vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9) + vector3f physics:velocity = (5.223664e-11, -9.168571e-10, -0.12262502) + quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.001020498) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_rear_right" + { + vector3f physics:angularVelocity = (-2.8339744e-7, -9.36814e-9, 2.1215019e-9) + vector3f physics:velocity = (5.223663e-11, -8.99467e-10, -0.12262502) + quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 7.036564e-7, -0.001020498) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 10.978233, 0.13722792) + double3 xformOp:translate = (0, 0, 7.543218571577374) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 7.543218571577374) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 21.956467, 0.13722792) + double3 xformOp:translate = (0, 0, -0.06861395835876465) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.027730005, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381841, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818407, 0), (-2.7191507741366827, -5.433948153418169, 16.654207618983154, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 707c4a004bd924f90acc269ab7cac968354e6e07..694df1e46c7a66b22c8351d377b7909013ea0b49 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,349 +1,349 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1280, 720) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "A_Frame_Sign" - { - over "panel_a" - { - over "sign_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_b" - { - over "sign_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hinge" - { - over "pin" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1280, 720) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "A_Frame_Sign" + { + over "panel_a" + { + over "sign_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_b" + { + over "sign_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hinge" + { + over "pin" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 5f6bfc66881ace007227f24b0943145530480449..0b94cbf2b7e069a8bf388410f37d909ed50fb7c6 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,402 +1,402 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.9105033902451396) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - over "A_Frame_Sign" - { - over "panel_a" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8) - point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036) - float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086) - float physics:mass = 0.458821 - quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837) - vector3f physics:velocity = (2.6162197e-11, 8.071887e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, -0.001021984) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "panel_b" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (3.1720194e-7, 2.5478073e-7, -2.5070474e-8) - point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804) - float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138) - float physics:mass = 0.458821 - quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426) - vector3f physics:velocity = (-4.8415917e-11, 8.0419765e-10, -0.12262501) - quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, -0.0010219244) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hinge" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8) - point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744) - float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351) - float physics:mass = 0.0093 - quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8) - vector3f physics:velocity = (1.3082135e-9, -8.3603585e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0477379e-9, 1.2918463e-8, -0.0010221032) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.012286504, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.390710034474204, 1.0418933911160497, 1.734440240632041, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.9105033902451396) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + over "A_Frame_Sign" + { + over "panel_a" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8) + point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036) + float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086) + float physics:mass = 0.458821 + quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837) + vector3f physics:velocity = (2.6162197e-11, 8.071887e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, -0.001021984) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "panel_b" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (3.1720194e-7, 2.5478073e-7, -2.5070474e-8) + point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804) + float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138) + float physics:mass = 0.458821 + quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426) + vector3f physics:velocity = (-4.8415917e-11, 8.0419765e-10, -0.12262501) + quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, -0.0010219244) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hinge" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8) + point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744) + float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351) + float physics:mass = 0.0093 + quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8) + vector3f physics:velocity = (1.3082135e-9, -8.3603585e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0477379e-9, 1.2918463e-8, -0.0010221032) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.012286504, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.390710034474204, 1.0418933911160497, 1.734440240632041, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index 8f96f1f5259b89114fbd2a60f092939d377fffde..01c9706dd7a0e3eb4f07ffed2ad5981421f4b310 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,419 +1,419 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - over "A_Frame_Sign" - { - over "panel_a" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036) - float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086) - float physics:mass = 0.458821 - quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, 5.364418e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "panel_b" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804) - float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138) - float physics:mass = 0.458821 - quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, 8.34465e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hinge" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744) - float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351) - float physics:mass = 0.0093 - quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0477379e-9, 1.2914825e-8, -9.536743e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "panel_b_hinge_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.012776537, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802987, 0), (0.31799936400190815, 0.8479983040050882, 0.4239991520025438, -0), (0.40629447721372564, 1.0834027708137688, 0.9460619192961197, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_0" - { - quatf xformOp:orient = (0.7108642, -0.70332927, -0.0000019267718, 0) - double3 xformOp:translate = (0.0012554829008877277, -0.08126317337155342, 0.4035012212116257) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.048560180813074116 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.023308886790275575 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.024280090406537058) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.19424072325229647 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.007769628930091859 - double3 xformOp:translate = (0, 0, 0.14568054243922235) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + over "A_Frame_Sign" + { + over "panel_a" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036) + float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086) + float physics:mass = 0.458821 + quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, 5.364418e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "panel_b" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804) + float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138) + float physics:mass = 0.458821 + quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, 8.34465e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hinge" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744) + float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351) + float physics:mass = 0.0093 + quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0477379e-9, 1.2914825e-8, -9.536743e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "panel_b_hinge_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.012776537, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802987, 0), (0.31799936400190815, 0.8479983040050882, 0.4239991520025438, -0), (0.40629447721372564, 1.0834027708137688, 0.9460619192961197, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_0" + { + quatf xformOp:orient = (0.7108642, -0.70332927, -0.0000019267718, 0) + double3 xformOp:translate = (0.0012554829008877277, -0.08126317337155342, 0.4035012212116257) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.048560180813074116 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.023308886790275575 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.024280090406537058) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.19424072325229647 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.007769628930091859 + double3 xformOp:translate = (0, 0, 0.14568054243922235) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda index 24ad05ac417a76e085568a6ace2f863f39ec74a4..60b835766570b6b753d879b9811695c8aa33b770 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,357 +1,357 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "A_Frame_Sign" - { - over "panel_a" - { - over "sign_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_b" - { - over "sign_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hinge" - { - over "pin" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "A_Frame_Sign" + { + over "panel_a" + { + over "sign_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_b" + { + over "sign_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hinge" + { + over "pin" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 265598db0179b9acc4406e0b6c5e129f97ce28a7..5efc39399c737200b3fec6fee3984fec3d6480f8 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 65047e8af9b0d685da3a091062ea3e75f3c09507..f546053dd3b2d546539bf751d1af4556a4cb20db 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,355 +1,355 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "A_Frame_Sign" - { - over "panel_a" - { - over "sign_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "panel_b" - { - over "sign_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "hinge" - { - over "pin" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "A_Frame_Sign" + { + over "panel_a" + { + over "sign_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "panel_b" + { + over "sign_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "hinge" + { + over "pin" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda index 86004ee429584151149317817847c087eb959339..b799dd01d7c234e37ed64853429dac014445449e 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,284 +1,284 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "A_Frame_Sign" - { - over "panel_a" - { - over "sign_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_b" - { - over "sign_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hinge" - { - over "pin" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "A_Frame_Sign" + { + over "panel_a" + { + over "sign_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_b" + { + over "sign_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hinge" + { + over "pin" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda index 2cddd3dbaf817569ec665c40cb1a608ea2d8c528..68653fbbdea89cad0b27c835e7510b43d790f4b0 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,349 +1,349 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "A_Frame_Sign" - { - over "panel_a" - { - over "sign_a" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_b" - { - over "sign_b" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "hinge" - { - over "pin" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "A_Frame_Sign" + { + over "panel_a" + { + over "sign_a" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_b" + { + over "sign_b" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "hinge" + { + over "pin" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 265598db0179b9acc4406e0b6c5e129f97ce28a7..5efc39399c737200b3fec6fee3984fec3d6480f8 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 42b862eb21357dcd2de4cb98d417c74a6d135b9d..cf82ff72798b1a7ea8f5574ba3941a7ea412d42c 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.009428237, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.009428237, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/43f94300afd8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/43f94300afd8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 8c2f8cc03e4c861f8544ea09d7f990370ac2dae7..0bbf2a16dbf091527c52d97adefad61f349a5c1d 100644 --- a/reports/runtime/results/external/43f94300afd8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/43f94300afd8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,467 +1,467 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -2.4036063203998705, 6.8219031715858) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@ - ) - { - over "A_Frame_Sign" - { - over "panel_a" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (9.53883e-7, -6.756633e-9, -1.4797513e-8) - point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036) - float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086) - float physics:mass = 0.458821 - quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837) - vector3f physics:velocity = (1.5482919e-11, -2.1447897e-9, -0.122625016) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.7939677e-9, -9.439505e-8, -0.0010222817) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "panel_b" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (9.538816e-7, -6.756633e-9, -1.4797513e-8) - point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804) - float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138) - float physics:mass = 0.458821 - quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426) - vector3f physics:velocity = (-2.8536121e-11, -2.14656e-9, -0.122625016) - quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.656613e-10, -9.439505e-8, -0.0010227585) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "hinge" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (9.53883e-7, -6.756633e-9, -1.4797513e-8) - point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744) - float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351) - float physics:mass = 0.0093 - quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8) - vector3f physics:velocity = (-4.150648e-11, -7.084655e-9, -0.122625016) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0477379e-9, -9.439505e-8, -0.0010227585) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 4.856018, 0.060700227) - double3 xformOp:translate = (0, 0, 3.33660295323081) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 3.33660295323081) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 9.712036, 0.060700227) - double3 xformOp:translate = (0, 0, -0.030350113008171323) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.012286519, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818388, 0), (-1.204792307837457, -2.4036063675973947, 7.36585139169277, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -2.4036063203998705, 6.8219031715858) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@ + ) + { + over "A_Frame_Sign" + { + over "panel_a" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (9.53883e-7, -6.756633e-9, -1.4797513e-8) + point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036) + float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086) + float physics:mass = 0.458821 + quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837) + vector3f physics:velocity = (1.5482919e-11, -2.1447897e-9, -0.122625016) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.7939677e-9, -9.439505e-8, -0.0010222817) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "panel_b" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (9.538816e-7, -6.756633e-9, -1.4797513e-8) + point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804) + float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138) + float physics:mass = 0.458821 + quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426) + vector3f physics:velocity = (-2.8536121e-11, -2.14656e-9, -0.122625016) + quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.656613e-10, -9.439505e-8, -0.0010227585) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "hinge" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (9.53883e-7, -6.756633e-9, -1.4797513e-8) + point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744) + float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351) + float physics:mass = 0.0093 + quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8) + vector3f physics:velocity = (-4.150648e-11, -7.084655e-9, -0.122625016) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0477379e-9, -9.439505e-8, -0.0010227585) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 4.856018, 0.060700227) + double3 xformOp:translate = (0, 0, 3.33660295323081) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 3.33660295323081) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 9.712036, 0.060700227) + double3 xformOp:translate = (0, 0, -0.030350113008171323) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.012286519, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818388, 0), (-1.204792307837457, -2.4036063675973947, 7.36585139169277, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 90818fc2386c9396d979971b7ca8a970605bd361..ac0bc26e45bcaa9e57d91e03185ecfdbdc4bb1fc 100644 --- a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_drill/simready_usd/power_drill.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Drill" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_vent" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "battery" - { - over "battery_clip_r" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "battery_clip_l" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "battery" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "chuck_assembly" - { - over "chuck" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bit_tip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bit" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "trigger" - { - over "trigger" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0037982254, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Drill" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_vent" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "battery" + { + over "battery_clip_r" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "battery_clip_l" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "battery" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "chuck_assembly" + { + over "chuck" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bit_tip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bit" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "trigger" + { + over "trigger" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0037982254, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 3eb3d2be8fd81cb71b25baebdeb5cfc9cd19cf3e..0d92d56b1d9ae82d2366d21ec3ddc5402f045d2d 100644 --- a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,418 +1,418 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.3086844218560145) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_drill/simready_usd/power_drill.usd@ - ) - { - over "Power_Drill" - { - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490882e-9, -8.847004e-10) - point3f physics:centerOfMass = (0.000002139497, 0.055404413, 0.14998494) - float3 physics:diagonalInertia = (0.0016078139, 0.0011827745, 0.00061631127) - float physics:mass = 0.548094 - quatf physics:principalAxes = (0.98051405, 0.1964491, -0.000012754226, 0.000011792461) - vector3f physics:velocity = (9.130647e-13, -1.2235783e-9, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.1952928e-9, -2.2351742e-8, -0.0010218752) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "battery" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490882e-9, -8.847004e-10) - point3f physics:centerOfMass = (0.0000010163941, 0.059125796, 0.020503972) - float3 physics:diagonalInertia = (0.0002696745, 0.00014556992, 0.0003292567) - float physics:mass = 0.289317 - quatf physics:principalAxes = (0.999979, 0.006483456, 0.000012083263, -0.000002561452) - vector3f physics:velocity = (-1.852249e-12, -1.2685746e-9, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.1958613e-9, -1.1175871e-8, -0.0010218454) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "chuck_assembly" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490879e-9, -8.847004e-10) - point3f physics:centerOfMass = (-0.00004729104, -0.044864055, 0.17573796) - float3 physics:diagonalInertia = (0.00008310571, 0.00005935084, 0.00008292214) - float physics:mass = 0.160894 - quatf physics:principalAxes = (0.92709565, 0.0023270333, 0.37481558, -0.0012543289) - vector3f physics:velocity = (-7.374044e-14, -1.2146281e-9, -0.12262501) - quatf xformOp:orient = (1, 4.572499e-8, -3.1541347e-8, 2.6251234e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.9242074e-8, 3.7252903e-8, -0.0010218752) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "trigger" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490882e-9, -8.847004e-10) - point3f physics:centerOfMass = (-1.7025721e-8, 0.03658145, 0.13572353) - float3 physics:diagonalInertia = (6.1198364e-7, 6.519427e-7, 4.9023953e-7) - float physics:mass = 0.008548 - quatf physics:principalAxes = (0.99990803, -0.013565058, 0.00009243428, -0.00009478654) - vector3f physics:velocity = (3.1164112e-13, -7.6932394e-10, -0.12262501) - quatf xformOp:orient = (1, -1.0933468e-8, -9.047991e-10, 2.7709548e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.87206e-9, -7.450581e-9, -0.0010218156) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0046801236, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.14882763513260866, 0.3968736926217867, 0.6095051518296043, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.3086844218560145) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@ + ) + { + over "Power_Drill" + { + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490882e-9, -8.847004e-10) + point3f physics:centerOfMass = (0.000002139497, 0.055404413, 0.14998494) + float3 physics:diagonalInertia = (0.0016078139, 0.0011827745, 0.00061631127) + float physics:mass = 0.548094 + quatf physics:principalAxes = (0.98051405, 0.1964491, -0.000012754226, 0.000011792461) + vector3f physics:velocity = (9.130647e-13, -1.2235783e-9, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.1952928e-9, -2.2351742e-8, -0.0010218752) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "battery" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490882e-9, -8.847004e-10) + point3f physics:centerOfMass = (0.0000010163941, 0.059125796, 0.020503972) + float3 physics:diagonalInertia = (0.0002696745, 0.00014556992, 0.0003292567) + float physics:mass = 0.289317 + quatf physics:principalAxes = (0.999979, 0.006483456, 0.000012083263, -0.000002561452) + vector3f physics:velocity = (-1.852249e-12, -1.2685746e-9, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.1958613e-9, -1.1175871e-8, -0.0010218454) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "chuck_assembly" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490879e-9, -8.847004e-10) + point3f physics:centerOfMass = (-0.00004729104, -0.044864055, 0.17573796) + float3 physics:diagonalInertia = (0.00008310571, 0.00005935084, 0.00008292214) + float physics:mass = 0.160894 + quatf physics:principalAxes = (0.92709565, 0.0023270333, 0.37481558, -0.0012543289) + vector3f physics:velocity = (-7.374044e-14, -1.2146281e-9, -0.12262501) + quatf xformOp:orient = (1, 4.572499e-8, -3.1541347e-8, 2.6251234e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.9242074e-8, 3.7252903e-8, -0.0010218752) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "trigger" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-1.9911008e-8, 1.2490882e-9, -8.847004e-10) + point3f physics:centerOfMass = (-1.7025721e-8, 0.03658145, 0.13572353) + float3 physics:diagonalInertia = (6.1198364e-7, 6.519427e-7, 4.9023953e-7) + float physics:mass = 0.008548 + quatf physics:principalAxes = (0.99990803, -0.013565058, 0.00009243428, -0.00009478654) + vector3f physics:velocity = (3.1164112e-13, -7.6932394e-10, -0.12262501) + quatf xformOp:orient = (1, -1.0933468e-8, -9.047991e-10, 2.7709548e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.87206e-9, -7.450581e-9, -0.0010218156) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0046801236, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.14882763513260866, 0.3968736926217867, 0.6095051518296043, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index d1c6a1d82db7d2ec5fb254c70ad2d465f701dee5..cd62f34d8c3c55f427b3760207e5eeb73145dee9 100644 --- a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,445 +1,445 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_drill/simready_usd/power_drill.usd@ - ) - { - over "Power_Drill" - { - over "body" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.000002139497, 0.055404413, 0.14998494) - float3 physics:diagonalInertia = (0.0016078139, 0.0011827745, 0.00061631127) - float physics:mass = 0.548094 - quatf physics:principalAxes = (0.98051405, 0.1964491, -0.000012754226, 0.000011792461) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.1952928e-9, -2.2351742e-8, -2.0861625e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "battery" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.0000010163941, 0.059125796, 0.020503972) - float3 physics:diagonalInertia = (0.0002696745, 0.00014556992, 0.0003292567) - float physics:mass = 0.289317 - quatf physics:principalAxes = (0.999979, 0.006483456, 0.000012083263, -0.000002561452) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.1958613e-9, -1.1175871e-8, 8.940697e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "chuck_assembly" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.00004729104, -0.044864055, 0.17573796) - float3 physics:diagonalInertia = (0.00008310571, 0.00005935084, 0.00008292214) - float physics:mass = 0.160894 - quatf physics:principalAxes = (0.92709565, 0.0023270333, 0.37481558, -0.0012543289) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 4.572499e-8, -3.1541347e-8, 2.6251234e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.9242074e-8, 3.7252903e-8, -5.9604646e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "trigger" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-1.7025721e-8, 0.03658145, 0.13572353) - float3 physics:diagonalInertia = (6.1198364e-7, 6.519427e-7, 4.9023953e-7) - float physics:mass = 0.008548 - quatf physics:principalAxes = (0.99990803, -0.013565058, 0.00009243428, -0.00009478654) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -1.0933468e-8, -9.047991e-10, 2.7709548e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.87206e-9, -7.450581e-9, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "chuck_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "trigger_press_joint" - { - float drive:linear:physics:damping = 1000 - float drive:linear:physics:maxForce = 10000000 - float drive:linear:physics:stiffness = 0 - float drive:linear:physics:targetVelocity = 0.05 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.0046825153, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883914, 0, 0), (-0.14887604148169287, -0.39700277728451455, 0.905662585680298, 0), (0.31799936400190776, 0.8479983040050879, 0.42399915200254423, -0), (0.14946269807906143, 0.3970654143393353, 0.4024397637485437, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.70678645, -0.7072866, -0.014092011, 0) - double3 xformOp:translate = (6.953030151635176e-8, 0.0353265730664134, 0.23438470075780096) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.020000000000000004 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.009600000000000001 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.010000000000000002) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.08000000000000002 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.0032000000000000006 - double3 xformOp:translate = (0, 0, 0.06000000000000001) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@ + ) + { + over "Power_Drill" + { + over "body" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.000002139497, 0.055404413, 0.14998494) + float3 physics:diagonalInertia = (0.0016078139, 0.0011827745, 0.00061631127) + float physics:mass = 0.548094 + quatf physics:principalAxes = (0.98051405, 0.1964491, -0.000012754226, 0.000011792461) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.1952928e-9, -2.2351742e-8, -2.0861625e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "battery" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.0000010163941, 0.059125796, 0.020503972) + float3 physics:diagonalInertia = (0.0002696745, 0.00014556992, 0.0003292567) + float physics:mass = 0.289317 + quatf physics:principalAxes = (0.999979, 0.006483456, 0.000012083263, -0.000002561452) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.1958613e-9, -1.1175871e-8, 8.940697e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "chuck_assembly" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.00004729104, -0.044864055, 0.17573796) + float3 physics:diagonalInertia = (0.00008310571, 0.00005935084, 0.00008292214) + float physics:mass = 0.160894 + quatf physics:principalAxes = (0.92709565, 0.0023270333, 0.37481558, -0.0012543289) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 4.572499e-8, -3.1541347e-8, 2.6251234e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.9242074e-8, 3.7252903e-8, -5.9604646e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "trigger" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-1.7025721e-8, 0.03658145, 0.13572353) + float3 physics:diagonalInertia = (6.1198364e-7, 6.519427e-7, 4.9023953e-7) + float physics:mass = 0.008548 + quatf physics:principalAxes = (0.99990803, -0.013565058, 0.00009243428, -0.00009478654) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.0933468e-8, -9.047991e-10, 2.7709548e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.87206e-9, -7.450581e-9, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "chuck_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "trigger_press_joint" + { + float drive:linear:physics:damping = 1000 + float drive:linear:physics:maxForce = 10000000 + float drive:linear:physics:stiffness = 0 + float drive:linear:physics:targetVelocity = 0.05 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.0046825153, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883914, 0, 0), (-0.14887604148169287, -0.39700277728451455, 0.905662585680298, 0), (0.31799936400190776, 0.8479983040050879, 0.42399915200254423, -0), (0.14946269807906143, 0.3970654143393353, 0.4024397637485437, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.70678645, -0.7072866, -0.014092011, 0) + double3 xformOp:translate = (6.953030151635176e-8, 0.0353265730664134, 0.23438470075780096) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.020000000000000004 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.009600000000000001 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.010000000000000002) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.08000000000000002 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.0032000000000000006 + double3 xformOp:translate = (0, 0, 0.06000000000000001) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/light_response/isaac_sim/test_scene.usda index b5ca9603f2adff68a53751ec4f7154ead138f6ea..4c5ade1cf10a2c8b01e7ac977f76c7a885c592f3 100644 --- a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,440 +1,440 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_drill/simready_usd/power_drill.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Drill" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_vent" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "body_cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "battery" - { - over "battery_clip_r" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "battery_clip_l" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "battery" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "chuck_assembly" - { - over "chuck" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bit_tip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bit" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "trigger" - { - over "trigger" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0037982254, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Drill" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_vent" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "body_cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "battery" + { + over "battery_clip_r" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "battery_clip_l" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "battery" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "chuck_assembly" + { + over "chuck" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bit_tip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bit" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "trigger" + { + over "trigger" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0037982254, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 650ec8cb474fe5f4f05580a1933d8855558b12dc..36fdb759cba4e136809c0495a468ac65e0d9e984 100644 --- a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_drill/simready_usd/power_drill.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0037982254, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0037982254, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 806b09e2d56d570a31fae1a494cf217f1eac5948..ffa0e4516dd170503479a4ff84ab28a9376fb49d 100644 --- a/reports/runtime/results/external/4591fb11ac26/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/4591fb11ac26/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,454 +1,454 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_drill/simready_usd/power_drill.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Power_Drill" - { - over "body" - { - over "body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "body_vent" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "body_cap" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "battery" - { - over "battery_clip_r" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "battery_clip_l" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "battery" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "chuck_assembly" - { - over "chuck" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bit_tip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bit" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "trigger" - { - over "trigger" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0037982254, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Power_Drill" + { + over "body" + { + over "body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "body_vent" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "body_cap" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "battery" + { + over "battery_clip_r" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "battery_clip_l" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "battery" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "chuck_assembly" + { + over "chuck" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bit_tip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bit" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "trigger" + { + over "trigger" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0037982254, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} +