diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index b3221997eaa7ebafc189f51e124de1f9a176555e..67f23e6f03df8872849f28bbc0b598c861507650 100644 --- a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.016699757, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index b31c14c982eba9fb0bf071c14e0b228e4e84d7cb..5b3861b4ee55e9d97792f33920d5eea393ab1afb 100644 --- a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -5.533817820620227, 15.421421907035892) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ - ) - { - over "Gas_Cylinder" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.00005633032, -8.890536e-9, 0.66009444) - float3 physics:diagonalInertia = (9.763435, 9.763801, 0.47658056) - float physics:mass = 49.935425 - quatf physics:principalAxes = (0.9892069, 0.000014693924, 0.00009919989, 0.14652568) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.0913936e-11, 5.2523305e-8, -0.0010222412) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 11.18, 0.13975) - double3 xformOp:translate = (0, 0, 7.681854023353952) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 7.681854023353952) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 22.36, 0.13975) - double3 xformOp:translate = (0, 0, -0.06987500190734865) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028260302, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818402, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818402, 0), (-2.771150652611334, -5.5338177943585745, 16.673890936035374, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -5.533817820620227, 15.421421907035892) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + over "Gas_Cylinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.00005633032, -8.890536e-9, 0.66009444) + float3 physics:diagonalInertia = (9.763435, 9.763801, 0.47658056) + float physics:mass = 49.935425 + quatf physics:principalAxes = (0.9892069, 0.000014693924, 0.00009919989, 0.14652568) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0913936e-11, 5.2523305e-8, -0.0010222412) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 11.18, 0.13975) + double3 xformOp:translate = (0, 0, 7.681854023353952) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 7.681854023353952) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 22.36, 0.13975) + double3 xformOp:translate = (0, 0, -0.06987500190734865) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028260302, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818402, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818402, 0), (-2.771150652611334, -5.5338177943585745, 16.673890936035374, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 515bd81bee9ed0b71d0f6dfdaf1e67d4c7662cdd..7b225d17f82c83cb8ad29d0ed6dcfc79b46e89a4 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Concrete_Barrier" - { - over "concrete_barrier" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 80268195ffec2cb6bc90c7730b6e2b073a29596f..a92913a3726dc74a43463b1d22667221dc492cf5 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 2.0550001859664917) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - over "Concrete_Barrier" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167) - float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222) - float physics:mass = 3772 - quatf physics:principalAxes = (1, 0, 0, 0) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 0, -0.0010217428) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.060621783, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (1.92776884649592, 5.140716923989121, 5.309847838539512, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 2.0550001859664917) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + over "Concrete_Barrier" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167) + float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222) + float physics:mass = 3772 + quatf physics:principalAxes = (1, 0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.0010217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.060621783, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (1.92776884649592, 5.140716923989121, 5.309847838539512, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda index 1e291e7a4cd9928657ca08d1c581558e8b1fa22d..b1d56d7fc8dfdf9ff872441afb99c6e2d6b8d252 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,328 +1,328 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Concrete_Barrier" - { - over "concrete_barrier" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 8ecaeda6ba6566f5a070c823d4fcde3b1bf5fb70..58792028950d3f2d0441c1ead1ac85b2e1e6065e 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 6208802b461badf18d8fb19f56fd5ab3556fe458..e8454dee1317f9a6ae8ca5af2016c9cb108c0e16 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,322 +1,322 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Concrete_Barrier" - { - over "concrete_barrier" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda index 2f705625e892d4d52abffdb15fc9a3023ab109d2..d244e4fd1ae0d41604bdcb48b54bca3944760a97 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,255 +1,255 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Concrete_Barrier" - { - over "concrete_barrier" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda index 515bd81bee9ed0b71d0f6dfdaf1e67d4c7662cdd..7b225d17f82c83cb8ad29d0ed6dcfc79b46e89a4 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Concrete_Barrier" - { - over "concrete_barrier" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 8ecaeda6ba6566f5a070c823d4fcde3b1bf5fb70..58792028950d3f2d0441c1ead1ac85b2e1e6065e 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index e411bfa00720abc76199d8310f62f85e84bfbe14..d0ef45bf8b6b77dae80d9d794448bcc38ce4bc90 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.039565314, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 6385a727371e5d7bcf3bd2485f769c58da90db6f..e09b4a74f9a0cda6deefd1465574e9f41275d3ec 100644 --- a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -11.879394868023404, 30.81995915355037) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ - ) - { - over "Concrete_Barrier" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167) - float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222) - float physics:mass = 3772 - quatf physics:principalAxes = (1, 0, 0, 0) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 3.367734e-7, -0.0010218519) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 24.000002, 0.3) - double3 xformOp:translate = (0, 0, 16.49056405902932) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 16.49056405902932) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 48.000004, 0.3) - double3 xformOp:translate = (0, 0, -0.15000001192092896) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.060621783, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381836, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381836, 0), (-5.9444549016819215, -11.8793946996367, 32.693339269924635, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -11.879394868023404, 30.81995915355037) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + over "Concrete_Barrier" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167) + float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222) + float physics:mass = 3772 + quatf physics:principalAxes = (1, 0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 3.367734e-7, -0.0010218519) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 24.000002, 0.3) + double3 xformOp:translate = (0, 0, 16.49056405902932) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 16.49056405902932) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 48.000004, 0.3) + double3 xformOp:translate = (0, 0, -0.15000001192092896) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.060621783, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381836, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381836, 0), (-5.9444549016819215, -11.8793946996367, 32.693339269924635, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 7847b66756443a590893a01cd92ba646333c7740..33f7097883abab32ffe9756e22e7fc8af524b820 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,1147 +1,1147 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Platform_Dolly" - { - over "base" - { - over "fasteners" - { - over "caster_nut_10" - { - over "caster_nut_010" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_11" - { - over "caster_nut_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_16" - { - over "caster_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_14" - { - over "caster_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_06" - { - over "caster_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_15" - { - over "caster_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_09" - { - over "caster_nut_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_12" - { - over "caster_nut_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_09" - { - over "caster_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_04" - { - over "caster_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_01" - { - over "caster_nut_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_02" - { - over "plug_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_08" - { - over "caster_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_04" - { - over "caster_nut_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_06" - { - over "caster_nut_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_05" - { - over "caster_nut_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_05" - { - over "caster_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_14" - { - over "caster_nut_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_06" - { - over "plug_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_10" - { - over "caster_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_07" - { - over "caster_nut_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_15" - { - over "caster_nut_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_01" - { - over "plug_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_01" - { - over "caster_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_05" - { - over "plug_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_13" - { - over "caster_nut_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_07" - { - over "caster_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_12" - { - over "caster_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_04" - { - over "plug_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_08" - { - over "caster_nut_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_11" - { - over "caster_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_02" - { - over "caster_nut_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_02" - { - over "caster_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_03" - { - over "plug_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_03" - { - over "caster_nut_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_16" - { - over "caster_nut_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_03" - { - over "caster_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_13" - { - over "caster_bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_mount_plate_01" - { - over "caster_mount_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_04" - { - over "caster_mount_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_02" - { - over "caster_mount_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_03" - { - over "caster_mount_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "dolly_plate" - { - over "dolly_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_03" - { - over "caster_yoke_03" - { - over "caster_yoke_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_03" - { - over "caster_race_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_04" - { - over "caster_race_04" - { - over "caster_race_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_04" - { - over "caster_yoke_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_02" - { - over "caster_race_02" - { - over "caster_race_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_02" - { - over "caster_yoke_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_01" - { - over "caster_yoke_01" - { - over "caster_yoke_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_01" - { - over "caster_race_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "wheel_core_01" - { - over "wheel_core_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_01" - { - over "wheel_tread_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_02" - { - over "wheel_core_02" - { - over "wheel_core_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_02" - { - over "wheel_tread_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_03" - { - over "wheel_tread_03" - { - over "wheel_tread_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_core_03" - { - over "wheel_core_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_04" - { - over "wheel_core_04" - { - over "wheel_core_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_04" - { - over "wheel_tread_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 129f8b6334a37761f721608828fde6f45a903daa..3cdd47cc00344a60bc7a319da993e666c6c7326f 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,474 +1,474 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.28800032161598565) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - over "Platform_Dolly" - { - over "base" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591403e-10) - point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) - float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) - float physics:mass = 4.4866076 - quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) - vector3f physics:velocity = (-9.3283534e-11, 3.36221e-11, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.450637e-9, -1.621811e-8, -0.001021898) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_03" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10) - point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) - float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) - float physics:mass = 0.32700714 - quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) - vector3f physics:velocity = (-1.7957222e-10, -2.0650266e-11, -0.12262501) - quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, -0.0010218384) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_04" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10) - point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) - float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) - float physics:mass = 0.32700717 - quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) - vector3f physics:velocity = (-1.7957216e-10, -1.6257861e-11, -0.12262501) - quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, -0.0010218384) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_02" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10) - point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) - float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) - float physics:mass = 0.32700723 - quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) - vector3f physics:velocity = (-1.8184819e-10, -2.0650398e-11, -0.12262501) - quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, -0.0010218384) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10) - point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) - float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) - float physics:mass = 0.32700685 - quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) - vector3f physics:velocity = (-1.8184797e-10, -1.6257889e-11, -0.12262501) - quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -0.001021898) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10) - vector3f physics:velocity = (-2.604884e-10, -6.301333e-11, -0.12262501) - quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, -0.0010218384) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_02" - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10) - vector3f physics:velocity = (-2.6048846e-10, -6.7405734e-11, -0.12262501) - quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.4505806e-8, -5.9604645e-8, -0.0010218682) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_03" - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10) - vector3f physics:velocity = (-2.5821262e-10, -6.7405706e-11, -0.12262501) - quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.6391277e-7, 8.940697e-8, -0.0010218384) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_04" - { - vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10) - vector3f physics:velocity = (-2.5821256e-10, -6.30133e-11, -0.12262501) - quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, -0.0010218086) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017176172, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.5462011535992279, 1.4565363915547034, 1.111757586944668, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.28800032161598565) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + over "Platform_Dolly" + { + over "base" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591403e-10) + point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) + float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) + float physics:mass = 4.4866076 + quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) + vector3f physics:velocity = (-9.3283534e-11, 3.36221e-11, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450637e-9, -1.621811e-8, -0.001021898) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10) + point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) + float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) + float physics:mass = 0.32700714 + quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) + vector3f physics:velocity = (-1.7957222e-10, -2.0650266e-11, -0.12262501) + quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10) + point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) + float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) + float physics:mass = 0.32700717 + quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) + vector3f physics:velocity = (-1.7957216e-10, -1.6257861e-11, -0.12262501) + quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10) + point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) + float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) + float physics:mass = 0.32700723 + quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) + vector3f physics:velocity = (-1.8184819e-10, -2.0650398e-11, -0.12262501) + quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10) + point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) + float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) + float physics:mass = 0.32700685 + quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) + vector3f physics:velocity = (-1.8184797e-10, -1.6257889e-11, -0.12262501) + quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -0.001021898) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10) + vector3f physics:velocity = (-2.604884e-10, -6.301333e-11, -0.12262501) + quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10) + vector3f physics:velocity = (-2.6048846e-10, -6.7405734e-11, -0.12262501) + quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4505806e-8, -5.9604645e-8, -0.0010218682) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10) + vector3f physics:velocity = (-2.5821262e-10, -6.7405706e-11, -0.12262501) + quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.6391277e-7, 8.940697e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10) + vector3f physics:velocity = (-2.5821256e-10, -6.30133e-11, -0.12262501) + quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, -0.0010218086) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017176172, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.5462011535992279, 1.4565363915547034, 1.111757586944668, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index 42bf4cf6b762fdc39954b370d5807722b1618de7..0b1496eb1b780240053761d67ea6e1098aa731f4 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,668 +1,668 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - over "Platform_Dolly" - { - over "base" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) - float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) - float physics:mass = 4.4866076 - quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-3.7252335e-9, -1.621811e-8, -3.576279e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_03" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) - float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) - float physics:mass = 0.32700714 - quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_04" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) - float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) - float physics:mass = 0.32700717 - quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, 1.6391278e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_02" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) - float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) - float physics:mass = 0.32700723 - quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, 1.6391278e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) - float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) - float physics:mass = 0.32700685 - quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -2.0861625e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "caster_01_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_01_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_02_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_02_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_03_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_03_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "caster_04_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_04_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, 3.1292437e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_02" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (5.9604645e-8, -5.9604645e-8, -1.3411045e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_03" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, 8.940697e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_04" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.017215086, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839154, -2.7755575615628914e-17, 0), (-0.1488760414816929, -0.39700277728451455, 0.9056625856802981, 0), (0.3179993640019078, 0.8479983040050879, 0.42399915200254423, -0), (0.5489766423281629, 1.4539685558148883, 0.9158395919535729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.68634254, -0.70724475, -0.16952501, 0) - double3 xformOp:translate = (0.3174000680446625, 0.14299995452165604, 0.16249994064782883) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.06800000190734865 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.03264000091552735 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.03400000095367432) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.2720000076293946 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.010880000305175783 - double3 xformOp:translate = (0, 0, 0.20400000572204594) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_3" - { - quatf xformOp:orient = (0.62388945, -0.7652295, -0.15870003, 0) - double3 xformOp:translate = (-0.23459993302822113, 0.14299995824694633, 0.16249994361742318) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.06800000190734865 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.03264000091552735 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.03400000095367432) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.2720000076293946 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.010880000305175783 - double3 xformOp:translate = (0, 0, 0.20400000572204594) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_5" - { - quatf xformOp:orient = (0.7200278, -0.6688365, -0.18498035, 0) - double3 xformOp:translate = (-0.23459985852241516, -0.14299991354346275, 0.1625000238418583) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.06800000190734865 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.03264000091552735 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.03400000095367432) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.2720000076293946 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.010880000305175783 - double3 xformOp:translate = (0, 0, 0.20400000572204594) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_7" - { - quatf xformOp:orient = (0.785141, -0.589974, -0.18837285, 0) - double3 xformOp:translate = (0.31739988923072815, -0.14299998804926872, 0.1625000238418583) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.06800000190734865 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.03264000091552735 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.03400000095367432) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.2720000076293946 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.010880000305175783 - double3 xformOp:translate = (0, 0, 0.20400000572204594) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + over "Platform_Dolly" + { + over "base" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) + float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) + float physics:mass = 4.4866076 + quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.7252335e-9, -1.621811e-8, -3.576279e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) + float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) + float physics:mass = 0.32700714 + quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) + float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) + float physics:mass = 0.32700717 + quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, 1.6391278e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) + float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) + float physics:mass = 0.32700723 + quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, 1.6391278e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) + float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) + float physics:mass = 0.32700685 + quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -2.0861625e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "caster_01_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_01_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_02_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_02_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_03_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_03_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_04_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_04_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, 3.1292437e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (5.9604645e-8, -5.9604645e-8, -1.3411045e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 8.940697e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.017215086, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839154, -2.7755575615628914e-17, 0), (-0.1488760414816929, -0.39700277728451455, 0.9056625856802981, 0), (0.3179993640019078, 0.8479983040050879, 0.42399915200254423, -0), (0.5489766423281629, 1.4539685558148883, 0.9158395919535729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.68634254, -0.70724475, -0.16952501, 0) + double3 xformOp:translate = (0.3174000680446625, 0.14299995452165604, 0.16249994064782883) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_3" + { + quatf xformOp:orient = (0.62388945, -0.7652295, -0.15870003, 0) + double3 xformOp:translate = (-0.23459993302822113, 0.14299995824694633, 0.16249994361742318) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_5" + { + quatf xformOp:orient = (0.7200278, -0.6688365, -0.18498035, 0) + double3 xformOp:translate = (-0.23459985852241516, -0.14299991354346275, 0.1625000238418583) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_7" + { + quatf xformOp:orient = (0.785141, -0.589974, -0.18837285, 0) + double3 xformOp:translate = (0.31739988923072815, -0.14299998804926872, 0.1625000238418583) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda index a0c77e49c12aa3e7ca66d5ed35dc582562507218..9ae21a36fa78ab015ef22229af37c78ce2fad147 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,1155 +1,1155 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Platform_Dolly" - { - over "base" - { - over "fasteners" - { - over "caster_nut_10" - { - over "caster_nut_010" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_11" - { - over "caster_nut_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_16" - { - over "caster_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_14" - { - over "caster_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_06" - { - over "caster_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_15" - { - over "caster_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_09" - { - over "caster_nut_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_12" - { - over "caster_nut_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_09" - { - over "caster_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_04" - { - over "caster_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_01" - { - over "caster_nut_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_02" - { - over "plug_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_08" - { - over "caster_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_04" - { - over "caster_nut_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_06" - { - over "caster_nut_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_05" - { - over "caster_nut_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_05" - { - over "caster_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_14" - { - over "caster_nut_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_06" - { - over "plug_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_10" - { - over "caster_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_07" - { - over "caster_nut_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_15" - { - over "caster_nut_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_01" - { - over "plug_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_01" - { - over "caster_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_05" - { - over "plug_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_13" - { - over "caster_nut_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_07" - { - over "caster_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_12" - { - over "caster_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_04" - { - over "plug_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_08" - { - over "caster_nut_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_11" - { - over "caster_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_02" - { - over "caster_nut_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_02" - { - over "caster_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_03" - { - over "plug_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_03" - { - over "caster_nut_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_16" - { - over "caster_nut_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_03" - { - over "caster_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_13" - { - over "caster_bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_mount_plate_01" - { - over "caster_mount_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_04" - { - over "caster_mount_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_02" - { - over "caster_mount_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_03" - { - over "caster_mount_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "dolly_plate" - { - over "dolly_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_03" - { - over "caster_yoke_03" - { - over "caster_yoke_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_03" - { - over "caster_race_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_04" - { - over "caster_race_04" - { - over "caster_race_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_04" - { - over "caster_yoke_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_02" - { - over "caster_race_02" - { - over "caster_race_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_02" - { - over "caster_yoke_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_01" - { - over "caster_yoke_01" - { - over "caster_yoke_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_01" - { - over "caster_race_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "wheel_core_01" - { - over "wheel_core_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_01" - { - over "wheel_tread_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_02" - { - over "wheel_core_02" - { - over "wheel_core_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_02" - { - over "wheel_tread_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_03" - { - over "wheel_tread_03" - { - over "wheel_tread_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_core_03" - { - over "wheel_core_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_04" - { - over "wheel_core_04" - { - over "wheel_core_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_04" - { - over "wheel_tread_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 164773ae12ba56b4bacfffcaf5e9b807c1f6f31b..5944f26473630b9c74a04bf212dd21ddf1ab1629 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index bae4cdc8a25cda5a68a028de5fd1b3666fe69033..fa64aea563d023e32aba4648a61eb17c6df08e86 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,1265 +1,1265 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Platform_Dolly" - { - over "base" - { - over "fasteners" - { - over "caster_nut_10" - { - over "caster_nut_010" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_11" - { - over "caster_nut_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_16" - { - over "caster_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_14" - { - over "caster_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_06" - { - over "caster_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_15" - { - over "caster_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_09" - { - over "caster_nut_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_12" - { - over "caster_nut_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_09" - { - over "caster_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_04" - { - over "caster_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_01" - { - over "caster_nut_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "plug_02" - { - over "plug_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_08" - { - over "caster_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_04" - { - over "caster_nut_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_06" - { - over "caster_nut_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_05" - { - over "caster_nut_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_05" - { - over "caster_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_14" - { - over "caster_nut_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "plug_06" - { - over "plug_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_10" - { - over "caster_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_07" - { - over "caster_nut_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_15" - { - over "caster_nut_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "plug_01" - { - over "plug_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_01" - { - over "caster_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "plug_05" - { - over "plug_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_13" - { - over "caster_nut_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_07" - { - over "caster_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_12" - { - over "caster_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "plug_04" - { - over "plug_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_08" - { - over "caster_nut_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_11" - { - over "caster_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_02" - { - over "caster_nut_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_02" - { - over "caster_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "plug_03" - { - over "plug_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_03" - { - over "caster_nut_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_nut_16" - { - over "caster_nut_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_03" - { - over "caster_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_bolt_13" - { - over "caster_bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "caster_mount_plate_01" - { - over "caster_mount_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_mount_plate_04" - { - over "caster_mount_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_mount_plate_02" - { - over "caster_mount_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_mount_plate_03" - { - over "caster_mount_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "dolly_plate" - { - over "dolly_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "caster_swivel_03" - { - over "caster_yoke_03" - { - over "caster_yoke_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_race_03" - { - over "caster_race_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "caster_swivel_04" - { - over "caster_race_04" - { - over "caster_race_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_yoke_04" - { - over "caster_yoke_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "caster_swivel_02" - { - over "caster_race_02" - { - over "caster_race_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_yoke_02" - { - over "caster_yoke_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "caster_swivel_01" - { - over "caster_yoke_01" - { - over "caster_yoke_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "caster_race_01" - { - over "caster_race_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "wheel_01" - { - over "wheel_core_01" - { - over "wheel_core_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_tread_01" - { - over "wheel_tread_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_02" - { - over "wheel_core_02" - { - over "wheel_core_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_tread_02" - { - over "wheel_tread_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_03" - { - over "wheel_tread_03" - { - over "wheel_tread_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_core_03" - { - over "wheel_core_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "wheel_04" - { - over "wheel_core_04" - { - over "wheel_core_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_tread_04" - { - over "wheel_tread_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda index aea20b99976c78a02f02dd6f65cb87c8cb8d3ecd..e25a2926074d0a85e1ec80700f6576dfdc214dd8 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,1082 +1,1082 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Platform_Dolly" - { - over "base" - { - over "fasteners" - { - over "caster_nut_10" - { - over "caster_nut_010" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_11" - { - over "caster_nut_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_16" - { - over "caster_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_14" - { - over "caster_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_06" - { - over "caster_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_15" - { - over "caster_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_09" - { - over "caster_nut_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_12" - { - over "caster_nut_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_09" - { - over "caster_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_04" - { - over "caster_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_01" - { - over "caster_nut_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_02" - { - over "plug_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_08" - { - over "caster_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_04" - { - over "caster_nut_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_06" - { - over "caster_nut_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_05" - { - over "caster_nut_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_05" - { - over "caster_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_14" - { - over "caster_nut_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_06" - { - over "plug_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_10" - { - over "caster_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_07" - { - over "caster_nut_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_15" - { - over "caster_nut_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_01" - { - over "plug_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_01" - { - over "caster_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_05" - { - over "plug_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_13" - { - over "caster_nut_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_07" - { - over "caster_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_12" - { - over "caster_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_04" - { - over "plug_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_08" - { - over "caster_nut_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_11" - { - over "caster_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_02" - { - over "caster_nut_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_02" - { - over "caster_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_03" - { - over "plug_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_03" - { - over "caster_nut_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_16" - { - over "caster_nut_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_03" - { - over "caster_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_13" - { - over "caster_bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_mount_plate_01" - { - over "caster_mount_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_04" - { - over "caster_mount_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_02" - { - over "caster_mount_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_03" - { - over "caster_mount_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "dolly_plate" - { - over "dolly_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_03" - { - over "caster_yoke_03" - { - over "caster_yoke_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_03" - { - over "caster_race_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_04" - { - over "caster_race_04" - { - over "caster_race_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_04" - { - over "caster_yoke_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_02" - { - over "caster_race_02" - { - over "caster_race_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_02" - { - over "caster_yoke_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_01" - { - over "caster_yoke_01" - { - over "caster_yoke_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_01" - { - over "caster_race_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "wheel_core_01" - { - over "wheel_core_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_01" - { - over "wheel_tread_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_02" - { - over "wheel_core_02" - { - over "wheel_core_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_02" - { - over "wheel_tread_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_03" - { - over "wheel_tread_03" - { - over "wheel_tread_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_core_03" - { - over "wheel_core_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_04" - { - over "wheel_core_04" - { - over "wheel_core_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_04" - { - over "wheel_tread_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda index 7847b66756443a590893a01cd92ba646333c7740..33f7097883abab32ffe9756e22e7fc8af524b820 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,1147 +1,1147 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Platform_Dolly" - { - over "base" - { - over "fasteners" - { - over "caster_nut_10" - { - over "caster_nut_010" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_11" - { - over "caster_nut_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_16" - { - over "caster_bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_14" - { - over "caster_bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_06" - { - over "caster_bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_15" - { - over "caster_bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_09" - { - over "caster_nut_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_12" - { - over "caster_nut_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_09" - { - over "caster_bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_04" - { - over "caster_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_01" - { - over "caster_nut_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_02" - { - over "plug_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_08" - { - over "caster_bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_04" - { - over "caster_nut_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_06" - { - over "caster_nut_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_05" - { - over "caster_nut_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_05" - { - over "caster_bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_14" - { - over "caster_nut_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_06" - { - over "plug_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_10" - { - over "caster_bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_07" - { - over "caster_nut_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_15" - { - over "caster_nut_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_01" - { - over "plug_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_01" - { - over "caster_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_05" - { - over "plug_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_13" - { - over "caster_nut_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_07" - { - over "caster_bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_12" - { - over "caster_bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_04" - { - over "plug_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_08" - { - over "caster_nut_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_11" - { - over "caster_bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_02" - { - over "caster_nut_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_02" - { - over "caster_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "plug_03" - { - over "plug_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_03" - { - over "caster_nut_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_nut_16" - { - over "caster_nut_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_03" - { - over "caster_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_bolt_13" - { - over "caster_bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_mount_plate_01" - { - over "caster_mount_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_04" - { - over "caster_mount_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_02" - { - over "caster_mount_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_mount_plate_03" - { - over "caster_mount_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "dolly_plate" - { - over "dolly_plate" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_03" - { - over "caster_yoke_03" - { - over "caster_yoke_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_03" - { - over "caster_race_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_04" - { - over "caster_race_04" - { - over "caster_race_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_04" - { - over "caster_yoke_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_02" - { - over "caster_race_02" - { - over "caster_race_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_yoke_02" - { - over "caster_yoke_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "caster_swivel_01" - { - over "caster_yoke_01" - { - over "caster_yoke_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "caster_race_01" - { - over "caster_race_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_01" - { - over "wheel_core_01" - { - over "wheel_core_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_01" - { - over "wheel_tread_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_02" - { - over "wheel_core_02" - { - over "wheel_core_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_02" - { - over "wheel_tread_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_03" - { - over "wheel_tread_03" - { - over "wheel_tread_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_core_03" - { - over "wheel_core_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "wheel_04" - { - over "wheel_core_04" - { - over "wheel_core_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_tread_04" - { - over "wheel_tread_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 164773ae12ba56b4bacfffcaf5e9b807c1f6f31b..5944f26473630b9c74a04bf212dd21ddf1ab1629 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 9ff13f339af2aae08076577e98e9143b3dc5b08a..2b3d4386c231f910c84a78a842b70fd40f693e56 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011960263, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index dd548e190ace65dde13e52bc727c0f6ef899cb35..62def2a07bc83807280ef40f2439389051c525b2 100644 --- a/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,539 +1,539 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -3.3658283728569067, 8.59615494832547) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ - ) - { - over "Platform_Dolly" - { - over "base" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510583e-9) - point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) - float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) - float physics:mass = 4.4866076 - quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) - vector3f physics:velocity = (-1.2153828e-12, 2.6038152e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.450637e-9, 9.717637e-8, -0.0010183059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_03" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510554e-9) - point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) - float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) - float physics:mass = 0.32700714 - quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) - vector3f physics:velocity = (-7.864291e-11, -1.559366e-10, -0.12262501) - quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010183059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_04" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.551048e-9) - point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) - float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) - float physics:mass = 0.32700717 - quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) - vector3f physics:velocity = (-7.864291e-11, -1.2172492e-10, -0.12262501) - quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-8.940697e-8, 9.717637e-8, -0.0010183059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_02" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9) - point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) - float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) - float physics:mass = 0.32700723 - quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) - vector3f physics:velocity = (-9.63699e-11, -1.5594308e-10, -0.12262501) - quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010192596) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "caster_swivel_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510608e-9) - point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) - float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) - float physics:mass = 0.32700685 - quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) - vector3f physics:velocity = (-9.636852e-11, -1.2172492e-10, -0.12262501) - quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-5.9604645e-8, 9.717637e-8, -0.0010183059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510608e-9) - vector3f physics:velocity = (-1.7396112e-10, -4.8013993e-10, -0.12262501) - quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.9802322e-8, 3.3559493e-7, -0.0010183059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_02" - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9) - vector3f physics:velocity = (-1.7396251e-10, -5.1435806e-10, -0.12262501) - quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.4505806e-8, 9.717637e-8, -0.0010192596) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_03" - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510554e-9) - vector3f physics:velocity = (-1.5623552e-10, -5.143516e-10, -0.12262501) - quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.6391277e-7, 3.3559493e-7, -0.0010183059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_04" - { - vector3f physics:angularVelocity = (-3.9009907e-7, 8.409658e-8, 3.551048e-9) - vector3f physics:velocity = (-1.5623552e-10, -4.8014e-10, -0.12262501) - quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.1920929e-7, 9.717637e-8, -0.0010183059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 6.8, 0.085) - double3 xformOp:translate = (0, 0, 4.672326243123742) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 4.672326243123742) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 13.6, 0.085) - double3 xformOp:translate = (0, 0, -0.0425000011920929) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.017176172, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818452, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381845, 0), (-1.684262146570372, -3.3658283242687226, 9.028497754893559, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -3.3658283728569067, 8.59615494832547) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + over "Platform_Dolly" + { + over "base" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510583e-9) + point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) + float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) + float physics:mass = 4.4866076 + quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) + vector3f physics:velocity = (-1.2153828e-12, 2.6038152e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450637e-9, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510554e-9) + point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) + float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) + float physics:mass = 0.32700714 + quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) + vector3f physics:velocity = (-7.864291e-11, -1.559366e-10, -0.12262501) + quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.551048e-9) + point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) + float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) + float physics:mass = 0.32700717 + quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) + vector3f physics:velocity = (-7.864291e-11, -1.2172492e-10, -0.12262501) + quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9) + point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) + float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) + float physics:mass = 0.32700723 + quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) + vector3f physics:velocity = (-9.63699e-11, -1.5594308e-10, -0.12262501) + quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010192596) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510608e-9) + point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) + float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) + float physics:mass = 0.32700685 + quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) + vector3f physics:velocity = (-9.636852e-11, -1.2172492e-10, -0.12262501) + quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.9604645e-8, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510608e-9) + vector3f physics:velocity = (-1.7396112e-10, -4.8013993e-10, -0.12262501) + quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, 3.3559493e-7, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9) + vector3f physics:velocity = (-1.7396251e-10, -5.1435806e-10, -0.12262501) + quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4505806e-8, 9.717637e-8, -0.0010192596) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510554e-9) + vector3f physics:velocity = (-1.5623552e-10, -5.143516e-10, -0.12262501) + quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.6391277e-7, 3.3559493e-7, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409658e-8, 3.551048e-9) + vector3f physics:velocity = (-1.5623552e-10, -4.8014e-10, -0.12262501) + quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.1920929e-7, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 6.8, 0.085) + double3 xformOp:translate = (0, 0, 4.672326243123742) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 4.672326243123742) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 13.6, 0.085) + double3 xformOp:translate = (0, 0, -0.0425000011920929) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017176172, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818452, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381845, 0), (-1.684262146570372, -3.3658283242687226, 9.028497754893559, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 724c353e4a2f0de327905e959172ee2dc884f643..b9d3acecfbf57d12eb9a16fb5ed6749a12327a01 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Bollard" - { - over "bollard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 7a1ae751ba04ef4d8fa2c499505b10ec955e604c..9a6f5b71d44ca4617cbaa49c3699b97a0b7ad74a 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,364 +1,364 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 1.3500001060978484) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - over "Bollard" - { - over "bollard" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-3.0506438e-11, -1.0118512e-8, -0.0010217059) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.018207181, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.578987181995435, 1.5439658136359127, 2.571472169877551, 0.9999999999999999) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.3500001060978484) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + over "Bollard" + { + over "bollard" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.0506438e-11, -1.0118512e-8, -0.0010217059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.018207181, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.578987181995435, 1.5439658136359127, 2.571472169877551, 0.9999999999999999) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda index 20b0e608ac09b63e7cd09c59d36927e688ee32c1..fb126801734986e1d3ce3241070f97cc2d8fbafc 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,328 +1,328 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Bollard" - { - over "bollard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 5e2c43555f4cdae7dc4ac9248a2cde5ccd609b49..4f4f9ddff6622253f098bac3a9f494e8cfe3dc69 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 6d13d2e5af3493241395c75c132cdfa388acdc3d..5f03754f2087f462812463b783c51615c8ad8f38 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,322 +1,322 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Bollard" - { - over "bollard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda index 1df4a0d411ccb465db7d455cda351e00327dde8f..ede22245f7eed82dd57f4eebfb68bf6904501a22 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,255 +1,255 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Bollard" - { - over "bollard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda index 724c353e4a2f0de327905e959172ee2dc884f643..b9d3acecfbf57d12eb9a16fb5ed6749a12327a01 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Bollard" - { - over "bollard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 5e2c43555f4cdae7dc4ac9248a2cde5ccd609b49..4f4f9ddff6622253f098bac3a9f494e8cfe3dc69 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 8de7b548b10085aa5c565f67af0c439f85801097..30ce2a0a313fd488816db39a282bdb714389bdf3 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.011221854, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 39fd4612564aa44298b60111bf1e44a63f5cc78f..e3bcc5f6c681bf193af2a592b64bc29f34fda11c 100644 --- a/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,429 +1,429 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -3.5638184018759818, 9.980987649200237) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ - ) - { - over "Bollard" - { - over "bollard" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-3.0506438e-11, -5.286645e-8, -0.0010224392) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 7.2000003, 0.09) - double3 xformOp:translate = (0, 0, 4.947169136458037) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 4.947169136458037) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 14.400001, 0.09) - double3 xformOp:translate = (0, 0, -0.045000002837212706) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.018207196, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818352, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818352, 0), (-1.7853623890086365, -3.563818428309207, 10.787548914780974, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -3.5638184018759818, 9.980987649200237) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@ + ) + { + over "Bollard" + { + over "bollard" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.0506438e-11, -5.286645e-8, -0.0010224392) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 7.2000003, 0.09) + double3 xformOp:translate = (0, 0, 4.947169136458037) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 4.947169136458037) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 14.400001, 0.09) + double3 xformOp:translate = (0, 0, -0.045000002837212706) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.018207196, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818352, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818352, 0), (-1.7853623890086365, -3.563818428309207, 10.787548914780974, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 39c12eb2029a4e19ab5deb8c761bca5e6c3339fd..8e879959cc6098fd5eaba7a2c00e2851cf3ae983 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,544 +1,544 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Angle_Grinder" - { - over "head" - { - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinder" - { - over "clamping_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_guard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinding_disc" - { - over "grinding_disc" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_sub" - { - over "nonslip_grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_core" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "stud" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_front" - { - over "button_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "button" - { - over "button" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_rear" - { - over "housing_collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_main" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "power_cord" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "strain_relief" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 693ab8083dac4e4a0664dcb5d531a4b2b3a99b57..4d4384765bc4f54e1f49e49b55487fa8200952bb 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,482 +1,482 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.19999999895681925) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - over "Angle_Grinder" - { - over "head" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) - point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) - float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) - float physics:mass = 0.2774979 - quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) - vector3f physics:velocity = (1.8346124e-9, 6.9210987e-10, -0.122624986) - quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, -0.0010217834) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grinder" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) - point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) - float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) - float physics:mass = 0.26567006 - quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) - vector3f physics:velocity = (-2.4404347e-9, -2.4041569e-9, -0.122624986) - quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, -0.0010217834) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grinding_disc" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492588e-7) - point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) - float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) - float physics:mass = 0.12724763 - quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) - vector3f physics:velocity = (-3.750743e-9, -3.4043328e-9, -0.122624986) - quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, -0.0010217834) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_sub" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) - point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) - float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) - float physics:mass = 0.095893435 - quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) - vector3f physics:velocity = (6.0827127e-10, 8.160343e-10, -0.122625) - quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -5.9604645e-8, -0.0010217834) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_main_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) - point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) - float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) - float physics:mass = 0.09545935 - quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) - vector3f physics:velocity = (1.9434385e-9, 1.2286007e-9, -0.12262499) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -0.0010218133) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "button" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) - point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) - float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) - float physics:mass = 0.0012733485 - quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) - vector3f physics:velocity = (1.153277e-9, 1.5479317e-9, -0.12262499) - quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -0.0010217984) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_main_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) - point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) - float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) - float physics:mass = 1.2290305 - quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) - vector3f physics:velocity = (7.9986456e-10, 1.2263814e-9, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, -0.0010217984) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "power_cord" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) - point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) - float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) - float physics:mass = 0.007927839 - quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) - vector3f physics:velocity = (-2.5905567e-9, 1.3221538e-10, -0.122625016) - quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, -0.0010217536) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.012275912, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.39037344411033426, 1.04099521021096, 0.7720620765546676, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.19999999895681925) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + over "Angle_Grinder" + { + over "head" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) + float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) + float physics:mass = 0.2774979 + quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) + vector3f physics:velocity = (1.8346124e-9, 6.9210987e-10, -0.122624986) + quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) + float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) + float physics:mass = 0.26567006 + quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) + vector3f physics:velocity = (-2.4404347e-9, -2.4041569e-9, -0.122624986) + quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinding_disc" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492588e-7) + point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) + float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) + float physics:mass = 0.12724763 + quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) + vector3f physics:velocity = (-3.750743e-9, -3.4043328e-9, -0.122624986) + quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_sub" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) + float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) + float physics:mass = 0.095893435 + quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) + vector3f physics:velocity = (6.0827127e-10, 8.160343e-10, -0.122625) + quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -5.9604645e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) + float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) + float physics:mass = 0.09545935 + quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) + vector3f physics:velocity = (1.9434385e-9, 1.2286007e-9, -0.12262499) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -0.0010218133) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "button" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) + float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) + float physics:mass = 0.0012733485 + quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) + vector3f physics:velocity = (1.153277e-9, 1.5479317e-9, -0.12262499) + quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -0.0010217984) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) + float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) + float physics:mass = 1.2290305 + quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) + vector3f physics:velocity = (7.9986456e-10, 1.2263814e-9, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, -0.0010217984) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "power_cord" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) + float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) + float physics:mass = 0.007927839 + quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) + vector3f physics:velocity = (-2.5905567e-9, 1.3221538e-10, -0.122625016) + quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, -0.0010217536) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.012275912, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.39037344411033426, 1.04099521021096, 0.7720620765546676, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index d55d310608af42f7cf73ed1cda0f6f7fe8f006b7..8db4f74ad2e635526fb4ba80528f7e801c33aa0d 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,481 +1,481 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - over "Angle_Grinder" - { - over "head" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) - float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) - float physics:mass = 0.2774979 - quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grinder" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) - float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) - float physics:mass = 0.26567006 - quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, 3.1292437e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grinding_disc" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) - float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) - float physics:mass = 0.12724763 - quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_sub" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) - float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) - float physics:mass = 0.095893435 - quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -5.9604645e-8, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_main_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) - float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) - float physics:mass = 0.09545935 - quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -1.3411045e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "button" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) - float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) - float physics:mass = 0.0012733485 - quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -5.9604646e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_main_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) - float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) - float physics:mass = 1.2290305 - quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, 8.940697e-9) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "power_cord" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) - float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) - float physics:mass = 0.007927839 - quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, 4.61936e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "disc_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "trigger_joint" - { - float drive:linear:physics:damping = 1000 - float drive:linear:physics:maxForce = 10000000 - float drive:linear:physics:stiffness = 0 - float drive:linear:physics:targetVelocity = -0.05 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.012686351, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839115, 0, 0), (-0.1488760414816927, -0.39700277728451444, 0.9056625856802979, 0), (0.3179993640019075, 0.8479983040050879, 0.42399915200254407, -0), (0.3953335461031506, 1.0656768181858944, 0.689859227731558, 0.9999999999999998) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + over "Angle_Grinder" + { + over "head" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) + float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) + float physics:mass = 0.2774979 + quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) + float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) + float physics:mass = 0.26567006 + quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, 3.1292437e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinding_disc" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) + float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) + float physics:mass = 0.12724763 + quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_sub" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) + float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) + float physics:mass = 0.095893435 + quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -5.9604645e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) + float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) + float physics:mass = 0.09545935 + quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -1.3411045e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "button" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) + float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) + float physics:mass = 0.0012733485 + quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -5.9604646e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) + float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) + float physics:mass = 1.2290305 + quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, 8.940697e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "power_cord" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) + float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) + float physics:mass = 0.007927839 + quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, 4.61936e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "disc_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "trigger_joint" + { + float drive:linear:physics:damping = 1000 + float drive:linear:physics:maxForce = 10000000 + float drive:linear:physics:stiffness = 0 + float drive:linear:physics:targetVelocity = -0.05 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.012686351, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839115, 0, 0), (-0.1488760414816927, -0.39700277728451444, 0.9056625856802979, 0), (0.3179993640019075, 0.8479983040050879, 0.42399915200254407, -0), (0.3953335461031506, 1.0656768181858944, 0.689859227731558, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda index f1cefef5232cb07228f07fdbd9d68290235efd63..9ca442edd2b0546d37749abb49acf0b58a545ec4 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,552 +1,552 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Angle_Grinder" - { - over "head" - { - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinder" - { - over "clamping_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_guard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinding_disc" - { - over "grinding_disc" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_sub" - { - over "nonslip_grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_core" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "stud" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_front" - { - over "button_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "button" - { - over "button" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_rear" - { - over "housing_collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_main" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "power_cord" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "strain_relief" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 7fb2939cfb070f3bed1ab1a941674d54d168ec71..a5ff91f6f898097eb7d5ee50543d1306925f8cbd 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 123404eac235182aafbbd29512993f3f47bf72fb..a7d896a9d6d889608b0aff67774246e4d81a8c97 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,586 +1,586 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Angle_Grinder" - { - over "head" - { - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "gear_case_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "gear_case_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "grinder" - { - over "clamping_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_guard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "grinding_disc" - { - over "grinding_disc" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_sub" - { - over "nonslip_grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "side_handle_core" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "side_handle_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "stud" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_main_front" - { - over "button_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "housing_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "button" - { - over "button" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "handle_main_rear" - { - over "housing_collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "housing_main" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "housing_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "power_cord" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "strain_relief" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda index 599661b32867c3d92c86e1f9483590e68a8f837d..d431280bbe3cd909ac175fb40607d02f2e1e9c19 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,479 +1,479 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Angle_Grinder" - { - over "head" - { - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinder" - { - over "clamping_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_guard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinding_disc" - { - over "grinding_disc" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_sub" - { - over "nonslip_grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_core" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "stud" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_front" - { - over "button_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "button" - { - over "button" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_rear" - { - over "housing_collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_main" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "power_cord" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "strain_relief" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda index 39c12eb2029a4e19ab5deb8c761bca5e6c3339fd..8e879959cc6098fd5eaba7a2c00e2851cf3ae983 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,544 +1,544 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Angle_Grinder" - { - over "head" - { - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "gear_case_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinder" - { - over "clamping_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_guard" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "grinding_disc" - { - over "grinding_disc" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_sub" - { - over "nonslip_grip" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_core" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_handle_flange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "stud" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_front" - { - over "button_housing" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "button" - { - over "button" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "handle_main_rear" - { - over "housing_collar" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_main" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "housing_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "power_cord" - { - over "cable" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "strain_relief" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 7fb2939cfb070f3bed1ab1a941674d54d168ec71..a5ff91f6f898097eb7d5ee50543d1306925f8cbd 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 7e2b0f809c67273c20346b395742baa6baa193d7..f0d6f54fd0c4d4d5aaa6251c8ae4a0db6cf9a352 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0076043103, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index a448a4eec11be095dd66e75d1564e3b6dbb94015..abb08ead9c23921157fbe27d93d96ad8193a877a 100644 --- a/reports/runtime/results/external/88f731d58190/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,547 +1,547 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-2.3469328880310059e-7, -2.405577335682893, 6.204892458459987) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ - ) - { - over "Angle_Grinder" - { - over "head" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) - point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) - float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) - float physics:mass = 0.2774979 - quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) - vector3f physics:velocity = (1.9983997e-9, 2.6343921e-10, -0.12262499) - quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1175871e-8, -8.550546e-8, -0.0010212084) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grinder" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) - point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) - float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) - float physics:mass = 0.26567006 - quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) - vector3f physics:velocity = (-2.571485e-9, -1.0651616e-9, -0.12262499) - quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.450581e-9, -3.2392404e-7, -0.0010212084) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "grinding_disc" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.272736e-7) - point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) - float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) - float physics:mass = 0.12724763 - quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) - vector3f physics:velocity = (-3.940856e-9, -1.4936249e-9, -0.12262499) - quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.9802322e-8, -3.2392404e-7, -0.0010212084) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_sub" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) - point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) - float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) - float physics:mass = 0.095893435 - quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) - vector3f physics:velocity = (6.3010336e-10, 1.3043794e-9, -0.122625) - quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-3.7252903e-9, -8.550546e-8, -0.0010212084) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_main_front" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) - point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) - float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) - float physics:mass = 0.09545935 - quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) - vector3f physics:velocity = (1.846729e-9, 5.084248e-10, -0.12262499) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.6077032e-8, -8.550546e-8, -0.0010212084) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "button" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) - point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) - float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) - float physics:mass = 0.0012733485 - quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) - vector3f physics:velocity = (1.4599467e-9, 9.738269e-10, -0.12262499) - quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (9.313226e-10, 1.5291312e-7, -0.0010212084) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "handle_main_rear" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) - point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) - float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) - float physics:mass = 1.2290305 - quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) - vector3f physics:velocity = (1.1582306e-10, 4.899026e-10, -0.12262499) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.450581e-9, -8.550546e-8, -0.0010212084) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "power_cord" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) - point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) - float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) - float physics:mass = 0.007927839 - quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) - vector3f physics:velocity = (-4.329727e-9, 2.1228375e-11, -0.122625) - quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.2351742e-8, -3.2392404e-7, -0.0010207315) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 4.86, 0.06075) - double3 xformOp:translate = (0, 0, 3.339339048305274) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 3.339339048305274) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 9.72, 0.06075) - double3 xformOp:translate = (0, 0, -0.030375000834465028) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0122759165, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-1.2037526968451366, -2.405577497644914, 6.497207750416647, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-2.3469328880310059e-7, -2.405577335682893, 6.204892458459987) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + over "Angle_Grinder" + { + over "head" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) + point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) + float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) + float physics:mass = 0.2774979 + quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) + vector3f physics:velocity = (1.9983997e-9, 2.6343921e-10, -0.12262499) + quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, -8.550546e-8, -0.0010212084) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) + point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) + float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) + float physics:mass = 0.26567006 + quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) + vector3f physics:velocity = (-2.571485e-9, -1.0651616e-9, -0.12262499) + quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450581e-9, -3.2392404e-7, -0.0010212084) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinding_disc" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.272736e-7) + point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) + float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) + float physics:mass = 0.12724763 + quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) + vector3f physics:velocity = (-3.940856e-9, -1.4936249e-9, -0.12262499) + quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.9802322e-8, -3.2392404e-7, -0.0010212084) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_sub" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) + point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) + float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) + float physics:mass = 0.095893435 + quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) + vector3f physics:velocity = (6.3010336e-10, 1.3043794e-9, -0.122625) + quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.7252903e-9, -8.550546e-8, -0.0010212084) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) + point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) + float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) + float physics:mass = 0.09545935 + quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) + vector3f physics:velocity = (1.846729e-9, 5.084248e-10, -0.12262499) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.6077032e-8, -8.550546e-8, -0.0010212084) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "button" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) + point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) + float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) + float physics:mass = 0.0012733485 + quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) + vector3f physics:velocity = (1.4599467e-9, 9.738269e-10, -0.12262499) + quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (9.313226e-10, 1.5291312e-7, -0.0010212084) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) + point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) + float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) + float physics:mass = 1.2290305 + quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) + vector3f physics:velocity = (1.1582306e-10, 4.899026e-10, -0.12262499) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450581e-9, -8.550546e-8, -0.0010212084) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "power_cord" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7) + point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) + float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) + float physics:mass = 0.007927839 + quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) + vector3f physics:velocity = (-4.329727e-9, 2.1228375e-11, -0.122625) + quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.2351742e-8, -3.2392404e-7, -0.0010207315) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 4.86, 0.06075) + double3 xformOp:translate = (0, 0, 3.339339048305274) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 3.339339048305274) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 9.72, 0.06075) + double3 xformOp:translate = (0, 0, -0.030375000834465028) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0122759165, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-1.2037526968451366, -2.405577497644914, 6.497207750416647, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 00e7999bf37c18a6d1cd052a7597dc0b57b40520..07e03c929f4659a6592ef9dae07baaf8f0b0a74c 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,402 +1,402 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Signal_Tower" - { - over "tower_assy" - { - over "signal_tower_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pipe" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_green" - { - over "light_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_orange" - { - over "light_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_red" - { - over "light_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Signal_Tower" + { + over "tower_assy" + { + over "signal_tower_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pipe" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_green" + { + over "light_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_orange" + { + over "light_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_red" + { + over "light_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 90b4d183dc6b049977171b13f93d2b8d6d49b834..48fbbbd638075fdb825ccd3ef3369e8d1ebb1fad 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,394 +1,394 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.9585000872612) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - over "Signal_Tower" - { - over "tower_assy" - { - vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) - vector3f physics:velocity = (-3.067133e-10, 1.050025e-9, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lamp_green" - { - vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) - vector3f physics:velocity = (-9.446484e-11, 3.2339773e-10, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-6.028511e-14, -2.6618707e-12, -0.0010221004) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lamp_orange" - { - vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) - vector3f physics:velocity = (1.6506166e-10, -5.650846e-10, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lamp_red" - { - vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) - vector3f physics:velocity = (4.2458784e-10, -1.4535659e-9, -0.122625) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.553513e-15, -9.937717e-12, -0.0010220408) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.012933092, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.4112715223293812, 1.0967240597868235, 1.825851125037948, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.9585000872612) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + over "Signal_Tower" + { + over "tower_assy" + { + vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) + vector3f physics:velocity = (-3.067133e-10, 1.050025e-9, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lamp_green" + { + vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) + vector3f physics:velocity = (-9.446484e-11, 3.2339773e-10, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-6.028511e-14, -2.6618707e-12, -0.0010221004) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lamp_orange" + { + vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) + vector3f physics:velocity = (1.6506166e-10, -5.650846e-10, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lamp_red" + { + vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8) + vector3f physics:velocity = (4.2458784e-10, -1.4535659e-9, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.553513e-15, -9.937717e-12, -0.0010220408) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.012933092, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.4112715223293812, 1.0967240597868235, 1.825851125037948, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/light_response/isaac_sim/test_scene.usda index 1be358fe4c22aacfd7fd19f85a956e315a19a49e..d3bcdbedca58939dcc8e803383127d85086c5813 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,410 +1,410 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Signal_Tower" - { - over "tower_assy" - { - over "signal_tower_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pipe" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_green" - { - over "light_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_orange" - { - over "light_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_red" - { - over "light_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Signal_Tower" + { + over "tower_assy" + { + over "signal_tower_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pipe" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_green" + { + over "light_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_orange" + { + over "light_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_red" + { + over "light_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 28528e60b964e081cb11ee9dd2e16937d432f92a..4743622c26639cc9052b7b786f39c771dc513806 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 10daf5926cbf40cd2fda5e2c40266b1e31b16f77..bab8111074c98a8fb7936ff95159af0de88258c7 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,418 +1,418 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Signal_Tower" - { - over "tower_assy" - { - over "signal_tower_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pipe" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "lamp_green" - { - over "light_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cover_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "lamp_orange" - { - over "light_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cover_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "lamp_red" - { - over "light_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cover_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Signal_Tower" + { + over "tower_assy" + { + over "signal_tower_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pipe" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "lamp_green" + { + over "light_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cover_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "lamp_orange" + { + over "light_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cover_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "lamp_red" + { + over "light_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cover_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/pivot/isaac_sim/test_scene.usda index f8210da114fa78a56e9e549e3dbc9fdb6b1ef9fa..3f0278c5a190abda14f76f93f4ea37bb52a0b735 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,337 +1,337 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Signal_Tower" - { - over "tower_assy" - { - over "signal_tower_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pipe" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_green" - { - over "light_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_orange" - { - over "light_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_red" - { - over "light_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Signal_Tower" + { + over "tower_assy" + { + over "signal_tower_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pipe" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_green" + { + over "light_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_orange" + { + over "light_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_red" + { + over "light_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/presence/isaac_sim/test_scene.usda index 00e7999bf37c18a6d1cd052a7597dc0b57b40520..07e03c929f4659a6592ef9dae07baaf8f0b0a74c 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,402 +1,402 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Signal_Tower" - { - over "tower_assy" - { - over "signal_tower_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pipe" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_green" - { - over "light_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_green" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_orange" - { - over "light_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_orange" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lamp_red" - { - over "light_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cover_red" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Signal_Tower" + { + over "tower_assy" + { + over "signal_tower_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pipe" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_green" + { + over "light_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_green" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_orange" + { + over "light_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_orange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lamp_red" + { + over "light_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cover_red" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 28528e60b964e081cb11ee9dd2e16937d432f92a..4743622c26639cc9052b7b786f39c771dc513806 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index d9cb38c082bf5a21978c3e24b6362f75584115d4..c03fd5bc33a04d8b65fc6f082ad24fb36b9d6e38 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007635395, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007635395, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 46821dff8240db1b3d64dd0b55336b2613f80c9a..24152622a3b3e4b1c827646e72d5de2e6e7bd8cb 100644 --- a/reports/runtime/results/external/8d00e90912fa/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d00e90912fa/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,459 +1,459 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-4.956319799021003e-10, -2.530311137718937, 7.051161602942766) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@ - ) - { - over "Signal_Tower" - { - over "tower_assy" - { - vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) - vector3f physics:velocity = (-4.4255302e-10, 1.1945924e-9, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.719247e-15, 3.0083438e-8, -0.0010212221) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lamp_green" - { - vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) - vector3f physics:velocity = (-1.3630212e-10, 3.679232e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-6.0063066e-14, 3.0083438e-8, -0.0010212221) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lamp_orange" - { - vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) - vector3f physics:velocity = (2.381657e-10, -6.4288536e-10, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (3.7747583e-15, 3.0083438e-8, -0.0010212221) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lamp_red" - { - vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) - vector3f physics:velocity = (6.126335e-10, -1.6536938e-9, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (2.7755576e-15, 3.0083438e-8, -0.0010212221) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 5.1120005, 0.06390001) - double3 xformOp:translate = (0, 0, 3.512490185200363) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 3.512490185200363) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 10.224001, 0.06390001) - double3 xformOp:translate = (0, 0, -0.031950002908706664) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.012933076, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818393, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381839, 0), (-1.268192444771991, -2.5303111211140377, 7.62378950993673, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-4.956319799021003e-10, -2.530311137718937, 7.051161602942766) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@ + ) + { + over "Signal_Tower" + { + over "tower_assy" + { + vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) + vector3f physics:velocity = (-4.4255302e-10, 1.1945924e-9, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.719247e-15, 3.0083438e-8, -0.0010212221) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lamp_green" + { + vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) + vector3f physics:velocity = (-1.3630212e-10, 3.679232e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-6.0063066e-14, 3.0083438e-8, -0.0010212221) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lamp_orange" + { + vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) + vector3f physics:velocity = (2.381657e-10, -6.4288536e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (3.7747583e-15, 3.0083438e-8, -0.0010212221) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lamp_red" + { + vector3f physics:angularVelocity = (5.2566594e-7, 1.9474012e-7, 1.4806619e-8) + vector3f physics:velocity = (6.126335e-10, -1.6536938e-9, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.7755576e-15, 3.0083438e-8, -0.0010212221) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 5.1120005, 0.06390001) + double3 xformOp:translate = (0, 0, 3.512490185200363) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 3.512490185200363) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 10.224001, 0.06390001) + double3 xformOp:translate = (0, 0, -0.031950002908706664) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.012933076, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818393, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381839, 0), (-1.268192444771991, -2.5303111211140377, 7.62378950993673, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d233861a7b5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d233861a7b5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index fc4cd9c4eddfaa92f0ecf1233beeb84ee65d9145..66219016b3750aef6cdc111d302bfccfe4d78b01 100644 --- a/reports/runtime/results/external/8d233861a7b5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d233861a7b5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,383 +1,383 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Safety_Goggles" - { - over "band" - { - over "band" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - - over "frame" - { - over "lens" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "buckle_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "buckle_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0033983272, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Safety_Goggles" + { + over "band" + { + over "band" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + + over "frame" + { + over "lens" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "buckle_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "buckle_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0033983272, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/8d233861a7b5/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/8d233861a7b5/.simready/runtime/light_response/isaac_sim/test_scene.usda index 977c934a5574cc753ea4b9111e5f272a85e1ab3c..0fe60e5e7bebeeb19efdad053d9c5ecf19b61718 100644 --- a/reports/runtime/results/external/8d233861a7b5/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/8d233861a7b5/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,391 +1,391 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Safety_Goggles" - { - over "band" - { - over "band" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "simulation_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - - over "collision_mesh" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - } - } - - over "frame" - { - over "lens" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "buckle_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "buckle_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0033983272, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Safety_Goggles" + { + over "band" + { + over "band" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "simulation_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + + over "collision_mesh" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + } + } + + over "frame" + { + over "lens" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "buckle_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "buckle_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0033983272, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} +